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Unity Based Asset Transfer Application #50

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davidcozsmith commented May 1, 2019

Unity Based Asset Transfer Application

This sample includes Ethereum SmartContracts, Unity assets and a React webapp

  • the contracts provide a GameStore and GameItems

  • the React App supports a browser store experience

  • the unity App supports both a Design time component and Runtime features

    • the design time component creates Scriptable objects representing real items on the blockchain that you can place in the game
    • the runtime component is a Store where players can purchase and activate "abilities" related to the items

Smart Contracts

GameItem.sol

  • GameItem can be created, priced, and sold (transfered) via the GameStore

  • Essential Properties:

    1. Owner
    2. Price
    3. Game (address of the game/store that controls it)
  • Sample Properties, etc - used to implement features in the game:

    1. ItemKey
    2. ItemType
    3. ItemData
    • (In this sample, ItemData is used as the modifiers of a jumping ability)

GameStore.sol

  • The game is controlled by a GameOwner

    • only the GameOwner can create new items
  • Tracks a "StoreAccount" struct for each player account

    • as items are sold, the player's store account collects the proceeds in the StoreAccount.Balance. The Player can call WithdrawBalance to retreive the funds
  • Methods:

    • TransferGameMaster(address newGameMaster);
    • CreateGameItem(string calldata itemKey, string calldata, itemType, string calldata itemData) external;
    • SetGameFactory(IGameFactory factory)

    // info methods

    • GetAllItems()
    • GetAllAccounts()
    • GetAccount(address owner)

    // account methods

    • RegisterAccount(address owner)
    • GetMyAccount()
    • PurchaseItem(IGameItem gameItem)

    // account holders can withdraw funds for the items sold

    • WithdrawBalance()

Truffle / Ganache

  • Run Ganache

  • from root, open command prompt

  • run "npm i"

  • Run "truffle migrate --reset" from the root of the project

  • contracts should be deployed:

    • 1 GameStore
    • 4 GameStoreItems
  • copy the GameStore address

  • go to browser and configure your local Ganache instance in MetaMask.

  • Login as Account 1, and make sure you can switch to Account 2

--

React GameStore app

Setup

  • open command prompt at the /app folder
  • run "npm i"
  • run "npm run start"

Using the app

  • open browser to the http://localhost:3000
  • MetaMask will ask you to allow login / approve all activity
  • Make SURE MetaMask is pointing at your local Ganache instance

Configure GameStore

  • Update the GameStore Address with the GameStore contract you just deployed

Configure GameStore

  • Check that the Account1 Address is shown in the MetaMask box and login

Login

  • Confirm the login with MetaMask

confirm

  • Note that all the GameItems belong to Account 1 originally (belongs to the GameMaster).

  • Items that are yours will appear under My Items

  • Items you can buy appear under For Sale

items

  • Make an item for sale by giving it a Price - Save the Price above 0 and approve via MetaMask

set price

  • Now switch accounts to Account 2 in metamask.

  • Reload the site (possibly the browser)

  • Now you should see some items in ForSale, and all the items in All items.

  • Purchase an Item, and it should move to your item tab

  • Switch accounts and login as Account 1, to see the purchases.

  • Notice Account 1 now has an Amount stored in the GameStore Contract. Acccount 1 can request to transfer the collected funds.

Unity

The unity project has both a Design time component and Runtime.

  • Start from the 2D tutorial

https://www.youtube.com/watch?v=4cF7Sl7FazE

  • Create a folder at:

    • Assets/Resources/1GameStore
  • Copy the custom scripts from /unity and put them in the 1GameStore folder

  • Create another folder:

    • Assets/Resources/1GameStore/BCItems
  • From Assets menu choose Assets/Create/GameStore Connection

    • This will create a gamestore connection asset. Update it with the correct GameStore properties
  • Test the connection.

connection

  • Synchronize the assets. This will create files for each item

assets

  • Add 1GameStore Panel to the scene and configure an item to open it.

  • Purchase items during the game

assets

@davidcozsmith davidcozsmith changed the title Unity and Ethereum Asset Store sample Unity Based Asset Transfer Application May 1, 2019
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