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Wireless access point power consumption doesn't update properly #3548

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VolcanoINC opened this issue Jun 18, 2018 · 0 comments
Closed

Wireless access point power consumption doesn't update properly #3548

VolcanoINC opened this issue Jun 18, 2018 · 0 comments

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@VolcanoINC
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@VolcanoINC VolcanoINC commented Jun 18, 2018

Description

The power consumption of a wireless access point doesn't update properly when boosters are added or removed. The power consumption does update when the chunks are reloaded.
To reproduce:

  • Build an ME system with an ME controller, ME drive, ME crafting terminal, security terminal.
  • Power the ME system (Use RF power, in our case it was powered by EnderIO energy conduits)
  • Add wireless access point. Power consumption should increase, as expected.
  • Add a stack of wireless boosters. Power consumption should remain the same.
  • Unload and reload the chunks that the wireless access point is in
  • Power consumption should have updated
  • Remove the wireless boosters. Power consumption should remain the same.

If simply unloading/reloading the chunks doesn't work, try restarting the server.
Note that the UI on the wireless access point does update its power usage display, but the actual power pulled from the RF power supply does not.

Environment

  • Survival Multiplayer
  • Was done inside an RFTools dimension
  • Minecraft Version: 1.12.2
  • AE2 Version: rv5-stable-11
  • Forge Version: 8.0.99.99
  • RFTools Version: 1.12-7.73
  • RFTools Dimensions Version: 1.12-5.53
  • EnderIO Version: 5.0.26
@yueh yueh closed this in #3550 Jun 26, 2018
yueh added a commit that referenced this issue Jun 26, 2018
@github-actions github-actions bot locked as resolved and limited conversation to collaborators Mar 28, 2020
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