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| #============================================================================== | |
| # | |
| # ▼ Yanfly Engine Ace - Battle Engine Add-On: Elemental Popups v1.00 | |
| # -- Last Updated: 2011.12.26 | |
| # -- Level: Normal | |
| # -- Requires: YEA - Ace Battle Engine v1.08+ | |
| # | |
| #============================================================================== | |
| $imported = {} if $imported.nil? | |
| $imported["YEA-ElementalPopups"] = true | |
| #============================================================================== | |
| # ▼ Updates | |
| # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | |
| # 2011.12.26 - Started Script and Finished. | |
| # | |
| #============================================================================== | |
| # ▼ Introduction | |
| # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | |
| # This script colour-coded element popups as they appear in battle for any kind | |
| # of HP damage dealt. This does not include healing popups, MP damage popups, | |
| # only HP damage dealt. Colour-coded element popups help the player quickly | |
| # identify what kind of damage is dealt and streamlines the delivery of battle | |
| # information to the audience. | |
| # | |
| #============================================================================== | |
| # ▼ Instructions | |
| # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | |
| # To install this script, open up your script editor and copy/paste this script | |
| # to an open slot below ▼ Materials/素材 but above ▼ Main. Remember to save. | |
| # | |
| # If you are using elements other than the default set of elements that came | |
| # with a default project of RPG Maker VX Ace, adjust the element colours in the | |
| # module below. | |
| # | |
| #============================================================================== | |
| # ▼ Compatibility | |
| # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | |
| # This script is made strictly for RPG Maker VX Ace. It is highly unlikely that | |
| # it will run with RPG Maker VX without adjusting. | |
| # | |
| # This script requires Yanfly Engine Ace - Ace Battle Engine v1.08+ and the | |
| # script must be placed under Ace Battle Engine in the script listing. | |
| # | |
| #============================================================================== | |
| module YEA | |
| module ELEMENT_POPUPS | |
| #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | |
| # - Setting - | |
| #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | |
| # Description | |
| #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | |
| # This is the default font used for the popups. Adjust them accordingly | |
| # or even add new ones. | |
| DEFAULT = ["VL Gothic", "Verdana", "Arial", "Courier"] | |
| # The following are the various rules that govern the individual popup | |
| # types that will appear. Adjust them accordingly. Here is a list of what | |
| # each category does. | |
| # Zoom1 The zoom the popup starts at. Values over 2.0 may cause lag. | |
| # Zoom2 The zoom the popup goes to. Values over 2.0 may cause lag. | |
| # Sz The font size used for the popup text. | |
| # Bold Applying bold for the popup text. | |
| # Italic Applying italic for the popup text. | |
| # Red The red value of the popup text. | |
| # Grn The green value of the popup text. | |
| # Blu The blue value of the popup text. | |
| # Font The font used for the popup text. | |
| # | |
| # Note that if an element doesn't appear here, it'll use the DEFAULT | |
| # ruleset from Ace Battle Engine. | |
| COLOURS ={ | |
| # ElementID => [ Zoom1, Zoom2, Sz, Bold, Italic, Red, Grn, Blu, Font] | |
| 3 => [ 2.0, 1.0, 36, true, false, 240, 60, 60, DEFAULT], | |
| 4 => [ 2.0, 1.0, 36, true, false, 100, 200, 246, DEFAULT], | |
| 5 => [ 2.0, 1.0, 36, true, false, 255, 255, 160, DEFAULT], | |
| 6 => [ 2.0, 1.0, 36, true, false, 0, 115, 180, DEFAULT], | |
| 7 => [ 2.0, 1.0, 36, true, false, 240, 135, 80, DEFAULT], | |
| 8 => [ 2.0, 1.0, 36, true, false, 60, 180, 75, DEFAULT], | |
| 9 => [ 2.0, 1.0, 36, true, false, 175, 210, 255, DEFAULT], | |
| 10 => [ 2.0, 1.0, 36, true, false, 110, 80, 130, DEFAULT], | |
| } # Do not remove this. | |
| end # ELEMENT_POPUPS | |
| end # YEA | |
| #============================================================================== | |
| # ▼ Editting anything past this point may potentially result in causing | |
| # computer damage, incontinence, explosion of user's head, coma, death, and/or | |
| # halitosis so edit at your own risk. | |
| #============================================================================== | |
| if $imported["YEA-BattleEngine"] | |
| module YEA | |
| module BATTLE | |
| module_function | |
| #-------------------------------------------------------------------------- | |
| # add_element_popups | |
| #-------------------------------------------------------------------------- | |
| def add_element_popups(hash) | |
| for key in YEA::ELEMENT_POPUPS::COLOURS | |
| string = sprintf("ELEMENT_%d", key[0]) | |
| hash[string] = key[1] | |
| end | |
| return hash | |
| end | |
| #-------------------------------------------------------------------------- | |
| # converted_contants | |
| #-------------------------------------------------------------------------- | |
| POPUP_RULES = add_element_popups(POPUP_RULES) | |
| end # BATTLE | |
| end # YEA | |
| #============================================================================== | |
| # ■ Game_BattlerBase | |
| #============================================================================== | |
| class Game_BattlerBase | |
| #-------------------------------------------------------------------------- | |
| # alias method: create_popup | |
| #-------------------------------------------------------------------------- | |
| alias game_battlerbase_create_popup_elepop create_popup | |
| def create_popup(value, rules = "DEFAULT", flags = []) | |
| rules = @element_popup_tag if rules == "HP_DMG" && !@element_popup_tag.nil? | |
| game_battlerbase_create_popup_elepop(value, rules, flags) | |
| end | |
| end # Game_BattlerBase | |
| #============================================================================== | |
| # ■ Game_Battler | |
| #============================================================================== | |
| class Game_Battler < Game_BattlerBase | |
| #-------------------------------------------------------------------------- | |
| # alias method: item_apply | |
| #-------------------------------------------------------------------------- | |
| alias game_battler_item_apply_elepop item_apply | |
| def item_apply(user, item) | |
| @element_popup_tag = element_popup_tag?(user, item) | |
| game_battler_item_apply_elepop(user, item) | |
| @element_popup_tag = nil | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: element_popup_tag? | |
| #-------------------------------------------------------------------------- | |
| def element_popup_tag?(user, item) | |
| return "HP_DMG" if item.nil? | |
| text = "ELEMENT_" | |
| if item.damage.element_id < 0 | |
| return "HP_DMG" if user.atk_elements.empty? | |
| rate = elements_max_rate(user.atk_elements) | |
| for i in user.atk_elements | |
| next unless element_rate(i) == rate | |
| text += i.to_s | |
| break | |
| end | |
| else | |
| text += item.damage.element_id.to_s | |
| end | |
| text = "HP_DMG" unless YEA::BATTLE::POPUP_RULES.include?(text) | |
| return text | |
| end | |
| end # Game_Battler | |
| end # $imported["YEA-BattleEngine"] | |
| #============================================================================== | |
| # | |
| # ▼ End of File | |
| # | |
| #============================================================================== |