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Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ layout: learningpathall

## Introduction

Follow these steps to implement **Arm Accuracy Super Resolution (Arm ASR)** in your custom engine.
Follow these steps to implement **Arm Accuracy Super Resolution (Arm ASR)** in your custom engine.

Arm ASR is an optimized variant of [Fidelity Super Resolution 2](https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/main/docs/techniques/super-resolution-temporal.md) (FSR2) that includes extensive mobile-specific optimizations, ensuring high performance on mobile devices.

Expand Down Expand Up @@ -45,7 +45,7 @@ See the following sections to learn how to configure Arm ASR:
cd accuracy-super-resolution-generic-library
```
2. Set a variable for the package location for easy reference.
2. Set a variable for the package location for easy reference.
You will use this path to refer to files in the repository:
Expand Down Expand Up @@ -161,36 +161,6 @@ FfxErrorCode ffxmFsr2GetRenderResolutionFromUpscalingRatio(
FfxmFsr2UpscalingRatio upscalingRatio)
```

## Performance
Depending on your target hardware and operating configuration, Arm ASR will operate at different performance levels. The table below compares the rendering performance of two Arm GPUs (Immortalis-G715 and Immortalis-G720) when using different upscaling settings at two target resolutions.

<style>
table {
background-color: #454545!important;
color: #ffffff!important;
}
</style>
| Target resolution | Quality | Upscaling Ratio | Immortalis-G715 | Immortalis-G720 |
|-------------------|--------------------|-----------|-----------------|-----------------|
| 2800x1260 | Quality | 1.5x | <span style="color: #FF0000;">6.5 ms</span> | <span style="color: #feff00;">4.1 ms</span> |
| | | 1.7x | <span style="color: #FF0000;">6.3 ms</span> | <span style="color: #8fff00;">3.8 ms</span> |
| | | 2x | <span style="color: #FF0000;">6.1 ms</span> | <span style="color: #8fff00;">3.3 ms</span> |
| | Balanced | 1.5x | <span style="color: #FFAC00;">5.8 ms</span> | <span style="color: #8fff00;">3.3 ms</span> |
| | | 1.7x | <span style="color: #FFAC00;">5.4 ms</span> | <span style="color: #8fff00;">3.1 ms</span> |
| | | 2x | <span style="color: #feff00;">4.7 ms</span> | <span style="color: #55ff00;">2.8 ms</span> |
| | Performance | 1.5x | <span style="color: #FFAC00;">5.4 ms</span> | <span style="color: #8fff00;">3.2 ms</span> |
| | | 1.7x | <span style="color: #FFAC00;">5.3 ms</span> | <span style="color: #55ff00;">2.9 ms</span> |
| | | 2x | <span style="color: #feff00;">4.6 ms</span> | <span style="color: #55ff00;">2.5 ms</span> |
| 2400x1080 | Quality | 1.5x | <span style="color: #FFAC00;">5.3 ms</span> | <span style="color: #55ff00;">2.9 ms</span> |
| | | 1.7x | <span style="color: #feff00;">4.8 ms</span> | <span style="color: #55ff00;">2.7 ms</span> |
| | | 2x | <span style="color: #feff00;">4.3 ms</span> | <span style="color: #55ff00;">2.5 ms</span> |
| | Balanced | 1.5x | <span style="color: #feff00;">4.2 ms</span> | <span style="color: #55ff00;">2.5 ms</span> |
| | | 1.7x | <span style="color: #feff00;">4.0 ms</span> | <span style="color: #55ff00;">2.3 ms</span> |
| | | 2x | <span style="color: #8fff00;">3.6 ms</span> | <span style="color: #55ff00;">2.2 ms</span> |
| | Performance | 1.5x | <span style="color: #feff00;">4.1 ms</span> | <span style="color: #55ff00;">2.4 ms</span> |
| | | 1.7x | <span style="color: #8fff00;">3.7 ms</span> | <span style="color: #55ff00;">2.1 ms</span> |
| | | 2x | <span style="color: #8fff00;">3.6 ms</span> | <span style="color: #55ff00;">2 ms </span> |

## Shader Variants and Extensions

**Unless you are using the prebuilt shaders with the standalone VK backend**, be aware of the following definitions when integrating Arm ASR shaders:
Expand Down