Building the Atomic Editor using Visual Studio 2015

JoshEngebretson edited this page Jun 13, 2016 · 7 revisions


The Atomic Editor is very easy to build and requires minimal setup. You'll need Visual Studio 2015 from Microsoft and CMake:

Step 1: Clone and generate the Visual Studio solution

git clone --recursive
cd AtomicGameEngine

After a few minutes, this will generate an the Visual Studio solution in a folder called AtomicGameEngine-VS2015 which will be next to your cloned repo folder:

Step 2: Build the Solution

Open the Atomic.sln solution file, set the AtomicEditor project as the startup project, compile and run