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Organizing examples into language subfolders

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1 parent 947c53f commit 03b88e31946129f7896ef2f9a94510e31d3e0cae @JoshEngebretson JoshEngebretson committed Sep 26, 2016
Showing 2,574 changed files with 3 additions and 1,370 deletions.
@@ -1,5 +0,0 @@
-UserPrefs.json
-BuildSettings.json
-Cache/*
-AtomicNET/*
-Resources/AtomicBlaster.dll*
@@ -1,64 +0,0 @@
-using Android.App;
-using Android.Content.PM;
-using Android.Widget;
-using Android.OS;
-using Android.Views;
-using AtomicEngine;
-
-using AtomicBlaster;
-
-namespace AtomicPlayer
-{
- [Activity(Label = "AtomicPlayer", MainLauncher = true,
- Icon = "@drawable/icon", Theme = "@android:style/Theme.NoTitleBar.Fullscreen",
- ConfigurationChanges = ConfigChanges.KeyboardHidden | ConfigChanges.Orientation,
- ScreenOrientation = ScreenOrientation.Landscape)]
- public class MainActivity : Activity
- {
- protected override void OnCreate(Bundle bundle)
- {
- base.OnCreate(bundle);
- var mLayout = new AbsoluteLayout(this);
- var surface = AndroidSDLSurface.CreateSurface(this, false, typeof(GameRoot));
- mLayout.AddView(surface);
- SetContentView(mLayout);
- }
-
- protected override void OnResume()
- {
- AndroidSDLSurface.OnResume();
- base.OnResume();
- }
-
- protected override void OnPause()
- {
- AndroidSDLSurface.OnPause();
- base.OnPause();
- }
-
- public override void OnLowMemory()
- {
- AndroidSDLSurface.OnLowMemory();
- base.OnLowMemory();
- }
-
- protected override void OnDestroy()
- {
- AndroidSDLSurface.OnDestroy();
- base.OnDestroy();
- }
-
- public override bool DispatchKeyEvent(KeyEvent e)
- {
- if (!AndroidSDLSurface.DispatchKeyEvent(e))
- return false;
- return base.DispatchKeyEvent(e);
- }
-
- public override void OnWindowFocusChanged(bool hasFocus)
- {
- AndroidSDLSurface.OnWindowFocusChanged(hasFocus);
- base.OnWindowFocusChanged(hasFocus);
- }
- }
-}
@@ -1,5 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="AtomicBlaster.AtomicBlaster" android:versionCode="1" android:versionName="1.0">
- <uses-sdk android:minSdkVersion="16" />
- <application android:label="AtomicBlaster"></application>
-</manifest>
@@ -1,30 +0,0 @@
-using System.Reflection;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-using Android.App;
-
-// General Information about an assembly is controlled through the following
-// set of attributes. Change these attribute values to modify the information
-// associated with an assembly.
-[assembly: AssemblyTitle("AtomicBlaster")]
-[assembly: AssemblyDescription("")]
-[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("")]
-[assembly: AssemblyProduct("AtomicBlaster")]
-[assembly: AssemblyCopyright("Copyright © 2016")]
-[assembly: AssemblyTrademark("")]
-[assembly: AssemblyCulture("")]
-[assembly: ComVisible(false)]
-
-// Version information for an assembly consists of the following four values:
-//
-// Major Version
-// Minor Version
-// Build Number
-// Revision
-//
-// You can specify all the values or you can default the Build and Revision Numbers
-// by using the '*' as shown below:
-// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.0.0.0")]
-[assembly: AssemblyFileVersion("1.0.0.0")]
@@ -1,80 +0,0 @@
-#pragma warning disable 1591
-// ------------------------------------------------------------------------------
-// <autogenerated>
-// This code was generated by a tool.
-// Mono Runtime Version: 4.0.30319.42000
-//
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-// </autogenerated>
-// ------------------------------------------------------------------------------
-
-[assembly: Android.Runtime.ResourceDesignerAttribute("Application.Resource", IsApplication=true)]
-
-namespace Application
-{
-
-
- [System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
- public partial class Resource
- {
-
- static Resource()
- {
- global::Android.Runtime.ResourceIdManager.UpdateIdValues();
- }
-
- public static void UpdateIdValues()
- {
- }
-
- public partial class Attribute
- {
-
- static Attribute()
- {
- global::Android.Runtime.ResourceIdManager.UpdateIdValues();
- }
-
- private Attribute()
- {
- }
- }
-
- public partial class Drawable
- {
-
- // aapt resource value: 0x7f020000
- public const int icon = 2130837504;
-
- static Drawable()
- {
- global::Android.Runtime.ResourceIdManager.UpdateIdValues();
- }
-
- private Drawable()
- {
- }
- }
-
- public partial class String
- {
-
- // aapt resource value: 0x7f030001
- public const int ApplicationName = 2130903041;
-
- // aapt resource value: 0x7f030000
- public const int app_name = 2130903040;
-
- static String()
- {
- global::Android.Runtime.ResourceIdManager.UpdateIdValues();
- }
-
- private String()
- {
- }
- }
- }
-}
-#pragma warning restore 1591
@@ -1,4 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<resources>
- <string name="ApplicationName">AtomicBlaster</string>
-</resources>
@@ -1,18 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Reflection;
-using System.Linq;
-
-using AtomicEngine;
-using AtomicBlaster;
-
-namespace AtomicPlayer
-{
- public class Program
- {
- public static void Main(string[] args)
- {
- Application.Run<GameRoot>(args);
- }
- }
-}
@@ -1,25 +0,0 @@
-using Foundation;
-using UIKit;
-using System.Threading.Tasks;
-
-using AtomicEngine;
-using AtomicBlaster;
-
-namespace AtomicPlayer
-{
- [Register("AppUIDelegate")]
- public partial class AppUIDelegate : UIApplicationDelegate
- {
- public override bool FinishedLaunching(UIApplication app, NSDictionary options)
- {
- LaunchGame();
- return true;
- }
-
- async void LaunchGame()
- {
- await Task.Yield();
- Application.Run<GameRoot>(new string[0]);
- }
- }
-}
@@ -1,6 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-<plist version="1.0">
- <dict>
- </dict>
-</plist>
@@ -1,38 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-<plist version="1.0">
-<dict>
- <key>CFBundleIdentifier</key>
- <string>com.atomicgameengine.atomicblaster</string>
- <key>CFBundleShortVersionString</key>
- <string>1.0</string>
- <key>CFBundleVersion</key>
- <string>1.0</string>
- <key>UIDeviceFamily</key>
- <array>
- <integer>1</integer>
- <integer>2</integer>
- </array>
- <key>UISupportedInterfaceOrientations</key>
- <array>
- <string>UIInterfaceOrientationLandscapeLeft</string>
- <string>UIInterfaceOrientationLandscapeRight</string>
- </array>
- <key>UISupportedInterfaceOrientations~ipad</key>
- <array>
- <string>UIInterfaceOrientationLandscape</string>
- </array>
- <key>MinimumOSVersion</key>
- <string>9.3</string>
- <key>CFBundleIconFiles</key>
- <array>
- <string>Data/Icon</string>
- </array>
- <key>UIStatusBarHidden</key>
- <true/>
- <key>CFBundleName</key>
- <string>AtomicBlaster</string>
- <key>UIRequiresFullScreen</key>
- <true/>
-</dict>
-</plist>
@@ -1,13 +0,0 @@
-using UIKit;
-
-namespace AtomicPlayer
-{
- public class AtomicApp
- {
- // This is the main entry point of the application.
- static void Main(string[] args)
- {
- UIApplication.Main(args, null, "AppUIDelegate");
- }
- }
-}
@@ -1,36 +0,0 @@
-using System.Reflection;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-// General Information about an assembly is controlled through the following
-// set of attributes. Change these attribute values to modify the information
-// associated with an assembly.
-[assembly: AssemblyTitle("AtomicBlaster")]
-[assembly: AssemblyDescription("")]
-[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("")]
-[assembly: AssemblyProduct("AtomicBlaster")]
-[assembly: AssemblyCopyright("Copyright © 2015")]
-[assembly: AssemblyTrademark("")]
-[assembly: AssemblyCulture("")]
-
-// Setting ComVisible to false makes the types in this assembly not visible
-// to COM components. If you need to access a type in this assembly from
-// COM, set the ComVisible attribute to true on that type.
-[assembly: ComVisible(false)]
-
-// The following GUID is for the ID of the typelib if this project is exposed to COM
-[assembly: Guid("3a72e714-15ce-4707-ba90-e389fb7c9b2c")]
-
-// Version information for an assembly consists of the following four values:
-//
-// Major Version
-// Minor Version
-// Build Number
-// Revision
-//
-// You can specify all the values or you can default the Build and Revision Numbers
-// by using the '*' as shown below:
-// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.0.0.0")]
-[assembly: AssemblyFileVersion("1.0.0.0")]
@@ -1,4 +0,0 @@
-{
- "name" : "AtomicBlaster",
- "platforms": ["desktop"]
-}
@@ -1,5 +0,0 @@
-UserPrefs.json
-BuildSettings.json
-Cache/*
-AtomicNET/*
-Resources/AtomicMutant.dll*
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