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Removed the capacity to shut advancedlightmap support off. (lightmapi…
…ng and envmapping/GI uses a secondary render target.)
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Azaezel committed Sep 23, 2015
1 parent 9511179 commit 8f0eafc3a3ae0f68a150fa3255a3625c418422a8
Showing with 2 additions and 2 deletions.
  1. +2 −2 Engine/source/T3D/levelInfo.cpp
@@ -160,8 +160,8 @@ void LevelInfo::initPersistFields()
addField( "ambientLightBlendCurve", TypeEaseF, Offset( mAmbientLightBlendCurve, LevelInfo ),
"Interpolation curve to use for blending from one ambient light color to a different one." );

addField( "advancedLightmapSupport", TypeBool, Offset( mAdvancedLightmapSupport, LevelInfo ),
"Enable expanded support for mixing static and dynamic lighting (more costly)");
//addField( "advancedLightmapSupport", TypeBool, Offset( mAdvancedLightmapSupport, LevelInfo ),
//"Enable expanded support for mixing static and dynamic lighting (more costly)");

addField("LevelEnvMap", TypeCubemapName, Offset(mLevelEnvMapName, LevelInfo),
"Environment map applied to objects for a given area.");

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