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TestPak

UE4 Pak Test

For what

  • little project to help me understanding UE4 working flow of pak.
  • provding some brief code to show how to mount pak files and the load resource from it.

test what

Pak working flow

Requires

  • UE4 4.16.2: Code is simple and this version is not prerequisite.
  • Python 3.x: The scripts in ProjectUtils are written with python 3.x.

Steps

  • Use the ExportAssetDependenciesPlugin to export dependecies infomation of what you want to collect into pak files.
  • Cook all content.
  • Setup the config in ProjectUtils.
  • Use generate bat tool in ProjectUtils to produce pak files. Pay attention to the command line, especially the response files' content.
  • Exclude the assets you have exported above and package your project.
  • Run game and input the root dir's TestPaks path and open MyTestLevel to see the result.

Adition

1.Add a plugin to export asset dependencies.

Bug

  • I do not know why UE4.15.3 just produces uasset file. This will cause unexpected banding effects if you use static ligting.

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