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@fejoa fejoa released this Sep 25, 2019

--> Windows: Download IVAN-v057-win.zip <--

--> Mac: Download IVAN-v057-osx.dmg <--

Changes:

  • NEW Black Market, an end-game shop to spend all excess gold in!
  • Added game lore and fiction to the Doc folder.
  • Magic helmets spawn with random materials.
  • Some helmets switched from full helmet to normal.
  • Keys now very rarely break when used.

Fixes:

  • New "expansive terrain" can help prevent blocking important entrances.
  • Improved item search algorithm.
  • Fixed ring detection to work same as scrolls.
  • Enable wishes for empty containers, make empty cans and empty bottles wishable.
  • No rotated pictures for equipments and newly-spawned items.
  • Do not aggressively upgrade dependencies for mac build.
  • Mirrored items cannot be dismantled into permanent lump of material.
  • Stop weapon swap from auto-stealing items in shops.
  • NPCs will sometimes talk to you on their own.
  • Possibly fixed the window context glitch in Windows.

See v056...v057 for a list of changes since 0.56

Assets 4

@fejoa fejoa released this Feb 19, 2019

--> Windows: Download IVAN-v056-win.zip <--

--> Mac: Download IVAN-v056-osx.dmg <--

Changes:

Fixes:

  • Windows build done using mxe (m-cross compile environment). Problems with IVAN on Windows 7 64-bit should be gone.

See v055...v056 for a list of changes since 0.55

Assets 4

@fejoa fejoa released this Dec 20, 2018

--> Windows: Download IvanWin055.zip <--

--> Mac: Download IVAN-v055-osx.zip <--

Changes:

  • Added Freedom for Tweraif victory: It is now possible to win by bringing freedom to Tweraif, and then making sure it stays free. It is a low-ranking win, but at least your village will be safe.
  • Considerably reworked Lobh-se.
  • Added new shields, amulet, wand and artifacts.
  • Added several new materials.
  • Buffed regeneration. It now both regrows limbs and speeds up restoration of HP.
  • Stamina cost reworked. It will decrease more slowly, balancing powerful artificial limbs better.
  • Mana attribute decreases cooldown of magical items.
  • Scroll of body switch is once again unwishable.
  • Decreased frequency of magical equipment.
  • Improved stethoscope display.
  • Tweak the effects of prayers.
  • You may only become the champion of either Valpurus or Mortifer.
  • Increase effects of Wisdom on prayers.
  • You can now attempt to steal from shops.
  • Added crafting.
  • Move saves, bones and config to user directory.
  • Add LGTM code quality badges.

Fixes:

  • Backtrace.
  • Broken vials are no longer fixed into bottles.
  • Fix wizard mode autoplay mode.
  • Fix heap-use-after-free in go::Handle().
  • Harden bitmap::Fill().
  • Fix first person being used in crafting messages.
  • Fix dialogue of Terra.

See v054...v055 for a list of changes since 0.54

Assets 4

@fejoa fejoa released this Oct 2, 2018 · 129 commits to master since this release

--> Windows: Download IvanWin054.zip <--

--> Mac: Download IvanOSX054.zip <--

Changes:

  • New OSX binary!!
  • More interesting TX final level.
  • Improved look mode by using showItemsUnder.
  • Limit golem spawns to GC and TX.
  • Fluid rework! You can now sip only a part of a bottle's contents rather than always drink it all.
  • New animations!
  • Mini-map notes through engravings.
  • Mouse support!
  • Mouse hover over silhouette equipment will show a detailed descriptive message on log.
  • Hotkey for quick weapon switching.
  • Improved lights!
  • Text font options added.

Fixes:

  • Balance patche for the new materials.
  • Fix load game in wizard mode.
  • Fix some crashes on iOS.
  • Fix many crashes that may happen on death.
  • Fix memory leaks of message system and sound system.
  • Chests that spawn with broken locks are automatically unlocked.
  • Anvils and forges will no longer block your path.
  • Fix memory overflow in commandsystem::ShowMap().
  • Fix duplicated player after crash.
  • Lower resolution to better fit scaled window.

For developers:

  • Add define.dat validator for script files.
  • Use chrono for rng seed instead of random_device.

See v053...v054 for a list of changes since 0.53

Assets 4

@fejoa fejoa released this Jun 1, 2018 · 179 commits to master since this release

Changes:

  • Optional xBRZScale now used to stretch the: full dungeon, Silhouette, inventory items, NPCs on lists.
  • FrameSkip optional functionality for slow machines (or heavy CPU load as in "play while you work" :))
  • You can now optionally review after death events/items/msgs using Ivan3D mode.
  • Optionally always center on player after exiting LookZoom mode.
  • Optionally show full dungeon name with roman level numbers.
  • Grouped config options in categories.
  • Custom stack list length (items, drop, throw etc).
  • Several new monsters added, including five new uniques.
  • Monster AI now knows how to zap wands at you!
  • Show items at player position, side by side.
  • Nearly 400 new materials added.

Fixes:

  • Mainly when toggling full screen mode on linux, it will now wait until you release the key to apply.
  • Imprisoned necromancer can cast spells.
  • Elianise will no longer steal from you.
  • All the ambassadors will stay in the Cathedral and not wander around.
  • Nerf mind worm damage a bit.
  • Fix unlocking hexagonal and octagonal locks on chests.
  • Fix unicorns neighs.
Assets 3

@fejoa fejoa released this Mar 24, 2018 · 224 commits to master since this release

--> Download IvanWin052.zip <--

Changes:

Features:

  • Enhanced scaling/stretching graphics using XBRZScale code!! (only in "zoom in (l)ook mode"...)
  • New Mind worms!!
  • Sound files from IVAN3D, plus other new sounds!! (utilizes more advanced config file syntax than before)
  • UT vault added
  • Headless ghosts
  • Outlined graphics from IVAN3D
  • Option to display the turn number on log messages

Tomb of Xinroch - now with MORE evil:

  • Buffed both Xinrochs
  • Buffed Xinroch's grave keeper
  • Slightly better rewards for bosses
  • One more vault for Catacombs
  • Maze on ghost Xinroch's level made more interesting
  • Tweaked dwarven gas chamber
  • Added two hidden vaults to TX
  • Added a small TX shop
  • Plus other slight tweaks to TX

Changes to shields:

  • Shields also give AV
  • AV for shields displayed
  • Shield strength modifiers adjusted
  • Shield materials added

Fixes:

  • New bugs added!!

Plus:

  • Zero!

See v051...v052 for a list of changes since 0.51

Assets 3

@fejoa fejoa released this Dec 22, 2017 · 266 commits to master since this release

--> Download IvanWin051.zip <--

Changes:

  • Skeleton puppies!!!
  • Buffed chilling axes and scythes of terror, because they were triggering way too rarely.
  • Buffed regeneration. It no longer requires you to be at maxHP for it to trigger.
  • Item graphics from CLIVAN ported.
  • Beast claws from alien mod ported, they are rather rare weapons using unarmed combat skill.
  • Mangos and sausages added!
  • Masks, a new headgear, added. Necromancers wear them.
  • Taiahas ported from CLIVAN, but they don't explode when broken (they were unusable as weapons, which is stupid for a weapon) and are not normally generated - instead, they will be given as a quest reward in Mondedr.
  • Scroll of body switch can be wished for.
  • Cauldrons added, but not randomly generated. Can be used for special rooms (I have a vault with cauldron of healing liquid in mind ).
  • Some potted plants and clocks added to the Cathedral, to make it more homey.
  • Magic weapon price increased, per fejoa's suggestion. (Only of the new weapons, they had very low price.)
  • Magic weapons and artifacts made more rare, because they were spawning way too often.
  • New Fearless (Panic immunity) and Fasting status effects.
  • Ring of bravery!
  • Artifact armor "filthy tunic of martyr Bessica" grants disease immunity, fearless and fasting.
  • New horn of healing and horn of plenty.
  • New wand of webbing.
  • Golem room in Tomb of Xinroch now spawns only bone golems

Fixes:

  • Sirens no longer always sing
  • Possibly fixed overpowered zombies appearing early
  • Necro chamber now has divine room configuration
  • Goblin berzerker danger restored

Plus:

  • Windows releases now via Travis CI
  • Added a code of conduct for the Attnam/ivan project

See v0509...v051 for a list of changes since 0.50.9

Assets 3
Pre-release
Pre-release

@fejoa fejoa released this Oct 27, 2017 · 440 commits to master since this release

--> Download IvanWin0509.zip <--

--> Download IvanWin0509_xp.zip for Windows XP <--

Changes:

  • Several hundered new dialogue lines added,
  • Story of Xinroch added,
  • 45 new items, including several artifacts, added,
  • Full helmets grant sound resistance,
  • Tin helmets block ESP,
  • Several potions added,
  • Two new optional minibosses are generated,
  • Spider level added,
  • Improvements to Attnam and its underground,
  • More people in Tomb of Xinroch,
  • Sirens can be generated,
  • Science talking with more NPCs possible,
  • Several materials added,
  • Scaling option for graphics added,
  • Switch to .png graphics,
  • Show height and weight of creatures.

Fixes:

  • Assorted balance tweaks,
  • Fix digging stopping after single turn with NumPad,
  • Many, many more fixes.

See v0508...v0509 for a list of changes since 0.50.8

Apologies for the long delay folks!

Assets 4
Pre-release
Pre-release

@fejoa fejoa released this Dec 23, 2016 · 669 commits to master since this release

  • _New_ Christmas trees in Attnam!!!*
  • _New_ Grand Stollen Knife of Attnam!!!
  • _New_ Message when sitting on an Iron Maiden!?
  • Periodic warnings for leprosy.
  • Fountain dipping works like other dipping.
  • Significant re-balancing of prayer effects.
  • Quest items can no longer be sold.
  • As usual, multifarious grammatical corrections :)
  • Lots of rearranging of the Tomb of Xinroch (TX)
  • New world map icon for TX.
  • Sun shines on TX level 1.
  • Vampires.
  • Vampirism.
  • Vampire bats.
  • Vampires and werewolves hate each other.
  • Significant updates to priests and priestesses.

For devs: Now with Travis Continuous Integration
Can now restrict monsters and items to generate only in specific dungeons. (This can be specified in the script files)

See v0507...v0508 for a list of changes since 0.50.7

*Only during Christmas (24th & 25th of December)

Assets 3
Pre-release
Pre-release

@fejoa fejoa released this Sep 18, 2016 · 799 commits to master since this release

  • _New_ multi-platform build system: instructions can be found in INSTALL.
  • _New_ music system - TAKE DAMAGE!!!1! - you can contribute music and the spec is here.
  • _New_ dungeon: the Tomb of Xinroch - in testing phase, be sure to post your suggestions here.
  • Priests and priestesses can heal burns on body parts, and also put out the character if they're on fire.
  • Full screen bug is 99% solved! (you'll need the opengl renderer)
  • Enner Beast now has a place to catch fish.
  • Maze rooms!
  • Attribute penalties to burnt limbs have been scaled back.
  • Players will now find a holy book.
  • Players can sever ghost limbs, which subsequently disappear.

See v0506...v0507 for a list of changes since 0.50.6

Assets 3
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