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New features in this release:

  • A new example, "workers", which demonstrates agent-based modeling. Agents in a workplace alternate between working and taking a break. The duration of a worker's break is influenced by their colleagues: if another co-worker begins taking a break, the original worker's break is lengthened; if another co-worker's break ends, the original worker's break is shortened.

Additional notes:

The documentation of "quantity.h" is more complete, and the acoustics model in the "building7m_advanced" example has been improved.

Assets 13

@sbreslav sbreslav released this Nov 8, 2018

New features in this release:

  • A new example, building7m_advanced, an enhanced version of the building7m tutorial featuring multiple building occupants who affect the surrounding air temperature

Additional notes:

The header file "qualified_type.h" now includes "quantity.h", which was previously missing. This allows "qualified_type.h" to be included directly, instead of via the system node headers. However, it is still recommended practice to include the system node headers (e.g. "atomic_node.h").

Assets 13

@sbreslav sbreslav released this Sep 13, 2018

New features in this release:

  • Qualified Types (any C++ type can be made into a qualified type and passed between SyDEVS nodes)
  • Identity (an integer with units, which is useful for identifying items)

Additional notes:

The header file "core_types.h" has been replaced with "qualified_type.h". To access this header in the current release, #include one of the node definition header files (e.g. "system_node.h", "atomic_node.h").

Assets 13

@sbreslav sbreslav released this Sep 4, 2018

New features in this release:

  • Real Time Simulation (interactive simulations can now be run in real time and synchronized with wallclock time)
  • Polymorphic Agent-Based Models (collection nodes can now contain agents of different types, provided the agent types inherit from the same agent base class)
Assets 13
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