Turn-Based Strategy game for Arduboy
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bmp
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HelloCommander.ino
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README.md
bmp.cpp
bmp.h
enemy.cpp
enemy.h
globals.cpp
globals.h
person.cpp
person.h
player.cpp
player.h
stateBossTalk.cpp
stateElfTurn.cpp
stateGameStart.cpp
statePartyManagement.cpp
statePlayerTurn.cpp
world.cpp
world.h

README.md

HelloCommander

"Hello, Commander" is a Turn-Based Strategy game for the Arduboy.

I'm releasing it as-is since tweaking and balancing a TBS is going to take forever. Since I don't have an Arduboy yet, all coding/testing was done in ProjectABE. [1]

Main features:

  • Heart-warming, award-winning holiday story with an engaging plot that will change the way you look at life. [2]
  • Complex AI that is totally not just Brownian Motion and "shoot whatever's in range". [2]
  • Completely original game design. [2]
  • Unique soldiers/enemies that level up and earn perks
  • Hundreds of complex terrains that influence tactical decisions [3]
  • Permadeath. No saves. Doesn't touch EEPROM. It's a game-design feature!
  • I didn't want to make another game featuring cats, so mine has a bunny.
  • Lots of programmer art and no screenshots. Don't want to spoil the profound plot. ;)

Play Online - Hex file - Source

[1] EDIT: Got flashlight mode in. [2] Yeah, not really... [3] I guess? Give or take. Dunno how far it goes! 😅