Building the Atomic Editor using QtCreator
Clone this wiki locally
Step 1: Clone the Atomic Game Engine and Examples
Open a terminal and clone the Atomic Game Engine source and examples repositories.
git clone --recursive https://github.com/AtomicGameEngine/AtomicGameEngine git clone https://github.com/AtomicGameEngine/AtomicExamples
Step 2: Open the Atomic Game Engine project in QtCreator and Build
QtCreator supports CMake files as native projects. In QtCreator select Open Project and then navigate to the CMakeLists.txt in the root of the local Atomic Game Engine repository
Once opened, you'll be asked for some basic CMake configuration information, leave the defaults, and run CMake
On the Projects tab, on Build Steps, add -j8 to the make arguments to enable using multiple core compilation
From the Build menu, select Build All
On the Project tabs, select Run and then ensure that the AtomicEditor is set as the Run configuration
Step 3: Run the Editor
Run the editor using cmd-R or selecting Run from the Build menu
Step 4: Open the Physics Platformer example
From the Welcome Screen, select Open Project and navigate to your clone of the Atomic Examples, choose the Physics Platformer example
The Platformer will open in the editor
Step 5: Press Play!
You are now ready to start developing using your custom build of the Atomic Editor, press play!