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Certain games crash Medlaunch if I try to select them after an update #215

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Biofreak1987 opened this Issue Apr 21, 2018 · 1 comment

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@Biofreak1987

Biofreak1987 commented Apr 21, 2018

******************** Exception detail - 21.04.2018 11:01:19 - ********************

HResult: -2146233066
HelpLink:
Message: TimeSpan overflowed because the duration is too long.
Source: mscorlib
StackTrace: at System.TimeSpan.Interval(Double value, Int32 scale)
at System.TimeSpan.FromMinutes(Double value)
at MedLaunch.Classes.GamesLibraryVisualHandler.FormatMinutesToString(Double minutes)
at MedLaunch.Classes.GamesLibraryVisualHandler.<>c__DisplayClass3_0.b__0()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)


******************** Exception detail - 21.04.2018 11:01:19 - ********************

HResult: -2146233066
HelpLink:
Message: TimeSpan overflowed because the duration is too long.
Source: mscorlib
StackTrace: at System.TimeSpan.Interval(Double value, Int32 scale)
at System.TimeSpan.FromMinutes(Double value)
at MedLaunch.Classes.GamesLibraryVisualHandler.FormatMinutesToString(Double minutes)
at MedLaunch.Classes.GamesLibraryVisualHandler.<>c__DisplayClass3_0.b__0()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at System.Windows.Application.Run(Window window)
at System.Windows.Application.Run()
at MedLaunch.App.Main()


MedLaunch freezes once I click on them and then crashes shortly after. They all worked fine before I've updated to the latest version.

I used to have the same problem before with a previous update. The only solution was to delete and re-scrape all of my games.

@Asnivor

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Asnivor commented May 3, 2018

This should now be sorted in the latest dev build

@Asnivor Asnivor added this to In Lastest DEVBUILD ([dev]) in MedLaunch Development Dec 2, 2018

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