Building the Atomic Editor using XCode
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The Atomic Editor is very easy to build and requires minimal setup. You'll need XCode from the App Store and CMake: http://www.cmake.org/download
Step 1: Clone and generate XCode project
Open a terminal and clone the Atomic Game Engine source and examples repositories.
git clone --recursive https://github.com/AtomicGameEngine/AtomicGameEngine git clone https://github.com/AtomicGameEngine/AtomicExamples
Make a build directory, change directory to it, and run cmake.
mkdir AtomicGameEngine-build cd AtomicGameEngine-build cmake ../AtomicGameEngine -G "Xcode"
This will generate an XCode project which you can now open.
Step 2: Build the XCode project
In Finder, navigate to your build folder and open Atomic.xcodeproj
Once opened, select Build for Running from the Product menu
Once built, select the Atomic Editor as the current project
Step 3: Run the Editor
Run the editor using cmd-R or selecting Run from the Product menu
Step 4: Open the Physics Platformer example
From the Welcome Screen, select Open Project and navigate to your clone of the Atomic Examples, choose the Physics Platformer example
The Platformer will open in the editor
Step 5: Press Play!
You are now ready to start developing using your custom build of the Atomic Editor, press play!