diff --git a/CHANGELOG.md b/CHANGELOG.md index 8990a46..66222f5 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -19,3 +19,12 @@ Making the MK (MakeMeGenius) engine a reality. 11. Fixed a lot of tiny bugs (post events timer being corrected, freeplay song not unpausing on vocals, highscore problems, etc). 12. Donate button replaced with Github button. 13. Made note types easier to implement! + +## V - 1.1.1 + +Minor update with a few fixes. + +1. **Actually** Fixed the README fully this time (I promise) (Thx to Byzol). +2. Fixed NOTE_assets again. +3. Fixed bug with the chart editor that locked your input forever (Thus losing your work). +4. Exclude Firealpaca's art files (.mdp) in the build folder. \ No newline at end of file diff --git a/Project.xml b/Project.xml index c9a2330..45fa478 100644 --- a/Project.xml +++ b/Project.xml @@ -2,7 +2,7 @@ - + - + - - - - + + + + @@ -42,8 +42,8 @@ - - + + diff --git a/source/gameplay/PauseSubState.hx b/source/gameplay/PauseSubState.hx index 1fcd3c4..e1fc31f 100644 --- a/source/gameplay/PauseSubState.hx +++ b/source/gameplay/PauseSubState.hx @@ -89,6 +89,7 @@ class PauseSubState extends MusicBeatSubstate FlxG.resetState(); case 2: Settings.pr.botplay = !Settings.pr.botplay; + alphaTexts.members[curSelected].alpha = 0; case 3: exitToProperMenu(); } diff --git a/source/ui/ChartingState.hx b/source/ui/ChartingState.hx index 2dc483a..c7c1179 100644 --- a/source/ui/ChartingState.hx +++ b/source/ui/ChartingState.hx @@ -524,6 +524,7 @@ class ChartingState extends MusicBeatState { { uiElements.clear(); inSecUi = true; + blockInput = false; var mustHitSection:ChartUI_CheckBox = new ChartUI_CheckBox(uiBG.x + 10, uiBG.y + 10, PlayState.SONG.notes[curSec].mustHitSection, (c:Bool)->{ PlayState.SONG.notes[curSec].mustHitSection = c; diff --git a/source/ui/MainMenuState.hx b/source/ui/MainMenuState.hx index 84112c0..3e8ab46 100644 --- a/source/ui/MainMenuState.hx +++ b/source/ui/MainMenuState.hx @@ -142,7 +142,7 @@ class MainMenuState extends MusicBeatState case 1: FlxG.switchState(new FreeplayState()); case 2: - CoolUtil.browserLoad('https://github.com/Legendary-Candice-Joe/Funkin-MKG/'); + CoolUtil.browserLoad('https://github.com/Legendary-Candice-Joe/FNF-Assorion-Engine/'); FlxG.resetState(); case 3: FlxG.switchState(new OptionsState());