diff --git a/Content/Configuration/BlocksConfig.ecf b/Content/Configuration/BlocksConfig.ecf index 9557960..e305358 100644 --- a/Content/Configuration/BlocksConfig.ecf +++ b/Content/Configuration/BlocksConfig.ecf @@ -25,6 +25,8 @@ # 8 - 9 = Large Explosion Air # 10 = Electric Explosion # + + # ==Properties== # CustomIcon: = Use with an existing Icon to show it ingame, f.ex. 'CustomIcon: DetectorSVT1' # PickupTarget = defines blocks that will be placed in inventory after pickup @@ -1697,6 +1699,22 @@ } } +# { Block Id: 136, Name: HWSElementStrangeletDustResource +# MarketPrice: 1, display: true +# Material: HWS_material_strangelet_resource +# Shape: Terrain +# Mesh: terrain +# AutoMinerFactor: 0 +# Texture: 219 +# ShowUser: No +# Group: resource +# { Child DropOnDestroy +# Item: HWSElementStrangeletDust +# Count: "1,7" +# Prob: 0.3 +# } +# } + # 136 - 255 available free BUT NEED TO BE KEPT FREE for TEXTURES only!!! (adding any other block or device will break textures) # Block Entity start at id=256 @@ -1847,10 +1865,10 @@ Info: bkiFuelTank, display: true Category: Devices EnergyIn: 1, type: int, display: true, formatter: Watt - CPUIn: 100, type: int, display: true + CPUIn: 150, type: int, display: true HitPoints: 100, type: int, display: true FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel, HWSElementStrangeletRefined" - FuelCapacity: 9000, type: int, display: true + FuelCapacity: 8500, type: int, display: true BlastParticleIndex: 8 BlastRadius: 3 BlastDamage: 40 @@ -1871,14 +1889,14 @@ MarketPrice: 7530, display: true HitPoints: 180, type: int, display: true FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel, HWSElementStrangeletRefined" - FuelCapacity: 18000, type: int, display: true + FuelCapacity: 20000, type: int, display: true AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,2,1", display: true SizeInBlocksLocked: "Base,MS" Mass: 2513, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter Info: bkiFuelTank, display: true - CPUIn: 100, type: int, display: true + CPUIn: 270, type: int, display: true BlastRadius: 3 BlastDamage: 70 # ---Changed blast damage to small blocks - for modified HWS ships what have CV blocks for SV @@ -2176,117 +2194,43 @@ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" } - # SV Antimatter Cannon -{ Block Id: 268, Name: WeaponSVAntimatterCannon - MarketPrice: 114686, display: true - Class: Weapon - IndexName: WeaponShip - Group: cpgWeapon - Material: HWS_material_devices_kinetic, display: true +# Obsolete - do not delete +{ Block Id: 268, Name: PassengerSeatSS_Cube + Class: PassengerSeat + Group: cpgPassengerSeat + Material: HWS_material_devices_kinetic Shape: ModelEntity ShowBlockName: true - WeaponItem: WeaponSVAntimatterCannonWeapon - CustomIcon: PulseLaserMSWeapon - Model: @models/Blocks/WeaponsShip/WeaponSSPlasmaRetractPrefab - # Model: @models/Blocks/WeaponsShip/WeaponSSMissilePrefab - # Mesh-Damage-1: Mesh/D0 - # Mesh-Damage-2: Mesh/D1 - # Mesh-Damage-3: Mesh/D2 - # Mesh-Damage-4: Mesh/D3 - DropMeshfile: Entities/Misc/BagSmallNewPrefab - IsTextureable: true # !!! - IsGPUInstance: false # !!! - Texture: 50 - SoundOpen: UseActions/WeaponOpenClose - SoundClose: UseActions/WeaponOpenClose - IsOxygenTight: true, display: true + Model: @models/Blocks/Spaceship/PassengerSeatSS_CubePrefab + DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! + SizeInBlocks: "2,2,2", display: true + AllowPlacingAt: "SS,GV", display: true + Volume: 80, type: float, display: true, formatter: Liter IsActivateable: true - IsRetractable: true, display: true - Place: WeaponDir - #Place: Face - AllowPlacingAt: SS, display: true - SizeInBlocks: "1,5,1", display: true - Volume: 0, type: float, display: false, formatter: Liter - Mass: 800, type: float, display: true, formatter: Kilogram - Info: bkiWeaponShipSpace, display: true - Category: Weapons/Items - BlockColor: "50,50,10" - StackSize: 200 - MaxCount: 4, type: int, display: true - BlastParticleIndex: 4 - BlastRadius: 3 - BlastDamage: 53 - DamageMultiplier_Group: HWS_EWS_Vanilla_BlastDamage - - EnergyIn: 300, type: int, display: true, formatter: Watt - CPUIn: 3500, type: int, display: true - HitPoints: 1000, type: int, display: true - - UnlockCost: 4500, display: true - UnlockLevel: 25, display: true - TechTreeParent: AmmoSVAntimatterCannon - TechTreeNames: AlienTechnology - - Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" -} - - # CV Energy Railgun -{ Block Id: 269, Name: WeaponCVTorpedoLauncher - MarketPrice: 226508, display: true - Class: Weapon - IndexName: WeaponShip - Group: cpgWeapon - Material: HWS_material_devices_kinetic, display: true - Shape: ModelEntity - ShowBlockName: true - WeaponItem: WeaponCVTorpedoLauncherWeapon - CustomIcon: RailgunSSWeapon - Model: @models/Blocks/WeaponsShip/WeaponSSGaussRetractPrefab - # Model: @models/Blocks/WeaponsShip/WeaponMSPlasmaPrefab - DropMeshfile: Entities/Misc/BagSmallNewPrefab + IsLockable: true IsOxygenTight: true, display: true - IsTextureable: true # !!! - IsGPUInstance: false # !!! - Texture: 50 - SoundOpen: UseActions/WeaponOpenClose - SoundClose: UseActions/WeaponOpenClose - IsActivateable: true - IsRetractable: true, display: true - Place: WeaponDir - AllowPlacingAt: MS, display: true - SizeInBlocks: "1,6,1", display: true - SizeInBlocksLocked: "Base,MS" - Volume: 0, type: float, display: false, formatter: Liter - Mass: 50000, type: float, display: true, formatter: Kilogram - Info: "A heavy Laser Torpedo launcher used for launching L77 Torpedos at a target. WARNING: it is a prototype version thus very fragile.", display: true - Category: Weapons/Items - BlockColor: "110,110,110" - StackSize: 200 - Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 1, type: int, display: true - BlastParticleIndex: 4 - BlastRadius: 3 - BlastDamage: 100 - DamageMultiplier_Group: HWS_EWS_Vanilla_BlastDamage - - EnergyIn: 10000, type: int, display: true, formatter: Watt - CPUIn: 100000, type: int, display: true - HitPoints: 6000, type: int, display: true - # Damage: 53, display: true - # AmmoCapacity: 150, display: true - # AmmoType: PulseLaserChargeMSWeapon, display: true - # ReloadDelay: 1, display: true - # ROF: 0.6, type: float, display: true, formatter: ROF + Info: bkiPassengerSeat, display: true + ShowUser: NoButCSV + StackSize: 25 + Category: Devices - UnlockCost: 4500, display: true - UnlockLevel: 25, display: true - TechTreeParent: AmmoCVTorpedo - TechTreeNames: AlienTechnology + BlastParticleIndex: 4 + BlastRadius: 2 + BlastDamage: 50 + Mass: 150, type: float, display: true, formatter: Kilogram + HitPoints: 250, type: int, display: true } +# Obsolete - do not delete +{ Block Id: 269, Name: PassengerSeatSS_Slope, Ref: PassengerSeatSS_Cube + Model: @models/Blocks/Spaceship/PassengerSeatSS_SlopePrefab + Info: bkiPassengerSeat, display: true + Mass: 150, type: float, display: true, formatter: Kilogram + ShowUser: NoButCSV +} { Block Id: 270, Name: MedicinelabMS MarketPrice: 1, display: true - # Class: MedicStation + Class: MedicStation # BuffName: MedicStation IndexName: SpawnPoint Group: cpgMedic @@ -2310,6 +2254,7 @@ StackSize: 200 BlockColor: "110,110,110" BuffNameActivate: MedicStation, display: StatusEffect + DebuffNamesActivate: "PoisonFood,DermalBurn,Frostbite,OpenWound,PoisonBit", display: EffectiveAgainst Category: Devices CPUIn: 1500, type: int, display: true Mass: 5500, type: float, display: true, formatter: Kilogram @@ -2672,7 +2617,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_devices_kinetic, display: true + Material: HWS_material_weapon_kinetic, display: true Shape: Turret Place: Free # If turret is retractable Model: @models/Blocks/Turrets/TurretMSMinigunRetractPrefab @@ -2718,10 +2663,11 @@ IsRetractable: true IsOxygenTight: true, display: true Info: bkiTurretRetract, display: true - HitPoints: 16500, type: int, display: true + HitPoints: 18000, type: int, display: true Mass: 13500, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter CPUIn: 15000, type: int, display: true + EntityDamage: 105, display: true # MaxCount: 4, type: int, display: true EnergyIn: 1650, type: int, display: true, formatter: Watt BlastRadius: 4 @@ -2741,7 +2687,7 @@ IsRetractable: true IsOxygenTight: true, display: true Info: bkiTurretRetractSpace, display: true - HitPoints: 23400, type: int, display: true + HitPoints: 24000, type: int, display: true Mass: 18000, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter # MaxCount: 4, type: int, display: true @@ -2849,7 +2795,7 @@ DamageMultiplier_Group: HWS_EWS_Vanilla_Turrets_BlastDamage } { Block Id: 289, Name: TurretRadar - Group: HWS_Radar_Group + Group: HWS_CtrlGroup_Radar # Class: Turret Material: HWS_material_devices_kinetic, display: true MarketPrice: 24770, display: true @@ -2865,7 +2811,7 @@ # SizeInBlocksLocked: "Base,MS" # problem Mass: 5150, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter - Info: HWS_Radar_Info, display: true + Info: HWS_BlockInfo_Radar, display: true IsAccessible: true, type: bool Category: Deco Blocks # ModelOffset: "0,0.5,0" @@ -2970,7 +2916,7 @@ BlastDamage: 35 DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage - + UnlockCost: 5, display: true UnlockLevel: 7, display: true @@ -3287,6 +3233,7 @@ SizeInBlocks: "2,1,2" BlockColor: "180,180,180" ShowBlockName: true + HitPoints: 60, type: int, display: true ShowUser: No { Child DropOnDestroy_1 Item: TitanOre @@ -3354,8 +3301,8 @@ HitPoints: 10700, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Place: Free - EnergyIn: 8000, type: int, display: true, formatter: Watt - EnergyInIdle: 40, type: int, display: true, formatter: Watt + EnergyIn: 9000, type: int, display: true, formatter: Watt + EnergyInIdle: 400, type: int, display: true, formatter: Watt CPUIn: 95000, type: int, display: true } { Block Id: 322, Name: TurretMSToolRetract, Ref: TurretDrillTemplate @@ -3379,8 +3326,8 @@ Place: Free ReturnFactor: 0.5, display: true - EnergyIn: 7500, type: int, display: true, formatter: Watt - EnergyInIdle: 200, type: int, display: true, formatter: Watt + EnergyIn: 8000, type: int, display: true, formatter: Watt + EnergyInIdle: 250, type: int, display: true, formatter: Watt } { Block Id: 323, Name: TurretMSPulseLaserRetract, Ref: TurretTemplate Material: HWS_material_weapon_energy, display: true #TurretPlayer CV Laser @@ -3397,7 +3344,7 @@ Info: bkiTurretRetractSpace, display: true RotSpeed: 100, type: int, display: true CPUIn: 45000, type: int, display: true - HitPoints: 20500, type: int, display: true + HitPoints: 21000, type: int, display: true Mass: 15750, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter EnergyIn: 2050, type: int, display: true, formatter: Watt @@ -3423,7 +3370,7 @@ RotSpeed: 80, type: int, display: true CPUIn: 95000, type: int, display: true SoundRotate: Weapons/Turret/TurretRotateSlow - HitPoints: 23400, type: int, display: true + HitPoints: 24000, type: int, display: true Mass: 18000, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter EnergyIn: 2340, type: int, display: true, formatter: Watt @@ -3446,7 +3393,7 @@ Info: bkiTurretRetractSpace, display: true # MaxCount: 4, type: int, display: true CPUIn: 52500, type: int, display: true - HitPoints: 20500, type: int, display: true + HitPoints: 21000, type: int, display: true Mass: 15750, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter EnergyIn: 2050, type: int, display: true, formatter: Watt @@ -3471,12 +3418,14 @@ RotSpeed: 150, type: int, display: true CPUIn: 22500, type: int, display: true SoundRotate: Weapons/Turret/TurretRotateFast - HitPoints: 16500, type: int, display: true + HitPoints: 18000, type: int, display: true Mass: 13500, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter EnergyIn: 1650, type: int, display: true, formatter: Watt BlastRadius: 4 BlastDamage: 300 + EntityDamage: 470, display: true + PenetrationDepth: 1, display: true DamageMultiplier_Group: HWS_EWS_Vanilla_Turrets_BlastDamage } { Block Id: 327, Name: TurretMSArtilleryRetract, Ref: TurretTemplate #TurretPlayer CV Artillery @@ -3497,7 +3446,7 @@ Mass: 85000, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter # max volume EnergyIn: 3300, type: int, display: true, formatter: Watt - HitPoints: 33000, type: int, display: true + HitPoints: 33500, type: int, display: true RotSpeed: 60, type: int, display: true CPUIn: 135000, type: int, display: true SoundRotate: Weapons/Turret/TurretRotateSlow @@ -3800,9 +3749,10 @@ CanDecorateOnSlopes: false Model: @models2/Environment/Rocks/Misc/RockFormationOPrefab ShowUser: No + HitPoints: 334, type: int, display: true { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "50,67" Prob: 1 } } @@ -3859,6 +3809,12 @@ { Block Id: 342, Name: RockFormationN, Ref: RockFormationO MarketPrice: 1, display: true Model: @models2/Environment/Rocks/Misc/RockFormationNPrefab + HitPoints: 446, type: int, display: false + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "67,89" + Prob: 1 + } } { Block Id: 343, Name: LadderBlocks @@ -3927,7 +3883,7 @@ IndexName: Turret Group: cpgTurret CustomIcon: TurretGVMinigun - Material: HWS_material_devices_kinetic, display: true + Material: HWS_material_weapon_kinetic, display: true MarketPrice: 2901, display: true Shape: Turret Place: Face @@ -3955,10 +3911,11 @@ BlastParticleIndex: 8 BlastRadius: 3 BlastDamage: 40 + EntityDamage: 85, display: true DamageMultiplier_Group: HWS_EWS_Vanilla_Turrets_BlastDamage - EnergyIn: 100, type: int, display: true, formatter: Watt + EnergyIn: 120, type: int, display: true, formatter: Watt CPUIn: 1600, type: int, display: true - HitPoints: 1800, type: int, display: true + HitPoints: 2000, type: int, display: true RotSpeed: 140, type: int, display: true Zoom: 5, type: float @@ -3982,15 +3939,34 @@ { Block Id: 346, Name: RockFormationI, Ref: RockFormationO MarketPrice: 1, display: true Model: @models2/Environment/Rocks/Misc/RockFormationIPrefab + HitPoints: 226, type: int, display: false + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "34,45" + Prob: 1 + } } { Block Id: 347, Name: RockFormationJ, Ref: RockFormationO MarketPrice: 1, display: true Model: @models2/Environment/Rocks/Misc/RockFormationJPrefab + HitPoints: 422, type: int, display: false + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "63,84" + Prob: 1 + } } { Block Id: 348, Name: RockFormationK, Ref: RockFormationO MarketPrice: 1, display: true Model: @models2/Environment/Rocks/Misc/RockFormationKPrefab + HitPoints: 374, type: int, display: false + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "56,75" + Prob: 1 + } } +# Not used anymore? { Block Id: 349, Name: RockA01 MarketPrice: 1, display: true Material: rock, display: true @@ -4002,10 +3978,12 @@ Model: @models2/Environment/Rocks/Misc/Rock_A_01Prefab ShowUser: No } +# Not used anymore? { Block Id: 350, Name: RockB01, Ref: RockA01 MarketPrice: 1, display: true Model: @models2/Environment/Rocks/Misc/Rock_B_01Prefab } +# Not used anymore? { Block Id: 351, Name: RocksmallA02 MarketPrice: 1, display: true Material: rock, display: true @@ -4016,6 +3994,7 @@ HitPoints: 50, type: int, display: true IsTerrainDecoration: true } +# Not used anymore? { Block Id: 352, Name: RocksmallC01 MarketPrice: 1, display: true Material: rock, display: true @@ -4037,16 +4016,19 @@ HitPoints: 100, type: int, display: true Model: @models2/Environment/Rocks/Misc/Rocks02Prefab } +# Not used anymore? { Block Id: 354, Name: Rocks03, Ref: Rocks02 MarketPrice: 1, display: true Model: @models2/Environment/Rocks/Misc/Rocks02Prefab # Model: @models2/Environment/Rocks/Misc/Rocks03Prefab } +# Not used anymore? { Block Id: 355, Name: Rocks04, Ref: Rocks02 MarketPrice: 1, display: true Model: @models2/Environment/Rocks/Misc/Rocks02Prefab # Model: @models2/Environment/Rocks/Misc/Rocks04Prefab } +# Not used anymore? { Block Id: 356, Name: Rocks05, Ref: Rocks02 MarketPrice: 1, display: true Model: @models2/Environment/Rocks/Misc/Rocks02Prefab @@ -4054,16 +4036,16 @@ } { Block Id: 357, Name: ModRocksBrown01 MarketPrice: 1, display: true - Material: rockhard, display: true + Material: rock, display: true Shape: Deco IsDeco: true Model: @models2/Environment/Rocks/Misc/Mod_rocks_brown01Prefab SizeInBlocks: "7,5,6" ShowUser: No - HitPoints: 150, type: int, display: true + HitPoints: 151, type: int, display: true { Child DropOnDestroy_1 Item: CrushedStone - Count: "15,45" + Count: "23,30" Prob: 1 } # { Child DropOnDestroy_2 @@ -4086,10 +4068,10 @@ MarketPrice: 1, display: true Model: @models2/Environment/Rocks/Misc/Mod_rocks_brown02Prefab SizeInBlocks: "9,5,9" - HitPoints: 265, type: int, display: true + HitPoints: 569, type: int, display: true { Child DropOnDestroy_1 Item: CrushedStone - Count: "25,75" + Count: "85,114" Prob: 1 } # { Child DropOnDestroy_2 @@ -4112,13 +4094,26 @@ MarketPrice: 1, display: true # CanTerrainDecoXZRotate: true Model: @models2/Environment/Rocks/Misc/Mod_rocks_grey01Prefab + HitPoints: 192, type: int, display: false + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "29,38" + Prob: 1 + } } { Block Id: 360, Name: Mod_rocks_grey02, Ref: RockFormationO MarketPrice: 1, display: true # CanTerrainDecoXZRotate: true Model: @models2/Environment/Rocks/Misc/Mod_rocks_grey02Prefab + HitPoints: 344, type: int, display: false + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "52,69" + Prob: 1 + } } # Save game break: add these prefabs to Eric deco and resize Rocks02Snow + correct reference of RockA01Snow, RockB01Snow +# Not used anymore? { Block Id: 361, Name: RockA01Snow MarketPrice: 1, display: true Material: rock, display: true @@ -4129,11 +4124,13 @@ # Model: @models2/Environment/Rocks/Misc/Rock_A_01SnowPrefab Model: @models2/Environment/Rocks/Misc/Rocks02SnowPrefab } +# Not used anymore? { Block Id: 362, Name: RockB01Snow, Ref: RockA01Snow MarketPrice: 1, display: true # Model: @models2/Environment/Rocks/Misc/Rock_B_01SnowPrefab Model: @models2/Environment/Rocks/Misc/Rocks02SnowPrefab } +# Not used anymore? { Block Id: 363, Name: Rocks02Snow, Ref: RockA01Snow MarketPrice: 1, display: true Model: @models2/Environment/Rocks/Misc/Rocks02SnowPrefab @@ -4142,27 +4139,51 @@ MarketPrice: 1, display: true # CanTerrainDecoXZRotate: true Model: @models2/Environment/Rocks/Misc/Mod_rocks_yellow01Prefab + HitPoints: 191, type: int, display: false + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "29,38" + Prob: 1 + } } { Block Id: 365, Name: Mod_rocks_yellow02, Ref: Mod_rocks_yellow01 MarketPrice: 1, display: true Model: @models2/Environment/Rocks/Misc/Mod_rocks_yellow02Prefab + HitPoints: 344, type: int, display: false + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "52,69" + Prob: 1 + } } { Block Id: 366, Name: Mod_rocks_yellow03, Ref: Mod_rocks_yellow01 MarketPrice: 1, display: true Model: @models2/Environment/Rocks/Misc/Mod_rocks_yellow03Prefab + HitPoints: 235, type: int, display: false + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "35,47" + Prob: 1 + } } { Block Id: 367, Name: Mod_rocks_yellow04, Ref: Mod_rocks_yellow01 MarketPrice: 1, display: true Model: @models2/Environment/Rocks/Misc/Mod_rocks_yellow04Prefab + HitPoints: 192, type: int, display: false + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "29,38" + Prob: 1 + } } { Block Id: 368, Name: ModRocksBrown03, Ref: ModRocksBrown02 MarketPrice: 1, display: true Model: @models2/Environment/Rocks/Misc/Mod_rocks_brown03Prefab SizeInBlocks: "7,5,12" - HitPoints: 275, type: int, display: true + HitPoints: 563, type: int, display: true { Child DropOnDestroy_1 Item: CrushedStone - Count: "25,80" + Count: "85,113" Prob: 1 } # { Child DropOnDestroy_2 @@ -4185,10 +4206,10 @@ MarketPrice: 1, display: true Model: @models2/Environment/Rocks/Misc/Mod_rocks_brown04Prefab SizeInBlocks: "7,5,7" - HitPoints: 167, type: int, display: true + HitPoints: 325, type: int, display: true { Child DropOnDestroy_1 Item: CrushedStone - Count: "15,40" + Count: "49,65" Prob: 1 } # { Child DropOnDestroy_2 @@ -4210,10 +4231,22 @@ { Block Id: 370, Name: Mod_rocks_grey03, Ref: Mod_rocks_yellow01 MarketPrice: 1, display: true Model: @models2/Environment/Rocks/Misc/Mod_rocks_grey03Prefab + HitPoints: 235, type: int, display: false + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "35,47" + Prob: 1 + } } { Block Id: 371, Name: Mod_rocks_grey04, Ref: Mod_rocks_yellow01 MarketPrice: 1, display: true Model: @models2/Environment/Rocks/Misc/Mod_rocks_grey04Prefab + HitPoints: 192, type: int, display: false + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "29,38" + Prob: 1 + } } { Block Id: 372, Name: TextureMulti05 MarketPrice: 1, display: true @@ -4308,7 +4341,7 @@ Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true AllowPlacingAt: "SS,GV", display: true - HitPoints: 50, type: int, display: false + HitPoints: 100, type: int, display: false Mass: 16, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter StackSize: 10000 @@ -4316,6 +4349,7 @@ Category: BuildingBlocks ChildBlocks: "HullFullSmall, HullThinSmall, HullExtendedSmall, HullExtendedSmall2, HullExtendedSmall3, HullExtendedSmall4, HullExtendedSmall5, HullExtendedSmall6" CPUIn: 1, type: int, display: true + ShieldCapacityBonus: 2, type: int, display: true UnlockCost: 0 UnlockLevel: 1 @@ -4337,14 +4371,14 @@ StackSize: 10000 TemplateRoot: HullSmallBlocks AllowPlacingAt: "SS,GV", display: true - HitPoints: 50, type: int, display: true + HitPoints: 100, type: int, display: true Mass: 16, type: float, display: true, formatter: Kilogram BlockSizeScale: 2 ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" UpgradeTo: HullArmoredFullSmall, display: true DowngradeTo: PlasticFullSmall CPUIn: 1, type: int, display: true - ShieldCapacityBonus: 1, type: int, display: true + ShieldCapacityBonus: 2, type: int, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" @@ -4370,14 +4404,14 @@ TemplateRoot: HullArmoredSmallBlocks AllowPlacingAt: "SS,GV", display: true StackSize: 10000 - HitPoints: 200, type: int, display: true + HitPoints: 250, type: int, display: true Mass: 32, type: float, display: true, formatter: Kilogram BlockSizeScale: 2 Category: BuildingBlocks ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" UpgradeTo: HullCombatFullSmall, display: true CPUIn: 1, type: int, display: true - ShieldCapacityBonus: 2, type: int, display: true + ShieldCapacityBonus: 4, type: int, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" } @@ -4527,7 +4561,7 @@ Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true AllowPlacingAt: "SS,GV", display: true - HitPoints: 200, type: int, display: false + HitPoints: 250, type: int, display: false Mass: 32, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter StackSize: 10000 @@ -4535,6 +4569,7 @@ Category: BuildingBlocks ChildBlocks: "HullArmoredFullSmall, HullArmoredThinSmall, HullArmoredExtendedSmall, HullArmoredExtendedSmall2, HullArmoredExtendedSmall3, HullArmoredExtendedSmall4, HullArmoredExtendedSmall5, HullArmoredExtendedSmall6" CPUIn: 1, type: int, display: true + ShieldCapacityBonus: 4, type: int, display: true UnlockCost: 0 UnlockLevel: 1 @@ -4592,7 +4627,7 @@ Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true AllowPlacingAt: Base, display: true - HitPoints: 100, type: int, display: true + HitPoints: 150, type: int, display: true Mass: 450, type: float, display: true, formatter: Kilogram StackSize: 10000 BlockSizeScale: 8 @@ -4621,7 +4656,7 @@ Model: Cube TemplateRoot: WoodBlocks AllowPlacingAt: Base, display: true - HitPoints: 100, type: int, display: true + HitPoints: 150, type: int, display: true Mass: 450, type: float, display: true, formatter: Kilogram StackSize: 10000 BlockSizeScale: 8 @@ -4652,12 +4687,13 @@ Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true AllowPlacingAt: Base, display: true - HitPoints: 600, type: int, display: true + HitPoints: 1000, type: int, display: true Mass: 4000, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter StackSize: 10000 BlockSizeScale: 8 Category: BuildingBlocks + ShieldCapacityBonus: 5, type: int, display: true ChildBlocks: "ConcreteFull, ConcreteThin, ConcreteExtended, ConcreteExtended2, ConcreteExtended3, ConcreteExtended4, ConcreteExtended5, ConcreteExtended6" CPUIn: 1, type: int, display: true @@ -4681,7 +4717,7 @@ Model: Cube TemplateRoot: ConcreteBlocks AllowPlacingAt: Base, display: true - HitPoints: 800, type: int, display: true + HitPoints: 1000, type: int, display: true StackSize: 10000 Mass: 4000, type: float, display: true, formatter: Kilogram BlockSizeScale: 8 @@ -4689,6 +4725,7 @@ UpgradeTo: ConcreteArmoredFull, display: true DowngradeTo: WoodFull CPUIn: 1, type: int, display: true + ShieldCapacityBonus: 5, type: int, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" } @@ -4698,6 +4735,7 @@ ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium" UpgradeTo: ConcreteArmoredThin, display: true DowngradeTo: WoodThin + ShieldCapacityBonus: 5, type: int, display: true } # Steel Block (large) - block group @@ -4712,7 +4750,7 @@ Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true AllowPlacingAt: "Base,MS", display: true - HitPoints: 500, type: int, display: true + HitPoints: 750, type: int, display: true Mass: 1000, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter StackSize: 10000 @@ -4740,7 +4778,7 @@ Model: Cube TemplateRoot: HullLargeBlocks AllowPlacingAt: "Base,MS", display: true - HitPoints: 500, type: int, display: true + HitPoints: 750, type: int, display: true StackSize: 10000 Mass: 1000, type: float, display: true, formatter: Kilogram BlockSizeScale: 8 @@ -4748,7 +4786,7 @@ UpgradeTo: HullArmoredFullLarge, display: true DowngradeTo: PlasticFullLarge CPUIn: 1, type: int, display: true - ShieldCapacityBonus: 5, type: int, display: true + ShieldCapacityBonus: 10, type: int, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" } @@ -4759,7 +4797,7 @@ UpgradeTo: HullArmoredThinLarge, display: true DowngradeTo: PlasticThinLarge Mass: 500, type: float, display: true, formatter: Kilogram - ShieldCapacityBonus: 3, type: int, display: true + ShieldCapacityBonus: 6, type: int, display: true } # Hardened Steel Block (large) - block group @@ -4774,7 +4812,7 @@ Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true AllowPlacingAt: "Base,MS", display: true - HitPoints: 1000, type: int, display: true + HitPoints: 1500, type: int, display: true Mass: 2450, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter StackSize: 10000 @@ -4802,14 +4840,14 @@ Model: Cube TemplateRoot: HullArmoredLargeBlocks AllowPlacingAt: "Base,MS", display: true - HitPoints: 1000, type: int, display: true + HitPoints: 1500, type: int, display: true Mass: 2450, type: float, display: true, formatter: Kilogram StackSize: 10000 BlockSizeScale: 8 ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" UpgradeTo: HullCombatFullLarge, display: true CPUIn: 1, type: int, display: true - ShieldCapacityBonus: 10, type: int, display: true + ShieldCapacityBonus: 20, type: int, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" } @@ -4819,7 +4857,7 @@ ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium" UpgradeTo: HullCombatThinLarge, display: true Mass: 1225, type: float, display: true, formatter: Kilogram - ShieldCapacityBonus: 7, type: int, display: true + ShieldCapacityBonus: 14, type: int, display: true } # Alien Block in Creative Menu (radioactive) - returns non-radioactive AlienLargeBlocks @@ -4892,7 +4930,7 @@ Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true AllowPlacingAt: "Base,MS", display: true - HitPoints: 2000, type: int, display: true + HitPoints: 2500, type: int, display: true Mass: 4000, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter StackSize: 10000 @@ -4920,13 +4958,13 @@ Model: Cube TemplateRoot: HullCombatLargeBlocks AllowPlacingAt: "Base,MS", display: true - HitPoints: 2000, type: int, display: true + HitPoints: 2500, type: int, display: true StackSize: 10000 Mass: 4000, type: float, display: true, formatter: Kilogram BlockSizeScale: 8 ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" CPUIn: 1, type: int, display: true - ShieldCapacityBonus: 15, type: int, display: true + ShieldCapacityBonus: 30, type: int, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" } @@ -4934,7 +4972,7 @@ { Block Id: 413, Name: HullCombatThinLarge, Ref: HullCombatFullLarge MarketPrice: 1, display: true ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium" - ShieldCapacityBonus: 12, type: int, display: true + ShieldCapacityBonus: 24, type: int, display: true } { Block Id: 414, Name: DecalsControlBlock @@ -5085,8 +5123,8 @@ IsActivateable: true IsIgnoreLC: true HitPoints: 300, type: int, display: true - EnergyOut: 1500, type: int, display: true, formatter: Watt - CPUIn: 800, type: int, display: true + EnergyOut: 1580, type: int, display: true, formatter: Watt + CPUIn: 735, type: int, display: true Category: Devices BlastParticleIndex: 8 BlastRadius: 3 @@ -5094,7 +5132,7 @@ # --- Idk why but generator do not accept the blastdamage multiplier settings! PIZDECH! need to check! It can support only oldschool blastdamage settings DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage - + UnlockCost: 2, display: true UnlockLevel: 3, display: true TechTreeParent: GeneratorSVSmall @@ -5139,10 +5177,10 @@ HitPoints: 75, type: int, display: true BlockColor: "110,110,110" EnergyIn: 1, type: int, display: true, formatter: Watt - CPUIn: 65, type: int, display: true + CPUIn: 90, type: int, display: true Category: Devices FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel, HWSElementStrangeletRefined" - FuelCapacity: 3000, type: int, display: true + FuelCapacity: 4000, type: int, display: true BlastParticleIndex: 8 BlastRadius: 3 BlastDamage: 25 @@ -5398,7 +5436,7 @@ Mass: 40000, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel, HWSElementStrangeletRefined" - FuelCapacity: 300, type: int, display: true + FuelCapacity: 250, type: int, display: true HitPoints: 180, type: int, display: true BlastParticleIndex: 1 BlastRadius: 3 @@ -5487,7 +5525,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_devices_kinetic, display: true + Material: HWS_material_weapon_kinetic, display: true MarketPrice: 114645, display: true Shape: ModelEntity ShowBlockName: true @@ -5546,7 +5584,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_devices_kinetic, display: true + Material: HWS_material_weapon_kinetic, display: true MarketPrice: 2887, display: true Shape: ModelEntity ShowBlockName: true @@ -5580,9 +5618,10 @@ BlastParticleIndex: 5 BlastRadius: 3 BlastDamage: 25 + EntityDamage: 80, display: true DamageMultiplier_Group: HWS_EWS_Vanilla_BlastDamage - EnergyIn: 60, type: int, display: true, formatter: Watt + EnergyIn: 50, type: int, display: true, formatter: Watt CPUIn: 800, type: int, display: true HitPoints: 650, type: int, display: true # Damage: 7, display: true @@ -5601,7 +5640,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_devices_energy, display: true + Material: HWS_material_weapon_energy, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: PulseLaserSSWeapon @@ -5638,6 +5677,7 @@ BlastParticleIndex: 10 BlastRadius: 3 BlastDamage: 30 + EntityDamage: 200, display: true DamageMultiplier_Group: HWS_EWS_Vanilla_BlastDamage EnergyIn: 80, type: int, display: true, formatter: Watt @@ -5660,7 +5700,7 @@ IndexName: WeaponShip Group: cpgWeapon MarketPrice: 166920, display: true - Material: HWS_material_devices_energy, display: true + Material: HWS_material_weapon_energy, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: PlasmaCannonSSWeapon @@ -5687,6 +5727,7 @@ Volume: 0, type: float, display: false, formatter: Liter Mass: 1200, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + BlastShieldDamage: 645, display: true Category: Weapons/Items BlockColor: "110,110,110" # ModelOffset: "0,0.5,0" @@ -5695,10 +5736,6 @@ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" MaxCount: 4, type: int, display: true -# MaxCountGroup: 12, type: int, display: true -# MaxCountGroupName: SVWeapons - -# MaxCountGroup: 12, param1: SVWeapons BlastParticleIndex: 10 BlastRadius: 3 @@ -5724,7 +5761,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_devices_kinetic, display: true + Material: HWS_material_weapon_kinetic, display: true Shape: ModelEntity ShowBlockName: true MarketPrice: 13572, display: true @@ -6252,7 +6289,7 @@ TemplateRoot: CockpitBlocksSV AllowPlacingAt: "SS,GV", display: true EnergyIn: 10, type: int, display: true, formatter: Watt - HitPoints: 900, type: int, display: true + HitPoints: 1800, type: int, display: true SizeInBlocks: "3,3,5", display: true # Volume: 0, type: float, display: false, formatter: Liter Mass: 845, type: float, display: true, formatter: Kilogram @@ -6610,10 +6647,10 @@ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" BlockColor: "110,110,110" EnergyIn: 1, type: int, display: true, formatter: Watt - CPUIn: 35, type: int, display: true + CPUIn: 50, type: int, display: true Category: Devices FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel,HWSElementStrangeletRefined" - FuelCapacity: 1500, type: int, display: true + FuelCapacity: 2000, type: int, display: true HitPoints: 40, type: int, display: true BlastParticleIndex: 8 BlastRadius: 3 @@ -6657,15 +6694,15 @@ IsActivateable: true IsIgnoreLC: true HitPoints: 150, type: int, display: true - EnergyOut: 770, type: int, display: true, formatter: Watt - CPUIn: 375, type: int, display: true + EnergyOut: 800, type: int, display: true, formatter: Watt + CPUIn: 350, type: int, display: true Category: Devices BlastParticleIndex: 9 BlastRadius: 3 BlastDamage: 25 DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage - + UnlockCost: 0, display: true UnlockLevel: 1, display: true @@ -6974,7 +7011,7 @@ Class: PlantGrowing AllowedInBlueprint: false, display: true - Marketprice: 322, display: true + MarketPrice: 322, display: true IndexName: Plant Material: plants, display: true Shape: ModelEntity @@ -7017,7 +7054,7 @@ Class: TurretAuto Group: cpgAlien IndexName: Turret - Material: HWS_material_devices_kinetic, display: true + Material: HWS_material_weapon_energy, display: true Shape: Turret TemplateRoot: TurretBaseCannon PickupTarget: TurretBaseCannon @@ -7213,7 +7250,7 @@ BlastDamage: 75 # ---Changed blast damage to small blocks - for modified HWS ships what have CV blocks for SV DamageMultiplier_Group: HWS_EWS_Elemental_Small_BlastDamage - + UnlockCost: 4, display: true UnlockLevel: 3, display: true @@ -8358,7 +8395,7 @@ Class: TurretAuto Group: cpgAlien IndexName: Turret - Material: HWS_material_devices_kinetic, display: true + Material: HWS_material_weapon_energy, display: true Shape: Turret TemplateRoot: TurretBaseCannon PickupTarget: TurretBaseCannon @@ -8665,7 +8702,7 @@ Class: TurretAuto Group: cpgAlien IndexName: Turret - Material: HWS_material_devices_kinetic, display: true + Material: HWS_material_weapon_kinetic, display: true Shape: Turret Place: Free BlockColor: "110,110,110" @@ -8714,7 +8751,7 @@ Class: TurretAuto Group: cpgAlien IndexName: Turret - Material: HWS_material_devices_kinetic, display: true + Material: HWS_material_weapon_kinetic, display: true Shape: Turret Place: Free BlockColor: "110,110,110" @@ -8760,7 +8797,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_devices_kinetic, display: true + Material: HWS_material_weapon_kinetic, display: true Shape: Turret Place: Face BlockColor: "110,110,110" @@ -8813,7 +8850,7 @@ Class: TurretAuto Group: cpgAlien IndexName: Turret - Material: HWS_material_devices_kinetic, display: true + Material: HWS_material_weapon_kinetic, display: true Shape: Turret Place: Free BlockColor: "110,110,110" @@ -8919,7 +8956,7 @@ OnHarvest: BrainFungusHarvested OnDeath: PlantDead } - Material: woodhard, display: true + Material: plants, display: true Shape: Deco IsDeco: true IsPlant: true @@ -8927,8 +8964,11 @@ Model: @models2/Environment/Plants/FractalFlora/BrainFungusPrefab SizeInBlocks: "2,2,2", display: true ShowUser: No + HitPoints: 20, type: int, display: false { Child DropOnDestroy - Count: 0 + Item: Fiber + Count: "1,1" + Prob: 1 } } { Block Id: 573, Name: BrainFungusSnow @@ -8942,7 +8982,7 @@ OnHarvest: BrainFungusSnowHarvested OnDeath: PlantDead } - Material: woodhard, display: true + Material: plants, display: true Shape: Deco IsDeco: true IsPlant: true @@ -8950,8 +8990,11 @@ Model: @models2/Environment/Plants/FractalFlora/BrainFungusSnowPrefab SizeInBlocks: "2,2,2", display: true ShowUser: No + HitPoints: 20, type: int, display: false { Child DropOnDestroy - Count: 0 + Item: Fiber + Count: "1,1" + Prob: 1 } } { Block Id: 574, Name: ConfettiMoss @@ -8981,7 +9024,7 @@ Class: CropsGrown { Child DropOnHarvest Item: PlantProtein - Count: 2 + Count: "2" } { Child CropsGrown OnHarvest: CornDogBushHarvested @@ -9003,7 +9046,7 @@ { Block Id: 576, Name: DimpleDome MarketPrice: 1, display: true Class: CropsGrown - Material: woodhard, display: true + Material: plants, display: true Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -9011,6 +9054,7 @@ Model: @models2/Environment/Plants/FractalFlora/DimpleDomePrefab # SizeInBlocks: "6,2,4", display: true ShowUser: No + HitPoints: 59, type: int, display: false { Child DropOnHarvest Item: ConfettiMossScrapings Count: 1 @@ -9020,19 +9064,22 @@ OnDeath: PlantDead } { Child DropOnDestroy - Count: 0 + Item: Fiber + Count: "2,3" + Prob: 1 } } { Block Id: 577, Name: DimpleDomeSnow MarketPrice: 1, display: true Class: CropsGrown - Material: woodhard, display: true + Material: plants, display: true Shape: Deco IsDeco: true IsPlant: true IsTerrainDecoration: true Model: @models2/Environment/Plants/FractalFlora/DimpleDomeSnowPrefab ShowUser: No + HitPoints: 59, type: int, display: false { Child DropOnHarvest Item: ConfettiMossScrapings Count: 1 @@ -9042,7 +9089,9 @@ OnDeath: PlantDead } { Child DropOnDestroy - Count: 0 + Item: Fiber + Count: "2,3" + Prob: 1 } } { Block Id: 578, Name: Trumpet @@ -9103,6 +9152,7 @@ Prob: 1 } } +# Not used anymore? { Block Id: 581, Name: RocksGrey03Snow MarketPrice: 1, display: true Material: rock, display: true @@ -9181,7 +9231,12 @@ Shape: Deco IsTerrainDecoration: true IsDeco: true - HitPoints: 50, type: int, display: true + HitPoints: 6, type: int, display: true + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "1,1" + Prob: 1 + } Model: @models2/Environment/Rocks/RocksGrey/RockGrey01SmallPrefab ShowUser: No } @@ -9192,6 +9247,12 @@ IsTerrainDecoration: true IsDeco: true Model: @models2/Environment/Rocks/RocksGrey/RockGrey02SmallPrefab + HitPoints: 12, type: int, display: false + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "2,2" + Prob: 1 + } ShowUser: No } { Block Id: 587, Name: RockGreySmall03 @@ -9202,7 +9263,12 @@ IsDeco: true Model: @models2/Environment/Rocks/RocksGrey/RockGrey03SmallPrefab ShowUser: No - HitPoints: 50, type: int, display: true + HitPoints: 7, type: int, display: true + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "1,1" + Prob: 1 + } } { Block Id: 588, Name: WaterGenerator Class: WaterGenerator @@ -10265,7 +10331,7 @@ Place: Cockpit TemplateRoot: CockpitBlocksSV EnergyIn: 10, type: int, display: true, formatter: Watt - HitPoints: 700, type: int, display: true + HitPoints: 1600, type: int, display: true AllowPlacingAt: "SS,GV", display: true SizeInBlocks: "3,3,5", display: true # Volume: 0, type: float, display: false, formatter: Liter @@ -10298,6 +10364,7 @@ # Volume: 0, type: float, display: false, formatter: Liter Mass: 720, type: float, display: true, formatter: Kilogram MaxCount: 2, type: int, display: true + HitPoints: 1350, type: int, display: true ShowUser: No } @@ -10680,7 +10747,7 @@ MarketPrice: 167320, display: true IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_devices_kinetic, display: true + Material: HWS_material_weapon_kinetic, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: RocketLauncherMSWeapon @@ -10733,7 +10800,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_devices_energy, display: true + Material: HWS_material_weapon_energy, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: PulseLaserMSWeapon @@ -10784,7 +10851,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_devices_kinetic, display: true + Material: HWS_material_weapon_kinetic, display: true Shape: Turret Place: Face # Model: @models/Blocks/Turrets/RealisticTurret/TurretGVMinigunPrefab @@ -10813,6 +10880,7 @@ BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 60 + EntityDamage: 85, display: true DamageMultiplier_Group: HWS_EWS_Vanilla_Turrets_BlastDamage EnergyIn: 100, type: int, display: true, formatter: Watt CPUIn: 1600, type: int, display: true @@ -10825,7 +10893,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_devices_kinetic, display: true + Material: HWS_material_weapon_kinetic, display: true Shape: Turret Place: Face # Model: @models/Blocks/Turrets/RealisticTurret/TurretGVRocketPrefab @@ -10865,7 +10933,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_devices_energy, display: true + Material: HWS_material_weapon_energy, display: true Shape: Turret Place: Face # Model: @models/Blocks/Turrets/RealisticTurret/TurretGVPlasmaPrefab @@ -10893,6 +10961,7 @@ BlastParticleIndex: 8 BlastRadius: 3 BlastDamage: 80 + BlastShieldDamage: 780, display: true DamageMultiplier_Group: HWS_EWS_Vanilla_Turrets_BlastDamage EnergyIn: 300, type: int, display: true, formatter: Watt CPUIn: 3000, type: int, display: true @@ -11179,7 +11248,7 @@ LootList: 37 # still used? IndexName: WeaponShip Group: cpgHarvest - Material: HWS_material_devices_kinetic, display: false + Material: HWS_material_weapon_kinetic, display: false MarketPrice: 4205, display: true Shape: ModelEntity ShowBlockName: true @@ -11195,13 +11264,13 @@ SizeInBlocks: "5,2,1", display: true AllowPlacingAt: GV, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 220, type: float, display: true, formatter: Kilogram + Mass: 1200, type: float, display: true, formatter: Kilogram Info: bkiHarvester, display: true Category: Weapons/Items EnergyDynamicGroup: Drill - EnergyIn: 100, type: int, display: true, formatter: Watt - EnergyInIdle: 1, type: int, display: true, formatter: Watt - HitPoints: 150, type: int, display: true + EnergyIn: 200, type: int, display: true, formatter: Watt + EnergyInIdle: 20, type: int, display: true, formatter: Watt + HitPoints: 850, type: int, display: true CPUIn: 1000, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -11225,7 +11294,7 @@ SizeInBlocks: "3,3,5", display: true # Volume: 0, type: float, display: false, formatter: Liter MaxCount: 2, type: int, display: true - HitPoints: 900, type: int, display: true + HitPoints: 1600, type: int, display: true Mass: 845, type: float, display: true, formatter: Kilogram ShowUser: No @@ -11236,7 +11305,7 @@ Material: HWS_material_devices_kinetic, display: true Model: @models/Blocks/Cockpits/_Legacy/CockpitSS07Prefab Mass: 780, type: float, display: true, formatter: Kilogram - HitPoints: 875, type: int, display: true + HitPoints: 1650, type: int, display: true SizeInBlocks: "2,2,9", display: true # Volume: 0, type: float, display: false, formatter: Liter MaxCount: 2, type: int, display: true @@ -11434,6 +11503,7 @@ } { Block Id: 684, Name: TurretGVDrill, Ref: TurretDrillTemplate #TurretPlayer HV Drill MarketPrice: 1, display: true + Material: HWS_material_weapon_energy, display: false Model: @models/Blocks/Turrets/TurretGVDrillPrefab # Model: @models/Blocks/Turrets/TurretGVDrillPrefab # Mesh-Damage-1: Mesh/D0 @@ -11445,12 +11515,12 @@ AllowPlacingAt: GV, display: true SizeInBlocks: "3,1,3", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 3000, type: float, display: true, formatter: Kilogram + Mass: 3200, type: float, display: true, formatter: Kilogram StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" CPUIn: 4000, type: int, display: true - EnergyIn: 1000, type: int, display: true, formatter: Watt - EnergyInIdle: 100, type: int, display: true, formatter: Watt + EnergyIn: 850, type: int, display: true, formatter: Watt + EnergyInIdle: 85, type: int, display: true, formatter: Watt HitPoints: 2000, type: int, display: true BlastParticleIndex: 10 BlastRadius: 2 @@ -11461,6 +11531,7 @@ { Block Id: 685, Name: TurretMSDrill, Ref: TurretDrillTemplate #TurretPlayer CV Drill MarketPrice: 1, display: true + Material: HWS_material_weapon_energy, display: false Model: @models/Blocks/Turrets/TurretMSDrillPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 @@ -11476,9 +11547,10 @@ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" TechTreeNames: Hidden BlastParticleIndex: 10 - EnergyIn: 8000, type: int, display: true, formatter: Watt - EnergyInIdle: 35, type: int, display: true, formatter: Watt + EnergyIn: 8500, type: int, display: true, formatter: Watt + EnergyInIdle: 350, type: int, display: true, formatter: Watt CPUIn: 80000, type: int, display: true + HitPoints: 9000, type: int, display: true ShowUser: No } @@ -11546,7 +11618,7 @@ # Volume: 0, type: float, display: false, formatter: Liter MaxCount: 2, type: int, display: true Mass: 850, type: float, display: true, formatter: Kilogram - HitPoints: 800, type: int, display: true + HitPoints: 1600, type: int, display: true UpgradeTo: CockpitSV07NewT2, display: true } { Block Id: 689, Name: CockpitSV05New, Ref: CockpitSV02 @@ -11555,7 +11627,7 @@ Model: @models/Blocks/Cockpits/CockpitSS05NewPrefab SizeInBlocks: "3,2,4", display: true # Volume: 0, type: float, display: false, formatter: Liter - HitPoints: 550, type: int, display: true + HitPoints: 1400, type: int, display: true Mass: 550, type: float, display: true, formatter: Kilogram MaxCount: 2, type: int, display: true UpgradeTo: CockpitSV05NewT2, display: true @@ -11565,7 +11637,7 @@ Material: HWS_material_devices_kinetic, display: true MaxCount: 2, type: int, display: true Model: @models/Blocks/Cockpits/CockpitSS02NewPrefab - HitPoints: 900, type: int, display: true + HitPoints: 1800, type: int, display: true Mass: 875, type: float, display: true, formatter: Kilogram UpgradeTo: CockpitSV02NewT2, display: true } @@ -11762,7 +11834,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_devices_kinetic, display: true + Material: HWS_material_weapon_kinetic, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretMSFlakPrefab @@ -11805,7 +11877,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_devices_energy, display: true + Material: HWS_material_weapon_energy, display: true Shape: Turret Place: Face # Model: @models/Blocks/Turrets/ModularTurret1/SingleGaussTurretBluePrefab @@ -11837,7 +11909,7 @@ BlastRadius: 4 BlastDamage: 350 DamageMultiplier_Group: HWS_EWS_Vanilla_Turrets_BlastDamage - + EnergyIn: 1200, type: int, display: true, formatter: Watt CPUIn: 58500, type: int, display: true HitPoints: 24000, type: int, display: true @@ -11850,7 +11922,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_devices_energy, display: true + Material: HWS_material_weapon_energy, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretMSPlasmaPrefab @@ -12302,7 +12374,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_devices_kinetic, display: true + Material: HWS_material_weapon_kinetic, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretGVArtilleryPrefab @@ -12618,9 +12690,9 @@ BlastParticleIndex: 1 BlastRadius: 3 - BlastDamage: 150 + BlastDamage: 140 # ---Changed blast damage to small blocks - for modified HWS ships what have CV blocks for SV - DamageMultiplier_Group: HWS_EWS_Vanilla_ContainerLegacy_BlastDamage + DamageMultiplier_Group: HWS_EWS_Vanilla_AmmoContainer_BlastDamage UnlockCost: 4, display: true UnlockLevel: 5, display: true @@ -12646,7 +12718,7 @@ } { Block Id: 726, Name: AlienBushRedFronds MarketPrice: 1, display: true - Material: woodhard, display: true + Material: wood, display: true Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -12655,6 +12727,7 @@ DecoParticle: alienbushredfronds SizeInBlocks: "2,5,2" ShowUser: No + HitPoints: 155, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "2,4" @@ -12687,11 +12760,11 @@ Mass: 100, type: float, display: true, formatter: Kilogram LootList: 69 ShowUser: NoButCSV - + BlastParticleIndex: 1 BlastRadius: 3 - BlastDamage: 40 - DamageMultiplier_Group: HWS_EWS_Vanilla_ContainerSmall_BlastDamage + BlastDamage: 45 + DamageMultiplier_Group: HWS_EWS_Vanilla_AmmoContainer_BlastDamage UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" @@ -12755,9 +12828,10 @@ DecoParticle: baldcypressfall SizeInBlocks: "1,5,1" ShowUser: No + HitPoints: 278, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "2,4" + Count: "8,14" Prob: 1 } } @@ -12815,8 +12889,10 @@ Model: @models2/Environment/Plants/SpeedTrees/HollywoodJuniperPrefab DecoParticle: hollywoodjuniper SizeInBlocks: "1,3,1" + Material: woodsoft + HitPoints: 70, type: int, display: false { Child DropOnDestroy - Item: Fiber + Item: WoodLogs Count: "2,3" Prob: 1 } @@ -12826,26 +12902,28 @@ Model: @models2/Environment/Plants/SpeedTrees/HollywoodJuniperBarePrefab DecoParticle: hollywoodjuniperbare SizeInBlocks: "1,3,1" + Material: woodsoft + HitPoints: 69, type: int, display: false { Child DropOnDestroy - Item: Fiber - Count: "1,2" + Item: WoodLogs + Count: "2,3" Prob: 1 } } { Block Id: 735, Name: RealRock1 MarketPrice: 1, display: true - Material: rockhard, display: true + Material: rock, display: true Shape: Deco IsDeco: true Model: @models2/Environment/Rocks/RealRockVol1/RealRock1Prefab SizeInBlocks: "5,4,5" BlockColor: "180,180,180" ShowUser: No - HitPoints: 120, type: int, display: true + HitPoints: 183, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone - Count: "12,24" + Count: "28,37" Prob: 1 } # { Child DropOnDestroy_2 @@ -12868,11 +12946,11 @@ MarketPrice: 1, display: true Model: @models2/Environment/Rocks/RealRockVol1/RealRock2Prefab SizeInBlocks: "7,7,7" - HitPoints: 224, type: int, display: true + HitPoints: 398, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone - Count: "15,35" + Count: "60,80" Prob: 1 } # { Child DropOnDestroy_2 @@ -12895,11 +12973,11 @@ MarketPrice: 1, display: true Model: @models2/Environment/Rocks/RealRockVol1/RealRock3Prefab SizeInBlocks: "7,7,7" - HitPoints: 224, type: int, display: true + HitPoints: 283, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone - Count: "14,38" + Count: "43,57" Prob: 1 } # { Child DropOnDestroy_2 @@ -12922,11 +13000,11 @@ MarketPrice: 1, display: true Model: @models2/Environment/Rocks/RealRockVol1/RealRock4Prefab SizeInBlocks: "3,3,3" - HitPoints: 155, type: int, display: true + HitPoints: 103, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone - Count: "13,26" + Count: "15,21" Prob: 1 } # { Child DropOnDestroy_2 @@ -12949,11 +13027,11 @@ MarketPrice: 1, display: true Model: @models2/Environment/Rocks/RealRockVol1/RealRock5Prefab SizeInBlocks: "5,3,3" - HitPoints: 137, type: int, display: true + HitPoints: 166, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone - Count: "13,26" + Count: "25,33" Prob: 1 } # { Child DropOnDestroy_2 @@ -12976,11 +13054,11 @@ MarketPrice: 1, display: true Model: @models2/Environment/Rocks/RealRockVol1/RealRock6Prefab SizeInBlocks: "5,3,5" - HitPoints: 123, type: int, display: true + HitPoints: 152, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone - Count: "13,24" + Count: "23,30" Prob: 1 } # { Child DropOnDestroy_2 @@ -13003,11 +13081,11 @@ MarketPrice: 1, display: true Model: @models2/Environment/Rocks/RealRockVol1/RealRock7Prefab SizeInBlocks: "5,3,5" - HitPoints: 137, type: int, display: true + HitPoints: 183, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone - Count: "13,26" + Count: "27,37" Prob: 1 } # { Child DropOnDestroy_2 @@ -13030,11 +13108,11 @@ MarketPrice: 1, display: true Model: @models2/Environment/Rocks/RealRockVol1/RealRock8Prefab SizeInBlocks: "13,10,13" - HitPoints: 1332, type: int, display: true + HitPoints: 510, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone - Count: "150,340" + Count: "77,102" Prob: 1 } # { Child DropOnDestroy_2 @@ -13057,11 +13135,11 @@ MarketPrice: 1, display: true Model: @models2/Environment/Rocks/RealRockVol1/RealRock9Prefab SizeInBlocks: "13,5,5" - HitPoints: 212, type: int, display: true + HitPoints: 550, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone - Count: "20,55" + Count: "83,110" Prob: 1 } # { Child DropOnDestroy_2 @@ -13084,11 +13162,11 @@ MarketPrice: 1, display: true Model: @models2/Environment/Rocks/RealRockVol1/RealRock10Prefab SizeInBlocks: "5,3,3" - HitPoints: 137, type: int, display: true + HitPoints: 195, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone - Count: "13,22" + Count: "29,39" Prob: 1 } # { Child DropOnDestroy_2 @@ -13196,6 +13274,12 @@ Model: @models2/Environment/Plants/FractalFlora/MoundzTreePrefab SizeInBlocks: "14,10,14" ShowUser: No + HitPoints: 124, type: int, display: false + { Child DropOnDestroy + Item: WoodLogs + Count: "4,6" + Prob: 1 + } } { Block Id: 753, Name: PulpitFungus MarketPrice: 1, display: true @@ -13257,18 +13341,18 @@ } { Block Id: 757, Name: RealRock2Snow MarketPrice: 1, display: true - Material: rockhard, display: true + Material: rock, display: true Shape: Deco IsDeco: true Model: @models2/Environment/Rocks/RealRockVol1/RealRock2SnowPrefab SizeInBlocks: "7,7,7" BlockColor: "180,180,180" ShowUser: No - HitPoints: 224, type: int, display: true + HitPoints: 398, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone - Count: "14,30" + Count: "60,80" Prob: 1 } # { Child DropOnDestroy_2 @@ -13328,11 +13412,11 @@ MarketPrice: 1, display: true Model: @models2/Environment/Rocks/RealRockVol1/RealRock6SnowPrefab SizeInBlocks: "5,3,5" - HitPoints: 123, type: int, display: true + HitPoints: 152, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone - Count: "13,18" + Count: "23,30" Prob: 1 } # { Child DropOnDestroy_2 @@ -13360,11 +13444,11 @@ MarketPrice: 1, display: true Model: @models2/Environment/Rocks/RealRockVol1/RealRock8SnowPrefab SizeInBlocks: "13,10,13" - HitPoints: 1332, type: int, display: true + HitPoints: 510, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone - Count: "120,340" + Count: "77,102" Prob: 1 } # { Child DropOnDestroy_2 @@ -13424,11 +13508,11 @@ MarketPrice: 1, display: true Model: @models2/Environment/Rocks/RealRockVol1/RealRock1SnowPrefab SizeInBlocks: "5,4,5" - HitPoints: 120, type: int, display: true + HitPoints: 183, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone - Count: "13,24" + Count: "28,37" Prob: 1 } # { Child DropOnDestroy_2 @@ -13477,16 +13561,34 @@ MarketPrice: 1, display: true Model: @models2/Environment/Rocks/RealRockVol1/RealRock2DarkPrefab SizeInBlocks: "7,7,7" + HitPoints: 398, type: int, display: false + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "60,80" + Prob: 1 + } } { Block Id: 766, Name: RealRock4Dark, Ref: RealRock1 MarketPrice: 1, display: true Model: @models2/Environment/Rocks/RealRockVol1/RealRock4DarkPrefab SizeInBlocks: "3,3,3" + HitPoints: 103, type: int, display: false + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "15,21" + Prob: 1 + } } { Block Id: 767, Name: RealRock10Dark, Ref: RealRock1 MarketPrice: 1, display: true Model: @models2/Environment/Rocks/RealRockVol1/RealRock10DarkPrefab SizeInBlocks: "5,3,3" + HitPoints: 195, type: int, display: false + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "29,39" + Prob: 1 + } } { Block Id: 768, Name: ThrusterGVRoundSlant, Ref: ThrusterGVRoundNormal @@ -13953,7 +14055,7 @@ Group: cpgRamp Material: hullarmored, display: true Shape: ModelEntity - Model: @models/Blocks/Mothership/Ramps/Ramps/Ramp3x1x1Prefab + Model: @models/Blocks/Mothership/Ramps/Ramp3x1x1Prefab DropMeshfile: Entities/Misc/BagSmallNewPrefab Place: Face # TemplateRoot: RampBlocks @@ -14315,7 +14417,7 @@ IndexName: WeaponShip Group: cpgHarvest MarketPrice: 82862, display: true - Material: HWS_material_devices_kinetic + Material: HWS_material_weapon_energy Shape: ModelEntity ShowBlockName: true CustomIcon: DrillAttachmentT2 @@ -14406,19 +14508,43 @@ Model: @models2/Environment/Rocks/ButteRocks/Butte1Prefab # CanTerrainDecoXZRotate: true SizeInBlocks: "14,10,14" + HitPoints: 1782, type: int, display: false ShowUser: No + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "267,356" + Prob: 1 + } } { Block Id: 856, Name: Butte1a, Ref: Butte1 MarketPrice: 1, display: true Model: @models2/Environment/Rocks/ButteRocks/Butte1aPrefab + HitPoints: 1782, type: int, display: false + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "267,356" + Prob: 1 + } } { Block Id: 857, Name: Butte2, Ref: Butte1 MarketPrice: 1, display: true Model: @models2/Environment/Rocks/ButteRocks/Butte2Prefab + HitPoints: 1102, type: int, display: false + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "165,220" + Prob: 1 + } } { Block Id: 858, Name: Butte2a, Ref: Butte1 MarketPrice: 1, display: true Model: @models2/Environment/Rocks/ButteRocks/Butte2aPrefab + HitPoints: 1102, type: int, display: false + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "165,220" + Prob: 1 + } } # obsolete - do not remove @@ -14496,11 +14622,11 @@ Model: @models2/Environment/Rocks/DesertRocks/DesertRockMedium1Prefab # CanTerrainDecoXZRotate: true SizeInBlocks: "12,14,12" # reality: "12,25,12" - HitPoints: 3076, type: int, display: false + HitPoints: 1648, type: int, display: false ShowUser: No { Child DropOnDestroy_1 Item: CrushedStone - Count: "250,500" + Count: "247,330" Prob: 1 } # { Child DropOnDestroy_2 @@ -14523,11 +14649,10 @@ MarketPrice: 1, display: true Model: @models2/Environment/Rocks/DesertRocks/DesertRockMedium2Prefab SizeInBlocks: "14,14,14" # reality: "14,30,14" - XpFactor: 160.0 - HitPoints: 5206, type: int, display: false + HitPoints: 2571, type: int, display: false { Child DropOnDestroy_1 Item: CrushedStone - Count: "280,720" + Count: "386,514" Prob: 1 } # { Child DropOnDestroy_2 @@ -14550,11 +14675,10 @@ MarketPrice: 1, display: true Model: @models2/Environment/Rocks/DesertRocks/DesertRockLargePrefab SizeInBlocks: "14,14,14" # reality: "14,40,14" - XpFactor: 220.0 - HitPoints: 7053, type: int, display: false + HitPoints: 3328, type: int, display: false { Child DropOnDestroy_1 Item: CrushedStone - Count: "300,950" + Count: "499,666" Prob: 1 } # { Child DropOnDestroy_2 @@ -14601,7 +14725,6 @@ IsTerrainDecoration: true IsDeco: true IsPlant: true - XpFactor: 3.0 Model: @models2/Environment/Plants/SpeedTrees/AlienTreeBluePrefab DecoParticle: alientreeblue ShowUser: No @@ -14840,13 +14963,8 @@ { Block Id: 895, Name: CrystalsPyramidOrange, Ref: CrystalStraight MarketPrice: 1, display: true Model: @models2/Environment/Rocks/Crystals/CrystalsPyramidOrangePrefab - Class: CropsGrown - { Child DropOnHarvest - Item: PentaxidOre - Count: 2 - } { Child CropsGrown - OnHarvest: CrystalsPyramidBlueHarvested + OnHarvest: CrystalsPyramidOrangeHarvested OnDeath: PlantDead } } @@ -14868,14 +14986,13 @@ Material: rockhard, display: true Shape: Deco IsDeco: true - XpFactor: 192.0 Model: @models2/Environment/Rocks/AridRocks/AridRock01Prefab SizeInBlocks: "14,14,14" # reality: "14,40,14" - HitPoints: 7053, type: int, display: false + HitPoints: 4188, type: int, display: false ShowUser: No { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "628,838" Prob: 1 } # { Child DropOnDestroy_2 @@ -14899,14 +15016,13 @@ Material: rockhard, display: true Shape: Deco IsDeco: true - XpFactor: 130.0 Model: @models2/Environment/Rocks/AridRocks/AridRock02Prefab SizeInBlocks: "12,14,12" # reality: "12,20,12" - HitPoints: 2411, type: int, display: false + HitPoints: 2670, type: int, display: false ShowUser: No { Child DropOnDestroy_1 Item: CrushedStone - Count: "140,480" + Count: "400,534" Prob: 1 } # { Child DropOnDestroy_2 @@ -14930,14 +15046,13 @@ Material: rockhard, display: true Shape: Deco IsDeco: true - XpFactor: 136.0 Model: @models2/Environment/Rocks/AridRocks/AridRock03Prefab SizeInBlocks: "12,14,12" # reality: "12,18,12" - HitPoints: 2147, type: int, display: false + HitPoints: 1685, type: int, display: false ShowUser: No { Child DropOnDestroy_1 Item: CrushedStone - Count: "130,450" + Count: "253,337" Prob: 1 } # { Child DropOnDestroy_2 @@ -14963,7 +15078,6 @@ IsTerrainDecoration: true IsDeco: true IsPlant: true - XpFactor: 3.0 Model: @models2/Environment/Plants/SpeedTrees/WeepingPalm1Prefab DecoParticle: weepingpalm1 ShowUser: No @@ -14997,16 +15111,34 @@ MarketPrice: 1, display: true Model: @models2/Environment/Rocks/AridRocks/AridRockBrown01Prefab SizeInBlocks: "14,14,14" # reality: "14,30,14" + HitPoints: 2988, type: int, display: false + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "448,598" + Prob: 1 + } } { Block Id: 904, Name: AridRockBrown02, Ref: AridRock01 MarketPrice: 1, display: true Model: @models2/Environment/Rocks/AridRocks/AridRockBrown02Prefab SizeInBlocks: "12,14,12" # reality: "12,20,12" + HitPoints: 2670, type: int, display: false + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "400,534" + Prob: 1 + } } { Block Id: 905, Name: AridRockBrown03, Ref: AridRock01 MarketPrice: 1, display: true Model: @models2/Environment/Rocks/AridRocks/AridRockBrown03Prefab SizeInBlocks: "12,14,12" # reality: "12,18,12" + HitPoints: 1685, type: int, display: false + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "253,337" + Prob: 1 + } } { Block Id: 906, Name: CrystalStraightHarvested, Ref: CrystalStraight MarketPrice: 1, display: true @@ -15037,16 +15169,34 @@ MarketPrice: 1, display: true Model: @models2/Environment/Rocks/AridRocks/AridRockYellow01Prefab SizeInBlocks: "14,14,14" # reality: "14,30,14" + HitPoints: 2988, type: int, display: false + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "448,598" + Prob: 1 + } } { Block Id: 910, Name: AridRockYellow02, Ref: AridRock01 MarketPrice: 1, display: true Model: @models2/Environment/Rocks/AridRocks/AridRockYellow02Prefab SizeInBlocks: "12,14,12" # reality: "12,20,12" + HitPoints: 2670, type: int, display: false + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "448,598" + Prob: 1 + } } { Block Id: 911, Name: AridRockYellow03, Ref: AridRock01 MarketPrice: 1, display: true Model: @models2/Environment/Rocks/AridRocks/AridRockYellow03Prefab SizeInBlocks: "12,14,12" # reality: "12,18,12" + HitPoints: 1685, type: int, display: false + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "253,337" + Prob: 1 + } } { Block Id: 912, Name: CornDogBushHarvested, Ref: CornDogBush MarketPrice: 1, display: true @@ -15373,11 +15523,10 @@ IsDeco: true Model: @models2/Environment/Rocks/RealRockVol1/RealRock1Prefab ShowUser: No - XpFactor: 4.0 - HitPoints: 120, type: int, display: true + HitPoints: 183, type: int, display: true { Child DropOnDestroy_1 Item: CrushedStone - Count: "15,25" + Count: "28,37" Prob: 1 } # { Child DropOnDestroy_2 @@ -15406,11 +15555,11 @@ MarketPrice: 1, display: true Model: @models2/Environment/Rocks/RealRockVol1/RealRock5Prefab # SizeInBlocks: "5,3,3" - HitPoints: 137, type: int, display: true + HitPoints: 166, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone - Count: "15,30" + Count: "25,33" Prob: 1 } # { Child DropOnDestroy_2 @@ -15438,12 +15587,11 @@ MarketPrice: 1, display: true Model: @models2/Environment/Rocks/RealRockVol1/RealRock8Prefab # SizeInBlocks: "13,10,13" - XpFactor: 48.0 - HitPoints: 1332, type: int, display: true + HitPoints: 510, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone - Count: "90,240" + Count: "77,102" Prob: 1 } # { Child DropOnDestroy_2 @@ -15471,11 +15619,11 @@ MarketPrice: 1, display: true Model: @models2/Environment/Rocks/RealRockVol1/RealRock9Prefab # SizeInBlocks: "13,5,5" - HitPoints: 212, type: int, display: true + HitPoints: 550, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone - Count: "20,40" + Count: "83,110" Prob: 1 } # { Child DropOnDestroy_2 @@ -15501,17 +15649,17 @@ } { Block Id: 939, Name: Boulder1 MarketPrice: 1, display: true - Material: rockhard, display: true + Material: rock, display: true Shape: Deco IsDeco: true Model: @models2/Environment/Rocks/DesertRockFormations/Boulder1Prefab SizeInBlocks: "7,3,5" ShowUser: No - HitPoints: 120, type: int, display: true + HitPoints: 250, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone - Count: "15,30" + Count: "37,50" Prob: 1 } # { Child DropOnDestroy_2 @@ -15561,11 +15709,11 @@ MarketPrice: 1, display: true Model: @models2/Environment/Rocks/DesertRockFormations/Boulder3Prefab SizeInBlocks: "6,5,6" - HitPoints: 137, type: int, display: true + HitPoints: 255, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone - Count: "15,25" + Count: "38,51" Prob: 1 } # { Child DropOnDestroy_2 @@ -15588,11 +15736,11 @@ MarketPrice: 1, display: true Model: @models2/Environment/Rocks/DesertRockFormations/Boulder4Prefab SizeInBlocks: "13,3,4" - HitPoints: 129, type: int, display: true + HitPoints: 556, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone - Count: "10,28" + Count: "83,111" Prob: 1 } # { Child DropOnDestroy_2 @@ -15615,11 +15763,11 @@ MarketPrice: 1, display: true Model: @models2/Environment/Rocks/DesertRockFormations/Boulder5Prefab SizeInBlocks: "12,3,6" - HitPoints: 137, type: int, display: true + HitPoints: 483, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone - Count: "10,25" + Count: "72,97" Prob: 1 } # { Child DropOnDestroy_2 @@ -15646,12 +15794,11 @@ Model: @models2/Environment/Rocks/DesertRockFormations/Pillar1Prefab SizeInBlocks: "7,13,7" ShowUser: No - XpFactor: 16.0 - HitPoints: 435, type: int, display: true + HitPoints: 1177, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone - Count: "25,60" + Count: "177,235" Prob: 1 } # { Child DropOnDestroy_2 @@ -15674,27 +15821,45 @@ MarketPrice: 1, display: true Model: @models2/Environment/Rocks/DesertRockFormations/Pillar2Prefab SizeInBlocks: "7,13,7" + HitPoints: 895, type: int, display: false + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "134,179" + Prob: 1 + } } { Block Id: 946, Name: Pillar3, Ref: Pillar1 MarketPrice: 1, display: true Model: @models2/Environment/Rocks/DesertRockFormations/Pillar3Prefab SizeInBlocks: "7,13,7" + HitPoints: 871, type: int, display: false + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "131,174" + Prob: 1 + } } { Block Id: 947, Name: Pillar4, Ref: Pillar1 MarketPrice: 1, display: true Model: @models2/Environment/Rocks/DesertRockFormations/Pillar4Prefab SizeInBlocks: "7,13,7" + HitPoints: 965, type: int, display: false + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "145,193" + Prob: 1 + } } { Block Id: 948, Name: DesertRock1, Ref: Boulder1 MarketPrice: 1, display: true Material: rock, display: true Model: @models2/Environment/Rocks/DesertRockFormations/DesertRock1Prefab SizeInBlocks: "2,2,2" - HitPoints: 80, type: int, display: true + HitPoints: 43, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone - Count: "2,18" + Count: "6,9" Prob: 1 } # { Child DropOnDestroy_2 @@ -15717,12 +15882,11 @@ MarketPrice: 1, display: true Model: @models2/Environment/Rocks/DesertRockFormations/DesertRock2Prefab SizeInBlocks: "4,3,3" - XpFactor: 4.0 - HitPoints: 107, type: int, display: true + HitPoints: 128, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone - Count: "9,24" + Count: "19,26" Prob: 1 } # { Child DropOnDestroy_2 @@ -15993,7 +16157,7 @@ MarketPrice: 1, display: true Material: HWS_material_devices_kinetic, display: true Model: @models/Blocks/Cockpits/CockpitSS01Prefab - HitPoints: 900, type: int, display: true + HitPoints: 1800, type: int, display: true Mass: 845, type: float, display: true, formatter: Kilogram SizeInBlocks: "3,3,5", display: true # Volume: 0, type: float, display: false, formatter: Liter @@ -16547,7 +16711,7 @@ SoundOnEnter: UseActions/DOORMetalCloseGentlyShort Place: Cockpit EnergyIn: 10, type: int, display: true, formatter: Watt - HitPoints: 220, type: int, display: true + HitPoints: 850, type: int, display: true AllowPlacingAt: "SS,GV", display: true SizeInBlocks: "1,3,3", display: true # Volume: 0, type: float, display: false, formatter: Liter @@ -16792,7 +16956,7 @@ } { Block Id: 1022, Name: Ramp3x1x1, Ref: RampTemplate MarketPrice: 1, display: true - Model: @models/Blocks/Mothership/Ramps/Ramps/Ramp3x1x1Prefab + Model: @models/Blocks/Mothership/Ramps/Ramp3x1x1Prefab SizeInBlocks: "3,1,1", display: true # Volume: 0, type: float, display: false, formatter: Liter HitPoints: 100, type: int, display: true @@ -16875,13 +17039,14 @@ Mass: 50, type: float, display: true, formatter: Kilogram ParentBlocks: "RampSmallBlocks, RampLargeBlocks" } +# RampBlocks > NOT USED ANYMORE! Were split in RampLargeBlocks and RampSmallBlocks { Block Id: 1031, Name: RampBlocks MarketPrice: 1, display: true Class: Door IndexName: Door Material: hullarmored, display: true Shape: Invisible - # Model: @models/Blocks/Mothership/Ramps/Ramps/Ramp3x1x1Prefab + # Model: @models/Blocks/Mothership/Ramps/Ramp3x1x1Prefab DropMeshfile: Entities/Misc/BagSmallNewPrefab Place: Face Info: bkiBlockGroup, display: true @@ -16947,10 +17112,10 @@ Model: @models/Blocks/Mothership/FuelTankMSLargeT2Prefab SizeInBlocks: "2,2,1", display: true Volume: 0, type: float, display: false, formatter: Liter - CPUIn: 100, type: int, display: true + CPUIn: 485, type: int, display: true Mass: 3570, type: float, display: true, formatter: Kilogram HitPoints: 320, type: int, display: true - FuelCapacity: 35000, type: int, display: true + FuelCapacity: 40000, type: int, display: true BlastParticleIndex: 8 BlastRadius: 3 BlastDamage: 120 @@ -17656,7 +17821,7 @@ Place: Cockpit EnergyIn: 10, type: int, display: true, formatter: Watt Mass: 240, type: float, display: true, formatter: Kilogram - HitPoints: 280, type: int, display: true + HitPoints: 950, type: int, display: true AllowPlacingAt: "SS,GV", display: true OccupySizeInBlocks: true # Problem with placing hull blocks on top (see Mantis 05555) IsLockable: true @@ -17711,7 +17876,7 @@ MarketPrice: 1, display: true Model: @models/Blocks/Cockpits/CockpitSS04Prefab Mass: 845, type: float, display: true, formatter: Kilogram - HitPoints: 900, type: int, display: true + HitPoints: 1800, type: int, display: true SizeInBlocks: "3,3,5", display: true UpgradeTo: CockpitSV04T2, display: true } @@ -17800,6 +17965,7 @@ } { Block Id: 1104, Name: TurretGVTool, Ref: TurretDrillTemplate MarketPrice: 1, display: true + Material: HWS_material_weapon_energy, display: false Model: @models/Blocks/Turrets/TurretGVToolPrefab # Model: @models/Blocks/Turrets/TurretGVToolPrefab # Mesh-Damage-1: Mesh/D0 @@ -17813,14 +17979,15 @@ Info: bkiTurretTool, display: true ReturnFactor: 0.5, display: true HitPoints: 2000, type: int, display: true - EnergyIn: 800, type: int, display: true, formatter: Watt - EnergyInIdle: 80, type: int, display: true, formatter: Watt + EnergyIn: 750, type: int, display: true, formatter: Watt + EnergyInIdle: 75, type: int, display: true, formatter: Watt Volume: 0, type: float, display: false, formatter: Liter Mass: 3000, type: float, display: true, formatter: Kilogram CPUIn: 4000, type: int, display: true } { Block Id: 1105, Name: TurretMSTool, Ref: TurretDrillTemplate MarketPrice: 1, display: true + Material: HWS_material_weapon_energy, display: false Model: @models/Blocks/Turrets/TurretMSToolPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 @@ -18661,7 +18828,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_devices_energy, display: true + Material: HWS_material_weapon_energy, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretMSPulseLaserPrefab @@ -18704,7 +18871,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_devices_kinetic, display: true + Material: HWS_material_weapon_kinetic, display: true Shape: Turret Place: Face # Model: @models/Blocks/Turrets/ModularTurret1/SinglePlasmaTurretBluePrefab @@ -18733,6 +18900,8 @@ BlastParticleIndex: 8 BlastRadius: 4 BlastDamage: 300 + EntityDamage: 540, display: true + PenetrationDepth: 1, display: true DamageMultiplier_Group: HWS_EWS_Vanilla_Turrets_BlastDamage EnergyIn: 900, type: int, display: true, formatter: Watt CPUIn: 13500, type: int, display: true @@ -18747,7 +18916,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_devices_kinetic, display: true + Material: HWS_material_weapon_kinetic, display: true Shape: Turret Place: Face # Model: @models/Blocks/Turrets/ModularTurret1/SingleMissileTurretBluePrefab @@ -18789,7 +18958,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_devices_kinetic, display: true + Material: HWS_material_weapon_kinetic, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretMSCannonPrefab @@ -18816,6 +18985,8 @@ BlastParticleIndex: 11 BlastRadius: 4 BlastDamage: 300 + EntityDamage: 470, display: true + PenetrationDepth: 1, display: true DamageMultiplier_Group: HWS_EWS_Vanilla_Turrets_BlastDamage CPUIn: 18500, type: int, display: true Mass: 10125, type: float, display: true, formatter: Kilogram @@ -18829,7 +19000,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_devices_kinetic, display: true + Material: HWS_material_weapon_kinetic, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretMSFlakPrefab @@ -18869,7 +19040,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_devices_kinetic, display: true + Material: HWS_material_weapon_kinetic, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretMSMinigunPrefab @@ -18900,6 +19071,7 @@ BlastParticleIndex: 11 BlastRadius: 4 BlastDamage: 300 + EntityDamage: 120, display: true DamageMultiplier_Group: HWS_EWS_Vanilla_Turrets_BlastDamage EnergyIn: 900, type: int, display: true, formatter: Watt CPUIn: 9000, type: int, display: true @@ -18913,7 +19085,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_devices_energy, display: true + Material: HWS_material_weapon_energy, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretMSPulseLaserPrefab @@ -18955,7 +19127,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_devices_kinetic, display: true + Material: HWS_material_weapon_kinetic, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretMSArtilleryPrefab @@ -19913,18 +20085,19 @@ { Block Id: 1236, Name: DrillAttachmentT2, Ref: DrillAttachment Model: @models/Blocks/WeaponsShip/DrillAttachmentT2RetractPrefab # Model: @models/Blocks/WeaponsShip/DrillAttachmentT2Prefab + Material: HWS_material_weapon_energy, display: false WeaponItem: DrillAttachmentT2Weapon Damage: 30, display: true MarketPrice: 68527, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 1300, type: float, display: true, formatter: Kilogram + Mass: 1400, type: float, display: true, formatter: Kilogram StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - - EnergyIn: 325, type: int, display: true, formatter: Watt - EnergyInIdle: 32, type: int, display: true, formatter: Watt - CPUIn: 1300, type: int, display: true + HitPoints: 800, type: int, display: true + EnergyIn: 350, type: int, display: true, formatter: Watt + EnergyInIdle: 35, type: int, display: true, formatter: Watt + CPUIn: 1450, type: int, display: true UnlockCost: 25, display: true UnlockLevel: 25, display: true @@ -19936,7 +20109,7 @@ MarketPrice: 1, display: true Model: @models/Blocks/Cockpits/CockpitSS06Prefab Mass: 835, type: float, display: true, formatter: Kilogram - HitPoints: 800, type: int, display: true + HitPoints: 1700, type: int, display: true UpgradeTo: CockpitSV06T2, display: true MaxCount: 2, type: int, display: true } @@ -21032,8 +21205,11 @@ IsAccessible: true, type: bool Mass: 80, type: float, display: true, formatter: Kilogram AllowPlacingAt: Base, display: true + HitPoints: 100, type: int, display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" + TemplateRoot: AlienNPCBlocks + PickupTarget: AlienNPCBlocks } { Block Id: 1315, Name: TeleporterCV @@ -21165,7 +21341,7 @@ Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true AllowPlacingAt: Base, display: true - HitPoints: 2200, type: int, display: false + HitPoints: 2750, type: int, display: true Mass: 5200, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter StackSize: 10000 @@ -21174,6 +21350,7 @@ Category: BuildingBlocks ChildBlocks: "ConcreteArmoredFull, ConcreteArmoredThin, ConcreteArmoredExtended, ConcreteArmoredExtended2, ConcreteArmoredExtended3, ConcreteArmoredExtended4, ConcreteArmoredExtended5, ConcreteArmoredExtended6" CPUIn: 1, type: int, display: true + ShieldCapacityBonus: 15, type: int, display: true UnlockCost: 0 UnlockLevel: 1 @@ -21193,18 +21370,20 @@ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" TemplateRoot: ConcreteArmoredBlocks AllowPlacingAt: Base, display: true - HitPoints: 2200, type: int, display: true + HitPoints: 2750, type: int, display: true Mass: 5200, type: float, display: true, formatter: Kilogram BlockSizeScale: 8 ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" # UpgradeTo: HullFullLarge, display: true CPUIn: 1, type: int, display: true + ShieldCapacityBonus: 15, type: int, display: true } { Block Id: 1324, Name: ConcreteArmoredThin, Ref: ConcreteArmoredFull MarketPrice: 1, display: true ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium" # UpgradeTo: HullThinLarge, display: true + ShieldCapacityBonus: 15, type: int, display: true } { Block Id: 1325, Name: OmicronPalmGreen, Ref: OmicronPalm @@ -21588,6 +21767,7 @@ { Block Id: 1361, Name: CorePlayerAdmin, Ref: Core MarketPrice: 1, display: true Model: @models/Blocks/Misc/CoreBlockPlayerAdminPrefab + Info: bkiCore, display: true Faction: Admin ConsumeFuelO2: false IsDestructible: false @@ -22283,10 +22463,11 @@ MarketPrice: 5720, display: true Info: bkiBlockGroup, display: true AllowedInBlueprint: true, display: false - HitPoints: 2750, type: int, display: false + HitPoints: 3000, type: int, display: false Mass: 2600, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter BlockSizeScale: 8 + ShieldCapacityBonus: 25, type: int, display: true ChildBlocks: "AlienFullLarge, AlienThinLarge, AlienExtendedLarge, AlienExtendedLarge2, AlienExtendedLarge3, AlienExtendedLarge4, AlienExtendedLarge5, AlienExtendedLarge6" Radiation: 9 CPUIn: 1, type: int, display: true @@ -22299,13 +22480,14 @@ Material: alien, display: true MarketPrice: 1283, display: true AllowedInBlueprint: true, display: false - HitPoints: 2750, type: int, display: true + HitPoints: 3000, type: int, display: true Mass: 2600, type: float, display: true, formatter: Kilogram BlockSizeScale: 8 TemplateRoot: AlienLargeBlocks PickupTarget: AlienLargeBlocks ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" Radiation: 9 + ShieldCapacityBonus: 25, type: int, display: true } { Block Id: 1397, Name: AlienThinLarge, Ref: AlienThin Material: alien, display: true @@ -22315,6 +22497,7 @@ PickupTarget: AlienLargeBlocks ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium" Radiation: 9 + ShieldCapacityBonus: 25, type: int, display: true } { Block Id: 1398, Name: ReceptionTableThin, Ref: DecoTemplate @@ -23279,7 +23462,7 @@ Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true AllowPlacingAt: "Base,MS", display: true - HitPoints: 200, type: int, display: false + HitPoints: 350, type: int, display: false Mass: 180, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter StackSize: 10000 @@ -23307,7 +23490,7 @@ AllowPlacingAt: "Base,MS", display: true StackSize: 10000 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" - HitPoints: 200, type: int, display: true + HitPoints: 350, type: int, display: true Mass: 180, type: float, display: true, formatter: Kilogram BlockSizeScale: 8 ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" @@ -23615,7 +23798,7 @@ BlockColor: "110,110,110" - FuelCapacity: 5000, type: int, display: true + FuelCapacity: 7500, type: int, display: true EnergyOut: 15000, type: int, display: false, formatter: Watt # do not display for solar generator Mass: 2050, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter @@ -23880,6 +24063,7 @@ # New AI weapons for POI { Block Id: 1517, Name: TurretEnemyRocket, Ref: TurretIONCannon MarketPrice: 1, display: true + Material: HWS_material_devices_kinetic, display: true Model: @models/Blocks/Turrets/TurretsEnemy/TurretEnemyLaserPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 @@ -23895,6 +24079,7 @@ } { Block Id: 1518, Name: TurretEnemyArtillery, Ref: TurretIONCannon MarketPrice: 1, display: true + Material: HWS_material_devices_kinetic, display: true Model: @models/Blocks/Turrets/TurretsEnemy/TurretEnemyLaserPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 @@ -24542,7 +24727,7 @@ LootList: 37 # still used? IndexName: WeaponShip Group: cpgHarvest - Material: HWS_material_devices_kinetic, display: false + Material: HWS_material_weapon_energy, display: false MarketPrice: 162586, display: true Shape: ModelEntity ShowBlockName: true @@ -24571,10 +24756,10 @@ Info: bkiDrill, display: true Category: Weapons/Items EnergyDynamicGroup: Drill - EnergyIn: 6500, type: int, display: true, formatter: Watt + EnergyIn: 12000, type: int, display: true, formatter: Watt CPUIn: 40000, type: int, display: true - EnergyInIdle: 65, type: int, display: true, formatter: Watt - Mass: 12000, type: float, display: true, formatter: Kilogram + EnergyInIdle: 120, type: int, display: true, formatter: Watt + Mass: 14000, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter HitPoints: 3000, type: int, display: true Damage: 30, display: true @@ -24824,12 +25009,13 @@ Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true AllowPlacingAt: "GV", display: true - HitPoints: 400, type: int, display: true - Mass: 64, type: float, display: true, formatter: Kilogram + HitPoints: 350, type: int, display: true + Mass: 52, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter StackSize: 10000 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" BlockSizeScale: 2 + ShieldCapacityBonus: 6, type: int, display: true Category: BuildingBlocks ChildBlocks: "HullCombatFullSmall, HullCombatThinSmall, HullCombatExtendedSmall, HullCombatExtendedSmall2, HullCombatExtendedSmall3, HullCombatExtendedSmall4, HullCombatExtendedSmall5, HullCombatExtendedSmall6" CPUIn: 1, type: int, display: true @@ -24853,12 +25039,12 @@ Model: Cube TemplateRoot: HullCombatSmallBlocks AllowPlacingAt: "GV", display: true - HitPoints: 400, type: int, display: true - Mass: 64, type: float, display: true, formatter: Kilogram + HitPoints: 350, type: int, display: true + Mass: 52, type: float, display: true, formatter: Kilogram BlockSizeScale: 2 ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" CPUIn: 1, type: int, display: true - ShieldCapacityBonus: 4, type: int, display: true + ShieldCapacityBonus: 6, type: int, display: true } { Block Id: 1596, Name: HullCombatThinSmall, Ref: HullCombatFullSmall @@ -25375,7 +25561,7 @@ IndexName: Turret Group: cpgTurret MarketPrice: 20855, display: true - Material: HWS_material_devices_kinetic, display: true + Material: HWS_material_weapon_kinetic, display: true Shape: Invisible Place: Face # Model: @models/Blocks/Turrets/TurretMSMinigunPrefab @@ -25403,7 +25589,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_devices_kinetic, display: true + Material: HWS_material_weapon_kinetic, display: true MarketPrice: 195651, display: true Shape: Invisible Place: Face @@ -25432,7 +25618,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_devices_energy, display: true + Material: HWS_material_weapon_energy, display: true MarketPrice: 17016, display: true Shape: Turret Place: Face @@ -25462,7 +25648,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_devices_kinetic + Material: HWS_material_weapon_energy Shape: Invisible Place: Face # Model: @models/Blocks/Turrets/TurretMSArtilleryPrefab @@ -25549,6 +25735,7 @@ Model: @models2/Entities/Decorations/DecoNPC/TalonChiefDecoPrefab RpFactor: 2 ShowUser: Yes + HitPoints: 100, type: int, display: true } { Block Id: 1644, Name: ZiraxCommander, Ref: NPCAlienTemplate @@ -25583,7 +25770,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_devices_kinetic, display: true + Material: HWS_material_weapon_kinetic, display: true Shape: Invisible Place: Face # Model: @models/Blocks/Turrets/TurretMSMinigunPrefab @@ -25610,7 +25797,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_devices_kinetic, display: true + Material: HWS_material_weapon_kinetic, display: true Shape: Invisible MarketPrice: 9887, display: true Place: Face @@ -25638,7 +25825,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_devices_energy, display: true + Material: HWS_material_weapon_energy, display: true MarketPrice: 127388, display: true Shape: Invisible Place: Face @@ -25667,7 +25854,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_devices_kinetic, display: true + Material: HWS_material_weapon_kinetic, display: true Shape: Invisible MarketPrice: 329513, display: true Place: Face @@ -25834,7 +26021,7 @@ IndexName: Turret Group: cpgTurret MarketPrice: 2901, display: true - Material: HWS_material_devices_kinetic, display: true + Material: HWS_material_weapon_kinetic, display: true Shape: Invisible Place: Face # Model: @models/Blocks/Turrets/TurretGVMinigunV2Prefab @@ -25862,7 +26049,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_devices_kinetic, display: true + Material: HWS_material_weapon_kinetic, display: true Shape: Invisible Place: Face # Model: @models/Blocks/Turrets/TurretMSRocketPrefab @@ -25889,7 +26076,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_devices_energy, display: true + Material: HWS_material_weapon_energy, display: true MarketPrice: 65890, display: true Shape: Invisible Place: Face @@ -25898,7 +26085,7 @@ BlockColor: "110,110,110" Category: Weapons/Items ChildBlocks: "TurretGVPlasma, TurretGVPlasmaRetract, TurretHVLaser" - MaxCount: 4, type: int, display: true + MaxCount: 6, type: int, display: true # 6 to balance energy weapons for HV StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -25919,7 +26106,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_devices_kinetic, display: true + Material: HWS_material_weapon_kinetic, display: true MarketPrice: 121126, display: true Shape: Invisible Place: Face @@ -25948,7 +26135,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_devices_energy, display: false + Material: HWS_material_weapon_energy, display: false MarketPrice: 34926, display: true Shape: Invisible Place: Face @@ -26066,9 +26253,10 @@ Place: Free SizeInBlocks: "3,2,3", display: true HitPoints: 2500, type: int, display: true - Mass: 3750, type: float, display: true, formatter: Kilogram - EnergyIn: 1200, type: int, display: true, formatter: Watt - CPUIn: 5000, type: int, display: true + Mass: 3950, type: float, display: true, formatter: Kilogram + EnergyIn: 1000, type: int, display: true, formatter: Watt + EnergyInIdle: 100, type: int, display: true, formatter: Watt + CPUIn: 5000, type: int, display: true } { Block Id: 1669, Name: TurretGVToolRetract, Ref: TurretGVTool MarketPrice: 1, display: true @@ -26084,13 +26272,13 @@ # Info: bkiTurretRetract, display: true Place: Free SizeInBlocks: "3,2,3", display: true - HitPoints: 1300, type: int, display: true + HitPoints: 2500, type: int, display: true Mass: 3750, type: float, display: true, formatter: Kilogram CPUIn: 5000, type: int, display: true ReturnFactor: 0.5, display: true - EnergyIn: 1000, type: int, display: true, formatter: Watt - EnergyInIdle: 100, type: int, display: true, formatter: Watt + EnergyIn: 800, type: int, display: true, formatter: Watt + EnergyInIdle: 80, type: int, display: true, formatter: Watt } { Block Id: 1670, Name: SentryGun03Retract, Ref: SentryGun03 MarketPrice: 1, display: true @@ -26136,7 +26324,7 @@ IndexName: Turret Group: cpgTurret MarketPrice: 3032, display: true - Material: HWS_material_devices_kinetic, display: true + Material: HWS_material_weapon_kinetic, display: true Shape: Invisible Place: Face # Model: @models/Blocks/Turrets/SentryGuns/SentryGunHumanPrefab @@ -26551,7 +26739,7 @@ BlastParticleIndex: 1 BlastRadius: 3 BlastDamage: 40 - DamageMultiplier_Group: HWS_EWS_Vanilla_ContainerSmall_BlastDamage + DamageMultiplier_Group: HWS_EWS_Vanilla_AmmoContainer_BlastDamage UnlockCost: 4, display: true UnlockLevel: 5, display: true @@ -26570,11 +26758,11 @@ AllowPlacingAt: "Base,MS", display: true BlastParticleIndex: 1 BlastRadius: 3 - BlastDamage: 90 + BlastDamage: 105 HitPoints: 325, type: int, display: true # ---Changed blast damage to small blocks - for modified HWS ships what have CV blocks for SV - DamageMultiplier_Group: HWS_EWS_Vanilla_Container_BlastDamage - + DamageMultiplier_Group: HWS_EWS_Vanilla_AmmoContainer_BlastDamage + LootList: 70 UnlockCost: 7, display: true @@ -26657,7 +26845,7 @@ Material: hullarmored, display: true Shape: Invisible MarketPrice: 3862, display: true - # Model: @models/Blocks/Mothership/Ramps/Ramps/Ramp3x1x1Prefab + # Model: @models/Blocks/Mothership/Ramps/Ramp3x1x1Prefab DropMeshfile: Entities/Misc/BagSmallNewPrefab Place: Face Info: bkiBlockGroup, display: true @@ -26691,7 +26879,7 @@ Material: hullarmored, display: true MarketPrice: 1931, display: true Shape: Invisible - # Model: @models/Blocks/Mothership/Ramps/Ramps/Ramp3x1x1Prefab + # Model: @models/Blocks/Mothership/Ramps/Ramp3x1x1Prefab DropMeshfile: Entities/Misc/BagSmallNewPrefab Place: Face Info: bkiBlockGroup, display: true @@ -27233,8 +27421,6 @@ # Model: @models2/Entities/Decorations/AncientTemple/RunestonePrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab Info: bkiBlockGroup, display: true - TemplateRoot: WoodBlocks - PickupTarget: WoodBlocks StackSize: 400 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 320" SizeInBlocks: "1,1,1", display: true @@ -27245,30 +27431,40 @@ MarketPrice: 1, display: true Material: woodblock, display: true Class: Container + IsAccessible: true, type: bool + IndexName: Container + Group: cpgCargoBox + Category: Devices + IsLockable: true DropInventoryEntity: DropContainer LootList: 56 VolumeCapacity: 750, type: float, display: true, formatter: Liter Model: @models2/Entities/Decorations/TribalAssets/TribalBarrelsPrefab SizeInBlocks: "1,1,1", display: true - TemplateRoot: WoodBlocks + TemplateRoot: DecoTribalBlocks } { Block Id: 1741, Name: TribalBarrow, Ref: DecoTemplate MarketPrice: 1, display: true Material: woodblock, display: true Model: @models2/Entities/Decorations/TribalAssets/TribalBarrowPrefab SizeInBlocks: "1,1,2", display: true - TemplateRoot: WoodBlocks + TemplateRoot: DecoTribalBlocks } { Block Id: 1742, Name: TribalBaskets, Ref: DecoTemplate MarketPrice: 1, display: true Material: woodblock, display: true Class: Container + IsAccessible: true, type: bool + IndexName: Container + Group: cpgCargoBox + Category: Devices + IsLockable: true DropInventoryEntity: DropContainer - LootList: 55 + LootList: 203 VolumeCapacity: 500, type: float, display: true, formatter: Liter Model: @models2/Entities/Decorations/TribalAssets/TribalBasketsPrefab SizeInBlocks: "1,1,1", display: true - TemplateRoot: WoodBlocks + TemplateRoot: DecoTribalBlocks } { Block Id: 1743, Name: TribalBed1, Ref: DecoTemplate MarketPrice: 1, display: true @@ -27281,7 +27477,7 @@ DebuffNamesActivate: "Hangover,BadTrip", display: EffectiveAgainst Model: @models2/Entities/Decorations/TribalAssets/TribalBed1Prefab SizeInBlocks: "1,1,1", display: true - TemplateRoot: WoodBlocks + TemplateRoot: DecoTribalBlocks } { Block Id: 1744, Name: TribalBed2, Ref: DecoTemplate MarketPrice: 1, display: true @@ -27300,96 +27496,134 @@ MarketPrice: 1, display: true Material: woodblock, display: true Class: Container + IsAccessible: true, type: bool + IndexName: Container + Group: cpgCargoBox + Category: Devices + IsLockable: true DropInventoryEntity: DropContainer LootList: 62 VolumeCapacity: 800, type: float, display: true, formatter: Liter Model: @models2/Entities/Decorations/TribalAssets/TribalBookcase1Prefab SizeInBlocks: "1,1,1", display: true - TemplateRoot: WoodBlocks + TemplateRoot: DecoTribalBlocks } { Block Id: 1746, Name: TribalBookcase2, Ref: DecoTemplate MarketPrice: 1, display: true Material: woodblock, display: true Class: Container + IsAccessible: true, type: bool + IndexName: Container + Group: cpgCargoBox + Category: Devices + IsLockable: true DropInventoryEntity: DropContainer LootList: 62 VolumeCapacity: 400, type: float, display: true, formatter: Liter Model: @models2/Entities/Decorations/TribalAssets/TribalBookcase2Prefab SizeInBlocks: "1,1,1", display: true - TemplateRoot: WoodBlocks + TemplateRoot: DecoTribalBlocks } { Block Id: 1747, Name: TribalBuckets, Ref: DecoTemplate MarketPrice: 1, display: true Material: woodblock, display: true Class: Container + IsAccessible: true, type: bool + IndexName: Container + Group: cpgCargoBox + Category: Devices + IsLockable: true DropInventoryEntity: DropContainer - LootList: 55 + LootList: 204 VolumeCapacity: 350, type: float, display: true, formatter: Liter Model: @models2/Entities/Decorations/TribalAssets/TribalBucketsPrefab SizeInBlocks: "1,1,1", display: true - TemplateRoot: WoodBlocks + TemplateRoot: DecoTribalBlocks } { Block Id: 1748, Name: TribalCabinet1, Ref: DecoTemplate MarketPrice: 1, display: true Material: woodblock, display: true Class: Container + IsAccessible: true, type: bool + IndexName: Container + Group: cpgCargoBox + Category: Devices + IsLockable: true DropInventoryEntity: DropContainer LootList: 59 VolumeCapacity: 500, type: float, display: true, formatter: Liter Model: @models2/Entities/Decorations/TribalAssets/TribalCabinet1Prefab SizeInBlocks: "1,1,1", display: true - TemplateRoot: WoodBlocks + TemplateRoot: DecoTribalBlocks } { Block Id: 1749, Name: TribalCabinet2, Ref: DecoTemplate MarketPrice: 1, display: true Material: woodblock, display: true Class: Container + IsAccessible: true, type: bool + IndexName: Container + Group: cpgCargoBox + Category: Devices + IsLockable: true DropInventoryEntity: DropContainer LootList: 59 VolumeCapacity: 500, type: float, display: true, formatter: Liter Model: @models2/Entities/Decorations/TribalAssets/TribalCabinet2Prefab SizeInBlocks: "1,1,1", display: true - TemplateRoot: WoodBlocks + TemplateRoot: DecoTribalBlocks } { Block Id: 1750, Name: TribalCauldron, Ref: DecoTemplate MarketPrice: 1, display: true Material: woodblock, display: true + Class: Container + IsAccessible: true, type: bool + IndexName: Container + Group: cpgCargoBox + Category: Devices + IsLockable: true + DropInventoryEntity: DropContainer + VolumeCapacity: 500, type: float, display: true, formatter: Liter + LootList: 200 Model: @models2/Entities/Decorations/TribalAssets/TribalCauldronPrefab SizeInBlocks: "1,1,1", display: true - TemplateRoot: WoodBlocks + TemplateRoot: DecoTribalBlocks } { Block Id: 1751, Name: TribalDryFish, Ref: DecoTemplate MarketPrice: 1, display: true Material: woodblock, display: true Model: @models2/Entities/Decorations/TribalAssets/TribalDryFishPrefab SizeInBlocks: "1,1,1", display: true - TemplateRoot: WoodBlocks + TemplateRoot: DecoTribalBlocks } { Block Id: 1752, Name: TribalLoom, Ref: DecoTemplate MarketPrice: 1, display: true Material: woodblock, display: true Model: @models2/Entities/Decorations/TribalAssets/TribalLoomPrefab SizeInBlocks: "1,1,1", display: true - TemplateRoot: WoodBlocks + TemplateRoot: DecoTribalBlocks } { Block Id: 1753, Name: TribalOven, Ref: DecoTemplate MarketPrice: 1, display: true Material: woodblock, display: true Model: @models2/Entities/Decorations/TribalAssets/TribalOvenPrefab SizeInBlocks: "1,2,1", display: true - Temperature: 20, display: true - TemplateRoot: WoodBlocks + TemplateRoot: DecoTribalBlocks } { Block Id: 1754, Name: TribalSacks, Ref: DecoTemplate MarketPrice: 1, display: true Material: woodblock, display: true Class: Container + IsAccessible: true, type: bool + IndexName: Container + Group: cpgCargoBox + Category: Devices + IsLockable: true DropInventoryEntity: DropContainer - LootList: 54 + LootList: 202 VolumeCapacity: 500, type: float, display: true, formatter: Liter Model: @models2/Entities/Decorations/TribalAssets/TribalSacksPrefab SizeInBlocks: "1,1,1", display: true - TemplateRoot: WoodBlocks + TemplateRoot: DecoTribalBlocks } { Block Id: 1755, Name: TribalTable1, Ref: DecoTemplate MarketPrice: 1, display: true @@ -27398,7 +27632,7 @@ # Model: @models2/Entities/Decorations/TribalAssets/TribalTable1Prefab Model: @models2/Entities/Decorations/TribalAssets/TribalTable4Prefab SizeInBlocks: "1,1,1", display: true - TemplateRoot: WoodBlocks + TemplateRoot: DecoTribalBlocks } { Block Id: 1756, Name: TribalTable2, Ref: DecoTemplate MarketPrice: 1, display: true @@ -27407,21 +27641,21 @@ # Model: @models2/Entities/Decorations/TribalAssets/TribalTable2Prefab Model: @models2/Entities/Decorations/TribalAssets/TribalTable3Prefab SizeInBlocks: "1,1,1", display: true - TemplateRoot: WoodBlocks + TemplateRoot: DecoTribalBlocks } { Block Id: 1757, Name: TribalWoodSaw, Ref: DecoTemplate MarketPrice: 1, display: true Material: woodblock, display: true Model: @models2/Entities/Decorations/TribalAssets/TribalWoodSawPrefab SizeInBlocks: "1,1,1", display: true - TemplateRoot: WoodBlocks + TemplateRoot: DecoTribalBlocks } { Block Id: 1758, Name: TribalTrunkAxe, Ref: DecoTemplate MarketPrice: 1, display: true Material: woodblock, display: true Model: @models2/Entities/Decorations/TribalAssets/TribalTrunkAxePrefab SizeInBlocks: "1,1,1", display: true - TemplateRoot: WoodBlocks + TemplateRoot: DecoTribalBlocks } { Block Id: 1759, Name: TribalTorch, Ref: DecoTemplate MarketPrice: 1, display: true @@ -27429,7 +27663,7 @@ Material: woodblock, display: true Model: @models2/Entities/Decorations/TribalAssets/TribalTorchPrefab SizeInBlocks: "1,1,1", display: true - TemplateRoot: WoodBlocks + TemplateRoot: DecoTribalBlocks Temperature: 40, display: true } { Block Id: 1760, Name: TribalFirepit, Ref: DecoTemplate @@ -27438,7 +27672,7 @@ Material: woodblock, display: true Model: @models2/Entities/Decorations/TribalAssets/TribalFirepitPrefab SizeInBlocks: "1,1,1", display: true - TemplateRoot: WoodBlocks + TemplateRoot: DecoTribalBlocks Temperature: 45, display: true } { Block Id: 1761, Name: TribalFirewood, Ref: DecoTemplate @@ -27446,14 +27680,14 @@ Material: woodblock, display: true Model: @models2/Entities/Decorations/TribalAssets/TribalFirewoodPrefab SizeInBlocks: "1,1,1", display: true - TemplateRoot: WoodBlocks + TemplateRoot: DecoTribalBlocks } { Block Id: 1762, Name: TribalBoat, Ref: DecoTemplate MarketPrice: 1, display: true Material: woodblock, display: true Model: @models2/Entities/Decorations/TribalAssets/TribalBoatPrefab SizeInBlocks: "1,1,2", display: true - TemplateRoot: WoodBlocks + TemplateRoot: DecoTribalBlocks } { Block Id: 1763, Name: TribalChair, Ref: DecoTemplate MarketPrice: 1, display: true @@ -27462,41 +27696,63 @@ # Model: @models2/Entities/Decorations/TribalAssets/TribalChairPrefab Model: @models2/Entities/Decorations/TribalAssets/TribalChair2Prefab SizeInBlocks: "1,1,1", display: true - TemplateRoot: WoodBlocks + TemplateRoot: DecoTribalBlocks } { Block Id: 1764, Name: TribalAnvil, Ref: DecoTemplate MarketPrice: 1, display: true Material: woodblock, display: true Model: @models2/Entities/Decorations/TribalAssets/TribalAnvilPrefab SizeInBlocks: "1,1,1", display: true - TemplateRoot: WoodBlocks + TemplateRoot: DecoTribalBlocks } { Block Id: 1765, Name: TribalCauldron2, Ref: DecoTemplate MarketPrice: 1, display: true Material: woodblock, display: true + Class: Container + IsAccessible: true, type: bool + IndexName: Container + Group: cpgCargoBox + Category: Devices + IsLockable: true + DropInventoryEntity: DropContainer + VolumeCapacity: 500, type: float, display: true, formatter: Liter + LootList: 200 Model: @models2/Entities/Decorations/TribalAssets/TribalCauldron2Prefab SizeInBlocks: "1,1,1", display: true - TemplateRoot: WoodBlocks + TemplateRoot: DecoTribalBlocks } { Block Id: 1766, Name: TribalHearth, Ref: DecoTemplate MarketPrice: 1, display: true Material: woodblock, display: true Model: @models2/Entities/Decorations/TribalAssets/TribalHearthPrefab SizeInBlocks: "1,1,2", display: true - TemplateRoot: WoodBlocks + TemplateRoot: DecoTribalBlocks } { Block Id: 1767, Name: TribalTub, Ref: DecoTemplate MarketPrice: 1, display: true Material: woodblock, display: true + Class: Container + IsAccessible: true, type: bool + IndexName: Container + Group: cpgCargoBox + Category: Devices + IsLockable: true + DropInventoryEntity: DropContainer + VolumeCapacity: 500, type: float, display: true, formatter: Liter + LootList: 201 Model: @models2/Entities/Decorations/TribalAssets/TribalTubPrefab SizeInBlocks: "1,1,1", display: true - TemplateRoot: WoodBlocks + TemplateRoot: DecoTribalBlocks } { Block Id: 1768, Name: TribalBox, Ref: DecoTemplate MarketPrice: 1, display: true Material: woodblock, display: true Class: Container + IsAccessible: true, type: bool IndexName: Container + Group: cpgCargoBox + Category: Devices + IsLockable: true DropInventoryEntity: DropContainer LootList: 56 VolumeCapacity: 100, type: float, display: true, formatter: Liter @@ -27871,7 +28127,7 @@ TemplateRoot: CockpitBlocksSVT2 CPUIn: 450, type: int, display: true Mass: 1390, type: float, display: true, formatter: Kilogram - HitPoints: 1800, type: int, display: true + HitPoints: 3600, type: int, display: true UpgradeTo: null } { Block Id: 1802, Name: CockpitSV_ShortRangeT2, Ref: CockpitSV_ShortRange @@ -27881,7 +28137,7 @@ TemplateRoot: CockpitBlocksSVT2 CPUIn: 450, type: int, display: true Mass: 1390, type: float, display: true, formatter: Kilogram - HitPoints: 1800, type: int, display: true + HitPoints: 3500, type: int, display: true UpgradeTo: null } { Block Id: 1803, Name: CockpitSV02NewT2, Ref: CockpitSV02New @@ -27891,7 +28147,7 @@ TemplateRoot: CockpitBlocksSVT2 CPUIn: 450, type: int, display: true Mass: 1390, type: float, display: true, formatter: Kilogram - HitPoints: 1800, type: int, display: true + HitPoints: 3500, type: int, display: true UpgradeTo: null } { Block Id: 1804, Name: CockpitSV04T2, Ref: CockpitSV04 @@ -27901,7 +28157,7 @@ TemplateRoot: CockpitBlocksSVT2 CPUIn: 450, type: int, display: true Mass: 1390, type: float, display: true, formatter: Kilogram - HitPoints: 1800, type: int, display: true + HitPoints: 3450, type: int, display: true UpgradeTo: null } { Block Id: 1805, Name: CockpitSV05NewT2, Ref: CockpitSV05New @@ -27911,7 +28167,7 @@ TemplateRoot: CockpitBlocksSVT2 CPUIn: 450, type: int, display: true Mass: 775, type: float, display: true, formatter: Kilogram - HitPoints: 1110, type: int, display: true + HitPoints: 3000, type: int, display: true UpgradeTo: null } { Block Id: 1806, Name: CockpitSV06T2, Ref: CockpitSV06 @@ -27921,7 +28177,7 @@ TemplateRoot: CockpitBlocksSVT2 CPUIn: 450, type: int, display: true Mass: 1140, type: float, display: true, formatter: Kilogram - HitPoints: 1700, type: int, display: true + HitPoints: 3400, type: int, display: true UpgradeTo: null } { Block Id: 1807, Name: CockpitSV07NewT2, Ref: CockpitSV07New @@ -27931,7 +28187,7 @@ TemplateRoot: CockpitBlocksSVT2 CPUIn: 450, type: int, display: true Mass: 1250, type: float, display: true, formatter: Kilogram - HitPoints: 1600, type: int, display: true + HitPoints: 3300, type: int, display: true UpgradeTo: null } @@ -27978,12 +28234,12 @@ Volume: 0, type: float, display: false, formatter: Liter EnergyIn: 25000, type: int, display: true, formatter: Watt CPUIn: 30000, type: int, display: true - EnergyInIdle: 1000, type: int, display: true, formatter: Watt - ShieldCapacity: 150000, type: int, display: true - ShieldRecharge: 2500, type: int, display: true # full in 70 sec - ShieldCooldown: 30, type: int, display: true - ShieldHitCooldown: 30, type: int, display: true - ShieldPerCrystal: 300, type: int, display: true + EnergyInIdle: 2500, type: int, display: true, formatter: Watt + ShieldCapacity: 250000, type: int, display: true + ShieldRecharge: 3125, type: int, display: true # full in 70 sec + ShieldCooldown: 45, type: int, display: true + ShieldHitCooldown: 45, type: int, display: true + ShieldPerCrystal: 500, type: int, display: true UpgradeTo: ShieldGeneratorBAT2, display: true BlastParticleIndex: 8 BlastRadius: 3 @@ -28010,13 +28266,13 @@ Mass: 46480, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter EnergyIn: 16500, type: int, display: true, formatter: Watt - CPUIn: 40000, type: int, display: true - EnergyInIdle: 650, type: int, display: true, formatter: Watt - ShieldCapacity: 100000, type: int, display: true - ShieldRecharge: 1650, type: int, display: true # full in 100 sec - ShieldCooldown: 30, type: int, display: true - ShieldHitCooldown: 30, type: int, display: true - ShieldPerCrystal: 200, type: int, display: true # 600 Pentaxid in total + CPUIn: 35000, type: int, display: true + EnergyInIdle: 2000, type: int, display: true, formatter: Watt + ShieldCapacity: 200000, type: int, display: true + ShieldRecharge: 2500, type: int, display: true # full in 100 sec + ShieldCooldown: 45, type: int, display: true + ShieldHitCooldown: 45, type: int, display: true + ShieldPerCrystal: 400, type: int, display: true # 600 Pentaxid in total UpgradeTo: ShieldGeneratorCVT2, display: true UnlockCost: 12, display: true @@ -28037,14 +28293,14 @@ HitPoints: 750, type: int, display: true Mass: 1630, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter - EnergyIn: 3000, type: int, display: true, formatter: Watt - CPUIn: 5000, type: int, display: true - EnergyInIdle: 120, type: int, display: true, formatter: Watt - ShieldCapacity: 30000, type: int, display: true - ShieldRecharge: 500, type: int, display: true # full in 130 sec - ShieldCooldown: 10, type: int, display: true - ShieldHitCooldown: 10, type: int, display: true - ShieldPerCrystal: 150, type: int, display: true # 200 Pentaxid in total + EnergyIn: 2500, type: int, display: true, formatter: Watt + CPUIn: 6250, type: int, display: true + EnergyInIdle: 250, type: int, display: true, formatter: Watt + ShieldCapacity: 50000, type: int, display: true + ShieldRecharge: 1000, type: int, display: true # full in 130 sec + ShieldCooldown: 15, type: int, display: true + ShieldHitCooldown: 15, type: int, display: true + ShieldPerCrystal: 250, type: int, display: true # 200 Pentaxid in total UpgradeTo: null BlastParticleIndex: 8 BlastRadius: 3 @@ -28071,12 +28327,12 @@ Volume: 0, type: float, display: false, formatter: Liter EnergyIn: 35000, type: int, display: true, formatter: Watt CPUIn: 80000, type: int, display: true - EnergyInIdle: 1400, type: int, display: true, formatter: Watt - ShieldCapacity: 200000, type: int, display: true - ShieldRecharge: 4000, type: int, display: true # full in 70 sec - ShieldCooldown: 20, type: int, display: true - ShieldHitCooldown: 20, type: int, display: true - ShieldPerCrystal: 250, type: int, display: true # 700 Pentaxid in total + EnergyInIdle: 3500, type: int, display: true, formatter: Watt + ShieldCapacity: 300000, type: int, display: true + ShieldRecharge: 5000, type: int, display: true # full in 70 sec + ShieldCooldown: 35, type: int, display: true + ShieldHitCooldown: 35, type: int, display: true + ShieldPerCrystal: 500, type: int, display: true # 700 Pentaxid in total # PickupTarget: ShieldGeneratorCV # Avoid getting back T2 and then be able to place T1 and T2 UpgradeTo: null @@ -28099,13 +28355,13 @@ Mass: 72635, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter EnergyIn: 45000, type: int, display: true, formatter: Watt - CPUIn: 60000, type: int, display: true - EnergyInIdle: 1800, type: int, display: true, formatter: Watt - ShieldCapacity: 300000, type: int, display: true - ShieldRecharge: 6000, type: int, display: true # full in 40 sec - ShieldCooldown: 20, type: int, display: true - ShieldHitCooldown: 20, type: int, display: true - ShieldPerCrystal: 350, type: int, display: true # 500 Pentaxid in total + CPUIn: 65000, type: int, display: true + EnergyInIdle: 4500, type: int, display: true, formatter: Watt + ShieldCapacity: 450000, type: int, display: true + ShieldRecharge: 7500, type: int, display: true # full in 40 sec + ShieldCooldown: 35, type: int, display: true + ShieldHitCooldown: 35, type: int, display: true + ShieldPerCrystal: 600, type: int, display: true # 500 Pentaxid in total # PickupTarget: ShieldGeneratorBA # Avoid getting back T2 and then be able to place T1 and T2 UpgradeTo: null @@ -28121,10 +28377,10 @@ AllowPlacingAt: "Base,MS", display: true PickupTarget: ShieldGeneratorBA # Avoid getting back POI shield generator TemplateRoot: ShieldGeneratorBA + ShieldCapacity: 450000, type: int, display: true EnergyIn: 50000, type: int, display: true, formatter: Watt # to prevent player use EnergyInIdle: 500, type: int, display: true, formatter: Watt - ShieldCapacity: 20000, type: int, display: true - ShieldRecharge: 350, type: int, display: true # recharge rate per sec + ShieldRecharge: 5300, type: int, display: true # recharge rate per sec ShieldCooldown: 10, type: int, display: true # in seconds ShieldHitCooldown: 10, type: int, display: true UpgradeTo: null @@ -28528,6 +28784,7 @@ { Block Id: 1876, Name: DrillAttachmentLarge, Ref: DrillAttachment Model: @models/Blocks/WeaponsShip/DrillAttachmentLargePrefab + Material: HWS_material_weapon_kinetic, display: false MarketPrice: 7450, display: true IsRetractable: false, display: true WeaponItem: DrillAttachmentLargeWeapon @@ -28621,14 +28878,14 @@ HitPoints: 1000, type: int, display: true Mass: 1630, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter - EnergyIn: 4000, type: int, display: true, formatter: Watt - EnergyInIdle: 160, type: int, display: true, formatter: Watt - CPUIn: 3500, type: int, display: true - ShieldCapacity: 40000, type: int, display: true - ShieldRecharge: 800, type: int, display: true # full in 130 sec - ShieldCooldown: 15, type: int, display: true - ShieldHitCooldown: 15, type: int, display: true - ShieldPerCrystal: 160, type: int, display: true # 300 Pentaxid in total + EnergyIn: 3250, type: int, display: true, formatter: Watt + EnergyInIdle: 325, type: int, display: true, formatter: Watt + CPUIn: 6500, type: int, display: true + ShieldCapacity: 65000, type: int, display: true + ShieldRecharge: 1300, type: int, display: true # full in 130 sec + ShieldCooldown: 20, type: int, display: true + ShieldHitCooldown: 20, type: int, display: true + ShieldPerCrystal: 260, type: int, display: true # 300 Pentaxid in total UpgradeTo: null BlastParticleIndex: 8 BlastRadius: 3 @@ -28984,7 +29241,7 @@ Model: @models/Blocks/Cockpits/CockpitSS03NewPrefab TemplateRoot: CockpitBlocksSV Mass: 845, type: float, display: true, formatter: Kilogram - HitPoints: 900, type: int, display: true + HitPoints: 1800, type: int, display: true UpgradeTo: CockpitSV03NewT2, display: true } { Block Id: 1951, Name: CockpitSV03NewT2, Ref: CockpitSV03New @@ -28992,7 +29249,7 @@ Model: @models/Blocks/Cockpits/CockpitSS03NewT2Prefab TemplateRoot: CockpitBlocksSVT2 Mass: 1390, type: float, display: true, formatter: Kilogram - HitPoints: 1800, type: int, display: true + HitPoints: 3600, type: int, display: true CPUIn: 450, type: int, display: true UpgradeTo: null } @@ -29633,7 +29890,7 @@ BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 25 - DamageMultiplier_Group: HWS_EWS_Vanilla_Extender_BlastDamage + DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage # ModelOffset: "0,0.5,0" BlockColor: "0,40,0" @@ -29642,7 +29899,7 @@ StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" EnergyIn: 20, type: int, display: true, formatter: Watt - CPUOut: 28500, type: int, display: true + CPUOut: 31000, type: int, display: true CPUExtenderLevel: 3, type: int, display: true HitPoints: 300, type: int, display: true AllowWander: true @@ -29665,7 +29922,7 @@ MaxCount: 4, type: int, display: true ForceMaxCount: true EnergyIn: 30, type: int, display: true, formatter: Watt - CPUOut: 10000, type: int, display: true + CPUOut: 8750, type: int, display: true CPUExtenderLevel: 4, type: int, display: true HitPoints: 330, type: int, display: true BlastRadius: 2 @@ -29898,7 +30155,7 @@ StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" EnergyIn: 100, type: int, display: true, formatter: Watt - CPUOut: 250000, type: int, display: true + CPUOut: 200000, type: int, display: true CPUExtenderLevel: 3, type: int, display: true HitPoints: 900, type: int, display: true AllowWander: true @@ -29921,7 +30178,7 @@ MaxCount: 4, type: int, display: true ForceMaxCount: true EnergyIn: 150, type: int, display: true, formatter: Watt - CPUOut: 312500, type: int, display: true + CPUOut: 212500, type: int, display: true CPUExtenderLevel: 4, type: int, display: true HitPoints: 950, type: int, display: true BlastRadius: 2 @@ -30249,12 +30506,14 @@ Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true AllowPlacingAt: "Base,MS", display: true - Mass: 2000, type: float, display: true, formatter: Kilogram + Mass: 3500, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter + HitPoints: 3500, type: int, display: true StackSize: 10000 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" - CPUIn: 1, type: int, display: true - + CPUIn: 10, type: int, display: true + ShieldCapacityBonus: 40, type: int, display: true + BlockSizeScale: 8 Category: BuildingBlocks ChildBlocks: "HWSAquaBlockLarge, HWSAquaBlockThinLarge, HWSAquaBlockLargeExtended, HWSAquaBlockLargeExtended2, HWSAquaBlockLargeExtended3, HWSAquaBlockLargeExtended4, HWSAquaBlockLargeExtended5, HWSAquaBlockLargeExtended6" @@ -30276,12 +30535,12 @@ Model: Cube TemplateRoot: HWSAquaBlocksLarge AllowPlacingAt: "Base,MS", display: true - HitPoints: 3000, type: int, display: true + HitPoints: 3500, type: int, display: true StackSize: 10000 - CPUIn: 1, type: int, display: true - ShieldCapacityBonus: 20, type: int, display: true + CPUIn: 10, type: int, display: true + ShieldCapacityBonus: 40, type: int, display: true - Mass: 3000, type: float, display: true, formatter: Kilogram + Mass: 3500, type: float, display: true, formatter: Kilogram BlockSizeScale: 8 ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" } @@ -30342,9 +30601,11 @@ AllowPlacingAt: "SS,GV", display: true Mass: 30, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter + HitPoints: 450, type: int, display: true StackSize: 10000 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" - CPUIn: 1, type: int, display: true + CPUIn: 2, type: int, display: true + ShieldCapacityBonus: 8, type: int, display: true BlockSizeScale: 2 Category: BuildingBlocks @@ -30367,10 +30628,10 @@ Model: Cube TemplateRoot: HWSAquaBlocksSmall AllowPlacingAt: "SS,GV", display: true - HitPoints: 400, type: int, display: true + HitPoints: 450, type: int, display: true StackSize: 10000 - CPUIn: 1, type: int, display: true - ShieldCapacityBonus: 4, type: int, display: true + CPUIn: 2, type: int, display: true + ShieldCapacityBonus: 8, type: int, display: true Mass: 30, type: float, display: true, formatter: Kilogram BlockSizeScale: 2 @@ -30433,15 +30694,17 @@ Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true AllowPlacingAt: "Base,MS", display: true - Mass: 2000, type: float, display: true, formatter: Kilogram + Mass: 3500, type: float, display: true, formatter: Kilogram + HitPoints: 4350, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter StackSize: 10000 + ShieldCapacityBonus: 40, type: int, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" BlockSizeScale: 8 Category: BuildingBlocks ChildBlocks: "HWSTerraBlockLarge, HWSTerraBlockThinLarge, HWSTerraBlockLargeExtended, HWSTerraBlockLargeExtended2, HWSTerraBlockLargeExtended3, HWSTerraBlockLargeExtended4, HWSTerraBlockLargeExtended5, HWSTerraBlockLargeExtended6" - CPUIn: 1, type: int, display: true + CPUIn: 10, type: int, display: true UnlockCost: 100, display: true UnlockLevel: 1, display: true @@ -30460,12 +30723,12 @@ Model: Cube TemplateRoot: HWSTerraBlocksLarge AllowPlacingAt: "Base,MS", display: true - HitPoints: 4500, type: int, display: true + HitPoints: 4350, type: int, display: true StackSize: 10000 - CPUIn: 1, type: int, display: true - ShieldCapacityBonus: 20, type: int, display: true + CPUIn: 10, type: int, display: true + ShieldCapacityBonus: 40, type: int, display: true - Mass: 3000, type: float, display: true, formatter: Kilogram + Mass: 3500, type: float, display: true, formatter: Kilogram BlockSizeScale: 8 ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" } @@ -30526,9 +30789,11 @@ AllowPlacingAt: "SS,GV", display: true Mass: 30, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter + HitPoints: 500, type: int, display: true + ShieldCapacityBonus: 8, type: int, display: true StackSize: 10000 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" - CPUIn: 1, type: int, display: true + CPUIn: 2, type: int, display: true BlockSizeScale: 2 Category: BuildingBlocks @@ -30551,10 +30816,10 @@ Model: Cube TemplateRoot: HWSTerraBlocksSmall AllowPlacingAt: "SS,GV", display: true - HitPoints: 600, type: int, display: true + HitPoints: 500, type: int, display: true StackSize: 10000 - CPUIn: 1, type: int, display: true - ShieldCapacityBonus: 4, type: int, display: true + CPUIn: 2, type: int, display: true + ShieldCapacityBonus: 8, type: int, display: true Mass: 30, type: float, display: true, formatter: Kilogram BlockSizeScale: 2 @@ -30617,11 +30882,13 @@ Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true AllowPlacingAt: "Base,MS", display: true - Mass: 2000, type: float, display: true, formatter: Kilogram + Mass: 3500, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter + HitPoints: 3500, type: int, display: true StackSize: 10000 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" - CPUIn: 1, type: int, display: true + CPUIn: 10, type: int, display: true + ShieldCapacityBonus: 40, type: int, display: true BlockSizeScale: 8 Category: BuildingBlocks @@ -30644,12 +30911,12 @@ Model: Cube TemplateRoot: HWSPyroBlocksLarge AllowPlacingAt: "Base,MS", display: true - HitPoints: 3000, type: int, display: true + HitPoints: 3500, type: int, display: true StackSize: 10000 - CPUIn: 1, type: int, display: true - ShieldCapacityBonus: 20, type: int, display: true + CPUIn: 10, type: int, display: true + ShieldCapacityBonus: 40, type: int, display: true - Mass: 3000, type: float, display: true, formatter: Kilogram + Mass: 3500, type: float, display: true, formatter: Kilogram BlockSizeScale: 8 ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" } @@ -30710,9 +30977,11 @@ AllowPlacingAt: "SS,GV", display: true Mass: 30, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter + HitPoints: 450, type: int, display: true StackSize: 10000 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" - CPUIn: 1, type: int, display: true + CPUIn: 2, type: int, display: true + ShieldCapacityBonus: 8, type: int, display: true BlockSizeScale: 2 Category: BuildingBlocks @@ -30735,10 +31004,10 @@ Model: Cube TemplateRoot: HWSPyroBlocksSmall AllowPlacingAt: "SS,GV", display: true - HitPoints: 400, type: int, display: true + HitPoints: 450, type: int, display: true StackSize: 10000 - CPUIn: 1, type: int, display: true - ShieldCapacityBonus: 4, type: int, display: true + CPUIn: 2, type: int, display: true + ShieldCapacityBonus: 8, type: int, display: true Mass: 30, type: float, display: true, formatter: Kilogram BlockSizeScale: 2 @@ -30801,11 +31070,13 @@ Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true AllowPlacingAt: "Base,MS", display: true - Mass: 2000, type: float, display: true, formatter: Kilogram + Mass: 3500, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter + HitPoints: 3500, type: int, display: true StackSize: 10000 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" - CPUIn: 1, type: int, display: true + CPUIn: 10, type: int, display: true + ShieldCapacityBonus: 40, type: int, display: true BlockSizeScale: 8 Category: BuildingBlocks @@ -30828,12 +31099,12 @@ Model: Cube TemplateRoot: HWSObsidianBlocksLarge AllowPlacingAt: "Base,MS", display: true - HitPoints: 3000, type: int, display: true + HitPoints: 3500, type: int, display: true StackSize: 10000 - CPUIn: 1, type: int, display: true - ShieldCapacityBonus: 20, type: int, display: true + CPUIn: 10, type: int, display: true + ShieldCapacityBonus: 40, type: int, display: true - Mass: 3000, type: float, display: true, formatter: Kilogram + Mass: 3500, type: float, display: true, formatter: Kilogram BlockSizeScale: 8 ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" } @@ -30894,9 +31165,11 @@ AllowPlacingAt: "SS,GV", display: true Mass: 30, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter + HitPoints: 450, type: int, display: true StackSize: 10000 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" - CPUIn: 1, type: int, display: true + CPUIn: 2, type: int, display: true + ShieldCapacityBonus: 8, type: int, display: true BlockSizeScale: 2 Category: BuildingBlocks @@ -30919,10 +31192,10 @@ Model: Cube TemplateRoot: HWSObsidianBlocksSmall AllowPlacingAt: "SS,GV", display: true - HitPoints: 400, type: int, display: true + HitPoints: 450, type: int, display: true StackSize: 10000 - CPUIn: 1, type: int, display: true - ShieldCapacityBonus: 4, type: int, display: true + CPUIn: 2, type: int, display: true + ShieldCapacityBonus: 8, type: int, display: true Mass: 30, type: float, display: true, formatter: Kilogram BlockSizeScale: 2 @@ -30985,11 +31258,13 @@ Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true AllowPlacingAt: "Base,MS", display: true - Mass: 1000, type: float, display: true, formatter: Kilogram + Mass: 2625, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter + HitPoints: 3500, type: int, display: true StackSize: 10000 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" - CPUIn: 1, type: int, display: true + CPUIn: 10, type: int, display: true + ShieldCapacityBonus: 40, type: int, display: true BlockSizeScale: 8 Category: BuildingBlocks @@ -31012,12 +31287,12 @@ Model: Cube TemplateRoot: HWSLuxBlocksLarge AllowPlacingAt: "Base,MS", display: true - HitPoints: 3000, type: int, display: true + HitPoints: 3500, type: int, display: true StackSize: 10000 - CPUIn: 1, type: int, display: true - ShieldCapacityBonus: 20, type: int, display: true + CPUIn: 10, type: int, display: true + ShieldCapacityBonus: 40, type: int, display: true - Mass: 1500.00, type: float, display: true, formatter: Kilogram + Mass: 2625.00, type: float, display: true, formatter: Kilogram BlockSizeScale: 8 ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" } @@ -31076,11 +31351,13 @@ Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true AllowPlacingAt: "SS,GV", display: true - Mass: 15, type: float, display: true, formatter: Kilogram + Mass: 22.5, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter + HitPoints: 450, type: int, display: true StackSize: 10000 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" - CPUIn: 1, type: int, display: true + CPUIn: 2, type: int, display: true + ShieldCapacityBonus: 8, type: int, display: true BlockSizeScale: 2 Category: BuildingBlocks @@ -31103,12 +31380,12 @@ Model: Cube TemplateRoot: HWSLuxBlocksSmall AllowPlacingAt: "SS,GV", display: true - HitPoints: 400, type: int, display: true + HitPoints: 450, type: int, display: true StackSize: 10000 - CPUIn: 1, type: int, display: true - ShieldCapacityBonus: 4, type: int, display: true + CPUIn: 2, type: int, display: true + ShieldCapacityBonus: 8, type: int, display: true - Mass: 15, type: float, display: true, formatter: Kilogram + Mass: 22.5, type: float, display: true, formatter: Kilogram BlockSizeScale: 2 ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" } @@ -31169,11 +31446,13 @@ Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true AllowPlacingAt: "Base,MS", display: true - Mass: 2000, type: float, display: true, formatter: Kilogram + Mass: 3500, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter + HitPoints: 3500, type: int, display: true StackSize: 10000 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" - CPUIn: 1, type: int, display: true + CPUIn: 10, type: int, display: true + ShieldCapacityBonus: 40, type: int, display: true BlockSizeScale: 8 Category: BuildingBlocks @@ -31196,12 +31475,12 @@ Model: Cube TemplateRoot: HWSNoxBlocksLarge AllowPlacingAt: "Base,MS", display: true - HitPoints: 3000, type: int, display: true + HitPoints: 3500, type: int, display: true StackSize: 10000 - CPUIn: 1, type: int, display: true - ShieldCapacityBonus: 20, type: int, display: true + CPUIn: 10, type: int, display: true + ShieldCapacityBonus: 40, type: int, display: true - Mass: 3000, type: float, display: true, formatter: Kilogram + Mass: 3500, type: float, display: true, formatter: Kilogram BlockSizeScale: 8 ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" } @@ -31262,9 +31541,11 @@ AllowPlacingAt: "SS,GV", display: true Mass: 30, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter + HitPoints: 450, type: int, display: true StackSize: 10000 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" - CPUIn: 1, type: int, display: true + CPUIn: 2, type: int, display: true + ShieldCapacityBonus: 8, type: int, display: true BlockSizeScale: 2 Category: BuildingBlocks @@ -31287,10 +31568,10 @@ Model: Cube TemplateRoot: HWSNoxBlocksSmall AllowPlacingAt: "SS,GV", display: true - HitPoints: 400, type: int, display: true + HitPoints: 450, type: int, display: true StackSize: 10000 - CPUIn: 1, type: int, display: true - ShieldCapacityBonus: 4, type: int, display: true + CPUIn: 2, type: int, display: true + ShieldCapacityBonus: 8, type: int, display: true Mass: 30, type: float, display: true, formatter: Kilogram BlockSizeScale: 2 @@ -31353,11 +31634,13 @@ Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true AllowPlacingAt: "Base,MS", display: true - Mass: 5000, type: float, display: true, formatter: Kilogram + Mass: 5250, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter + HitPoints: 3500, type: int, display: true StackSize: 10000 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" - CPUIn: 2, type: int, display: true + CPUIn: 15, type: int, display: true + ShieldCapacityBonus: 40, type: int, display: true BlockSizeScale: 8 Category: BuildingBlocks @@ -31382,10 +31665,10 @@ AllowPlacingAt: "Base,MS", display: true HitPoints: 3500, type: int, display: true StackSize: 10000 - CPUIn: 2, type: int, display: true - ShieldCapacityBonus: 20, type: int, display: true + CPUIn: 15, type: int, display: true + ShieldCapacityBonus: 40, type: int, display: true - Mass: 5000, type: float, display: true, formatter: Kilogram + Mass: 5250, type: float, display: true, formatter: Kilogram BlockSizeScale: 8 ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" } @@ -31444,11 +31727,13 @@ Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true AllowPlacingAt: "SS,GV", display: true - Mass: 52, type: float, display: true, formatter: Kilogram + Mass: 45, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter + HitPoints: 450, type: int, display: true StackSize: 10000 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" - CPUIn: 2, type: int, display: true + CPUIn: 3, type: int, display: true + ShieldCapacityBonus: 8, type: int, display: true BlockSizeScale: 2 Category: BuildingBlocks @@ -31471,12 +31756,12 @@ Model: Cube TemplateRoot: HWSStrangeletBlocksSmall AllowPlacingAt: "SS,GV", display: true - HitPoints: 500, type: int, display: true + HitPoints: 450, type: int, display: true StackSize: 10000 - CPUIn: 2, type: int, display: true - ShieldCapacityBonus: 4, type: int, display: true + CPUIn: 3, type: int, display: true + ShieldCapacityBonus: 8, type: int, display: true - Mass: 52, type: float, display: true, formatter: Kilogram + Mass: 45, type: float, display: true, formatter: Kilogram BlockSizeScale: 2 ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" } @@ -31536,9 +31821,11 @@ AllowPlacingAt: "Base,MS", display: true Mass: 5000, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter + HitPoints: 3500, type: int, display: true StackSize: 10000 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" - CPUIn: 3, type: int, display: true + CPUIn: 15, type: int, display: true + ShieldCapacityBonus: 50, type: int, display: true BlockSizeScale: 8 Category: BuildingBlocks @@ -31559,9 +31846,10 @@ Model: Cube TemplateRoot: HWSChaosBlocksLarge AllowPlacingAt: "Base,MS", display: true - HitPoints: 3250, type: int, display: true + HitPoints: 3500, type: int, display: true StackSize: 10000 - CPUIn: 3, type: int, display: true + CPUIn: 15, type: int, display: true + ShieldCapacityBonus: 50, type: int, display: true Mass: 5000, type: float, display: true, formatter: Kilogram BlockSizeScale: 8 @@ -31623,10 +31911,12 @@ IsOxygenTight: true, display: true AllowPlacingAt: "SS,GV", display: true Mass: 52, type: float, display: true, formatter: Kilogram + HitPoints: 450, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter StackSize: 10000 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" CPUIn: 3, type: int, display: true + ShieldCapacityBonus: 10, type: int, display: true BlockSizeScale: 2 Category: BuildingBlocks @@ -31650,6 +31940,7 @@ HitPoints: 450, type: int, display: true StackSize: 10000 CPUIn: 3, type: int, display: true + ShieldCapacityBonus: 10, type: int, display: true Mass: 52, type: float, display: true, formatter: Kilogram BlockSizeScale: 2 @@ -31706,7 +31997,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_aquadevicelarge, display: true + Material: HWS_material_aquaweaponlarge, display: true MarketPrice: 600, display: true Shape: Invisible Place: Free @@ -31716,10 +32007,10 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSAquaTurretBAT1, HWSAquaTurretBAT2, HWSAquaTurretBAT3, HWSAquaTurretBAT4, HWSAquaTurretBAT5" - MaxCount: 21, type: int, display: true + MaxCount: 40, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - Info: InfoHWSAquaTurret + Info: bkiBlockGroup, display: true AllowPlacingAt: Base, display: true IsOxygenTight: varies, display: true # not all child blocks are the same Mass: 15000, type: float, display: true, formatter: Kilogram @@ -31735,42 +32026,44 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Category: Weapons/Items - Info: InfoHWSAquaTurret - PickupTarget: HWSAquaTurretBABlocks - TemplateRoot: HWSAquaTurretBABlocks - AllowedInBlueprint: false, display: true - Material: HWS_material_aquadevicelarge + Material: HWS_material_aquaweaponlarge, display: true Shape: Turret Place: Face + PickupTarget: HWSAquaTurretBABlocks + TemplateRoot: HWSAquaTurretBABlocks Model: @models/Blocks/Turrets/TurretsEnemy/TurretEnemyLaserPrefab - BlockColor: "0,64,220" - IsTextureable: false - IsColorable: false - SizeInBlocks: "3,2,3", display: true - IsGPUInstance: false # !!! - SizeInBlocksLocked: "Base,MS" DropMeshfile: Entities/Misc/BagSmallNewPrefab SoundOnEnter: UseActions/DOOROpen02 SoundRotate: Weapons/Turret/TurretRotateVeryFast + WeaponItem: HWSAquaTurretBAT1Weapon #Weapon AllowPlacingAt: Base, display: true + SizeInBlocks: "3,2,3", display: true + IsGPUInstance: false # !!! + Texture: 50 + SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true + Info: bkiTurret, display: true + Category: Weapons/Items + BlockColor: "0,64,220" + IsTextureable: false + IsColorable: false StackSize: 200 - Texture: 50 - WeaponItem: HWSAquaTurretBAT1Weapon #Weapon + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 300 - DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - - Mass: 17500, type: float, display: true, formatter: Kilogram - EnergyIn: 2500, type: int, display: true, formatter: Watt - HitPoints: 38500, type: int, display: true + DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage + EnergyIn: 3000, type: int, display: true, formatter: Watt + CPUIn: 82500, type: int, display: true + Mass: 20000, type: float, display: true, formatter: Kilogram + HitPoints: 40000, type: int, display: true + + AllowedInBlueprint: true, display: true + RotSpeed: 150, type: int, display: true Zoom: 5, type: float - CPUIn: 75000, type: int, display: true } { Block Name: HWSAquaTurretBAT2 MarketPrice: 1, display: true @@ -31778,11 +32071,11 @@ IndexName: Turret Group: cpgTurret Category: Weapons/Items - Info: InfoHWSAquaTurret + Info: bkiTurret, display: true PickupTarget: HWSAquaTurretBABlocks TemplateRoot: HWSAquaTurretBABlocks - AllowedInBlueprint: false, display: true - Material: HWS_material_aquadevicelarge + AllowedInBlueprint: true, display: true + Material: HWS_material_aquaweaponlarge, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretZiraxSpherical_RocketPrefab @@ -31798,6 +32091,7 @@ IsActivateable: true IsActivateableInCP: true StackSize: 200 + MaxCount: 12, type: int, display: true IsGPUInstance: false # !!! Texture: 50 WeaponItem: HWSAquaTurretBAT2Weapon #Weapon @@ -31806,8 +32100,8 @@ BlastRadius: 3 BlastDamage: 300 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - Mass: 20000, type: float, display: true, formatter: Kilogram - EnergyIn: 3000, type: int, display: true, formatter: Watt + Mass: 22000, type: float, display: true, formatter: Kilogram + EnergyIn: 3400, type: int, display: true, formatter: Watt HitPoints: 44000, type: int, display: true RotSpeed: 125, type: int, display: true @@ -31820,11 +32114,11 @@ IndexName: Turret Group: cpgTurret Category: Weapons/Items - Info: InfoHWSAquaTurret + Info: bkiTurret, display: true PickupTarget: HWSAquaTurretBABlocks TemplateRoot: HWSAquaTurretBABlocks - AllowedInBlueprint: false, display: true - Material: HWS_material_aquadevicelarge + AllowedInBlueprint: true, display: true + Material: HWS_material_aquaweaponlarge, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretZiraxSpherical_LaserPrefab @@ -31840,20 +32134,22 @@ IsActivateable: true IsActivateableInCP: true StackSize: 200 + MaxCount: 18, type: int, display: true IsGPUInstance: false # !!! Texture: 50 WeaponItem: HWSAquaTurretBAT3Weapon #Weapon BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 350 + BulletSpread: 0.025, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - Mass: 17500, type: float, display: true, formatter: Kilogram - EnergyIn: 2500, type: int, display: true, formatter: Watt - HitPoints: 38500, type: int, display: true + Mass: 19250, type: float, display: true, formatter: Kilogram + EnergyIn: 2850, type: int, display: true, formatter: Watt + HitPoints: 40000, type: int, display: true RotSpeed: 160, type: int, display: true Zoom: 5, type: float - CPUIn: 58500, type: int, display: true + CPUIn: 65000, type: int, display: true } { Block Name: HWSAquaTurretBAT4 MarketPrice: 1, display: true @@ -31861,11 +32157,11 @@ IndexName: Turret Group: cpgTurret Category: Weapons/Items - Info: InfoHWSAquaTurret + Info: bkiTurret, display: true PickupTarget: HWSAquaTurretBABlocks TemplateRoot: HWSAquaTurretBABlocks - AllowedInBlueprint: false, display: true - Material: HWS_material_aquadevicelarge + AllowedInBlueprint: true, display: true + Material: HWS_material_aquaweaponlarge, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretEnemyCyanPrefab @@ -31881,6 +32177,7 @@ IsActivateable: true IsActivateableInCP: true StackSize: 200 + MaxCount: 14, type: int, display: true IsGPUInstance: false # !!! Texture: 50 WeaponItem: HWSAquaTurretBAT4Weapon #Weapon @@ -31890,12 +32187,12 @@ DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage Mass: 20000, type: float, display: true, formatter: Kilogram - EnergyIn: 3000, type: int, display: true, formatter: Watt - HitPoints: 40000, type: int, display: true + EnergyIn: 4000, type: int, display: true, formatter: Watt + HitPoints: 38000, type: int, display: true RotSpeed: 180, type: int, display: true Zoom: 5, type: float - CPUIn: 67500, type: int, display: true + CPUIn: 75000, type: int, display: true } { Block Name: HWSAquaTurretBAT5 MarketPrice: 1, display: true @@ -31903,11 +32200,11 @@ IndexName: Turret Group: cpgTurret Category: Weapons/Items - Info: InfoHWSAquaTurret + Info: bkiTurret, display: true PickupTarget: HWSAquaTurretBABlocks TemplateRoot: HWSAquaTurretBABlocks - AllowedInBlueprint: false, display: true - Material: HWS_material_aquadevicelarge + AllowedInBlueprint: true, display: true + Material: HWS_material_aquaweaponlarge, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretZiraxSpherical_PlasmaPrefab @@ -31923,15 +32220,18 @@ IsActivateable: true IsActivateableInCP: true StackSize: 200 + MaxCount: 12, type: int, display: true IsGPUInstance: false # !!! Texture: 50 WeaponItem: HWSAquaTurretBAT5Weapon #Weapon BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 400 + BulletSpread: 0.03, display: true + PenetrationDepth: 3, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - Mass: 23250, type: float, display: true, formatter: Kilogram - EnergyIn: 7500, type: int, display: true, formatter: Watt + Mass: 25000, type: float, display: true, formatter: Kilogram + EnergyIn: 5500, type: int, display: true, formatter: Watt HitPoints: 50000, type: int, display: true RotSpeed: 100, type: int, display: true @@ -31943,7 +32243,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_terradevicelarge, display: true + Material: HWS_material_terraweaponlarge, display: true MarketPrice: 600, display: true Shape: Invisible @@ -31954,7 +32254,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSTerraTurretBAT1, HWSTerraTurretBAT2, HWSTerraTurretBAT3, HWSTerraTurretBAT4, HWSTerraTurretBAT5" - MaxCount: 21, type: int, display: true + MaxCount: 40, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -31975,7 +32275,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_terradevicelarge, display: true + Material: HWS_material_terraweaponlarge, display: true Shape: Turret Place: Face PickupTarget: HWSTerraTurretBABlocks @@ -31990,23 +32290,25 @@ IsGPUInstance: false # !!! Texture: 50 SizeInBlocksLocked: "Base,MS" + AllowedInBlueprint: true, display: true IsActivateable: true IsActivateableInCP: true - Info: bkiTurretRetractSpace, display: true + Info: bkiTurret, display: true Category: Weapons/Items BlockColor: "28,149,36" IsTextureable: false IsColorable: false StackSize: 200 + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 300 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 2500, type: int, display: true, formatter: Watt - CPUIn: 75000, type: int, display: true - Mass: 17500, type: float, display: true, formatter: Kilogram - HitPoints: 48125, type: int, display: true + EnergyIn: 3000, type: int, display: true, formatter: Watt + CPUIn: 82500, type: int, display: true + Mass: 20000, type: float, display: true, formatter: Kilogram + HitPoints: 50000, type: int, display: true RotSpeed: 150, type: int, display: true Zoom: 5, type: float @@ -32016,7 +32318,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_terradevicelarge, display: true + Material: HWS_material_terraweaponlarge, display: true Shape: Turret Place: Face PickupTarget: HWSTerraTurretBABlocks @@ -32032,20 +32334,22 @@ SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true - Info: bkiTurretRetractSpace, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "28,149,36" IsTextureable: false IsColorable: false StackSize: 200 + MaxCount: 12, type: int, display: true BlastParticleIndex: 1 BlastRadius: 3 BlastDamage: 300 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 3000, type: int, display: true, formatter: Watt + EnergyIn: 3400, type: int, display: true, formatter: Watt CPUIn: 98500, type: int, display: true - Mass: 20000, type: float, display: true, formatter: Kilogram + Mass: 22000, type: float, display: true, formatter: Kilogram HitPoints: 55000, type: int, display: true RotSpeed: 125, type: int, display: true @@ -32056,7 +32360,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_terradevicelarge, display: true + Material: HWS_material_terraweaponlarge, display: true Shape: Turret Place: Face PickupTarget: HWSTerraTurretBABlocks @@ -32072,21 +32376,24 @@ SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true - Info: bkiTurretRetractSpace, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "28,149,36" IsTextureable: false IsColorable: false StackSize: 200 + MaxCount: 18, type: int, display: true BlastParticleIndex: 1 BlastRadius: 3 BlastDamage: 350 + BulletSpread: 0.025, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 2500, type: int, display: true, formatter: Watt - CPUIn: 58500, type: int, display: true - Mass: 17500, type: float, display: true, formatter: Kilogram - HitPoints: 48125, type: int, display: true + EnergyIn: 2850, type: int, display: true, formatter: Watt + CPUIn: 65000, type: int, display: true + Mass: 19250, type: float, display: true, formatter: Kilogram + HitPoints: 50000, type: int, display: true RotSpeed: 160, type: int, display: true Zoom: 5, type: float @@ -32096,7 +32403,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_terradevicelarge, display: true + Material: HWS_material_terraweaponlarge, display: true Shape: Turret Place: Face PickupTarget: HWSTerraTurretBABlocks @@ -32112,21 +32419,23 @@ SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true - Info: bkiTurretRetractSpace, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "28,149,36" IsTextureable: false IsColorable: false StackSize: 200 + MaxCount: 14, type: int, display: true BlastParticleIndex: 1 BlastRadius: 3 BlastDamage: 350 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 3000, type: int, display: true, formatter: Watt - CPUIn: 67500, type: int, display: true + EnergyIn: 4000, type: int, display: true, formatter: Watt + CPUIn: 75000, type: int, display: true Mass: 20000, type: float, display: true, formatter: Kilogram - HitPoints: 50000, type: int, display: true + HitPoints: 47500, type: int, display: true RotSpeed: 180, type: int, display: true Zoom: 5, type: float @@ -32136,7 +32445,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_terradevicelarge, display: true + Material: HWS_material_terraweaponlarge, display: true Shape: Turret Place: Face PickupTarget: HWSTerraTurretBABlocks @@ -32152,20 +32461,24 @@ SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true - Info: bkiTurretRetractSpace, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "28,149,36" IsTextureable: false IsColorable: false StackSize: 200 + MaxCount: 12, type: int, display: true BlastParticleIndex: 1 BlastRadius: 3 BlastDamage: 400 + BulletSpread: 0.03, display: true + PenetrationDepth: 3, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 7500, type: int, display: true, formatter: Watt + EnergyIn: 5500, type: int, display: true, formatter: Watt CPUIn: 125000, type: int, display: true - Mass: 23250, type: float, display: true, formatter: Kilogram + Mass: 25000, type: float, display: true, formatter: Kilogram HitPoints: 62500, type: int, display: true RotSpeed: 100, type: int, display: true @@ -32176,7 +32489,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_pyrodevicelarge, display: true + Material: HWS_material_pyroweaponlarge, display: true MarketPrice: 600, display: true Shape: Invisible @@ -32187,7 +32500,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSPyroTurretBAT1, HWSPyroTurretBAT2, HWSPyroTurretBAT3, HWSPyroTurretBAT4, HWSPyroTurretBAT5" - MaxCount: 21, type: int, display: true + MaxCount: 40, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -32208,7 +32521,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_pyrodevicelarge, display: true + Material: HWS_material_pyroweaponlarge, display: true Shape: Turret Place: Face PickupTarget: HWSPyroTurretBABlocks @@ -32224,21 +32537,23 @@ SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true - Info: bkiTurretRetractSpace, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "170,5,5" IsTextureable: false IsColorable: false StackSize: 200 + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 200 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 1625, type: int, display: true, formatter: Watt - CPUIn: 75000, type: int, display: true - Mass: 17500, type: float, display: true, formatter: Kilogram - HitPoints: 38500, type: int, display: true + EnergyIn: 2250, type: int, display: true, formatter: Watt + CPUIn: 82500, type: int, display: true + Mass: 20000, type: float, display: true, formatter: Kilogram + HitPoints: 40000, type: int, display: true RotSpeed: 150, type: int, display: true Zoom: 5, type: float @@ -32248,7 +32563,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_pyrodevicelarge, display: true + Material: HWS_material_pyroweaponlarge, display: true Shape: Turret Place: Face PickupTarget: HWSPyroTurretBABlocks @@ -32264,20 +32579,22 @@ SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true - Info: bkiTurretRetractSpace, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "170,5,5" IsTextureable: false IsColorable: false StackSize: 200 + MaxCount: 12, type: int, display: true BlastParticleIndex: 1 BlastRadius: 3 BlastDamage: 200 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 2000, type: int, display: true, formatter: Watt + EnergyIn: 2550, type: int, display: true, formatter: Watt CPUIn: 98500, type: int, display: true - Mass: 20000, type: float, display: true, formatter: Kilogram + Mass: 22000, type: float, display: true, formatter: Kilogram HitPoints: 44000, type: int, display: true RotSpeed: 125, type: int, display: true @@ -32288,7 +32605,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_pyrodevicelarge, display: true + Material: HWS_material_pyroweaponlarge, display: true Shape: Turret Place: Face PickupTarget: HWSPyroTurretBABlocks @@ -32304,21 +32621,24 @@ SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true - Info: bkiTurretRetractSpace, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "170,5,5" IsTextureable: false IsColorable: false StackSize: 200 + MaxCount: 18, type: int, display: true BlastParticleIndex: 1 BlastRadius: 3 BlastDamage: 250 + BulletSpread: 0.025, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 1625, type: int, display: true, formatter: Watt - CPUIn: 58500, type: int, display: true - Mass: 17500, type: float, display: true, formatter: Kilogram - HitPoints: 38500, type: int, display: true + EnergyIn: 2140, type: int, display: true, formatter: Watt + CPUIn: 65000, type: int, display: true + Mass: 19250, type: float, display: true, formatter: Kilogram + HitPoints: 40000, type: int, display: true RotSpeed: 160, type: int, display: true Zoom: 5, type: float @@ -32328,7 +32648,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_pyrodevicelarge, display: true + Material: HWS_material_pyroweaponlarge, display: true Shape: Turret Place: Face PickupTarget: HWSPyroTurretBABlocks @@ -32344,21 +32664,23 @@ SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true - Info: bkiTurretRetractSpace, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "170,5,5" IsTextureable: false IsColorable: false StackSize: 200 + MaxCount: 14, type: int, display: true BlastParticleIndex: 1 BlastRadius: 3 BlastDamage: 250 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 2000, type: int, display: true, formatter: Watt - CPUIn: 67500, type: int, display: true + EnergyIn: 3000, type: int, display: true, formatter: Watt + CPUIn: 75000, type: int, display: true Mass: 20000, type: float, display: true, formatter: Kilogram - HitPoints: 40000, type: int, display: true + HitPoints: 38000, type: int, display: true RotSpeed: 180, type: int, display: true Zoom: 5, type: float @@ -32368,7 +32690,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_pyrodevicelarge, display: true + Material: HWS_material_pyroweaponlarge, display: true Shape: Turret Place: Face PickupTarget: HWSPyroTurretBABlocks @@ -32384,20 +32706,24 @@ SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true - Info: bkiTurretRetractSpace, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "170,5,5" IsTextureable: false IsColorable: false StackSize: 200 + MaxCount: 12, type: int, display: true BlastParticleIndex: 1 BlastRadius: 3 BlastDamage: 300 + BulletSpread: 0.03, display: true + PenetrationDepth: 3, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 5625, type: int, display: true, formatter: Watt + EnergyIn: 4125, type: int, display: true, formatter: Watt CPUIn: 125000, type: int, display: true - Mass: 23250, type: float, display: true, formatter: Kilogram + Mass: 25000, type: float, display: true, formatter: Kilogram HitPoints: 50000, type: int, display: true RotSpeed: 100, type: int, display: true @@ -32408,7 +32734,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_obsidiandevicelarge, display: true + Material: HWS_material_obsidianweaponlarge, display: true MarketPrice: 1800, display: true Shape: Invisible @@ -32419,7 +32745,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSObsidianTurretBAT1, HWSObsidianTurretBAT2, HWSObsidianTurretBAT3, HWSObsidianTurretBAT4, HWSObsidianTurretBAT5" - MaxCount: 21, type: int, display: true + MaxCount: 40, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -32440,7 +32766,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_obsidiandevicelarge, display: true + Material: HWS_material_obsidianweaponlarge, display: true Shape: Turret Place: Face PickupTarget: HWSObsidianTurretBABlocks @@ -32456,21 +32782,23 @@ SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true - Info: bkiTurretRetractSpace, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,220,153" IsTextureable: false IsColorable: false StackSize: 200 + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 300 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 2500, type: int, display: true, formatter: Watt - CPUIn: 75000, type: int, display: true - Mass: 17500, type: float, display: true, formatter: Kilogram - HitPoints: 38500, type: int, display: true + EnergyIn: 3000, type: int, display: true, formatter: Watt + CPUIn: 82500, type: int, display: true + Mass: 20000, type: float, display: true, formatter: Kilogram + HitPoints: 40000, type: int, display: true RotSpeed: 150, type: int, display: true Zoom: 5, type: float @@ -32480,7 +32808,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_obsidiandevicelarge, display: true + Material: HWS_material_obsidianweaponlarge, display: true Shape: Turret Place: Face PickupTarget: HWSObsidianTurretBABlocks @@ -32496,20 +32824,22 @@ SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true - Info: bkiTurretRetractSpace, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,220,153" IsTextureable: false IsColorable: false StackSize: 200 + MaxCount: 12, type: int, display: true BlastParticleIndex: 1 BlastRadius: 3 BlastDamage: 300 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 3000, type: int, display: true, formatter: Watt + EnergyIn: 3400, type: int, display: true, formatter: Watt CPUIn: 98500, type: int, display: true - Mass: 20000, type: float, display: true, formatter: Kilogram + Mass: 22000, type: float, display: true, formatter: Kilogram HitPoints: 44000, type: int, display: true RotSpeed: 125, type: int, display: true @@ -32520,7 +32850,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_obsidiandevicelarge, display: true + Material: HWS_material_obsidianweaponlarge, display: true Shape: Turret Place: Face PickupTarget: HWSObsidianTurretBABlocks @@ -32536,21 +32866,24 @@ SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true - Info: bkiTurretRetractSpace, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,220,153" IsTextureable: false IsColorable: false StackSize: 200 + MaxCount: 18, type: int, display: true BlastParticleIndex: 1 BlastRadius: 3 BlastDamage: 350 + BulletSpread: 0.025, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 2500, type: int, display: true, formatter: Watt - CPUIn: 58500, type: int, display: true - Mass: 17500, type: float, display: true, formatter: Kilogram - HitPoints: 38500, type: int, display: true + EnergyIn: 2850, type: int, display: true, formatter: Watt + CPUIn: 65000, type: int, display: true + Mass: 19250, type: float, display: true, formatter: Kilogram + HitPoints: 40000, type: int, display: true RotSpeed: 160, type: int, display: true Zoom: 5, type: float @@ -32560,7 +32893,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_obsidiandevicelarge, display: true + Material: HWS_material_obsidianweaponlarge, display: true Shape: Turret Place: Face PickupTarget: HWSObsidianTurretBABlocks @@ -32576,21 +32909,23 @@ SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true - Info: bkiTurretRetractSpace, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,220,153" IsTextureable: false IsColorable: false StackSize: 200 + MaxCount: 14, type: int, display: true BlastParticleIndex: 1 BlastRadius: 3 BlastDamage: 350 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 3000, type: int, display: true, formatter: Watt - CPUIn: 67500, type: int, display: true + EnergyIn: 4000, type: int, display: true, formatter: Watt + CPUIn: 75000, type: int, display: true Mass: 20000, type: float, display: true, formatter: Kilogram - HitPoints: 40000, type: int, display: true + HitPoints: 38000, type: int, display: true RotSpeed: 180, type: int, display: true Zoom: 5, type: float @@ -32600,7 +32935,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_obsidiandevicelarge, display: true + Material: HWS_material_obsidianweaponlarge, display: true Shape: Turret Place: Face PickupTarget: HWSObsidianTurretBABlocks @@ -32616,20 +32951,24 @@ SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true - Info: bkiTurretRetractSpace, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,220,153" IsTextureable: false IsColorable: false StackSize: 200 + MaxCount: 12, type: int, display: true BlastParticleIndex: 1 BlastRadius: 3 BlastDamage: 400 + BulletSpread: 0.03, display: true + PenetrationDepth: 3, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 7500, type: int, display: true, formatter: Watt + EnergyIn: 5500, type: int, display: true, formatter: Watt CPUIn: 125000, type: int, display: true - Mass: 23250, type: float, display: true, formatter: Kilogram + Mass: 25000, type: float, display: true, formatter: Kilogram HitPoints: 50000, type: int, display: true RotSpeed: 100, type: int, display: true @@ -32640,7 +32979,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_luxdevicelarge, display: true + Material: HWS_material_luxweaponlarge, display: true MarketPrice: 840, display: true Shape: Invisible @@ -32651,7 +32990,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSLuxTurretBAT1, HWSLuxTurretBAT2, HWSLuxTurretBAT3, HWSLuxTurretBAT4, HWSLuxTurretBAT5" - MaxCount: 21, type: int, display: true + MaxCount: 40, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -32672,7 +33011,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_luxdevicelarge, display: true + Material: HWS_material_luxweaponlarge, display: true Shape: Turret Place: Face PickupTarget: HWSLuxTurretBABlocks @@ -32688,21 +33027,23 @@ SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true - Info: bkiTurretRetractSpace, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "220,220,220" IsTextureable: false IsColorable: false StackSize: 200 + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 300 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 2500, type: int, display: true, formatter: Watt - CPUIn: 75000, type: int, display: true - Mass: 13125, type: float, display: true, formatter: Kilogram - HitPoints: 38500, type: int, display: true + EnergyIn: 3000, type: int, display: true, formatter: Watt + CPUIn: 82500, type: int, display: true + Mass: 15000, type: float, display: true, formatter: Kilogram + HitPoints: 40000, type: int, display: true RotSpeed: 170, type: int, display: true Zoom: 5, type: float @@ -32712,7 +33053,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_luxdevicelarge, display: true + Material: HWS_material_luxweaponlarge, display: true Shape: Turret Place: Face PickupTarget: HWSLuxTurretBABlocks @@ -32728,20 +33069,22 @@ SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true - Info: bkiTurretRetractSpace, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "220,220,220" IsTextureable: false IsColorable: false StackSize: 200 + MaxCount: 12, type: int, display: true BlastParticleIndex: 1 BlastRadius: 3 BlastDamage: 300 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 3000, type: int, display: true, formatter: Watt + EnergyIn: 3400, type: int, display: true, formatter: Watt CPUIn: 98500, type: int, display: true - Mass: 15000, type: float, display: true, formatter: Kilogram + Mass: 16500, type: float, display: true, formatter: Kilogram HitPoints: 44000, type: int, display: true RotSpeed: 145, type: int, display: true @@ -32752,7 +33095,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_luxdevicelarge, display: true + Material: HWS_material_luxweaponlarge, display: true Shape: Turret Place: Face PickupTarget: HWSLuxTurretBABlocks @@ -32768,21 +33111,24 @@ SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true - Info: bkiTurretRetractSpace, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "220,220,220" IsTextureable: false IsColorable: false StackSize: 200 + MaxCount: 18, type: int, display: true BlastParticleIndex: 1 BlastRadius: 3 BlastDamage: 350 + BulletSpread: 0.025, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage EnergyIn: 2500, type: int, display: true, formatter: Watt - CPUIn: 58500, type: int, display: true - Mass: 13125, type: float, display: true, formatter: Kilogram - HitPoints: 38500, type: int, display: true + CPUIn: 65000, type: int, display: true + Mass: 14440, type: float, display: true, formatter: Kilogram + HitPoints: 40000, type: int, display: true RotSpeed: 180, type: int, display: true Zoom: 5, type: float @@ -32792,7 +33138,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_luxdevicelarge, display: true + Material: HWS_material_luxweaponlarge, display: true Shape: Turret Place: Face PickupTarget: HWSLuxTurretBABlocks @@ -32808,21 +33154,23 @@ SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true - Info: bkiTurretRetractSpace, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "220,220,220" IsTextureable: false IsColorable: false StackSize: 200 + MaxCount: 14, type: int, display: true BlastParticleIndex: 1 BlastRadius: 3 BlastDamage: 350 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 3000, type: int, display: true, formatter: Watt - CPUIn: 67500, type: int, display: true + EnergyIn: 4000, type: int, display: true, formatter: Watt + CPUIn: 75000, type: int, display: true Mass: 15000, type: float, display: true, formatter: Kilogram - HitPoints: 40000, type: int, display: true + HitPoints: 38000, type: int, display: true RotSpeed: 200, type: int, display: true Zoom: 5, type: float @@ -32832,7 +33180,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_luxdevicelarge, display: true + Material: HWS_material_luxweaponlarge, display: true Shape: Turret Place: Face PickupTarget: HWSLuxTurretBABlocks @@ -32848,20 +33196,24 @@ SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true - Info: bkiTurretRetractSpace, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "220,220,220" IsTextureable: false IsColorable: false StackSize: 200 + MaxCount: 12, type: int, display: true BlastParticleIndex: 1 BlastRadius: 3 BlastDamage: 400 + BulletSpread: 0.03, display: true + PenetrationDepth: 3, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 7500, type: int, display: true, formatter: Watt + EnergyIn: 5500, type: int, display: true, formatter: Watt CPUIn: 125000, type: int, display: true - Mass: 17400, type: float, display: true, formatter: Kilogram + Mass: 18750, type: float, display: true, formatter: Kilogram HitPoints: 50000, type: int, display: true RotSpeed: 120, type: int, display: true @@ -32872,7 +33224,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_noxdevicelarge, display: true + Material: HWS_material_noxweaponlarge, display: true MarketPrice: 900, display: true Shape: Invisible @@ -32883,7 +33235,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSNoxTurretBAT1, HWSNoxTurretBAT2, HWSNoxTurretBAT3, HWSNoxTurretBAT4, HWSNoxTurretBAT5" - MaxCount: 21, type: int, display: true + MaxCount: 40, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -32904,7 +33256,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_noxdevicelarge, display: true + Material: HWS_material_noxweaponlarge, display: true Shape: Turret Place: Face PickupTarget: HWSNoxTurretBABlocks @@ -32920,21 +33272,23 @@ SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true - Info: bkiTurretRetractSpace, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "10,10,10" IsTextureable: false IsColorable: false StackSize: 200 + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 300 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 2500, type: int, display: true, formatter: Watt - CPUIn: 75000, type: int, display: true - Mass: 17500, type: float, display: true, formatter: Kilogram - HitPoints: 38500, type: int, display: true + EnergyIn: 3000, type: int, display: true, formatter: Watt + CPUIn: 82500, type: int, display: true + Mass: 20000, type: float, display: true, formatter: Kilogram + HitPoints: 40000, type: int, display: true RotSpeed: 130, type: int, display: true Zoom: 5, type: float @@ -32944,7 +33298,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_noxdevicelarge, display: true + Material: HWS_material_noxweaponlarge, display: true Shape: Turret Place: Face PickupTarget: HWSNoxTurretBABlocks @@ -32960,20 +33314,22 @@ SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true - Info: bkiTurretRetractSpace, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "10,10,10" IsTextureable: false IsColorable: false StackSize: 200 + MaxCount: 12, type: int, display: true BlastParticleIndex: 1 BlastRadius: 3 BlastDamage: 300 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 3000, type: int, display: true, formatter: Watt + EnergyIn: 3400, type: int, display: true, formatter: Watt CPUIn: 98500, type: int, display: true - Mass: 20000, type: float, display: true, formatter: Kilogram + Mass: 22000, type: float, display: true, formatter: Kilogram HitPoints: 44000, type: int, display: true RotSpeed: 105, type: int, display: true @@ -32984,7 +33340,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_noxdevicelarge, display: true + Material: HWS_material_noxweaponlarge, display: true Shape: Turret Place: Face PickupTarget: HWSNoxTurretBABlocks @@ -33000,21 +33356,24 @@ SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true - Info: bkiTurretRetractSpace, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "10,10,10" IsTextureable: false IsColorable: false StackSize: 200 + MaxCount: 18, type: int, display: true BlastParticleIndex: 1 BlastRadius: 3 BlastDamage: 350 + BulletSpread: 0.025, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 2500, type: int, display: true, formatter: Watt - CPUIn: 58500, type: int, display: true - Mass: 17500, type: float, display: true, formatter: Kilogram - HitPoints: 38500, type: int, display: true + EnergyIn: 2850, type: int, display: true, formatter: Watt + CPUIn: 65000, type: int, display: true + Mass: 19250, type: float, display: true, formatter: Kilogram + HitPoints: 40000, type: int, display: true RotSpeed: 140, type: int, display: true Zoom: 5, type: float @@ -33024,7 +33383,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_noxdevicelarge, display: true + Material: HWS_material_noxweaponlarge, display: true Shape: Turret Place: Face PickupTarget: HWSNoxTurretBABlocks @@ -33040,21 +33399,23 @@ SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true - Info: bkiTurretRetractSpace, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "10,10,10" IsTextureable: false IsColorable: false StackSize: 200 + MaxCount: 14, type: int, display: true BlastParticleIndex: 1 BlastRadius: 3 BlastDamage: 350 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 3000, type: int, display: true, formatter: Watt - CPUIn: 67500, type: int, display: true - Mass: 2000, type: float, display: true, formatter: Kilogram - HitPoints: 40000, type: int, display: true + EnergyIn: 4000, type: int, display: true, formatter: Watt + CPUIn: 75000, type: int, display: true + Mass: 20000, type: float, display: true, formatter: Kilogram + HitPoints: 38000, type: int, display: true RotSpeed: 160, type: int, display: true Zoom: 5, type: float @@ -33064,7 +33425,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_noxdevicelarge, display: true + Material: HWS_material_noxweaponlarge, display: true Shape: Turret Place: Face PickupTarget: HWSNoxTurretBABlocks @@ -33080,20 +33441,24 @@ SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true - Info: bkiTurretRetractSpace, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "10,10,10" IsTextureable: false IsColorable: false StackSize: 200 + MaxCount: 12, type: int, display: true BlastParticleIndex: 1 BlastRadius: 3 BlastDamage: 400 + BulletSpread: 0.03, display: true + PenetrationDepth: 3, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 7500, type: int, display: true, formatter: Watt + EnergyIn: 5500, type: int, display: true, formatter: Watt CPUIn: 125000, type: int, display: true - Mass: 23250, type: float, display: true, formatter: Kilogram + Mass: 25000, type: float, display: true, formatter: Kilogram HitPoints: 50000, type: int, display: true RotSpeed: 80, type: int, display: true @@ -33104,7 +33469,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_strangeletdevicelarge, display: true + Material: HWS_material_strangeletweaponlarge, display: true MarketPrice: 800, display: true Shape: Invisible @@ -33115,7 +33480,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSStrangeletTurretBAT1, HWSStrangeletTurretBAT2, HWSStrangeletTurretBAT3, HWSStrangeletTurretBAT4, HWSStrangeletTurretBAT5" - MaxCount: 21, type: int, display: true + MaxCount: 40, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -33136,7 +33501,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_strangeletdevicelarge, display: true + Material: HWS_material_strangeletweaponlarge, display: true Shape: Turret Place: Face PickupTarget: HWSStrangeletTurretBABlocks @@ -33152,21 +33517,23 @@ SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true - Info: bkiTurretRetractSpace, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "171,32,161" IsTextureable: false IsColorable: false StackSize: 200 + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 350 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 4250, type: int, display: true, formatter: Watt - CPUIn: 105000, type: int, display: true - Mass: 26250, type: float, display: true, formatter: Kilogram - HitPoints: 38500, type: int, display: true + EnergyIn: 4500, type: int, display: true, formatter: Watt + CPUIn: 123750, type: int, display: true + Mass: 30000, type: float, display: true, formatter: Kilogram + HitPoints: 40000, type: int, display: true RotSpeed: 150, type: int, display: true Zoom: 5, type: float @@ -33176,7 +33543,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_strangeletdevicelarge, display: true + Material: HWS_material_strangeletweaponlarge, display: true Shape: Turret Place: Face PickupTarget: HWSStrangeletTurretBABlocks @@ -33192,20 +33559,22 @@ SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true - Info: bkiTurretRetractSpace, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "171,32,161" IsTextureable: false IsColorable: false StackSize: 200 + MaxCount: 12, type: int, display: true BlastParticleIndex: 1 BlastRadius: 3 BlastDamage: 350 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 5000, type: int, display: true, formatter: Watt - CPUIn: 138000, type: int, display: true - Mass: 30000, type: float, display: true, formatter: Kilogram + EnergyIn: 5100, type: int, display: true, formatter: Watt + CPUIn: 147750, type: int, display: true + Mass: 33000, type: float, display: true, formatter: Kilogram HitPoints: 44000, type: int, display: true RotSpeed: 125, type: int, display: true @@ -33216,7 +33585,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_strangeletdevicelarge, display: true + Material: HWS_material_strangeletweaponlarge, display: true Shape: Turret Place: Face PickupTarget: HWSStrangeletTurretBABlocks @@ -33232,21 +33601,24 @@ SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true - Info: bkiTurretRetractSpace, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "171,32,161" IsTextureable: false IsColorable: false StackSize: 200 + MaxCount: 18, type: int, display: true BlastParticleIndex: 1 BlastRadius: 3 BlastDamage: 400 + BulletSpread: 0.028, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 4250, type: int, display: true, formatter: Watt - CPUIn: 82000, type: int, display: true - Mass: 26250, type: float, display: true, formatter: Kilogram - HitPoints: 38500, type: int, display: true + EnergyIn: 4275, type: int, display: true, formatter: Watt + CPUIn: 97500, type: int, display: true + Mass: 28875, type: float, display: true, formatter: Kilogram + HitPoints: 40000, type: int, display: true RotSpeed: 160, type: int, display: true Zoom: 5, type: float @@ -33256,7 +33628,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_strangeletdevicelarge, display: true + Material: HWS_material_strangeletweaponlarge, display: true Shape: Turret Place: Face PickupTarget: HWSStrangeletTurretBABlocks @@ -33272,21 +33644,23 @@ SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true - Info: bkiTurretRetractSpace, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "171,32,161" IsTextureable: false IsColorable: false StackSize: 200 + MaxCount: 14, type: int, display: true BlastParticleIndex: 1 BlastRadius: 3 BlastDamage: 400 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 5000, type: int, display: true, formatter: Watt - CPUIn: 94500, type: int, display: true + EnergyIn: 6000, type: int, display: true, formatter: Watt + CPUIn: 112500, type: int, display: true Mass: 30000, type: float, display: true, formatter: Kilogram - HitPoints: 40000, type: int, display: true + HitPoints: 38000, type: int, display: true RotSpeed: 180, type: int, display: true Zoom: 5, type: float @@ -33296,7 +33670,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_strangeletdevicelarge, display: true + Material: HWS_material_strangeletweaponlarge, display: true Shape: Turret Place: Face PickupTarget: HWSStrangeletTurretBABlocks @@ -33312,20 +33686,24 @@ SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true - Info: bkiTurretRetractSpace, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "171,32,161" IsTextureable: false IsColorable: false StackSize: 200 + MaxCount: 12, type: int, display: true BlastParticleIndex: 1 BlastRadius: 3 BlastDamage: 450 + BulletSpread: 0.033, display: true + PenetrationDepth: 3, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 11250, type: int, display: true, formatter: Watt - CPUIn: 175000, type: int, display: true - Mass: 34850, type: float, display: true, formatter: Kilogram + EnergyIn: 8250, type: int, display: true, formatter: Watt + CPUIn: 187500, type: int, display: true + Mass: 37500, type: float, display: true, formatter: Kilogram HitPoints: 50000, type: int, display: true RotSpeed: 100, type: int, display: true @@ -33364,11 +33742,12 @@ # ------------------------------------------------------------------------------------------------- Chaos Aqua Turret BA { Block Name: HWSAquaChaosTurretBA MarketPrice: 1001900, display: true - Info: bkiAlienBlock, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Class: TurretManual Group: cpgAlien IndexName: Turret - Material: HWS_material_aquadevicelarge, display: true + Material: HWS_material_aquaweaponlarge, display: true Shape: Turret TemplateRoot: HWSChaosTurretBABlocks PickupTarget: HWSChaosTurretBABlocks @@ -33396,9 +33775,9 @@ HitPoints: 55000, type: int, display: true RotSpeed: 160, type: int, display: true - EnergyIn: 2000, type: int, display: true, formatter: Watt - CPUIn: 125000, type: int, display: true - Mass: 15000, type: float, display: true, formatter: Kilogram + EnergyIn: 2550, type: int, display: true, formatter: Watt + CPUIn: 123000, type: int, display: true + Mass: 16500, type: float, display: true, formatter: Kilogram XpFactor: 2 Zoom: 5, type: float @@ -33408,11 +33787,12 @@ # ------------------------------------------------------------------------------------------------ Chaos Terra Turret BA { Block Name: HWSTerraChaosTurretBA MarketPrice: 1001900, display: true - Info: bkiAlienBlock, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Class: TurretManual Group: cpgAlien IndexName: Turret - Material: HWS_material_terradevicelarge, display: true + Material: HWS_material_terraweaponlarge, display: true Shape: Turret TemplateRoot: HWSChaosTurretBABlocks PickupTarget: HWSChaosTurretBABlocks @@ -33440,9 +33820,9 @@ HitPoints: 68750, type: int, display: true RotSpeed: 160, type: int, display: true - EnergyIn: 2000, type: int, display: true, formatter: Watt - CPUIn: 125000, type: int, display: true - Mass: 15000, type: float, display: true, formatter: Kilogram + EnergyIn: 2550, type: int, display: true, formatter: Watt + CPUIn: 123000, type: int, display: true + Mass: 16500, type: float, display: true, formatter: Kilogram XpFactor: 2 Zoom: 5, type: float @@ -33452,11 +33832,12 @@ # ------------------------------------------------------------------------------------------------- Chaos Pyro Turret BA { Block Name: HWSPyroChaosTurretBA MarketPrice: 1001900, display: true - Info: bkiAlienBlock, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Class: TurretManual Group: cpgAlien IndexName: Turret - Material: HWS_material_pyrodevicelarge, display: true + Material: HWS_material_pyroweaponlarge, display: true Shape: Turret TemplateRoot: HWSChaosTurretBABlocks PickupTarget: HWSChaosTurretBABlocks @@ -33484,9 +33865,9 @@ HitPoints: 55000, type: int, display: true RotSpeed: 160, type: int, display: true - EnergyIn: 1250, type: int, display: true, formatter: Watt - CPUIn: 125000, type: int, display: true - Mass: 15000, type: float, display: true, formatter: Kilogram + EnergyIn: 1910, type: int, display: true, formatter: Watt + CPUIn: 123000, type: int, display: true + Mass: 16500, type: float, display: true, formatter: Kilogram XpFactor: 2 Zoom: 5, type: float @@ -33496,11 +33877,12 @@ # --------------------------------------------------------------------------------------------- Chaos Obsidian Turret BA { Block Name: HWSObsidianChaosTurretBA MarketPrice: 1001900, display: true - Info: bkiAlienBlock, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Class: TurretManual Group: cpgAlien IndexName: Turret - Material: HWS_material_obsidiandevicelarge, display: true + Material: HWS_material_obsidianweaponlarge, display: true Shape: Turret TemplateRoot: HWSChaosTurretBABlocks PickupTarget: HWSChaosTurretBABlocks @@ -33528,9 +33910,9 @@ HitPoints: 55000, type: int, display: true RotSpeed: 160, type: int, display: true - EnergyIn: 2000, type: int, display: true, formatter: Watt - CPUIn: 125000, type: int, display: true - Mass: 15000, type: float, display: true, formatter: Kilogram + EnergyIn: 2550, type: int, display: true, formatter: Watt + CPUIn: 123000, type: int, display: true + Mass: 16500, type: float, display: true, formatter: Kilogram XpFactor: 2 Zoom: 5, type: float @@ -33540,11 +33922,12 @@ # -------------------------------------------------------------------------------------------------- Chaos Lux Turret BA { Block Name: HWSLuxChaosTurretBA MarketPrice: 1001900, display: true - Info: bkiAlienBlock, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Class: TurretManual Group: cpgAlien IndexName: Turret - Material: HWS_material_luxdevicelarge, display: true + Material: HWS_material_luxweaponlarge, display: true Shape: Turret TemplateRoot: HWSChaosTurretBABlocks PickupTarget: HWSChaosTurretBABlocks @@ -33572,9 +33955,9 @@ HitPoints: 55000, type: int, display: true RotSpeed: 160, type: int, display: true - EnergyIn: 2000, type: int, display: true, formatter: Watt - CPUIn: 125000, type: int, display: true - Mass: 11250, type: float, display: true, formatter: Kilogram + EnergyIn: 2550, type: int, display: true, formatter: Watt + CPUIn: 123000, type: int, display: true + Mass: 12375, type: float, display: true, formatter: Kilogram XpFactor: 2 Zoom: 5, type: float @@ -33584,11 +33967,12 @@ # -------------------------------------------------------------------------------------------------- Chaos Nox Turret BA { Block Name: HWSNoxChaosTurretBA MarketPrice: 1001900, display: true - Info: bkiAlienBlock, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Class: TurretManual Group: cpgAlien IndexName: Turret - Material: HWS_material_noxdevicelarge, display: true + Material: HWS_material_noxweaponlarge, display: true Shape: Turret TemplateRoot: HWSChaosTurretBABlocks PickupTarget: HWSChaosTurretBABlocks @@ -33616,9 +34000,9 @@ HitPoints: 55000, type: int, display: true RotSpeed: 160, type: int, display: true - EnergyIn: 2000, type: int, display: true, formatter: Watt - CPUIn: 125000, type: int, display: true - Mass: 15000, type: float, display: true, formatter: Kilogram + EnergyIn: 2550, type: int, display: true, formatter: Watt + CPUIn: 123000, type: int, display: true + Mass: 16500, type: float, display: true, formatter: Kilogram XpFactor: 2 Zoom: 5, type: float @@ -33628,11 +34012,12 @@ # ------------------------------------------------------------------------------------------- Chaos Strangelet Turret BA { Block Name: HWSStrangeletChaosTurretBA MarketPrice: 1001900, display: true - Info: bkiAlienBlock, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Class: TurretManual Group: cpgAlien IndexName: Turret - Material: HWS_material_strangeletdevicelarge, display: true + Material: HWS_material_strangeletweaponlarge, display: true Shape: Turret TemplateRoot: HWSChaosTurretBABlocks PickupTarget: HWSChaosTurretBABlocks @@ -33660,9 +34045,9 @@ HitPoints: 55000, type: int, display: true RotSpeed: 160, type: int, display: true - EnergyIn: 7500, type: int, display: true, formatter: Watt - CPUIn: 172500, type: int, display: true - Mass: 37500, type: float, display: true, formatter: Kilogram + EnergyIn: 5100, type: int, display: true, formatter: Watt + CPUIn: 184500, type: int, display: true + Mass: 33000, type: float, display: true, formatter: Kilogram XpFactor: 2 Zoom: 5, type: float @@ -33681,7 +34066,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_aquadevicelarge, display: true + Material: HWS_material_aquaweaponlarge, display: true MarketPrice: 600, display: true Shape: Invisible @@ -33692,7 +34077,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSAquaTurretCVT1, HWSAquaTurretCVT2, HWSAquaTurretCVT3, HWSAquaTurretCVT4" - MaxCount: 21, type: int, display: true + MaxCount: 34, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -33715,8 +34100,8 @@ Group: cpgTurret Category: Weapons/Items AllowedInBlueprint: true, display: true - Info: bkiTurret, display: true - Material: HWS_material_aquadevicelarge, display: true + Info: bkiTurretSpace, display: true + Material: HWS_material_aquaweaponlarge, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretZiraxSpherical_RocketPrefab @@ -33737,17 +34122,17 @@ #IsAccessible: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - #MaxCount: 3, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 200 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 6200, type: int, display: true, formatter: Watt + EnergyIn: 6500, type: int, display: true, formatter: Watt CPUIn: 185000, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 23250, type: float, display: true, formatter: Kilogram - HitPoints: 31000, type: int, display: true + Mass: 24750, type: float, display: true, formatter: Kilogram + HitPoints: 33000, type: int, display: true RotSpeed: 140, type: int, display: true Zoom: 5, type: float } @@ -33756,7 +34141,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_aquadevicelarge, display: true + Material: HWS_material_aquaweaponlarge, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretZiraxSpherical_LaserPrefab @@ -33773,24 +34158,26 @@ IsActivateable: true IsActivateableInCP: true IsLockable: true - Info: bkiTurret, display: true + Info: bkiTurretSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,64,220" IsTextureable: false IsColorable: false StackSize: 200 + BulletSpread: 0.03, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 14, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 200 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 5000, type: int, display: true, formatter: Watt - CPUIn: 110000, type: int, display: true + EnergyIn: 5400, type: int, display: true, formatter: Watt + CPUIn: 120000, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 18750, type: float, display: true, formatter: Kilogram - HitPoints: 25000, type: int, display: true + Mass: 20250, type: float, display: true, formatter: Kilogram + HitPoints: 30000, type: int, display: true RotSpeed: 180, type: int, display: true Zoom: 5, type: float } @@ -33799,7 +34186,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_aquadevicelarge, display: true + Material: HWS_material_aquaweaponlarge, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretEnemyCyanPrefab @@ -33816,24 +34203,25 @@ IsActivateable: true IsActivateableInCP: true IsLockable: true - Info: bkiTurret, display: true + Info: bkiTurretSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,64,220" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 12, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 250 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 6200, type: int, display: true, formatter: Watt - CPUIn: 130000, type: int, display: true + EnergyIn: 7500, type: int, display: true, formatter: Watt + CPUIn: 140000, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 23250, type: float, display: true, formatter: Kilogram - HitPoints: 31000, type: int, display: true + Mass: 22500, type: float, display: true, formatter: Kilogram + HitPoints: 28000, type: int, display: true RotSpeed: 200, type: int, display: true Zoom: 5, type: float } @@ -33842,7 +34230,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_aquadevicelarge, display: true + Material: HWS_material_aquaweaponlarge, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretZiraxSpherical_PlasmaPrefab @@ -33859,24 +34247,27 @@ IsActivateable: true IsActivateableInCP: true IsLockable: true - Info: bkiTurret, display: true + Info: bkiTurretSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,64,220" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 250 + BulletSpread: 0.035, display: true + PenetrationDepth: 2, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage EnergyIn: 10500, type: int, display: true, formatter: Watt CPUIn: 235000, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 35000, type: float, display: true, formatter: Kilogram - HitPoints: 35000, type: int, display: true + Mass: 28500, type: float, display: true, formatter: Kilogram + HitPoints: 38000, type: int, display: true RotSpeed: 120, type: int, display: true Zoom: 5, type: float } @@ -33885,7 +34276,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_terradevicelarge, display: true + Material: HWS_material_terraweaponlarge, display: true MarketPrice: 600, display: true Shape: Invisible @@ -33896,7 +34287,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSTerraTurretCVT1, HWSTerraTurretCVT2, HWSTerraTurretCVT3, HWSTerraTurretCVT4" - MaxCount: 21, type: int, display: true + MaxCount: 34, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -33919,8 +34310,8 @@ Group: cpgTurret Category: Weapons/Items AllowedInBlueprint: true, display: true - Info: bkiTurret, display: true - Material: HWS_material_terradevicelarge, display: true + Info: bkiTurretSpace, display: true + Material: HWS_material_terraweaponlarge, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretZiraxSpherical_RocketPrefab @@ -33941,17 +34332,17 @@ #IsAccessible: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - #MaxCount: 3, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 200 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 6200, type: int, display: true, formatter: Watt + EnergyIn: 6500, type: int, display: true, formatter: Watt CPUIn: 185000, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 23250, type: float, display: true, formatter: Kilogram - HitPoints: 38750, type: int, display: true + Mass: 24750, type: float, display: true, formatter: Kilogram + HitPoints: 41250, type: int, display: true RotSpeed: 140, type: int, display: true Zoom: 5, type: float } @@ -33960,7 +34351,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_terradevicelarge, display: true + Material: HWS_material_terraweaponlarge, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretZiraxSpherical_LaserPrefab @@ -33977,24 +34368,26 @@ IsActivateable: true IsActivateableInCP: true IsLockable: true - Info: bkiTurret, display: true + Info: bkiTurretSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "28,149,36" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 14, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 200 + BulletSpread: 0.03, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 5000, type: int, display: true, formatter: Watt - CPUIn: 110000, type: int, display: true + EnergyIn: 5400, type: int, display: true, formatter: Watt + CPUIn: 120000, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 18750, type: float, display: true, formatter: Kilogram - HitPoints: 31250, type: int, display: true + Mass: 20250, type: float, display: true, formatter: Kilogram + HitPoints: 37500, type: int, display: true RotSpeed: 180, type: int, display: true Zoom: 5, type: float } @@ -34003,7 +34396,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_terradevicelarge, display: true + Material: HWS_material_terraweaponlarge, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretEnemyGreenPrefab @@ -34020,24 +34413,25 @@ IsActivateable: true IsActivateableInCP: true IsLockable: true - Info: bkiTurret, display: true + Info: bkiTurretSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "28,149,36" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 12, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 250 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 6200, type: int, display: true, formatter: Watt - CPUIn: 130000, type: int, display: true + EnergyIn: 7500, type: int, display: true, formatter: Watt + CPUIn: 140000, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 23250, type: float, display: true, formatter: Kilogram - HitPoints: 38750, type: int, display: true + Mass: 22500, type: float, display: true, formatter: Kilogram + HitPoints: 35000, type: int, display: true RotSpeed: 200, type: int, display: true Zoom: 5, type: float } @@ -34046,7 +34440,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_terradevicelarge, display: true + Material: HWS_material_terraweaponlarge, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretZiraxSpherical_PlasmaPrefab @@ -34063,23 +34457,26 @@ IsActivateable: true IsActivateableInCP: true IsLockable: true - Info: bkiTurret, display: true + Info: bkiTurretSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "28,149,36" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 250 + BulletSpread: 0.035, display: true + PenetrationDepth: 2, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage EnergyIn: 10500, type: int, display: true, formatter: Watt CPUIn: 235000, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 35000, type: float, display: true, formatter: Kilogram + Mass: 28500, type: float, display: true, formatter: Kilogram HitPoints: 43750, type: int, display: true RotSpeed: 120, type: int, display: true Zoom: 5, type: float @@ -34089,7 +34486,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_pyrodevicelarge, display: true + Material: HWS_material_pyroweaponlarge, display: true MarketPrice: 600, display: true Shape: Invisible @@ -34100,7 +34497,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSPyroTurretCVT1, HWSPyroTurretCVT2, HWSPyroTurretCVT3, HWSPyroTurretCVT4" - MaxCount: 21, type: int, display: true + MaxCount: 34, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -34123,8 +34520,8 @@ Group: cpgTurret Category: Weapons/Items AllowedInBlueprint: true, display: true - Info: bkiTurret, display: true - Material: HWS_material_pyrodevicelarge, display: true + Info: bkiTurretSpace, display: true + Material: HWS_material_pyroweaponlarge, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretZiraxSpherical_RocketPrefab @@ -34145,17 +34542,17 @@ #IsAccessible: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - #MaxCount: 3, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 150 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 4650, type: int, display: true, formatter: Watt + EnergyIn: 4875, type: int, display: true, formatter: Watt CPUIn: 185000, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 23250, type: float, display: true, formatter: Kilogram - HitPoints: 31000, type: int, display: true + Mass: 24750, type: float, display: true, formatter: Kilogram + HitPoints: 33000, type: int, display: true RotSpeed: 140, type: int, display: true Zoom: 5, type: float } @@ -34164,7 +34561,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_pyrodevicelarge, display: true + Material: HWS_material_pyroweaponlarge, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretZiraxSpherical_LaserPrefab @@ -34181,24 +34578,26 @@ IsActivateable: true IsActivateableInCP: true IsLockable: true - Info: bkiTurret, display: true + Info: bkiTurretSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "170,5,5" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 14, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 150 + BulletSpread: 0.03, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 3750, type: int, display: true, formatter: Watt - CPUIn: 110000, type: int, display: true + EnergyIn: 4050, type: int, display: true, formatter: Watt + CPUIn: 120000, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 18750, type: float, display: true, formatter: Kilogram - HitPoints: 25000, type: int, display: true + Mass: 20500, type: float, display: true, formatter: Kilogram + HitPoints: 30000, type: int, display: true RotSpeed: 180, type: int, display: true Zoom: 5, type: float } @@ -34207,7 +34606,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_pyrodevicelarge, display: true + Material: HWS_material_pyroweaponlarge, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretEnemyOrangePrefab @@ -34224,24 +34623,25 @@ IsActivateable: true IsActivateableInCP: true IsLockable: true - Info: bkiTurret, display: true + Info: bkiTurretSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "170,5,5" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 12, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 200 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 4650, type: int, display: true, formatter: Watt - CPUIn: 130000, type: int, display: true + EnergyIn: 5626, type: int, display: true, formatter: Watt + CPUIn: 140000, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 23250, type: float, display: true, formatter: Kilogram - HitPoints: 31000, type: int, display: true + Mass: 22500, type: float, display: true, formatter: Kilogram + HitPoints: 28000, type: int, display: true RotSpeed: 200, type: int, display: true Zoom: 5, type: float } @@ -34250,7 +34650,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_pyrodevicelarge, display: true + Material: HWS_material_pyroweaponlarge, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretZiraxSpherical_PlasmaPrefab @@ -34267,24 +34667,27 @@ IsActivateable: true IsActivateableInCP: true IsLockable: true - Info: bkiTurret, display: true + Info: bkiTurretSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "170,5,5" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 200 + BulletSpread: 0.035, display: true + PenetrationDepth: 2, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage EnergyIn: 7875, type: int, display: true, formatter: Watt CPUIn: 235000, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 35000, type: float, display: true, formatter: Kilogram - HitPoints: 35000, type: int, display: true + Mass: 28500, type: float, display: true, formatter: Kilogram + HitPoints: 38000, type: int, display: true RotSpeed: 120, type: int, display: true Zoom: 5, type: float } @@ -34293,7 +34696,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_obsidiandevicelarge, display: true + Material: HWS_material_obsidianweaponlarge, display: true MarketPrice: 1800, display: true Shape: Invisible @@ -34304,7 +34707,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSObsidianTurretCVT1, HWSObsidianTurretCVT2, HWSObsidianTurretCVT3, HWSObsidianTurretCVT4" - MaxCount: 21, type: int, display: true + MaxCount: 34, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -34327,8 +34730,8 @@ Group: cpgTurret Category: Weapons/Items AllowedInBlueprint: true, display: true - Info: bkiTurret, display: true - Material: HWS_material_obsidiandevicelarge, display: true + Info: bkiTurretSpace, display: true + Material: HWS_material_obsidianweaponlarge, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretZiraxSpherical_RocketPrefab @@ -34349,17 +34752,17 @@ #IsAccessible: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - #MaxCount: 3, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 250 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 6200, type: int, display: true, formatter: Watt + EnergyIn: 6500, type: int, display: true, formatter: Watt CPUIn: 185000, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 23250, type: float, display: true, formatter: Kilogram - HitPoints: 31000, type: int, display: true + Mass: 24750, type: float, display: true, formatter: Kilogram + HitPoints: 33000, type: int, display: true RotSpeed: 140, type: int, display: true Zoom: 5, type: float } @@ -34368,7 +34771,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_obsidiandevicelarge, display: true + Material: HWS_material_obsidianweaponlarge, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretZiraxSpherical_LaserPrefab @@ -34385,24 +34788,26 @@ IsActivateable: true IsActivateableInCP: true IsLockable: true - Info: bkiTurret, display: true + Info: bkiTurretSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,220,153" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 14, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 250 + BulletSpread: 0.03, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 5000, type: int, display: true, formatter: Watt - CPUIn: 110000, type: int, display: true + EnergyIn: 5400, type: int, display: true, formatter: Watt + CPUIn: 120000, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 18750, type: float, display: true, formatter: Kilogram - HitPoints: 25000, type: int, display: true + Mass: 20250, type: float, display: true, formatter: Kilogram + HitPoints: 30000, type: int, display: true RotSpeed: 180, type: int, display: true Zoom: 5, type: float } @@ -34411,7 +34816,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_obsidiandevicelarge, display: true + Material: HWS_material_obsidianweaponlarge, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretEnemyBluePrefab @@ -34428,24 +34833,25 @@ IsActivateable: true IsActivateableInCP: true IsLockable: true - Info: bkiTurret, display: true + Info: bkiTurretSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,220,153" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 12, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 300 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 6200, type: int, display: true, formatter: Watt - CPUIn: 130000, type: int, display: true + EnergyIn: 7500, type: int, display: true, formatter: Watt + CPUIn: 140000, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 23250, type: float, display: true, formatter: Kilogram - HitPoints: 31000, type: int, display: true + Mass: 22500, type: float, display: true, formatter: Kilogram + HitPoints: 28000, type: int, display: true RotSpeed: 200, type: int, display: true Zoom: 5, type: float } @@ -34454,7 +34860,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_obsidiandevicelarge, display: true + Material: HWS_material_obsidianweaponlarge, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretZiraxSpherical_PlasmaPrefab @@ -34471,24 +34877,27 @@ IsActivateable: true IsActivateableInCP: true IsLockable: true - Info: bkiTurret, display: true + Info: bkiTurretSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,220,153" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 300 + BulletSpread: 0.035, display: true + PenetrationDepth: 2, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage EnergyIn: 10500, type: int, display: true, formatter: Watt CPUIn: 235000, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 35000, type: float, display: true, formatter: Kilogram - HitPoints: 35000, type: int, display: true + Mass: 28500, type: float, display: true, formatter: Kilogram + HitPoints: 38000, type: int, display: true RotSpeed: 120, type: int, display: true Zoom: 5, type: float } @@ -34497,7 +34906,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_luxdevicelarge, display: true + Material: HWS_material_luxweaponlarge, display: true MarketPrice: 840, display: true Shape: Invisible @@ -34508,7 +34917,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSLuxTurretCVT1, HWSLuxTurretCVT2, HWSLuxTurretCVT3, HWSLuxTurretCVT4" - MaxCount: 21, type: int, display: true + MaxCount: 34, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -34531,8 +34940,8 @@ Group: cpgTurret Category: Weapons/Items AllowedInBlueprint: true, display: true - Info: bkiTurret, display: true - Material: HWS_material_luxdevicelarge, display: true + Info: bkiTurretSpace, display: true + Material: HWS_material_luxweaponlarge, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretZiraxSpherical_RocketPrefab @@ -34552,18 +34961,19 @@ IsActivateableInCP: true #IsAccessible: true StackSize: 200 + BulletSpread: 0.025, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - #MaxCount: 3, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 250 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 6200, type: int, display: true, formatter: Watt + EnergyIn: 6500, type: int, display: true, formatter: Watt CPUIn: 185000, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 17500, type: float, display: true, formatter: Kilogram - HitPoints: 31000, type: int, display: true + Mass: 18560, type: float, display: true, formatter: Kilogram + HitPoints: 33000, type: int, display: true RotSpeed: 150, type: int, display: true Zoom: 5, type: float } @@ -34572,7 +34982,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_luxdevicelarge, display: true + Material: HWS_material_luxweaponlarge, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretZiraxSpherical_LaserPrefab @@ -34589,24 +34999,26 @@ IsActivateable: true IsActivateableInCP: true IsLockable: true - Info: bkiTurret, display: true + Info: bkiTurretSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "220,220,220" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 14, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 250 + BulletSpread: 0.03, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 5000, type: int, display: true, formatter: Watt - CPUIn: 110000, type: int, display: true + EnergyIn: 5400, type: int, display: true, formatter: Watt + CPUIn: 120000, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 14000, type: float, display: true, formatter: Kilogram - HitPoints: 25000, type: int, display: true + Mass: 15185, type: float, display: true, formatter: Kilogram + HitPoints: 30000, type: int, display: true RotSpeed: 190, type: int, display: true Zoom: 5, type: float } @@ -34615,7 +35027,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_luxdevicelarge, display: true + Material: HWS_material_luxweaponlarge, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretEnemyYellowPrefab @@ -34632,24 +35044,25 @@ IsActivateable: true IsActivateableInCP: true IsLockable: true - Info: bkiTurret, display: true + Info: bkiTurretSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "220,220,220" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 12, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 300 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 6200, type: int, display: true, formatter: Watt - CPUIn: 130000, type: int, display: true + EnergyIn: 7500, type: int, display: true, formatter: Watt + CPUIn: 140000, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 17500, type: float, display: true, formatter: Kilogram - HitPoints: 31000, type: int, display: true + Mass: 16875, type: float, display: true, formatter: Kilogram + HitPoints: 28000, type: int, display: true RotSpeed: 220, type: int, display: true Zoom: 5, type: float } @@ -34658,7 +35071,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_luxdevicelarge, display: true + Material: HWS_material_luxweaponlarge, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretZiraxSpherical_PlasmaPrefab @@ -34675,24 +35088,27 @@ IsActivateable: true IsActivateableInCP: true IsLockable: true - Info: bkiTurret, display: true + Info: bkiTurretSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "220,220,220" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 300 + BulletSpread: 0.035, display: true + PenetrationDepth: 2, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage EnergyIn: 10500, type: int, display: true, formatter: Watt CPUIn: 235000, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 26250, type: float, display: true, formatter: Kilogram - HitPoints: 35000, type: int, display: true + Mass: 21375, type: float, display: true, formatter: Kilogram + HitPoints: 38000, type: int, display: true RotSpeed: 130, type: int, display: true Zoom: 5, type: float } @@ -34701,7 +35117,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_noxdevicelarge, display: true + Material: HWS_material_noxweaponlarge, display: true MarketPrice: 900, display: true Shape: Invisible @@ -34712,7 +35128,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSNoxTurretCVT1, HWSNoxTurretCVT2, HWSNoxTurretCVT3, HWSNoxTurretCVT4" - MaxCount: 21, type: int, display: true + MaxCount: 34, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -34735,8 +35151,8 @@ Group: cpgTurret Category: Weapons/Items AllowedInBlueprint: true, display: true - Info: bkiTurret, display: true - Material: HWS_material_noxdevicelarge, display: true + Info: bkiTurretSpace, display: true + Material: HWS_material_noxweaponlarge, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretZiraxSpherical_RocketPrefab @@ -34757,17 +35173,17 @@ #IsAccessible: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - #MaxCount: 3, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 250 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 6200, type: int, display: true, formatter: Watt + EnergyIn: 6500, type: int, display: true, formatter: Watt CPUIn: 185000, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 23250, type: float, display: true, formatter: Kilogram - HitPoints: 31000, type: int, display: true + Mass: 24750, type: float, display: true, formatter: Kilogram + HitPoints: 33000, type: int, display: true RotSpeed: 120, type: int, display: true Zoom: 5, type: float } @@ -34776,7 +35192,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_noxdevicelarge, display: true + Material: HWS_material_noxweaponlarge, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretZiraxSpherical_LaserPrefab @@ -34793,24 +35209,26 @@ IsActivateable: true IsActivateableInCP: true IsLockable: true - Info: bkiTurret, display: true + Info: bkiTurretSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "10,10,10" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 14, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 250 + BulletSpread: 0.03, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 5000, type: int, display: true, formatter: Watt - CPUIn: 110000, type: int, display: true + EnergyIn: 5400, type: int, display: true, formatter: Watt + CPUIn: 120000, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 18750, type: float, display: true, formatter: Kilogram - HitPoints: 25000, type: int, display: true + Mass: 20250, type: float, display: true, formatter: Kilogram + HitPoints: 30000, type: int, display: true RotSpeed: 160, type: int, display: true Zoom: 5, type: float } @@ -34819,7 +35237,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_noxdevicelarge, display: true + Material: HWS_material_noxweaponlarge, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretEnemyBlackPrefab @@ -34836,24 +35254,25 @@ IsActivateable: true IsActivateableInCP: true IsLockable: true - Info: bkiTurret, display: true + Info: bkiTurretSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "10,10,10" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 12, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 300 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 6200, type: int, display: true, formatter: Watt - CPUIn: 130000, type: int, display: true + EnergyIn: 7500, type: int, display: true, formatter: Watt + CPUIn: 140000, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 23250, type: float, display: true, formatter: Kilogram - HitPoints: 31000, type: int, display: true + Mass: 22500, type: float, display: true, formatter: Kilogram + HitPoints: 28000, type: int, display: true RotSpeed: 180, type: int, display: true Zoom: 5, type: float } @@ -34862,7 +35281,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_noxdevicelarge, display: true + Material: HWS_material_noxweaponlarge, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretZiraxSpherical_PlasmaPrefab @@ -34879,24 +35298,27 @@ IsActivateable: true IsActivateableInCP: true IsLockable: true - Info: bkiTurret, display: true + Info: bkiTurretSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "10,10,10" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 300 + BulletSpread: 0.035, display: true + PenetrationDepth: 2, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage EnergyIn: 10500, type: int, display: true, formatter: Watt CPUIn: 235000, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 35000, type: float, display: true, formatter: Kilogram - HitPoints: 35000, type: int, display: true + Mass: 28500, type: float, display: true, formatter: Kilogram + HitPoints: 38000, type: int, display: true RotSpeed: 100, type: int, display: true Zoom: 5, type: float } @@ -34905,7 +35327,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_strangeletdevicelarge, display: true + Material: HWS_material_strangeletweaponlarge, display: true MarketPrice: 800, display: true Shape: Invisible @@ -34916,7 +35338,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSStrangeletTurretCVT1, HWSStrangeletTurretCVT2, HWSStrangeletTurretCVT3, HWSStrangeletTurretCVT4" - MaxCount: 21, type: int, display: true + MaxCount: 34, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -34939,8 +35361,8 @@ Group: cpgTurret Category: Weapons/Items AllowedInBlueprint: true, display: true - Info: bkiTurret, display: true - Material: HWS_material_strangeletdevicelarge, display: true + Info: bkiTurretSpace, display: true + Material: HWS_material_strangeletweaponlarge, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretZiraxSpherical_RocketPrefab @@ -34961,17 +35383,17 @@ #IsAccessible: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - #MaxCount: 3, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 250 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 9300, type: int, display: true, formatter: Watt + EnergyIn: 9750, type: int, display: true, formatter: Watt CPUIn: 277500, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 34800, type: float, display: true, formatter: Kilogram - HitPoints: 31000, type: int, display: true + Mass: 37125, type: float, display: true, formatter: Kilogram + HitPoints: 33000, type: int, display: true RotSpeed: 140, type: int, display: true Zoom: 5, type: float } @@ -34980,7 +35402,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_strangeletdevicelarge, display: true + Material: HWS_material_strangeletweaponlarge, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretZiraxSpherical_LaserPrefab @@ -34997,24 +35419,26 @@ IsActivateable: true IsActivateableInCP: true IsLockable: true - Info: bkiTurret, display: true + Info: bkiTurretSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "171,32,161" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 14, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 250 + BulletSpread: 0.033, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 7500, type: int, display: true, formatter: Watt - CPUIn: 165000, type: int, display: true + EnergyIn: 8100, type: int, display: true, formatter: Watt + CPUIn: 180000, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 28000, type: float, display: true, formatter: Kilogram - HitPoints: 25000, type: int, display: true + Mass: 30375, type: float, display: true, formatter: Kilogram + HitPoints: 30000, type: int, display: true RotSpeed: 180, type: int, display: true Zoom: 5, type: float } @@ -35023,7 +35447,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_strangeletdevicelarge, display: true + Material: HWS_material_strangeletweaponlarge, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretEnemyPurplePrefab @@ -35040,24 +35464,25 @@ IsActivateable: true IsActivateableInCP: true IsLockable: true - Info: bkiTurret, display: true + Info: bkiTurretSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "171,32,161" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 12, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 300 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 9300, type: int, display: true, formatter: Watt - CPUIn: 195000, type: int, display: true + EnergyIn: 11250, type: int, display: true, formatter: Watt + CPUIn: 210000, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 34800, type: float, display: true, formatter: Kilogram - HitPoints: 31000, type: int, display: true + Mass: 33750, type: float, display: true, formatter: Kilogram + HitPoints: 28000, type: int, display: true RotSpeed: 200, type: int, display: true Zoom: 5, type: float } @@ -35066,7 +35491,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_strangeletdevicelarge, display: true + Material: HWS_material_strangeletweaponlarge, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretZiraxSpherical_PlasmaPrefab @@ -35083,24 +35508,27 @@ IsActivateable: true IsActivateableInCP: true IsLockable: true - Info: bkiTurret, display: true + Info: bkiTurretSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "171,32,161" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 300 + BulletSpread: 0.0365, display: true + PenetrationDepth: 2, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage EnergyIn: 15750, type: int, display: true, formatter: Watt CPUIn: 325000, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 52500, type: float, display: true, formatter: Kilogram - HitPoints: 35000, type: int, display: true + Mass: 42750, type: float, display: true, formatter: Kilogram + HitPoints: 38000, type: int, display: true RotSpeed: 120, type: int, display: true Zoom: 5, type: float } @@ -35138,11 +35566,12 @@ # ------------------------------------------------------------------------------------------------- Chaos Aqua Turret CV { Block Name: HWSAquaChaosTurretCV MarketPrice: 1001900, display: true - Info: bkiAlienBlock, display: true + Info: bkiTurretSpace, display: true + AllowedInBlueprint: true, display: true Class: TurretManual Group: cpgAlien IndexName: Turret - Material: HWS_material_aquadevicelarge, display: true + Material: HWS_material_aquaweaponlarge, display: true Shape: Turret PickupTarget: HWSChaosTurretCVBlocks TemplateRoot: HWSChaosTurretCVBlocks @@ -35168,11 +35597,11 @@ BlastDamage: 250 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - HitPoints: 38750, type: int, display: true + HitPoints: 41250, type: int, display: true RotSpeed: 160, type: int, display: true - EnergyIn: 4650, type: int, display: true, formatter: Watt + EnergyIn: 4875, type: int, display: true, formatter: Watt CPUIn: 231250, type: int, display: true - Mass: 17400, type: float, display: true, formatter: Kilogram + Mass: 18560, type: float, display: true, formatter: Kilogram XpFactor: 2 Zoom: 5, type: float @@ -35182,11 +35611,12 @@ # ------------------------------------------------------------------------------------------------ Chaos Terra Turret CV { Block Name: HWSTerraChaosTurretCV MarketPrice: 1001900, display: true - Info: bkiAlienBlock, display: true + Info: bkiTurretSpace, display: true + AllowedInBlueprint: true, display: true Class: TurretManual Group: cpgAlien IndexName: Turret - Material: HWS_material_terradevicelarge, display: true + Material: HWS_material_terraweaponlarge, display: true Shape: Turret PickupTarget: HWSChaosTurretCVBlocks TemplateRoot: HWSChaosTurretCVBlocks @@ -35212,11 +35642,11 @@ BlastDamage: 250 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - HitPoints: 48000, type: int, display: true + HitPoints: 51500, type: int, display: true RotSpeed: 160, type: int, display: true - EnergyIn: 4650, type: int, display: true, formatter: Watt + EnergyIn: 4875, type: int, display: true, formatter: Watt CPUIn: 231250, type: int, display: true - Mass: 17400, type: float, display: true, formatter: Kilogram + Mass: 18560, type: float, display: true, formatter: Kilogram XpFactor: 2 Zoom: 5, type: float @@ -35226,11 +35656,12 @@ # ------------------------------------------------------------------------------------------------- Chaos Pyro Turret CV { Block Name: HWSPyroChaosTurretCV MarketPrice: 1001900, display: true - Info: bkiAlienBlock, display: true + Info: bkiTurretSpace, display: true + AllowedInBlueprint: true, display: true Class: TurretManual Group: cpgAlien IndexName: Turret - Material: HWS_material_pyrodevicelarge, display: true + Material: HWS_material_pyroweaponlarge, display: true Shape: Turret PickupTarget: HWSChaosTurretCVBlocks TemplateRoot: HWSChaosTurretCVBlocks @@ -35256,11 +35687,11 @@ BlastDamage: 250 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - HitPoints: 38750, type: int, display: true + HitPoints: 41250, type: int, display: true RotSpeed: 160, type: int, display: true - EnergyIn: 3500, type: int, display: true, formatter: Watt + EnergyIn: 3656, type: int, display: true, formatter: Watt CPUIn: 231250, type: int, display: true - Mass: 17400, type: float, display: true, formatter: Kilogram + Mass: 18560, type: float, display: true, formatter: Kilogram XpFactor: 2 Zoom: 5, type: float @@ -35270,11 +35701,12 @@ # --------------------------------------------------------------------------------------------- Chaos Obsidian Turret CV { Block Name: HWSObsidianChaosTurretCV MarketPrice: 1001900, display: true - Info: bkiAlienBlock, display: true + Info: bkiTurretSpace, display: true + AllowedInBlueprint: true, display: true Class: TurretManual Group: cpgAlien IndexName: Turret - Material: HWS_material_obsidiandevicelarge, display: true + Material: HWS_material_obsidianweaponlarge, display: true Shape: Turret PickupTarget: HWSChaosTurretCVBlocks TemplateRoot: HWSChaosTurretCVBlocks @@ -35300,11 +35732,11 @@ BlastDamage: 250 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - HitPoints: 38750, type: int, display: true + HitPoints: 41250, type: int, display: true RotSpeed: 160, type: int, display: true - EnergyIn: 4650, type: int, display: true, formatter: Watt + EnergyIn: 4875, type: int, display: true, formatter: Watt CPUIn: 231250, type: int, display: true - Mass: 17400, type: float, display: true, formatter: Kilogram + Mass: 18560, type: float, display: true, formatter: Kilogram XpFactor: 2 Zoom: 5, type: float @@ -35314,11 +35746,12 @@ # -------------------------------------------------------------------------------------------------- Chaos Lux Turret CV { Block Name: HWSLuxChaosTurretCV MarketPrice: 1001900, display: true - Info: bkiAlienBlock, display: true + Info: bkiTurretSpace, display: true + AllowedInBlueprint: true, display: true Class: TurretManual Group: cpgAlien IndexName: Turret - Material: HWS_material_luxdevicelarge, display: true + Material: HWS_material_luxweaponlarge, display: true Shape: Turret PickupTarget: HWSChaosTurretCVBlocks TemplateRoot: HWSChaosTurretCVBlocks @@ -35344,11 +35777,11 @@ BlastDamage: 250 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - HitPoints: 38750, type: int, display: true - RotSpeed: 180, type: int, display: true - EnergyIn: 4650, type: int, display: true, formatter: Watt + HitPoints: 41250, type: int, display: true + RotSpeed: 160, type: int, display: true + EnergyIn: 4875, type: int, display: true, formatter: Watt CPUIn: 231250, type: int, display: true - Mass: 13000, type: float, display: true, formatter: Kilogram + Mass: 13920, type: float, display: true, formatter: Kilogram XpFactor: 2 Zoom: 5, type: float @@ -35358,11 +35791,12 @@ # -------------------------------------------------------------------------------------------------- Chaos Nox Turret CV { Block Name: HWSNoxChaosTurretCV MarketPrice: 1001900, display: true - Info: bkiAlienBlock, display: true + Info: bkiTurretSpace, display: true + AllowedInBlueprint: true, display: true Class: TurretManual Group: cpgAlien IndexName: Turret - Material: HWS_material_noxdevicelarge, display: true + Material: HWS_material_noxweaponlarge, display: true Shape: Turret PickupTarget: HWSChaosTurretCVBlocks TemplateRoot: HWSChaosTurretCVBlocks @@ -35388,11 +35822,11 @@ BlastDamage: 250 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - HitPoints: 38750, type: int, display: true - RotSpeed: 140, type: int, display: true - EnergyIn: 4650, type: int, display: true, formatter: Watt + HitPoints: 41250, type: int, display: true + RotSpeed: 160, type: int, display: true + EnergyIn: 4875, type: int, display: true, formatter: Watt CPUIn: 231250, type: int, display: true - Mass: 17400, type: float, display: true, formatter: Kilogram + Mass: 18560, type: float, display: true, formatter: Kilogram XpFactor: 2 Zoom: 5, type: float @@ -35402,11 +35836,12 @@ # ------------------------------------------------------------------------------------------- Chaos Strangelet Turret CV { Block Name: HWSStrangeletChaosTurretCV MarketPrice: 1001900, display: true - Info: bkiAlienBlock, display: true + Info: bkiTurretSpace, display: true + AllowedInBlueprint: true, display: true Class: TurretManual Group: cpgAlien IndexName: Turret - Material: HWS_material_strangeletdevicelarge, display: true + Material: HWS_material_strangeletweaponlarge, display: true Shape: Turret PickupTarget: HWSChaosTurretCVBlocks TemplateRoot: HWSChaosTurretCVBlocks @@ -35432,11 +35867,11 @@ BlastDamage: 250 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - HitPoints: 38750, type: int, display: true + HitPoints: 41250, type: int, display: true RotSpeed: 160, type: int, display: true - EnergyIn: 11600, type: int, display: true, formatter: Watt - CPUIn: 416250, type: int, display: true - Mass: 43500, type: float, display: true, formatter: Kilogram + EnergyIn: 9750, type: int, display: true, formatter: Watt + CPUIn: 346850, type: int, display: true + Mass: 37125, type: float, display: true, formatter: Kilogram XpFactor: 2 Zoom: 5, type: float @@ -35451,7 +35886,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgTurret - Material: HWS_material_aquadevicelarge, display: true + Material: HWS_material_aquaweaponlarge, display: true MarketPrice: 450, display: true Shape: Invisible @@ -35462,7 +35897,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSAquaGunCVT1, HWSAquaGunCVT2, HWSAquaGunCVT3" - MaxCount: 21, type: int, display: true + MaxCount: 20, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -35482,7 +35917,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_aquadevicelarge, display: true + Material: HWS_material_aquaweaponlarge, display: true Shape: ModelEntity ShowBlockName: true MarketPrice: 2111, display: true @@ -35504,14 +35939,15 @@ Place: WeaponDir AllowPlacingAt: MS, display: true SizeInBlocks: "5,10,1", display: true - Info: bkiWeaponShip, display: true + Info: bkiWeaponShipSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,64,220" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 8, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 150 @@ -35534,7 +35970,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_aquadevicelarge, display: true + Material: HWS_material_aquaweaponlarge, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSAquaGunCVT2Weapon @@ -35554,7 +35990,8 @@ Place: WeaponDir AllowPlacingAt: MS, display: true SizeInBlocks: "5,14,1", display: true - Info: bkiWeaponShip, display: true + Info: bkiWeaponShipSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,64,220" IsTextureable: false @@ -35562,16 +35999,17 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 12, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 150 + BulletSpread: 0.025, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage Volume: 0, type: float, display: false, formatter: Liter Mass: 14000, type: float, display: true, formatter: Kilogram EnergyIn: 14000, type: int, display: true, formatter: Watt - CPUIn: 125000, type: int, display: true + CPUIn: 135000, type: int, display: true HitPoints: 14000, type: int, display: true # Damage: 33, display: true # AmmoCapacity: 150, display: true @@ -35584,7 +36022,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_aquadevicelarge, display: true + Material: HWS_material_aquaweaponlarge, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSAquaGunCVT3Weapon @@ -35604,7 +36042,8 @@ Place: WeaponDir AllowPlacingAt: MS, display: true SizeInBlocks: "1,14,1", display: true - Info: bkiWeaponShip, display: true + Info: bkiWeaponShipSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,64,220" IsTextureable: false @@ -35612,10 +36051,12 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 8, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 150 + BulletSpread: 0.043, display: true + PenetrationDepth: 2, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage Volume: 0, type: float, display: false, formatter: Liter @@ -35634,7 +36075,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgTurret - Material: HWS_material_terradevicelarge, display: true + Material: HWS_material_terraweaponlarge, display: true MarketPrice: 450, display: true Shape: Invisible Place: Free @@ -35644,7 +36085,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSTerraGunCVT1, HWSTerraGunCVT2, HWSTerraGunCVT3" - MaxCount: 21, type: int, display: true + MaxCount: 20, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -35664,7 +36105,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_terradevicelarge, display: true + Material: HWS_material_terraweaponlarge, display: true Shape: ModelEntity ShowBlockName: true MarketPrice: 2111, display: true @@ -35686,14 +36127,15 @@ Place: WeaponDir AllowPlacingAt: MS, display: true SizeInBlocks: "5,10,1", display: true - Info: bkiWeaponShip, display: true + Info: bkiWeaponShipSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "28,149,36" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 8, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 150 @@ -35716,7 +36158,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_terradevicelarge, display: true + Material: HWS_material_terraweaponlarge, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSTerraGunCVT2Weapon @@ -35736,7 +36178,8 @@ Place: WeaponDir AllowPlacingAt: MS, display: true SizeInBlocks: "5,14,1", display: true - Info: bkiWeaponShip, display: true + Info: bkiWeaponShipSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "28,149,36" IsTextureable: false @@ -35744,16 +36187,17 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 12, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 150 + BulletSpread: 0.025, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage Volume: 0, type: float, display: false, formatter: Liter Mass: 14000, type: float, display: true, formatter: Kilogram EnergyIn: 14000, type: int, display: true, formatter: Watt - CPUIn: 125000, type: int, display: true + CPUIn: 135000, type: int, display: true HitPoints: 17500, type: int, display: true # Damage: 33, display: true # AmmoCapacity: 150, display: true @@ -35766,7 +36210,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_terradevicelarge, display: true + Material: HWS_material_terraweaponlarge, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSTerraGunCVT3Weapon @@ -35786,7 +36230,8 @@ Place: WeaponDir AllowPlacingAt: MS, display: true SizeInBlocks: "1,5,1", display: true - Info: bkiWeaponShip, display: true + Info: bkiWeaponShipSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "28,149,36" IsTextureable: false @@ -35794,10 +36239,12 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 8, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 150 + BulletSpread: 0.043, display: true + PenetrationDepth: 2, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage Volume: 0, type: float, display: false, formatter: Liter @@ -35816,7 +36263,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgTurret - Material: HWS_material_pyrodevicelarge, display: true + Material: HWS_material_pyroweaponlarge, display: true MarketPrice: 450, display: true Shape: Invisible Place: Free @@ -35826,7 +36273,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSPyroGunCVT1, HWSPyroGunCVT2, HWSPyroGunCVT3" - MaxCount: 21, type: int, display: true + MaxCount: 20, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -35846,7 +36293,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_pyrodevicelarge, display: true + Material: HWS_material_pyroweaponlarge, display: true Shape: ModelEntity ShowBlockName: true MarketPrice: 2111, display: true @@ -35868,14 +36315,15 @@ Place: WeaponDir AllowPlacingAt: MS, display: true SizeInBlocks: "5,10,1", display: true - Info: bkiWeaponShip, display: true + Info: bkiWeaponShipSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "170,5,5" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 8, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 100 @@ -35897,7 +36345,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_pyrodevicelarge, display: true + Material: HWS_material_pyroweaponlarge, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSPyroGunCVT2Weapon @@ -35917,7 +36365,8 @@ Place: WeaponDir AllowPlacingAt: MS, display: true SizeInBlocks: "5,14,1", display: true - Info: bkiWeaponShip, display: true + Info: bkiWeaponShipSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "170,5,5" IsTextureable: false @@ -35925,16 +36374,17 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 12, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 100 + BulletSpread: 0.025, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage Volume: 0, type: float, display: false, formatter: Liter Mass: 14000, type: float, display: true, formatter: Kilogram EnergyIn: 10500, type: int, display: true, formatter: Watt - CPUIn: 125000, type: int, display: true + CPUIn: 135000, type: int, display: true HitPoints: 14000, type: int, display: true # Damage: 33, display: true # AmmoCapacity: 150, display: true @@ -35947,7 +36397,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_pyrodevicelarge, display: true + Material: HWS_material_pyroweaponlarge, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSPyroGunCVT3Weapon @@ -35967,7 +36417,8 @@ Place: WeaponDir AllowPlacingAt: MS, display: true SizeInBlocks: "1,5,1", display: true - Info: bkiWeaponShip, display: true + Info: bkiWeaponShipSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "170,5,5" IsTextureable: false @@ -35975,10 +36426,12 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 8, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 100 + BulletSpread: 0.043, display: true + PenetrationDepth: 2, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage Volume: 0, type: float, display: false, formatter: Liter @@ -35997,7 +36450,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgTurret - Material: HWS_material_obsidiandevicelarge, display: true + Material: HWS_material_obsidianweaponlarge, display: true MarketPrice: 1350, display: true Shape: Invisible Place: Free @@ -36007,7 +36460,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSObsidianGunCVT1, HWSObsidianGunCVT2, HWSObsidianGunCVT3" - MaxCount: 21, type: int, display: true + MaxCount: 20, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -36027,7 +36480,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_obsidiandevicelarge, display: true + Material: HWS_material_obsidianweaponlarge, display: true Shape: ModelEntity ShowBlockName: true MarketPrice: 2111, display: true @@ -36049,14 +36502,15 @@ Place: WeaponDir AllowPlacingAt: MS, display: true SizeInBlocks: "5,10,1", display: true - Info: bkiWeaponShip, display: true + Info: bkiWeaponShipSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,220,153" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 8, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 200 @@ -36078,7 +36532,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_obsidiandevicelarge, display: true + Material: HWS_material_obsidianweaponlarge, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSObsidianGunCVT2Weapon @@ -36098,7 +36552,8 @@ Place: WeaponDir AllowPlacingAt: MS, display: true SizeInBlocks: "5,14,1", display: true - Info: bkiWeaponShip, display: true + Info: bkiWeaponShipSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,220,153" IsTextureable: false @@ -36106,16 +36561,17 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 12, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 200 + BulletSpread: 0.025, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage Volume: 0, type: float, display: false, formatter: Liter Mass: 14000, type: float, display: true, formatter: Kilogram EnergyIn: 14000, type: int, display: true, formatter: Watt - CPUIn: 125000, type: int, display: true + CPUIn: 135000, type: int, display: true HitPoints: 14000, type: int, display: true # Damage: 33, display: true # AmmoCapacity: 150, display: true @@ -36128,7 +36584,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_obsidiandevicelarge, display: true + Material: HWS_material_obsidianweaponlarge, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSObsidianGunCVT3Weapon @@ -36148,7 +36604,8 @@ Place: WeaponDir AllowPlacingAt: MS, display: true SizeInBlocks: "1,5,1", display: true - Info: bkiWeaponShip, display: true + Info: bkiWeaponShipSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,220,153" IsTextureable: false @@ -36156,10 +36613,12 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 8, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 200 + BulletSpread: 0.043, display: true + PenetrationDepth: 2, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage Volume: 0, type: float, display: false, formatter: Liter @@ -36178,7 +36637,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgTurret - Material: HWS_material_luxdevicelarge, display: true + Material: HWS_material_luxweaponlarge, display: true MarketPrice: 630, display: true Shape: Invisible Place: Free @@ -36188,7 +36647,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSLuxGunCVT1, HWSLuxGunCVT2, HWSLuxGunCVT3" - MaxCount: 21, type: int, display: true + MaxCount: 20, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -36208,7 +36667,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_luxdevicelarge, display: true + Material: HWS_material_luxweaponlarge, display: true Shape: ModelEntity ShowBlockName: true MarketPrice: 2111, display: true @@ -36230,14 +36689,15 @@ Place: WeaponDir AllowPlacingAt: MS, display: true SizeInBlocks: "5,10,1", display: true - Info: bkiWeaponShip, display: true + Info: bkiWeaponShipSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "220,220,220" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 8, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 200 @@ -36259,7 +36719,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_luxdevicelarge, display: true + Material: HWS_material_luxweaponlarge, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSLuxGunCVT2Weapon @@ -36279,7 +36739,8 @@ Place: WeaponDir AllowPlacingAt: MS, display: true SizeInBlocks: "5,14,1", display: true - Info: bkiWeaponShip, display: true + Info: bkiWeaponShipSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "220,220,220" IsTextureable: false @@ -36287,16 +36748,17 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 12, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 200 + BulletSpread: 0.025, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage Volume: 0, type: float, display: false, formatter: Liter Mass: 10500, type: float, display: true, formatter: Kilogram EnergyIn: 14000, type: int, display: true, formatter: Watt - CPUIn: 125000, type: int, display: true + CPUIn: 135000, type: int, display: true HitPoints: 14000, type: int, display: true # Damage: 33, display: true # AmmoCapacity: 150, display: true @@ -36309,7 +36771,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_luxdevicelarge, display: true + Material: HWS_material_luxweaponlarge, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSLuxGunCVT3Weapon @@ -36329,7 +36791,8 @@ Place: WeaponDir AllowPlacingAt: MS, display: true SizeInBlocks: "1,5,1", display: true - Info: bkiWeaponShip, display: true + Info: bkiWeaponShipSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "220,220,220" IsTextureable: false @@ -36337,10 +36800,12 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 8, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 200 + BulletSpread: 0.043, display: true + PenetrationDepth: 2, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage Volume: 0, type: float, display: false, formatter: Liter @@ -36359,7 +36824,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgTurret - Material: HWS_material_noxdevicelarge, display: true + Material: HWS_material_noxweaponlarge, display: true MarketPrice: 675, display: true Shape: Invisible Place: Free @@ -36369,7 +36834,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSNoxGunCVT1, HWSNoxGunCVT2, HWSNoxGunCVT3" - MaxCount: 21, type: int, display: true + MaxCount: 20, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -36389,7 +36854,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_noxdevicelarge, display: true + Material: HWS_material_noxweaponlarge, display: true Shape: ModelEntity ShowBlockName: true MarketPrice: 2111, display: true @@ -36411,14 +36876,15 @@ Place: WeaponDir AllowPlacingAt: MS, display: true SizeInBlocks: "5,10,1", display: true - Info: bkiWeaponShip, display: true + Info: bkiWeaponShipSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "10,10,10" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 8, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 200 @@ -36440,7 +36906,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_noxdevicelarge, display: true + Material: HWS_material_noxweaponlarge, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSNoxGunCVT2Weapon @@ -36460,7 +36926,8 @@ Place: WeaponDir AllowPlacingAt: MS, display: true SizeInBlocks: "5,14,1", display: true - Info: bkiWeaponShip, display: true + Info: bkiWeaponShipSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "10,10,10" IsTextureable: false @@ -36468,16 +36935,17 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 12, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 200 + BulletSpread: 0.025, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage Volume: 0, type: float, display: false, formatter: Liter Mass: 14000, type: float, display: true, formatter: Kilogram EnergyIn: 14000, type: int, display: true, formatter: Watt - CPUIn: 125000, type: int, display: true + CPUIn: 135000, type: int, display: true HitPoints: 14000, type: int, display: true # Damage: 33, display: true # AmmoCapacity: 150, display: true @@ -36490,7 +36958,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_noxdevicelarge, display: true + Material: HWS_material_noxweaponlarge, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSNoxGunCVT3Weapon @@ -36510,7 +36978,8 @@ Place: WeaponDir AllowPlacingAt: MS, display: true SizeInBlocks: "1,5,1", display: true - Info: bkiWeaponShip, display: true + Info: bkiWeaponShipSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "10,10,10" IsTextureable: false @@ -36518,10 +36987,12 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 8, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 200 + BulletSpread: 0.043, display: true + PenetrationDepth: 2, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage Volume: 0, type: float, display: false, formatter: Liter @@ -36540,7 +37011,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgTurret - Material: HWS_material_strangeletdevicelarge, display: true + Material: HWS_material_strangeletweaponlarge, display: true MarketPrice: 600, display: true Shape: Invisible Place: Free @@ -36550,7 +37021,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSStrangeletGunCVT1, HWSStrangeletGunCVT2, HWSStrangeletGunCVT3" - MaxCount: 21, type: int, display: true + MaxCount: 20, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -36570,7 +37041,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_strangeletdevicelarge, display: true + Material: HWS_material_strangeletweaponlarge, display: true Shape: ModelEntity ShowBlockName: true MarketPrice: 2111, display: true @@ -36592,14 +37063,15 @@ Place: WeaponDir AllowPlacingAt: MS, display: true SizeInBlocks: "5,10,1", display: true - Info: bkiWeaponShip, display: true + Info: bkiWeaponShipSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "171,32,161" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 8, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 200 @@ -36621,7 +37093,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_strangeletdevicelarge, display: true + Material: HWS_material_strangeletweaponlarge, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSStrangeletGunCVT2Weapon @@ -36641,7 +37113,8 @@ Place: WeaponDir AllowPlacingAt: MS, display: true SizeInBlocks: "5,14,1", display: true - Info: bkiWeaponShip, display: true + Info: bkiWeaponShipSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "171,32,161" IsTextureable: false @@ -36649,16 +37122,17 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 12, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 200 + BulletSpread: 0.028, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage Volume: 0, type: float, display: false, formatter: Liter Mass: 21000, type: float, display: true, formatter: Kilogram EnergyIn: 21000, type: int, display: true, formatter: Watt - CPUIn: 187500, type: int, display: true + CPUIn: 202500, type: int, display: true HitPoints: 14000, type: int, display: true # Damage: 33, display: true # AmmoCapacity: 150, display: true @@ -36671,7 +37145,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_strangeletdevicelarge, display: true + Material: HWS_material_strangeletweaponlarge, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSStrangeletGunCVT3Weapon @@ -36691,7 +37165,8 @@ Place: WeaponDir AllowPlacingAt: MS, display: true SizeInBlocks: "1,5,1", display: true - Info: bkiWeaponShip, display: true + Info: bkiWeaponShipSpace, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "171,32,161" IsTextureable: false @@ -36699,10 +37174,12 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 8, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 200 + BulletSpread: 0.044, display: true + PenetrationDepth: 2, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage Volume: 0, type: float, display: false, formatter: Liter @@ -36728,7 +37205,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_aquadevicesmall, display: true + Material: HWS_material_aquaweaponsmall, display: true MarketPrice: 300, display: true Shape: Invisible Place: Free @@ -36738,7 +37215,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSAquaTurretHVT1, HWSAquaTurretHVT2, HWSAquaTurretHVT3, HWSAquaTurretHVT4" - MaxCount: 16, type: int, display: true + MaxCount: 20, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -36762,7 +37239,7 @@ Category: Weapons/Items AllowedInBlueprint: true, display: true Info: bkiTurret, display: true - Material: HWS_material_aquadevicesmall, display: true + Material: HWS_material_aquaweaponsmall, display: true Shape: Turret Place: Face PickupTarget: HWSAquaTurretHVBlocks @@ -36782,18 +37259,20 @@ IsActivateableInCP: true #IsAccessible: true StackSize: 200 + Damage: 400, display: true + EntityDamage: 600, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - #MaxCount: 3, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 50 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 480, type: int, display: true, formatter: Watt - CPUIn: 4800, type: int, display: true + EnergyIn: 520, type: int, display: true, formatter: Watt + CPUIn: 5100, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 3400, type: float, display: true, formatter: Kilogram - HitPoints: 5600, type: int, display: true + Mass: 3420, type: float, display: true, formatter: Kilogram + HitPoints: 7000, type: int, display: true RotSpeed: 100, type: int, display: true Zoom: 5, type: float } @@ -36802,7 +37281,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_aquadevicesmall, display: true + Material: HWS_material_aquaweaponsmall, display: true Shape: Turret Place: Face PickupTarget: HWSAquaTurretHVBlocks @@ -36820,24 +37299,27 @@ IsActivateableInCP: true IsLockable: true Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,64,220" IsTextureable: false IsColorable: false StackSize: 200 + EntityDamage: 250, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 14, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 40 + BulletSpread: 0.025, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage EnergyIn: 450, type: int, display: true, formatter: Watt - CPUIn: 3500, type: int, display: true + CPUIn: 3850, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 3000, type: float, display: true, formatter: Kilogram - HitPoints: 5000, type: int, display: true + HitPoints: 6300, type: int, display: true RotSpeed: 120, type: int, display: true Zoom: 5, type: float } @@ -36846,7 +37328,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_aquadevicesmall, display: true + Material: HWS_material_aquaweaponsmall, display: true Shape: Turret Place: Face PickupTarget: HWSAquaTurretHVBlocks @@ -36864,23 +37346,25 @@ IsActivateableInCP: true IsLockable: true Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,64,220" IsTextureable: false IsColorable: false StackSize: 200 + EntityDamage: 150, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 12, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 45 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 525, type: int, display: true, formatter: Watt - CPUIn: 5200, type: int, display: true + EnergyIn: 600, type: int, display: true, formatter: Watt + CPUIn: 4300, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 3500, type: float, display: true, formatter: Kilogram - HitPoints: 5850, type: int, display: true + Mass: 3120, type: float, display: true, formatter: Kilogram + HitPoints: 6000, type: int, display: true RotSpeed: 140, type: int, display: true Zoom: 5, type: float } @@ -36889,7 +37373,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_aquadevicesmall, display: true + Material: HWS_material_aquaweaponsmall, display: true Shape: Turret Place: Face PickupTarget: HWSAquaTurretHVBlocks @@ -36906,24 +37390,28 @@ IsActivateable: true IsActivateableInCP: true IsLockable: true + EntityDamage: 1100, display: true Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,64,220" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 60 + BulletSpread: 0.045, display: true + PenetrationDepth: 2, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 1050, type: int, display: true, formatter: Watt - CPUIn: 5700, type: int, display: true + EnergyIn: 850, type: int, display: true, formatter: Watt + CPUIn: 5800, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 6000, type: float, display: true, formatter: Kilogram - HitPoints: 6500, type: int, display: true + Mass: 4400, type: float, display: true, formatter: Kilogram + HitPoints: 8000, type: int, display: true RotSpeed: 85, type: int, display: true Zoom: 5, type: float } @@ -36932,7 +37420,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_terradevicesmall, display: true + Material: HWS_material_terraweaponsmall, display: true MarketPrice: 300, display: true Shape: Invisible Place: Free @@ -36942,7 +37430,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSTerraTurretHVT1, HWSTerraTurretHVT2, HWSTerraTurretHVT3, HWSTerraTurretHVT4" - MaxCount: 16, type: int, display: true + MaxCount: 20, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -36966,7 +37454,7 @@ Category: Weapons/Items AllowedInBlueprint: true, display: true Info: bkiTurret, display: true - Material: HWS_material_terradevicesmall, display: true + Material: HWS_material_terraweaponsmall, display: true Shape: Turret Place: Face PickupTarget: HWSTerraTurretHVBlocks @@ -36986,18 +37474,20 @@ IsActivateableInCP: true #IsAccessible: true StackSize: 200 + Damage: 400, display: true + EntityDamage: 600, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - #MaxCount: 3, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 50 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 480, type: int, display: true, formatter: Watt - CPUIn: 4800, type: int, display: true + EnergyIn: 520, type: int, display: true, formatter: Watt + CPUIn: 5100, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 3400, type: float, display: true, formatter: Kilogram - HitPoints: 7000, type: int, display: true + Mass: 3420, type: float, display: true, formatter: Kilogram + HitPoints: 8750, type: int, display: true RotSpeed: 100, type: int, display: true Zoom: 5, type: float } @@ -37006,7 +37496,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_terradevicesmall, display: true + Material: HWS_material_terraweaponsmall, display: true Shape: Turret Place: Face PickupTarget: HWSTerraTurretHVBlocks @@ -37024,23 +37514,26 @@ IsActivateableInCP: true IsLockable: true Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "28,149,36" IsTextureable: false IsColorable: false StackSize: 200 + EntityDamage: 250, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 14, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 40 + BulletSpread: 0.025, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage EnergyIn: 450, type: int, display: true, formatter: Watt - CPUIn: 3500, type: int, display: true + CPUIn: 3850, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 3750, type: float, display: true, formatter: Kilogram - HitPoints: 6250, type: int, display: true + Mass: 3000, type: float, display: true, formatter: Kilogram + HitPoints: 7875, type: int, display: true RotSpeed: 120, type: int, display: true Zoom: 5, type: float } @@ -37049,7 +37542,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_terradevicesmall, display: true + Material: HWS_material_terraweaponsmall, display: true Shape: Turret Place: Face PickupTarget: HWSTerraTurretHVBlocks @@ -37067,23 +37560,25 @@ IsActivateableInCP: true IsLockable: true Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "28,149,36" IsTextureable: false IsColorable: false StackSize: 200 + EntityDamage: 150, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 12, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 45 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 525, type: int, display: true, formatter: Watt - CPUIn: 5200, type: int, display: true + EnergyIn: 600, type: int, display: true, formatter: Watt + CPUIn: 4300, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 3500, type: float, display: true, formatter: Kilogram - HitPoints: 7300, type: int, display: true + Mass: 3120, type: float, display: true, formatter: Kilogram + HitPoints: 7500, type: int, display: true RotSpeed: 140, type: int, display: true Zoom: 5, type: float } @@ -37092,7 +37587,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_terradevicesmall, display: true + Material: HWS_material_terraweaponsmall, display: true Shape: Turret Place: Face PickupTarget: HWSTerraTurretHVBlocks @@ -37109,24 +37604,28 @@ IsActivateable: true IsActivateableInCP: true IsLockable: true + EntityDamage: 1100, display: true Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "28,149,36" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 60 + BulletSpread: 0.045, display: true + PenetrationDepth: 2, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 1050, type: int, display: true, formatter: Watt - CPUIn: 5700, type: int, display: true + EnergyIn: 850, type: int, display: true, formatter: Watt + CPUIn: 5800, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 6000, type: float, display: true, formatter: Kilogram - HitPoints: 8125, type: int, display: true + Mass: 4400, type: float, display: true, formatter: Kilogram + HitPoints: 9750, type: int, display: true RotSpeed: 85, type: int, display: true Zoom: 5, type: float } @@ -37135,7 +37634,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_pyrodevicesmall, display: true + Material: HWS_material_pyroweaponsmall, display: true MarketPrice: 300, display: true Shape: Invisible Place: Free @@ -37145,7 +37644,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSPyroTurretHVT1, HWSPyroTurretHVT2, HWSPyroTurretHVT3, HWSPyroTurretHVT4" - MaxCount: 16, type: int, display: true + MaxCount: 20, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -37169,7 +37668,7 @@ Category: Weapons/Items AllowedInBlueprint: true, display: true Info: bkiTurret, display: true - Material: HWS_material_pyrodevicesmall, display: true + Material: HWS_material_pyroweaponsmall, display: true Shape: Turret Place: Face PickupTarget: HWSPyroTurretHVBlocks @@ -37189,18 +37688,20 @@ IsActivateableInCP: true #IsAccessible: true StackSize: 200 + Damage: 400, display: true + EntityDamage: 600, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - #MaxCount: 3, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 2 BlastDamage: 50 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 360, type: int, display: true, formatter: Watt - CPUIn: 4800, type: int, display: true + EnergyIn: 390, type: int, display: true, formatter: Watt + CPUIn: 5100, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 3400, type: float, display: true, formatter: Kilogram - HitPoints: 5600, type: int, display: true + Mass: 3420, type: float, display: true, formatter: Kilogram + HitPoints: 7000, type: int, display: true RotSpeed: 100, type: int, display: true Zoom: 5, type: float } @@ -37209,7 +37710,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_pyrodevicesmall, display: true + Material: HWS_material_pyroweaponsmall, display: true Shape: Turret Place: Face PickupTarget: HWSPyroTurretHVBlocks @@ -37227,23 +37728,26 @@ IsActivateableInCP: true IsLockable: true Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "170,5,5" IsTextureable: false IsColorable: false StackSize: 200 + EntityDamage: 250, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 14, type: int, display: true BlastParticleIndex: 11 BlastRadius: 2 BlastDamage: 40 + BulletSpread: 0.025, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage EnergyIn: 340, type: int, display: true, formatter: Watt - CPUIn: 3500, type: int, display: true + CPUIn: 3850, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 3000, type: float, display: true, formatter: Kilogram - HitPoints: 5000, type: int, display: true + HitPoints: 6300, type: int, display: true RotSpeed: 120, type: int, display: true Zoom: 5, type: float } @@ -37252,7 +37756,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_pyrodevicesmall, display: true + Material: HWS_material_pyroweaponsmall, display: true Shape: Turret Place: Face PickupTarget: HWSPyroTurretHVBlocks @@ -37270,23 +37774,25 @@ IsActivateableInCP: true IsLockable: true Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "170,5,5" IsTextureable: false IsColorable: false StackSize: 200 + EntityDamage: 150, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 12, type: int, display: true BlastParticleIndex: 11 BlastRadius: 2 BlastDamage: 45 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 390, type: int, display: true, formatter: Watt - CPUIn: 5200, type: int, display: true + EnergyIn: 450, type: int, display: true, formatter: Watt + CPUIn: 4300, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 3500, type: float, display: true, formatter: Kilogram - HitPoints: 5850, type: int, display: true + Mass: 3120, type: float, display: true, formatter: Kilogram + HitPoints: 6000, type: int, display: true RotSpeed: 140, type: int, display: true Zoom: 5, type: float } @@ -37295,7 +37801,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_pyrodevicesmall, display: true + Material: HWS_material_pyroweaponsmall, display: true Shape: Turret Place: Face PickupTarget: HWSPyroTurretHVBlocks @@ -37312,24 +37818,28 @@ IsActivateable: true IsActivateableInCP: true IsLockable: true + EntityDamage: 1100, display: true Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "170,5,5" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 2 BlastDamage: 60 + BulletSpread: 0.045, display: true + PenetrationDepth: 2, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 788, type: int, display: true, formatter: Watt - CPUIn: 5700, type: int, display: true + EnergyIn: 640, type: int, display: true, formatter: Watt + CPUIn: 5800, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 6000, type: float, display: true, formatter: Kilogram - HitPoints: 6500, type: int, display: true + Mass: 4400, type: float, display: true, formatter: Kilogram + HitPoints: 8000, type: int, display: true RotSpeed: 85, type: int, display: true Zoom: 5, type: float } @@ -37338,7 +37848,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_obsidiandevicesmall, display: true + Material: HWS_material_obsidianweaponsmall, display: true MarketPrice: 900, display: true Shape: Invisible Place: Free @@ -37348,7 +37858,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSObsidianTurretHVT1, HWSObsidianTurretHVT2, HWSObsidianTurretHVT3, HWSObsidianTurretHVT4" - MaxCount: 16, type: int, display: true + MaxCount: 20, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -37372,7 +37882,7 @@ Category: Weapons/Items AllowedInBlueprint: true, display: true Info: bkiTurret, display: true - Material: HWS_material_obsidiandevicesmall, display: true + Material: HWS_material_obsidianweaponsmall, display: true Shape: Turret Place: Face PickupTarget: HWSObsidianTurretHVBlocks @@ -37392,18 +37902,20 @@ IsActivateableInCP: true #IsAccessible: true StackSize: 200 + Damage: 400, display: true + EntityDamage: 600, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - #MaxCount: 3, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 50 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 480, type: int, display: true, formatter: Watt - CPUIn: 4800, type: int, display: true + EnergyIn: 520, type: int, display: true, formatter: Watt + CPUIn: 5100, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 3400, type: float, display: true, formatter: Kilogram - HitPoints: 5600, type: int, display: true + Mass: 3420, type: float, display: true, formatter: Kilogram + HitPoints: 7000, type: int, display: true RotSpeed: 100, type: int, display: true Zoom: 5, type: float } @@ -37412,7 +37924,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_obsidiandevicesmall, display: true + Material: HWS_material_obsidianweaponsmall, display: true Shape: Turret Place: Face PickupTarget: HWSObsidianTurretHVBlocks @@ -37430,23 +37942,26 @@ IsActivateableInCP: true IsLockable: true Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,220,153" IsTextureable: false IsColorable: false StackSize: 200 + EntityDamage: 250, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 14, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 40 + BulletSpread: 0.025, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage EnergyIn: 450, type: int, display: true, formatter: Watt - CPUIn: 3500, type: int, display: true - Volume: 0, type: float, display: false, formatter: Liter + CPUIn: 3850, type: int, display: true + Volume: 0, type: float, display: false, formatter: Liter Mass: 3000, type: float, display: true, formatter: Kilogram - HitPoints: 5000, type: int, display: true + HitPoints: 6300, type: int, display: true RotSpeed: 120, type: int, display: true Zoom: 5, type: float } @@ -37455,7 +37970,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_obsidiandevicesmall, display: true + Material: HWS_material_obsidianweaponsmall, display: true Shape: Turret Place: Face PickupTarget: HWSObsidianTurretHVBlocks @@ -37473,23 +37988,25 @@ IsActivateableInCP: true IsLockable: true Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,220,153" IsTextureable: false IsColorable: false StackSize: 200 + EntityDamage: 150, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 12, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 45 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 525, type: int, display: true, formatter: Watt - CPUIn: 5200, type: int, display: true + EnergyIn: 600, type: int, display: true, formatter: Watt + CPUIn: 4300, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 3500, type: float, display: true, formatter: Kilogram - HitPoints: 5850, type: int, display: true + Mass: 3120, type: float, display: true, formatter: Kilogram + HitPoints: 6000, type: int, display: true RotSpeed: 140, type: int, display: true Zoom: 5, type: float } @@ -37498,7 +38015,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_obsidiandevicesmall, display: true + Material: HWS_material_obsidianweaponsmall, display: true Shape: Turret Place: Face PickupTarget: HWSObsidianTurretHVBlocks @@ -37515,24 +38032,28 @@ IsActivateable: true IsActivateableInCP: true IsLockable: true + EntityDamage: 1100, display: true Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,220,153" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 60 + BulletSpread: 0.045, display: true + PenetrationDepth: 2, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 1050, type: int, display: true, formatter: Watt - CPUIn: 5700, type: int, display: true + EnergyIn: 850, type: int, display: true, formatter: Watt + CPUIn: 5800, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 6000, type: float, display: true, formatter: Kilogram - HitPoints: 6500, type: int, display: true + Mass: 4400, type: float, display: true, formatter: Kilogram + HitPoints: 8000, type: int, display: true RotSpeed: 85, type: int, display: true Zoom: 5, type: float } @@ -37541,7 +38062,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_luxdevicesmall, display: true + Material: HWS_material_luxweaponsmall, display: true MarketPrice: 420, display: true Shape: Invisible Place: Free @@ -37551,7 +38072,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSLuxTurretHVT1, HWSLuxTurretHVT2, HWSLuxTurretHVT3, HWSLuxTurretHVT4" - MaxCount: 16, type: int, display: true + MaxCount: 20, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -37575,7 +38096,7 @@ Category: Weapons/Items AllowedInBlueprint: true, display: true Info: bkiTurret, display: true - Material: HWS_material_luxdevicesmall, display: true + Material: HWS_material_luxweaponsmall, display: true Shape: Turret Place: Face PickupTarget: HWSLuxTurretHVBlocks @@ -37595,18 +38116,20 @@ IsActivateableInCP: true #IsAccessible: true StackSize: 200 + Damage: 400, display: true + EntityDamage: 600, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - #MaxCount: 3, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 50 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 480, type: int, display: true, formatter: Watt - CPUIn: 4800, type: int, display: true + EnergyIn: 520, type: int, display: true, formatter: Watt + CPUIn: 5100, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 2550, type: float, display: true, formatter: Kilogram - HitPoints: 5600, type: int, display: true + Mass: 2565, type: float, display: true, formatter: Kilogram + HitPoints: 7000, type: int, display: true RotSpeed: 120, type: int, display: true Zoom: 5, type: float } @@ -37615,7 +38138,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_luxdevicesmall, display: true + Material: HWS_material_luxweaponsmall, display: true Shape: Turret Place: Face PickupTarget: HWSLuxTurretHVBlocks @@ -37633,23 +38156,26 @@ IsActivateableInCP: true IsLockable: true Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "220,220,220" IsTextureable: false IsColorable: false StackSize: 200 + EntityDamage: 250, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 14, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 40 + BulletSpread: 0.025, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage EnergyIn: 450, type: int, display: true, formatter: Watt - CPUIn: 3500, type: int, display: true + CPUIn: 3850, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 2800, type: float, display: true, formatter: Kilogram - HitPoints: 5000, type: int, display: true + Mass: 2250, type: float, display: true, formatter: Kilogram + HitPoints: 6300, type: int, display: true RotSpeed: 140, type: int, display: true Zoom: 5, type: float } @@ -37658,7 +38184,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_luxdevicesmall, display: true + Material: HWS_material_luxweaponsmall, display: true Shape: Turret Place: Face PickupTarget: HWSLuxTurretHVBlocks @@ -37676,23 +38202,25 @@ IsActivateableInCP: true IsLockable: true Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "220,220,220" IsTextureable: false IsColorable: false StackSize: 200 + EntityDamage: 150, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 12, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 45 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 525, type: int, display: true, formatter: Watt - CPUIn: 5200, type: int, display: true + EnergyIn: 600, type: int, display: true, formatter: Watt + CPUIn: 4300, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 2625, type: float, display: true, formatter: Kilogram - HitPoints: 5850, type: int, display: true + Mass: 2340, type: float, display: true, formatter: Kilogram + HitPoints: 6000, type: int, display: true RotSpeed: 160, type: int, display: true Zoom: 5, type: float } @@ -37701,7 +38229,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_luxdevicesmall, display: true + Material: HWS_material_luxweaponsmall, display: true Shape: Turret Place: Face PickupTarget: HWSLuxTurretHVBlocks @@ -37718,24 +38246,28 @@ IsActivateable: true IsActivateableInCP: true IsLockable: true + EntityDamage: 1100, display: true Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "220,220,220" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 60 + BulletSpread: 0.045, display: true + PenetrationDepth: 2, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 1050, type: int, display: true, formatter: Watt - CPUIn: 5700, type: int, display: true + EnergyIn: 850, type: int, display: true, formatter: Watt + CPUIn: 5800, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 4500, type: float, display: true, formatter: Kilogram - HitPoints: 6500, type: int, display: true + Mass: 3300, type: float, display: true, formatter: Kilogram + HitPoints: 8000, type: int, display: true RotSpeed: 100, type: int, display: true Zoom: 5, type: float } @@ -37744,7 +38276,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_noxdevicesmall, display: true + Material: HWS_material_noxweaponsmall, display: true MarketPrice: 450, display: true Shape: Invisible Place: Free @@ -37754,7 +38286,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSNoxTurretHVT1, HWSNoxTurretHVT2, HWSNoxTurretHVT3, HWSNoxTurretHVT4" - MaxCount: 16, type: int, display: true + MaxCount: 20, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -37778,7 +38310,7 @@ Category: Weapons/Items AllowedInBlueprint: true, display: true Info: bkiTurret, display: true - Material: HWS_material_noxdevicesmall, display: true + Material: HWS_material_noxweaponsmall, display: true Shape: Turret Place: Face PickupTarget: HWSNoxTurretHVBlocks @@ -37798,18 +38330,20 @@ IsActivateableInCP: true #IsAccessible: true StackSize: 200 + Damage: 400, display: true + EntityDamage: 600, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - #MaxCount: 3, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 50 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 480, type: int, display: true, formatter: Watt - CPUIn: 4800, type: int, display: true + EnergyIn: 520, type: int, display: true, formatter: Watt + CPUIn: 5100, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 3400, type: float, display: true, formatter: Kilogram - HitPoints: 5600, type: int, display: true + Mass: 3420, type: float, display: true, formatter: Kilogram + HitPoints: 7000, type: int, display: true RotSpeed: 80, type: int, display: true Zoom: 5, type: float } @@ -37818,7 +38352,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_noxdevicesmall, display: true + Material: HWS_material_noxweaponsmall, display: true Shape: Turret Place: Face PickupTarget: HWSNoxTurretHVBlocks @@ -37836,23 +38370,26 @@ IsActivateableInCP: true IsLockable: true Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "10,10,10" IsTextureable: false IsColorable: false StackSize: 200 + EntityDamage: 250, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 14, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 40 + BulletSpread: 0.025, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage EnergyIn: 450, type: int, display: true, formatter: Watt - CPUIn: 3500, type: int, display: true + CPUIn: 3850, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 3000, type: float, display: true, formatter: Kilogram - HitPoints: 5000, type: int, display: true + HitPoints: 6300, type: int, display: true RotSpeed: 100, type: int, display: true Zoom: 5, type: float } @@ -37861,7 +38398,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_noxdevicesmall, display: true + Material: HWS_material_noxweaponsmall, display: true Shape: Turret Place: Face PickupTarget: HWSNoxTurretHVBlocks @@ -37879,23 +38416,25 @@ IsActivateableInCP: true IsLockable: true Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "10,10,10" IsTextureable: false IsColorable: false StackSize: 200 + EntityDamage: 150, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 12, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 45 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 525, type: int, display: true, formatter: Watt - CPUIn: 5200, type: int, display: true + EnergyIn: 600, type: int, display: true, formatter: Watt + CPUIn: 4300, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 3500, type: float, display: true, formatter: Kilogram - HitPoints: 5850, type: int, display: true + Mass: 3120, type: float, display: true, formatter: Kilogram + HitPoints: 6000, type: int, display: true RotSpeed: 120, type: int, display: true Zoom: 5, type: float } @@ -37904,7 +38443,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_noxdevicesmall, display: true + Material: HWS_material_noxweaponsmall, display: true Shape: Turret Place: Face PickupTarget: HWSNoxTurretHVBlocks @@ -37921,24 +38460,28 @@ IsActivateable: true IsActivateableInCP: true IsLockable: true + EntityDamage: 1100, display: true Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "10,10,10" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 60 + BulletSpread: 0.045, display: true + PenetrationDepth: 2, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 1050, type: int, display: true, formatter: Watt - CPUIn: 5700, type: int, display: true + EnergyIn: 850, type: int, display: true, formatter: Watt + CPUIn: 5800, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 6000, type: float, display: true, formatter: Kilogram - HitPoints: 6500, type: int, display: true + Mass: 4400, type: float, display: true, formatter: Kilogram + HitPoints: 8000, type: int, display: true RotSpeed: 65, type: int, display: true Zoom: 5, type: float } @@ -37947,7 +38490,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_strangeletdevicesmall, display: true + Material: HWS_material_strangeletweaponsmall, display: true MarketPrice: 400, display: true Shape: Invisible Place: Free @@ -37957,7 +38500,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSStrangeletTurretHVT1, HWSStrangeletTurretHVT2, HWSStrangeletTurretHVT3, HWSStrangeletTurretHVT4" - MaxCount: 16, type: int, display: true + MaxCount: 20, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -37981,7 +38524,7 @@ Category: Weapons/Items AllowedInBlueprint: true, display: true Info: bkiTurret, display: true - Material: HWS_material_strangeletdevicesmall, display: true + Material: HWS_material_strangeletweaponsmall, display: true Shape: Turret Place: Face PickupTarget: HWSStrangeletTurretHVBlocks @@ -38001,18 +38544,20 @@ IsActivateableInCP: true #IsAccessible: true StackSize: 200 + Damage: 400, display: true + EntityDamage: 600, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - #MaxCount: 3, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 50 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 720, type: int, display: true, formatter: Watt - CPUIn: 7200, type: int, display: true + EnergyIn: 780, type: int, display: true, formatter: Watt + CPUIn: 7650, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 5100, type: float, display: true, formatter: Kilogram - HitPoints: 5600, type: int, display: true + Mass: 5130, type: float, display: true, formatter: Kilogram + HitPoints: 7000, type: int, display: true RotSpeed: 100, type: int, display: true Zoom: 5, type: float } @@ -38021,7 +38566,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_strangeletdevicesmall, display: true + Material: HWS_material_strangeletweaponsmall, display: true Shape: Turret Place: Face PickupTarget: HWSStrangeletTurretHVBlocks @@ -38039,23 +38584,26 @@ IsActivateableInCP: true IsLockable: true Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "171,32,161" IsTextureable: false IsColorable: false StackSize: 200 + EntityDamage: 250, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 14, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 40 + BulletSpread: 0.028, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage EnergyIn: 675, type: int, display: true, formatter: Watt - CPUIn: 5250, type: int, display: true + CPUIn: 5775, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 4500, type: float, display: true, formatter: Kilogram - HitPoints: 5000, type: int, display: true + HitPoints: 6300, type: int, display: true RotSpeed: 120, type: int, display: true Zoom: 5, type: float } @@ -38064,7 +38612,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_strangeletdevicesmall, display: true + Material: HWS_material_strangeletweaponsmall, display: true Shape: Turret Place: Face PickupTarget: HWSStrangeletTurretHVBlocks @@ -38082,23 +38630,25 @@ IsActivateableInCP: true IsLockable: true Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "171,32,161" IsTextureable: false IsColorable: false StackSize: 200 + EntityDamage: 150, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 12, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 45 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 787, type: int, display: true, formatter: Watt - CPUIn: 7800, type: int, display: true + EnergyIn: 900, type: int, display: true, formatter: Watt + CPUIn: 6450, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 5250, type: float, display: true, formatter: Kilogram - HitPoints: 5850, type: int, display: true + Mass: 4680, type: float, display: true, formatter: Kilogram + HitPoints: 6000, type: int, display: true RotSpeed: 140, type: int, display: true Zoom: 5, type: float } @@ -38107,7 +38657,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_strangeletdevicesmall, display: true + Material: HWS_material_strangeletweaponsmall, display: true Shape: Turret Place: Face PickupTarget: HWSStrangeletTurretHVBlocks @@ -38124,24 +38674,28 @@ IsActivateable: true IsActivateableInCP: true IsLockable: true + EntityDamage: 1100, display: true Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "171,32,161" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 60 + BulletSpread: 0.048, display: true + PenetrationDepth: 2, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 1575, type: int, display: true, formatter: Watt - CPUIn: 8550, type: int, display: true + EnergyIn: 1278, type: int, display: true, formatter: Watt + CPUIn: 8700, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 9000, type: float, display: true, formatter: Kilogram - HitPoints: 6500, type: int, display: true + Mass: 6600, type: float, display: true, formatter: Kilogram + HitPoints: 8000, type: int, display: true RotSpeed: 85, type: int, display: true Zoom: 5, type: float } @@ -38179,11 +38733,12 @@ # ------------------------------------------------------------------------------------------------- Chaos Aqua Turret HV { Block Name: HWSAquaChaosTurretHV MarketPrice: 500950.00, display: true - Info: bkiAlienBlock, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Class: TurretManual Group: cpgAlien IndexName: Turret - Material: HWS_material_aquadevicesmall, display: true + Material: HWS_material_aquaweaponsmall, display: true Shape: Turret TemplateRoot: HWSChaosTurretHVBlocks PickupTarget: HWSChaosTurretHVBlocks @@ -38200,6 +38755,8 @@ SizeInBlocksLocked: "Base,MS" Volume: 0, type: float, display: false, formatter: Liter StackSize: 200 + Damage: 400, display: true + EntityDamage: 600, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" IsActivateable: true IsActivateableInCP: true @@ -38209,11 +38766,11 @@ BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - HitPoints: 7000, type: int, display: true + HitPoints: 8750, type: int, display: true RotSpeed: 120, type: int, display: true - EnergyIn: 360, type: int, display: true, formatter: Watt - CPUIn: 6000, type: int, display: true - Mass: 2550, type: float, display: true, formatter: Kilogram + EnergyIn: 390, type: int, display: true, formatter: Watt + CPUIn: 6375, type: int, display: true + Mass: 2565, type: float, display: true, formatter: Kilogram XpFactor: 2 Zoom: 5, type: float @@ -38223,11 +38780,12 @@ # ------------------------------------------------------------------------------------------------ Chaos Terra Turret HV { Block Name: HWSTerraChaosTurretHV MarketPrice: 500950.00, display: true - Info: bkiAlienBlock, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Class: TurretManual Group: cpgAlien IndexName: Turret - Material: HWS_material_terradevicesmall, display: true + Material: HWS_material_terraweaponsmall, display: true Shape: Turret TemplateRoot: HWSChaosTurretHVBlocks PickupTarget: HWSChaosTurretHVBlocks @@ -38244,6 +38802,8 @@ SizeInBlocksLocked: "Base,MS" Volume: 0, type: float, display: false, formatter: Liter StackSize: 200 + Damage: 400, display: true + EntityDamage: 600, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" IsActivateable: true IsActivateableInCP: true @@ -38253,11 +38813,11 @@ BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - HitPoints: 8750, type: int, display: true + HitPoints: 10940, type: int, display: true RotSpeed: 120, type: int, display: true - EnergyIn: 360, type: int, display: true, formatter: Watt - CPUIn: 6000, type: int, display: true - Mass: 2550, type: float, display: true, formatter: Kilogram + EnergyIn: 390, type: int, display: true, formatter: Watt + CPUIn: 6375, type: int, display: true + Mass: 2565, type: float, display: true, formatter: Kilogram XpFactor: 2 Zoom: 5, type: float @@ -38267,11 +38827,12 @@ # ------------------------------------------------------------------------------------------------- Chaos Pyro Turret HV { Block Name: HWSPyroChaosTurretHV MarketPrice: 500950.00, display: true - Info: bkiAlienBlock, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Class: TurretManual Group: cpgAlien IndexName: Turret - Material: HWS_material_pyrodevicesmall, display: true + Material: HWS_material_pyroweaponsmall, display: true Shape: Turret TemplateRoot: HWSChaosTurretHVBlocks PickupTarget: HWSChaosTurretHVBlocks @@ -38288,6 +38849,8 @@ SizeInBlocksLocked: "Base,MS" Volume: 0, type: float, display: false, formatter: Liter StackSize: 200 + Damage: 400, display: true + EntityDamage: 600, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" IsActivateable: true IsActivateableInCP: true @@ -38297,11 +38860,11 @@ BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - HitPoints: 7000, type: int, display: true + HitPoints: 8750, type: int, display: true RotSpeed: 120, type: int, display: true - EnergyIn: 270, type: int, display: true, formatter: Watt - CPUIn: 6000, type: int, display: true - Mass: 2550, type: float, display: true, formatter: Kilogram + EnergyIn: 292, type: int, display: true, formatter: Watt + CPUIn: 6375, type: int, display: true + Mass: 2565, type: float, display: true, formatter: Kilogram XpFactor: 2 Zoom: 5, type: float @@ -38311,11 +38874,12 @@ # --------------------------------------------------------------------------------------------- Chaos Obsidian Turret HV { Block Name: HWSObsidianChaosTurretHV MarketPrice: 500950.00, display: true - Info: bkiAlienBlock, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Class: TurretManual Group: cpgAlien IndexName: Turret - Material: HWS_material_obsidiandevicesmall, display: true + Material: HWS_material_obsidianweaponsmall, display: true Shape: Turret TemplateRoot: HWSChaosTurretHVBlocks PickupTarget: HWSChaosTurretHVBlocks @@ -38332,6 +38896,8 @@ SizeInBlocksLocked: "Base,MS" Volume: 0, type: float, display: false, formatter: Liter StackSize: 200 + Damage: 400, display: true + EntityDamage: 600, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" IsActivateable: true IsActivateableInCP: true @@ -38341,11 +38907,11 @@ BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - HitPoints: 7000, type: int, display: true + HitPoints: 8750, type: int, display: true RotSpeed: 120, type: int, display: true - EnergyIn: 360, type: int, display: true, formatter: Watt - CPUIn: 6000, type: int, display: true - Mass: 2550, type: float, display: true, formatter: Kilogram + EnergyIn: 390, type: int, display: true, formatter: Watt + CPUIn: 6375, type: int, display: true + Mass: 2565, type: float, display: true, formatter: Kilogram XpFactor: 2 Zoom: 5, type: float @@ -38355,11 +38921,12 @@ # -------------------------------------------------------------------------------------------------- Chaos Lux Turret HV { Block Name: HWSLuxChaosTurretHV MarketPrice: 500950.00, display: true - Info: bkiAlienBlock, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Class: TurretManual Group: cpgAlien IndexName: Turret - Material: HWS_material_luxdevicesmall, display: true + Material: HWS_material_luxweaponsmall, display: true Shape: Turret TemplateRoot: HWSChaosTurretHVBlocks PickupTarget: HWSChaosTurretHVBlocks @@ -38376,6 +38943,8 @@ SizeInBlocksLocked: "Base,MS" Volume: 0, type: float, display: false, formatter: Liter StackSize: 200 + Damage: 400, display: true + EntityDamage: 600, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" IsActivateable: true IsActivateableInCP: true @@ -38385,11 +38954,11 @@ BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - HitPoints: 7000, type: int, display: true + HitPoints: 8750, type: int, display: true RotSpeed: 120, type: int, display: true - EnergyIn: 360, type: int, display: true, formatter: Watt - CPUIn: 6000, type: int, display: true - Mass: 1900, type: float, display: true, formatter: Kilogram + EnergyIn: 390, type: int, display: true, formatter: Watt + CPUIn: 6375, type: int, display: true + Mass: 1924, type: float, display: true, formatter: Kilogram XpFactor: 2 Zoom: 5, type: float @@ -38399,11 +38968,12 @@ # -------------------------------------------------------------------------------------------------- Chaos Nox Turret HV { Block Name: HWSNoxChaosTurretHV MarketPrice: 500950.00, display: true - Info: bkiAlienBlock, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Class: TurretManual Group: cpgAlien IndexName: Turret - Material: HWS_material_noxdevicesmall, display: true + Material: HWS_material_noxweaponsmall, display: true Shape: Turret TemplateRoot: HWSChaosTurretHVBlocks PickupTarget: HWSChaosTurretHVBlocks @@ -38420,6 +38990,8 @@ SizeInBlocksLocked: "Base,MS" Volume: 0, type: float, display: false, formatter: Liter StackSize: 200 + Damage: 400, display: true + EntityDamage: 600, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" IsActivateable: true IsActivateableInCP: true @@ -38429,11 +39001,11 @@ BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - HitPoints: 7000, type: int, display: true + HitPoints: 8750, type: int, display: true RotSpeed: 120, type: int, display: true - EnergyIn: 360, type: int, display: true, formatter: Watt - CPUIn: 6000, type: int, display: true - Mass: 2550, type: float, display: true, formatter: Kilogram + EnergyIn: 390, type: int, display: true, formatter: Watt + CPUIn: 6375, type: int, display: true + Mass: 2565, type: float, display: true, formatter: Kilogram XpFactor: 2 Zoom: 5, type: float @@ -38443,11 +39015,12 @@ # ------------------------------------------------------------------------------------------- Chaos Strangelet Turret HV { Block Name: HWSStrangeletChaosTurretHV MarketPrice: 500950.00, display: true - Info: bkiAlienBlock, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Class: TurretManual Group: cpgAlien IndexName: Turret - Material: HWS_material_strangeletdevicesmall, display: true + Material: HWS_material_strangeletweaponsmall, display: true Shape: Turret TemplateRoot: HWSChaosTurretHVBlocks PickupTarget: HWSChaosTurretHVBlocks @@ -38464,6 +39037,8 @@ SizeInBlocksLocked: "Base,MS" Volume: 0, type: float, display: false, formatter: Liter StackSize: 200 + Damage: 400, display: true + EntityDamage: 600, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" IsActivateable: true IsActivateableInCP: true @@ -38473,11 +39048,11 @@ BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - HitPoints: 7000, type: int, display: true + HitPoints: 8750, type: int, display: true RotSpeed: 120, type: int, display: true - EnergyIn: 900, type: int, display: true, formatter: Watt - CPUIn: 10800, type: int, display: true - Mass: 6375, type: float, display: true, formatter: Kilogram + EnergyIn: 780, type: int, display: true, formatter: Watt + CPUIn: 6375, type: int, display: true + Mass: 5130, type: float, display: true, formatter: Kilogram XpFactor: 2 Zoom: 5, type: float @@ -38491,7 +39066,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgTurret - Material: HWS_material_aquadevicesmall, display: true + Material: HWS_material_aquaweaponsmall, display: true MarketPrice: 150, display: true Shape: Invisible Place: Free @@ -38521,7 +39096,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_aquadevicesmall, display: true + Material: HWS_material_aquaweaponsmall, display: true Shape: ModelEntity ShowBlockName: true MarketPrice: 2111, display: true @@ -38544,23 +39119,27 @@ AllowPlacingAt: GV, display: true SizeInBlocks: "1,6,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 1000, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,64,220" IsTextureable: false IsColorable: false StackSize: 200 + Damage: 400, display: true + EntityDamage: 600, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 8, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 40 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 500, type: int, display: true, formatter: Watt - CPUIn: 3100, type: int, display: true - HitPoints: 1200, type: int, display: true + EnergyIn: 420, type: int, display: true, formatter: Watt + CPUIn: 3050, type: int, display: true + HitPoints: 1650, type: int, display: true + Mass: 1500, type: float, display: true, formatter: Kilogram + # Damage: 211, display: true # AmmoCapacity: 15, display: true # AmmoType: FastRocket, display: true @@ -38572,9 +39151,10 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_aquadevicesmall, display: true + Material: HWS_material_aquaweaponsmall, display: true Shape: ModelEntity ShowBlockName: true + EntityDamage: 950, display: true WeaponItem: HWSAquaGunHVT2Weapon Model: @hws_blockmodels/HWSElementalGunHVT2 DropMeshfile: Entities/Misc/BagSmallNewPrefab @@ -38594,8 +39174,8 @@ AllowPlacingAt: GV, display: true SizeInBlocks: "1,5,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 2875, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,64,220" IsTextureable: false @@ -38603,15 +39183,19 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 + BulletSpread: 0.058, display: true + PenetrationDepth: 2, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 1250, type: int, display: true, formatter: Watt - CPUIn: 3750, type: int, display: true - HitPoints: 1500, type: int, display: true + EnergyIn: 680, type: int, display: true, formatter: Watt + CPUIn: 3450, type: int, display: true + HitPoints: 2200, type: int, display: true + Mass: 1900, type: float, display: true, formatter: Kilogram + # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -38623,7 +39207,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgTurret - Material: HWS_material_terradevicesmall, display: true + Material: HWS_material_terraweaponsmall, display: true MarketPrice: 150, display: true Shape: Invisible Place: Free @@ -38653,7 +39237,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_terradevicesmall, display: true + Material: HWS_material_terraweaponsmall, display: true Shape: ModelEntity ShowBlockName: true MarketPrice: 2111, display: true @@ -38676,23 +39260,27 @@ AllowPlacingAt: GV, display: true SizeInBlocks: "1,6,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 1000, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "28,149,36" IsTextureable: false IsColorable: false StackSize: 200 + Damage: 420, display: true + EntityDamage: 600, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 8, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 40 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 500, type: int, display: true, formatter: Watt - CPUIn: 3100, type: int, display: true - HitPoints: 1500, type: int, display: true + EnergyIn: 400, type: int, display: true, formatter: Watt + CPUIn: 3050, type: int, display: true + HitPoints: 2060, type: int, display: true + Mass: 1500, type: float, display: true, formatter: Kilogram + # Damage: 211, display: true # AmmoCapacity: 15, display: true # AmmoType: FastRocket, display: true @@ -38704,9 +39292,10 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_terradevicesmall, display: true + Material: HWS_material_terraweaponsmall, display: true Shape: ModelEntity ShowBlockName: true + EntityDamage: 950, display: true WeaponItem: HWSTerraGunHVT2Weapon Model: @hws_blockmodels/HWSElementalGunHVT2 DropMeshfile: Entities/Misc/BagSmallNewPrefab @@ -38726,8 +39315,8 @@ AllowPlacingAt: GV, display: true SizeInBlocks: "1,5,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 2875, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "28,149,36" IsTextureable: false @@ -38735,15 +39324,19 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 + BulletSpread: 0.058, display: true + PenetrationDepth: 2, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 1250, type: int, display: true, formatter: Watt - CPUIn: 3750, type: int, display: true - HitPoints: 1875, type: int, display: true + EnergyIn: 680, type: int, display: true, formatter: Watt + CPUIn: 3450, type: int, display: true + HitPoints: 2450, type: int, display: true + Mass: 2750, type: float, display: true, formatter: Kilogram + # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -38755,7 +39348,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgTurret - Material: HWS_material_pyrodevicesmall, display: true + Material: HWS_material_pyroweaponsmall, display: true MarketPrice: 150, display: true Shape: Invisible Place: Free @@ -38785,7 +39378,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_pyrodevicesmall, display: true + Material: HWS_material_pyroweaponsmall, display: true Shape: ModelEntity ShowBlockName: true MarketPrice: 2111, display: true @@ -38808,23 +39401,27 @@ AllowPlacingAt: GV, display: true SizeInBlocks: "1,6,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 1000, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "170,5,5" IsTextureable: false IsColorable: false StackSize: 200 + Damage: 400, display: true + EntityDamage: 600, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 8, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 40 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 375, type: int, display: true, formatter: Watt - CPUIn: 3100, type: int, display: true - HitPoints: 1200, type: int, display: true + EnergyIn: 315, type: int, display: true, formatter: Watt + CPUIn: 3050, type: int, display: true + HitPoints: 1650, type: int, display: true + Mass: 1500, type: float, display: true, formatter: Kilogram + # Damage: 211, display: true # AmmoCapacity: 15, display: true # AmmoType: FastRocket, display: true @@ -38836,9 +39433,10 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_pyrodevicesmall, display: true + Material: HWS_material_pyroweaponsmall, display: true Shape: ModelEntity ShowBlockName: true + EntityDamage: 950, display: true WeaponItem: HWSPyroGunHVT2Weapon Model: @hws_blockmodels/HWSElementalGunHVT2 DropMeshfile: Entities/Misc/BagSmallNewPrefab @@ -38858,8 +39456,8 @@ AllowPlacingAt: GV, display: true SizeInBlocks: "1,5,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 2875, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "170,5,5" IsTextureable: false @@ -38867,15 +39465,19 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 + BulletSpread: 0.058, display: true + PenetrationDepth: 2, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 938, type: int, display: true, formatter: Watt - CPUIn: 3750, type: int, display: true - HitPoints: 1500, type: int, display: true + EnergyIn: 512, type: int, display: true, formatter: Watt + CPUIn: 3450, type: int, display: true + HitPoints: 2200, type: int, display: true + Mass: 1900, type: float, display: true, formatter: Kilogram + # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -38887,7 +39489,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgTurret - Material: HWS_material_obsidiandevicesmall, display: true + Material: HWS_material_obsidianweaponsmall, display: true MarketPrice: 450, display: true Shape: Invisible Place: Free @@ -38917,7 +39519,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_obsidiandevicesmall, display: true + Material: HWS_material_obsidianweaponsmall, display: true Shape: ModelEntity ShowBlockName: true MarketPrice: 2111, display: true @@ -38940,23 +39542,27 @@ AllowPlacingAt: GV, display: true SizeInBlocks: "1,6,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 1000, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,220,153" IsTextureable: false IsColorable: false StackSize: 200 + Damage: 400, display: true + EntityDamage: 600, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 8, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 40 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 500, type: int, display: true, formatter: Watt - CPUIn: 3100, type: int, display: true - HitPoints: 1200, type: int, display: true + EnergyIn: 420, type: int, display: true, formatter: Watt + CPUIn: 3050, type: int, display: true + HitPoints: 1650, type: int, display: true + Mass: 1500, type: float, display: true, formatter: Kilogram + # Damage: 211, display: true # AmmoCapacity: 15, display: true # AmmoType: FastRocket, display: true @@ -38968,9 +39574,10 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_obsidiandevicesmall, display: true + Material: HWS_material_obsidianweaponsmall, display: true Shape: ModelEntity ShowBlockName: true + EntityDamage: 950, display: true WeaponItem: HWSObsidianGunHVT2Weapon Model: @hws_blockmodels/HWSElementalGunHVT2 DropMeshfile: Entities/Misc/BagSmallNewPrefab @@ -38990,8 +39597,8 @@ AllowPlacingAt: GV, display: true SizeInBlocks: "1,5,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 2875, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,220,153" IsTextureable: false @@ -38999,15 +39606,19 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 + BulletSpread: 0.058, display: true + PenetrationDepth: 2, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 1250, type: int, display: true, formatter: Watt - CPUIn: 3750, type: int, display: true - HitPoints: 1500, type: int, display: true + EnergyIn: 680, type: int, display: true, formatter: Watt + CPUIn: 3450, type: int, display: true + HitPoints: 2200, type: int, display: true + Mass: 1900, type: float, display: true, formatter: Kilogram + # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -39019,7 +39630,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgTurret - Material: HWS_material_luxdevicesmall, display: true + Material: HWS_material_luxweaponsmall, display: true MarketPrice: 210, display: true Shape: Invisible Place: Free @@ -39049,7 +39660,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_luxdevicesmall, display: true + Material: HWS_material_luxweaponsmall, display: true Shape: ModelEntity ShowBlockName: true MarketPrice: 2111, display: true @@ -39072,23 +39683,27 @@ AllowPlacingAt: GV, display: true SizeInBlocks: "1,6,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 750, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "220,220,220" IsTextureable: false IsColorable: false StackSize: 200 + Damage: 400, display: true + EntityDamage: 600, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 8, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 40 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 500, type: int, display: true, formatter: Watt - CPUIn: 3100, type: int, display: true - HitPoints: 1200, type: int, display: true + EnergyIn: 420, type: int, display: true, formatter: Watt + CPUIn: 3050, type: int, display: true + HitPoints: 1650, type: int, display: true + Mass: 1125, type: float, display: true, formatter: Kilogram + # Damage: 211, display: true # AmmoCapacity: 15, display: true # AmmoType: FastRocket, display: true @@ -39100,9 +39715,10 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_luxdevicesmall, display: true + Material: HWS_material_luxweaponsmall, display: true Shape: ModelEntity ShowBlockName: true + EntityDamage: 950, display: true WeaponItem: HWSLuxGunHVT2Weapon Model: @hws_blockmodels/HWSElementalGunHVT2 DropMeshfile: Entities/Misc/BagSmallNewPrefab @@ -39121,8 +39737,8 @@ AllowPlacingAt: GV, display: true SizeInBlocks: "1,5,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 2156, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "220,220,220" IsTextureable: false @@ -39130,15 +39746,19 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 + BulletSpread: 0.058, display: true + PenetrationDepth: 2, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 1250, type: int, display: true, formatter: Watt - CPUIn: 3750, type: int, display: true - HitPoints: 1500, type: int, display: true + EnergyIn: 680, type: int, display: true, formatter: Watt + CPUIn: 3450, type: int, display: true + HitPoints: 2200, type: int, display: true + Mass: 1425, type: float, display: true, formatter: Kilogram + # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -39150,7 +39770,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgTurret - Material: HWS_material_noxdevicesmall, display: true + Material: HWS_material_noxweaponsmall, display: true MarketPrice: 225, display: true Shape: Invisible Place: Free @@ -39180,7 +39800,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_noxdevicesmall, display: true + Material: HWS_material_noxweaponsmall, display: true Shape: ModelEntity ShowBlockName: true MarketPrice: 2111, display: true @@ -39203,23 +39823,27 @@ AllowPlacingAt: GV, display: true SizeInBlocks: "1,6,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 1000, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "10,10,10" IsTextureable: false IsColorable: false StackSize: 200 + Damage: 400, display: true + EntityDamage: 600, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 8, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 40 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 500, type: int, display: true, formatter: Watt - CPUIn: 3100, type: int, display: true - HitPoints: 1200, type: int, display: true + EnergyIn: 420, type: int, display: true, formatter: Watt + CPUIn: 3050, type: int, display: true + HitPoints: 1650, type: int, display: true + Mass: 1500, type: float, display: true, formatter: Kilogram + # Damage: 211, display: true # AmmoCapacity: 15, display: true # AmmoType: FastRocket, display: true @@ -39231,9 +39855,10 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_noxdevicesmall, display: true + Material: HWS_material_noxweaponsmall, display: true Shape: ModelEntity ShowBlockName: true + EntityDamage: 950, display: true WeaponItem: HWSNoxGunHVT2Weapon Model: @hws_blockmodels/HWSElementalGunHVT2 DropMeshfile: Entities/Misc/BagSmallNewPrefab @@ -39252,8 +39877,8 @@ AllowPlacingAt: GV, display: true SizeInBlocks: "1,5,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 2875, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "10,10,10" IsTextureable: false @@ -39261,15 +39886,19 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 + BulletSpread: 0.058, display: true + PenetrationDepth: 2, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 1250, type: int, display: true, formatter: Watt - CPUIn: 3750, type: int, display: true - HitPoints: 1500, type: int, display: true + EnergyIn: 680, type: int, display: true, formatter: Watt + CPUIn: 3450, type: int, display: true + HitPoints: 2200, type: int, display: true + Mass: 1900, type: float, display: true, formatter: Kilogram + # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -39281,7 +39910,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgTurret - Material: HWS_material_strangeletdevicesmall, display: true + Material: HWS_material_strangeletweaponsmall, display: true MarketPrice: 200, display: true Shape: Invisible Place: Free @@ -39311,7 +39940,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_strangeletdevicesmall, display: true + Material: HWS_material_strangeletweaponsmall, display: true Shape: ModelEntity ShowBlockName: true MarketPrice: 2111, display: true @@ -39334,23 +39963,27 @@ AllowPlacingAt: GV, display: true SizeInBlocks: "1,6,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 1500, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "171,32,161" IsTextureable: false IsColorable: false StackSize: 200 + Damage: 400, display: true + EntityDamage: 600, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 8, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 40 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 750, type: int, display: true, formatter: Watt - CPUIn: 4650, type: int, display: true - HitPoints: 1200, type: int, display: true + EnergyIn: 630, type: int, display: true, formatter: Watt + CPUIn: 4575, type: int, display: true + HitPoints: 1650, type: int, display: true + Mass: 2250, type: float, display: true, formatter: Kilogram + # Damage: 211, display: true # AmmoCapacity: 15, display: true # AmmoType: FastRocket, display: true @@ -39362,9 +39995,10 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_strangeletdevicesmall, display: true + Material: HWS_material_strangeletweaponsmall, display: true Shape: ModelEntity ShowBlockName: true + EntityDamage: 950, display: true WeaponItem: HWSStrangeletGunHVT2Weapon Model: @hws_blockmodels/HWSElementalGunHVT2 DropMeshfile: Entities/Misc/BagSmallNewPrefab @@ -39383,8 +40017,8 @@ AllowPlacingAt: GV, display: true SizeInBlocks: "1,5,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 4312, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "171,32,161" IsTextureable: false @@ -39392,15 +40026,19 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 + BulletSpread: 0.06, display: true + PenetrationDepth: 2, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 1875, type: int, display: true, formatter: Watt - CPUIn: 5625, type: int, display: true - HitPoints: 1500, type: int, display: true + EnergyIn: 1024, type: int, display: true, formatter: Watt + CPUIn: 5175, type: int, display: true + HitPoints: 2200, type: int, display: true + Mass: 2850, type: float, display: true, formatter: Kilogram + # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -39417,7 +40055,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_aquadevicesmall, display: true + Material: HWS_material_aquaweaponsmall, display: true MarketPrice: 300, display: true Shape: Invisible Place: Free @@ -39427,7 +40065,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSAquaTurretSVT1, HWSAquaTurretSVT2" - MaxCount: 8, type: int, display: true + MaxCount: 10, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -39451,7 +40089,7 @@ Category: Weapons/Items AllowedInBlueprint: true, display: true Info: bkiTurret, display: true - Material: HWS_material_aquadevicesmall, display: true + Material: HWS_material_aquaweaponsmall, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretZiraxSpherical_RocketPrefab @@ -39471,19 +40109,21 @@ IsActivateableInCP: true #IsAccessible: true StackSize: 200 + Damage: 450, display: true + EntityDamage: 675, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - #MaxCount: 3, type: int, display: true + MaxCount: 6, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 50 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 450, type: int, display: true, formatter: Watt - CPUIn: 5500, type: int, display: true + EnergyIn: 470, type: int, display: true, formatter: Watt + CPUIn: 5700, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 3000, type: float, display: true, formatter: Kilogram - HitPoints: 4200, type: int, display: true - RotSpeed: 25, type: int, display: true + Mass: 3800, type: float, display: true, formatter: Kilogram + HitPoints: 5600, type: int, display: true + RotSpeed: 30, type: int, display: true Zoom: 5, type: float } { Block Name: HWSAquaTurretSVT2 @@ -39491,7 +40131,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_aquadevicesmall, display: true + Material: HWS_material_aquaweaponsmall, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretEnemyCyanPrefab @@ -39506,27 +40146,29 @@ IsGPUInstance: false # !!! SizeInBlocksLocked: "Base,MS" Volume: 0, type: float, display: false, formatter: Liter - Mass: 3200, type: float, display: true, formatter: Kilogram IsActivateable: true IsActivateableInCP: true IsLockable: true Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,64,220" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 45 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage + EntityDamage: 150, display: true - EnergyIn: 500, type: int, display: true, formatter: Watt - CPUIn: 6000, type: int, display: true - HitPoints: 4350, type: int, display: true - RotSpeed: 50, type: int, display: true + EnergyIn: 540, type: int, display: true, formatter: Watt + CPUIn: 5300, type: int, display: true + HitPoints: 4800, type: int, display: true + Mass: 3400, type: float, display: true, formatter: Kilogram + RotSpeed: 60, type: int, display: true Zoom: 5, type: float } # ------------------------------------------------------------------------------------------------------ Terra Turret SV @@ -39534,7 +40176,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_terradevicesmall, display: true + Material: HWS_material_terraweaponsmall, display: true MarketPrice: 300, display: true Shape: Invisible Place: Free @@ -39544,7 +40186,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSTerraTurretSVT1, HWSTerraTurretSVT2" - MaxCount: 8, type: int, display: true + MaxCount: 10, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -39568,7 +40210,7 @@ Category: Weapons/Items AllowedInBlueprint: true, display: true Info: bkiTurret, display: true - Material: HWS_material_terradevicesmall, display: true + Material: HWS_material_terraweaponsmall, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretZiraxSpherical_RocketPrefab @@ -39588,19 +40230,21 @@ IsActivateableInCP: true #IsAccessible: true StackSize: 200 + Damage: 450, display: true + EntityDamage: 675, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - #MaxCount: 3, type: int, display: true + MaxCount: 6, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 50 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 450, type: int, display: true, formatter: Watt - CPUIn: 5500, type: int, display: true + EnergyIn: 470, type: int, display: true, formatter: Watt + CPUIn: 5700, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 3000, type: float, display: true, formatter: Kilogram - HitPoints: 5250, type: int, display: true - RotSpeed: 25, type: int, display: true + Mass: 3800, type: float, display: true, formatter: Kilogram + HitPoints: 6720, type: int, display: true + RotSpeed: 30, type: int, display: true Zoom: 5, type: float } { Block Name: HWSTerraTurretSVT2 @@ -39608,7 +40252,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_terradevicesmall, display: true + Material: HWS_material_terraweaponsmall, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretEnemyGreenPrefab @@ -39623,27 +40267,29 @@ IsGPUInstance: false # !!! SizeInBlocksLocked: "Base,MS" Volume: 0, type: float, display: false, formatter: Liter - Mass: 3200, type: float, display: true, formatter: Kilogram IsActivateable: true IsActivateableInCP: true IsLockable: true Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "28,149,36" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 45 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage + EntityDamage: 150, display: true - EnergyIn: 500, type: int, display: true, formatter: Watt - CPUIn: 6000, type: int, display: true - HitPoints: 5400, type: int, display: true - RotSpeed: 50, type: int, display: true + EnergyIn: 540, type: int, display: true, formatter: Watt + CPUIn: 5300, type: int, display: true + HitPoints: 5760, type: int, display: true + Mass: 3400, type: float, display: true, formatter: Kilogram + RotSpeed: 60, type: int, display: true Zoom: 5, type: float } # ------------------------------------------------------------------------------------------------------- Pyro Turret SV @@ -39651,7 +40297,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_pyrodevicesmall, display: true + Material: HWS_material_pyroweaponsmall, display: true MarketPrice: 300, display: true Shape: Invisible Place: Free @@ -39661,7 +40307,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSPyroTurretSVT1, HWSPyroTurretSVT2" - MaxCount: 8, type: int, display: true + MaxCount: 10, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -39685,7 +40331,7 @@ Category: Weapons/Items AllowedInBlueprint: true, display: true Info: bkiTurret, display: true - Material: HWS_material_pyrodevicesmall, display: true + Material: HWS_material_pyroweaponsmall, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretZiraxSpherical_RocketPrefab @@ -39705,19 +40351,21 @@ IsActivateableInCP: true #IsAccessible: true StackSize: 200 + Damage: 450, display: true + EntityDamage: 675, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - #MaxCount: 3, type: int, display: true + MaxCount: 6, type: int, display: true BlastParticleIndex: 11 BlastRadius: 2 BlastDamage: 50 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 337, type: int, display: true, formatter: Watt - CPUIn: 5500, type: int, display: true + EnergyIn: 352, type: int, display: true, formatter: Watt + CPUIn: 5700, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 3000, type: float, display: true, formatter: Kilogram - HitPoints: 4200, type: int, display: true - RotSpeed: 25, type: int, display: true + Mass: 3800, type: float, display: true, formatter: Kilogram + HitPoints: 5600, type: int, display: true + RotSpeed: 30, type: int, display: true Zoom: 5, type: float } { Block Name: HWSPyroTurretSVT2 @@ -39725,7 +40373,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_pyrodevicesmall, display: true + Material: HWS_material_pyroweaponsmall, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretEnemyOrangePrefab @@ -39740,27 +40388,29 @@ IsGPUInstance: false # !!! SizeInBlocksLocked: "Base,MS" Volume: 0, type: float, display: false, formatter: Liter - Mass: 3200, type: float, display: true, formatter: Kilogram IsActivateable: true IsActivateableInCP: true IsLockable: true Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "170,5,5" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 2 BlastDamage: 45 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage + EntityDamage: 150, display: true - EnergyIn: 375, type: int, display: true, formatter: Watt - CPUIn: 6000, type: int, display: true - HitPoints: 4350, type: int, display: true - RotSpeed: 50, type: int, display: true + EnergyIn: 405, type: int, display: true, formatter: Watt + CPUIn: 5300, type: int, display: true + HitPoints: 4800, type: int, display: true + Mass: 3400, type: float, display: true, formatter: Kilogram + RotSpeed: 60, type: int, display: true Zoom: 5, type: float } # --------------------------------------------------------------------------------------------------- Obsidian Turret SV @@ -39768,7 +40418,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_obsidiandevicesmall, display: true + Material: HWS_material_obsidianweaponsmall, display: true MarketPrice: 900, display: true Shape: Invisible Place: Free @@ -39778,7 +40428,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSObsidianTurretSVT1, HWSObsidianTurretSVT2" - MaxCount: 8, type: int, display: true + MaxCount: 10, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -39802,7 +40452,7 @@ Category: Weapons/Items AllowedInBlueprint: true, display: true Info: bkiTurret, display: true - Material: HWS_material_obsidiandevicesmall, display: true + Material: HWS_material_obsidianweaponsmall, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretZiraxSpherical_RocketPrefab @@ -39822,19 +40472,21 @@ IsActivateableInCP: true #IsAccessible: true StackSize: 200 + Damage: 450, display: true + EntityDamage: 675, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - #MaxCount: 3, type: int, display: true + MaxCount: 6, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 50 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 450, type: int, display: true, formatter: Watt - CPUIn: 5500, type: int, display: true + EnergyIn: 470, type: int, display: true, formatter: Watt + CPUIn: 5700, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 3000, type: float, display: true, formatter: Kilogram - HitPoints: 4200, type: int, display: true - RotSpeed: 25, type: int, display: true + Mass: 3800, type: float, display: true, formatter: Kilogram + HitPoints: 5600, type: int, display: true + RotSpeed: 30, type: int, display: true Zoom: 5, type: float } { Block Name: HWSObsidianTurretSVT2 @@ -39842,7 +40494,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_obsidiandevicesmall, display: true + Material: HWS_material_obsidianweaponsmall, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretEnemyBluePrefab @@ -39857,27 +40509,29 @@ IsGPUInstance: false # !!! SizeInBlocksLocked: "Base,MS" Volume: 0, type: float, display: false, formatter: Liter - Mass: 3200, type: float, display: true, formatter: Kilogram IsActivateable: true IsActivateableInCP: true IsLockable: true Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,220,153" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 45 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage + EntityDamage: 150, display: true - EnergyIn: 500, type: int, display: true, formatter: Watt - CPUIn: 6000, type: int, display: true - HitPoints: 4350, type: int, display: true - RotSpeed: 50, type: int, display: true + EnergyIn: 540, type: int, display: true, formatter: Watt + CPUIn: 5300, type: int, display: true + HitPoints: 4800, type: int, display: true + Mass: 3800, type: float, display: true, formatter: Kilogram + RotSpeed: 60, type: int, display: true Zoom: 5, type: float } # -------------------------------------------------------------------------------------------------------- Lux Turret SV @@ -39885,7 +40539,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_luxdevicesmall, display: true + Material: HWS_material_luxweaponsmall, display: true MarketPrice: 420, display: true Shape: Invisible Place: Free @@ -39895,7 +40549,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSLuxTurretSVT1, HWSLuxTurretSVT2" - MaxCount: 8, type: int, display: true + MaxCount: 10, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -39919,7 +40573,7 @@ Category: Weapons/Items AllowedInBlueprint: true, display: true Info: bkiTurret, display: true - Material: HWS_material_luxdevicesmall, display: true + Material: HWS_material_luxweaponsmall, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretZiraxSpherical_RocketPrefab @@ -39939,19 +40593,24 @@ IsActivateableInCP: true #IsAccessible: true StackSize: 200 + Damage: 450, display: true +# For block info about damage and entity dmg should be TRUE! +# In the items for ammo - dmg = true Entity = false! +# Working only if you change FOR ALL the same blocks\ammo! Brain killer + EntityDamage: 675, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - #MaxCount: 3, type: int, display: true + MaxCount: 6, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 50 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 450, type: int, display: true, formatter: Watt - CPUIn: 5500, type: int, display: true + EnergyIn: 470, type: int, display: true, formatter: Watt + CPUIn: 5700, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 2250, type: float, display: true, formatter: Kilogram - HitPoints: 4200, type: int, display: true - RotSpeed: 30, type: int, display: true + Mass: 2850, type: float, display: true, formatter: Kilogram + HitPoints: 5600, type: int, display: true + RotSpeed: 35, type: int, display: true Zoom: 5, type: float } { Block Name: HWSLuxTurretSVT2 @@ -39959,7 +40618,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_luxdevicesmall, display: true + Material: HWS_material_luxweaponsmall, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretEnemyYellowPrefab @@ -39974,27 +40633,29 @@ IsGPUInstance: false # !!! SizeInBlocksLocked: "Base,MS" Volume: 0, type: float, display: false, formatter: Liter - Mass: 2400, type: float, display: true, formatter: Kilogram IsActivateable: true IsActivateableInCP: true IsLockable: true Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "220,220,220" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 45 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage + EntityDamage: 150, display: true - EnergyIn: 500, type: int, display: true, formatter: Watt - CPUIn: 6000, type: int, display: true - HitPoints: 4350, type: int, display: true - RotSpeed: 60, type: int, display: true + EnergyIn: 540, type: int, display: true, formatter: Watt + CPUIn: 5300, type: int, display: true + HitPoints: 4800, type: int, display: true + Mass: 2550, type: float, display: true, formatter: Kilogram + RotSpeed: 70, type: int, display: true Zoom: 5, type: float } # -------------------------------------------------------------------------------------------------------- Nox Turret SV @@ -40002,7 +40663,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_noxdevicesmall, display: true + Material: HWS_material_noxweaponsmall, display: true MarketPrice: 450, display: true Shape: Invisible Place: Free @@ -40012,7 +40673,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSNoxTurretSVT1, HWSNoxTurretSVT2" - MaxCount: 8, type: int, display: true + MaxCount: 10, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -40036,7 +40697,7 @@ Category: Weapons/Items AllowedInBlueprint: true, display: true Info: bkiTurret, display: true - Material: HWS_material_noxdevicesmall, display: true + Material: HWS_material_noxweaponsmall, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretZiraxSpherical_RocketPrefab @@ -40056,19 +40717,21 @@ IsActivateableInCP: true #IsAccessible: true StackSize: 200 + Damage: 450, display: true + EntityDamage: 675, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - #MaxCount: 3, type: int, display: true + MaxCount: 6, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 50 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 450, type: int, display: true, formatter: Watt - CPUIn: 5500, type: int, display: true + EnergyIn: 470, type: int, display: true, formatter: Watt + CPUIn: 5700, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 3000, type: float, display: true, formatter: Kilogram - HitPoints: 4200, type: int, display: true - RotSpeed: 20, type: int, display: true + Mass: 3500, type: float, display: true, formatter: Kilogram + HitPoints: 5600, type: int, display: true + RotSpeed: 25, type: int, display: true Zoom: 5, type: float } { Block Name: HWSNoxTurretSVT2 @@ -40076,7 +40739,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_noxdevicesmall, display: true + Material: HWS_material_noxweaponsmall, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretEnemyBlackPrefab @@ -40091,27 +40754,29 @@ IsGPUInstance: false # !!! SizeInBlocksLocked: "Base,MS" Volume: 0, type: float, display: false, formatter: Liter - Mass: 3200, type: float, display: true, formatter: Kilogram IsActivateable: true IsActivateableInCP: true IsLockable: true Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "10,10,10" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 45 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage + EntityDamage: 150, display: true - EnergyIn: 500, type: int, display: true, formatter: Watt - CPUIn: 6000, type: int, display: true - HitPoints: 4350, type: int, display: true - RotSpeed: 40, type: int, display: true + EnergyIn: 540, type: int, display: true, formatter: Watt + CPUIn: 5300, type: int, display: true + HitPoints: 4800, type: int, display: true + Mass: 3400, type: float, display: true, formatter: Kilogram + RotSpeed: 50, type: int, display: true Zoom: 5, type: float } # ------------------------------------------------------------------------------------------------- Strangelet Turret SV @@ -40119,7 +40784,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_strangeletdevicesmall, display: true + Material: HWS_material_strangeletweaponsmall, display: true MarketPrice: 400, display: true Shape: Invisible Place: Free @@ -40129,7 +40794,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSStrangeletTurretSVT1, HWSStrangeletTurretSVT2" - MaxCount: 8, type: int, display: true + MaxCount: 10, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -40153,7 +40818,7 @@ Category: Weapons/Items AllowedInBlueprint: true, display: true Info: bkiTurret, display: true - Material: HWS_material_strangeletdevicesmall, display: true + Material: HWS_material_strangeletweaponsmall, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretZiraxSpherical_RocketPrefab @@ -40173,19 +40838,21 @@ IsActivateableInCP: true #IsAccessible: true StackSize: 200 + Damage: 450, display: true + EntityDamage: 675, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - #MaxCount: 3, type: int, display: true + MaxCount: 6, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 50 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 675, type: int, display: true, formatter: Watt - CPUIn: 8250, type: int, display: true + EnergyIn: 705, type: int, display: true, formatter: Watt + CPUIn: 8550, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 4500, type: float, display: true, formatter: Kilogram - HitPoints: 4200, type: int, display: true - RotSpeed: 25, type: int, display: true + Mass: 5700, type: float, display: true, formatter: Kilogram + HitPoints: 5600, type: int, display: true + RotSpeed: 30, type: int, display: true Zoom: 5, type: float } { Block Name: HWSStrangeletTurretSVT2 @@ -40193,7 +40860,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_strangeletdevicesmall, display: true + Material: HWS_material_strangeletweaponsmall, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretEnemyPurplePrefab @@ -40208,27 +40875,29 @@ IsGPUInstance: false # !!! SizeInBlocksLocked: "Base,MS" Volume: 0, type: float, display: false, formatter: Liter - Mass: 4800, type: float, display: true, formatter: Kilogram IsActivateable: true IsActivateableInCP: true IsLockable: true Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "171,32,161" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - # MaxCount: 4, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 45 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage + EntityDamage: 150, display: true - EnergyIn: 750, type: int, display: true, formatter: Watt - CPUIn: 9000, type: int, display: true - HitPoints: 4350, type: int, display: true - RotSpeed: 50, type: int, display: true + EnergyIn: 810, type: int, display: true, formatter: Watt + CPUIn: 7950, type: int, display: true + HitPoints: 4800, type: int, display: true + Mass: 5100, type: float, display: true, formatter: Kilogram + RotSpeed: 60, type: int, display: true Zoom: 5, type: float } # ---------------------------------------------------------------------------------------------------------------------- @@ -40263,11 +40932,12 @@ # ------------------------------------------------------------------------------------------------- Chaos Aqua Turret SV { Block Name: HWSAquaChaosTurretSV MarketPrice: 500950.00, display: true - Info: bkiAlienBlock, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Class: TurretManual Group: cpgAlien IndexName: Turret - Material: HWS_material_aquadevicesmall, display: true + Material: HWS_material_aquaweaponsmall, display: true Shape: Turret TemplateRoot: HWSChaosTurretSVBlocks PickupTarget: HWSChaosTurretSVBlocks @@ -40284,6 +40954,8 @@ SizeInBlocksLocked: "Base,MS" Volume: 0, type: float, display: false, formatter: Liter StackSize: 200 + Damage: 450, display: true + EntityDamage: 675, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" IsActivateable: true IsActivateableInCP: true @@ -40293,11 +40965,11 @@ BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - HitPoints: 5250, type: int, display: true - RotSpeed: 35, type: int, display: true - EnergyIn: 337, type: int, display: true, formatter: Watt - CPUIn: 8250, type: int, display: true - Mass: 2250, type: float, display: true, formatter: Kilogram + HitPoints: 7000, type: int, display: true + RotSpeed: 40, type: int, display: true + EnergyIn: 352, type: int, display: true, formatter: Watt + CPUIn: 8550, type: int, display: true + Mass: 2850, type: float, display: true, formatter: Kilogram XpFactor: 2 Zoom: 5, type: float @@ -40307,11 +40979,12 @@ # ------------------------------------------------------------------------------------------------ Chaos Terra Turret SV { Block Name: HWSTerraChaosTurretSV MarketPrice: 500950.00, display: true - Info: bkiAlienBlock, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Class: TurretManual Group: cpgAlien IndexName: Turret - Material: HWS_material_terradevicesmall, display: true + Material: HWS_material_terraweaponsmall, display: true Shape: Turret TemplateRoot: HWSChaosTurretSVBlocks PickupTarget: HWSChaosTurretSVBlocks @@ -40328,6 +41001,8 @@ SizeInBlocksLocked: "Base,MS" Volume: 0, type: float, display: false, formatter: Liter StackSize: 200 + Damage: 450, display: true + EntityDamage: 675, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" IsActivateable: true IsActivateableInCP: true @@ -40337,11 +41012,11 @@ BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - HitPoints: 6500, type: int, display: true - RotSpeed: 35, type: int, display: true - EnergyIn: 337, type: int, display: true, formatter: Watt - CPUIn: 8250, type: int, display: true - Mass: 2250, type: float, display: true, formatter: Kilogram + HitPoints: 8400, type: int, display: true + RotSpeed: 40, type: int, display: true + EnergyIn: 352, type: int, display: true, formatter: Watt + CPUIn: 8550, type: int, display: true + Mass: 2850, type: float, display: true, formatter: Kilogram XpFactor: 2 Zoom: 5, type: float @@ -40351,11 +41026,12 @@ # ------------------------------------------------------------------------------------------------- Chaos Pyro Turret SV { Block Name: HWSPyroChaosTurretSV MarketPrice: 500950.00, display: true - Info: bkiAlienBlock, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Class: TurretManual Group: cpgAlien IndexName: Turret - Material: HWS_material_pyrodevicesmall, display: true + Material: HWS_material_pyroweaponsmall, display: true Shape: Turret TemplateRoot: HWSChaosTurretSVBlocks PickupTarget: HWSChaosTurretSVBlocks @@ -40372,6 +41048,8 @@ SizeInBlocksLocked: "Base,MS" Volume: 0, type: float, display: false, formatter: Liter StackSize: 200 + Damage: 450, display: true + EntityDamage: 675, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" IsActivateable: true IsActivateableInCP: true @@ -40381,11 +41059,11 @@ BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - HitPoints: 5250, type: int, display: true - RotSpeed: 35, type: int, display: true - EnergyIn: 250, type: int, display: true, formatter: Watt - CPUIn: 8250, type: int, display: true - Mass: 2250, type: float, display: true, formatter: Kilogram + HitPoints: 7000, type: int, display: true + RotSpeed: 40, type: int, display: true + EnergyIn: 264, type: int, display: true, formatter: Watt + CPUIn: 8550, type: int, display: true + Mass: 2850, type: float, display: true, formatter: Kilogram XpFactor: 2 Zoom: 5, type: float @@ -40395,11 +41073,12 @@ # --------------------------------------------------------------------------------------------- Chaos Obsidian Turret SV { Block Name: HWSObsidianChaosTurretSV MarketPrice: 500950.00, display: true - Info: bkiAlienBlock, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Class: TurretManual Group: cpgAlien IndexName: Turret - Material: HWS_material_obsidiandevicesmall, display: true + Material: HWS_material_obsidianweaponsmall, display: true Shape: Turret TemplateRoot: HWSChaosTurretSVBlocks PickupTarget: HWSChaosTurretSVBlocks @@ -40416,6 +41095,8 @@ SizeInBlocksLocked: "Base,MS" Volume: 0, type: float, display: false, formatter: Liter StackSize: 200 + Damage: 450, display: true + EntityDamage: 675, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" IsActivateable: true IsActivateableInCP: true @@ -40425,11 +41106,11 @@ BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - HitPoints: 5250, type: int, display: true - RotSpeed: 35, type: int, display: true - EnergyIn: 337, type: int, display: true, formatter: Watt - CPUIn: 8250, type: int, display: true - Mass: 2250, type: float, display: true, formatter: Kilogram + HitPoints: 7000, type: int, display: true + RotSpeed: 40, type: int, display: true + EnergyIn: 352, type: int, display: true, formatter: Watt + CPUIn: 8550, type: int, display: true + Mass: 2850, type: float, display: true, formatter: Kilogram XpFactor: 2 Zoom: 5, type: float @@ -40439,11 +41120,12 @@ # -------------------------------------------------------------------------------------------------- Chaos Lux Turret SV { Block Name: HWSLuxChaosTurretSV MarketPrice: 500950.00, display: true - Info: bkiAlienBlock, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Class: TurretManual Group: cpgAlien IndexName: Turret - Material: HWS_material_luxdevicesmall, display: true + Material: HWS_material_luxweaponsmall, display: true Shape: Turret TemplateRoot: HWSChaosTurretSVBlocks PickupTarget: HWSChaosTurretSVBlocks @@ -40460,6 +41142,8 @@ SizeInBlocksLocked: "Base,MS" Volume: 0, type: float, display: false, formatter: Liter StackSize: 200 + Damage: 450, display: true + EntityDamage: 675, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" IsActivateable: true IsActivateableInCP: true @@ -40469,11 +41153,11 @@ BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - HitPoints: 5250, type: int, display: true - RotSpeed: 40, type: int, display: true - EnergyIn: 337, type: int, display: true, formatter: Watt - CPUIn: 8250, type: int, display: true - Mass: 1600, type: float, display: true, formatter: Kilogram + HitPoints: 7000, type: int, display: true + RotSpeed: 45, type: int, display: true + EnergyIn: 352, type: int, display: true, formatter: Watt + CPUIn: 8550, type: int, display: true + Mass: 2138, type: float, display: true, formatter: Kilogram XpFactor: 2 Zoom: 5, type: float @@ -40483,11 +41167,12 @@ # -------------------------------------------------------------------------------------------------- Chaos Nox Turret SV { Block Name: HWSNoxChaosTurretSV MarketPrice: 500950.00, display: true - Info: bkiAlienBlock, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Class: TurretManual Group: cpgAlien IndexName: Turret - Material: HWS_material_noxdevicesmall, display: true + Material: HWS_material_noxweaponsmall, display: true Shape: Turret TemplateRoot: HWSChaosTurretSVBlocks PickupTarget: HWSChaosTurretSVBlocks @@ -40504,6 +41189,8 @@ SizeInBlocksLocked: "Base,MS" Volume: 0, type: float, display: false, formatter: Liter StackSize: 200 + Damage: 450, display: true + EntityDamage: 675, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" IsActivateable: true IsActivateableInCP: true @@ -40513,11 +41200,11 @@ BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - HitPoints: 5250, type: int, display: true - RotSpeed: 30, type: int, display: true - EnergyIn: 337, type: int, display: true, formatter: Watt - CPUIn: 8250, type: int, display: true - Mass: 2250, type: float, display: true, formatter: Kilogram + HitPoints: 7000, type: int, display: true + RotSpeed: 35, type: int, display: true + EnergyIn: 352, type: int, display: true, formatter: Watt + CPUIn: 8550, type: int, display: true + Mass: 2850, type: float, display: true, formatter: Kilogram XpFactor: 2 Zoom: 5, type: float @@ -40527,11 +41214,12 @@ # ------------------------------------------------------------------------------------------- Chaos Strangelet Turret SV { Block Name: HWSStrangeletChaosTurretSV MarketPrice: 500950.00, display: true - Info: bkiAlienBlock, display: true + Info: bkiTurret, display: true + AllowedInBlueprint: true, display: true Class: TurretManual Group: cpgAlien IndexName: Turret - Material: HWS_material_strangeletdevicesmall, display: true + Material: HWS_material_strangeletweaponsmall, display: true Shape: Turret TemplateRoot: HWSChaosTurretSVBlocks PickupTarget: HWSChaosTurretSVBlocks @@ -40548,6 +41236,8 @@ SizeInBlocksLocked: "Base,MS" Volume: 0, type: float, display: false, formatter: Liter StackSize: 200 + Damage: 450, display: true + EntityDamage: 675, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" IsActivateable: true IsActivateableInCP: true @@ -40557,11 +41247,11 @@ BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - HitPoints: 5250, type: int, display: true - RotSpeed: 35, type: int, display: true - EnergyIn: 850, type: int, display: true, formatter: Watt - CPUIn: 12500, type: int, display: true - Mass: 5600, type: float, display: true, formatter: Kilogram + HitPoints: 7000, type: int, display: true + RotSpeed: 40, type: int, display: true + EnergyIn: 705, type: int, display: true, formatter: Watt + CPUIn: 12825, type: int, display: true + Mass: 7125, type: float, display: true, formatter: Kilogram XpFactor: 2 Zoom: 5, type: float @@ -40577,7 +41267,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgTurret - Material: HWS_material_aquadevicesmall, display: true + Material: HWS_material_aquaweaponsmall, display: true MarketPrice: 150, display: true Shape: Invisible Place: Free @@ -40587,7 +41277,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSAquaGunSVT1, HWSAquaGunSVT2, HWSAquaGunSVT3, HWSAquaGunSVT4" - MaxCount: 16, type: int, display: true + MaxCount: 20, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -40607,7 +41297,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_aquadevicesmall, display: true + Material: HWS_material_aquaweaponsmall, display: true Shape: ModelEntity ShowBlockName: true MarketPrice: 2111, display: true @@ -40630,23 +41320,27 @@ AllowPlacingAt: SS, display: true SizeInBlocks: "1,6,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 1000, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,64,220" IsTextureable: false IsColorable: false StackSize: 200 + Damage: 450, display: true + EntityDamage: 675, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 8, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage + + EnergyIn: 260, type: int, display: true, formatter: Watt + CPUIn: 4200, type: int, display: true + HitPoints: 1550, type: int, display: true + Mass: 1400, type: float, display: true, formatter: Kilogram - EnergyIn: 200, type: int, display: true, formatter: Watt - CPUIn: 4000, type: int, display: true - HitPoints: 1000, type: int, display: true # Damage: 211, display: true # AmmoCapacity: 15, display: true # AmmoType: FastRocket, display: true @@ -40658,7 +41352,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_aquadevicesmall, display: true + Material: HWS_material_aquaweaponsmall, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSAquaGunSVT2Weapon @@ -40679,8 +41373,8 @@ AllowPlacingAt: SS, display: true SizeInBlocks: "1,4,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 1200, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,64,220" IsTextureable: false @@ -40688,15 +41382,19 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 12, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 40 + BulletSpread: 0.02, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage + EntityDamage: 110, display: true - EnergyIn: 240, type: int, display: true, formatter: Watt + EnergyIn: 230, type: int, display: true, formatter: Watt CPUIn: 3500, type: int, display: true - HitPoints: 1200, type: int, display: true + HitPoints: 1400, type: int, display: true + Mass: 1200, type: float, display: true, formatter: Kilogram + # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -40708,7 +41406,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_aquadevicesmall, display: true + Material: HWS_material_aquaweaponsmall, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSAquaGunSVT3Weapon @@ -40729,8 +41427,8 @@ AllowPlacingAt: SS, display: true SizeInBlocks: "1,6,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 1500, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,64,220" IsTextureable: false @@ -40738,15 +41436,18 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 45 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage + EntityDamage: 120, display: true EnergyIn: 300, type: int, display: true, formatter: Watt - CPUIn: 4200, type: int, display: true - HitPoints: 1500, type: int, display: true + CPUIn: 3800, type: int, display: true + HitPoints: 1450, type: int, display: true + Mass: 1300, type: float, display: true, formatter: Kilogram + # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -40758,7 +41459,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_aquadevicesmall, display: true + Material: HWS_material_aquaweaponsmall, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSAquaGunSVT4Weapon @@ -40779,8 +41480,8 @@ AllowPlacingAt: SS, display: true SizeInBlocks: "1,3,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 2700, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,64,220" IsTextureable: false @@ -40788,15 +41489,20 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 8, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 60 + BulletSpread: 0.052, display: true + PenetrationDepth: 2, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage + EntityDamage: 800, display: true + + EnergyIn: 450, type: int, display: true, formatter: Watt + CPUIn: 4600, type: int, display: true + HitPoints: 2050, type: int, display: true + Mass: 1750, type: float, display: true, formatter: Kilogram - EnergyIn: 750, type: int, display: true, formatter: Watt - CPUIn: 4500, type: int, display: true - HitPoints: 1800, type: int, display: true # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -40808,7 +41514,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgTurret - Material: HWS_material_terradevicesmall, display: true + Material: HWS_material_terraweaponsmall, display: true MarketPrice: 150, display: true Shape: Invisible Place: Free @@ -40818,7 +41524,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSTerraGunSVT1, HWSTerraGunSVT2, HWSTerraGunSVT3, HWSTerraGunSVT4" - MaxCount: 18, type: int, display: true + MaxCount: 20, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -40838,7 +41544,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_terradevicesmall, display: true + Material: HWS_material_terraweaponsmall, display: true Shape: ModelEntity ShowBlockName: true MarketPrice: 2111, display: true @@ -40861,23 +41567,27 @@ AllowPlacingAt: SS, display: true SizeInBlocks: "1,6,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 1000, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "28,149,36" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 8, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage + Damage: 450, display: true + EntityDamage: 675, display: true + + EnergyIn: 260, type: int, display: true, formatter: Watt + CPUIn: 4200, type: int, display: true + HitPoints: 1940, type: int, display: true + Mass: 1400, type: float, display: true, formatter: Kilogram - EnergyIn: 200, type: int, display: true, formatter: Watt - CPUIn: 4000, type: int, display: true - HitPoints: 1250, type: int, display: true # Damage: 211, display: true # AmmoCapacity: 15, display: true # AmmoType: FastRocket, display: true @@ -40889,7 +41599,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_terradevicesmall, display: true + Material: HWS_material_terraweaponsmall, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSTerraGunSVT2Weapon @@ -40911,8 +41621,8 @@ AllowPlacingAt: SS, display: true SizeInBlocks: "1,4,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 1200, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "28,149,36" IsTextureable: false @@ -40920,15 +41630,19 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 12, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 40 + BulletSpread: 0.02, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage + EntityDamage: 110, display: true - EnergyIn: 240, type: int, display: true, formatter: Watt + EnergyIn: 230, type: int, display: true, formatter: Watt CPUIn: 3500, type: int, display: true - HitPoints: 1500, type: int, display: true + HitPoints: 1750, type: int, display: true + Mass: 1200, type: float, display: true, formatter: Kilogram + # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -40940,7 +41654,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_terradevicesmall, display: true + Material: HWS_material_terraweaponsmall, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSTerraGunSVT3Weapon @@ -40962,8 +41676,8 @@ AllowPlacingAt: SS, display: true SizeInBlocks: "1,6,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 1500, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "28,149,36" IsTextureable: false @@ -40971,15 +41685,18 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 45 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage + EntityDamage: 120, display: true EnergyIn: 300, type: int, display: true, formatter: Watt - CPUIn: 4200, type: int, display: true - HitPoints: 1875, type: int, display: true + CPUIn: 3800, type: int, display: true + HitPoints: 1810, type: int, display: true + Mass: 1300, type: float, display: true, formatter: Kilogram + # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -40991,7 +41708,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_terradevicesmall, display: true + Material: HWS_material_terraweaponsmall, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSTerraGunSVT4Weapon @@ -41013,8 +41730,8 @@ AllowPlacingAt: SS, display: true SizeInBlocks: "1,3,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 2700, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "28,149,36" IsTextureable: false @@ -41022,15 +41739,20 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 8, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 60 + BulletSpread: 0.052, display: true + PenetrationDepth: 2, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage + EntityDamage: 800, display: true + + EnergyIn: 450, type: int, display: true, formatter: Watt + CPUIn: 4600, type: int, display: true + HitPoints: 2560, type: int, display: true + Mass: 1750, type: float, display: true, formatter: Kilogram - EnergyIn: 750, type: int, display: true, formatter: Watt - CPUIn: 4500, type: int, display: true - HitPoints: 2250, type: int, display: true # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -41042,7 +41764,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgTurret - Material: HWS_material_pyrodevicesmall, display: true + Material: HWS_material_pyroweaponsmall, display: true MarketPrice: 150, display: true Shape: Invisible Place: Free @@ -41052,7 +41774,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSPyroGunSVT1, HWSPyroGunSVT2, HWSPyroGunSVT3, HWSPyroGunSVT4" - MaxCount: 18, type: int, display: true + MaxCount: 20, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -41072,7 +41794,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_pyrodevicesmall, display: true + Material: HWS_material_pyroweaponsmall, display: true Shape: ModelEntity ShowBlockName: true MarketPrice: 2111, display: true @@ -41095,23 +41817,27 @@ AllowPlacingAt: SS, display: true SizeInBlocks: "1,6,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 1000, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "170,5,5" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 8, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage + Damage: 450, display: true + EntityDamage: 675, display: true + + EnergyIn: 195, type: int, display: true, formatter: Watt + CPUIn: 4200, type: int, display: true + HitPoints: 1550, type: int, display: true + Mass: 1400, type: float, display: true, formatter: Kilogram - EnergyIn: 150, type: int, display: true, formatter: Watt - CPUIn: 4000, type: int, display: true - HitPoints: 1000, type: int, display: true # Damage: 211, display: true # AmmoCapacity: 15, display: true # AmmoType: FastRocket, display: true @@ -41123,7 +41849,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_pyrodevicesmall, display: true + Material: HWS_material_pyroweaponsmall, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSPyroGunSVT2Weapon @@ -41144,8 +41870,8 @@ AllowPlacingAt: SS, display: true SizeInBlocks: "1,4,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 1200, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "170,5,5" IsTextureable: false @@ -41153,15 +41879,19 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 12, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 40 + BulletSpread: 0.02, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage + EntityDamage: 110, display: true - EnergyIn: 180, type: int, display: true, formatter: Watt + EnergyIn: 173, type: int, display: true, formatter: Watt CPUIn: 3500, type: int, display: true - HitPoints: 1200, type: int, display: true + HitPoints: 1400, type: int, display: true + Mass: 1200, type: float, display: true, formatter: Kilogram + # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -41173,7 +41903,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_pyrodevicesmall, display: true + Material: HWS_material_pyroweaponsmall, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSPyroGunSVT3Weapon @@ -41194,8 +41924,8 @@ AllowPlacingAt: SS, display: true SizeInBlocks: "1,6,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 1500, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "170,5,5" IsTextureable: false @@ -41203,15 +41933,18 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 45 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage + EntityDamage: 120, display: true EnergyIn: 225, type: int, display: true, formatter: Watt - CPUIn: 4200, type: int, display: true - HitPoints: 1500, type: int, display: true + CPUIn: 3800, type: int, display: true + HitPoints: 1450, type: int, display: true + Mass: 1300, type: float, display: true, formatter: Kilogram + # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -41223,7 +41956,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_pyrodevicesmall, display: true + Material: HWS_material_pyroweaponsmall, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSPyroGunSVT4Weapon @@ -41244,8 +41977,8 @@ AllowPlacingAt: SS, display: true SizeInBlocks: "1,3,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 2700, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "170,5,5" IsTextureable: false @@ -41253,15 +41986,20 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 8, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 60 + BulletSpread: 0.052, display: true + PenetrationDepth: 2, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage + EntityDamage: 800, display: true + + EnergyIn: 338, type: int, display: true, formatter: Watt + CPUIn: 4600, type: int, display: true + HitPoints: 2050, type: int, display: true + Mass: 1750, type: float, display: true, formatter: Kilogram - EnergyIn: 562, type: int, display: true, formatter: Watt - CPUIn: 4500, type: int, display: true - HitPoints: 1800, type: int, display: true # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -41273,7 +42011,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgTurret - Material: HWS_material_obsidiandevicesmall, display: true + Material: HWS_material_obsidianweaponsmall, display: true MarketPrice: 450, display: true Shape: Invisible Place: Free @@ -41283,7 +42021,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSObsidianGunSVT1, HWSObsidianGunSVT2, HWSObsidianGunSVT3, HWSObsidianGunSVT4" - MaxCount: 18, type: int, display: true + MaxCount: 20, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -41303,7 +42041,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_obsidiandevicesmall, display: true + Material: HWS_material_obsidianweaponsmall, display: true Shape: ModelEntity ShowBlockName: true MarketPrice: 2111, display: true @@ -41326,23 +42064,27 @@ AllowPlacingAt: SS, display: true SizeInBlocks: "1,6,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 1000, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,220,153" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 8, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage + Damage: 450, display: true + EntityDamage: 675, display: true + + EnergyIn: 260, type: int, display: true, formatter: Watt + CPUIn: 4200, type: int, display: true + HitPoints: 1550, type: int, display: true + Mass: 1400, type: float, display: true, formatter: Kilogram - EnergyIn: 200, type: int, display: true, formatter: Watt - CPUIn: 4000, type: int, display: true - HitPoints: 1000, type: int, display: true # Damage: 211, display: true # AmmoCapacity: 15, display: true # AmmoType: FastRocket, display: true @@ -41354,7 +42096,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_obsidiandevicesmall, display: true + Material: HWS_material_obsidianweaponsmall, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSObsidianGunSVT2Weapon @@ -41375,8 +42117,8 @@ AllowPlacingAt: SS, display: true SizeInBlocks: "1,4,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 1200, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,220,153" IsTextureable: false @@ -41384,15 +42126,19 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 12, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 40 + BulletSpread: 0.02, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage + EntityDamage: 110, display: true - EnergyIn: 240, type: int, display: true, formatter: Watt + EnergyIn: 230, type: int, display: true, formatter: Watt CPUIn: 3500, type: int, display: true - HitPoints: 1200, type: int, display: true + HitPoints: 1400, type: int, display: true + Mass: 1200, type: float, display: true, formatter: Kilogram + # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -41404,7 +42150,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_obsidiandevicesmall, display: true + Material: HWS_material_obsidianweaponsmall, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSObsidianGunSVT3Weapon @@ -41425,8 +42171,8 @@ AllowPlacingAt: SS, display: true SizeInBlocks: "1,6,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 1500, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,220,153" IsTextureable: false @@ -41434,15 +42180,18 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 45 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage + EntityDamage: 120, display: true EnergyIn: 300, type: int, display: true, formatter: Watt - CPUIn: 4200, type: int, display: true - HitPoints: 1500, type: int, display: true + CPUIn: 3800, type: int, display: true + HitPoints: 1450, type: int, display: true + Mass: 1300, type: float, display: true, formatter: Kilogram + # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -41454,7 +42203,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_obsidiandevicesmall, display: true + Material: HWS_material_obsidianweaponsmall, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSObsidianGunSVT4Weapon @@ -41475,8 +42224,8 @@ AllowPlacingAt: SS, display: true SizeInBlocks: "1,3,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 2700, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,220,153" IsTextureable: false @@ -41484,15 +42233,20 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 8, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 60 + BulletSpread: 0.052, display: true + PenetrationDepth: 2, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage + EntityDamage: 800, display: true + + EnergyIn: 450, type: int, display: true, formatter: Watt + CPUIn: 4600, type: int, display: true + HitPoints: 2050, type: int, display: true + Mass: 1750, type: float, display: true, formatter: Kilogram - EnergyIn: 750, type: int, display: true, formatter: Watt - CPUIn: 4500, type: int, display: true - HitPoints: 1800, type: int, display: true # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -41504,7 +42258,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgTurret - Material: HWS_material_luxdevicesmall, display: true + Material: HWS_material_luxweaponsmall, display: true MarketPrice: 210, display: true Shape: Invisible Place: Free @@ -41514,7 +42268,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSLuxGunSVT1, HWSLuxGunSVT2, HWSLuxGunSVT3, HWSLuxGunSVT4" - MaxCount: 18, type: int, display: true + MaxCount: 20, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -41534,7 +42288,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_luxdevicesmall, display: true + Material: HWS_material_luxweaponsmall, display: true Shape: ModelEntity ShowBlockName: true MarketPrice: 2111, display: true @@ -41557,23 +42311,27 @@ AllowPlacingAt: SS, display: true SizeInBlocks: "1,6,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 750, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "220,220,220" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 8, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage + Damage: 450, display: true + EntityDamage: 675, display: true + + EnergyIn: 260, type: int, display: true, formatter: Watt + CPUIn: 4200, type: int, display: true + HitPoints: 1550, type: int, display: true + Mass: 1050, type: float, display: true, formatter: Kilogram - EnergyIn: 200, type: int, display: true, formatter: Watt - CPUIn: 4000, type: int, display: true - HitPoints: 1000, type: int, display: true # Damage: 211, display: true # AmmoCapacity: 15, display: true # AmmoType: FastRocket, display: true @@ -41585,7 +42343,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_luxdevicesmall, display: true + Material: HWS_material_luxweaponsmall, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSLuxGunSVT2Weapon @@ -41606,8 +42364,8 @@ AllowPlacingAt: SS, display: true SizeInBlocks: "1,4,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 900, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "220,220,220" IsTextureable: false @@ -41615,15 +42373,19 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 12, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 40 + BulletSpread: 0.02, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage + EntityDamage: 110, display: true - EnergyIn: 240, type: int, display: true, formatter: Watt + EnergyIn: 230, type: int, display: true, formatter: Watt CPUIn: 3500, type: int, display: true - HitPoints: 1200, type: int, display: true + HitPoints: 1400, type: int, display: true + Mass: 900, type: float, display: true, formatter: Kilogram + # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -41635,7 +42397,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_luxdevicesmall, display: true + Material: HWS_material_luxweaponsmall, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSLuxGunSVT3Weapon @@ -41655,8 +42417,8 @@ AllowPlacingAt: SS, display: true SizeInBlocks: "1,6,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 1125, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "220,220,220" IsTextureable: false @@ -41664,15 +42426,18 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 45 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage + EntityDamage: 120, display: true EnergyIn: 300, type: int, display: true, formatter: Watt - CPUIn: 4200, type: int, display: true - HitPoints: 1500, type: int, display: true + CPUIn: 3800, type: int, display: true + HitPoints: 1450, type: int, display: true + Mass: 975, type: float, display: true, formatter: Kilogram + # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -41684,7 +42449,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_luxdevicesmall, display: true + Material: HWS_material_luxweaponsmall, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSLuxGunSVT4Weapon @@ -41704,8 +42469,8 @@ AllowPlacingAt: SS, display: true SizeInBlocks: "1,3,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 2025, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "220,220,220" IsTextureable: false @@ -41713,15 +42478,20 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 8, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 60 + BulletSpread: 0.052, display: true + PenetrationDepth: 2, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage + EntityDamage: 800, display: true + + EnergyIn: 450, type: int, display: true, formatter: Watt + CPUIn: 4600, type: int, display: true + HitPoints: 2050, type: int, display: true + Mass: 1312, type: float, display: true, formatter: Kilogram - EnergyIn: 750, type: int, display: true, formatter: Watt - CPUIn: 4500, type: int, display: true - HitPoints: 1800, type: int, display: true # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -41733,7 +42503,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgTurret - Material: HWS_material_noxdevicesmall, display: true + Material: HWS_material_noxweaponsmall, display: true MarketPrice: 225, display: true Shape: Invisible Place: Free @@ -41743,7 +42513,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSNoxGunSVT1, HWSNoxGunSVT2, HWSNoxGunSVT3, HWSNoxGunSVT4" - MaxCount: 18, type: int, display: true + MaxCount: 20, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -41763,7 +42533,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_noxdevicesmall, display: true + Material: HWS_material_noxweaponsmall, display: true Shape: ModelEntity ShowBlockName: true MarketPrice: 2111, display: true @@ -41786,23 +42556,27 @@ AllowPlacingAt: SS, display: true SizeInBlocks: "1,6,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 1000, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "10,10,10" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 8, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage + Damage: 450, display: true + EntityDamage: 675, display: true + + EnergyIn: 260, type: int, display: true, formatter: Watt + CPUIn: 4200, type: int, display: true + HitPoints: 1550, type: int, display: true + Mass: 1400, type: float, display: true, formatter: Kilogram - EnergyIn: 200, type: int, display: true, formatter: Watt - CPUIn: 4000, type: int, display: true - HitPoints: 1000, type: int, display: true # Damage: 211, display: true # AmmoCapacity: 15, display: true # AmmoType: FastRocket, display: true @@ -41814,7 +42588,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_noxdevicesmall, display: true + Material: HWS_material_noxweaponsmall, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSNoxGunSVT2Weapon @@ -41835,8 +42609,8 @@ AllowPlacingAt: SS, display: true SizeInBlocks: "1,4,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 1200, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "10,10,10" IsTextureable: false @@ -41844,15 +42618,19 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 12, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 40 + BulletSpread: 0.02, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage + EntityDamage: 110, display: true - EnergyIn: 240, type: int, display: true, formatter: Watt + EnergyIn: 230, type: int, display: true, formatter: Watt CPUIn: 3500, type: int, display: true - HitPoints: 1200, type: int, display: true + HitPoints: 1400, type: int, display: true + Mass: 1200, type: float, display: true, formatter: Kilogram + # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -41864,7 +42642,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_noxdevicesmall, display: true + Material: HWS_material_noxweaponsmall, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSNoxGunSVT3Weapon @@ -41885,8 +42663,8 @@ AllowPlacingAt: SS, display: true SizeInBlocks: "1,6,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 1500, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "10,10,10" IsTextureable: false @@ -41894,15 +42672,18 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 45 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage + EntityDamage: 120, display: true EnergyIn: 300, type: int, display: true, formatter: Watt - CPUIn: 4200, type: int, display: true - HitPoints: 1500, type: int, display: true + CPUIn: 3800, type: int, display: true + HitPoints: 1450, type: int, display: true + Mass: 1300, type: float, display: true, formatter: Kilogram + # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -41914,7 +42695,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_noxdevicesmall, display: true + Material: HWS_material_noxweaponsmall, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSNoxGunSVT4Weapon @@ -41935,8 +42716,8 @@ AllowPlacingAt: SS, display: true SizeInBlocks: "1,3,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 2700, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "10,10,10" IsTextureable: false @@ -41944,15 +42725,20 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 8, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 60 + BulletSpread: 0.052, display: true + PenetrationDepth: 2, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage + EntityDamage: 800, display: true + + EnergyIn: 450, type: int, display: true, formatter: Watt + CPUIn: 4600, type: int, display: true + HitPoints: 2050, type: int, display: true + Mass: 1750, type: float, display: true, formatter: Kilogram - EnergyIn: 750, type: int, display: true, formatter: Watt - CPUIn: 4500, type: int, display: true - HitPoints: 1800, type: int, display: true # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -41964,7 +42750,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgTurret - Material: HWS_material_strangeletdevicesmall, display: true + Material: HWS_material_strangeletweaponsmall, display: true MarketPrice: 200, display: true Shape: Invisible Place: Free @@ -41974,7 +42760,7 @@ IsColorable: false Category: Weapons/Items ChildBlocks: "HWSStrangeletGunSVT1, HWSStrangeletGunSVT2, HWSStrangeletGunSVT3, HWSStrangeletGunSVT4" - MaxCount: 18, type: int, display: true + MaxCount: 20, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -41994,7 +42780,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_strangeletdevicesmall, display: true + Material: HWS_material_strangeletweaponsmall, display: true Shape: ModelEntity ShowBlockName: true MarketPrice: 2111, display: true @@ -42017,23 +42803,27 @@ AllowPlacingAt: SS, display: true SizeInBlocks: "1,6,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 1500, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "171,32,161" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 8, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage + Damage: 450, display: true + EntityDamage: 675, display: true + + EnergyIn: 390, type: int, display: true, formatter: Watt + CPUIn: 6300, type: int, display: true + HitPoints: 1550, type: int, display: true + Mass: 2100, type: float, display: true, formatter: Kilogram - EnergyIn: 300, type: int, display: true, formatter: Watt - CPUIn: 6000, type: int, display: true - HitPoints: 1000, type: int, display: true # Damage: 211, display: true # AmmoCapacity: 15, display: true # AmmoType: FastRocket, display: true @@ -42045,7 +42835,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_strangeletdevicesmall, display: true + Material: HWS_material_strangeletweaponsmall, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSStrangeletGunSVT2Weapon @@ -42066,24 +42856,28 @@ AllowPlacingAt: SS, display: true SizeInBlocks: "1,4,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 1800, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "171,32,161" IsTextureable: false IsColorable: false # ModelOffset: "0,0.5,0" StackSize: 200 + BulletSpread: 0.022, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 12, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 40 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage + EntityDamage: 110, display: true - EnergyIn: 360, type: int, display: true, formatter: Watt + EnergyIn: 345, type: int, display: true, formatter: Watt CPUIn: 5250, type: int, display: true - HitPoints: 1200, type: int, display: true + HitPoints: 1400, type: int, display: true + Mass: 1800, type: float, display: true, formatter: Kilogram + # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -42095,7 +42889,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_strangeletdevicesmall, display: true + Material: HWS_material_strangeletweaponsmall, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSStrangeletGunSVT3Weapon @@ -42116,8 +42910,8 @@ AllowPlacingAt: SS, display: true SizeInBlocks: "1,6,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 2250, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "171,32,161" IsTextureable: false @@ -42125,15 +42919,18 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 10, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 45 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage + EntityDamage: 120, display: true EnergyIn: 450, type: int, display: true, formatter: Watt - CPUIn: 6300, type: int, display: true - HitPoints: 1500, type: int, display: true + CPUIn: 5700, type: int, display: true + HitPoints: 1450, type: int, display: true + Mass: 1950, type: float, display: true, formatter: Kilogram + # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -42145,7 +42942,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_strangeletdevicesmall, display: true + Material: HWS_material_strangeletweaponsmall, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSStrangeletGunSVT4Weapon @@ -42166,8 +42963,8 @@ AllowPlacingAt: SS, display: true SizeInBlocks: "1,3,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 4050, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "171,32,161" IsTextureable: false @@ -42175,15 +42972,20 @@ # ModelOffset: "0,0.5,0" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 8, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 60 + BulletSpread: 0.053, display: true + PenetrationDepth: 2, display: true DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage + EntityDamage: 800, display: true + + EnergyIn: 675, type: int, display: true, formatter: Watt + CPUIn: 6900, type: int, display: true + HitPoints: 2050, type: int, display: true + Mass: 2625, type: float, display: true, formatter: Kilogram - EnergyIn: 1125, type: int, display: true, formatter: Watt - CPUIn: 6750, type: int, display: true - HitPoints: 1800, type: int, display: true # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -42200,7 +43002,7 @@ DropMeshfile: Entities/Misc/BagSmallNewPrefab Category: Weapons/Items ChildBlocks: "HWSAquaChaosGunSV, HWSTerraChaosGunSV, HWSPyroChaosGunSV, HWSObsidianChaosGunSV, HWSLuxChaosGunSV, HWSNoxChaosGunSV, HWSStrangeletChaosGunSV" - MaxCount: 4, type: int, display: true + MaxCount: 6, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -42221,7 +43023,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_aquadevicesmall, display: true + Material: HWS_material_aquaweaponsmall, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSAquaChaosGunSVWeapon @@ -42245,23 +43047,25 @@ AllowPlacingAt: SS, display: true SizeInBlocks: "3,4,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 750, type: float, display: true, formatter: Kilogram - Info: bkiWeaponShipSpace, display: true + Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,64,220" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 6, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 150, type: int, display: true, formatter: Watt - CPUIn: 5000, type: int, display: true - HitPoints: 1250, type: int, display: true + EnergyIn: 195, type: int, display: true, formatter: Watt + CPUIn: 5250, type: int, display: true + HitPoints: 1950, type: int, display: true + Mass: 1050, type: float, display: true, formatter: Kilogram + MarketPrice: 250475.00, display: true UpgradeTo: HWSTerraChaosGunSV, display: true @@ -42273,7 +43077,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_terradevicesmall, display: true + Material: HWS_material_terraweaponsmall, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSTerraChaosGunSVWeapon @@ -42298,23 +43102,25 @@ AllowPlacingAt: SS, display: true SizeInBlocks: "3,4,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 750, type: float, display: true, formatter: Kilogram - Info: bkiWeaponShipSpace, display: true + Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "28,149,36" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 6, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 150, type: int, display: true, formatter: Watt - CPUIn: 5000, type: int, display: true - HitPoints: 1550, type: int, display: true + EnergyIn: 195, type: int, display: true, formatter: Watt + CPUIn: 5250, type: int, display: true + HitPoints: 2420, type: int, display: true + Mass: 1050, type: float, display: true, formatter: Kilogram + UpgradeTo: HWSPyroChaosGunSV, display: true DowngradeTo: null, display: false @@ -42325,7 +43131,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_pyrodevicesmall, display: true + Material: HWS_material_pyroweaponsmall, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSPyroChaosGunSVWeapon @@ -42350,23 +43156,25 @@ AllowPlacingAt: SS, display: true SizeInBlocks: "3,4,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 750, type: float, display: true, formatter: Kilogram - Info: bkiWeaponShipSpace, display: true + Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "170,5,5" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 6, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 150, type: int, display: true, formatter: Watt - CPUIn: 5000, type: int, display: true - HitPoints: 1250, type: int, display: true + EnergyIn: 156, type: int, display: true, formatter: Watt + CPUIn: 5250, type: int, display: true + HitPoints: 1950, type: int, display: true + Mass: 1050, type: float, display: true, formatter: Kilogram + UpgradeTo: HWSObsidianChaosGunSV, display: true DowngradeTo: null, display: false @@ -42377,7 +43185,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_obsidiandevicesmall, display: true + Material: HWS_material_obsidianweaponsmall, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSObsidianChaosGunSVWeapon @@ -42402,23 +43210,25 @@ AllowPlacingAt: SS, display: true SizeInBlocks: "3,4,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 750, type: float, display: true, formatter: Kilogram - Info: bkiWeaponShipSpace, display: true + Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "0,220,153" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 6, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 150, type: int, display: true, formatter: Watt - CPUIn: 5000, type: int, display: true - HitPoints: 1250, type: int, display: true + EnergyIn: 195, type: int, display: true, formatter: Watt + CPUIn: 5250, type: int, display: true + HitPoints: 1950, type: int, display: true + Mass: 1050, type: float, display: true, formatter: Kilogram + UpgradeTo: HWSLuxChaosGunSV, display: true DowngradeTo: null, display: false @@ -42429,7 +43239,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_luxdevicesmall, display: true + Material: HWS_material_luxweaponsmall, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSLuxChaosGunSVWeapon @@ -42454,23 +43264,25 @@ AllowPlacingAt: SS, display: true SizeInBlocks: "3,4,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 560, type: float, display: true, formatter: Kilogram - Info: bkiWeaponShipSpace, display: true + Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "220,220,220" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 6, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 150, type: int, display: true, formatter: Watt - CPUIn: 5000, type: int, display: true - HitPoints: 1250, type: int, display: true + EnergyIn: 195, type: int, display: true, formatter: Watt + CPUIn: 5250, type: int, display: true + HitPoints: 1950, type: int, display: true + Mass: 787, type: float, display: true, formatter: Kilogram + UpgradeTo: HWSNoxChaosGunSV, display: true DowngradeTo: null, display: false @@ -42481,7 +43293,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_noxdevicesmall, display: true + Material: HWS_material_noxweaponsmall, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSNoxChaosGunSVWeapon @@ -42506,23 +43318,25 @@ AllowPlacingAt: SS, display: true SizeInBlocks: "3,4,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 750, type: float, display: true, formatter: Kilogram - Info: bkiWeaponShipSpace, display: true + Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "10,10,10" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 6, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 150, type: int, display: true, formatter: Watt - CPUIn: 5000, type: int, display: true - HitPoints: 1250, type: int, display: true + EnergyIn: 195, type: int, display: true, formatter: Watt + CPUIn: 5250, type: int, display: true + HitPoints: 1950, type: int, display: true + Mass: 1050, type: float, display: true, formatter: Kilogram + UpgradeTo: HWSStrangeletChaosGunSV, display: true DowngradeTo: null, display: false @@ -42533,7 +43347,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_strangeletdevicesmall, display: true + Material: HWS_material_strangeletweaponsmall, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: HWSStrangeletChaosGunSVWeapon @@ -42558,78 +43372,166 @@ AllowPlacingAt: SS, display: true SizeInBlocks: "3,4,1", display: true Volume: 0, type: float, display: false, formatter: Liter - Mass: 1875, type: float, display: true, formatter: Kilogram - Info: bkiWeaponShipSpace, display: true + Info: bkiWeaponShip, display: true + AllowedInBlueprint: true, display: true Category: Weapons/Items BlockColor: "171,32,161" IsTextureable: false IsColorable: false StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 4, type: int, display: true + MaxCount: 6, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - EnergyIn: 450, type: int, display: true, formatter: Watt - CPUIn: 12000, type: int, display: true - HitPoints: 1250, type: int, display: true + EnergyIn: 485, type: int, display: true, formatter: Watt + CPUIn: 7875, type: int, display: true + HitPoints: 1950, type: int, display: true + Mass: 2100, type: float, display: true, formatter: Kilogram + UpgradeTo: HWSAquaChaosGunSV, display: true DowngradeTo: null, display: false } -# ------------------------------------------------------------------------------------------------ HWS Elemental Devices -# ----------------------------------------------------------------------------------------------- Aqua Shield Generators -# # ShieldMultiplier Preparation of small and large differentiation for the future. For example special SV shields. -# For now only large ShieldMultiplier is considered. 2021. -{ Block Name: HWSChaosShieldGeneratorBlocksSmall - Material: HWS_material_elements, display: true - Shape: Invisible - MarketPrice: 3090, display: true - # Model: @models/Blocks/Misc/LeverPrefab + +# -------------------------------------------------------------------------------- HWS Custom Weapons +# ------------------------------------------------------------------------------ SV Antimatter Cannon +{ Block Name: WeaponSVAntimatterCannon + MarketPrice: 114686, display: true + Class: Weapon + IndexName: WeaponShip + Group: cpgWeapon + Material: HWS_material_weapon_energy, display: true + Shape: ModelEntity + ShowBlockName: true + WeaponItem: WeaponSVAntimatterCannonWeapon + CustomIcon: PulseLaserMSWeapon + Model: @models/Blocks/WeaponsShip/WeaponSSPlasmaRetractPrefab + # Model: @models/Blocks/WeaponsShip/WeaponSSMissilePrefab + # Mesh-Damage-1: Mesh/D0 + # Mesh-Damage-2: Mesh/D1 + # Mesh-Damage-3: Mesh/D2 + # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/BagSmallNewPrefab - # ModelOffset: "0,0.5,0" - Place: Free - AllowPlacingAt: "SS,GV", display: false - Info: bkiBlockGroup, display: true - Mass: 0.4, type: float, display: true, formatter: Kilogram + IsTextureable: true # !!! + IsGPUInstance: false # !!! + Texture: 50 + SoundOpen: UseActions/WeaponOpenClose + SoundClose: UseActions/WeaponOpenClose + IsOxygenTight: true, display: true + IsActivateable: true + IsRetractable: true, display: true + Place: WeaponDir + #Place: Face + AllowPlacingAt: SS, display: true + SizeInBlocks: "1,5,1", display: true Volume: 0, type: float, display: false, formatter: Liter - EnergyIn: 1, type: int, display: false, formatter: Watt - MaxCount: 1, type: int, display: true + Mass: 800, type: float, display: true, formatter: Kilogram + Info: bkiWeaponShipSpace, display: true + Category: Weapons/Items + BlockColor: "50,50,10" StackSize: 200 + MaxCount: 4, type: int, display: true + BlastParticleIndex: 4 + BlastRadius: 3 + BlastDamage: 53 + DamageMultiplier_Group: HWS_EWS_Vanilla_BlastDamage + + EnergyIn: 300, type: int, display: true, formatter: Watt + CPUIn: 3500, type: int, display: true + HitPoints: 1000, type: int, display: true + + UnlockCost: 4500, display: true + UnlockLevel: 25, display: true + TechTreeParent: AmmoSVAntimatterCannon + TechTreeNames: AlienTechnology + Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - Category: Devices - ChildBlocks: "HWSAquaShieldGeneratorSmall, HWSTerraShieldGeneratorSmall, HWSPyroShieldGeneratorSmall, HWSObsidianShieldGeneratorSmall, HWSLuxShieldGeneratorSmall, HWSNoxShieldGeneratorSmall, HWSStrangeletShieldGeneratorSmall" +} - UnlockCost: 100, display: true +# ------------------------------------------------------------------------------ CV Energy Railgun +{ Block Name: WeaponCVTorpedoLauncher + MarketPrice: 226508, display: true + Class: Weapon + IndexName: WeaponShip + Group: cpgWeapon + Material: HWS_material_weapon_kinetic, display: true + Shape: ModelEntity + ShowBlockName: true + WeaponItem: WeaponCVTorpedoLauncherWeapon + CustomIcon: RailgunSSWeapon + Model: @models/Blocks/WeaponsShip/WeaponSSGaussRetractPrefab + # Model: @models/Blocks/WeaponsShip/WeaponMSPlasmaPrefab + DropMeshfile: Entities/Misc/BagSmallNewPrefab + IsOxygenTight: true, display: true + IsTextureable: true # !!! + IsGPUInstance: false # !!! + Texture: 50 + SoundOpen: UseActions/WeaponOpenClose + SoundClose: UseActions/WeaponOpenClose + IsActivateable: true + IsRetractable: true, display: true + Place: WeaponDir + AllowPlacingAt: MS, display: true + SizeInBlocks: "1,6,1", display: true + SizeInBlocksLocked: "Base,MS" + Volume: 0, type: float, display: false, formatter: Liter + Mass: 50000, type: float, display: true, formatter: Kilogram + Info: "A heavy Laser Torpedo launcher used for launching L77 Torpedos at a target. WARNING: it is a prototype version thus very fragile.", display: true + Category: Weapons/Items + BlockColor: "110,110,110" + StackSize: 200 + Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" + MaxCount: 1, type: int, display: true + BlastParticleIndex: 4 + BlastRadius: 3 + BlastDamage: 100 + DamageMultiplier_Group: HWS_EWS_Vanilla_BlastDamage + + EnergyIn: 10000, type: int, display: true, formatter: Watt + CPUIn: 100000, type: int, display: true + HitPoints: 6000, type: int, display: true + # Damage: 53, display: true + # AmmoCapacity: 150, display: true + # AmmoType: PulseLaserChargeMSWeapon, display: true + # ReloadDelay: 1, display: true + # ROF: 0.6, type: float, display: true, formatter: ROF + + UnlockCost: 4500, display: true UnlockLevel: 25, display: true - TechTreeNames: ElementalBlocks + TechTreeParent: AmmoCVTorpedo + TechTreeNames: AlienTechnology } -{ Block Name: HWSChaosShieldGeneratorBlocksLarge + + +# ------------------------------------------------------------------------------------------------ HWS Elemental Devices +# ------------------------------------------------------------------------------------------- Chaos Shield Generators SV +{ Block Name: HWSChaosShieldGeneratorBlocksSV Material: HWS_material_elements, display: true Shape: Invisible - MarketPrice: 6180, display: true + MarketPrice: 3090, display: true # Model: @models/Blocks/Misc/LeverPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab # ModelOffset: "0,0.5,0" Place: Free - AllowPlacingAt: "Base,MS", display: false + AllowPlacingAt: "SS", display: false Info: bkiBlockGroup, display: true Mass: 0.4, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter EnergyIn: 1, type: int, display: false, formatter: Watt + MaxCount: 1, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 1, type: int, display: true Category: Devices - ChildBlocks: "HWSAquaShieldGeneratorLarge, HWSTerraShieldGeneratorLarge, HWSPyroShieldGeneratorLarge, HWSObsidianShieldGeneratorLarge, HWSLuxShieldGeneratorLarge, HWSNoxShieldGeneratorLarge, HWSStrangeletShieldGeneratorLarge" + ChildBlocks: "HWSAquaShieldGeneratorSV, HWSTerraShieldGeneratorSV, HWSPyroShieldGeneratorSV, HWSObsidianShieldGeneratorSV, HWSLuxShieldGeneratorSV, HWSNoxShieldGeneratorSV, HWSStrangeletShieldGeneratorSV" UnlockCost: 100, display: true UnlockLevel: 25, display: true TechTreeNames: ElementalBlocks } -{ Block Name: HWSAquaShieldGeneratorSmall +{ Block Name: HWSAquaShieldGeneratorSV Class: ShieldGenerator IndexName: ShieldGenerator EnergyDynamicGroup: Shield @@ -42653,7 +43555,7 @@ OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box MaxCount: 1, type: int, display: true ForceMaxCount: true - AllowPlacingAt: "SS,GV", display: true + AllowPlacingAt: "SS", display: true SizeInBlocks: "2,1,3", display: true SizeInBlocksLocked: "Base,MS" StackSize: 200 @@ -42663,16 +43565,16 @@ IsTextureable: false IsColorable: false HitPoints: 2000, type: int, display: true - Mass: 1292, type: float, display: true, formatter: Kilogram + Mass: 2492, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter - EnergyIn: 6000, type: int, display: true, formatter: Watt + EnergyIn: 3800, type: int, display: true, formatter: Watt CPUIn: 18750, type: int, display: true - EnergyInIdle: 450, type: int, display: true, formatter: Watt + EnergyInIdle: 570, type: int, display: true, formatter: Watt ShieldCapacity: 70000, type: int, display: true - ShieldRecharge: 1400, type: int, display: true # full in 5 sec + ShieldRecharge: 1250, type: int, display: true # full in 5 sec ShieldCooldown: 10, type: int, display: true ShieldHitCooldown: 10, type: int, display: true - ShieldPerCrystal: 250, type: int, display: true # 500 Pentaxid in total + ShieldPerCrystal: 350, type: int, display: true # 500 Pentaxid in total ParticleName: @hws_blastparticles/HWSAquaShieldExplosionSmall BlastParticleIndex: 8 BlastRadius: 3 @@ -42681,22 +43583,22 @@ Radiation: 7, display: RadiationLevel - TemplateRoot: HWSChaosShieldGeneratorBlocksSmall - PickupTarget: HWSChaosShieldGeneratorBlocksSmall - UpgradeTo: HWSTerraShieldGeneratorSmall, display: true + TemplateRoot: HWSChaosShieldGeneratorBlocksSV + PickupTarget: HWSChaosShieldGeneratorBlocksSV + UpgradeTo: HWSTerraShieldGeneratorSV, display: true DowngradeTo: null, display: false } -{ Block Name: HWSAquaShieldGeneratorLarge +{ Block Name: HWSTerraShieldGeneratorSV Class: ShieldGenerator IndexName: ShieldGenerator EnergyDynamicGroup: Shield MarketPrice: 92476, display: true Group: cpgEquipment - Material: HWS_material_aquadevicelarge, display: true - ShieldMultiplier: HWS_material_aquashieldlarge, display: false + Material: HWS_material_terradevicesmall, display: true + ShieldMultiplier: HWS_material_terrashieldsmall, display: false Shape: ModelEntity ShowBlockName: true - Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab + Model: @models/Blocks/Misc/ShieldGeneratorSmallPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 @@ -42710,48 +43612,47 @@ OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box MaxCount: 1, type: int, display: true ForceMaxCount: true - AllowPlacingAt: "Base,MS", display: true - SizeInBlocks: "3,3,3", display: true + AllowPlacingAt: "SS", display: true + SizeInBlocks: "2,1,3", display: true SizeInBlocksLocked: "Base,MS" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" Category: Devices - BlockColor: "0,64,220" + BlockColor: "28,149,36" IsTextureable: false IsColorable: false - HitPoints: 6000, type: int, display: true - Mass: 12920, type: float, display: true, formatter: Kilogram + HitPoints: 3000, type: int, display: true + Mass: 2492, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter - EnergyIn: 67500, type: int, display: true, formatter: Watt - CPUIn: 300000, type: int, display: true - EnergyInIdle: 5000, type: int, display: true, formatter: Watt - ShieldCapacity: 450000, type: int, display: true - ShieldRecharge: 9000, type: int, display: true # full in 70 sec - ShieldCooldown: 25, type: int, display: true - ShieldHitCooldown: 25, type: int, display: true - ShieldPerCrystal: 300, type: int, display: true - ParticleName: @hws_blastparticles/HWSAquaShieldExplosionLarge + EnergyIn: 3800, type: int, display: true, formatter: Watt + CPUIn: 18750, type: int, display: true + EnergyInIdle: 570, type: int, display: true, formatter: Watt + ShieldCapacity: 70000, type: int, display: true + ShieldRecharge: 1250, type: int, display: true # full in 5 sec + ShieldCooldown: 10, type: int, display: true + ShieldHitCooldown: 10, type: int, display: true + ShieldPerCrystal: 350, type: int, display: true # 500 Pentaxid in total + ParticleName: @hws_blastparticles/HWSTerraShieldExplosionSmall BlastParticleIndex: 8 BlastRadius: 3 - BlastDamage: 250 + BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage Radiation: 7, display: RadiationLevel - TemplateRoot: HWSChaosShieldGeneratorBlocksLarge - PickupTarget: HWSChaosShieldGeneratorBlocksLarge - UpgradeTo: HWSTerraShieldGeneratorLarge, display: true + TemplateRoot: HWSChaosShieldGeneratorBlocksSV + PickupTarget: HWSChaosShieldGeneratorBlocksSV + UpgradeTo: HWSPyroShieldGeneratorSV, display: true DowngradeTo: null, display: false } -# ---------------------------------------------------------------------------------------------- Terra Shield Generators -{ Block Name: HWSTerraShieldGeneratorSmall +{ Block Name: HWSPyroShieldGeneratorSV Class: ShieldGenerator IndexName: ShieldGenerator EnergyDynamicGroup: Shield MarketPrice: 92476, display: true Group: cpgEquipment - Material: HWS_material_terradevicesmall, display: true - ShieldMultiplier: HWS_material_terrashieldsmall, display: false + Material: HWS_material_pyrodevicesmall, display: true + ShieldMultiplier: HWS_material_pyroshieldsmall, display: false Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Misc/ShieldGeneratorSmallPrefab @@ -42768,50 +43669,50 @@ OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box MaxCount: 1, type: int, display: true ForceMaxCount: true - AllowPlacingAt: "SS,GV", display: true + AllowPlacingAt: "SS", display: true SizeInBlocks: "2,1,3", display: true SizeInBlocksLocked: "Base,MS" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" Category: Devices - BlockColor: "28,149,36" + BlockColor: "170,5,5" IsTextureable: false IsColorable: false - HitPoints: 3000, type: int, display: true - Mass: 1292, type: float, display: true, formatter: Kilogram + HitPoints: 2000, type: int, display: true + Mass: 2492, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter - EnergyIn: 6000, type: int, display: true, formatter: Watt + EnergyIn: 2850, type: int, display: true, formatter: Watt CPUIn: 18750, type: int, display: true - EnergyInIdle: 450, type: int, display: true, formatter: Watt + EnergyInIdle: 427, type: int, display: true, formatter: Watt ShieldCapacity: 70000, type: int, display: true - ShieldRecharge: 1400, type: int, display: true # full in 5 sec + ShieldRecharge: 1250, type: int, display: true # full in 5 sec ShieldCooldown: 10, type: int, display: true ShieldHitCooldown: 10, type: int, display: true - ShieldPerCrystal: 250, type: int, display: true # 500 Pentaxid in total - ParticleName: @hws_blastparticles/HWSTerraShieldExplosionSmall + ShieldPerCrystal: 350, type: int, display: true # 500 Pentaxid in total + ParticleName: @hws_blastparticles/HWSPyroShieldExplosionSmall BlastParticleIndex: 8 - BlastRadius: 3 + BlastRadius: 2 BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage Radiation: 7, display: RadiationLevel - TemplateRoot: HWSChaosShieldGeneratorBlocksSmall - PickupTarget: HWSChaosShieldGeneratorBlocksSmall - UpgradeTo: HWSPyroShieldGeneratorSmall, display: true + TemplateRoot: HWSChaosShieldGeneratorBlocksSV + PickupTarget: HWSChaosShieldGeneratorBlocksSV + UpgradeTo: HWSObsidianShieldGeneratorSV, display: true DowngradeTo: null, display: false } -{ Block Name: HWSTerraShieldGeneratorLarge +{ Block Name: HWSObsidianShieldGeneratorSV Class: ShieldGenerator IndexName: ShieldGenerator EnergyDynamicGroup: Shield MarketPrice: 92476, display: true Group: cpgEquipment - Material: HWS_material_terradevicelarge, display: true - ShieldMultiplier: HWS_material_terrashieldlarge, display: false + Material: HWS_material_obsidiandevicesmall, display: true + ShieldMultiplier: HWS_material_obsidianshieldsmall, display: false Shape: ModelEntity ShowBlockName: true - Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab + Model: @models/Blocks/Misc/ShieldGeneratorSmallPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 @@ -42825,48 +43726,47 @@ OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box MaxCount: 1, type: int, display: true ForceMaxCount: true - AllowPlacingAt: "Base,MS", display: true - SizeInBlocks: "3,3,3", display: true + AllowPlacingAt: "SS", display: true + SizeInBlocks: "2,1,3", display: true SizeInBlocksLocked: "Base,MS" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" Category: Devices - BlockColor: "28,149,36" + BlockColor: "0,220,153" IsTextureable: false IsColorable: false - HitPoints: 8000, type: int, display: true - Mass: 12920, type: float, display: true, formatter: Kilogram + HitPoints: 2000, type: int, display: true + Mass: 2492, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter - EnergyIn: 67500, type: int, display: true, formatter: Watt - CPUIn: 300000, type: int, display: true - EnergyInIdle: 5000, type: int, display: true, formatter: Watt - ShieldCapacity: 450000, type: int, display: true - ShieldRecharge: 9000, type: int, display: true # full in 70 sec - ShieldCooldown: 25, type: int, display: true - ShieldHitCooldown: 25, type: int, display: true - ShieldPerCrystal: 300, type: int, display: true - ParticleName: @hws_blastparticles/HWSTerraShieldExplosionLarge + EnergyIn: 3800, type: int, display: true, formatter: Watt + CPUIn: 18750, type: int, display: true + EnergyInIdle: 570, type: int, display: true, formatter: Watt + ShieldCapacity: 70000, type: int, display: true + ShieldRecharge: 1250, type: int, display: true # full in 5 sec + ShieldCooldown: 10, type: int, display: true + ShieldHitCooldown: 10, type: int, display: true + ShieldPerCrystal: 350, type: int, display: true # 500 Pentaxid in total + ParticleName: @hws_blastparticles/HWSObsidianShieldExplosionSmall BlastParticleIndex: 8 BlastRadius: 3 - BlastDamage: 250 + BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage Radiation: 7, display: RadiationLevel - TemplateRoot: HWSChaosShieldGeneratorBlocksLarge - PickupTarget: HWSChaosShieldGeneratorBlocksLarge - UpgradeTo: HWSPyroShieldGeneratorLarge, display: true + TemplateRoot: HWSChaosShieldGeneratorBlocksSV + PickupTarget: HWSChaosShieldGeneratorBlocksSV + UpgradeTo: HWSLuxShieldGeneratorSV, display: true DowngradeTo: null, display: false } -# ----------------------------------------------------------------------------------------------- Pyro Shield Generators -{ Block Name: HWSPyroShieldGeneratorSmall +{ Block Name: HWSLuxShieldGeneratorSV Class: ShieldGenerator IndexName: ShieldGenerator EnergyDynamicGroup: Shield MarketPrice: 92476, display: true Group: cpgEquipment - Material: HWS_material_pyrodevicesmall, display: true - ShieldMultiplier: HWS_material_pyroshieldsmall, display: false + Material: HWS_material_luxdevicesmall, display: true + ShieldMultiplier: HWS_material_luxshieldsmall, display: false Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Misc/ShieldGeneratorSmallPrefab @@ -42883,50 +43783,50 @@ OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box MaxCount: 1, type: int, display: true ForceMaxCount: true - AllowPlacingAt: "SS,GV", display: true + AllowPlacingAt: "SS", display: true SizeInBlocks: "2,1,3", display: true SizeInBlocksLocked: "Base,MS" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" Category: Devices - BlockColor: "170,5,5" + BlockColor: "220,220,220" IsTextureable: false IsColorable: false HitPoints: 2000, type: int, display: true - Mass: 1292, type: float, display: true, formatter: Kilogram + Mass: 1869, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter - EnergyIn: 3000, type: int, display: true, formatter: Watt + EnergyIn: 3800, type: int, display: true, formatter: Watt CPUIn: 18750, type: int, display: true - EnergyInIdle: 225, type: int, display: true, formatter: Watt + EnergyInIdle: 570, type: int, display: true, formatter: Watt ShieldCapacity: 70000, type: int, display: true - ShieldRecharge: 1400, type: int, display: true # full in 5 sec + ShieldRecharge: 1250, type: int, display: true # full in 5 sec ShieldCooldown: 10, type: int, display: true ShieldHitCooldown: 10, type: int, display: true - ShieldPerCrystal: 250, type: int, display: true # 500 Pentaxid in total - ParticleName: @hws_blastparticles/HWSPyroShieldExplosionSmall + ShieldPerCrystal: 350, type: int, display: true # 500 Pentaxid in total + ParticleName: @hws_blastparticles/HWSLuxShieldExplosionSmall BlastParticleIndex: 8 - BlastRadius: 2 + BlastRadius: 3 BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage Radiation: 7, display: RadiationLevel - TemplateRoot: HWSChaosShieldGeneratorBlocksSmall - PickupTarget: HWSChaosShieldGeneratorBlocksSmall - UpgradeTo: HWSObsidianShieldGeneratorSmall, display: true + TemplateRoot: HWSChaosShieldGeneratorBlocksSV + PickupTarget: HWSChaosShieldGeneratorBlocksSV + UpgradeTo: HWSNoxShieldGeneratorSV, display: true DowngradeTo: null, display: false } -{ Block Name: HWSPyroShieldGeneratorLarge +{ Block Name: HWSNoxShieldGeneratorSV Class: ShieldGenerator IndexName: ShieldGenerator EnergyDynamicGroup: Shield MarketPrice: 92476, display: true Group: cpgEquipment - Material: HWS_material_pyrodevicelarge, display: true - ShieldMultiplier: HWS_material_pyroshieldlarge, display: false + Material: HWS_material_noxdevicesmall, display: true + ShieldMultiplier: HWS_material_noxshieldsmall, display: false Shape: ModelEntity ShowBlockName: true - Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab + Model: @models/Blocks/Misc/ShieldGeneratorSmallPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 @@ -42940,48 +43840,47 @@ OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box MaxCount: 1, type: int, display: true ForceMaxCount: true - AllowPlacingAt: "Base,MS", display: true - SizeInBlocks: "3,3,3", display: true + AllowPlacingAt: "SS", display: true + SizeInBlocks: "2,1,3", display: true SizeInBlocksLocked: "Base,MS" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" Category: Devices - BlockColor: "170,5,5" + BlockColor: "10,10,10" IsTextureable: false IsColorable: false HitPoints: 2000, type: int, display: true - Mass: 12920, type: float, display: true, formatter: Kilogram + Mass: 2492, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter - EnergyIn: 35000, type: int, display: true, formatter: Watt - CPUIn: 300000, type: int, display: true - EnergyInIdle: 2500, type: int, display: true, formatter: Watt - ShieldCapacity: 450000, type: int, display: true - ShieldRecharge: 9000, type: int, display: true # full in 70 sec - ShieldCooldown: 25, type: int, display: true - ShieldHitCooldown: 25, type: int, display: true - ShieldPerCrystal: 300, type: int, display: true - ParticleName: @hws_blastparticles/HWSPyroShieldExplosionLarge + EnergyIn: 3800, type: int, display: true, formatter: Watt + CPUIn: 18750, type: int, display: true + EnergyInIdle: 570, type: int, display: true, formatter: Watt + ShieldCapacity: 70000, type: int, display: true + ShieldRecharge: 1250, type: int, display: true # full in 5 sec + ShieldCooldown: 10, type: int, display: true + ShieldHitCooldown: 10, type: int, display: true + ShieldPerCrystal: 350, type: int, display: true # 500 Pentaxid in total + ParticleName: @hws_blastparticles/HWSNoxShieldExplosionSmall BlastParticleIndex: 8 - BlastRadius: 2 - BlastDamage: 250 + BlastRadius: 3 + BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage Radiation: 7, display: RadiationLevel - TemplateRoot: HWSChaosShieldGeneratorBlocksLarge - PickupTarget: HWSChaosShieldGeneratorBlocksLarge - UpgradeTo: HWSObsidianShieldGeneratorLarge, display: true + TemplateRoot: HWSChaosShieldGeneratorBlocksSV + PickupTarget: HWSChaosShieldGeneratorBlocksSV + UpgradeTo: HWSStrangeletShieldGeneratorSV, display: true DowngradeTo: null, display: false } -# ------------------------------------------------------------------------------------------- Obsidian Shield Generators -{ Block Name: HWSObsidianShieldGeneratorSmall +{ Block Name: HWSStrangeletShieldGeneratorSV Class: ShieldGenerator IndexName: ShieldGenerator EnergyDynamicGroup: Shield MarketPrice: 92476, display: true Group: cpgEquipment - Material: HWS_material_obsidiandevicesmall, display: true - ShieldMultiplier: HWS_material_obsidianshieldsmall, display: false + Material: HWS_material_strangeletdevicesmall, display: true + ShieldMultiplier: HWS_material_strangeletshieldsmall, display: false Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Misc/ShieldGeneratorSmallPrefab @@ -42998,27 +43897,27 @@ OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box MaxCount: 1, type: int, display: true ForceMaxCount: true - AllowPlacingAt: "SS,GV", display: true + AllowPlacingAt: "SS", display: true SizeInBlocks: "2,1,3", display: true SizeInBlocksLocked: "Base,MS" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" Category: Devices - BlockColor: "0,220,153" + BlockColor: "171,32,161" IsTextureable: false IsColorable: false HitPoints: 2000, type: int, display: true - Mass: 1292, type: float, display: true, formatter: Kilogram + Mass: 3738.0, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter - EnergyIn: 6000, type: int, display: true, formatter: Watt - CPUIn: 18750, type: int, display: true - EnergyInIdle: 450, type: int, display: true, formatter: Watt + EnergyIn: 5700, type: int, display: true, formatter: Watt + CPUIn: 28125, type: int, display: true + EnergyInIdle: 855, type: int, display: true, formatter: Watt ShieldCapacity: 70000, type: int, display: true - ShieldRecharge: 1400, type: int, display: true # full in 5 sec + ShieldRecharge: 1250, type: int, display: true # full in 5 sec ShieldCooldown: 10, type: int, display: true ShieldHitCooldown: 10, type: int, display: true - ShieldPerCrystal: 250, type: int, display: true # 500 Pentaxid in total - ParticleName: @hws_blastparticles/HWSObsidianShieldExplosionSmall + ShieldPerCrystal: 350, type: int, display: true # 500 Pentaxid in total + ParticleName: @hws_blastparticles/HWSStrangeletShieldExplosionSmall BlastParticleIndex: 8 BlastRadius: 3 BlastDamage: 60 @@ -43026,22 +43925,47 @@ Radiation: 7, display: RadiationLevel - TemplateRoot: HWSChaosShieldGeneratorBlocksSmall - PickupTarget: HWSChaosShieldGeneratorBlocksSmall - UpgradeTo: HWSLuxShieldGeneratorSmall, display: true + TemplateRoot: HWSChaosShieldGeneratorBlocksSV + PickupTarget: HWSChaosShieldGeneratorBlocksSV + UpgradeTo: HWSAquaShieldGeneratorSV, display: true DowngradeTo: null, display: false } -{ Block Name: HWSObsidianShieldGeneratorLarge + +# ------------------------------------------------------------------------------------------- Chaos Shield Generators HV +{ Block Name: HWSChaosShieldGeneratorBlocksHV + Material: HWS_material_elements, display: true + Shape: Invisible + MarketPrice: 3090, display: true + # Model: @models/Blocks/Misc/LeverPrefab + DropMeshfile: Entities/Misc/BagSmallNewPrefab + # ModelOffset: "0,0.5,0" + Place: Free + AllowPlacingAt: "GV", display: false + Info: bkiBlockGroup, display: true + Mass: 0.4, type: float, display: true, formatter: Kilogram + Volume: 0, type: float, display: false, formatter: Liter + EnergyIn: 1, type: int, display: false, formatter: Watt + MaxCount: 1, type: int, display: true + StackSize: 200 + Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" + Category: Devices + ChildBlocks: "HWSAquaShieldGeneratorHV, HWSTerraShieldGeneratorHV, HWSPyroShieldGeneratorHV, HWSObsidianShieldGeneratorHV, HWSLuxShieldGeneratorHV, HWSNoxShieldGeneratorHV, HWSStrangeletShieldGeneratorHV" + + UnlockCost: 100, display: true + UnlockLevel: 25, display: true + TechTreeNames: ElementalBlocks +} +{ Block Name: HWSAquaShieldGeneratorHV Class: ShieldGenerator IndexName: ShieldGenerator EnergyDynamicGroup: Shield MarketPrice: 92476, display: true Group: cpgEquipment - Material: HWS_material_obsidiandevicelarge, display: true - ShieldMultiplier: HWS_material_obsidianshieldlarge, display: false + Material: HWS_material_aquadevicesmall, display: true + ShieldMultiplier: HWS_material_aquashieldsmall, display: false Shape: ModelEntity ShowBlockName: true - Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab + Model: @models/Blocks/Misc/ShieldGeneratorSmallPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 @@ -43055,48 +43979,47 @@ OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box MaxCount: 1, type: int, display: true ForceMaxCount: true - AllowPlacingAt: "Base,MS", display: true - SizeInBlocks: "3,3,3", display: true + AllowPlacingAt: "GV", display: true + SizeInBlocks: "2,1,3", display: true SizeInBlocksLocked: "Base,MS" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" Category: Devices - BlockColor: "0,220,153" + BlockColor: "0,64,220" IsTextureable: false IsColorable: false - HitPoints: 2000, type: int, display: true - Mass: 12920, type: float, display: true, formatter: Kilogram + HitPoints: 2500, type: int, display: true + Mass: 2690, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter - EnergyIn: 67500, type: int, display: true, formatter: Watt - CPUIn: 300000, type: int, display: true - EnergyInIdle: 5000, type: int, display: true, formatter: Watt - ShieldCapacity: 450000, type: int, display: true - ShieldRecharge: 9000, type: int, display: true # full in 70 sec - ShieldCooldown: 25, type: int, display: true - ShieldHitCooldown: 25, type: int, display: true - ShieldPerCrystal: 300, type: int, display: true - ParticleName: @hws_blastparticles/HWSObsidianShieldExplosionLarge + EnergyIn: 5000, type: int, display: true, formatter: Watt + CPUIn: 19500, type: int, display: true + EnergyInIdle: 750, type: int, display: true, formatter: Watt + ShieldCapacity: 90000, type: int, display: true + ShieldRecharge: 1600, type: int, display: true # full in 5 sec + ShieldCooldown: 15, type: int, display: true + ShieldHitCooldown: 15, type: int, display: true + ShieldPerCrystal: 360, type: int, display: true # 500 Pentaxid in total + ParticleName: @hws_blastparticles/HWSAquaShieldExplosionSmall BlastParticleIndex: 8 BlastRadius: 3 - BlastDamage: 250 + BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage Radiation: 7, display: RadiationLevel - TemplateRoot: HWSChaosShieldGeneratorBlocksLarge - PickupTarget: HWSChaosShieldGeneratorBlocksLarge - UpgradeTo: HWSLuxShieldGeneratorLarge, display: true + TemplateRoot: HWSChaosShieldGeneratorBlocksHV + PickupTarget: HWSChaosShieldGeneratorBlocksHV + UpgradeTo: HWSTerraShieldGeneratorHV, display: true DowngradeTo: null, display: false } -# ------------------------------------------------------------------------------------------------ Lux Shield Generators -{ Block Name: HWSLuxShieldGeneratorSmall +{ Block Name: HWSTerraShieldGeneratorHV Class: ShieldGenerator IndexName: ShieldGenerator EnergyDynamicGroup: Shield MarketPrice: 92476, display: true Group: cpgEquipment - Material: HWS_material_luxdevicesmall, display: true - ShieldMultiplier: HWS_material_luxshieldsmall, display: false + Material: HWS_material_terradevicesmall, display: true + ShieldMultiplier: HWS_material_terrashieldsmall, display: false Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Misc/ShieldGeneratorSmallPrefab @@ -43113,27 +44036,27 @@ OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box MaxCount: 1, type: int, display: true ForceMaxCount: true - AllowPlacingAt: "SS,GV", display: true + AllowPlacingAt: "GV", display: true SizeInBlocks: "2,1,3", display: true SizeInBlocksLocked: "Base,MS" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" Category: Devices - BlockColor: "220,220,220" + BlockColor: "28,149,36" IsTextureable: false IsColorable: false - HitPoints: 2000, type: int, display: true - Mass: 646.0, type: float, display: true, formatter: Kilogram + HitPoints: 3750, type: int, display: true + Mass: 2690, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter - EnergyIn: 6000, type: int, display: true, formatter: Watt - CPUIn: 18750, type: int, display: true - EnergyInIdle: 450, type: int, display: true, formatter: Watt - ShieldCapacity: 70000, type: int, display: true - ShieldRecharge: 1400, type: int, display: true # full in 5 sec - ShieldCooldown: 10, type: int, display: true - ShieldHitCooldown: 10, type: int, display: true - ShieldPerCrystal: 250, type: int, display: true # 500 Pentaxid in total - ParticleName: @hws_blastparticles/HWSLuxShieldExplosionSmall + EnergyIn: 5000, type: int, display: true, formatter: Watt + CPUIn: 19500, type: int, display: true + EnergyInIdle: 750, type: int, display: true, formatter: Watt + ShieldCapacity: 90000, type: int, display: true + ShieldRecharge: 1600, type: int, display: true # full in 5 sec + ShieldCooldown: 15, type: int, display: true + ShieldHitCooldown: 15, type: int, display: true + ShieldPerCrystal: 360, type: int, display: true # 500 Pentaxid in total + ParticleName: @hws_blastparticles/HWSTerraShieldExplosionSmall BlastParticleIndex: 8 BlastRadius: 3 BlastDamage: 60 @@ -43141,22 +44064,22 @@ Radiation: 7, display: RadiationLevel - TemplateRoot: HWSChaosShieldGeneratorBlocksSmall - PickupTarget: HWSChaosShieldGeneratorBlocksSmall - UpgradeTo: HWSNoxShieldGeneratorSmall, display: true + TemplateRoot: HWSChaosShieldGeneratorBlocksHV + PickupTarget: HWSChaosShieldGeneratorBlocksHV + UpgradeTo: HWSPyroShieldGeneratorHV, display: true DowngradeTo: null, display: false } -{ Block Name: HWSLuxShieldGeneratorLarge +{ Block Name: HWSPyroShieldGeneratorHV Class: ShieldGenerator IndexName: ShieldGenerator EnergyDynamicGroup: Shield MarketPrice: 92476, display: true Group: cpgEquipment - Material: HWS_material_luxdevicelarge, display: true - ShieldMultiplier: HWS_material_luxshieldlarge, display: false + Material: HWS_material_pyrodevicesmall, display: true + ShieldMultiplier: HWS_material_pyroshieldsmall, display: false Shape: ModelEntity ShowBlockName: true - Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab + Model: @models/Blocks/Misc/ShieldGeneratorSmallPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 @@ -43170,48 +44093,104 @@ OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box MaxCount: 1, type: int, display: true ForceMaxCount: true - AllowPlacingAt: "Base,MS", display: true - SizeInBlocks: "3,3,3", display: true + AllowPlacingAt: "GV", display: true + SizeInBlocks: "2,1,3", display: true SizeInBlocksLocked: "Base,MS" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" Category: Devices - BlockColor: "220,220,220" + BlockColor: "170,5,5" IsTextureable: false IsColorable: false - HitPoints: 2000, type: int, display: true - Mass: 6460.0, type: float, display: true, formatter: Kilogram + HitPoints: 2500, type: int, display: true + Mass: 2690, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter - EnergyIn: 67500, type: int, display: true, formatter: Watt - CPUIn: 300000, type: int, display: true - EnergyInIdle: 5000, type: int, display: true, formatter: Watt - ShieldCapacity: 450000, type: int, display: true - ShieldRecharge: 9000, type: int, display: true # full in 70 sec - ShieldCooldown: 25, type: int, display: true - ShieldHitCooldown: 25, type: int, display: true - ShieldPerCrystal: 300, type: int, display: true - ParticleName: @hws_blastparticles/HWSLuxShieldExplosionLarge + EnergyIn: 3750, type: int, display: true, formatter: Watt + CPUIn: 19500, type: int, display: true + EnergyInIdle: 562, type: int, display: true, formatter: Watt + ShieldCapacity: 90000, type: int, display: true + ShieldRecharge: 1600, type: int, display: true # full in 5 sec + ShieldCooldown: 15, type: int, display: true + ShieldHitCooldown: 15, type: int, display: true + ShieldPerCrystal: 360, type: int, display: true # 500 Pentaxid in total + ParticleName: @hws_blastparticles/HWSPyroShieldExplosionSmall + BlastParticleIndex: 8 + BlastRadius: 2 + BlastDamage: 60 + DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage + + Radiation: 7, display: RadiationLevel + + TemplateRoot: HWSChaosShieldGeneratorBlocksHV + PickupTarget: HWSChaosShieldGeneratorBlocksHV + UpgradeTo: HWSObsidianShieldGeneratorHV, display: true + DowngradeTo: null, display: false +} +{ Block Name: HWSObsidianShieldGeneratorHV + Class: ShieldGenerator + IndexName: ShieldGenerator + EnergyDynamicGroup: Shield + MarketPrice: 92476, display: true + Group: cpgEquipment + Material: HWS_material_obsidiandevicesmall, display: true + ShieldMultiplier: HWS_material_obsidianshieldsmall, display: false + Shape: ModelEntity + ShowBlockName: true + Model: @models/Blocks/Misc/ShieldGeneratorSmallPrefab + Mesh-Damage-1: Mesh/D0 + Mesh-Damage-2: Mesh/D1 + Mesh-Damage-3: Mesh/D2 + Mesh-Damage-4: Mesh/D3 + DropMeshfile: Entities/Misc/BagSmallNewPrefab + Place: Free + IsActivateable: true + IsActivatedOnPlace: false + IsAccessible: true, type: bool + IsDuplicateable: false + OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box + MaxCount: 1, type: int, display: true + ForceMaxCount: true + AllowPlacingAt: "GV", display: true + SizeInBlocks: "2,1,3", display: true + SizeInBlocksLocked: "Base,MS" + StackSize: 200 + Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" + Category: Devices + BlockColor: "0,220,153" + IsTextureable: false + IsColorable: false + HitPoints: 2500, type: int, display: true + Mass: 2690, type: float, display: true, formatter: Kilogram + Volume: 0, type: float, display: false, formatter: Liter + EnergyIn: 5000, type: int, display: true, formatter: Watt + CPUIn: 19500, type: int, display: true + EnergyInIdle: 750, type: int, display: true, formatter: Watt + ShieldCapacity: 90000, type: int, display: true + ShieldRecharge: 1600, type: int, display: true # full in 5 sec + ShieldCooldown: 15, type: int, display: true + ShieldHitCooldown: 15, type: int, display: true + ShieldPerCrystal: 360, type: int, display: true # 500 Pentaxid in total + ParticleName: @hws_blastparticles/HWSObsidianShieldExplosionSmall BlastParticleIndex: 8 BlastRadius: 3 - BlastDamage: 250 + BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage Radiation: 7, display: RadiationLevel - TemplateRoot: HWSChaosShieldGeneratorBlocksLarge - PickupTarget: HWSChaosShieldGeneratorBlocksLarge - UpgradeTo: HWSNoxShieldGeneratorLarge, display: true + TemplateRoot: HWSChaosShieldGeneratorBlocksHV + PickupTarget: HWSChaosShieldGeneratorBlocksHV + UpgradeTo: HWSLuxShieldGeneratorHV, display: true DowngradeTo: null, display: false } -# ------------------------------------------------------------------------------------------------ Nox Shield Generators -{ Block Name: HWSNoxShieldGeneratorSmall +{ Block Name: HWSLuxShieldGeneratorHV Class: ShieldGenerator IndexName: ShieldGenerator EnergyDynamicGroup: Shield MarketPrice: 92476, display: true Group: cpgEquipment - Material: HWS_material_noxdevicesmall, display: true - ShieldMultiplier: HWS_material_noxshieldsmall, display: false + Material: HWS_material_luxdevicesmall, display: true + ShieldMultiplier: HWS_material_luxshieldsmall, display: false Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Misc/ShieldGeneratorSmallPrefab @@ -43228,27 +44207,27 @@ OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box MaxCount: 1, type: int, display: true ForceMaxCount: true - AllowPlacingAt: "SS,GV", display: true + AllowPlacingAt: "GV", display: true SizeInBlocks: "2,1,3", display: true SizeInBlocksLocked: "Base,MS" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" Category: Devices - BlockColor: "10,10,10" + BlockColor: "220,220,220" IsTextureable: false IsColorable: false - HitPoints: 2000, type: int, display: true - Mass: 1292, type: float, display: true, formatter: Kilogram + HitPoints: 2500, type: int, display: true + Mass: 2018.0, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter - EnergyIn: 6000, type: int, display: true, formatter: Watt - CPUIn: 18750, type: int, display: true - EnergyInIdle: 450, type: int, display: true, formatter: Watt - ShieldCapacity: 70000, type: int, display: true - ShieldRecharge: 1400, type: int, display: true # full in 5 sec - ShieldCooldown: 10, type: int, display: true - ShieldHitCooldown: 10, type: int, display: true - ShieldPerCrystal: 250, type: int, display: true # 500 Pentaxid in total - ParticleName: @hws_blastparticles/HWSNoxShieldExplosionSmall + EnergyIn: 5000, type: int, display: true, formatter: Watt + CPUIn: 19500, type: int, display: true + EnergyInIdle: 750, type: int, display: true, formatter: Watt + ShieldCapacity: 90000, type: int, display: true + ShieldRecharge: 1600, type: int, display: true # full in 5 sec + ShieldCooldown: 15, type: int, display: true + ShieldHitCooldown: 15, type: int, display: true + ShieldPerCrystal: 360, type: int, display: true # 500 Pentaxid in total + ParticleName: @hws_blastparticles/HWSLuxShieldExplosionSmall BlastParticleIndex: 8 BlastRadius: 3 BlastDamage: 60 @@ -43256,22 +44235,22 @@ Radiation: 7, display: RadiationLevel - TemplateRoot: HWSChaosShieldGeneratorBlocksSmall - PickupTarget: HWSChaosShieldGeneratorBlocksSmall - UpgradeTo: HWSStrangeletShieldGeneratorSmall, display: true + TemplateRoot: HWSChaosShieldGeneratorBlocksHV + PickupTarget: HWSChaosShieldGeneratorBlocksHV + UpgradeTo: HWSNoxShieldGeneratorHV, display: true DowngradeTo: null, display: false } -{ Block Name: HWSNoxShieldGeneratorLarge +{ Block Name: HWSNoxShieldGeneratorHV Class: ShieldGenerator IndexName: ShieldGenerator EnergyDynamicGroup: Shield MarketPrice: 92476, display: true Group: cpgEquipment - Material: HWS_material_noxdevicelarge, display: true - ShieldMultiplier: HWS_material_noxshieldlarge, display: false + Material: HWS_material_noxdevicesmall, display: true + ShieldMultiplier: HWS_material_noxshieldsmall, display: false Shape: ModelEntity ShowBlockName: true - Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab + Model: @models/Blocks/Misc/ShieldGeneratorSmallPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 @@ -43285,8 +44264,8 @@ OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box MaxCount: 1, type: int, display: true ForceMaxCount: true - AllowPlacingAt: "Base,MS", display: true - SizeInBlocks: "3,3,3", display: true + AllowPlacingAt: "GV", display: true + SizeInBlocks: "2,1,3", display: true SizeInBlocksLocked: "Base,MS" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -43294,32 +44273,31 @@ BlockColor: "10,10,10" IsTextureable: false IsColorable: false - HitPoints: 2000, type: int, display: true - Mass: 12920, type: float, display: true, formatter: Kilogram + HitPoints: 2500, type: int, display: true + Mass: 2690, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter - EnergyIn: 67500, type: int, display: true, formatter: Watt - CPUIn: 300000, type: int, display: true - EnergyInIdle: 5000, type: int, display: true, formatter: Watt - ShieldCapacity: 450000, type: int, display: true - ShieldRecharge: 9000, type: int, display: true # full in 70 sec - ShieldCooldown: 25, type: int, display: true - ShieldHitCooldown: 25, type: int, display: true - ShieldPerCrystal: 300, type: int, display: true - ParticleName: @hws_blastparticles/HWSNoxShieldExplosionLarge + EnergyIn: 5000, type: int, display: true, formatter: Watt + CPUIn: 19500, type: int, display: true + EnergyInIdle: 750, type: int, display: true, formatter: Watt + ShieldCapacity: 90000, type: int, display: true + ShieldRecharge: 1600, type: int, display: true # full in 5 sec + ShieldCooldown: 15, type: int, display: true + ShieldHitCooldown: 15, type: int, display: true + ShieldPerCrystal: 360, type: int, display: true # 500 Pentaxid in total + ParticleName: @hws_blastparticles/HWSNoxShieldExplosionSmall BlastParticleIndex: 8 BlastRadius: 3 - BlastDamage: 250 + BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage Radiation: 7, display: RadiationLevel - TemplateRoot: HWSChaosShieldGeneratorBlocksLarge - PickupTarget: HWSChaosShieldGeneratorBlocksLarge - UpgradeTo: HWSStrangeletShieldGeneratorLarge, display: true + TemplateRoot: HWSChaosShieldGeneratorBlocksHV + PickupTarget: HWSChaosShieldGeneratorBlocksHV + UpgradeTo: HWSStrangeletShieldGeneratorHV, display: true DowngradeTo: null, display: false } -# ----------------------------------------------------------------------------------------- Strangelet Shield Generators -{ Block Name: HWSStrangeletShieldGeneratorSmall +{ Block Name: HWSStrangeletShieldGeneratorHV Class: ShieldGenerator IndexName: ShieldGenerator EnergyDynamicGroup: Shield @@ -43343,7 +44321,7 @@ OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box MaxCount: 1, type: int, display: true ForceMaxCount: true - AllowPlacingAt: "SS,GV", display: true + AllowPlacingAt: "GV", display: true SizeInBlocks: "2,1,3", display: true SizeInBlocksLocked: "Base,MS" StackSize: 200 @@ -43352,17 +44330,17 @@ BlockColor: "171,32,161" IsTextureable: false IsColorable: false - HitPoints: 2000, type: int, display: true - Mass: 1938.0, type: float, display: true, formatter: Kilogram + HitPoints: 2500, type: int, display: true + Mass: 4035, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter - EnergyIn: 9000, type: int, display: true, formatter: Watt - CPUIn: 28000, type: int, display: true - EnergyInIdle: 675, type: int, display: true, formatter: Watt - ShieldCapacity: 70000, type: int, display: true - ShieldRecharge: 1400, type: int, display: true # full in 5 sec + EnergyIn: 7500, type: int, display: true, formatter: Watt + CPUIn: 29250, type: int, display: true + EnergyInIdle: 1125, type: int, display: true, formatter: Watt + ShieldCapacity: 90000, type: int, display: true + ShieldRecharge: 1600, type: int, display: true # full in 5 sec ShieldCooldown: 15, type: int, display: true ShieldHitCooldown: 15, type: int, display: true - ShieldPerCrystal: 225, type: int, display: true # 500 Pentaxid in total + ShieldPerCrystal: 360, type: int, display: true # 500 Pentaxid in total ParticleName: @hws_blastparticles/HWSStrangeletShieldExplosionSmall BlastParticleIndex: 8 BlastRadius: 3 @@ -43371,19 +44349,44 @@ Radiation: 7, display: RadiationLevel - TemplateRoot: HWSChaosShieldGeneratorBlocksSmall - PickupTarget: HWSChaosShieldGeneratorBlocksSmall - UpgradeTo: HWSAquaShieldGeneratorSmall, display: true + TemplateRoot: HWSChaosShieldGeneratorBlocksHV + PickupTarget: HWSChaosShieldGeneratorBlocksHV + UpgradeTo: HWSAquaShieldGeneratorHV, display: true DowngradeTo: null, display: false } -{ Block Name: HWSStrangeletShieldGeneratorLarge + +# ------------------------------------------------------------------------------------------- Chaos Shield Generators BA +{ Block Name: HWSChaosShieldGeneratorBlocksBA + Material: HWS_material_elements, display: true + Shape: Invisible + MarketPrice: 6180, display: true + # Model: @models/Blocks/Misc/LeverPrefab + DropMeshfile: Entities/Misc/BagSmallNewPrefab + # ModelOffset: "0,0.5,0" + Place: Free + AllowPlacingAt: "Base", display: false + Info: bkiBlockGroup, display: true + Mass: 0.4, type: float, display: true, formatter: Kilogram + Volume: 0, type: float, display: false, formatter: Liter + EnergyIn: 1, type: int, display: false, formatter: Watt + StackSize: 200 + Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" + MaxCount: 1, type: int, display: true + Category: Devices + ChildBlocks: "HWSAquaShieldGeneratorBA, HWSTerraShieldGeneratorBA, HWSPyroShieldGeneratorBA, HWSObsidianShieldGeneratorBA, HWSLuxShieldGeneratorBA, HWSNoxShieldGeneratorBA, HWSStrangeletShieldGeneratorBA" + + UnlockCost: 100, display: true + UnlockLevel: 25, display: true + TechTreeNames: ElementalBlocks +} +{ Block Name: HWSAquaShieldGeneratorBA Class: ShieldGenerator IndexName: ShieldGenerator EnergyDynamicGroup: Shield MarketPrice: 92476, display: true Group: cpgEquipment - Material: HWS_material_strangeletdevicelarge, display: true - ShieldMultiplier: HWS_material_strangeletshieldlarge, display: false + Material: HWS_material_aquadevicelarge, display: true + ShieldMultiplier: HWS_material_aquashieldlarge, display: false Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab @@ -43400,27 +44403,27 @@ OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box MaxCount: 1, type: int, display: true ForceMaxCount: true - AllowPlacingAt: "Base,MS", display: true + AllowPlacingAt: "Base", display: true SizeInBlocks: "3,3,3", display: true SizeInBlocksLocked: "Base,MS" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" Category: Devices - BlockColor: "171,32,161" + BlockColor: "0,64,220" IsTextureable: false IsColorable: false - HitPoints: 2000, type: int, display: true - Mass: 19380.0, type: float, display: true, formatter: Kilogram + HitPoints: 8000, type: int, display: true + Mass: 108920, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter - EnergyIn: 100500, type: int, display: true, formatter: Watt - CPUIn: 450000, type: int, display: true - EnergyInIdle: 7500, type: int, display: true, formatter: Watt - ShieldCapacity: 450000, type: int, display: true - ShieldRecharge: 8500, type: int, display: true # full in 70 sec + EnergyIn: 81250, type: int, display: true, formatter: Watt + CPUIn: 325000, type: int, display: true + EnergyInIdle: 12000, type: int, display: true, formatter: Watt + ShieldCapacity: 650000, type: int, display: true + ShieldRecharge: 9300, type: int, display: true # full in 70 sec ShieldCooldown: 30, type: int, display: true ShieldHitCooldown: 30, type: int, display: true - ShieldPerCrystal: 275, type: int, display: true - ParticleName: @hws_blastparticles/HWSStrangeletShieldExplosionLarge + ShieldPerCrystal: 650, type: int, display: true + ParticleName: @hws_blastparticles/HWSAquaShieldExplosionLarge BlastParticleIndex: 8 BlastRadius: 3 BlastDamage: 250 @@ -43428,130 +44431,898 @@ Radiation: 7, display: RadiationLevel - TemplateRoot: HWSChaosShieldGeneratorBlocksLarge - PickupTarget: HWSChaosShieldGeneratorBlocksLarge - UpgradeTo: HWSAquaShieldGeneratorLarge, display: true + TemplateRoot: HWSChaosShieldGeneratorBlocksBA + PickupTarget: HWSChaosShieldGeneratorBlocksBA + UpgradeTo: HWSTerraShieldGeneratorBA, display: true DowngradeTo: null, display: false } -# ---------------------------------------------------------------------------------------------------------------------- -# -------------------------------------------------------------------------------------------------- HWS Shield Extender -{ Block Name: HWSShieldCapacityExtenderBase - IndexName: ShieldExtender - DropMeshfile: Entities/Misc/BagSmallNewPrefab - MarketPrice: 453440, display: true - ShieldCapacityBonus: 90000, type: int, display: true - NPCModelRotation: false - IsTextureable: true - IsColorable: true - Group: Custom - Model: @hws_blockmodels/HWSShieldCapacityExtender - ShowUser: Yes +{ Block Name: HWSTerraShieldGeneratorBA + Class: ShieldGenerator + IndexName: ShieldGenerator + EnergyDynamicGroup: Shield + MarketPrice: 92476, display: true + Group: cpgEquipment + Material: HWS_material_terradevicelarge, display: true + ShieldMultiplier: HWS_material_terrashieldlarge, display: false Shape: ModelEntity - Material: HWS_material_devices_kinetic, display: true ShowBlockName: true + Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab + Mesh-Damage-1: Mesh/D0 + Mesh-Damage-2: Mesh/D1 + Mesh-Damage-3: Mesh/D2 + Mesh-Damage-4: Mesh/D3 + DropMeshfile: Entities/Misc/BagSmallNewPrefab Place: Free - AllowedInBlueprint: true, display: true + IsActivateable: true + IsActivatedOnPlace: false + IsAccessible: true, type: bool + IsDuplicateable: false + OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box + MaxCount: 1, type: int, display: true + ForceMaxCount: true AllowPlacingAt: "Base", display: true - SizeInBlocks: "1,1,1", display: true - #ModelOffset: "0,1,0" + SizeInBlocks: "3,3,3", display: true SizeInBlocksLocked: "Base,MS" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - BlockColor: "110,110,110" Category: Devices - Mass: 2000.0, type: float, display: true, formatter: Kilogram - EnergyIn: 2250, type: int, display: true, formatter: Watt - EnergyInIdle: 90, type: int, display: true, formatter: Watt - CPUIn: 18000, type: int, display: true - HitPoints: 3000, type: int, display: true + BlockColor: "28,149,36" + IsTextureable: false + IsColorable: false + HitPoints: 12000, type: int, display: true + Mass: 108920, type: float, display: true, formatter: Kilogram + Volume: 0, type: float, display: false, formatter: Liter + EnergyIn: 81250, type: int, display: true, formatter: Watt + CPUIn: 325000, type: int, display: true + EnergyInIdle: 12000, type: int, display: true, formatter: Watt + ShieldCapacity: 650000, type: int, display: true + ShieldRecharge: 9300, type: int, display: true # full in 70 sec + ShieldCooldown: 30, type: int, display: true + ShieldHitCooldown: 30, type: int, display: true + ShieldPerCrystal: 650, type: int, display: true + ParticleName: @hws_blastparticles/HWSTerraShieldExplosionLarge + BlastParticleIndex: 8 BlastRadius: 3 - BlastDamage: 300 + BlastDamage: 250 DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage - MaxCount: 10, type: int, display: true + Radiation: 7, display: RadiationLevel - UnlockCost: 50, display: true - UnlockLevel: 20, display: true - TechTreeParent: ShieldGeneratorBAT2 - TechTreeNames: Base + TemplateRoot: HWSChaosShieldGeneratorBlocksBA + PickupTarget: HWSChaosShieldGeneratorBlocksBA + UpgradeTo: HWSPyroShieldGeneratorBA, display: true + DowngradeTo: null, display: false } -{ Block Name: HWSShieldRechargeExtenderBase - IndexName: ShieldExtender - DropMeshfile: Entities/Misc/BagSmallNewPrefab - MarketPrice: 453440, display: true - ShieldRechargeBonus: 810, type: int, display: true - NPCModelRotation: false - IsTextureable: true - IsColorable: true - Group: Custom - Model: @hws_blockmodels/HWSShieldRechargeExtender - ShowUser: Yes +{ Block Name: HWSPyroShieldGeneratorBA + Class: ShieldGenerator + IndexName: ShieldGenerator + EnergyDynamicGroup: Shield + MarketPrice: 92476, display: true + Group: cpgEquipment + Material: HWS_material_pyrodevicelarge, display: true + ShieldMultiplier: HWS_material_pyroshieldlarge, display: false Shape: ModelEntity - Material: HWS_material_devices_kinetic, display: true ShowBlockName: true + Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab + Mesh-Damage-1: Mesh/D0 + Mesh-Damage-2: Mesh/D1 + Mesh-Damage-3: Mesh/D2 + Mesh-Damage-4: Mesh/D3 + DropMeshfile: Entities/Misc/BagSmallNewPrefab Place: Free - AllowedInBlueprint: true, display: true + IsActivateable: true + IsActivatedOnPlace: false + IsAccessible: true, type: bool + IsDuplicateable: false + OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box + MaxCount: 1, type: int, display: true + ForceMaxCount: true AllowPlacingAt: "Base", display: true - SizeInBlocks: "1,1,1", display: true - #ModelOffset: "0,1,0" + SizeInBlocks: "3,3,3", display: true SizeInBlocksLocked: "Base,MS" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - BlockColor: "110,110,110" Category: Devices - Mass: 3000.0, type: float, display: true, formatter: Kilogram - CPUIn: 25000, type: int, display: true - EnergyIn: 9000, type: int, display: true, formatter: Watt - EnergyInIdle: 360, type: int, display: true, formatter: Watt - HitPoints: 3000, type: int, display: true + BlockColor: "170,5,5" + IsTextureable: false + IsColorable: false + HitPoints: 8000, type: int, display: true + Mass: 108920, type: float, display: true, formatter: Kilogram + Volume: 0, type: float, display: false, formatter: Liter + EnergyIn: 60940, type: int, display: true, formatter: Watt + CPUIn: 325000, type: int, display: true + EnergyInIdle: 9000, type: int, display: true, formatter: Watt + ShieldCapacity: 650000, type: int, display: true + ShieldRecharge: 9300, type: int, display: true # full in 70 sec + ShieldCooldown: 30, type: int, display: true + ShieldHitCooldown: 30, type: int, display: true + ShieldPerCrystal: 650, type: int, display: true + ParticleName: @hws_blastparticles/HWSPyroShieldExplosionLarge + BlastParticleIndex: 8 BlastRadius: 2 - BlastDamage: 200 + BlastDamage: 250 DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage - MaxCount: 10, type: int, display: true + Radiation: 7, display: RadiationLevel - UnlockCost: 100, display: true - UnlockLevel: 25, display: true - TechTreeParent: HWSShieldCapacityExtenderBase - TechTreeNames: Base + TemplateRoot: HWSChaosShieldGeneratorBlocksBA + PickupTarget: HWSChaosShieldGeneratorBlocksBA + UpgradeTo: HWSObsidianShieldGeneratorBA, display: true + DowngradeTo: null, display: false } -{ Block Name: HWSShieldCapacityExtenderCV - IndexName: ShieldExtender - DropMeshfile: Entities/Misc/BagSmallNewPrefab - MarketPrice: 453440, display: true - ShieldCapacityBonus: 55000, type: int, display: true - NPCModelRotation: false - IsTextureable: true - IsColorable: true - Group: Custom - Model: @hws_blockmodels/HWSShieldCapacityExtender - ShowUser: Yes +{ Block Name: HWSObsidianShieldGeneratorBA + Class: ShieldGenerator + IndexName: ShieldGenerator + EnergyDynamicGroup: Shield + MarketPrice: 92476, display: true + Group: cpgEquipment + Material: HWS_material_obsidiandevicelarge, display: true + ShieldMultiplier: HWS_material_obsidianshieldlarge, display: false Shape: ModelEntity - Material: HWS_material_devices_kinetic, display: true ShowBlockName: true + Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab + Mesh-Damage-1: Mesh/D0 + Mesh-Damage-2: Mesh/D1 + Mesh-Damage-3: Mesh/D2 + Mesh-Damage-4: Mesh/D3 + DropMeshfile: Entities/Misc/BagSmallNewPrefab Place: Free - AllowedInBlueprint: true, display: true - AllowPlacingAt: "MS", display: true - SizeInBlocks: "1,1,1", display: true - #ModelOffset: "0,1,0" + IsActivateable: true + IsActivatedOnPlace: false + IsAccessible: true, type: bool + IsDuplicateable: false + OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box + MaxCount: 1, type: int, display: true + ForceMaxCount: true + AllowPlacingAt: "Base", display: true + SizeInBlocks: "3,3,3", display: true SizeInBlocksLocked: "Base,MS" - OccupySizeInBlocks: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - BlockColor: "110,110,110" Category: Devices - Mass: 2000.0, type: float, display: true, formatter: Kilogram - CPUIn: 40000, type: int, display: true - EnergyIn: 1750, type: int, display: true, formatter: Watt - EnergyInIdle: 70, type: int, display: true, formatter: Watt - HitPoints: 2500, type: int, display: true - BlastRadius: 3 - BlastDamage: 300 - DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage - - MaxCount: 10, type: int, display: true - - UnlockCost: 50, display: true + BlockColor: "0,220,153" + IsTextureable: false + IsColorable: false + HitPoints: 8000, type: int, display: true + Mass: 108920, type: float, display: true, formatter: Kilogram + Volume: 0, type: float, display: false, formatter: Liter + EnergyIn: 81250, type: int, display: true, formatter: Watt + CPUIn: 325000, type: int, display: true + EnergyInIdle: 12000, type: int, display: true, formatter: Watt + ShieldCapacity: 650000, type: int, display: true + ShieldRecharge: 9300, type: int, display: true # full in 70 sec + ShieldCooldown: 30, type: int, display: true + ShieldHitCooldown: 30, type: int, display: true + ShieldPerCrystal: 650, type: int, display: true + ParticleName: @hws_blastparticles/HWSObsidianShieldExplosionLarge + BlastParticleIndex: 8 + BlastRadius: 3 + BlastDamage: 250 + DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage + + Radiation: 7, display: RadiationLevel + + TemplateRoot: HWSChaosShieldGeneratorBlocksBA + PickupTarget: HWSChaosShieldGeneratorBlocksBA + UpgradeTo: HWSLuxShieldGeneratorBA, display: true + DowngradeTo: null, display: false +} +{ Block Name: HWSLuxShieldGeneratorBA + Class: ShieldGenerator + IndexName: ShieldGenerator + EnergyDynamicGroup: Shield + MarketPrice: 92476, display: true + Group: cpgEquipment + Material: HWS_material_luxdevicelarge, display: true + ShieldMultiplier: HWS_material_luxshieldlarge, display: false + Shape: ModelEntity + ShowBlockName: true + Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab + Mesh-Damage-1: Mesh/D0 + Mesh-Damage-2: Mesh/D1 + Mesh-Damage-3: Mesh/D2 + Mesh-Damage-4: Mesh/D3 + DropMeshfile: Entities/Misc/BagSmallNewPrefab + Place: Free + IsActivateable: true + IsActivatedOnPlace: false + IsAccessible: true, type: bool + IsDuplicateable: false + OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box + MaxCount: 1, type: int, display: true + ForceMaxCount: true + AllowPlacingAt: "Base", display: true + SizeInBlocks: "3,3,3", display: true + SizeInBlocksLocked: "Base,MS" + StackSize: 200 + Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" + Category: Devices + BlockColor: "220,220,220" + IsTextureable: false + IsColorable: false + HitPoints: 8000, type: int, display: true + Mass: 81690, type: float, display: true, formatter: Kilogram + Volume: 0, type: float, display: false, formatter: Liter + EnergyIn: 81250, type: int, display: true, formatter: Watt + CPUIn: 325000, type: int, display: true + EnergyInIdle: 12000, type: int, display: true, formatter: Watt + ShieldCapacity: 650000, type: int, display: true + ShieldRecharge: 9300, type: int, display: true # full in 70 sec + ShieldCooldown: 30, type: int, display: true + ShieldHitCooldown: 30, type: int, display: true + ShieldPerCrystal: 650, type: int, display: true + ParticleName: @hws_blastparticles/HWSLuxShieldExplosionLarge + BlastParticleIndex: 8 + BlastRadius: 3 + BlastDamage: 250 + DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage + + Radiation: 7, display: RadiationLevel + + TemplateRoot: HWSChaosShieldGeneratorBlocksBA + PickupTarget: HWSChaosShieldGeneratorBlocksBA + UpgradeTo: HWSNoxShieldGeneratorBA, display: true + DowngradeTo: null, display: false +} +{ Block Name: HWSNoxShieldGeneratorBA + Class: ShieldGenerator + IndexName: ShieldGenerator + EnergyDynamicGroup: Shield + MarketPrice: 92476, display: true + Group: cpgEquipment + Material: HWS_material_noxdevicelarge, display: true + ShieldMultiplier: HWS_material_noxshieldlarge, display: false + Shape: ModelEntity + ShowBlockName: true + Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab + Mesh-Damage-1: Mesh/D0 + Mesh-Damage-2: Mesh/D1 + Mesh-Damage-3: Mesh/D2 + Mesh-Damage-4: Mesh/D3 + DropMeshfile: Entities/Misc/BagSmallNewPrefab + Place: Free + IsActivateable: true + IsActivatedOnPlace: false + IsAccessible: true, type: bool + IsDuplicateable: false + OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box + MaxCount: 1, type: int, display: true + ForceMaxCount: true + AllowPlacingAt: "Base", display: true + SizeInBlocks: "3,3,3", display: true + SizeInBlocksLocked: "Base,MS" + StackSize: 200 + Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" + Category: Devices + BlockColor: "10,10,10" + IsTextureable: false + IsColorable: false + HitPoints: 2000, type: int, display: true + Mass: 108920, type: float, display: true, formatter: Kilogram + Volume: 0, type: float, display: false, formatter: Liter + EnergyIn: 81250, type: int, display: true, formatter: Watt + CPUIn: 325000, type: int, display: true + EnergyInIdle: 12000, type: int, display: true, formatter: Watt + ShieldCapacity: 650000, type: int, display: true + ShieldRecharge: 9300, type: int, display: true # full in 70 sec + ShieldCooldown: 30, type: int, display: true + ShieldHitCooldown: 30, type: int, display: true + ShieldPerCrystal: 650, type: int, display: true + ParticleName: @hws_blastparticles/HWSNoxShieldExplosionLarge + BlastParticleIndex: 8 + BlastRadius: 3 + BlastDamage: 250 + DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage + + Radiation: 7, display: RadiationLevel + + TemplateRoot: HWSChaosShieldGeneratorBlocksBA + PickupTarget: HWSChaosShieldGeneratorBlocksBA + UpgradeTo: HWSStrangeletShieldGeneratorBA, display: true + DowngradeTo: null, display: false +} +{ Block Name: HWSStrangeletShieldGeneratorBA + Class: ShieldGenerator + IndexName: ShieldGenerator + EnergyDynamicGroup: Shield + MarketPrice: 92476, display: true + Group: cpgEquipment + Material: HWS_material_strangeletdevicelarge, display: true + ShieldMultiplier: HWS_material_strangeletshieldlarge, display: false + Shape: ModelEntity + ShowBlockName: true + Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab + Mesh-Damage-1: Mesh/D0 + Mesh-Damage-2: Mesh/D1 + Mesh-Damage-3: Mesh/D2 + Mesh-Damage-4: Mesh/D3 + DropMeshfile: Entities/Misc/BagSmallNewPrefab + Place: Free + IsActivateable: true + IsActivatedOnPlace: false + IsAccessible: true, type: bool + IsDuplicateable: false + OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box + MaxCount: 1, type: int, display: true + ForceMaxCount: true + AllowPlacingAt: "Base", display: true + SizeInBlocks: "3,3,3", display: true + SizeInBlocksLocked: "Base,MS" + StackSize: 200 + Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" + Category: Devices + BlockColor: "171,32,161" + IsTextureable: false + IsColorable: false + HitPoints: 8000, type: int, display: true + Mass: 163380.0, type: float, display: true, formatter: Kilogram + Volume: 0, type: float, display: false, formatter: Liter + EnergyIn: 121875, type: int, display: true, formatter: Watt + CPUIn: 487500, type: int, display: true + EnergyInIdle: 18000, type: int, display: true, formatter: Watt + ShieldCapacity: 650000, type: int, display: true + ShieldRecharge: 9300, type: int, display: true # full in 70 sec + ShieldCooldown: 30, type: int, display: true + ShieldHitCooldown: 30, type: int, display: true + ShieldPerCrystal: 650, type: int, display: true + ParticleName: @hws_blastparticles/HWSStrangeletShieldExplosionLarge + BlastParticleIndex: 8 + BlastRadius: 3 + BlastDamage: 250 + DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage + + Radiation: 7, display: RadiationLevel + + TemplateRoot: HWSChaosShieldGeneratorBlocksBA + PickupTarget: HWSChaosShieldGeneratorBlocksBA + UpgradeTo: HWSAquaShieldGeneratorBA, display: true + DowngradeTo: null, display: false +} + +# ------------------------------------------------------------------------------------------- Chaos Shield Generators CV +{ Block Name: HWSChaosShieldGeneratorBlocksCV + Material: HWS_material_elements, display: true + Shape: Invisible + MarketPrice: 6180, display: true + # Model: @models/Blocks/Misc/LeverPrefab + DropMeshfile: Entities/Misc/BagSmallNewPrefab + # ModelOffset: "0,0.5,0" + Place: Free + AllowPlacingAt: "MS", display: false + Info: bkiBlockGroup, display: true + Mass: 0.4, type: float, display: true, formatter: Kilogram + Volume: 0, type: float, display: false, formatter: Liter + EnergyIn: 1, type: int, display: false, formatter: Watt + StackSize: 200 + Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" + MaxCount: 1, type: int, display: true + Category: Devices + ChildBlocks: "HWSAquaShieldGeneratorCV, HWSTerraShieldGeneratorCV, HWSPyroShieldGeneratorCV, HWSObsidianShieldGeneratorCV, HWSLuxShieldGeneratorCV, HWSNoxShieldGeneratorCV, HWSStrangeletShieldGeneratorCV" + + UnlockCost: 100, display: true + UnlockLevel: 25, display: true + TechTreeNames: ElementalBlocks +} +{ Block Name: HWSAquaShieldGeneratorCV + Class: ShieldGenerator + IndexName: ShieldGenerator + EnergyDynamicGroup: Shield + MarketPrice: 92476, display: true + Group: cpgEquipment + Material: HWS_material_aquadevicelarge, display: true + ShieldMultiplier: HWS_material_aquashieldlarge, display: false + Shape: ModelEntity + ShowBlockName: true + Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab + Mesh-Damage-1: Mesh/D0 + Mesh-Damage-2: Mesh/D1 + Mesh-Damage-3: Mesh/D2 + Mesh-Damage-4: Mesh/D3 + DropMeshfile: Entities/Misc/BagSmallNewPrefab + Place: Free + IsActivateable: true + IsActivatedOnPlace: false + IsAccessible: true, type: bool + IsDuplicateable: false + OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box + MaxCount: 1, type: int, display: true + ForceMaxCount: true + AllowPlacingAt: "MS", display: true + SizeInBlocks: "3,3,3", display: true + SizeInBlocksLocked: "Base,MS" + StackSize: 200 + Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" + Category: Devices + BlockColor: "0,64,220" + IsTextureable: false + IsColorable: false + HitPoints: 6000, type: int, display: true + Mass: 108920, type: float, display: true, formatter: Kilogram + Volume: 0, type: float, display: false, formatter: Liter + EnergyIn: 62500, type: int, display: true, formatter: Watt + CPUIn: 400000, type: int, display: true + EnergyInIdle: 9375, type: int, display: true, formatter: Watt + ShieldCapacity: 450000, type: int, display: true + ShieldRecharge: 7150, type: int, display: true # full in 70 sec + ShieldCooldown: 30, type: int, display: true + ShieldHitCooldown: 30, type: int, display: true + ShieldPerCrystal: 625, type: int, display: true + ParticleName: @hws_blastparticles/HWSAquaShieldExplosionLarge + BlastParticleIndex: 8 + BlastRadius: 3 + BlastDamage: 250 + DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage + + Radiation: 7, display: RadiationLevel + + TemplateRoot: HWSChaosShieldGeneratorBlocksCV + PickupTarget: HWSChaosShieldGeneratorBlocksCV + UpgradeTo: HWSTerraShieldGeneratorCV, display: true + DowngradeTo: null, display: false +} +{ Block Name: HWSTerraShieldGeneratorCV + Class: ShieldGenerator + IndexName: ShieldGenerator + EnergyDynamicGroup: Shield + MarketPrice: 92476, display: true + Group: cpgEquipment + Material: HWS_material_terradevicelarge, display: true + ShieldMultiplier: HWS_material_terrashieldlarge, display: false + Shape: ModelEntity + ShowBlockName: true + Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab + Mesh-Damage-1: Mesh/D0 + Mesh-Damage-2: Mesh/D1 + Mesh-Damage-3: Mesh/D2 + Mesh-Damage-4: Mesh/D3 + DropMeshfile: Entities/Misc/BagSmallNewPrefab + Place: Free + IsActivateable: true + IsActivatedOnPlace: false + IsAccessible: true, type: bool + IsDuplicateable: false + OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box + MaxCount: 1, type: int, display: true + ForceMaxCount: true + AllowPlacingAt: "MS", display: true + SizeInBlocks: "3,3,3", display: true + SizeInBlocksLocked: "Base,MS" + StackSize: 200 + Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" + Category: Devices + BlockColor: "28,149,36" + IsTextureable: false + IsColorable: false + HitPoints: 9000, type: int, display: true + Mass: 108920, type: float, display: true, formatter: Kilogram + Volume: 0, type: float, display: false, formatter: Liter + EnergyIn: 62500, type: int, display: true, formatter: Watt + CPUIn: 400000, type: int, display: true + EnergyInIdle: 9375, type: int, display: true, formatter: Watt + ShieldCapacity: 450000, type: int, display: true + ShieldRecharge: 7150, type: int, display: true # full in 70 sec + ShieldCooldown: 30, type: int, display: true + ShieldHitCooldown: 30, type: int, display: true + ShieldPerCrystal: 625, type: int, display: true + ParticleName: @hws_blastparticles/HWSTerraShieldExplosionLarge + BlastParticleIndex: 8 + BlastRadius: 3 + BlastDamage: 250 + DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage + + Radiation: 7, display: RadiationLevel + + TemplateRoot: HWSChaosShieldGeneratorBlocksCV + PickupTarget: HWSChaosShieldGeneratorBlocksCV + UpgradeTo: HWSPyroShieldGeneratorCV, display: true + DowngradeTo: null, display: false +} +{ Block Name: HWSPyroShieldGeneratorCV + Class: ShieldGenerator + IndexName: ShieldGenerator + EnergyDynamicGroup: Shield + MarketPrice: 92476, display: true + Group: cpgEquipment + Material: HWS_material_pyrodevicelarge, display: true + ShieldMultiplier: HWS_material_pyroshieldlarge, display: false + Shape: ModelEntity + ShowBlockName: true + Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab + Mesh-Damage-1: Mesh/D0 + Mesh-Damage-2: Mesh/D1 + Mesh-Damage-3: Mesh/D2 + Mesh-Damage-4: Mesh/D3 + DropMeshfile: Entities/Misc/BagSmallNewPrefab + Place: Free + IsActivateable: true + IsActivatedOnPlace: false + IsAccessible: true, type: bool + IsDuplicateable: false + OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box + MaxCount: 1, type: int, display: true + ForceMaxCount: true + AllowPlacingAt: "MS", display: true + SizeInBlocks: "3,3,3", display: true + SizeInBlocksLocked: "Base,MS" + StackSize: 200 + Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" + Category: Devices + BlockColor: "170,5,5" + IsTextureable: false + IsColorable: false + HitPoints: 6000, type: int, display: true + Mass: 108920, type: float, display: true, formatter: Kilogram + Volume: 0, type: float, display: false, formatter: Liter + EnergyIn: 46875, type: int, display: true, formatter: Watt + CPUIn: 400000, type: int, display: true + EnergyInIdle: 7031, type: int, display: true, formatter: Watt + ShieldCapacity: 450000, type: int, display: true + ShieldRecharge: 7150, type: int, display: true # full in 70 sec + ShieldCooldown: 30, type: int, display: true + ShieldHitCooldown: 30, type: int, display: true + ShieldPerCrystal: 625, type: int, display: true + ParticleName: @hws_blastparticles/HWSPyroShieldExplosionLarge + BlastParticleIndex: 8 + BlastRadius: 2 + BlastDamage: 250 + DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage + + Radiation: 7, display: RadiationLevel + + TemplateRoot: HWSChaosShieldGeneratorBlocksCV + PickupTarget: HWSChaosShieldGeneratorBlocksCV + UpgradeTo: HWSObsidianShieldGeneratorCV, display: true + DowngradeTo: null, display: false +} +{ Block Name: HWSObsidianShieldGeneratorCV + Class: ShieldGenerator + IndexName: ShieldGenerator + EnergyDynamicGroup: Shield + MarketPrice: 92476, display: true + Group: cpgEquipment + Material: HWS_material_obsidiandevicelarge, display: true + ShieldMultiplier: HWS_material_obsidianshieldlarge, display: false + Shape: ModelEntity + ShowBlockName: true + Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab + Mesh-Damage-1: Mesh/D0 + Mesh-Damage-2: Mesh/D1 + Mesh-Damage-3: Mesh/D2 + Mesh-Damage-4: Mesh/D3 + DropMeshfile: Entities/Misc/BagSmallNewPrefab + Place: Free + IsActivateable: true + IsActivatedOnPlace: false + IsAccessible: true, type: bool + IsDuplicateable: false + OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box + MaxCount: 1, type: int, display: true + ForceMaxCount: true + AllowPlacingAt: "MS", display: true + SizeInBlocks: "3,3,3", display: true + SizeInBlocksLocked: "Base,MS" + StackSize: 200 + Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" + Category: Devices + BlockColor: "0,220,153" + IsTextureable: false + IsColorable: false + HitPoints: 6000, type: int, display: true + Mass: 108920, type: float, display: true, formatter: Kilogram + Volume: 0, type: float, display: false, formatter: Liter + EnergyIn: 62500, type: int, display: true, formatter: Watt + CPUIn: 400000, type: int, display: true + EnergyInIdle: 9375, type: int, display: true, formatter: Watt + ShieldCapacity: 450000, type: int, display: true + ShieldRecharge: 7150, type: int, display: true # full in 70 sec + ShieldCooldown: 30, type: int, display: true + ShieldHitCooldown: 30, type: int, display: true + ShieldPerCrystal: 625, type: int, display: true + ParticleName: @hws_blastparticles/HWSObsidianShieldExplosionLarge + BlastParticleIndex: 8 + BlastRadius: 3 + BlastDamage: 250 + DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage + + Radiation: 7, display: RadiationLevel + + TemplateRoot: HWSChaosShieldGeneratorBlocksCV + PickupTarget: HWSChaosShieldGeneratorBlocksCV + UpgradeTo: HWSLuxShieldGeneratorCV, display: true + DowngradeTo: null, display: false +} +{ Block Name: HWSLuxShieldGeneratorCV + Class: ShieldGenerator + IndexName: ShieldGenerator + EnergyDynamicGroup: Shield + MarketPrice: 92476, display: true + Group: cpgEquipment + Material: HWS_material_luxdevicelarge, display: true + ShieldMultiplier: HWS_material_luxshieldlarge, display: false + Shape: ModelEntity + ShowBlockName: true + Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab + Mesh-Damage-1: Mesh/D0 + Mesh-Damage-2: Mesh/D1 + Mesh-Damage-3: Mesh/D2 + Mesh-Damage-4: Mesh/D3 + DropMeshfile: Entities/Misc/BagSmallNewPrefab + Place: Free + IsActivateable: true + IsActivatedOnPlace: false + IsAccessible: true, type: bool + IsDuplicateable: false + OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box + MaxCount: 1, type: int, display: true + ForceMaxCount: true + AllowPlacingAt: "MS", display: true + SizeInBlocks: "3,3,3", display: true + SizeInBlocksLocked: "Base,MS" + StackSize: 200 + Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" + Category: Devices + BlockColor: "220,220,220" + IsTextureable: false + IsColorable: false + HitPoints: 6000, type: int, display: true + Mass: 81690, type: float, display: true, formatter: Kilogram + Volume: 0, type: float, display: false, formatter: Liter + EnergyIn: 62500, type: int, display: true, formatter: Watt + CPUIn: 400000, type: int, display: true + EnergyInIdle: 9375, type: int, display: true, formatter: Watt + ShieldCapacity: 450000, type: int, display: true + ShieldRecharge: 7150, type: int, display: true # full in 70 sec + ShieldCooldown: 30, type: int, display: true + ShieldHitCooldown: 30, type: int, display: true + ShieldPerCrystal: 625, type: int, display: true + ParticleName: @hws_blastparticles/HWSLuxShieldExplosionLarge + BlastParticleIndex: 8 + BlastRadius: 3 + BlastDamage: 250 + DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage + + Radiation: 7, display: RadiationLevel + + TemplateRoot: HWSChaosShieldGeneratorBlocksCV + PickupTarget: HWSChaosShieldGeneratorBlocksCV + UpgradeTo: HWSNoxShieldGeneratorCV, display: true + DowngradeTo: null, display: false +} +{ Block Name: HWSNoxShieldGeneratorCV + Class: ShieldGenerator + IndexName: ShieldGenerator + EnergyDynamicGroup: Shield + MarketPrice: 92476, display: true + Group: cpgEquipment + Material: HWS_material_noxdevicelarge, display: true + ShieldMultiplier: HWS_material_noxshieldlarge, display: false + Shape: ModelEntity + ShowBlockName: true + Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab + Mesh-Damage-1: Mesh/D0 + Mesh-Damage-2: Mesh/D1 + Mesh-Damage-3: Mesh/D2 + Mesh-Damage-4: Mesh/D3 + DropMeshfile: Entities/Misc/BagSmallNewPrefab + Place: Free + IsActivateable: true + IsActivatedOnPlace: false + IsAccessible: true, type: bool + IsDuplicateable: false + OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box + MaxCount: 1, type: int, display: true + ForceMaxCount: true + AllowPlacingAt: "MS", display: true + SizeInBlocks: "3,3,3", display: true + SizeInBlocksLocked: "Base,MS" + StackSize: 200 + Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" + Category: Devices + BlockColor: "10,10,10" + IsTextureable: false + IsColorable: false + HitPoints: 6000, type: int, display: true + Mass: 108920, type: float, display: true, formatter: Kilogram + Volume: 0, type: float, display: false, formatter: Liter + EnergyIn: 62500, type: int, display: true, formatter: Watt + CPUIn: 400000, type: int, display: true + EnergyInIdle: 9375, type: int, display: true, formatter: Watt + ShieldCapacity: 450000, type: int, display: true + ShieldRecharge: 7150, type: int, display: true # full in 70 sec + ShieldCooldown: 30, type: int, display: true + ShieldHitCooldown: 30, type: int, display: true + ShieldPerCrystal: 625, type: int, display: true + ParticleName: @hws_blastparticles/HWSNoxShieldExplosionLarge + BlastParticleIndex: 8 + BlastRadius: 3 + BlastDamage: 250 + DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage + + Radiation: 7, display: RadiationLevel + + TemplateRoot: HWSChaosShieldGeneratorBlocksCV + PickupTarget: HWSChaosShieldGeneratorBlocksCV + UpgradeTo: HWSStrangeletShieldGeneratorCV, display: true + DowngradeTo: null, display: false +} +{ Block Name: HWSStrangeletShieldGeneratorCV + Class: ShieldGenerator + IndexName: ShieldGenerator + EnergyDynamicGroup: Shield + MarketPrice: 92476, display: true + Group: cpgEquipment + Material: HWS_material_strangeletdevicelarge, display: true + ShieldMultiplier: HWS_material_strangeletshieldlarge, display: false + Shape: ModelEntity + ShowBlockName: true + Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab + Mesh-Damage-1: Mesh/D0 + Mesh-Damage-2: Mesh/D1 + Mesh-Damage-3: Mesh/D2 + Mesh-Damage-4: Mesh/D3 + DropMeshfile: Entities/Misc/BagSmallNewPrefab + Place: Free + IsActivateable: true + IsActivatedOnPlace: false + IsAccessible: true, type: bool + IsDuplicateable: false + OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box + MaxCount: 1, type: int, display: true + ForceMaxCount: true + AllowPlacingAt: "MS", display: true + SizeInBlocks: "3,3,3", display: true + SizeInBlocksLocked: "Base,MS" + StackSize: 200 + Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" + Category: Devices + BlockColor: "171,32,161" + IsTextureable: false + IsColorable: false + HitPoints: 6000, type: int, display: true + Mass: 163380.0, type: float, display: true, formatter: Kilogram + Volume: 0, type: float, display: false, formatter: Liter + EnergyIn: 93750, type: int, display: true, formatter: Watt + CPUIn: 600000, type: int, display: true + EnergyInIdle: 14060, type: int, display: true, formatter: Watt + ShieldCapacity: 450000, type: int, display: true + ShieldRecharge: 5625, type: int, display: true # full in 70 sec + ShieldCooldown: 30, type: int, display: true + ShieldHitCooldown: 30, type: int, display: true + ShieldPerCrystal: 625, type: int, display: true + ParticleName: @hws_blastparticles/HWSStrangeletShieldExplosionLarge + BlastParticleIndex: 8 + BlastRadius: 3 + BlastDamage: 250 + DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage + + Radiation: 7, display: RadiationLevel + + TemplateRoot: HWSChaosShieldGeneratorBlocksCV + PickupTarget: HWSChaosShieldGeneratorBlocksCV + UpgradeTo: HWSAquaShieldGeneratorCV, display: true + DowngradeTo: null, display: false +} +# ---------------------------------------------------------------------------------------------------------------------- +# -------------------------------------------------------------------------------------------------- HWS Shield Extender +{ Block Name: HWSShieldCapacityExtenderBase + IndexName: ShieldExtender + DropMeshfile: Entities/Misc/BagSmallNewPrefab + MarketPrice: 453440, display: true + EnergyDynamicGroup: Shield + ForceMaxCount: true + ShieldCapacityBonus: 60000, type: int, display: true + IsTextureable: true + IsColorable: true + Group: Custom + Model: @hws_blockmodels/HWSShieldCapacityExtender + # Model: @models/Blocks/Misc/EntitySpawnerPlateThinPrefab + ShowUser: Yes + Shape: ModelEntity + Material: HWS_material_devices_kinetic, display: true + ShowBlockName: true + Place: Free + AllowedInBlueprint: true, display: true + AllowPlacingAt: "Base", display: true + SizeInBlocks: "1,1,1", display: true + #ModelOffset: "0,1,0" + SizeInBlocksLocked: "Base,MS" + StackSize: 200 + Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" + BlockColor: "110,110,110" + Category: Devices + Mass: 12000, type: float, display: true, formatter: Kilogram + EnergyIn: 2250, type: int, display: true, formatter: Watt + EnergyInIdle: 450, type: int, display: true, formatter: Watt + CPUIn: 26000, type: int, display: true + HitPoints: 3000, type: int, display: true + BlastRadius: 3 + BlastDamage: 300 + DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage + + MaxCount: 10, type: int, display: true + + UnlockCost: 50, display: true + UnlockLevel: 20, display: true + TechTreeParent: ShieldGeneratorBAT2 + TechTreeNames: Base +} +{ Block Name: HWSShieldRechargeExtenderBase + IndexName: ShieldExtender + DropMeshfile: Entities/Misc/BagSmallNewPrefab + MarketPrice: 453440, display: true + ShieldRechargeBonus: 900, type: int, display: true + EnergyDynamicGroup: Shield + IsTextureable: true + IsColorable: true + Group: Custom + Model: @hws_blockmodels/HWSShieldRechargeExtender + ShowUser: Yes + Shape: ModelEntity + Material: HWS_material_devices_kinetic, display: true + ShowBlockName: true + Place: Free + AllowedInBlueprint: true, display: true + AllowPlacingAt: "Base", display: true + SizeInBlocks: "1,1,1", display: true + #ModelOffset: "0,1,0" + SizeInBlocksLocked: "Base,MS" + StackSize: 200 + Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" + BlockColor: "110,110,110" + Category: Devices + Mass: 15000, type: float, display: true, formatter: Kilogram + CPUIn: 32500, type: int, display: true + EnergyIn: 4500, type: int, display: true, formatter: Watt + EnergyInIdle: 225, type: int, display: true, formatter: Watt + HitPoints: 3000, type: int, display: true + BlastRadius: 2 + BlastDamage: 200 + DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage + + MaxCount: 10, type: int, display: true + + UnlockCost: 100, display: true + UnlockLevel: 25, display: true + TechTreeParent: HWSShieldCapacityExtenderBase + TechTreeNames: Base +} +{ Block Name: HWSShieldCapacityExtenderCV + IndexName: ShieldExtender + DropMeshfile: Entities/Misc/BagSmallNewPrefab + MarketPrice: 453440, display: true + ShieldCapacityBonus: 40000, type: int, display: true + NPCModelRotation: false + IsTextureable: true + IsColorable: true + Group: Custom + Model: @hws_blockmodels/HWSShieldCapacityExtender + ShowUser: Yes + Shape: ModelEntity + Material: HWS_material_devices_kinetic, display: true + ShowBlockName: true + Place: Free + AllowedInBlueprint: true, display: true + AllowPlacingAt: "MS", display: true + SizeInBlocks: "1,1,1", display: true + #ModelOffset: "0,1,0" + SizeInBlocksLocked: "Base,MS" + OccupySizeInBlocks: true + StackSize: 200 + Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" + BlockColor: "110,110,110" + Category: Devices + Mass: 10000, type: float, display: true, formatter: Kilogram + CPUIn: 40000, type: int, display: true + EnergyIn: 1750, type: int, display: true, formatter: Watt + EnergyInIdle: 350, type: int, display: true, formatter: Watt + HitPoints: 2500, type: int, display: true + BlastRadius: 3 + BlastDamage: 300 + DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage + + MaxCount: 10, type: int, display: true + + UnlockCost: 50, display: true UnlockLevel: 20, display: true TechTreeParent: ShieldGeneratorCVT2 TechTreeNames: Capital Vessel @@ -43560,7 +45331,7 @@ IndexName: ShieldExtender DropMeshfile: Entities/Misc/BagSmallNewPrefab MarketPrice: 453440, display: true - ShieldRechargeBonus: 520, type: int, display: true + ShieldRechargeBonus: 600, type: int, display: true NPCModelRotation: false IsTextureable: true IsColorable: true @@ -43581,10 +45352,10 @@ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" BlockColor: "110,110,110" Category: Devices - Mass: 3000.0, type: float, display: true, formatter: Kilogram - CPUIn: 56000, type: int, display: true - EnergyIn: 7000, type: int, display: true, formatter: Watt - EnergyInIdle: 280, type: int, display: true, formatter: Watt + Mass: 12500, type: float, display: true, formatter: Kilogram + CPUIn: 48000, type: int, display: true + EnergyIn: 3500, type: int, display: true, formatter: Watt + EnergyInIdle: 175, type: int, display: true, formatter: Watt HitPoints: 2500, type: int, display: true BlastRadius: 2 BlastDamage: 200 @@ -43601,7 +45372,7 @@ IndexName: ShieldExtender DropMeshfile: Entities/Misc/BagSmallNewPrefab MarketPrice: 378240, display: true - ShieldCapacityBonus: 10000, type: int, display: true + ShieldCapacityBonus: 12000, type: int, display: true NPCModelRotation: false IsTextureable: true IsColorable: true @@ -43622,9 +45393,9 @@ BlockColor: "110,110,110" Category: Devices Mass: 120.0, type: float, display: true, formatter: Kilogram - CPUIn: 2000, type: int, display: true - EnergyIn: 200, type: int, display: true, formatter: Watt - EnergyInIdle: 8, type: int, display: true, formatter: Watt + CPUIn: 1950, type: int, display: true + EnergyIn: 160, type: int, display: true, formatter: Watt + EnergyInIdle: 32, type: int, display: true, formatter: Watt HitPoints: 1000, type: int, display: true BlastRadius: 2 BlastDamage: 40 @@ -43641,7 +45412,7 @@ IndexName: ShieldExtender DropMeshfile: Entities/Misc/BagSmallNewPrefab MarketPrice: 448240, display: true - ShieldRechargeBonus: 105, type: int, display: true + ShieldRechargeBonus: 156, type: int, display: true IsTextureable: true IsColorable: true Group: Custom @@ -43661,9 +45432,9 @@ BlockColor: "110,110,110" Category: Devices Mass: 120.0, type: float, display: true, formatter: Kilogram - CPUIn: 2500, type: int, display: true - EnergyIn: 800, type: int, display: true, formatter: Watt - EnergyInIdle: 32, type: int, display: true, formatter: Watt + CPUIn: 2600, type: int, display: true + EnergyIn: 325, type: int, display: true, formatter: Watt + EnergyInIdle: 16, type: int, display: true, formatter: Watt HitPoints: 1000, type: int, display: true BlastRadius: 3 BlastDamage: 50 @@ -43680,7 +45451,7 @@ IndexName: ShieldExtender DropMeshfile: Entities/Misc/BagSmallNewPrefab MarketPrice: 378240, display: true - ShieldCapacityBonus: 3000, type: int, display: true + ShieldCapacityBonus: 8500, type: int, display: true IsTextureable: true IsColorable: true Group: Custom @@ -43701,8 +45472,8 @@ Category: Devices Mass: 100.0, type: float, display: true, formatter: Kilogram CPUIn: 2500, type: int, display: true - EnergyIn: 150, type: int, display: true, formatter: Watt - EnergyInIdle: 6, type: int, display: true, formatter: Watt + EnergyIn: 125, type: int, display: true, formatter: Watt + EnergyInIdle: 25, type: int, display: true, formatter: Watt HitPoints: 750, type: int, display: true BlastRadius: 2 BlastDamage: 40 @@ -43719,7 +45490,7 @@ IndexName: ShieldExtender DropMeshfile: Entities/Misc/BagSmallNewPrefab MarketPrice: 448240, display: true - ShieldRechargeBonus: 65, type: int, display: true + ShieldRechargeBonus: 120, type: int, display: true IsTextureable: true IsColorable: true Group: Custom @@ -43739,9 +45510,9 @@ BlockColor: "110,110,110" Category: Devices Mass: 100.0, type: float, display: true, formatter: Kilogram - CPUIn: 3150, type: int, display: true - EnergyIn: 600, type: int, display: true, formatter: Watt - EnergyInIdle: 24, type: int, display: true, formatter: Watt + CPUIn: 3125, type: int, display: true + EnergyIn: 250, type: int, display: true, formatter: Watt + EnergyInIdle: 12, type: int, display: true, formatter: Watt HitPoints: 750, type: int, display: true BlastRadius: 3 BlastDamage: 50 @@ -44213,36 +45984,36 @@ Class: NPCDialogue NPCModelRotation: false AllowedInBlueprint: false, display: true - Group: cpgLogistics - LootList: 38 # grey: common - Info: bkiAlienBlock, display: true + Group: HWS_CtrlGroup_Logistics + Info: HWS_BlockInfo_HWSLogistics, display: true Material: HWS_material_devices_kinetic, display: true BlockColor: "110,110,110" Shape: ModelEntity ShowBlockName: true Model: @hws_blockmodels/HWSLogisticsPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab - DropInventoryEntity: DropContainer< + DropInventoryEntity: DropContainer Place: Free - AllowPlacingAt: "Base,MS", display: true - SizeInBlocks: "1,1,1", display: true - SizeInBlocksLocked: "Base,MS" + AllowPlacingAt: "Base,MS,SS,GV", display: true + #SizeInBlocks: "1,1,1", display: true + SizeInBlocksLocked: "Base,MS,SS,GV" Volume: 0, type: float, display: false, formatter: Liter Mass: 250, type: float, display: true, formatter: Kilogram - IsAccessible: false, type: bool + #IsActivateableInCP: true + #IsAccessible: true, type: bool + IsLockable: true # ModelOffset: "0,0.5,0" Category: Devices StackSize: 200 HitPoints: 50, type: int, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - VolumeCapacity: 8000, type: float, display: true, formatter: Liter CPUIn: 960, type: int, display: true EnergyIn: 1, type: int, display: true, formatter: Watt BlastParticleIndex: 11 BlastRadius: 2 BlastDamage: 10 DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage - + DialogueState: Feature_Logistics_Init } { Block Name: HWSTriggerPlateDialogue DropMeshfile: Entities/Misc/BagSmallNewPrefab @@ -44325,6 +46096,112 @@ Prob: 0.2 } } +{ Block Name: HWSElementAquaDustResource + MarketPrice: 1, display: true + Material: HWS_material_aqua_voxel_resource + Shape: Terrain + Mesh: terrain + AutoMinerFactor: 0 + Texture: 112 + ShowUser: No + Group: resource + { Child DropOnDestroy + Item: HWSElementAquaDust + Count: "1,7" + Prob: 0.3 + } +} +{ Block Name: HWSElementTerraDustResource + MarketPrice: 1, display: true + Material: HWS_material_terra_voxel_resource + Shape: Terrain + Mesh: terrain + AutoMinerFactor: 0 + Texture: 109 + ShowUser: No + Group: resource + { Child DropOnDestroy + Item: HWSElementTerraDust + Count: "1,6" + Prob: 0.28 + } +} +{ Block Name: HWSElementPyroDustResource + MarketPrice: 1, display: true + Material: HWS_material_pyro_voxel_resource + Shape: Terrain + Mesh: terrain + AutoMinerFactor: 0 + Texture: 121 + ShowUser: No + Group: resource + { Child DropOnDestroy + Item: HWSElementPyroDust + Count: "1,5" + Prob: 0.26 + } +} +{ Block Name: HWSElementObsidianDustResource + MarketPrice: 1, display: true + Material: HWS_material_obsidian_voxel_resource + Shape: Terrain + Mesh: terrain + AutoMinerFactor: 0 + Texture: 116 + ShowUser: No + Group: resource + { Child DropOnDestroy + Item: HWSElementObsidianDust + Count: "1,4" + Prob: 0.24 + } +} +{ Block Name: HWSElementLuxDustResource + MarketPrice: 1, display: true + Material: HWS_material_lux_voxel_resource + Shape: Terrain + Mesh: terrain + AutoMinerFactor: 0 + Texture: 171 + ShowUser: No + Group: resource + { Child DropOnDestroy + Item: HWSElementLuxDust + Count: "1,3" + Prob: 0.22 + } +} +{ Block Name: HWSElementNoxDustResource + MarketPrice: 1, display: true + Material: HWS_material_nox_voxel_resource + Shape: Terrain + Mesh: terrain + AutoMinerFactor: 0 + Texture: 219 + ShowUser: No + Group: resource + { Child DropOnDestroy + Item: HWSElementNoxDust + Count: "1,2" + Prob: 0.20 + } +} +{ Block Name: HWSElementStrangeletDustResource + MarketPrice: 1, display: true + Material: HWS_material_strangelet_voxel_resource + Shape: Terrain + Mesh: terrain + AutoMinerFactor: 0 + Texture: "136,136,136,136,104,136" + ShowUser: No + Group: resource + { Child DropOnDestroy + Item: HWSElementStrangeletDust + Count: "1,1" + Prob: 0.18 + } +} + # ================================================================================= # ================================ Non-ID Blocks ================================== # ================================================================================= @@ -44678,6 +46555,14 @@ Model: @models2/Entities/Decorations/Posters/ZiraxAlienWorldPosterPrefab Info: bkiPosterZiraxAlienWorld, display: true } +{ Block Name: PosterCrystalMoon, Ref: PosterARest + Model: @models2/Entities/Decorations/Posters/CrystalMoonPosterPrefab + Info: bkiPosterZiraxAlienWorld, display: true +} +{ Block Name: PosterOffIntoTheUnknown, Ref: PosterARest + Model: @models2/Entities/Decorations/Posters/OffIntoTheUnknownPosterPrefab + Info: bkiPosterZiraxAlienWorld, display: true +} # === Heavy Windows with ornaments === { Block Name: HeavyWindowDetailedBlocks Material: hullcombat @@ -46428,7 +48313,7 @@ SizeInBlocks: "1,1,1", display: true EnergyIn: -5000, type: int, display: true, formatter: Watt - CPUIn: -300000, type: int, display: true + CPUIn: -250000, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 110, type: float, display: true, formatter: Kilogram } @@ -46462,7 +48347,7 @@ SizeInBlocks: "1,1,1", display: true EnergyIn: -10000, type: int, display: true, formatter: Watt - CPUIn: -1100000, type: int, display: true + CPUIn: -750000, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 200, type: float, display: true, formatter: Kilogram } @@ -46533,7 +48418,7 @@ SizeInBlocks: "1,1,1", display: true EnergyIn: -5000, type: int, display: true, formatter: Watt - CPUIn: -750000, type: int, display: true + CPUIn: -250000, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 100, type: float, display: true, formatter: Kilogram } @@ -46570,7 +48455,7 @@ EnergyIn: 1, type: int, display: true, formatter: Watt Torque: 1250000, type: int, display: true, formatter: NewtonMeter - CPUIn: -750000, type: int, display: true + CPUIn: -500000, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 70, type: float, display: true, formatter: Kilogram } @@ -46606,7 +48491,7 @@ SizeInBlocks: "1,1,1", display: true Torque: 1850, type: int, display: true, formatter: NewtonMeter - CPUIn: -35000, type: int, display: true + CPUIn: -30000, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 80, type: float, display: true, formatter: Kilogram } @@ -46760,7 +48645,7 @@ Category: Weapons/Items AllowedInBlueprint: true, display: true Info: bkiTurret, display: true - Material: HWS_material_devices_energy, display: true + Material: HWS_material_weapon_energy, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretZiraxSpherical_LaserPrefab @@ -46844,7 +48729,7 @@ BlastDamage: 300 # ---Changed blast damage to small blocks - for modified HWS ships what have CV blocks for SV DamageMultiplier_Group: HWS_EWS_Elemental_Small_BlastDamage - + ItemPerAU: PentaxidCrystal, display: true CostPerAU: 2, display: true CostPerLY: 2, display: true @@ -46869,7 +48754,7 @@ AllowedInBlueprint: true, display: true IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_devices_kinetic + Material: HWS_material_weapon_kinetic Shape: ModelEntity ShowBlockName: true CustomIcon: ThrusterGVRoundArmored @@ -46955,7 +48840,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_devices_kinetic + Material: HWS_material_weapon_kinetic MarketPrice: 170662, display: true Shape: ModelEntity ShowBlockName: true @@ -46983,7 +48868,7 @@ BlockColor: "110,110,110" StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - MaxCount: 12, type: int, display: true + MaxCount: 6, type: int, display: true BlastParticleIndex: 8 BlastRadius: 2 BlastDamage: 80 @@ -47233,7 +49118,7 @@ { Block Name: CrystalsPyramidBlueStage1 Class: PlantGrowing AllowedInBlueprint: false, display: true - Marketprice: 76, display: true + MarketPrice: 76, display: true IndexName: Plant Material: plants Shape: ModelEntity @@ -47353,7 +49238,7 @@ { Block Name: CrystalsPyramidOrangeStage1 Class: PlantGrowing AllowedInBlueprint: false, display: true - Marketprice: 76, display: true + MarketPrice: 76, display: true IndexName: Plant Material: plants Shape: ModelEntity @@ -47474,7 +49359,7 @@ { Block Name: CrystalStraightStage1 Class: PlantGrowing AllowedInBlueprint: false, display: true - Marketprice: 76, display: true + MarketPrice: 76, display: true IndexName: Plant Material: plants Shape: ModelEntity @@ -47594,7 +49479,7 @@ # ============= Airthight Ramps (with Forcefields) ============= { Block Name: Ramp1x1x1Airtight, Ref: RampTemplate - Model: @models/Blocks/Mothership/Ramps/Ramps/Ramp1x1x1AirtightPrefab + Model: @models/Blocks/Mothership/Ramps/Ramp1x1x1AirtightPrefab SizeInBlocks: "1,1,1", display: true Volume: 0, type: float, display: false, formatter: Liter IsOxygenTight: true, display: true @@ -47604,7 +49489,7 @@ ParentBlocks: "RampSmallBlocks, RampLargeBlocks" } { Block Name: Ramp3x1x1Airtight, Ref: RampTemplate - Model: @models/Blocks/Mothership/Ramps/Ramps/Ramp3x1x1AirtightPrefab + Model: @models/Blocks/Mothership/Ramps/Ramp3x1x1AirtightPrefab SizeInBlocks: "3,1,1", display: true IsOxygenTight: true, display: true # Volume: 0, type: float, display: false, formatter: Liter @@ -47614,7 +49499,7 @@ ParentBlocks: "RampSmallBlocks, RampLargeBlocks" } { Block Name: Ramp3x2x1Airtight, Ref: RampTemplate - Model: @models/Blocks/Mothership/Ramps/Ramps/Ramp3x2x1AirtightPrefab + Model: @models/Blocks/Mothership/Ramps/Ramp3x2x1AirtightPrefab SizeInBlocks: "3,2,1", display: true IsOxygenTight: true, display: true Volume: 0, type: float, display: false, formatter: Liter @@ -47624,7 +49509,7 @@ ParentBlocks: "RampSmallBlocks, RampLargeBlocks" } { Block Name: Ramp3x3x1Airtight, Ref: RampTemplate - Model: @models/Blocks/Mothership/Ramps/Ramps/Ramp3x3x1AirtightPrefab + Model: @models/Blocks/Mothership/Ramps/Ramp3x3x1AirtightPrefab SizeInBlocks: "3,3,1", display: true IsOxygenTight: true, display: true Volume: 0, type: float, display: false, formatter: Liter @@ -47634,7 +49519,7 @@ ParentBlocks: "RampSmallBlocks, RampLargeBlocks" } { Block Name: Ramp3x4x2Airtight, Ref: RampTemplate - Model: @models/Blocks/Mothership/Ramps/Ramps/Ramp3x4x2AirtightPrefab + Model: @models/Blocks/Mothership/Ramps/Ramp3x4x2AirtightPrefab SizeInBlocks: "3,4,2", display: true IsOxygenTight: true, display: true Volume: 0, type: float, display: false, formatter: Liter @@ -47644,7 +49529,7 @@ ParentBlocks: "RampSmallBlocks, RampLargeBlocks" } { Block Name: Ramp3x5x3Airtight, Ref: RampTemplate - Model: @models/Blocks/Mothership/Ramps/Ramps/Ramp3x5x3AirtightPrefab + Model: @models/Blocks/Mothership/Ramps/Ramp3x5x3AirtightPrefab SizeInBlocks: "3,5,3", display: true IsOxygenTight: true, display: true Volume: 0, type: float, display: false, formatter: Liter @@ -47655,7 +49540,7 @@ } { Block Name: Ramp1x2x1Airtight, Ref: RampTemplate - Model: @models/Blocks/Mothership/Ramps/Ramps/Ramp1x2x1AirtightPrefab + Model: @models/Blocks/Mothership/Ramps/Ramp1x2x1AirtightPrefab SizeInBlocks: "1,2,1", display: true IsOxygenTight: true, display: true Volume: 0, type: float, display: false, formatter: Liter @@ -47665,7 +49550,7 @@ ParentBlocks: "RampSmallBlocks, RampLargeBlocks" } { Block Name: Ramp1x3x1Airtight, Ref: RampTemplate - Model: @models/Blocks/Mothership/Ramps/Ramps/Ramp1x3x1AirtightPrefab + Model: @models/Blocks/Mothership/Ramps/Ramp1x3x1AirtightPrefab SizeInBlocks: "1,3,1", display: true IsOxygenTight: true, display: true Volume: 0, type: float, display: false, formatter: Liter @@ -47675,7 +49560,7 @@ ParentBlocks: "RampSmallBlocks, RampLargeBlocks" } { Block Name: Ramp1x4x2Airtight, Ref: RampTemplate - Model: @models/Blocks/Mothership/Ramps/Ramps/Ramp1x4x2AirtightPrefab + Model: @models/Blocks/Mothership/Ramps/Ramp1x4x2AirtightPrefab SizeInBlocks: "1,4,2", display: true IsOxygenTight: true, display: true Volume: 0, type: float, display: false, formatter: Liter @@ -47704,8 +49589,7 @@ #CPUIn: 1, type: int, display: true #Mass: 1, type: float, display: true, formatter: Kilogram #EnergyIn: 1, type: int, display: true, formatter: Watt - ChildBlocks: "PLBLockerTriple, PLBScifiNightstand, PLBScifiStorage, PLBTank1, PLBTank2" - #ChildBlocks: "ControlStation, TableTV, Bookshelf, KitchenCounter, Closet, ConsoleMS01, ConsoleSmallMS01, ConsoleLargeMS01, ConsoleLargeMS01a, ConsoleLargeMS02, ConsoleMapMS01, ScifiMediaCenter, ScifiComputerTable, LabTable1, LabTable2, LabTable3, LockerWShelves, OperationTableWDrawers, Props6BoxLarge1, Props6BoxLarge2, Props6BoxMedium1, Level5FreezerOpened, Tank1, Tank2, Level4Prop2, Level4Prop3, Level4Prop4, TribalBarrels, TribalBox, , TribalBoat, TribalBaskets, TribalBookcase1, TribalBookcase2, TribalBuckets, TribalCabinet1, TribalCabinet2, TribalCauldron, TribalCauldron2, TribalTub, TribalDryFish, TribalLoom, TribalOven, TribalHearth, TribalSacks" + ChildBlocks: "PLBLockerTriple, PLBScifiNightstand, PLBScifiStorage, PLBTank1, PLBTank2, PLBContainerMS01Large, PLBScifiContainer1Large, PLBScifiContainer2Large, PLBScifiContainerPowerLarge, PLBCargoContainerSmall, PLBCargoContainerMedium, PLBContainerMS02Large, PLBContainerMS03Large, PLBContainerMS04Large, PLBContainerMS05Large, PLBCargoPalette01, PLBCargoPalette02, PLBCargoPalette03, PLBCargoPalette04" ShowBlockName: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -47773,6 +49657,81 @@ LootList: 60 Model: @models2/Entities/Decorations/LaboratoryPack/Tank2Prefab } +# == PLB Containers +{ Block Name: PLBContainerMS01Large, Ref: PLBLockerTriple + CustomIcon: ContainerMS01Large + LootList: 60 + Model: @models/Blocks/Mothership/CargoBoxPrefab +} + +{ Block Name: PLBScifiContainer1Large, Ref: PLBLockerTriple + CustomIcon: ScifiContainer1Large + LootList: 60 + Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiContainer1Prefab +} + +{ Block Name: PLBScifiContainer2Large, Ref: PLBLockerTriple + CustomIcon: ScifiContainer2Large + LootList: 60 + Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiContainer2Prefab +} + +{ Block Name: PLBScifiContainerPowerLarge, Ref: PLBLockerTriple + CustomIcon: ScifiContainerPowerLarge + LootList: 60 + Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiContainerPowerPrefab +} +{ Block Name: PLBCargoContainerSmall, Ref: PLBLockerTriple + CustomIcon: CargoContainerSmall + LootList: 60 + Model: @models/Blocks/Mothership/CargoContainerSmallPrefab +} +{ Block Name: PLBCargoContainerMedium, Ref: PLBLockerTriple + CustomIcon: CargoContainerMedium + LootList: 60 + Model: @models/Blocks/Mothership/CargoContainerMediumPrefab +} +{ Block Name: PLBContainerMS02Large, Ref: PLBLockerTriple + CustomIcon: ContainerMS02Large + LootList: 60 + Model: @models/Blocks/Mothership/ContainerMS02LargePrefab +} +{ Block Name: PLBContainerMS03Large, Ref: PLBLockerTriple + CustomIcon: ContainerMS03Large + LootList: 60 + Model: @models/Blocks/Mothership/ContainerMS03LargePrefab +} +{ Block Name: PLBContainerMS04Large, Ref: PLBLockerTriple + CustomIcon: ContainerMS04Large + LootList: 60 + Model: @models/Blocks/Mothership/ContainerMS04LargePrefab +} +{ Block Name: PLBContainerMS05Large, Ref: PLBLockerTriple + CustomIcon: ContainerMS05Large + LootList: 60 + Model: @models/Blocks/Mothership/ContainerMS05LargePrefab +} +{ Block Name: PLBCargoPalette01, Ref: PLBLockerTriple + CustomIcon: CargoPalette01 + LootList: 60 + Model: @models/Blocks/Mothership/CargoPalette01Prefab +} +{ Block Name: PLBCargoPalette02, Ref: PLBLockerTriple + CustomIcon: CargoPalette02 + LootList: 60 + Model: @models/Blocks/Mothership/CargoPalette02Prefab +} +{ Block Name: PLBCargoPalette03, Ref: PLBLockerTriple + CustomIcon: CargoPalette03 + LootList: 60 + Model: @models/Blocks/Mothership/CargoPalette03Prefab +} +{ Block Name: PLBCargoPalette04, Ref: PLBLockerTriple + CustomIcon: CargoPalette04 + LootList: 60 + Model: @models/Blocks/Mothership/CargoPalette04Prefab +} + { Block Name: PersonalLootBlocksTribal CustomIcon: TribalBox AllowedInBlueprint: false, display: true @@ -47811,7 +49770,7 @@ Place: Free Shape: ModelEntity PickupTarget: WoodLogs - TemplateRoot: PersonalLootBlocksTribal + TemplateRoot: DecoTribalBlocks Model: @models2/Entities/Decorations/TribalAssets/TribalBoxPrefab # ModelOffset: "0,0.5,0" # # Mesh-Damage-1: Mesh/D0 @@ -47890,7 +49849,7 @@ Model: @models2/Entities/Decorations/TribalAssets/TribalBucketsPrefab } { Block Name: Alien_Dead_trunk_01 - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -47899,15 +49858,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Dead_trunk_01 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 82, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "2, 4" Prob: 1 } } { Block Name: Alien_Dead_trunk_02 - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -47916,15 +49875,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Dead_trunk_02 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 88, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "3, 4" Prob: 1 } } { Block Name: Alien_Fern1 - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -47933,15 +49892,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Fern1 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 37, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 2" Prob: 1 } } { Block Name: Alien_Flower1 - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -47950,15 +49909,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Flower1 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 4, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: Alien_Flower2 - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -47967,15 +49926,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Flower2 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 11, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: Alien_Flower3 - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -47984,15 +49943,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Flower3 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 21, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: Alien_Ground_Cover1 - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48001,15 +49960,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Ground_Cover1 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 5, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: Alien_Ground_Cover2 - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48018,15 +49977,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Ground_Cover2 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 11, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "1, 1" Prob: 1 } } { Block Name: Alien_Liana1 - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48035,15 +49994,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Liana1 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 143, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "4, 7" Prob: 1 } } { Block Name: Alien_Liana2 - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48052,15 +50011,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Liana2 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 143, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "4, 7" Prob: 1 } } { Block Name: Alien_Liana3 - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48069,15 +50028,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Liana3 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 143, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "4, 7" Prob: 1 } } { Block Name: Alien_Mushroom_Big1 - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48086,15 +50045,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Mushroom_Big1 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 16, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: Alien_Mushroom_Big2 - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48103,15 +50062,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Mushroom_Big2 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 16, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: Alien_Mushroom_Big3 - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48120,15 +50079,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Mushroom_Big3 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 16, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: Alien_Mushroom_Big4 - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48137,15 +50096,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Mushroom_Big4 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 17, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: Alien_Mushroom_Big5 - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48154,15 +50113,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Mushroom_Big5 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 9, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: Alien_Nephente1 - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48171,15 +50130,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Nephente1 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 19, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: Alien_Nephente2 - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48188,32 +50147,33 @@ Model: @models2/EnvironmentNew/Alien/Alien_Nephente2 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 16, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: Alien_Plant_01_1 - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 + Collide: "bullet,rocket,melee,sight" Model: @models2/EnvironmentNew/Alien/Alien_Plant_01_1 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 58, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "2, 3" Prob: 1 } } { Block Name: Alien_Plant_01_2 - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48221,16 +50181,17 @@ BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Plant_01_2 DecoParticle: chinesebanyan + Collide: "bullet,rocket,melee,sight" ShowUser: No - + HitPoints: 63, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "2, 3" Prob: 1 } } { Block Name: Alien_Plant_02_1 - Material: woodhard + Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48239,15 +50200,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Plant_02_1 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 49, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "1, 2" Prob: 1 } } { Block Name: Alien_Plant_02_2 - Material: woodhard + Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48256,15 +50217,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Plant_02_2 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 38, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "1, 2" Prob: 1 } } { Block Name: Alien_Plant_03_1 - Material: woodhard + Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48273,15 +50234,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Plant_03_1 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 71, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "2, 4" Prob: 1 } } { Block Name: Alien_Plant_03_2 - Material: woodhard + Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48290,15 +50251,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Plant_03_2 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 66, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "2, 3" Prob: 1 } } { Block Name: Alien_Plant_03_3 - Material: woodhard + Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48307,15 +50268,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Plant_03_3 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 56, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "2, 3" Prob: 1 } } { Block Name: Alien_Plant_04 - Material: woodhard + Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48324,15 +50285,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Plant_04 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 63, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "2, 3" Prob: 1 } } { Block Name: Alien_Plant_5_1 - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48341,15 +50302,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Plant_5_1 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 60, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "2, 3" Prob: 1 } } { Block Name: Alien_Plant_5_2 - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48358,15 +50319,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Plant_5_2 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 57, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "2, 3" Prob: 1 } } { Block Name: Alien_Plant_06_1 - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48375,15 +50336,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Plant_06_1 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 94, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "3, 5" Prob: 1 } } { Block Name: Alien_Plant_06_2 - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48392,15 +50353,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Plant_06_2 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 93, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "3, 5" Prob: 1 } } { Block Name: Alien_Plant_07 - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48409,15 +50370,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Plant_07 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 27, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: Alien_Plant_8_1 - Material: woodhard + Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48426,15 +50387,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Plant_8_1 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 64, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "2, 3" Prob: 1 } } { Block Name: Alien_Plant_8_2 - Material: woodhard + Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48443,15 +50404,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Plant_8_2 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 65, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "2, 3" Prob: 1 } } { Block Name: Alien_Plant_8_3 - Material: woodhard + Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48460,15 +50421,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Plant_8_3 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 45, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "1, 2" Prob: 1 } } { Block Name: Alien_Plant_8_4 - Material: woodhard + Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48477,15 +50438,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Plant_8_4 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 87, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "2, 4" Prob: 1 } } { Block Name: Alien_Plant_9 - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48494,15 +50455,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Plant_9 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 23, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: Alien_Plant_10_1 - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48511,15 +50472,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Plant_10_1 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 36, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 2" Prob: 1 } } { Block Name: Alien_Plant_10_2 - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48528,15 +50489,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Plant_10_2 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 21, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: Alien_Plant_11_1 - Material: woodhard + Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48545,15 +50506,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Plant_11_1 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 52, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "1, 3" Prob: 1 } } { Block Name: Alien_Plant_11_2 - Material: woodhard + Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48562,15 +50523,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Plant_11_2 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 72, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "2, 4" Prob: 1 } } { Block Name: Alien_Plant_12 - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48579,15 +50540,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Plant_12 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 149, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "4, 7" Prob: 1 } } { Block Name: Alien_Plant_13A - Material: woodhard + Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48596,15 +50557,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Plant_13A DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 66, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "2, 3" Prob: 1 } } { Block Name: Alien_Plant_13B - Material: woodhard + Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48613,15 +50574,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Plant_13B DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 40, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "1, 2" Prob: 1 } } { Block Name: Alien_Plant_14 - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48630,15 +50591,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Plant_14 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 33, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 2" Prob: 1 } } { Block Name: Alien_Plant_15A - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48647,7 +50608,7 @@ Model: @models2/EnvironmentNew/Alien/Alien_Plant_15A DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 191, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "5, 12" @@ -48655,7 +50616,7 @@ } } { Block Name: Alien_Plant_15B - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48664,15 +50625,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Plant_15B DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 131, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "4, 7" Prob: 1 } } { Block Name: Alien_Plant_15C - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48681,15 +50642,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Plant_15C DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 186, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "5, 9" Prob: 1 } } { Block Name: Alien_Plant_16 - Material: woodhard + Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48698,15 +50659,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Plant_16 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 48, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "1, 2" Prob: 1 } } { Block Name: Alien_Roots Cover - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48715,15 +50676,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Roots Cover DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 18, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: Alien_Roots_01 - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48732,15 +50693,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Roots_01 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 67, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "2, 3" Prob: 1 } } { Block Name: Alien_Shroom_plant1_1 - Material: woodhard + Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48749,15 +50710,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Shroom_plant1_1 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 55, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "2, 3" Prob: 1 } } { Block Name: Alien_Shroom_plant1_2 - Material: woodhard + Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48766,15 +50727,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Shroom_plant1_2 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 55, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "2, 3" Prob: 1 } } { Block Name: Alien_Shroom_plant1_3 - Material: woodhard + Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48783,15 +50744,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Shroom_plant1_3 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 23, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "1, 1" Prob: 1 } } { Block Name: Alien_Shroom_plant2_1 - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48800,15 +50761,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Shroom_plant2_1 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 13, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: Alien_Shroom_plant2_2 - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48817,15 +50778,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Shroom_plant2_2 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 13, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: Alien_Shroom_plant2_3 - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48834,15 +50795,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Shroom_plant2_3 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 10, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: Alien_Shroom_plant2_4 - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48851,10 +50812,10 @@ Model: @models2/EnvironmentNew/Alien/Alien_Shroom_plant2_4 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 11, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } @@ -48868,15 +50829,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_ShroomTree_01_1 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 257, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "7, 13" Prob: 1 } } { Block Name: Alien_ShroomTree_01_2 - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48885,15 +50846,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_ShroomTree_01_2 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 136, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "4, 7" Prob: 1 } } { Block Name: Alien_ShroomTree_01_3 - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48902,15 +50863,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_ShroomTree_01_3 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 110, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "3, 5" Prob: 1 } } { Block Name: Alien_Shroomtree_02_1 - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48919,15 +50880,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Shroomtree_02_1 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 87, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "2, 4" Prob: 1 } } { Block Name: Alien_Shroomtree_02_2 - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48936,15 +50897,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Shroomtree_02_2 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 73, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "2, 4" Prob: 1 } } { Block Name: Alien_Tree_01_1 - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48953,15 +50914,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Tree_01_1 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 177, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "5, 9" Prob: 1 } } { Block Name: Alien_Tree_01_2 - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48970,15 +50931,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Tree_01_2 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 119, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "3, 6" Prob: 1 } } { Block Name: Alien_Tree_02_1 - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -48987,15 +50948,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Tree_02_1 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 163, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "5, 8" Prob: 1 } } { Block Name: Alien_Tree_03_1 - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49004,15 +50965,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Tree_03_1 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 111, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "3, 6" Prob: 1 } } { Block Name: Alien_Tree_03_2 - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49021,10 +50982,10 @@ Model: @models2/EnvironmentNew/Alien/Alien_Tree_03_2 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 111, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "3, 6" Prob: 1 } } @@ -49038,10 +50999,10 @@ Model: @models2/EnvironmentNew/Alien/Alien_Tree_04_1 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 211, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "6, 11" Prob: 1 } } @@ -49055,10 +51016,10 @@ Model: @models2/EnvironmentNew/Alien/Alien_Tree_04_2 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 224, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "6, 11" Prob: 1 } } @@ -49072,10 +51033,10 @@ Model: @models2/EnvironmentNew/Alien/Alien_Tree_04_3 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 222, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "6, 11" Prob: 1 } } @@ -49089,10 +51050,10 @@ Model: @models2/EnvironmentNew/Alien/Alien_Tree_05_1 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 400, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "11, 20" Prob: 1 } } @@ -49106,15 +51067,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Tree_05_2 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 394, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "11, 20" Prob: 1 } } { Block Name: Alien_Tree_06_1 - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49123,15 +51084,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Tree_06_1 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 142, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "4, 7" Prob: 1 } } { Block Name: Alien_Tree_06_2 - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49140,15 +51101,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Tree_06_2 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 140, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "4, 7" Prob: 1 } } { Block Name: Alien_Tree_06_3 - Material: woodhard + Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49157,10 +51118,10 @@ Model: @models2/EnvironmentNew/Alien/Alien_Tree_06_3 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 69, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "2, 3" Prob: 1 } } @@ -49174,15 +51135,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Tree_07 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 531, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "15, 27" Prob: 1 } } { Block Name: Alien_Tree_08 - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49191,15 +51152,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Tree_08 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 95, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "3, 5" Prob: 1 } } { Block Name: Alien_Tree_09_1 - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49208,15 +51169,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Tree_09_1 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 124, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "4, 6" Prob: 1 } } { Block Name: Alien_Tree_09_2 - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49225,15 +51186,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Tree_09_2 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 124, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "4, 6" Prob: 1 } } { Block Name: Alien_Tree_Small_07_1 - Material: woodhard + Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49242,15 +51203,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Tree_Small_07_1 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 86, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "2, 4" Prob: 1 } } { Block Name: Alien_Tree_Small_07_2 - Material: woodhard + Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49259,15 +51220,15 @@ Model: @models2/EnvironmentNew/Alien/Alien_Tree_Small_07_2 DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 60, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "2, 3" Prob: 1 } } { Block Name: _Redwood_Sierra_Seedling - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49276,15 +51237,15 @@ Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Redwood_Sierra_Seedling DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 11, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: _Redwood_Sierra_Sapling - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49293,10 +51254,10 @@ Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Redwood_Sierra_Sapling DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 32, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 2" Prob: 1 } } @@ -49310,10 +51271,10 @@ Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Redwood_Sierra_Hero_Forest DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 329, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "9, 16" Prob: 1 } } @@ -49327,10 +51288,10 @@ Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Redwood_Sierra_Hero_Field DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 319, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "9, 16" Prob: 1 } } @@ -49344,10 +51305,10 @@ Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Redwood_Sierra_Desktop_Forest DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 322, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "9, 16" Prob: 1 } } @@ -49361,15 +51322,15 @@ Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Redwood_Sierra_Desktop_Field DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 317, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "9, 16" Prob: 1 } } { Block Name: _Moss_Club_Desktop_Fall - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49378,15 +51339,15 @@ Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Moss_Club_Desktop_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 46, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 2" Prob: 1 } } { Block Name: _Fern_Rock_Hero_2_Fall - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49395,15 +51356,15 @@ Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Fern_Rock_Hero_2_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 18, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: _Fern_Rock_Desktop_2_Spring - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49412,15 +51373,15 @@ Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Fern_Rock_Desktop_2_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 16, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: _Fern_Rock_Desktop_2_Fall - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49429,15 +51390,15 @@ Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Fern_Rock_Desktop_2_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 16, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: _Fern_Rock_Desktop_1_Spring - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49446,15 +51407,15 @@ Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Fern_Rock_Desktop_1_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 16, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: _Fern_Rock_Desktop_1_Fall - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49463,15 +51424,15 @@ Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Fern_Rock_Desktop_1_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 16, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: _Fern_Cinnamon_Hero_1_Spring - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49480,15 +51441,15 @@ Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Fern_Cinnamon_Hero_1_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 22, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: _Fern_Cinnamon_Hero_1_Fall - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49497,15 +51458,15 @@ Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Fern_Cinnamon_Hero_1_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 22, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: _Palmetto_Sabal_Desktop_Spring - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49514,15 +51475,15 @@ Model: @models2/EnvironmentNew/Speedtree/Tropical/_Palmetto_Sabal_Desktop_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 112, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "3, 6" Prob: 1 } } { Block Name: _Palmetto_Sabal_Desktop_Fall - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49531,15 +51492,15 @@ Model: @models2/EnvironmentNew/Speedtree/Tropical/_Palmetto_Sabal_Desktop_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 111, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "3, 6" Prob: 1 } } { Block Name: _Palm_Coconut_Hero_1_Spring - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49548,15 +51509,15 @@ Model: @models2/EnvironmentNew/Speedtree/Tropical/_Palm_Coconut_Hero_1_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 121, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "3, 6" Prob: 1 } } { Block Name: _Palm_Coconut_Hero_1_Fall - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49565,15 +51526,15 @@ Model: @models2/EnvironmentNew/Speedtree/Tropical/_Palm_Coconut_Hero_1_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 121, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "3, 6" Prob: 1 } } { Block Name: _Palm_Coconut_Desktop_Sapling_Spring - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49582,15 +51543,15 @@ Model: @models2/EnvironmentNew/Speedtree/Tropical/_Palm_Coconut_Desktop_Sapling_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 20, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: _Palm_Coconut_Desktop_Sapling_Fall - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49599,15 +51560,15 @@ Model: @models2/EnvironmentNew/Speedtree/Tropical/_Palm_Coconut_Desktop_Sapling_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 19, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: _Palm_Coconut_Desktop_2_Spring - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49616,15 +51577,15 @@ Model: @models2/EnvironmentNew/Speedtree/Tropical/_Palm_Coconut_Desktop_2_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 149, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "4, 7" Prob: 1 } } { Block Name: _Palm_Coconut_Desktop_2_Fall - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49633,15 +51594,15 @@ Model: @models2/EnvironmentNew/Speedtree/Tropical/_Palm_Coconut_Desktop_2_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 149, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "4, 7" Prob: 1 } } { Block Name: _Dracaena_Sapling_Desktop_Fall - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49650,15 +51611,15 @@ Model: @models2/EnvironmentNew/Speedtree/Tropical/_Dracaena_Sapling_Desktop_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 22, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: _Almond_Tropical_Sapling_Spring - Material: woodhard + Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49667,15 +51628,15 @@ Model: @models2/EnvironmentNew/Speedtree/Tropical/_Almond_Tropical_Sapling_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 63, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "2, 3" Prob: 1 } } { Block Name: _Almond_Tropical_Sapling_Fall - Material: woodhard + Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49684,15 +51645,15 @@ Model: @models2/EnvironmentNew/Speedtree/Tropical/_Almond_Tropical_Sapling_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 63, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "2, 3" Prob: 1 } } { Block Name: _Almond_Tropical_Desktop_2_Forest_Spring - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49701,15 +51662,15 @@ Model: @models2/EnvironmentNew/Speedtree/Tropical/_Almond_Tropical_Desktop_2_Forest_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 158, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "5, 8" Prob: 1 } } { Block Name: _Almond_Tropical_Desktop_2_Forest_Fall - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49718,15 +51679,15 @@ Model: @models2/EnvironmentNew/Speedtree/Tropical/_Almond_Tropical_Desktop_2_Forest_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 153, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "4, 8" Prob: 1 } } { Block Name: _Acacia_Sapling_Spring - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49735,15 +51696,15 @@ Model: @models2/EnvironmentNew/Speedtree/Tropical/_Acacia_Sapling_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 24, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: _Acacia_Sapling_Fall - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49752,15 +51713,15 @@ Model: @models2/EnvironmentNew/Speedtree/Tropical/_Acacia_Sapling_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 24, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: _Vine_Balloon_Desktop_Spring - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49769,15 +51730,15 @@ Model: @models2/EnvironmentNew/Speedtree/Temperate/_Vine_Balloon_Desktop_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 12, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: _Vine_Balloon_Desktop_Fall - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49786,15 +51747,15 @@ Model: @models2/EnvironmentNew/Speedtree/Temperate/_Vine_Balloon_Desktop_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 12, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: _Vine_Balloon_Desktop_2_Spring - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49803,15 +51764,15 @@ Model: @models2/EnvironmentNew/Speedtree/Temperate/_Vine_Balloon_Desktop_2_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 14, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: _Vine_Balloon_Desktop_2_Fall - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49820,10 +51781,10 @@ Model: @models2/EnvironmentNew/Speedtree/Temperate/_Vine_Balloon_Desktop_2_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 14, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } @@ -49837,10 +51798,10 @@ Model: @models2/EnvironmentNew/Speedtree/Temperate/_Sycamore_American_Hero_Forest_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 253, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "7, 13" Prob: 1 } } @@ -49854,15 +51815,15 @@ Model: @models2/EnvironmentNew/Speedtree/Temperate/_Sycamore_American_Hero_Forest_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 253, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "7, 13" Prob: 1 } } { Block Name: _SweetGum_Sapling_Desktop_Spring - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49871,10 +51832,10 @@ Model: @models2/EnvironmentNew/Speedtree/Temperate/_SweetGum_Sapling_Desktop_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 26, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } @@ -49888,15 +51849,15 @@ Model: @models2/EnvironmentNew/Speedtree/Temperate/_SweetGum_Sapling_Desktop_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 26, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: _Pine_Eastern_White_Desktop_Forest_Spring - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49905,15 +51866,15 @@ Model: @models2/EnvironmentNew/Speedtree/Temperate/_Pine_Eastern_White_Desktop_Forest_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 252, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "7, 13" Prob: 1 } } { Block Name: _Pine_Eastern_White_Desktop_Forest_Fall - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49922,15 +51883,15 @@ Model: @models2/EnvironmentNew/Speedtree/Temperate/_Pine_Eastern_White_Desktop_Forest_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 252, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "7, 13" Prob: 1 } } { Block Name: _Oak_Willow_Seedling_Desktop_Spring - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49939,15 +51900,15 @@ Model: @models2/EnvironmentNew/Speedtree/Temperate/_Oak_Willow_Seedling_Desktop_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 7, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: _Oak_Willow_Seedling_Desktop_Fall - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49956,15 +51917,15 @@ Model: @models2/EnvironmentNew/Speedtree/Temperate/_Oak_Willow_Seedling_Desktop_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 6, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: _Oak_Willow_Sapling_Spring - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49973,15 +51934,15 @@ Model: @models2/EnvironmentNew/Speedtree/Temperate/_Oak_Willow_Sapling_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 32, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 2" Prob: 1 } } { Block Name: _Oak_Willow_Sapling_Fall - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -49990,15 +51951,15 @@ Model: @models2/EnvironmentNew/Speedtree/Temperate/_Oak_Willow_Sapling_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 32, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 2" Prob: 1 } } { Block Name: _Maple_Red_Hero_Field_Spring - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50007,15 +51968,15 @@ Model: @models2/EnvironmentNew/Speedtree/Temperate/_Maple_Red_Hero_Field_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 144, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "4, 7" Prob: 1 } } { Block Name: _Maple_Red_Hero_Field_Fall - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50024,15 +51985,15 @@ Model: @models2/EnvironmentNew/Speedtree/Temperate/_Maple_Red_Hero_Field_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 144, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "4, 7" Prob: 1 } } { Block Name: _Hickory_Pignut_Undergrowth_1_Hero - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50041,15 +52002,15 @@ Model: @models2/EnvironmentNew/Speedtree/Temperate/_Hickory_Pignut_Undergrowth_1_Hero DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 8, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: _Hickory_Pignut_Sapling_Spring - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50058,15 +52019,15 @@ Model: @models2/EnvironmentNew/Speedtree/Temperate/_Hickory_Pignut_Sapling_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 30, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: _Hickory_Pignut_Sapling_Fall - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50075,15 +52036,15 @@ Model: @models2/EnvironmentNew/Speedtree/Temperate/_Hickory_Pignut_Sapling_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 30, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: _Sycamore_American_Sapling_3_Spring - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50092,15 +52053,15 @@ Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Sapling_3_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 141, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "4, 7" Prob: 1 } } { Block Name: _Sycamore_American_Sapling_3_Fall - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50109,15 +52070,15 @@ Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Sapling_3_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 141, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "4, 7" Prob: 1 } } { Block Name: _Sycamore_American_Sapling_2_Spring - Material: woodhard + Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50126,15 +52087,15 @@ Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Sapling_2_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 81, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "2, 4" Prob: 1 } } { Block Name: _Sycamore_American_Sapling_2_Fall - Material: woodhard + Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50143,15 +52104,15 @@ Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Sapling_2_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 81, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "2, 4" Prob: 1 } } { Block Name: _Sycamore_American_Sapling_1_Spring - Material: woodhard + Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50160,15 +52121,15 @@ Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Sapling_1_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 78, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "2, 4" Prob: 1 } } { Block Name: _Sycamore_American_Sapling_1_Fall - Material: woodhard + Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50177,10 +52138,10 @@ Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Sapling_1_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 78, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "2, 4" Prob: 1 } } @@ -50194,10 +52155,10 @@ Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Desktop_Forest_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 273, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "8, 14" Prob: 1 } } @@ -50211,10 +52172,10 @@ Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Desktop_Forest_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 273, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "8, 14" Prob: 1 } } @@ -50228,10 +52189,10 @@ Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Desktop_Field_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 273, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "8, 14" Prob: 1 } } @@ -50245,15 +52206,15 @@ Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Desktop_Field_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 273, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "8, 14" Prob: 1 } } { Block Name: _Oak_White_Sapling_Spring - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50262,15 +52223,15 @@ Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Sapling_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 31, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 2" Prob: 1 } } { Block Name: _Oak_White_Sapling_Fall - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50279,10 +52240,10 @@ Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Sapling_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 31, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 2" Prob: 1 } } @@ -50296,10 +52257,10 @@ Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Forest_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 245, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "7, 12" Prob: 1 } } @@ -50313,10 +52274,10 @@ Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Forest_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 245, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "7, 12" Prob: 1 } } @@ -50330,10 +52291,10 @@ Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Field_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 231, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "7, 12" Prob: 1 } } @@ -50347,10 +52308,10 @@ Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Field_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 226, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "6, 11" Prob: 1 } } @@ -50364,10 +52325,10 @@ Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Field_3_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 239, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "7, 12" Prob: 1 } } @@ -50381,10 +52342,10 @@ Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Field_3_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 240, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "7, 12" Prob: 1 } } @@ -50398,10 +52359,10 @@ Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Field_2_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 231, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "7, 12" Prob: 1 } } @@ -50415,15 +52376,15 @@ Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Field_2_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 231, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "7, 12" Prob: 1 } } { Block Name: _Oak_White_Desktop_Field_1_Spring - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50432,15 +52393,15 @@ Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Field_1_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 154, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "4, 8" Prob: 1 } } { Block Name: _Oak_White_Desktop_Field_1_Fall - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50449,15 +52410,15 @@ Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Field_1_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 154, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "4, 8" Prob: 1 } } { Block Name: _Shagbark_Hickory_Seedling_Spring - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50466,15 +52427,15 @@ Model: @models2/EnvironmentNew/Speedtree/Hickory/_Shagbark_Hickory_Seedling_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 12, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: _Shagbark_Hickory_Seedling_Fall - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50483,15 +52444,15 @@ Model: @models2/EnvironmentNew/Speedtree/Hickory/_Shagbark_Hickory_Seedling_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 12, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: _Shagbark_Hickory_Sapling_Spring - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50500,15 +52461,15 @@ Model: @models2/EnvironmentNew/Speedtree/Hickory/_Shagbark_Hickory_Sapling_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 24, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: _Shagbark_Hickory_Sapling_Fall - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50517,15 +52478,15 @@ Model: @models2/EnvironmentNew/Speedtree/Hickory/_Shagbark_Hickory_Sapling_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 24, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: _Shagbark_Hickory_Desktop_2_Forest_Spring - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50534,15 +52495,15 @@ Model: @models2/EnvironmentNew/Speedtree/Hickory/_Shagbark_Hickory_Desktop_2_Forest_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 138, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "4, 7" Prob: 1 } } { Block Name: _Shagbark_Hickory_Desktop_2_Forest_Fall - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50551,10 +52512,10 @@ Model: @models2/EnvironmentNew/Speedtree/Hickory/_Shagbark_Hickory_Desktop_2_Forest_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 138, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "4, 7" Prob: 1 } } @@ -50568,10 +52529,10 @@ Model: @models2/EnvironmentNew/Speedtree/Hickory/_Shagbark_Hickory_Desktop_1_Field_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 251, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "7, 13" Prob: 1 } } @@ -50585,15 +52546,15 @@ Model: @models2/EnvironmentNew/Speedtree/Hickory/_Shagbark_Hickory_Desktop_1_Field_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 251, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "7, 13" Prob: 1 } } { Block Name: _Birch_River_Desktop_2_Forest_Spring - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50602,15 +52563,15 @@ Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_River_Desktop_2_Forest_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 134, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "4, 7" Prob: 1 } } { Block Name: _Birch_River_Desktop_2_Forest_Fall - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50619,15 +52580,15 @@ Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_River_Desktop_2_Forest_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 134, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "4, 7" Prob: 1 } } { Block Name: _Birch_Paper_Sapling_Spring' - Material: woodhard + Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50636,15 +52597,15 @@ Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_Paper_Sapling_Spring' DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 67, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "2, 3" Prob: 1 } } { Block Name: _Birch_Paper_Sapling_Small_Spring - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50653,15 +52614,15 @@ Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_Paper_Sapling_Small_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 14, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: _Birch_Paper_Sapling_Small_Fall - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50670,15 +52631,15 @@ Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_Paper_Sapling_Small_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 14, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: _Birch_Paper_Sapling_Fall - Material: woodhard + Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50687,15 +52648,15 @@ Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_Paper_Sapling_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 67, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "2, 3" Prob: 1 } } { Block Name: _Birch_Paper_Desktop_Forest_Spring - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50704,15 +52665,15 @@ Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_Paper_Desktop_Forest_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 203, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "6, 10" Prob: 1 } } { Block Name: _Birch_Paper_Desktop_Forest_Fall - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50721,15 +52682,15 @@ Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_Paper_Desktop_Forest_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 203, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "6, 10" Prob: 1 } } { Block Name: _Birch_Paper_Desktop_Field_Spring - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50738,15 +52699,15 @@ Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_Paper_Desktop_Field_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 208, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "6, 10" Prob: 1 } } { Block Name: _Birch_Paper_Desktop_Field_Fall - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50755,15 +52716,15 @@ Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_Paper_Desktop_Field_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 208, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "6, 10" Prob: 1 } } { Block Name: _Spruce_Norway_Desktop_1_Field_Fall - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50772,15 +52733,15 @@ Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Desktop_1_Field_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 211, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "6, 10" Prob: 1 } } { Block Name: _Spruce_Norway_Desktop_1_Field_Spring - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50789,15 +52750,15 @@ Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Desktop_1_Field_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 211, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "6, 10" Prob: 1 } } { Block Name: _Spruce_Norway_Desktop_1_Forest_Fall - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50806,15 +52767,15 @@ Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Desktop_1_Forest_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 202, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "6, 10" Prob: 1 } } { Block Name: _Spruce_Norway_Desktop_1_Forest_Spring - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50823,15 +52784,15 @@ Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Desktop_1_Forest_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 202, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "6, 10" Prob: 1 } } { Block Name: _Spruce_Norway_Desktop_2_Forest_Fall - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50840,15 +52801,15 @@ Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Desktop_2_Forest_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 210, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "6, 10" Prob: 1 } } { Block Name: _Spruce_Norway_Desktop_2_Forest_Spring - Material: woodhard + Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50857,15 +52818,15 @@ Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Desktop_2_Forest_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 210, type: int, display: false { Child DropOnDestroy Item: WoodLogs - Count: "5, 12" + Count: "6, 10" Prob: 1 } } { Block Name: _Spruce_Norway_Sapling_Fall - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50874,15 +52835,15 @@ Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Sapling_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 28, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: _Spruce_Norway_Sapling_Spring - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50891,15 +52852,15 @@ Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Sapling_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 28, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: _Spruce_Norway_Seedling_Fall - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50908,15 +52869,15 @@ Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Seedling_Fall DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 14, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: _Spruce_Norway_Seedling_Spring - Material: woodhard + Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true @@ -50925,1166 +52886,2177 @@ Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Seedling_Spring DecoParticle: chinesebanyan ShowUser: No - + HitPoints: 14, type: int, display: false { Child DropOnDestroy - Item: WoodLogs - Count: "5, 12" + Item: Fiber + Count: "1, 1" Prob: 1 } } { Block Name: Rock_small_2_4 - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 11, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_small_2_4 { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "2,2" Prob: 1 } } { Block Name: Rock_small_2_3 - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 15, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_small_2_3 { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "2,3" Prob: 1 } } { Block Name: Rock_small_2_2 - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 13, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_small_2_2 { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "2,3" Prob: 1 } } { Block Name: Rock_small_2_1 - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 18, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_small_2_1 { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "3,4" Prob: 1 } } { Block Name: Rock_small_1_5 - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 2, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_small_1_5 { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "1,1" Prob: 1 } } { Block Name: Rock_small_1_4 - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 6, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_small_1_4 { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "1,1" Prob: 1 } } { Block Name: Rock_small_1_3 - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 5, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_small_1_3 { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "1,1" Prob: 1 } } { Block Name: Rock_small_1_2 - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 8, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_small_1_2 { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "1,2" Prob: 1 } } { Block Name: Rock_small_1_1 - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 15, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_small_1_1 { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "2,3" Prob: 1 } } { Block Name: Rock_Group_22_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 193, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_22_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "29,39" Prob: 1 } } { Block Name: Rock_Group_21_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 260, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_21_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "39,52" Prob: 1 } } { Block Name: Rock_Group_20_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 163, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_20_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "24,33" Prob: 1 } } { Block Name: Rock_Group_19_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 215, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_19_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "32,43" Prob: 1 } } { Block Name: Rock_Group_18_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 180, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_18_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "27,36" Prob: 1 } } { Block Name: Rock_Group_17_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 98, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_17_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "15,20" Prob: 1 } } { Block Name: Rock_Group_16_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 101, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_16_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "15,20" Prob: 1 } } { Block Name: Rock_Group_15_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 138, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_15_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "21,28" Prob: 1 } } { Block Name: Rock_Group_14_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 266, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_14_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "40,53" Prob: 1 } } { Block Name: Rock_Group_13_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 196, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_13_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "29,39" Prob: 1 } } { Block Name: Rock_Group_12_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 162, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_12_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "24,32" Prob: 1 } } { Block Name: Rock_Group_11_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 361, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_11_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "54,72" Prob: 1 } } { Block Name: Rock_Group_10_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 247, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_10_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "37,49" Prob: 1 } } { Block Name: Rock_Group_09_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 281, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_09_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "42,56" Prob: 1 } } { Block Name: Rock_Group_08_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 268, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_08_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "40,54" Prob: 1 } } { Block Name: Rock_Group_07_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 257, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_07_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "39,51" Prob: 1 } } { Block Name: Rock_Group_06_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 331, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_06_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "50,66" Prob: 1 } } { Block Name: Rock_Group_05_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 235, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_05_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "35,47" Prob: 1 } } { Block Name: Rock_Group_04_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 118, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_04_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "18,24" Prob: 1 } } { Block Name: Rock_Group_03_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 132, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_03_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "20,26" Prob: 1 } } { Block Name: Rock_Group_02_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 120, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_02_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "18,24" Prob: 1 } } { Block Name: Rock_Group_01_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 95, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_01_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "14,19" Prob: 1 } } { Block Name: Rock_16_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 33, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_16_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "5,7" Prob: 1 } } { Block Name: Rock_15_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 45, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_15_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "7,9" Prob: 1 } } { Block Name: Rock_14_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 36, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_14_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "5,7" Prob: 1 } } { Block Name: Rock_13_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 56, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_13_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "8,11" Prob: 1 } } { Block Name: Rock_12_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 50, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_12_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "7,10" Prob: 1 } } { Block Name: Rock_11_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 58, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_11_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "9,12" Prob: 1 } } { Block Name: Rock_10_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 47, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_10_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "7,9" Prob: 1 } } { Block Name: Rock_09_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 27, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_09_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "4,5" Prob: 1 } } { Block Name: Rock_08_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 25, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_08_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "4,5" Prob: 1 } } { Block Name: Rock_07_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 44, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_07_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "7,9" Prob: 1 } } { Block Name: Rock_06_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 45, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_06_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "7,9" Prob: 1 } } { Block Name: Rock_05_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 46, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_05_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "7,9" Prob: 1 } } { Block Name: Rock_04_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 51, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_04_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "8,10" Prob: 1 } } { Block Name: Rock_03_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 38, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_03_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "6,8" Prob: 1 } } { Block Name: Rock_02_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 41, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_02_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "6,8" Prob: 1 } } { Block Name: Rock_01_LoDed - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 48, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_01_LoDed { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "7,10" Prob: 1 } } { Block Name: P_Stone_Group_3 - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 113, type: int, display: false Model: @models2/EnvironmentNew/Rocks/P_Stone_Group_3 { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "17,23" Prob: 1 } } { Block Name: P_Stone_Group_2 - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 106, type: int, display: false Model: @models2/EnvironmentNew/Rocks/P_Stone_Group_2 { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "16,21" Prob: 1 } } { Block Name: P_Stone_Group_1 - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 62, type: int, display: false Model: @models2/EnvironmentNew/Rocks/P_Stone_Group_1 { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "9,12" Prob: 1 } } { Block Name: P_Stone_4 - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 23, type: int, display: false Model: @models2/EnvironmentNew/Rocks/P_Stone_4 { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "3,5" Prob: 1 } } { Block Name: P_Stone_3 - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 17, type: int, display: false Model: @models2/EnvironmentNew/Rocks/P_Stone_3 { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "3,3" Prob: 1 } } { Block Name: P_Stone_2 - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 36, type: int, display: false Model: @models2/EnvironmentNew/Rocks/P_Stone_2 { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "5,7" Prob: 1 } } { Block Name: P_Stone_1 - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 33, type: int, display: false Model: @models2/EnvironmentNew/Rocks/P_Stone_1 { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "5,7" Prob: 1 } } { Block Name: P_Soil_Cliff_5 - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 349, type: int, display: false Model: @models2/EnvironmentNew/Rocks/P_Soil_Cliff_5 { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "52,70" Prob: 1 } } { Block Name: P_Soil_Cliff_4 - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 381, type: int, display: false Model: @models2/EnvironmentNew/Rocks/P_Soil_Cliff_4 { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "57,76" Prob: 1 } } { Block Name: P_Soil_Cliff_3 - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 398, type: int, display: false Model: @models2/EnvironmentNew/Rocks/P_Soil_Cliff_3 { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "60,80" Prob: 1 } } { Block Name: P_Soil_Cliff_2 - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 523, type: int, display: false Model: @models2/EnvironmentNew/Rocks/P_Soil_Cliff_2 { Child DropOnDestroy_1 Item: CrushedStone - Count: "200,750" + Count: "78,105" Prob: 1 } } { Block Name: P_Soil_Cliff_1 - Material: rockhard + Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No + HitPoints: 414, type: int, display: false Model: @models2/EnvironmentNew/Rocks/P_Soil_Cliff_1 { Child DropOnDestroy_1 - Item: CrushedStone - Count: "200,750" + Item: CrushedStone + Count: "62,83" + Prob: 1 + } +} +{ Block Name: P_Rock_4 + Material: rock + Shape: Deco + IsTerrainDecoration: true + IsDeco: true + IsPlant: true + BigDecorationRadius: 10 + ShowUser: No + HitPoints: 572, type: int, display: false + Model: @models2/EnvironmentNew/Rocks/P_Rock_4 + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "86,114" + Prob: 1 + } +} +{ Block Name: P_Rock_3 + Material: rock + Shape: Deco + IsTerrainDecoration: true + IsDeco: true + IsPlant: true + BigDecorationRadius: 10 + ShowUser: No + HitPoints: 222, type: int, display: false + Model: @models2/EnvironmentNew/Rocks/P_Rock_3 + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "33,44" + Prob: 1 + } +} +{ Block Name: P_Rock_2 + Material: rock + Shape: Deco + IsTerrainDecoration: true + IsDeco: true + IsPlant: true + BigDecorationRadius: 10 + ShowUser: No + HitPoints: 642, type: int, display: false + Model: @models2/EnvironmentNew/Rocks/P_Rock_2 + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "96,128" + Prob: 1 + } +} +{ Block Name: P_Rock_1 + Material: rock + Shape: Deco + IsTerrainDecoration: true + IsDeco: true + IsPlant: true + BigDecorationRadius: 10 + ShowUser: No + Model: @models2/EnvironmentNew/Rocks/P_Rock_1 + HitPoints: 298, type: int, display: false + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "45,60" + Prob: 1 + } +} +{ Block Name: P_Pebble_Group_4 + Material: rock + Shape: Deco + IsTerrainDecoration: true + IsDeco: true + IsPlant: true + BigDecorationRadius: 10 + ShowUser: No + HitPoints: 24, type: int, display: false + Model: @models2/EnvironmentNew/Rocks/P_Pebble_Group_4 + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "4,5" + Prob: 1 + } +} +{ Block Name: P_Pebble_Group_3 + Material: rock + Shape: Deco + IsTerrainDecoration: true + IsDeco: true + IsPlant: true + BigDecorationRadius: 10 + ShowUser: No + HitPoints: 10, type: int, display: false + Model: @models2/EnvironmentNew/Rocks/P_Pebble_Group_3 + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "2,2" + Prob: 1 + } +} +{ Block Name: P_Pebble_Group_2 + Material: rock + Shape: Deco + IsTerrainDecoration: true + IsDeco: true + IsPlant: true + BigDecorationRadius: 10 + ShowUser: No + HitPoints: 10, type: int, display: false + Model: @models2/EnvironmentNew/Rocks/P_Pebble_Group_2 + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "2,2" + Prob: 1 + } +} +{ Block Name: P_Pebble_Group_1 + Material: rock + Shape: Deco + IsTerrainDecoration: true + IsDeco: true + IsPlant: true + BigDecorationRadius: 10 + ShowUser: No + HitPoints: 31, type: int, display: false + Model: @models2/EnvironmentNew/Rocks/P_Pebble_Group_1 + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "5,6" + Prob: 1 + } +} +{ Block Name: P_Pebble_4 + Material: rock + Shape: Deco + IsTerrainDecoration: true + IsDeco: true + IsPlant: true + BigDecorationRadius: 10 + ShowUser: No + HitPoints: 2, type: int, display: false + Model: @models2/EnvironmentNew/Rocks/P_Pebble_4 + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "1,1" + Prob: 1 + } +} +{ Block Name: P_Pebble_3 + Material: rock + Shape: Deco + IsTerrainDecoration: true + IsDeco: true + IsPlant: true + BigDecorationRadius: 10 + ShowUser: No + Model: @models2/EnvironmentNew/Rocks/P_Pebble_3 + HitPoints: 1, type: int, display: false + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "1,1" + Prob: 1 + } +} +{ Block Name: P_Pebble_2 + Material: rock + Shape: Deco + IsTerrainDecoration: true + IsDeco: true + IsPlant: true + BigDecorationRadius: 10 + ShowUser: No + Model: @models2/EnvironmentNew/Rocks/P_Pebble_2 + HitPoints: 2, type: int, display: false + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "1,1" + Prob: 1 + } +} +{ Block Name: P_Pebble_1 + Material: rock + Shape: Deco + IsTerrainDecoration: true + IsDeco: true + IsPlant: true + BigDecorationRadius: 10 + ShowUser: No + HitPoints: 2, type: int, display: false + Model: @models2/EnvironmentNew/Rocks/P_Pebble_1 + { Child DropOnDestroy_1 + Item: CrushedStone + Count: "1,1" + Prob: 1 + } +} + +# ------------------------------------------------------------------------------------------- Special HWS Garage Devices +{ Block Name: HWSGarageFurnace + CustomIcon: Furnace + Class: Furnace + IndexName: Constructor + Group: cpgConstructor + Material: HWS_material_devices_kinetic, display: true + MarketPrice: 100000000, display: true + Shape: ModelEntity + Model: @models/Blocks/Mothership/FurnacePrefab + Mesh-Damage-1: Mesh/D0 + Mesh-Damage-2: Mesh/D1 + Mesh-Damage-3: Mesh/D2 + Mesh-Damage-4: Mesh/D3 + DropMeshfile: Entities/Misc/BagSmallNewPrefab + DropInventoryEntity: DropContainer + Place: Free + Info: HWS_BlockInfo_ElementalFurnace, display: true + AllowPlacingAt: "Base,MS,SS,GV", display: true + SizeInBlocks: "3,3,3", display: true + IsActivateable: true + IsActivateableInCP: true + IsLockable: true + IsOxygenTight: false, display: true + # ModelOffset: "0,0.5,0" + SymType: 4 + StackSize: 200 + Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" + BlockColor: "110,110,110" + Category: Devices + Mass: 15000, type: float, display: true, formatter: Kilogram + Volume: 0, type: float, display: false, formatter: Liter + EnergyIn: 1500, type: int, display: true, formatter: Watt + CPUIn: 10000, type: int, display: true + EnergyInIdle: 25, type: int, display: true, formatter: Watt + EnergyDynamicGroup: Constructor + HitPoints: 1000, type: int, display: true + + BlastParticleIndex: 1 + BlastRadius: 3 + BlastDamage: 150 + DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage + + TechTreeNames: Hidden + + Temperature: 125, display: true +} + +{ Block Name: HWSGarageConstructor + Class: ConstructorRecursive + IndexName: Constructor + Group: cpgConstructor + MarketPrice: 100000000, display: true + Material: HWS_material_devices_kinetic, display: true + Shape: ModelEntity + ShowBlockName: true + Model: @models/Blocks/Mothership/ConstructorT2Prefab + Mesh-Damage-1: Mesh/D0 + Mesh-Damage-2: Mesh/D1 + Mesh-Damage-3: Mesh/D2 + Mesh-Damage-4: Mesh/D3 + DropMeshfile: Entities/Misc/BagSmallNewPrefab + DropInventoryEntity: DropContainer + Place: Free + AllowPlacingAt: "Base,MS,SS,GV", display: true + SizeInBlocks: "2,2,2", display: true + Volume: 0, type: float, display: false, formatter: Liter + Mass: 7000, type: float, display: true, formatter: Kilogram + IsActivateable: true + IsActivateableInCP: true + IsLockable: true + IsOxygenTight: false, display: true + Info: HWS_BlockInfo_ElementalConstructor, display: true + # ModelOffset: "0,0.5,0" + StackSize: 200 + Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" + BlockColor: "110,110,110" + Category: Devices + HitPoints: 400, type: int, display: true + EnergyIn: 750, type: int, display: true, formatter: Watt + CPUIn: 20000, type: int, display: true + EnergyInIdle: 2, type: int, display: true, formatter: Watt + EnergyDynamicGroup: Constructor + BlastParticleIndex: 8 + BlastRadius: 3 + BlastDamage: 80 + DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage + + TechTreeNames: Hidden +} +{ Block Name: HWSGarageSVDrill + IndexName: WeaponShip + Group: cpgHarvest + MarketPrice: 82862, display: true + Material: HWS_material_weapon_energy + Shape: ModelEntity + ShowBlockName: true + WeaponItem: HWSGarageSVDrillWeapon + Model: @models/Blocks/WeaponsShip/DrillAttachmentT2RetractPrefab + # Model: @models/Blocks/WeaponsShip/DrillAttachmentPrefab + # Mesh-Damage-1: Mesh/D0 + # Mesh-Damage-2: Mesh/D1 + # Mesh-Damage-3: Mesh/D2 + # Mesh-Damage-4: Mesh/D3 + DropMeshfile: Entities/Misc/BagSmallNewPrefab + IsTextureable: true # !!! + IsGPUInstance: false # !!! + Texture: 50 + SoundOpen: UseActions/WeaponOpenClose + SoundClose: UseActions/WeaponOpenClose + IsActivateable: true + IsRetractable: true, display: true + BlockColor: "110,110,110" + Place: WeaponDir + SizeInBlocks: "1,6,1", display: true + AllowPlacingAt: "SS", display: true + Volume: 0, type: float, display: false, formatter: Liter + Mass: 1600, type: float, display: true, formatter: Kilogram + Info: bkiDrill, display: true + Category: Weapons/Items + EnergyDynamicGroup: Drill + EnergyIn: 400, type: int, display: true, formatter: Watt + CPUIn: 1600, type: int, display: true + EnergyInIdle: 40, type: int, display: true, formatter: Watt + HitPoints: 800, type: int, display: true + StackSize: 200 + Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" + MaxCount: 8, type: int, display: true + BlastParticleIndex: 8 + BlastRadius: 2 + BlastDamage: 30 + DamageMultiplier_Group: HWS_EWS_Vanilla_BlastDamage + + UnlockCost: 25, display: true + UnlockLevel: 25, display: true + TechTreeParent: ContainerHarvestControllerSmall + TechTreeNames: Small Vessel +} +{ Block Name: HWSGarageCVDrill + IndexName: WeaponShip + Group: cpgHarvest + MarketPrice: 82862, display: true + Material: HWS_material_devices_kinetic + Shape: ModelEntity + ShowBlockName: true + WeaponItem: HWSGarageCVDrillWeapon + Model: @models/Blocks/WeaponsShip/DrillAttachmentT2RetractPrefab + # Model: @models/Blocks/WeaponsShip/DrillAttachmentPrefab + # Mesh-Damage-1: Mesh/D0 + # Mesh-Damage-2: Mesh/D1 + # Mesh-Damage-3: Mesh/D2 + # Mesh-Damage-4: Mesh/D3 + DropMeshfile: Entities/Misc/BagSmallNewPrefab + IsTextureable: true # !!! + IsGPUInstance: false # !!! + Texture: 50 + SoundOpen: UseActions/WeaponOpenClose + SoundClose: UseActions/WeaponOpenClose + IsActivateable: true + IsRetractable: true, display: true + BlockColor: "110,110,110" + Place: WeaponDir + SizeInBlocks: "1,6,1", display: true + AllowPlacingAt: "MS", display: true + Volume: 0, type: float, display: false, formatter: Liter + Mass: 1600, type: float, display: true, formatter: Kilogram + Info: bkiDrill, display: true + Category: Weapons/Items + EnergyDynamicGroup: Drill + EnergyIn: 400, type: int, display: true, formatter: Watt + CPUIn: 1600, type: int, display: true + EnergyInIdle: 40, type: int, display: true, formatter: Watt + HitPoints: 800, type: int, display: true + StackSize: 200 + Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" + MaxCount: 8, type: int, display: true + BlastParticleIndex: 8 + BlastRadius: 2 + BlastDamage: 30 + DamageMultiplier_Group: HWS_EWS_Vanilla_BlastDamage + + UnlockCost: 25, display: true + UnlockLevel: 25, display: true + TechTreeParent: ContainerHarvestControllerSmall + TechTreeNames: Small Vessel +} + +{ Block Name: HWSGarageCVDrillTurret + CustomIcon: TurretMSDrill + AllowedInBlueprint: true, display: true + Class: TurretManual + IndexName: Turret + Group: HWS_CtrlGroup_DrillTurret + Material: HWS_material_devices_kinetic + Shape: Turret + Place: Face + # Model: @models/Blocks/Turrets/TurretMSMinigunPrefab + Model: @models/Blocks/Turrets/TurretMSDrillPrefab + # Model: @models/Blocks/Turrets/TurretMSArtilleryPrefab + DropMeshfile: Entities/Misc/BagSmallPrefab + SoundOnEnter: UseActions/DOOROpen02 + SoundRotate: Weapons/Turret/TurretRotateNormal + AllowPlacingAt: "Base,MS", display: true + SizeInBlocks: "3,1,3", display: true + # SizeInBlocks: "5,2,5", display: true + SizeInBlocksLocked: "Base,MS" + WeaponItem: HWSGarageCVDrillTurretWeapon + IsActivateable: true + IsActivateableInCP: true + IsLockable: true + Info: HWS_BlockInfo_HWSGarageCVDrillTurret, display: true + Category: Weapons/Items + BlockColor: "110,110,110" + StackSize: 500 + MaxCount: 10, type: int, display: true + BlastParticleIndex: 11 + BlastRadius: 3 + BlastDamage: 80 + DamageMultiplier_Group: HWS_EWS_Vanilla_BlastDamage + + EnergyDynamicGroup: DrillTurret + EnergyIn: 250, type: int, display: true, formatter: Watt + EnergyInIdle: 50, type: int, display: true, formatter: Watt + CPUIn: 25000, type: int, display: true + Mass: 24600, type: float, display: true, formatter: Kilogram + HitPoints: 3500, type: int, display: true + MarketPrice: 25000, display: true + Volume: 5760, type: float, display: true, formatter: Liter + RepairToTemplate: false, display: true + + # Torque: -150000, type: int, display: true, formatter: NewtonMeter + # ThrusterForce: -192100, type: int, display: true, formatter: Newton + + RotSpeed: 100, type: int, display: true + Zoom: 3, type: float + + UnlockCost: -1 + UnlockLevel: 1 + TechTreeParent: "" + TechTreeNames: "Hidden" +} + +# ------------------------------------------------------------------------------------------------ HWS Element Asteroids for automated turrets +{ Block Name: HWSAsteroidAqua + IndexName: WarpDrive + # Material: rockhard + Material: HWS_material_aqua_structure_resource + Info: HWS_BlockInfo_Asteroids, display: true + # Material: edenice + Shape: ModelEntity + # IsTerrainDecoration: true + IsDeco: true + Model: @hws_blockmodels/HWSAsteroids/HWSAsteroidAqua + DropMeshfile: Entities/Misc/BagSmallPrefab + Place: Free + IsAccessible: false, type: bool + AllowPlacingAt: "Base,MS", display: true + # TemplateRoot: + # TemplateRoot: ConcreteBlocks + # PickupTarget: ConcreteBlocks + # SizeInBlocks: "2,1,2" + SizeInBlocks: "1,1,1", display: true + #SizeInBlocksLocked: "Base,MS" + #OccupySizeInBlocks: true + Voxelize: false + BlockColor: "180,180,180" + ShowUser: Yes + Volume: 1, type: float, display: true, formatter: Liter + Mass: 1, type: float, display: true, formatter: Kilogram + HitPoints: 10000, type: int, display: true + { Child DropOnDestroy_1 + Item: HWSElementAquaDust + Count: "100,200" + Prob: 1 + } +} +{ Block Name: HWSAsteroidAquaXL + IndexName: WarpDrive + # Material: rockhard + Material: HWS_material_aqua_structure_resource + Info: HWS_BlockInfo_Asteroids, display: true + # Material: edenice + Shape: ModelEntity + # IsTerrainDecoration: true + IsDeco: true + Model: @hws_blockmodels/HWSAsteroids/HWSAsteroidAquaXL + DropMeshfile: Entities/Misc/BagSmallPrefab + Place: Free + IsAccessible: false, type: bool + AllowPlacingAt: "Base,MS", display: true + # TemplateRoot: + # TemplateRoot: ConcreteBlocks + # PickupTarget: ConcreteBlocks + # SizeInBlocks: "2,1,2" + SizeInBlocks: "2,2,2", display: true + #SizeInBlocksLocked: "Base,MS" + #OccupySizeInBlocks: true + Voxelize: false + BlockColor: "180,180,180" + ShowUser: Yes + Volume: 1, type: float, display: true, formatter: Liter + Mass: 1, type: float, display: true, formatter: Kilogram + HitPoints: 20000, type: int, display: true + { Child DropOnDestroy_1 + Item: HWSElementAquaDust + Count: "200,400" Prob: 1 } } -{ Block Name: P_Rock_4 - Material: rockhard - Shape: Deco - IsTerrainDecoration: true + +{ Block Name: HWSAsteroidTerra + IndexName: WarpDrive + # Material: rockhard + Material: HWS_material_terra_structure_resource + Info: HWS_BlockInfo_Asteroids, display: true + # Material: edenice + Shape: ModelEntity + # IsTerrainDecoration: true IsDeco: true - IsPlant: true - BigDecorationRadius: 10 - ShowUser: No - Model: @models2/EnvironmentNew/Rocks/P_Rock_4 + Model: @hws_blockmodels/HWSAsteroids/HWSAsteroidTerra + DropMeshfile: Entities/Misc/BagSmallPrefab + Place: Free + IsAccessible: false, type: bool + AllowPlacingAt: "Base,MS", display: true + # TemplateRoot: + # TemplateRoot: ConcreteBlocks + # PickupTarget: ConcreteBlocks + # SizeInBlocks: "2,1,2" + SizeInBlocks: "1,1,1", display: true + #SizeInBlocksLocked: "Base,MS" + #OccupySizeInBlocks: true + Voxelize: false + BlockColor: "180,180,180" + ShowUser: Yes + Volume: 1, type: float, display: true, formatter: Liter + Mass: 1, type: float, display: true, formatter: Kilogram + HitPoints: 10000, type: int, display: true { Child DropOnDestroy_1 - Item: CrushedStone - Count: "200,750" + Item: HWSElementTerraDust + Count: "100,200" Prob: 1 } } -{ Block Name: P_Rock_3 - Material: rockhard - Shape: Deco - IsTerrainDecoration: true +{ Block Name: HWSAsteroidTerraXL + IndexName: WarpDrive + # Material: rockhard + Material: HWS_material_terra_structure_resource + Info: HWS_BlockInfo_Asteroids, display: true + # Material: edenice + Shape: ModelEntity + # IsTerrainDecoration: true IsDeco: true - IsPlant: true - BigDecorationRadius: 10 - ShowUser: No - Model: @models2/EnvironmentNew/Rocks/P_Rock_3 + Model: @hws_blockmodels/HWSAsteroids/HWSAsteroidTerraXL + DropMeshfile: Entities/Misc/BagSmallPrefab + Place: Free + IsAccessible: false, type: bool + AllowPlacingAt: "Base,MS", display: true + # TemplateRoot: + # TemplateRoot: ConcreteBlocks + # PickupTarget: ConcreteBlocks + # SizeInBlocks: "2,1,2" + SizeInBlocks: "2,2,2", display: true + #SizeInBlocksLocked: "Base,MS" + #OccupySizeInBlocks: true + Voxelize: false + BlockColor: "180,180,180" + ShowUser: Yes + Volume: 1, type: float, display: true, formatter: Liter + Mass: 1, type: float, display: true, formatter: Kilogram + HitPoints: 20000, type: int, display: true { Child DropOnDestroy_1 - Item: CrushedStone - Count: "200,750" + Item: HWSElementTerraDust + Count: "200,400" Prob: 1 } } -{ Block Name: P_Rock_2 - Material: rockhard - Shape: Deco - IsTerrainDecoration: true + +{ Block Name: HWSAsteroidPyro + IndexName: WarpDrive + # Material: rockhard + Material: HWS_material_pyro_structure_resource + Info: HWS_BlockInfo_Asteroids, display: true + # Material: edenice + Shape: ModelEntity + # IsTerrainDecoration: true IsDeco: true - IsPlant: true - BigDecorationRadius: 10 - ShowUser: No - Model: @models2/EnvironmentNew/Rocks/P_Rock_2 + Model: @hws_blockmodels/HWSAsteroids/HWSAsteroidPyro + DropMeshfile: Entities/Misc/BagSmallPrefab + Place: Free + IsAccessible: false, type: bool + AllowPlacingAt: "Base,MS", display: true + # TemplateRoot: + # TemplateRoot: ConcreteBlocks + # PickupTarget: ConcreteBlocks + # SizeInBlocks: "2,1,2" + SizeInBlocks: "1,1,1", display: true + #SizeInBlocksLocked: "Base,MS" + #OccupySizeInBlocks: true + Voxelize: false + BlockColor: "180,180,180" + ShowUser: Yes + Volume: 1, type: float, display: true, formatter: Liter + Mass: 1, type: float, display: true, formatter: Kilogram + HitPoints: 10000, type: int, display: true { Child DropOnDestroy_1 - Item: CrushedStone - Count: "200,750" + Item: HWSElementPyroDust + Count: "100,200" Prob: 1 } } -{ Block Name: P_Rock_1 - Material: rockhard - Shape: Deco - IsTerrainDecoration: true +{ Block Name: HWSAsteroidPyroXL + IndexName: WarpDrive + # Material: rockhard + Material: HWS_material_pyro_structure_resource + Info: HWS_BlockInfo_Asteroids, display: true + # Material: edenice + Shape: ModelEntity + # IsTerrainDecoration: true IsDeco: true - IsPlant: true - BigDecorationRadius: 10 - ShowUser: No - Model: @models2/EnvironmentNew/Rocks/P_Rock_1 + Model: @hws_blockmodels/HWSAsteroids/HWSAsteroidPyroXL + DropMeshfile: Entities/Misc/BagSmallPrefab + Place: Free + IsAccessible: false, type: bool + AllowPlacingAt: "Base,MS", display: true + # TemplateRoot: + # TemplateRoot: ConcreteBlocks + # PickupTarget: ConcreteBlocks + # SizeInBlocks: "2,1,2" + SizeInBlocks: "2,2,2", display: true + #SizeInBlocksLocked: "Base,MS" + #OccupySizeInBlocks: true + Voxelize: false + BlockColor: "180,180,180" + ShowUser: Yes + Volume: 1, type: float, display: true, formatter: Liter + Mass: 1, type: float, display: true, formatter: Kilogram + HitPoints: 20000, type: int, display: true { Child DropOnDestroy_1 - Item: CrushedStone - Count: "200,750" + Item: HWSElementPyroDust + Count: "200,400" Prob: 1 } } -{ Block Name: P_Pebble_Group_4 - Material: rockhard - Shape: Deco - IsTerrainDecoration: true + +{ Block Name: HWSAsteroidObsidian + IndexName: WarpDrive + # Material: rockhard + Material: HWS_material_obsidian_structure_resource + Info: HWS_BlockInfo_Asteroids, display: true + # Material: edenice + Shape: ModelEntity + # IsTerrainDecoration: true IsDeco: true - IsPlant: true - BigDecorationRadius: 10 - ShowUser: No - Model: @models2/EnvironmentNew/Rocks/P_Pebble_Group_4 + Model: @hws_blockmodels/HWSAsteroids/HWSAsteroidObsidian + DropMeshfile: Entities/Misc/BagSmallPrefab + Place: Free + IsAccessible: false, type: bool + AllowPlacingAt: "Base,MS", display: true + # TemplateRoot: + # TemplateRoot: ConcreteBlocks + # PickupTarget: ConcreteBlocks + # SizeInBlocks: "2,1,2" + SizeInBlocks: "1,1,1", display: true + #SizeInBlocksLocked: "Base,MS" + #OccupySizeInBlocks: true + Voxelize: false + BlockColor: "180,180,180" + ShowUser: Yes + Volume: 1, type: float, display: true, formatter: Liter + Mass: 1, type: float, display: true, formatter: Kilogram + HitPoints: 10000, type: int, display: true { Child DropOnDestroy_1 - Item: CrushedStone - Count: "200,750" + Item: HWSElementObsidianDust + Count: "100,200" Prob: 1 } } -{ Block Name: P_Pebble_Group_3 - Material: rockhard - Shape: Deco - IsTerrainDecoration: true +{ Block Name: HWSAsteroidObsidianXL + IndexName: WarpDrive + # Material: rockhard + Material: HWS_material_obsidian_structure_resource + Info: HWS_BlockInfo_Asteroids, display: true + # Material: edenice + Shape: ModelEntity + # IsTerrainDecoration: true IsDeco: true - IsPlant: true - BigDecorationRadius: 10 - ShowUser: No - Model: @models2/EnvironmentNew/Rocks/P_Pebble_Group_3 + Model: @hws_blockmodels/HWSAsteroids/HWSAsteroidObsidianXL + DropMeshfile: Entities/Misc/BagSmallPrefab + Place: Free + IsAccessible: false, type: bool + AllowPlacingAt: "Base,MS", display: true + # TemplateRoot: + # TemplateRoot: ConcreteBlocks + # PickupTarget: ConcreteBlocks + # SizeInBlocks: "2,1,2" + SizeInBlocks: "2,2,2", display: true + #SizeInBlocksLocked: "Base,MS" + #OccupySizeInBlocks: true + Voxelize: false + BlockColor: "180,180,180" + ShowUser: Yes + Volume: 1, type: float, display: true, formatter: Liter + Mass: 1, type: float, display: true, formatter: Kilogram + HitPoints: 20000, type: int, display: true { Child DropOnDestroy_1 - Item: CrushedStone - Count: "200,750" + Item: HWSElementObsidianDust + Count: "200,400" Prob: 1 } } -{ Block Name: P_Pebble_Group_2 - Material: rockhard - Shape: Deco - IsTerrainDecoration: true + +{ Block Name: HWSAsteroidLux + IndexName: WarpDrive + # Material: rockhard + Material: HWS_material_lux_structure_resource + Info: HWS_BlockInfo_Asteroids, display: true + # Material: edenice + Shape: ModelEntity + # IsTerrainDecoration: true IsDeco: true - IsPlant: true - BigDecorationRadius: 10 - ShowUser: No - Model: @models2/EnvironmentNew/Rocks/P_Pebble_Group_2 + Model: @hws_blockmodels/HWSAsteroids/HWSAsteroidLux + DropMeshfile: Entities/Misc/BagSmallPrefab + Place: Free + IsAccessible: false, type: bool + AllowPlacingAt: "Base,MS", display: true + # TemplateRoot: + # TemplateRoot: ConcreteBlocks + # PickupTarget: ConcreteBlocks + # SizeInBlocks: "2,1,2" + SizeInBlocks: "1,1,1", display: true + #SizeInBlocksLocked: "Base,MS" + #OccupySizeInBlocks: true + Voxelize: false + BlockColor: "180,180,180" + ShowUser: Yes + Volume: 1, type: float, display: true, formatter: Liter + Mass: 1, type: float, display: true, formatter: Kilogram + HitPoints: 10000, type: int, display: true { Child DropOnDestroy_1 - Item: CrushedStone - Count: "200,750" + Item: HWSElementLuxDust + Count: "100,200" Prob: 1 } } -{ Block Name: P_Pebble_Group_1 - Material: rockhard - Shape: Deco - IsTerrainDecoration: true +{ Block Name: HWSAsteroidLuxXL + IndexName: WarpDrive + # Material: rockhard + Material: HWS_material_lux_structure_resource + Info: HWS_BlockInfo_Asteroids, display: true + # Material: edenice + Shape: ModelEntity + # IsTerrainDecoration: true IsDeco: true - IsPlant: true - BigDecorationRadius: 10 - ShowUser: No - Model: @models2/EnvironmentNew/Rocks/P_Pebble_Group_1 + Model: @hws_blockmodels/HWSAsteroids/HWSAsteroidLuxXL + DropMeshfile: Entities/Misc/BagSmallPrefab + Place: Free + IsAccessible: false, type: bool + AllowPlacingAt: "Base,MS", display: true + # TemplateRoot: + # TemplateRoot: ConcreteBlocks + # PickupTarget: ConcreteBlocks + # SizeInBlocks: "2,1,2" + SizeInBlocks: "2,2,2", display: true + #SizeInBlocksLocked: "Base,MS" + #OccupySizeInBlocks: true + Voxelize: false + BlockColor: "180,180,180" + ShowUser: Yes + Volume: 1, type: float, display: true, formatter: Liter + Mass: 1, type: float, display: true, formatter: Kilogram + HitPoints: 20000, type: int, display: true { Child DropOnDestroy_1 - Item: CrushedStone - Count: "200,750" + Item: HWSElementLuxDust + Count: "200,400" Prob: 1 } } -{ Block Name: P_Pebble_4 - Material: rockhard - Shape: Deco - IsTerrainDecoration: true + +{ Block Name: HWSAsteroidNox + IndexName: WarpDrive + # Material: rockhard + Material: HWS_material_nox_structure_resource + Info: HWS_BlockInfo_Asteroids, display: true + # Material: edenice + Shape: ModelEntity + # IsTerrainDecoration: true IsDeco: true - IsPlant: true - BigDecorationRadius: 10 - ShowUser: No - Model: @models2/EnvironmentNew/Rocks/P_Pebble_4 + Model: @hws_blockmodels/HWSAsteroids/HWSAsteroidNox + DropMeshfile: Entities/Misc/BagSmallPrefab + Place: Free + IsAccessible: false, type: bool + AllowPlacingAt: "Base,MS", display: true + # TemplateRoot: + # TemplateRoot: ConcreteBlocks + # PickupTarget: ConcreteBlocks + # SizeInBlocks: "2,1,2" + SizeInBlocks: "1,1,1", display: true + #SizeInBlocksLocked: "Base,MS" + #OccupySizeInBlocks: true + Voxelize: false + BlockColor: "180,180,180" + ShowUser: Yes + Volume: 1, type: float, display: true, formatter: Liter + Mass: 1, type: float, display: true, formatter: Kilogram + HitPoints: 10000, type: int, display: true { Child DropOnDestroy_1 - Item: CrushedStone - Count: "200,750" + Item: HWSElementNoxDust + Count: "100,200" Prob: 1 } } -{ Block Name: P_Pebble_3 - Material: rockhard - Shape: Deco - IsTerrainDecoration: true +{ Block Name: HWSAsteroidNoxXL + IndexName: WarpDrive + # Material: rockhard + Material: HWS_material_nox_structure_resource + Info: HWS_BlockInfo_Asteroids, display: true + # Material: edenice + Shape: ModelEntity + # IsTerrainDecoration: true IsDeco: true - IsPlant: true - BigDecorationRadius: 10 - ShowUser: No - Model: @models2/EnvironmentNew/Rocks/P_Pebble_3 + Model: @hws_blockmodels/HWSAsteroids/HWSAsteroidNoxXL + DropMeshfile: Entities/Misc/BagSmallPrefab + Place: Free + IsAccessible: false, type: bool + AllowPlacingAt: "Base,MS", display: true + # TemplateRoot: + # TemplateRoot: ConcreteBlocks + # PickupTarget: ConcreteBlocks + # SizeInBlocks: "2,1,2" + SizeInBlocks: "2,2,2", display: true + #SizeInBlocksLocked: "Base,MS" + #OccupySizeInBlocks: true + Voxelize: false + BlockColor: "180,180,180" + ShowUser: Yes + Volume: 1, type: float, display: true, formatter: Liter + Mass: 1, type: float, display: true, formatter: Kilogram + HitPoints: 20000, type: int, display: true { Child DropOnDestroy_1 - Item: CrushedStone - Count: "200,750" + Item: HWSElementNoxDust + Count: "200,400" Prob: 1 } } -{ Block Name: P_Pebble_2 - Material: rockhard - Shape: Deco - IsTerrainDecoration: true + +{ Block Name: HWSAsteroidStrangelet + IndexName: WarpDrive + # Material: rockhard + Material: HWS_material_strangelet_structure_resource + Info: HWS_BlockInfo_Asteroids, display: true + # Material: edenice + Shape: ModelEntity + # IsTerrainDecoration: true IsDeco: true - IsPlant: true - BigDecorationRadius: 10 - ShowUser: No - Model: @models2/EnvironmentNew/Rocks/P_Pebble_2 + Model: @hws_blockmodels/HWSAsteroids/HWSAsteroidStrangelet + DropMeshfile: Entities/Misc/BagSmallPrefab + Place: Free + IsAccessible: false, type: bool + AllowPlacingAt: "Base,MS", display: true + # TemplateRoot: + # TemplateRoot: ConcreteBlocks + # PickupTarget: ConcreteBlocks + # SizeInBlocks: "2,1,2" + SizeInBlocks: "1,1,1", display: true + #SizeInBlocksLocked: "Base,MS" + #OccupySizeInBlocks: true + Voxelize: false + BlockColor: "180,180,180" + ShowUser: Yes + Volume: 1, type: float, display: true, formatter: Liter + Mass: 1, type: float, display: true, formatter: Kilogram + HitPoints: 10000, type: int, display: true { Child DropOnDestroy_1 - Item: CrushedStone - Count: "200,750" + Item: HWSElementStrangeletDust + Count: "100,200" Prob: 1 } } -{ Block Name: P_Pebble_1 - Material: rockhard - Shape: Deco - IsTerrainDecoration: true +{ Block Name: HWSAsteroidStrangeletXL + IndexName: WarpDrive + # Material: rockhard + Material: HWS_material_strangelet_structure_resource + Info: HWS_BlockInfo_Asteroids, display: true + # Material: edenice + Shape: ModelEntity + # IsTerrainDecoration: true IsDeco: true - IsPlant: true - BigDecorationRadius: 10 - ShowUser: No - Model: @models2/EnvironmentNew/Rocks/P_Pebble_1 + Model: @hws_blockmodels/HWSAsteroids/HWSAsteroidStrangeletXL + DropMeshfile: Entities/Misc/BagSmallPrefab + Place: Free + IsAccessible: false, type: bool + AllowPlacingAt: "Base,MS", display: true + # TemplateRoot: + # TemplateRoot: ConcreteBlocks + # PickupTarget: ConcreteBlocks + # SizeInBlocks: "2,1,2" + SizeInBlocks: "2,2,2", display: true + #SizeInBlocksLocked: "Base,MS" + #OccupySizeInBlocks: true + Voxelize: false + BlockColor: "180,180,180" + ShowUser: Yes + Volume: 1, type: float, display: true, formatter: Liter + Mass: 1, type: float, display: true, formatter: Kilogram + HitPoints: 20000, type: int, display: true { Child DropOnDestroy_1 - Item: CrushedStone - Count: "200,750" + Item: HWSElementStrangeletDust + Count: "200,400" Prob: 1 } } - -{ Block Name: HWSElementalFurnace - CustomIcon: Furnace - Class: Furnace - IndexName: Constructor - Group: cpgConstructor - Material: HWS_material_devices_kinetic, display: true - MarketPrice: 100000000, display: true +# ------------------------------------------------------------------------------------------------ HWS Element Asteroids devices to make it work. We fake an invisible core, fuel tank and generator, so turrets can shoot at the "poi" +{ Block Name: HWSAsteroidCoreInvisible + AllowedInBlueprint: false, display: true + Class: Core + Group: cpgCore + EssentialCategory: cpgCore + IsKeepContainers: true + IndexName: Core + Info: HWSCoreNPCInvisibleinfo, display: true + Material: HWS_material_strangelet_structure_resource Shape: ModelEntity - Model: @models/Blocks/Mothership/FurnacePrefab - Mesh-Damage-1: Mesh/D0 - Mesh-Damage-2: Mesh/D1 - Mesh-Damage-3: Mesh/D2 - Mesh-Damage-4: Mesh/D3 - DropMeshfile: Entities/Misc/BagSmallNewPrefab - DropInventoryEntity: DropContainer + Model: @models/Blocks/Misc/EntitySpawnerPlateThinPrefab + Collide: "bullet,rocket,melee,sight" # for AI pathfinding: do not consider this block as collide with movements + DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free - Info: HWS_ElementalFurnace_Info, display: true + BlockColor: "102,0,0" AllowPlacingAt: "Base,MS,SS,GV", display: true - SizeInBlocks: "3,3,3", display: true IsActivateable: true - IsActivateableInCP: true - IsLockable: true - IsOxygenTight: false, display: true - # ModelOffset: "0,0.5,0" - SymType: 4 - StackSize: 200 - Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - BlockColor: "110,110,110" + IsDuplicateable: false + IsUsingCPUSystem: false + MaxCount: 1, type: int, display: true + ForceMaxCount: true + IsOxygenTight: true, display: true + ConsumeFuelO2: false + TemplateRoot: Core + PickupTarget: Core Category: Devices - Mass: 15000, type: float, display: true, formatter: Kilogram - Volume: 0, type: float, display: false, formatter: Liter - EnergyIn: 1500, type: int, display: true, formatter: Watt - CPUIn: 10000, type: int, display: true - EnergyInIdle: 25, type: int, display: true, formatter: Watt - EnergyDynamicGroup: Constructor - HitPoints: 1000, type: int, display: true - - BlastParticleIndex: 1 - BlastRadius: 3 - BlastDamage: 150 - DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage + BlastParticleIndex: 4 + BlastRadius: 1 + BlastDamage: 300 + # ModelOffset: "0,0.5,0" + EnergyIn: 1, type: int, display: true, formatter: Watt + #CPUOut: 7500, type: int, display: true + HitPoints: 5000, type: int, display: true + Mass: 313, type: float, display: true, formatter: Kilogram + Volume: 800000, type: float, display: true, formatter: Liter + StackSize: 1000 + XpFactor: 20 + AllowWander: true + TurretTargetIgnore: true +} - TechTreeNames: Hidden +{ Block Name: HWSAsteroidGeneratorInvisible + IndexName: Generator + Class: Generator + Group: cpgGenerator + MarketPrice: 3600, display: true + EssentialCategory: cpgGenerator + Material: HWS_material_strangelet_structure_resource + Shape: ModelEntity + ShowBlockName: true + Model: @models/Blocks/Misc/EntitySpawnerPlateThinPrefab + Collide: "bullet,rocket,melee,sight" + DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! + StackSize: 1000 + EnergyOut: 2500, type: int, display: true, formatter: Watt + CPUIn: 312, type: int, display: true + Place: Free + AllowPlacingAt: "Base,MS", display: true + SizeInBlocks: "1,1,1", display: true + SizeInBlocksLocked: "Base,MS" + Volume: 800000, type: float, display: true, formatter: Liter + Mass: 1480, type: float, display: true, formatter: Kilogram + TemplateRoot: GeneratorBA + PickupTarget: GeneratorBA + AllowedInBlueprint: false, display: true - Temperature: 125, display: true + BlockColor: "110,110,110" + # ModelOffset: "0,0.5,0" + SymType: 4 + IsOxygenTight: false, display: true + IsIgnoreLC: true + Info: HWSGeneratorInvisibleinfo, display: true + Category: Devices + HitPoints: 5000, type: int, display: true + IsActivateable: true + TurretTargetIgnore: true } -{ Block Name: HWSElementalConstructor - Class: ConstructorRecursive - IndexName: Constructor - Group: cpgConstructor - MarketPrice: 100000000, display: true - Material: HWS_material_devices_kinetic, display: true +{ Block Name: HWSAsteroidFuelTankInvisible + Class: FuelTank + IndexName: FuelTank + Group: cpgFuelTank + EssentialCategory: cpgFuelTank + MarketPrice: 850, display: true + # LootList: 22 # 10 slots + Material: HWS_material_strangelet_structure_resource Shape: ModelEntity ShowBlockName: true - Model: @models/Blocks/Mothership/ConstructorT2Prefab - Mesh-Damage-1: Mesh/D0 - Mesh-Damage-2: Mesh/D1 - Mesh-Damage-3: Mesh/D2 - Mesh-Damage-4: Mesh/D3 - DropMeshfile: Entities/Misc/BagSmallNewPrefab + Model: @models/Blocks/Misc/EntitySpawnerPlateThinPrefab + Collide: "bullet,rocket,melee,sight" + AllowedInBlueprint: false, display: true + TemplateRoot: FuelTankMSSmall + PickupTarget: FuelTankMSSmall + DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free - AllowPlacingAt: "Base,MS,SS,GV", display: true - SizeInBlocks: "2,2,2", display: true - Volume: 0, type: float, display: false, formatter: Liter - Mass: 7000, type: float, display: true, formatter: Kilogram - IsActivateable: true + # IsActivateable: false --- fuel tanks activate themselves if they contain fuel IsActivateableInCP: true IsLockable: true IsOxygenTight: false, display: true - Info: HWS_ElementalConstructor_Info, display: true - # ModelOffset: "0,0.5,0" - StackSize: 200 - Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" + IsIgnoreLC: true + # IsClosedOnMoving: true + StackSize: 500 BlockColor: "110,110,110" + AllowPlacingAt: "Base,MS", display: true + SizeInBlocks: "1,1,1", display: true + SizeInBlocksLocked: "Base,MS" + Mass: 1386, type: float, display: true, formatter: Kilogram # should be dynamic + Volume: 800000, type: float, display: true, formatter: Liter + Info: HWSFuelTankInvisibleinfo, display: true + Category: Devices + EnergyIn: 1, type: int, display: true, formatter: Watt + CPUIn: 300, type: int, display: true + HitPoints: 5000, type: int, display: true + FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel" + FuelCapacity: 1200, type: int, display: true + TurretTargetIgnore: true +} + +# =========================================== +# SPECIAL Destroyed Concrete 'Effect' Block that can be destroyed by signal and On-touch. +# =========================================== +# +# = Destroy per signal = +{ Block Name: ConcreteDestroyedRemoteEffectBlocks + Material: concrete + CustomIcon: ConcreteDestroyedBlocks #NEEDS an adapted Icon! + DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! + Texture: 92 + TextureTable: 2 # 2 = concrete table + BlockColor: "170,170,170" + Shape: Invisible + # Model: Cube + TemplateRoot: ConcreteDestroyedBlocks + Info: bkiConcreteDestroyedRemoteEffectBlocks, display: true + AllowPlacingAt: Base, display: true + HitPoints: 400, type: int, display: false + Mass: 300, type: float, display: true, formatter: Kilogram + Volume: 80, type: float, display: true, formatter: Liter + StackSize: 1000 + Category: BuildingBlocks + ChildBlocks: "ConcreteFullDestroyedRemoteEffect, ConcreteThinDestroyedRemoteEffect" + HideShapesWindow: true + IsOxygenTight: false, display: true + + UnlockCost: 0 + UnlockLevel: 1 + TechTreeNames: "" +} +{ Block Name: ConcreteFullDestroyedRemoteEffect + Material: concrete + CustomIcon: ConcreteDestroyedBlocks #NEEDS an adapted Icon! + DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! + Texture: 92 + TextureTable: 2 # 2 = concrete table + BlockColor: "170,170,170" + Shape: New + Place: Free + Model: Cube + TemplateRoot: ConcreteDestroyedBlocks + AllowPlacingAt: Base, display: true + HitPoints: 400, type: int, display: true + Mass: 300, type: float, display: true, formatter: Kilogram + # Category: BuildingBlocks + ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed" + + Class: Explosive + # Class: TrapDoorOneTime + Group: cpgSignal Category: Devices + BlastParticleIndex: 13 + BlastRadius: 1, display: Radius + BlastDamage: 1 + IsActivateable: true + IsAccessible: true, type: bool + + # UpgradeTo: ConcreteFull, display: true + IsOxygenTight: false, display: true +} +{ Block Name: ConcreteThinDestroyedRemoteEffect, Ref: ConcreteFullDestroyedRemoteEffect + HitPoints: 200, type: int, display: true + Mass: 150, type: float, display: true, formatter: Kilogram + ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed" + # UpgradeTo: ConcreteThin, display: true + IsOxygenTight: false, display: true +} +# +# = Destroy on touch = +# +{ Block Name: ConcreteDestroyedOnTouchEffectBlocks + Material: concrete + CustomIcon: ConcreteDestroyedBlocks #NEEDS an adapted Icon! + DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! + Texture: 92 + TextureTable: 2 # 2 = concrete table + BlockColor: "170,170,170" + Shape: Invisible + # Model: Cube + TemplateRoot: ConcreteDestroyedBlocks + Info: bkiConcreteDestroyedOnTouchEffectBlocks, display: true + AllowPlacingAt: Base, display: true + HitPoints: 400, type: int, display: false + Mass: 300, type: float, display: true, formatter: Kilogram + Volume: 80, type: float, display: true, formatter: Liter + StackSize: 1000 + Category: BuildingBlocks + ChildBlocks: "ConcreteFullDestroyedOnTouchEffect, ConcreteThinDestroyedOnTouchEffect" + HideShapesWindow: true + IsOxygenTight: false, display: true + + UnlockCost: 0 + UnlockLevel: 1 + TechTreeNames: "" +} +{ Block Name: ConcreteFullDestroyedOnTouchEffect + Material: concrete + CustomIcon: ConcreteDestroyedBlocks #NEEDS an adapted Icon! + DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! + Texture: 92 + TextureTable: 2 # 2 = concrete table + BlockColor: "170,170,170" + Shape: New + Place: Free + Model: Cube + TemplateRoot: ConcreteDestroyedBlocks + AllowPlacingAt: Base, display: true HitPoints: 400, type: int, display: true - EnergyIn: 750, type: int, display: true, formatter: Watt - CPUIn: 20000, type: int, display: true - EnergyInIdle: 2, type: int, display: true, formatter: Watt - EnergyDynamicGroup: Constructor - BlastParticleIndex: 8 - BlastRadius: 3 - BlastDamage: 80 - DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage + Mass: 300, type: float, display: true, formatter: Kilogram + # Category: BuildingBlocks + ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed" - TechTreeNames: Hidden + # Class: Explosive + Class: TrapDoorOneTime + Group: cpgSignal + Category: Devices + BlastParticleIndex: 13 + BlastRadius: 1, display: Radius + BlastDamage: 1 + IsActivateable: true + IsAccessible: true, type: bool + + # UpgradeTo: ConcreteFull, display: true + IsOxygenTight: false, display: true +} +{ Block Name: ConcreteThinDestroyedOnTouchEffect, Ref: ConcreteFullDestroyedOnTouchEffect + HitPoints: 200, type: int, display: true + Mass: 150, type: float, display: true, formatter: Kilogram + ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed" + # UpgradeTo: ConcreteThin, display: true + IsOxygenTight: false, display: true +} + +# === Special Dialogue Devices / Blocks + +{ Block Name: PDAdialogueDevices + CustomIcon: PDAsingle + AllowedInBlueprint: false, display: true + Group: cpgLCD + StackSize: 4000 + Material: HWS_material_devices_kinetic + Shape: Invisible + # Model: @models/Blocks/Misc/CoreBlockV2EnemyPrefab + DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! + # ModelOffset: "0,0.5,0" + Place: Free + AllowPlacingAt: "Base,MS", display: false + #VolumeCapacity: 8000, type: float, display: true, formatter: Liter + #CPUIn: 1, type: int, display: true + #Mass: 1, type: float, display: true, formatter: Kilogram + #EnergyIn: 1, type: int, display: true, formatter: Watt + ChildBlocks: "PDAsingle, PDAsingleLeft, PDAsingleTilted" + ShowBlockName: true +} +{ Block Name: PDAsingle + # CustomIcon: PDA + Material: HWS_material_devices_kinetic + Class: NPCDialogue + Category: Devices + Info: bkiPDAsingle, display: true + IndexName: LCD + Group: cpgLCD + Shape: ModelEntity + Model: @models/Blocks/Misc/PDAsinglePrefab + DropMeshfile: Entities/Misc/PDADropPrefab + Place: Free + NPCModelRotation: false + #BlockColor: "110,110,110" + AllowPlacingAt: "Base,MS,SS,GV", display: true + IsAccessible: true, type: bool + #IsActivateableInCP: true + #IsLockable: true + IsOxygenTight: false, display: true + # CanPickup: true + #IsActivateable: true + #EnergyIn: 1, type: int, display: true, formatter: Watt + # ModelOffset: "0,0.5,0" + SizeInBlocks: "1,1,1", display: true + SizeInBlocksLocked: "Base,MS" + TemplateRoot: LCDScreenBlocks + PickupTarget: PlasticMaterial + RepairToTemplate: false + AllowedInBlueprint: false, display: true + Volume: 1, type: float, display: true, formatter: Liter + Mass: 1, type: float, display: true, formatter: Kilogram + HitPoints: 2, type: int, display: true + EnergyIn: 0, type: int, display: true, formatter: Watt +} +{ Block Name: PDAsingleLeft, Ref: PDAsingle + CustomIcon: PDAsingle + Model: @models/Blocks/Misc/PDAsingleLeftPrefab + DropMeshfile: Entities/Misc/PDADropPrefab +} +{ Block Name: PDAsingleTilted, Ref: PDAsingle + CustomIcon: PDAsingle + Model: @models/Blocks/Misc/PDAsingleTiltedPrefab + DropMeshfile: Entities/Misc/PDADropPrefab } \ No newline at end of file diff --git a/Content/Configuration/DamageMultiplierConfig.ecf b/Content/Configuration/DamageMultiplierConfig.ecf index 2f2aecc..116eb12 100644 --- a/Content/Configuration/DamageMultiplierConfig.ecf +++ b/Content/Configuration/DamageMultiplierConfig.ecf @@ -9,35 +9,51 @@ # ------------------------------------------------------------------------- HWS Aqua vs Elements { DamageMultiplierGroup Name: HWS_Aqua_vs_Pyro DamageMultiplier_1: 2, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc + DamageMultiplier_2: 2, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge BlastDamageMultiplier_1: 2, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc + BlastDamageMultiplier_2: 2, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge } { DamageMultiplierGroup Name: HWS_Aqua_vs_Aqua DamageMultiplier_1: 1, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc + DamageMultiplier_2: 1, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge BlastDamageMultiplier_1: 1, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc + BlastDamageMultiplier_2: 1, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge } { DamageMultiplierGroup Name: HWS_Aqua_vs_Terra DamageMultiplier_1: 0.1, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc + DamageMultiplier_2: 0.1, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge } { DamageMultiplierGroup Name: HWS_Aqua_vs_Obsidian DamageMultiplier_1: 0.1, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc + DamageMultiplier_2: 0.1, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge } { DamageMultiplierGroup Name: HWS_Aqua_vs_Lux DamageMultiplier_1: 0.1, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc + DamageMultiplier_2: 0.1, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge } { DamageMultiplierGroup Name: HWS_Aqua_vs_Nox DamageMultiplier_1: 0.1, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc + DamageMultiplier_2: 0.1, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge } { DamageMultiplierGroup Name: HWS_Aqua_vs_Strangelet DamageMultiplier_1: 0.1, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc + DamageMultiplier_2: 0.1, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge } { DamageMultiplierGroup Name: HWS_Aqua_vs_Chaos DamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + DamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge } # ------------------------------------------------------------------------- HWS Aqua vs Vanilla @@ -51,12 +67,15 @@ } { DamageMultiplierGroup Name: HWS_Aqua_vs_Npc DamageMultiplier_1: 1, param1: body - DamageMultiplier_2: 2, param1: head - BlastDamageMultiplier_1: 1, param1: head|body + DamageMultiplier_2: 2.5, param1: head + BlastDamageMultiplier_1: 1, param1: body + BlastDamageMultiplier_2: 1.5, param1: head } { DamageMultiplierGroup Name: HWS_Aqua_vs_Devices DamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + DamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy BlastDamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + BlastDamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy } { DamageMultiplierGroup Name: HWS_Aqua_vs_Shield DamageMultiplier_1: 1, param1: shield @@ -67,35 +86,51 @@ # ------------------------------------------------------------------------- HWS Terra vs Elements { DamageMultiplierGroup Name: HWS_Terra_vs_Aqua DamageMultiplier_1: 2, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc + DamageMultiplier_2: 2, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge BlastDamageMultiplier_1: 2, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc + BlastDamageMultiplier_2: 2, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge } { DamageMultiplierGroup Name: HWS_Terra_vs_Pyro DamageMultiplier_1: 0.1, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc + DamageMultiplier_2: 0.1, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge } { DamageMultiplierGroup Name: HWS_Terra_vs_Terra DamageMultiplier_1: 1, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc + DamageMultiplier_2: 1, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge BlastDamageMultiplier_1: 1, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc + BlastDamageMultiplier_2: 1, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge } { DamageMultiplierGroup Name: HWS_Terra_vs_Obsidian DamageMultiplier_1: 0.1, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc + DamageMultiplier_2: 0.1, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge } { DamageMultiplierGroup Name: HWS_Terra_vs_Lux DamageMultiplier_1: 0.1, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc + DamageMultiplier_2: 0.1, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge } { DamageMultiplierGroup Name: HWS_Terra_vs_Nox DamageMultiplier_1: 0.1, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc + DamageMultiplier_2: 0.1, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge } { DamageMultiplierGroup Name: HWS_Terra_vs_Strangelet DamageMultiplier_1: 0.1, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc + DamageMultiplier_2: 0.1, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge } { DamageMultiplierGroup Name: HWS_Terra_vs_Chaos DamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + DamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge } # ------------------------------------------------------------------------- HWS Terra vs Vanilla @@ -111,12 +146,15 @@ } { DamageMultiplierGroup Name: HWS_Terra_vs_Npc DamageMultiplier_1: 1, param1: body - DamageMultiplier_2: 2, param1: head - BlastDamageMultiplier_1: 1, param1: head|body + DamageMultiplier_2: 2.5, param1: head + BlastDamageMultiplier_1: 1, param1: body + BlastDamageMultiplier_2: 1.5, param1: head } { DamageMultiplierGroup Name: HWS_Terra_vs_Devices DamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + DamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy BlastDamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + BlastDamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy } { DamageMultiplierGroup Name: HWS_Terra_vs_Shield DamageMultiplier_1: 1, param1: shield @@ -128,35 +166,51 @@ # ------------------------------------------------------------------------- HWS Pyro vs Elements { DamageMultiplierGroup Name: HWS_Pyro_vs_Terra DamageMultiplier_1: 2, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc + DamageMultiplier_2: 2, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge BlastDamageMultiplier_1: 2, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc + BlastDamageMultiplier_2: 2, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge } { DamageMultiplierGroup Name: HWS_Pyro_vs_Pyro DamageMultiplier_1: 1, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc + DamageMultiplier_2: 1, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge BlastDamageMultiplier_1: 1, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc + BlastDamageMultiplier_2: 1, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge } { DamageMultiplierGroup Name: HWS_Pyro_vs_Aqua DamageMultiplier_1: 0.1, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc + DamageMultiplier_2: 0.1, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge } { DamageMultiplierGroup Name: HWS_Pyro_vs_Obsidian DamageMultiplier_1: 0.1, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc + DamageMultiplier_2: 0.1, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge } { DamageMultiplierGroup Name: HWS_Pyro_vs_Lux DamageMultiplier_1: 0.1, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc + DamageMultiplier_2: 0.1, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge } { DamageMultiplierGroup Name: HWS_Pyro_vs_Nox DamageMultiplier_1: 0.1, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc + DamageMultiplier_2: 0.1, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge } { DamageMultiplierGroup Name: HWS_Pyro_vs_Strangelet DamageMultiplier_1: 0.1, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc + DamageMultiplier_2: 0.1, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge } { DamageMultiplierGroup Name: HWS_Pyro_vs_Chaos DamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + DamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge } # ------------------------------------------------------------------------- HWS Pyro vs Vanilla @@ -172,12 +226,16 @@ } { DamageMultiplierGroup Name: HWS_Pyro_vs_Npc DamageMultiplier_1: 1, param1: body - DamageMultiplier_2: 2, param1: head - BlastDamageMultiplier_1: 1, param1: head|body + DamageMultiplier_2: 2.5, param1: head + BlastDamageMultiplier_1: 1, param1: body + BlastDamageMultiplier_2: 1.5, param1: head } { DamageMultiplierGroup Name: HWS_Pyro_vs_Devices DamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + DamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy BlastDamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + BlastDamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + } { DamageMultiplierGroup Name: HWS_Pyro_vs_Shield DamageMultiplier_1: 1, param1: shield @@ -188,12 +246,16 @@ # ------------------------------------------------------------------------- HWS Obsidian EWS # ------------------------------------------------------------------------- HWS Obsidian vs Elements { DamageMultiplierGroup Name: HWS_Obsidian_Meta - DamageMultiplier_1: 2, param1: HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge - BlastDamageMultiplier_1: 2, param1: HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge + DamageMultiplier_1: 1.5, param1: HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge + DamageMultiplier_2: 1.5, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge + BlastDamageMultiplier_1: 1.5, param1: HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge + BlastDamageMultiplier_2: 1.5, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge } { DamageMultiplierGroup Name: HWS_Obsidian_vs_Lux - DamageMultiplier_1: 2, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc - BlastDamageMultiplier_1: 2, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc + DamageMultiplier_1: 2, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge + DamageMultiplier_2: 2, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge + BlastDamageMultiplier_1: 2, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge + BlastDamageMultiplier_2: 2, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge } { DamageMultiplierGroup Name: HWS_Obsidian_vs_Pyro DamageMultiplier_1: 0.1, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc @@ -221,7 +283,9 @@ } { DamageMultiplierGroup Name: HWS_Obsidian_vs_Chaos DamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + DamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge } # ------------------------------------------------------------------------- HWS Obsidian vs Vanilla @@ -235,12 +299,15 @@ } { DamageMultiplierGroup Name: HWS_Obsidian_vs_Npc DamageMultiplier_1: 1, param1: body - DamageMultiplier_2: 2, param1: head - BlastDamageMultiplier_1: 1, param1: head|body + DamageMultiplier_2: 2.5, param1: head + BlastDamageMultiplier_1: 1, param1: body + BlastDamageMultiplier_2: 1.5, param1: head } { DamageMultiplierGroup Name: HWS_Obsidian_vs_Devices - DamageMultiplier_1: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - BlastDamageMultiplier_1: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + DamageMultiplier_1: 1.5, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + DamageMultiplier_2: 1.5, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + BlastDamageMultiplier_1: 1.5, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + BlastDamageMultiplier_2: 1.5, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy } { DamageMultiplierGroup Name: HWS_Obsidian_vs_Shield DamageMultiplier_1: 1, param1: shield @@ -252,35 +319,51 @@ # ------------------------------------------------------------------------- HWS Lux vs Elements { DamageMultiplierGroup Name: HWS_Lux_vs_Pyro DamageMultiplier_1: 0.1, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc + DamageMultiplier_2: 0.1, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge } { DamageMultiplierGroup Name: HWS_Lux_vs_Aqua DamageMultiplier_1: 0.1, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc + DamageMultiplier_2: 0.1, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge } { DamageMultiplierGroup Name: HWS_Lux_vs_Terra DamageMultiplier_1: 0.1, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc + DamageMultiplier_2: 0.1, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge } { DamageMultiplierGroup Name: HWS_Lux_vs_Obsidian DamageMultiplier_1: 0.1, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc + DamageMultiplier_2: 0.1, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge } { DamageMultiplierGroup Name: HWS_Lux_vs_Lux DamageMultiplier_1: 1, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc + DamageMultiplier_2: 1, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge BlastDamageMultiplier_1: 1, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc + BlastDamageMultiplier_2: 1, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge } { DamageMultiplierGroup Name: HWS_Lux_vs_Nox DamageMultiplier_1: 2, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc + DamageMultiplier_2: 2, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge BlastDamageMultiplier_1: 2, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc + BlastDamageMultiplier_2: 2, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge } { DamageMultiplierGroup Name: HWS_Lux_vs_Strangelet DamageMultiplier_1: 0.1, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc + DamageMultiplier_2: 0.1, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge } { DamageMultiplierGroup Name: HWS_Lux_vs_Chaos DamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + DamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge } # ------------------------------------------------------------------------- HWS Lux vs Vanilla @@ -294,12 +377,15 @@ } { DamageMultiplierGroup Name: HWS_Lux_vs_Npc DamageMultiplier_1: 1, param1: body - DamageMultiplier_2: 2, param1: head - BlastDamageMultiplier_1: 1, param1: head|body + DamageMultiplier_2: 2.5, param1: head + BlastDamageMultiplier_1: 1, param1: body + BlastDamageMultiplier_2: 1.5, param1: head } { DamageMultiplierGroup Name: HWS_Lux_vs_Devices DamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + DamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy BlastDamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + BlastDamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy } { DamageMultiplierGroup Name: HWS_Lux_vs_Shield DamageMultiplier_1: 1, param1: shield @@ -310,40 +396,56 @@ # ------------------------------------------------------------------------- HWS Nox EWS # ------------------------------------------------------------------------- HWS Nox vs Elements { DamageMultiplierGroup Name: HWS_Nox_Meta - DamageMultiplier_1: 2, param1: HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge - BlastDamageMultiplier_1: 2, param1: HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge + DamageMultiplier_1: 1.5, param1: HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge + BlastDamageMultiplier_1: 1.5, param1: HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge } { DamageMultiplierGroup Name: HWS_Nox_vs_Pyro DamageMultiplier_1: 0.1, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyronpc + DamageMultiplier_2: 0.1, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyronpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge } { DamageMultiplierGroup Name: HWS_Nox_vs_Aqua DamageMultiplier_1: 0.1, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquanpc + DamageMultiplier_2: 0.1, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquanpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge } { DamageMultiplierGroup Name: HWS_Nox_vs_Terra DamageMultiplier_1: 0.1, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terranpc + DamageMultiplier_2: 0.1, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terranpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge } { DamageMultiplierGroup Name: HWS_Nox_vs_Obsidian - DamageMultiplier_1: 2, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidiannpc - BlastDamageMultiplier_1: 2, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidiannpc + DamageMultiplier_1: 2, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidiannpc|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge + DamageMultiplier_2: 2, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge + BlastDamageMultiplier_1: 2, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidiannpc|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge + BlastDamageMultiplier_2: 2, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge } { DamageMultiplierGroup Name: HWS_Nox_vs_Lux DamageMultiplier_1: 0.1, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxnpc + DamageMultiplier_2: 0.1, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxnpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge } { DamageMultiplierGroup Name: HWS_Nox_vs_Nox DamageMultiplier_1: 1, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxnpc + DamageMultiplier_2: 1, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge BlastDamageMultiplier_1: 1, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxnpc + BlastDamageMultiplier_2: 1, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge } { DamageMultiplierGroup Name: HWS_Nox_vs_Strangelet DamageMultiplier_1: 0.1, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletnpc + DamageMultiplier_2: 0.1, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletnpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge } { DamageMultiplierGroup Name: HWS_Nox_vs_Chaos DamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + DamageMultiplier_2: 0.1, param1: HWS_material__chaosweaponsmall|HWS_material__chaosweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material__chaosweaponsmall|HWS_material__chaosweaponlarge } # ------------------------------------------------------------------------- HWS Nox vs Vanilla @@ -357,75 +459,97 @@ } { DamageMultiplierGroup Name: HWS_Nox_vs_Npc DamageMultiplier_1: 1, param1: body - DamageMultiplier_2: 2, param1: head - BlastDamageMultiplier_1: 1, param1: head|body + DamageMultiplier_2: 2.5, param1: head + BlastDamageMultiplier_1: 1, param1: body + BlastDamageMultiplier_2: 1.5, param1: head } { DamageMultiplierGroup Name: HWS_Nox_vs_Devices DamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + DamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy BlastDamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + BlastDamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy } { DamageMultiplierGroup Name: HWS_Nox_vs_Shield - DamageMultiplier_1: 2, param1: shield - BlastDamageMultiplier_1: 2, param1: shield + DamageMultiplier_1: 1.5, param1: shield + BlastDamageMultiplier_1: 1.5, param1: shield } # ------------------------------------------------------------------------- HWS Strangelet EWS # ------------------------------------------------------------------------- HWS Strangelet vs Elements { DamageMultiplierGroup Name: HWS_Strangelet_vs_Pyro - DamageMultiplier_1: 2, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc - BlastDamageMultiplier_1: 2, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc + DamageMultiplier_1: 1.5, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc + DamageMultiplier_2: 1.5, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge + BlastDamageMultiplier_1: 1.5, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc + BlastDamageMultiplier_2: 1.5, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge } { DamageMultiplierGroup Name: HWS_Strangelet_vs_Aqua - DamageMultiplier_1: 2, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc - BlastDamageMultiplier_1: 2, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc + DamageMultiplier_1: 1.5, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc + DamageMultiplier_2: 1.5, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge + BlastDamageMultiplier_1: 1.5, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc + BlastDamageMultiplier_2: 1.5, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge } { DamageMultiplierGroup Name: HWS_Strangelet_vs_Terra - DamageMultiplier_1: 2, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc - BlastDamageMultiplier_1: 2, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc + DamageMultiplier_1: 1.5, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc + DamageMultiplier_2: 1.5, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge + BlastDamageMultiplier_1: 1.5, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc + BlastDamageMultiplier_2: 1.5, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge } { DamageMultiplierGroup Name: HWS_Strangelet_vs_Obsidian - DamageMultiplier_1: 2, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc - BlastDamageMultiplier_1: 2, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc + DamageMultiplier_1: 1.5, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc + DamageMultiplier_2: 1.5, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge + BlastDamageMultiplier_1: 1.5, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc + BlastDamageMultiplier_2: 1.5, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge } { DamageMultiplierGroup Name: HWS_Strangelet_vs_Lux - DamageMultiplier_1: 2, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc - BlastDamageMultiplier_1: 2, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc + DamageMultiplier_1: 1.5, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc + DamageMultiplier_2: 1.5, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge + BlastDamageMultiplier_1: 1.5, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc + BlastDamageMultiplier_2: 1.5, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge } { DamageMultiplierGroup Name: HWS_Strangelet_vs_Nox - DamageMultiplier_1: 2, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc - BlastDamageMultiplier_1: 2, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc + DamageMultiplier_1: 1.5, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc + DamageMultiplier_2: 1.5, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge + BlastDamageMultiplier_1: 1.5, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc + BlastDamageMultiplier_2: 1.5, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge } { DamageMultiplierGroup Name: HWS_Strangelet_vs_Strangelet - DamageMultiplier_1: 2, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc - BlastDamageMultiplier_1: 2, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc + DamageMultiplier_1: 1.5, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc + DamageMultiplier_2: 1.5, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge + BlastDamageMultiplier_1: 1.5, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc + BlastDamageMultiplier_2: 1.5, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge } { DamageMultiplierGroup Name: HWS_Strangelet_vs_Chaos DamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + DamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge } # ------------------------------------------------------------------------- HWS Strangelet vs Vanilla { DamageMultiplierGroup Name: HWS_Strangelet_vs_Blocks - DamageMultiplier_1: 2, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic - BlastDamageMultiplier_1: 2, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic + DamageMultiplier_1: 1.5, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic + BlastDamageMultiplier_1: 1.5, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic } { DamageMultiplierGroup Name: HWS_Strangelet_vs_Terrain DamageMultiplier_1: 0, param1: dirt|stone|rock BlastDamageMultiplier_1: 0, param1: dirt|stone|rock } { DamageMultiplierGroup Name: HWS_Strangelet_vs_Npc - DamageMultiplier_1: 1, param1: body - DamageMultiplier_2: 2, param1: head - BlastDamageMultiplier_1: 2, param1: head|body + DamageMultiplier_1: 1.5, param1: body + DamageMultiplier_2: 3.75, param1: head + BlastDamageMultiplier_1: 1.5, param1: body + BlastDamageMultiplier_2: 2.5, param1: head } { DamageMultiplierGroup Name: HWS_Strangelet_vs_Devices - DamageMultiplier_1: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - BlastDamageMultiplier_1: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + DamageMultiplier_1: 1.5, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + DamageMultiplier_2: 1.5, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + BlastDamageMultiplier_1: 1.5, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + BlastDamageMultiplier_2: 1.5, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy } { DamageMultiplierGroup Name: HWS_Strangelet_vs_Shield - DamageMultiplier_1: 2, param1: shield - BlastDamageMultiplier_1: 2, param1: shield + DamageMultiplier_1: 1.5, param1: shield + BlastDamageMultiplier_1: 1.5, param1: shield } @@ -434,35 +558,51 @@ # ------------------------------------------------------------------------- HWS Kinetic vs Elements { DamageMultiplierGroup Name: HWS_Kinetic_vs_Pyro DamageMultiplier_1: 0.1, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc + DamageMultiplier_2: 0.1, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Aqua DamageMultiplier_1: 0.1, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc + DamageMultiplier_2: 0.1, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Terra DamageMultiplier_1: 0.1, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc + DamageMultiplier_2: 0.1, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Obsidian DamageMultiplier_1: 0.1, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc + DamageMultiplier_2: 0.1, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Lux DamageMultiplier_1: 0.1, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc + DamageMultiplier_2: 0.1, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Nox DamageMultiplier_1: 0.1, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc + DamageMultiplier_2: 0.1, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Strangelet DamageMultiplier_1: 0.1, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc + DamageMultiplier_2: 0.1, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Chaos DamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + DamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge } # ------------------------------------------------------------------------- HWS Kinetic vs Vanilla @@ -476,12 +616,15 @@ } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Npc DamageMultiplier_1: 2, param1: body - DamageMultiplier_2: 4, param1: head - BlastDamageMultiplier_1: 2, param1: body|head + DamageMultiplier_2: 5, param1: head + BlastDamageMultiplier_1: 2, param1: body + BlastDamageMultiplier_2: 3, param1: head } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Devices DamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + DamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy BlastDamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + BlastDamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Shield DamageMultiplier_1: 0.1, param1: shield @@ -494,35 +637,51 @@ # ------------------------------------------------------------------------- HWS Kinetic Light Hand Weapons vs Elements { DamageMultiplierGroup Name: HWS_Kinetic_vs_Pyro_LHW DamageMultiplier_1: 0.01, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc + DamageMultiplier_2: 0.01, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge BlastDamageMultiplier_1: 0.01, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc + BlastDamageMultiplier_2: 0.01, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Aqua_LHW DamageMultiplier_1: 0.01, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc + DamageMultiplier_2: 0.01, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge BlastDamageMultiplier_1: 0.01, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc + BlastDamageMultiplier_2: 0.01, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Terra_LHW DamageMultiplier_1: 0.01, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc + DamageMultiplier_2: 0.01, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge BlastDamageMultiplier_1: 0.01, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc + BlastDamageMultiplier_2: 0.01, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Obsidian_LHW DamageMultiplier_1: 0.01, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc + DamageMultiplier_2: 0.01, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge BlastDamageMultiplier_1: 0.01, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc + BlastDamageMultiplier_2: 0.01, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Lux_LHW DamageMultiplier_1: 0.01, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc + DamageMultiplier_2: 0.01, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge BlastDamageMultiplier_1: 0.01, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc + BlastDamageMultiplier_2: 0.01, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Nox_LHW DamageMultiplier_1: 0.01, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc + DamageMultiplier_2: 0.01, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge BlastDamageMultiplier_1: 0.01, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc + BlastDamageMultiplier_2: 0.01, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Strangelet_LHW DamageMultiplier_1: 0.01, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc + DamageMultiplier_2: 0.01, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge BlastDamageMultiplier_1: 0.01, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc + BlastDamageMultiplier_2: 0.01, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Chaos_LHW DamageMultiplier_1: 0.01, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + DamageMultiplier_2: 0.01, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge BlastDamageMultiplier_1: 0.01, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + BlastDamageMultiplier_2: 0.01, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge } # ------------------------------------------------------------------------- HWS Kinetic Light Hand weapons vs Vanilla (vodka is power) @@ -536,12 +695,15 @@ } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Npc_LHW DamageMultiplier_1: 2, param1: body - DamageMultiplier_2: 4, param1: head - BlastDamageMultiplier_1: 2, param1: body|head + DamageMultiplier_2: 5, param1: head + BlastDamageMultiplier_1: 2, param1: body + BlastDamageMultiplier_2: 3, param1: head } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Devices_LHW DamageMultiplier_1: 0.2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + DamageMultiplier_2: 0.2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy BlastDamageMultiplier_1: 0.2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + BlastDamageMultiplier_2: 0.2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Shield_LHW DamageMultiplier_1: 0.01, param1: shield @@ -552,35 +714,51 @@ # ------------------------------------------------------------------------- HWS Kinetic Medium Hand Weapons vs Elements { DamageMultiplierGroup Name: HWS_Kinetic_vs_Pyro_MHW DamageMultiplier_1: 0.05, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc + DamageMultiplier_2: 0.05, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge BlastDamageMultiplier_1: 0.05, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc + BlastDamageMultiplier_2: 0.05, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Aqua_MHW DamageMultiplier_1: 0.05, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc + DamageMultiplier_2: 0.05, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge BlastDamageMultiplier_1: 0.05, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc + BlastDamageMultiplier_2: 0.05, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Terra_MHW DamageMultiplier_1: 0.05, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc + DamageMultiplier_2: 0.05, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge BlastDamageMultiplier_1: 0.05, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc + BlastDamageMultiplier_2: 0.05, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Obsidian_MHW DamageMultiplier_1: 0.05, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc + DamageMultiplier_2: 0.05, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge BlastDamageMultiplier_1: 0.05, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc + BlastDamageMultiplier_2: 0.05, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Lux_MHW DamageMultiplier_1: 0.05, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc + DamageMultiplier_2: 0.05, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge BlastDamageMultiplier_1: 0.05, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc + BlastDamageMultiplier_2: 0.05, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Nox_MHW DamageMultiplier_1: 0.05, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc + DamageMultiplier_2: 0.05, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge BlastDamageMultiplier_1: 0.05, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc + BlastDamageMultiplier_2: 0.05, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Strangelet_MHW DamageMultiplier_1: 0.05, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc + DamageMultiplier_2: 0.05, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge BlastDamageMultiplier_1: 0.05, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc + BlastDamageMultiplier_2: 0.05, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Chaos_MHW DamageMultiplier_1: 0.05, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + DamageMultiplier_2: 0.05, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge BlastDamageMultiplier_1: 0.05, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + BlastDamageMultiplier_2: 0.05, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge } # ------------------------------------------------------------------------- HWS Kinetic Medium Hand weapons vs Vanilla (wiskey is power) @@ -594,12 +772,15 @@ } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Npc_MHW DamageMultiplier_1: 2, param1: body - DamageMultiplier_2: 4, param1: head - BlastDamageMultiplier_1: 2, param1: body|head + DamageMultiplier_2: 5, param1: head + BlastDamageMultiplier_1: 2, param1: body + BlastDamageMultiplier_2: 3, param1: head } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Devices_MHW DamageMultiplier_1: 0.3, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + DamageMultiplier_2: 0.3, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy BlastDamageMultiplier_1: 0.3, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + BlastDamageMultiplier_2: 0.3, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Shield_MHW DamageMultiplier_1: 0.015, param1: shield @@ -610,35 +791,51 @@ # ------------------------------------------------------------------------- HWS Kinetic Heavy Hand Weapons vs Elements { DamageMultiplierGroup Name: HWS_Kinetic_vs_Pyro_HHW DamageMultiplier_1: 0.1, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc + DamageMultiplier_2: 0.1, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Aqua_HHW DamageMultiplier_1: 0.1, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc + DamageMultiplier_2: 0.1, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Terra_HHW DamageMultiplier_1: 0.1, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc + DamageMultiplier_2: 0.1, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Obsidian_HHW DamageMultiplier_1: 0.1, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc + DamageMultiplier_2: 0.1, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Lux_HHW DamageMultiplier_1: 0.1, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc + DamageMultiplier_2: 0.1, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Nox_HHW DamageMultiplier_1: 0.1, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc + DamageMultiplier_2: 0.1, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Strangelet_HHW DamageMultiplier_1: 0.1, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc + DamageMultiplier_2: 0.1, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Chaos_HHW DamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + DamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge } # ------------------------------------------------------------------------- HWS Kinetic Heavy Hand weapons vs Vanilla (vodka is power) @@ -652,52 +849,146 @@ } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Npc_HHW DamageMultiplier_1: 2, param1: body - DamageMultiplier_2: 4, param1: head + DamageMultiplier_2: 5, param1: head BlastDamageMultiplier_1: 2, param1: body BlastDamageMultiplier_2: 3, param1: head } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Devices_HHW DamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + DamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy BlastDamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + BlastDamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Shield_HHW DamageMultiplier_1: 0.1, param1: shield BlastDamageMultiplier_1: 0.1, param1: shield } +# ------------------------------------------------------------------------- HWS Kinetic Light NPC Weapons vs Elements +{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Pyro_LNPCW + DamageMultiplier_1: 0.01, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc + DamageMultiplier_2: 0.01, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge + BlastDamageMultiplier_1: 0.01, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc + BlastDamageMultiplier_2: 0.01, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge +} +{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Aqua_LNPCW + DamageMultiplier_1: 0.01, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc + DamageMultiplier_2: 0.01, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge + BlastDamageMultiplier_1: 0.01, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc + BlastDamageMultiplier_2: 0.01, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge +} +{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Terra_LNPCW + DamageMultiplier_1: 0.01, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc + DamageMultiplier_2: 0.01, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge + BlastDamageMultiplier_1: 0.01, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc + BlastDamageMultiplier_2: 0.01, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge +} +{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Obsidian_LNPCW + DamageMultiplier_1: 0.01, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc + DamageMultiplier_2: 0.01, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge + BlastDamageMultiplier_1: 0.01, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc + BlastDamageMultiplier_2: 0.01, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge +} +{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Lux_LNPCW + DamageMultiplier_1: 0.01, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc + DamageMultiplier_2: 0.01, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge + BlastDamageMultiplier_1: 0.01, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc + BlastDamageMultiplier_2: 0.01, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge +} +{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Nox_LNPCW + DamageMultiplier_1: 0.01, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc + DamageMultiplier_2: 0.01, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge + BlastDamageMultiplier_1: 0.01, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc + BlastDamageMultiplier_2: 0.01, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge +} +{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Strangelet_LNPCW + DamageMultiplier_1: 0.01, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc + DamageMultiplier_2: 0.01, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge + BlastDamageMultiplier_1: 0.01, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc + BlastDamageMultiplier_2: 0.01, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge +} +{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Chaos_LNPCW + DamageMultiplier_1: 0.01, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + DamageMultiplier_2: 0.01, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge + BlastDamageMultiplier_1: 0.01, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + BlastDamageMultiplier_2: 0.01, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge +} + +# ------------------------------------------------------------------------- HWS Kinetic Light NPC weapons vs Vanilla +{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Blocks_LNPCW + DamageMultiplier_1: 0.1, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic + BlastDamageMultiplier_1: 0.1, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic +} +{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Terrain_LNPCW + DamageMultiplier_1: 0, param1: dirt|stone|rock + BlastDamageMultiplier_1: 0, param1: dirt|stone|rock +} +{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Npc_LNPCW + DamageMultiplier_1: 2, param1: body + DamageMultiplier_2: 2.5, param1: head + BlastDamageMultiplier_1: 2, param1: body + BlastDamageMultiplier_2: 2.5, param1: head +} +{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Devices_LNPCW + DamageMultiplier_1: 0.2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + DamageMultiplier_2: 0.2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + BlastDamageMultiplier_1: 0.2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + BlastDamageMultiplier_2: 0.2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy +} +{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Shield_LNPCW + DamageMultiplier_1: 0.01, param1: shield + BlastDamageMultiplier_1: 0.01, param1: shield +} + # ------------------------------------------------------------------------- HWS Energy EWS # ------------------------------------------------------------------------- HWS Energy vs Elements { DamageMultiplierGroup Name: HWS_Energy_vs_Pyro DamageMultiplier_1: 0.1, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc + DamageMultiplier_2: 0.1, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge } { DamageMultiplierGroup Name: HWS_Energy_vs_Aqua DamageMultiplier_1: 0.1, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc + DamageMultiplier_2: 0.1, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge } { DamageMultiplierGroup Name: HWS_Energy_vs_Terra DamageMultiplier_1: 0.1, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc + DamageMultiplier_2: 0.1, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge } { DamageMultiplierGroup Name: HWS_Energy_vs_Obsidian DamageMultiplier_1: 0.1, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc + DamageMultiplier_2: 0.1, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge } { DamageMultiplierGroup Name: HWS_Energy_vs_Lux DamageMultiplier_1: 0.1, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc + DamageMultiplier_2: 0.1, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge } { DamageMultiplierGroup Name: HWS_Energy_vs_Nox DamageMultiplier_1: 0.1, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc + DamageMultiplier_2: 0.1, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge } { DamageMultiplierGroup Name: HWS_Energy_vs_Strangelet DamageMultiplier_1: 0.1, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc + DamageMultiplier_2: 0.1, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge } { DamageMultiplierGroup Name: HWS_Energy_vs_Chaos DamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + DamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge } # ------------------------------------------------------------------------- HWS Energy vs Vanilla @@ -711,12 +1002,15 @@ } { DamageMultiplierGroup Name: HWS_Energy_vs_Npc DamageMultiplier_1: 1, param1: body - DamageMultiplier_2: 2, param1: head - BlastDamageMultiplier_1: 1, param1: head|body + DamageMultiplier_2: 2.5, param1: head + BlastDamageMultiplier_1: 1, param1: body + BlastDamageMultiplier_2: 1.5, param1: head } { DamageMultiplierGroup Name: HWS_Energy_vs_Devices DamageMultiplier_1: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + DamageMultiplier_2: 2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy BlastDamageMultiplier_1: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + BlastDamageMultiplier_2: 2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy } { DamageMultiplierGroup Name: HWS_Energy_vs_Shield DamageMultiplier_1: 2, param1: shield @@ -729,35 +1023,51 @@ # ------------------------------------------------------------------------- HWS Energy Light Hand Weapons vs Elements { DamageMultiplierGroup Name: HWS_Energy_vs_Pyro_LHW DamageMultiplier_1: 0.01, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc + DamageMultiplier_2: 0.01, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge BlastDamageMultiplier_1: 0.01, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc + BlastDamageMultiplier_2: 0.01, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge } { DamageMultiplierGroup Name: HWS_Energy_vs_Aqua_LHW DamageMultiplier_1: 0.01, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc + DamageMultiplier_2: 0.01, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge BlastDamageMultiplier_1: 0.01, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc + BlastDamageMultiplier_2: 0.01, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge } { DamageMultiplierGroup Name: HWS_Energy_vs_Terra_LHW DamageMultiplier_1: 0.01, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc + DamageMultiplier_2: 0.01, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge BlastDamageMultiplier_1: 0.01, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc + BlastDamageMultiplier_2: 0.01, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge } { DamageMultiplierGroup Name: HWS_Energy_vs_Obsidian_LHW DamageMultiplier_1: 0.01, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc + DamageMultiplier_2: 0.01, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge BlastDamageMultiplier_1: 0.01, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc + BlastDamageMultiplier_2: 0.01, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge } { DamageMultiplierGroup Name: HWS_Energy_vs_Lux_LHW DamageMultiplier_1: 0.01, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc + DamageMultiplier_2: 0.01, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge BlastDamageMultiplier_1: 0.01, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc + BlastDamageMultiplier_2: 0.01, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge } { DamageMultiplierGroup Name: HWS_Energy_vs_Nox_LHW DamageMultiplier_1: 0.01, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc + DamageMultiplier_2: 0.01, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge BlastDamageMultiplier_1: 0.01, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc + BlastDamageMultiplier_2: 0.01, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge } { DamageMultiplierGroup Name: HWS_Energy_vs_Strangelet_LHW DamageMultiplier_1: 0.01, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc + DamageMultiplier_2: 0.01, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge BlastDamageMultiplier_1: 0.01, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc + BlastDamageMultiplier_2: 0.01, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge } { DamageMultiplierGroup Name: HWS_Energy_vs_Chaos_LHW DamageMultiplier_1: 0.01, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + DamageMultiplier_2: 0.01, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge BlastDamageMultiplier_1: 0.01, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + BlastDamageMultiplier_2: 0.01, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge } # ------------------------------------------------------------------------- HWS Energy Light Hand Weapons vs Vanilla @@ -771,12 +1081,15 @@ } { DamageMultiplierGroup Name: HWS_Energy_vs_Npc_LHW DamageMultiplier_1: 1, param1: body - DamageMultiplier_2: 2, param1: head - BlastDamageMultiplier_1: 1, param1: head|body + DamageMultiplier_2: 2.5, param1: head + BlastDamageMultiplier_1: 1, param1: body + BlastDamageMultiplier_2: 1.5, param1: head } { DamageMultiplierGroup Name: HWS_Energy_vs_Devices_LHW DamageMultiplier_1: 0.4, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + DamageMultiplier_2: 0.4, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy BlastDamageMultiplier_1: 0.4, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + BlastDamageMultiplier_2: 0.4, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy } { DamageMultiplierGroup Name: HWS_Energy_vs_Shield_LHW DamageMultiplier_1: 0.4, param1: shield @@ -787,35 +1100,51 @@ # ------------------------------------------------------------------------- HWS Energy Medium Hand Weapons vs Elements { DamageMultiplierGroup Name: HWS_Energy_vs_Pyro_MHW DamageMultiplier_1: 0.05, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc + DamageMultiplier_2: 0.05, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge BlastDamageMultiplier_1: 0.05, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc + BlastDamageMultiplier_2: 0.05, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge } { DamageMultiplierGroup Name: HWS_Energy_vs_Aqua_MHW DamageMultiplier_1: 0.05, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc + DamageMultiplier_2: 0.05, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge BlastDamageMultiplier_1: 0.05, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc + BlastDamageMultiplier_2: 0.05, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge } { DamageMultiplierGroup Name: HWS_Energy_vs_Terra_MHW DamageMultiplier_1: 0.05, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc + DamageMultiplier_2: 0.05, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge BlastDamageMultiplier_1: 0.05, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc + BlastDamageMultiplier_2: 0.05, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge } { DamageMultiplierGroup Name: HWS_Energy_vs_Obsidian_MHW DamageMultiplier_1: 0.05, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc + DamageMultiplier_2: 0.05, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge BlastDamageMultiplier_1: 0.05, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc + BlastDamageMultiplier_2: 0.05, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge } { DamageMultiplierGroup Name: HWS_Energy_vs_Lux_MHW DamageMultiplier_1: 0.05, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc + DamageMultiplier_2: 0.05, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge BlastDamageMultiplier_1: 0.05, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc + BlastDamageMultiplier_2: 0.05, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge } { DamageMultiplierGroup Name: HWS_Energy_vs_Nox_MHW DamageMultiplier_1: 0.05, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc + DamageMultiplier_2: 0.05, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge BlastDamageMultiplier_1: 0.05, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc + BlastDamageMultiplier_2: 0.05, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge } { DamageMultiplierGroup Name: HWS_Energy_vs_Strangelet_MHW DamageMultiplier_1: 0.05, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc + DamageMultiplier_2: 0.05, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge BlastDamageMultiplier_1: 0.05, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc + BlastDamageMultiplier_2: 0.05, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge } { DamageMultiplierGroup Name: HWS_Energy_vs_Chaos_MHW DamageMultiplier_1: 0.05, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + DamageMultiplier_2: 0.05, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge BlastDamageMultiplier_1: 0.05, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + BlastDamageMultiplier_2: 0.05, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge } # ------------------------------------------------------------------------- HWS Energy Medium Hand Weapons vs Vanilla @@ -829,12 +1158,15 @@ } { DamageMultiplierGroup Name: HWS_Energy_vs_Npc_MHW DamageMultiplier_1: 1, param1: body - DamageMultiplier_2: 2, param1: head - BlastDamageMultiplier_1: 1, param1: head|body + DamageMultiplier_2: 2.5, param1: head + BlastDamageMultiplier_1: 1, param1: body + BlastDamageMultiplier_2: 1.5, param1: head } { DamageMultiplierGroup Name: HWS_Energy_vs_Devices_MHW DamageMultiplier_1: 0.6, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + DamageMultiplier_2: 0.6, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy BlastDamageMultiplier_1: 0.6, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + BlastDamageMultiplier_2: 0.6, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy } { DamageMultiplierGroup Name: HWS_Energy_vs_Shield_MHW DamageMultiplier_1: 0.6, param1: shield @@ -842,39 +1174,54 @@ } - # ------------------------------------------------------------------------- HWS Energy Heavy Hand Weapons vs Elements { DamageMultiplierGroup Name: HWS_Energy_vs_Pyro_HHW DamageMultiplier_1: 0.1, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc + DamageMultiplier_2: 0.1, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge } { DamageMultiplierGroup Name: HWS_Energy_vs_Aqua_HHW DamageMultiplier_1: 0.1, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc + DamageMultiplier_2: 0.1, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge } { DamageMultiplierGroup Name: HWS_Energy_vs_Terra_HHW DamageMultiplier_1: 0.1, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc + DamageMultiplier_2: 0.1, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge } { DamageMultiplierGroup Name: HWS_Energy_vs_Obsidian_HHW DamageMultiplier_1: 0.1, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc + DamageMultiplier_2: 0.1, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge } { DamageMultiplierGroup Name: HWS_Energy_vs_Lux_HHW DamageMultiplier_1: 0.1, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc + DamageMultiplier_2: 0.1, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge } { DamageMultiplierGroup Name: HWS_Energy_vs_Nox_HHW DamageMultiplier_1: 0.1, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc + DamageMultiplier_2: 0.1, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge } { DamageMultiplierGroup Name: HWS_Energy_vs_Strangelet_HHW DamageMultiplier_1: 0.1, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc + DamageMultiplier_2: 0.1, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge } { DamageMultiplierGroup Name: HWS_Energy_vs_Chaos_HHW DamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + DamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge BlastDamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + BlastDamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge } # ------------------------------------------------------------------------- HWS Energy Heavy Hand Weapons vs Vanilla @@ -888,38 +1235,138 @@ } { DamageMultiplierGroup Name: HWS_Energy_vs_Npc_HHW DamageMultiplier_1: 1, param1: body - DamageMultiplier_2: 2, param1: head + DamageMultiplier_2: 2.5, param1: head BlastDamageMultiplier_1: 1, param1: body BlastDamageMultiplier_2: 1.5, param1: head } { DamageMultiplierGroup Name: HWS_Energy_vs_Devices_HHW DamageMultiplier_1: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + DamageMultiplier_2: 2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy BlastDamageMultiplier_1: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + BlastDamageMultiplier_2: 2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy } { DamageMultiplierGroup Name: HWS_Energy_vs_Shield_HHW DamageMultiplier_1: 2, param1: shield BlastDamageMultiplier_1: 2, param1: shield } +# ------------------------------------------------------------------------- HWS Energy Light NPC Weapons vs Elements +{ DamageMultiplierGroup Name: HWS_Energy_vs_Pyro_LNPCW + DamageMultiplier_1: 0.01, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc + DamageMultiplier_2: 0.01, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge + BlastDamageMultiplier_1: 0.01, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc + BlastDamageMultiplier_2: 0.01, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge +} +{ DamageMultiplierGroup Name: HWS_Energy_vs_Aqua_LNPCW + DamageMultiplier_1: 0.01, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc + DamageMultiplier_2: 0.01, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge + BlastDamageMultiplier_1: 0.01, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc + BlastDamageMultiplier_2: 0.01, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge +} +{ DamageMultiplierGroup Name: HWS_Energy_vs_Terra_LNPCW + DamageMultiplier_1: 0.01, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc + DamageMultiplier_2: 0.01, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge + BlastDamageMultiplier_1: 0.01, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc + BlastDamageMultiplier_2: 0.01, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge +} +{ DamageMultiplierGroup Name: HWS_Energy_vs_Obsidian_LNPCW + DamageMultiplier_1: 0.01, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc + DamageMultiplier_2: 0.01, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge + BlastDamageMultiplier_1: 0.01, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc + BlastDamageMultiplier_2: 0.01, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge +} +{ DamageMultiplierGroup Name: HWS_Energy_vs_Lux_LNPCW + DamageMultiplier_1: 0.01, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc + DamageMultiplier_2: 0.01, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge + BlastDamageMultiplier_1: 0.01, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc + BlastDamageMultiplier_2: 0.01, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge +} +{ DamageMultiplierGroup Name: HWS_Energy_vs_Nox_LNPCW + DamageMultiplier_1: 0.01, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc + DamageMultiplier_2: 0.01, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge + BlastDamageMultiplier_1: 0.01, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc + BlastDamageMultiplier_2: 0.01, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge +} +{ DamageMultiplierGroup Name: HWS_Energy_vs_Strangelet_LNPCW + DamageMultiplier_1: 0.01, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc + DamageMultiplier_2: 0.01, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge + BlastDamageMultiplier_1: 0.01, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc + BlastDamageMultiplier_2: 0.01, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge +} +{ DamageMultiplierGroup Name: HWS_Energy_vs_Chaos_LNPCW + DamageMultiplier_1: 0.01, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + DamageMultiplier_2: 0.01, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge + BlastDamageMultiplier_1: 0.01, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + BlastDamageMultiplier_2: 0.01, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge +} + +# ------------------------------------------------------------------------- HWS Energy Light NPC Weapons vs Vanilla +{ DamageMultiplierGroup Name: HWS_Energy_vs_Blocks_LNPCW + DamageMultiplier_1: 0.01, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic + BlastDamageMultiplier_1: 0.01, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic +} +{ DamageMultiplierGroup Name: HWS_Energy_vs_Terrain_LNPCW + DamageMultiplier_1: 0, param1: dirt|stone|rock + BlastDamageMultiplier_1: 0, param1: dirt|stone|rock +} +{ DamageMultiplierGroup Name: HWS_Energy_vs_Npc_LNPCW + DamageMultiplier_1: 1, param1: body + DamageMultiplier_2: 1.25, param1: head + BlastDamageMultiplier_1: 1, param1: body + BlastDamageMultiplier_2: 1.25, param1: head +} +{ DamageMultiplierGroup Name: HWS_Energy_vs_Devices_LNPCW + DamageMultiplier_1: 0.4, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + DamageMultiplier_2: 0.4, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + BlastDamageMultiplier_1: 0.4, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + BlastDamageMultiplier_2: 0.4, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy +} +{ DamageMultiplierGroup Name: HWS_Energy_vs_Shield_LNPCW + DamageMultiplier_1: 0.4, param1: shield + BlastDamageMultiplier_1: 0.4, param1: shield +} + # ------------------------------------------------------------------------- HWS EWS # ------------------------------------------------------------------------- Vanilla Multitool { DamageMultiplierGroup Name: HWS_Multitool_Vanilla - DamageMultiplier_1: 2, param1: head|body|alien|HWS_material_devices_kinetic|HWS_material_devices_energy|hull|hullarmored|hullcombat|concrete|plastic - DamageMultiplier_2: 1, param1: plants - DamageMultiplier_3: 0, param1: dirt|stone|rock|wood|shield|HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + DamageMultiplier_1: 3, param1: head|body|alien|hull|hullarmored|hullcombat|concrete|plastic # not need to remove hullcombat etc from here next mult overwrite it will remove it later + DamageMultiplier_2: 4, param1: hullarmored + DamageMultiplier_3: 5, param1: hullcombat + DamageMultiplier_4: 4, param1: concrete + DamageMultiplier_5: 4, param1: alien + DamageMultiplier_6: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + DamageMultiplier_7: 4, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + DamageMultiplier_8: 1, param1: plants + DamageMultiplier_9: 0, param1: dirt|stone|rock|wood|shield|HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc|HWS_material_aquaweaponsmall|HWS_material_terraweaponsmall|HWS_material_pyroweaponsmall|HWS_material_obsidianweaponsmall|HWS_material_luxweaponsmall|HWS_material_noxweaponsmall|HWS_material_strangeletweaponsmall|HWS_material_chaosweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponlarge|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponlarge|HWS_material_luxweaponlarge|HWS_material_noxweaponlarge|HWS_material_strangeletweaponlarge|HWS_material_chaosweaponlarge } # ------------------------------------------------------------------------- HWS EWS # ------------------------------------------------------------------------- HWS Elemental Multitool { DamageMultiplierGroup Name: HWS_Multitool_Elemental - DamageMultiplier_1: 2, param1: plants|alien|HWS_material_devices_kinetic|HWS_material_devices_energy|hull|hullarmored|hullcombat|concrete|wood|plastic|shield|HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge - DamageMultiplier_2: 0, param1: head|body|dirt|stone|rock|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpcHWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + DamageMultiplier_1: 3, param1: plants|alien|hull|hullarmored|hullcombat|concrete|wood|plastic|shield|HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge + DamageMultiplier_2: 3, param1: concrete + DamageMultiplier_3: 3, param1: alien + DamageMultiplier_4: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge + DamageMultiplier_5: 3, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + DamageMultiplier_6: 2, param1: HWS_material_aquaweaponsmall|HWS_material_terraweaponsmall|HWS_material_pyroweaponsmall|HWS_material_obsidianweaponsmall|HWS_material_luxweaponsmall|HWS_material_noxweaponsmall|HWS_material_strangeletweaponsmall|HWS_material_chaosweaponsmall + DamageMultiplier_7: 5, param1: HWS_material_aquaweaponlarge|HWS_material_terraweaponlarge|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponlarge|HWS_material_luxweaponlarge|HWS_material_noxweaponlarge|HWS_material_strangeletweaponlarge|HWS_material_chaosweaponlarge + DamageMultiplier_8: 2, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge| + DamageMultiplier_9: 0, param1: head|body|dirt|stone|rock|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|HWS_material_chaosnpc } # ------------------------------------------------------------------------- HWS EWS # ------------------------------------------------------------------------- Vanilla Drill +# NOTE: Multiplier do not work for voxel resources! { DamageMultiplierGroup Name: HWS_Drill_Vanilla DamageMultiplier_1: 0.257, param1: plants|woodblock|woodsoft|wood|woodhard DamageMultiplier_2: 0, param1: body|head|concrete|hull|hullarmored|hullcombat|devcies_kinetic|HWS_material_devices_energy|shield|HWS_material_devices_kinetic|HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|alien|plasticHWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + DamageMultiplier_3: 0, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge|HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge +} + +{ DamageMultiplierGroup Name: HWS_Drill_Element + DamageMultiplier_1: 0.5, param1: plants|woodblock|woodsoft|wood|woodhard + DamageMultiplier_2: 0, param1: body|head|concrete|hull|hullarmored|hullcombat|devcies_kinetic|HWS_material_devices_energy|shield|HWS_material_devices_kinetic|HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|alien|plasticHWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + DamageMultiplier_3: 200, param1: HWS_material_aqua_structure_resource|HWS_material_terra_structure_resource|HWS_material_pyro_structure_resource|HWS_material_obsidian_structure_resource|HWS_material_lux_structure_resource|HWS_material_nox_structure_resource|HWS_material_strangelet_structure_resource + DamageMultiplier_4: 0, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge|HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge } # Define a group of groups. Cannot reference another group of groups! @@ -963,6 +1410,9 @@ { DamageMultiplierGroup Name: HWS_EWS_Kinetic_HHW Collection: "HWS_Kinetic_vs_Pyro_HHW,HWS_Kinetic_vs_Aqua_HHW,HWS_Kinetic_vs_Terra_HHW,HWS_Kinetic_vs_Obsidian_HHW,HWS_Kinetic_vs_Lux_HHW,HWS_Kinetic_vs_Nox_HHW,HWS_Kinetic_vs_Strangelet_HHW,HWS_Kinetic_vs_Blocks_HHW,HWS_Kinetic_vs_Terrain_HHW,HWS_Kinetic_vs_Npc_HHW,HWS_Kinetic_vs_Devices_HHW,HWS_Kinetic_vs_Shield_HHW,HWS_Kinetic_vs_Chaos_HHW" } +{ DamageMultiplierGroup Name: HWS_EWS_Kinetic_LNPCW + Collection: "HWS_Kinetic_vs_Pyro_LNPCW,HNS_Kinetic_vs_Aqua_LNPCW,HWS_Kinetic_vs_Terra_LNPCW,HWS_Kinetic_vs_Obsidian_LNPCW,HWS_Kinetic_vs_Lux_LNPCW,HWS_Kinetic_vs_Nox_LNPCW,HWS_Kinetic_vs_Strangelet_LNPCW,HWS_Kinetic_vs_Blocks_LNPCW,HWS_Kinetic_vs_Terrain_LNPCW,HWS_Kinetic_vs_Npc_LNPCW,HWS_Kinetic_vs_Devices_LNPCW,HWS_Kinetic_vs_Shield_LNPCW,HWS_Kinetic_vs_Chaos_LNPCW" +} { DamageMultiplierGroup Name: HWS_EWS_Energy_LHW Collection: "HWS_Energy_vs_Pyro_LHW,HWS_Energy_vs_Aqua_LHW,HWS_Energy_vs_TerraLHW,HWS_Energy_vs_ObsidianLHW,HWS_Energy_vs_Lux_LHW,HWS_Energy_vs_Nox_LHW,HWS_Energy_vs_Strangelet_LHW,HWS_Energy_vs_Blocks_LHW,HWS_Energy_vs_Terrain_LHW,HWS_Energy_vs_Npc_LHW,HWS_Energy_vs_Devices_LHW,HWS_Energy_vs_Shield_LHW,HWS_Energy_vs_Chaos_LHW" } @@ -972,113 +1422,96 @@ { DamageMultiplierGroup Name: HWS_EWS_Energy_HHW Collection: "HWS_Energy_vs_Pyro_HHW,HWS_Energy_vs_Aqua_HHW,HWS_Energy_vs_TerraHHW,HWS_Energy_vs_ObsidianHHW,HWS_Energy_vs_Lux_HHW,HWS_Energy_vs_Nox_HHW,HWS_Energy_vs_Strangelet_HHW,HWS_Energy_vs_Blocks_HHW,HWS_Energy_vs_Terrain_HHW,HWS_Energy_vs_Npc_HHW,HWS_Energy_vs_Devices_HHW,HWS_Energy_vs_Shield_HHW,HWS_Energy_vs_Chaos_HHW" } +{ DamageMultiplierGroup Name: HWS_EWS_Energy_LNPCW + Collection: "HWS_Energy_vs_Pyro_LNPCW,HWS_Energy_vs_Aqua_LNPCW,HWS_Energy_vs_TerraLNPCW,HWS_Energy_vs_ObsidianLNPCW,HWS_Energy_vs_Lux_LNPCW,HWS_Energy_vs_Nox_LNPCW,HWS_Energy_vs_Strangelet_LNPCW,HWS_Energy_vs_Blocks_LNPCW,HWS_Energy_vs_Terrain_LNPCW,HWS_Energy_vs_Npc_LNPCW,HWS_Energy_vs_Devices_LNPCW,HWS_Energy_vs_Shield_LNPCW,HWS_Energy_vs_Chaos_LNPCW" +} # Damage group for blast damage from destruction of devices for all materials -{ DamageMultiplierGroup Name: HWS_EWS_Vanilla_BlastDamage +{ DamageMultiplierGroup Name: HWS_EWS_Vanilla_BlastDamage # vanilla guns BlastDamageMultiplier_1: 2, param1: plants|dirt|stone|rock BlastDamageMultiplier_2: 10, param1: head|body|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|HWS_material_chaosnpc - BlastDamageMultiplier_3: 7, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic - BlastDamageMultiplier_4: 3, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge + BlastDamageMultiplier_3: 6, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic + BlastDamageMultiplier_4: 2, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge BlastDamageMultiplier_5: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy BlastDamageMultiplier_6: 1, param1: HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge - BlastDamageMultiplier_7: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall + BlastDamageMultiplier_7: 2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge + BlastDamageMultiplier_8: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall|HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge } -{ DamageMultiplierGroup Name: HWS_EWS_Elemental_BlastDamage +{ DamageMultiplierGroup Name: HWS_EWS_Elemental_BlastDamage # default for most devices BlastDamageMultiplier_1: 2, param1: plants|dirt|stone|rock BlastDamageMultiplier_2: 10, param1: head|body|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|HWS_material_chaosnpc - BlastDamageMultiplier_3: 7, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic - BlastDamageMultiplier_4: 3, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge + BlastDamageMultiplier_3: 6, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic + BlastDamageMultiplier_4: 2, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge BlastDamageMultiplier_5: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy BlastDamageMultiplier_6: 0.5, param1: HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge - BlastDamageMultiplier_7: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall + BlastDamageMultiplier_7: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge + BlastDamageMultiplier_8: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall|HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge } -{ DamageMultiplierGroup Name: HWS_EWS_Elemental_Weapons_BlastDamage +{ DamageMultiplierGroup Name: HWS_EWS_Elemental_Weapons_BlastDamage # Elemental guns turrets BlastDamageMultiplier_1: 2, param1: plants|dirt|stone|rock BlastDamageMultiplier_2: 10, param1: head|body|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|HWS_material_chaosnpc - BlastDamageMultiplier_3: 7, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic - BlastDamageMultiplier_4: 3, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge - BlastDamageMultiplier_5: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - BlastDamageMultiplier_6: 1, param1: HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge - BlastDamageMultiplier_7: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall + BlastDamageMultiplier_3: 6, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic + BlastDamageMultiplier_4: 2, param1: HWS_material_aquablocksmall|HWS_material_terrablocksmall|HWS_material_pyroblocksmall|HWS_material_obsidianblocksmall|HWS_material_luxblocksmall|HWS_material_noxblocksmall|HWS_material_strangeletblocksmall + BlastDamageMultiplier_5: 4, param1: HWS_material_aquablocklarge|HWS_material_terrablocklarge|HWS_material_pyroblocklarge|HWS_material_obsidianblocklarge|HWS_material_luxblocklarge|HWS_material_noxblocklarge|HWS_material_strangeletblocklarge + BlastDamageMultiplier_6: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + BlastDamageMultiplier_7: 1, param1: HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge + BlastDamageMultiplier_8: 2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge + BlastDamageMultiplier_9: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall|HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge } -{ DamageMultiplierGroup Name: HWS_EWS_Elemental_Small_BlastDamage +{ DamageMultiplierGroup Name: HWS_EWS_Elemental_Small_BlastDamage # For large device what can placed on small grid - Garage ships BlastDamageMultiplier_1: 2, param1: plants|dirt|stone|rock BlastDamageMultiplier_2: 10, param1: head|body|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|HWS_material_chaosnpc - BlastDamageMultiplier_3: 7, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic + BlastDamageMultiplier_3: 6, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic BlastDamageMultiplier_4: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy BlastDamageMultiplier_5: 1, param1: HWS_material_aquablocksmall|HWS_material_terrablocksmall|HWS_material_pyroblocksmall|HWS_material_obsidianblocksmall|HWS_material_luxblocksmall|HWS_material_noxblocksmall|HWS_material_strangeletblocksmall - BlastDamageMultiplier_6: 3, param1: HWS_material_aquablocklarge|HWS_material_terrablocklarge|HWS_material_pyroblocklarge|HWS_material_obsidianblocklarge|HWS_material_luxblocklarge|HWS_material_noxblocklarge|HWS_material_strangeletblocklarge + BlastDamageMultiplier_6: 2, param1: HWS_material_aquablocklarge|HWS_material_terrablocklarge|HWS_material_pyroblocklarge|HWS_material_obsidianblocklarge|HWS_material_luxblocklarge|HWS_material_noxblocklarge|HWS_material_strangeletblocklarge BlastDamageMultiplier_7: 0.5, param1: HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge - BlastDamageMultiplier_8: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall + BlastDamageMultiplier_8: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge + BlastDamageMultiplier_9: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall|HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge } -{ DamageMultiplierGroup Name: HWS_EWS_Vanilla_Turrets_BlastDamage +{ DamageMultiplierGroup Name: HWS_EWS_Vanilla_Turrets_BlastDamage # vanilla turrets BlastDamageMultiplier_1: 2, param1: plants|dirt|stone|rock BlastDamageMultiplier_2: 10, param1: head|body|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|HWS_material_chaosnpc - BlastDamageMultiplier_3: 7, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic - BlastDamageMultiplier_4: 3, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge - BlastDamageMultiplier_5: 3, param1: HWS_material_devices_kinetic|HWS_material_devices_energy + BlastDamageMultiplier_3: 6, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic + BlastDamageMultiplier_4: 2, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge + BlastDamageMultiplier_5: 1.5, param1: HWS_material_devices_kinetic|HWS_material_devices_energy BlastDamageMultiplier_6: 1.5, param1: HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge - BlastDamageMultiplier_7: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall + BlastDamageMultiplier_7: 3, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge + BlastDamageMultiplier_8: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall|HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge } { DamageMultiplierGroup Name: HWS_EWS_Vanilla_LargeThruster_BlastDamage BlastDamageMultiplier_1: 2, param1: plants|dirt|stone|rock BlastDamageMultiplier_2: 10, param1: head|body|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|HWS_material_chaosnpc - BlastDamageMultiplier_3: 7, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic|HWS_material_aquablocklarge|HWS_material_terrablocklarge|HWS_material_pyroblocklarge|HWS_material_obsidianblocklarge|HWS_material_luxblocklarge|HWS_material_noxblocklarge|HWS_material_strangeletblocklarge + BlastDamageMultiplier_3: 6, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic|HWS_material_aquablocklarge|HWS_material_terrablocklarge|HWS_material_pyroblocklarge|HWS_material_obsidianblocklarge|HWS_material_luxblocklarge|HWS_material_noxblocklarge|HWS_material_strangeletblocklarge BlastDamageMultiplier_4: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge BlastDamageMultiplier_5: 2, param1: HWS_material_aquablocksmall|HWS_material_terrablocksmall|HWS_material_pyroblocksmall|HWS_material_obsidianblocksmall|HWS_material_luxblocksmall|HWS_material_noxblocksmall|HWS_material_strangeletblocksmall - BlastDamageMultiplier_6: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall + BlastDamageMultiplier_6: 2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge + BlastDamageMultiplier_7: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall|HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge } { DamageMultiplierGroup Name: HWS_EWS_Vanilla_Thruster_BlastDamage BlastDamageMultiplier_1: 2, param1: plants|dirt|stone|rock BlastDamageMultiplier_2: 10, param1: head|body|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|HWS_material_chaosnpc - BlastDamageMultiplier_3: 7, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic|HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge - BlastDamageMultiplier_4: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge - BlastDamageMultiplier_5: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall + BlastDamageMultiplier_3: 6, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic + BlastDamageMultiplier_4: 2, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge + BlastDamageMultiplier_5: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge + BlastDamageMultiplier_6: 2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge + BlastDamageMultiplier_7: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall|HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge } -{ DamageMultiplierGroup Name: HWS_EWS_Vanilla_Extender_BlastDamage - BlastDamageMultiplier_1: 2, param1: plants|dirt|stone|rock - BlastDamageMultiplier_2: 10, param1: head|body|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|HWS_material_chaosnpc - BlastDamageMultlplier_3: 8, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic|HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge - BlastDamageMultiplier_4: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge - BlastDamageMultiplier_5: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall -} - - -{ DamageMultiplierGroup Name: HWS_EWS_Vanilla_Container_BlastDamage - BlastDamageMultiplier_1: 2, param1: plants|dirt|stone|rock - BlastDamageMultiplier_2: 10, param1: head|body|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|HWS_material_chaosnpc - BlastDamageMultiplier_3: 7, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic - BlastDamageMultiplier_4: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - BlastDamageMultiplier_5: 1.5, param1: HWS_material_aquablocksmall|HWS_material_terrablocksmall|HWS_material_pyroblocksmall|HWS_material_obsidianblocksmall|HWS_material_luxblocksmall|HWS_material_noxblocksmall|HWS_material_strangeletblocksmall - BlastDamageMultiplier_6: 3, param1: HWS_material_aquablocklarge|HWS_material_terrablocklarge|HWS_material_pyroblocklarge|HWS_material_obsidianblocklarge|HWS_material_luxblocklarge|HWS_material_noxblocklarge|HWS_material_strangeletblocklarge - BlastDamageMultiplier_7: 1, param1: HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge - BlastDamageMultiplier_8: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall -} - -{ DamageMultiplierGroup Name: HWS_EWS_Vanilla_ContainerSmall_BlastDamage +{ DamageMultiplierGroup Name: HWS_EWS_Vanilla_AmmoContainer_BlastDamage BlastDamageMultiplier_1: 2, param1: plants|dirt|stone|rock BlastDamageMultiplier_2: 15, param1: head|body|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|HWS_material_chaosnpc - BlastDamageMultiplier_3: 7, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic - BlastDamageMultiplier_4: 3, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge - BlastDamageMultiplier_5: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - BlastDamageMultiplier_6: 1, param1: HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge - BlastDamageMultiplier_7: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall -} - -{ DamageMultiplierGroup Name: HWS_EWS_Vanilla_ContainerLegacy_BlastDamage - BlastDamageMultiplier_1: 2, param1: plants|dirt|stone|rock - BlastDamageMultiplier_2: 10, param1: head|body|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|HWS_material_chaosnpc - BlastDamageMultiplier_3: 10, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic + BlastDamageMultiplier_3: 8, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic BlastDamageMultiplier_4: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - BlastDamageMultiplier_5: 1.5, param1: HWS_material_aquablocksmall|HWS_material_terrablocksmall|HWS_material_pyroblocksmall|HWS_material_obsidianblocksmall|HWS_material_luxblocksmall|HWS_material_noxblocksmall|HWS_material_strangeletblocksmall + BlastDamageMultiplier_5: 2, param1: HWS_material_aquablocksmall|HWS_material_terrablocksmall|HWS_material_pyroblocksmall|HWS_material_obsidianblocksmall|HWS_material_luxblocksmall|HWS_material_noxblocksmall|HWS_material_strangeletblocksmall BlastDamageMultiplier_6: 4, param1: HWS_material_aquablocklarge|HWS_material_terrablocklarge|HWS_material_pyroblocklarge|HWS_material_obsidianblocklarge|HWS_material_luxblocklarge|HWS_material_noxblocklarge|HWS_material_strangeletblocklarge BlastDamageMultiplier_7: 1, param1: HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge - BlastDamageMultiplier_8: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall -} + BlastDamageMultiplier_8: 2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge + BlastDamageMultiplier_9: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall|HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge +} \ No newline at end of file diff --git a/Content/Configuration/EClassConfig.ecf b/Content/Configuration/EClassConfig.ecf index 712d859..8981b10 100644 --- a/Content/Configuration/EClassConfig.ecf +++ b/Content/Configuration/EClassConfig.ecf @@ -184,7 +184,7 @@ # Damage: 1000 # Does not work with shields BlastParticleIndex: 9 BlastRadius: 2 - BlastDamage: 5000 + BlastDamage: 1850 DamageMultiplier_Group: HWS_EWS_Kinetic AllowUserInstantiate: false @@ -1241,7 +1241,7 @@ ModelType: ChunkClusterBase, param1: AsteroidVoxel03Carbon, param2: 2 MapIcon: map_CarbonResource } -/* Old Voxel Asteroid Field */ +# Old Voxel Asteroid Field { Entity Name: asteroidfield20Size10Ast_V1 EntityType: AstVoxel ModelType: ChunkClusterBase, param1: asteroidfield20Size10Ast_V1, param2: 2 @@ -1652,8 +1652,8 @@ { Entity Name: GlidingOverseer EntityType: Animal Faction: Prey - /* Mesh: Enemies/Drones/DroneV2Prefab */ - /* MeshDead: Enemies/Drones/DroneV2DestroyedPrefab */ + # Mesh: Enemies/Drones/DroneV2Prefab + # MeshDead: Enemies/Drones/DroneV2DestroyedPrefab Mesh: Enemies/Drones/GlidingOverseerPrefab MeshDead: Enemies/Drones/GlidingOverseerDeadPrefab PoolCount: 10 @@ -1674,27 +1674,27 @@ FadingEnabled: true - /* General properties */ - /* HandItem: rocketlauncherDroneSmall */ - /* ItemsOnEnterGame: rocketlauncherDroneSmall */ + # General properties + # HandItem: rocketlauncherDroneSmall + # ItemsOnEnterGame: rocketlauncherDroneSmall IsEnemy: true MaxHealth: 950 # XpFactor: 1.5 XpFactor: 7.2 - SpawnYAdd: 250 /* drones shall always spawn 15meters above ground */ + SpawnYAdd: 250 # drones shall always spawn 15meters above ground ParticleOnDeath: # TimeStayAfterDeath: 150 TimeStayAfterDeath: 300 LootListOnDeath: 151 - /* Sound Setting */ - SfxRandomTime: 50.0 /* It will play the roam every [X/2, X] seconds */ + # Sound Setting + SfxRandomTime: 50.0 # It will play the roam every [X/2, X] seconds SfxRandom: Enemies/Drone/LizardCreature01_cry # SfxRandom: Enemies/Drone/ROBOTICMechMovement01 - SfxAlertTime: 25.0 /* It will play the roam every [X/2, X] seconds*/ + SfxAlertTime: 25.0 # It will play the roam every [X/2, X] seconds SfxAlert: Enemies/Otyugh/LizardCreature01_cry SfxHurt: Enemies/Otyugh/LizardCreature01_start SfxDeath: Enemies/Otyugh/LizardCreature04 @@ -2415,7 +2415,7 @@ AllowUserInstantiate: false PoolCount: 10 - { Child TargetSensor + { Child TargetSensor AttackableTypes: "Player,PlayerBike,HV,Animal,Civilian,Cyborg,NPCFighter,Trader" } } @@ -2890,7 +2890,7 @@ # General entity properties ViewAngle: 120 - MaxHealth: 7000 + MaxHealth: 6000 XpFactor: 20 HandItem: MeleeArmoredGolem ItemsOnEnterGame: AssaultMechWeapon @@ -7102,10 +7102,10 @@ RotateToGround: true RotateSpeedMovement: 360 - /* Determines particle effect */ + # Determines particle effect SurfaceCategory: human - /* Sound settings */ + # Sound settings SfxRandomTime: 50.0 SfxRandom: Enemies/Ripperdog/Ripperdog_SfxRandom @@ -7123,69 +7123,69 @@ AllowInSpawners: true FadingEnabled: false - /* AI Properties */ + # AI Properties { Child MainBehavior - BehaviorName: Behaviors/HiLevelTrees/MainAnimal - Slot1: "SlotLifeCycle, Behaviors/Activities/RandomWalk" - Slot2: "SlotLowAlert, Behaviors/Activities/RandomWalk" - Slot3: "SlotAlertedNoTarget, Behaviors/Activities/RandomWalk" - Slot4: "SlotSearchTarget, Behaviors/Activities/SearchTarget" - Slot5: "SlotAttackTarget, Behaviors/Activities/AnimalAttack" + BehaviorName: Behaviors/HiLevelTrees/MainAnimal + Slot1: "SlotLifeCycle, Behaviors/Activities/RandomWalk" + Slot2: "SlotLowAlert, Behaviors/Activities/RandomWalk" + Slot3: "SlotAlertedNoTarget, Behaviors/Activities/RandomWalk" + Slot4: "SlotSearchTarget, Behaviors/Activities/SearchTarget" + Slot5: "SlotAttackTarget, Behaviors/Activities/AnimalAttack" } { Child Hints - AttackMaxCount: 3 - AttackRandomDirection: 100 + AttackMaxCount: 3 + AttackRandomDirection: 100 } { Child VariableOverride SpeedCalm: 0.12 SpeedAlerted: 0.6 SpeedAttack: 3 - SpeedFlee: 2.8 - MeleeAttackDistance: 2.2 # the animal will attack from this distance, so small value for small animal, bigger for bigger animals, that would clip otherwise - MinimalDistanceToTarget: 1.3 # if the animal is closer then this, it will go a bit further, essentially the player is too close for the attack + SpeedFlee: 2.8 + MeleeAttackDistance: 2.2 # the animal will attack from this distance, so small value for small animal, bigger for bigger animals, that would clip otherwise + MinimalDistanceToTarget: 1.3 # if the animal is closer then this, it will go a bit further, essentially the player is too close for the attack } - { Child VisionSensor - VisibleDistance: 50 - ViewAngle: 210 + { Child VisionSensor + VisibleDistance: 50 + ViewAngle: 210 } - { Child TargetSensor + { Child TargetSensor AttackableTypes: "Player,PlayerBike" } - { Child AlertSensor - AlertLevel1: 15, param1: 0 - AlertLevel2: 50, param1: 2 - AlertLevel3: 80, param1: 20 - AlertLevelDrop:10 /* slow alert drop */ - AlertAddFromVisionMinNoMovement:0 /* no alert when not moving */ - AlertAddFromVisionMovement:200 - AlertVisionMaxSpeed:2 - AlertAddFromAutoAlert:30 - MinDistanceToAutoAlert:20 - NoiseMaxDistance:50 - NoiseAlertMultiplier:0.3 + { Child AlertSensor + AlertLevel1: 15, param1: 0 + AlertLevel2: 50, param1: 2 + AlertLevel3: 80, param1: 20 + AlertLevelDrop:10 # slow alert drop + AlertAddFromVisionMinNoMovement:0 # no alert when not moving + AlertAddFromVisionMovement:200 + AlertVisionMaxSpeed:2 + AlertAddFromAutoAlert:30 + MinDistanceToAutoAlert:20 + NoiseMaxDistance:50 + NoiseAlertMultiplier:0.3 } - { Child FearSensor /* fear sensor params */ - MaxFear: 40 /* maximal fear of the animal*/ + { Child FearSensor # fear sensor params + MaxFear: 40 # maximal fear of the animal - FearDrop: 20 /* how much fear will drop per frame */ - FearDropPerFriend: 10 /* fear drop per frame for each group member around */ - FearDropMaxFromFriends: 50 - MaxFriendDistance: 10 /* if the group member is further, it will not help in decreasing fear */ + FearDrop: 20 # how much fear will drop per frame + FearDropPerFriend: 10 # fear drop per frame for each group member around + FearDropMaxFromFriends: 50 + MaxFriendDistance: 10 # if the group member is further, it will not help in decreasing fear - MinDistanceToFearAnEnemy: 0 /* if closer, the agent will get feat from beign near to enemy, at max -distance, he will get 0, at 0 distance, he will get the FearFromEnemy value per second (linear) */ - FearFromEnemy: 0 - FearFromFriendDeath: 30 - FearFromDamageMultiplier: 0.3 /* damage to fear conversion */ - FearFromNoiseMaxDistance: 30 /* max distance to convert noise to fear */ - FearFromNoiseMultiplier: 0.2 /* noise to fear conversion multiplier */ - FearPropagationDamageMultiplier: 0.5 /* fear from damage propagation to group members */ + MinDistanceToFearAnEnemy: 0 # if closer, the agent will get feat from beign near to enemy, at max +distance, he will get 0, at 0 distance, he will get the FearFromEnemy value per second (linear) + FearFromEnemy: 0 + FearFromFriendDeath: 30 + FearFromDamageMultiplier: 0.3 # damage to fear conversion + FearFromNoiseMaxDistance: 30 # max distance to convert noise to fear + FearFromNoiseMultiplier: 0.2 # noise to fear conversion multiplier + FearPropagationDamageMultiplier: 0.5 # fear from damage propagation to group members } } @@ -10248,83 +10248,48 @@ distance, he will get 0, at 0 distance, he will get the FearFromEnemy value per VisibleDistance: 150 } } -# ====== -{ Entity Name: FastTransport - EntityType: EnemyDrone - Faction: Zirax - Mesh: Enemies/Drones/DroneTroopTransportAnimatedPrefab - MeshDead: Enemies/Drones/DroneTroopTransportDestroyedPrefab - PoolCount: 10 +{ Entity Name: HWSSkeleton, Ref: TalonGuardianOld + Mesh: @hws_eclassmodels/HWSSkeleton + MeshDead: @hws_eclassmodels/HWSSkeletonDead SurfaceCategory: metal - ModelType: Custom - Prefab: Drone - Class: MeshDrone - Parent: Drones - AvatarController: Custom - DroneType: BomberDrone - ViewAngle: 360 - ViewRange: 1000 - - # AI properties - AITarget-1: DroneDetection, param1: "BA", param2: EntityShipSV - - # General properties - HandItem: RocketLauncherSSHomingWeapon - ItemsOnEnterGame: RocketLauncherSSHomingWeapon - IsEnemy: true - MaxHealth: 6000 - # XpFactor: 1.5 - XpFactor: 10.0 - - SpawnYAdd: 40 # drones shall always spawn 15meters above ground - - ParticleOnDeath: drone_explosion02 - # TimeStayAfterDeath: 150 - TimeStayAfterDeath: 120 - LootListOnDeath: 16 - - # Sound Setting - SfxRandomTime: 50.0 # It will play the roam every [X/2, X] seconds - SfxRandom: Enemies/Drone/DroneLarge_SfxRandom + Faction: Chaos + MaxHealth: 8000 - SfxAlertTime: 25.0 # It will play the roam every [X/2, X] seconds - SfxAlert: Enemies/Drone/DroneLarge_SfxRandom - SfxHurt: Enemies/Drone/DroneLarge_SfxHurt - SfxDeath: Enemies/Drone/DroneLarge_SfxDeath - # MapIcon: map_EnemyEntityDot - MapIcon: map_SS + AITask-1: ApproachAttack + AITask-2: ApproachSpot + AITask-3: ReturnHome + AITask-4: "" - AllowUserInstantiate: true -} + ItemsOnEnterGame: "HWSSkeletonWeapon" -{ Entity Name: test - Prefab: @hws_eclassmodels/HWSNebulaMix - Class: Generic + FadingEnabled: false # otherwise problems when switching to dead model + UpdateClusterInfo: true # If this entity can move on cluster other than terrain AllowUserInstantiate: true - Parent: Others - MaxHealth: 100 - ShowInDistance: true - Lod0Distance: 20000 + AllowInSpawners: true } -{ Entity Name: HWSSkeleton, Ref: TalonGuardianOld - Mesh: @hws_eclassmodels/HWSSkeleton - MeshDead: @hws_eclassmodels/HWSSkeletonDead +{ Entity Name: HWSSkeletonBoss, Ref: TalonGuardianOld + Mesh: @hws_eclassmodels/HWSSkeletonBoss + MeshDead: @hws_eclassmodels/HWSSkeletonDeadBoss + SurfaceCategory: stone Faction: Chaos - MaxHealth: 8000 + MaxHealth: 16000 - - AllowInSpawners: true AITask-1: ApproachAttack AITask-2: ApproachSpot AITask-3: ReturnHome AITask-4: "" - ItemsOnEnterGame: "HWSSkeletonWeapon" + ItemsOnEnterGame: "HWSSkeletonBossWeapon" + + FadingEnabled: false # otherwise problems when switching to dead model + UpdateClusterInfo: true # If this entity can move on cluster other than terrain + AllowUserInstantiate: true + AllowInSpawners: true } # ---------------------------------------------------------------------------------------------------------------------- @@ -11299,6 +11264,7 @@ distance, he will get 0, at 0 distance, he will get the FearFromEnemy value per NoiseAlertMultiplier: 0.3 } } + # --------------------------------------------------------------------------------------- HWS Strangelet Elemental Melee { Entity Name: HWSStrangeletElementalMelee, Ref: AlienTemplate Mesh: @hws_eclassmodels/HWSStrangeletElementalMelee @@ -11345,6 +11311,90 @@ distance, he will get 0, at 0 distance, he will get the FearFromEnemy value per FadingEnabled: false # disabled otherwise problems with switching to DeadMesh } +# --------------------------------------------------------------------------------------- HWS Space Pirate Range +{ Entity Name: HWSSpacePirate, Ref: AlienTemplateBAI + Mesh: @hws_eclassmodels/HWSSpacePirate + MeshDead: @hws_eclassmodels/HWSStrangeletElementalDead + Prefab: AlienHumanoid + HeadTransform: Head + + Material: HWS_material_strangeletnpc + SurfaceCategory: human + + Faction: Chaos + MaxHealth: 8000 + XpFactor: 3.12 + + RightHandJointName: "WeaponNode" + ItemsOnEnterGame: "HWSStrangeletElementalWeapon" + + RotateToGround: false + RotateSpeedMovement: 180 + ViewAngle: 180 + RotateSpeed: 100 + MotionAnimationSpeedMultiplier: 5.0 + + # Sound settings + SfxRandomTime: 50.0 + SfxRandom: Enemies/Zirax/Zirax_SfxRandom + SfxAlertTime: 25.0 + SfxAlert: Enemies/Zirax/Zirax_SfxRandom + SfxHurt: Enemies/Zirax/Zirax_SfxHurt + SfxDeath: Enemies/Zirax/Zirax_SfxDeath + + LootListOnDeath: 100 + FadingEnabled: false # disabled otherwise problems with switching to DeadMesh + + UpdateClusterInfo: true + AllowUserInstantiate: true + AllowInSpawners: true + + # AI Properties + { Child MainBehavior + BehaviorName: Behaviors/HiLevelTrees/ZiraxTroopCommands + } + + { Child VariableOverride + SpeedCalm: 1.5 + SpeedAlerted: 2.0 + SpeedAttack: 10.0 + } + + { Child Hints + AttackApproachTarget: 0 + AttackOptimalDistance: 120 + SearchAdvanceTime: 1.0 + SearchWaitTime: 0 + SearchRandomDistanceMult: 0.3 + FireWeaponBlendInTime: 0.3 + FireWeaponDurationMultiplier: 0.3 + } + + { Child VisionSensor + VisibleDistance: 120 + ViewAngle: 180 + VisibleTypes: "Player,HV,SV,CV,PlayerBike" + } + + { Child TargetSensor + AttackableTypes: "Player,HV,SV,CV,PlayerBike" + } + + { Child AlertSensor + AlertLevel1: 10, param1: 0 + AlertLevel2: 40, param1: 2 + AlertLevel3: 60, param1: 50 + AlertLevelDrop: 10 # slow alert drop + AlertAddFromVisionMinNoMovement: 120 # no alert when not moving + AlertAddFromVisionMovement: 200 + AlertVisionMaxSpeed: 2 + AlertAddFromAutoAlert: 30 + MinDistanceToAutoAlert: 120 + NoiseMaxDistance: 120 + NoiseAlertMultiplier: 0.3 + } +} + # =============================== # DRONES - NEW (v1.x) # =============================== @@ -11747,3 +11797,66 @@ distance, he will get 0, at 0 distance, he will get the FearFromEnemy value per AllowUserInstantiate: true } + + +# ====== +{ Entity Name: FastTransport + EntityType: EnemyDrone + Faction: Zirax + Mesh: Enemies/Drones/DroneTroopTransportAnimatedPrefab + MeshDead: Enemies/Drones/DroneTroopTransportDestroyedPrefab + PoolCount: 10 + + SurfaceCategory: metal + ModelType: Custom + Prefab: Drone + Class: MeshDrone + Parent: Drones + AvatarController: Custom + + DroneType: BomberDrone + ViewAngle: 360 + ViewRange: 1000 + + # AI properties + AITarget-1: DroneDetection, param1: "BA", param2: EntityShipSV + + # General properties + HandItem: RocketLauncherSSHomingWeapon + ItemsOnEnterGame: RocketLauncherSSHomingWeapon + IsEnemy: true + MaxHealth: 6000 + # XpFactor: 1.5 + XpFactor: 10.0 + + SpawnYAdd: 40 # drones shall always spawn 15meters above ground + + ParticleOnDeath: drone_explosion02 + # TimeStayAfterDeath: 150 + TimeStayAfterDeath: 120 + LootListOnDeath: 16 + + # Sound Setting + SfxRandomTime: 50.0 # It will play the roam every [X/2, X] seconds + SfxRandom: Enemies/Drone/DroneLarge_SfxRandom + + SfxAlertTime: 25.0 # It will play the roam every [X/2, X] seconds + SfxAlert: Enemies/Drone/DroneLarge_SfxRandom + SfxHurt: Enemies/Drone/DroneLarge_SfxHurt + SfxDeath: Enemies/Drone/DroneLarge_SfxDeath + + # MapIcon: map_EnemyEntityDot + MapIcon: map_SS + + AllowUserInstantiate: true +} + +{ Entity Name: test + Prefab: @hws_eclassmodels/HWSNebulaMix + Class: Generic + AllowUserInstantiate: true + Parent: Others + MaxHealth: 100 + ShowInDistance: true + Lod0Distance: 20000 +} diff --git a/Content/Configuration/ItemsConfig.ecf b/Content/Configuration/ItemsConfig.ecf index 86cc119..09dadf7 100644 --- a/Content/Configuration/ItemsConfig.ecf +++ b/Content/Configuration/ItemsConfig.ecf @@ -160,11 +160,12 @@ DamageMultiplier_Group: HWS_EWS_Kinetic_LHW - Mod.Damage: "Damage + Player.Skills['Damage']" - Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/1000)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/100)" + # --> Damage / 25(XY) = 20%(X) You can use formula: 100 / X(%) * 10(player max skill) = XY to find the value + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } { Child 1 Class: Zoom @@ -216,11 +217,11 @@ DamageMultiplier_Group: HWS_EWS_Kinetic_LHW - Mod.Damage: "Damage + Player.Skills['Damage']" - # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/500)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/100)" + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } { Child 1 Class: Zoom @@ -275,11 +276,11 @@ DamageMultiplier_Group: HWS_EWS_Kinetic_MHW - Mod.Damage: "Damage + Player.Skills['Damage']" - # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/500)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/90)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/50)" + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" RadialText: Stabilizer - ON # add text RadialDesc: Compensators reduce the strain on the wielder for easy handling but less damage output # add text @@ -386,11 +387,11 @@ DamageMultiplier_Group: HWS_EWS_Kinetic_LHW - Mod.Damage: "Damage + Player.Skills['Damage']" - # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/500)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/70)" + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } { Child 1 Class: Zoom @@ -447,11 +448,11 @@ DamageMultiplier_Group: HWS_EWS_Kinetic_LHW - Mod.Damage: "Damage + Player.Skills['Damage']" - # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/50)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/80)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/50)" + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } { Child 1 Class: Zoom @@ -592,11 +593,11 @@ DamageMultiplier_Group: HWS_EWS_Kinetic_LHW - Mod.Damage: "Damage + Player.Skills['Damage']" - # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/500)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/110)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/50)" + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } { Child 1 @@ -645,9 +646,12 @@ SfxReload: Weapons/Player/Reload/RifleReloadSlow # SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01 PfxMuzzle: SniperMuzzleFire - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/500)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay'])" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/70)" + + # Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } { Child 1 Class: Zoom @@ -683,7 +687,7 @@ CameraShake: 0 IgnoreAtmo: true Automatic: true - Damage: 120 + Damage: 125 # Recoil: 0.2, display: true Radius: 3 ReturnFactor: 0.3, display: true @@ -700,7 +704,9 @@ # ParticleTransform: "" # do NOT show a particle effect DamageMultiplier_Group: HWS_Multitool_Vanilla - + # You can overwrite the damage multiplier from the groups even if that material already used or add new material JUST look the last number _X in the group and use next one here + # DamageMultiplier_9: 10, param1: HWS_material_devices_kinetic + RadialText: rdlDisassemble RadialDesc: rdlDisassembleTxt RadialIcon: Radial_Disassemble @@ -714,7 +720,7 @@ CameraShake: 0 IgnoreAtmo: true ROF: 0.1, type: float - RepairPoints: 50 # TODO: test this + RepairPoints: 35 # TODO: test this Automatic: true AmmoCapacity: 250 AmmoType: MultiCharge @@ -907,7 +913,7 @@ CameraShake: 0 IgnoreAtmo: true Automatic: true - Damage: 120 + Damage: 100 Radius: 3 Demolish: True ReturnFactor: 0.3 @@ -1122,11 +1128,11 @@ DamageMultiplier_Group: HWS_EWS_Energy_LHW - Mod.Damage: "Damage + Player.Skills['Damage']" - # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/500)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/70)" + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } { Child 1 Class: Zoom @@ -1200,11 +1206,11 @@ DamageMultiplier_Group: HWS_EWS_Kinetic_LHW - # Mod.Damage: "Damage + Player.Skills['Damage']" - # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/300)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/70)" + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } { Child 1 Class: Zoom @@ -1264,11 +1270,11 @@ DamageMultiplier_Group: HWS_EWS_Energy_LHW - Mod.Damage: "Damage + Player.Skills['Damage']" - # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/300)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/100)" + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } # { Child 0 @@ -1354,17 +1360,18 @@ SfxReload: Weapons/Player/Reload/HeavyWeaponReloadNormal PfxMuzzle: PlasmaMuzzleFlashPrefab - RadialText: Splash Mode # add text + RadialText: Splash Mode # add text RadialDesc: Good for taking out groups of entities with few shots RadialIcon: Radial_Defence } { Child 1 Class: Ranged AllowRemote: false - ROF: 5, type: float, display: true, formatter: ROF + ROF: 4.2, type: float, display: true, formatter: ROF Range: 250, display: false RangeSpace: 350, display: false - Damage: 635, display: true + Damage: 920, display: true + EntityDamage: 450, display: true NoiseStrength: 180, display: false CameraShake: 4 Automatic: false @@ -1386,14 +1393,15 @@ TracerSpeed: 250 DamageMultiplier_Group: HWS_EWS_Energy_HHW + DamageMultiplier_2: 3.75, param1: shield, display: HWS_ItemInfo_BeamShieldDmgMultiplier - Mod.Damage: "Damage + Player.Skills['Damage']" - Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/300)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/70)" + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" - RadialText: Anti Shield Mode # add text + RadialText: Anti Shield Mode # add text RadialDesc: At the cost of Rate of Fire your plasma shots become Ultra Effective against Shields in a single Beam RadialIcon: Radial_Upgrade } @@ -1444,11 +1452,11 @@ DamageMultiplier_Group: HWS_EWS_Kinetic_MHW - Mod.Damage: "Damage + Player.Skills['Damage']" - # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/100)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/90)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/100)" + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } { Child 1 Class: Zoom @@ -1704,11 +1712,11 @@ DamageMultiplier_Group: HWS_EWS_Kinetic_LHW - Mod.Damage: "Damage + Player.Skills['Damage']" - # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/300)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/100)" + Mod.Damage: "Damage + ((Damage / 25) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 25) * Player.Skills['BlastDamage'])" + Mod.BulletSpread: "BulletSpread - ((BulletSpread / 33) * Player.Skills['BulletSpread'])" + Mod.ReloadDelay: "ReloadDelay - ((ReloadDelay / 10) * Player.Skills['ReloadDelay'])" + Mod.Recoil: "Recoil - ((Recoil / 20) * Player.Skills['Recoil'])" } { Child 1 Class: Zoom @@ -1725,6 +1733,7 @@ # not used anymore > instead: TextureColorTool { Item Id: 21, Name: ColorTool + ShowUser: No Meshfile: Entities/Items/Tools/ColorToolPrefab MarketPrice: 1, display: true PickupToToolbar: true @@ -1768,6 +1777,7 @@ # not used anymore > instead: TextureColorTool { Item Id: 22, Name: TextureTool + ShowUser: No Meshfile: Entities/Items/Tools/TextureToolV2Prefab MarketPrice: 1, display: true PickupToToolbar: true @@ -1902,11 +1912,11 @@ DamageMultiplier_Group: HWS_EWS_Kinetic_LHW - Mod.Damage: "Damage + Player.Skills['Damage']" - # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/500)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/115)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/130)" + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } { Child 1 Class: Zoom @@ -1958,11 +1968,11 @@ DamageMultiplier_Group: HWS_EWS_Kinetic_MHW - Mod.Damage: "Damage + Player.Skills['Damage']" - # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/105)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/90)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/130)" + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } { Child 1 Class: Zoom @@ -2036,11 +2046,11 @@ DamageMultiplier_Group: HWS_EWS_Energy_MHW - Mod.Damage: "Damage + Player.Skills['Damage']" - # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/300)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/100)" + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" RadialText: Stabilizer - ON # add text RadialDesc: Compensators reduce the strain on the wielder for easy handling but less damage output # add text @@ -2130,11 +2140,11 @@ DamageMultiplier_Group: HWS_EWS_Kinetic_LHW - Mod.Damage: "Damage + Player.Skills['Damage']" - # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/250)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/140)" + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } { Child 1 Class: Zoom @@ -2191,11 +2201,11 @@ DamageMultiplier_Group: HWS_EWS_Energy_LHW - Mod.Damage: "Damage + Player.Skills['Damage']" - # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/300)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/105)" + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } { Child 1 Class: Zoom @@ -2243,7 +2253,7 @@ RadialMenu: true { Child 0 AllowAt: "UnderWater, Planet, Space" - ROF: 0.8, type: float, display: true, formatter: ROF + ROF: 1.0, type: float, display: true, formatter: ROF Automatic: true, display: true AmmoCapacity: 10, display: true Recoil: 1.5, display: true @@ -2257,13 +2267,14 @@ { Child 1 Class: Ranged AllowRemote: false - ROF: 2.4, type: float, display: true, formatter: ROF + ROF: 3.1, type: float, display: true, formatter: ROF Range: 250, display: false RangeSpace: 400, display: false - Damage: 790, display: true + Damage: 980, display: true + EntityDamage: 500, display: true NoiseStrength: 250, display: false CameraShake: 4 - ShieldDamagePenFac: 0.25, display: true + ShieldDamagePenFac: 0.1, display: true Automatic: false BulletSpread: 0.1, display: true Recoil: 0.5, display: true @@ -2282,14 +2293,15 @@ TracerSpeed: 250 DamageMultiplier_Group: HWS_EWS_Energy_HHW + DamageMultiplier_2: 3.75, param1: shield, display: HWS_ItemInfo_BeamShieldDmgMultiplier - Mod.Damage: "Damage + Player.Skills['Damage']" - Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/300)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/100)" + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" - RadialText: Anti Shield Mode # add text + RadialText: Anti Shield Mode # add text RadialDesc: At the cost of Rate of Fire your plasma shots become Ultra Effective against Shields in a single Beam RadialIcon: Radial_Upgrade } @@ -2333,11 +2345,11 @@ DamageMultiplier_Group: HWS_EWS_Kinetic_LHW - Mod.Damage: "Damage + Player.Skills['Damage']" - # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/360)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/140)" + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } { Child 1 Class: Zoom @@ -2362,7 +2374,7 @@ { Child 0 # "Retrieve Blocks" (= get complete blocks in own structure, do "Salvage" in others) Range: 8 ReturnFactor: 0.6, display: true - + Damage: 250 DamageMultiplier_Group: HWS_Multitool_Vanilla } { Child 1 # "Repair" @@ -2380,7 +2392,7 @@ Range: 8 } { Child 5 # "Salvage" (get components from a block) - Damage: 110 + Damage: 200 ReturnFactor: 0.6 Range: 8 @@ -2411,9 +2423,9 @@ { Child 0 Class: PlaceExplosives AllowRemote: false - BlastRadius: 3 - Damage: 1000, display: true - BlastDamage: 500 + BlastRadius: 2, display: true + Damage: 1850, display: false + BlastDamage: 1850, display: true ROF: 1, type: float Range: 2 NoiseStrength: 100, display: false @@ -2449,11 +2461,11 @@ AmmoType: SlowRocketHoming, display: true ReloadDelay: 5.6, display: true - Mod.Damage: "Damage + Player.Skills['Damage']" - Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/300)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/100)" + # Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } { Child 1 Class: Zoom @@ -2495,11 +2507,11 @@ AmmoCapacity: 6, display: true AmmoType: SlowRocketHoming, display: true - Mod.Damage: "Damage + Player.Skills['Damage']" - # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/200)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/10)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/100)" + # Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } { Child 1 Class: Zoom @@ -2545,11 +2557,11 @@ DamageMultiplier_Group: HWS_EWS_Energy_LHW - Mod.Damage: "Damage + Player.Skills['Damage']" - # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/100)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/100)" + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } { Child 1 Class: Zoom @@ -2596,11 +2608,11 @@ DamageMultiplier_Group: HWS_EWS_Kinetic_LHW - Mod.Damage: "Damage + Player.Skills['Damage']" - # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/350)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/100)" + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } { Child 1 Class: Zoom @@ -2641,11 +2653,11 @@ DamageMultiplier_Group: HWS_EWS_Kinetic_LHW - Mod.Damage: "Damage + Player.Skills['Damage']" - # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/200)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/130)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/120)" + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } { Child 1 Class: Zoom @@ -2704,11 +2716,11 @@ DamageMultiplier_Group: HWS_EWS_Kinetic_LHW - Mod.Damage: "Damage + Player.Skills['Damage']" - # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/260)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/100)" + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } { Child 1 Class: Zoom @@ -2764,7 +2776,7 @@ CameraShake: 0 IgnoreAtmo: true Automatic: true - Damage: 18, display: true + Damage: 20, display: true # Recoil: 0.2, display: true # Stamina: -7, display: false AmmoCapacity: 25, display: false # no need to display since unlimited ammo @@ -2788,7 +2800,7 @@ } { Child 1 # Resource mining, stone removal, wood cutter Class: Driller - DrillMode: 3 + DrillMode: 3 DecoMode: true InfoPopup: true TerrainMode: true @@ -2861,7 +2873,7 @@ CameraShake: 0 IgnoreAtmo: true Automatic: true - Damage: 25 + Damage: 50 # Stamina: -7 Radius: 3 Demolish: True @@ -3011,7 +3023,7 @@ Automatic: true Damage: 10, display: true Radius: 3 - AmmoCapacity: 30, display: true + AmmoCapacity: 40, display: true AmmoType: FlameThrowerCanister, display: true UseSingleMagazine: true ReloadDelay: 3.3, display: true @@ -3065,7 +3077,7 @@ #CustomIcon: StarterTool Category: Weapons/Items Info: "Some kind of plasma cannon of alien origin. It fires electro-magnetically guided balls of exotic plasma at a target.", display: true - Mass: 45, type: float, display: true, formatter: Kilogram + Mass: 47, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter #just for display - BlastRadius and BlastDamage is controlled by "SciFiCannonPlasmaCharge" Damage: 1500, display: true @@ -3079,7 +3091,8 @@ Class: LauncherSS AllowRemote: false ROF: 1, type: float, display: true, formatter: ROF - Range: 450, display: false + Range: 430, display: false + RangeSpace: 530, display: false NoiseStrength: 100, display: false CameraShake: 1 Recoil: 0, display: true @@ -3092,11 +3105,11 @@ SfxReload: Weapons/Player/Reload/HeavyWeaponReloadNormal PfxMuzzle: SniperMuzzleLaserRed - Mod.Damage: "Damage + Player.Skills['Damage']" - # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/300)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/100)" + # Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } UnlockCost: 0 @@ -3121,7 +3134,7 @@ { Child 0 Class: LauncherSS IsShootThroughCrosshair: false - ROF: 20, type: float, display: true, formatter: ROF + ROF: 23, type: float, display: true, formatter: ROF Range: 620, display: true RangeSpace: 950, display: true AmmoCapacity: 1, display: true @@ -3149,17 +3162,18 @@ HoldType: 0 StackSize: 1000 Canhold: false - Mass: 500, type: float, display: true, formatter: Kilogram + Mass: 1380, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter Info: "A high-impact torpedo. Designed to be launched while dive-bombing a ground target. Bombs inherit the speed of the vehicle that launched them and safely disarm if they exceed their target distance.", display: true Category: Weapons/Items { Child 0 Class: Projectile - Damage: 3000 + Damage: 2850, display: true NoiseStrength: 1000, display: false - BlastParticleIndex: 3 + BlastParticleIndex: 8 BlastRadius: 4, display: true - BlastDamage: 3850, display: true + BlastDamage: 3530, display: true + BlastEntityDamage: 6350, display: true Speed: 10, display: true Range: 620, display: true SpeedSpace: 20, display: true @@ -3387,6 +3401,8 @@ Damage: 17777 Range: 14, display: false Radius: 5, display: false + + DamageMultiplier_Group: HWS_Drill_Element } UnlockCost: 0 UnlockLevel: 20 @@ -3417,7 +3433,8 @@ Damage: 210, display: true BlastParticleIndex: 3 BlastRadius: 3, display: true - BlastDamage: 236, display: true + BlastDamage: 200, display: true + BlastEntityDamage: 400, display: true Speed: 60 SpeedSpace: 80 Range: 253 @@ -3426,8 +3443,11 @@ DamageMultiplier_Group: HWS_EWS_Kinetic_HHW - Mod.Damage: "Damage + Player.Skills['Damage']" - Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } @@ -3539,10 +3559,19 @@ MarketPrice: 533, display: true { Child 0 Class: Projectile - Damage: 425, display: true + Damage: 308, display: true BlastParticleIndex: 3 BlastRadius: 3, display: true - BlastDamage: 182, display: true + BlastDamage: 180, display: true + BlastEntityDamage: 360, display: true + +# - review back to normal dmg and bdmg (with out recalculate) and add this BshieldDMG to compensate damage to shield +# - Overal blast damage from 3 blocks = 210x1.5 (140+105+70) = 315 x2 (multiplier) = 630 +# - Count only 3 blocks for damage (in real blst damage cover 8 blocks with damage 105 and 15 blocks with damage 70) +# - Full blast damage to shield should be (if it will works as block Bdmg) - 2030 (x2 mult) = 4060 +# - But for now 630 dmg to shield is good enought (coz kinetic do not deal blastdamage also) + + # BlastShieldDamage: 720 Speed: 95 SpeedSpace: 145 Range: 350 @@ -3551,6 +3580,13 @@ Ballistic: false DamageMultiplier_Group: HWS_EWS_Energy_HHW + DamageMultiplier_2: 3.75, param1: shield, display: HWS_ItemInfo_BeamShieldDmgMultiplier # add for test to compensate not working multipliers foe BlastShieldDamage Blast damage 180 * 1.5 coz of it radius damage calc * 2 coz of shield multiplier = 540, Overal damage 308+308+540 = 1156 / 308 = 3.753 multiplier + + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } UnlockLevel: 1 @@ -3567,7 +3603,8 @@ Damage: 180 BlastParticleIndex: 3 BlastRadius: 3, display: true - BlastDamage: 160, display: true + BlastDamage: 140, display: true + BlastEntityDamage: 280, display: true Speed: 85 SpeedSpace: 130 HomingSpeed: 4 @@ -3576,6 +3613,13 @@ Ballistic: false DamageMultiplier_Group: HWS_EWS_Kinetic_HHW + + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" + } UnlockLevel: 1 @@ -3598,17 +3642,28 @@ MarketPrice: 587, display: true { Child 0 Class: Projectile - Damage: 1250, display: true + Damage: 615, display: true BlastParticleIndex: 3 BlastRadius: 3, display: true - BlastDamage: 380, display: true + BlastDamage: 270, display: true + BlastEntityDamage: 540, display: true + # BlastShieldDamage: 1080, display: true Speed: 90 - Range: 450 + SpeedSpace: 140 + Range: 430 + RangeSpace: 530 NoiseStrength: 80, display: false Ballistic: false HomingSpeed: 2, display: true DamageMultiplier_Group: HWS_EWS_Energy_HHW + DamageMultiplier_2: 3.4, param1: shield + + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } UnlockLevel: 1 @@ -3757,8 +3812,8 @@ MarketPrice: 2170, display: true { Child 0 # "Retrieve Blocks" (= get complete blocks in own structure, do "Salvage" in others) Range: 10 - ReturnFactor: 0.75, display: true - AmmoType: AmmoInfinite, display: true + ReturnFactor: 0.75, display: true + AmmoType: AmmoInfinite, display: true AmmoUnlimited: true, display: false ReloadDelay: 2.0, display: false AmmoCapacity: 7, display: false @@ -3769,7 +3824,7 @@ { Child 1 # "Repair" Range: 10 RepairPoints: 100 - AmmoType: AmmoInfinite, display: true + AmmoType: AmmoInfinite, display: true AmmoUnlimited: true, display: false } { Child 2 # "Exchange and Rotate" @@ -3787,10 +3842,10 @@ AmmoUnlimited: true, display: false } { Child 5 # "Salvage" (get components from a block) - Damage: 500 - ReturnFactor: 0.75 + Damage: 400 + ReturnFactor: 0.75 Range: 10 - AmmoType: AmmoInfinite, display: true + AmmoType: AmmoInfinite, display: true AmmoUnlimited: true, display: false DamageMultiplier_Group: HWS_Multitool_Elemental @@ -4209,7 +4264,7 @@ Category: Weapons/Items { Child 0 Class: LauncherSS - ROF: 0.5, type: float, display: true, formatter: ROF + ROF: 0.65, type: float, display: true, formatter: ROF Range: 550, display: true RangeSpace: 750, display: true AmmoCapacity: 50, display: false # no need to display since unlimited ammo @@ -4242,7 +4297,7 @@ Class: LauncherSS IsShootThroughCrosshair: false AllowAt: "Space" - ROF: 10, type: float, display: true, formatter: ROF + ROF: 17, type: float, display: true, formatter: ROF Range: 577, display: true Speed: 10, display: true SpeedSpace: 15, display: true @@ -4272,17 +4327,18 @@ StackSize: 1000 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 400" Canhold: false - Mass: 500, type: float, display: true, formatter: Kilogram + Mass: 7850, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter Info: "A high-impact laser guided torpedo. Laser Bombs inherit the speed of the vehicle that launched them and safely disarm if they exceed their target distance.", display: true Category: Weapons/Items { Child 0 Class: Projectile - Damage: 7000, display: true + Damage: 6300, display: true NoiseStrength: 1000, display: false - BlastParticleIndex: 3 + BlastParticleIndex: 8 BlastRadius: 5, display: true - BlastDamage: 9750, display: true + BlastDamage: 6980, display: true + BlastEntityDamage: 10470, display: true Speed: 10, display: true Range: 570, display: true SpeedSpace: 15, display: true @@ -4313,18 +4369,19 @@ { Child 0 Class: Ranged IsShootThroughCrosshair: true - ROF: 0.4, type: float, display: true, formatter: ROF + ROF: 0.5, type: float, display: true, formatter: ROF Range: 340, display: true RangeSpace: 530, display: true Automatic: true BulletSpread: 0.15, display: false - Damage: 30, display: true + Damage: 25, display: true + EntityDamage: 80, display: true AmmoCapacity: 300, display: true AmmoType: 15mmBullet, display: true NoiseStrength: 100, display: false AutoReload: true CheckObstructed: true - ReloadDelay: 2, display: true # adapt sound + ReloadDelay: 3, display: true # adapt sound SfxBegin: Weapons/Enemies/Drones/minigunLowPitch_start SfxLoop: Weapons/Enemies/Drones/minigunLowPitch_loop SfxStop: Weapons/Enemies/Drones/minigunLowPitch_end @@ -4354,7 +4411,7 @@ Category: Weapons/Items { Child 0 Class: LauncherSS - ROF: 1, type: float, display: true, formatter: ROF + ROF: 1.35, type: float, display: true, formatter: ROF Range: 540, display: true RangeSpace: 760, display: true AmmoCapacity: 50, display: true @@ -4363,7 +4420,7 @@ NoiseStrength: 100, display: false AutoReload: true CheckObstructed: true - ReloadDelay: 3, display: true + ReloadDelay: 4, display: true SfxBegin: Weapons/SS/LaserSS/weapon_blaster_002 # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease SfxNoAmmo: Weapons/Misc/weapon_outofammo_005 @@ -4387,10 +4444,11 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 0.35, type: float, display: true, formatter: ROF + ROF: 0.6, type: float, display: true, formatter: ROF Range: 510, display: true RangeSpace: 730, display: true - Damage: 225, display: true + Damage: 105, display: true + EntityDamage: 200, display: true Automatic: true AmmoCapacity: 200, display: true AmmoType: PulseLaserChargeSS, display: true @@ -4405,7 +4463,7 @@ Tracer: Weapons/Projectiles/TracerLaserShotBlueSV TracerPerBullet: 1 - TracerSpeed: 600 + TracerSpeed: 850 DamageMultiplier_Group: HWS_EWS_Energy @@ -4432,7 +4490,7 @@ { Child 0 Class: LauncherSS AllowAt: Space - ROF: 6.5, type: float, display: true, formatter: ROF + ROF: 9.2, type: float, display: true, formatter: ROF Range: 700, display: true RangeSpace: 1100, display: true AmmoCapacity: 5, display: true @@ -4440,7 +4498,7 @@ NoiseStrength: 200, display: false CameraShake: 4 AutoReload: true - ReloadDelay: 13, display: true # adapt sound + ReloadDelay: 15, display: true # adapt sound SfxBegin: Weapons/MS/Turret/Cannon_2 SfxNoAmmo: Weapons/Misc/weapon_outofammo_001 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -4491,7 +4549,7 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 0.8, type: float, display: true, formatter: ROF + ROF: 1.25, type: float, display: true, formatter: ROF Range: 800, display: true RangeSpace: 1300, display: true AmmoCapacity: 100, display: true @@ -4522,7 +4580,7 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 3.8, type: float, display: true, formatter: ROF + ROF: 5.4, type: float, display: true, formatter: ROF Range: 750, display: true RangeSpace: 1300, display: true AmmoCapacity: 15, display: true @@ -4530,7 +4588,7 @@ NoiseStrength: 150, display: false CameraShake: 3 AutoReload: true - ReloadDelay: 7, display: true + ReloadDelay: 8.5, display: true SfxBegin: Weapons/Turret/missle_fire # SfxBegin: Weapons/LauncherWeapons/weapon_missile_005 # SfxBegin: Weapons/Planet/TurretPS01/Cannon_2 @@ -4554,7 +4612,7 @@ Category: Weapons/Items { Child 0 Class: LauncherSS - ROF: 3, type: float, display: true, formatter: ROF + ROF: 3.5, type: float, display: true, formatter: ROF Range: 420, display: true RangeSpace: 630, display: true Automatic: true @@ -4563,7 +4621,7 @@ NoiseStrength: 100, display: false AutoReload: true CheckObstructed: true - ReloadDelay: 6, display: true # adapt sound + ReloadDelay: 5, display: true # adapt sound SfxBegin: Weapons/LauncherWeapons/weapon_missile_006 SfxNoAmmo: Weapons/Misc/weapon_outofammo_002 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -4584,7 +4642,7 @@ Category: Weapons/Items { Child 0 Class: LauncherSS - ROF: 1.5, type: float, display: true, formatter: ROF + ROF: 2, type: float, display: true, formatter: ROF Range: 525, display: true RangeSpace: 800, display: true Automatic: true @@ -4617,18 +4675,19 @@ Class: Ranged IsShootThroughCrosshair: true AllowAt: "Space,Planet" - ROF: 0.5, type: float, display: true, formatter: ROF + ROF: 0.55, type: float, display: true, formatter: ROF Range: 400, display: true RangeSpace: 700, display: true Automatic: true BulletSpread: 0.08, display: false - Damage: 50, display: true + Damage: 35, display: true + EntityDamage: 105, display: true AmmoCapacity: 500, display: true AmmoType: 15mmBullet, display: true NoiseStrength: 120, display: false CameraShake: 1 AutoReload: true - ReloadDelay: 2, display: true # adapt sound + ReloadDelay: 3, display: true # adapt sound SfxBegin: Weapons/Player/Minigun/minigun_start SfxLoop: Weapons/Player/Minigun/minigun_loop SfxStop: Weapons/Player/Minigun/minigun_end @@ -4656,7 +4715,7 @@ { Child 0 Class: LauncherSS AllowAt: Space - ROF: 4, type: float, display: true, formatter: ROF + ROF: 5.5, type: float, display: true, formatter: ROF Damage: 5000, display: true Range: 650, display: true RangeSpace: 1100, display: true @@ -4718,17 +4777,17 @@ { Child 0 Class: Ranged AllowAt: Space - ROF: 0.6, type: float, display: true, formatter: ROF + ROF: 1, type: float, display: true, formatter: ROF Range: 650, display: true RangeSpace: 1000, display: true - Damage: 750, display: true + Damage: 500, display: true Automatic: true AmmoCapacity: 150, display: true AmmoType: PulseLaserChargeMSWeapon, display: true NoiseStrength: 100, display: false AutoReload: true CheckObstructed: true - ReloadDelay: 2, display: true # adapt sound + ReloadDelay: 3, display: true # adapt sound SfxBegin: Weapons/EnergyWeapons/weapon_laser_003 # SfxBegin: Weapons/SS/LaserSS/weapon_laser_001 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 @@ -4737,7 +4796,7 @@ Tracer: Weapons/Projectiles/TracerLaserShotBlueCV TracerPerBullet: 1 - TracerSpeed: 600 + TracerSpeed: 1000 DamageMultiplier_Group: HWS_EWS_Energy } @@ -4802,18 +4861,19 @@ { Child 0 Class: Ranged IsShootThroughCrosshair: true - ROF: 0.5, type: float, display: true, formatter: ROF + ROF: 0.6, type: float, display: true, formatter: ROF Range: 340, display: true RangeSpace: 530, display: true Automatic: true BulletSpread: 0.05, display: false Damage: 30, display: true + EntityDamage: 85, display: true AmmoCapacity: 300, display: true AutoReload: true AmmoType: 15mmBullet, display: true NoiseStrength: 120, display: false CameraShake: 1 - ReloadDelay: 2.0, display: true # adapt sound + ReloadDelay: 2.5, display: true # adapt sound SfxBegin: Weapons/Player/Minigun/minigun_start SfxLoop: Weapons/Player/Minigun/minigun_loop SfxStop: Weapons/Player/Minigun/minigun_end @@ -4840,7 +4900,7 @@ Category: Weapons/Items { Child 0 Class: LauncherSS - ROF: 1.5, type: float, display: true, formatter: ROF + ROF: 2.5, type: float, display: true, formatter: ROF Range: 485, display: true RangeSpace: 670, display: true AmmoCapacity: 15, display: true @@ -4870,16 +4930,16 @@ RadialMenu: true { Child 0 Class: LauncherSS - ROF: 0.85, type: float, display: true, formatter: ROF + ROF: 1.5, type: float, display: true, formatter: ROF Automatic: true Range: 540, display: true - RangeSpace: 750, display: true + RangeSpace: 740, display: true AmmoCapacity: 50, display: true AutoReload: true AmmoType: TurretGVPlasmaCharge, display: true NoiseStrength: 120, display: false CameraShake: 2 - ReloadDelay: 10, display: true + ReloadDelay: 8, display: true SfxBegin: Weapons/SS/LaserSS/weapon_blaster_004 # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease # SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 @@ -4893,17 +4953,18 @@ { Child 1 Class: Ranged AllowAt: "Space,Planet" - ROF: 8.5, type: float, display: true, formatter: ROF + ROF: 3.5, type: float, display: true, formatter: ROF Range: 500, display: false RangeSpace: 700, display: false - Damage: 9500, display: true + Damage: 1040, display: true + EntityDamage: 615, display: true AmmoCapacity: 50, display: true AutoReload: true Automatic: true AmmoType: TurretGVPlasmaCharge, display: true NoiseStrength: 160, display: false CameraShake: 8 - ReloadDelay: 10, display: true + ReloadDelay: 8, display: true # Buff: "DermalBurn,IncreaseRadiation,RadiationBurn" # Buff_chance: "1,0.75,0.5" SfxBegin: Weapons/SS/LaserSS/weapon_blaster_003 @@ -4917,6 +4978,7 @@ TracerSpeed: 325 DamageMultiplier_Group: HWS_EWS_Energy + DamageMultiplier_2: 4, param1: shield RadialText: Anti Shield Mode # add text RadialDesc: Fires a beam of plasma at supersonic speeds dealing catastrophic damage to Shields @@ -4939,12 +5001,13 @@ Class: Ranged IsShootThroughCrosshair: true AllowAt: "Space,Planet" - ROF: 1.2, type: float, display: true, formatter: ROF + ROF: 1.5, type: float, display: true, formatter: ROF Range: 550, display: true RangeSpace: 1000, display: true Automatic: false BulletSpread: 0.045, display: false - Damage: 190, display: true + Damage: 160, display: true + EntityDamage: 540, display: true AmmoCapacity: 300, display: true AutoReload: true AmmoType: 30mmBullet, display: true @@ -4956,6 +5019,7 @@ SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: turretMuzzleFire TracerPerBullet: 1 + PenetrationDepth: 1, display: true Tracer: Weapons/Projectiles/TracerOrange1 DamageMultiplier_Group: HWS_EWS_Kinetic @@ -4976,7 +5040,7 @@ { Child 0 Class: LauncherSS AllowAt: Space - ROF: 8, type: float, display: true, formatter: ROF + ROF: 10, type: float, display: true, formatter: ROF Automatic: true Range: 675, display: true RangeSpace: 1100, display: true @@ -4985,7 +5049,7 @@ AmmoType: TurretMSPlasmaCharge, display: true NoiseStrength: 120, display: false CameraShake: 4 - ReloadDelay: 10, display: true + ReloadDelay: 11, display: true SfxBegin: Weapons/SS/LaserSS/weapon_blaster_001 # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease # SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 @@ -5009,7 +5073,7 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 7, type: float, display: true, formatter: ROF + ROF: 8.75, type: float, display: true, formatter: ROF Range: 775, display: true RangeSpace: 1200, display: true AmmoCapacity: 10, display: true @@ -5017,7 +5081,7 @@ AmmoType: TurretBAPlasmaCharge, display: true NoiseStrength: 120, display: false CameraShake: 4 - ReloadDelay: 9, display: true + ReloadDelay: 10, display: true SfxBegin: Weapons/Player/Sniper/Resistance-SniperRifle-01-Single_Shot-03 # SfxBegin: Weapons/SS/LaserSS/weapon_blaster_003 # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease @@ -5032,11 +5096,11 @@ { Child 1 Class: Ranged AllowAt: "Space,Planet" - ROF: 15, type: float, display: true, formatter: ROF + ROF: 18.5, type: float, display: true, formatter: ROF Range: 700, display: false - RangeSpace: 1000, display: false - Damage: 22500, display: true - AmmoCapacity: 8, display: true + RangeSpace: 1050, display: false + Damage: 7650, display: true + AmmoCapacity: 10, display: true AutoReload: true Automatic: true AmmoType: TurretBAPlasmaCharge, display: true @@ -5053,9 +5117,10 @@ Tracer: Weapons/Projectiles/TracerLaserShotBlueCV TracerPerBullet: 1 - TracerSpeed: 325 + TracerSpeed: 1050 DamageMultiplier_Group: HWS_EWS_Energy + DamageMultiplier_2: 3.6, param1: shield RadialText: Anti Shield Mode # add text RadialDesc: Fires a beam of plasma at supersonic speeds dealing catastrophic damage to Shields @@ -5076,7 +5141,7 @@ Category: Weapons/Items { Child 0 Class: LauncherSS - ROF: 5, type: float, display: true, formatter: ROF + ROF: 6.75, type: float, display: true, formatter: ROF Range: 610, display: true RangeSpace: 900, display: true AmmoCapacity: 5, display: true @@ -5084,7 +5149,7 @@ NoiseStrength: 200, display: false CameraShake: 4 AutoReload: true - ReloadDelay: 11, display: true # adapt sound + ReloadDelay: 10, display: true # adapt sound SfxBegin: Weapons/MS/Turret/Cannon_2 # SfxNoAmmo: Weapons/Misc/weapon_outofammo_003 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -5143,25 +5208,26 @@ Class: Ranged IsShootThroughCrosshair: true AllowAt: "Space,Planet" - ROF: 1.3, type: float, display: true, formatter: ROF + ROF: 1.6, type: float, display: true, formatter: ROF Range: 450, display: true RangeSpace: 900, display: true BulletSpread: 0.045, display: false Automatic: true - Damage: 160, display: true - AmmoCapacity: 100, display: true + Damage: 140, display: true + EntityDamage: 470, display: true + AmmoCapacity: 300, display: true AutoReload: true AmmoType: 30mmBullet, display: true NoiseStrength: 120, display: false CameraShake: 2 - ReloadDelay: 3, display: true # adapt sound + ReloadDelay: 3.5, display: true # adapt sound SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle # SfxNoAmmo: Weapons/Misc/weapon_outofammo_003 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: turretMuzzleFire TracerPerBullet: 1 Tracer: Weapons/Projectiles/TracerOrange1 - + PenetrationDepth: 1, display: true DamageMultiplier_Group: HWS_EWS_Kinetic } } @@ -5180,7 +5246,7 @@ { Child 0 Class: LauncherSS AllowAt: Space - ROF: 0.7, type: float, display: true, formatter: ROF + ROF: 1.1, type: float, display: true, formatter: ROF Range: 625, display: true RangeSpace: 1000, display: true AmmoCapacity: 150, display: true @@ -5214,7 +5280,7 @@ Class: LauncherSS AllowAt: "Space,Planet" Automatic: true - ROF: 0.65, type: float, display: true, formatter: ROF + ROF: 1, type: float, display: true, formatter: ROF Range: 725, display: true RangeSpace: 1100, display: true AmmoCapacity: 150, display: true @@ -5222,7 +5288,7 @@ NoiseStrength: 100, display: false CameraShake: 2 AutoReload: true - ReloadDelay: 2.5, display: true # adapt sound + ReloadDelay: 2.8, display: true # adapt sound SfxBegin: Weapons/Turret/laser_turret_fire2 # SfxBegin: Weapons/EnergyWeapons/weapon_laser_003 # SfxBegin: Weapons/SS/LaserSS/weapon_laser_001 @@ -5246,7 +5312,7 @@ { Child 0 Class: LauncherSS AllowAt: Space - ROF: 0.9, type: float, display: true, formatter: ROF + ROF: 1.4, type: float, display: true, formatter: ROF Range: 700, display: true RangeSpace: 1200, display: true AmmoCapacity: 100, display: true @@ -5254,7 +5320,7 @@ NoiseStrength: 150, display: false CameraShake: 2 AutoReload: true - ReloadDelay: 8, display: true + ReloadDelay: 6.5, display: true SfxBegin: Weapons/Player/Misc/Single/cannon # SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle # SfxNoAmmo: Weapons/Misc/weapon_outofammo_001 @@ -5277,7 +5343,7 @@ { Child 0 Class: LauncherSS AllowAt: Space - ROF: 4, type: float, display: true, formatter: ROF + ROF: 6, type: float, display: true, formatter: ROF Range: 650, display: true RangeSpace: 1200, display: true AmmoCapacity: 15, display: true @@ -5310,17 +5376,18 @@ Class: Ranged IsShootThroughCrosshair: true AllowAt: "Space,Planet" - ROF: 0.4, type: float, display: true, formatter: ROF + ROF: 0.5, type: float, display: true, formatter: ROF Range: 500, display: true RangeSpace: 800, display: true Automatic: true - Damage: 60, display: true + Damage: 40, display: true + EntityDamage: 120, display: true AmmoCapacity: 500, display: true AmmoType: 15mmBullet, display: true NoiseStrength: 120, display: false CameraShake: 1 AutoReload: true - ReloadDelay: 2, display: true # adapt sound + ReloadDelay: 2.5, display: true # adapt sound SfxBegin: Weapons/Player/Minigun/minigun_start SfxLoop: Weapons/Player/Minigun/minigun_loop SfxStop: Weapons/Player/Minigun/minigun_end @@ -5348,7 +5415,7 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 6, type: float, display: true, formatter: ROF + ROF: 8.3, type: float, display: true, formatter: ROF Range: 800, display: true RangeSpace: 1250, display: true AmmoCapacity: 5, display: true @@ -5356,7 +5423,7 @@ NoiseStrength: 200, display: false CameraShake: 4 AutoReload: true - ReloadDelay: 11, display: true # adapt sound + ReloadDelay: 13, display: true # adapt sound SfxBegin: Weapons/MS/Turret/Cannon_2 # SfxNoAmmo: Weapons/Misc/weapon_outofammo_001 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -5378,7 +5445,7 @@ Category: Weapons/Items { Child 0 Class: LauncherSS - ROF: 2, type: float, display: true, formatter: ROF + ROF: 3, type: float, display: true, formatter: ROF Range: 480, display: true RangeSpace: 670, display: true Automatic: true @@ -5603,9 +5670,9 @@ Range: 70 IgnoreAtmo: true Automatic: true - Damage: 100, display: true + Damage: 200, display: true Radius: 3 - ReturnFactor: 0.5, display: true + ReturnFactor: 0.5, display: true AmmoCapacity: 0, display: false # no need to display since unlimited ammo AmmoType: AmmoInfinite, display: true AmmoUnlimited: true @@ -5633,7 +5700,7 @@ Range: 50 IgnoreAtmo: true ROF: 0.5, type: float - RepairPoints: 150 + RepairPoints: 750 Automatic: true BulletsPerShot: 3 BulletSpread: 1 @@ -5664,13 +5731,13 @@ IgnoreAtmo: true ROF: 0.5, type: float, display: false, formatter: ROF Automatic: true - Damage: 100, display: true + Damage: 160, display: true Radius: 3 BulletsPerShot: 3 BulletSpread: 1 RaySpread: 1, display: true Demolish: True - ReturnFactor: 0.5, display: true + ReturnFactor: 0.5, display: true AmmoCapacity: 0, display: false # no need to display since unlimited ammo AmmoType: AmmoInfinite, display: true AmmoUnlimited: true @@ -5709,14 +5776,14 @@ Range: 120 IgnoreAtmo: true Automatic: true - Damage: 200, display: true + Damage: 500, display: true Radius: 3 - ReturnFactor: 0.5, display: true + ReturnFactor: 0.5, display: true # not working AmmoCapacity: 0, display: false # no need to display since unlimited ammo AmmoType: AmmoInfinite, display: true AmmoUnlimited: true BulletsPerShot: 3 - BulletSpread: 0.5 + BulletSpread: 1 RaySpread: 1, display: true NoiseStrength: 30, display: false CameraShake: 0 @@ -5739,7 +5806,7 @@ Range: 120, display: true IgnoreAtmo: true ROF: 0.5, type: float - RepairPoints: 500 + RepairPoints: 2000 Automatic: true AmmoCapacity: 0, display: false # no need to display since unlimited ammo AmmoType: AmmoInfinite, display: true @@ -5767,13 +5834,13 @@ IgnoreAtmo: true ROF: 0.5, type: float, display: false, formatter: ROF Automatic: true - Damage: 600, display: true + Damage: 400, display: true BulletsPerShot: 3 BulletSpread: 1 RaySpread: 1, display: true Radius: 3 Demolish: True - ReturnFactor: 0.5, display: true + ReturnFactor: 0.5, display: true AmmoCapacity: 0, display: false # no need to display since unlimited ammo AmmoType: AmmoInfinite, display: true AmmoUnlimited: true @@ -6048,7 +6115,7 @@ # { Item Id: 144, Name: BombLauncherSSWeapon # Meshfile: Entities/Enemies/Drones/Weapons/BombLauncherDronePrefab - Material: HWS_material_weapon_kinetic, display: true +# Material: HWS_material_weapon_kinetic, display: true # HoldType: 0 # StackSize: 1 # Category: Weapons/Items @@ -6089,21 +6156,24 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 710, display: true + Damage: 280, display: true NoiseStrength: 100, display: false BlastParticleIndex: 3 BlastRadius: 3, display: true - BlastDamage: 215, display: true + BlastDamage: 160, display: true + BlastEntityDamage: 290, display: true + # BlastShieldDamage: 640, display: true Speed: 430, display: true Range: 540, display: true SpeedSpace: 600, display: true RangeSpace: 760, display: true - HomingSpeed: 0.2 + HomingSpeed: 0.3 Ballistic: false # Buff: "Stunned,DermalBurn,RadiationBurn,IncreaseRadiation" # Buff_chance: "0.2,0.5,0.2,0.3" DamageMultiplier_Group: HWS_EWS_Energy + DamageMultiplier_2: 4.3, param1: shield # Info is show that weapon have 645 shield blast damage and have 280 damage. Shield multiplier x2 = 280*2+645 = 1205 or 1204 real so the multiplier 4.3 give close correct value } Mod.Damage: "Damage + Player.Skills['Damage']" @@ -6132,9 +6202,10 @@ { Child 0 Class: Projectile Damage: 385, display: true - BlastParticleIndex: 3 + BlastParticleIndex: 5 BlastRadius: 2, display: true - BlastDamage: 180, display: true + BlastDamage: 153, display: true + BlastEntityDamage: 275, display: true NoiseStrength: 100, display: false # Buff: "FractureOpen,BrokenLeg,OpenWound,Mutilation" # Buff_chance: "0.3,0.5,0.7,0.2" @@ -6168,9 +6239,10 @@ Class: Projectile Damage: 360, display: true NoiseStrength: 100, display: false - BlastParticleIndex: 3 - BlastRadius: 4, display: true - BlastDamage: 215, display: true + BlastParticleIndex: 8 + BlastRadius: 3, display: true + BlastDamage: 195, display: true + BlastEntityDamage: 350, display: true Speed: 220, display: true Range: 420, display: true SpeedSpace: 320, display: true @@ -6270,17 +6342,18 @@ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 400" Canhold: false ShowUser: Yes - Mass: 35, type: float, display: true, formatter: Kilogram + Mass: 43, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter Info: bkiAmmoExplosive, display: true Category: Weapons/Items { Child 0 Class: Projectile - Damage: 520, display: true - BlastParticleIndex: 3 + Damage: 485, display: true + BlastParticleIndex: 14 BlastRadius: 1, display: true - BlastDamage: 200, display: true - Speed: 200, display: true + BlastDamage: 170, display: true + BlastEntityDamage: 305, display: true + Speed: 210, display: true Range: 500 SpeedSpace: 380, display: true RangeSpace: 850 @@ -6316,7 +6389,8 @@ Damage: 4200, display: true BlastParticleIndex: 4 BlastRadius: 4, display: true - BlastDamage: 3900, display: true + BlastDamage: 2540, display: true + BlastEntityDamage: 3810, display: true HomingSpeed: 0.9 Speed: 200, display: true Range: 800, display: true @@ -6350,7 +6424,7 @@ MarketPrice: 106, display: true { Child 0 Class: Projectile - Damage: 700, display: true + Damage: 470, display: true BlastParticleIndex: 0 Speed: 940, display: true Range: 625, display: true @@ -6385,7 +6459,8 @@ Damage: 975, display: true BlastParticleIndex: 3 BlastRadius: 3, display: true - BlastDamage: 1050, display: true + BlastDamage: 685, display: true + BlastEntityDamage: 1028, display: true Speed: 600, display: true Range: 650, display: true SpeedSpace: 720, display: true @@ -6455,20 +6530,23 @@ MarketPrice: 192, display: true { Child 0 Class: Projectile - Damage: 830, display: true + Damage: 320, display: true BlastParticleIndex: 7 BlastRadius: 3, display: true - BlastDamage: 260, display: true + BlastDamage: 195, display: true + BlastEntityDamage: 351, display: true + # BlastShieldDamage: 780, display: true Speed: 420, display: true - Range: 530, display: true + Range: 540, display: true SpeedSpace: 500, display: true - RangeSpace: 600, display: true - HomingSpeed: 0.1 + RangeSpace: 740, display: true + HomingSpeed: 0.15 Ballistic: false # Buff: "Stunned,DermalBurn,RadiationBurn,IncreaseRadiation" # Buff_chance: "0.2,0.4,0.1,0.2" DamageMultiplier_Group: HWS_EWS_Energy + DamageMultiplier_2: 4.3, param1: shield, display: HWS_ItemInfo_BeamShieldDmgMultiplier } UnlockLevel: 1 @@ -6491,10 +6569,11 @@ MarketPrice: 176, display: true { Child 0 Class: Projectile - Damage: 320, display: true + Damage: 315, display: true BlastParticleIndex: 3 BlastRadius: 4, display: true - BlastDamage: 315, display: true + BlastDamage: 195, display: true + BlastEntityDamage: 293, display: true Speed: 640, display: true Range: 800, display: true SpeedSpace: 1050, display: true @@ -6527,10 +6606,12 @@ MarketPrice: 258, display: true { Child 0 Class: Projectile - Damage: 7800, display: true + Damage: 2150, display: true BlastParticleIndex: 7 BlastRadius: 3, display: true - BlastDamage: 2000, display: true + BlastDamage: 1150, display: true + BlastEntityDamage: 1725, display: true + # BlastShieldDamage: 4600 Speed: 500, display: true Range: 675, display: true SpeedSpace: 900, display: true @@ -6541,6 +6622,7 @@ # Buff_chance: "0.3,0.5,0.2,0.3" DamageMultiplier_Group: HWS_EWS_Energy + DamageMultiplier_2: 3.6, param1: shield } UnlockLevel: 1 @@ -6563,9 +6645,10 @@ { Child 0 Class: Projectile Damage: 1600, display: true - BlastParticleIndex: 3 + BlastParticleIndex: 4 BlastRadius: 4, display: true - BlastDamage: 1300, display: true + BlastDamage: 1040, display: true + BlastEntityDamage: 1870, display: true Speed: 190, display: true Range: 610, display: true SpeedSpace: 300, display: true @@ -6627,13 +6710,14 @@ MarketPrice: 454, display: true { Child 0 Damage: 300, display: true - BlastParticleIndex: 8 + BlastParticleIndex: 9 BlastRadius: 3, display: true - BlastDamage: 145, display: true + BlastDamage: 125, display: true + BlastEntityDamage: 230, display: true Speed: 300, display: true Range: 480, display: true SpeedSpace: 600, display: true - RangeSpace: 400, display: true + RangeSpace: 670, display: true HomingSpeed: 3.7 Ballistic: false @@ -6649,10 +6733,11 @@ Mass: 88.5, type: float, display: true, formatter: Kilogram MarketPrice: 149, display: true { Child 0 - Damage: 250, display: true + Damage: 265, display: true BlastParticleIndex: 3 BlastRadius: 4, display: true - BlastDamage: 240, display: true + BlastDamage: 165, display: true + BlastEntityDamage: 248, display: true Speed: 700, display: true Range: 700, display: true SpeedSpace: 950, display: true @@ -6671,9 +6756,10 @@ MarketPrice: 3136, display: true { Child 0 Damage: 3500, display: true - BlastParticleIndex: 3 + BlastParticleIndex: 4 BlastRadius: 4, display: true - BlastDamage: 3250, display: true + BlastDamage: 2115, display: true + BlastEntityDamage: 3170, display: true HomingSpeed: 1.0 Speed: 350, display: true Range: 700, display: true @@ -6691,7 +6777,8 @@ Volume: 0, type: float, display: false, formatter: Liter MarketPrice: 89, display: true { Child 0 - Damage: 840, display: true + Class: Projectile + Damage: 530, display: true Range: 725, display: true RangeSpace: 1100, display: true Speed: 1080, display: true @@ -6713,7 +6800,8 @@ Damage: 1200, display: true BlastParticleIndex: 3 BlastRadius: 3, display: true - BlastDamage: 1250, display: true + BlastDamage: 810, display: true + BlastEntityDamage: 1215, display: true Speed: 450, display: true Range: 750, display: true SpeedSpace: 780, display: true @@ -6731,10 +6819,12 @@ Volume: 0, type: float, display: false, formatter: Liter MarketPrice: 468, display: true { Child 0 - Damage: 9350, display: true + Damage: 2480, display: true BlastParticleIndex: 3 BlastRadius: 3, display: true - BlastDamage: 2400, display: true + BlastDamage: 1350, display: true + BlastEntityDamage: 2025, display: true + # BlastShieldDamage: 5400 Speed: 500, display: true Range: 775, display: true SpeedSpace: 900, display: true @@ -6743,6 +6833,7 @@ Ballistic: false DamageMultiplier_Group: HWS_EWS_Energy + DamageMultiplier_2: 3.6, param1: shield, display: HWS_ItemInfo_BeamShieldDmgMultiplier } } { Item Id: 171, Name: PulseLaserChargeMSWeapon @@ -6811,9 +6902,10 @@ Volume: 0, type: float, display: false, formatter: Liter MarketPrice: 703, display: true { Child 0 - Damage: 270, display: true + Damage: 275, display: true BlastRadius: 3, display: true - BlastDamage: 260, display: true + BlastDamage: 208, display: true + BlastEntityDamage: 375, display: true Speed: 390, display: true Range: 485, display: true SpeedSpace: 530, display: true @@ -6990,7 +7082,7 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 450, display: true + Damage: 130, display: true BlastParticleIndex: 0 # BlastRadius: 3 # BlastDamage: 200 @@ -7213,7 +7305,7 @@ Info: A steel plate with a foamsteel core that provides improved impact resistance and durability., display: true } { Item Id: 218, Name: EnergyCell, Ref: ComponentsTemplate - FuelValue: 60, type: int, display: true, formatter: WattHour + FuelValue: 50, type: int, display: true, formatter: WattHour MarketPrice: 875, display: true ShowUser: Yes Info: bkiEnergyCell, display: true @@ -7398,7 +7490,7 @@ # ID 239 is hard coded # Implement that EnergyCellLarge can only be placed into FuelcellMS { Item Id: 239, Name: EnergyCellLarge, Ref: ComponentsTemplate - FuelValue: 300, type: int, display: true, formatter: WattHour + FuelValue: 250, type: int, display: true, formatter: WattHour ShowUser: Yes MarketPrice: 4375, display: true Info: bkiEnergyCell, display: true @@ -7413,7 +7505,7 @@ } { Item Id: 240, Name: EnergyCellHydrogen, Ref: ComponentsTemplate - FuelValue: 200, type: int, display: true, formatter: WattHour + FuelValue: 100, type: int, display: true, formatter: WattHour MarketPrice: 3623, display: true Info: A hydrogen fuel cell used in a fusion reactor to initiate and sustain a fusion reaction., display: true ShowUser: Yes @@ -8296,7 +8388,7 @@ { Item Id: 325, Name: FusionCell, Ref: ComponentsTemplate Mass: 75, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter - FuelValue: 650, type: int, display: true, formatter: WattHour + FuelValue: 500, type: int, display: true, formatter: WattHour MarketPrice: 7276, display: true ShowUser: Yes Info: bkiFusionCell, display: true @@ -8431,7 +8523,7 @@ Category: Weapons/Items { Child 0 Class: LauncherSS - ROF: 0.6, type: float, display: true, formatter: ROF + ROF: 0.75, type: float, display: true, formatter: ROF Range: 500, display: false RangeSpace: 850, display: false AmmoCapacity: 10, display: true @@ -8440,7 +8532,7 @@ NoiseStrength: 100, display: false AutoReload: true CheckObstructed: true - ReloadDelay: 4.5, display: true + ReloadDelay: 5, display: true # SfxBegin: Enemies/Spiders/Spiders_SfxAttack # SfxBegin: Weapons/Enemies/Zirax/EMP_StartWave_02 SfxBegin: Enemies/RockGolem/MONSTERGrowlDeep08aShort @@ -9896,7 +9988,7 @@ Class: Melee ROF: 3, type: float Range: 5 - Damage: 75 + Damage: 120 SfxBegin: Enemies/Spinosaurus/HybridGrowl Buff: OpenWound Buff_chance: 0.15 @@ -10075,7 +10167,7 @@ Class: Melee ROF: 0, type: float Range: 2.5 - Damage: 35 + Damage: 20 Sphere: 0.05 SfxBegin: Enemies/Spiders/Spiders_SfxAttack Buff: "PoisonBit,Stunned" @@ -10091,7 +10183,7 @@ Class: Melee ROF: 0, type: float Range: 3.5 - Damage: 105 + Damage: 65 SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3 Buff: "PoisonBit,Stunned" Buff_chance: "0.08,0.02" @@ -10106,7 +10198,7 @@ Class: Melee ROF: 0, type: float Range: 3.5 - Damage: 120 + Damage: 95 SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3 Buff: "PoisonBit,Stunned" Buff_chance: "0.1,0.04" @@ -10121,7 +10213,7 @@ Class: Melee ROF: 0, type: float Range: 3.0 - Damage: 50 + Damage: 60 SfxBegin: Enemies/Raptor/Raptor_SfxAttack Buff: "OpenWound,FractureOpen" Buff_chance: "0.3,0.02" @@ -10133,7 +10225,7 @@ Class: Melee ROF: 2, type: float Range: 3.5 - Damage: 130 + Damage: 120 SfxBegin: Enemies/Hexapod/Hexapod_SfxAttack Buff: "DermalParasite,EndoParasite,Stunned" Buff_chance: "0.3,0.10,0.2" @@ -10146,7 +10238,7 @@ Class: Melee ROF: 2, type: float Range: 5.5 - Damage: 190 + Damage: 180 SfxBegin: Enemies/Overseer/Overseer_SfxAttack Buff: "IncreaseRadiation,EndoParasite,AlienParasite" Buff_chance: "0.3,0.15,0.2" @@ -10159,7 +10251,7 @@ Class: Melee ROF: 0, type: float Range: 3.5 - Damage: 140 + Damage: 110 SfxBegin: Enemies/Oviraptor/Oviraptor_SfxAttack Buff: OpenWound Buff_chance: 0.3 @@ -10171,7 +10263,7 @@ Class: Melee ROF: 2, type: float Range: 6.5 - Damage: 140 + Damage: 100 SfxBegin: Enemies/Parasaur/Parasaur_SfxAttack Buff: OpenWound Buff_chance: 0.1 @@ -10184,7 +10276,7 @@ Class: Melee ROF: 2, type: float Range: 3.5 - Damage: 75 + Damage: 55 SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3 Buff: "PoisonBit,OpenWound,DermalParasite" Buff_chance: "0.2,0.15,0.02" @@ -10200,7 +10292,7 @@ Class: Melee ROF: 0, type: float Range: 2.5 - Damage: 10 + Damage: 15 Sphere: 0.05 SfxBegin: Enemies/Spiders/Spiders_SfxAttack Buff: "PoisonBit,Stunned" @@ -10216,7 +10308,7 @@ Class: Melee ROF: 2, type: float Range: 2.5 - Damage: 170 + Damage: 150 SfxBegin: Enemies/Hexapod/Hexapod_SfxAttack Buff: "DermalParasite,EndoParasite,AlienParasite" Buff_chance: "0.3,0.15,0.05" @@ -10230,7 +10322,7 @@ Class: Melee ROF: 0, type: float Range: 3.0 - Damage: 130 + Damage: 120 SfxBegin: Enemies/Raptor/Raptor_SfxAttack Buff: "OpenWound,FractureOpen" Buff_chance: "0.2,0.02" @@ -10302,7 +10394,7 @@ Class: Melee ROF: 0, type: float Range: 2.3 - Damage: 50 + Damage: 60 SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3 Buff: "Stunned,FractureOpen" Buff_chance: "0.4,0.15" @@ -10315,7 +10407,7 @@ Class: Melee ROF: 0, type: float Range: 2 - Damage: 5 + Damage: 8 Sphere: 0.05 SfxBegin: Enemies/Spiders/Spiders_SfxAttack # Buff: "PoisonBit,Stunned" @@ -10331,7 +10423,7 @@ Class: Melee ROF: 0, type: float Range: 2 - Damage: 60 + Damage: 40 SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3 Buff: "PoisonBit,Stunned" Buff_chance: "0.08,0.02" @@ -10344,7 +10436,7 @@ Class: Melee ROF: 0, type: float Range: 2 - Damage: 30 + Damage: 20 SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3 Buff: "PoisonBit,Stunned" # Buff_chance: "0.08,0.02" @@ -10357,7 +10449,7 @@ Class: Melee ROF: 0, type: float Range: 2 - Damage: 60 + Damage: 45 SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3 Buff: "PoisonBit,Stunned" Buff_chance: "0.1,0.04" @@ -10372,7 +10464,7 @@ Class: Melee ROF: 0, type: float Range: 2 - Damage: 30 + Damage: 25 SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3 Buff: "PoisonBit,Stunned" # Buff_chance: "0.1,0.04" @@ -10435,7 +10527,7 @@ ROF: 0.2, type: float Range: 300 # Drone will attack from: Range*WeaponRangeFactor Automatic: true - Damage: 12 + Damage: 15 AmmoCapacity: 200 NoiseStrength: 150, display: false AmmoUnlimited: true @@ -10461,7 +10553,7 @@ MarketPrice: 1, display: true { Child 0 Class: Ranged - Damage: 18 + Damage: 20 } } { Item Id: 552, Name: rocketlauncherDroneSmall @@ -10496,11 +10588,12 @@ ShowUser: No { Child 0 Class: Projectile - Damage: 150, display: true + Damage: 126, display: true BlastParticleIndex: 3 BlastRadius: 3, display: true - BlastDamage: 300, display: true - HomingSpeed: 1 + BlastDamage: 112, display: true + BlastEntityDamage: 168, display: true + HomingSpeed: 0.2 Speed: 30 Range: 360 Ballistic: false @@ -10525,7 +10618,7 @@ MarketPrice: 1, display: true { Child 0 Class: Ranged - Damage: 24 + Damage: 25 PfxMuzzle: MuzzleFlashDoubleLarge } } @@ -10550,7 +10643,10 @@ Range: 700 Buff: "BrokenLeg,DermalBurn,RadiationBurn" Buff_chance: "0.1,0.5,0.2" - Ballistic: False + Ballistic: False + + DamageMultiplier_Group: HWS_EWS_Energy + } } { Item Id: 558, Name: pulseLaserDrone, Ref: rocketlauncherDroneSmall @@ -10571,7 +10667,7 @@ # Meshfile: Entities/Items/Weapons/Projectiles/LaserShot02 { Child 0 Class: Projectile - Damage: 60, display: true + Damage: 85, display: true BlastParticleIndex: 0 BlastRadius: 0 BlastDamage: 0 @@ -10596,7 +10692,7 @@ ROF: 1, type: float Range: 300 # Drone will attack from: Range*WeaponRangeFactor Automatic: false - Damage: 60 + Damage: 50 AmmoCapacity: 200 NoiseStrength: 150, display: false AmmoUnlimited: true @@ -10605,7 +10701,7 @@ Buff: "OpenWound" Buff_chance: "0.05" # SfxBegin: Weapons/Player/Misc/Single/Cannon_2_short - SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle + SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle # SfxLoop: Misc/MuteSound # SfxStop: Misc/MuteSound SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer @@ -10624,10 +10720,10 @@ Class: Ranged ROF: 0.6, type: float Automatic: false - Damage: 150 + Damage: 110 AmmoType: 30mmBulet, display: true # SfxBegin: Weapons/Player/Misc/Single/Cannon_2_short - SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle + SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle # SfxLoop: Misc/MuteSound # SfxStop: Misc/MuteSound PfxMuzzle: MuzzleFlashDoubleLarge @@ -10735,7 +10831,7 @@ Range: 80, display: false IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible Automatic: true - Damage: 8 + Damage: 10 AmmoCapacity: 200 AmmoUnlimited: true AmmoType: 8.3mmBullet, display: true @@ -10755,7 +10851,7 @@ Tracer: Weapons/Projectiles/TracerOrange1 TracerPerBullet: 2 - DamageMultiplier_Group: HWS_EWS_Kinetic_LHW + DamageMultiplier_Group: HWS_EWS_Kinetic_LNPCW } } { Item Id: 568, Name: ZiraxMinigunWeapon @@ -10773,7 +10869,7 @@ Range: 100, display: false IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible Automatic: true - Damage: 22, display: true + Damage: 26, display: true AmmoCapacity: 250, display: true AmmoUnlimited: true AmmoType: 8.3mmBullet, display: true @@ -10796,7 +10892,7 @@ TracerPerBullet: 1 # MaxFireAngle: 20 #(default is 5) - DamageMultiplier_Group: HWS_EWS_Kinetic_LHW + DamageMultiplier_Group: HWS_EWS_Kinetic_LNPCW } } { Item Id: 569, Name: ZiraxLaserWeapon, Ref: ZiraxMinigunWeapon @@ -10807,8 +10903,8 @@ { Child 0 Class: Ranged ROF: 0.8, type: float, display: true, formatter: ROF - Range: 120, display: false - Damage: 90, display: true + Range: 110, display: false + Damage: 83, display: true IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible Automatic: true SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge @@ -10824,7 +10920,7 @@ TracerSpeed: 200 # MaxFireAngle: 20 #(default is 5) - DamageMultiplier_Group: HWS_EWS_Energy_LHW + DamageMultiplier_Group: HWS_EWS_Energy_LNPCW } } @@ -10847,7 +10943,7 @@ Range: 260, display: false RangeSpace: 300, display: false Automatic: true - Damage: 40, display: true + Damage: 70, display: true AmmoCapacity: 250, display: true AutoReload: true Buff: "OpenWound" @@ -10891,10 +10987,10 @@ Range: 275, display: false RangeSpace: 300, display: false Automatic: false - Damage: 33, display: true + Damage: 42, display: true AmmoCapacity: 100, display: true # AmmoUnlimited: true - AmmoType: 30mmBullet, display: true + AmmoType: PulseLaserChargeRifle, display: true ReloadDelay: 0.8, display: true Buff: "DermalBurn" Buff_chance: 0.05 @@ -10909,7 +11005,7 @@ Tracer: Weapons/Projectiles/TracerLaserShotRed TracerPerBullet: 1 - DamageMultiplier_Group: HWS_EWS_Kinetic_LHW + DamageMultiplier_Group: HWS_EWS_Energy_LNPCW } } # Alien Sentry Gun @@ -10949,7 +11045,7 @@ Tracer: Weapons/Projectiles/TracerLaserShotRed TracerPerBullet: 1 - DamageMultiplier_Group: HWS_EWS_Kinetic_LHW + DamageMultiplier_Group: HWS_EWS_Kinetic_LNPCW } } { Item Id: 573, Name: minigunDroneAttackBase, Ref: minigunDroneSmall @@ -10957,7 +11053,7 @@ MarketPrice: 1, display: true { Child 0 ROF: 0.1, type: float - Damage: 16 + Damage: 20 } } { Item Id: 574, Name: ZiraxShotgunWeapon @@ -10972,13 +11068,13 @@ { Child 0 Class: Ranged ROF: 1.5, type: float, display: true, formatter: ROF - Range: 60, display: false + Range: 50, display: false IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible Automatic: false BulletsPerShot: 8 - BulletSpread: 0 - RaySpread: 1.5, display: true - Damage: 35, display: true + BulletSpread: 0.12 + RaySpread: 0.65, display: true + Damage: 18, display: true Buff: "OpenWound,Mutilation" Buff_chance: "0.15,0.05" AmmoCapacity: 15, display: true @@ -10992,7 +11088,7 @@ ParticleTransform: # Particle1 contains the destroy blocks effect # MaxFireAngle: 20 #(default is 5) - DamageMultiplier_Group: HWS_EWS_Kinetic_LHW + DamageMultiplier_Group: HWS_EWS_Kinetic_LNPCW } } { Item Id: 575, Name: ZiraxRocketWeapon @@ -11016,7 +11112,7 @@ AmmoCapacity: 4, display: true AmmoUnlimited: true AmmoType: rocketDrone, display: true - BulletSpread: 0.2, display: true + BulletSpread: 0.25, display: true ReloadDelay: 3.9, display: true SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer @@ -11062,7 +11158,7 @@ ShowUser: No { Child 0 Class: Projectile - Damage: 98 + Damage: 90 BlastParticleIndex: 0 BlastRadius: 0 BlastDamage: 0 @@ -11073,7 +11169,7 @@ Buff: Stunned Buff_chance: 0.9 - DamageMultiplier_Group: HWS_EWS_Kinetic_LHW + DamageMultiplier_Group: HWS_EWS_Kinetic_LNPCW } } { Item Id: 578, Name: TraderWeapon, Ref: ZiraxLaserWeapon @@ -11104,7 +11200,7 @@ ROF: 0.8, type: float, display: true, formatter: ROF Range: 100, display: true IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible - Damage: 91, display: true + Damage: 95, display: true Automatic: false SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge SfxLoop: Weapons/Enemies/Zirax/mute # define new Zirax and not extend from MinigunZirax @@ -11129,7 +11225,7 @@ ROF: 0, type: float Range: 35, display: true IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible - Damage: 52, display: true + Damage: 50, display: true AmmoCapacity: 250, display: true AmmoUnlimited: true AmmoType: SlimeAlienBug, display: true @@ -11150,7 +11246,7 @@ ShowUser: No { Child 0 Class: Projectile - Damage: 84 + Damage: 80 BlastParticleIndex: 0 BlastRadius: 1 BlastDamage: 15 @@ -11161,7 +11257,7 @@ Buff: "DermalBurn,Stunned,IncreaseRadiation" Buff_chance: "0.8,0.015,0.005" - DamageMultiplier_Group: HWS_EWS_Kinetic_LHW + DamageMultiplier_Group: HWS_EWS_Kinetic_LNPCW } } { Item Id: 582, Name: MechanoidWeapon, Ref: ZiraxMinigunWeapon @@ -11172,10 +11268,11 @@ ROF: 1.0, type: float, display: true, formatter: ROF Range: 90, display: false IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible - Damage: 63, display: true + Damage: 103, display: true Automatic: false Buff: "DermalBurn" Buff_chance: 0.03 + BulletSpread: 0.82, display: true SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge SfxLoop: Weapons/Enemies/Zirax/mute # define new Zirax and not extend from MinigunZirax SfxStop: Weapons/Enemies/Zirax/mute @@ -11183,6 +11280,9 @@ Tracer: Weapons/Projectiles/TracerLaserShotRedZirax TracerPerBullet: 1 TracerSpeed: 90 + + DamageMultiplier_Group: HWS_EWS_Energy_LNPCW + # MaxFireAngle: 30 # need a big value (default is 5) as the mechs have the weapon far from the center } } @@ -11197,11 +11297,11 @@ Mass: 12, type: float, display: false, formatter: Kilogram { Child 0 Class: Ranged - ROF: 0.1, type: float + ROF: 0.15, type: float Range: 300, display: false IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible Automatic: true - Damage: 70, display: true + Damage: 50, display: true AmmoCapacity: 250, display: true AmmoUnlimited: true AmmoType: 15mmBullet, display: true @@ -11223,7 +11323,7 @@ TracerPerBullet: 1 # MaxFireAngle: 30 # need a big value (default is 5) as the mechs have the weapon far from the center > CHECK - DamageMultiplier_Group: HWS_EWS_Kinetic_LHW + DamageMultiplier_Group: HWS_EWS_Kinetic_LNPCW } } @@ -11293,8 +11393,8 @@ Mass: 12, type: float, display: false, formatter: Kilogram { Child 0 ROF: 2, type: float - Range: 120, display: false - Damage: 95, display: true + Range: 130, display: false + Damage: 115, display: true Automatic: false Buff: "OpenWound" Buff_chance: 0.07 @@ -11304,7 +11404,7 @@ SfxStop: Weapons/Enemies/Zirax/mute ParticleTransform: # Particle1 contains the destroy blocks effect TracerPerBullet: 1 - BulletSpread: 0.05, display: true + BulletSpread: 0.13, display: true TracerSpeed: 200 # MaxFireAngle: 20 #(default is 5) } @@ -11359,7 +11459,7 @@ Meshfile: Entities/Enemies/Drones/Weapons/minigunDronePrefab MarketPrice: 1, display: true { Child 0 - Damage: 12 + Damage: 15 Range: 400 # Drone will attack from: Range*WeaponRangeFactor DamageMultiplier_Group: HWS_EWS_Kinetic @@ -11386,10 +11486,10 @@ ShowUser: No { Child 0 Class: Projectile - Damage: 70, display: true + Damage: 160, display: true BlastParticleIndex: 3 BlastRadius: 3, display: true - BlastDamage: 300, display: true + BlastDamage: 180, display: true Buff: "BrokenLeg,FractureClosed,Mutilation" Buff_chance: "0.1,0.05,0.05" Speed: 35 @@ -11456,7 +11556,7 @@ Range: 75, display: true IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible Automatic: false - Damage: 48, display: true + Damage: 40, display: true AmmoCapacity: 20, display: true AmmoUnlimited: true AmmoType: CrossbowBolt, display: true @@ -11466,7 +11566,7 @@ PfxMuzzle: MuzzleCrossbowSmoke # MaxFireAngle: 20 #(default is 5) - DamageMultiplier_Group: HWS_EWS_Kinetic_LHW + DamageMultiplier_Group: HWS_EWS_Kinetic_LNPCW } } { Item Id: 596, Name: CrossbowBolt @@ -11489,7 +11589,7 @@ Buff: "OpenWound,PoisonBit" Buff_chance: "0.1,0.25" - DamageMultiplier_Group: HWS_EWS_Kinetic_LHW + DamageMultiplier_Group: HWS_EWS_Kinetic_LNPCW } } { Item Id: 597, Name: TalonShamaneDrainPower @@ -11568,7 +11668,7 @@ Category: Weapons/Items Info: bkiPlayerArmor, display: true - Durability: 500, display: true + Durability: 500, display: false DegradationFac: 0.15, type: float, display: false # do not display anymore Oxygen: 375, type: int, display: true # OxygenConsumptionPerMinute = 12.5f; => consume 500 units of oxygen in 40 min Armor: 150, type: int, display: true @@ -11608,7 +11708,7 @@ Category: Weapons/Items Info: bkiPlayerArmor, display: true - Durability: 750, display: true + Durability: 750, display: false DegradationFac: 0.125, type: float, display: false # do not display anymore Oxygen: 550, type: int, display: true Armor: 225, type: int, display: true @@ -11645,7 +11745,7 @@ Category: Weapons/Items Info: bkiPlayerArmor, display: true - Durability: 1000, display: true + Durability: 1000, display: false DegradationFac: 0.1, type: float, display: false # do not display anymore Oxygen: 725, type: int, display: true Armor: 300, type: int, display: true @@ -11676,7 +11776,7 @@ Volume: 0, type: float, display: false, formatter: Liter VolumeCapacity: 40, type: float, display: true, formatter: Liter - Durability: 625, display: true + Durability: 625, display: false DegradationFac: 0.125, type: float, display: false # do not display anymore Oxygen: 475, type: int, display: true # OxygenConsumptionPerMinute = 12.5f; => consume 500 units of oxygen in 40 min Armor: 225, type: int, display: true @@ -11706,7 +11806,7 @@ Info: Medium Armor reinforced with enhanced elements with increased protection and durability., display: true VolumeCapacity: 50, type: float, display: true, formatter: Liter - Durability: 940, display: true + Durability: 940, display: false DegradationFac: 0.1, type: float, display: false # do not display anymore Oxygen: 600, type: int, display: true Armor: 375, type: int, display: true @@ -11742,7 +11842,7 @@ VolumeCapacity: 60, type: float, display: true, formatter: Liter Info: Heavy Armor reinforced with enhanced elements with increased protection and durability., display: true - Durability: 1350, display: true + Durability: 1350, display: false DegradationFac: 0.075, type: float, display: false # do not display anymore Oxygen: 1000, type: int, display: true Armor: 750, type: int, display: true @@ -12152,7 +12252,7 @@ { Item Id: 707, Name: SurvivalConstructor Meshfile: @models/Blocks/Terrain/ConstructorSurvivalPrefab MarketPrice: 1, display: true - DropMeshfile: @hws_blockmodels/HWSBall + DropMeshfile: Entities/Misc/BagSmallNewPrefab PickupToToolbar: true Material: metalitem, display: false Canhold: false @@ -12229,7 +12329,7 @@ VolumeCapacity: 70, type: float, display: true, formatter: Liter Info: bkiHWSEventHalloweenArmor, display: true - Durability: 2000, display: true + Durability: 2000, display: false Oxygen: 1000, type: int, display: true Armor: 1000, type: int, display: true Heat: 500, type: int, display: true @@ -12326,7 +12426,7 @@ Tracer: Weapons/Projectiles/TracerLaserShotRed TracerPerBullet: 1 - DamageMultiplier_Group: HWS_EWS_Kinetic_LHW + DamageMultiplier_Group: HWS_EWS_Energy_LHW } { Child 1 Class: Zoom @@ -12365,7 +12465,7 @@ Automatic: false BulletSpread: 0.2, display: true Recoil: 0.8, display: true - Damage: 90, display: true + Damage: 45, display: true AmmoCapacity: 1, display: true AmmoType: CrossbowBoltPlayer, display: true ReloadDelay: 2.5, display: true @@ -12375,9 +12475,8 @@ TracerPerBullet: 1 # MaxFireAngle: 20 #(default is 5) - DamageMultiplier_1: 1.5, param1: head, display: DmgMultiplierHead - DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat - DamageMultiplier_3: 0, param1: shield + DamageMultiplier_Group: HWS_EWS_Kinetic_LHW + } { Child 1 Class: Zoom @@ -12479,6 +12578,12 @@ # Buff: "DermalBurn" # Buff_chance: "0.01" + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" + DamageMultiplier_Group: HWS_EWS_Energy_LHW } { Child 1 @@ -12547,6 +12652,12 @@ Tracer: Weapons/Projectiles/TracerOrange1 TracerPerBullet: 5 + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" + DamageMultiplier_Group: HWS_EWS_Kinetic_LHW } { Child 1 @@ -12601,6 +12712,12 @@ Tracer: Weapons/Projectiles/TracerLaserShotRed TracerPerBullet: 1 + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" + DamageMultiplier_Group: HWS_EWS_Energy_LHW } { Child 1 @@ -12665,10 +12782,11 @@ ShowUser: No { Child 0 Class: Projectile - Damage: 100, display: true + Damage: 145, display: true BlastParticleIndex: 3 BlastRadius: 3, display: true - BlastDamage: 450, display: true + BlastDamage: 165, display: true + BlastEntityDamage: 248, display: true Speed: 30 Range: 360 Ballistic: false @@ -12709,10 +12827,10 @@ ShowUser: No { Child 0 Class: Projectile - Damage: 250, display: true + Damage: 240, display: true BlastParticleIndex: 3 BlastRadius: 3, display: true - BlastDamage: 500, display: true + BlastDamage: 200, display: true Speed: 165 Range: 635 SpeedSpace: 210 @@ -12754,10 +12872,10 @@ ShowUser: No { Child 0 Class: Projectile - Damage: 2800, display: true + Damage: 1800, display: true BlastParticleIndex: 3 BlastRadius: 4, display: true - BlastDamage: 3000, display: true + BlastDamage: 1500, display: true Speed: 165 Range: 635 SpeedSpace: 210 @@ -12800,10 +12918,10 @@ ShowUser: No { Child 0 Class: Projectile - Damage: 60, display: true + Damage: 30, display: true BlastParticleIndex: 12 BlastRadius: 2, display: true - BlastDamage: 800, display: true + BlastDamage: 180, display: true Speed: 200 Range: 800 Ballistic: false @@ -12844,10 +12962,10 @@ ShowUser: No { Child 0 Class: Projectile - Damage: 60, display: true + Damage: 50, display: true BlastParticleIndex: 12 BlastRadius: 2, display: true - BlastDamage: 800, display: true + BlastDamage: 200, display: true Speed: 200 Range: 800 Ballistic: false @@ -12886,10 +13004,10 @@ ShowUser: No { Child 0 Class: Projectile - Damage: 60, display: true + Damage: 50, display: true BlastParticleIndex: 12 BlastRadius: 2, display: true - BlastDamage: 800, display: true + BlastDamage: 200, display: true Speed: 200 Range: 800 Ballistic: false @@ -12929,10 +13047,10 @@ ShowUser: No { Child 0 Class: Projectile - Damage: 75, display: true + Damage: 125, display: true BlastParticleIndex: 3 BlastRadius: 3, display: true - BlastDamage: 500, display: true + BlastDamage: 450, display: true Speed: 70 Range: 700 Ballistic: false @@ -12972,10 +13090,10 @@ ShowUser: No { Child 0 Class: Projectile - Damage: 10000, display: true + Damage: 850, display: true BlastParticleIndex: 3 BlastRadius: 4, display: true - BlastDamage: 10000, display: true + BlastDamage: 800, display: true Speed: 165 Range: 635 SpeedSpace: 210 @@ -13018,10 +13136,10 @@ ShowUser: No { Child 0 Class: Projectile - Damage: 100, display: true + Damage: 90, display: true BlastParticleIndex: 3 BlastRadius: 3, display: true - BlastDamage: 500, display: true + BlastDamage: 415, display: true Speed: 30 Range: 360 Ballistic: true @@ -13043,7 +13161,7 @@ ROF: 0.75, type: float Range: 300 # Drone will attack from: Range*WeaponRangeFactor Automatic: true - Damage: 45 + Damage: 25 AmmoCapacity: 200 AmmoUnlimited: true IgnoreAtmo: true @@ -13147,10 +13265,10 @@ ShowUser: No { Child 0 Class: Projectile - Damage: 250, display: true + Damage: 205, display: true BlastParticleIndex: 3 BlastRadius: 3, display: true - BlastDamage: 500, display: true + BlastDamage: 415, display: true Speed: 165 Range: 635 SpeedSpace: 210 @@ -13197,7 +13315,7 @@ ShowUser: No { Child 0 Class: Projectile - Damage: 1555 , display: true + Damage: 135 , display: true BlastParticleIndex: 3 BlastRadius: 0 BlastDamage: 0 @@ -13250,7 +13368,7 @@ ShowUser: No { Child 0 Class: Projectile - Damage: 2000, display: true # new: because we removed explosion + Damage: 260, display: true # new: because we removed explosion BlastParticleIndex: 0 # BlastRadius: 3 # BlastDamage: 200 @@ -14296,8 +14414,29 @@ { Item Id: 1022, Name: FishMeat, Ref: TradingGoodsTemplate CustomIcon: Meat ShowUser: Yes - MarketPrice: 15, display: true + MarketPrice: 30, display: true +} +{ Item Id: 1023, Name: ChitinScale, Ref: TradingGoodsTemplate + CustomIcon: AlienParts03 + ShowUser: Yes + MarketPrice: 350, display: true +} +{ Item Id: 1024, Name: AlienCrabMeat, Ref: TradingGoodsTemplate + CustomIcon: Meat + ShowUser: Yes + MarketPrice: 35, display: true +} +{ Item Id: 1025, Name: AlienSting, Ref: TradingGoodsTemplate + CustomIcon: AlienThorn + ShowUser: Yes + MarketPrice: 25, display: true +} +{ Item Id: 1026, Name: RaptorMeat, Ref: TradingGoodsTemplate + CustomIcon: Meat + ShowUser: Yes + MarketPrice: 50, display: true } + # == Reports Common { Item Id: 1049, Name: ReportsTemplate Meshfile: Entities/Misc/DummyPrefab @@ -15064,17 +15203,17 @@ { Child 0 Class: LauncherSS AllowAt: Space - ROF: 0.3, type: float, display: true, formatter: ROF - IsShootThroughCrosshair: false + ROF: 0.4, type: float, display: true, formatter: ROF + IsShootThroughCrosshair: false Range: 450, display: false RangeSpace: 800, display: false - AmmoCapacity: 10, display: true + AmmoCapacity: 16, display: true AmmoType: LightRocketCV, display: true Automatic: true NoiseStrength: 200, display: false AutoReload: true CheckObstructed: true - ReloadDelay: 10, display: true + ReloadDelay: 16.5, display: true # SfxBegin: Weapons/LauncherWeapons/weapon_missile_006 # SfxBegin: Weapons/Turret/missle_fire SfxBegin: Weapons/LauncherWeapons/weapon_missile_005 @@ -15117,6 +15256,12 @@ SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Reload/HeavyWeaponReloadNormal PfxMuzzle: fire_muzzle_pistol + + # Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } { Child 1 Class: Zoom @@ -15137,7 +15282,7 @@ Mass: 0.17, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter Category: Food - Info: HWS_Info_ValentinesRecipe, display: true + Info: HWS_ItemInfo_ValentinesRecipe, display: true MarketPrice: 70001, display: true ShowUser: Yes } @@ -15181,10 +15326,11 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 25 + Damage: 50 BlastParticleIndex: 3 BlastRadius: 3, display: true - BlastDamage: 118, display: true + BlastDamage: 110, display: true + BlastEntityDamage: 385, display: true Speed: 36 Range: 45 SpeedSpace: 43 @@ -15192,6 +15338,13 @@ Ballistic: true DamageMultiplier_Group: HWS_EWS_Kinetic_LHW + + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" + } UnlockLevel: 1 @@ -15215,16 +15368,17 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 350, display: true + Damage: 345, display: true NoiseStrength: 100, display: false - BlastParticleIndex: 8 + BlastParticleIndex: 5 BlastRadius: 2, display: true - BlastDamage: 525, display: true + BlastDamage: 315, display: true + BlastEntityDamage: 470, display: true Speed: 200, display: true - Range: 295, display: true - SpeedSpace: 480, display: true + Range: 450, display: true + SpeedSpace: 460, display: true RangeSpace: 800, display: true - Ballistic: true + Ballistic: false DamageMultiplier_Group: HWS_EWS_Kinetic } @@ -15364,33 +15518,76 @@ # Info: bkiWeaponHandheld, display: true Mass: 10, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter - Durability: 100, display: false + Durability: 200, display: false DegradationProb: 1, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot + RadialMenu: true { Child 0 + RadialText: Elemental Projectle + RadialDesc: Elemental particle clot - explodes on contact with the surface # add text + RadialIcon: Radial_Upgrade Class: LauncherSS AllowRemote: false - ROF: 0.5, type: float, display: true, formatter: ROF + ROF: 0.75, type: float, display: true, formatter: ROF Range: 520, display: true RangeSpace: 600, display: true NoiseStrength: 190, display: false Recoil: 0.25, display: true CameraShake: 3 Automatic: true - AmmoCapacity: 10, display: true + AmmoCapacity: 20, display: true AmmoType: HWSAquaGunAmmo, display: true - ReloadDelay: 2.5, display: true + ReloadDelay: 3.75, display: true #SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Reload/RifleReloadSlow # SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01 #PfxMuzzle: SniperMuzzleFire - Mod.Damage: "Damage + Player.Skills['Damage']" - Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/500)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/70)" + # Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" + } + { Child 1 # Beam Mode + Class: Ranged + # DegradationProb: 0.01, type: float, display: true + ROF: 0.225, type: float, display: true, formatter: ROF + Range: 250, display: false + RangeSpace: 500, display: true + IgnoreAtmo: true + NoiseStrength: 100, display: false + Recoil: 0.15, display: true + Damage: 170, display: true + EntityDamage: 420, display: true + BulletSpread: 0.1, display: false + AmmoCapacity: 20, display: true + AmmoType: HWSAquaGunAmmo, display: true + Automatic: true + ReloadDelay: 3.75, display: true + # Buff: "RadiationBurn,DermalBurn" + # Buff_chance: "0.02,0.08" + #SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow + SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer + SfxReload: Weapons/Player/Reload/RifleReloadSlow + # SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01 + # PfxMuzzle: SniperMuzzleLaserRed + + Tracer: @hws_projectiles/HWSAquaBeamSmall + TracerIsBeam: true + TracerPerBullet: 1 + TracerSpeed: 600 + DamageMultiplier_Group: HWS_EWS_Aqua + RadialText: Focused BEAM + RadialDesc: Elemental particles collected into focused beam # add text + RadialIcon: Radial_Downgrade + + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } } { Item Id: 1701, Name: HWSTerraGun # T1 @@ -15405,10 +15602,14 @@ # Info: bkiWeaponHandheld, display: true Mass: 10, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter - Durability: 100, display: false + Durability: 200, display: false DegradationProb: 1, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot + RadialMenu: true { Child 0 + RadialText: Elemental Projectle + RadialDesc: Elemental particle clot - explodes on contact with the surface # add text + RadialIcon: Radial_Upgrade Class: LauncherSS AllowRemote: false ROF: 1, type: float, display: true, formatter: ROF @@ -15418,7 +15619,7 @@ Recoil: 0.25, display: true CameraShake: 3 Automatic: true - AmmoCapacity: 15, display: true + AmmoCapacity: 30, display: true AmmoType: HWSTerraGunAmmo, display: true ReloadDelay: 5, display: true # SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow @@ -15427,11 +15628,50 @@ # SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01 # PfxMuzzle: SniperMuzzleFire - Mod.Damage: "Damage + Player.Skills['Damage']" - Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/500)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/70)" + # Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" + } + { Child 1 # Beam Mode + Class: Ranged + # DegradationProb: 0.01, type: float, display: true + ROF: 0.3, type: float, display: true, formatter: ROF + Range: 250, display: false + RangeSpace: 500, display: true + IgnoreAtmo: true + NoiseStrength: 100, display: false + Recoil: 0.15, display: true + Damage: 170, display: true + EntityDamage: 420, display: true + BulletSpread: 0.1, display: false + AmmoCapacity: 30, display: true + AmmoType: HWSTerraGunAmmo, display: true + Automatic: true + ReloadDelay: 5, display: true + # Buff: "RadiationBurn,DermalBurn" + # Buff_chance: "0.02,0.08" + #SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow + SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer + SfxReload: Weapons/Player/Reload/RifleReloadSlow + # SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01 + # PfxMuzzle: SniperMuzzleLaserRed + + Tracer: @hws_projectiles/HWSTerraBeam + TracerIsBeam: true + TracerPerBullet: 1 + TracerSpeed: 600 + DamageMultiplier_Group: HWS_EWS_Terra + RadialText: Focused BEAM + RadialDesc: Elemental particles collected into focused beam # add text + RadialIcon: Radial_Downgrade + + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } } { Item Id: 1702, Name: HWSPyroGun # T1 @@ -15446,10 +15686,14 @@ # Info: bkiWeaponHandheld, display: true Mass: 10, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter - Durability: 100, display: false + Durability: 200, display: false DegradationProb: 1, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot + RadialMenu: true { Child 0 + RadialText: Elemental Projectle + RadialDesc: Elemental particle clot - explodes on contact with the surface # add text + RadialIcon: Radial_Upgrade Class: LauncherSS AllowRemote: false ROF: 1, type: float, display: true, formatter: ROF @@ -15459,7 +15703,7 @@ Recoil: 0.25, display: true CameraShake: 3 Automatic: true - AmmoCapacity: 10, display: true + AmmoCapacity: 20, display: true AmmoType: HWSPyroGunAmmo, display: true ReloadDelay: 5, display: true # SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow @@ -15468,11 +15712,50 @@ # SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01 # PfxMuzzle: SniperMuzzleFire - Mod.Damage: "Damage + Player.Skills['Damage']" - Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/500)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/70)" + # Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" + } + { Child 1 # Beam Mode + Class: Ranged + # DegradationProb: 0.01, type: float, display: true + ROF: 0.3, type: float, display: true, formatter: ROF + Range: 250, display: false + RangeSpace: 500, display: true + IgnoreAtmo: true + NoiseStrength: 100, display: false + Recoil: 0.15, display: true + Damage: 180, display: true + EntityDamage: 450, display: true + BulletSpread: 0.1, display: false + AmmoCapacity: 20, display: true + AmmoType: HWSPyroGunAmmo, display: true + Automatic: true + ReloadDelay: 5, display: true + # Buff: "RadiationBurn,DermalBurn" + # Buff_chance: "0.02,0.08" + #SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow + SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer + SfxReload: Weapons/Player/Reload/RifleReloadSlow + # SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01 + # PfxMuzzle: SniperMuzzleLaserRed + + Tracer: @hws_projectiles/HWSPyroBeam + TracerIsBeam: true + TracerPerBullet: 1 + TracerSpeed: 600 + DamageMultiplier_Group: HWS_EWS_Pyro + RadialText: Focused BEAM + RadialDesc: Elemental particles collected into focused beam # add text + RadialIcon: Radial_Downgrade + + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } } { Item Id: 1703, Name: HWSObsidianGun # T1 @@ -15487,10 +15770,14 @@ # Info: bkiWeaponHandheld, display: true Mass: 10, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter - Durability: 100, display: false + Durability: 200, display: false DegradationProb: 1, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot + RadialMenu: true { Child 0 + RadialText: Elemental Projectle + RadialDesc: Elemental particle clot - explodes on contact with the surface # add text + RadialIcon: Radial_Upgrade Class: LauncherSS AllowRemote: false ROF: 1, type: float, display: true, formatter: ROF @@ -15500,20 +15787,59 @@ Recoil: 0.25, display: true CameraShake: 3 Automatic: true - AmmoCapacity: 10, display: true + AmmoCapacity: 20, display: true AmmoType: HWSObsidianGunAmmo, display: true - ReloadDelay: 7.50, display: true + ReloadDelay: 7.5, display: true # SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Reload/RifleReloadSlow # SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01 # PfxMuzzle: SniperMuzzleFire - Mod.Damage: "Damage + Player.Skills['Damage']" - Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/500)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/70)" + # Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" + } + { Child 1 # Beam Mode + Class: Ranged + # DegradationProb: 0.01, type: float, display: true + ROF: 0.3, type: float, display: true, formatter: ROF + Range: 250, display: false + RangeSpace: 500, display: true + IgnoreAtmo: true + NoiseStrength: 100, display: false + Recoil: 0.15, display: true + Damage: 170, display: true + EntityDamage: 420, display: true + BulletSpread: 0.1, display: false + AmmoCapacity: 20, display: true + AmmoType: HWSObsidianGunAmmo, display: true + Automatic: true + ReloadDelay: 7.5, display: true + # Buff: "RadiationBurn,DermalBurn" + # Buff_chance: "0.02,0.08" + #SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow + SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer + SfxReload: Weapons/Player/Reload/RifleReloadSlow + # SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01 + # PfxMuzzle: SniperMuzzleLaserRed + + Tracer: @hws_projectiles/HWSObsidianBeam + TracerIsBeam: true + TracerPerBullet: 1 + TracerSpeed: 600 + DamageMultiplier_Group: HWS_EWS_Obsidian + RadialText: Focused BEAM + RadialDesc: Elemental particles collected into focused beam # add text + RadialIcon: Radial_Downgrade + + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } } { Item Id: 1704, Name: HWSLuxGun # T1 @@ -15528,10 +15854,14 @@ # Info: bkiWeaponHandheld, display: true Mass: 5, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter - Durability: 100, display: false + Durability: 200, display: false DegradationProb: 1, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot + RadialMenu: true { Child 0 + RadialText: Elemental Projectle + RadialDesc: Elemental particle clot - explodes on contact with the surface # add text + RadialIcon: Radial_Upgrade Class: LauncherSS AllowRemote: false ROF: 1, type: float, display: true, formatter: ROF @@ -15541,7 +15871,7 @@ Recoil: 0.25, display: true CameraShake: 3 Automatic: true - AmmoCapacity: 5, display: true + AmmoCapacity: 10, display: true AmmoType: HWSLuxGunAmmo, display: true ReloadDelay: 5, display: true # SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow @@ -15550,11 +15880,50 @@ # SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01 # PfxMuzzle: SniperMuzzleFire - Mod.Damage: "Damage + Player.Skills['Damage']" - Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/500)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/70)" + # Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" + } + { Child 1 # Beam Mode + Class: Ranged + # DegradationProb: 0.01, type: float, display: true + ROF: 0.3, type: float, display: true, formatter: ROF + Range: 310, display: false + RangeSpace: 625, display: true + IgnoreAtmo: true + NoiseStrength: 100, display: false + Recoil: 0.15, display: true + Damage: 170, display: true + EntityDamage: 420, display: true + BulletSpread: 0.1, display: false + AmmoCapacity: 10, display: true + AmmoType: HWSLuxGunAmmo, display: true + Automatic: true + ReloadDelay: 5, display: true + # Buff: "RadiationBurn,DermalBurn" + # Buff_chance: "0.02,0.08" + #SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow + SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer + SfxReload: Weapons/Player/Reload/RifleReloadSlow + # SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01 + # PfxMuzzle: SniperMuzzleLaserRed + + Tracer: @hws_projectiles/HWSLuxBeamSmall + TracerIsBeam: true + TracerPerBullet: 1 + TracerSpeed: 600 + DamageMultiplier_Group: HWS_EWS_Lux + RadialText: Focused BEAM + RadialDesc: Elemental particles collected into focused beam # add text + RadialIcon: Radial_Downgrade + + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } } { Item Id: 1705, Name: HWSNoxGun # T1 @@ -15569,10 +15938,14 @@ # Info: bkiWeaponHandheld, display: true Mass: 10, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter - Durability: 100, display: false + Durability: 200, display: false DegradationProb: 1, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot + RadialMenu: true { Child 0 + RadialText: Elemental Projectle + RadialDesc: Elemental particle clot - explodes on contact with the surface # add text + RadialIcon: Radial_Upgrade Class: LauncherSS AllowRemote: false ROF: 1, type: float, display: true, formatter: ROF @@ -15582,7 +15955,7 @@ Recoil: 0.25, display: true CameraShake: 3 Automatic: true - AmmoCapacity: 10, display: true + AmmoCapacity: 20, display: true AmmoType: HWSNoxGunAmmo, display: true ReloadDelay: 5, display: true # SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow @@ -15591,11 +15964,50 @@ # SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01 # PfxMuzzle: SniperMuzzleFire - Mod.Damage: "Damage + Player.Skills['Damage']" - Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/500)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/70)" + # Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" + } + { Child 1 # Beam Mode + Class: Ranged + # DegradationProb: 0.01, type: float, display: true + ROF: 0.3, type: float, display: true, formatter: ROF + Range: 125, display: false + RangeSpace: 250, display: true + IgnoreAtmo: true + NoiseStrength: 100, display: false + Recoil: 0.15, display: true + Damage: 170, display: true + EntityDamage: 420, display: true + BulletSpread: 0.1, display: false + AmmoCapacity: 20, display: true + AmmoType: HWSNoxGunAmmo, display: true + Automatic: true + ReloadDelay: 5, display: true + # Buff: "RadiationBurn,DermalBurn" + # Buff_chance: "0.02,0.08" + #SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow + SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer + SfxReload: Weapons/Player/Reload/RifleReloadSlow + # SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01 + # PfxMuzzle: SniperMuzzleLaserRed + + Tracer: @hws_projectiles/HWSNoxBeam + TracerIsBeam: true + TracerPerBullet: 1 + TracerSpeed: 600 + DamageMultiplier_Group: HWS_EWS_Nox + RadialText: Focused BEAM + RadialDesc: Elemental particles collected into focused beam # add text + RadialIcon: Radial_Downgrade + + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } } { Item Id: 1706, Name: HWSStrangeletGun # T1 @@ -15610,10 +16022,14 @@ # Info: bkiWeaponHandheld, display: true Mass: 15, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter - Durability: 100, display: false + Durability: 200, display: false DegradationProb: 1, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot + RadialMenu: true { Child 0 + RadialText: Elemental Projectle + RadialDesc: Elemental particle clot - explodes on contact with the surface # add text + RadialIcon: Radial_Upgrade Class: LauncherSS AllowRemote: false ROF: 1, type: float, display: true, formatter: ROF @@ -15623,7 +16039,7 @@ Recoil: 0.25, display: true CameraShake: 3 Automatic: true - AmmoCapacity: 10, display: true + AmmoCapacity: 20, display: true AmmoType: HWSStrangeletGunAmmo, display: true ReloadDelay: 5, display: true # SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow @@ -15632,11 +16048,50 @@ # SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01 # PfxMuzzle: SniperMuzzleFire - Mod.Damage: "Damage + Player.Skills['Damage']" - Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/500)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/70)" + # Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" + } + { Child 1 # Beam Mode + Class: Ranged + # DegradationProb: 0.01, type: float, display: true + ROF: 0.3, type: float, display: true, formatter: ROF + Range: 250, display: false + RangeSpace: 500, display: true + IgnoreAtmo: true + NoiseStrength: 100, display: false + Recoil: 0.15, display: true + Damage: 170, display: true + EntityDamage: 420, display: true + BulletSpread: 0.1, display: false + AmmoCapacity: 20, display: true + AmmoType: HWSStrangeletGunAmmo, display: true + Automatic: true + ReloadDelay: 5, display: true + # Buff: "RadiationBurn,DermalBurn" + # Buff_chance: "0.02,0.08" + #SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow + SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer + SfxReload: Weapons/Player/Reload/RifleReloadSlow + # SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01 + # PfxMuzzle: SniperMuzzleLaserRed + + Tracer: @hws_projectiles/HWSStrangeletBeam + TracerIsBeam: true + TracerPerBullet: 1 + TracerSpeed: 600 + DamageMultiplier_Group: HWS_EWS_Strangelet + RadialText: Focused BEAM + RadialDesc: Elemental particles collected into focused beam # add text + RadialIcon: Radial_Downgrade + + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } } @@ -15651,12 +16106,14 @@ Mass: 10, type: float, display: true, formatter: Kilogram { Child 0 Class: Projectile - Damage: 850, display: true + Damage: 400, display: true + EntityDamage: 850, display: true NoiseStrength: 100, display: false BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSAquaExplosionSmall BlastRadius: 2, display: true - BlastDamage: 500, display: true + BlastDamage: 250, display: true + BlastEntityDamage: 750, display: true HomingSpeed: 1.0 Speed: 100, display: true Range: 520, display: true @@ -15667,6 +16124,12 @@ Buff_chance: "1.0" DamageMultiplier_Group: HWS_EWS_Aqua + + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } } @@ -15680,13 +16143,15 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 850, display: true + Damage: 400, display: true + EntityDamage: 850, display: true NoiseStrength: 100, display: false BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSTerraExplosionSmall HomingSpeed: 1.0 BlastRadius: 2, display: true - BlastDamage: 500, display: true + BlastDamage: 250, display: true + BlastEntityDamage: 750, display: true Speed: 100, display: true Range: 520, display: true SpeedSpace: 200, display: true @@ -15696,6 +16161,12 @@ Buff_chance: "1.0,0.9" DamageMultiplier_Group: HWS_EWS_Terra + + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } } @@ -15709,12 +16180,14 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 850, display: true + Damage: 400, display: true + EntityDamage: 850, display: true NoiseStrength: 100, display: false BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSPyroExplosionSmall BlastRadius: 3, display: true - BlastDamage: 750, display: true + BlastDamage: 375, display: true + BlastEntityDamage: 1125, display: true HomingSpeed: 1.0 Speed: 100, display: true Range: 520, display: true @@ -15725,6 +16198,12 @@ Buff_chance: "1.0" DamageMultiplier_Group: HWS_EWS_Pyro + + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } } @@ -15738,12 +16217,14 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 850, display: true + Damage: 400, display: true + EntityDamage: 850, display: true NoiseStrength: 100, display: false BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSObsidianExplosionSmall BlastRadius: 2, display: true - BlastDamage: 500, display: true + BlastDamage: 250, display: true + BlastEntityDamage: 750, display: true HomingSpeed: 1.0 Speed: 100, display: true Range: 520, display: true @@ -15754,6 +16235,12 @@ Buff_chance: "1.0" DamageMultiplier_Group: HWS_EWS_Obsidian + + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } } @@ -15767,12 +16254,14 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 850, display: true + Damage: 400, display: true + EntityDamage: 850, display: true NoiseStrength: 100, display: false BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSLuxExplosionSmall BlastRadius: 2, display: true - BlastDamage: 500, display: true + BlastDamage: 250, display: true + BlastEntityDamage: 750, display: true HomingSpeed: 1.0 Speed: 160, display: true Range: 650, display: true @@ -15783,6 +16272,12 @@ Buff_chance: "1.0" DamageMultiplier_Group: HWS_EWS_Lux + + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } } @@ -15796,12 +16291,14 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 850, display: true + Damage: 400, display: true + EntityDamage: 850, display: true NoiseStrength: 100, display: false BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSNoxExplosionSmall BlastRadius: 2, display: true - BlastDamage: 500, display: true + BlastDamage: 250, display: true + BlastEntityDamage: 750, display: true HomingSpeed: 1.0 Speed: 100, display: true Range: 260, display: true @@ -15812,6 +16309,12 @@ Buff_chance: "1.0" DamageMultiplier_Group: HWS_EWS_Nox + + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } } @@ -15825,12 +16328,14 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 850, display: true + Damage: 400, display: true + EntityDamage: 850, display: true NoiseStrength: 100, display: false BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSStrangeletExplosionSmall BlastRadius: 2, display: true - BlastDamage: 500, display: true + BlastDamage: 250, display: true + BlastEntityDamage: 750, display: true HomingSpeed: 1.0 Speed: 100, display: true Range: 520, display: true @@ -15841,12 +16346,18 @@ Buff_chance: "1.0" DamageMultiplier_Group: HWS_EWS_Strangelet + + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } } # ---------------------------------------------------------------------------------------------------------------------- # --------------------------------------------------------------------------------------------------- HWS Entity Weapons -{ Item Id: 1999, Name: HWSSkeletonWeapon, Ref: MeleeTemplate +{ Item Id: 1998, Name: HWSSkeletonBossWeapon, Ref: MeleeTemplate Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" HoldType: 20 @@ -15855,7 +16366,23 @@ Class: Melee ROF: 2.2, type: float Range: 7.5 - Damage: 100 + Damage: 240 + SfxBegin: Enemies/ArmoredGolem/ArmoredGolem_SfxAttack + Buff: "OpenWound,FractureClosed,FractureOpen,Mutilation,Stunned" + Buff_chance: "0.3,0.15,0.1,0.01,1.00" + } +} + +{ Item Id: 1999, Name: HWSSkeletonWeapon, Ref: MeleeTemplate + Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" + + HoldType: 20 + MarketPrice: 1, display: true + { Child 0 + Class: Melee + ROF: 2.2, type: float + Range: 2.5 + Damage: 60 SfxBegin: Enemies/ArmoredGolem/ArmoredGolem_SfxAttack Buff: "OpenWound,FractureClosed,FractureOpen,Mutilation,Stunned" Buff_chance: "0.3,0.15,0.1,0.01,0.25" @@ -15897,7 +16424,7 @@ Class: Melee ROF: 2.2, type: float Range: 2 - Damage: 10 + Damage: 150 SfxBegin: Enemies/ArmoredGolem/ArmoredGolem_SfxAttack Buff: "OpenWound,FractureClosed,FractureOpen,Mutilation,Stunned" Buff_chance: "0.3,0.15,0.1,0.01,0.25" @@ -15940,7 +16467,7 @@ Class: Melee ROF: 2.2, type: float Range: 7 - Damage: 100 + Damage: 150 SfxBegin: Enemies/ArmoredGolem/ArmoredGolem_SfxAttack Buff: "OpenWound,FractureClosed,FractureOpen,Mutilation,Stunned" Buff_chance: "0.3,0.15,0.1,0.01,0.25" @@ -15983,7 +16510,7 @@ Class: Melee ROF: 2.2, type: float Range: 7 - Damage: 100 + Damage: 150 SfxBegin: Enemies/ArmoredGolem/ArmoredGolem_SfxAttack Buff: "OpenWound,FractureClosed,FractureOpen,Mutilation,Stunned" Buff_chance: "0.3,0.15,0.1,0.01,0.25" @@ -16026,7 +16553,7 @@ Class: Melee ROF: 2.2, type: float Range: 7 - Damage: 100 + Damage: 150 SfxBegin: Enemies/ArmoredGolem/ArmoredGolem_SfxAttack Buff: "OpenWound,FractureClosed,FractureOpen,Mutilation,Stunned" Buff_chance: "0.3,0.15,0.1,0.01,0.25" @@ -16069,7 +16596,7 @@ Class: Melee ROF: 2.2, type: float Range: 7 - Damage: 100 + Damage: 150 SfxBegin: Enemies/ArmoredGolem/ArmoredGolem_SfxAttack Buff: "OpenWound,FractureClosed,FractureOpen,Mutilation,Stunned" Buff_chance: "0.3,0.15,0.1,0.01,0.25" @@ -16112,7 +16639,7 @@ Class: Melee ROF: 2.2, type: float Range: 3.50 - Damage: 100 + Damage: 150 SfxBegin: Enemies/ArmoredGolem/ArmoredGolem_SfxAttack Buff: "OpenWound,FractureClosed,FractureOpen,Mutilation,Stunned" Buff_chance: "0.3,0.15,0.1,0.01,0.25" @@ -16155,7 +16682,7 @@ Class: Melee ROF: 2.2, type: float Range: 7 - Damage: 100 + Damage: 150 SfxBegin: Enemies/ArmoredGolem/ArmoredGolem_SfxAttack Buff: "OpenWound,FractureClosed,FractureOpen,Mutilation,Stunned" Buff_chance: "0.3,0.15,0.1,0.01,0.25" @@ -16175,7 +16702,7 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 100, display: true + Damage: 120, display: true NoiseStrength: 100, display: false BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSAquaExplosionSmall @@ -16208,7 +16735,7 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 100, display: true + Damage: 120, display: true NoiseStrength: 100, display: false BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSTerraExplosionSmall @@ -16241,7 +16768,7 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 100, display: true + Damage: 120, display: true NoiseStrength: 100, display: false BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSPyroExplosionSmall @@ -16274,7 +16801,7 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 100, display: true + Damage: 120, display: true NoiseStrength: 100, display: false BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSObsidianExplosionSmall @@ -16307,7 +16834,7 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 100, display: true + Damage: 120, display: true NoiseStrength: 100, display: false BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSLuxExplosionSmall @@ -16340,7 +16867,7 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 100, display: true + Damage: 120, display: true NoiseStrength: 100, display: false BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSNoxExplosionSmall @@ -16373,7 +16900,7 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 100, display: true + Damage: 120, display: true NoiseStrength: 100, display: false BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSStrangeletExplosionSmall @@ -16477,7 +17004,7 @@ { Child 0 Class: LauncherSS # Projectile Splash AllowAt: "Space,Planet" - ROF: 2.625, type: float, display: true, formatter: ROF + ROF: 3.75, type: float, display: true, formatter: ROF Range: 650, display: false RangeSpace: 1150, display: false AmmoCapacity: 10, display: true @@ -16485,7 +17012,7 @@ NoiseStrength: 500, display: false CameraShake: 4 AutoReload: true - ReloadDelay: 4.875, display: true # adapt sound + ReloadDelay: 5.25, display: true # adapt sound # SfxBegin: Weapons/MS/Turret/Cannon_2 SfxNoAmmo: Weapons/Misc/weapon_outofammo_001 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -16502,7 +17029,7 @@ { Child 0 Class: LauncherSS # Projectile Splash AllowAt: "Space,Planet" - ROF: 3, type: float, display: true, formatter: ROF + ROF: 4.125, type: float, display: true, formatter: ROF Range: 800, display: false RangeSpace: 1350, display: false AmmoCapacity: 10, display: true @@ -16510,7 +17037,7 @@ NoiseStrength: 500, display: false CameraShake: 4 AutoReload: true - ReloadDelay: 5.25, display: true # adapt sound + ReloadDelay: 5.625, display: true # adapt sound # SfxBegin: Weapons/MS/Turret/Cannon_2 SfxNoAmmo: Weapons/Misc/weapon_outofammo_001 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -16528,10 +17055,10 @@ Class: Ranged # Projectile Hitscan IsShootThroughCrosshair: true AllowAt: "Space,Planet" - ROF: 1.1, type: float, display: true, formatter: ROF + ROF: 1.5, type: float, display: true, formatter: ROF Range: 850, display: true RangeSpace: 1350, display: true - BulletSpread: 0.045, display: false + BulletSpread: 0.025, display: false Automatic: true Speed: 850 Damage: 1600, display: true @@ -16540,13 +17067,14 @@ AmmoType: HWSAquaBAT3Ammo, display: true NoiseStrength: 120, display: false CameraShake: 2 - ReloadDelay: 3, display: true # adapt sound + ReloadDelay: 3.375, display: true # adapt sound # SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle # SfxNoAmmo: Weapons/Misc/weapon_outofammo_003 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: MuzzleFlashLightningLarge TracerPerBullet: 1 + TracerSpeed: 1250 Tracer: @hws_projectiles/HWSAquaProjectileSmall DamageMultiplier_Group: HWS_EWS_Aqua @@ -16563,19 +17091,19 @@ Class: Ranged # Projectile Hitscan IsShootThroughCrosshair: true AllowAt: "Space,Planet" - ROF: 0.15, type: float, display: true, formatter: ROF + ROF: 0.225, type: float, display: true, formatter: ROF Range: 750, display: true RangeSpace: 1150, display: true BulletSpread: 0.045, display: false Automatic: true Speed: 100 - Damage: 360, display: true + Damage: 324, display: true AmmoCapacity: 200, display: true AutoReload: true AmmoType: HWSAquaBAT4Ammo, display: true NoiseStrength: 120, display: false CameraShake: 2 - ReloadDelay: 4.5, display: true # adapt sound + ReloadDelay: 4.875, display: true # adapt sound # SfxBegin: Weapons/Turret/laser_turret_fire2 # SfxNoAmmo: Weapons/Misc/weapon_outofammo_003 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -16599,13 +17127,13 @@ Class: Ranged # Projectile Hitscan IsShootThroughCrosshair: true AllowAt: "Space,Planet" - ROF: 3.375, type: float, display: true, formatter: ROF + ROF: 4.5, type: float, display: true, formatter: ROF Range: 900, display: true RangeSpace: 1400, display: true - BulletSpread: 0.045, display: false Automatic: true Speed: 900 - Damage: 4750, display: true + Damage: 5800, display: true + BulletSpread: 0.03, display: false AmmoCapacity: 10, display: true AutoReload: true AmmoType: HWSAquaBAT5Ammo, display: true @@ -16617,8 +17145,9 @@ SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: MuzzleFlashLightningLarge - PenetrationDepth: 4, display: true + PenetrationDepth: 3, display: true TracerPerBullet: 1 + TracerSpeed: 1300 Tracer: @hws_projectiles/HWSAquaProjectileSmall DamageMultiplier_Group: HWS_EWS_Aqua @@ -16635,7 +17164,7 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 3.5, type: float, display: true, formatter: ROF + ROF: 5, type: float, display: true, formatter: ROF Range: 650, display: false RangeSpace: 1150, display: false AmmoCapacity: 15, display: true @@ -16643,7 +17172,7 @@ NoiseStrength: 500, display: false CameraShake: 4 AutoReload: true - ReloadDelay: 6.5, display: true # adapt sound + ReloadDelay: 7, display: true # adapt sound # SfxBegin: Weapons/MS/Turret/Cannon_2 SfxNoAmmo: Weapons/Misc/weapon_outofammo_001 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -16660,7 +17189,7 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 4, type: float, display: true, formatter: ROF + ROF: 5.5, type: float, display: true, formatter: ROF Range: 800, display: false RangeSpace: 1350, display: false AmmoCapacity: 15, display: true @@ -16668,7 +17197,7 @@ NoiseStrength: 500, display: false CameraShake: 4 AutoReload: true - ReloadDelay: 7, display: true # adapt sound + ReloadDelay: 7.5, display: true # adapt sound # SfxBegin: Weapons/MS/Turret/Cannon_2 SfxNoAmmo: Weapons/Misc/weapon_outofammo_001 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -16686,10 +17215,10 @@ Class: Ranged IsShootThroughCrosshair: true AllowAt: "Space,Planet" - ROF: 1.4, type: float, display: true, formatter: ROF + ROF: 2, type: float, display: true, formatter: ROF Range: 850, display: true RangeSpace: 1350, display: true - BulletSpread: 0.045, display: false + BulletSpread: 0.025, display: false Automatic: true Speed: 850 Damage: 1600, display: true @@ -16698,12 +17227,13 @@ AmmoType: HWSTerraBAT3Ammo, display: true NoiseStrength: 120, display: false CameraShake: 2 - ReloadDelay: 4, display: true # adapt sound + ReloadDelay: 4.5, display: true # adapt sound # SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle # SfxNoAmmo: Weapons/Misc/weapon_outofammo_003 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: MuzzleFlashLightningLarge TracerPerBullet: 1 + TracerSpeed: 1250 Tracer: @hws_projectiles/HWSTerraProjectileSmall DamageMultiplier_Group: HWS_EWS_Terra @@ -16720,19 +17250,19 @@ Class: Ranged # Projectile Hitscan IsShootThroughCrosshair: true AllowAt: "Space,Planet" - ROF: 0.2, type: float, display: true, formatter: ROF + ROF: 0.3, type: float, display: true, formatter: ROF Range: 750, display: true RangeSpace: 1150, display: true BulletSpread: 0.045, display: false Automatic: true Speed: 100 - Damage: 360, display: true + Damage: 324, display: true AmmoCapacity: 300, display: true AutoReload: true AmmoType: HWSTerraBAT4Ammo, display: true NoiseStrength: 120, display: false CameraShake: 2 - ReloadDelay: 6, display: true # adapt sound + ReloadDelay: 6.5, display: true # adapt sound # SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle # SfxNoAmmo: Weapons/Misc/weapon_outofammo_003 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -16757,13 +17287,13 @@ Class: Ranged # Projectile Hitscan IsShootThroughCrosshair: true AllowAt: "Space,Planet" - ROF: 4.5, type: float, display: true, formatter: ROF + ROF: 6, type: float, display: true, formatter: ROF Range: 900, display: true RangeSpace: 1400, display: true - BulletSpread: 0.045, display: false Automatic: true Speed: 900 - Damage: 4750, display: true + Damage: 5800, display: true + BulletSpread: 0.03, display: false AmmoCapacity: 15, display: true AutoReload: true AmmoType: HWSTerraBAT5Ammo, display: true @@ -16775,8 +17305,9 @@ SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: MuzzleFlashLightningLarge - PenetrationDepth: 4, display: true + PenetrationDepth: 3, display: true TracerPerBullet: 1 + TracerSpeed: 1300 Tracer: @hws_projectiles/HWSTerraProjectileSmall DamageMultiplier_Group: HWS_EWS_Terra @@ -16793,7 +17324,7 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 3.5, type: float, display: true, formatter: ROF + ROF: 5, type: float, display: true, formatter: ROF Range: 650, display: false RangeSpace: 1150, display: false AmmoCapacity: 10, display: true @@ -16801,7 +17332,7 @@ NoiseStrength: 500, display: false CameraShake: 4 AutoReload: true - ReloadDelay: 6.5, display: true # adapt sound + ReloadDelay: 7, display: true # adapt sound # SfxBegin: Weapons/MS/Turret/Cannon_2 SfxNoAmmo: Weapons/Misc/weapon_outofammo_001 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -16818,7 +17349,7 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 4, type: float, display: true, formatter: ROF + ROF: 5.5, type: float, display: true, formatter: ROF Range: 800, display: false RangeSpace: 1350, display: false AmmoCapacity: 10, display: true @@ -16826,7 +17357,7 @@ NoiseStrength: 500, display: false CameraShake: 4 AutoReload: true - ReloadDelay: 7, display: true # adapt sound + ReloadDelay: 7.5, display: true # adapt sound # SfxBegin: Weapons/MS/Turret/Cannon_2 SfxNoAmmo: Weapons/Misc/weapon_outofammo_001 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -16844,10 +17375,10 @@ Class: Ranged IsShootThroughCrosshair: true AllowAt: "Space,Planet" - ROF: 1.4, type: float, display: true, formatter: ROF + ROF: 2, type: float, display: true, formatter: ROF Range: 850, display: true RangeSpace: 1350, display: true - BulletSpread: 0.045, display: false + BulletSpread: 0.025, display: false Automatic: true Speed: 850 Damage: 1600, display: true @@ -16856,12 +17387,13 @@ AmmoType: HWSPyroBAT3Ammo, display: true NoiseStrength: 120, display: false CameraShake: 2 - ReloadDelay: 4, display: true # adapt sound + ReloadDelay: 4.5, display: true # adapt sound # SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle # SfxNoAmmo: Weapons/Misc/weapon_outofammo_003 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: MuzzleFlashLightningLarge TracerPerBullet: 1 + TracerSpeed: 1250 Tracer: @hws_projectiles/HWSPyroProjectileSmall DamageMultiplier_Group: HWS_EWS_Pyro @@ -16878,19 +17410,19 @@ Class: Ranged # Projectile Hitscan IsShootThroughCrosshair: true AllowAt: "Space,Planet" - ROF: 0.2, type: float, display: true, formatter: ROF + ROF: 0.3, type: float, display: true, formatter: ROF Range: 750, display: true RangeSpace: 1150, display: true BulletSpread: 0.045, display: false Automatic: true Speed: 100 - Damage: 360, display: true + Damage: 324, display: true AmmoCapacity: 200, display: true AutoReload: true AmmoType: HWSPyroBAT4Ammo, display: true NoiseStrength: 120, display: false CameraShake: 2 - ReloadDelay: 6, display: true # adapt sound + ReloadDelay: 6.5, display: true # adapt sound # SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle # SfxNoAmmo: Weapons/Misc/weapon_outofammo_003 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -16914,13 +17446,13 @@ Class: Ranged # Projectile Hitscan IsShootThroughCrosshair: true AllowAt: "Space,Planet" - ROF: 4.5, type: float, display: true, formatter: ROF + ROF: 6, type: float, display: true, formatter: ROF Range: 450, display: true RangeSpace: 900, display: true - BulletSpread: 0.045, display: false Automatic: true Speed: 900 - Damage: 4750, display: true + Damage: 5800, display: true + BulletSpread: 0.03, display: true AmmoCapacity: 10, display: true AutoReload: true AmmoType: HWSPyroBAT5Ammo, display: true @@ -16932,8 +17464,9 @@ SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: MuzzleFlashLightningLarge - PenetrationDepth: 4, display: true + PenetrationDepth: 3, display: true TracerPerBullet: 1 + TracerSpeed: 1300 Tracer: @hws_projectiles/HWSPyroProjectileSmall DamageMultiplier_Group: HWS_EWS_Pyro @@ -16950,7 +17483,7 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 3.5, type: float, display: true, formatter: ROF + ROF: 5, type: float, display: true, formatter: ROF Range: 650, display: false RangeSpace: 1150, display: false AmmoCapacity: 10, display: true @@ -16958,7 +17491,7 @@ NoiseStrength: 500, display: false CameraShake: 4 AutoReload: true - ReloadDelay: 9.75, display: true # adapt sound + ReloadDelay: 10.5, display: true # adapt sound # SfxBegin: Weapons/MS/Turret/Cannon_2 SfxNoAmmo: Weapons/Misc/weapon_outofammo_001 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -16975,7 +17508,7 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 4, type: float, display: true, formatter: ROF + ROF: 5.5, type: float, display: true, formatter: ROF Range: 800, display: false RangeSpace: 1350, display: false AmmoCapacity: 10, display: true @@ -16983,7 +17516,7 @@ NoiseStrength: 500, display: false CameraShake: 4 AutoReload: true - ReloadDelay: 10.5, display: true # adapt sound + ReloadDelay: 11.25, display: true # adapt sound # SfxBegin: Weapons/MS/Turret/Cannon_2 SfxNoAmmo: Weapons/Misc/weapon_outofammo_001 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -17001,10 +17534,10 @@ Class: Ranged IsShootThroughCrosshair: true AllowAt: "Space,Planet" - ROF: 1.4, type: float, display: true, formatter: ROF + ROF: 2, type: float, display: true, formatter: ROF Range: 850, display: true RangeSpace: 1350, display: true - BulletSpread: 0.045, display: false + BulletSpread: 0.025, display: false Automatic: true Speed: 850 Damage: 1600, display: true @@ -17013,12 +17546,13 @@ AmmoType: HWSObsidianBAT3Ammo, display: true NoiseStrength: 120, display: false CameraShake: 2 - ReloadDelay: 6, display: true # adapt sound + ReloadDelay: 6.75, display: true # adapt sound # SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle # SfxNoAmmo: Weapons/Misc/weapon_outofammo_003 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: MuzzleFlashLightningLarge TracerPerBullet: 1 + TracerSpeed: 1250 Tracer: @hws_projectiles/HWSObsidianProjectileSmall DamageMultiplier_Group: HWS_EWS_Obsidian @@ -17035,19 +17569,19 @@ Class: Ranged # Projectile Hitscan IsShootThroughCrosshair: true AllowAt: "Space,Planet" - ROF: 0.2, type: float, display: true, formatter: ROF + ROF: 0.3, type: float, display: true, formatter: ROF Range: 750, display: true RangeSpace: 1150, display: true BulletSpread: 0.045, display: false Automatic: true Speed: 100 - Damage: 360, display: true + Damage: 324, display: true AmmoCapacity: 200, display: true AutoReload: true AmmoType: HWSObsidianBAT4Ammo, display: true NoiseStrength: 120, display: false CameraShake: 2 - ReloadDelay: 9, display: true # adapt sound + ReloadDelay: 9.75, display: true # adapt sound # SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle # SfxNoAmmo: Weapons/Misc/weapon_outofammo_003 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -17071,13 +17605,13 @@ Class: Ranged # Projectile Hitscan IsShootThroughCrosshair: true AllowAt: "Space,Planet" - ROF: 4.5, type: float, display: true, formatter: ROF + ROF: 6, type: float, display: true, formatter: ROF Range: 900, display: true RangeSpace: 1400, display: true - BulletSpread: 0.045, display: false Automatic: true Speed: 900 - Damage: 4750, display: true + Damage: 5800, display: true + BulletSpread: 0.03, display: true AmmoCapacity: 10, display: true AutoReload: true AmmoType: HWSObsidianBAT5Ammo, display: true @@ -17089,8 +17623,9 @@ SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: MuzzleFlashLightningLarge - PenetrationDepth: 4, display: true + PenetrationDepth: 3, display: true TracerPerBullet: 1 + TracerSpeed: 1300 Tracer: @hws_projectiles/HWSObsidianProjectileSmall DamageMultiplier_Group: HWS_EWS_Obsidian @@ -17107,15 +17642,15 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 3.5, type: float, display: true, formatter: ROF + ROF: 5, type: float, display: true, formatter: ROF Range: 800, display: false - RangeSpace: 1300, display: false + RangeSpace: 1400, display: false AmmoCapacity: 5, display: true AmmoType: HWSLuxBAT1Ammo, display: true NoiseStrength: 500, display: false CameraShake: 4 AutoReload: true - ReloadDelay: 6.5, display: true # adapt sound + ReloadDelay: 7, display: true # adapt sound # SfxBegin: Weapons/MS/Turret/Cannon_2 SfxNoAmmo: Weapons/Misc/weapon_outofammo_001 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -17132,15 +17667,15 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 4, type: float, display: true, formatter: ROF - Range: 950, display: false - RangeSpace: 1500, display: false + ROF: 5.5, type: float, display: true, formatter: ROF + Range: 1000, display: false + RangeSpace: 1650, display: false AmmoCapacity: 5, display: true AmmoType: HWSLuxBAT2Ammo, display: true NoiseStrength: 500, display: false CameraShake: 4 AutoReload: true - ReloadDelay: 7, display: true # adapt sound + ReloadDelay: 7.5, display: true # adapt sound # SfxBegin: Weapons/MS/Turret/Cannon_2 SfxNoAmmo: Weapons/Misc/weapon_outofammo_001 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -17158,24 +17693,25 @@ Class: Ranged IsShootThroughCrosshair: true AllowAt: "Space,Planet" - ROF: 1.4, type: float, display: true, formatter: ROF + ROF: 2, type: float, display: true, formatter: ROF Range: 1000, display: true RangeSpace: 1500, display: true - BulletSpread: 0.045, display: false + BulletSpread: 0.025, display: false Automatic: true - Speed: 1000 - Damage: 1600, display: true + Speed: 1050 + Damage: 1650, display: true AmmoCapacity: 25, display: true AutoReload: true AmmoType: HWSLuxBAT3Ammo, display: true NoiseStrength: 120, display: false CameraShake: 2 - ReloadDelay: 4, display: true # adapt sound + ReloadDelay: 4.5, display: true # adapt sound # SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle # SfxNoAmmo: Weapons/Misc/weapon_outofammo_003 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: MuzzleFlashLightningLarge TracerPerBullet: 1 + TracerSpeed: 1350 Tracer: @hws_projectiles/HWSLuxProjectileSmall DamageMultiplier_Group: HWS_EWS_Lux @@ -17192,19 +17728,19 @@ Class: Ranged # Projectile Hitscan IsShootThroughCrosshair: true AllowAt: "Space,Planet" - ROF: 0.2, type: float, display: true, formatter: ROF - Range: 900, display: true - RangeSpace: 1300, display: true + ROF: 0.3, type: float, display: true, formatter: ROF + Range: 930, display: true + RangeSpace: 1430, display: true BulletSpread: 0.045, display: false Automatic: true Speed: 100 - Damage: 360, display: true + Damage: 324, display: true AmmoCapacity: 100, display: true AutoReload: true AmmoType: HWSLuxBAT4Ammo, display: true NoiseStrength: 120, display: false CameraShake: 2 - ReloadDelay: 6, display: true # adapt sound + ReloadDelay: 6.5, display: true # adapt sound # SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle # SfxNoAmmo: Weapons/Misc/weapon_outofammo_003 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -17228,13 +17764,13 @@ Class: Ranged # Projectile Hitscan IsShootThroughCrosshair: true AllowAt: "Space,Planet" - ROF: 4.5, type: float, display: true, formatter: ROF - Range: 1050, display: true - RangeSpace: 1550, display: true - BulletSpread: 0.045, display: false + ROF: 6, type: float, display: true, formatter: ROF + Range: 1125, display: true + RangeSpace: 1750, display: true Automatic: true Speed: 1550 - Damage: 4750, display: true + Damage: 5800, display: true + BulletSpread: 0.03, display: true AmmoCapacity: 5, display: true AutoReload: true AmmoType: HWSLuxBAT5Ammo, display: true @@ -17246,8 +17782,9 @@ SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: MuzzleFlashLightningLarge - PenetrationDepth: 4, display: true + PenetrationDepth: 3, display: true TracerPerBullet: 1 + TracerSpeed: 1400 Tracer: @hws_projectiles/HWSLuxProjectileSmall DamageMultiplier_Group: HWS_EWS_Lux @@ -17264,7 +17801,7 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 3.5, type: float, display: true, formatter: ROF + ROF: 5, type: float, display: true, formatter: ROF Range: 325, display: false RangeSpace: 575, display: false AmmoCapacity: 10, display: true @@ -17272,7 +17809,7 @@ NoiseStrength: 500, display: false CameraShake: 4 AutoReload: true - ReloadDelay: 6.5, display: true # adapt sound + ReloadDelay: 7, display: true # adapt sound # SfxBegin: Weapons/MS/Turret/Cannon_2 SfxNoAmmo: Weapons/Misc/weapon_outofammo_001 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -17289,7 +17826,7 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 4, type: float, display: true, formatter: ROF + ROF: 5.5, type: float, display: true, formatter: ROF Range: 400, display: false RangeSpace: 675, display: false AmmoCapacity: 10, display: true @@ -17297,7 +17834,7 @@ NoiseStrength: 500, display: false CameraShake: 4 AutoReload: true - ReloadDelay: 7, display: true # adapt sound + ReloadDelay: 7.5, display: true # adapt sound # SfxBegin: Weapons/MS/Turret/Cannon_2 SfxNoAmmo: Weapons/Misc/weapon_outofammo_001 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -17315,10 +17852,10 @@ Class: Ranged IsShootThroughCrosshair: true AllowAt: "Space,Planet" - ROF: 1.4, type: float, display: true, formatter: ROF + ROF: 2, type: float, display: true, formatter: ROF Range: 425, display: true RangeSpace: 675, display: true - BulletSpread: 0.045, display: false + BulletSpread: 0.025, display: false Automatic: true Speed: 425 Damage: 1600, display: true @@ -17327,12 +17864,13 @@ AmmoType: HWSNoxBAT3Ammo, display: true NoiseStrength: 120, display: false CameraShake: 2 - ReloadDelay: 4, display: true # adapt sound + ReloadDelay: 4.5, display: true # adapt sound # SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle # SfxNoAmmo: Weapons/Misc/weapon_outofammo_003 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: MuzzleFlashLightningLarge TracerPerBullet: 1 + TracerSpeed: 1150 Tracer: @hws_projectiles/HWSNoxProjectileSmall DamageMultiplier_Group: HWS_EWS_Nox @@ -17349,19 +17887,19 @@ Class: Ranged # Projectile Hitscan IsShootThroughCrosshair: true AllowAt: "Space,Planet" - ROF: 0.2, type: float, display: true, formatter: ROF + ROF: 0.3, type: float, display: true, formatter: ROF Range: 375, display: true RangeSpace: 575, display: true BulletSpread: 0.045, display: false Automatic: true Speed: 100 - Damage: 360, display: true + Damage: 324, display: true AmmoCapacity: 200, display: true AutoReload: true AmmoType: HWSNoxBAT4Ammo, display: true NoiseStrength: 120, display: false CameraShake: 2 - ReloadDelay: 6, display: true # adapt sound + ReloadDelay: 6.5, display: true # adapt sound # SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle # SfxNoAmmo: Weapons/Misc/weapon_outofammo_003 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -17385,13 +17923,13 @@ Class: Ranged # Projectile Hitscan IsShootThroughCrosshair: true AllowAt: "Space,Planet" - ROF: 4.5, type: float, display: true, formatter: ROF + ROF: 6, type: float, display: true, formatter: ROF Range: 450, display: true RangeSpace: 700, display: true - BulletSpread: 0.045, display: false Automatic: true Speed: 450 - Damage: 4750, display: true + Damage: 5800, display: true + BulletSpread: 0.03, display: true AmmoCapacity: 10, display: true AutoReload: true AmmoType: HWSNoxBAT5Ammo, display: true @@ -17403,8 +17941,9 @@ SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: MuzzleFlashLightningLarge - PenetrationDepth: 4, display: true + PenetrationDepth: 3, display: true TracerPerBullet: 1 + TracerSpeed: 1200 Tracer: @hws_projectiles/HWSNoxProjectileSmall DamageMultiplier_Group: HWS_EWS_Nox @@ -17421,7 +17960,7 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 3.5, type: float, display: true, formatter: ROF + ROF: 5, type: float, display: true, formatter: ROF Range: 650, display: false RangeSpace: 1150, display: false AmmoCapacity: 10, display: true @@ -17429,7 +17968,7 @@ NoiseStrength: 500, display: false CameraShake: 4 AutoReload: true - ReloadDelay: 6.5, display: true # adapt sound + ReloadDelay: 7, display: true # adapt sound # SfxBegin: Weapons/MS/Turret/Cannon_2 SfxNoAmmo: Weapons/Misc/weapon_outofammo_001 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -17446,7 +17985,7 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 4, type: float, display: true, formatter: ROF + ROF: 5.5, type: float, display: true, formatter: ROF Range: 800, display: false RangeSpace: 1350, display: false AmmoCapacity: 20, display: true @@ -17454,7 +17993,7 @@ NoiseStrength: 500, display: false CameraShake: 4 AutoReload: true - ReloadDelay: 7, display: true # adapt sound + ReloadDelay: 7.5, display: true # adapt sound # SfxBegin: Weapons/MS/Turret/Cannon_2 SfxNoAmmo: Weapons/Misc/weapon_outofammo_001 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -17472,10 +18011,10 @@ Class: Ranged IsShootThroughCrosshair: true AllowAt: "Space,Planet" - ROF: 1.4, type: float, display: true, formatter: ROF + ROF: 2, type: float, display: true, formatter: ROF Range: 850, display: true RangeSpace: 1350, display: true - BulletSpread: 0.045, display: false + BulletSpread: 0.028, display: false Automatic: true Speed: 850 Damage: 1600, display: true @@ -17484,12 +18023,13 @@ AmmoType: HWSStrangeletBAT3Ammo, display: true NoiseStrength: 120, display: false CameraShake: 2 - ReloadDelay: 4, display: true # adapt sound + ReloadDelay: 4.5, display: true # adapt sound # SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle # SfxNoAmmo: Weapons/Misc/weapon_outofammo_003 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: MuzzleFlashLightningLarge TracerPerBullet: 1 + TracerSpeed: 1250 Tracer: @hws_projectiles/HWSStrangeletProjectileSmall DamageMultiplier_Group: HWS_EWS_Strangelet @@ -17506,19 +18046,19 @@ Class: Ranged # Projectile Hitscan IsShootThroughCrosshair: true AllowAt: "Space,Planet" - ROF: 0.2, type: float, display: true, formatter: ROF + ROF: 0.3, type: float, display: true, formatter: ROF Range: 750, display: true RangeSpace: 1150, display: true BulletSpread: 0.045, display: false Automatic: true Speed: 100 - Damage: 360, display: true + Damage: 324, display: true AmmoCapacity: 100, display: true AutoReload: true AmmoType: HWSStrangeletBAT4Ammo, display: true NoiseStrength: 120, display: false CameraShake: 2 - ReloadDelay: 6, display: true # adapt sound + ReloadDelay: 6.5, display: true # adapt sound # SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle # SfxNoAmmo: Weapons/Misc/weapon_outofammo_003 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -17543,13 +18083,13 @@ Class: Ranged # Projectile Hitscan IsShootThroughCrosshair: true AllowAt: "Space,Planet" - ROF: 4.5, type: float, display: true, formatter: ROF + ROF: 6, type: float, display: true, formatter: ROF Range: 900, display: true RangeSpace: 1400, display: true - BulletSpread: 0.045, display: false Automatic: true Speed: 900 - Damage: 4750, display: true + Damage: 5800, display: true + BulletSpread: 0.033, display: true AmmoCapacity: 10, display: true AutoReload: true AmmoType: HWSStrangeletBAT5Ammo, display: true @@ -17561,8 +18101,9 @@ SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: MuzzleFlashLightningLarge - PenetrationDepth: 4, display: true + PenetrationDepth: 3, display: true TracerPerBullet: 1 + TracerSpeed: 1300 Tracer: @hws_projectiles/HWSStrangeletProjectileSmall DamageMultiplier_Group: HWS_EWS_Strangelet @@ -17590,7 +18131,7 @@ { Child 0 Class: LauncherSS AllowAt: Space - ROF: 3.375, type: float, display: true, formatter: ROF + ROF: 4.5, type: float, display: true, formatter: ROF Range: 650, display: true RangeSpace: 1200, display: true Automatic: true @@ -17616,16 +18157,17 @@ { Child 0 Class: Ranged AllowAt: Space - ROF: 1.125, type: float, display: true, formatter: ROF + ROF: 1.575, type: float, display: true, formatter: ROF Range: 650, display: true RangeSpace: 1200, display: true Damage: 1400, display: true + BulletSpread: 0.03, display: true Automatic: true AmmoCapacity: 50, display: true AmmoType: HWSAquaCVT2Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 3, display: true # adapt sound + ReloadDelay: 3.75, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -17633,7 +18175,7 @@ Tracer: @hws_projectiles/HWSAquaProjectileSmall TracerPerBullet: 1 - TracerSpeed: 650 + TracerSpeed: 1100 DamageMultiplier_Group: HWS_EWS_Aqua @@ -17656,16 +18198,16 @@ { Child 0 Class: Ranged AllowAt: Space - ROF: 0.15, type: float, display: true, formatter: ROF + ROF: 0.24, type: float, display: true, formatter: ROF Range: 600, display: true RangeSpace: 1000, display: true - Damage: 330, display: true + Damage: 288, display: true Automatic: true AmmoCapacity: 200, display: true AmmoType: HWSAquaCVT3Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 4.875, display: true # adapt sound + ReloadDelay: 5.25, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -17697,10 +18239,11 @@ { Child 0 Class: Ranged AllowAt: Space - ROF: 3.75, type: float, display: true, formatter: ROF + ROF: 4.875, type: float, display: true, formatter: ROF Range: 700, display: true RangeSpace: 1250, display: true - Damage: 4200, display: true + Damage: 5050, display: true + BulletSpread: 0.035, display: true Automatic: true AmmoCapacity: 10, display: true AmmoType: HWSAquaCVT4Ammo, display: true @@ -17715,7 +18258,7 @@ Tracer: @hws_projectiles/HWSAquaProjectileSmall PenetrationDepth: 2, display: true TracerPerBullet: 1 - TracerSpeed: 1000 + TracerSpeed: 1150 DamageMultiplier_Group: HWS_EWS_Aqua @@ -17739,7 +18282,7 @@ Class: LauncherSS CheckObstructed: true AllowAt: Space - ROF: 3, type: float, display: true, formatter: ROF + ROF: 4.125, type: float, display: true, formatter: ROF Range: 650, display: true RangeSpace: 1200, display: true Automatic: true @@ -17747,7 +18290,7 @@ AmmoType: HWSAquaCVT1Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 4.875, display: true # adapt sound + ReloadDelay: 5.25, display: true # adapt sound # SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03 SfxNoAmmo: Weapons/Misc/weapon_outofammo_002 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -17766,16 +18309,17 @@ { Child 0 Class: Ranged AllowAt: Space - ROF: 0.94, type: float, display: true, formatter: ROF + ROF: 1.31, type: float, display: true, formatter: ROF Range: 650, display: true RangeSpace: 1200, display: true - Damage: 750, display: true + Damage: 730, display: true + BulletSpread: 0.025, display: true Automatic: true AmmoCapacity: 50, display: true AmmoType: HWSAquaCVT2Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 2.625, display: true # adapt sound + ReloadDelay: 3, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -17783,7 +18327,7 @@ Tracer: @hws_projectiles/HWSAquaProjectileSmall TracerPerBullet: 1 - TracerSpeed: 650 + TracerSpeed: 1100 DamageMultiplier_Group: HWS_EWS_Aqua @@ -17807,10 +18351,11 @@ { Child 0 Class: Ranged AllowAt: Space - ROF: 3.375, type: float, display: true, formatter: ROF + ROF: 4.5, type: float, display: true, formatter: ROF Range: 700, display: true RangeSpace: 1250, display: true - Damage: 4500, display: true + Damage: 4200, display: true + BulletSpread: 0.043, display: true Automatic: true AmmoCapacity: 10, display: true AmmoType: HWSAquaCVT4Ammo, display: true @@ -17823,9 +18368,9 @@ PfxMuzzle: MuzzleFlashLightningLarge Tracer: @hws_projectiles/HWSAquaProjectileSmall - PenetrationDepth: 3, display: true + PenetrationDepth: 2, display: true TracerPerBullet: 1 - TracerSpeed: 1000 + TracerSpeed: 1150 DamageMultiplier_Group: HWS_EWS_Aqua @@ -17848,7 +18393,7 @@ { Child 0 Class: LauncherSS AllowAt: Space - ROF: 4.5, type: float, display: true, formatter: ROF + ROF: 6, type: float, display: true, formatter: ROF Range: 650, display: true RangeSpace: 1200, display: true Automatic: true @@ -17874,16 +18419,17 @@ { Child 0 Class: Ranged AllowAt: Space - ROF: 1.5, type: float, display: true, formatter: ROF + ROF: 2.1, type: float, display: true, formatter: ROF Range: 650, display: true RangeSpace: 1200, display: true Damage: 1400, display: true + BulletSpread: 0.03, display: true Automatic: true AmmoCapacity: 75, display: true AmmoType: HWSTerraCVT2Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 4, display: true # adapt sound + ReloadDelay: 5, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -17891,7 +18437,7 @@ Tracer: @hws_projectiles/HWSTerraProjectileSmall TracerPerBullet: 1 - TracerSpeed: 650 + TracerSpeed: 1100 DamageMultiplier_Group: HWS_EWS_Terra @@ -17914,16 +18460,16 @@ { Child 0 Class: Ranged AllowAt: Space - ROF: 0.2, type: float, display: true, formatter: ROF + ROF: 0.32, type: float, display: true, formatter: ROF Range: 600, display: true RangeSpace: 1000, display: true - Damage: 330, display: true + Damage: 288, display: true Automatic: true AmmoCapacity: 300, display: true AmmoType: HWSTerraCVT3Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 6.5, display: true # adapt sound + ReloadDelay: 7, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -17955,10 +18501,11 @@ { Child 0 Class: Ranged AllowAt: Space - ROF: 5, type: float, display: true, formatter: ROF + ROF: 6.5, type: float, display: true, formatter: ROF Range: 700, display: true RangeSpace: 1250, display: true - Damage: 4200, display: true + Damage: 5050, display: true + BulletSpread: 0.035, display: true Automatic: true AmmoCapacity: 15, display: true AmmoType: HWSTerraCVT4Ammo, display: true @@ -17973,7 +18520,7 @@ Tracer: @hws_projectiles/HWSTerraProjectileSmall PenetrationDepth: 2, display: true TracerPerBullet: 1 - TracerSpeed: 1000 + TracerSpeed: 1150 DamageMultiplier_Group: HWS_EWS_Terra @@ -17997,7 +18544,7 @@ Class: LauncherSS CheckObstructed: true AllowAt: Space - ROF: 4, type: float, display: true, formatter: ROF + ROF: 5.5, type: float, display: true, formatter: ROF Range: 650, display: true RangeSpace: 1200, display: true Automatic: true @@ -18005,7 +18552,7 @@ AmmoType: HWSTerraCVT1Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 6.5, display: true # adapt sound + ReloadDelay: 7, display: true # adapt sound # SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03 SfxNoAmmo: Weapons/Misc/weapon_outofammo_002 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -18024,16 +18571,17 @@ { Child 0 Class: Ranged AllowAt: Space - ROF: 1.25, type: float, display: true, formatter: ROF + ROF: 1.75, type: float, display: true, formatter: ROF Range: 650, display: true RangeSpace: 1200, display: true - Damage: 750, display: true + Damage: 730, display: true + BulletSpread: 0.025, display: true Automatic: true AmmoCapacity: 75, display: true AmmoType: HWSTerraCVT2Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 3.5, display: true # adapt sound + ReloadDelay: 4, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -18041,7 +18589,7 @@ Tracer: @hws_projectiles/HWSTerraProjectileSmall TracerPerBullet: 1 - TracerSpeed: 650 + TracerSpeed: 1100 DamageMultiplier_Group: HWS_EWS_Terra @@ -18065,10 +18613,11 @@ { Child 0 Class: Ranged AllowAt: Space - ROF: 4.5, type: float, display: true, formatter: ROF + ROF: 6, type: float, display: true, formatter: ROF Range: 700, display: true RangeSpace: 1250, display: true - Damage: 4500, display: true + Damage: 4200, display: true + BulletSpread: 0.043, display: true Automatic: true AmmoCapacity: 15, display: true AmmoType: HWSTerraCVT4Ammo, display: true @@ -18081,9 +18630,9 @@ PfxMuzzle: MuzzleFlashLightningLarge Tracer: @hws_projectiles/HWSTerraProjectileSmall - PenetrationDepth: 3, display: true + PenetrationDepth: 2, display: true TracerPerBullet: 1 - TracerSpeed: 1000 + TracerSpeed: 1150 DamageMultiplier_Group: HWS_EWS_Terra @@ -18106,7 +18655,7 @@ { Child 0 Class: LauncherSS AllowAt: Space - ROF: 4.5, type: float, display: true, formatter: ROF + ROF: 6, type: float, display: true, formatter: ROF Range: 650, display: true RangeSpace: 1200, display: true Automatic: true @@ -18132,16 +18681,17 @@ { Child 0 Class: Ranged AllowAt: Space - ROF: 1.5, type: float, display: true, formatter: ROF + ROF: 2.1, type: float, display: true, formatter: ROF Range: 650, display: true RangeSpace: 1200, display: true Damage: 1400, display: true + BulletSpread: 0.03, display: true Automatic: true AmmoCapacity: 50, display: true AmmoType: HWSPyroCVT2Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 4, display: true # adapt sound + ReloadDelay: 5, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -18149,7 +18699,7 @@ Tracer: @hws_projectiles/HWSPyroProjectileSmall TracerPerBullet: 1 - TracerSpeed: 650 + TracerSpeed: 1100 DamageMultiplier_Group: HWS_EWS_Pyro @@ -18172,16 +18722,16 @@ { Child 0 Class: Ranged AllowAt: Space - ROF: 0.2, type: float, display: true, formatter: ROF + ROF: 0.32, type: float, display: true, formatter: ROF Range: 600, display: true RangeSpace: 1000, display: true - Damage: 330, display: true + Damage: 288, display: true Automatic: true AmmoCapacity: 200, display: true AmmoType: HWSPyroCVT3Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 6.5, display: true # adapt sound + ReloadDelay: 7, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -18213,10 +18763,11 @@ { Child 0 Class: Ranged AllowAt: Space - ROF: 5, type: float, display: true, formatter: ROF + ROF: 6.5, type: float, display: true, formatter: ROF Range: 700, display: true RangeSpace: 1250, display: true - Damage: 4200, display: true + Damage: 5050, display: true + BulletSpread: 0.035, display: true Automatic: true AmmoCapacity: 10, display: true AmmoType: HWSPyroCVT4Ammo, display: true @@ -18231,7 +18782,7 @@ Tracer: @hws_projectiles/HWSPyroProjectileSmall PenetrationDepth: 2, display: true TracerPerBullet: 1 - TracerSpeed: 1000 + TracerSpeed: 1150 DamageMultiplier_Group: HWS_EWS_Pyro @@ -18255,7 +18806,7 @@ Class: LauncherSS CheckObstructed: true AllowAt: Space - ROF: 4, type: float, display: true, formatter: ROF + ROF: 5.5, type: float, display: true, formatter: ROF Range: 650, display: true RangeSpace: 1200, display: true Automatic: true @@ -18263,7 +18814,7 @@ AmmoType: HWSPyroCVT1Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 6.5, display: true # adapt sound + ReloadDelay: 7, display: true # adapt sound # SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03 SfxNoAmmo: Weapons/Misc/weapon_outofammo_002 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -18282,16 +18833,17 @@ { Child 0 Class: Ranged AllowAt: Space - ROF: 1.25, type: float, display: true, formatter: ROF + ROF: 1.75, type: float, display: true, formatter: ROF Range: 650, display: true RangeSpace: 1200, display: true - Damage: 750, display: true + Damage: 730, display: true + BulletSpread: 0.025, display: true Automatic: true AmmoCapacity: 50, display: true AmmoType: HWSPyroCVT2Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 3.5, display: true # adapt sound + ReloadDelay: 4, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -18299,7 +18851,7 @@ Tracer: @hws_projectiles/HWSPyroProjectileSmall TracerPerBullet: 1 - TracerSpeed: 650 + TracerSpeed: 1100 DamageMultiplier_Group: HWS_EWS_Pyro @@ -18323,10 +18875,11 @@ { Child 0 Class: Ranged AllowAt: Space - ROF: 4.5, type: float, display: true, formatter: ROF + ROF: 6, type: float, display: true, formatter: ROF Range: 700, display: true RangeSpace: 1250, display: true - Damage: 4500, display: true + Damage: 4200, display: true + BulletSpread: 0.043, display: true Automatic: true AmmoCapacity: 10, display: true AmmoType: HWSPyroCVT4Ammo, display: true @@ -18339,9 +18892,9 @@ PfxMuzzle: MuzzleFlashLightningLarge Tracer: @hws_projectiles/HWSPyroProjectileSmall - PenetrationDepth: 3, display: true + PenetrationDepth: 2, display: true TracerPerBullet: 1 - TracerSpeed: 1000 + TracerSpeed: 1150 DamageMultiplier_Group: HWS_EWS_Pyro @@ -18364,7 +18917,7 @@ { Child 0 Class: LauncherSS AllowAt: Space - ROF: 4.5, type: float, display: true, formatter: ROF + ROF: 6, type: float, display: true, formatter: ROF Range: 650, display: true RangeSpace: 1200, display: true Automatic: true @@ -18390,16 +18943,17 @@ { Child 0 Class: Ranged AllowAt: Space - ROF: 1.5, type: float, display: true, formatter: ROF + ROF: 2.1, type: float, display: true, formatter: ROF Range: 650, display: true RangeSpace: 1200, display: true - Damage: 1600, display: true + Damage: 1400, display: true + BulletSpread: 0.03, display: true Automatic: true AmmoCapacity: 50, display: true AmmoType: HWSObsidianCVT2Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 6, display: true # adapt sound + ReloadDelay: 7.5, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -18407,7 +18961,7 @@ Tracer: @hws_projectiles/HWSObsidianProjectileSmall TracerPerBullet: 1 - TracerSpeed: 650 + TracerSpeed: 1100 DamageMultiplier_Group: HWS_EWS_Obsidian @@ -18430,16 +18984,16 @@ { Child 0 Class: Ranged AllowAt: Space - ROF: 0.2, type: float, display: true, formatter: ROF + ROF: 0.32, type: float, display: true, formatter: ROF Range: 600, display: true RangeSpace: 1000, display: true - Damage: 330, display: true + Damage: 288, display: true Automatic: true AmmoCapacity: 200, display: true AmmoType: HWSObsidianCVT3Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 9.75, display: true # adapt sound + ReloadDelay: 10.5, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -18471,10 +19025,11 @@ { Child 0 Class: Ranged AllowAt: Space - ROF: 5, type: float, display: true, formatter: ROF + ROF: 6.5, type: float, display: true, formatter: ROF Range: 700, display: true RangeSpace: 1250, display: true - Damage: 4200, display: true + Damage: 5050, display: true + BulletSpread: 0.035, display: true Automatic: true AmmoCapacity: 10, display: true AmmoType: HWSObsidianCVT4Ammo, display: true @@ -18489,7 +19044,7 @@ Tracer: @hws_projectiles/HWSObsidianProjectileSmall PenetrationDepth: 2, display: true TracerPerBullet: 1 - TracerSpeed: 1000 + TracerSpeed: 1150 DamageMultiplier_Group: HWS_EWS_Obsidian @@ -18513,7 +19068,7 @@ Class: LauncherSS CheckObstructed: true AllowAt: Space - ROF: 4, type: float, display: true, formatter: ROF + ROF: 5.5, type: float, display: true, formatter: ROF Range: 650, display: true RangeSpace: 1200, display: true Automatic: true @@ -18521,7 +19076,7 @@ AmmoType: HWSObsidianCVT1Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 9.75, display: true # adapt sound + ReloadDelay: 10.5, display: true # adapt sound # SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03 SfxNoAmmo: Weapons/Misc/weapon_outofammo_002 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -18540,16 +19095,17 @@ { Child 0 Class: Ranged AllowAt: Space - ROF: 1.25, type: float, display: true, formatter: ROF + ROF: 1.75, type: float, display: true, formatter: ROF Range: 650, display: true RangeSpace: 1200, display: true - Damage: 750, display: true + Damage: 730, display: true + BulletSpread: 0.025, display: true Automatic: true AmmoCapacity: 50, display: true AmmoType: HWSObsidianCVT2Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 5.25, display: true # adapt sound + ReloadDelay: 6, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -18557,7 +19113,7 @@ Tracer: @hws_projectiles/HWSObsidianProjectileSmall TracerPerBullet: 1 - TracerSpeed: 650 + TracerSpeed: 1100 DamageMultiplier_Group: HWS_EWS_Obsidian @@ -18581,10 +19137,11 @@ { Child 0 Class: Ranged AllowAt: Space - ROF: 4.5, type: float, display: true, formatter: ROF + ROF: 6, type: float, display: true, formatter: ROF Range: 700, display: true RangeSpace: 1250, display: true - Damage: 4500, display: true + Damage: 4200, display: true + BulletSpread: 0.043, display: true Automatic: true AmmoCapacity: 10, display: true AmmoType: HWSObsidianCVT4Ammo, display: true @@ -18597,9 +19154,9 @@ PfxMuzzle: MuzzleFlashLightningLarge Tracer: @hws_projectiles/HWSObsidianProjectileSmall - PenetrationDepth: 3, display: true + PenetrationDepth: 2, display: true TracerPerBullet: 1 - TracerSpeed: 1000 + TracerSpeed: 1150 DamageMultiplier_Group: HWS_EWS_Obsidian @@ -18622,9 +19179,9 @@ { Child 0 Class: LauncherSS AllowAt: Space - ROF: 4.5, type: float, display: true, formatter: ROF - Range: 750, display: true - RangeSpace: 1350, display: true + ROF: 6, type: float, display: true, formatter: ROF + Range: 800, display: true + RangeSpace: 1500, display: true Automatic: true AmmoCapacity: 5, display: true AmmoType: HWSLuxCVT1Ammo, display: true @@ -18648,16 +19205,17 @@ { Child 0 Class: Ranged AllowAt: Space - ROF: 1.5, type: float, display: true, formatter: ROF - Range: 750, display: true + ROF: 2.1, type: float, display: true, formatter: ROF + Range: 800, display: true RangeSpace: 1350, display: true - Damage: 1400, display: true + Damage: 1500, display: true + BulletSpread: 0.03, display: true Automatic: true AmmoCapacity: 25, display: true AmmoType: HWSLuxCVT2Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 4, display: true # adapt sound + ReloadDelay: 5, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -18665,7 +19223,7 @@ Tracer: @hws_projectiles/HWSLuxProjectileSmall TracerPerBullet: 1 - TracerSpeed: 750 + TracerSpeed: 1250 DamageMultiplier_Group: HWS_EWS_Lux @@ -18688,16 +19246,16 @@ { Child 0 Class: Ranged AllowAt: Space - ROF: 0.2, type: float, display: true, formatter: ROF - Range: 690, display: true - RangeSpace: 1150, display: true - Damage: 330, display: true + ROF: 0.32, type: float, display: true, formatter: ROF + Range: 750, display: true + RangeSpace: 1250, display: true + Damage: 288, display: true Automatic: true AmmoCapacity: 100, display: true AmmoType: HWSLuxCVT3Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 6.5, display: true # adapt sound + ReloadDelay: 7, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -18729,10 +19287,11 @@ { Child 0 Class: Ranged AllowAt: Space - ROF: 5, type: float, display: true, formatter: ROF - Range: 800, display: true - RangeSpace: 1400, display: true - Damage: 4200, display: true + ROF: 6.5, type: float, display: true, formatter: ROF + Range: 875, display: true + RangeSpace: 1550, display: true + Damage: 5050, display: true + BulletSpread: 0.035, display: true Automatic: true AmmoCapacity: 5, display: true AmmoType: HWSLuxCVT4Ammo, display: true @@ -18747,7 +19306,7 @@ Tracer: @hws_projectiles/HWSLuxProjectileSmall PenetrationDepth: 2, display: true TracerPerBullet: 1 - TracerSpeed: 1000 + TracerSpeed: 1250 DamageMultiplier_Group: HWS_EWS_Lux @@ -18771,15 +19330,15 @@ Class: LauncherSS CheckObstructed: true AllowAt: Space - ROF: 4, type: float, display: true, formatter: ROF - Range: 750, display: true - RangeSpace: 1350, display: true + ROF: 5.5, type: float, display: true, formatter: ROF + Range: 800, display: true + RangeSpace: 1500, display: true Automatic: true AmmoCapacity: 5, display: true AmmoType: HWSLuxCVT1Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 6.5, display: true # adapt sound + ReloadDelay: 7, display: true # adapt sound # SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03 SfxNoAmmo: Weapons/Misc/weapon_outofammo_002 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -18798,16 +19357,17 @@ { Child 0 Class: Ranged AllowAt: Space - ROF: 1.25, type: float, display: true, formatter: ROF - Range: 750, display: true - RangeSpace: 1350, display: true - Damage: 750, display: true + ROF: 1.75, type: float, display: true, formatter: ROF + Range: 800, display: true + RangeSpace: 1500, display: true + Damage: 730, display: true + BulletSpread: 0.025, display: true Automatic: true AmmoCapacity: 25, display: true AmmoType: HWSLuxCVT2Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 3.5, display: true # adapt sound + ReloadDelay: 4, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -18815,7 +19375,7 @@ Tracer: @hws_projectiles/HWSLuxProjectileSmall TracerPerBullet: 1 - TracerSpeed: 750 + TracerSpeed: 1250 DamageMultiplier_Group: HWS_EWS_Lux @@ -18839,10 +19399,11 @@ { Child 0 Class: Ranged AllowAt: Space - ROF: 4.5, type: float, display: true, formatter: ROF - Range: 800, display: true - RangeSpace: 1400, display: true - Damage: 4500, display: true + ROF: 6, type: float, display: true, formatter: ROF + Range: 875, display: true + RangeSpace: 1550, display: true + Damage: 4200, display: true + BulletSpread: 0.043, display: true Automatic: true AmmoCapacity: 5, display: true AmmoType: HWSLuxCVT4Ammo, display: true @@ -18855,9 +19416,9 @@ PfxMuzzle: MuzzleFlashLightningLarge Tracer: @hws_projectiles/HWSLuxProjectileSmall - PenetrationDepth: 3, display: true + PenetrationDepth: 2, display: true TracerPerBullet: 1 - TracerSpeed: 1000 + TracerSpeed: 1250 DamageMultiplier_Group: HWS_EWS_Lux @@ -18880,7 +19441,7 @@ { Child 0 Class: LauncherSS AllowAt: Space - ROF: 4.5, type: float, display: true, formatter: ROF + ROF: 6, type: float, display: true, formatter: ROF Range: 325, display: true RangeSpace: 600, display: true Automatic: true @@ -18906,16 +19467,17 @@ { Child 0 Class: Ranged AllowAt: Space - ROF: 1.5, type: float, display: true, formatter: ROF + ROF: 2.1, type: float, display: true, formatter: ROF Range: 325, display: true RangeSpace: 600, display: true Damage: 1400, display: true + BulletSpread: 0.03, display: true Automatic: true AmmoCapacity: 50, display: true AmmoType: HWSNoxCVT2Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 4, display: true # adapt sound + ReloadDelay: 5, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -18923,7 +19485,7 @@ Tracer: @hws_projectiles/HWSNoxProjectileSmall TracerPerBullet: 1 - TracerSpeed: 325 + TracerSpeed: 1000 DamageMultiplier_Group: HWS_EWS_Nox @@ -18946,16 +19508,16 @@ { Child 0 Class: Ranged AllowAt: Space - ROF: 0.2, type: float, display: true, formatter: ROF + ROF: 0.32, type: float, display: true, formatter: ROF Range: 300, display: true RangeSpace: 500, display: true - Damage: 330, display: true + Damage: 288, display: true Automatic: true AmmoCapacity: 200, display: true AmmoType: HWSNoxCVT3Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 6.5, display: true # adapt sound + ReloadDelay: 7, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -18987,10 +19549,11 @@ { Child 0 Class: Ranged AllowAt: Space - ROF: 5, type: float, display: true, formatter: ROF + ROF: 6.5, type: float, display: true, formatter: ROF Range: 350, display: true RangeSpace: 625, display: true - Damage: 4200, display: true + Damage: 5050, display: true + BulletSpread: 0.035, display: true Automatic: true AmmoCapacity: 10, display: true AmmoType: HWSNoxCVT4Ammo, display: true @@ -19005,7 +19568,7 @@ Tracer: @hws_projectiles/HWSNoxProjectileSmall PenetrationDepth: 2, display: true TracerPerBullet: 1 - TracerSpeed: 1000 + TracerSpeed: 1050 DamageMultiplier_Group: HWS_EWS_Nox @@ -19029,7 +19592,7 @@ Class: LauncherSS CheckObstructed: true AllowAt: Space - ROF: 4, type: float, display: true, formatter: ROF + ROF: 5.5, type: float, display: true, formatter: ROF Range: 325, display: true RangeSpace: 600, display: true Automatic: true @@ -19037,7 +19600,7 @@ AmmoType: HWSNoxCVT1Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 6.5, display: true # adapt sound + ReloadDelay: 10, display: true # adapt sound # SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03 SfxNoAmmo: Weapons/Misc/weapon_outofammo_002 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -19056,16 +19619,17 @@ { Child 0 Class: Ranged AllowAt: Space - ROF: 1.25, type: float, display: true, formatter: ROF + ROF: 1.75, type: float, display: true, formatter: ROF Range: 325, display: true RangeSpace: 600, display: true - Damage: 750, display: true + Damage: 730, display: true + BulletSpread: 0.025, display: true Automatic: true AmmoCapacity: 50, display: true AmmoType: HWSNoxCVT2Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 3.5, display: true # adapt sound + ReloadDelay: 4, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -19073,7 +19637,7 @@ Tracer: @hws_projectiles/HWSNoxProjectileSmall TracerPerBullet: 1 - TracerSpeed: 350 + TracerSpeed: 1000 DamageMultiplier_Group: HWS_EWS_Nox @@ -19097,10 +19661,11 @@ { Child 0 Class: Ranged AllowAt: Space - ROF: 4.5, type: float, display: true, formatter: ROF + ROF: 6, type: float, display: true, formatter: ROF Range: 350, display: true RangeSpace: 625, display: true - Damage: 4500, display: true + Damage: 4200, display: true + BulletSpread: 0.043, display: true Automatic: true AmmoCapacity: 10, display: true AmmoType: HWSNoxCVT4Ammo, display: true @@ -19113,9 +19678,9 @@ PfxMuzzle: MuzzleFlashLightningLarge Tracer: @hws_projectiles/HWSNoxProjectileSmall - PenetrationDepth: 3, display: true + PenetrationDepth: 2, display: true TracerPerBullet: 1 - TracerSpeed: 1000 + TracerSpeed: 1050 DamageMultiplier_Group: HWS_EWS_Nox @@ -19138,7 +19703,7 @@ { Child 0 Class: LauncherSS AllowAt: Space - ROF: 4.5, type: float, display: true, formatter: ROF + ROF: 6, type: float, display: true, formatter: ROF Range: 650, display: true RangeSpace: 1200, display: true Automatic: true @@ -19164,16 +19729,17 @@ { Child 0 Class: Ranged AllowAt: Space - ROF: 1.5, type: float, display: true, formatter: ROF + ROF: 2.1, type: float, display: true, formatter: ROF Range: 650, display: true RangeSpace: 1200, display: true Damage: 1400, display: true + BulletSpread: 0.033, display: true Automatic: true AmmoCapacity: 50, display: true AmmoType: HWSStrangeletCVT2Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 4, display: true # adapt sound + ReloadDelay: 5, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -19181,7 +19747,7 @@ Tracer: @hws_projectiles/HWSStrangeletProjectileSmall TracerPerBullet: 1 - TracerSpeed: 650 + TracerSpeed: 1100 DamageMultiplier_Group: HWS_EWS_Strangelet @@ -19204,16 +19770,16 @@ { Child 0 Class: Ranged AllowAt: Space - ROF: 0.2, type: float, display: true, formatter: ROF + ROF: 0.32, type: float, display: true, formatter: ROF Range: 600, display: true RangeSpace: 1000, display: true - Damage: 330, display: true + Damage: 288, display: true Automatic: true AmmoCapacity: 200, display: true AmmoType: HWSStrangeletCVT3Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 6.5, display: true # adapt sound + ReloadDelay: 7, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -19245,10 +19811,11 @@ { Child 0 Class: Ranged AllowAt: Space - ROF: 5, type: float, display: true, formatter: ROF + ROF: 6.5, type: float, display: true, formatter: ROF Range: 700, display: true RangeSpace: 1250, display: true - Damage: 4200, display: true + Damage: 5050, display: true + BulletSpread: 0.0365, display: true Automatic: true AmmoCapacity: 10, display: true AmmoType: HWSStrangeletCVT4Ammo, display: true @@ -19263,7 +19830,7 @@ Tracer: @hws_projectiles/HWSStrangeletProjectileSmall PenetrationDepth: 2, display: true TracerPerBullet: 1 - TracerSpeed: 1000 + TracerSpeed: 1150 DamageMultiplier_Group: HWS_EWS_Strangelet @@ -19287,7 +19854,7 @@ Class: LauncherSS CheckObstructed: true AllowAt: Space - ROF: 4, type: float, display: true, formatter: ROF + ROF: 5.5, type: float, display: true, formatter: ROF Range: 650, display: true RangeSpace: 1200, display: true Automatic: true @@ -19295,7 +19862,7 @@ AmmoType: HWSStrangeletCVT1Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 6.5, display: true # adapt sound + ReloadDelay: 7, display: true # adapt sound # SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03 SfxNoAmmo: Weapons/Misc/weapon_outofammo_002 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -19314,16 +19881,17 @@ { Child 0 Class: Ranged AllowAt: Space - ROF: 1.25, type: float, display: true, formatter: ROF + ROF: 1.75, type: float, display: true, formatter: ROF Range: 650, display: true RangeSpace: 1200, display: true - Damage: 750, display: true + Damage: 730, display: true + BulletSpread: 0.028, display: true Automatic: true AmmoCapacity: 50, display: true AmmoType: HWSStrangeletCVT2Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 3.5, display: true # adapt sound + ReloadDelay: 4, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -19331,7 +19899,7 @@ Tracer: @hws_projectiles/HWSStrangeletProjectileSmall TracerPerBullet: 1 - TracerSpeed: 650 + TracerSpeed: 1100 DamageMultiplier_Group: HWS_EWS_Strangelet @@ -19355,10 +19923,11 @@ { Child 0 Class: Ranged AllowAt: Space - ROF: 4.5, type: float, display: true, formatter: ROF + ROF: 6, type: float, display: true, formatter: ROF Range: 700, display: true RangeSpace: 1250, display: true - Damage: 4500, display: true + Damage: 4200, display: true + BulletSpread: 0.044, display: true Automatic: true AmmoCapacity: 10, display: true AmmoType: HWSStrangeletCVT4Ammo, display: true @@ -19371,9 +19940,9 @@ PfxMuzzle: MuzzleFlashLightningLarge Tracer: @hws_projectiles/HWSStrangeletProjectileSmall - PenetrationDepth: 3, display: true + PenetrationDepth: 2, display: true TracerPerBullet: 1 - TracerSpeed: 1000 + TracerSpeed: 1150 DamageMultiplier_Group: HWS_EWS_Strangelet @@ -19405,7 +19974,7 @@ Category: Weapons/Items { Child 0 Class: LauncherSS - ROF: 1.875, type: float, display: true, formatter: ROF + ROF: 2.25, type: float, display: true, formatter: ROF Range: 500, display: true RangeSpace: 700, display: true Automatic: true @@ -19430,16 +19999,18 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 0.375, type: float, display: true, formatter: ROF + ROF: 0.45, type: float, display: true, formatter: ROF Range: 500, display: true RangeSpace: 700, display: true - Damage: 150, display: true + Damage: 154, display: true + EntityDamage: 250, display: true + BulletSpread: 0.025, display: true Automatic: true AmmoCapacity: 50, display: true AmmoType: HWSAquaHVT2Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 2.25, display: true # adapt sound + ReloadDelay: 3, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -19447,7 +20018,7 @@ Tracer: @hws_projectiles/HWSAquaProjectileSmall TracerPerBullet: 1 - TracerSpeed: 500 + TracerSpeed: 850 DamageMultiplier_Group: HWS_EWS_Aqua @@ -19468,10 +20039,11 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 0.15, type: float, display: true, formatter: ROF + ROF: 0.188, type: float, display: true, formatter: ROF Range: 460, display: true RangeSpace: 650, display: true - Damage: 90, display: true + Damage: 84, display: true + EntityDamage: 150, display: true Automatic: true AmmoCapacity: 200, display: true AmmoType: HWSAquaHVT3Ammo, display: true @@ -19507,10 +20079,12 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 2.25, type: float, display: true, formatter: ROF + ROF: 2.7, type: float, display: true, formatter: ROF Range: 550, display: true RangeSpace: 800, display: true - Damage: 435, display: true + Damage: 824, display: true + BulletSpread: 0.045, display: true + EntityDamage: 1100, display: true Automatic: true AmmoCapacity: 10, display: true AmmoType: HWSAquaHVT4Ammo, display: true @@ -19548,7 +20122,7 @@ { Child 0 Class: LauncherSS CheckObstructed: true - ROF: 1.875, type: float, display: true, formatter: ROF + ROF: 2.4, type: float, display: true, formatter: ROF Range: 500, display: true RangeSpace: 700, display: true Automatic: true @@ -19575,10 +20149,12 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 2.625, type: float, display: true, formatter: ROF + ROF: 3, type: float, display: true, formatter: ROF Range: 550, display: true RangeSpace: 800, display: true - Damage: 450, display: true + Damage: 650, display: true + BulletSpread: 0.058, display: true + EntityDamage: 950, display: true Automatic: true AmmoCapacity: 10, display: true AmmoType: HWSAquaHVT4Ammo, display: true @@ -19591,7 +20167,7 @@ PfxMuzzle: MuzzleFlashLightningLarge Tracer: @hws_projectiles/HWSAquaProjectileSmall - PenetrationDepth: 3, display: true + PenetrationDepth: 2, display: true TracerPerBullet: 1 TracerSpeed: 800 @@ -19615,7 +20191,7 @@ Category: Weapons/Items { Child 0 Class: LauncherSS - ROF: 2.5, type: float, display: true, formatter: ROF + ROF: 3, type: float, display: true, formatter: ROF Range: 500, display: true RangeSpace: 700, display: true Automatic: true @@ -19640,16 +20216,18 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 0.5, type: float, display: true, formatter: ROF + ROF: 0.6, type: float, display: true, formatter: ROF Range: 500, display: true RangeSpace: 700, display: true - Damage: 150, display: true + Damage: 154, display: true + EntityDamage: 250, display: true + BulletSpread: 0.025, display: true Automatic: true AmmoCapacity: 75, display: true AmmoType: HWSTerraHVT2Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 3, display: true # adapt sound + ReloadDelay: 4, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -19657,7 +20235,7 @@ Tracer: @hws_projectiles/HWSTerraProjectileSmall TracerPerBullet: 1 - TracerSpeed: 500 + TracerSpeed: 850 DamageMultiplier_Group: HWS_EWS_Terra @@ -19679,10 +20257,11 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 0.2, type: float, display: true, formatter: ROF + ROF: 0.25, type: float, display: true, formatter: ROF Range: 460, display: true RangeSpace: 650, display: true - Damage: 90, display: true + Damage: 84, display: true + EntityDamage: 150, display: true Automatic: true AmmoCapacity: 300, display: true AmmoType: HWSTerraHVT3Ammo, display: true @@ -19718,10 +20297,12 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 3, type: float, display: true, formatter: ROF + ROF: 3.6, type: float, display: true, formatter: ROF Range: 550, display: true RangeSpace: 800, display: true - Damage: 435, display: true + Damage: 824, display: true + BulletSpread: 0.045, display: true + EntityDamage: 1100, display: true Automatic: true AmmoCapacity: 15, display: true AmmoType: HWSTerraHVT4Ammo, display: true @@ -19759,7 +20340,7 @@ { Child 0 Class: LauncherSS CheckObstructed: true - ROF: 2.5, type: float, display: true, formatter: ROF + ROF: 3.2, type: float, display: true, formatter: ROF Range: 500, display: true RangeSpace: 700, display: true Automatic: true @@ -19785,10 +20366,12 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 3.5, type: float, display: true, formatter: ROF + ROF: 4, type: float, display: true, formatter: ROF Range: 550, display: true RangeSpace: 800, display: true - Damage: 350, display: true + Damage: 650, display: true + BulletSpread: 0.058, display: true + EntityDamage: 950, display: true Automatic: true AmmoCapacity: 10, display: true AmmoType: HWSTerraHVT4Ammo, display: true @@ -19801,7 +20384,7 @@ PfxMuzzle: MuzzleFlashLightningLarge Tracer: @hws_projectiles/HWSTerraProjectileSmall - PenetrationDepth: 3, display: true + PenetrationDepth: 2, display: true TracerPerBullet: 1 TracerSpeed: 800 @@ -19825,7 +20408,7 @@ Category: Weapons/Items { Child 0 Class: LauncherSS - ROF: 2.5, type: float, display: true, formatter: ROF + ROF: 3, type: float, display: true, formatter: ROF Range: 500, display: true RangeSpace: 700, display: true Automatic: true @@ -19850,16 +20433,18 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 0.5, type: float, display: true, formatter: ROF + ROF: 0.6, type: float, display: true, formatter: ROF Range: 500, display: true RangeSpace: 700, display: true - Damage: 150, display: true + Damage: 154, display: true + EntityDamage: 250, display: true + BulletSpread: 0.025, display: true Automatic: true AmmoCapacity: 50, display: true AmmoType: HWSPyroHVT2Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 3, display: true # adapt sound + ReloadDelay: 4, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -19867,7 +20452,7 @@ Tracer: @hws_projectiles/HWSPyroProjectileSmall TracerPerBullet: 1 - TracerSpeed: 500 + TracerSpeed: 850 DamageMultiplier_Group: HWS_EWS_Pyro @@ -19889,10 +20474,11 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 0.2, type: float, display: true, formatter: ROF + ROF: 0.25, type: float, display: true, formatter: ROF Range: 460, display: true RangeSpace: 650, display: true - Damage: 90, display: true + Damage: 84, display: true + EntityDamage: 150, display: true Automatic: true AmmoCapacity: 200, display: true AmmoType: HWSPyroHVT3Ammo, display: true @@ -19928,10 +20514,12 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 3, type: float, display: true, formatter: ROF + ROF: 3.6, type: float, display: true, formatter: ROF Range: 550, display: true RangeSpace: 800, display: true - Damage: 435, display: true + Damage: 824, display: true + BulletSpread: 0.045, display: true + EntityDamage: 1100, display: true Automatic: true AmmoCapacity: 10, display: true AmmoType: HWSPyroHVT4Ammo, display: true @@ -19969,7 +20557,7 @@ { Child 0 Class: LauncherSS CheckObstructed: true - ROF: 2.5, type: float, display: true, formatter: ROF + ROF: 3.2, type: float, display: true, formatter: ROF Range: 500, display: true RangeSpace: 700, display: true Automatic: true @@ -19995,10 +20583,12 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 3.5, type: float, display: true, formatter: ROF + ROF: 4, type: float, display: true, formatter: ROF Range: 550, display: true RangeSpace: 800, display: true - Damage: 450, display: true + Damage: 650, display: true + BulletSpread: 0.058, display: true + EntityDamage: 950, display: true Automatic: true AmmoCapacity: 10, display: true AmmoType: HWSPyroHVT4Ammo, display: true @@ -20011,7 +20601,7 @@ PfxMuzzle: MuzzleFlashLightningLarge Tracer: @hws_projectiles/HWSPyroProjectileSmall - PenetrationDepth: 3, display: true + PenetrationDepth: 2, display: true TracerPerBullet: 1 TracerSpeed: 800 @@ -20035,7 +20625,7 @@ Category: Weapons/Items { Child 0 Class: LauncherSS - ROF: 2.5, type: float, display: true, formatter: ROF + ROF: 3, type: float, display: true, formatter: ROF Range: 500, display: true RangeSpace: 700, display: true Automatic: true @@ -20060,16 +20650,18 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 0.5, type: float, display: true, formatter: ROF + ROF: 0.6, type: float, display: true, formatter: ROF Range: 500, display: true RangeSpace: 700, display: true - Damage: 150, display: true + Damage: 154, display: true + EntityDamage: 250, display: true + BulletSpread: 0.025, display: true Automatic: true AmmoCapacity: 50, display: true AmmoType: HWSObsidianHVT2Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 4.5, display: true # adapt sound + ReloadDelay: 6, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -20077,7 +20669,7 @@ Tracer: @hws_projectiles/HWSObsidianProjectileSmall TracerPerBullet: 1 - TracerSpeed: 500 + TracerSpeed: 850 DamageMultiplier_Group: HWS_EWS_Obsidian @@ -20099,10 +20691,11 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 0.2, type: float, display: true, formatter: ROF + ROF: 0.25, type: float, display: true, formatter: ROF Range: 460, display: true RangeSpace: 650, display: true - Damage: 90, display: true + Damage: 84, display: true + EntityDamage: 150, display: true Automatic: true AmmoCapacity: 200, display: true AmmoType: HWSObsidianHVT3Ammo, display: true @@ -20138,10 +20731,12 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 3, type: float, display: true, formatter: ROF + ROF: 3.6, type: float, display: true, formatter: ROF Range: 550, display: true RangeSpace: 800, display: true - Damage: 435, display: true + Damage: 824, display: true + BulletSpread: 0.045, display: true + EntityDamage: 1100, display: true Automatic: true AmmoCapacity: 10, display: true AmmoType: HWSObsidianHVT4Ammo, display: true @@ -20179,7 +20774,7 @@ { Child 0 Class: LauncherSS CheckObstructed: true - ROF: 2.5, type: float, display: true, formatter: ROF + ROF: 3.2, type: float, display: true, formatter: ROF Range: 500, display: true RangeSpace: 700, display: true Automatic: true @@ -20205,10 +20800,12 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 3.5, type: float, display: true, formatter: ROF + ROF: 4, type: float, display: true, formatter: ROF Range: 550, display: true RangeSpace: 800, display: true - Damage: 450, display: true + Damage: 650, display: true + BulletSpread: 0.058, display: true + EntityDamage: 950, display: true Automatic: true AmmoCapacity: 10, display: true AmmoType: HWSObsidianHVT4Ammo, display: true @@ -20221,7 +20818,7 @@ PfxMuzzle: MuzzleFlashLightningLarge Tracer: @hws_projectiles/HWSObsidianProjectileSmall - PenetrationDepth: 3, display: true + PenetrationDepth: 2, display: true TracerPerBullet: 1 TracerSpeed: 800 @@ -20245,9 +20842,9 @@ Category: Weapons/Items { Child 0 Class: LauncherSS - ROF: 2.5, type: float, display: true, formatter: ROF - Range: 600, display: true - RangeSpace: 800, display: true + ROF: 3, type: float, display: true, formatter: ROF + Range: 625, display: true + RangeSpace: 875, display: true Automatic: true AmmoCapacity: 5, display: true AmmoType: HWSLuxHVT1Ammo, display: true @@ -20270,16 +20867,18 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 0.5, type: float, display: true, formatter: ROF - Range: 600, display: true - RangeSpace: 800, display: true - Damage: 150, display: true + ROF: 0.6, type: float, display: true, formatter: ROF + Range: 625, display: true + RangeSpace: 875, display: true + Damage: 154, display: true + EntityDamage: 250, display: true + BulletSpread: 0.025, display: true Automatic: true AmmoCapacity: 25, display: true AmmoType: HWSLuxHVT2Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 3, display: true # adapt sound + ReloadDelay: 4, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -20287,7 +20886,7 @@ Tracer: @hws_projectiles/HWSLuxProjectileSmall TracerPerBullet: 1 - TracerSpeed: 600 + TracerSpeed: 950 DamageMultiplier_Group: HWS_EWS_Lux @@ -20309,10 +20908,11 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 0.2, type: float, display: true, formatter: ROF - Range: 560, display: true - RangeSpace: 750, display: true - Damage: 90, display: true + ROF: 0.25, type: float, display: true, formatter: ROF + Range: 575, display: true + RangeSpace: 810, display: true + Damage: 84, display: true + EntityDamage: 150, display: true Automatic: true AmmoCapacity: 100, display: true AmmoType: HWSLuxHVT3Ammo, display: true @@ -20348,10 +20948,12 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 3, type: float, display: true, formatter: ROF - Range: 650, display: true - RangeSpace: 900, display: true - Damage: 435, display: true + ROF: 3.6, type: float, display: true, formatter: ROF + Range: 687, display: true + RangeSpace: 1000, display: true + Damage: 824, display: true + BulletSpread: 0.045, display: true + EntityDamage: 1100, display: true Automatic: true AmmoCapacity: 5, display: true AmmoType: HWSLuxHVT4Ammo, display: true @@ -20389,9 +20991,9 @@ { Child 0 Class: LauncherSS CheckObstructed: true - ROF: 2.5, type: float, display: true, formatter: ROF - Range: 600, display: true - RangeSpace: 800, display: true + ROF: 3.2, type: float, display: true, formatter: ROF + Range: 625, display: true + RangeSpace: 875, display: true Automatic: true AmmoCapacity: 5, display: true AmmoType: HWSLuxHVT1Ammo, display: true @@ -20415,10 +21017,12 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 3.5, type: float, display: true, formatter: ROF - Range: 650, display: true - RangeSpace: 900, display: true - Damage: 450, display: true + ROF: 4, type: float, display: true, formatter: ROF + Range: 687, display: true + RangeSpace: 1000, display: true + Damage: 650, display: true + BulletSpread: 0.058, display: true + EntityDamage: 950, display: true Automatic: true AmmoCapacity: 5, display: true AmmoType: HWSLuxHVT4Ammo, display: true @@ -20431,7 +21035,7 @@ PfxMuzzle: MuzzleFlashLightningLarge Tracer: @hws_projectiles/HWSLuxProjectileSmall - PenetrationDepth: 3, display: true + PenetrationDepth: 2, display: true TracerPerBullet: 1 TracerSpeed: 900 @@ -20455,7 +21059,7 @@ Category: Weapons/Items { Child 0 Class: LauncherSS - ROF: 2.5, type: float, display: true, formatter: ROF + ROF: 3, type: float, display: true, formatter: ROF Range: 250, display: true RangeSpace: 350, display: true Automatic: true @@ -20480,16 +21084,18 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 0.5, type: float, display: true, formatter: ROF + ROF: 0.6, type: float, display: true, formatter: ROF Range: 250, display: true RangeSpace: 350, display: true - Damage: 150, display: true + Damage: 154, display: true + EntityDamage: 250, display: true + BulletSpread: 0.025, display: true Automatic: true AmmoCapacity: 50, display: true AmmoType: HWSNoxHVT2Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 3, display: true # adapt sound + ReloadDelay: 4, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -20497,7 +21103,7 @@ Tracer: @hws_projectiles/HWSNoxProjectileSmall TracerPerBullet: 1 - TracerSpeed: 300 + TracerSpeed: 750 DamageMultiplier_Group: HWS_EWS_Nox @@ -20519,10 +21125,11 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 0.2, type: float, display: true, formatter: ROF + ROF: 0.25, type: float, display: true, formatter: ROF Range: 230, display: true RangeSpace: 325, display: true - Damage: 90, display: true + Damage: 84, display: true + EntityDamage: 150, display: true Automatic: true AmmoCapacity: 200, display: true AmmoType: HWSNoxHVT3Ammo, display: true @@ -20558,10 +21165,12 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 3, type: float, display: true, formatter: ROF + ROF: 3.6, type: float, display: true, formatter: ROF Range: 275, display: true RangeSpace: 400, display: true - Damage: 435, display: true + Damage: 824, display: true + BulletSpread: 0.045, display: true + EntityDamage: 1100, display: true Automatic: true AmmoCapacity: 10, display: true AmmoType: HWSNoxHVT4Ammo, display: true @@ -20599,7 +21208,7 @@ { Child 0 Class: LauncherSS CheckObstructed: true - ROF: 2.5, type: float, display: true, formatter: ROF + ROF: 3.2, type: float, display: true, formatter: ROF Range: 250, display: true RangeSpace: 350, display: true Automatic: true @@ -20625,10 +21234,12 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 3.5, type: float, display: true, formatter: ROF + ROF: 4, type: float, display: true, formatter: ROF Range: 275, display: true RangeSpace: 400, display: true - Damage: 450, display: true + Damage: 650, display: true + BulletSpread: 0.058, display: true + EntityDamage: 950, display: true Automatic: true AmmoCapacity: 10, display: true AmmoType: HWSNoxHVT4Ammo, display: true @@ -20641,7 +21252,7 @@ PfxMuzzle: MuzzleFlashLightningLarge Tracer: @hws_projectiles/HWSNoxProjectileSmall - PenetrationDepth: 3, display: true + PenetrationDepth: 2, display: true TracerPerBullet: 1 TracerSpeed: 400 @@ -20665,7 +21276,7 @@ Category: Weapons/Items { Child 0 Class: LauncherSS - ROF: 2.5, type: float, display: true, formatter: ROF + ROF: 3, type: float, display: true, formatter: ROF Range: 500, display: true RangeSpace: 700, display: true Automatic: true @@ -20690,16 +21301,18 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 0.5, type: float, display: true, formatter: ROF + ROF: 0.6, type: float, display: true, formatter: ROF Range: 500, display: true RangeSpace: 700, display: true - Damage: 150, display: true + Damage: 154, display: true + EntityDamage: 250, display: true + BulletSpread: 0.028, display: true Automatic: true AmmoCapacity: 50, display: true AmmoType: HWSStrangeletHVT2Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 3, display: true # adapt sound + ReloadDelay: 4, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -20707,7 +21320,7 @@ Tracer: @hws_projectiles/HWSStrangeletProjectileSmall TracerPerBullet: 1 - TracerSpeed: 500 + TracerSpeed: 850 DamageMultiplier_Group: HWS_EWS_Strangelet @@ -20729,10 +21342,11 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 0.2, type: float, display: true, formatter: ROF + ROF: 0.25, type: float, display: true, formatter: ROF Range: 460, display: true RangeSpace: 650, display: true - Damage: 90, display: true + Damage: 84, display: true + EntityDamage: 150, display: true Automatic: true AmmoCapacity: 200, display: true AmmoType: HWSStrangeletHVT3Ammo, display: true @@ -20768,10 +21382,12 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 3, type: float, display: true, formatter: ROF + ROF: 3.6, type: float, display: true, formatter: ROF Range: 550, display: true RangeSpace: 800, display: true - Damage: 435, display: true + Damage: 824, display: true + BulletSpread: 0.048, display: true + EntityDamage: 1100, display: true Automatic: true AmmoCapacity: 10, display: true AmmoType: HWSStrangeletHVT4Ammo, display: true @@ -20810,7 +21426,7 @@ { Child 0 Class: LauncherSS CheckObstructed: true - ROF: 2.5, type: float, display: true, formatter: ROF + ROF: 3.2, type: float, display: true, formatter: ROF Range: 500, display: true RangeSpace: 700, display: true Automatic: true @@ -20836,10 +21452,12 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 3.5, type: float, display: true, formatter: ROF + ROF: 4, type: float, display: true, formatter: ROF Range: 550, display: true RangeSpace: 800, display: true - Damage: 450, display: true + Damage: 650, display: true + BulletSpread: 0.06, display: true + EntityDamage: 950, display: true Automatic: true AmmoCapacity: 10, display: true AmmoType: HWSStrangeletHVT4Ammo, display: true @@ -20852,7 +21470,7 @@ PfxMuzzle: MuzzleFlashLightningLarge Tracer: @hws_projectiles/HWSStrangeletProjectileSmall - PenetrationDepth: 3, display: true + PenetrationDepth: 2, display: true TracerPerBullet: 1 TracerSpeed: 800 @@ -20887,7 +21505,7 @@ Category: Weapons/Items { Child 0 Class: LauncherSS - ROF: 2.25, type: float, display: true, formatter: ROF + ROF: 2.4, type: float, display: true, formatter: ROF Range: 480, display: true RangeSpace: 670, display: true Automatic: true @@ -20895,7 +21513,7 @@ AmmoType: HWSAquaSVT1Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 3.375, display: true # adapt sound + ReloadDelay: 4.5, display: true # adapt sound # SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03 SfxNoAmmo: Weapons/Misc/weapon_outofammo_002 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -20916,13 +21534,14 @@ ROF: 0.225, type: float, display: true, formatter: ROF Range: 450, display: true RangeSpace: 600, display: true - Damage: 100, display: true + Damage: 80, display: true + EntityDamage: 150, display: true Automatic: true AmmoCapacity: 100, display: true AmmoType: HWSAquaSVT2Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 3, display: true # adapt sound + ReloadDelay: 3.75, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -20955,7 +21574,7 @@ { Child 0 Class: LauncherSS CheckObstructed: true - ROF: 2.25, type: float, display: true, formatter: ROF + ROF: 2.625, type: float, display: true, formatter: ROF Range: 480, display: true RangeSpace: 670, display: true Automatic: true @@ -20963,7 +21582,7 @@ AmmoType: HWSAquaSVT1Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 3, display: true + ReloadDelay: 4.125, display: true # SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03 SfxNoAmmo: Weapons/Misc/weapon_outofammo_002 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -20981,17 +21600,18 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 0.375, type: float, display: true, formatter: ROF + ROF: 0.45, type: float, display: true, formatter: ROF Range: 480, display: true RangeSpace: 670, display: true - Damage: 70, display: true + Damage: 62, display: true + EntityDamage: 110, display: true + BulletSpread: 0.02, display: true Automatic: true - BulletSpread: 0, display: true AmmoCapacity: 50, display: true AmmoType: HWSAquaSVT2Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 1.875, display: true # adapt sound + ReloadDelay: 2.625, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -20999,7 +21619,7 @@ Tracer: @hws_projectiles/HWSAquaProjectileTiny TracerPerBullet: 1 - TracerSpeed: 600 + TracerSpeed: 800 DamageMultiplier_Group: HWS_EWS_Aqua @@ -21020,16 +21640,17 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 0.15, type: float, display: true, formatter: ROF + ROF: 0.18, type: float, display: true, formatter: ROF Range: 450, display: true RangeSpace: 600, display: true - Damage: 70, display: true + Damage: 64, display: true + EntityDamage: 120, display: true Automatic: true AmmoCapacity: 100, display: true AmmoType: HWSAquaSVT3Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 2.25, display: true # adapt sound + ReloadDelay: 3.375, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -21061,16 +21682,18 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 2.625, type: float, display: true, formatter: ROF + ROF: 4, type: float, display: true, formatter: ROF Range: 530, display: true RangeSpace: 800, display: true - Damage: 415, display: true + Damage: 620, display: true + BulletSpread: 0.052, display: true + EntityDamage: 1150, display: true Automatic: true AmmoCapacity: 10, display: true AmmoType: HWSAquaSVT4Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 4.5, display: true # adapt sound + ReloadDelay: 5.4, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -21079,7 +21702,7 @@ Tracer: @hws_projectiles/HWSAquaProjectileMedium PenetrationDepth: 2, display: true TracerPerBullet: 1 - TracerSpeed: 800 + TracerSpeed: 850 DamageMultiplier_Group: HWS_EWS_Aqua @@ -21102,7 +21725,7 @@ Category: Weapons/Items { Child 0 Class: LauncherSS - ROF: 3, type: float, display: true, formatter: ROF + ROF: 3.2, type: float, display: true, formatter: ROF Range: 480, display: true RangeSpace: 670, display: true Automatic: true @@ -21110,7 +21733,7 @@ AmmoType: HWSTerraSVT1Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 4.5, display: true # adapt sound + ReloadDelay: 6, display: true # adapt sound # SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03 SfxNoAmmo: Weapons/Misc/weapon_outofammo_002 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -21130,13 +21753,14 @@ ROF: 0.3, type: float, display: true, formatter: ROF Range: 450, display: true RangeSpace: 600, display: true - Damage: 100, display: true + Damage: 80, display: true + EntityDamage: 150, display: true Automatic: true AmmoCapacity: 150, display: true AmmoType: HWSTerraSVT3Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 4, display: true # adapt sound + ReloadDelay: 5, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -21168,7 +21792,7 @@ { Child 0 Class: LauncherSS CheckObstructed: true - ROF: 3, type: float, display: true, formatter: ROF + ROF: 3.5, type: float, display: true, formatter: ROF Range: 480, display: true RangeSpace: 670, display: true Automatic: true @@ -21176,7 +21800,7 @@ AmmoType: HWSTerraSVT1Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 4, display: true # adapt sound + ReloadDelay: 5.5, display: true # adapt sound # SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03 SfxNoAmmo: Weapons/Misc/weapon_outofammo_002 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -21194,16 +21818,18 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 0.5, type: float, display: true, formatter: ROF + ROF: 0.6, type: float, display: true, formatter: ROF Range: 480, display: true RangeSpace: 670, display: true - Damage: 70, display: true + Damage: 62, display: true + EntityDamage: 110, display: true + BulletSpread: 0.02, display: true Automatic: true AmmoCapacity: 75, display: true AmmoType: HWSTerraSVT2Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 2.5, display: true # adapt sound + ReloadDelay: 3.5, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -21211,7 +21837,7 @@ Tracer: @hws_projectiles/HWSTerraProjectileTiny TracerPerBullet: 1 - TracerSpeed: 600 + TracerSpeed: 800 DamageMultiplier_Group: HWS_EWS_Terra @@ -21234,16 +21860,17 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 0.2, type: float, display: true, formatter: ROF + ROF: 0.24, type: float, display: true, formatter: ROF Range: 450, display: true RangeSpace: 600, display: true - Damage: 70, display: true + Damage: 64, display: true + EntityDamage: 120, display: true Automatic: true AmmoCapacity: 150, display: true AmmoType: HWSTerraSVT3Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 3.5, display: true # adapt sound + ReloadDelay: 4.5, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -21275,16 +21902,18 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 3.5, type: float, display: true, formatter: ROF + ROF: 4, type: float, display: true, formatter: ROF Range: 530, display: true RangeSpace: 800, display: true - Damage: 415, display: true + Damage: 620, display: true + BulletSpread: 0.052, display: true + EntityDamage: 1150, display: true Automatic: true AmmoCapacity: 15, display: true AmmoType: HWSTerraSVT4Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 8, display: true # adapt sound + ReloadDelay: 7.2, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -21293,7 +21922,7 @@ Tracer: @hws_projectiles/HWSTerraProjectileMedium PenetrationDepth: 2, display: true TracerPerBullet: 1 - TracerSpeed: 800 + TracerSpeed: 850 DamageMultiplier_Group: HWS_EWS_Terra @@ -21316,7 +21945,7 @@ Category: Weapons/Items { Child 0 Class: LauncherSS - ROF: 3, type: float, display: true, formatter: ROF + ROF: 3.2, type: float, display: true, formatter: ROF Range: 480, display: true RangeSpace: 670, display: true Automatic: true @@ -21324,7 +21953,7 @@ AmmoType: HWSPyroSVT1Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 4.5, display: true # adapt sound + ReloadDelay: 6, display: true # adapt sound # SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03 SfxNoAmmo: Weapons/Misc/weapon_outofammo_002 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -21344,13 +21973,14 @@ ROF: 0.3, type: float, display: true, formatter: ROF Range: 450, display: true RangeSpace: 600, display: true - Damage: 100, display: true + Damage: 80, display: true + EntityDamage: 150, display: true Automatic: true AmmoCapacity: 100, display: true AmmoType: HWSPyroSVT3Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 4, display: true # adapt sound + ReloadDelay: 5, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -21382,7 +22012,7 @@ { Child 0 Class: LauncherSS CheckObstructed: true - ROF: 3, type: float, display: true, formatter: ROF + ROF: 3.5, type: float, display: true, formatter: ROF Range: 480, display: true RangeSpace: 670, display: true Automatic: true @@ -21390,7 +22020,7 @@ AmmoType: HWSPyroSVT1Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 4, display: true # adapt sound + ReloadDelay: 5.5, display: true # adapt sound # SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03 SfxNoAmmo: Weapons/Misc/weapon_outofammo_002 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -21408,16 +22038,18 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 0.5, type: float, display: true, formatter: ROF + ROF: 0.6, type: float, display: true, formatter: ROF Range: 480, display: true RangeSpace: 670, display: true - Damage: 70, display: true + Damage: 62, display: true + EntityDamage: 110, display: true + BulletSpread: 0.02, display: true Automatic: true AmmoCapacity: 50, display: true AmmoType: HWSPyroSVT2Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 2.5, display: true # adapt sound + ReloadDelay: 3.5, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -21425,7 +22057,7 @@ Tracer: @hws_projectiles/HWSPyroProjectileTiny TracerPerBullet: 1 - TracerSpeed: 600 + TracerSpeed: 800 DamageMultiplier_Group: HWS_EWS_Pyro @@ -21448,16 +22080,17 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 0.2, type: float, display: true, formatter: ROF + ROF: 0.24, type: float, display: true, formatter: ROF Range: 450, display: true RangeSpace: 600, display: true - Damage: 70, display: true + Damage: 64, display: true + EntityDamage: 120, display: true Automatic: true AmmoCapacity: 100, display: true AmmoType: HWSPyroSVT3Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 3.5, display: true # adapt sound + ReloadDelay: 4.5, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -21488,16 +22121,18 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 3.5, type: float, display: true, formatter: ROF + ROF: 4, type: float, display: true, formatter: ROF Range: 530, display: true RangeSpace: 800, display: true - Damage: 415, display: true + Damage: 620, display: true + BulletSpread: 0.052, display: true + EntityDamage: 1150, display: true Automatic: true AmmoCapacity: 10, display: true AmmoType: HWSPyroSVT4Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 8, display: true # adapt sound + ReloadDelay: 7.2, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -21506,7 +22141,7 @@ Tracer: @hws_projectiles/HWSPyroProjectileMedium PenetrationDepth: 2, display: true TracerPerBullet: 1 - TracerSpeed: 800 + TracerSpeed: 850 DamageMultiplier_Group: HWS_EWS_Pyro @@ -21529,7 +22164,7 @@ Category: Weapons/Items { Child 0 Class: LauncherSS - ROF: 3, type: float, display: true, formatter: ROF + ROF: 3.2, type: float, display: true, formatter: ROF Range: 480, display: true RangeSpace: 670, display: true Automatic: true @@ -21537,7 +22172,7 @@ AmmoType: HWSObsidianSVT1Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 6.75, display: true # adapt sound + ReloadDelay: 9, display: true # adapt sound # SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03 SfxNoAmmo: Weapons/Misc/weapon_outofammo_002 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -21557,13 +22192,14 @@ ROF: 0.3, type: float, display: true, formatter: ROF Range: 450, display: true RangeSpace: 600, display: true - Damage: 100, display: true + Damage: 80, display: true + EntityDamage: 150, display: true Automatic: true AmmoCapacity: 100, display: true AmmoType: HWSObsidianSVT3Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 6, display: true # adapt sound + ReloadDelay: 7.5, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -21596,7 +22232,7 @@ { Child 0 Class: LauncherSS CheckObstructed: true - ROF: 3, type: float, display: true, formatter: ROF + ROF: 3.5, type: float, display: true, formatter: ROF Range: 480, display: true RangeSpace: 670, display: true Automatic: true @@ -21604,7 +22240,7 @@ AmmoType: HWSObsidianSVT1Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 6, display: true # adapt sound + ReloadDelay: 8.25, display: true # adapt sound # SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03 SfxNoAmmo: Weapons/Misc/weapon_outofammo_002 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -21622,16 +22258,18 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 0.5, type: float, display: true, formatter: ROF + ROF: 0.6, type: float, display: true, formatter: ROF Range: 480, display: true RangeSpace: 670, display: true - Damage: 70, display: true + Damage: 62, display: true + EntityDamage: 110, display: true + BulletSpread: 0.02, display: true Automatic: true AmmoCapacity: 50, display: true AmmoType: HWSObsidianSVT2Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 3.75, display: true # adapt sound + ReloadDelay: 5.25, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -21639,7 +22277,7 @@ Tracer: @hws_projectiles/HWSObsidianProjectileTiny TracerPerBullet: 1 - TracerSpeed: 600 + TracerSpeed: 800 DamageMultiplier_Group: HWS_EWS_Obsidian @@ -21662,16 +22300,17 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 0.2, type: float, display: true, formatter: ROF + ROF: 0.24, type: float, display: true, formatter: ROF Range: 450, display: true RangeSpace: 600, display: true - Damage: 70, display: true + Damage: 64, display: true + EntityDamage: 120, display: true Automatic: true AmmoCapacity: 100, display: true AmmoType: HWSObsidianSVT3Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 5.25, display: true # adapt sound + ReloadDelay: 6.75, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -21702,16 +22341,18 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 3.5, type: float, display: true, formatter: ROF + ROF: 4, type: float, display: true, formatter: ROF Range: 530, display: true RangeSpace: 800, display: true - Damage: 415, display: true + Damage: 620, display: true + BulletSpread: 0.052, display: true + EntityDamage: 1150, display: true Automatic: true AmmoCapacity: 10, display: true AmmoType: HWSObsidianSVT4Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 12, display: true # adapt sound + ReloadDelay: 10.8, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -21720,7 +22361,7 @@ Tracer: @hws_projectiles/HWSObsidianProjectileMedium PenetrationDepth: 2, display: true TracerPerBullet: 1 - TracerSpeed: 800 + TracerSpeed: 850 DamageMultiplier_Group: HWS_EWS_Obsidian @@ -21743,15 +22384,15 @@ Category: Weapons/Items { Child 0 Class: LauncherSS - ROF: 3, type: float, display: true, formatter: ROF - Range: 580, display: true - RangeSpace: 770, display: true + ROF: 3.2, type: float, display: true, formatter: ROF + Range: 600, display: true + RangeSpace: 837, display: true Automatic: true AmmoCapacity: 5, display: true AmmoType: HWSLuxSVT1Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 4.5, display: true # adapt sound + ReloadDelay: 6, display: true # adapt sound # SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03 SfxNoAmmo: Weapons/Misc/weapon_outofammo_002 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -21770,15 +22411,16 @@ { Child 0 Class: Ranged ROF: 0.3, type: float, display: true, formatter: ROF - Range: 550, display: true - RangeSpace: 700, display: true - Damage: 100, display: true + Range: 563, display: true + RangeSpace: 750, display: true + Damage: 80, display: true + EntityDamage: 150, display: true Automatic: true AmmoCapacity: 50, display: true AmmoType: HWSLuxSVT3Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 4, display: true # adapt sound + ReloadDelay: 5, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -21811,15 +22453,15 @@ { Child 0 Class: LauncherSS CheckObstructed: true - ROF: 3, type: float, display: true, formatter: ROF - Range: 580, display: true - RangeSpace: 770, display: true + ROF: 3.5, type: float, display: true, formatter: ROF + Range: 600, display: true + RangeSpace: 837, display: true Automatic: true AmmoCapacity: 5, display: true AmmoType: HWSLuxSVT1Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 4, display: true # adapt sound + ReloadDelay: 5.5, display: true # adapt sound # SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03 SfxNoAmmo: Weapons/Misc/weapon_outofammo_002 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -21837,16 +22479,18 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 0.5, type: float, display: true, formatter: ROF - Range: 580, display: true - RangeSpace: 770, display: true - Damage: 70, display: true + ROF: 0.6, type: float, display: true, formatter: ROF + Range: 600, display: true + RangeSpace: 837, display: true + Damage: 62, display: true + EntityDamage: 110, display: true + BulletSpread: 0.02, display: true Automatic: true AmmoCapacity: 25, display: true AmmoType: HWSLuxSVT2Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 2.5, display: true # adapt sound + ReloadDelay: 3.5, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -21854,7 +22498,7 @@ Tracer: @hws_projectiles/HWSLuxProjectileTiny TracerPerBullet: 1 - TracerSpeed: 600 + TracerSpeed: 700 DamageMultiplier_Group: HWS_EWS_Lux @@ -21877,16 +22521,17 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 0.2, type: float, display: true, formatter: ROF - Range: 550, display: true - RangeSpace: 700, display: true - Damage: 70, display: true + ROF: 0.24, type: float, display: true, formatter: ROF + Range: 563, display: true + RangeSpace: 750, display: true + Damage: 64, display: true + EntityDamage: 120, display: true Automatic: true AmmoCapacity: 50, display: true AmmoType: HWSLuxSVT3Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 3.5, display: true # adapt sound + ReloadDelay: 4.5, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -21917,16 +22562,18 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 3.5, type: float, display: true, formatter: ROF - Range: 630, display: true - RangeSpace: 900, display: true - Damage: 415, display: true + ROF: 4, type: float, display: true, formatter: ROF + Range: 662, display: true + RangeSpace: 1000, display: true + Damage: 620, display: true + BulletSpread: 0.052, display: true + EntityDamage: 1150, display: true Automatic: true AmmoCapacity: 5, display: true AmmoType: HWSLuxSVT4Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 8, display: true # adapt sound + ReloadDelay: 7.2, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -21935,7 +22582,7 @@ Tracer: @hws_projectiles/HWSLuxProjectileMedium PenetrationDepth: 2, display: true TracerPerBullet: 1 - TracerSpeed: 600 + TracerSpeed: 950 DamageMultiplier_Group: HWS_EWS_Lux @@ -21958,7 +22605,7 @@ Category: Weapons/Items { Child 0 Class: LauncherSS - ROF: 3, type: float, display: true, formatter: ROF + ROF: 3.2, type: float, display: true, formatter: ROF Range: 240, display: true RangeSpace: 335, display: true Automatic: true @@ -21966,7 +22613,7 @@ AmmoType: HWSNoxSVT1Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 4.5, display: true # adapt sound + ReloadDelay: 6, display: true # adapt sound # SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03 SfxNoAmmo: Weapons/Misc/weapon_outofammo_002 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -21986,13 +22633,14 @@ ROF: 0.3, type: float, display: true, formatter: ROF Range: 225, display: true RangeSpace: 300, display: true - Damage: 100, display: true + Damage: 80, display: true + EntityDamage: 150, display: true Automatic: true AmmoCapacity: 100, display: true AmmoType: HWSNoxSVT3Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 4, display: true # adapt sound + ReloadDelay: 5, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -22025,7 +22673,7 @@ { Child 0 Class: LauncherSS CheckObstructed: true - ROF: 3, type: float, display: true, formatter: ROF + ROF: 3.5, type: float, display: true, formatter: ROF Range: 240, display: true RangeSpace: 335, display: true Automatic: true @@ -22033,7 +22681,7 @@ AmmoType: HWSNoxSVT1Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 4, display: true # adapt sound + ReloadDelay: 5.5, display: true # adapt sound # SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03 SfxNoAmmo: Weapons/Misc/weapon_outofammo_002 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -22051,16 +22699,18 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 0.5, type: float, display: true, formatter: ROF + ROF: 0.6, type: float, display: true, formatter: ROF Range: 240, display: true RangeSpace: 335, display: true - Damage: 70, display: true + Damage: 62, display: true + EntityDamage: 110, display: true + BulletSpread: 0.02, display: true Automatic: true AmmoCapacity: 50, display: true AmmoType: HWSNoxSVT2Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 2.5, display: true # adapt sound + ReloadDelay: 3.5, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -22091,16 +22741,17 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 0.2, type: float, display: true, formatter: ROF + ROF: 0.24, type: float, display: true, formatter: ROF Range: 225, display: true RangeSpace: 300, display: true - Damage: 70, display: true + Damage: 64, display: true + EntityDamage: 120, display: true Automatic: true AmmoCapacity: 100, display: true AmmoType: HWSNoxSVT3Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 3.5, display: true # adapt sound + ReloadDelay: 4.5, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -22131,16 +22782,18 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 3.5, type: float, display: true, formatter: ROF + ROF: 4, type: float, display: true, formatter: ROF Range: 265, display: true RangeSpace: 400, display: true - Damage: 415, display: true + Damage: 620, display: true + BulletSpread: 0.052, display: true + EntityDamage: 1150, display: true Automatic: true AmmoCapacity: 10, display: true AmmoType: HWSNoxSVT4Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 8, display: true # adapt sound + ReloadDelay: 7.2, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -22149,7 +22802,7 @@ Tracer: @hws_projectiles/HWSNoxProjectileMedium PenetrationDepth: 2, display: true TracerPerBullet: 1 - TracerSpeed: 400 + TracerSpeed: 750 DamageMultiplier_Group: HWS_EWS_Nox @@ -22172,7 +22825,7 @@ Category: Weapons/Items { Child 0 Class: LauncherSS - ROF: 3, type: float, display: true, formatter: ROF + ROF: 3.2, type: float, display: true, formatter: ROF Range: 480, display: true RangeSpace: 670, display: true Automatic: true @@ -22180,7 +22833,7 @@ AmmoType: HWSStrangeletSVT1Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 4.5, display: true # adapt sound + ReloadDelay: 6, display: true # adapt sound # SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03 SfxNoAmmo: Weapons/Misc/weapon_outofammo_002 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -22200,13 +22853,14 @@ ROF: 0.3, type: float, display: true, formatter: ROF Range: 450, display: true RangeSpace: 600, display: true - Damage: 100, display: true + Damage: 80, display: true + EntityDamage: 150, display: true Automatic: true AmmoCapacity: 100, display: true AmmoType: HWSStrangeletSVT3Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 4, display: true # adapt sound + ReloadDelay: 5, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -22239,7 +22893,7 @@ { Child 0 Class: LauncherSS CheckObstructed: true - ROF: 3, type: float, display: true, formatter: ROF + ROF: 3.5, type: float, display: true, formatter: ROF Range: 480, display: true RangeSpace: 670, display: true Automatic: true @@ -22247,7 +22901,7 @@ AmmoType: HWSStrangeletSVT1Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 4, display: true # adapt sound + ReloadDelay: 5.5, display: true # adapt sound # SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03 SfxNoAmmo: Weapons/Misc/weapon_outofammo_002 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -22265,16 +22919,18 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 0.5, type: float, display: true, formatter: ROF + ROF: 0.6, type: float, display: true, formatter: ROF Range: 480, display: true RangeSpace: 670, display: true - Damage: 70, display: true + Damage: 62, display: true + EntityDamage: 110, display: true + BulletSpread: 0.022, display: true Automatic: true AmmoCapacity: 50, display: true AmmoType: HWSStrangeletSVT2Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 2.5, display: true # adapt sound + ReloadDelay: 3.5, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -22282,7 +22938,7 @@ Tracer: @hws_projectiles/HWSStrangeletProjectileTiny TracerPerBullet: 1 - TracerSpeed: 600 + TracerSpeed: 800 DamageMultiplier_Group: HWS_EWS_Strangelet @@ -22305,16 +22961,17 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 0.2, type: float, display: true, formatter: ROF + ROF: 0.24, type: float, display: true, formatter: ROF Range: 450, display: true RangeSpace: 600, display: true - Damage: 70, display: true + Damage: 64, display: true + EntityDamage: 120, display: true Automatic: true AmmoCapacity: 100, display: true AmmoType: HWSStrangeletSVT3Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 3.5, display: true # adapt sound + ReloadDelay: 4.5, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -22345,16 +23002,18 @@ Category: Weapons/Items { Child 0 Class: Ranged - ROF: 3.5, type: float, display: true, formatter: ROF + ROF: 4, type: float, display: true, formatter: ROF Range: 530, display: true RangeSpace: 800, display: true - Damage: 415, display: true + Damage: 620, display: true + BulletSpread: 0.053, display: true + EntityDamage: 1150, display: true Automatic: true AmmoCapacity: 10, display: true AmmoType: HWSStrangeletSVT4Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 8, display: true # adapt sound + ReloadDelay: 7.2, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -22363,7 +23022,7 @@ Tracer: @hws_projectiles/HWSStrangeletProjectileMedium PenetrationDepth: 2, display: true TracerPerBullet: 1 - TracerSpeed: 800 + TracerSpeed: 850 DamageMultiplier_Group: HWS_EWS_Strangelet @@ -22387,14 +23046,14 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 2.25, type: float, display: true, formatter: ROF + ROF: 3.1, type: float, display: true, formatter: ROF Range: 800, display: true RangeSpace: 1350, display: true AmmoCapacity: 25, display: false # no need to display since unlimited ammo # AmmoUnlimited: true AmmoType: HWSAquaBAT2Ammo, display: true NoiseStrength: 100, display: false - ReloadDelay: 4.2, display: true + ReloadDelay: 4.21, display: true # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -22412,14 +23071,14 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 3, type: float, display: true, formatter: ROF + ROF: 4.125, type: float, display: true, formatter: ROF Range: 800, display: true RangeSpace: 1350, display: true AmmoCapacity: 35, display: false # no need to display since unlimited ammo # AmmoUnlimited: true AmmoType: HWSTerraBAT2Ammo, display: true NoiseStrength: 100, display: false - ReloadDelay: 6, display: true + ReloadDelay: 5.6, display: true # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -22437,14 +23096,14 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 3, type: float, display: true, formatter: ROF + ROF: 4.125, type: float, display: true, formatter: ROF Range: 800, display: true RangeSpace: 1350, display: true AmmoCapacity: 25, display: false # no need to display since unlimited ammo # AmmoUnlimited: true AmmoType: HWSPyroBAT2Ammo, display: true NoiseStrength: 100, display: false - ReloadDelay: 6, display: true + ReloadDelay: 5.6, display: true # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -22462,14 +23121,14 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 3, type: float, display: true, formatter: ROF + ROF: 4.125, type: float, display: true, formatter: ROF Range: 800, display: true RangeSpace: 1350, display: true AmmoCapacity: 25, display: false # no need to display since unlimited ammo # AmmoUnlimited: true AmmoType: HWSObsidianBAT2Ammo, display: true NoiseStrength: 100, display: false - ReloadDelay: 9, display: true + ReloadDelay: 8.4, display: true # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -22487,14 +23146,14 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 3, type: float, display: true, formatter: ROF + ROF: 4.125, type: float, display: true, formatter: ROF Range: 800, display: true RangeSpace: 1350, display: true AmmoCapacity: 12, display: false # no need to display since unlimited ammo # AmmoUnlimited: true AmmoType: HWSLuxBAT2Ammo, display: true NoiseStrength: 100, display: false - ReloadDelay: 6, display: true + ReloadDelay: 5.6, display: true # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -22512,14 +23171,14 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 3, type: float, display: true, formatter: ROF + ROF: 4.125, type: float, display: true, formatter: ROF Range: 400, display: true RangeSpace: 675, display: true AmmoCapacity: 25, display: false # no need to display since unlimited ammo # AmmoUnlimited: true AmmoType: HWSNoxBAT2Ammo, display: true NoiseStrength: 100, display: false - ReloadDelay: 6, display: true + ReloadDelay: 5.6, display: true # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -22537,14 +23196,14 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 3, type: float, display: true, formatter: ROF + ROF: 4.125, type: float, display: true, formatter: ROF Range: 800, display: true RangeSpace: 1350, display: true AmmoCapacity: 25, display: false # no need to display since unlimited ammo # AmmoUnlimited: true AmmoType: HWSStrangeletBAT2Ammo, display: true NoiseStrength: 100, display: false - ReloadDelay: 6, display: true + ReloadDelay: 5.6, display: true # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -22564,7 +23223,7 @@ { Child 0 Class: LauncherSS AllowAt: Space - ROF: 2.5, type: float, display: true, formatter: ROF + ROF: 3.375, type: float, display: true, formatter: ROF Range: 650, display: true RangeSpace: 1200, display: true AmmoCapacity: 15, display: false # no need to display since unlimited ammo @@ -22589,7 +23248,7 @@ { Child 0 Class: LauncherSS AllowAt: Space - ROF: 3.5, type: float, display: true, formatter: ROF + ROF: 4.5, type: float, display: true, formatter: ROF Range: 650, display: true RangeSpace: 1200, display: true AmmoCapacity: 20, display: false # no need to display since unlimited ammo @@ -22614,7 +23273,7 @@ { Child 0 Class: LauncherSS AllowAt: Space - ROF: 3.5, type: float, display: true, formatter: ROF + ROF: 4.5, type: float, display: true, formatter: ROF Range: 650, display: true RangeSpace: 1200, display: true AmmoCapacity: 15, display: false # no need to display since unlimited ammo @@ -22639,7 +23298,7 @@ { Child 0 Class: LauncherSS AllowAt: Space - ROF: 3.5, type: float, display: true, formatter: ROF + ROF: 4.5, type: float, display: true, formatter: ROF Range: 650, display: true RangeSpace: 1200, display: true AmmoCapacity: 15, display: false # no need to display since unlimited ammo @@ -22664,9 +23323,9 @@ { Child 0 Class: LauncherSS AllowAt: Space - ROF: 3.5, type: float, display: true, formatter: ROF - Range: 750, display: true - RangeSpace: 1350, display: true + ROF: 4.5, type: float, display: true, formatter: ROF + Range: 800, display: true + RangeSpace: 1500, display: true AmmoCapacity: 10, display: false # no need to display since unlimited ammo # AmmoUnlimited: true AmmoType: HWSLuxCVT1Ammo, display: true @@ -22689,7 +23348,7 @@ { Child 0 Class: LauncherSS AllowAt: Space - ROF: 3.5, type: float, display: true, formatter: ROF + ROF: 4.5, type: float, display: true, formatter: ROF Range: 390, display: true RangeSpace: 750, display: true AmmoCapacity: 15, display: false # no need to display since unlimited ammo @@ -22714,7 +23373,7 @@ { Child 0 Class: LauncherSS AllowAt: Space - ROF: 3.5, type: float, display: true, formatter: ROF + ROF: 4.5, type: float, display: true, formatter: ROF Range: 650, display: true RangeSpace: 1200, display: true AmmoCapacity: 15, display: false # no need to display since unlimited ammo @@ -22741,7 +23400,7 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 1.4, type: float, display: true, formatter: ROF + ROF: 1.7, type: float, display: true, formatter: ROF Range: 500, display: true RangeSpace: 700, display: true AmmoCapacity: 15, display: false # no need to display since unlimited ammo @@ -22766,14 +23425,14 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 2, type: float, display: true, formatter: ROF + ROF: 2.25, type: float, display: true, formatter: ROF Range: 500, display: true RangeSpace: 700, display: true AmmoCapacity: 20, display: false # no need to display since unlimited ammo # AmmoUnlimited: true AmmoType: HWSTerraHVT1Ammo, display: true NoiseStrength: 100, display: false - ReloadDelay: 4.5, display: true + ReloadDelay: 5, display: true # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -22791,14 +23450,14 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 2, type: float, display: true, formatter: ROF + ROF: 2.25, type: float, display: true, formatter: ROF Range: 500, display: true RangeSpace: 700, display: true AmmoCapacity: 15, display: false # no need to display since unlimited ammo # AmmoUnlimited: true AmmoType: HWSPyroHVT1Ammo, display: true NoiseStrength: 100, display: false - ReloadDelay: 4.5, display: true + ReloadDelay: 5, display: true # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -22816,7 +23475,7 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 2, type: float, display: true, formatter: ROF + ROF: 2.25, type: float, display: true, formatter: ROF Range: 500, display: true RangeSpace: 700, display: true AmmoCapacity: 15, display: false # no need to display since unlimited ammo @@ -22841,9 +23500,9 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 2, type: float, display: true, formatter: ROF - Range: 600, display: true - RangeSpace: 800, display: true + ROF: 2.25, type: float, display: true, formatter: ROF + Range: 625, display: true + RangeSpace: 875, display: true AmmoCapacity: 10, display: false # no need to display since unlimited ammo # AmmoUnlimited: true AmmoType: HWSLuxHVT1Ammo, display: true @@ -22866,7 +23525,7 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 2, type: float, display: true, formatter: ROF + ROF: 2.25, type: float, display: true, formatter: ROF Range: 250, display: true RangeSpace: 350, display: true AmmoCapacity: 15, display: false # no need to display since unlimited ammo @@ -22891,7 +23550,7 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 2, type: float, display: true, formatter: ROF + ROF: 2.25, type: float, display: true, formatter: ROF Range: 500, display: true RangeSpace: 700, display: true AmmoCapacity: 15, display: false # no need to display since unlimited ammo @@ -22918,14 +23577,14 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 1.7, type: float, display: true, formatter: ROF + ROF: 1.8, type: float, display: true, formatter: ROF Range: 480, display: true RangeSpace: 670, display: true AmmoCapacity: 15, display: false # no need to display since unlimited ammo # AmmoUnlimited: true AmmoType: HWSAquaSVT1Ammo, display: true NoiseStrength: 100, display: false - ReloadDelay: 2.5, display: true + ReloadDelay: 3.375, display: true # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -22943,14 +23602,14 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 2.5, type: float, display: true, formatter: ROF + ROF: 2.4, type: float, display: true, formatter: ROF Range: 480, display: true RangeSpace: 670, display: true AmmoCapacity: 15, display: false # no need to display since unlimited ammo # AmmoUnlimited: true AmmoType: HWSTerraSVT1Ammo, display: true NoiseStrength: 100, display: false - ReloadDelay: 3.375, display: true + ReloadDelay: 4.5, display: true # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -22968,14 +23627,14 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 2.5, type: float, display: true, formatter: ROF + ROF: 2.4, type: float, display: true, formatter: ROF Range: 480, display: true RangeSpace: 670, display: true AmmoCapacity: 15, display: false # no need to display since unlimited ammo # AmmoUnlimited: true AmmoType: HWSPyroSVT1Ammo, display: true NoiseStrength: 100, display: false - ReloadDelay: 3.375, display: true + ReloadDelay: 4.5, display: true # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -22993,14 +23652,14 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 2.5, type: float, display: true, formatter: ROF + ROF: 2.4, type: float, display: true, formatter: ROF Range: 480, display: true RangeSpace: 670, display: true AmmoCapacity: 15, display: false # no need to display since unlimited ammo # AmmoUnlimited: true AmmoType: HWSObsidianSVT1Ammo, display: true NoiseStrength: 100, display: false - ReloadDelay: 5, display: true + ReloadDelay: 6.75, display: true # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -23018,14 +23677,14 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 2.5, type: float, display: true, formatter: ROF - Range: 580, display: true - RangeSpace: 770, display: true + ROF: 2.4, type: float, display: true, formatter: ROF + Range: 600, display: true + RangeSpace: 837, display: true AmmoCapacity: 10, display: false # no need to display since unlimited ammo # AmmoUnlimited: true AmmoType: HWSLuxSVT1Ammo, display: true NoiseStrength: 100, display: false - ReloadDelay: 3.375, display: true + ReloadDelay: 4.5, display: true # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -23043,14 +23702,14 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 2.5, type: float, display: true, formatter: ROF + ROF: 2.4, type: float, display: true, formatter: ROF Range: 240, display: true RangeSpace: 335, display: true AmmoCapacity: 15, display: false # no need to display since unlimited ammo # AmmoUnlimited: true AmmoType: HWSNoxSVT1Ammo, display: true NoiseStrength: 100, display: false - ReloadDelay: 3.375, display: true + ReloadDelay: 4.5, display: true # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -23068,14 +23727,14 @@ { Child 0 Class: LauncherSS AllowAt: "Space,Planet" - ROF: 2.5, type: float, display: true, formatter: ROF + ROF: 2.4, type: float, display: true, formatter: ROF Range: 480, display: true RangeSpace: 670, display: true AmmoCapacity: 15, display: false # no need to display since unlimited ammo # AmmoUnlimited: true AmmoType: HWSStrangeletSVT1Ammo, display: true NoiseStrength: 100, display: false - ReloadDelay: 3.375, display: true + ReloadDelay: 4.5, display: true # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -23096,7 +23755,7 @@ { Child 0 Class: LauncherSS CheckObstructed: true - ROF: 1.7, type: float, display: true, formatter: ROF + ROF: 2, type: float, display: true, formatter: ROF Range: 480, display: true RangeSpace: 670, display: true Automatic: true @@ -23105,7 +23764,7 @@ AmmoType: HWSAquaSVT1Ammo, display: true NoiseStrength: 100, display: false AutoReload: true - ReloadDelay: 2.25, display: true + ReloadDelay: 3, display: true # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -23124,14 +23783,14 @@ { Child 0 Class: LauncherSS CheckObstructed: true - ROF: 2.5, type: float, display: true, formatter: ROF + ROF: 2.625, type: float, display: true, formatter: ROF Range: 480, display: true RangeSpace: 670, display: true AmmoCapacity: 20, display: false # no need to display since unlimited ammo # AmmoUnlimited: true AmmoType: HWSTerraSVT1Ammo, display: true NoiseStrength: 100, display: false - ReloadDelay: 3, display: true + ReloadDelay: 4.125, display: true # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -23150,14 +23809,14 @@ { Child 0 Class: LauncherSS CheckObstructed: true - ROF: 2.5, type: float, display: true, formatter: ROF + ROF: 2.625, type: float, display: true, formatter: ROF Range: 480, display: true RangeSpace: 670, display: true AmmoCapacity: 15, display: false # no need to display since unlimited ammo # AmmoUnlimited: true AmmoType: HWSPyroSVT1Ammo, display: true NoiseStrength: 100, display: false - ReloadDelay: 3, display: true + ReloadDelay: 4.125, display: true # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -23176,14 +23835,14 @@ { Child 0 Class: LauncherSS CheckObstructed: true - ROF: 2.5, type: float, display: true, formatter: ROF + ROF: 2.625, type: float, display: true, formatter: ROF Range: 480, display: true RangeSpace: 670, display: true AmmoCapacity: 15, display: false # no need to display since unlimited ammo # AmmoUnlimited: true AmmoType: HWSObsidianSVT1Ammo, display: true NoiseStrength: 100, display: false - ReloadDelay: 4.5, display: true + ReloadDelay: 6.18, display: true # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -23202,14 +23861,14 @@ { Child 0 Class: LauncherSS CheckObstructed: true - ROF: 2.5, type: float, display: true, formatter: ROF + ROF: 2.625, type: float, display: true, formatter: ROF Range: 580, display: true RangeSpace: 770, display: true AmmoCapacity: 10, display: false # no need to display since unlimited ammo # AmmoUnlimited: true AmmoType: HWSLuxSVT1Ammo, display: true NoiseStrength: 100, display: false - ReloadDelay: 3, display: true + ReloadDelay: 4.125, display: true # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload @@ -23228,47 +23887,192 @@ { Child 0 Class: LauncherSS CheckObstructed: true - ROF: 2.5, type: float, display: true, formatter: ROF + ROF: 2.625, type: float, display: true, formatter: ROF Range: 240, display: true RangeSpace: 335, display: true AmmoCapacity: 15, display: false # no need to display since unlimited ammo # AmmoUnlimited: true AmmoType: HWSNoxSVT1Ammo, display: true NoiseStrength: 100, display: false - ReloadDelay: 3, display: true + ReloadDelay: 4.125, display: true + # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease + SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer + SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload + PfxMuzzle: MuzzleFlashLightningLarge + } +} +# ----------------------------------------------------------------------------------------------------------- Strangelet +{ Item Id: 3202, Name: HWSStrangeletChaosGunSVWeapon, Ref: HWSElementalWeaponTemplate + Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" + + CustomIcon: HWSStrangeletChaosGunSV + MarketPrice: 1, display: true + DropMeshfile: Entities/Misc/BagSmallNewPrefab + ShowUser: NoButCSV # reported by HWS + Category: Weapons/Items + { Child 0 + Class: LauncherSS + CheckObstructed: true + ROF: 2.625, type: float, display: true, formatter: ROF + Range: 480, display: true + RangeSpace: 670, display: true + AmmoCapacity: 15, display: false # no need to display since unlimited ammo + # AmmoUnlimited: true + AmmoType: HWSStrangeletSVT1Ammo, display: true + NoiseStrength: 100, display: false + ReloadDelay: 4.125, display: true # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: MuzzleFlashLightningLarge } } -# ----------------------------------------------------------------------------------------------------------- Strangelet -{ Item Id: 3202, Name: HWSStrangeletChaosGunSVWeapon, Ref: HWSElementalWeaponTemplate - Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - - CustomIcon: HWSStrangeletChaosGunSV + + +# ---------------------------------------------------------------------------------------------------------------------- +# -------------------------------------------------------------------------------------------- Elemental SV Drill +# ----------------------------------------------------------------------------------------------------------------- + +{ Item Id: 3203, Name: HWSGarageSVDrillWeapon, Ref: DrillAttachmentWeapon + Meshfile: Entities/Misc/DummyPrefab + MarketPrice: 1, display: true + DropMeshfile: Entities/Misc/BagSmallNewPrefab + ShowUser: NoButCSV # reported by HWSButCSV # reported by HWS + Canhold: false + Material: HWS_material_weapon_kinetic, display: true + HoldType: 0 + StackSize: 1000 + + Mass: 400, type: float, display: false, formatter: Kilogram + Category: Weapons/Items + { Child 0 + Class: Driller + DrillMode: 1 + DecoMode: true + InfoPopup: true + TerrainMode: true + HarvestSupport: true + # AllowAt: "Planet" + ForceMuzzleAiming: true + ROF: 0.5, type: float + Damage: 3000, display: true + Radius: 5 + Range: 30, display: false + NoiseStrength: 30, display: false + CameraShake: 0 + IgnoreAtmo: true + Automatic: true + AmmoCapacity: 0, display: false # no need to display since unlimited ammo + AmmoType: AmmoInfinite, display: true + AmmoUnlimited: true + ReloadDelay: 2.5, display: false # no need to display since unlimited ammo + Bullet_use_per_shot: 1.0 + Particles: diggerplasma # particle effect shown at impact + ParticleTransform: Muzzle/Particle1 # particle effect shown at muzzle + SfxBegin: Weapons/Player/Tools/WeaponLightning02_start + SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop + SfxStop: Weapons/Player/Drill/Mute + SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01 + + DamageMultiplier_Group: HWS_Drill_Element + } +} +{ Item Id: 3204, Name: HWSGarageCVDrillWeapon + Meshfile: Entities/Misc/DummyPrefab MarketPrice: 1, display: true DropMeshfile: Entities/Misc/BagSmallNewPrefab - ShowUser: NoButCSV # reported by HWS + ShowUser: No + Canhold: false + Material: HWS_material_weapon_kinetic, display: true + HoldType: 0 + StackSize: 1000 + Mass: 3650, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 - Class: LauncherSS - CheckObstructed: true - ROF: 2.5, type: float, display: true, formatter: ROF - Range: 480, display: true - RangeSpace: 670, display: true - AmmoCapacity: 15, display: false # no need to display since unlimited ammo - # AmmoUnlimited: true - AmmoType: HWSStrangeletSVT1Ammo, display: true - NoiseStrength: 100, display: false - ReloadDelay: 3, display: true - # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease - SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer - SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload - PfxMuzzle: MuzzleFlashLightningLarge + Class: Driller + DrillMode: 1 + DecoMode: true + InfoPopup: true + TerrainMode: true + HarvestSupport: true + AllowAt: "Space" + ForceMuzzleAiming: true + ROF: 0.5, type: float + Damage: 4000, display: true + Radius: 3 + Range: 120, display: false + IgnoreAtmo: true + Automatic: true + AmmoCapacity: 0, display: true + AmmoType: AmmoInfinite, display: true + NoiseStrength: 30, display: false + CameraShake: 0 + AmmoUnlimited: true + ReloadDelay: 3.8, display: false # no need to display reload time + Particles: diggerplasma # particle effect shown at impact + ParticleTransform: Muzzle/Particle1 # particle effect shown at muzzle + SfxBegin: Weapons/Player/Tools/WeaponLightning02_start + SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop + # SfxBegin: Weapons/Player/Drill/weapon_flame_005_start + # SfxLoop: Weapons/Player/Drill/weapon_flame_005_loop + SfxStop: Weapons/Player/Drill/Mute + + DamageMultiplier_Group: HWS_Drill_Element } } +{ Item Id: 3205, Name: HWSGarageCVDrillTurretWeapon + Meshfile: Entities/Misc/DummyPrefab + DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab + ShowUser: NoButCSV # reported by HWS + Canhold: false + Material: metalweapon + HoldType: 0 + StackSize: 500 + Mass: 9270, type: float, display: false, formatter: Kilogram + Category: Weapons/Items + RadialMenu: true + { Child 0 + # Class: Driller + Class: Ranged + DrillMode: 1 + DecoMode: true + TerrainMode: true + AllowAt: "Space" + HarvestSupport: true + # Demolish: true + IsShootThroughCrosshair: true + InfoPopup: true + # ForceMuzzleAiming: true + ROF: 0.5, type: float + Damage: 5, display: true + Radius: 0 + Range: 700, display: true + IgnoreAtmo: true + Automatic: true + NoiseStrength: 30, display: false + CameraShake: 0 + AmmoCapacity: 0, display: false + AmmoType: AmmoInfinite, display: true + AmmoUnlimited: true + ReloadDelay: 3, display: false + Particles: + ParticleTransform: + SfxBegin: Weapons/Player/Tools/WeaponLightning02_start + SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop + SfxStop: Weapons/Player/Drill/Mute + + TracerPerBullet: 1 + Tracer: @hws_projectiles/HWSGarageCVDrillTurretBeam + TracerIsBeam: true + + DamageMultiplier_Group: HWS_Drill_Element + + RadialText: Automatic + RadialDesc: Automatic mining mode + RadialIcon: Radial_Repair + } +} # ---------------------------------------------------------------------------------------------------------------------- # -------------------------------------------------------------------------------------------- Elemental BA Ammo Section # ----------------------------------------------------------------------------------------------------------------- Aqua @@ -23285,11 +24089,12 @@ Category: Weapons/Items { Child 0 Class: Projectile # Projectile Splash - Damage: 2160 + Damage: 2160, display: true BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSAquaExplosionLarge BlastRadius: 4, display: true - BlastDamage: 2250, display: true + BlastDamage: 1480, display: true + BlastEntityDamage: 2200, display: true Speed: 325 Range: 650 SpeedSpace: 690 @@ -23314,11 +24119,12 @@ Category: Weapons/Items { Child 0 Class: Projectile # Projectile Splash - Damage: 1800 + Damage: 1800, display: true BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSAquaExplosionMedium BlastRadius: 3, display: true - BlastDamage: 1875, display: true + BlastDamage: 1310, display: true + BlastEntityDamage: 1965, display: true HomingSpeed: 3 Speed: 400 Range: 800 @@ -23361,7 +24167,7 @@ Info: bkiAmmo, display: true Material: HWS_material_aquaitem, display: true Category: Weapons/Items - Mass: 2405, type: float, display: true, formatter: Kilogram + Mass: 1745, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter } # ---------------------------------------------------------------------------------------------------------------- Terra @@ -23378,11 +24184,12 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 2160 + Damage: 2160, display: true BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSTerraExplosionLarge BlastRadius: 4, display: true - BlastDamage: 2250, display: true + BlastDamage: 1480, display: true + BlastEntityDamage: 2200, display: true Speed: 325 Range: 650 SpeedSpace: 690 @@ -23407,11 +24214,12 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 1800 + Damage: 1800, display: true BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSTerraExplosionMedium BlastRadius: 3, display: true - BlastDamage: 1875, display: true + BlastDamage: 1310, display: true + BlastEntityDamage: 1965, display: true HomingSpeed: 3 Speed: 400 Range: 800 @@ -23454,7 +24262,7 @@ Info: bkiAmmo, display: true Material: HWS_material_terraitem, display: true Category: Weapons/Items - Mass: 2405, type: float, display: true, formatter: Kilogram + Mass: 1745, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter } # ----------------------------------------------------------------------------------------------------------------- Pyro @@ -23471,11 +24279,12 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 2160 + Damage: 2160, display: true BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSPyroExplosionLarge BlastRadius: 4, display: true - BlastDamage: 2812, display: true + BlastDamage: 2200, display: true + BlastEntityDamage: 3300, display: true Speed: 325 Range: 650 SpeedSpace: 690 @@ -23500,11 +24309,12 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 1800 + Damage: 1800, display: true BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSPyroExplosionMedium BlastRadius: 3, display: true - BlastDamage: 2343, display: true + BlastDamage: 1965, display: true + BlastEntityDamage: 2940, display: true HomingSpeed: 3 Speed: 400 Range: 800 @@ -23547,7 +24357,7 @@ Info: bkiAmmo, display: true Material: HWS_material_pyroitem, display: true Category: Weapons/Items - Mass: 2405, type: float, display: true, formatter: Kilogram + Mass: 1745, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter } # ------------------------------------------------------------------------------------------------------------- Obsidian @@ -23564,11 +24374,12 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 2160 + Damage: 2160, display: true BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSObsidianExplosionLarge BlastRadius: 4, display: true - BlastDamage: 2250, display: true + BlastDamage: 1480, display: true + BlastEntityDamage: 2200, display: true Speed: 325 Range: 650 SpeedSpace: 690 @@ -23593,11 +24404,12 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 1800 + Damage: 1800, display: true BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSObsidianExplosionMedium BlastRadius: 3, display: true - BlastDamage: 1875, display: true + BlastDamage: 1310, display: true + BlastEntityDamage: 1965, display: true HomingSpeed: 3 Speed: 400 Range: 800 @@ -23640,7 +24452,7 @@ Info: bkiAmmo, display: true Material: HWS_material_obsidianitem, display: true Category: Weapons/Items - Mass: 2405, type: float, display: true, formatter: Kilogram + Mass: 1745, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter } # ------------------------------------------------------------------------------------------------------------------ Lux @@ -23657,15 +24469,16 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 2160 + Damage: 2160, display: true BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSLuxExplosionLarge BlastRadius: 4, display: true - BlastDamage: 2250, display: true - Speed: 560 + BlastDamage: 1480, display: true + BlastEntityDamage: 2200, display: true + Speed: 400 Range: 800 - SpeedSpace: 1040 - RangeSpace: 1300 + SpeedSpace: 840 + RangeSpace: 1400 Ballistic: false Buff: "FractureOpen,BrokenLeg,Mutilation,Stunned" Buff_chance: "0.3,0.3,0.3,0.5" @@ -23686,16 +24499,17 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 1800 + Damage: 1800, display: true BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSLuxExplosionMedium BlastRadius: 3, display: true - BlastDamage: 1875, display: true + BlastDamage: 1310, display: true + BlastEntityDamage: 1965, display: true HomingSpeed: 3 - Speed: 665 - Range: 950 - SpeedSpace: 1200 - RangeSpace: 1500 + Speed: 500 + Range: 1000 + SpeedSpace: 990 + RangeSpace: 1650 Ballistic: false Buff: "FractureOpen,BrokenLeg,Mutilation,Stunned" Buff_chance: "0.3,0.3,0.3,0.5" @@ -23733,7 +24547,7 @@ Info: bkiAmmo, display: true Material: HWS_material_luxitem, display: true Category: Weapons/Items - Mass: 1804, type: float, display: true, formatter: Kilogram + Mass: 1310, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter } # ------------------------------------------------------------------------------------------------------------------ Nox @@ -23750,15 +24564,16 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 2160 + Damage: 2160, display: true BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSNoxExplosionLarge BlastRadius: 4, display: true - BlastDamage: 2250, display: true - Speed: 195 + BlastDamage: 1480, display: true + BlastEntityDamage: 2200, display: true + Speed: 163 Range: 325 SpeedSpace: 400 - RangeSpace: 575 + RangeSpace: 345 Ballistic: false Buff: "FractureOpen,BrokenLeg,Mutilation,Stunned" Buff_chance: "0.3,0.3,0.3,0.5" @@ -23779,15 +24594,16 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 1800 + Damage: 1800, display: true BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSNoxExplosionMedium BlastRadius: 3, display: true - BlastDamage: 1875, display: true + BlastDamage: 1310, display: true + BlastEntityDamage: 1965, display: true HomingSpeed: 3 - Speed: 240 + Speed: 200 Range: 400 - SpeedSpace: 472 + SpeedSpace: 405 RangeSpace: 675 Ballistic: false Buff: "FractureOpen,BrokenLeg,Mutilation,Stunned" @@ -23826,7 +24642,7 @@ Info: bkiAmmo, display: true Material: HWS_material_noxitem, display: true Category: Weapons/Items - Mass: 2405, type: float, display: true, formatter: Kilogram + Mass: 1745, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter } # ----------------------------------------------------------------------------------------------------------- Strangelet @@ -23843,11 +24659,12 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 2160 + Damage: 2160, display: true BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSStrangeletExplosionLarge BlastRadius: 4, display: true - BlastDamage: 2250, display: true + BlastDamage: 1480, display: true + BlastEntityDamage: 2200, display: true Speed: 325 Range: 650 SpeedSpace: 690 @@ -23872,11 +24689,12 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 1800 + Damage: 1800, display: true BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSStrangeletExplosionMedium BlastRadius: 3, display: true - BlastDamage: 1875, display: true + BlastDamage: 1310, display: true + BlastEntityDamage: 1965, display: true HomingSpeed: 3 Speed: 400 Range: 800 @@ -23919,7 +24737,7 @@ Info: bkiAmmo, display: true Material: HWS_material_strangeletitem, display: true Category: Weapons/Items - Mass: 3608, type: float, display: true, formatter: Kilogram + Mass: 2620, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter } # -------------------------------------------------------------------------------------------- Elemental CV Ammo Section @@ -23942,7 +24760,8 @@ BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSAquaExplosionMedium BlastRadius: 3, display: true - BlastDamage: 1575, display: true + BlastDamage: 1100, display: true + BlastEntityDamage: 1650, display: true Speed: 325, display: true Range: 650, display: true SpeedSpace: 720, display: true @@ -23985,7 +24804,7 @@ DropMeshfile: Entities/Misc/BagSmallNewPrefab MarketPrice: 250, display: true AllowPlacingAt: MS, display: false - Mass: 2185, type: float, display: true, formatter: Kilogram + Mass: 1630, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter Info: bkiAmmo, display: true Material: HWS_material_aquaitem, display: true @@ -24010,7 +24829,8 @@ BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSTerraExplosionMedium BlastRadius: 3, display: true - BlastDamage: 1575, display: true + BlastDamage: 1100, display: true + BlastEntityDamage: 1650, display: true Speed: 325, display: true Range: 650, display: true SpeedSpace: 720, display: true @@ -24053,7 +24873,7 @@ DropMeshfile: Entities/Misc/BagSmallNewPrefab MarketPrice: 250, display: true AllowPlacingAt: MS, display: false - Mass: 2185, type: float, display: true, formatter: Kilogram + Mass: 1630, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter Info: bkiAmmo, display: true Material: HWS_material_terraitem, display: true @@ -24078,7 +24898,8 @@ BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSPyroExplosionMedium BlastRadius: 3, display: true - BlastDamage: 1960, display: true + BlastDamage: 1650, display: true + BlastEntityDamage: 2475, display: true Speed: 325, display: true Range: 650, display: true SpeedSpace: 720, display: true @@ -24121,7 +24942,7 @@ DropMeshfile: Entities/Misc/BagSmallNewPrefab MarketPrice: 250, display: true AllowPlacingAt: MS, display: false - Mass: 2185, type: float, display: true, formatter: Kilogram + Mass: 1630, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter Info: bkiAmmo, display: true Material: HWS_material_pyroitem, display: true @@ -24146,7 +24967,8 @@ BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSObsidianExplosionMedium BlastRadius: 3, display: true - BlastDamage: 1575, display: true + BlastDamage: 1100, display: true + BlastEntityDamage: 1650, display: true Speed: 325, display: true Range: 650, display: true SpeedSpace: 720, display: true @@ -24189,7 +25011,7 @@ DropMeshfile: Entities/Misc/BagSmallNewPrefab MarketPrice: 150, display: true AllowPlacingAt: MS, display: false - Mass: 2185, type: float, display: true, formatter: Kilogram + Mass: 1630, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter Info: bkiAmmo, display: true Material: HWS_material_obsidianitem, display: true @@ -24214,11 +25036,12 @@ BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSLuxExplosionMedium BlastRadius: 3, display: true - BlastDamage: 1575, display: true - Speed: 450, display: true - Range: 750, display: true - SpeedSpace: 945, display: true - RangeSpace: 1350, display: true + BlastDamage: 1100, display: true + BlastEntityDamage: 1650, display: true + Speed: 400, display: true + Range: 800, display: true + SpeedSpace: 900, display: true + RangeSpace: 1500, display: true Ballistic: false HomingSpeed: 3 # Buff: "FractureOpen,OpenWound,BrokenLeg" @@ -24257,7 +25080,7 @@ DropMeshfile: Entities/Misc/BagSmallNewPrefab MarketPrice: 350, display: true AllowPlacingAt: MS, display: false - Mass: 1640, type: float, display: true, formatter: Kilogram + Mass: 1223, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter Info: bkiAmmo, display: true Material: HWS_material_luxitem, display: true @@ -24282,7 +25105,8 @@ BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSNoxExplosionMedium BlastRadius: 3, display: true - BlastDamage: 1575, display: true + BlastDamage: 1100, display: true + BlastEntityDamage: 1650, display: true Speed: 162, display: true Range: 325, display: true SpeedSpace: 360, display: true @@ -24325,7 +25149,7 @@ DropMeshfile: Entities/Misc/BagSmallNewPrefab MarketPrice: 375, display: true AllowPlacingAt: MS, display: false - Mass: 2185, type: float, display: true, formatter: Kilogram + Mass: 1630, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter Info: bkiAmmo, display: true Material: HWS_material_noxitem, display: true @@ -24350,7 +25174,8 @@ BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSStrangeletExplosionMedium BlastRadius: 3, display: true - BlastDamage: 1575, display: true + BlastDamage: 1100, display: true + BlastEntityDamage: 1650, display: true Speed: 325, display: true Range: 650, display: true SpeedSpace: 720, display: true @@ -24393,7 +25218,7 @@ DropMeshfile: Entities/Misc/BagSmallNewPrefab MarketPrice: 300, display: true AllowPlacingAt: MS, display: false - Mass: 3281, type: float, display: true, formatter: Kilogram + Mass: 2445, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter Info: bkiAmmo, display: true Material: HWS_material_strangeletitem, display: true @@ -24415,11 +25240,13 @@ { Child 0 Class: Projectile Damage: 400, display: true + EntityDamage: 600, display: false NoiseStrength: 100, display: false BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSAquaExplosionMedium BlastRadius: 3, display: true - BlastDamage: 360, display: true + BlastDamage: 300, display: true + BlastEntityDamage: 510, display: true Speed: 250, display: true Range: 500, display: true SpeedSpace: 420, display: true @@ -24462,7 +25289,7 @@ DropMeshfile: Entities/Misc/BagSmallNewPrefab MarketPrice: 250, display: true AllowPlacingAt: GV, display: false - Mass: 108, type: float, display: true, formatter: Kilogram + Mass: 76, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter Info: bkiAmmo, display: true Material: HWS_material_aquaitem, display: true @@ -24483,11 +25310,13 @@ { Child 0 Class: Projectile Damage: 400, display: true + EntityDamage: 600, display: false NoiseStrength: 100, display: false BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSTerraExplosionMedium BlastRadius: 3, display: true - BlastDamage: 360, display: true + BlastDamage: 300, display: true + BlastEntityDamage: 510, display: true Speed: 250, display: true Range: 500, display: true SpeedSpace: 420, display: true @@ -24530,7 +25359,7 @@ DropMeshfile: Entities/Misc/BagSmallNewPrefab MarketPrice: 250, display: true AllowPlacingAt: GV, display: false - Mass: 108, type: float, display: true, formatter: Kilogram + Mass: 76, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter Info: bkiAmmo, display: true Material: HWS_material_terraitem, display: true @@ -24551,11 +25380,13 @@ { Child 0 Class: Projectile Damage: 400, display: true + EntityDamage: 600, display: false NoiseStrength: 100, display: false BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSPyroExplosionMedium BlastRadius: 3, display: true - BlastDamage: 540, display: true + BlastDamage: 450, display: true + BlastEntityDamage: 765, display: true Speed: 250, display: true Range: 500, display: true SpeedSpace: 420, display: true @@ -24598,7 +25429,7 @@ DropMeshfile: Entities/Misc/BagSmallNewPrefab MarketPrice: 250, display: true AllowPlacingAt: GV, display: false - Mass: 108, type: float, display: true, formatter: Kilogram + Mass: 76, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter Info: bkiAmmo, display: true Material: HWS_material_pyroitem, display: true @@ -24619,11 +25450,13 @@ { Child 0 Class: Projectile Damage: 400, display: true + EntityDamage: 600, display: false NoiseStrength: 100, display: false BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSObsidianExplosionMedium BlastRadius: 3, display: true - BlastDamage: 360, display: true + BlastDamage: 300, display: true + BlastEntityDamage: 510, display: true Speed: 250, display: true Range: 500, display: true SpeedSpace: 420, display: true @@ -24666,7 +25499,7 @@ DropMeshfile: Entities/Misc/BagSmallNewPrefab MarketPrice: 150, display: true AllowPlacingAt: GV, display: false - Mass: 108, type: float, display: true, formatter: Kilogram + Mass: 76, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter Info: bkiAmmo, display: true Material: HWS_material_obsidianitem, display: true @@ -24687,15 +25520,17 @@ { Child 0 Class: Projectile Damage: 400, display: true + EntityDamage: 600, display: false NoiseStrength: 100, display: false BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSLuxExplosionMedium BlastRadius: 3, display: true - BlastDamage: 360, display: true - Speed: 300, display: true - Range: 600, display: true - SpeedSpace: 480, display: true - RangeSpace: 800, display: true + BlastDamage: 300, display: true + BlastEntityDamage: 510, display: true + Speed: 312, display: true + Range: 625, display: true + SpeedSpace: 525, display: true + RangeSpace: 875, display: true Ballistic: false HomingSpeed: 3.5 # Buff: "FractureOpen,OpenWound,BrokenLeg" @@ -24734,7 +25569,7 @@ DropMeshfile: Entities/Misc/BagSmallNewPrefab MarketPrice: 350, display: true AllowPlacingAt: GV, display: false - Mass: 81, type: float, display: true, formatter: Kilogram + Mass: 57, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter Info: bkiAmmo, display: true Material: HWS_material_luxitem, display: true @@ -24755,11 +25590,13 @@ { Child 0 Class: Projectile Damage: 400, display: true + EntityDamage: 600, display: false NoiseStrength: 100, display: false BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSNoxExplosionMedium BlastRadius: 3, display: true - BlastDamage: 360, display: true + BlastDamage: 300, display: true + BlastEntityDamage: 510, display: true Speed: 125, display: true Range: 250, display: true SpeedSpace: 210, display: true @@ -24802,7 +25639,7 @@ DropMeshfile: Entities/Misc/BagSmallNewPrefab MarketPrice: 375, display: true AllowPlacingAt: GV, display: false - Mass: 108, type: float, display: true, formatter: Kilogram + Mass: 76, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter Info: bkiAmmo, display: true Material: HWS_material_noxitem, display: true @@ -24823,11 +25660,13 @@ { Child 0 Class: Projectile Damage: 400, display: true + EntityDamage: 600, display: false NoiseStrength: 100, display: false BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSStrangeletExplosionMedium BlastRadius: 3, display: true - BlastDamage: 360, display: true + BlastDamage: 300, display: true + BlastEntityDamage: 510, display: true Speed: 250, display: true Range: 500, display: true SpeedSpace: 420, display: true @@ -24870,7 +25709,7 @@ DropMeshfile: Entities/Misc/BagSmallNewPrefab MarketPrice: 300, display: true AllowPlacingAt: GV, display: false - Mass: 162, type: float, display: true, formatter: Kilogram + Mass: 114, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter Info: bkiAmmo, display: true Material: HWS_material_strangeletitem, display: true @@ -24892,11 +25731,13 @@ { Child 0 Class: Projectile Damage: 450, display: true + EntityDamage: 675, display: false NoiseStrength: 100, display: false BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSAquaExplosionSmall BlastRadius: 3, display: true - BlastDamage: 215, display: true + BlastDamage: 184, display: true + BlastEntityDamage: 315, display: true Speed: 240, display: true Range: 480, display: true SpeedSpace: 400, display: true @@ -24907,8 +25748,13 @@ # Buff_chance: "0.2,0.7,0.4" DamageMultiplier_Group: HWS_EWS_Aqua + # BlastShieldDamage: 1000 # - Multipliers for damage what include part of the blastdamage to apply more damage to shields - test data + # DamageMultiplier_3: 2.8, param1: HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge + # DamageMultiplier_4: 1.4, param1: HWS_material_aquashieldsmall|HWS_material_aquashieldlarge + # DamageMultiplier_5: 0.14, param1: HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge + # DamageMultiplier_6: 1.4, param1: shield - } + } } { Item Id: 3592, Name: HWSAquaSVT2Ammo, Ref: HWSElementalAmmoTemplate ShowUser: Yes @@ -24940,7 +25786,7 @@ DropMeshfile: Entities/Misc/BagSmallNewPrefab MarketPrice: 250, display: true AllowPlacingAt: SS, display: false - Mass: 94.5, type: float, display: true, formatter: Kilogram + Mass: 68, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter Info: bkiAmmo, display: true Material: HWS_material_aquaitem, display: true @@ -24961,11 +25807,13 @@ { Child 0 Class: Projectile Damage: 450, display: true + EntityDamage: 675, display: false NoiseStrength: 100, display: false BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSTerraExplosionSmall BlastRadius: 3, display: true - BlastDamage: 215, display: true + BlastDamage: 184, display: true + BlastEntityDamage: 315, display: true Speed: 240, display: true Range: 480, display: true SpeedSpace: 400, display: true @@ -25008,7 +25856,7 @@ DropMeshfile: Entities/Misc/BagSmallNewPrefab MarketPrice: 250, display: true AllowPlacingAt: SS, display: false - Mass: 94.5, type: float, display: true, formatter: Kilogram + Mass: 68, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter Info: bkiAmmo, display: true Material: HWS_material_terraitem, display: true @@ -25029,11 +25877,13 @@ { Child 0 Class: Projectile Damage: 450, display: true + EntityDamage: 675, display: false NoiseStrength: 100, display: false BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSPyroExplosionSmall BlastRadius: 3, display: true - BlastDamage: 320, display: true + BlastDamage: 276, display: true + BlastEntityDamage: 470, display: true Speed: 200, display: true Range: 480, display: true SpeedSpace: 400, display: true @@ -25076,7 +25926,7 @@ DropMeshfile: Entities/Misc/BagSmallNewPrefab MarketPrice: 250, display: true AllowPlacingAt: SS, display: false - Mass: 94.5, type: float, display: true, formatter: Kilogram + Mass: 68, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter Info: bkiAmmo, display: true Material: HWS_material_pyroitem, display: true @@ -25097,11 +25947,13 @@ { Child 0 Class: Projectile Damage: 450, display: true + EntityDamage: 675, display: false NoiseStrength: 100, display: false BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSObsidianExplosionSmall BlastRadius: 3, display: true - BlastDamage: 215, display: true + BlastDamage: 184, display: true + BlastEntityDamage: 315, display: true Speed: 200, display: true Range: 480, display: true SpeedSpace: 400, display: true @@ -25144,7 +25996,7 @@ DropMeshfile: Entities/Misc/BagSmallNewPrefab MarketPrice: 150, display: true AllowPlacingAt: SS, display: false - Mass: 94.5, type: float, display: true, formatter: Kilogram + Mass: 68, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter Info: bkiAmmo, display: true Material: HWS_material_obsidianitem, display: true @@ -25164,16 +26016,18 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 350, display: true + Damage: 450, display: true + EntityDamage: 675, display: false NoiseStrength: 100, display: false BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSLuxExplosionSmall BlastRadius: 3, display: true - BlastDamage: 215, display: true + BlastDamage: 184, display: true + BlastEntityDamage: 315, display: true Speed: 380, display: true - Range: 580, display: true + Range: 600, display: true SpeedSpace: 530, display: true - RangeSpace: 770, display: true + RangeSpace: 837, display: true Ballistic: false HomingSpeed: 4 # Buff: "FractureOpen,OpenWound,BrokenLeg" @@ -25212,7 +26066,7 @@ DropMeshfile: Entities/Misc/BagSmallNewPrefab MarketPrice: 350, display: true AllowPlacingAt: SS, display: false - Mass: 70.8, type: float, display: true, formatter: Kilogram + Mass: 51, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter Info: bkiAmmo, display: true Material: HWS_material_luxitem, display: true @@ -25233,11 +26087,13 @@ { Child 0 Class: Projectile Damage: 450, display: true + EntityDamage: 675, display: false NoiseStrength: 100, display: false BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSNoxExplosionSmall BlastRadius: 3, display: true - BlastDamage: 215, display: true + BlastDamage: 184, display: true + BlastEntityDamage: 315, display: true Speed: 120, display: true Range: 240, display: true SpeedSpace: 200, display: true @@ -25280,7 +26136,7 @@ DropMeshfile: Entities/Misc/BagSmallNewPrefab MarketPrice: 375, display: true AllowPlacingAt: SS, display: false - Mass: 94.5, type: float, display: true, formatter: Kilogram + Mass: 68, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter Info: bkiAmmo, display: true Material: HWS_material_noxitem, display: true @@ -25301,11 +26157,13 @@ { Child 0 Class: Projectile Damage: 450, display: true + EntityDamage: 675, display: false NoiseStrength: 100, display: false BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSStrangeletExplosionSmall BlastRadius: 3, display: true - BlastDamage: 215, display: true + BlastDamage: 184, display: true + BlastEntityDamage: 315, display: true Speed: 200, display: true Range: 480, display: true SpeedSpace: 400, display: true @@ -25348,7 +26206,7 @@ DropMeshfile: Entities/Misc/BagSmallNewPrefab MarketPrice: 300, display: true AllowPlacingAt: SS, display: false - Mass: 141.75, type: float, display: true, formatter: Kilogram + Mass: 102, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter Info: bkiAmmo, display: true Material: HWS_material_strangeletitem, display: true @@ -26566,7 +27424,6 @@ Mass: 10, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter StackSize: 400 - Info: HWS_ItemInfo_HWSElementFluidAquaTemplate, display: true Category: Components ShowUser: No MarketPrice: 100, display: true @@ -26753,30 +27610,7 @@ CustomIcon: Satellite ShowUser: Yes } -{ Item Id: 3954, Name: EGSWebRouterCharge, Ref: HWSElementTemplate - Info: HWS_ItemInfo_EGSWebRouterCharge, display: true - Mass: 10, type: float, display: true, formatter: ton - Volume: 0, type: float, display: false, formatter: Liter - MarketPrice: 99, display: true - CustomIcon: EGSWebRouterCharge - ShowUser: Yes -} -{ Item Id: 3955, Name: EGSWebPremium, Ref: HWSElementTemplate - Info: HWS_ItemInfo_EGSWebPremium, display: true - Mass: 10, type: float, display: true, formatter: ton - Volume: 0, type: float, display: false, formatter: Liter - MarketPrice: 99, display: true - CustomIcon: EGSWebPremium - ShowUser: Yes -} -{ Item Id: 3956, Name: ItemInvestmentTicket, Ref: OreTemplate - Info: HWS_ItemInfo_II_Ticket, display: true - Mass: 10, type: float, display: true, formatter: ton - Volume: 0, type: float, display: false, formatter: Liter - MarketPrice: 99, display: true - CustomIcon: II_ticket - ShowUser: Yes -} + # ------------------------------------------------------------------------------------------------------- HWS+ Resources { Item Id: 3935, Name: HWSTungstenOre, Ref: OreTemplate Meshfile: Entities/Items/Ores/NeodymiumOrePrefab @@ -26966,6 +27800,173 @@ MarketPrice: 7000000000, display: true Info: HWS_ItemInfo_HWSElementNoxEssence, display: true } +# -------------------------------------------------------------------------------------------------------------- EGS Web +{ Item Id: 3954, Name: EGSWebRouterCharge, Ref: HWSElementTemplate + Info: HWS_ItemInfo_EGSWebRouterCharge, display: true + Mass: 10, type: float, display: true, formatter: ton + Volume: 0, type: float, display: false, formatter: Liter + MarketPrice: 99, display: true + CustomIcon: EGSWebRouterCharge + ShowUser: Yes +} +{ Item Id: 3955, Name: EGSWebPremium, Ref: HWSElementTemplate + Info: HWS_ItemInfo_EGSWebPremium, display: true + Mass: 10, type: float, display: true, formatter: ton + Volume: 0, type: float, display: false, formatter: Liter + MarketPrice: 99, display: true + CustomIcon: EGSWebPremium + ShowUser: Yes +} +{ Item Id: 3956, Name: ItemInvestmentTicket, Ref: OreTemplate + Info: HWS_ItemInfo_II_Ticket, display: true + Mass: 10, type: float, display: true, formatter: ton + Volume: 0, type: float, display: false, formatter: Liter + MarketPrice: 99, display: true + CustomIcon: II_ticket + ShowUser: Yes +} +# -------------------------------------------------------------------------------------------------------- HWS Elemental Dust Resource +{ Item Id: 3957, Name: HWSElementAquaDust, Ref: HWSElementTemplate + Info: HWS_ItemInfo_HWSElementAquaDust, display: true + Mass: 10, type: float, display: true, formatter: Kilogram + Volume: 0, type: float, display: false, formatter: Liter + MarketPrice: 50, display: true + ShowUser: Yes +} +{ Item Id: 3958, Name: HWSElementTerraDust, Ref: HWSElementTemplate + Info: HWS_ItemInfo_HWSElementTerraDust, display: true + Mass: 10, type: float, display: true, formatter: Kilogram + Volume: 0, type: float, display: false, formatter: Liter + MarketPrice: 50, display: true + ShowUser: Yes +} +{ Item Id: 3959, Name: HWSElementPyroDust, Ref: HWSElementTemplate + Info: HWS_ItemInfo_HWSElementPyroDust, display: true + Mass: 10, type: float, display: true, formatter: Kilogram + Volume: 0, type: float, display: false, formatter: Liter + MarketPrice: 50, display: true + ShowUser: Yes +} +{ Item Id: 3960, Name: HWSElementObsidianDust, Ref: HWSElementTemplate + Info: HWS_ItemInfo_HWSElementObsidianDust, display: true + Mass: 10, type: float, display: true, formatter: Kilogram + Volume: 0, type: float, display: false, formatter: Liter + MarketPrice: 50, display: true + ShowUser: Yes +} +{ Item Id: 3961, Name: HWSElementLuxDust, Ref: HWSElementTemplate + Info: HWS_ItemInfo_HWSElementLuxDust, display: true + Mass: 10, type: float, display: true, formatter: Kilogram + Volume: 0, type: float, display: false, formatter: Liter + MarketPrice: 50, display: true + ShowUser: Yes +} +{ Item Id: 3962, Name: HWSElementNoxDust, Ref: HWSElementTemplate + Info: HWS_ItemInfo_HWSElementNoxDust, display: true + Mass: 10, type: float, display: true, formatter: Kilogram + Volume: 0, type: float, display: false, formatter: Liter + MarketPrice: 50, display: true + ShowUser: YesR +} +{ Item Id: 3963, Name: HWSElementStrangeletDust, Ref: HWSElementTemplate + Info: HWS_ItemInfo_HWSElementStrangeletDust, display: true + Mass: 10, type: float, display: true, formatter: Kilogram + Volume: 0, type: float, display: false, formatter: Liter + MarketPrice: 50, display: true + ShowUser: Yes +} +{ Item Id: 3964, Name: HWSElementObsidianCrystal, Ref: HWSElementTemplate + Info: HWS_ItemInfo_HWSElementObsidianCrystal, display: true + Mass: 10, type: float, display: true, formatter: Kilogram + Volume: 0, type: float, display: false, formatter: Liter + MarketPrice: 50, display: true + ShowUser: Yes +} +# -------------------------------------------------------------------------------------------------------- HWS Player Hand Shield +# Not possible until few improvements are being done... + +# { Item Id: 4084, Name: HWSPlayerHandShield +# Meshfile: @hws_itemmodels/HWSPlayerHandShield +# DropMeshfile: Entities/Misc/BagSmallNewPrefab +# PickupToToolbar: true +# Material: HWS_material_weapon_kinetic, display: true +# MarketPrice: 6498, display: true +# HoldType: 20 +# StackSize: 1 +# Category: Weapons/Items +# # Info: bkiWeaponHandheld, display: true +# Mass: 13.2, type: float, display: true, formatter: Kilogram +# Volume: 0, type: float, display: false, formatter: Liter +# #just for display - BlastRadius and BlastDamage is controlled by "SlowRocket" +# +# Durability: 50000, display: false +# DegradationProb: 1, type: float, display: false +# SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot +# { Child 0 +# Class: LauncherSS +# AllowRemote: false +# ROF: 1, type: float, display: true, formatter: ROF +# Range: 0, display: false +# RangeSpace: 0, display: false +# NoiseStrength: 100, display: false +# Recoil: 0, display: true +# CameraShake: 0 +# AmmoCapacity: 100, display: true +# AmmoType: HWSPlayerHandShieldCharge, display: true +# ReloadDelay: 1.0, display: true +# SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow +# SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer +# SfxReload: Weapons/Player/Reload/RifleReloadSlow +# # SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01 +# PfxMuzzle: SniperMuzzleFire +# } +# # { Child 1 +# # Class: Zoom +# # ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew03 +# # ZoomOut: 90 +# # ZoomIn: 40 +# # RedDot: true +# # } +# +# UnlockCost: 12, display: true +# UnlockLevel: 10, display: true +# TechTreeParent: GrenadeLauncher +# TechTreeNames: Weapons +# } +# +# { Item Id: 4085, Name: HWSPlayerHandShieldCharge +# Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 400" +# +# Meshfile: @hws_itemmodels/HWSPlayerHandShieldCharge +# DropMeshfile: Entities/Misc/BagSmallNewPrefab +# Material: HWS_material_weapon_kinetic, display: true +# MarketPrice: 399, display: true +# HoldType: 0 +# Canhold: false +# Info: bkiAmmoExplosive, display: true +# Category: Weapons/Items +# StackSize: 1000 +# Mass: 1.8, type: float, display: true, formatter: Kilogram +# Volume: 0, type: float, display: false, formatter: Liter +# { Child 0 +# Class: Projectile +# Damage: 0, display: true +# BlastParticleIndex: 3 +# BlastRadius: 0, display: true +# BlastDamage: 0, display: true +# BlastEntityDamage: 0, display: true +# Speed: 0 +# SpeedSpace: 0 +# Range: 100 +# RangeSpace: 100 +# Ballistic: false +# +# DamageMultiplier_Group: HWS_EWS_Kinetic_HHW +# } +# UnlockLevel: 1 +# TechTreeNames: Hidden +# } + # -------------------------------------------------------------------------------------------------------- HWS DNA { Item Id: 4086, Name: HWSAllOriginXP Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -27090,11 +28091,11 @@ # SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01 PfxMuzzle: SniperMuzzleFire - Mod.Damage: "Damage + Player.Skills['Damage']" - Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/500)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/70)" + # Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } TechTreeNames: "" @@ -27134,11 +28135,11 @@ # SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01 PfxMuzzle: SniperMuzzleFire - Mod.Damage: "Damage + Player.Skills['Damage']" - Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/500)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/70)" + # Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } TechTreeNames: "" @@ -27178,11 +28179,11 @@ # SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01 PfxMuzzle: SniperMuzzleFire - Mod.Damage: "Damage + Player.Skills['Damage']" - Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/500)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/70)" + # Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } TechTreeNames: "" @@ -27222,11 +28223,11 @@ # SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01 PfxMuzzle: SniperMuzzleFire - Mod.Damage: "Damage + Player.Skills['Damage']" - Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']" - Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/500)" - Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)" - Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/70)" + # Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" } TechTreeNames: "" @@ -27247,10 +28248,12 @@ Volume: 0, type: float, display: false, formatter: Liter { Child 0 Class: Projectile - Damage: 375 + Damage: 210 + EntityDamage: 305, display: true BlastParticleIndex: 3 BlastRadius: 3, display: true - BlastDamage: 250, display: true + BlastDamage: 150, display: true + BlastEntityDamage: 350, display: true Speed: 65 SpeedSpace: 100 Range: 400 @@ -27260,6 +28263,12 @@ DamageMultiplier_Group: HWS_EWS_Strangelet + Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" + Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" + # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))" + # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))" + # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))" + } UnlockLevel: 1 diff --git a/Content/Configuration/MaterialConfig.ecf b/Content/Configuration/MaterialConfig.ecf index 8d44b91..d621592 100644 --- a/Content/Configuration/MaterialConfig.ecf +++ b/Content/Configuration/MaterialConfig.ecf @@ -899,6 +899,204 @@ ExplosionHardness: 1 HitPoints: 0, type: int, display: false } +# ------------------------------------------------------------------------------------------- Elemental Weapon Materials +# Small: HV / SV +# Large: CV / BA +# Materials for Elemental weapons blocks (Turret\Guns) for the future balance what will have difference between devices and weapons +# March 2023 - will be used for multitool balance +{ Material Name: HWS_material_aquaweaponsmall + damage_category: HWS_material_aquaweaponsmall + surface_category: water + particle_category: water + particle_destroy_category: water + stepsound: water + stability_glue: 100 + Mass: 10, type: float, display: false, formatter: Kilogram + Hardness: 1, type: float, display: false, formatter: Hardness + ExplosionHardness: 1 + HitPoints: 0, type: int, display: false +} +{ Material Name: HWS_material_aquaweaponlarge + damage_category: HWS_material_aquaweaponlarge + surface_category: water + particle_category: water + particle_destroy_category: water + stepsound: water + stability_glue: 100 + Mass: 10, type: float, display: false, formatter: Kilogram + Hardness: 1, type: float, display: false, formatter: Hardness + ExplosionHardness: 1 + HitPoints: 0, type: int, display: false +} +{ Material Name: HWS_material_terraweaponsmall + damage_category: HWS_material_terraweaponsmall + surface_category: stone + particle_category: stone + particle_destroy_category: wood + stepsound: stone + stability_glue: 100 + Mass: 10, type: float, display: false, formatter: Kilogram + Hardness: 1, type: float, display: false, formatter: Hardness + ExplosionHardness: 1 + HitPoints: 0, type: int, display: false +} +{ Material Name: HWS_material_terraweaponlarge + damage_category: HWS_material_terraweaponlarge + surface_category: stone + particle_category: stone + particle_destroy_category: wood + stepsound: stone + stability_glue: 100 + Mass: 10, type: float, display: false, formatter: Kilogram + Hardness: 1, type: float, display: false, formatter: Hardness + ExplosionHardness: 1 + HitPoints: 0, type: int, display: false +} +{ Material Name: HWS_material_pyroweaponsmall + damage_category: HWS_material_pyroweaponsmall + surface_category: water + particle_category: water + particle_destroy_category: wood + stepsound: water + stability_glue: 100 + Mass: 10, type: float, display: false, formatter: Kilogram + Hardness: 1, type: float, display: false, formatter: Hardness + ExplosionHardness: 1 + HitPoints: 0, type: int, display: false +} +{ Material Name: HWS_material_pyroweaponlarge + damage_category: HWS_material_pyroweaponlarge + surface_category: water + particle_category: water + particle_destroy_category: wood + stepsound: water + stability_glue: 100 + Mass: 10, type: float, display: false, formatter: Kilogram + Hardness: 1, type: float, display: false, formatter: Hardness + ExplosionHardness: 1 + HitPoints: 0, type: int, display: false +} +{ Material Name: HWS_material_obsidianweaponsmall + damage_category: HWS_material_obsidianweaponsmall + surface_category: metal + particle_category: metal + particle_destroy_category: wood + stepsound: metal + stability_glue: 100 + Mass: 10, type: float, display: false, formatter: Kilogram + Hardness: 1, type: float, display: false, formatter: Hardness + ExplosionHardness: 1 + HitPoints: 0, type: int, display: false +} +{ Material Name: HWS_material_obsidianweaponlarge + damage_category: HWS_material_obsidianweaponlarge + surface_category: metal + particle_category: metal + particle_destroy_category: wood + stepsound: metal + stability_glue: 100 + Mass: 10, type: float, display: false, formatter: Kilogram + Hardness: 1, type: float, display: false, formatter: Hardness + ExplosionHardness: 1 + HitPoints: 0, type: int, display: false +} +{ Material Name: HWS_material_luxweaponsmall + damage_category: HWS_material_luxweaponsmall + surface_category: dirt + particle_category: dirt + particle_destroy_category: wood + stepsound: plants + stability_glue: 100 + Mass: 10, type: float, display: false, formatter: Kilogram + Hardness: 1, type: float, display: false, formatter: Hardness + ExplosionHardness: 1 + HitPoints: 0, type: int, display: false +} +{ Material Name: HWS_material_luxweaponlarge + damage_category: HWS_material_luxweaponlarge + surface_category: dirt + particle_category: dirt + particle_destroy_category: wood + stepsound: plants + stability_glue: 100 + Mass: 10, type: float, display: false, formatter: Kilogram + Hardness: 1, type: float, display: false, formatter: Hardness + ExplosionHardness: 1 + HitPoints: 0, type: int, display: false +} +{ Material Name: HWS_material_noxweaponsmall + damage_category: HWS_material_noxweaponsmall + surface_category: alien + particle_category: dirt + particle_destroy_category: wood + stepsound: grass + stability_glue: 100 + Mass: 10, type: float, display: false, formatter: Kilogram + Hardness: 1, type: float, display: false, formatter: Hardness + ExplosionHardness: 1 + HitPoints: 0, type: int, display: false +} +{ Material Name: HWS_material_noxweaponlarge + damage_category: HWS_material_noxweaponlarge + surface_category: alien + particle_category: dirt + particle_destroy_category: wood + stepsound: grass + stability_glue: 100 + Mass: 10, type: float, display: false, formatter: Kilogram + Hardness: 1, type: float, display: false, formatter: Hardness + ExplosionHardness: 1 + HitPoints: 0, type: int, display: false +} +{ Material Name: HWS_material_strangeletweaponsmall + damage_category: HWS_material_strangeletweaponsmall + surface_category: human + particle_category: alien + particle_destroy_category: wood + stepsound: plants + stability_glue: 100 + Mass: 10, type: float, display: false, formatter: Kilogram + Hardness: 1, type: float, display: false, formatter: Hardness + ExplosionHardness: 1 + HitPoints: 0, type: int, display: false +} +{ Material Name: HWS_material_strangeletweaponlarge + damage_category: HWS_material_strangeletweaponlarge + surface_category: human + particle_category: alien + particle_destroy_category: wood + stepsound: plants + stability_glue: 100 + Mass: 10, type: float, display: false, formatter: Kilogram + Hardness: 1, type: float, display: false, formatter: Hardness + ExplosionHardness: 1 + HitPoints: 0, type: int, display: false +} +{ Material Name: HWS_material_chaosweaponsmall + damage_category: HWS_material_chaosweaponsmall + surface_category: human + particle_category: alien + particle_destroy_category: wood + stepsound: plants + stability_glue: 100 + Mass: 10, type: float, display: false, formatter: Kilogram + Hardness: 1, type: float, display: false, formatter: Hardness + ExplosionHardness: 1 + HitPoints: 0, type: int, display: false +} +{ Material Name: HWS_material_chaosweaponlarge + damage_category: HWS_material_chaosweaponlarge + surface_category: human + particle_category: alien + particle_destroy_category: wood + stepsound: plants + stability_glue: 100 + Mass: 10, type: float, display: false, formatter: Kilogram + Hardness: 1, type: float, display: false, formatter: Hardness + ExplosionHardness: 1 + HitPoints: 0, type: int, display: false +} +# XXXXXXXXXXXX End of elemental weapon material # ---------------------------------------------------------------------------------------------------------------------- # ---------------------------------------------------------------------------------------------- Elemental NPC Materials { Material Name: HWS_material_aquanpc @@ -1108,3 +1306,191 @@ ExplosionHardness: 1 HitPoints: 0, type: int, display: false } +# ---------------------------------------------------------------------------------------------------------------------- +# -------------------------------------------------------------------------------------------- Elemental Resource Material +# Special drills needed to get Elemental Dust from Voxel Asteroids efficiently +# Damage Multiplier do not work on them, thus splitted to Voxel and Structure resource +{ Material Name: HWS_material_aqua_voxel_resource + damage_category: HWS_material_aqua_voxel_resource + surface_category: stone + particle_category: stone + particle_destroy_category: stone + stepsound: stone + fertile_level: 1 + stability_glue: 120 + Mass: 12, type: float, display: true, formatter: Kilogram + Hardness: 1, type: float, display: false, formatter: Hardness + ExplosionHardness: 1 + HitPoints: 10000, type: int, display: true +} +{ Material Name: HWS_material_terra_voxel_resource + damage_category: HWS_material_terra_voxel_resource + surface_category: stone + particle_category: stone + particle_destroy_category: stone + stepsound: stone + fertile_level: 1 + stability_glue: 120 + Mass: 12, type: float, display: true, formatter: Kilogram + Hardness: 1, type: float, display: false, formatter: Hardness + ExplosionHardness: 1 + HitPoints: 10000, type: int, display: true +} +{ Material Name: HWS_material_pyro_voxel_resource + damage_category: HWS_material_pyro_voxel_resource + surface_category: stone + particle_category: stone + particle_destroy_category: stone + stepsound: stone + fertile_level: 1 + stability_glue: 120 + Mass: 12, type: float, display: true, formatter: Kilogram + Hardness: 1, type: float, display: false, formatter: Hardness + ExplosionHardness: 1 + HitPoints: 10000, type: int, display: true +} +{ Material Name: HWS_material_obsidian_voxel_resource + damage_category: HWS_material_obsidian_voxel_resource + surface_category: stone + particle_category: stone + particle_destroy_category: stone + stepsound: stone + fertile_level: 1 + stability_glue: 120 + Mass: 12, type: float, display: true, formatter: Kilogram + Hardness: 1, type: float, display: false, formatter: Hardness + ExplosionHardness: 1 + HitPoints: 13000, type: int, display: true +} +{ Material Name: HWS_material_lux_voxel_resource + damage_category: HWS_material_lux_voxel_resource + surface_category: stone + particle_category: stone + particle_destroy_category: stone + stepsound: stone + fertile_level: 1 + stability_glue: 120 + Mass: 12, type: float, display: true, formatter: Kilogram + Hardness: 1, type: float, display: false, formatter: Hardness + ExplosionHardness: 1 + HitPoints: 12000, type: int, display: true +} +{ Material Name: HWS_material_nox_voxel_resource + damage_category: HWS_material_nox_voxel_resource + surface_category: stone + particle_category: stone + particle_destroy_category: stone + stepsound: stone + fertile_level: 1 + stability_glue: 120 + Mass: 12, type: float, display: true, formatter: Kilogram + Hardness: 1, type: float, display: false, formatter: Hardness + ExplosionHardness: 1 + HitPoints: 14000, type: int, display: true +} +{ Material Name: HWS_material_strangelet_voxel_resource + damage_category: HWS_material_strangelet_voxel_resource + surface_category: stone + particle_category: stone + particle_destroy_category: stone + stepsound: stone + fertile_level: 1 + stability_glue: 120 + Mass: 12, type: float, display: true, formatter: Kilogram + Hardness: 1, type: float, display: false, formatter: Hardness + ExplosionHardness: 1 + HitPoints: 15000, type: int, display: true +} + +# Special drill turrets needed to get Elemental Dust from Structure Asteroids +{ Material Name: HWS_material_aqua_structure_resource + damage_category: HWS_material_aqua_structure_resource + surface_category: stone + particle_category: stone + particle_destroy_category: stone + stepsound: stone + fertile_level: 1 + stability_glue: 120 + Mass: 12, type: float, display: true, formatter: Kilogram + Hardness: 10000, type: float, display: false, formatter: Hardness + ExplosionHardness: 10000 + HitPoints: 0, type: int, display: true +} +{ Material Name: HWS_material_terra_structure_resource + damage_category: HWS_material_terra_structure_resource + surface_category: stone + particle_category: stone + particle_destroy_category: stone + stepsound: stone + fertile_level: 1 + stability_glue: 120 + Mass: 12, type: float, display: true, formatter: Kilogram + Hardness: 10000, type: float, display: false, formatter: Hardness + ExplosionHardness: 10000 + HitPoints: 0, type: int, display: true +} +{ Material Name: HWS_material_pyro_structure_resource + damage_category: HWS_material_pyro_structure_resource + surface_category: stone + particle_category: stone + particle_destroy_category: stone + stepsound: stone + fertile_level: 1 + stability_glue: 120 + Mass: 12, type: float, display: true, formatter: Kilogram + Hardness: 10000, type: float, display: false, formatter: Hardness + ExplosionHardness: 10000 + HitPoints: 0, type: int, display: true +} +{ Material Name: HWS_material_obsidian_structure_resource + damage_category: HWS_material_obsidian_structure_resource + surface_category: stone + particle_category: stone + particle_destroy_category: stone + stepsound: stone + fertile_level: 1 + stability_glue: 120 + Mass: 12, type: float, display: true, formatter: Kilogram + Hardness: 10000, type: float, display: false, formatter: Hardness + ExplosionHardness: 10000 + HitPoints: 0, type: int, display: true +} +{ Material Name: HWS_material_lux_structure_resource + damage_category: HWS_material_lux_structure_resource + surface_category: stone + particle_category: stone + particle_destroy_category: stone + stepsound: stone + fertile_level: 1 + stability_glue: 120 + Mass: 12, type: float, display: true, formatter: Kilogram + Hardness: 10000, type: float, display: false, formatter: Hardness + ExplosionHardness: 10000 + HitPoints: 0, type: int, display: true +} +{ Material Name: HWS_material_nox_structure_resource + damage_category: HWS_material_nox_structure_resource + surface_category: stone + particle_category: stone + particle_destroy_category: stone + stepsound: stone + fertile_level: 1 + stability_glue: 120 + Mass: 12, type: float, display: true, formatter: Kilogram + Hardness: 10000, type: float, display: false, formatter: Hardness + ExplosionHardness: 10000 + HitPoints: 0, type: int, display: true +} +{ Material Name: HWS_material_strangelet_structure_resource + damage_category: HWS_material_strangelet_structure_resource + surface_category: stone + particle_category: stone + particle_destroy_category: stone + stepsound: stone + fertile_level: 1 + stability_glue: 120 + Mass: 12, type: float, display: true, formatter: Kilogram + Hardness: 10000, type: float, display: false, formatter: Hardness + ExplosionHardness: 10000 + HitPoints: 0, type: int, display: true +} \ No newline at end of file diff --git a/Content/Configuration/Templates.ecf b/Content/Configuration/Templates.ecf index defc14b..9d0f0b6 100644 --- a/Content/Configuration/Templates.ecf +++ b/Content/Configuration/Templates.ecf @@ -5837,131 +5837,147 @@ # ---------------------------------------------------------------------------------------------------------------------- # ---------------------------------------------------------------------------------------------------------------- HWS + # --------------------------------------------------------------------------------------------------------- HWS Elements -{ Template Name: HWSElementAquaFluid +{ Template Name: HWSElementAquaGas CraftTime: 1 BaseItem: true - Target: "" + Target: "BaseC,LargeC,AdvC" { Child Inputs + HWSElementAquaDust: 3 } } -{ Template Name: HWSElementAquaGas +{ Template Name: HWSElementAquaFluid CraftTime: 1 BaseItem: true - Target: "" + Target: "BaseC,LargeC,AdvC" { Child Inputs + HWSElementAquaDust: 6 } } { Template Name: HWSElementAquaSolid CraftTime: 1 BaseItem: true - Target: "" + Target: "BaseC,LargeC,AdvC" { Child Inputs + HWSElementAquaDust: 12 } } -{ Template Name: HWSElementPyroFluid +{ Template Name: HWSElementTerraGas CraftTime: 1 BaseItem: true - Target: "" + Target: "BaseC,LargeC,AdvC" { Child Inputs + HWSElementTerraDust: 3 } } -{ Template Name: HWSElementPyroGas +{ Template Name: HWSElementTerraFluid CraftTime: 1 BaseItem: true - Target: "" + Target: "BaseC,LargeC,AdvC" { Child Inputs + HWSElementTerraDust: 6 } } -{ Template Name: HWSElementPyroSolid +{ Template Name: HWSElementTerraSolid CraftTime: 1 BaseItem: true - Target: "" + Target: "BaseC,LargeC,AdvC" { Child Inputs + HWSElementTerraDust: 12 } } -{ Template Name: HWSElementTerraFluid +{ Template Name: HWSElementPyroGas CraftTime: 1 BaseItem: true - Target: "" + Target: "BaseC,LargeC,AdvC" { Child Inputs + HWSElementPyroDust: 3 } } -{ Template Name: HWSElementTerraGas +{ Template Name: HWSElementPyroFluid CraftTime: 1 BaseItem: true - Target: "" + Target: "BaseC,LargeC,AdvC" { Child Inputs + HWSElementPyroDust: 6 } } -{ Template Name: HWSElementTerraSolid +{ Template Name: HWSElementPyroSolid CraftTime: 1 BaseItem: true - Target: "" + Target: "BaseC,LargeC,AdvC" { Child Inputs + HWSElementPyroDust: 12 } } -{ Template Name: HWSElementLuxFluid +{ Template Name: HWSElementLuxGas CraftTime: 1 BaseItem: true - Target: "" + Target: "BaseC,LargeC,AdvC" { Child Inputs + HWSElementLuxDust: 3 } } -{ Template Name: HWSElementLuxGas +{ Template Name: HWSElementLuxFluid CraftTime: 1 BaseItem: true - Target: "" + Target: "BaseC,LargeC,AdvC" { Child Inputs + HWSElementLuxDust: 6 } } { Template Name: HWSElementLuxSolid CraftTime: 1 BaseItem: true - Target: "" + Target: "BaseC,LargeC,AdvC" { Child Inputs + HWSElementLuxDust: 12 } } -{ Template Name: HWSElementNoxFluid +{ Template Name: HWSElementNoxGas CraftTime: 1 BaseItem: true - Target: "" + Target: "BaseC,LargeC,AdvC" { Child Inputs + HWSElementNoxDust: 3 } } -{ Template Name: HWSElementNoxGas +{ Template Name: HWSElementNoxFluid CraftTime: 1 BaseItem: true - Target: "" + Target: "BaseC,LargeC,AdvC" { Child Inputs + HWSElementNoxDust: 6 } } { Template Name: HWSElementNoxSolid CraftTime: 1 BaseItem: true - Target: "" + Target: "BaseC,LargeC,AdvC" { Child Inputs + HWSElementNoxDust: 12 } } { Template Name: HWSElementStrangelet CraftTime: 1 BaseItem: true - Target: "" + Target: "BaseC,LargeC,AdvC" { Child Inputs + HWSElementStrangeletDust: 100 } } @@ -6009,6 +6025,16 @@ } } +{ Template Name: HWSElementObsidianCrystal + CraftTime: 30 + OutputCount: 1 + BaseItem: true + Target: "LargeC, AdvC" + { Child Inputs + HWSElementObsidianDust: 50 + } +} + { Template Name: HWSElementLuxCrystal CraftTime: 30 OutputCount: 1 @@ -8054,7 +8080,22 @@ } # -------------------------------------------------------------------------------------------- HWS Chaos Shieldgenerator # ---------------------------------------------------------------------------------------------------------------- Small -{ Template Name: HWSChaosShieldGeneratorBlocksSmall +{ Template Name: HWSChaosShieldGeneratorBlocksSV + CraftTime: 40 + OutputCount: 1 + Target: "LargeC,AdvC" + { Child Inputs + HWSTantal: 2 + HWSTungstenIngot: 2 + HWSElementAquaCrystal: 2 + HWSElementTerraCrystal: 2 + HWSElementPyroCrystal: 2 + HWSElementLuxCrystal: 2 + HWSElementNoxCrystal: 2 + HWSElementStrangeletRefined: 2 + } +} +{ Template Name: HWSChaosShieldGeneratorBlocksHV CraftTime: 40 OutputCount: 1 Target: "LargeC,AdvC" @@ -8070,7 +8111,22 @@ } } # ---------------------------------------------------------------------------------------------------------------- Large -{ Template Name: HWSChaosShieldGeneratorBlocksLarge +{ Template Name: HWSChaosShieldGeneratorBlocksBA + CraftTime: 40 + OutputCount: 1 + Target: "LargeC,AdvC" + { Child Inputs + HWSTantal: 4 + HWSTungstenIngot: 4 + HWSElementAquaCrystal: 4 + HWSElementTerraCrystal: 4 + HWSElementPyroCrystal: 4 + HWSElementLuxCrystal: 4 + HWSElementNoxCrystal: 4 + HWSElementStrangeletRefined: 4 + } +} +{ Template Name: HWSChaosShieldGeneratorBlocksCV CraftTime: 40 OutputCount: 1 Target: "LargeC,AdvC" @@ -8247,3 +8303,13 @@ GlassPlate: 2 } } +# ------------------------------------------------------------------------------------------------------ HWS Deconstruct System +{ Template Name: HWSElementAquaEssence + DeconOverride: Continue + CraftTime: 30 + OutputCount: 1 + Target: "LargeC, AdvC" + { Child Inputs + HWSElementAquaCrystal: 50 + } +} diff --git a/SharedData/Content/Bundles/ItemIcons/HWSAquaShieldGeneratorBA.png b/SharedData/Content/Bundles/ItemIcons/HWSAquaShieldGeneratorBA.png new file mode 100644 index 0000000..d120011 Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSAquaShieldGeneratorBA.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSAquaShieldGeneratorCV.png b/SharedData/Content/Bundles/ItemIcons/HWSAquaShieldGeneratorCV.png new file mode 100644 index 0000000..d120011 Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSAquaShieldGeneratorCV.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSAquaShieldGeneratorHV.png b/SharedData/Content/Bundles/ItemIcons/HWSAquaShieldGeneratorHV.png new file mode 100644 index 0000000..e73230b Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSAquaShieldGeneratorHV.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSAquaShieldGeneratorSV.png b/SharedData/Content/Bundles/ItemIcons/HWSAquaShieldGeneratorSV.png new file mode 100644 index 0000000..e73230b Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSAquaShieldGeneratorSV.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSChaosShieldGeneratorBlocksBA.png b/SharedData/Content/Bundles/ItemIcons/HWSChaosShieldGeneratorBlocksBA.png new file mode 100644 index 0000000..9ee64c6 Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSChaosShieldGeneratorBlocksBA.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSChaosShieldGeneratorBlocksCV.png b/SharedData/Content/Bundles/ItemIcons/HWSChaosShieldGeneratorBlocksCV.png new file mode 100644 index 0000000..9ee64c6 Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSChaosShieldGeneratorBlocksCV.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSChaosShieldGeneratorBlocksHV.png b/SharedData/Content/Bundles/ItemIcons/HWSChaosShieldGeneratorBlocksHV.png new file mode 100644 index 0000000..60cc3cb Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSChaosShieldGeneratorBlocksHV.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSChaosShieldGeneratorBlocksSV.png b/SharedData/Content/Bundles/ItemIcons/HWSChaosShieldGeneratorBlocksSV.png new file mode 100644 index 0000000..60cc3cb Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSChaosShieldGeneratorBlocksSV.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSElementAquaDust.png b/SharedData/Content/Bundles/ItemIcons/HWSElementAquaDust.png new file mode 100644 index 0000000..0d9d1d7 Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSElementAquaDust.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSElementLuxDust.png b/SharedData/Content/Bundles/ItemIcons/HWSElementLuxDust.png new file mode 100644 index 0000000..e5f2df9 Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSElementLuxDust.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSElementNoxDust.png b/SharedData/Content/Bundles/ItemIcons/HWSElementNoxDust.png new file mode 100644 index 0000000..45161c4 Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSElementNoxDust.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSElementObsidianDust.png b/SharedData/Content/Bundles/ItemIcons/HWSElementObsidianDust.png new file mode 100644 index 0000000..5b0e46d Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSElementObsidianDust.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSElementPyroDust.png b/SharedData/Content/Bundles/ItemIcons/HWSElementPyroDust.png new file mode 100644 index 0000000..146b33d Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSElementPyroDust.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSElementStrangeletDust.png b/SharedData/Content/Bundles/ItemIcons/HWSElementStrangeletDust.png new file mode 100644 index 0000000..72ace68 Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSElementStrangeletDust.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSElementTerraDust.png b/SharedData/Content/Bundles/ItemIcons/HWSElementTerraDust.png new file mode 100644 index 0000000..0550ad3 Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSElementTerraDust.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSElementalSpice.png b/SharedData/Content/Bundles/ItemIcons/HWSElementalSpice.png index e0f8bfb..40d8626 100644 Binary files a/SharedData/Content/Bundles/ItemIcons/HWSElementalSpice.png and b/SharedData/Content/Bundles/ItemIcons/HWSElementalSpice.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSElementalWater.png b/SharedData/Content/Bundles/ItemIcons/HWSElementalWater.png index 73c9af8..b125ec5 100644 Binary files a/SharedData/Content/Bundles/ItemIcons/HWSElementalWater.png and b/SharedData/Content/Bundles/ItemIcons/HWSElementalWater.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSLuxShieldGeneratorBA.png b/SharedData/Content/Bundles/ItemIcons/HWSLuxShieldGeneratorBA.png new file mode 100644 index 0000000..a593dd5 Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSLuxShieldGeneratorBA.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSLuxShieldGeneratorCV.png b/SharedData/Content/Bundles/ItemIcons/HWSLuxShieldGeneratorCV.png new file mode 100644 index 0000000..a593dd5 Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSLuxShieldGeneratorCV.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSLuxShieldGeneratorHV.png b/SharedData/Content/Bundles/ItemIcons/HWSLuxShieldGeneratorHV.png new file mode 100644 index 0000000..bb3af7a Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSLuxShieldGeneratorHV.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSLuxShieldGeneratorSV.png b/SharedData/Content/Bundles/ItemIcons/HWSLuxShieldGeneratorSV.png new file mode 100644 index 0000000..bb3af7a Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSLuxShieldGeneratorSV.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSNoxShieldGeneratorBA.png b/SharedData/Content/Bundles/ItemIcons/HWSNoxShieldGeneratorBA.png new file mode 100644 index 0000000..ba10a77 Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSNoxShieldGeneratorBA.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSNoxShieldGeneratorCV.png b/SharedData/Content/Bundles/ItemIcons/HWSNoxShieldGeneratorCV.png new file mode 100644 index 0000000..ba10a77 Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSNoxShieldGeneratorCV.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSNoxShieldGeneratorHV.png b/SharedData/Content/Bundles/ItemIcons/HWSNoxShieldGeneratorHV.png new file mode 100644 index 0000000..a195552 Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSNoxShieldGeneratorHV.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSNoxShieldGeneratorSV.png b/SharedData/Content/Bundles/ItemIcons/HWSNoxShieldGeneratorSV.png new file mode 100644 index 0000000..a195552 Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSNoxShieldGeneratorSV.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSObsidianShieldGeneratorBA.png b/SharedData/Content/Bundles/ItemIcons/HWSObsidianShieldGeneratorBA.png new file mode 100644 index 0000000..a5261b6 Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSObsidianShieldGeneratorBA.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSObsidianShieldGeneratorCV.png b/SharedData/Content/Bundles/ItemIcons/HWSObsidianShieldGeneratorCV.png new file mode 100644 index 0000000..a5261b6 Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSObsidianShieldGeneratorCV.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSObsidianShieldGeneratorHV.png b/SharedData/Content/Bundles/ItemIcons/HWSObsidianShieldGeneratorHV.png new file mode 100644 index 0000000..049ea4e Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSObsidianShieldGeneratorHV.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSObsidianShieldGeneratorSV.png b/SharedData/Content/Bundles/ItemIcons/HWSObsidianShieldGeneratorSV.png new file mode 100644 index 0000000..049ea4e Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSObsidianShieldGeneratorSV.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSPyroShieldGeneratorBA.png b/SharedData/Content/Bundles/ItemIcons/HWSPyroShieldGeneratorBA.png new file mode 100644 index 0000000..0a29c2c Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSPyroShieldGeneratorBA.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSPyroShieldGeneratorCV.png b/SharedData/Content/Bundles/ItemIcons/HWSPyroShieldGeneratorCV.png new file mode 100644 index 0000000..0a29c2c Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSPyroShieldGeneratorCV.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSPyroShieldGeneratorHV.png b/SharedData/Content/Bundles/ItemIcons/HWSPyroShieldGeneratorHV.png new file mode 100644 index 0000000..f43193f Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSPyroShieldGeneratorHV.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSPyroShieldGeneratorSV.png b/SharedData/Content/Bundles/ItemIcons/HWSPyroShieldGeneratorSV.png new file mode 100644 index 0000000..f43193f Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSPyroShieldGeneratorSV.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSStrangeletShieldGeneratorBA.png b/SharedData/Content/Bundles/ItemIcons/HWSStrangeletShieldGeneratorBA.png new file mode 100644 index 0000000..81415ec Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSStrangeletShieldGeneratorBA.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSStrangeletShieldGeneratorCV.png b/SharedData/Content/Bundles/ItemIcons/HWSStrangeletShieldGeneratorCV.png new file mode 100644 index 0000000..81415ec Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSStrangeletShieldGeneratorCV.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSStrangeletShieldGeneratorHV.png b/SharedData/Content/Bundles/ItemIcons/HWSStrangeletShieldGeneratorHV.png new file mode 100644 index 0000000..c83269c Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSStrangeletShieldGeneratorHV.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSStrangeletShieldGeneratorSV.png b/SharedData/Content/Bundles/ItemIcons/HWSStrangeletShieldGeneratorSV.png new file mode 100644 index 0000000..c83269c Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSStrangeletShieldGeneratorSV.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSTerraShieldGeneratorBA.png b/SharedData/Content/Bundles/ItemIcons/HWSTerraShieldGeneratorBA.png new file mode 100644 index 0000000..52ad385 Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSTerraShieldGeneratorBA.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSTerraShieldGeneratorCV.png b/SharedData/Content/Bundles/ItemIcons/HWSTerraShieldGeneratorCV.png new file mode 100644 index 0000000..52ad385 Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSTerraShieldGeneratorCV.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSTerraShieldGeneratorHV.png b/SharedData/Content/Bundles/ItemIcons/HWSTerraShieldGeneratorHV.png new file mode 100644 index 0000000..b782579 Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSTerraShieldGeneratorHV.png differ diff --git a/SharedData/Content/Bundles/ItemIcons/HWSTerraShieldGeneratorSV.png b/SharedData/Content/Bundles/ItemIcons/HWSTerraShieldGeneratorSV.png new file mode 100644 index 0000000..b782579 Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSTerraShieldGeneratorSV.png differ diff --git a/SharedData/Content/Bundles/hws_blockmodels b/SharedData/Content/Bundles/hws_blockmodels index 35fee8f..dc67f94 100644 Binary files a/SharedData/Content/Bundles/hws_blockmodels and b/SharedData/Content/Bundles/hws_blockmodels differ diff --git a/SharedData/Content/Bundles/hws_blockmodels.manifest b/SharedData/Content/Bundles/hws_blockmodels.manifest index c852727..f4d9273 100644 --- a/SharedData/Content/Bundles/hws_blockmodels.manifest +++ b/SharedData/Content/Bundles/hws_blockmodels.manifest @@ -1,12 +1,12 @@ ManifestFileVersion: 0 -CRC: 1496817807 +CRC: 1992346080 Hashes: AssetFileHash: serializedVersion: 2 - Hash: 45e9b1def31dac36e8f474f2029bff1d + Hash: 52293f3a4b34a09b1f6e9f2ed64f1831 TypeTreeHash: serializedVersion: 2 - Hash: 2f28ddfa985a19849f1513963c9c2708 + Hash: 5ebed0f97fd10eb9f48be0c824ccea38 HashAppended: 0 ClassTypes: - Class: 1 @@ -51,13 +51,15 @@ ClassTypes: Script: {instanceID: 0} - Class: 135 Script: {instanceID: 0} +- Class: 136 + Script: {instanceID: 0} - Class: 137 Script: {instanceID: 0} - Class: 198 Script: {instanceID: 0} - Class: 199 Script: {instanceID: 0} -- Class: 328 +- Class: 205 Script: {instanceID: 0} - Class: 329 Script: {instanceID: 0} @@ -91,12 +93,15 @@ Assets: - Assets/hws_blockmodels/HWSDecoBlockComputer/scene.Meshes/pCube239_mini_computer_0.asset - Assets/hws_blockmodels/HWSLift/HWSLift1BDown.anim - Assets/hws_blockmodels/HWSLift/HWSLift3BDown.anim +- Assets/hws_blockmodels/HWSAsteroids/Cloud.mat - Assets/hws_blockmodels/Texture/Windturbine.png - Assets/hws_blockmodels/HWSBlockFirework/Import/HWSBlockFireworkBlocks.Materials/WoodBox.asset - Assets/hws_blockmodels/HWSLootBox3/LootBox3Close.anim - Assets/hws_blockmodels/HWSElementalGuns/HWSElementalGunCVT2.prefab +- Assets/hws_blockmodels/HWSLogistics/HWSLogistics.Textures/Materials/Terminal.mat - Assets/hws_blockmodels/HWSDecoBlockComputer/scene.Meshes/pCube237_mini_computer_0.asset - Assets/hws_blockmodels/HWSBlockFirework/Import/HWSBlockFireworkBlocks.Materials/Material.asset +- Assets/hws_blockmodels/HWSAsteroids/HWSAsteroidObsidianXL.prefab - Assets/hws_blockmodels/HWSBlockElementalStone/Import/HWSBlockElementalStone.prefab - Assets/hws_blockmodels/HWSElementalGuns/HWSElementalGunHVT1.prefab - Assets/hws_blockmodels/HWSBlockFirework/HWSBlockFireworkComet2.prefab @@ -104,6 +109,7 @@ Assets: - Assets/hws_blockmodels/HWSLogistics/HWSLogistics.Materials/UserTerminal_Display_Placeable_0.asset - Assets/hws_blockmodels/HWSLogistics/HWSLogistics.Textures/0001-0300.mp4.png - Assets/hws_blockmodels/HWSBlockFirework/Import/HWSBlockFireworkBlocks.Materials/Material.001.asset +- Assets/hws_blockmodels/HWSAsteroids/HWSAsteroidTerra.prefab - Assets/hws_blockmodels/HWSDecoBlockComputer/scene.Meshes/pPipe13_mini_computer_0.asset - Assets/hws_blockmodels/HWSLift/HWSLiftNew.prefab - Assets/hws_blockmodels/HWSButton/Chasis.mat @@ -147,24 +153,28 @@ Assets: - Assets/hws_blockmodels/HWSBlockElementalStone/HWSBlockElementalStone.prefab - Assets/hws_blockmodels/HWSLift/HWSLift2B.prefab - Assets/hws_blockmodels/HWSDecoBlockComputer/scene.Meshes/pCube248_mini_computer_0.asset +- Assets/hws_blockmodels/HWSAsteroids/HWSAsteroidPyroXL.prefab - Assets/hws_blockmodels/HWSLogistics/HWSLogistics.Textures/TerminalVideo.mp4 - Assets/hws_blockmodels/HWSLootBox3/LootBox3Open.anim - Assets/hws_blockmodels/EmpShader-BlockColored-HWS.shader +- Assets/hws_blockmodels/HWSAsteroids/HWSAsteroidObsidian.prefab - Assets/hws_blockmodels/HWSBlockFirework/Import/HWSBlockFireworkBlocks.Materials/Material.002.asset - Assets/hws_blockmodels/HWSDecoBlockComputer/scene.Meshes/pCylinder35_mini_computer_0.asset - Assets/hws_blockmodels/HWSElementalGuns/HWSElementalGunCVT3.prefab - Assets/hws_blockmodels/HWSLogistics/HWSLogistics.prefab - Assets/hws_blockmodels/HWSWarpDriveT3/Texture2D/WarpDrive.png - Assets/hws_blockmodels/HWSBlockSpikesTrap/Textures/OPM0041_4K_Normal.png -- Assets/hws_blockmodels/HWSLootBox3/HWSLootBox3.prefab +- Assets/hws_blockmodels/HWSAsteroids/HWSAsteroidStrangelet.prefab - Assets/hws_blockmodels/HWSBlockSpikesTrap/Textures/OPM0041_4K_Roughness.png - Assets/hws_blockmodels/HWSShieldExtender/ShieldExtender.anim - Assets/hws_blockmodels/HWSWarpDriveT3/Texture2D/WarpDrive_o.png - Assets/hws_blockmodels/HWSLift/HWSLift5B.prefab +- Assets/hws_blockmodels/HWSAsteroids/HWSAsteroidTerraXL.prefab - Assets/hws_blockmodels/HWSChaosElements/HWSChaosLux.prefab - Assets/hws_blockmodels/HWSWarpDriveT3/Texture2D/TechStuff.mat - Assets/hws_blockmodels/HWSBlockSpikesTrap/Textures/OPM0041_4K_BaseColor.png - Assets/hws_blockmodels/HWSDecoBlockComputer/scene.Meshes/pCube244_mini_computer_0.asset +- Assets/hws_blockmodels/HWSLootBox3/HWSLootBox3.prefab - Assets/hws_blockmodels/HWSDecoBlockComputer/textures/mini_computer_normal.png - Assets/hws_blockmodels/HWSBlockFirework/Import/HWSBlockFireworkBlocks.prefab - Assets/hws_blockmodels/HWSBlockFirework/Import/HWSBlockFireworkBlocks.Meshes/Cube.005.asset @@ -172,11 +182,13 @@ Assets: - Assets/hws_blockmodels/HWSBlockElementalStone/Import/HWSBlockElementalStone.Meshes/Cone.004.asset - Assets/hws_blockmodels/HWSLift/HWSLift_New/HWSLift_New_AlbedoTransparency.png - Assets/hws_blockmodels/HWSWarpDriveT3/Texture2D/WarpDrive_e.png +- Assets/hws_blockmodels/HWSAsteroids/HWSAsteroidLux.prefab - Assets/hws_blockmodels/HWSDecoBlockComputer/textures/mini_computer_metallicRoughness.png - Assets/hws_blockmodels/HWSDecoBlockComputer/scene.prefab - Assets/hws_blockmodels/HWSBlockFirework/Import/HWSBlockFireworkBlocks.Meshes/Cube.asset - Assets/hws_blockmodels/HWSToxicCrate/untitled.Textures/lambert1_baseColor.jpg - Assets/hws_blockmodels/HWSWarpDriveT3/Texture2D/WarpDrive_m.png +- Assets/hws_blockmodels/HWSAsteroids/HWSAsteroidNoxXL.prefab - Assets/hws_blockmodels/HWSDecoBlockComputer/scene.Meshes/pCube236_mini_computer_0.asset - Assets/hws_blockmodels/HWSWarpDriveT3/Mesh/WarpDrive_D0.obj - Assets/hws_blockmodels/HWSBlockFirework/Import/HWSBlockFireworkBlocks.Materials/Material.005.asset @@ -204,10 +216,13 @@ Assets: - Assets/hws_blockmodels/HWSWarpDriveT3/Mesh/WarpDrive_D2.obj - Assets/hws_blockmodels/HWSBlockElementalStone/Import/HWSBlockElementalStone.Materials/Fire.asset - Assets/hws_blockmodels/HWSBlockElementalStone/Import/HWSBlockElementalStone.Meshes/Cone.003.asset +- Assets/hws_blockmodels/HWSAsteroids/HWSAsteroidNox.prefab - Assets/hws_blockmodels/HWSLift/HWSLift_New/HWSLift_New_MetallicSmoothness.png - Assets/hws_blockmodels/HWSShieldExtender/Textures/shield_generator.png - Assets/hws_blockmodels/HWSLift/HWSLift_New/HWSLift_New.mat +- Assets/hws_blockmodels/HWSAsteroids/HWSAsteroidAqua.prefab - Assets/hws_blockmodels/HWSToxicCrate/untitled.Textures/lambert1_metallicRoughness.png +- Assets/hws_blockmodels/HWSAsteroids/HWSAsteroidAquaXL.prefab - Assets/hws_blockmodels/HWSLogistics/HWSLogistics.Textures/TerminalVideo.renderTexture - Assets/hws_blockmodels/HWSBlockFirework/Import/HWSBlockFireworkBlocks.Meshes/Cube.001.asset - Assets/hws_blockmodels/HWSBlockFirework/HWSBlockFireworkViolet.prefab @@ -225,8 +240,8 @@ Assets: - Assets/hws_blockmodels/HWSLootBox/Close.anim - Assets/hws_blockmodels/HWSLift/HWSLift_New/HWSLift_New.fbx - Assets/hws_blockmodels/HWSDecoBlockComputer/scene.Meshes/pCube243_mini_computer_0.asset -- Assets/hws_blockmodels/HWSLogistics/HWSLogistics.Materials/Placeable.asset - Assets/hws_blockmodels/HWSDecoBlockComputer/scene.Meshes/pCube245_mini_computer_0.asset +- Assets/hws_blockmodels/HWSLogistics/HWSLogistics.Materials/Placeable.asset - Assets/hws_blockmodels/HWSDecoBlockComputer/scene.Meshes/pPipe15_mini_computer_0.asset - Assets/hws_blockmodels/HWSBlockSpikesTrap/Materials/Spikes.mat - Assets/hws_blockmodels/HWSBlockElementalStone/Import/HWSBlockElementalStone.Materials/Earth.asset @@ -254,8 +269,9 @@ Assets: - Assets/hws_blockmodels/HWSBlockFirework/Import/HWSBlockFireworkBlocks.Meshes/Cube.003.asset - Assets/hws_blockmodels/HWSLogistics/HWSLogistics.Textures/Terminal.png - Assets/hws_blockmodels/HWSBlockFirework/Import/HWSBlockFireworkBlocks.Textures/FireworkBox.jpg -- Assets/hws_blockmodels/HWSBlockFirework/Import/HWSBlockFireworkBlocks.Materials/Material.006.asset +- Assets/hws_blockmodels/HWSAsteroids/HWSAsteroidPyro.prefab - Assets/hws_blockmodels/HWSLift/HWSLift4BDown.anim +- Assets/hws_blockmodels/HWSBlockFirework/Import/HWSBlockFireworkBlocks.Materials/Material.006.asset - Assets/hws_blockmodels/HWSDecoBlockComputer/scene.Meshes/pCube235_mini_computer_0.asset - Assets/hws_blockmodels/HWSToxicCrate/untitled.Materials/lambert1.asset - Assets/hws_blockmodels/HWSLogistics/HWSLogistics.Materials/Material.001.asset @@ -270,8 +286,10 @@ Assets: - Assets/hws_blockmodels/HWSDecoBlockComputer/scene.Meshes/pCube223_mini_computer_0.asset - Assets/hws_blockmodels/HWSLift/Textures/tech_pedestal_COL.png - Assets/hws_blockmodels/HWSLift/HWSLift.fbx +- Assets/hws_blockmodels/HWSAsteroids/HWSAsteroidLuxXL.prefab - Assets/hws_blockmodels/HWSBlockFirework/HWSBlockFireworkGold.prefab - Assets/hws_blockmodels/HWSLift/Textures/tech_pedestal_METALLIC.png +- Assets/hws_blockmodels/HWSAsteroids/HWSAsteroidStrangeletXL.prefab - Assets/hws_blockmodels/HWSWarpDriveT3/HWSWarpDriveT3.prefab - Assets/hws_blockmodels/HWSBall.prefab - Assets/hws_blockmodels/HWSLift/HWSLift_New/HWSLiftUp.anim @@ -280,5 +298,4 @@ Assets: - Assets/hws_blockmodels/HWSLift/HWSLift5BUp.anim - Assets/hws_blockmodels/HWSBlockFirework/HWSBlockFireworkMine2.prefab - Assets/hws_blockmodels/HWSBlockFirework/Import/HWSBlockFireworkBlocks.Meshes/Cube.010.asset -Dependencies: -- E:/Games/Steam/steamapps/common/Unity/BlockModelsAndSuitPropsModding/Bundles/hwsre_blockmodels +Dependencies: [] diff --git a/SharedData/Content/Bundles/hws_eclassmodels b/SharedData/Content/Bundles/hws_eclassmodels deleted file mode 100644 index 123bc0f..0000000 Binary files a/SharedData/Content/Bundles/hws_eclassmodels and /dev/null differ diff --git a/SharedData/Content/Bundles/hws_eclassmodels.manifest b/SharedData/Content/Bundles/hws_eclassmodels.manifest deleted file mode 100644 index 84a3538..0000000 --- a/SharedData/Content/Bundles/hws_eclassmodels.manifest +++ /dev/null @@ -1,166 +0,0 @@ -ManifestFileVersion: 0 -CRC: 4244330815 -Hashes: - AssetFileHash: - serializedVersion: 2 - Hash: 90cc20448034275f8cd6cfd6f09cd498 - TypeTreeHash: - serializedVersion: 2 - Hash: 5db373c738ed94abbd3af480b015ebca -HashAppended: 0 -ClassTypes: -- Class: 1 - Script: {instanceID: 0} -- Class: 4 - Script: {instanceID: 0} -- Class: 21 - Script: {instanceID: 0} -- Class: 23 - Script: {instanceID: 0} -- Class: 28 - Script: {instanceID: 0} -- Class: 33 - Script: {instanceID: 0} -- Class: 43 - Script: {instanceID: 0} -- Class: 48 - Script: {instanceID: 0} -- Class: 54 - Script: {instanceID: 0} -- Class: 65 - Script: {instanceID: 0} -- Class: 74 - Script: {instanceID: 0} -- Class: 82 - Script: {instanceID: 0} -- Class: 90 - Script: {instanceID: 0} -- Class: 91 - Script: {instanceID: 0} -- Class: 95 - Script: {instanceID: 0} -- Class: 108 - Script: {instanceID: 0} -- Class: 114 - Script: {fileID: 11500000, guid: aec73f6935013534393f16a92a50a751, type: 3} -- Class: 114 - Script: {fileID: 11500000, guid: 44cdc63a130a99a45b8fcbf8683a7a9a, type: 3} -- Class: 115 - Script: {instanceID: 0} -- Class: 136 - Script: {instanceID: 0} -- Class: 137 - Script: {instanceID: 0} -- Class: 143 - Script: {instanceID: 0} -- Class: 198 - Script: {instanceID: 0} -- Class: 199 - Script: {instanceID: 0} -- Class: 205 - Script: {instanceID: 0} -SerializeReferenceClassIdentifiers: [] -Assets: -- Assets/hws_eclassmodels/HWSElementalController.controller -- Assets/hws_eclassmodels/HWSSkeleton/material/skeleton_MAT.mat -- Assets/hws_eclassmodels/HWSElementals/HWSPyroElemental.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSObsidianElementalMeleeDead.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSAquaElementalMeleeDead_dedi.prefab -- Assets/hws_eclassmodels/HWSSkeleton/animation/skeleton@Attack1h1.FBX -- Assets/hws_eclassmodels/Drones/EGWTestDronePrefab_1.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSLuxElementalDead.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSStrangeletElementalMelee.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSObsidianElementalDead_dedi.prefab -- Assets/hws_eclassmodels/LandPredatorPrefab.prefab -- Assets/hws_eclassmodels/HWSSkeleton/animation/skeleton@Walk 1.FBX -- Assets/hws_eclassmodels/HWSElementals/HWSNoxElemental.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSStrangeletElementalMelee_dedi.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSPyroElementalDead_dedi.prefab -- Assets/hws_eclassmodels/HWSSkeleton/mesh/SKELETON.FBX -- Assets/hws_eclassmodels/HWSSkeleton/material/Shield_MAT.mat -- Assets/hws_eclassmodels/HWSElementals/HWSPyroElemental_dedi.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSLuxElementalMelee_dedi.prefab -- Assets/hws_eclassmodels/HWSSkeleton/animation/SkeletonAC.controller -- Assets/hws_eclassmodels/HWSSkeleton/material/Sword_MAT.mat -- Assets/hws_eclassmodels/HWSElementals/HWSObsidianElementalMeleeDead_dedi.prefab -- Assets/hws_eclassmodels/Textures/lines_mirrored.png -- Assets/hws_eclassmodels/Textures/HWSNebula.png -- Assets/hws_eclassmodels/HWSNebulaWhite.prefab -- Assets/hws_eclassmodels/HWSSkeleton/prefab/HWSSkeleton.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSTerraElemental.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSLuxElementalMeleeDead_dedi.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSPyroElementalMelee.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSTerraElementalMeleeDead_dedi.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSLuxElementalMelee.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSTerraElementalDead.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSTerraElementalMelee_dedi.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSObsidianElementalDead.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSAquaElementalMeleeDead.prefab -- Assets/hws_eclassmodels/HWSSkeleton/mesh/SHIELD.FBX -- Assets/hws_eclassmodels/HWSElementals/HWSLuxElemental_dedi.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSStrangeletElemental.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSStrangeletElementalMeleeDead.prefab -- Assets/hws_eclassmodels/HWSSkeleton/animation/skeleton@Hit1.FBX -- Assets/hws_eclassmodels/HWSElementals/HWSNoxElementalMelee_dedi.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSObsidianElementalMelee.prefab -- Assets/hws_eclassmodels/HWSNebulaMix.prefab -- Assets/hws_eclassmodels/HWSSkeleton/Textures/Shield.png -- Assets/hws_eclassmodels/HWSSkeleton/animation/Materials/Material #34.mat -- Assets/hws_eclassmodels/Drones/HWSDrone.prefab -- Assets/hws_eclassmodels/PEntityAlienLarge.prefab -- Assets/hws_eclassmodels/HWSSkeleton/animation/SkeletonDead.controller -- Assets/hws_eclassmodels/HWSSkeleton/mesh/SWORD.FBX -- Assets/hws_eclassmodels/HWSElementals/HWSLuxElementalDead_dedi.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSStrangeletElementalDead_dedi.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSNoxElementalDead.prefab -- Assets/hws_eclassmodels/HWSSkeleton/Textures/Skull.png -- Assets/hws_eclassmodels/HWSElementals/HWSNoxElementalMeleeDead.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSStrangeletElementalMeleeDead_dedi.prefab -- Assets/hws_eclassmodels/HWSSkeleton/animation/Materials/Material #35.mat -- Assets/hws_eclassmodels/LandPredatorController 1.controller -- Assets/hws_eclassmodels/Textures/Nebula-2.png -- Assets/hws_eclassmodels/Textures/HWSNebulaCloud.mat -- Assets/hws_eclassmodels/HWSSkeleton/mesh/Materials/skull.mat -- Assets/hws_eclassmodels/HWSElementals/HWSNoxElementalMelee.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSObsidianElemental_dedi.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSNoxElementalMeleeDead_dedi.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSStrangeletElemental_dedi.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSAquaElemental_dedi.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSTerraElementalMeleeDead.prefab -- Assets/hws_eclassmodels/Textures/HWSNebula1.mat -- Assets/hws_eclassmodels/HWSElementals/HWSNoxElementalDead_dedi.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSStrangeletElementalDead.prefab -- Assets/hws_eclassmodels/HWSSkeleton/Textures/Sword.png -- Assets/hws_eclassmodels/HWSElementals/HWSObsidianElemental.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSTerraElemental_dedi.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSPyroElementalMeleeDead.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSPyroElementalMeleeDead_dedi.prefab -- Assets/hws_eclassmodels/HWSNebulaGreen.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSAquaElementalDead_dedi.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSTerraElementalMelee.prefab -- Assets/hws_eclassmodels/ZiraxMaleBAIController.controller -- Assets/hws_eclassmodels/Textures/perlin_mirrored.png -- Assets/hws_eclassmodels/HWSSkeleton/mesh/Materials/Sword.mat -- Assets/hws_eclassmodels/HWSElementals/HWSLuxElemental.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSTerraElementalDead_dedi.prefab -- Assets/hws_eclassmodels/LandPredatorController.controller -- Assets/hws_eclassmodels/HWSElementals/HWSLuxElementalMeleeDead.prefab -- Assets/hws_eclassmodels/HWSSkeleton/animation/skeleton@Idle1.FBX -- Assets/hws_eclassmodels/HWSElementalControllerMelee.controller -- Assets/hws_eclassmodels/HWSElementals/HWSAquaElementalMelee.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSNoxElemental_dedi.prefab -- Assets/hws_eclassmodels/HWSSkeleton/mesh/Materials/weapon_axe_03_MAT.mat -- Assets/hws_eclassmodels/HWSElementals/HWSPyroElementalDead.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSPyroElementalMelee_dedi.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSObsidianElementalMelee_dedi.prefab -- Assets/hws_eclassmodels/HWSSkeleton/animation/skeleton@Fall1.FBX -- Assets/hws_eclassmodels/HWSElementals/HWSAquaElemental.prefab -- Assets/hws_eclassmodels/HWSSkeleton/prefab/HWSSkeletonDead.prefab -- Assets/hws_eclassmodels/HWSSkeleton/mesh/Materials/MODULAR_ARMOR_01.mat -- Assets/hws_eclassmodels/Textures/Nebula-1.png -- Assets/hws_eclassmodels/HWSSkeleton/animation/Materials/Material #20.mat -- Assets/hws_eclassmodels/HWSElementals/HWSAquaElementalDead.prefab -- Assets/hws_eclassmodels/HWSElementals/HWSAquaElementalMelee_dedi.prefab -- Assets/hws_eclassmodels/Textures/HWSNebula2.mat -Dependencies: -- E:/Games/Steam/steamapps/common/Empyrion - Galactic Survival/BlockModelsAndSuitPropsModding/Bundles/hws_decalmodels diff --git a/SharedData/Content/Bundles/hws_headdecorations b/SharedData/Content/Bundles/hws_headdecorations new file mode 100644 index 0000000..0d96b11 Binary files /dev/null and b/SharedData/Content/Bundles/hws_headdecorations differ diff --git a/SharedData/Content/Bundles/hws_headdecorations.manifest b/SharedData/Content/Bundles/hws_headdecorations.manifest new file mode 100644 index 0000000..e6242e0 --- /dev/null +++ b/SharedData/Content/Bundles/hws_headdecorations.manifest @@ -0,0 +1,160 @@ +ManifestFileVersion: 0 +CRC: 2701783160 +Hashes: + AssetFileHash: + serializedVersion: 2 + Hash: c7ef02505375f02cf345ef82559479c8 + TypeTreeHash: + serializedVersion: 2 + Hash: cfec3b3bd052c9871937acbff85a4656 +HashAppended: 0 +ClassTypes: +- Class: 1 + Script: {instanceID: 0} +- Class: 4 + Script: {instanceID: 0} +- Class: 21 + Script: {instanceID: 0} +- Class: 23 + Script: {instanceID: 0} +- Class: 28 + Script: {instanceID: 0} +- Class: 33 + Script: {instanceID: 0} +- Class: 43 + Script: {instanceID: 0} +- Class: 48 + Script: {instanceID: 0} +- Class: 108 + Script: {instanceID: 0} +- Class: 114 + Script: {fileID: 11500000, guid: 8396afed7c1a1d5498e6e8b2a5f94443, type: 3} +- Class: 115 + Script: {instanceID: 0} +SerializeReferenceClassIdentifiers: [] +Assets: +- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame12_Normal.png +- Assets/hws_headdecorations/HWSRipGameHelmet/HWSHelmetRipGame1.prefab +- Assets/hws_headdecorations/HWSNecklaceElementalPower/Import/HWSNecklaceElementalPower.Materials/Darkness.asset +- Assets/hws_headdecorations/HWSRipGameHelmet/Materials/HelmetFront 12.mat +- Assets/hws_headdecorations/SnowmanHead/FBX/SnowmanHat_n.tga +- Assets/hws_headdecorations/HWSRipGameHelmet/HWSHelmetRipGame3.prefab +- Assets/hws_headdecorations/HWSValentinesDayGlasses/HWSValentinesDayGlasses.Meshes/Cube.003.asset +- Assets/hws_headdecorations/HWSValentinesDayGlasses/HWSValentinesDayGlasses.Meshes/mesh_id31.001.asset +- Assets/hws_headdecorations/HWSNecklaceElementalPower/Import/HWSNecklaceElementalPower.Materials/Earth.asset +- Assets/hws_headdecorations/HWSHalloweenHelmet/scene.Textures/Mat.1_metallicRoughness.metallicRoughness.asset +- Assets/hws_headdecorations/HWSHelmetPatron/Import/HWSHelmetPatron.Materials/Material.asset +- Assets/hws_headdecorations/HWSRipGameHelmet/HWSHelmetRipGame7.prefab +- Assets/hws_headdecorations/HWSHalloweenHelmet/scene.Textures/Mat.1_metallicRoughness.occlusion.asset +- Assets/hws_headdecorations/HWSValentinesDayGlasses/HWSValentinesDayGlasses.Materials/49.asset +- Assets/hws_headdecorations/HWSNecklaceElementalPower/HWSNecklaceElementalPower.prefab +- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame16.png +- Assets/hws_headdecorations/HWSHalloweenHelmet/textures/Mat.1_metallicRoughness.png +- Assets/hws_headdecorations/HWSRipGameHelmet/HWSHelmetRipGame4.prefab +- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame3_Normal.png +- Assets/hws_headdecorations/HWSNecklaceElementalPower/Import/HWSNecklaceElementalPower.Textures/Darkness.png +- Assets/hws_headdecorations/HWSRipGameHelmet/Materials/HelmetFront 15.mat +- Assets/hws_headdecorations/HWSHalloweenHelmet/HWSHalloweenHelmet.prefab +- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame4.png +- Assets/hws_headdecorations/SnowmanHead/FBX/SnowmanHat.tga +- Assets/hws_headdecorations/HWSNecklaceElementalPower/Import/HWSNecklaceElementalPower.Meshes/Cone.002.asset +- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame4_Normal.png +- Assets/hws_headdecorations/HWSValentinesDayGlasses/HWSValentinesDayGlasses.Materials/Material.asset +- Assets/hws_headdecorations/HWSHalloweenHelmet/textures/Mat.1_normal.png +- Assets/hws_headdecorations/HWSRipGameHelmet/Materials/HelmetFront 8.mat +- Assets/hws_headdecorations/HWSHelmetPatron/Import/HWSHelmetPatron.Meshes/mesh_id37.001.asset +- Assets/hws_headdecorations/HWSHalloweenHelmet/scene.prefab +- Assets/hws_headdecorations/HWSNecklaceElementalPower/Import/HWSNecklaceElementalPower.Textures/Light.png +- Assets/hws_headdecorations/HWSRipGameHelmet/Materials/HelmetFront 4.mat +- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame9_Normal.png +- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame14_Normal.png +- Assets/hws_headdecorations/HWSNecklaceElementalPower/Import/HWSNecklaceElementalPower.Meshes/Cone.005.asset +- Assets/hws_headdecorations/HWSNecklaceElementalPower/Import/HWSNecklaceElementalPower.Materials/Light.asset +- Assets/hws_headdecorations/HWSNecklaceElementalPower/Import/HWSNecklaceElementalPower.prefab +- Assets/hws_headdecorations/HWSRipGameHelmet/Materials/HelmetFront 6.mat +- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame8.png +- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame16_Normal.png +- Assets/hws_headdecorations/HWSNecklaceElementalPower/Import/HWSNecklaceElementalPower.Materials/Fire.asset +- Assets/hws_headdecorations/HWSRipGameHelmet/Materials/HelmetFront 14.mat +- Assets/hws_headdecorations/HWSHalloweenHelmet/textures/Mat.1_baseColor.jpeg +- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame11_Normal.png +- Assets/hws_headdecorations/HWSNecklaceElementalPower/Import/HWSNecklaceElementalPower.Materials/Water.asset +- Assets/hws_headdecorations/HWSRipGameHelmet/Materials/HelmetFront 9.mat +- Assets/hws_headdecorations/HWSNecklaceElementalPower/Import/HWSNecklaceElementalPower.Textures/Fire.png +- Assets/hws_headdecorations/SnowmanHead/FBX/SnowmanHat_o.tga +- Assets/hws_headdecorations/HWSRipGameHelmet/Materials/HelmetFront 2.mat +- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame10.png +- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame15.png +- Assets/hws_headdecorations/HWSValentinesDayGlasses/HWSValentinesDayGlasses.Meshes/mesh_id31.asset +- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame13.png +- Assets/hws_headdecorations/HWSRipGameHelmet/Materials/HelmetFrame.mat +- Assets/hws_headdecorations/HWSHelmetPatron/Import/HWSHelmetPatron.Meshes/mesh_id37.asset +- Assets/hws_headdecorations/SnowmanHead/Materials/SnowmanHat_MAT.mat +- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame13_Normal.png +- Assets/hws_headdecorations/HWSRipGameHelmet/HWSHelmetRipGame12.prefab +- Assets/hws_headdecorations/HWSRipGameHelmet/HWSHelmetRipGame14.prefab +- Assets/hws_headdecorations/HWSRipGameHelmet/Materials/HelmetFront 10.mat +- Assets/hws_headdecorations/HWSRipGameHelmet/Materials/HelmetFront 11.mat +- Assets/hws_headdecorations/HWSValentinesDayGlasses/HWSValentinesDayGlasses.prefab +- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame15_Normal.png +- Assets/hws_headdecorations/HWSRipGameHelmet/HWSHelmetRipGame16.prefab +- Assets/hws_headdecorations/HWSRipGameHelmet/Materials/HelmetFront 13.mat +- Assets/hws_headdecorations/HWSNecklaceElementalPower/Import/HWSNecklaceElementalPower.Textures/Earth.png +- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame14.png +- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame8_Normal.png +- Assets/hws_headdecorations/HWSRipGameHelmet/Materials/HelmetFront 7.mat +- Assets/hws_headdecorations/SnowmanHead/FBX/SnowmanHat_s.tga +- Assets/hws_headdecorations/HWSHelmetPatron/Import/HWSHelmetPatron.Materials/Visier.asset +- Assets/hws_headdecorations/HWSRipGameHelmet/HWSHelmetRipGame5.prefab +- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame5_Normal.png +- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame3.png +- Assets/hws_headdecorations/HWSRipGameHelmet/Materials/HelmetCap.mat +- Assets/hws_headdecorations/HWSHelmetPatron/Import/HWSHelmetPatron.Textures/Digital-Patreon-Logo_FieryCoral.png +- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame6_Normal.png +- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame10_Normal.png +- Assets/hws_headdecorations/HWSRipGameHelmet/Materials/HelmetFront 5.mat +- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame9.png +- Assets/hws_headdecorations/HWSRipGameHelmet/Materials/HelmetFront.mat +- Assets/hws_headdecorations/HWSValentinesDayGlasses/HWSValentinesDayGlasses.Textures/Image_0.png +- Assets/hws_headdecorations/HWSNecklaceElementalPower/Import/HWSNecklaceElementalPower.Meshes/Cone.003.asset +- Assets/hws_headdecorations/HWSNecklaceElementalPower/Import/HWSNecklaceElementalPower.Textures/water.png +- Assets/hws_headdecorations/SnowmanHead/FBX/SnowmanHat.fbx +- Assets/hws_headdecorations/HWSHelmetPatron/Import/HWSHelmetPatron.Materials/73.asset +- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame12.png +- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame2.png +- Assets/hws_headdecorations/HWSValentinesDayGlasses/HWSValentinesDayGlasses.Meshes/Cube.001.asset +- Assets/hws_headdecorations/HWSHelmetPatron/Import/HWSHelmetPatron.Textures/favicon.png +- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame7_Normal.png +- Assets/hws_headdecorations/HWSRipGameHelmet/HWSHelmetRipGameFBX.fbx +- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame11.png +- Assets/hws_headdecorations/HWSRipGameHelmet/HWSHelmetRipGame6.prefab +- Assets/hws_headdecorations/HWSHelmetPatron/Import/HWSHelmetPatron.Textures/Image_4.png +- Assets/hws_headdecorations/HWSRipGameHelmet/HWSHelmetRipGame1b.prefab +- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame.png +- Assets/hws_headdecorations/HWSRipGameHelmet/Materials/HelmetFront 16.mat +- Assets/hws_headdecorations/HWSNecklaceElementalPower/Import/HWSNecklaceElementalPower.Meshes/Cone.001.asset +- Assets/hws_headdecorations/HWSNecklaceElementalPower/Import/HWSNecklaceElementalPower.Meshes/Cone.004.asset +- Assets/hws_headdecorations/HWSHalloweenHelmet/scene.Materials/Mat.1.asset +- Assets/hws_headdecorations/HWSRipGameHelmet/HWSHelmetRipGame9.prefab +- Assets/hws_headdecorations/HWSRipGameHelmet/HWSHelmetRipGame13.prefab +- Assets/hws_headdecorations/HWSHelmetPatron/Import/HWSHelmetPatron.Textures/Visier.png +- Assets/hws_headdecorations/HWSHelmetPatron/Import/HWSHelmetPatron.Materials/Patreon + Logo.asset +- Assets/hws_headdecorations/HWSHalloweenHelmet/textures/Mat.1_emissive.jpeg +- Assets/hws_headdecorations/HWSRipGameHelmet/HWSHelmetRipGame8.prefab +- Assets/hws_headdecorations/HWSHelmetPatron/HWSHelmetPatron.prefab +- Assets/hws_headdecorations/SnowmanHead/SnowmanHead2.prefab +- Assets/hws_headdecorations/HWSRipGameHelmet/Materials/HelmetFront 3.mat +- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame5.png +- Assets/hws_headdecorations/HWSHelmetPatron/Import/HWSHelmetPatron.prefab +- Assets/hws_headdecorations/HWSHalloweenHelmet/scene.Meshes/Pumpkin_Mat.1_0.asset +- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame7.png +- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame2_Normal.png +- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame1_Normal.png +- Assets/hws_headdecorations/HWSValentinesDayGlasses/HWSValentinesDayGlasses.Meshes/Cube.002.asset +- Assets/hws_headdecorations/HWSRipGameHelmet/HWSHelmetRipGame2.prefab +- Assets/hws_headdecorations/HWSRipGameHelmet/HWSHelmetRipGame15.prefab +- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame6.png +- Assets/hws_headdecorations/HWSRipGameHelmet/HWSHelmetRipGame10.prefab +- Assets/hws_headdecorations/HWSRipGameHelmet/HWSHelmetRipGame11.prefab +Dependencies: [] diff --git a/SharedData/Content/Bundles/hws_itemmodels b/SharedData/Content/Bundles/hws_itemmodels index 7e436c4..8062a4e 100644 Binary files a/SharedData/Content/Bundles/hws_itemmodels and b/SharedData/Content/Bundles/hws_itemmodels differ diff --git a/SharedData/Content/Bundles/hws_itemmodels.manifest b/SharedData/Content/Bundles/hws_itemmodels.manifest index 925904e..748b9bc 100644 --- a/SharedData/Content/Bundles/hws_itemmodels.manifest +++ b/SharedData/Content/Bundles/hws_itemmodels.manifest @@ -1,12 +1,12 @@ ManifestFileVersion: 0 -CRC: 3434587269 +CRC: 3129278123 Hashes: AssetFileHash: serializedVersion: 2 - Hash: 67bc8c5a775cb6f2ae0d59d4dd15c346 + Hash: 99023ac5f94c5dd1e4909f7d68d03faf TypeTreeHash: serializedVersion: 2 - Hash: 9203a98c4a3dca5f67928e72fff8f95d + Hash: 511a8b4986e8f2771279d1086b0ca4e0 HashAppended: 0 ClassTypes: - Class: 1 @@ -25,6 +25,10 @@ ClassTypes: Script: {instanceID: 0} - Class: 48 Script: {instanceID: 0} +- Class: 74 + Script: {instanceID: 0} +- Class: 111 + Script: {instanceID: 0} SerializeReferenceClassIdentifiers: [] Assets: - Assets/hws_itemmodels/HWSOriginGunFighter/scene.prefab @@ -41,6 +45,7 @@ Assets: - Assets/hws_itemmodels/HWSOriginGunFighter/textures/initialShadingGroup_normal.png - Assets/hws_itemmodels/HWSOriginGunEngineer/scene.Textures/initialShadingGroup_metallicRoughness.metallicRoughness.asset - Assets/hws_itemmodels/HWSOriginGunEngineer/scene.prefab +- Assets/hws_itemmodels/HWSShrapnell.Textures/lowpolycolors.png - Assets/hws_itemmodels/HWSOriginGunExplorer/scene.Materials/initialShadingGroup.asset - Assets/hws_itemmodels/HWSElementalGuns/HWSNoxGun.prefab - Assets/hws_itemmodels/HWSElementalGuns/HWSObsidianGun.prefab @@ -51,12 +56,14 @@ Assets: - Assets/hws_itemmodels/HWSOriginGunFighter/scene.Textures/initialShadingGroup_metallicRoughness.occlusion.asset - Assets/hws_itemmodels/HWSOriginGunExplorer/textures/initialShadingGroup_baseColor.jpeg - Assets/hws_itemmodels/HWSDealerOriginGun.prefab +- Assets/hws_itemmodels/HWSShrapnell.Meshes/Cube.001.asset - Assets/hws_itemmodels/HWSOriginGunDealer/textures/initialShadingGroup_metallicRoughness.png - Assets/hws_itemmodels/HWSOriginGunEngineer/textures/initialShadingGroup_normal.png - Assets/hws_itemmodels/HWSOriginGunExplorer/scene.prefab - Assets/hws_itemmodels/HWSOriginGunExplorer/textures/initialShadingGroup_normal.png - Assets/hws_itemmodels/HWSElementalGuns/HWSPyroGun.prefab - Assets/hws_itemmodels/HWSElementalGuns/HWSStrangeletGun.prefab +- Assets/hws_itemmodels/HWSShrapnell.prefab - Assets/hws_itemmodels/HWSFighterOriginGun.prefab - Assets/hws_itemmodels/HWSEngineerOriginGun.prefab - Assets/hws_itemmodels/HWSOriginGunFighter/textures/initialShadingGroup_emissive.jpeg @@ -64,6 +71,7 @@ Assets: - Assets/hws_itemmodels/HWSOriginGunEngineer/textures/initialShadingGroup_metallicRoughness.png - Assets/hws_itemmodels/HWSOriginGunFighter/scene.Textures/initialShadingGroup_metallicRoughness.metallicRoughness.asset - Assets/hws_itemmodels/HWSOriginGunExplorer/textures/initialShadingGroup_emissive.jpeg +- Assets/hws_itemmodels/HWSShrapnell.Meshes/Cube.asset - Assets/hws_itemmodels/HWSOriginGunEngineer/scene.Materials/initialShadingGroup.asset - Assets/hws_itemmodels/HWSOriginGunExplorer/scene.Meshes/defaultMaterial.asset - Assets/hws_itemmodels/HWSOriginGunDealer/scene.Textures/initialShadingGroup_metallicRoughness.metallicRoughness.asset @@ -72,6 +80,7 @@ Assets: - Assets/hws_itemmodels/HWSOriginGunExplorer/textures/initialShadingGroup_metallicRoughness.png - Assets/hws_itemmodels/HWSOriginGunDealer/scene.prefab - Assets/hws_itemmodels/HWSOriginGunEngineer/scene.Meshes/defaultMaterial.asset +- Assets/hws_itemmodels/HWSShrapnell.Materials/Material.asset - Assets/hws_itemmodels/HWSOriginGunEngineer/scene.Textures/initialShadingGroup_metallicRoughness.occlusion.asset - Assets/hws_itemmodels/HWSOriginGunDealer/scene.Meshes/defaultMaterial.asset Dependencies: [] diff --git a/SharedData/Content/Bundles/hws_projectiles b/SharedData/Content/Bundles/hws_projectiles index 287c79d..bee9059 100644 Binary files a/SharedData/Content/Bundles/hws_projectiles and b/SharedData/Content/Bundles/hws_projectiles differ diff --git a/SharedData/Content/Bundles/hws_projectiles.manifest b/SharedData/Content/Bundles/hws_projectiles.manifest index 9c78ef6..576e166 100644 --- a/SharedData/Content/Bundles/hws_projectiles.manifest +++ b/SharedData/Content/Bundles/hws_projectiles.manifest @@ -1,12 +1,12 @@ ManifestFileVersion: 0 -CRC: 1820441434 +CRC: 970420532 Hashes: AssetFileHash: serializedVersion: 2 - Hash: 905c1c9094155c980242242fc48fce81 + Hash: 065f0e1976d04a5c0ddc0aebf2108690 TypeTreeHash: serializedVersion: 2 - Hash: 61af05b9d9b99498efa7aa0e7e17dc09 + Hash: 101b820435596b64555bfe3f9c09f8ae HashAppended: 0 ClassTypes: - Class: 1 @@ -57,6 +57,7 @@ Assets: - Assets/hws_projectiles/laser_impulse_001.psd - Assets/hws_projectiles/Additive.shader - Assets/hws_projectiles/HWSLuxBeam.prefab +- Assets/hws_projectiles/HWSQuadBeamBackup.prefab - Assets/hws_projectiles/HWSNoxBeamSmall.prefab - Assets/hws_projectiles/HWSPyroProjectileTiny.prefab - Assets/hws_projectiles/HWSAquaBeamSmall.prefab @@ -74,16 +75,17 @@ Assets: - Assets/hws_projectiles/HWSStrangeletBeamTiny.prefab - Assets/hws_projectiles/HWSObsidianProjectileSmall.prefab - Assets/hws_projectiles/HWSPyroBeamSmall.prefab -- Assets/hws_projectiles/test.prefab - Assets/hws_projectiles/HWSLuxProjectileLarge.prefab -- Assets/hws_projectiles/HWSProjectileAllOriginGun.prefab - Assets/hws_projectiles/HWSLuxProjectileSmall.prefab +- Assets/hws_projectiles/HWSProjectileAllOriginGun.prefab +- Assets/hws_projectiles/test.prefab - Assets/hws_projectiles/HWSObsidianBeamLarge.prefab - Assets/hws_projectiles/HWSStrangeletBeam.prefab -- Assets/hws_projectiles/HWSTerraBeam.prefab +- Assets/hws_projectiles/HWSGarageCVDrillTurretBeam.prefab - Assets/hws_projectiles/HWSTerraProjectileTiny.prefab - Assets/hws_projectiles/HWSTerraProjectileLarge.prefab - Assets/hws_projectiles/HWSStrangeletProjectileMedium.prefab +- Assets/hws_projectiles/HWSTerraBeam.prefab - Assets/hws_projectiles/HWSObsidianProjectileLarge.prefab - Assets/hws_projectiles/HWSObsidianBeam.prefab - Assets/hws_projectiles/HWSAquaProjectileTiny.prefab @@ -104,8 +106,8 @@ Assets: - Assets/hws_projectiles/HWSPyroProjectileLarge.prefab - Assets/hws_projectiles/HWSAquaBeamLarge.prefab - Assets/hws_projectiles/HWSStrangeletProjectileSmall.prefab -- Assets/hws_projectiles/HWSPyroBeam.prefab - Assets/hws_projectiles/HWSNoxProjectileSmall.prefab +- Assets/hws_projectiles/HWSPyroBeam.prefab - Assets/hws_projectiles/HWSObsidianProjectileTiny.prefab - Assets/hws_projectiles/HWSLuxProjectileTiny.prefab - Assets/hws_projectiles/HWSPyroProjectileMedium.prefab diff --git a/SharedData/Content/Extras/LoadingScreenshots/LoadingScreenConfig.yaml b/SharedData/Content/Extras/LoadingScreenshots/LoadingScreenConfig.yaml index cc93442..74204de 100644 --- a/SharedData/Content/Extras/LoadingScreenshots/LoadingScreenConfig.yaml +++ b/SharedData/Content/Extras/LoadingScreenshots/LoadingScreenConfig.yaml @@ -10,15 +10,13 @@ Title: HWS+ | The Era of the Elements # If commented out, only the title will be displayed # max. 17 lines default format Body: | - Release Candidate Notes | December 2022 - • The HWS+ universe is now revealed. Only Chaos System needs expansion - • Apartments can now be bought on HQ planets and sector - • Big HWS+ Config rework. - • T.E.A.M. rebalanced - • TSCG temporary deactivated for reworking the expansion - • Finally proper expansion system with exponentiel more different planets - • Allow more player in Stargate Missions - • Many polishes, fixes, balancing along the way + HWS+ Changelog | 11.05.2022 + • Added custom Voxel and POI Asteroids + • Added Voxel drills and auto-POI-Asteroid drill turrets + • A lot of Config rebalances + • Added secondary fire more to Origin guns + • Added Group limits for weapons + • More I forgot... Learn more about HWS at https://guide.hws.global Become a HWS Patron with unique convenience benefits at https://patreon.com/hws diff --git a/SharedData/Content/Prefabs/HWS-Elemental-Effectiveness.png b/SharedData/Content/Prefabs/HWS-Elemental-Effectiveness.png index db9ca96..5451f06 100644 Binary files a/SharedData/Content/Prefabs/HWS-Elemental-Effectiveness.png and b/SharedData/Content/Prefabs/HWS-Elemental-Effectiveness.png differ