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| #============================================================================== | |
| # | |
| # ▼ Yanfly Engine Ace - Ace Shop Options v1.01 | |
| # -- Last Updated: 2012.01.05 | |
| # -- Level: Normal, Hard | |
| # -- Requires: n/a | |
| # | |
| #============================================================================== | |
| $imported = {} if $imported.nil? | |
| $imported["YEA-ShopOptions"] = true | |
| #============================================================================== | |
| # ▼ Updates | |
| # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | |
| # 2012.01.05 - Compatibility Update: Equip Dynamic Stats | |
| # 2012.01.03 - Started Script and Finished. | |
| # | |
| #============================================================================== | |
| # ▼ Introduction | |
| # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | |
| # The RPG Maker VX Ace shop scene is relatively basic. It provides adequate | |
| # information, but not really enough to let the player know what they're | |
| # actually buying or even selling. This script enables shops to show more than | |
| # just the basic information displayed in RPG Maker VX Ace and even allow for | |
| # custom commands to be inserted. | |
| # | |
| #============================================================================== | |
| # ▼ Instructions | |
| # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | |
| # To install this script, open up your script editor and copy/paste this script | |
| # to an open slot below ▼ Materials/素材 but above ▼ Main. Remember to save. | |
| # | |
| # ----------------------------------------------------------------------------- | |
| # Item Notetags - These notetags go in the item notebox in the database. | |
| # ----------------------------------------------------------------------------- | |
| # <image: string> | |
| # Uses a picture from Graphics\Pictures\ of your RPG Maker VX Ace Project's | |
| # directory with the filename of "string" (without the extension) as the image | |
| # picture shown in the Ace Shop Options. | |
| # | |
| # ----------------------------------------------------------------------------- | |
| # Weapon Notetags - These notetags go in the weapon notebox in the database. | |
| # ----------------------------------------------------------------------------- | |
| # <image: string> | |
| # Uses a picture from Graphics\Pictures\ of your RPG Maker VX Ace Project's | |
| # directory with the filename of "string" (without the extension) as the image | |
| # picture shown in the Ace Shop Options. | |
| # | |
| # ----------------------------------------------------------------------------- | |
| # Armour Notetags - These notetags go in the armour notebox in the database. | |
| # ----------------------------------------------------------------------------- | |
| # <image: string> | |
| # Uses a picture from Graphics\Pictures\ of your RPG Maker VX Ace Project's | |
| # directory with the filename of "string" (without the extension) as the image | |
| # picture shown in the Ace Shop Options. | |
| # | |
| #============================================================================== | |
| # ▼ Compatibility | |
| # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | |
| # This script is made strictly for RPG Maker VX Ace. It is highly unlikely that | |
| # it will run with RPG Maker VX without adjusting. | |
| # | |
| #============================================================================== | |
| module YEA | |
| module SHOP | |
| #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | |
| # - Shop Command Window Settings - | |
| #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | |
| # Here, you can adjust the order at which the commands appear (or even | |
| # remove commands as you see fit). Here's a list of which does what: | |
| # | |
| # ------------------------------------------------------------------------- | |
| # :command Description | |
| # ------------------------------------------------------------------------- | |
| # :buy Buys items from the shop. Default. | |
| # :sell Sells items top the shop. Default. | |
| # :cancel Leaves the shop. Default. | |
| # | |
| # :equip Allows the player to change equipment inside the shop. | |
| # | |
| # :totorishop Requires Kread-EX's Synthesis Shop. | |
| # | |
| #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | |
| COMMANDS =[ | |
| :buy, # Buys items from the shop. Default. | |
| :sell, # Sells items top the shop. Default. | |
| :equip, # Allows the player to change equipment inside the shop. | |
| :totorishop, # Requires Kread-EX's Synthesis Shop. | |
| :cancel, # Leaves the shop. Default. | |
| # :custom1, # Custom Command 1. | |
| # :custom2, # Custom Command 2. | |
| ] # Do not remove this. | |
| #-------------------------------------------------------------------------- | |
| # - Shop Custom Commands - | |
| # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | |
| # For those who use scripts to that may produce unique effects for their | |
| # shops, use this hash to manage the custom commands for the Shop Command | |
| # Window. You can disable certain commands or prevent them from appearing | |
| # by using switches. If you don't wish to bind them to a switch, set the | |
| # proper switch to 0 for it to have no impact. | |
| #-------------------------------------------------------------------------- | |
| CUSTOM_SHOP_COMMANDS ={ | |
| # :command => ["Display Name", EnableSwitch, ShowSwitch, Handler Method], | |
| :equip => [ "Equip", 0, 0, :command_equip], | |
| :totorishop => [ "Synthesis", 0, 0, :command_synthshop], | |
| :custom1 => [ "Custom Name", 0, 0, :command_name1], | |
| :custom2 => [ "Custom Text", 13, 0, :command_name2], | |
| } # Do not remove this. | |
| #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | |
| # - Shop Data Settings - | |
| #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | |
| # The shop data window displays information about the item in detail. | |
| # Adjust the settings below to change the way the data window appears. | |
| #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | |
| STATUS_FONT_SIZE = 20 # Font size used for data window. | |
| MAX_ICONS_DRAWN = 10 # Maximum number of icons drawn for states. | |
| # The following adjusts the vocabulary used for the data window. Each | |
| # of the vocabulary settings are self explanatory. | |
| VOCAB_STATUS ={ | |
| :empty => "---", # Text used when nothing is shown. | |
| :hp_recover => "HP Heal", # Text used for HP Recovery. | |
| :mp_recover => "MP Heal", # Text used for MP Recovery. | |
| :tp_recover => "TP Heal", # Text used for TP Recovery. | |
| :tp_gain => "TP Gain", # Text used for TP Gain. | |
| :applies => "Applies", # Text used for applied states and buffs. | |
| :removes => "Removes", # Text used for removed states and buffs. | |
| } # Do not remove this. | |
| end # SHOP | |
| end # YEA | |
| #============================================================================== | |
| # ▼ Editting anything past this point may potentially result in causing | |
| # computer damage, incontinence, explosion of user's head, coma, death, and/or | |
| # halitosis so edit at your own risk. | |
| #============================================================================== | |
| module YEA | |
| module REGEXP | |
| module BASEITEM | |
| IMAGE = /<(?:IMAGE|image):[ ](.*)>/i | |
| end # BASEITEM | |
| end # REGEXP | |
| end # YEA | |
| #============================================================================== | |
| # ■ Numeric | |
| #============================================================================== | |
| class Numeric | |
| #-------------------------------------------------------------------------- | |
| # new method: group_digits | |
| #-------------------------------------------------------------------------- | |
| unless $imported["YEA-CoreEngine"] | |
| def group; return self.to_s; end | |
| end # $imported["YEA-CoreEngine"] | |
| end # Numeric | |
| #============================================================================== | |
| # ■ Vocab | |
| #============================================================================== | |
| module Vocab | |
| #-------------------------------------------------------------------------- | |
| # new method: self.item_status | |
| #-------------------------------------------------------------------------- | |
| def self.item_status(type) | |
| return YEA::SHOP::VOCAB_STATUS[type] | |
| end | |
| end # Vocab | |
| #============================================================================== | |
| # ■ DataManager | |
| #============================================================================== | |
| module DataManager | |
| #-------------------------------------------------------------------------- | |
| # alias method: load_database | |
| #-------------------------------------------------------------------------- | |
| class <<self; alias load_database_aso load_database; end | |
| def self.load_database | |
| load_database_aso | |
| load_notetags_aso | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: load_notetags_aso | |
| #-------------------------------------------------------------------------- | |
| def self.load_notetags_aso | |
| groups = [$data_items, $data_weapons, $data_armors] | |
| for group in groups | |
| for obj in group | |
| next if obj.nil? | |
| obj.load_notetags_aso | |
| end | |
| end | |
| end | |
| end # DataManager | |
| #============================================================================== | |
| # ■ RPG::BaseItem | |
| #============================================================================== | |
| class RPG::BaseItem | |
| #-------------------------------------------------------------------------- | |
| # public instance variables | |
| #-------------------------------------------------------------------------- | |
| attr_accessor :image | |
| #-------------------------------------------------------------------------- | |
| # common cache: load_notetags_aso | |
| #-------------------------------------------------------------------------- | |
| def load_notetags_aso | |
| #--- | |
| self.note.split(/[\r\n]+/).each { |line| | |
| case line | |
| #--- | |
| when YEA::REGEXP::BASEITEM::IMAGE | |
| @image = $1.to_s | |
| end | |
| } # self.note.split | |
| #--- | |
| end | |
| end # RPG::BaseItem | |
| #============================================================================== | |
| # ■ Game_Temp | |
| #============================================================================== | |
| class Game_Temp | |
| #-------------------------------------------------------------------------- | |
| # public instance variables | |
| #-------------------------------------------------------------------------- | |
| attr_accessor :scene_shop_index | |
| attr_accessor :scene_shop_oy | |
| end # Game_Temp | |
| #============================================================================== | |
| # ■ Window_ShopCommand | |
| #============================================================================== | |
| class Window_ShopCommand < Window_HorzCommand | |
| #-------------------------------------------------------------------------- | |
| # alias method: make_command_list | |
| #-------------------------------------------------------------------------- | |
| alias window_shopcommand_make_command_list_aso make_command_list | |
| def make_command_list | |
| unless SceneManager.scene_is?(Scene_Shop) | |
| window_shopcommand_make_command_list_aso | |
| return | |
| end | |
| for command in YEA::SHOP::COMMANDS | |
| case command | |
| #--- Default Commands --- | |
| when :buy | |
| add_command(Vocab::ShopBuy, :buy) | |
| when :sell | |
| add_command(Vocab::ShopSell, :sell, !@purchase_only) | |
| when :cancel | |
| add_command(Vocab::ShopCancel, :cancel) | |
| #--- Imported Commands --- | |
| when :totorishop | |
| next unless $imported["KRX-SynthesisShop"] | |
| process_custom_command(command) | |
| #--- Custom Commands --- | |
| else | |
| process_custom_command(command) | |
| end | |
| end | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: process_custom_command | |
| #-------------------------------------------------------------------------- | |
| def process_custom_command(command) | |
| return unless YEA::SHOP::CUSTOM_SHOP_COMMANDS.include?(command) | |
| show = YEA::SHOP::CUSTOM_SHOP_COMMANDS[command][2] | |
| continue = show <= 0 ? true : $game_switches[show] | |
| return unless continue | |
| text = YEA::SHOP::CUSTOM_SHOP_COMMANDS[command][0] | |
| switch = YEA::SHOP::CUSTOM_SHOP_COMMANDS[command][1] | |
| enabled = switch <= 0 ? true : $game_switches[switch] | |
| add_command(text, command, enabled) | |
| end | |
| #-------------------------------------------------------------------------- | |
| # overwrite method: process_ok | |
| #-------------------------------------------------------------------------- | |
| def process_ok | |
| $game_temp.scene_shop_index = index | |
| $game_temp.scene_shop_oy = self.oy | |
| super | |
| end | |
| #-------------------------------------------------------------------------- | |
| # overwrite method: window_width | |
| #-------------------------------------------------------------------------- | |
| def window_width; return 160; end | |
| #-------------------------------------------------------------------------- | |
| # overwrite method: contents_width | |
| #-------------------------------------------------------------------------- | |
| def contents_width; return width - standard_padding * 2; end | |
| #-------------------------------------------------------------------------- | |
| # overwrite method: contents_height | |
| #-------------------------------------------------------------------------- | |
| def contents_height | |
| ch = height - standard_padding * 2 | |
| return [ch - ch % item_height, row_max * item_height].max | |
| end | |
| #-------------------------------------------------------------------------- | |
| # overwrite method: visible_line_number | |
| #-------------------------------------------------------------------------- | |
| def visible_line_number; return 4; end | |
| #-------------------------------------------------------------------------- | |
| # overwrite method: col_max | |
| #-------------------------------------------------------------------------- | |
| def col_max; return 1; end | |
| #-------------------------------------------------------------------------- | |
| # overwrite method: item_rect | |
| #-------------------------------------------------------------------------- | |
| def item_rect(index) | |
| rect = Rect.new | |
| rect.width = item_width | |
| rect.height = item_height | |
| rect.x = index % col_max * (item_width + spacing) | |
| rect.y = index / col_max * item_height | |
| rect | |
| end | |
| #-------------------------------------------------------------------------- | |
| # overwrite method: ensure_cursor_visible | |
| #-------------------------------------------------------------------------- | |
| def ensure_cursor_visible | |
| self.top_row = row if row < top_row | |
| self.bottom_row = row if row > bottom_row | |
| end | |
| #-------------------------------------------------------------------------- | |
| # overwrite method: cursor_down | |
| #-------------------------------------------------------------------------- | |
| def cursor_down(wrap = false) | |
| if index < item_max - col_max || (wrap && col_max == 1) | |
| select((index + col_max) % item_max) | |
| end | |
| end | |
| #-------------------------------------------------------------------------- | |
| # overwrite method: cursor_up | |
| #-------------------------------------------------------------------------- | |
| def cursor_up(wrap = false) | |
| if index >= col_max || (wrap && col_max == 1) | |
| select((index - col_max + item_max) % item_max) | |
| end | |
| end | |
| #-------------------------------------------------------------------------- | |
| # overwrite method: process_pageup | |
| #-------------------------------------------------------------------------- | |
| def process_pageup | |
| Sound.play_cursor | |
| Input.update | |
| deactivate | |
| call_handler(:pageup) | |
| end | |
| #-------------------------------------------------------------------------- | |
| # overwrite method: process_pagedown | |
| #-------------------------------------------------------------------------- | |
| def process_pagedown | |
| Sound.play_cursor | |
| Input.update | |
| deactivate | |
| call_handler(:pagedown) | |
| end | |
| end # Window_ShopCommand | |
| #============================================================================== | |
| # ■ Window_ShopCategory | |
| #============================================================================== | |
| class Window_ShopCategory < Window_Command | |
| #-------------------------------------------------------------------------- | |
| # public instance variables | |
| #-------------------------------------------------------------------------- | |
| attr_reader :item_window | |
| #-------------------------------------------------------------------------- | |
| # initialize | |
| #-------------------------------------------------------------------------- | |
| def initialize | |
| super(0, 0) | |
| end | |
| #-------------------------------------------------------------------------- | |
| # window_width | |
| #-------------------------------------------------------------------------- | |
| def window_width; return 160; end | |
| #-------------------------------------------------------------------------- | |
| # visible_line_number | |
| #-------------------------------------------------------------------------- | |
| def visible_line_number; return 4; end | |
| #-------------------------------------------------------------------------- | |
| # update | |
| #-------------------------------------------------------------------------- | |
| def update | |
| super | |
| @item_window.category = current_symbol if @item_window | |
| end | |
| #-------------------------------------------------------------------------- | |
| # make_command_list | |
| #-------------------------------------------------------------------------- | |
| def make_command_list | |
| add_command(Vocab::item, :item) | |
| add_command(Vocab::weapon, :weapon) | |
| add_command(Vocab::armor, :armor) | |
| add_command(Vocab::key_item, :key_item) | |
| end | |
| #-------------------------------------------------------------------------- | |
| # item_window= | |
| #-------------------------------------------------------------------------- | |
| def item_window=(item_window) | |
| @item_window = item_window | |
| update | |
| end | |
| end# Window_ShopCategory | |
| #============================================================================== | |
| # ■ Window_ShopBuy | |
| #============================================================================== | |
| class Window_ShopBuy < Window_Selectable | |
| #-------------------------------------------------------------------------- | |
| # overwrite method: item | |
| #-------------------------------------------------------------------------- | |
| def item | |
| return index < 0 ? nil : @data[index] | |
| end | |
| #-------------------------------------------------------------------------- | |
| # overwrite method: window_width | |
| #-------------------------------------------------------------------------- | |
| def window_width | |
| return Graphics.width - (Graphics.width * 2 / 5) | |
| end | |
| #-------------------------------------------------------------------------- | |
| # overwrite method: draw_item | |
| #-------------------------------------------------------------------------- | |
| def draw_item(index) | |
| item = @data[index] | |
| return if item.nil? | |
| rect = item_rect(index) | |
| draw_item_name(item, rect.x, rect.y, enable?(item), rect.width-24) | |
| rect.width -= 4 | |
| contents.font.size = YEA::LIMIT::SHOP_FONT if $imported["YEA-AdjustLimits"] | |
| draw_text(rect, price(item).group, 2) | |
| reset_font_settings | |
| end | |
| end # Window_ShopBuy | |
| #============================================================================== | |
| # ■ Window_ShopSell | |
| #============================================================================== | |
| class Window_ShopSell < Window_ItemList | |
| #-------------------------------------------------------------------------- | |
| # overwrite method: initialize | |
| #-------------------------------------------------------------------------- | |
| def initialize(dx, dy, dw, dh) | |
| dw = Graphics.width - (Graphics.width * 2 / 5) | |
| super(dx, dy, dw, dh) | |
| end | |
| #-------------------------------------------------------------------------- | |
| # overwrite method: col_max | |
| #-------------------------------------------------------------------------- | |
| def col_max; return 1; end | |
| #-------------------------------------------------------------------------- | |
| # new method: status_window= | |
| #-------------------------------------------------------------------------- | |
| def status_window= (window) | |
| @status_window = window | |
| call_update_help | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: update_help | |
| #-------------------------------------------------------------------------- | |
| def update_help | |
| super | |
| @status_window.item = item if @status_window | |
| end | |
| end # Window_ShopSell | |
| #============================================================================== | |
| # ■ Window_ShopStatus | |
| #============================================================================== | |
| class Window_ShopStatus < Window_Base | |
| #-------------------------------------------------------------------------- | |
| # alias method: initialize | |
| #-------------------------------------------------------------------------- | |
| alias window_shopstatus_initialize_aso initialize | |
| def initialize(dx, dy, dw, dh) | |
| dh = Graphics.height - SceneManager.scene.command_window.y | |
| dh -= SceneManager.scene.command_window.height + fitting_height(1) | |
| dy += fitting_height(1) | |
| window_shopstatus_initialize_aso(dx, dy, dw, dh) | |
| end | |
| #-------------------------------------------------------------------------- | |
| # overwrite method: page_size | |
| #-------------------------------------------------------------------------- | |
| def page_size | |
| n = contents.height - line_height | |
| n /= line_height | |
| return n | |
| end | |
| #-------------------------------------------------------------------------- | |
| # overwrite method: update_page | |
| #-------------------------------------------------------------------------- | |
| def update_page | |
| return unless visible | |
| return if @item.nil? | |
| return if @item.is_a?(RPG::Item) | |
| return unless Input.trigger?(:A) | |
| return unless page_max > 1 | |
| Sound.play_cursor | |
| @page_index = (@page_index + 1) % page_max | |
| refresh | |
| end | |
| #-------------------------------------------------------------------------- | |
| # overwrite method: draw_equip_info | |
| #-------------------------------------------------------------------------- | |
| def draw_equip_info(dx, dy) | |
| dy -= line_height | |
| status_members.each_with_index do |actor, i| | |
| draw_actor_equip_info(dx, dy + line_height * i, actor) | |
| end | |
| end | |
| #-------------------------------------------------------------------------- | |
| # overwrite method: draw_actor_equip_info | |
| #-------------------------------------------------------------------------- | |
| def draw_actor_equip_info(dx, dy, actor) | |
| enabled = actor.equippable?(@item) | |
| change_color(normal_color, enabled) | |
| draw_text(dx, dy, contents.width, line_height, actor.name) | |
| item1 = current_equipped_item(actor, @item.etype_id) | |
| draw_actor_param_change(dx, dy, actor, item1) if enabled | |
| end | |
| end # Window_ShopStatus | |
| #============================================================================== | |
| # ■ Window_ShopNumber | |
| #============================================================================== | |
| class Window_ShopNumber < Window_Selectable | |
| #-------------------------------------------------------------------------- | |
| # alias method: initialize | |
| #-------------------------------------------------------------------------- | |
| alias window_shopnumber_initialize_aso initialize | |
| def initialize(dx, dy, dh) | |
| dh = Graphics.height - SceneManager.scene.command_window.y | |
| dh -= SceneManager.scene.command_window.height | |
| window_shopnumber_initialize_aso(dx, dy, dh) | |
| end | |
| #-------------------------------------------------------------------------- | |
| # overwrite method: window_width | |
| #-------------------------------------------------------------------------- | |
| def window_width | |
| return Graphics.width - (Graphics.width * 2 / 5) | |
| end | |
| #-------------------------------------------------------------------------- | |
| # overwrite method: figures | |
| #-------------------------------------------------------------------------- | |
| def figures | |
| maximum = @max.nil? ? 2 : @max.group.size | |
| return maximum | |
| end | |
| #-------------------------------------------------------------------------- | |
| # overwrite method: refresh | |
| #-------------------------------------------------------------------------- | |
| def refresh | |
| contents.clear | |
| reset_font_settings | |
| draw_item_name(@item, 0, item_y, true, contents.width - 24) | |
| draw_number | |
| draw_total_price | |
| end | |
| #-------------------------------------------------------------------------- | |
| # overwrite method: item_y | |
| #-------------------------------------------------------------------------- | |
| def item_y | |
| return contents_height / 2 - line_height * 5 / 2 | |
| end | |
| #-------------------------------------------------------------------------- | |
| # overwrite method: price_y | |
| #-------------------------------------------------------------------------- | |
| def price_y | |
| return item_y + line_height * 2 | |
| end | |
| #-------------------------------------------------------------------------- | |
| # overwrite method: draw_total_price | |
| #-------------------------------------------------------------------------- | |
| def draw_total_price | |
| dw = contents_width - 8 | |
| dy = price_y | |
| draw_currency_value($game_party.gold, @currency_unit, 4, dy, dw) | |
| dy += line_height | |
| draw_horz_line(dy) | |
| value = @price * @number | |
| value *= -1 if buy? | |
| draw_currency_value(value, @currency_unit, 4, dy, dw) | |
| dy += line_height | |
| value = $game_party.gold + value | |
| value = [[value, 0].max, $game_party.max_gold].min | |
| draw_currency_value(value, @currency_unit, 4, dy, dw) | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: buy? | |
| #-------------------------------------------------------------------------- | |
| def buy? | |
| return SceneManager.scene.command_window.current_symbol == :buy | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: sell? | |
| #-------------------------------------------------------------------------- | |
| def sell? | |
| return SceneManager.scene.command_window.current_symbol == :sell | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: draw_horz_line | |
| #-------------------------------------------------------------------------- | |
| def draw_horz_line(dy) | |
| line_y = dy + line_height - 4 | |
| contents.fill_rect(4, line_y, contents_width-8, 3, Font.default_out_color) | |
| contents.fill_rect(5, line_y+1, contents_width-10, 1, normal_color) | |
| end | |
| #-------------------------------------------------------------------------- | |
| # alias method: update_number | |
| #-------------------------------------------------------------------------- | |
| alias window_shopnumber_update_number_aso update_number | |
| def update_number | |
| window_shopnumber_update_number_aso | |
| change_number(-@max) if Input.repeat?(:L) | |
| change_number(@max) if Input.repeat?(:R) | |
| end | |
| end # Window_ShopNumber | |
| #============================================================================== | |
| # ■ Window_ShopData | |
| #============================================================================== | |
| class Window_ShopData < Window_Base | |
| #-------------------------------------------------------------------------- | |
| # initialize | |
| #-------------------------------------------------------------------------- | |
| def initialize(dx, dy, item_window) | |
| super(dx, dy, Graphics.width - dx, fitting_height(4)) | |
| @item_window = item_window | |
| @item = nil | |
| refresh | |
| end | |
| #-------------------------------------------------------------------------- | |
| # item_window= | |
| #-------------------------------------------------------------------------- | |
| def item_window= (window) | |
| @item_window = window | |
| update_item(@item_window.item) | |
| end | |
| #-------------------------------------------------------------------------- | |
| # update | |
| #-------------------------------------------------------------------------- | |
| def update | |
| super | |
| update_item(@item_window.item) | |
| end | |
| #-------------------------------------------------------------------------- | |
| # update_item | |
| #-------------------------------------------------------------------------- | |
| def update_item(item) | |
| return if @item == item | |
| @item = item | |
| refresh | |
| end | |
| #-------------------------------------------------------------------------- | |
| # refresh | |
| #-------------------------------------------------------------------------- | |
| def refresh | |
| contents.clear | |
| reset_font_settings | |
| return draw_empty if @item.nil? | |
| contents.font.size = YEA::SHOP::STATUS_FONT_SIZE | |
| draw_item_image | |
| draw_item_stats | |
| draw_item_effects | |
| end | |
| #-------------------------------------------------------------------------- | |
| # draw_empty | |
| #-------------------------------------------------------------------------- | |
| def draw_empty | |
| colour = Color.new(0, 0, 0, translucent_alpha/2) | |
| rect = Rect.new(1, 1, 94, 94) | |
| contents.fill_rect(rect, colour) | |
| dx = 96; dy = 0 | |
| dw = (contents.width - 96) / 2 | |
| for i in 0...8 | |
| draw_background_box(dx, dy, dw) | |
| dx = dx >= 96 + dw ? 96 : 96 + dw | |
| dy += line_height if dx == 96 | |
| end | |
| end | |
| #-------------------------------------------------------------------------- | |
| # draw_background_box | |
| #-------------------------------------------------------------------------- | |
| def draw_background_box(dx, dy, dw) | |
| colour = Color.new(0, 0, 0, translucent_alpha/2) | |
| rect = Rect.new(dx+1, dy+1, dw-2, line_height-2) | |
| contents.fill_rect(rect, colour) | |
| end | |
| #-------------------------------------------------------------------------- | |
| # draw_item_image | |
| #-------------------------------------------------------------------------- | |
| def draw_item_image | |
| colour = Color.new(0, 0, 0, translucent_alpha/2) | |
| rect = Rect.new(1, 1, 94, 94) | |
| contents.fill_rect(rect, colour) | |
| if @item.image.nil? | |
| icon_index = @item.icon_index | |
| bitmap = Cache.system("Iconset") | |
| rect = Rect.new(icon_index % 16 * 24, icon_index / 16 * 24, 24, 24) | |
| target = Rect.new(0, 0, 96, 96) | |
| contents.stretch_blt(target, bitmap, rect) | |
| else | |
| bitmap = Cache.picture(@item.image) | |
| contents.blt(0, 0, bitmap, bitmap.rect, 255) | |
| end | |
| end | |
| #-------------------------------------------------------------------------- | |
| # draw_item_stats | |
| #-------------------------------------------------------------------------- | |
| def draw_item_stats | |
| return unless @item.is_a?(RPG::Weapon) || @item.is_a?(RPG::Armor) | |
| dx = 96; dy = 0 | |
| dw = (contents.width - 96) / 2 | |
| for i in 0...8 | |
| draw_equip_param(i, dx, dy, dw) | |
| dx = dx >= 96 + dw ? 96 : 96 + dw | |
| dy += line_height if dx == 96 | |
| end | |
| end | |
| #-------------------------------------------------------------------------- | |
| # draw_equip_param | |
| #-------------------------------------------------------------------------- | |
| def draw_equip_param(param_id, dx, dy, dw) | |
| draw_background_box(dx, dy, dw) | |
| change_color(system_color) | |
| draw_text(dx+4, dy, dw-8, line_height, Vocab::param(param_id)) | |
| if $imported["YEA-EquipDynamicStats"] | |
| draw_percentage_param(param_id, dx, dy, dw) | |
| else | |
| draw_set_param(param_id, dx, dy, dw) | |
| end | |
| end | |
| #-------------------------------------------------------------------------- | |
| # draw_percentage_param | |
| #-------------------------------------------------------------------------- | |
| def draw_percentage_param(param_id, dx, dy, dw) | |
| if @item.per_params[param_id] != 0 && @item.params[param_id] != 0 | |
| text = draw_set_param(param_id, dx, dy, dw) | |
| dw -= text_size(text).width | |
| draw_percent_param(param_id, dx, dy, dw) | |
| elsif @item.per_params[param_id] != 0 && @item.params[param_id] == 0 | |
| draw_percent_param(param_id, dx, dy, dw) | |
| else | |
| draw_set_param(param_id, dx, dy, dw) | |
| end | |
| end | |
| #-------------------------------------------------------------------------- | |
| # draw_set_param | |
| #-------------------------------------------------------------------------- | |
| def draw_set_param(param_id, dx, dy, dw) | |
| value = @item.params[param_id] | |
| if $imported["YEA-EquipDynamicStats"] && @item.var_params[param_id] > 0 | |
| value += $game_variables[@item.var_params[param_id]] rescue 0 | |
| end | |
| change_color(param_change_color(value), value != 0) | |
| text = value.group | |
| text = "+" + text if value > 0 | |
| draw_text(dx+4, dy, dw-8, line_height, text, 2) | |
| return text | |
| end | |
| #-------------------------------------------------------------------------- | |
| # draw_percent_param | |
| #-------------------------------------------------------------------------- | |
| def draw_percent_param(param_id, dx, dy, dw) | |
| value = @item.per_params[param_id] | |
| change_color(param_change_color(value)) | |
| text = (@item.per_params[param_id] * 100).to_i.group + "%" | |
| text = "+" + text if @item.per_params[param_id] > 0 | |
| draw_text(dx+4, dy, dw-8, line_height, text, 2) | |
| return text | |
| end | |
| #-------------------------------------------------------------------------- | |
| # draw_item_effects | |
| #-------------------------------------------------------------------------- | |
| def draw_item_effects | |
| return unless @item.is_a?(RPG::Item) | |
| dx = 96; dy = 0 | |
| dw = (contents.width - 96) / 2 | |
| draw_hp_recover(dx, dy + line_height * 0, dw) | |
| draw_mp_recover(dx, dy + line_height * 1, dw) | |
| draw_tp_recover(dx + dw, dy + line_height * 0, dw) | |
| draw_tp_gain(dx + dw, dy + line_height * 1, dw) | |
| dw = contents.width - 96 | |
| draw_applies(dx, dy + line_height * 2, dw) | |
| draw_removes(dx, dy + line_height * 3, dw) | |
| end | |
| #-------------------------------------------------------------------------- | |
| # draw_hp_recover | |
| #-------------------------------------------------------------------------- | |
| def draw_hp_recover(dx, dy, dw) | |
| draw_background_box(dx, dy, dw) | |
| change_color(system_color) | |
| draw_text(dx+4, dy, dw-8, line_height, Vocab::item_status(:hp_recover)) | |
| per = 0 | |
| set = 0 | |
| for effect in @item.effects | |
| next unless effect.code == 11 | |
| per += (effect.value1 * 100).to_i | |
| set += effect.value2.to_i | |
| end | |
| if per != 0 && set != 0 | |
| change_color(param_change_color(set)) | |
| text = set > 0 ? sprintf("+%s", set.group) : set.group | |
| draw_text(dx+4, dy, dw-8, line_height, text, 2) | |
| dw -= text_size(text).width | |
| change_color(param_change_color(per)) | |
| text = per > 0 ? sprintf("+%s%%", per.group) : sprintf("%s%%", per.group) | |
| draw_text(dx+4, dy, dw-8, line_height, text, 2) | |
| return | |
| elsif per != 0 | |
| change_color(param_change_color(per)) | |
| text = per > 0 ? sprintf("+%s%%", per.group) : sprintf("%s%%", per.group) | |
| elsif set != 0 | |
| change_color(param_change_color(set)) | |
| text = set > 0 ? sprintf("+%s", set.group) : set.group | |
| else | |
| change_color(normal_color, false) | |
| text = Vocab::item_status(:empty) | |
| end | |
| draw_text(dx+4, dy, dw-8, line_height, text, 2) | |
| end | |
| #-------------------------------------------------------------------------- | |
| # draw_mp_recover | |
| #-------------------------------------------------------------------------- | |
| def draw_mp_recover(dx, dy, dw) | |
| draw_background_box(dx, dy, dw) | |
| change_color(system_color) | |
| draw_text(dx+4, dy, dw-8, line_height, Vocab::item_status(:mp_recover)) | |
| per = 0 | |
| set = 0 | |
| for effect in @item.effects | |
| next unless effect.code == 12 | |
| per += (effect.value1 * 100).to_i | |
| set += effect.value2.to_i | |
| end | |
| if per != 0 && set != 0 | |
| change_color(param_change_color(set)) | |
| text = set > 0 ? sprintf("+%s", set.group) : set.group | |
| draw_text(dx+4, dy, dw-8, line_height, text, 2) | |
| dw -= text_size(text).width | |
| change_color(param_change_color(per)) | |
| text = per > 0 ? sprintf("+%s%%", per.group) : sprintf("%s%%", per.group) | |
| draw_text(dx+4, dy, dw-8, line_height, text, 2) | |
| return | |
| elsif per != 0 | |
| change_color(param_change_color(per)) | |
| text = per > 0 ? sprintf("+%s%%", per.group) : sprintf("%s%%", per.group) | |
| elsif set != 0 | |
| change_color(param_change_color(set)) | |
| text = set > 0 ? sprintf("+%s", set.group) : set.group | |
| else | |
| change_color(normal_color, false) | |
| text = Vocab::item_status(:empty) | |
| end | |
| draw_text(dx+4, dy, dw-8, line_height, text, 2) | |
| end | |
| #-------------------------------------------------------------------------- | |
| # draw_tp_recover | |
| #-------------------------------------------------------------------------- | |
| def draw_tp_recover(dx, dy, dw) | |
| draw_background_box(dx, dy, dw) | |
| change_color(system_color) | |
| draw_text(dx+4, dy, dw-8, line_height, Vocab::item_status(:tp_recover)) | |
| set = 0 | |
| for effect in @item.effects | |
| next unless effect.code == 13 | |
| set += effect.value1.to_i | |
| end | |
| if set != 0 | |
| change_color(param_change_color(set)) | |
| text = set > 0 ? sprintf("+%s", set.group) : set.group | |
| else | |
| change_color(normal_color, false) | |
| text = Vocab::item_status(:empty) | |
| end | |
| draw_text(dx+4, dy, dw-8, line_height, text, 2) | |
| end | |
| #-------------------------------------------------------------------------- | |
| # draw_tp_gain | |
| #-------------------------------------------------------------------------- | |
| def draw_tp_gain(dx, dy, dw) | |
| draw_background_box(dx, dy, dw) | |
| change_color(system_color) | |
| draw_text(dx+4, dy, dw-8, line_height, Vocab::item_status(:tp_gain)) | |
| set = @item.tp_gain | |
| if set != 0 | |
| change_color(param_change_color(set)) | |
| text = set > 0 ? sprintf("+%s", set.group) : set.group | |
| else | |
| change_color(normal_color, false) | |
| text = Vocab::item_status(:empty) | |
| end | |
| draw_text(dx+4, dy, dw-8, line_height, text, 2) | |
| end | |
| #-------------------------------------------------------------------------- | |
| # draw_applies | |
| #-------------------------------------------------------------------------- | |
| def draw_applies(dx, dy, dw) | |
| draw_background_box(dx, dy, dw) | |
| change_color(system_color) | |
| draw_text(dx+4, dy, dw-8, line_height, Vocab::item_status(:applies)) | |
| icons = [] | |
| for effect in @item.effects | |
| case effect.code | |
| when 21 | |
| next unless effect.value1 > 0 | |
| next if $data_states[effect.value1].nil? | |
| icons.push($data_states[effect.data_id].icon_index) | |
| when 31 | |
| icons.push($game_actors[1].buff_icon_index(1, effect.data_id)) | |
| when 32 | |
| icons.push($game_actors[1].buff_icon_index(-1, effect.data_id)) | |
| end | |
| icons.delete(0) | |
| break if icons.size >= YEA::SHOP::MAX_ICONS_DRAWN | |
| end | |
| draw_icons(dx, dy, dw, icons) | |
| end | |
| #-------------------------------------------------------------------------- | |
| # draw_removes | |
| #-------------------------------------------------------------------------- | |
| def draw_removes(dx, dy, dw) | |
| draw_background_box(dx, dy, dw) | |
| change_color(system_color) | |
| draw_text(dx+4, dy, dw-8, line_height, Vocab::item_status(:removes)) | |
| icons = [] | |
| for effect in @item.effects | |
| case effect.code | |
| when 22 | |
| next unless effect.value1 > 0 | |
| next if $data_states[effect.value1].nil? | |
| icons.push($data_states[effect.data_id].icon_index) | |
| when 33 | |
| icons.push($game_actors[1].buff_icon_index(1, effect.data_id)) | |
| when 34 | |
| icons.push($game_actors[1].buff_icon_index(-1, effect.data_id)) | |
| end | |
| icons.delete(0) | |
| break if icons.size >= YEA::SHOP::MAX_ICONS_DRAWN | |
| end | |
| draw_icons(dx, dy, dw, icons) | |
| end | |
| #-------------------------------------------------------------------------- | |
| # draw_icons | |
| #-------------------------------------------------------------------------- | |
| def draw_icons(dx, dy, dw, icons) | |
| dx += dw - 4 | |
| dx -= icons.size * 24 | |
| for icon_id in icons | |
| draw_icon(icon_id, dx, dy) | |
| dx += 24 | |
| end | |
| if icons.size == 0 | |
| change_color(normal_color, false) | |
| text = Vocab::item_status(:empty) | |
| draw_text(4, dy, contents.width-8, line_height, text, 2) | |
| end | |
| end | |
| end # Window_ShopData | |
| #============================================================================== | |
| # ■ Scene_Shop | |
| #============================================================================== | |
| class Scene_Shop < Scene_MenuBase | |
| #-------------------------------------------------------------------------- | |
| # public instance variables | |
| #-------------------------------------------------------------------------- | |
| attr_accessor :command_window | |
| #-------------------------------------------------------------------------- | |
| # alias method: start | |
| #-------------------------------------------------------------------------- | |
| alias scene_shop_start_aso start | |
| def start | |
| scene_shop_start_aso | |
| create_actor_window | |
| create_data_window | |
| clean_up_settings | |
| relocate_windows | |
| end | |
| #-------------------------------------------------------------------------- | |
| # overwrite method: return_scene | |
| #-------------------------------------------------------------------------- | |
| def return_scene | |
| $game_temp.scene_shop_index = nil | |
| $game_temp.scene_shop_oy = nil | |
| super | |
| end | |
| #-------------------------------------------------------------------------- | |
| # alias method: create_gold_window | |
| #-------------------------------------------------------------------------- | |
| alias scene_shop_create_gold_window_aso create_gold_window | |
| def create_gold_window | |
| scene_shop_create_gold_window_aso | |
| @gold_window.width = Graphics.width * 2 / 5 | |
| @gold_window.create_contents | |
| @gold_window.refresh | |
| @gold_window.x = Graphics.width - @gold_window.width | |
| end | |
| #-------------------------------------------------------------------------- | |
| # alias method: create_command_window | |
| #-------------------------------------------------------------------------- | |
| alias scene_shop_create_command_window_aso create_command_window | |
| def create_command_window | |
| scene_shop_create_command_window_aso | |
| return unless SceneManager.scene_is?(Scene_Shop) | |
| if !$game_temp.scene_shop_index.nil? | |
| @command_window.select($game_temp.scene_shop_index) | |
| @command_window.oy = $game_temp.scene_shop_oy | |
| end | |
| $game_temp.scene_shop_index = nil | |
| $game_temp.scene_shop_oy = nil | |
| @command_window.set_handler(:equip, method(:command_equip)) | |
| process_custom_shop_commands | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: process_custom_shop_commands | |
| #-------------------------------------------------------------------------- | |
| def process_custom_shop_commands | |
| for command in YEA::SHOP::COMMANDS | |
| next unless YEA::SHOP::CUSTOM_SHOP_COMMANDS.include?(command) | |
| called_method = YEA::SHOP::CUSTOM_SHOP_COMMANDS[command][3] | |
| @command_window.set_handler(command, method(called_method)) | |
| end | |
| end | |
| #-------------------------------------------------------------------------- | |
| # alias method: create_dummy_window | |
| #-------------------------------------------------------------------------- | |
| alias scene_shop_create_dummy_window_aso create_dummy_window | |
| def create_dummy_window | |
| scene_shop_create_dummy_window_aso | |
| @gold_window.y = @dummy_window.y | |
| @dummy_window.opacity = 0 | |
| end | |
| #-------------------------------------------------------------------------- | |
| # overwrite method: create_category_window | |
| #-------------------------------------------------------------------------- | |
| def create_category_window | |
| @category_window = Window_ShopCategory.new | |
| @category_window.viewport = @viewport | |
| @category_window.help_window = @help_window | |
| @category_window.y = @command_window.y | |
| @category_window.deactivate | |
| @category_window.x = Graphics.width | |
| @category_window.set_handler(:ok, method(:on_category_ok)) | |
| @category_window.set_handler(:cancel, method(:on_category_cancel)) | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: create_actor_window | |
| #-------------------------------------------------------------------------- | |
| def create_actor_window | |
| @actor_window = Window_MenuActor.new | |
| @actor_window.set_handler(:ok, method(:on_actor_ok)) | |
| @actor_window.set_handler(:cancel, method(:on_actor_cancel)) | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: create_data_window | |
| #-------------------------------------------------------------------------- | |
| def create_data_window | |
| wx = @command_window.width | |
| wy = @command_window.y | |
| @data_window = Window_ShopData.new(wx, wy, @buy_window) | |
| @data_window.viewport = @viewport | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: clean_up_settings | |
| #-------------------------------------------------------------------------- | |
| def clean_up_settings | |
| @dummy_window.create_contents | |
| @buy_window.show | |
| @buy_window.unselect | |
| @buy_window.money = money | |
| @last_buy_index = 0 | |
| @status_window.show | |
| @sell_window.show | |
| @sell_window.x = Graphics.width | |
| @sell_window.status_window = @status_window | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: relocate_windows | |
| #-------------------------------------------------------------------------- | |
| def relocate_windows | |
| return unless $imported["YEA-AceMenuEngine"] | |
| case Menu.help_window_location | |
| when 0 # Top | |
| @help_window.y = 0 | |
| @command_window.y = @help_window.height | |
| @buy_window.y = @command_window.y + @command_window.height | |
| when 1 # Middle | |
| @command_window.y = 0 | |
| @help_window.y = @command_window.height | |
| @buy_window.y = @help_window.y + @help_window.height | |
| else # Bottom | |
| @command_window.y = 0 | |
| @buy_window.y = @command_window.height | |
| @help_window.y = @buy_window.y + @buy_window.height | |
| end | |
| @category_window.y = @command_window.y | |
| @data_window.y = @command_window.y | |
| @gold_window.y = @buy_window.y | |
| @sell_window.y = @buy_window.y | |
| @number_window.y = @buy_window.y | |
| @status_window.y = @gold_window.y + @gold_window.height | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: show_sub_window | |
| #-------------------------------------------------------------------------- | |
| def show_sub_window(window) | |
| width_remain = Graphics.width - window.width | |
| window.x = width_remain | |
| @viewport.rect.x = @viewport.ox = 0 | |
| @viewport.rect.width = width_remain | |
| window.show.activate | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: hide_sub_window | |
| #-------------------------------------------------------------------------- | |
| def hide_sub_window(window) | |
| @viewport.rect.x = @viewport.ox = 0 | |
| @viewport.rect.width = Graphics.width | |
| window.hide.deactivate | |
| @command_window.activate | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: on_actor_ok | |
| #-------------------------------------------------------------------------- | |
| def on_actor_ok | |
| case @command_window.current_symbol | |
| when :equip | |
| Sound.play_ok | |
| $game_party.menu_actor = $game_party.members[@actor_window.index] | |
| SceneManager.call(Scene_Equip) | |
| end | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: on_actor_cancel | |
| #-------------------------------------------------------------------------- | |
| def on_actor_cancel | |
| hide_sub_window(@actor_window) | |
| end | |
| #-------------------------------------------------------------------------- | |
| # alias method: activate_sell_window | |
| #-------------------------------------------------------------------------- | |
| alias scene_shop_activate_sell_window_aso activate_sell_window | |
| def activate_sell_window | |
| scene_shop_activate_sell_window_aso | |
| @status_window.show | |
| end | |
| #-------------------------------------------------------------------------- | |
| # alias method: command_buy | |
| #-------------------------------------------------------------------------- | |
| alias scene_shop_command_buy_aso command_buy | |
| def command_buy | |
| scene_shop_command_buy_aso | |
| @buy_window.select(@last_buy_index) | |
| @data_window.item_window = @buy_window | |
| end | |
| #-------------------------------------------------------------------------- | |
| # overwrite method: command_sell | |
| #-------------------------------------------------------------------------- | |
| def command_sell | |
| @dummy_window.hide | |
| @category_window.activate | |
| @category_window.x = 0 | |
| @command_window.x = Graphics.width | |
| @sell_window.x = 0 | |
| @buy_window.x = Graphics.width | |
| @sell_window.unselect | |
| @sell_window.refresh | |
| @data_window.item_window = @sell_window | |
| end | |
| #-------------------------------------------------------------------------- | |
| # alias method: on_buy_cancel | |
| #-------------------------------------------------------------------------- | |
| alias scene_shop_on_buy_cancel_aso on_buy_cancel | |
| def on_buy_cancel | |
| @last_buy_index = @buy_window.index | |
| @buy_window.unselect | |
| scene_shop_on_buy_cancel_aso | |
| @buy_window.show | |
| @status_window.show | |
| end | |
| #-------------------------------------------------------------------------- | |
| # alias method: on_sell_ok | |
| #-------------------------------------------------------------------------- | |
| alias scene_shop_on_sell_ok_aso on_sell_ok | |
| def on_sell_ok | |
| scene_shop_on_sell_ok_aso | |
| @category_window.show | |
| end | |
| #-------------------------------------------------------------------------- | |
| # overwrite method: on_category_cancel | |
| #-------------------------------------------------------------------------- | |
| def on_category_cancel | |
| @command_window.activate | |
| @dummy_window.show | |
| @category_window.x = Graphics.width | |
| @command_window.x = 0 | |
| @sell_window.x = Graphics.width | |
| @buy_window.money = money | |
| @buy_window.x = 0 | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: current_command_window_symbol | |
| #-------------------------------------------------------------------------- | |
| def current_command_window_symbol | |
| return @command_window.current_symbol | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: current_command_window_y | |
| #-------------------------------------------------------------------------- | |
| def current_command_window | |
| return @command_window | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: command_equip | |
| #-------------------------------------------------------------------------- | |
| def command_equip | |
| show_sub_window(@actor_window) | |
| @actor_window.select_last | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: command_synthshop | |
| #-------------------------------------------------------------------------- | |
| def command_synthshop | |
| SceneManager.call(Scene_SynthesisShop) | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: command_name1 | |
| #-------------------------------------------------------------------------- | |
| def command_name1 | |
| # Do nothing. | |
| end | |
| #-------------------------------------------------------------------------- | |
| # new method: command_name2 | |
| #-------------------------------------------------------------------------- | |
| def command_name2 | |
| # Do nothing. | |
| end | |
| end # Scene_Shop | |
| #============================================================================== | |
| # | |
| # ▼ End of File | |
| # | |
| #============================================================================== |