Basic Materials

JoshEngebretson edited this page Jan 7, 2017 · 12 revisions

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Basic materials

In 3D projects, materials can be assigned to your 3D models. Materials contain textures and a few modifiable values. In this overview, we'll take a short look on how to use them.

First, I have created a project and imported a 3D model into the default scene (Scene.scene): Now, I want to add a material to this chair to make it look a tad more fancy.

1) Create a new material
Start out by creating a new material that we are going to be modifying and using. In the Project Section (see The Atomic Editor if you're in doubt), right-click and choose Create Material. In this case, I create a new material inside the Materials folder.

2) Modify the material
When the material has been created, you'll be able to see its values in the inspector. In this overview, we won't cover all these features - the focus will be on applying a texture to this material, and thereafter putting it onto the chair model.
Locate the Texture section inside the inspector, click on the diffuse dropdown and navigate to a texture that you have imported into your project. Now, click on Save on the bottom of the inspector.

3) Apply the material to the object
Now, you can drag the material from the Project Section onto your object. The 3D viewport will automatically be updated, and you'll be able to see the material.