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Gang Store Consistency (#259)

* Gang Store Consistency

* Update missionAltis.sqm

Updated for other hideout situations

* Update missionTanoa.sqm

Updated for other uses.
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J4Wx authored and BoGuu committed Apr 20, 2017
1 parent fd1a642 commit 7bb7ad47178cf90ea19296d70e1094822ff892b7
Showing with 8 additions and 8 deletions.
  1. +4 −4 SQMs/missionAltis.sqm
  2. +4 −4 SQMs/missionTanoa.sqm
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@@ -19869,7 +19869,7 @@ class Mission
class Attributes
{
skill=0.60000002;
init="this allowDamage false; this enableSimulation false; this addAction[localize""STR_MAR_Armament"",life_fnc_weaponShopMenu,""gang"",0,false,false,"""",' _b = nearestBuilding (getPosATL player); !isNil {_b getVariable ""gangOwner""} && {(_b getVariable ""gangOwner"") == (group player)} && playerSide isEqualTo civilian ']; this addAction[localize""STR_Shops_C_Gang"",life_fnc_clothingMenu,""gang_clothing"",0,false,false,"""",' _b = nearestBuilding (getPosATL player); !isNil {_b getVariable ""gangOwner""} && {(_b getVariable ""gangOwner"") == (group player)} && playerSide isEqualTo civilian ']; this setVariable [""realname"",""Gang Armament""];";
init="this allowDamage false; this enableSimulation false; this addAction[localize""STR_MAR_Armament"",life_fnc_weaponShopMenu,""gang"",0,false,false,"""",' _b = (nearestObjects[getPosATL player,[""Land_u_Barracks_V2_F"",""Land_i_Barracks_V2_F""],25]) select 0; !isNil {_b getVariable ""gangOwner""} && {(_b getVariable ""gangOwner"") == (group player)} && playerSide isEqualTo civilian ']; this addAction[localize""STR_Shops_C_Gang"",life_fnc_clothingMenu,""gang_clothing"",0,false,false,"""",' _b = (nearestObjects[getPosATL player,[""Land_u_Barracks_V2_F"",""Land_i_Barracks_V2_F""],25]) select 0; !isNil {_b getVariable ""gangOwner""} && {(_b getVariable ""gangOwner"") == (group player)} && playerSide isEqualTo civilian ']; this setVariable [""realname"",""Gang Armament""];";
};
id=637;
type="Land_Pallet_MilBoxes_F";
@@ -19951,7 +19951,7 @@ class Mission
class Attributes
{
skill=0.60000002;
init="this allowDamage false; this enableSimulation false; this addAction[localize""STR_Process_Marijuana"",life_fnc_processAction,""marijuana"",0,false,false,"""",' _b = nearestBuilding (getPosATL player); life_inv_cannabis > 0 && !life_is_processing && !life_action_inUse && !isNil {_b getVariable ""gangOwner""} && {(_b getVariable ""gangOwner"") == (group player)} && playerSide isEqualTo civilian ']; this setVariable [""realname"",""Marijuana Processing""];";
init="this allowDamage false; this enableSimulation false; this addAction[localize""STR_Process_Marijuana"",life_fnc_processAction,""marijuana"",0,false,false,"""",' _b = (nearestObjects[getPosATL player,[""Land_u_Barracks_V2_F"",""Land_i_Barracks_V2_F""],25]) select 0; life_inv_cannabis > 0 && !life_is_processing && !life_action_inUse && !isNil {_b getVariable ""gangOwner""} && {(_b getVariable ""gangOwner"") == (group player)} && playerSide isEqualTo civilian ']; this setVariable [""realname"",""Marijuana Processing""];";
name="mari_processor";
};
id=639;
@@ -21026,7 +21026,7 @@ class Mission
class Attributes
{
skill=0.60000002;
init="this enableSimulation false; this allowDamage false; this addAction[localize""STR_Shops_Gang"",life_fnc_virt_menu,""gang"",0,false,false,"""",' _b = nearestBuilding (getPosATL player); !isNil {_b getVariable ""gangOwner""} && {(_b getVariable ""gangOwner"") == (group player)} '];";
init="this enableSimulation false; this allowDamage false; this addAction[localize""STR_Shops_Gang"",life_fnc_virt_menu,""gang"",0,false,false,"""",' _b = (nearestObjects[getPosATL player,[""Land_u_Barracks_V2_F"",""Land_i_Barracks_V2_F""],25]) select 0; !isNil {_b getVariable ""gangOwner""} && {(_b getVariable ""gangOwner"") == (group player)} '];";
};
id=665;
type="Land_InfoStand_V1_F";
@@ -21108,7 +21108,7 @@ class Mission
class Attributes
{
skill=0.60000002;
init="this allowDamage false; this enableSimulation false; this addAction[localize""STR_MAR_Armament"",life_fnc_weaponShopMenu,""gang"",0,false,false,"""",' _b = nearestBuilding (getPosATL player); !isNil {_b getVariable ""gangOwner""} && {(_b getVariable ""gangOwner"") == (group player)} && playerSide isEqualTo civilian ']; this addAction[localize""STR_Shops_C_Gang"",life_fnc_clothingMenu,""gang_clothing"",0,false,false,"""",' _b = nearestBuilding (getPosATL player); !isNil {_b getVariable ""gangOwner""} && {(_b getVariable ""gangOwner"") == (group player)} && playerSide isEqualTo civilian ']; this setVariable [""realname"",""Gang Armament""];";
init="this allowDamage false; this enableSimulation false; this addAction[localize""STR_MAR_Armament"",life_fnc_weaponShopMenu,""gang"",0,false,false,"""",' _b = (nearestObjects[getPosATL player,[""Land_u_Barracks_V2_F"",""Land_i_Barracks_V2_F""],25]) select 0; !isNil {_b getVariable ""gangOwner""} && {(_b getVariable ""gangOwner"") == (group player)} && playerSide isEqualTo civilian ']; this addAction[localize""STR_Shops_C_Gang"",life_fnc_clothingMenu,""gang_clothing"",0,false,false,"""",' _b = (nearestObjects[getPosATL player,[""Land_u_Barracks_V2_F"",""Land_i_Barracks_V2_F""],25]) select 0; !isNil {_b getVariable ""gangOwner""} && {(_b getVariable ""gangOwner"") == (group player)} && playerSide isEqualTo civilian ']; this setVariable [""realname"",""Gang Armament""];";
};
id=667;
type="Land_Pallet_MilBoxes_F";
View
@@ -5671,7 +5671,7 @@ class Mission
class Attributes
{
skill=0.60000002;
init="this allowDamage false; this enableSimulation false; this addAction[localize""STR_MAR_Armament"",life_fnc_weaponShopMenu,""gang"",0,false,false,"""",' _b = nearestBuilding (getPosATL player); !isNil {_b getVariable ""gangOwner""} && {(_b getVariable ""gangOwner"") == (group player)} && playerSide isEqualTo civilian ']; this addAction[localize""STR_Shops_C_Gang"",life_fnc_clothingMenu,""gang_clothing"",0,false,false,"""",' _b = nearestBuilding (getPosATL player); !isNil {_b getVariable ""gangOwner""} && {(_b getVariable ""gangOwner"") == (group player)} && playerSide isEqualTo civilian ']; this setVariable [""realname"",""Gang Armament""];";
init="this allowDamage false; this enableSimulation false; this addAction[localize""STR_MAR_Armament"",life_fnc_weaponShopMenu,""gang"",0,false,false,"""",' _b = (nearestObjects[getPosATL player,[""Land_School_01_F"",""Land_Warehouse_03_F"",""Land_House_Small_02_F""],25]) select 0; !isNil {_b getVariable ""gangOwner""} && {(_b getVariable ""gangOwner"") == (group player)} && playerSide isEqualTo civilian ']; this addAction[localize""STR_Shops_C_Gang"",life_fnc_clothingMenu,""gang_clothing"",0,false,false,"""",' _b = (nearestObjects[getPosATL player,[""Land_School_01_F"",""Land_Warehouse_03_F"",""Land_House_Small_02_F""],25]) select 0; !isNil {_b getVariable ""gangOwner""} && {(_b getVariable ""gangOwner"") == (group player)} && playerSide isEqualTo civilian ']; this setVariable [""realname"",""Gang Armament""];";
};
id=637;
type="Land_Pallet_MilBoxes_F";
@@ -5753,7 +5753,7 @@ class Mission
class Attributes
{
skill=0.60000002;
init="this allowDamage false; this enableSimulation false; this addAction[localize""STR_Process_Marijuana"",life_fnc_processAction,""marijuana"",0,false,false,"""",' _b = nearestBuilding (getPosATL player); life_inv_cannabis > 0 && !life_is_processing && !life_action_inUse && !isNil {_b getVariable ""gangOwner""} && {(_b getVariable ""gangOwner"") == (group player)} && playerSide isEqualTo civilian ']; this setVariable [""realname"",""Marijuana Processing""];";
init="this allowDamage false; this enableSimulation false; this addAction[localize""STR_Process_Marijuana"",life_fnc_processAction,""marijuana"",0,false,false,"""",' _b = (nearestObjects[getPosATL player,[""Land_School_01_F"",""Land_Warehouse_03_F"",""Land_House_Small_02_F""],25]) select 0; life_inv_cannabis > 0 && !life_is_processing && !life_action_inUse && !isNil {_b getVariable ""gangOwner""} && {(_b getVariable ""gangOwner"") == (group player)} && playerSide isEqualTo civilian ']; this setVariable [""realname"",""Marijuana Processing""];";
name="mari_processor";
};
id=639;
@@ -6464,7 +6464,7 @@ class Mission
class Attributes
{
skill=0.60000002;
init="this enableSimulation false; this allowDamage false; this addAction[localize""STR_Shops_Gang"",life_fnc_virt_menu,""gang"",0,false,false,"""",' _b = nearestBuilding (getPosATL player); !isNil {_b getVariable ""gangOwner""} && {(_b getVariable ""gangOwner"") == (group player)} '];";
init="this enableSimulation false; this allowDamage false; this addAction[localize""STR_Shops_Gang"",life_fnc_virt_menu,""gang"",0,false,false,"""",' _b = (nearestObjects[getPosATL player,[""Land_School_01_F"",""Land_Warehouse_03_F"",""Land_House_Small_02_F""],25]) select 0; !isNil {_b getVariable ""gangOwner""} && {(_b getVariable ""gangOwner"") == (group player)} '];";
};
id=665;
type="Land_InfoStand_V1_F";
@@ -6547,7 +6547,7 @@ class Mission
class Attributes
{
skill=0.60000002;
init="this allowDamage false; this enableSimulation false; this addAction[localize""STR_MAR_Armament"",life_fnc_weaponShopMenu,""gang"",0,false,false,"""",' _b = nearestBuilding (getPosATL player); !isNil {_b getVariable ""gangOwner""} && {(_b getVariable ""gangOwner"") == (group player)} && playerSide isEqualTo civilian ']; this addAction[localize""STR_Shops_C_Gang"",life_fnc_clothingMenu,""gang_clothing"",0,false,false,"""",' _b = nearestBuilding (getPosATL player); !isNil {_b getVariable ""gangOwner""} && {(_b getVariable ""gangOwner"") == (group player)} && playerSide isEqualTo civilian ']; this setVariable [""realname"",""Gang Armament""];";
init="this allowDamage false; this enableSimulation false; this addAction[localize""STR_MAR_Armament"",life_fnc_weaponShopMenu,""gang"",0,false,false,"""",' _b = (nearestObjects[getPosATL player,[""Land_School_01_F"",""Land_Warehouse_03_F"",""Land_House_Small_02_F""],25]) select 0; !isNil {_b getVariable ""gangOwner""} && {(_b getVariable ""gangOwner"") == (group player)} && playerSide isEqualTo civilian ']; this addAction[localize""STR_Shops_C_Gang"",life_fnc_clothingMenu,""gang_clothing"",0,false,false,"""",' _b = (nearestObjects[getPosATL player,[""Land_School_01_F"",""Land_Warehouse_03_F"",""Land_House_Small_02_F""],25]) select 0; !isNil {_b getVariable ""gangOwner""} && {(_b getVariable ""gangOwner"") == (group player)} && playerSide isEqualTo civilian ']; this setVariable [""realname"",""Gang Armament""];";
};
id=667;
type="Land_Pallet_MilBoxes_F";

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