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Placing spikestrips - can only place one #212

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Angrygargamel opened this issue Dec 20, 2016 · 4 comments
Open

Placing spikestrips - can only place one #212

Angrygargamel opened this issue Dec 20, 2016 · 4 comments
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minor-bug For issues that are reporting a bug that is not of critical importance.
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@Angrygargamel
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after placing a spikestrip i want to place another one
it tells me i have already a spikestrip in deployment

you cant even place another one when a vehicle drives over the first one and it gets destroyed

you need to relog then you can place another one

happens in 4.4r4 and the spikestrip script is similar to dev

its no real bug its the way the script is done...
since it checks in line 10 if there is a pickup addaction you cant place a second one
and this addaction is not removed when the vehicle drives over it and destroys the spikestrip

@allstar-uk
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Why is there a limit anyways? A bit stupid...

@klmunday
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otherwise imagine if someone has a load of money and decides to buy ~50 of them and just place them everywhere, would be a bit annoying no?

@Angrygargamel
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should be no problem as good serveradmins wouldnt let trolls play as cops

AAAAND... limit.... ok... good... but then it should work again after the first one has been destroyed by the vehicle driving over it... which doesnt happen

i for my part wouldnt need a limit... placing at least 2 or 3 of them to make a street airtight should be possible if needed...

@BoGuu BoGuu mentioned this issue Dec 21, 2016
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@Jawshy Jawshy added the minor-bug For issues that are reporting a bug that is not of critical importance. label Jan 5, 2017
@BoGuu
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BoGuu commented Jan 7, 2017

See #128

This will be changed

@DomT602 DomT602 mentioned this issue Apr 18, 2020
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Labels
minor-bug For issues that are reporting a bug that is not of critical importance.
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v5.0.0
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5 participants