Assets 3

Changelog:

  • Greatly overhauled BAM Converter:
    • Added alpha palette support. Enabled for games that support BAM with alpha palette.
    • Improved visualization of palette in BAM palette dialog.
    • Added a global palette sorting option.
    • Fixed various color filters to work correctly with alpha-blended BAM frames.
    • Improved GIF import function. It should now correctly handle more advanced structures in animated GIFs.
  • Improved alpha palette support in BAM decoder.
  • Overhauled color reduction functionality: Improves visual quality of converted palette-based BAM, MOS and TIS files.
  • Added a button to ARE > Actor > Animation field for opening creature animation definition files of selected type, if available.
  • Added missing field "First letter of CRE resref" to ARE > Actor structure.
  • Removed fields from GAM NPC substructures that are not used by the games.
  • Fixed area-related field labels in GAM structure.

@Argent77 Argent77 released this May 31, 2018 · 12 commits to master since this release

Assets 3

Changelog:

  • Added support for pseudo-stat "Current HP" to SPLPROT.2DA.
  • Added option to view current WeiDU.log in NI (menu Edit > WeiDU.log).
  • Defined a custom syntax highlighter for WeiDU.log viewer.
  • Edit tab in structured resources: Increased default text length for previewing substructure info.
  • Added option to keep current resource selection after a "Add copy of" action.
  • CRE: Added spell type column to View tab > Items/Spells > Memorized Spells.
  • Updated available resource types for a number of fields in PRO resources.
  • Improved various ARE flag descriptions.
  • Updated SPL flags bit 9 (Break Sanctuary).
  • Marked EFF resource type as supported in IWD2.
  • Fixed visualization of travel distances on worldmap.
  • EE: Added resource type SPL to opcodes 201, 226, 227, 228, 259.
  • EE: Added resource types VEF/VVC/BAM to opcode 68.
  • EE: Updated resource types for opcodes 153, 154, 155, 156, 157 and 158.
  • EE: Added new param2 option "All, magical only" to opcode 145 (Disable spellcasting).
  • EE: Added new param2 option "Increment instantaneously" to opcodes 33, 34, 35, 36, 37 and 325.
  • IWD2: Fixed param2 IDS list of opcode 177.
  • Area viewer: Added option to include layer controls in map export.
  • Area viewer: Added option to change zoom level by mouse wheel.
  • Area viewer: Fixed a regression that would detect auto-zoom as a fixed "custom" zoom.

@Argent77 Argent77 released this Feb 5, 2018 · 76 commits to devel since this release

Assets 3

This is a "work in progress" (WIP) release and may contain incomplete features. Please use responsibly.

@Argent77 Argent77 released this Dec 22, 2017 · 92 commits to devel since this release

Assets 3

This is a "work in progress" (WIP) release and may contain incomplete features. Please use responsibly.

@Argent77 Argent77 released this Nov 24, 2017 · 106 commits to devel since this release

Assets 3

This is a "work in progress" (WIP) release and may contain incomplete features. Please use responsibly.

@Argent77 Argent77 released this Oct 27, 2017 · 127 commits to devel since this release

Assets 3

This is a "work in progress" (WIP) release and may contain incomplete features. Please use responsibly.

@Argent77 Argent77 released this Oct 27, 2017 · 124 commits to devel since this release

Assets 3

This is a "work in progress" (WIP) release and may contain incomplete features. Please use responsibly.

@Argent77 Argent77 released this Sep 7, 2017 · 157 commits to devel since this release

Assets 3

This is a "work in progress" (WIP) release and may contain incomplete features. Please use responsibly.

@Argent77 Argent77 released this Aug 9, 2017 · 169 commits to devel since this release

Assets 3

This is a "work in progress" (WIP) release and may contain incomplete features. Please use responsibly.

@Argent77 Argent77 released this Jul 31, 2017 · 176 commits to devel since this release

Assets 3

This is a "work in progress" (WIP) release and may contain incomplete features. Please use responsibly.