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cascading worldgen lag on world creation (server) (1.12.2) (rv5 stable 11) #3486

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lAimBotl opened this issue May 9, 2018 · 2 comments
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@lAimBotl
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@lAimBotl lAimBotl commented May 9, 2018

Description

[21:47:55] [Server thread/WARN] [FML]: Applied Energistics 2 loaded a new chunk [-2, 16] in dimension 0 (overworld) while populating chunk [-2, 15], causing cascading worldgen lag.
[21:47:55] [Server thread/WARN] [FML]: Please report this to the mod's issue tracker. This log can be disabled in the Forge config.

Environment

-Multiplayer.
-In forge server console.
*Edit: seems to happen when someone is loading new chunks.
[15:49:48] [Server thread/WARN] [FML]: Applied Energistics 2 loaded a new chunk [71, -34] in dimension 7 (twilight_forest) while populating chunk [70, -34], causing cascading worldgen lag.

  • Minecraft Version: "1.12.2"
  • AE2 Version: "appliedenergistics2-rv5-stable-11"
  • Forge Version: "forge-1.12.2-14.23.3.2655-universal"
@yueh
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@yueh yueh commented May 19, 2018

If it is just happens once, it is really not that much of an issue. Forge just being a bit too agressive with their reporting. I might look into it, once there is not much other things around or if someone could prove it is an actual issue. (Also twilight forest is notorious for a slow world gen, so maybe there is something strange happen on their side)

@lAimBotl
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@lAimBotl lAimBotl commented May 19, 2018

It happens now when people are loading new chunks normally in any dimension, (the server is not pre genned) cannot tell if forge is somehow mistaking players loading chunks vs ae2

fscan added a commit that referenced this issue Jun 20, 2018
…sabled and prevent cascading worldgen.
@yueh yueh closed this in #3542 Jun 26, 2018
yueh added a commit that referenced this issue Jun 26, 2018
* Fixes crash when either quartz types are disabled and prevent cascading worldgen.
* Also fixes  #3486
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