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0.3

@Arisotura Arisotura released this Jun 25, 2019 · 659 commits to master since this release

  • set POSTFLG when booting games directly, fixes Pokémon games and likely others
  • fix bug with cart DMA, booting a game from the firmware should be stable now
  • better emulation of cart transfer delays
  • better save type heuristics
  • support for writing to VCount
  • 2D: fix display capture blending modes
  • 2D: implement X-flip for bitmap sprites (oops)
  • 3D: fix mode3 (vertex) texcoord generation (Eledees no longer looks like your TV decoder broke)
  • 3D: fix Z-buffering
  • 3D: attempt at fixing culling, works better
  • 3D: latch all rendering-related registers upon VBlank
  • 3D: delay rendering start a bit, for games that run late
  • 3D: optional threaded renderer
  • 3D: change renderer to work per-scanline; accurate stencil buffer
  • 3D: fix alpha calculation when alphablending is disabled via DISP3DCNT
  • 3D: fog and edge marking
  • wifi: more functionality emulated, attempt at sending/receiving data
  • misc bugfixes and optimizations
  • better framerate limiter
Assets 4
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