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Weird behaviour from fluid annihilation planes #3899

FelixLouis opened this issue Jan 7, 2019 · 2 comments

Weird behaviour from fluid annihilation planes #3899

FelixLouis opened this issue Jan 7, 2019 · 2 comments


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@FelixLouis FelixLouis commented Jan 7, 2019

Case of an annihilation plane not working when supposed to store in a fluid interface

Describe the bug

A subnetwork containing only a fluid annihilation plane (facing an infinite water source) and a fluid storage bus (facing a tank or a fluid interface) won't consider the tank/interface as valid to recieve water from the annihilation plane (and thus the plane won't work)

To Reproduce

Copy the setup in the screenshot.

Expected behavior

Additional context

screenshot of the setup:
a reddit post where I describe it:


Gregblock Modpack

  • Minecraft Version: 1.12.2
  • AE2 Version: rv6-stable-4
  • Forge Version: 14-23-5-2768
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@Ommina Ommina commented Jan 8, 2019

#3767 -- I think?

If so, this is fixed in stable-5. If possible, try upgrading your version of AE2 and see if the issue persists.

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@yueh yueh commented Jan 8, 2019

@Ommina Nope, unrelated. Or at least a follow up bug.

Basically the flag for a configured fluid interface is not set, thus it will expose the whole network inventory and thus allow it to be completely filled.
So it just needs to behave like the item interface, once a slot/tank is set to keep a certain item/fluid, it will expose the the local inventory and no longer the network one.

@yueh yueh added the bug label Jan 8, 2019
@yueh yueh closed this in 46355a4 Jan 15, 2019
@github-actions github-actions bot locked as resolved and limited conversation to collaborators Mar 27, 2020
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