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| #============================================================================== | |
| # | |
| # ▼ Yanfly Engine Ace - Skill Restrictions v1.02 | |
| # -- Last Updated: 2012.01.23 | |
| # -- Level: Normal, Hard, Lunatic | |
| # -- Requires: n/a | |
| # | |
| #============================================================================== | |
| $imported = {} if $imported.nil? | |
| $imported["YEA-SkillRestrictions"] = true | |
| #============================================================================== | |
| # ▼ Updates | |
| # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | |
| # 2012.01.23 - Compatibility Update: Doppelganger | |
| # 2011.12.12 - Started Script and Finished. | |
| # - Added cooldown altering notetags for items. | |
| # | |
| #============================================================================== | |
| # ▼ Introduction | |
| # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | |
| # Sometimes good game balance depends on restriction mechanics. Of these | |
| # mechanics include skill cooldowns, warmups, and the amount of times a skill | |
| # can be used (limited uses). Included in this script are features also to | |
| # lock cooldowns, reduce cooldown rates, change cooldown values for skills, | |
| # skill types, and more. If this isn't enough restriction power, switches may | |
| # be used to restrict skills from being used as well as even code. | |
| # | |
| #============================================================================== | |
| # ▼ Instructions | |
| # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | |
| # To install this script, open up your script editor and copy/paste this script | |
| # to an open slot below ▼ Materials/素材 but above ▼ Main. Remember to save. | |
| # | |
| # ----------------------------------------------------------------------------- | |
| # Actor Notetags - These notetags go in the actors notebox in the database. | |
| # ----------------------------------------------------------------------------- | |
| # <cooldown lock> | |
| # A battler afflicted with cooldown lock will not have cooldowns count down | |
| # every turn until the cooldown lock is removed. | |
| # | |
| # <cooldown rate: x%> | |
| # When cooldowns are applied from using skills in battle, the cooldown rate can | |
| # reduce or increase the finalized amount of turns a battler would need to wait | |
| # before being able to use that skill again. | |
| # | |
| # <warmup rate: x%> | |
| # Lowers/Raises the amount of turns needed to pass in battle before the warmup | |
| # skills become available for usage. | |
| # | |
| # ----------------------------------------------------------------------------- | |
| # Class Notetags - These notetags go in the class notebox in the database. | |
| # ----------------------------------------------------------------------------- | |
| # <cooldown lock> | |
| # A battler afflicted with cooldown lock will not have cooldowns count down | |
| # every turn until the cooldown lock is removed. | |
| # | |
| # <cooldown rate: x%> | |
| # When cooldowns are applied from using skills in battle, the cooldown rate can | |
| # reduce or increase the finalized amount of turns a battler would need to wait | |
| # before being able to use that skill again. | |
| # | |
| # <warmup rate: x%> | |
| # Lowers/Raises the amount of turns needed to pass in battle before the warmup | |
| # skills become available for usage. | |
| # | |
| # ----------------------------------------------------------------------------- | |
| # Skill Notetags - These notetags go in the skills notebox in the database. | |
| # ----------------------------------------------------------------------------- | |
| # <cooldown: x> | |
| # Causes the skill to have a cooldown of x once it's used in battle. Skills | |
| # with cooldowns cannot be used again until cooldown reaches 0 or until the | |
| # battle is over. | |
| # | |
| # <change cooldown: +x> | |
| # <change cooldown: -x> | |
| # This will cause the target's cooldowns for every skill to increase by x or | |
| # decrease by x. This selects skills indiscriminately. | |
| # | |
| # <skill cooldown x: +y> | |
| # <skill cooldown x: -y> | |
| # This will cause the target's specific skill x to receive a change in cooldown | |
| # by either an increase or decrease of y amount. | |
| # | |
| # <stype cooldown x: +y> | |
| # <stype cooldown x: -y> | |
| # This will cause all of the skills with skill type x to have its cooldowns | |
| # changed by y amount. +y increases cooldown turns while -y decreases turns. | |
| # | |
| # <limited uses: x> | |
| # This will allow the skill to only be usable x times throughout the course of | |
| # battle. Once the skill is used x times, it is disabled until the battle is | |
| # over. This effect only takes place during battle. | |
| # | |
| # <warmup: x> | |
| # Causes the skill to be sealed until the x turns pass in battle. There's no | |
| # way to speed up a warmup manually with the exception of warmup rates. | |
| # | |
| # <restrict if switch: x> | |
| # This will restrict the skill if switch x is ON. If switch x is OFF, this | |
| # skill will no longer be restricted. | |
| # | |
| # <restrict any switch: x> | |
| # <restrict any switch: x, x> | |
| # This will restrict the skill if any of the x switches are ON. If all of them | |
| # are off, then the skill will not be restricted. | |
| # | |
| # <restrict all switch: x> | |
| # <restrict all switch: x, x> | |
| # This will restrict the skill if all of the x switches are ON. If any of them | |
| # are off, then the skill will not be restricted. | |
| # | |
| # <restrict eval> | |
| # string | |
| # string | |
| # </restrict eval> | |
| # For the more advanced users, replace string with code to determine whether | |
| # or not the skill is restricted. If multiple lines are used, they are all | |
| # considered part of the same line. | |
| # | |
| # ----------------------------------------------------------------------------- | |
| # Item Notetags - These notetags go in the items notebox in the database. | |
| # ----------------------------------------------------------------------------- | |
| # <change cooldown: +x> | |
| # <change cooldown: -x> | |
| # This will cause the target's cooldowns for every skill to increase by x or | |
| # decrease by x. This selects skills indiscriminately. | |
| # | |
| # <skill cooldown x: +y> | |
| # <skill cooldown x: -y> | |
| # This will cause the target's specific skill x to receive a change in cooldown | |
| # by either an increase or decrease of y amount. | |
| # | |
| # <stype cooldown x: +y> | |
| # <stype cooldown x: -y> | |
| # This will cause all of the skills with skill type x to have its cooldowns | |
| # changed by y amount. +y increases cooldown turns while -y decreases turns. | |
| # | |
| # ----------------------------------------------------------------------------- | |
| # Weapon Notetags - These notetags go in the weapons notebox in the database. | |
| # ----------------------------------------------------------------------------- | |
| # <cooldown lock> | |
| # A battler afflicted with cooldown lock will not have cooldowns count down | |
| # every turn until the cooldown lock is removed. | |
| # | |
| # <cooldown rate: x%> | |
| # When cooldowns are applied from using skills in battle, the cooldown rate can | |
| # reduce or increase the finalized amount of turns a battler would need to wait | |
| # before being able to use that skill again. | |
| # | |
| # <warmup rate: x%> | |
| # Lowers/Raises the amount of turns needed to pass in battle before the warmup | |
| # skills become available for usage. | |
| # | |
| # ----------------------------------------------------------------------------- | |
| # Armour Notetags - These notetags go in the armours notebox in the database. | |
| # ----------------------------------------------------------------------------- | |
| # <cooldown lock> | |
| # A battler afflicted with cooldown lock will not have cooldowns count down | |
| # every turn until the cooldown lock is removed. | |
| # | |
| # <cooldown rate: x%> | |
| # When cooldowns are applied from using skills in battle, the cooldown rate can | |
| # reduce or increase the finalized amount of turns a battler would need to wait | |
| # before being able to use that skill again. | |
| # | |
| # <warmup rate: x%> | |
| # Lowers/Raises the amount of turns needed to pass in battle before the warmup | |
| # skills become available for usage. | |
| # | |
| # ----------------------------------------------------------------------------- | |
| # Enemy Notetags - These notetags go in the enemies notebox in the database. | |
| # ----------------------------------------------------------------------------- | |
| # <cooldown lock> | |
| # A battler afflicted with cooldown lock will not have cooldowns count down | |
| # every turn until the cooldown lock is removed. | |
| # | |
| # <cooldown rate: x%> | |
| # When cooldowns are applied from using skills in battle, the cooldown rate can | |
| # reduce or increase the finalized amount of turns a battler would need to wait | |
| # before being able to use that skill again. | |
| # | |
| # <warmup rate: x%> | |
| # Lowers/Raises the amount of turns needed to pass in battle before the warmup | |
| # skills become available for usage. | |
| # | |
| # ----------------------------------------------------------------------------- | |
| # State Notetags - These notetags go in the states notebox in the database. | |
| # ----------------------------------------------------------------------------- | |
| # <cooldown lock> | |
| # A battler afflicted with cooldown lock will not have cooldowns count down | |
| # every turn until the cooldown lock is removed. | |
| # | |
| # <cooldown rate: x%> | |
| # When cooldowns are applied from using skills in battle, the cooldown rate can | |
| # reduce or increase the finalized amount of turns a battler would need to wait | |
| # before being able to use that skill again. | |
| # | |
| # <warmup rate: x%> | |
| # Lowers/Raises the amount of turns needed to pass in battle before the warmup | |
| # skills become available for usage. | |
| # | |
| #============================================================================== | |
| # ▼ Compatibility | |
| # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | |
| # This script is made strictly for RPG Maker VX Ace. It is highly unlikely that | |
| # it will run with RPG Maker VX without adjusting. | |
| # | |
| #============================================================================== | |
| module YEA | |
| module SKILL_RESTRICT | |
| #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | |
| # - Cooldown Settings - | |
| #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | |
| # Skills with cooldowns cannot be used for some number of turns. Adjust the | |
| # settings here on how cooldowns appear in the menu. Cooldowns are only | |
| # applied in battle. | |
| #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | |
| COOLDOWN_COLOUR = 6 # Colour used from "Window" skin. | |
| COOLDOWN_SIZE = 20 # Font size used for cooldowns. | |
| COOLDOWN_SUFFIX = "%sCD" # Suffix used for cooldowns. | |
| COOLDOWN_ICON = 0 # Icon used for cooldowns. Set 0 to disable. | |
| #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | |
| # - Warmup Settings - | |
| #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | |
| # Skills with warmups are unaffected by cooldowns. They become available to | |
| # use after a certain number of turns have passed. Warmups are only applied | |
| # in battle. Cooldown Rates do not affect warmups but Warmup Rates do. | |
| #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | |
| WARMUP_COLOUR = 5 # Colour used from "Window" skin. | |
| WARMUP_SIZE = 20 # Font size used for warmups. | |
| WARMUP_SUFFIX = "%sWU" # Suffix used for warmups. | |
| WARMUP_ICON = 0 # Icon used for warmups. Set 0 to disable. | |
| #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | |
| # - Limited Use Settings - | |
| #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | |
| # Some skills have limited uses per battle. These limited uses are reset | |
| # at the start and end of each battle and do not apply when used outside of | |
| # battle. There are no effects that can affect limited uses. | |
| #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | |
| LIMITED_COLOUR = 8 # Colour used from "Window" skin. | |
| LIMITED_SIZE = 16 # Font size used for used up. | |
| LIMITED_TEXT = "Used" # Text used for used up. | |
| LIMITED_ICON = 0 # Icon used for used up. Set 0 to disable. | |
| end # SKILL_RESTRICT | |
| end # YEA | |
| #============================================================================== | |
| # ▼ Editting anything past this point may potentially result in causing | |
| # computer damage, incontinence, explosion of user's head, coma, death, and/or | |
| # halitosis so edit at your own risk. | |
| #============================================================================== | |
| module YEA | |
| module REGEXP | |
| module BASEITEM | |
| COOLDOWN_RATE = /<(?:COOL_DOWN_RATE|cooldown rate):[ ](\d+)([%%])>/i | |
| COOLDOWN_LOCK = /<(?:COOL_DOWN_LOCK|cooldown lock)>/i | |
| WARMUP_RATE = /<(?:WARM_UP_RATE|warmup rate):[ ](\d+)([%%])>/i | |
| end # BASEITEM | |
| module SKILL | |
| COOLDOWN = /<(?:COOL_DOWN|cooldown):[ ](\d+)>/i | |
| WARMUP = /<(?:WARM_UP|warmup):[ ](\d+)>/i | |
| LIMITED_USES = /<(?:LIMITED_USES|limited uses):[ ](\d+)>/i | |
| CHANGE_COOLDOWN = /<(?:CHANGE_COOL_DOWN|change cooldown):[ ]([\+\-]\d+)>/i | |
| STYPE_COOLDOWN = | |
| /<(?:STYPE_COOL_DOWN|stype cooldown)[ ](\d+):[ ]([\+\-]\d+)>/i | |
| SKILL_COOLDOWN = | |
| /<(?:SKILL_COOL_DOWN|skill cooldown)[ ](\d+):[ ]([\+\-]\d+)>/i | |
| RESTRICT_IF_SWITCH = | |
| /<(?:RESTRICT_IF_SWITCH|restrict if switch):[ ](\d+)>/i | |
| RESTRICT_ANY_SWITCH = | |
| /<(?:RESTRICT_ANY_SWITCH|restrict any switch):[ ]*(\d+(?:\s*,\s*\d+)*)>/i | |
| RESTRICT_ALL_SWITCH = | |
| /<(?:RESTRICT_ALL_SWITCH|restrict all switch):[ ]*(\d+(?:\s*,\s*\d+)*)>/i | |
| RESTRICT_EVAL_ON = /<(?:RESTRICT_EVAL|restrict eval)>/i | |
| RESTRICT_EVAL_OFF = /<\/(?:RESTRICT_EVAL|restrict eval)>/i | |
| end # SKILL | |
| module ITEM | |
| CHANGE_COOLDOWN = /<(?:CHANGE_COOL_DOWN|change cooldown):[ ]([\+\-]\d+)>/i | |
| STYPE_COOLDOWN = | |
| /<(?:STYPE_COOL_DOWN|stype cooldown)[ ](\d+):[ ]([\+\-]\d+)>/i | |
| SKILL_COOLDOWN = | |
| /<(?:SKILL_COOL_DOWN|skill cooldown)[ ](\d+):[ ]([\+\-]\d+)>/i | |
| end # ITEM | |
| end # REGEXP | |
| end # YEA | |
| #============================================================================== | |
| # ■ Icon | |
| #============================================================================== | |
| module Icon | |
| #-------------------------------------------------------------------------- | |
| # self.cooldown | |
| #-------------------------------------------------------------------------- | |
| def self.cooldown; return YEA::SKILL_RESTRICT::COOLDOWN_ICON; end | |
| #-------------------------------------------------------------------------- | |
| # self.warmup | |
| #-------------------------------------------------------------------------- | |
| def self.warmup; return YEA::SKILL_RESTRICT::WARMUP_ICON; end | |
| #-------------------------------------------------------------------------- | |
| # self.limited | |
| #-------------------------------------------------------------------------- | |
| def self.limited; return YEA::SKILL_RESTRICT::LIMITED_ICON; end | |
| end # Icon | |
| #============================================================================== | |
| # ■ Numeric | |
| #============================================================================== | |
| class Numeric | |
| #-------------------------------------------------------------------------- | |
| # new method: group_digits | |
| #-------------------------------------------------------------------------- | |
| unless $imported["YEA-CoreEngine"] | |
| def group; return self.to_s; end | |
| end # $imported["YEA-CoreEngine"] | |
| end # Numeric | |
| #============================================================================== | |
| # ■ DataManager | |
| #============================================================================== | |
| module DataManager | |
| #-------------------------------------------------------------------------- | |
| # alias method: load_database | |
| #-------------------------------------------------------------------------- | |
| class <<self; alias load_database_srs load_database; end | |
| def self.load_database | |
| load_database_srs | |
| load_notetags_srs | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: load_notetags_srs | |
| #-------------------------------------------------------------------------- | |
| def self.load_notetags_srs | |
| groups = [$data_actors, $data_classes, $data_skills, $data_weapons, | |
| $data_armors, $data_enemies, $data_states, $data_items] | |
| for group in groups | |
| for obj in group | |
| next if obj.nil? | |
| obj.load_notetags_srs | |
| end | |
| end | |
| end | |
| end # DataManager | |
| #============================================================================== | |
| # ■ RPG::BaseItem | |
| #============================================================================== | |
| class RPG::BaseItem | |
| #-------------------------------------------------------------------------- | |
| # public instance variables | |
| #-------------------------------------------------------------------------- | |
| attr_accessor :cooldown_rate | |
| attr_accessor :cooldown_lock | |
| attr_accessor :warmup_rate | |
| #-------------------------------------------------------------------------- | |
| # common cache: load_notetags_srs | |
| #-------------------------------------------------------------------------- | |
| def load_notetags_srs | |
| @cooldown_rate = 1.0 | |
| @warmup_rate = 1.0 | |
| #--- | |
| self.note.split(/[\r\n]+/).each { |line| | |
| case line | |
| #--- | |
| when YEA::REGEXP::BASEITEM::COOLDOWN_RATE | |
| @cooldown_rate = $1.to_i * 0.01 | |
| when YEA::REGEXP::BASEITEM::COOLDOWN_LOCK | |
| @cooldown_lock = true | |
| when YEA::REGEXP::BASEITEM::WARMUP_RATE | |
| @warmup_rate = $1.to_i * 0.01 | |
| #--- | |
| end | |
| } # self.note.split | |
| #--- | |
| end | |
| end # RPG::BaseItem | |
| #============================================================================== | |
| # ■ RPG::Skill | |
| #============================================================================== | |
| class RPG::Skill < RPG::UsableItem | |
| #-------------------------------------------------------------------------- | |
| # public instance variables | |
| #-------------------------------------------------------------------------- | |
| attr_accessor :cooldown | |
| attr_accessor :warmup | |
| attr_accessor :limited_uses | |
| attr_accessor :change_cooldown | |
| attr_accessor :skill_cooldown | |
| attr_accessor :restrict_any_switch | |
| attr_accessor :restrict_all_switch | |
| attr_accessor :restrict_eval | |
| #-------------------------------------------------------------------------- | |
| # common cache: load_notetags_srs | |
| #-------------------------------------------------------------------------- | |
| def load_notetags_srs | |
| @cooldown = 0 | |
| @warmup = 0 | |
| @limited_uses = 0 | |
| @change_cooldown = {} | |
| @skill_cooldown = {} | |
| @restrict_any_switch = [] | |
| @restrict_all_switch = [] | |
| @restrict_eval = "" | |
| @restrict_eval_on = false | |
| #--- | |
| self.note.split(/[\r\n]+/).each { |line| | |
| case line | |
| #--- | |
| when YEA::REGEXP::SKILL::COOLDOWN | |
| @cooldown = $1.to_i | |
| when YEA::REGEXP::SKILL::WARMUP | |
| @warmup = $1.to_i | |
| when YEA::REGEXP::SKILL::LIMITED_USES | |
| @limited_uses = $1.to_i | |
| #--- | |
| when YEA::REGEXP::SKILL::CHANGE_COOLDOWN | |
| @change_cooldown[0] = $1.to_i | |
| when YEA::REGEXP::SKILL::STYPE_COOLDOWN | |
| @change_cooldown[$1.to_i] = $2.to_i | |
| when YEA::REGEXP::SKILL::SKILL_COOLDOWN | |
| @skill_cooldown[$1.to_i] = $2.to_i | |
| #--- | |
| when YEA::REGEXP::SKILL::RESTRICT_IF_SWITCH | |
| @restrict_any_switch.push($1.to_i) | |
| when YEA::REGEXP::SKILL::RESTRICT_ANY_SWITCH | |
| $1.scan(/\d+/).each { |num| | |
| @restrict_any_switch.push(num.to_i) if num.to_i > 0 } | |
| when YEA::REGEXP::SKILL::RESTRICT_ALL_SWITCH | |
| $1.scan(/\d+/).each { |num| | |
| @restrict_all_switch.push(num.to_i) if num.to_i > 0 } | |
| #--- | |
| when YEA::REGEXP::SKILL::RESTRICT_EVAL_ON | |
| @restrict_eval_on = true | |
| when YEA::REGEXP::SKILL::RESTRICT_EVAL_OFF | |
| @restrict_eval_off = true | |
| else | |
| @restrict_eval += line.to_s if @restrict_eval_on | |
| #--- | |
| end | |
| } # self.note.split | |
| #--- | |
| end | |
| end # RPG::Skill | |
| #============================================================================== | |
| # ■ RPG::Item | |
| #============================================================================== | |
| class RPG::Item < RPG::UsableItem | |
| #-------------------------------------------------------------------------- | |
| # public instance variables | |
| #-------------------------------------------------------------------------- | |
| attr_accessor :change_cooldown | |
| attr_accessor :skill_cooldown | |
| #-------------------------------------------------------------------------- | |
| # common cache: load_notetags_srs | |
| #-------------------------------------------------------------------------- | |
| def load_notetags_srs | |
| @change_cooldown = {} | |
| @skill_cooldown = {} | |
| #--- | |
| self.note.split(/[\r\n]+/).each { |line| | |
| case line | |
| #--- | |
| when YEA::REGEXP::ITEM::CHANGE_COOLDOWN | |
| @change_cooldown[0] = $1.to_i | |
| when YEA::REGEXP::ITEM::STYPE_COOLDOWN | |
| @change_cooldown[$1.to_i] = $2.to_i | |
| when YEA::REGEXP::ITEM::SKILL_COOLDOWN | |
| @skill_cooldown[$1.to_i] = $2.to_i | |
| #--- | |
| end | |
| } # self.note.split | |
| #--- | |
| end | |
| end # RPG::Item | |
| #============================================================================== | |
| # ■ Game_BattlerBase | |
| #============================================================================== | |
| class Game_BattlerBase | |
| #-------------------------------------------------------------------------- | |
| # alias method: initialize | |
| #-------------------------------------------------------------------------- | |
| alias game_battlerbase_initialize_srs initialize | |
| def initialize | |
| game_battlerbase_initialize_srs | |
| reset_cooldowns | |
| reset_times_used | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: reset_cooldowns | |
| #-------------------------------------------------------------------------- | |
| def reset_cooldowns | |
| @cooldown = {} | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: reset_times_used | |
| #-------------------------------------------------------------------------- | |
| def reset_times_used | |
| @times_used = {} | |
| end | |
| #-------------------------------------------------------------------------- | |
| # alias method: skill_conditions_met? | |
| #-------------------------------------------------------------------------- | |
| alias game_battlerbase_skill_conditions_met_srs skill_conditions_met? | |
| def skill_conditions_met?(skill) | |
| return false if skill_restriction?(skill) | |
| return game_battlerbase_skill_conditions_met_srs(skill) | |
| end | |
| #-------------------------------------------------------------------------- | |
| # alias method: pay_skill_cost | |
| #-------------------------------------------------------------------------- | |
| alias game_battlerbase_pay_skill_cost_srs pay_skill_cost | |
| def pay_skill_cost(skill) | |
| game_battlerbase_pay_skill_cost_srs(skill) | |
| pay_skill_cooldown(skill) | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: skill_restriction? | |
| #-------------------------------------------------------------------------- | |
| def skill_restriction?(skill) | |
| if $game_party.in_battle | |
| return true if cooldown?(skill) > 0 | |
| return true if warmup?(skill) > $game_troop.turn_count | |
| return true if limit_restricted?(skill) | |
| end | |
| return true if switch_restricted?(skill) | |
| return true if restrict_eval?(skill) | |
| return false | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: cooldown? | |
| #-------------------------------------------------------------------------- | |
| def cooldown?(skill) | |
| skill = skill.id if skill.is_a?(RPG::Skill) | |
| return @cooldown[skill].nil? ? 0 : @cooldown[skill] | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: warmup?(skill) | |
| #-------------------------------------------------------------------------- | |
| def warmup?(skill) | |
| skill = skill.id if skill.is_a?(RPG::Skill) | |
| return [$data_skills[skill].warmup * wur, 0].max.to_i | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: limit_restricted? | |
| #-------------------------------------------------------------------------- | |
| def limit_restricted?(skill) | |
| return false if skill.limited_uses <= 0 | |
| return times_used?(skill) >= skill.limited_uses | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: times_used? | |
| #-------------------------------------------------------------------------- | |
| def times_used?(skill) | |
| skill = skill.id if skill.is_a?(RPG::Skill) | |
| return @times_used[skill].nil? ? 0 : @times_used[skill] | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: update_times_used | |
| #-------------------------------------------------------------------------- | |
| def update_times_used(skill) | |
| skill = skill.id if skill.is_a?(RPG::Skill) | |
| reset_times_used if @times_used.nil? | |
| @times_used[skill] = 0 if @times_used[skill].nil? | |
| @times_used[skill] += 1 | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: cdr | |
| #-------------------------------------------------------------------------- | |
| def cdr | |
| n = 1.0 | |
| if actor? | |
| n *= self.actor.cooldown_rate | |
| n *= self.class.cooldown_rate | |
| for equip in equips | |
| next if equip.nil? | |
| n *= equip.cooldown_rate | |
| end | |
| else | |
| n *= self.enemy.cooldown_rate | |
| if $imported["YEA-Doppelganger"] && !self.class.nil? | |
| n *= self.class.cooldown_rate | |
| end | |
| end | |
| for state in states | |
| next if state.nil? | |
| n *= state.cooldown_rate | |
| end | |
| return n | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: pay_skill_cooldown | |
| #-------------------------------------------------------------------------- | |
| def pay_skill_cooldown(skill) | |
| return unless $game_party.in_battle | |
| skill = skill.id if skill.is_a?(RPG::Skill) | |
| set_cooldown(skill, $data_skills[skill].cooldown * cdr) | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: set_cooldown | |
| #-------------------------------------------------------------------------- | |
| def set_cooldown(skill, amount = 0) | |
| return unless $game_party.in_battle | |
| skill = skill.id if skill.is_a?(RPG::Skill) | |
| @cooldown[skill] = [amount, 0].max.to_i | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: cooldown_lock? | |
| #-------------------------------------------------------------------------- | |
| def cooldown_lock? | |
| if actor? | |
| return true if self.actor.cooldown_lock | |
| return true if self.class.cooldown_lock | |
| for equip in equips | |
| next if equip.nil? | |
| return true if equip.cooldown_lock | |
| end | |
| else | |
| return true if self.enemy.cooldown_lock | |
| end | |
| for state in states | |
| next if state.nil? | |
| return true if state.cooldown_lock | |
| end | |
| return false | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: update_cooldowns | |
| #-------------------------------------------------------------------------- | |
| def update_cooldowns(amount = -1, stype_id = 0, skill_id = 0) | |
| return if cooldown_lock? | |
| reset_cooldowns if @cooldown.nil? | |
| for skill in skills | |
| skill = $data_skills[skill] if !skill.is_a?(RPG::Skill) | |
| next if stype_id != 0 && skill.stype_id != stype_id | |
| next if skill_id != 0 && skill.id != skill_id | |
| set_cooldown(skill, cooldown?(skill) + amount) | |
| end | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: wur | |
| #-------------------------------------------------------------------------- | |
| def wur | |
| n = 1.0 | |
| if actor? | |
| n *= self.actor.warmup_rate | |
| n *= self.class.warmup_rate | |
| for equip in equips | |
| next if equip.nil? | |
| n *= equip.warmup_rate | |
| end | |
| else | |
| n *= self.enemy.warmup_rate | |
| if $imported["YEA-Doppelganger"] && !self.class.nil? | |
| n *= self.class.warmup_rate | |
| end | |
| end | |
| for state in states | |
| next if state.nil? | |
| n *= state.warmup_rate | |
| end | |
| return n | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: switch_restricted? | |
| #-------------------------------------------------------------------------- | |
| def switch_restricted?(skill) | |
| return true if restrict_any_switch?(skill) | |
| return true if restrict_all_switch?(skill) | |
| return false | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: restrict_any_switch? | |
| #-------------------------------------------------------------------------- | |
| def restrict_any_switch?(skill) | |
| for switch_id in skill.restrict_any_switch | |
| return true if $game_switches[switch_id] | |
| end | |
| return false | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: restrict_all_switch? | |
| #-------------------------------------------------------------------------- | |
| def restrict_all_switch?(skill) | |
| return false if skill.restrict_all_switch == [] | |
| for switch_id in skill.restrict_all_switch | |
| return false unless $game_switches[switch_id] | |
| end | |
| return true | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: restrict_eval? | |
| #-------------------------------------------------------------------------- | |
| def restrict_eval?(skill) | |
| return false if skill.restrict_eval == "" | |
| return eval(skill.restrict_eval) | |
| end | |
| end # Game_BattlerBase | |
| #============================================================================== | |
| # ■ Game_Battler | |
| #============================================================================== | |
| class Game_Battler < Game_BattlerBase | |
| #-------------------------------------------------------------------------- | |
| # alias method: on_battle_start | |
| #-------------------------------------------------------------------------- | |
| alias game_battler_on_battle_start_srs on_battle_start | |
| def on_battle_start | |
| game_battler_on_battle_start_srs | |
| reset_cooldowns | |
| reset_times_used | |
| end | |
| #-------------------------------------------------------------------------- | |
| # alias method: on_battle_end | |
| #-------------------------------------------------------------------------- | |
| alias game_battler_on_battle_end_srs on_battle_end | |
| def on_battle_end | |
| game_battler_on_battle_end_srs | |
| reset_cooldowns | |
| reset_times_used | |
| end | |
| #-------------------------------------------------------------------------- | |
| # alias method: item_apply | |
| #-------------------------------------------------------------------------- | |
| alias game_battler_item_apply_srs item_apply | |
| def item_apply(user, item) | |
| game_battler_item_apply_srs(user, item) | |
| updated_limited_uses(user, item) | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: updated_limited_uses | |
| #-------------------------------------------------------------------------- | |
| def updated_limited_uses(user, item) | |
| return unless $game_party.in_battle | |
| return if item.nil? | |
| return unless item.is_a?(RPG::Skill) | |
| user.update_times_used(item) | |
| end | |
| #-------------------------------------------------------------------------- | |
| # alias method: item_user_effect | |
| #-------------------------------------------------------------------------- | |
| alias game_battler_item_user_effect_srs item_user_effect | |
| def item_user_effect(user, item) | |
| game_battler_item_user_effect_srs(user, item) | |
| apply_cooldown_changes(user, item) | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: apply_cooldown_changes | |
| #-------------------------------------------------------------------------- | |
| def apply_cooldown_changes(user, item) | |
| return unless $game_party.in_battle | |
| return if item.nil? | |
| #--- | |
| if item.change_cooldown != {} | |
| for key in item.change_cooldown | |
| stype_id = key[0] | |
| update_cooldowns(item.change_cooldown[stype_id], stype_id) | |
| end | |
| @result.success = true | |
| end | |
| #--- | |
| if item.skill_cooldown != {} | |
| for key in item.skill_cooldown | |
| skill_id = key[0] | |
| update_cooldowns(item.skill_cooldown[skill_id], 0, skill_id) | |
| end | |
| @result.success = true | |
| end | |
| end | |
| end # Game_Battler | |
| #============================================================================== | |
| # ■ Game_Enemy | |
| #============================================================================== | |
| class Game_Enemy < Game_Battler | |
| #-------------------------------------------------------------------------- | |
| # new method: skills | |
| #-------------------------------------------------------------------------- | |
| def skills | |
| data = [] | |
| for action in enemy.actions | |
| next if data.include?(action.skill_id) | |
| data.push(action.skill_id) | |
| end | |
| return data | |
| end | |
| end # Game_Enemy | |
| #============================================================================== | |
| # ■ Game_Unit | |
| #============================================================================== | |
| class Game_Unit | |
| #-------------------------------------------------------------------------- | |
| # new method: update_restrictions | |
| #-------------------------------------------------------------------------- | |
| def update_restrictions | |
| for member in members; member.update_cooldowns; end | |
| end | |
| end # Game_Unit | |
| #============================================================================== | |
| # ■ Window_Base | |
| #============================================================================== | |
| class Window_Base < Window | |
| #-------------------------------------------------------------------------- | |
| # new methods: restrict_colours | |
| #-------------------------------------------------------------------------- | |
| def cooldown_colour; text_color(YEA::SKILL_RESTRICT::COOLDOWN_COLOUR); end; | |
| def warmup_colour; text_color(YEA::SKILL_RESTRICT::WARMUP_COLOUR); end; | |
| def limited_colour; text_color(YEA::SKILL_RESTRICT::LIMITED_COLOUR); end; | |
| end # Window_Base | |
| #============================================================================== | |
| # ■ Window_SkillList | |
| #============================================================================== | |
| class Window_SkillList < Window_Selectable | |
| #-------------------------------------------------------------------------- | |
| # alias method: draw_item | |
| #-------------------------------------------------------------------------- | |
| alias window_skilllist_draw_item_srs draw_item | |
| def draw_item(index) | |
| if skill_restriction?(index) | |
| draw_skill_restriction(index) | |
| else | |
| window_skilllist_draw_item_srs(index) | |
| end | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: skill_restriction? | |
| #-------------------------------------------------------------------------- | |
| def skill_restriction?(index) | |
| skill = @data[index] | |
| return false if @actor.nil? | |
| return @actor.skill_restriction?(skill) | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: draw_item | |
| #-------------------------------------------------------------------------- | |
| def draw_skill_restriction(index) | |
| skill = @data[index] | |
| rect = item_rect(index) | |
| rect.width -= 4 | |
| draw_item_name(skill, rect.x, rect.y, enable?(skill)) | |
| if @actor.limit_restricted?(skill) | |
| draw_skill_limited(rect, skill) | |
| elsif @actor.cooldown?(skill) > 0 | |
| draw_skill_cooldown(rect, skill) | |
| elsif warmup_restriction?(skill) | |
| draw_skill_warmup(rect, skill) | |
| else | |
| draw_skill_cost(rect, skill) | |
| end | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: draw_skill_limited | |
| #-------------------------------------------------------------------------- | |
| def draw_skill_limited(rect, skill) | |
| change_color(limited_colour, enable?(skill)) | |
| icon = Icon.limited | |
| if icon > 0 | |
| draw_icon(icon, rect.x + rect.width-24, rect.y, enable?(skill)) | |
| rect.width -= 24 | |
| end | |
| contents.font.size = YEA::SKILL_RESTRICT::LIMITED_SIZE | |
| text = YEA::SKILL_RESTRICT::LIMITED_TEXT | |
| draw_text(rect, text, 2) | |
| reset_font_settings | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: draw_skill_cooldown | |
| #-------------------------------------------------------------------------- | |
| def draw_skill_cooldown(rect, skill) | |
| change_color(cooldown_colour, enable?(skill)) | |
| icon = Icon.cooldown | |
| if icon > 0 | |
| draw_icon(icon, rect.x + rect.width-24, rect.y, enable?(skill)) | |
| rect.width -= 24 | |
| end | |
| contents.font.size = YEA::SKILL_RESTRICT::COOLDOWN_SIZE | |
| value = @actor.cooldown?(skill) | |
| text = sprintf(YEA::SKILL_RESTRICT::COOLDOWN_SUFFIX, value.group) | |
| draw_text(rect, text, 2) | |
| reset_font_settings | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: warmup_restriction? | |
| #-------------------------------------------------------------------------- | |
| def warmup_restriction?(skill) | |
| return false unless $game_party.in_battle | |
| return @actor.warmup?(skill) > $game_troop.turn_count | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: draw_skill_warmup | |
| #-------------------------------------------------------------------------- | |
| def draw_skill_warmup(rect, skill) | |
| change_color(warmup_colour, enable?(skill)) | |
| icon = Icon.warmup | |
| if icon > 0 | |
| draw_icon(icon, rect.x + rect.width-24, rect.y, enable?(skill)) | |
| rect.width -= 24 | |
| end | |
| contents.font.size = YEA::SKILL_RESTRICT::WARMUP_SIZE | |
| value = @actor.warmup?(skill) - $game_troop.turn_count | |
| text = sprintf(YEA::SKILL_RESTRICT::WARMUP_SUFFIX, value.group) | |
| draw_text(rect, text, 2) | |
| reset_font_settings | |
| end | |
| end # Window_SkillList | |
| #============================================================================== | |
| # ■ Scene_Battle | |
| #============================================================================== | |
| class Scene_Battle < Scene_Base | |
| #-------------------------------------------------------------------------- | |
| # alias method: turn_start | |
| #-------------------------------------------------------------------------- | |
| alias scene_battle_turn_start_srs turn_start | |
| def turn_start | |
| $game_party.update_restrictions | |
| $game_troop.update_restrictions | |
| scene_battle_turn_start_srs | |
| end | |
| end # Scene_Battle | |
| #============================================================================== | |
| # | |
| # ▼ End of File | |
| # | |
| #============================================================================== |