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Resolves #957
Fix when trying to swap targets HP and MP and when target MPs defense transform MP damaging in MP healing.
Basically that baseDamage is setted by HP damage only. So when trying to swap targets HP into MP, the damagingAttack is true since HP damage > 0 and MP is < 0, then MP is just setted to 0.
In another case, if the damage calculation brings an damaging MP attack below 0, the damagingAttack is false because there is no HP damage, so the secondaryDamage is not setted to 0 turning an MP damage in a MP healing.