@@ -1,56 +1,149 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>spr_timeMachinePiece</spriteName>
<spriteName>&lt;undefined&gt;</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<event eventtype="8" enumb="64">
<action>
<libid>1</libid>
<id>500</id>
<id>524</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>0</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring>draw_self();</codestring>
<exetype>1</exetype>
<functionname>action_color</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>13</kind>
<string>-1</string>
</argument>
</arguments>
</action>
<action>
<libid>1</libid>
<id>514</id>
<id>511</id>
<kind>0</kind>
<userelative>-1</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_draw_text</functionname>
<functionname>action_draw_rectangle</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>2</kind>
<string>Fish</string>
<kind>0</kind>
<string>12</string>
</argument>
<argument>
<kind>0</kind>
<string>12</string>
</argument>
<argument>
<kind>0</kind>
<string>172</string>
</argument>
<argument>
<kind>0</kind>
<string>52</string>
</argument>
<argument>
<kind>4</kind>
<string>0</string>
</argument>
</arguments>
</action>
<action>
<libid>1</libid>
<id>524</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>0</useapplyto>
<exetype>1</exetype>
<functionname>action_color</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>13</kind>
<string>65535</string>
</argument>
</arguments>
</action>
<action>
<libid>1</libid>
<id>511</id>
<kind>0</kind>
<userelative>-1</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_draw_rectangle</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>0</kind>
<string>12</string>
</argument>
<argument>
<kind>0</kind>
<string>12</string>
</argument>
<argument>
<kind>0</kind>
<string>global.charge</string>
</argument>
<argument>
<kind>0</kind>
<string>52</string>
</argument>
<argument>
<kind>4</kind>
<string>0</string>
</argument>
</arguments>
</action>
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>draw_set_font(rock);
draw_text(480, 10,"Score : ");
draw_text(550, 10, global.score);
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
@@ -67,6 +67,7 @@
<instance objName="obj_turnindicator" x="1568" y="704" name="inst_BE0E706E" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="obj_levelchange" x="1920" y="672" name="inst_66AE3718" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="obj_control" x="128" y="96" name="inst_1B0269E7" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="ui" x="192" y="96" name="inst_F0BCF79C" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
</instances>
<tiles/>
<PhysicsWorld>-1</PhysicsWorld>
@@ -5,12 +5,12 @@ instance=instance_create(phy_position_x,phy_position_y,obj_bullet);
}
if(dir>0) {
with(instance) {
physics_apply_local_impulse(0,0,500,-50);
physics_apply_local_impulse(0,0,5000,-50);
dir=1;
}
} else {
with(instance) {
physics_apply_local_impulse(0,0,-500,-50);
physics_apply_local_impulse(0,0,-5000,-50);
dir=-1;
}
}