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Error related to Node.js when building from source (Arch Linux) #1658
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Okay, so I realised I could just create a symbolic link to workaround the issue and I did it: I'm gonna paste it here:
I'd be grateful if someone could help me. |
Hey, |
@rokups Just installed it and tried again, same error. :/ |
I got the exact error on Mac 10.11 and Mac 10.12. (same messages) |
i get a similar or same error |
I'm not familiar with the linux build, but the Windows version includes its own node executable to use to build. @rokups is this not the case for linux? |
I think i saw executable for linux in repository too, but build system appears to look for executable installed in the system. |
It might be possible to change it fairly simply to use the one in the repo then? Is this something you could look into (I'm on Windows) or should I cast it out on gitter? |
In the end, you're supposed to want people to use your framework- this sort of fail, not building, and the devs, basically, not caring because they only "do" Windows is bad. Why should I choose Atomic for my next FPS, etc.? Oh, wait... |
@madscientist42 Honestly when I couldn't get this to work I went for Godot Engine and I have not regretted it. |
I changed to Godot also after failed installation |
The original developer of the engine has moved on, and there is no longer a community actively developing it. I would suggest moving on to another engine. |
It's slow on evaluation. This is with an MSI ApachePro that chews up
things like DeusEx and Shadow of Mordor and spits out the seeds. I agree
with the sentiment about considering elsewhere. It's like I said...one
year?
…On Tue, Sep 11, 2018, 8:44 AM telmotrooper ***@***.***> wrote:
@madscientist42 <https://github.com/madscientist42> Honestly when I
couldn't get this to work I went for Godot Engine
<https://github.com/godotengine/godot> and I have not regretted it.
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So, it's no longer being developed? If there's suggestions by collabs to leave...WHY are you not flagging this in the README.md Such a waste, such a shame- it had potential and with 26 collabs, you'd think they'd have kept up with it. |
Anybody is welcome to fund further development. |
Agreed. Change to readme made |
Hello, guys. I've been trying to build the engine from source on Arch Linux with no success.
I think I got all the dependencies installed (since I just downloaded the ones required by that one outdated AUR package), which I believe are: alsa-lib, glu, gtk3, libgl, cmake, git and nodejs.
But the thing is, when I try to build by running Build_AtomicEditor.sh I get:
which: no nodejs in (/usr/local/sbin:/usr/local/bin:/usr/bin:/usr/lib/jvm/default/bin:/usr/bin/site_perl:/usr/bin/vendor_perl:/usr/bin/core_perl:/usr/local/cross/bin)
And when it's around 95% the compilation fails.
It seems to be related to Node.js, since it shows a JavaScript error. My Node.js executable is
/usr/bin/node
, but I couldn't find a way to set that path in the build script. Can anyone help me?The text was updated successfully, but these errors were encountered: