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Suggestion: More info on invalid patterns #415

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seebs opened this Issue Nov 10, 2014 · 3 comments

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seebs commented Nov 10, 2014

Sometimes if mods have been updated, encoded patterns become invalid. It would be neat to have some way to examine an encoded pattern to see what it might have been, such as listing its inputs or outputs if any of them are still recognizable. Even something arcane like "Crafts One INVALID:4872 from 3 INVALID:2817" would be helpful, but if a couple of the parts are recognizable, you can probably figure it out.

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vallard192 Nov 10, 2014

Not sure if it's changed, but in the past for me I can just put it back in
the pattern encoder and it displays the pattern.

On Mon, Nov 10, 2014 at 5:05 PM, seebs notifications@github.com wrote:

Sometimes if mods have been updated, encoded patterns become invalid. It
would be neat to have some way to examine an encoded pattern to see what it
might have been, such as listing its inputs or outputs if any of them are
still recognizable. Even something arcane like "Crafts One INVALID:4872
from 3 INVALID:2817" would be helpful, but if a couple of the parts are
recognizable, you can probably figure it out.


Reply to this email directly or view it on GitHub
#415.

vallard192 commented Nov 10, 2014

Not sure if it's changed, but in the past for me I can just put it back in
the pattern encoder and it displays the pattern.

On Mon, Nov 10, 2014 at 5:05 PM, seebs notifications@github.com wrote:

Sometimes if mods have been updated, encoded patterns become invalid. It
would be neat to have some way to examine an encoded pattern to see what it
might have been, such as listing its inputs or outputs if any of them are
still recognizable. Even something arcane like "Crafts One INVALID:4872
from 3 INVALID:2817" would be helpful, but if a couple of the parts are
recognizable, you can probably figure it out.


Reply to this email directly or view it on GitHub
#415.

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MrMetric Nov 11, 2014

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I was going to suggest this too. Now I have nothing to suggest :(

I agree that it'd be helpful. I had to use an NBT editor to find out what my invalid patterns were.

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MrMetric commented Nov 11, 2014

I was going to suggest this too. Now I have nothing to suggest :(

I agree that it'd be helpful. I had to use an NBT editor to find out what my invalid patterns were.

riking added a commit to riking/Applied-Energistics-2 that referenced this issue Dec 10, 2014

riking added a commit to riking/Applied-Energistics-2 that referenced this issue Dec 21, 2014

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leagris Oct 15, 2016

Some mod updates can have changed recipes, rendering existing patterns invalid.
It would be just fine it the pattern editor allowed placing the pattern back into the editor and even highlight wrong ingredients with some overlay texture.

leagris commented Oct 15, 2016

Some mod updates can have changed recipes, rendering existing patterns invalid.
It would be just fine it the pattern editor allowed placing the pattern back into the editor and even highlight wrong ingredients with some overlay texture.

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