diff --git a/src/Ares.version.h b/src/Ares.version.h index 630fda463..5f842b5bd 100644 --- a/src/Ares.version.h +++ b/src/Ares.version.h @@ -3,7 +3,7 @@ #define VERSION_MAJOR 12 #define VERSION_MINOR 75 -#define VERSION_REVISION 1383 +#define VERSION_REVISION 1432 #define SAVEGAME_MAGIC ((VERSION_MAJOR << 24) | (VERSION_MINOR << 16) | (VERSION_REVISION)) diff --git a/src/Misc/EMPulse.cpp b/src/Misc/EMPulse.cpp index e6e90f4e0..81376b94d 100644 --- a/src/Misc/EMPulse.cpp +++ b/src/Misc/EMPulse.cpp @@ -684,7 +684,7 @@ void EMPulse::DisableEMPEffect(TechnoClass * Victim) { HasPower = HasPower && Building->IsPowerOnline(); if (!Building->Type->InvisibleInGame) { - if (HasPower) { + if (HasPower || Building->Type->LaserFencePost) { Building->EnableStuff(); } updateRadarBlackout(Building);