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Mouse hover over an item on the map would show quantity and name #246
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Curious what if situation, what do you propose would happen if there's more than one item on the map in one location? Only show the top item? Show them all? |
I think I could report in this format if more than one type of item First Line: Quanty ItemName Ex: |
I've only seen it implemented as the top item shows the name on hover. But the idea of having a separate line for each item doesn't seem to bad. My only worry is with more than 2-3 items it could definitely start to look messy. Maybe just the top item is the way to go. Or maybe something toggleable in a config file or something. |
Not exactly done yet, but I've got a start. Currently this kind of chaos ensues when there's multiple items next to eachother though. https://github.com/Azurebeats/Intersect-Engine/tree/DrawMapItemNames Little note to myself, the order items are rendered in on the map is not the order you pick them up in.. |
Oh jeez I was about to propose to just have it show the first item until picked up, but now that idea sounds bad if there's no rendering/pickup order. :( |
Is your feature request related to a problem? Please describe.
It would be nice when you hover over an item in game that it would show the amount of the item and then the item name.
Describe the solution you'd like
Add some sort of feature that allows a mouse hover over an item to show the quantity and the name. Would probably be similar to the same way mouse hover on player, npc, or event will show the brackets around them. Example of what it would say - 300 Gold - 2 Health Potion - Snake Rattle
Additional context
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