Skip to content
<Closed> HaXe Unity3d target
Nemerle Haxe
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Failed to load latest commit information.
examples/SimpleMove
haxe
unityEngine
README.md
UnityHelper.hx
haxelib.json

README.md

Project closed - use HUGS

hx-unity3d

HaXe Unity3d target

v0.0.5

Unity 4.x ready

Installation

haxelib install unity3d

Compile project example

haxe -main Main -cp src -cs bin -D no-compilation -lib unity3d {+required classes}

And then, use the .cs files in the unity3d editor

Tips and Tricks

You can use FlashDevelop-HaXe-Projects-Templates

You can use .NET Library for additional function

You can use Pony for building event-oriented system and use some magic

Example

package ;
import unityEngine.MonoBehaviour;
import unityEngine.Time;
import unityEngine.Vector3;
import unityEngine.GameObject;
using UnityHelper;
class MyClass extends MonoBehaviour {
    private var target:GameObject;
    private var speed:Single;
    private function Start():Void {
        speed = 5;
        if (target == null) target = GameObject.Find('/Target');
    }
    private function Update():Void {
        if (speed == 0) return;
        getTransform().position = Vector3.MoveTowards(getTransform().position, target.transform.position, Time.deltaTime * speed);
    }
}

Manual

Unity Runtime Classes

Something went wrong with that request. Please try again.