diff --git a/Content/Configuration/BlocksConfig.ecf b/Content/Configuration/BlocksConfig.ecf
index 9557960..e305358 100644
--- a/Content/Configuration/BlocksConfig.ecf
+++ b/Content/Configuration/BlocksConfig.ecf
@@ -25,6 +25,8 @@
# 8 - 9 = Large Explosion Air
# 10 = Electric Explosion
#
+
+
# ==Properties==
# CustomIcon: = Use with an existing Icon to show it ingame, f.ex. 'CustomIcon: DetectorSVT1'
# PickupTarget = defines blocks that will be placed in inventory after pickup
@@ -1697,6 +1699,22 @@
}
}
+# { Block Id: 136, Name: HWSElementStrangeletDustResource
+# MarketPrice: 1, display: true
+# Material: HWS_material_strangelet_resource
+# Shape: Terrain
+# Mesh: terrain
+# AutoMinerFactor: 0
+# Texture: 219
+# ShowUser: No
+# Group: resource
+# { Child DropOnDestroy
+# Item: HWSElementStrangeletDust
+# Count: "1,7"
+# Prob: 0.3
+# }
+# }
+
# 136 - 255 available free BUT NEED TO BE KEPT FREE for TEXTURES only!!! (adding any other block or device will break textures)
# Block Entity start at id=256
@@ -1847,10 +1865,10 @@
Info: bkiFuelTank, display: true
Category: Devices
EnergyIn: 1, type: int, display: true, formatter: Watt
- CPUIn: 100, type: int, display: true
+ CPUIn: 150, type: int, display: true
HitPoints: 100, type: int, display: true
FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel, HWSElementStrangeletRefined"
- FuelCapacity: 9000, type: int, display: true
+ FuelCapacity: 8500, type: int, display: true
BlastParticleIndex: 8
BlastRadius: 3
BlastDamage: 40
@@ -1871,14 +1889,14 @@
MarketPrice: 7530, display: true
HitPoints: 180, type: int, display: true
FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel, HWSElementStrangeletRefined"
- FuelCapacity: 18000, type: int, display: true
+ FuelCapacity: 20000, type: int, display: true
AllowPlacingAt: "Base,MS", display: true
SizeInBlocks: "1,2,1", display: true
SizeInBlocksLocked: "Base,MS"
Mass: 2513, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
Info: bkiFuelTank, display: true
- CPUIn: 100, type: int, display: true
+ CPUIn: 270, type: int, display: true
BlastRadius: 3
BlastDamage: 70
# ---Changed blast damage to small blocks - for modified HWS ships what have CV blocks for SV
@@ -2176,117 +2194,43 @@
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
}
- # SV Antimatter Cannon
-{ Block Id: 268, Name: WeaponSVAntimatterCannon
- MarketPrice: 114686, display: true
- Class: Weapon
- IndexName: WeaponShip
- Group: cpgWeapon
- Material: HWS_material_devices_kinetic, display: true
+# Obsolete - do not delete
+{ Block Id: 268, Name: PassengerSeatSS_Cube
+ Class: PassengerSeat
+ Group: cpgPassengerSeat
+ Material: HWS_material_devices_kinetic
Shape: ModelEntity
ShowBlockName: true
- WeaponItem: WeaponSVAntimatterCannonWeapon
- CustomIcon: PulseLaserMSWeapon
- Model: @models/Blocks/WeaponsShip/WeaponSSPlasmaRetractPrefab
- # Model: @models/Blocks/WeaponsShip/WeaponSSMissilePrefab
- # Mesh-Damage-1: Mesh/D0
- # Mesh-Damage-2: Mesh/D1
- # Mesh-Damage-3: Mesh/D2
- # Mesh-Damage-4: Mesh/D3
- DropMeshfile: Entities/Misc/BagSmallNewPrefab
- IsTextureable: true # !!!
- IsGPUInstance: false # !!!
- Texture: 50
- SoundOpen: UseActions/WeaponOpenClose
- SoundClose: UseActions/WeaponOpenClose
- IsOxygenTight: true, display: true
+ Model: @models/Blocks/Spaceship/PassengerSeatSS_CubePrefab
+ DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
+ SizeInBlocks: "2,2,2", display: true
+ AllowPlacingAt: "SS,GV", display: true
+ Volume: 80, type: float, display: true, formatter: Liter
IsActivateable: true
- IsRetractable: true, display: true
- Place: WeaponDir
- #Place: Face
- AllowPlacingAt: SS, display: true
- SizeInBlocks: "1,5,1", display: true
- Volume: 0, type: float, display: false, formatter: Liter
- Mass: 800, type: float, display: true, formatter: Kilogram
- Info: bkiWeaponShipSpace, display: true
- Category: Weapons/Items
- BlockColor: "50,50,10"
- StackSize: 200
- MaxCount: 4, type: int, display: true
- BlastParticleIndex: 4
- BlastRadius: 3
- BlastDamage: 53
- DamageMultiplier_Group: HWS_EWS_Vanilla_BlastDamage
-
- EnergyIn: 300, type: int, display: true, formatter: Watt
- CPUIn: 3500, type: int, display: true
- HitPoints: 1000, type: int, display: true
-
- UnlockCost: 4500, display: true
- UnlockLevel: 25, display: true
- TechTreeParent: AmmoSVAntimatterCannon
- TechTreeNames: AlienTechnology
-
- Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
-}
-
- # CV Energy Railgun
-{ Block Id: 269, Name: WeaponCVTorpedoLauncher
- MarketPrice: 226508, display: true
- Class: Weapon
- IndexName: WeaponShip
- Group: cpgWeapon
- Material: HWS_material_devices_kinetic, display: true
- Shape: ModelEntity
- ShowBlockName: true
- WeaponItem: WeaponCVTorpedoLauncherWeapon
- CustomIcon: RailgunSSWeapon
- Model: @models/Blocks/WeaponsShip/WeaponSSGaussRetractPrefab
- # Model: @models/Blocks/WeaponsShip/WeaponMSPlasmaPrefab
- DropMeshfile: Entities/Misc/BagSmallNewPrefab
+ IsLockable: true
IsOxygenTight: true, display: true
- IsTextureable: true # !!!
- IsGPUInstance: false # !!!
- Texture: 50
- SoundOpen: UseActions/WeaponOpenClose
- SoundClose: UseActions/WeaponOpenClose
- IsActivateable: true
- IsRetractable: true, display: true
- Place: WeaponDir
- AllowPlacingAt: MS, display: true
- SizeInBlocks: "1,6,1", display: true
- SizeInBlocksLocked: "Base,MS"
- Volume: 0, type: float, display: false, formatter: Liter
- Mass: 50000, type: float, display: true, formatter: Kilogram
- Info: "A heavy Laser Torpedo launcher used for launching L77 Torpedos at a target. WARNING: it is a prototype version thus very fragile.", display: true
- Category: Weapons/Items
- BlockColor: "110,110,110"
- StackSize: 200
- Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 1, type: int, display: true
- BlastParticleIndex: 4
- BlastRadius: 3
- BlastDamage: 100
- DamageMultiplier_Group: HWS_EWS_Vanilla_BlastDamage
-
- EnergyIn: 10000, type: int, display: true, formatter: Watt
- CPUIn: 100000, type: int, display: true
- HitPoints: 6000, type: int, display: true
- # Damage: 53, display: true
- # AmmoCapacity: 150, display: true
- # AmmoType: PulseLaserChargeMSWeapon, display: true
- # ReloadDelay: 1, display: true
- # ROF: 0.6, type: float, display: true, formatter: ROF
+ Info: bkiPassengerSeat, display: true
+ ShowUser: NoButCSV
+ StackSize: 25
+ Category: Devices
- UnlockCost: 4500, display: true
- UnlockLevel: 25, display: true
- TechTreeParent: AmmoCVTorpedo
- TechTreeNames: AlienTechnology
+ BlastParticleIndex: 4
+ BlastRadius: 2
+ BlastDamage: 50
+ Mass: 150, type: float, display: true, formatter: Kilogram
+ HitPoints: 250, type: int, display: true
}
+# Obsolete - do not delete
+{ Block Id: 269, Name: PassengerSeatSS_Slope, Ref: PassengerSeatSS_Cube
+ Model: @models/Blocks/Spaceship/PassengerSeatSS_SlopePrefab
+ Info: bkiPassengerSeat, display: true
+ Mass: 150, type: float, display: true, formatter: Kilogram
+ ShowUser: NoButCSV
+}
{ Block Id: 270, Name: MedicinelabMS
MarketPrice: 1, display: true
- # Class: MedicStation
+ Class: MedicStation
# BuffName: MedicStation
IndexName: SpawnPoint
Group: cpgMedic
@@ -2310,6 +2254,7 @@
StackSize: 200
BlockColor: "110,110,110"
BuffNameActivate: MedicStation, display: StatusEffect
+ DebuffNamesActivate: "PoisonFood,DermalBurn,Frostbite,OpenWound,PoisonBit", display: EffectiveAgainst
Category: Devices
CPUIn: 1500, type: int, display: true
Mass: 5500, type: float, display: true, formatter: Kilogram
@@ -2672,7 +2617,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_devices_kinetic, display: true
+ Material: HWS_material_weapon_kinetic, display: true
Shape: Turret
Place: Free # If turret is retractable
Model: @models/Blocks/Turrets/TurretMSMinigunRetractPrefab
@@ -2718,10 +2663,11 @@
IsRetractable: true
IsOxygenTight: true, display: true
Info: bkiTurretRetract, display: true
- HitPoints: 16500, type: int, display: true
+ HitPoints: 18000, type: int, display: true
Mass: 13500, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
CPUIn: 15000, type: int, display: true
+ EntityDamage: 105, display: true
# MaxCount: 4, type: int, display: true
EnergyIn: 1650, type: int, display: true, formatter: Watt
BlastRadius: 4
@@ -2741,7 +2687,7 @@
IsRetractable: true
IsOxygenTight: true, display: true
Info: bkiTurretRetractSpace, display: true
- HitPoints: 23400, type: int, display: true
+ HitPoints: 24000, type: int, display: true
Mass: 18000, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
# MaxCount: 4, type: int, display: true
@@ -2849,7 +2795,7 @@
DamageMultiplier_Group: HWS_EWS_Vanilla_Turrets_BlastDamage
}
{ Block Id: 289, Name: TurretRadar
- Group: HWS_Radar_Group
+ Group: HWS_CtrlGroup_Radar
# Class: Turret
Material: HWS_material_devices_kinetic, display: true
MarketPrice: 24770, display: true
@@ -2865,7 +2811,7 @@
# SizeInBlocksLocked: "Base,MS" # problem
Mass: 5150, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
- Info: HWS_Radar_Info, display: true
+ Info: HWS_BlockInfo_Radar, display: true
IsAccessible: true, type: bool
Category: Deco Blocks
# ModelOffset: "0,0.5,0"
@@ -2970,7 +2916,7 @@
BlastDamage: 35
DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage
-
+
UnlockCost: 5, display: true
UnlockLevel: 7, display: true
@@ -3287,6 +3233,7 @@
SizeInBlocks: "2,1,2"
BlockColor: "180,180,180"
ShowBlockName: true
+ HitPoints: 60, type: int, display: true
ShowUser: No
{ Child DropOnDestroy_1
Item: TitanOre
@@ -3354,8 +3301,8 @@
HitPoints: 10700, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
Place: Free
- EnergyIn: 8000, type: int, display: true, formatter: Watt
- EnergyInIdle: 40, type: int, display: true, formatter: Watt
+ EnergyIn: 9000, type: int, display: true, formatter: Watt
+ EnergyInIdle: 400, type: int, display: true, formatter: Watt
CPUIn: 95000, type: int, display: true
}
{ Block Id: 322, Name: TurretMSToolRetract, Ref: TurretDrillTemplate
@@ -3379,8 +3326,8 @@
Place: Free
ReturnFactor: 0.5, display: true
- EnergyIn: 7500, type: int, display: true, formatter: Watt
- EnergyInIdle: 200, type: int, display: true, formatter: Watt
+ EnergyIn: 8000, type: int, display: true, formatter: Watt
+ EnergyInIdle: 250, type: int, display: true, formatter: Watt
}
{ Block Id: 323, Name: TurretMSPulseLaserRetract, Ref: TurretTemplate
Material: HWS_material_weapon_energy, display: true #TurretPlayer CV Laser
@@ -3397,7 +3344,7 @@
Info: bkiTurretRetractSpace, display: true
RotSpeed: 100, type: int, display: true
CPUIn: 45000, type: int, display: true
- HitPoints: 20500, type: int, display: true
+ HitPoints: 21000, type: int, display: true
Mass: 15750, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
EnergyIn: 2050, type: int, display: true, formatter: Watt
@@ -3423,7 +3370,7 @@
RotSpeed: 80, type: int, display: true
CPUIn: 95000, type: int, display: true
SoundRotate: Weapons/Turret/TurretRotateSlow
- HitPoints: 23400, type: int, display: true
+ HitPoints: 24000, type: int, display: true
Mass: 18000, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
EnergyIn: 2340, type: int, display: true, formatter: Watt
@@ -3446,7 +3393,7 @@
Info: bkiTurretRetractSpace, display: true
# MaxCount: 4, type: int, display: true
CPUIn: 52500, type: int, display: true
- HitPoints: 20500, type: int, display: true
+ HitPoints: 21000, type: int, display: true
Mass: 15750, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
EnergyIn: 2050, type: int, display: true, formatter: Watt
@@ -3471,12 +3418,14 @@
RotSpeed: 150, type: int, display: true
CPUIn: 22500, type: int, display: true
SoundRotate: Weapons/Turret/TurretRotateFast
- HitPoints: 16500, type: int, display: true
+ HitPoints: 18000, type: int, display: true
Mass: 13500, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
EnergyIn: 1650, type: int, display: true, formatter: Watt
BlastRadius: 4
BlastDamage: 300
+ EntityDamage: 470, display: true
+ PenetrationDepth: 1, display: true
DamageMultiplier_Group: HWS_EWS_Vanilla_Turrets_BlastDamage
}
{ Block Id: 327, Name: TurretMSArtilleryRetract, Ref: TurretTemplate #TurretPlayer CV Artillery
@@ -3497,7 +3446,7 @@
Mass: 85000, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter # max volume
EnergyIn: 3300, type: int, display: true, formatter: Watt
- HitPoints: 33000, type: int, display: true
+ HitPoints: 33500, type: int, display: true
RotSpeed: 60, type: int, display: true
CPUIn: 135000, type: int, display: true
SoundRotate: Weapons/Turret/TurretRotateSlow
@@ -3800,9 +3749,10 @@
CanDecorateOnSlopes: false
Model: @models2/Environment/Rocks/Misc/RockFormationOPrefab
ShowUser: No
+ HitPoints: 334, type: int, display: true
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "50,67"
Prob: 1
}
}
@@ -3859,6 +3809,12 @@
{ Block Id: 342, Name: RockFormationN, Ref: RockFormationO
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/Misc/RockFormationNPrefab
+ HitPoints: 446, type: int, display: false
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "67,89"
+ Prob: 1
+ }
}
{ Block Id: 343, Name: LadderBlocks
@@ -3927,7 +3883,7 @@
IndexName: Turret
Group: cpgTurret
CustomIcon: TurretGVMinigun
- Material: HWS_material_devices_kinetic, display: true
+ Material: HWS_material_weapon_kinetic, display: true
MarketPrice: 2901, display: true
Shape: Turret
Place: Face
@@ -3955,10 +3911,11 @@
BlastParticleIndex: 8
BlastRadius: 3
BlastDamage: 40
+ EntityDamage: 85, display: true
DamageMultiplier_Group: HWS_EWS_Vanilla_Turrets_BlastDamage
- EnergyIn: 100, type: int, display: true, formatter: Watt
+ EnergyIn: 120, type: int, display: true, formatter: Watt
CPUIn: 1600, type: int, display: true
- HitPoints: 1800, type: int, display: true
+ HitPoints: 2000, type: int, display: true
RotSpeed: 140, type: int, display: true
Zoom: 5, type: float
@@ -3982,15 +3939,34 @@
{ Block Id: 346, Name: RockFormationI, Ref: RockFormationO
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/Misc/RockFormationIPrefab
+ HitPoints: 226, type: int, display: false
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "34,45"
+ Prob: 1
+ }
}
{ Block Id: 347, Name: RockFormationJ, Ref: RockFormationO
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/Misc/RockFormationJPrefab
+ HitPoints: 422, type: int, display: false
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "63,84"
+ Prob: 1
+ }
}
{ Block Id: 348, Name: RockFormationK, Ref: RockFormationO
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/Misc/RockFormationKPrefab
+ HitPoints: 374, type: int, display: false
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "56,75"
+ Prob: 1
+ }
}
+# Not used anymore?
{ Block Id: 349, Name: RockA01
MarketPrice: 1, display: true
Material: rock, display: true
@@ -4002,10 +3978,12 @@
Model: @models2/Environment/Rocks/Misc/Rock_A_01Prefab
ShowUser: No
}
+# Not used anymore?
{ Block Id: 350, Name: RockB01, Ref: RockA01
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/Misc/Rock_B_01Prefab
}
+# Not used anymore?
{ Block Id: 351, Name: RocksmallA02
MarketPrice: 1, display: true
Material: rock, display: true
@@ -4016,6 +3994,7 @@
HitPoints: 50, type: int, display: true
IsTerrainDecoration: true
}
+# Not used anymore?
{ Block Id: 352, Name: RocksmallC01
MarketPrice: 1, display: true
Material: rock, display: true
@@ -4037,16 +4016,19 @@
HitPoints: 100, type: int, display: true
Model: @models2/Environment/Rocks/Misc/Rocks02Prefab
}
+# Not used anymore?
{ Block Id: 354, Name: Rocks03, Ref: Rocks02
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/Misc/Rocks02Prefab
# Model: @models2/Environment/Rocks/Misc/Rocks03Prefab
}
+# Not used anymore?
{ Block Id: 355, Name: Rocks04, Ref: Rocks02
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/Misc/Rocks02Prefab
# Model: @models2/Environment/Rocks/Misc/Rocks04Prefab
}
+# Not used anymore?
{ Block Id: 356, Name: Rocks05, Ref: Rocks02
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/Misc/Rocks02Prefab
@@ -4054,16 +4036,16 @@
}
{ Block Id: 357, Name: ModRocksBrown01
MarketPrice: 1, display: true
- Material: rockhard, display: true
+ Material: rock, display: true
Shape: Deco
IsDeco: true
Model: @models2/Environment/Rocks/Misc/Mod_rocks_brown01Prefab
SizeInBlocks: "7,5,6"
ShowUser: No
- HitPoints: 150, type: int, display: true
+ HitPoints: 151, type: int, display: true
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "15,45"
+ Count: "23,30"
Prob: 1
}
# { Child DropOnDestroy_2
@@ -4086,10 +4068,10 @@
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/Misc/Mod_rocks_brown02Prefab
SizeInBlocks: "9,5,9"
- HitPoints: 265, type: int, display: true
+ HitPoints: 569, type: int, display: true
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "25,75"
+ Count: "85,114"
Prob: 1
}
# { Child DropOnDestroy_2
@@ -4112,13 +4094,26 @@
MarketPrice: 1, display: true
# CanTerrainDecoXZRotate: true
Model: @models2/Environment/Rocks/Misc/Mod_rocks_grey01Prefab
+ HitPoints: 192, type: int, display: false
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "29,38"
+ Prob: 1
+ }
}
{ Block Id: 360, Name: Mod_rocks_grey02, Ref: RockFormationO
MarketPrice: 1, display: true
# CanTerrainDecoXZRotate: true
Model: @models2/Environment/Rocks/Misc/Mod_rocks_grey02Prefab
+ HitPoints: 344, type: int, display: false
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "52,69"
+ Prob: 1
+ }
}
# Save game break: add these prefabs to Eric deco and resize Rocks02Snow + correct reference of RockA01Snow, RockB01Snow
+# Not used anymore?
{ Block Id: 361, Name: RockA01Snow
MarketPrice: 1, display: true
Material: rock, display: true
@@ -4129,11 +4124,13 @@
# Model: @models2/Environment/Rocks/Misc/Rock_A_01SnowPrefab
Model: @models2/Environment/Rocks/Misc/Rocks02SnowPrefab
}
+# Not used anymore?
{ Block Id: 362, Name: RockB01Snow, Ref: RockA01Snow
MarketPrice: 1, display: true
# Model: @models2/Environment/Rocks/Misc/Rock_B_01SnowPrefab
Model: @models2/Environment/Rocks/Misc/Rocks02SnowPrefab
}
+# Not used anymore?
{ Block Id: 363, Name: Rocks02Snow, Ref: RockA01Snow
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/Misc/Rocks02SnowPrefab
@@ -4142,27 +4139,51 @@
MarketPrice: 1, display: true
# CanTerrainDecoXZRotate: true
Model: @models2/Environment/Rocks/Misc/Mod_rocks_yellow01Prefab
+ HitPoints: 191, type: int, display: false
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "29,38"
+ Prob: 1
+ }
}
{ Block Id: 365, Name: Mod_rocks_yellow02, Ref: Mod_rocks_yellow01
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/Misc/Mod_rocks_yellow02Prefab
+ HitPoints: 344, type: int, display: false
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "52,69"
+ Prob: 1
+ }
}
{ Block Id: 366, Name: Mod_rocks_yellow03, Ref: Mod_rocks_yellow01
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/Misc/Mod_rocks_yellow03Prefab
+ HitPoints: 235, type: int, display: false
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "35,47"
+ Prob: 1
+ }
}
{ Block Id: 367, Name: Mod_rocks_yellow04, Ref: Mod_rocks_yellow01
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/Misc/Mod_rocks_yellow04Prefab
+ HitPoints: 192, type: int, display: false
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "29,38"
+ Prob: 1
+ }
}
{ Block Id: 368, Name: ModRocksBrown03, Ref: ModRocksBrown02
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/Misc/Mod_rocks_brown03Prefab
SizeInBlocks: "7,5,12"
- HitPoints: 275, type: int, display: true
+ HitPoints: 563, type: int, display: true
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "25,80"
+ Count: "85,113"
Prob: 1
}
# { Child DropOnDestroy_2
@@ -4185,10 +4206,10 @@
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/Misc/Mod_rocks_brown04Prefab
SizeInBlocks: "7,5,7"
- HitPoints: 167, type: int, display: true
+ HitPoints: 325, type: int, display: true
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "15,40"
+ Count: "49,65"
Prob: 1
}
# { Child DropOnDestroy_2
@@ -4210,10 +4231,22 @@
{ Block Id: 370, Name: Mod_rocks_grey03, Ref: Mod_rocks_yellow01
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/Misc/Mod_rocks_grey03Prefab
+ HitPoints: 235, type: int, display: false
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "35,47"
+ Prob: 1
+ }
}
{ Block Id: 371, Name: Mod_rocks_grey04, Ref: Mod_rocks_yellow01
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/Misc/Mod_rocks_grey04Prefab
+ HitPoints: 192, type: int, display: false
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "29,38"
+ Prob: 1
+ }
}
{ Block Id: 372, Name: TextureMulti05
MarketPrice: 1, display: true
@@ -4308,7 +4341,7 @@
Info: bkiBlockGroup, display: true
IsOxygenTight: true, display: true
AllowPlacingAt: "SS,GV", display: true
- HitPoints: 50, type: int, display: false
+ HitPoints: 100, type: int, display: false
Mass: 16, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
StackSize: 10000
@@ -4316,6 +4349,7 @@
Category: BuildingBlocks
ChildBlocks: "HullFullSmall, HullThinSmall, HullExtendedSmall, HullExtendedSmall2, HullExtendedSmall3, HullExtendedSmall4, HullExtendedSmall5, HullExtendedSmall6"
CPUIn: 1, type: int, display: true
+ ShieldCapacityBonus: 2, type: int, display: true
UnlockCost: 0
UnlockLevel: 1
@@ -4337,14 +4371,14 @@
StackSize: 10000
TemplateRoot: HullSmallBlocks
AllowPlacingAt: "SS,GV", display: true
- HitPoints: 50, type: int, display: true
+ HitPoints: 100, type: int, display: true
Mass: 16, type: float, display: true, formatter: Kilogram
BlockSizeScale: 2
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
UpgradeTo: HullArmoredFullSmall, display: true
DowngradeTo: PlasticFullSmall
CPUIn: 1, type: int, display: true
- ShieldCapacityBonus: 1, type: int, display: true
+ ShieldCapacityBonus: 2, type: int, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000"
@@ -4370,14 +4404,14 @@
TemplateRoot: HullArmoredSmallBlocks
AllowPlacingAt: "SS,GV", display: true
StackSize: 10000
- HitPoints: 200, type: int, display: true
+ HitPoints: 250, type: int, display: true
Mass: 32, type: float, display: true, formatter: Kilogram
BlockSizeScale: 2
Category: BuildingBlocks
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
UpgradeTo: HullCombatFullSmall, display: true
CPUIn: 1, type: int, display: true
- ShieldCapacityBonus: 2, type: int, display: true
+ ShieldCapacityBonus: 4, type: int, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000"
}
@@ -4527,7 +4561,7 @@
Info: bkiBlockGroup, display: true
IsOxygenTight: true, display: true
AllowPlacingAt: "SS,GV", display: true
- HitPoints: 200, type: int, display: false
+ HitPoints: 250, type: int, display: false
Mass: 32, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
StackSize: 10000
@@ -4535,6 +4569,7 @@
Category: BuildingBlocks
ChildBlocks: "HullArmoredFullSmall, HullArmoredThinSmall, HullArmoredExtendedSmall, HullArmoredExtendedSmall2, HullArmoredExtendedSmall3, HullArmoredExtendedSmall4, HullArmoredExtendedSmall5, HullArmoredExtendedSmall6"
CPUIn: 1, type: int, display: true
+ ShieldCapacityBonus: 4, type: int, display: true
UnlockCost: 0
UnlockLevel: 1
@@ -4592,7 +4627,7 @@
Info: bkiBlockGroup, display: true
IsOxygenTight: true, display: true
AllowPlacingAt: Base, display: true
- HitPoints: 100, type: int, display: true
+ HitPoints: 150, type: int, display: true
Mass: 450, type: float, display: true, formatter: Kilogram
StackSize: 10000
BlockSizeScale: 8
@@ -4621,7 +4656,7 @@
Model: Cube
TemplateRoot: WoodBlocks
AllowPlacingAt: Base, display: true
- HitPoints: 100, type: int, display: true
+ HitPoints: 150, type: int, display: true
Mass: 450, type: float, display: true, formatter: Kilogram
StackSize: 10000
BlockSizeScale: 8
@@ -4652,12 +4687,13 @@
Info: bkiBlockGroup, display: true
IsOxygenTight: true, display: true
AllowPlacingAt: Base, display: true
- HitPoints: 600, type: int, display: true
+ HitPoints: 1000, type: int, display: true
Mass: 4000, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
StackSize: 10000
BlockSizeScale: 8
Category: BuildingBlocks
+ ShieldCapacityBonus: 5, type: int, display: true
ChildBlocks: "ConcreteFull, ConcreteThin, ConcreteExtended, ConcreteExtended2, ConcreteExtended3, ConcreteExtended4, ConcreteExtended5, ConcreteExtended6"
CPUIn: 1, type: int, display: true
@@ -4681,7 +4717,7 @@
Model: Cube
TemplateRoot: ConcreteBlocks
AllowPlacingAt: Base, display: true
- HitPoints: 800, type: int, display: true
+ HitPoints: 1000, type: int, display: true
StackSize: 10000
Mass: 4000, type: float, display: true, formatter: Kilogram
BlockSizeScale: 8
@@ -4689,6 +4725,7 @@
UpgradeTo: ConcreteArmoredFull, display: true
DowngradeTo: WoodFull
CPUIn: 1, type: int, display: true
+ ShieldCapacityBonus: 5, type: int, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000"
}
@@ -4698,6 +4735,7 @@
ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium"
UpgradeTo: ConcreteArmoredThin, display: true
DowngradeTo: WoodThin
+ ShieldCapacityBonus: 5, type: int, display: true
}
# Steel Block (large) - block group
@@ -4712,7 +4750,7 @@
Info: bkiBlockGroup, display: true
IsOxygenTight: true, display: true
AllowPlacingAt: "Base,MS", display: true
- HitPoints: 500, type: int, display: true
+ HitPoints: 750, type: int, display: true
Mass: 1000, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
StackSize: 10000
@@ -4740,7 +4778,7 @@
Model: Cube
TemplateRoot: HullLargeBlocks
AllowPlacingAt: "Base,MS", display: true
- HitPoints: 500, type: int, display: true
+ HitPoints: 750, type: int, display: true
StackSize: 10000
Mass: 1000, type: float, display: true, formatter: Kilogram
BlockSizeScale: 8
@@ -4748,7 +4786,7 @@
UpgradeTo: HullArmoredFullLarge, display: true
DowngradeTo: PlasticFullLarge
CPUIn: 1, type: int, display: true
- ShieldCapacityBonus: 5, type: int, display: true
+ ShieldCapacityBonus: 10, type: int, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000"
}
@@ -4759,7 +4797,7 @@
UpgradeTo: HullArmoredThinLarge, display: true
DowngradeTo: PlasticThinLarge
Mass: 500, type: float, display: true, formatter: Kilogram
- ShieldCapacityBonus: 3, type: int, display: true
+ ShieldCapacityBonus: 6, type: int, display: true
}
# Hardened Steel Block (large) - block group
@@ -4774,7 +4812,7 @@
Info: bkiBlockGroup, display: true
IsOxygenTight: true, display: true
AllowPlacingAt: "Base,MS", display: true
- HitPoints: 1000, type: int, display: true
+ HitPoints: 1500, type: int, display: true
Mass: 2450, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
StackSize: 10000
@@ -4802,14 +4840,14 @@
Model: Cube
TemplateRoot: HullArmoredLargeBlocks
AllowPlacingAt: "Base,MS", display: true
- HitPoints: 1000, type: int, display: true
+ HitPoints: 1500, type: int, display: true
Mass: 2450, type: float, display: true, formatter: Kilogram
StackSize: 10000
BlockSizeScale: 8
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
UpgradeTo: HullCombatFullLarge, display: true
CPUIn: 1, type: int, display: true
- ShieldCapacityBonus: 10, type: int, display: true
+ ShieldCapacityBonus: 20, type: int, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000"
}
@@ -4819,7 +4857,7 @@
ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium"
UpgradeTo: HullCombatThinLarge, display: true
Mass: 1225, type: float, display: true, formatter: Kilogram
- ShieldCapacityBonus: 7, type: int, display: true
+ ShieldCapacityBonus: 14, type: int, display: true
}
# Alien Block in Creative Menu (radioactive) - returns non-radioactive AlienLargeBlocks
@@ -4892,7 +4930,7 @@
Info: bkiBlockGroup, display: true
IsOxygenTight: true, display: true
AllowPlacingAt: "Base,MS", display: true
- HitPoints: 2000, type: int, display: true
+ HitPoints: 2500, type: int, display: true
Mass: 4000, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
StackSize: 10000
@@ -4920,13 +4958,13 @@
Model: Cube
TemplateRoot: HullCombatLargeBlocks
AllowPlacingAt: "Base,MS", display: true
- HitPoints: 2000, type: int, display: true
+ HitPoints: 2500, type: int, display: true
StackSize: 10000
Mass: 4000, type: float, display: true, formatter: Kilogram
BlockSizeScale: 8
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
CPUIn: 1, type: int, display: true
- ShieldCapacityBonus: 15, type: int, display: true
+ ShieldCapacityBonus: 30, type: int, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000"
}
@@ -4934,7 +4972,7 @@
{ Block Id: 413, Name: HullCombatThinLarge, Ref: HullCombatFullLarge
MarketPrice: 1, display: true
ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium"
- ShieldCapacityBonus: 12, type: int, display: true
+ ShieldCapacityBonus: 24, type: int, display: true
}
{ Block Id: 414, Name: DecalsControlBlock
@@ -5085,8 +5123,8 @@
IsActivateable: true
IsIgnoreLC: true
HitPoints: 300, type: int, display: true
- EnergyOut: 1500, type: int, display: true, formatter: Watt
- CPUIn: 800, type: int, display: true
+ EnergyOut: 1580, type: int, display: true, formatter: Watt
+ CPUIn: 735, type: int, display: true
Category: Devices
BlastParticleIndex: 8
BlastRadius: 3
@@ -5094,7 +5132,7 @@
# --- Idk why but generator do not accept the blastdamage multiplier settings! PIZDECH! need to check! It can support only oldschool blastdamage settings
DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage
-
+
UnlockCost: 2, display: true
UnlockLevel: 3, display: true
TechTreeParent: GeneratorSVSmall
@@ -5139,10 +5177,10 @@
HitPoints: 75, type: int, display: true
BlockColor: "110,110,110"
EnergyIn: 1, type: int, display: true, formatter: Watt
- CPUIn: 65, type: int, display: true
+ CPUIn: 90, type: int, display: true
Category: Devices
FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel, HWSElementStrangeletRefined"
- FuelCapacity: 3000, type: int, display: true
+ FuelCapacity: 4000, type: int, display: true
BlastParticleIndex: 8
BlastRadius: 3
BlastDamage: 25
@@ -5398,7 +5436,7 @@
Mass: 40000, type: float, display: true, formatter: Kilogram
EnergyIn: 1, type: int, display: true, formatter: Watt
FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel, HWSElementStrangeletRefined"
- FuelCapacity: 300, type: int, display: true
+ FuelCapacity: 250, type: int, display: true
HitPoints: 180, type: int, display: true
BlastParticleIndex: 1
BlastRadius: 3
@@ -5487,7 +5525,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_devices_kinetic, display: true
+ Material: HWS_material_weapon_kinetic, display: true
MarketPrice: 114645, display: true
Shape: ModelEntity
ShowBlockName: true
@@ -5546,7 +5584,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_devices_kinetic, display: true
+ Material: HWS_material_weapon_kinetic, display: true
MarketPrice: 2887, display: true
Shape: ModelEntity
ShowBlockName: true
@@ -5580,9 +5618,10 @@
BlastParticleIndex: 5
BlastRadius: 3
BlastDamage: 25
+ EntityDamage: 80, display: true
DamageMultiplier_Group: HWS_EWS_Vanilla_BlastDamage
- EnergyIn: 60, type: int, display: true, formatter: Watt
+ EnergyIn: 50, type: int, display: true, formatter: Watt
CPUIn: 800, type: int, display: true
HitPoints: 650, type: int, display: true
# Damage: 7, display: true
@@ -5601,7 +5640,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_devices_energy, display: true
+ Material: HWS_material_weapon_energy, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: PulseLaserSSWeapon
@@ -5638,6 +5677,7 @@
BlastParticleIndex: 10
BlastRadius: 3
BlastDamage: 30
+ EntityDamage: 200, display: true
DamageMultiplier_Group: HWS_EWS_Vanilla_BlastDamage
EnergyIn: 80, type: int, display: true, formatter: Watt
@@ -5660,7 +5700,7 @@
IndexName: WeaponShip
Group: cpgWeapon
MarketPrice: 166920, display: true
- Material: HWS_material_devices_energy, display: true
+ Material: HWS_material_weapon_energy, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: PlasmaCannonSSWeapon
@@ -5687,6 +5727,7 @@
Volume: 0, type: float, display: false, formatter: Liter
Mass: 1200, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ BlastShieldDamage: 645, display: true
Category: Weapons/Items
BlockColor: "110,110,110"
# ModelOffset: "0,0.5,0"
@@ -5695,10 +5736,6 @@
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
MaxCount: 4, type: int, display: true
-# MaxCountGroup: 12, type: int, display: true
-# MaxCountGroupName: SVWeapons
-
-# MaxCountGroup: 12, param1: SVWeapons
BlastParticleIndex: 10
BlastRadius: 3
@@ -5724,7 +5761,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_devices_kinetic, display: true
+ Material: HWS_material_weapon_kinetic, display: true
Shape: ModelEntity
ShowBlockName: true
MarketPrice: 13572, display: true
@@ -6252,7 +6289,7 @@
TemplateRoot: CockpitBlocksSV
AllowPlacingAt: "SS,GV", display: true
EnergyIn: 10, type: int, display: true, formatter: Watt
- HitPoints: 900, type: int, display: true
+ HitPoints: 1800, type: int, display: true
SizeInBlocks: "3,3,5", display: true
# Volume: 0, type: float, display: false, formatter: Liter
Mass: 845, type: float, display: true, formatter: Kilogram
@@ -6610,10 +6647,10 @@
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
BlockColor: "110,110,110"
EnergyIn: 1, type: int, display: true, formatter: Watt
- CPUIn: 35, type: int, display: true
+ CPUIn: 50, type: int, display: true
Category: Devices
FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel,HWSElementStrangeletRefined"
- FuelCapacity: 1500, type: int, display: true
+ FuelCapacity: 2000, type: int, display: true
HitPoints: 40, type: int, display: true
BlastParticleIndex: 8
BlastRadius: 3
@@ -6657,15 +6694,15 @@
IsActivateable: true
IsIgnoreLC: true
HitPoints: 150, type: int, display: true
- EnergyOut: 770, type: int, display: true, formatter: Watt
- CPUIn: 375, type: int, display: true
+ EnergyOut: 800, type: int, display: true, formatter: Watt
+ CPUIn: 350, type: int, display: true
Category: Devices
BlastParticleIndex: 9
BlastRadius: 3
BlastDamage: 25
DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage
-
+
UnlockCost: 0, display: true
UnlockLevel: 1, display: true
@@ -6974,7 +7011,7 @@
Class: PlantGrowing
AllowedInBlueprint: false, display: true
- Marketprice: 322, display: true
+ MarketPrice: 322, display: true
IndexName: Plant
Material: plants, display: true
Shape: ModelEntity
@@ -7017,7 +7054,7 @@
Class: TurretAuto
Group: cpgAlien
IndexName: Turret
- Material: HWS_material_devices_kinetic, display: true
+ Material: HWS_material_weapon_energy, display: true
Shape: Turret
TemplateRoot: TurretBaseCannon
PickupTarget: TurretBaseCannon
@@ -7213,7 +7250,7 @@
BlastDamage: 75
# ---Changed blast damage to small blocks - for modified HWS ships what have CV blocks for SV
DamageMultiplier_Group: HWS_EWS_Elemental_Small_BlastDamage
-
+
UnlockCost: 4, display: true
UnlockLevel: 3, display: true
@@ -8358,7 +8395,7 @@
Class: TurretAuto
Group: cpgAlien
IndexName: Turret
- Material: HWS_material_devices_kinetic, display: true
+ Material: HWS_material_weapon_energy, display: true
Shape: Turret
TemplateRoot: TurretBaseCannon
PickupTarget: TurretBaseCannon
@@ -8665,7 +8702,7 @@
Class: TurretAuto
Group: cpgAlien
IndexName: Turret
- Material: HWS_material_devices_kinetic, display: true
+ Material: HWS_material_weapon_kinetic, display: true
Shape: Turret
Place: Free
BlockColor: "110,110,110"
@@ -8714,7 +8751,7 @@
Class: TurretAuto
Group: cpgAlien
IndexName: Turret
- Material: HWS_material_devices_kinetic, display: true
+ Material: HWS_material_weapon_kinetic, display: true
Shape: Turret
Place: Free
BlockColor: "110,110,110"
@@ -8760,7 +8797,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_devices_kinetic, display: true
+ Material: HWS_material_weapon_kinetic, display: true
Shape: Turret
Place: Face
BlockColor: "110,110,110"
@@ -8813,7 +8850,7 @@
Class: TurretAuto
Group: cpgAlien
IndexName: Turret
- Material: HWS_material_devices_kinetic, display: true
+ Material: HWS_material_weapon_kinetic, display: true
Shape: Turret
Place: Free
BlockColor: "110,110,110"
@@ -8919,7 +8956,7 @@
OnHarvest: BrainFungusHarvested
OnDeath: PlantDead
}
- Material: woodhard, display: true
+ Material: plants, display: true
Shape: Deco
IsDeco: true
IsPlant: true
@@ -8927,8 +8964,11 @@
Model: @models2/Environment/Plants/FractalFlora/BrainFungusPrefab
SizeInBlocks: "2,2,2", display: true
ShowUser: No
+ HitPoints: 20, type: int, display: false
{ Child DropOnDestroy
- Count: 0
+ Item: Fiber
+ Count: "1,1"
+ Prob: 1
}
}
{ Block Id: 573, Name: BrainFungusSnow
@@ -8942,7 +8982,7 @@
OnHarvest: BrainFungusSnowHarvested
OnDeath: PlantDead
}
- Material: woodhard, display: true
+ Material: plants, display: true
Shape: Deco
IsDeco: true
IsPlant: true
@@ -8950,8 +8990,11 @@
Model: @models2/Environment/Plants/FractalFlora/BrainFungusSnowPrefab
SizeInBlocks: "2,2,2", display: true
ShowUser: No
+ HitPoints: 20, type: int, display: false
{ Child DropOnDestroy
- Count: 0
+ Item: Fiber
+ Count: "1,1"
+ Prob: 1
}
}
{ Block Id: 574, Name: ConfettiMoss
@@ -8981,7 +9024,7 @@
Class: CropsGrown
{ Child DropOnHarvest
Item: PlantProtein
- Count: 2
+ Count: "2"
}
{ Child CropsGrown
OnHarvest: CornDogBushHarvested
@@ -9003,7 +9046,7 @@
{ Block Id: 576, Name: DimpleDome
MarketPrice: 1, display: true
Class: CropsGrown
- Material: woodhard, display: true
+ Material: plants, display: true
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -9011,6 +9054,7 @@
Model: @models2/Environment/Plants/FractalFlora/DimpleDomePrefab
# SizeInBlocks: "6,2,4", display: true
ShowUser: No
+ HitPoints: 59, type: int, display: false
{ Child DropOnHarvest
Item: ConfettiMossScrapings
Count: 1
@@ -9020,19 +9064,22 @@
OnDeath: PlantDead
}
{ Child DropOnDestroy
- Count: 0
+ Item: Fiber
+ Count: "2,3"
+ Prob: 1
}
}
{ Block Id: 577, Name: DimpleDomeSnow
MarketPrice: 1, display: true
Class: CropsGrown
- Material: woodhard, display: true
+ Material: plants, display: true
Shape: Deco
IsDeco: true
IsPlant: true
IsTerrainDecoration: true
Model: @models2/Environment/Plants/FractalFlora/DimpleDomeSnowPrefab
ShowUser: No
+ HitPoints: 59, type: int, display: false
{ Child DropOnHarvest
Item: ConfettiMossScrapings
Count: 1
@@ -9042,7 +9089,9 @@
OnDeath: PlantDead
}
{ Child DropOnDestroy
- Count: 0
+ Item: Fiber
+ Count: "2,3"
+ Prob: 1
}
}
{ Block Id: 578, Name: Trumpet
@@ -9103,6 +9152,7 @@
Prob: 1
}
}
+# Not used anymore?
{ Block Id: 581, Name: RocksGrey03Snow
MarketPrice: 1, display: true
Material: rock, display: true
@@ -9181,7 +9231,12 @@
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
- HitPoints: 50, type: int, display: true
+ HitPoints: 6, type: int, display: true
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "1,1"
+ Prob: 1
+ }
Model: @models2/Environment/Rocks/RocksGrey/RockGrey01SmallPrefab
ShowUser: No
}
@@ -9192,6 +9247,12 @@
IsTerrainDecoration: true
IsDeco: true
Model: @models2/Environment/Rocks/RocksGrey/RockGrey02SmallPrefab
+ HitPoints: 12, type: int, display: false
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "2,2"
+ Prob: 1
+ }
ShowUser: No
}
{ Block Id: 587, Name: RockGreySmall03
@@ -9202,7 +9263,12 @@
IsDeco: true
Model: @models2/Environment/Rocks/RocksGrey/RockGrey03SmallPrefab
ShowUser: No
- HitPoints: 50, type: int, display: true
+ HitPoints: 7, type: int, display: true
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "1,1"
+ Prob: 1
+ }
}
{ Block Id: 588, Name: WaterGenerator
Class: WaterGenerator
@@ -10265,7 +10331,7 @@
Place: Cockpit
TemplateRoot: CockpitBlocksSV
EnergyIn: 10, type: int, display: true, formatter: Watt
- HitPoints: 700, type: int, display: true
+ HitPoints: 1600, type: int, display: true
AllowPlacingAt: "SS,GV", display: true
SizeInBlocks: "3,3,5", display: true
# Volume: 0, type: float, display: false, formatter: Liter
@@ -10298,6 +10364,7 @@
# Volume: 0, type: float, display: false, formatter: Liter
Mass: 720, type: float, display: true, formatter: Kilogram
MaxCount: 2, type: int, display: true
+ HitPoints: 1350, type: int, display: true
ShowUser: No
}
@@ -10680,7 +10747,7 @@
MarketPrice: 167320, display: true
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_devices_kinetic, display: true
+ Material: HWS_material_weapon_kinetic, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: RocketLauncherMSWeapon
@@ -10733,7 +10800,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_devices_energy, display: true
+ Material: HWS_material_weapon_energy, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: PulseLaserMSWeapon
@@ -10784,7 +10851,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_devices_kinetic, display: true
+ Material: HWS_material_weapon_kinetic, display: true
Shape: Turret
Place: Face
# Model: @models/Blocks/Turrets/RealisticTurret/TurretGVMinigunPrefab
@@ -10813,6 +10880,7 @@
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 60
+ EntityDamage: 85, display: true
DamageMultiplier_Group: HWS_EWS_Vanilla_Turrets_BlastDamage
EnergyIn: 100, type: int, display: true, formatter: Watt
CPUIn: 1600, type: int, display: true
@@ -10825,7 +10893,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_devices_kinetic, display: true
+ Material: HWS_material_weapon_kinetic, display: true
Shape: Turret
Place: Face
# Model: @models/Blocks/Turrets/RealisticTurret/TurretGVRocketPrefab
@@ -10865,7 +10933,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_devices_energy, display: true
+ Material: HWS_material_weapon_energy, display: true
Shape: Turret
Place: Face
# Model: @models/Blocks/Turrets/RealisticTurret/TurretGVPlasmaPrefab
@@ -10893,6 +10961,7 @@
BlastParticleIndex: 8
BlastRadius: 3
BlastDamage: 80
+ BlastShieldDamage: 780, display: true
DamageMultiplier_Group: HWS_EWS_Vanilla_Turrets_BlastDamage
EnergyIn: 300, type: int, display: true, formatter: Watt
CPUIn: 3000, type: int, display: true
@@ -11179,7 +11248,7 @@
LootList: 37 # still used?
IndexName: WeaponShip
Group: cpgHarvest
- Material: HWS_material_devices_kinetic, display: false
+ Material: HWS_material_weapon_kinetic, display: false
MarketPrice: 4205, display: true
Shape: ModelEntity
ShowBlockName: true
@@ -11195,13 +11264,13 @@
SizeInBlocks: "5,2,1", display: true
AllowPlacingAt: GV, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 220, type: float, display: true, formatter: Kilogram
+ Mass: 1200, type: float, display: true, formatter: Kilogram
Info: bkiHarvester, display: true
Category: Weapons/Items
EnergyDynamicGroup: Drill
- EnergyIn: 100, type: int, display: true, formatter: Watt
- EnergyInIdle: 1, type: int, display: true, formatter: Watt
- HitPoints: 150, type: int, display: true
+ EnergyIn: 200, type: int, display: true, formatter: Watt
+ EnergyInIdle: 20, type: int, display: true, formatter: Watt
+ HitPoints: 850, type: int, display: true
CPUIn: 1000, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -11225,7 +11294,7 @@
SizeInBlocks: "3,3,5", display: true
# Volume: 0, type: float, display: false, formatter: Liter
MaxCount: 2, type: int, display: true
- HitPoints: 900, type: int, display: true
+ HitPoints: 1600, type: int, display: true
Mass: 845, type: float, display: true, formatter: Kilogram
ShowUser: No
@@ -11236,7 +11305,7 @@
Material: HWS_material_devices_kinetic, display: true
Model: @models/Blocks/Cockpits/_Legacy/CockpitSS07Prefab
Mass: 780, type: float, display: true, formatter: Kilogram
- HitPoints: 875, type: int, display: true
+ HitPoints: 1650, type: int, display: true
SizeInBlocks: "2,2,9", display: true
# Volume: 0, type: float, display: false, formatter: Liter
MaxCount: 2, type: int, display: true
@@ -11434,6 +11503,7 @@
}
{ Block Id: 684, Name: TurretGVDrill, Ref: TurretDrillTemplate #TurretPlayer HV Drill
MarketPrice: 1, display: true
+ Material: HWS_material_weapon_energy, display: false
Model: @models/Blocks/Turrets/TurretGVDrillPrefab
# Model: @models/Blocks/Turrets/TurretGVDrillPrefab
# Mesh-Damage-1: Mesh/D0
@@ -11445,12 +11515,12 @@
AllowPlacingAt: GV, display: true
SizeInBlocks: "3,1,3", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 3000, type: float, display: true, formatter: Kilogram
+ Mass: 3200, type: float, display: true, formatter: Kilogram
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
CPUIn: 4000, type: int, display: true
- EnergyIn: 1000, type: int, display: true, formatter: Watt
- EnergyInIdle: 100, type: int, display: true, formatter: Watt
+ EnergyIn: 850, type: int, display: true, formatter: Watt
+ EnergyInIdle: 85, type: int, display: true, formatter: Watt
HitPoints: 2000, type: int, display: true
BlastParticleIndex: 10
BlastRadius: 2
@@ -11461,6 +11531,7 @@
{ Block Id: 685, Name: TurretMSDrill, Ref: TurretDrillTemplate #TurretPlayer CV Drill
MarketPrice: 1, display: true
+ Material: HWS_material_weapon_energy, display: false
Model: @models/Blocks/Turrets/TurretMSDrillPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
@@ -11476,9 +11547,10 @@
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
TechTreeNames: Hidden
BlastParticleIndex: 10
- EnergyIn: 8000, type: int, display: true, formatter: Watt
- EnergyInIdle: 35, type: int, display: true, formatter: Watt
+ EnergyIn: 8500, type: int, display: true, formatter: Watt
+ EnergyInIdle: 350, type: int, display: true, formatter: Watt
CPUIn: 80000, type: int, display: true
+ HitPoints: 9000, type: int, display: true
ShowUser: No
}
@@ -11546,7 +11618,7 @@
# Volume: 0, type: float, display: false, formatter: Liter
MaxCount: 2, type: int, display: true
Mass: 850, type: float, display: true, formatter: Kilogram
- HitPoints: 800, type: int, display: true
+ HitPoints: 1600, type: int, display: true
UpgradeTo: CockpitSV07NewT2, display: true
}
{ Block Id: 689, Name: CockpitSV05New, Ref: CockpitSV02
@@ -11555,7 +11627,7 @@
Model: @models/Blocks/Cockpits/CockpitSS05NewPrefab
SizeInBlocks: "3,2,4", display: true
# Volume: 0, type: float, display: false, formatter: Liter
- HitPoints: 550, type: int, display: true
+ HitPoints: 1400, type: int, display: true
Mass: 550, type: float, display: true, formatter: Kilogram
MaxCount: 2, type: int, display: true
UpgradeTo: CockpitSV05NewT2, display: true
@@ -11565,7 +11637,7 @@
Material: HWS_material_devices_kinetic, display: true
MaxCount: 2, type: int, display: true
Model: @models/Blocks/Cockpits/CockpitSS02NewPrefab
- HitPoints: 900, type: int, display: true
+ HitPoints: 1800, type: int, display: true
Mass: 875, type: float, display: true, formatter: Kilogram
UpgradeTo: CockpitSV02NewT2, display: true
}
@@ -11762,7 +11834,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_devices_kinetic, display: true
+ Material: HWS_material_weapon_kinetic, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretMSFlakPrefab
@@ -11805,7 +11877,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_devices_energy, display: true
+ Material: HWS_material_weapon_energy, display: true
Shape: Turret
Place: Face
# Model: @models/Blocks/Turrets/ModularTurret1/SingleGaussTurretBluePrefab
@@ -11837,7 +11909,7 @@
BlastRadius: 4
BlastDamage: 350
DamageMultiplier_Group: HWS_EWS_Vanilla_Turrets_BlastDamage
-
+
EnergyIn: 1200, type: int, display: true, formatter: Watt
CPUIn: 58500, type: int, display: true
HitPoints: 24000, type: int, display: true
@@ -11850,7 +11922,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_devices_energy, display: true
+ Material: HWS_material_weapon_energy, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretMSPlasmaPrefab
@@ -12302,7 +12374,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_devices_kinetic, display: true
+ Material: HWS_material_weapon_kinetic, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretGVArtilleryPrefab
@@ -12618,9 +12690,9 @@
BlastParticleIndex: 1
BlastRadius: 3
- BlastDamage: 150
+ BlastDamage: 140
# ---Changed blast damage to small blocks - for modified HWS ships what have CV blocks for SV
- DamageMultiplier_Group: HWS_EWS_Vanilla_ContainerLegacy_BlastDamage
+ DamageMultiplier_Group: HWS_EWS_Vanilla_AmmoContainer_BlastDamage
UnlockCost: 4, display: true
UnlockLevel: 5, display: true
@@ -12646,7 +12718,7 @@
}
{ Block Id: 726, Name: AlienBushRedFronds
MarketPrice: 1, display: true
- Material: woodhard, display: true
+ Material: wood, display: true
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -12655,6 +12727,7 @@
DecoParticle: alienbushredfronds
SizeInBlocks: "2,5,2"
ShowUser: No
+ HitPoints: 155, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "2,4"
@@ -12687,11 +12760,11 @@
Mass: 100, type: float, display: true, formatter: Kilogram
LootList: 69
ShowUser: NoButCSV
-
+
BlastParticleIndex: 1
BlastRadius: 3
- BlastDamage: 40
- DamageMultiplier_Group: HWS_EWS_Vanilla_ContainerSmall_BlastDamage
+ BlastDamage: 45
+ DamageMultiplier_Group: HWS_EWS_Vanilla_AmmoContainer_BlastDamage
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: ""
@@ -12755,9 +12828,10 @@
DecoParticle: baldcypressfall
SizeInBlocks: "1,5,1"
ShowUser: No
+ HitPoints: 278, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "2,4"
+ Count: "8,14"
Prob: 1
}
}
@@ -12815,8 +12889,10 @@
Model: @models2/Environment/Plants/SpeedTrees/HollywoodJuniperPrefab
DecoParticle: hollywoodjuniper
SizeInBlocks: "1,3,1"
+ Material: woodsoft
+ HitPoints: 70, type: int, display: false
{ Child DropOnDestroy
- Item: Fiber
+ Item: WoodLogs
Count: "2,3"
Prob: 1
}
@@ -12826,26 +12902,28 @@
Model: @models2/Environment/Plants/SpeedTrees/HollywoodJuniperBarePrefab
DecoParticle: hollywoodjuniperbare
SizeInBlocks: "1,3,1"
+ Material: woodsoft
+ HitPoints: 69, type: int, display: false
{ Child DropOnDestroy
- Item: Fiber
- Count: "1,2"
+ Item: WoodLogs
+ Count: "2,3"
Prob: 1
}
}
{ Block Id: 735, Name: RealRock1
MarketPrice: 1, display: true
- Material: rockhard, display: true
+ Material: rock, display: true
Shape: Deco
IsDeco: true
Model: @models2/Environment/Rocks/RealRockVol1/RealRock1Prefab
SizeInBlocks: "5,4,5"
BlockColor: "180,180,180"
ShowUser: No
- HitPoints: 120, type: int, display: true
+ HitPoints: 183, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "12,24"
+ Count: "28,37"
Prob: 1
}
# { Child DropOnDestroy_2
@@ -12868,11 +12946,11 @@
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/RealRockVol1/RealRock2Prefab
SizeInBlocks: "7,7,7"
- HitPoints: 224, type: int, display: true
+ HitPoints: 398, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "15,35"
+ Count: "60,80"
Prob: 1
}
# { Child DropOnDestroy_2
@@ -12895,11 +12973,11 @@
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/RealRockVol1/RealRock3Prefab
SizeInBlocks: "7,7,7"
- HitPoints: 224, type: int, display: true
+ HitPoints: 283, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "14,38"
+ Count: "43,57"
Prob: 1
}
# { Child DropOnDestroy_2
@@ -12922,11 +13000,11 @@
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/RealRockVol1/RealRock4Prefab
SizeInBlocks: "3,3,3"
- HitPoints: 155, type: int, display: true
+ HitPoints: 103, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "13,26"
+ Count: "15,21"
Prob: 1
}
# { Child DropOnDestroy_2
@@ -12949,11 +13027,11 @@
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/RealRockVol1/RealRock5Prefab
SizeInBlocks: "5,3,3"
- HitPoints: 137, type: int, display: true
+ HitPoints: 166, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "13,26"
+ Count: "25,33"
Prob: 1
}
# { Child DropOnDestroy_2
@@ -12976,11 +13054,11 @@
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/RealRockVol1/RealRock6Prefab
SizeInBlocks: "5,3,5"
- HitPoints: 123, type: int, display: true
+ HitPoints: 152, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "13,24"
+ Count: "23,30"
Prob: 1
}
# { Child DropOnDestroy_2
@@ -13003,11 +13081,11 @@
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/RealRockVol1/RealRock7Prefab
SizeInBlocks: "5,3,5"
- HitPoints: 137, type: int, display: true
+ HitPoints: 183, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "13,26"
+ Count: "27,37"
Prob: 1
}
# { Child DropOnDestroy_2
@@ -13030,11 +13108,11 @@
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/RealRockVol1/RealRock8Prefab
SizeInBlocks: "13,10,13"
- HitPoints: 1332, type: int, display: true
+ HitPoints: 510, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "150,340"
+ Count: "77,102"
Prob: 1
}
# { Child DropOnDestroy_2
@@ -13057,11 +13135,11 @@
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/RealRockVol1/RealRock9Prefab
SizeInBlocks: "13,5,5"
- HitPoints: 212, type: int, display: true
+ HitPoints: 550, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "20,55"
+ Count: "83,110"
Prob: 1
}
# { Child DropOnDestroy_2
@@ -13084,11 +13162,11 @@
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/RealRockVol1/RealRock10Prefab
SizeInBlocks: "5,3,3"
- HitPoints: 137, type: int, display: true
+ HitPoints: 195, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "13,22"
+ Count: "29,39"
Prob: 1
}
# { Child DropOnDestroy_2
@@ -13196,6 +13274,12 @@
Model: @models2/Environment/Plants/FractalFlora/MoundzTreePrefab
SizeInBlocks: "14,10,14"
ShowUser: No
+ HitPoints: 124, type: int, display: false
+ { Child DropOnDestroy
+ Item: WoodLogs
+ Count: "4,6"
+ Prob: 1
+ }
}
{ Block Id: 753, Name: PulpitFungus
MarketPrice: 1, display: true
@@ -13257,18 +13341,18 @@
}
{ Block Id: 757, Name: RealRock2Snow
MarketPrice: 1, display: true
- Material: rockhard, display: true
+ Material: rock, display: true
Shape: Deco
IsDeco: true
Model: @models2/Environment/Rocks/RealRockVol1/RealRock2SnowPrefab
SizeInBlocks: "7,7,7"
BlockColor: "180,180,180"
ShowUser: No
- HitPoints: 224, type: int, display: true
+ HitPoints: 398, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "14,30"
+ Count: "60,80"
Prob: 1
}
# { Child DropOnDestroy_2
@@ -13328,11 +13412,11 @@
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/RealRockVol1/RealRock6SnowPrefab
SizeInBlocks: "5,3,5"
- HitPoints: 123, type: int, display: true
+ HitPoints: 152, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "13,18"
+ Count: "23,30"
Prob: 1
}
# { Child DropOnDestroy_2
@@ -13360,11 +13444,11 @@
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/RealRockVol1/RealRock8SnowPrefab
SizeInBlocks: "13,10,13"
- HitPoints: 1332, type: int, display: true
+ HitPoints: 510, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "120,340"
+ Count: "77,102"
Prob: 1
}
# { Child DropOnDestroy_2
@@ -13424,11 +13508,11 @@
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/RealRockVol1/RealRock1SnowPrefab
SizeInBlocks: "5,4,5"
- HitPoints: 120, type: int, display: true
+ HitPoints: 183, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "13,24"
+ Count: "28,37"
Prob: 1
}
# { Child DropOnDestroy_2
@@ -13477,16 +13561,34 @@
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/RealRockVol1/RealRock2DarkPrefab
SizeInBlocks: "7,7,7"
+ HitPoints: 398, type: int, display: false
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "60,80"
+ Prob: 1
+ }
}
{ Block Id: 766, Name: RealRock4Dark, Ref: RealRock1
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/RealRockVol1/RealRock4DarkPrefab
SizeInBlocks: "3,3,3"
+ HitPoints: 103, type: int, display: false
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "15,21"
+ Prob: 1
+ }
}
{ Block Id: 767, Name: RealRock10Dark, Ref: RealRock1
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/RealRockVol1/RealRock10DarkPrefab
SizeInBlocks: "5,3,3"
+ HitPoints: 195, type: int, display: false
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "29,39"
+ Prob: 1
+ }
}
{ Block Id: 768, Name: ThrusterGVRoundSlant, Ref: ThrusterGVRoundNormal
@@ -13953,7 +14055,7 @@
Group: cpgRamp
Material: hullarmored, display: true
Shape: ModelEntity
- Model: @models/Blocks/Mothership/Ramps/Ramps/Ramp3x1x1Prefab
+ Model: @models/Blocks/Mothership/Ramps/Ramp3x1x1Prefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab
Place: Face
# TemplateRoot: RampBlocks
@@ -14315,7 +14417,7 @@
IndexName: WeaponShip
Group: cpgHarvest
MarketPrice: 82862, display: true
- Material: HWS_material_devices_kinetic
+ Material: HWS_material_weapon_energy
Shape: ModelEntity
ShowBlockName: true
CustomIcon: DrillAttachmentT2
@@ -14406,19 +14508,43 @@
Model: @models2/Environment/Rocks/ButteRocks/Butte1Prefab
# CanTerrainDecoXZRotate: true
SizeInBlocks: "14,10,14"
+ HitPoints: 1782, type: int, display: false
ShowUser: No
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "267,356"
+ Prob: 1
+ }
}
{ Block Id: 856, Name: Butte1a, Ref: Butte1
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/ButteRocks/Butte1aPrefab
+ HitPoints: 1782, type: int, display: false
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "267,356"
+ Prob: 1
+ }
}
{ Block Id: 857, Name: Butte2, Ref: Butte1
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/ButteRocks/Butte2Prefab
+ HitPoints: 1102, type: int, display: false
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "165,220"
+ Prob: 1
+ }
}
{ Block Id: 858, Name: Butte2a, Ref: Butte1
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/ButteRocks/Butte2aPrefab
+ HitPoints: 1102, type: int, display: false
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "165,220"
+ Prob: 1
+ }
}
# obsolete - do not remove
@@ -14496,11 +14622,11 @@
Model: @models2/Environment/Rocks/DesertRocks/DesertRockMedium1Prefab
# CanTerrainDecoXZRotate: true
SizeInBlocks: "12,14,12" # reality: "12,25,12"
- HitPoints: 3076, type: int, display: false
+ HitPoints: 1648, type: int, display: false
ShowUser: No
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "250,500"
+ Count: "247,330"
Prob: 1
}
# { Child DropOnDestroy_2
@@ -14523,11 +14649,10 @@
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/DesertRocks/DesertRockMedium2Prefab
SizeInBlocks: "14,14,14" # reality: "14,30,14"
- XpFactor: 160.0
- HitPoints: 5206, type: int, display: false
+ HitPoints: 2571, type: int, display: false
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "280,720"
+ Count: "386,514"
Prob: 1
}
# { Child DropOnDestroy_2
@@ -14550,11 +14675,10 @@
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/DesertRocks/DesertRockLargePrefab
SizeInBlocks: "14,14,14" # reality: "14,40,14"
- XpFactor: 220.0
- HitPoints: 7053, type: int, display: false
+ HitPoints: 3328, type: int, display: false
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "300,950"
+ Count: "499,666"
Prob: 1
}
# { Child DropOnDestroy_2
@@ -14601,7 +14725,6 @@
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
- XpFactor: 3.0
Model: @models2/Environment/Plants/SpeedTrees/AlienTreeBluePrefab
DecoParticle: alientreeblue
ShowUser: No
@@ -14840,13 +14963,8 @@
{ Block Id: 895, Name: CrystalsPyramidOrange, Ref: CrystalStraight
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/Crystals/CrystalsPyramidOrangePrefab
- Class: CropsGrown
- { Child DropOnHarvest
- Item: PentaxidOre
- Count: 2
- }
{ Child CropsGrown
- OnHarvest: CrystalsPyramidBlueHarvested
+ OnHarvest: CrystalsPyramidOrangeHarvested
OnDeath: PlantDead
}
}
@@ -14868,14 +14986,13 @@
Material: rockhard, display: true
Shape: Deco
IsDeco: true
- XpFactor: 192.0
Model: @models2/Environment/Rocks/AridRocks/AridRock01Prefab
SizeInBlocks: "14,14,14" # reality: "14,40,14"
- HitPoints: 7053, type: int, display: false
+ HitPoints: 4188, type: int, display: false
ShowUser: No
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "628,838"
Prob: 1
}
# { Child DropOnDestroy_2
@@ -14899,14 +15016,13 @@
Material: rockhard, display: true
Shape: Deco
IsDeco: true
- XpFactor: 130.0
Model: @models2/Environment/Rocks/AridRocks/AridRock02Prefab
SizeInBlocks: "12,14,12" # reality: "12,20,12"
- HitPoints: 2411, type: int, display: false
+ HitPoints: 2670, type: int, display: false
ShowUser: No
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "140,480"
+ Count: "400,534"
Prob: 1
}
# { Child DropOnDestroy_2
@@ -14930,14 +15046,13 @@
Material: rockhard, display: true
Shape: Deco
IsDeco: true
- XpFactor: 136.0
Model: @models2/Environment/Rocks/AridRocks/AridRock03Prefab
SizeInBlocks: "12,14,12" # reality: "12,18,12"
- HitPoints: 2147, type: int, display: false
+ HitPoints: 1685, type: int, display: false
ShowUser: No
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "130,450"
+ Count: "253,337"
Prob: 1
}
# { Child DropOnDestroy_2
@@ -14963,7 +15078,6 @@
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
- XpFactor: 3.0
Model: @models2/Environment/Plants/SpeedTrees/WeepingPalm1Prefab
DecoParticle: weepingpalm1
ShowUser: No
@@ -14997,16 +15111,34 @@
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/AridRocks/AridRockBrown01Prefab
SizeInBlocks: "14,14,14" # reality: "14,30,14"
+ HitPoints: 2988, type: int, display: false
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "448,598"
+ Prob: 1
+ }
}
{ Block Id: 904, Name: AridRockBrown02, Ref: AridRock01
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/AridRocks/AridRockBrown02Prefab
SizeInBlocks: "12,14,12" # reality: "12,20,12"
+ HitPoints: 2670, type: int, display: false
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "400,534"
+ Prob: 1
+ }
}
{ Block Id: 905, Name: AridRockBrown03, Ref: AridRock01
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/AridRocks/AridRockBrown03Prefab
SizeInBlocks: "12,14,12" # reality: "12,18,12"
+ HitPoints: 1685, type: int, display: false
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "253,337"
+ Prob: 1
+ }
}
{ Block Id: 906, Name: CrystalStraightHarvested, Ref: CrystalStraight
MarketPrice: 1, display: true
@@ -15037,16 +15169,34 @@
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/AridRocks/AridRockYellow01Prefab
SizeInBlocks: "14,14,14" # reality: "14,30,14"
+ HitPoints: 2988, type: int, display: false
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "448,598"
+ Prob: 1
+ }
}
{ Block Id: 910, Name: AridRockYellow02, Ref: AridRock01
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/AridRocks/AridRockYellow02Prefab
SizeInBlocks: "12,14,12" # reality: "12,20,12"
+ HitPoints: 2670, type: int, display: false
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "448,598"
+ Prob: 1
+ }
}
{ Block Id: 911, Name: AridRockYellow03, Ref: AridRock01
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/AridRocks/AridRockYellow03Prefab
SizeInBlocks: "12,14,12" # reality: "12,18,12"
+ HitPoints: 1685, type: int, display: false
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "253,337"
+ Prob: 1
+ }
}
{ Block Id: 912, Name: CornDogBushHarvested, Ref: CornDogBush
MarketPrice: 1, display: true
@@ -15373,11 +15523,10 @@
IsDeco: true
Model: @models2/Environment/Rocks/RealRockVol1/RealRock1Prefab
ShowUser: No
- XpFactor: 4.0
- HitPoints: 120, type: int, display: true
+ HitPoints: 183, type: int, display: true
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "15,25"
+ Count: "28,37"
Prob: 1
}
# { Child DropOnDestroy_2
@@ -15406,11 +15555,11 @@
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/RealRockVol1/RealRock5Prefab
# SizeInBlocks: "5,3,3"
- HitPoints: 137, type: int, display: true
+ HitPoints: 166, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "15,30"
+ Count: "25,33"
Prob: 1
}
# { Child DropOnDestroy_2
@@ -15438,12 +15587,11 @@
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/RealRockVol1/RealRock8Prefab
# SizeInBlocks: "13,10,13"
- XpFactor: 48.0
- HitPoints: 1332, type: int, display: true
+ HitPoints: 510, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "90,240"
+ Count: "77,102"
Prob: 1
}
# { Child DropOnDestroy_2
@@ -15471,11 +15619,11 @@
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/RealRockVol1/RealRock9Prefab
# SizeInBlocks: "13,5,5"
- HitPoints: 212, type: int, display: true
+ HitPoints: 550, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "20,40"
+ Count: "83,110"
Prob: 1
}
# { Child DropOnDestroy_2
@@ -15501,17 +15649,17 @@
}
{ Block Id: 939, Name: Boulder1
MarketPrice: 1, display: true
- Material: rockhard, display: true
+ Material: rock, display: true
Shape: Deco
IsDeco: true
Model: @models2/Environment/Rocks/DesertRockFormations/Boulder1Prefab
SizeInBlocks: "7,3,5"
ShowUser: No
- HitPoints: 120, type: int, display: true
+ HitPoints: 250, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "15,30"
+ Count: "37,50"
Prob: 1
}
# { Child DropOnDestroy_2
@@ -15561,11 +15709,11 @@
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/DesertRockFormations/Boulder3Prefab
SizeInBlocks: "6,5,6"
- HitPoints: 137, type: int, display: true
+ HitPoints: 255, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "15,25"
+ Count: "38,51"
Prob: 1
}
# { Child DropOnDestroy_2
@@ -15588,11 +15736,11 @@
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/DesertRockFormations/Boulder4Prefab
SizeInBlocks: "13,3,4"
- HitPoints: 129, type: int, display: true
+ HitPoints: 556, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "10,28"
+ Count: "83,111"
Prob: 1
}
# { Child DropOnDestroy_2
@@ -15615,11 +15763,11 @@
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/DesertRockFormations/Boulder5Prefab
SizeInBlocks: "12,3,6"
- HitPoints: 137, type: int, display: true
+ HitPoints: 483, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "10,25"
+ Count: "72,97"
Prob: 1
}
# { Child DropOnDestroy_2
@@ -15646,12 +15794,11 @@
Model: @models2/Environment/Rocks/DesertRockFormations/Pillar1Prefab
SizeInBlocks: "7,13,7"
ShowUser: No
- XpFactor: 16.0
- HitPoints: 435, type: int, display: true
+ HitPoints: 1177, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "25,60"
+ Count: "177,235"
Prob: 1
}
# { Child DropOnDestroy_2
@@ -15674,27 +15821,45 @@
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/DesertRockFormations/Pillar2Prefab
SizeInBlocks: "7,13,7"
+ HitPoints: 895, type: int, display: false
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "134,179"
+ Prob: 1
+ }
}
{ Block Id: 946, Name: Pillar3, Ref: Pillar1
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/DesertRockFormations/Pillar3Prefab
SizeInBlocks: "7,13,7"
+ HitPoints: 871, type: int, display: false
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "131,174"
+ Prob: 1
+ }
}
{ Block Id: 947, Name: Pillar4, Ref: Pillar1
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/DesertRockFormations/Pillar4Prefab
SizeInBlocks: "7,13,7"
+ HitPoints: 965, type: int, display: false
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "145,193"
+ Prob: 1
+ }
}
{ Block Id: 948, Name: DesertRock1, Ref: Boulder1
MarketPrice: 1, display: true
Material: rock, display: true
Model: @models2/Environment/Rocks/DesertRockFormations/DesertRock1Prefab
SizeInBlocks: "2,2,2"
- HitPoints: 80, type: int, display: true
+ HitPoints: 43, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "2,18"
+ Count: "6,9"
Prob: 1
}
# { Child DropOnDestroy_2
@@ -15717,12 +15882,11 @@
MarketPrice: 1, display: true
Model: @models2/Environment/Rocks/DesertRockFormations/DesertRock2Prefab
SizeInBlocks: "4,3,3"
- XpFactor: 4.0
- HitPoints: 107, type: int, display: true
+ HitPoints: 128, type: int, display: true
# DecoParticle: rocks
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "9,24"
+ Count: "19,26"
Prob: 1
}
# { Child DropOnDestroy_2
@@ -15993,7 +16157,7 @@
MarketPrice: 1, display: true
Material: HWS_material_devices_kinetic, display: true
Model: @models/Blocks/Cockpits/CockpitSS01Prefab
- HitPoints: 900, type: int, display: true
+ HitPoints: 1800, type: int, display: true
Mass: 845, type: float, display: true, formatter: Kilogram
SizeInBlocks: "3,3,5", display: true
# Volume: 0, type: float, display: false, formatter: Liter
@@ -16547,7 +16711,7 @@
SoundOnEnter: UseActions/DOORMetalCloseGentlyShort
Place: Cockpit
EnergyIn: 10, type: int, display: true, formatter: Watt
- HitPoints: 220, type: int, display: true
+ HitPoints: 850, type: int, display: true
AllowPlacingAt: "SS,GV", display: true
SizeInBlocks: "1,3,3", display: true
# Volume: 0, type: float, display: false, formatter: Liter
@@ -16792,7 +16956,7 @@
}
{ Block Id: 1022, Name: Ramp3x1x1, Ref: RampTemplate
MarketPrice: 1, display: true
- Model: @models/Blocks/Mothership/Ramps/Ramps/Ramp3x1x1Prefab
+ Model: @models/Blocks/Mothership/Ramps/Ramp3x1x1Prefab
SizeInBlocks: "3,1,1", display: true
# Volume: 0, type: float, display: false, formatter: Liter
HitPoints: 100, type: int, display: true
@@ -16875,13 +17039,14 @@
Mass: 50, type: float, display: true, formatter: Kilogram
ParentBlocks: "RampSmallBlocks, RampLargeBlocks"
}
+# RampBlocks > NOT USED ANYMORE! Were split in RampLargeBlocks and RampSmallBlocks
{ Block Id: 1031, Name: RampBlocks
MarketPrice: 1, display: true
Class: Door
IndexName: Door
Material: hullarmored, display: true
Shape: Invisible
- # Model: @models/Blocks/Mothership/Ramps/Ramps/Ramp3x1x1Prefab
+ # Model: @models/Blocks/Mothership/Ramps/Ramp3x1x1Prefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab
Place: Face
Info: bkiBlockGroup, display: true
@@ -16947,10 +17112,10 @@
Model: @models/Blocks/Mothership/FuelTankMSLargeT2Prefab
SizeInBlocks: "2,2,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- CPUIn: 100, type: int, display: true
+ CPUIn: 485, type: int, display: true
Mass: 3570, type: float, display: true, formatter: Kilogram
HitPoints: 320, type: int, display: true
- FuelCapacity: 35000, type: int, display: true
+ FuelCapacity: 40000, type: int, display: true
BlastParticleIndex: 8
BlastRadius: 3
BlastDamage: 120
@@ -17656,7 +17821,7 @@
Place: Cockpit
EnergyIn: 10, type: int, display: true, formatter: Watt
Mass: 240, type: float, display: true, formatter: Kilogram
- HitPoints: 280, type: int, display: true
+ HitPoints: 950, type: int, display: true
AllowPlacingAt: "SS,GV", display: true
OccupySizeInBlocks: true # Problem with placing hull blocks on top (see Mantis 05555)
IsLockable: true
@@ -17711,7 +17876,7 @@
MarketPrice: 1, display: true
Model: @models/Blocks/Cockpits/CockpitSS04Prefab
Mass: 845, type: float, display: true, formatter: Kilogram
- HitPoints: 900, type: int, display: true
+ HitPoints: 1800, type: int, display: true
SizeInBlocks: "3,3,5", display: true
UpgradeTo: CockpitSV04T2, display: true
}
@@ -17800,6 +17965,7 @@
}
{ Block Id: 1104, Name: TurretGVTool, Ref: TurretDrillTemplate
MarketPrice: 1, display: true
+ Material: HWS_material_weapon_energy, display: false
Model: @models/Blocks/Turrets/TurretGVToolPrefab
# Model: @models/Blocks/Turrets/TurretGVToolPrefab
# Mesh-Damage-1: Mesh/D0
@@ -17813,14 +17979,15 @@
Info: bkiTurretTool, display: true
ReturnFactor: 0.5, display: true
HitPoints: 2000, type: int, display: true
- EnergyIn: 800, type: int, display: true, formatter: Watt
- EnergyInIdle: 80, type: int, display: true, formatter: Watt
+ EnergyIn: 750, type: int, display: true, formatter: Watt
+ EnergyInIdle: 75, type: int, display: true, formatter: Watt
Volume: 0, type: float, display: false, formatter: Liter
Mass: 3000, type: float, display: true, formatter: Kilogram
CPUIn: 4000, type: int, display: true
}
{ Block Id: 1105, Name: TurretMSTool, Ref: TurretDrillTemplate
MarketPrice: 1, display: true
+ Material: HWS_material_weapon_energy, display: false
Model: @models/Blocks/Turrets/TurretMSToolPrefab
# Mesh-Damage-1: Mesh/D0
# Mesh-Damage-2: Mesh/D1
@@ -18661,7 +18828,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_devices_energy, display: true
+ Material: HWS_material_weapon_energy, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretMSPulseLaserPrefab
@@ -18704,7 +18871,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_devices_kinetic, display: true
+ Material: HWS_material_weapon_kinetic, display: true
Shape: Turret
Place: Face
# Model: @models/Blocks/Turrets/ModularTurret1/SinglePlasmaTurretBluePrefab
@@ -18733,6 +18900,8 @@
BlastParticleIndex: 8
BlastRadius: 4
BlastDamage: 300
+ EntityDamage: 540, display: true
+ PenetrationDepth: 1, display: true
DamageMultiplier_Group: HWS_EWS_Vanilla_Turrets_BlastDamage
EnergyIn: 900, type: int, display: true, formatter: Watt
CPUIn: 13500, type: int, display: true
@@ -18747,7 +18916,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_devices_kinetic, display: true
+ Material: HWS_material_weapon_kinetic, display: true
Shape: Turret
Place: Face
# Model: @models/Blocks/Turrets/ModularTurret1/SingleMissileTurretBluePrefab
@@ -18789,7 +18958,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_devices_kinetic, display: true
+ Material: HWS_material_weapon_kinetic, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretMSCannonPrefab
@@ -18816,6 +18985,8 @@
BlastParticleIndex: 11
BlastRadius: 4
BlastDamage: 300
+ EntityDamage: 470, display: true
+ PenetrationDepth: 1, display: true
DamageMultiplier_Group: HWS_EWS_Vanilla_Turrets_BlastDamage
CPUIn: 18500, type: int, display: true
Mass: 10125, type: float, display: true, formatter: Kilogram
@@ -18829,7 +19000,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_devices_kinetic, display: true
+ Material: HWS_material_weapon_kinetic, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretMSFlakPrefab
@@ -18869,7 +19040,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_devices_kinetic, display: true
+ Material: HWS_material_weapon_kinetic, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretMSMinigunPrefab
@@ -18900,6 +19071,7 @@
BlastParticleIndex: 11
BlastRadius: 4
BlastDamage: 300
+ EntityDamage: 120, display: true
DamageMultiplier_Group: HWS_EWS_Vanilla_Turrets_BlastDamage
EnergyIn: 900, type: int, display: true, formatter: Watt
CPUIn: 9000, type: int, display: true
@@ -18913,7 +19085,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_devices_energy, display: true
+ Material: HWS_material_weapon_energy, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretMSPulseLaserPrefab
@@ -18955,7 +19127,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_devices_kinetic, display: true
+ Material: HWS_material_weapon_kinetic, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretMSArtilleryPrefab
@@ -19913,18 +20085,19 @@
{ Block Id: 1236, Name: DrillAttachmentT2, Ref: DrillAttachment
Model: @models/Blocks/WeaponsShip/DrillAttachmentT2RetractPrefab
# Model: @models/Blocks/WeaponsShip/DrillAttachmentT2Prefab
+ Material: HWS_material_weapon_energy, display: false
WeaponItem: DrillAttachmentT2Weapon
Damage: 30, display: true
MarketPrice: 68527, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 1300, type: float, display: true, formatter: Kilogram
+ Mass: 1400, type: float, display: true, formatter: Kilogram
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
-
- EnergyIn: 325, type: int, display: true, formatter: Watt
- EnergyInIdle: 32, type: int, display: true, formatter: Watt
- CPUIn: 1300, type: int, display: true
+ HitPoints: 800, type: int, display: true
+ EnergyIn: 350, type: int, display: true, formatter: Watt
+ EnergyInIdle: 35, type: int, display: true, formatter: Watt
+ CPUIn: 1450, type: int, display: true
UnlockCost: 25, display: true
UnlockLevel: 25, display: true
@@ -19936,7 +20109,7 @@
MarketPrice: 1, display: true
Model: @models/Blocks/Cockpits/CockpitSS06Prefab
Mass: 835, type: float, display: true, formatter: Kilogram
- HitPoints: 800, type: int, display: true
+ HitPoints: 1700, type: int, display: true
UpgradeTo: CockpitSV06T2, display: true
MaxCount: 2, type: int, display: true
}
@@ -21032,8 +21205,11 @@
IsAccessible: true, type: bool
Mass: 80, type: float, display: true, formatter: Kilogram
AllowPlacingAt: Base, display: true
+ HitPoints: 100, type: int, display: true
SizeInBlocks: "1,1,1", display: true
SizeInBlocksLocked: "Base,MS"
+ TemplateRoot: AlienNPCBlocks
+ PickupTarget: AlienNPCBlocks
}
{ Block Id: 1315, Name: TeleporterCV
@@ -21165,7 +21341,7 @@
Info: bkiBlockGroup, display: true
IsOxygenTight: true, display: true
AllowPlacingAt: Base, display: true
- HitPoints: 2200, type: int, display: false
+ HitPoints: 2750, type: int, display: true
Mass: 5200, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
StackSize: 10000
@@ -21174,6 +21350,7 @@
Category: BuildingBlocks
ChildBlocks: "ConcreteArmoredFull, ConcreteArmoredThin, ConcreteArmoredExtended, ConcreteArmoredExtended2, ConcreteArmoredExtended3, ConcreteArmoredExtended4, ConcreteArmoredExtended5, ConcreteArmoredExtended6"
CPUIn: 1, type: int, display: true
+ ShieldCapacityBonus: 15, type: int, display: true
UnlockCost: 0
UnlockLevel: 1
@@ -21193,18 +21370,20 @@
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000"
TemplateRoot: ConcreteArmoredBlocks
AllowPlacingAt: Base, display: true
- HitPoints: 2200, type: int, display: true
+ HitPoints: 2750, type: int, display: true
Mass: 5200, type: float, display: true, formatter: Kilogram
BlockSizeScale: 8
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
# UpgradeTo: HullFullLarge, display: true
CPUIn: 1, type: int, display: true
+ ShieldCapacityBonus: 15, type: int, display: true
}
{ Block Id: 1324, Name: ConcreteArmoredThin, Ref: ConcreteArmoredFull
MarketPrice: 1, display: true
ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium"
# UpgradeTo: HullThinLarge, display: true
+ ShieldCapacityBonus: 15, type: int, display: true
}
{ Block Id: 1325, Name: OmicronPalmGreen, Ref: OmicronPalm
@@ -21588,6 +21767,7 @@
{ Block Id: 1361, Name: CorePlayerAdmin, Ref: Core
MarketPrice: 1, display: true
Model: @models/Blocks/Misc/CoreBlockPlayerAdminPrefab
+ Info: bkiCore, display: true
Faction: Admin
ConsumeFuelO2: false
IsDestructible: false
@@ -22283,10 +22463,11 @@
MarketPrice: 5720, display: true
Info: bkiBlockGroup, display: true
AllowedInBlueprint: true, display: false
- HitPoints: 2750, type: int, display: false
+ HitPoints: 3000, type: int, display: false
Mass: 2600, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
BlockSizeScale: 8
+ ShieldCapacityBonus: 25, type: int, display: true
ChildBlocks: "AlienFullLarge, AlienThinLarge, AlienExtendedLarge, AlienExtendedLarge2, AlienExtendedLarge3, AlienExtendedLarge4, AlienExtendedLarge5, AlienExtendedLarge6"
Radiation: 9
CPUIn: 1, type: int, display: true
@@ -22299,13 +22480,14 @@
Material: alien, display: true
MarketPrice: 1283, display: true
AllowedInBlueprint: true, display: false
- HitPoints: 2750, type: int, display: true
+ HitPoints: 3000, type: int, display: true
Mass: 2600, type: float, display: true, formatter: Kilogram
BlockSizeScale: 8
TemplateRoot: AlienLargeBlocks
PickupTarget: AlienLargeBlocks
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
Radiation: 9
+ ShieldCapacityBonus: 25, type: int, display: true
}
{ Block Id: 1397, Name: AlienThinLarge, Ref: AlienThin
Material: alien, display: true
@@ -22315,6 +22497,7 @@
PickupTarget: AlienLargeBlocks
ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium"
Radiation: 9
+ ShieldCapacityBonus: 25, type: int, display: true
}
{ Block Id: 1398, Name: ReceptionTableThin, Ref: DecoTemplate
@@ -23279,7 +23462,7 @@
Info: bkiBlockGroup, display: true
IsOxygenTight: true, display: true
AllowPlacingAt: "Base,MS", display: true
- HitPoints: 200, type: int, display: false
+ HitPoints: 350, type: int, display: false
Mass: 180, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
StackSize: 10000
@@ -23307,7 +23490,7 @@
AllowPlacingAt: "Base,MS", display: true
StackSize: 10000
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000"
- HitPoints: 200, type: int, display: true
+ HitPoints: 350, type: int, display: true
Mass: 180, type: float, display: true, formatter: Kilogram
BlockSizeScale: 8
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
@@ -23615,7 +23798,7 @@
BlockColor: "110,110,110"
- FuelCapacity: 5000, type: int, display: true
+ FuelCapacity: 7500, type: int, display: true
EnergyOut: 15000, type: int, display: false, formatter: Watt # do not display for solar generator
Mass: 2050, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
@@ -23880,6 +24063,7 @@
# New AI weapons for POI
{ Block Id: 1517, Name: TurretEnemyRocket, Ref: TurretIONCannon
MarketPrice: 1, display: true
+ Material: HWS_material_devices_kinetic, display: true
Model: @models/Blocks/Turrets/TurretsEnemy/TurretEnemyLaserPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
@@ -23895,6 +24079,7 @@
}
{ Block Id: 1518, Name: TurretEnemyArtillery, Ref: TurretIONCannon
MarketPrice: 1, display: true
+ Material: HWS_material_devices_kinetic, display: true
Model: @models/Blocks/Turrets/TurretsEnemy/TurretEnemyLaserPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
@@ -24542,7 +24727,7 @@
LootList: 37 # still used?
IndexName: WeaponShip
Group: cpgHarvest
- Material: HWS_material_devices_kinetic, display: false
+ Material: HWS_material_weapon_energy, display: false
MarketPrice: 162586, display: true
Shape: ModelEntity
ShowBlockName: true
@@ -24571,10 +24756,10 @@
Info: bkiDrill, display: true
Category: Weapons/Items
EnergyDynamicGroup: Drill
- EnergyIn: 6500, type: int, display: true, formatter: Watt
+ EnergyIn: 12000, type: int, display: true, formatter: Watt
CPUIn: 40000, type: int, display: true
- EnergyInIdle: 65, type: int, display: true, formatter: Watt
- Mass: 12000, type: float, display: true, formatter: Kilogram
+ EnergyInIdle: 120, type: int, display: true, formatter: Watt
+ Mass: 14000, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
HitPoints: 3000, type: int, display: true
Damage: 30, display: true
@@ -24824,12 +25009,13 @@
Info: bkiBlockGroup, display: true
IsOxygenTight: true, display: true
AllowPlacingAt: "GV", display: true
- HitPoints: 400, type: int, display: true
- Mass: 64, type: float, display: true, formatter: Kilogram
+ HitPoints: 350, type: int, display: true
+ Mass: 52, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
StackSize: 10000
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000"
BlockSizeScale: 2
+ ShieldCapacityBonus: 6, type: int, display: true
Category: BuildingBlocks
ChildBlocks: "HullCombatFullSmall, HullCombatThinSmall, HullCombatExtendedSmall, HullCombatExtendedSmall2, HullCombatExtendedSmall3, HullCombatExtendedSmall4, HullCombatExtendedSmall5, HullCombatExtendedSmall6"
CPUIn: 1, type: int, display: true
@@ -24853,12 +25039,12 @@
Model: Cube
TemplateRoot: HullCombatSmallBlocks
AllowPlacingAt: "GV", display: true
- HitPoints: 400, type: int, display: true
- Mass: 64, type: float, display: true, formatter: Kilogram
+ HitPoints: 350, type: int, display: true
+ Mass: 52, type: float, display: true, formatter: Kilogram
BlockSizeScale: 2
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
CPUIn: 1, type: int, display: true
- ShieldCapacityBonus: 4, type: int, display: true
+ ShieldCapacityBonus: 6, type: int, display: true
}
{ Block Id: 1596, Name: HullCombatThinSmall, Ref: HullCombatFullSmall
@@ -25375,7 +25561,7 @@
IndexName: Turret
Group: cpgTurret
MarketPrice: 20855, display: true
- Material: HWS_material_devices_kinetic, display: true
+ Material: HWS_material_weapon_kinetic, display: true
Shape: Invisible
Place: Face
# Model: @models/Blocks/Turrets/TurretMSMinigunPrefab
@@ -25403,7 +25589,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_devices_kinetic, display: true
+ Material: HWS_material_weapon_kinetic, display: true
MarketPrice: 195651, display: true
Shape: Invisible
Place: Face
@@ -25432,7 +25618,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_devices_energy, display: true
+ Material: HWS_material_weapon_energy, display: true
MarketPrice: 17016, display: true
Shape: Turret
Place: Face
@@ -25462,7 +25648,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_devices_kinetic
+ Material: HWS_material_weapon_energy
Shape: Invisible
Place: Face
# Model: @models/Blocks/Turrets/TurretMSArtilleryPrefab
@@ -25549,6 +25735,7 @@
Model: @models2/Entities/Decorations/DecoNPC/TalonChiefDecoPrefab
RpFactor: 2
ShowUser: Yes
+ HitPoints: 100, type: int, display: true
}
{ Block Id: 1644, Name: ZiraxCommander, Ref: NPCAlienTemplate
@@ -25583,7 +25770,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_devices_kinetic, display: true
+ Material: HWS_material_weapon_kinetic, display: true
Shape: Invisible
Place: Face
# Model: @models/Blocks/Turrets/TurretMSMinigunPrefab
@@ -25610,7 +25797,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_devices_kinetic, display: true
+ Material: HWS_material_weapon_kinetic, display: true
Shape: Invisible
MarketPrice: 9887, display: true
Place: Face
@@ -25638,7 +25825,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_devices_energy, display: true
+ Material: HWS_material_weapon_energy, display: true
MarketPrice: 127388, display: true
Shape: Invisible
Place: Face
@@ -25667,7 +25854,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_devices_kinetic, display: true
+ Material: HWS_material_weapon_kinetic, display: true
Shape: Invisible
MarketPrice: 329513, display: true
Place: Face
@@ -25834,7 +26021,7 @@
IndexName: Turret
Group: cpgTurret
MarketPrice: 2901, display: true
- Material: HWS_material_devices_kinetic, display: true
+ Material: HWS_material_weapon_kinetic, display: true
Shape: Invisible
Place: Face
# Model: @models/Blocks/Turrets/TurretGVMinigunV2Prefab
@@ -25862,7 +26049,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_devices_kinetic, display: true
+ Material: HWS_material_weapon_kinetic, display: true
Shape: Invisible
Place: Face
# Model: @models/Blocks/Turrets/TurretMSRocketPrefab
@@ -25889,7 +26076,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_devices_energy, display: true
+ Material: HWS_material_weapon_energy, display: true
MarketPrice: 65890, display: true
Shape: Invisible
Place: Face
@@ -25898,7 +26085,7 @@
BlockColor: "110,110,110"
Category: Weapons/Items
ChildBlocks: "TurretGVPlasma, TurretGVPlasmaRetract, TurretHVLaser"
- MaxCount: 4, type: int, display: true
+ MaxCount: 6, type: int, display: true # 6 to balance energy weapons for HV
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -25919,7 +26106,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_devices_kinetic, display: true
+ Material: HWS_material_weapon_kinetic, display: true
MarketPrice: 121126, display: true
Shape: Invisible
Place: Face
@@ -25948,7 +26135,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_devices_energy, display: false
+ Material: HWS_material_weapon_energy, display: false
MarketPrice: 34926, display: true
Shape: Invisible
Place: Face
@@ -26066,9 +26253,10 @@
Place: Free
SizeInBlocks: "3,2,3", display: true
HitPoints: 2500, type: int, display: true
- Mass: 3750, type: float, display: true, formatter: Kilogram
- EnergyIn: 1200, type: int, display: true, formatter: Watt
- CPUIn: 5000, type: int, display: true
+ Mass: 3950, type: float, display: true, formatter: Kilogram
+ EnergyIn: 1000, type: int, display: true, formatter: Watt
+ EnergyInIdle: 100, type: int, display: true, formatter: Watt
+ CPUIn: 5000, type: int, display: true
}
{ Block Id: 1669, Name: TurretGVToolRetract, Ref: TurretGVTool
MarketPrice: 1, display: true
@@ -26084,13 +26272,13 @@
# Info: bkiTurretRetract, display: true
Place: Free
SizeInBlocks: "3,2,3", display: true
- HitPoints: 1300, type: int, display: true
+ HitPoints: 2500, type: int, display: true
Mass: 3750, type: float, display: true, formatter: Kilogram
CPUIn: 5000, type: int, display: true
ReturnFactor: 0.5, display: true
- EnergyIn: 1000, type: int, display: true, formatter: Watt
- EnergyInIdle: 100, type: int, display: true, formatter: Watt
+ EnergyIn: 800, type: int, display: true, formatter: Watt
+ EnergyInIdle: 80, type: int, display: true, formatter: Watt
}
{ Block Id: 1670, Name: SentryGun03Retract, Ref: SentryGun03
MarketPrice: 1, display: true
@@ -26136,7 +26324,7 @@
IndexName: Turret
Group: cpgTurret
MarketPrice: 3032, display: true
- Material: HWS_material_devices_kinetic, display: true
+ Material: HWS_material_weapon_kinetic, display: true
Shape: Invisible
Place: Face
# Model: @models/Blocks/Turrets/SentryGuns/SentryGunHumanPrefab
@@ -26551,7 +26739,7 @@
BlastParticleIndex: 1
BlastRadius: 3
BlastDamage: 40
- DamageMultiplier_Group: HWS_EWS_Vanilla_ContainerSmall_BlastDamage
+ DamageMultiplier_Group: HWS_EWS_Vanilla_AmmoContainer_BlastDamage
UnlockCost: 4, display: true
UnlockLevel: 5, display: true
@@ -26570,11 +26758,11 @@
AllowPlacingAt: "Base,MS", display: true
BlastParticleIndex: 1
BlastRadius: 3
- BlastDamage: 90
+ BlastDamage: 105
HitPoints: 325, type: int, display: true
# ---Changed blast damage to small blocks - for modified HWS ships what have CV blocks for SV
- DamageMultiplier_Group: HWS_EWS_Vanilla_Container_BlastDamage
-
+ DamageMultiplier_Group: HWS_EWS_Vanilla_AmmoContainer_BlastDamage
+
LootList: 70
UnlockCost: 7, display: true
@@ -26657,7 +26845,7 @@
Material: hullarmored, display: true
Shape: Invisible
MarketPrice: 3862, display: true
- # Model: @models/Blocks/Mothership/Ramps/Ramps/Ramp3x1x1Prefab
+ # Model: @models/Blocks/Mothership/Ramps/Ramp3x1x1Prefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab
Place: Face
Info: bkiBlockGroup, display: true
@@ -26691,7 +26879,7 @@
Material: hullarmored, display: true
MarketPrice: 1931, display: true
Shape: Invisible
- # Model: @models/Blocks/Mothership/Ramps/Ramps/Ramp3x1x1Prefab
+ # Model: @models/Blocks/Mothership/Ramps/Ramp3x1x1Prefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab
Place: Face
Info: bkiBlockGroup, display: true
@@ -27233,8 +27421,6 @@
# Model: @models2/Entities/Decorations/AncientTemple/RunestonePrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab
Info: bkiBlockGroup, display: true
- TemplateRoot: WoodBlocks
- PickupTarget: WoodBlocks
StackSize: 400
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 320"
SizeInBlocks: "1,1,1", display: true
@@ -27245,30 +27431,40 @@
MarketPrice: 1, display: true
Material: woodblock, display: true
Class: Container
+ IsAccessible: true, type: bool
+ IndexName: Container
+ Group: cpgCargoBox
+ Category: Devices
+ IsLockable: true
DropInventoryEntity: DropContainer
LootList: 56
VolumeCapacity: 750, type: float, display: true, formatter: Liter
Model: @models2/Entities/Decorations/TribalAssets/TribalBarrelsPrefab
SizeInBlocks: "1,1,1", display: true
- TemplateRoot: WoodBlocks
+ TemplateRoot: DecoTribalBlocks
}
{ Block Id: 1741, Name: TribalBarrow, Ref: DecoTemplate
MarketPrice: 1, display: true
Material: woodblock, display: true
Model: @models2/Entities/Decorations/TribalAssets/TribalBarrowPrefab
SizeInBlocks: "1,1,2", display: true
- TemplateRoot: WoodBlocks
+ TemplateRoot: DecoTribalBlocks
}
{ Block Id: 1742, Name: TribalBaskets, Ref: DecoTemplate
MarketPrice: 1, display: true
Material: woodblock, display: true
Class: Container
+ IsAccessible: true, type: bool
+ IndexName: Container
+ Group: cpgCargoBox
+ Category: Devices
+ IsLockable: true
DropInventoryEntity: DropContainer
- LootList: 55
+ LootList: 203
VolumeCapacity: 500, type: float, display: true, formatter: Liter
Model: @models2/Entities/Decorations/TribalAssets/TribalBasketsPrefab
SizeInBlocks: "1,1,1", display: true
- TemplateRoot: WoodBlocks
+ TemplateRoot: DecoTribalBlocks
}
{ Block Id: 1743, Name: TribalBed1, Ref: DecoTemplate
MarketPrice: 1, display: true
@@ -27281,7 +27477,7 @@
DebuffNamesActivate: "Hangover,BadTrip", display: EffectiveAgainst
Model: @models2/Entities/Decorations/TribalAssets/TribalBed1Prefab
SizeInBlocks: "1,1,1", display: true
- TemplateRoot: WoodBlocks
+ TemplateRoot: DecoTribalBlocks
}
{ Block Id: 1744, Name: TribalBed2, Ref: DecoTemplate
MarketPrice: 1, display: true
@@ -27300,96 +27496,134 @@
MarketPrice: 1, display: true
Material: woodblock, display: true
Class: Container
+ IsAccessible: true, type: bool
+ IndexName: Container
+ Group: cpgCargoBox
+ Category: Devices
+ IsLockable: true
DropInventoryEntity: DropContainer
LootList: 62
VolumeCapacity: 800, type: float, display: true, formatter: Liter
Model: @models2/Entities/Decorations/TribalAssets/TribalBookcase1Prefab
SizeInBlocks: "1,1,1", display: true
- TemplateRoot: WoodBlocks
+ TemplateRoot: DecoTribalBlocks
}
{ Block Id: 1746, Name: TribalBookcase2, Ref: DecoTemplate
MarketPrice: 1, display: true
Material: woodblock, display: true
Class: Container
+ IsAccessible: true, type: bool
+ IndexName: Container
+ Group: cpgCargoBox
+ Category: Devices
+ IsLockable: true
DropInventoryEntity: DropContainer
LootList: 62
VolumeCapacity: 400, type: float, display: true, formatter: Liter
Model: @models2/Entities/Decorations/TribalAssets/TribalBookcase2Prefab
SizeInBlocks: "1,1,1", display: true
- TemplateRoot: WoodBlocks
+ TemplateRoot: DecoTribalBlocks
}
{ Block Id: 1747, Name: TribalBuckets, Ref: DecoTemplate
MarketPrice: 1, display: true
Material: woodblock, display: true
Class: Container
+ IsAccessible: true, type: bool
+ IndexName: Container
+ Group: cpgCargoBox
+ Category: Devices
+ IsLockable: true
DropInventoryEntity: DropContainer
- LootList: 55
+ LootList: 204
VolumeCapacity: 350, type: float, display: true, formatter: Liter
Model: @models2/Entities/Decorations/TribalAssets/TribalBucketsPrefab
SizeInBlocks: "1,1,1", display: true
- TemplateRoot: WoodBlocks
+ TemplateRoot: DecoTribalBlocks
}
{ Block Id: 1748, Name: TribalCabinet1, Ref: DecoTemplate
MarketPrice: 1, display: true
Material: woodblock, display: true
Class: Container
+ IsAccessible: true, type: bool
+ IndexName: Container
+ Group: cpgCargoBox
+ Category: Devices
+ IsLockable: true
DropInventoryEntity: DropContainer
LootList: 59
VolumeCapacity: 500, type: float, display: true, formatter: Liter
Model: @models2/Entities/Decorations/TribalAssets/TribalCabinet1Prefab
SizeInBlocks: "1,1,1", display: true
- TemplateRoot: WoodBlocks
+ TemplateRoot: DecoTribalBlocks
}
{ Block Id: 1749, Name: TribalCabinet2, Ref: DecoTemplate
MarketPrice: 1, display: true
Material: woodblock, display: true
Class: Container
+ IsAccessible: true, type: bool
+ IndexName: Container
+ Group: cpgCargoBox
+ Category: Devices
+ IsLockable: true
DropInventoryEntity: DropContainer
LootList: 59
VolumeCapacity: 500, type: float, display: true, formatter: Liter
Model: @models2/Entities/Decorations/TribalAssets/TribalCabinet2Prefab
SizeInBlocks: "1,1,1", display: true
- TemplateRoot: WoodBlocks
+ TemplateRoot: DecoTribalBlocks
}
{ Block Id: 1750, Name: TribalCauldron, Ref: DecoTemplate
MarketPrice: 1, display: true
Material: woodblock, display: true
+ Class: Container
+ IsAccessible: true, type: bool
+ IndexName: Container
+ Group: cpgCargoBox
+ Category: Devices
+ IsLockable: true
+ DropInventoryEntity: DropContainer
+ VolumeCapacity: 500, type: float, display: true, formatter: Liter
+ LootList: 200
Model: @models2/Entities/Decorations/TribalAssets/TribalCauldronPrefab
SizeInBlocks: "1,1,1", display: true
- TemplateRoot: WoodBlocks
+ TemplateRoot: DecoTribalBlocks
}
{ Block Id: 1751, Name: TribalDryFish, Ref: DecoTemplate
MarketPrice: 1, display: true
Material: woodblock, display: true
Model: @models2/Entities/Decorations/TribalAssets/TribalDryFishPrefab
SizeInBlocks: "1,1,1", display: true
- TemplateRoot: WoodBlocks
+ TemplateRoot: DecoTribalBlocks
}
{ Block Id: 1752, Name: TribalLoom, Ref: DecoTemplate
MarketPrice: 1, display: true
Material: woodblock, display: true
Model: @models2/Entities/Decorations/TribalAssets/TribalLoomPrefab
SizeInBlocks: "1,1,1", display: true
- TemplateRoot: WoodBlocks
+ TemplateRoot: DecoTribalBlocks
}
{ Block Id: 1753, Name: TribalOven, Ref: DecoTemplate
MarketPrice: 1, display: true
Material: woodblock, display: true
Model: @models2/Entities/Decorations/TribalAssets/TribalOvenPrefab
SizeInBlocks: "1,2,1", display: true
- Temperature: 20, display: true
- TemplateRoot: WoodBlocks
+ TemplateRoot: DecoTribalBlocks
}
{ Block Id: 1754, Name: TribalSacks, Ref: DecoTemplate
MarketPrice: 1, display: true
Material: woodblock, display: true
Class: Container
+ IsAccessible: true, type: bool
+ IndexName: Container
+ Group: cpgCargoBox
+ Category: Devices
+ IsLockable: true
DropInventoryEntity: DropContainer
- LootList: 54
+ LootList: 202
VolumeCapacity: 500, type: float, display: true, formatter: Liter
Model: @models2/Entities/Decorations/TribalAssets/TribalSacksPrefab
SizeInBlocks: "1,1,1", display: true
- TemplateRoot: WoodBlocks
+ TemplateRoot: DecoTribalBlocks
}
{ Block Id: 1755, Name: TribalTable1, Ref: DecoTemplate
MarketPrice: 1, display: true
@@ -27398,7 +27632,7 @@
# Model: @models2/Entities/Decorations/TribalAssets/TribalTable1Prefab
Model: @models2/Entities/Decorations/TribalAssets/TribalTable4Prefab
SizeInBlocks: "1,1,1", display: true
- TemplateRoot: WoodBlocks
+ TemplateRoot: DecoTribalBlocks
}
{ Block Id: 1756, Name: TribalTable2, Ref: DecoTemplate
MarketPrice: 1, display: true
@@ -27407,21 +27641,21 @@
# Model: @models2/Entities/Decorations/TribalAssets/TribalTable2Prefab
Model: @models2/Entities/Decorations/TribalAssets/TribalTable3Prefab
SizeInBlocks: "1,1,1", display: true
- TemplateRoot: WoodBlocks
+ TemplateRoot: DecoTribalBlocks
}
{ Block Id: 1757, Name: TribalWoodSaw, Ref: DecoTemplate
MarketPrice: 1, display: true
Material: woodblock, display: true
Model: @models2/Entities/Decorations/TribalAssets/TribalWoodSawPrefab
SizeInBlocks: "1,1,1", display: true
- TemplateRoot: WoodBlocks
+ TemplateRoot: DecoTribalBlocks
}
{ Block Id: 1758, Name: TribalTrunkAxe, Ref: DecoTemplate
MarketPrice: 1, display: true
Material: woodblock, display: true
Model: @models2/Entities/Decorations/TribalAssets/TribalTrunkAxePrefab
SizeInBlocks: "1,1,1", display: true
- TemplateRoot: WoodBlocks
+ TemplateRoot: DecoTribalBlocks
}
{ Block Id: 1759, Name: TribalTorch, Ref: DecoTemplate
MarketPrice: 1, display: true
@@ -27429,7 +27663,7 @@
Material: woodblock, display: true
Model: @models2/Entities/Decorations/TribalAssets/TribalTorchPrefab
SizeInBlocks: "1,1,1", display: true
- TemplateRoot: WoodBlocks
+ TemplateRoot: DecoTribalBlocks
Temperature: 40, display: true
}
{ Block Id: 1760, Name: TribalFirepit, Ref: DecoTemplate
@@ -27438,7 +27672,7 @@
Material: woodblock, display: true
Model: @models2/Entities/Decorations/TribalAssets/TribalFirepitPrefab
SizeInBlocks: "1,1,1", display: true
- TemplateRoot: WoodBlocks
+ TemplateRoot: DecoTribalBlocks
Temperature: 45, display: true
}
{ Block Id: 1761, Name: TribalFirewood, Ref: DecoTemplate
@@ -27446,14 +27680,14 @@
Material: woodblock, display: true
Model: @models2/Entities/Decorations/TribalAssets/TribalFirewoodPrefab
SizeInBlocks: "1,1,1", display: true
- TemplateRoot: WoodBlocks
+ TemplateRoot: DecoTribalBlocks
}
{ Block Id: 1762, Name: TribalBoat, Ref: DecoTemplate
MarketPrice: 1, display: true
Material: woodblock, display: true
Model: @models2/Entities/Decorations/TribalAssets/TribalBoatPrefab
SizeInBlocks: "1,1,2", display: true
- TemplateRoot: WoodBlocks
+ TemplateRoot: DecoTribalBlocks
}
{ Block Id: 1763, Name: TribalChair, Ref: DecoTemplate
MarketPrice: 1, display: true
@@ -27462,41 +27696,63 @@
# Model: @models2/Entities/Decorations/TribalAssets/TribalChairPrefab
Model: @models2/Entities/Decorations/TribalAssets/TribalChair2Prefab
SizeInBlocks: "1,1,1", display: true
- TemplateRoot: WoodBlocks
+ TemplateRoot: DecoTribalBlocks
}
{ Block Id: 1764, Name: TribalAnvil, Ref: DecoTemplate
MarketPrice: 1, display: true
Material: woodblock, display: true
Model: @models2/Entities/Decorations/TribalAssets/TribalAnvilPrefab
SizeInBlocks: "1,1,1", display: true
- TemplateRoot: WoodBlocks
+ TemplateRoot: DecoTribalBlocks
}
{ Block Id: 1765, Name: TribalCauldron2, Ref: DecoTemplate
MarketPrice: 1, display: true
Material: woodblock, display: true
+ Class: Container
+ IsAccessible: true, type: bool
+ IndexName: Container
+ Group: cpgCargoBox
+ Category: Devices
+ IsLockable: true
+ DropInventoryEntity: DropContainer
+ VolumeCapacity: 500, type: float, display: true, formatter: Liter
+ LootList: 200
Model: @models2/Entities/Decorations/TribalAssets/TribalCauldron2Prefab
SizeInBlocks: "1,1,1", display: true
- TemplateRoot: WoodBlocks
+ TemplateRoot: DecoTribalBlocks
}
{ Block Id: 1766, Name: TribalHearth, Ref: DecoTemplate
MarketPrice: 1, display: true
Material: woodblock, display: true
Model: @models2/Entities/Decorations/TribalAssets/TribalHearthPrefab
SizeInBlocks: "1,1,2", display: true
- TemplateRoot: WoodBlocks
+ TemplateRoot: DecoTribalBlocks
}
{ Block Id: 1767, Name: TribalTub, Ref: DecoTemplate
MarketPrice: 1, display: true
Material: woodblock, display: true
+ Class: Container
+ IsAccessible: true, type: bool
+ IndexName: Container
+ Group: cpgCargoBox
+ Category: Devices
+ IsLockable: true
+ DropInventoryEntity: DropContainer
+ VolumeCapacity: 500, type: float, display: true, formatter: Liter
+ LootList: 201
Model: @models2/Entities/Decorations/TribalAssets/TribalTubPrefab
SizeInBlocks: "1,1,1", display: true
- TemplateRoot: WoodBlocks
+ TemplateRoot: DecoTribalBlocks
}
{ Block Id: 1768, Name: TribalBox, Ref: DecoTemplate
MarketPrice: 1, display: true
Material: woodblock, display: true
Class: Container
+ IsAccessible: true, type: bool
IndexName: Container
+ Group: cpgCargoBox
+ Category: Devices
+ IsLockable: true
DropInventoryEntity: DropContainer
LootList: 56
VolumeCapacity: 100, type: float, display: true, formatter: Liter
@@ -27871,7 +28127,7 @@
TemplateRoot: CockpitBlocksSVT2
CPUIn: 450, type: int, display: true
Mass: 1390, type: float, display: true, formatter: Kilogram
- HitPoints: 1800, type: int, display: true
+ HitPoints: 3600, type: int, display: true
UpgradeTo: null
}
{ Block Id: 1802, Name: CockpitSV_ShortRangeT2, Ref: CockpitSV_ShortRange
@@ -27881,7 +28137,7 @@
TemplateRoot: CockpitBlocksSVT2
CPUIn: 450, type: int, display: true
Mass: 1390, type: float, display: true, formatter: Kilogram
- HitPoints: 1800, type: int, display: true
+ HitPoints: 3500, type: int, display: true
UpgradeTo: null
}
{ Block Id: 1803, Name: CockpitSV02NewT2, Ref: CockpitSV02New
@@ -27891,7 +28147,7 @@
TemplateRoot: CockpitBlocksSVT2
CPUIn: 450, type: int, display: true
Mass: 1390, type: float, display: true, formatter: Kilogram
- HitPoints: 1800, type: int, display: true
+ HitPoints: 3500, type: int, display: true
UpgradeTo: null
}
{ Block Id: 1804, Name: CockpitSV04T2, Ref: CockpitSV04
@@ -27901,7 +28157,7 @@
TemplateRoot: CockpitBlocksSVT2
CPUIn: 450, type: int, display: true
Mass: 1390, type: float, display: true, formatter: Kilogram
- HitPoints: 1800, type: int, display: true
+ HitPoints: 3450, type: int, display: true
UpgradeTo: null
}
{ Block Id: 1805, Name: CockpitSV05NewT2, Ref: CockpitSV05New
@@ -27911,7 +28167,7 @@
TemplateRoot: CockpitBlocksSVT2
CPUIn: 450, type: int, display: true
Mass: 775, type: float, display: true, formatter: Kilogram
- HitPoints: 1110, type: int, display: true
+ HitPoints: 3000, type: int, display: true
UpgradeTo: null
}
{ Block Id: 1806, Name: CockpitSV06T2, Ref: CockpitSV06
@@ -27921,7 +28177,7 @@
TemplateRoot: CockpitBlocksSVT2
CPUIn: 450, type: int, display: true
Mass: 1140, type: float, display: true, formatter: Kilogram
- HitPoints: 1700, type: int, display: true
+ HitPoints: 3400, type: int, display: true
UpgradeTo: null
}
{ Block Id: 1807, Name: CockpitSV07NewT2, Ref: CockpitSV07New
@@ -27931,7 +28187,7 @@
TemplateRoot: CockpitBlocksSVT2
CPUIn: 450, type: int, display: true
Mass: 1250, type: float, display: true, formatter: Kilogram
- HitPoints: 1600, type: int, display: true
+ HitPoints: 3300, type: int, display: true
UpgradeTo: null
}
@@ -27978,12 +28234,12 @@
Volume: 0, type: float, display: false, formatter: Liter
EnergyIn: 25000, type: int, display: true, formatter: Watt
CPUIn: 30000, type: int, display: true
- EnergyInIdle: 1000, type: int, display: true, formatter: Watt
- ShieldCapacity: 150000, type: int, display: true
- ShieldRecharge: 2500, type: int, display: true # full in 70 sec
- ShieldCooldown: 30, type: int, display: true
- ShieldHitCooldown: 30, type: int, display: true
- ShieldPerCrystal: 300, type: int, display: true
+ EnergyInIdle: 2500, type: int, display: true, formatter: Watt
+ ShieldCapacity: 250000, type: int, display: true
+ ShieldRecharge: 3125, type: int, display: true # full in 70 sec
+ ShieldCooldown: 45, type: int, display: true
+ ShieldHitCooldown: 45, type: int, display: true
+ ShieldPerCrystal: 500, type: int, display: true
UpgradeTo: ShieldGeneratorBAT2, display: true
BlastParticleIndex: 8
BlastRadius: 3
@@ -28010,13 +28266,13 @@
Mass: 46480, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
EnergyIn: 16500, type: int, display: true, formatter: Watt
- CPUIn: 40000, type: int, display: true
- EnergyInIdle: 650, type: int, display: true, formatter: Watt
- ShieldCapacity: 100000, type: int, display: true
- ShieldRecharge: 1650, type: int, display: true # full in 100 sec
- ShieldCooldown: 30, type: int, display: true
- ShieldHitCooldown: 30, type: int, display: true
- ShieldPerCrystal: 200, type: int, display: true # 600 Pentaxid in total
+ CPUIn: 35000, type: int, display: true
+ EnergyInIdle: 2000, type: int, display: true, formatter: Watt
+ ShieldCapacity: 200000, type: int, display: true
+ ShieldRecharge: 2500, type: int, display: true # full in 100 sec
+ ShieldCooldown: 45, type: int, display: true
+ ShieldHitCooldown: 45, type: int, display: true
+ ShieldPerCrystal: 400, type: int, display: true # 600 Pentaxid in total
UpgradeTo: ShieldGeneratorCVT2, display: true
UnlockCost: 12, display: true
@@ -28037,14 +28293,14 @@
HitPoints: 750, type: int, display: true
Mass: 1630, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
- EnergyIn: 3000, type: int, display: true, formatter: Watt
- CPUIn: 5000, type: int, display: true
- EnergyInIdle: 120, type: int, display: true, formatter: Watt
- ShieldCapacity: 30000, type: int, display: true
- ShieldRecharge: 500, type: int, display: true # full in 130 sec
- ShieldCooldown: 10, type: int, display: true
- ShieldHitCooldown: 10, type: int, display: true
- ShieldPerCrystal: 150, type: int, display: true # 200 Pentaxid in total
+ EnergyIn: 2500, type: int, display: true, formatter: Watt
+ CPUIn: 6250, type: int, display: true
+ EnergyInIdle: 250, type: int, display: true, formatter: Watt
+ ShieldCapacity: 50000, type: int, display: true
+ ShieldRecharge: 1000, type: int, display: true # full in 130 sec
+ ShieldCooldown: 15, type: int, display: true
+ ShieldHitCooldown: 15, type: int, display: true
+ ShieldPerCrystal: 250, type: int, display: true # 200 Pentaxid in total
UpgradeTo: null
BlastParticleIndex: 8
BlastRadius: 3
@@ -28071,12 +28327,12 @@
Volume: 0, type: float, display: false, formatter: Liter
EnergyIn: 35000, type: int, display: true, formatter: Watt
CPUIn: 80000, type: int, display: true
- EnergyInIdle: 1400, type: int, display: true, formatter: Watt
- ShieldCapacity: 200000, type: int, display: true
- ShieldRecharge: 4000, type: int, display: true # full in 70 sec
- ShieldCooldown: 20, type: int, display: true
- ShieldHitCooldown: 20, type: int, display: true
- ShieldPerCrystal: 250, type: int, display: true # 700 Pentaxid in total
+ EnergyInIdle: 3500, type: int, display: true, formatter: Watt
+ ShieldCapacity: 300000, type: int, display: true
+ ShieldRecharge: 5000, type: int, display: true # full in 70 sec
+ ShieldCooldown: 35, type: int, display: true
+ ShieldHitCooldown: 35, type: int, display: true
+ ShieldPerCrystal: 500, type: int, display: true # 700 Pentaxid in total
# PickupTarget: ShieldGeneratorCV # Avoid getting back T2 and then be able to place T1 and T2
UpgradeTo: null
@@ -28099,13 +28355,13 @@
Mass: 72635, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
EnergyIn: 45000, type: int, display: true, formatter: Watt
- CPUIn: 60000, type: int, display: true
- EnergyInIdle: 1800, type: int, display: true, formatter: Watt
- ShieldCapacity: 300000, type: int, display: true
- ShieldRecharge: 6000, type: int, display: true # full in 40 sec
- ShieldCooldown: 20, type: int, display: true
- ShieldHitCooldown: 20, type: int, display: true
- ShieldPerCrystal: 350, type: int, display: true # 500 Pentaxid in total
+ CPUIn: 65000, type: int, display: true
+ EnergyInIdle: 4500, type: int, display: true, formatter: Watt
+ ShieldCapacity: 450000, type: int, display: true
+ ShieldRecharge: 7500, type: int, display: true # full in 40 sec
+ ShieldCooldown: 35, type: int, display: true
+ ShieldHitCooldown: 35, type: int, display: true
+ ShieldPerCrystal: 600, type: int, display: true # 500 Pentaxid in total
# PickupTarget: ShieldGeneratorBA # Avoid getting back T2 and then be able to place T1 and T2
UpgradeTo: null
@@ -28121,10 +28377,10 @@
AllowPlacingAt: "Base,MS", display: true
PickupTarget: ShieldGeneratorBA # Avoid getting back POI shield generator
TemplateRoot: ShieldGeneratorBA
+ ShieldCapacity: 450000, type: int, display: true
EnergyIn: 50000, type: int, display: true, formatter: Watt # to prevent player use
EnergyInIdle: 500, type: int, display: true, formatter: Watt
- ShieldCapacity: 20000, type: int, display: true
- ShieldRecharge: 350, type: int, display: true # recharge rate per sec
+ ShieldRecharge: 5300, type: int, display: true # recharge rate per sec
ShieldCooldown: 10, type: int, display: true # in seconds
ShieldHitCooldown: 10, type: int, display: true
UpgradeTo: null
@@ -28528,6 +28784,7 @@
{ Block Id: 1876, Name: DrillAttachmentLarge, Ref: DrillAttachment
Model: @models/Blocks/WeaponsShip/DrillAttachmentLargePrefab
+ Material: HWS_material_weapon_kinetic, display: false
MarketPrice: 7450, display: true
IsRetractable: false, display: true
WeaponItem: DrillAttachmentLargeWeapon
@@ -28621,14 +28878,14 @@
HitPoints: 1000, type: int, display: true
Mass: 1630, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
- EnergyIn: 4000, type: int, display: true, formatter: Watt
- EnergyInIdle: 160, type: int, display: true, formatter: Watt
- CPUIn: 3500, type: int, display: true
- ShieldCapacity: 40000, type: int, display: true
- ShieldRecharge: 800, type: int, display: true # full in 130 sec
- ShieldCooldown: 15, type: int, display: true
- ShieldHitCooldown: 15, type: int, display: true
- ShieldPerCrystal: 160, type: int, display: true # 300 Pentaxid in total
+ EnergyIn: 3250, type: int, display: true, formatter: Watt
+ EnergyInIdle: 325, type: int, display: true, formatter: Watt
+ CPUIn: 6500, type: int, display: true
+ ShieldCapacity: 65000, type: int, display: true
+ ShieldRecharge: 1300, type: int, display: true # full in 130 sec
+ ShieldCooldown: 20, type: int, display: true
+ ShieldHitCooldown: 20, type: int, display: true
+ ShieldPerCrystal: 260, type: int, display: true # 300 Pentaxid in total
UpgradeTo: null
BlastParticleIndex: 8
BlastRadius: 3
@@ -28984,7 +29241,7 @@
Model: @models/Blocks/Cockpits/CockpitSS03NewPrefab
TemplateRoot: CockpitBlocksSV
Mass: 845, type: float, display: true, formatter: Kilogram
- HitPoints: 900, type: int, display: true
+ HitPoints: 1800, type: int, display: true
UpgradeTo: CockpitSV03NewT2, display: true
}
{ Block Id: 1951, Name: CockpitSV03NewT2, Ref: CockpitSV03New
@@ -28992,7 +29249,7 @@
Model: @models/Blocks/Cockpits/CockpitSS03NewT2Prefab
TemplateRoot: CockpitBlocksSVT2
Mass: 1390, type: float, display: true, formatter: Kilogram
- HitPoints: 1800, type: int, display: true
+ HitPoints: 3600, type: int, display: true
CPUIn: 450, type: int, display: true
UpgradeTo: null
}
@@ -29633,7 +29890,7 @@
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 25
- DamageMultiplier_Group: HWS_EWS_Vanilla_Extender_BlastDamage
+ DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage
# ModelOffset: "0,0.5,0"
BlockColor: "0,40,0"
@@ -29642,7 +29899,7 @@
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
EnergyIn: 20, type: int, display: true, formatter: Watt
- CPUOut: 28500, type: int, display: true
+ CPUOut: 31000, type: int, display: true
CPUExtenderLevel: 3, type: int, display: true
HitPoints: 300, type: int, display: true
AllowWander: true
@@ -29665,7 +29922,7 @@
MaxCount: 4, type: int, display: true
ForceMaxCount: true
EnergyIn: 30, type: int, display: true, formatter: Watt
- CPUOut: 10000, type: int, display: true
+ CPUOut: 8750, type: int, display: true
CPUExtenderLevel: 4, type: int, display: true
HitPoints: 330, type: int, display: true
BlastRadius: 2
@@ -29898,7 +30155,7 @@
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
EnergyIn: 100, type: int, display: true, formatter: Watt
- CPUOut: 250000, type: int, display: true
+ CPUOut: 200000, type: int, display: true
CPUExtenderLevel: 3, type: int, display: true
HitPoints: 900, type: int, display: true
AllowWander: true
@@ -29921,7 +30178,7 @@
MaxCount: 4, type: int, display: true
ForceMaxCount: true
EnergyIn: 150, type: int, display: true, formatter: Watt
- CPUOut: 312500, type: int, display: true
+ CPUOut: 212500, type: int, display: true
CPUExtenderLevel: 4, type: int, display: true
HitPoints: 950, type: int, display: true
BlastRadius: 2
@@ -30249,12 +30506,14 @@
Info: bkiBlockGroup, display: true
IsOxygenTight: true, display: true
AllowPlacingAt: "Base,MS", display: true
- Mass: 2000, type: float, display: true, formatter: Kilogram
+ Mass: 3500, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
+ HitPoints: 3500, type: int, display: true
StackSize: 10000
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000"
- CPUIn: 1, type: int, display: true
-
+ CPUIn: 10, type: int, display: true
+ ShieldCapacityBonus: 40, type: int, display: true
+
BlockSizeScale: 8
Category: BuildingBlocks
ChildBlocks: "HWSAquaBlockLarge, HWSAquaBlockThinLarge, HWSAquaBlockLargeExtended, HWSAquaBlockLargeExtended2, HWSAquaBlockLargeExtended3, HWSAquaBlockLargeExtended4, HWSAquaBlockLargeExtended5, HWSAquaBlockLargeExtended6"
@@ -30276,12 +30535,12 @@
Model: Cube
TemplateRoot: HWSAquaBlocksLarge
AllowPlacingAt: "Base,MS", display: true
- HitPoints: 3000, type: int, display: true
+ HitPoints: 3500, type: int, display: true
StackSize: 10000
- CPUIn: 1, type: int, display: true
- ShieldCapacityBonus: 20, type: int, display: true
+ CPUIn: 10, type: int, display: true
+ ShieldCapacityBonus: 40, type: int, display: true
- Mass: 3000, type: float, display: true, formatter: Kilogram
+ Mass: 3500, type: float, display: true, formatter: Kilogram
BlockSizeScale: 8
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
}
@@ -30342,9 +30601,11 @@
AllowPlacingAt: "SS,GV", display: true
Mass: 30, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
+ HitPoints: 450, type: int, display: true
StackSize: 10000
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000"
- CPUIn: 1, type: int, display: true
+ CPUIn: 2, type: int, display: true
+ ShieldCapacityBonus: 8, type: int, display: true
BlockSizeScale: 2
Category: BuildingBlocks
@@ -30367,10 +30628,10 @@
Model: Cube
TemplateRoot: HWSAquaBlocksSmall
AllowPlacingAt: "SS,GV", display: true
- HitPoints: 400, type: int, display: true
+ HitPoints: 450, type: int, display: true
StackSize: 10000
- CPUIn: 1, type: int, display: true
- ShieldCapacityBonus: 4, type: int, display: true
+ CPUIn: 2, type: int, display: true
+ ShieldCapacityBonus: 8, type: int, display: true
Mass: 30, type: float, display: true, formatter: Kilogram
BlockSizeScale: 2
@@ -30433,15 +30694,17 @@
Info: bkiBlockGroup, display: true
IsOxygenTight: true, display: true
AllowPlacingAt: "Base,MS", display: true
- Mass: 2000, type: float, display: true, formatter: Kilogram
+ Mass: 3500, type: float, display: true, formatter: Kilogram
+ HitPoints: 4350, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
StackSize: 10000
+ ShieldCapacityBonus: 40, type: int, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000"
BlockSizeScale: 8
Category: BuildingBlocks
ChildBlocks: "HWSTerraBlockLarge, HWSTerraBlockThinLarge, HWSTerraBlockLargeExtended, HWSTerraBlockLargeExtended2, HWSTerraBlockLargeExtended3, HWSTerraBlockLargeExtended4, HWSTerraBlockLargeExtended5, HWSTerraBlockLargeExtended6"
- CPUIn: 1, type: int, display: true
+ CPUIn: 10, type: int, display: true
UnlockCost: 100, display: true
UnlockLevel: 1, display: true
@@ -30460,12 +30723,12 @@
Model: Cube
TemplateRoot: HWSTerraBlocksLarge
AllowPlacingAt: "Base,MS", display: true
- HitPoints: 4500, type: int, display: true
+ HitPoints: 4350, type: int, display: true
StackSize: 10000
- CPUIn: 1, type: int, display: true
- ShieldCapacityBonus: 20, type: int, display: true
+ CPUIn: 10, type: int, display: true
+ ShieldCapacityBonus: 40, type: int, display: true
- Mass: 3000, type: float, display: true, formatter: Kilogram
+ Mass: 3500, type: float, display: true, formatter: Kilogram
BlockSizeScale: 8
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
}
@@ -30526,9 +30789,11 @@
AllowPlacingAt: "SS,GV", display: true
Mass: 30, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
+ HitPoints: 500, type: int, display: true
+ ShieldCapacityBonus: 8, type: int, display: true
StackSize: 10000
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000"
- CPUIn: 1, type: int, display: true
+ CPUIn: 2, type: int, display: true
BlockSizeScale: 2
Category: BuildingBlocks
@@ -30551,10 +30816,10 @@
Model: Cube
TemplateRoot: HWSTerraBlocksSmall
AllowPlacingAt: "SS,GV", display: true
- HitPoints: 600, type: int, display: true
+ HitPoints: 500, type: int, display: true
StackSize: 10000
- CPUIn: 1, type: int, display: true
- ShieldCapacityBonus: 4, type: int, display: true
+ CPUIn: 2, type: int, display: true
+ ShieldCapacityBonus: 8, type: int, display: true
Mass: 30, type: float, display: true, formatter: Kilogram
BlockSizeScale: 2
@@ -30617,11 +30882,13 @@
Info: bkiBlockGroup, display: true
IsOxygenTight: true, display: true
AllowPlacingAt: "Base,MS", display: true
- Mass: 2000, type: float, display: true, formatter: Kilogram
+ Mass: 3500, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
+ HitPoints: 3500, type: int, display: true
StackSize: 10000
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000"
- CPUIn: 1, type: int, display: true
+ CPUIn: 10, type: int, display: true
+ ShieldCapacityBonus: 40, type: int, display: true
BlockSizeScale: 8
Category: BuildingBlocks
@@ -30644,12 +30911,12 @@
Model: Cube
TemplateRoot: HWSPyroBlocksLarge
AllowPlacingAt: "Base,MS", display: true
- HitPoints: 3000, type: int, display: true
+ HitPoints: 3500, type: int, display: true
StackSize: 10000
- CPUIn: 1, type: int, display: true
- ShieldCapacityBonus: 20, type: int, display: true
+ CPUIn: 10, type: int, display: true
+ ShieldCapacityBonus: 40, type: int, display: true
- Mass: 3000, type: float, display: true, formatter: Kilogram
+ Mass: 3500, type: float, display: true, formatter: Kilogram
BlockSizeScale: 8
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
}
@@ -30710,9 +30977,11 @@
AllowPlacingAt: "SS,GV", display: true
Mass: 30, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
+ HitPoints: 450, type: int, display: true
StackSize: 10000
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000"
- CPUIn: 1, type: int, display: true
+ CPUIn: 2, type: int, display: true
+ ShieldCapacityBonus: 8, type: int, display: true
BlockSizeScale: 2
Category: BuildingBlocks
@@ -30735,10 +31004,10 @@
Model: Cube
TemplateRoot: HWSPyroBlocksSmall
AllowPlacingAt: "SS,GV", display: true
- HitPoints: 400, type: int, display: true
+ HitPoints: 450, type: int, display: true
StackSize: 10000
- CPUIn: 1, type: int, display: true
- ShieldCapacityBonus: 4, type: int, display: true
+ CPUIn: 2, type: int, display: true
+ ShieldCapacityBonus: 8, type: int, display: true
Mass: 30, type: float, display: true, formatter: Kilogram
BlockSizeScale: 2
@@ -30801,11 +31070,13 @@
Info: bkiBlockGroup, display: true
IsOxygenTight: true, display: true
AllowPlacingAt: "Base,MS", display: true
- Mass: 2000, type: float, display: true, formatter: Kilogram
+ Mass: 3500, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
+ HitPoints: 3500, type: int, display: true
StackSize: 10000
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000"
- CPUIn: 1, type: int, display: true
+ CPUIn: 10, type: int, display: true
+ ShieldCapacityBonus: 40, type: int, display: true
BlockSizeScale: 8
Category: BuildingBlocks
@@ -30828,12 +31099,12 @@
Model: Cube
TemplateRoot: HWSObsidianBlocksLarge
AllowPlacingAt: "Base,MS", display: true
- HitPoints: 3000, type: int, display: true
+ HitPoints: 3500, type: int, display: true
StackSize: 10000
- CPUIn: 1, type: int, display: true
- ShieldCapacityBonus: 20, type: int, display: true
+ CPUIn: 10, type: int, display: true
+ ShieldCapacityBonus: 40, type: int, display: true
- Mass: 3000, type: float, display: true, formatter: Kilogram
+ Mass: 3500, type: float, display: true, formatter: Kilogram
BlockSizeScale: 8
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
}
@@ -30894,9 +31165,11 @@
AllowPlacingAt: "SS,GV", display: true
Mass: 30, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
+ HitPoints: 450, type: int, display: true
StackSize: 10000
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000"
- CPUIn: 1, type: int, display: true
+ CPUIn: 2, type: int, display: true
+ ShieldCapacityBonus: 8, type: int, display: true
BlockSizeScale: 2
Category: BuildingBlocks
@@ -30919,10 +31192,10 @@
Model: Cube
TemplateRoot: HWSObsidianBlocksSmall
AllowPlacingAt: "SS,GV", display: true
- HitPoints: 400, type: int, display: true
+ HitPoints: 450, type: int, display: true
StackSize: 10000
- CPUIn: 1, type: int, display: true
- ShieldCapacityBonus: 4, type: int, display: true
+ CPUIn: 2, type: int, display: true
+ ShieldCapacityBonus: 8, type: int, display: true
Mass: 30, type: float, display: true, formatter: Kilogram
BlockSizeScale: 2
@@ -30985,11 +31258,13 @@
Info: bkiBlockGroup, display: true
IsOxygenTight: true, display: true
AllowPlacingAt: "Base,MS", display: true
- Mass: 1000, type: float, display: true, formatter: Kilogram
+ Mass: 2625, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
+ HitPoints: 3500, type: int, display: true
StackSize: 10000
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000"
- CPUIn: 1, type: int, display: true
+ CPUIn: 10, type: int, display: true
+ ShieldCapacityBonus: 40, type: int, display: true
BlockSizeScale: 8
Category: BuildingBlocks
@@ -31012,12 +31287,12 @@
Model: Cube
TemplateRoot: HWSLuxBlocksLarge
AllowPlacingAt: "Base,MS", display: true
- HitPoints: 3000, type: int, display: true
+ HitPoints: 3500, type: int, display: true
StackSize: 10000
- CPUIn: 1, type: int, display: true
- ShieldCapacityBonus: 20, type: int, display: true
+ CPUIn: 10, type: int, display: true
+ ShieldCapacityBonus: 40, type: int, display: true
- Mass: 1500.00, type: float, display: true, formatter: Kilogram
+ Mass: 2625.00, type: float, display: true, formatter: Kilogram
BlockSizeScale: 8
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
}
@@ -31076,11 +31351,13 @@
Info: bkiBlockGroup, display: true
IsOxygenTight: true, display: true
AllowPlacingAt: "SS,GV", display: true
- Mass: 15, type: float, display: true, formatter: Kilogram
+ Mass: 22.5, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
+ HitPoints: 450, type: int, display: true
StackSize: 10000
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000"
- CPUIn: 1, type: int, display: true
+ CPUIn: 2, type: int, display: true
+ ShieldCapacityBonus: 8, type: int, display: true
BlockSizeScale: 2
Category: BuildingBlocks
@@ -31103,12 +31380,12 @@
Model: Cube
TemplateRoot: HWSLuxBlocksSmall
AllowPlacingAt: "SS,GV", display: true
- HitPoints: 400, type: int, display: true
+ HitPoints: 450, type: int, display: true
StackSize: 10000
- CPUIn: 1, type: int, display: true
- ShieldCapacityBonus: 4, type: int, display: true
+ CPUIn: 2, type: int, display: true
+ ShieldCapacityBonus: 8, type: int, display: true
- Mass: 15, type: float, display: true, formatter: Kilogram
+ Mass: 22.5, type: float, display: true, formatter: Kilogram
BlockSizeScale: 2
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
}
@@ -31169,11 +31446,13 @@
Info: bkiBlockGroup, display: true
IsOxygenTight: true, display: true
AllowPlacingAt: "Base,MS", display: true
- Mass: 2000, type: float, display: true, formatter: Kilogram
+ Mass: 3500, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
+ HitPoints: 3500, type: int, display: true
StackSize: 10000
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000"
- CPUIn: 1, type: int, display: true
+ CPUIn: 10, type: int, display: true
+ ShieldCapacityBonus: 40, type: int, display: true
BlockSizeScale: 8
Category: BuildingBlocks
@@ -31196,12 +31475,12 @@
Model: Cube
TemplateRoot: HWSNoxBlocksLarge
AllowPlacingAt: "Base,MS", display: true
- HitPoints: 3000, type: int, display: true
+ HitPoints: 3500, type: int, display: true
StackSize: 10000
- CPUIn: 1, type: int, display: true
- ShieldCapacityBonus: 20, type: int, display: true
+ CPUIn: 10, type: int, display: true
+ ShieldCapacityBonus: 40, type: int, display: true
- Mass: 3000, type: float, display: true, formatter: Kilogram
+ Mass: 3500, type: float, display: true, formatter: Kilogram
BlockSizeScale: 8
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
}
@@ -31262,9 +31541,11 @@
AllowPlacingAt: "SS,GV", display: true
Mass: 30, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
+ HitPoints: 450, type: int, display: true
StackSize: 10000
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000"
- CPUIn: 1, type: int, display: true
+ CPUIn: 2, type: int, display: true
+ ShieldCapacityBonus: 8, type: int, display: true
BlockSizeScale: 2
Category: BuildingBlocks
@@ -31287,10 +31568,10 @@
Model: Cube
TemplateRoot: HWSNoxBlocksSmall
AllowPlacingAt: "SS,GV", display: true
- HitPoints: 400, type: int, display: true
+ HitPoints: 450, type: int, display: true
StackSize: 10000
- CPUIn: 1, type: int, display: true
- ShieldCapacityBonus: 4, type: int, display: true
+ CPUIn: 2, type: int, display: true
+ ShieldCapacityBonus: 8, type: int, display: true
Mass: 30, type: float, display: true, formatter: Kilogram
BlockSizeScale: 2
@@ -31353,11 +31634,13 @@
Info: bkiBlockGroup, display: true
IsOxygenTight: true, display: true
AllowPlacingAt: "Base,MS", display: true
- Mass: 5000, type: float, display: true, formatter: Kilogram
+ Mass: 5250, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
+ HitPoints: 3500, type: int, display: true
StackSize: 10000
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000"
- CPUIn: 2, type: int, display: true
+ CPUIn: 15, type: int, display: true
+ ShieldCapacityBonus: 40, type: int, display: true
BlockSizeScale: 8
Category: BuildingBlocks
@@ -31382,10 +31665,10 @@
AllowPlacingAt: "Base,MS", display: true
HitPoints: 3500, type: int, display: true
StackSize: 10000
- CPUIn: 2, type: int, display: true
- ShieldCapacityBonus: 20, type: int, display: true
+ CPUIn: 15, type: int, display: true
+ ShieldCapacityBonus: 40, type: int, display: true
- Mass: 5000, type: float, display: true, formatter: Kilogram
+ Mass: 5250, type: float, display: true, formatter: Kilogram
BlockSizeScale: 8
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
}
@@ -31444,11 +31727,13 @@
Info: bkiBlockGroup, display: true
IsOxygenTight: true, display: true
AllowPlacingAt: "SS,GV", display: true
- Mass: 52, type: float, display: true, formatter: Kilogram
+ Mass: 45, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
+ HitPoints: 450, type: int, display: true
StackSize: 10000
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000"
- CPUIn: 2, type: int, display: true
+ CPUIn: 3, type: int, display: true
+ ShieldCapacityBonus: 8, type: int, display: true
BlockSizeScale: 2
Category: BuildingBlocks
@@ -31471,12 +31756,12 @@
Model: Cube
TemplateRoot: HWSStrangeletBlocksSmall
AllowPlacingAt: "SS,GV", display: true
- HitPoints: 500, type: int, display: true
+ HitPoints: 450, type: int, display: true
StackSize: 10000
- CPUIn: 2, type: int, display: true
- ShieldCapacityBonus: 4, type: int, display: true
+ CPUIn: 3, type: int, display: true
+ ShieldCapacityBonus: 8, type: int, display: true
- Mass: 52, type: float, display: true, formatter: Kilogram
+ Mass: 45, type: float, display: true, formatter: Kilogram
BlockSizeScale: 2
ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA"
}
@@ -31536,9 +31821,11 @@
AllowPlacingAt: "Base,MS", display: true
Mass: 5000, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
+ HitPoints: 3500, type: int, display: true
StackSize: 10000
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000"
- CPUIn: 3, type: int, display: true
+ CPUIn: 15, type: int, display: true
+ ShieldCapacityBonus: 50, type: int, display: true
BlockSizeScale: 8
Category: BuildingBlocks
@@ -31559,9 +31846,10 @@
Model: Cube
TemplateRoot: HWSChaosBlocksLarge
AllowPlacingAt: "Base,MS", display: true
- HitPoints: 3250, type: int, display: true
+ HitPoints: 3500, type: int, display: true
StackSize: 10000
- CPUIn: 3, type: int, display: true
+ CPUIn: 15, type: int, display: true
+ ShieldCapacityBonus: 50, type: int, display: true
Mass: 5000, type: float, display: true, formatter: Kilogram
BlockSizeScale: 8
@@ -31623,10 +31911,12 @@
IsOxygenTight: true, display: true
AllowPlacingAt: "SS,GV", display: true
Mass: 52, type: float, display: true, formatter: Kilogram
+ HitPoints: 450, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
StackSize: 10000
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000"
CPUIn: 3, type: int, display: true
+ ShieldCapacityBonus: 10, type: int, display: true
BlockSizeScale: 2
Category: BuildingBlocks
@@ -31650,6 +31940,7 @@
HitPoints: 450, type: int, display: true
StackSize: 10000
CPUIn: 3, type: int, display: true
+ ShieldCapacityBonus: 10, type: int, display: true
Mass: 52, type: float, display: true, formatter: Kilogram
BlockSizeScale: 2
@@ -31706,7 +31997,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_aquadevicelarge, display: true
+ Material: HWS_material_aquaweaponlarge, display: true
MarketPrice: 600, display: true
Shape: Invisible
Place: Free
@@ -31716,10 +32007,10 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSAquaTurretBAT1, HWSAquaTurretBAT2, HWSAquaTurretBAT3, HWSAquaTurretBAT4, HWSAquaTurretBAT5"
- MaxCount: 21, type: int, display: true
+ MaxCount: 40, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- Info: InfoHWSAquaTurret
+ Info: bkiBlockGroup, display: true
AllowPlacingAt: Base, display: true
IsOxygenTight: varies, display: true # not all child blocks are the same
Mass: 15000, type: float, display: true, formatter: Kilogram
@@ -31735,42 +32026,44 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Category: Weapons/Items
- Info: InfoHWSAquaTurret
- PickupTarget: HWSAquaTurretBABlocks
- TemplateRoot: HWSAquaTurretBABlocks
- AllowedInBlueprint: false, display: true
- Material: HWS_material_aquadevicelarge
+ Material: HWS_material_aquaweaponlarge, display: true
Shape: Turret
Place: Face
+ PickupTarget: HWSAquaTurretBABlocks
+ TemplateRoot: HWSAquaTurretBABlocks
Model: @models/Blocks/Turrets/TurretsEnemy/TurretEnemyLaserPrefab
- BlockColor: "0,64,220"
- IsTextureable: false
- IsColorable: false
- SizeInBlocks: "3,2,3", display: true
- IsGPUInstance: false # !!!
- SizeInBlocksLocked: "Base,MS"
DropMeshfile: Entities/Misc/BagSmallNewPrefab
SoundOnEnter: UseActions/DOOROpen02
SoundRotate: Weapons/Turret/TurretRotateVeryFast
+ WeaponItem: HWSAquaTurretBAT1Weapon #Weapon
AllowPlacingAt: Base, display: true
+ SizeInBlocks: "3,2,3", display: true
+ IsGPUInstance: false # !!!
+ Texture: 50
+ SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
+ Info: bkiTurret, display: true
+ Category: Weapons/Items
+ BlockColor: "0,64,220"
+ IsTextureable: false
+ IsColorable: false
StackSize: 200
- Texture: 50
- WeaponItem: HWSAquaTurretBAT1Weapon #Weapon
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 300
- DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
-
- Mass: 17500, type: float, display: true, formatter: Kilogram
- EnergyIn: 2500, type: int, display: true, formatter: Watt
- HitPoints: 38500, type: int, display: true
+ DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
+ EnergyIn: 3000, type: int, display: true, formatter: Watt
+ CPUIn: 82500, type: int, display: true
+ Mass: 20000, type: float, display: true, formatter: Kilogram
+ HitPoints: 40000, type: int, display: true
+
+ AllowedInBlueprint: true, display: true
+
RotSpeed: 150, type: int, display: true
Zoom: 5, type: float
- CPUIn: 75000, type: int, display: true
}
{ Block Name: HWSAquaTurretBAT2
MarketPrice: 1, display: true
@@ -31778,11 +32071,11 @@
IndexName: Turret
Group: cpgTurret
Category: Weapons/Items
- Info: InfoHWSAquaTurret
+ Info: bkiTurret, display: true
PickupTarget: HWSAquaTurretBABlocks
TemplateRoot: HWSAquaTurretBABlocks
- AllowedInBlueprint: false, display: true
- Material: HWS_material_aquadevicelarge
+ AllowedInBlueprint: true, display: true
+ Material: HWS_material_aquaweaponlarge, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretZiraxSpherical_RocketPrefab
@@ -31798,6 +32091,7 @@
IsActivateable: true
IsActivateableInCP: true
StackSize: 200
+ MaxCount: 12, type: int, display: true
IsGPUInstance: false # !!!
Texture: 50
WeaponItem: HWSAquaTurretBAT2Weapon #Weapon
@@ -31806,8 +32100,8 @@
BlastRadius: 3
BlastDamage: 300
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- Mass: 20000, type: float, display: true, formatter: Kilogram
- EnergyIn: 3000, type: int, display: true, formatter: Watt
+ Mass: 22000, type: float, display: true, formatter: Kilogram
+ EnergyIn: 3400, type: int, display: true, formatter: Watt
HitPoints: 44000, type: int, display: true
RotSpeed: 125, type: int, display: true
@@ -31820,11 +32114,11 @@
IndexName: Turret
Group: cpgTurret
Category: Weapons/Items
- Info: InfoHWSAquaTurret
+ Info: bkiTurret, display: true
PickupTarget: HWSAquaTurretBABlocks
TemplateRoot: HWSAquaTurretBABlocks
- AllowedInBlueprint: false, display: true
- Material: HWS_material_aquadevicelarge
+ AllowedInBlueprint: true, display: true
+ Material: HWS_material_aquaweaponlarge, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretZiraxSpherical_LaserPrefab
@@ -31840,20 +32134,22 @@
IsActivateable: true
IsActivateableInCP: true
StackSize: 200
+ MaxCount: 18, type: int, display: true
IsGPUInstance: false # !!!
Texture: 50
WeaponItem: HWSAquaTurretBAT3Weapon #Weapon
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 350
+ BulletSpread: 0.025, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- Mass: 17500, type: float, display: true, formatter: Kilogram
- EnergyIn: 2500, type: int, display: true, formatter: Watt
- HitPoints: 38500, type: int, display: true
+ Mass: 19250, type: float, display: true, formatter: Kilogram
+ EnergyIn: 2850, type: int, display: true, formatter: Watt
+ HitPoints: 40000, type: int, display: true
RotSpeed: 160, type: int, display: true
Zoom: 5, type: float
- CPUIn: 58500, type: int, display: true
+ CPUIn: 65000, type: int, display: true
}
{ Block Name: HWSAquaTurretBAT4
MarketPrice: 1, display: true
@@ -31861,11 +32157,11 @@
IndexName: Turret
Group: cpgTurret
Category: Weapons/Items
- Info: InfoHWSAquaTurret
+ Info: bkiTurret, display: true
PickupTarget: HWSAquaTurretBABlocks
TemplateRoot: HWSAquaTurretBABlocks
- AllowedInBlueprint: false, display: true
- Material: HWS_material_aquadevicelarge
+ AllowedInBlueprint: true, display: true
+ Material: HWS_material_aquaweaponlarge, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretEnemyCyanPrefab
@@ -31881,6 +32177,7 @@
IsActivateable: true
IsActivateableInCP: true
StackSize: 200
+ MaxCount: 14, type: int, display: true
IsGPUInstance: false # !!!
Texture: 50
WeaponItem: HWSAquaTurretBAT4Weapon #Weapon
@@ -31890,12 +32187,12 @@
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
Mass: 20000, type: float, display: true, formatter: Kilogram
- EnergyIn: 3000, type: int, display: true, formatter: Watt
- HitPoints: 40000, type: int, display: true
+ EnergyIn: 4000, type: int, display: true, formatter: Watt
+ HitPoints: 38000, type: int, display: true
RotSpeed: 180, type: int, display: true
Zoom: 5, type: float
- CPUIn: 67500, type: int, display: true
+ CPUIn: 75000, type: int, display: true
}
{ Block Name: HWSAquaTurretBAT5
MarketPrice: 1, display: true
@@ -31903,11 +32200,11 @@
IndexName: Turret
Group: cpgTurret
Category: Weapons/Items
- Info: InfoHWSAquaTurret
+ Info: bkiTurret, display: true
PickupTarget: HWSAquaTurretBABlocks
TemplateRoot: HWSAquaTurretBABlocks
- AllowedInBlueprint: false, display: true
- Material: HWS_material_aquadevicelarge
+ AllowedInBlueprint: true, display: true
+ Material: HWS_material_aquaweaponlarge, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretZiraxSpherical_PlasmaPrefab
@@ -31923,15 +32220,18 @@
IsActivateable: true
IsActivateableInCP: true
StackSize: 200
+ MaxCount: 12, type: int, display: true
IsGPUInstance: false # !!!
Texture: 50
WeaponItem: HWSAquaTurretBAT5Weapon #Weapon
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 400
+ BulletSpread: 0.03, display: true
+ PenetrationDepth: 3, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- Mass: 23250, type: float, display: true, formatter: Kilogram
- EnergyIn: 7500, type: int, display: true, formatter: Watt
+ Mass: 25000, type: float, display: true, formatter: Kilogram
+ EnergyIn: 5500, type: int, display: true, formatter: Watt
HitPoints: 50000, type: int, display: true
RotSpeed: 100, type: int, display: true
@@ -31943,7 +32243,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_terradevicelarge, display: true
+ Material: HWS_material_terraweaponlarge, display: true
MarketPrice: 600, display: true
Shape: Invisible
@@ -31954,7 +32254,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSTerraTurretBAT1, HWSTerraTurretBAT2, HWSTerraTurretBAT3, HWSTerraTurretBAT4, HWSTerraTurretBAT5"
- MaxCount: 21, type: int, display: true
+ MaxCount: 40, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -31975,7 +32275,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_terradevicelarge, display: true
+ Material: HWS_material_terraweaponlarge, display: true
Shape: Turret
Place: Face
PickupTarget: HWSTerraTurretBABlocks
@@ -31990,23 +32290,25 @@
IsGPUInstance: false # !!!
Texture: 50
SizeInBlocksLocked: "Base,MS"
+ AllowedInBlueprint: true, display: true
IsActivateable: true
IsActivateableInCP: true
- Info: bkiTurretRetractSpace, display: true
+ Info: bkiTurret, display: true
Category: Weapons/Items
BlockColor: "28,149,36"
IsTextureable: false
IsColorable: false
StackSize: 200
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 300
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 2500, type: int, display: true, formatter: Watt
- CPUIn: 75000, type: int, display: true
- Mass: 17500, type: float, display: true, formatter: Kilogram
- HitPoints: 48125, type: int, display: true
+ EnergyIn: 3000, type: int, display: true, formatter: Watt
+ CPUIn: 82500, type: int, display: true
+ Mass: 20000, type: float, display: true, formatter: Kilogram
+ HitPoints: 50000, type: int, display: true
RotSpeed: 150, type: int, display: true
Zoom: 5, type: float
@@ -32016,7 +32318,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_terradevicelarge, display: true
+ Material: HWS_material_terraweaponlarge, display: true
Shape: Turret
Place: Face
PickupTarget: HWSTerraTurretBABlocks
@@ -32032,20 +32334,22 @@
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
- Info: bkiTurretRetractSpace, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "28,149,36"
IsTextureable: false
IsColorable: false
StackSize: 200
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 1
BlastRadius: 3
BlastDamage: 300
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 3000, type: int, display: true, formatter: Watt
+ EnergyIn: 3400, type: int, display: true, formatter: Watt
CPUIn: 98500, type: int, display: true
- Mass: 20000, type: float, display: true, formatter: Kilogram
+ Mass: 22000, type: float, display: true, formatter: Kilogram
HitPoints: 55000, type: int, display: true
RotSpeed: 125, type: int, display: true
@@ -32056,7 +32360,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_terradevicelarge, display: true
+ Material: HWS_material_terraweaponlarge, display: true
Shape: Turret
Place: Face
PickupTarget: HWSTerraTurretBABlocks
@@ -32072,21 +32376,24 @@
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
- Info: bkiTurretRetractSpace, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "28,149,36"
IsTextureable: false
IsColorable: false
StackSize: 200
+ MaxCount: 18, type: int, display: true
BlastParticleIndex: 1
BlastRadius: 3
BlastDamage: 350
+ BulletSpread: 0.025, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 2500, type: int, display: true, formatter: Watt
- CPUIn: 58500, type: int, display: true
- Mass: 17500, type: float, display: true, formatter: Kilogram
- HitPoints: 48125, type: int, display: true
+ EnergyIn: 2850, type: int, display: true, formatter: Watt
+ CPUIn: 65000, type: int, display: true
+ Mass: 19250, type: float, display: true, formatter: Kilogram
+ HitPoints: 50000, type: int, display: true
RotSpeed: 160, type: int, display: true
Zoom: 5, type: float
@@ -32096,7 +32403,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_terradevicelarge, display: true
+ Material: HWS_material_terraweaponlarge, display: true
Shape: Turret
Place: Face
PickupTarget: HWSTerraTurretBABlocks
@@ -32112,21 +32419,23 @@
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
- Info: bkiTurretRetractSpace, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "28,149,36"
IsTextureable: false
IsColorable: false
StackSize: 200
+ MaxCount: 14, type: int, display: true
BlastParticleIndex: 1
BlastRadius: 3
BlastDamage: 350
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 3000, type: int, display: true, formatter: Watt
- CPUIn: 67500, type: int, display: true
+ EnergyIn: 4000, type: int, display: true, formatter: Watt
+ CPUIn: 75000, type: int, display: true
Mass: 20000, type: float, display: true, formatter: Kilogram
- HitPoints: 50000, type: int, display: true
+ HitPoints: 47500, type: int, display: true
RotSpeed: 180, type: int, display: true
Zoom: 5, type: float
@@ -32136,7 +32445,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_terradevicelarge, display: true
+ Material: HWS_material_terraweaponlarge, display: true
Shape: Turret
Place: Face
PickupTarget: HWSTerraTurretBABlocks
@@ -32152,20 +32461,24 @@
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
- Info: bkiTurretRetractSpace, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "28,149,36"
IsTextureable: false
IsColorable: false
StackSize: 200
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 1
BlastRadius: 3
BlastDamage: 400
+ BulletSpread: 0.03, display: true
+ PenetrationDepth: 3, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 7500, type: int, display: true, formatter: Watt
+ EnergyIn: 5500, type: int, display: true, formatter: Watt
CPUIn: 125000, type: int, display: true
- Mass: 23250, type: float, display: true, formatter: Kilogram
+ Mass: 25000, type: float, display: true, formatter: Kilogram
HitPoints: 62500, type: int, display: true
RotSpeed: 100, type: int, display: true
@@ -32176,7 +32489,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_pyrodevicelarge, display: true
+ Material: HWS_material_pyroweaponlarge, display: true
MarketPrice: 600, display: true
Shape: Invisible
@@ -32187,7 +32500,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSPyroTurretBAT1, HWSPyroTurretBAT2, HWSPyroTurretBAT3, HWSPyroTurretBAT4, HWSPyroTurretBAT5"
- MaxCount: 21, type: int, display: true
+ MaxCount: 40, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -32208,7 +32521,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_pyrodevicelarge, display: true
+ Material: HWS_material_pyroweaponlarge, display: true
Shape: Turret
Place: Face
PickupTarget: HWSPyroTurretBABlocks
@@ -32224,21 +32537,23 @@
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
- Info: bkiTurretRetractSpace, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "170,5,5"
IsTextureable: false
IsColorable: false
StackSize: 200
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 200
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 1625, type: int, display: true, formatter: Watt
- CPUIn: 75000, type: int, display: true
- Mass: 17500, type: float, display: true, formatter: Kilogram
- HitPoints: 38500, type: int, display: true
+ EnergyIn: 2250, type: int, display: true, formatter: Watt
+ CPUIn: 82500, type: int, display: true
+ Mass: 20000, type: float, display: true, formatter: Kilogram
+ HitPoints: 40000, type: int, display: true
RotSpeed: 150, type: int, display: true
Zoom: 5, type: float
@@ -32248,7 +32563,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_pyrodevicelarge, display: true
+ Material: HWS_material_pyroweaponlarge, display: true
Shape: Turret
Place: Face
PickupTarget: HWSPyroTurretBABlocks
@@ -32264,20 +32579,22 @@
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
- Info: bkiTurretRetractSpace, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "170,5,5"
IsTextureable: false
IsColorable: false
StackSize: 200
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 1
BlastRadius: 3
BlastDamage: 200
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 2000, type: int, display: true, formatter: Watt
+ EnergyIn: 2550, type: int, display: true, formatter: Watt
CPUIn: 98500, type: int, display: true
- Mass: 20000, type: float, display: true, formatter: Kilogram
+ Mass: 22000, type: float, display: true, formatter: Kilogram
HitPoints: 44000, type: int, display: true
RotSpeed: 125, type: int, display: true
@@ -32288,7 +32605,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_pyrodevicelarge, display: true
+ Material: HWS_material_pyroweaponlarge, display: true
Shape: Turret
Place: Face
PickupTarget: HWSPyroTurretBABlocks
@@ -32304,21 +32621,24 @@
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
- Info: bkiTurretRetractSpace, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "170,5,5"
IsTextureable: false
IsColorable: false
StackSize: 200
+ MaxCount: 18, type: int, display: true
BlastParticleIndex: 1
BlastRadius: 3
BlastDamage: 250
+ BulletSpread: 0.025, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 1625, type: int, display: true, formatter: Watt
- CPUIn: 58500, type: int, display: true
- Mass: 17500, type: float, display: true, formatter: Kilogram
- HitPoints: 38500, type: int, display: true
+ EnergyIn: 2140, type: int, display: true, formatter: Watt
+ CPUIn: 65000, type: int, display: true
+ Mass: 19250, type: float, display: true, formatter: Kilogram
+ HitPoints: 40000, type: int, display: true
RotSpeed: 160, type: int, display: true
Zoom: 5, type: float
@@ -32328,7 +32648,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_pyrodevicelarge, display: true
+ Material: HWS_material_pyroweaponlarge, display: true
Shape: Turret
Place: Face
PickupTarget: HWSPyroTurretBABlocks
@@ -32344,21 +32664,23 @@
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
- Info: bkiTurretRetractSpace, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "170,5,5"
IsTextureable: false
IsColorable: false
StackSize: 200
+ MaxCount: 14, type: int, display: true
BlastParticleIndex: 1
BlastRadius: 3
BlastDamage: 250
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 2000, type: int, display: true, formatter: Watt
- CPUIn: 67500, type: int, display: true
+ EnergyIn: 3000, type: int, display: true, formatter: Watt
+ CPUIn: 75000, type: int, display: true
Mass: 20000, type: float, display: true, formatter: Kilogram
- HitPoints: 40000, type: int, display: true
+ HitPoints: 38000, type: int, display: true
RotSpeed: 180, type: int, display: true
Zoom: 5, type: float
@@ -32368,7 +32690,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_pyrodevicelarge, display: true
+ Material: HWS_material_pyroweaponlarge, display: true
Shape: Turret
Place: Face
PickupTarget: HWSPyroTurretBABlocks
@@ -32384,20 +32706,24 @@
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
- Info: bkiTurretRetractSpace, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "170,5,5"
IsTextureable: false
IsColorable: false
StackSize: 200
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 1
BlastRadius: 3
BlastDamage: 300
+ BulletSpread: 0.03, display: true
+ PenetrationDepth: 3, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 5625, type: int, display: true, formatter: Watt
+ EnergyIn: 4125, type: int, display: true, formatter: Watt
CPUIn: 125000, type: int, display: true
- Mass: 23250, type: float, display: true, formatter: Kilogram
+ Mass: 25000, type: float, display: true, formatter: Kilogram
HitPoints: 50000, type: int, display: true
RotSpeed: 100, type: int, display: true
@@ -32408,7 +32734,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_obsidiandevicelarge, display: true
+ Material: HWS_material_obsidianweaponlarge, display: true
MarketPrice: 1800, display: true
Shape: Invisible
@@ -32419,7 +32745,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSObsidianTurretBAT1, HWSObsidianTurretBAT2, HWSObsidianTurretBAT3, HWSObsidianTurretBAT4, HWSObsidianTurretBAT5"
- MaxCount: 21, type: int, display: true
+ MaxCount: 40, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -32440,7 +32766,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_obsidiandevicelarge, display: true
+ Material: HWS_material_obsidianweaponlarge, display: true
Shape: Turret
Place: Face
PickupTarget: HWSObsidianTurretBABlocks
@@ -32456,21 +32782,23 @@
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
- Info: bkiTurretRetractSpace, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,220,153"
IsTextureable: false
IsColorable: false
StackSize: 200
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 300
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 2500, type: int, display: true, formatter: Watt
- CPUIn: 75000, type: int, display: true
- Mass: 17500, type: float, display: true, formatter: Kilogram
- HitPoints: 38500, type: int, display: true
+ EnergyIn: 3000, type: int, display: true, formatter: Watt
+ CPUIn: 82500, type: int, display: true
+ Mass: 20000, type: float, display: true, formatter: Kilogram
+ HitPoints: 40000, type: int, display: true
RotSpeed: 150, type: int, display: true
Zoom: 5, type: float
@@ -32480,7 +32808,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_obsidiandevicelarge, display: true
+ Material: HWS_material_obsidianweaponlarge, display: true
Shape: Turret
Place: Face
PickupTarget: HWSObsidianTurretBABlocks
@@ -32496,20 +32824,22 @@
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
- Info: bkiTurretRetractSpace, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,220,153"
IsTextureable: false
IsColorable: false
StackSize: 200
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 1
BlastRadius: 3
BlastDamage: 300
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 3000, type: int, display: true, formatter: Watt
+ EnergyIn: 3400, type: int, display: true, formatter: Watt
CPUIn: 98500, type: int, display: true
- Mass: 20000, type: float, display: true, formatter: Kilogram
+ Mass: 22000, type: float, display: true, formatter: Kilogram
HitPoints: 44000, type: int, display: true
RotSpeed: 125, type: int, display: true
@@ -32520,7 +32850,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_obsidiandevicelarge, display: true
+ Material: HWS_material_obsidianweaponlarge, display: true
Shape: Turret
Place: Face
PickupTarget: HWSObsidianTurretBABlocks
@@ -32536,21 +32866,24 @@
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
- Info: bkiTurretRetractSpace, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,220,153"
IsTextureable: false
IsColorable: false
StackSize: 200
+ MaxCount: 18, type: int, display: true
BlastParticleIndex: 1
BlastRadius: 3
BlastDamage: 350
+ BulletSpread: 0.025, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 2500, type: int, display: true, formatter: Watt
- CPUIn: 58500, type: int, display: true
- Mass: 17500, type: float, display: true, formatter: Kilogram
- HitPoints: 38500, type: int, display: true
+ EnergyIn: 2850, type: int, display: true, formatter: Watt
+ CPUIn: 65000, type: int, display: true
+ Mass: 19250, type: float, display: true, formatter: Kilogram
+ HitPoints: 40000, type: int, display: true
RotSpeed: 160, type: int, display: true
Zoom: 5, type: float
@@ -32560,7 +32893,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_obsidiandevicelarge, display: true
+ Material: HWS_material_obsidianweaponlarge, display: true
Shape: Turret
Place: Face
PickupTarget: HWSObsidianTurretBABlocks
@@ -32576,21 +32909,23 @@
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
- Info: bkiTurretRetractSpace, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,220,153"
IsTextureable: false
IsColorable: false
StackSize: 200
+ MaxCount: 14, type: int, display: true
BlastParticleIndex: 1
BlastRadius: 3
BlastDamage: 350
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 3000, type: int, display: true, formatter: Watt
- CPUIn: 67500, type: int, display: true
+ EnergyIn: 4000, type: int, display: true, formatter: Watt
+ CPUIn: 75000, type: int, display: true
Mass: 20000, type: float, display: true, formatter: Kilogram
- HitPoints: 40000, type: int, display: true
+ HitPoints: 38000, type: int, display: true
RotSpeed: 180, type: int, display: true
Zoom: 5, type: float
@@ -32600,7 +32935,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_obsidiandevicelarge, display: true
+ Material: HWS_material_obsidianweaponlarge, display: true
Shape: Turret
Place: Face
PickupTarget: HWSObsidianTurretBABlocks
@@ -32616,20 +32951,24 @@
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
- Info: bkiTurretRetractSpace, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,220,153"
IsTextureable: false
IsColorable: false
StackSize: 200
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 1
BlastRadius: 3
BlastDamage: 400
+ BulletSpread: 0.03, display: true
+ PenetrationDepth: 3, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 7500, type: int, display: true, formatter: Watt
+ EnergyIn: 5500, type: int, display: true, formatter: Watt
CPUIn: 125000, type: int, display: true
- Mass: 23250, type: float, display: true, formatter: Kilogram
+ Mass: 25000, type: float, display: true, formatter: Kilogram
HitPoints: 50000, type: int, display: true
RotSpeed: 100, type: int, display: true
@@ -32640,7 +32979,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_luxdevicelarge, display: true
+ Material: HWS_material_luxweaponlarge, display: true
MarketPrice: 840, display: true
Shape: Invisible
@@ -32651,7 +32990,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSLuxTurretBAT1, HWSLuxTurretBAT2, HWSLuxTurretBAT3, HWSLuxTurretBAT4, HWSLuxTurretBAT5"
- MaxCount: 21, type: int, display: true
+ MaxCount: 40, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -32672,7 +33011,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_luxdevicelarge, display: true
+ Material: HWS_material_luxweaponlarge, display: true
Shape: Turret
Place: Face
PickupTarget: HWSLuxTurretBABlocks
@@ -32688,21 +33027,23 @@
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
- Info: bkiTurretRetractSpace, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "220,220,220"
IsTextureable: false
IsColorable: false
StackSize: 200
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 300
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 2500, type: int, display: true, formatter: Watt
- CPUIn: 75000, type: int, display: true
- Mass: 13125, type: float, display: true, formatter: Kilogram
- HitPoints: 38500, type: int, display: true
+ EnergyIn: 3000, type: int, display: true, formatter: Watt
+ CPUIn: 82500, type: int, display: true
+ Mass: 15000, type: float, display: true, formatter: Kilogram
+ HitPoints: 40000, type: int, display: true
RotSpeed: 170, type: int, display: true
Zoom: 5, type: float
@@ -32712,7 +33053,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_luxdevicelarge, display: true
+ Material: HWS_material_luxweaponlarge, display: true
Shape: Turret
Place: Face
PickupTarget: HWSLuxTurretBABlocks
@@ -32728,20 +33069,22 @@
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
- Info: bkiTurretRetractSpace, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "220,220,220"
IsTextureable: false
IsColorable: false
StackSize: 200
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 1
BlastRadius: 3
BlastDamage: 300
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 3000, type: int, display: true, formatter: Watt
+ EnergyIn: 3400, type: int, display: true, formatter: Watt
CPUIn: 98500, type: int, display: true
- Mass: 15000, type: float, display: true, formatter: Kilogram
+ Mass: 16500, type: float, display: true, formatter: Kilogram
HitPoints: 44000, type: int, display: true
RotSpeed: 145, type: int, display: true
@@ -32752,7 +33095,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_luxdevicelarge, display: true
+ Material: HWS_material_luxweaponlarge, display: true
Shape: Turret
Place: Face
PickupTarget: HWSLuxTurretBABlocks
@@ -32768,21 +33111,24 @@
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
- Info: bkiTurretRetractSpace, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "220,220,220"
IsTextureable: false
IsColorable: false
StackSize: 200
+ MaxCount: 18, type: int, display: true
BlastParticleIndex: 1
BlastRadius: 3
BlastDamage: 350
+ BulletSpread: 0.025, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
EnergyIn: 2500, type: int, display: true, formatter: Watt
- CPUIn: 58500, type: int, display: true
- Mass: 13125, type: float, display: true, formatter: Kilogram
- HitPoints: 38500, type: int, display: true
+ CPUIn: 65000, type: int, display: true
+ Mass: 14440, type: float, display: true, formatter: Kilogram
+ HitPoints: 40000, type: int, display: true
RotSpeed: 180, type: int, display: true
Zoom: 5, type: float
@@ -32792,7 +33138,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_luxdevicelarge, display: true
+ Material: HWS_material_luxweaponlarge, display: true
Shape: Turret
Place: Face
PickupTarget: HWSLuxTurretBABlocks
@@ -32808,21 +33154,23 @@
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
- Info: bkiTurretRetractSpace, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "220,220,220"
IsTextureable: false
IsColorable: false
StackSize: 200
+ MaxCount: 14, type: int, display: true
BlastParticleIndex: 1
BlastRadius: 3
BlastDamage: 350
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 3000, type: int, display: true, formatter: Watt
- CPUIn: 67500, type: int, display: true
+ EnergyIn: 4000, type: int, display: true, formatter: Watt
+ CPUIn: 75000, type: int, display: true
Mass: 15000, type: float, display: true, formatter: Kilogram
- HitPoints: 40000, type: int, display: true
+ HitPoints: 38000, type: int, display: true
RotSpeed: 200, type: int, display: true
Zoom: 5, type: float
@@ -32832,7 +33180,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_luxdevicelarge, display: true
+ Material: HWS_material_luxweaponlarge, display: true
Shape: Turret
Place: Face
PickupTarget: HWSLuxTurretBABlocks
@@ -32848,20 +33196,24 @@
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
- Info: bkiTurretRetractSpace, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "220,220,220"
IsTextureable: false
IsColorable: false
StackSize: 200
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 1
BlastRadius: 3
BlastDamage: 400
+ BulletSpread: 0.03, display: true
+ PenetrationDepth: 3, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 7500, type: int, display: true, formatter: Watt
+ EnergyIn: 5500, type: int, display: true, formatter: Watt
CPUIn: 125000, type: int, display: true
- Mass: 17400, type: float, display: true, formatter: Kilogram
+ Mass: 18750, type: float, display: true, formatter: Kilogram
HitPoints: 50000, type: int, display: true
RotSpeed: 120, type: int, display: true
@@ -32872,7 +33224,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_noxdevicelarge, display: true
+ Material: HWS_material_noxweaponlarge, display: true
MarketPrice: 900, display: true
Shape: Invisible
@@ -32883,7 +33235,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSNoxTurretBAT1, HWSNoxTurretBAT2, HWSNoxTurretBAT3, HWSNoxTurretBAT4, HWSNoxTurretBAT5"
- MaxCount: 21, type: int, display: true
+ MaxCount: 40, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -32904,7 +33256,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_noxdevicelarge, display: true
+ Material: HWS_material_noxweaponlarge, display: true
Shape: Turret
Place: Face
PickupTarget: HWSNoxTurretBABlocks
@@ -32920,21 +33272,23 @@
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
- Info: bkiTurretRetractSpace, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "10,10,10"
IsTextureable: false
IsColorable: false
StackSize: 200
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 300
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 2500, type: int, display: true, formatter: Watt
- CPUIn: 75000, type: int, display: true
- Mass: 17500, type: float, display: true, formatter: Kilogram
- HitPoints: 38500, type: int, display: true
+ EnergyIn: 3000, type: int, display: true, formatter: Watt
+ CPUIn: 82500, type: int, display: true
+ Mass: 20000, type: float, display: true, formatter: Kilogram
+ HitPoints: 40000, type: int, display: true
RotSpeed: 130, type: int, display: true
Zoom: 5, type: float
@@ -32944,7 +33298,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_noxdevicelarge, display: true
+ Material: HWS_material_noxweaponlarge, display: true
Shape: Turret
Place: Face
PickupTarget: HWSNoxTurretBABlocks
@@ -32960,20 +33314,22 @@
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
- Info: bkiTurretRetractSpace, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "10,10,10"
IsTextureable: false
IsColorable: false
StackSize: 200
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 1
BlastRadius: 3
BlastDamage: 300
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 3000, type: int, display: true, formatter: Watt
+ EnergyIn: 3400, type: int, display: true, formatter: Watt
CPUIn: 98500, type: int, display: true
- Mass: 20000, type: float, display: true, formatter: Kilogram
+ Mass: 22000, type: float, display: true, formatter: Kilogram
HitPoints: 44000, type: int, display: true
RotSpeed: 105, type: int, display: true
@@ -32984,7 +33340,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_noxdevicelarge, display: true
+ Material: HWS_material_noxweaponlarge, display: true
Shape: Turret
Place: Face
PickupTarget: HWSNoxTurretBABlocks
@@ -33000,21 +33356,24 @@
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
- Info: bkiTurretRetractSpace, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "10,10,10"
IsTextureable: false
IsColorable: false
StackSize: 200
+ MaxCount: 18, type: int, display: true
BlastParticleIndex: 1
BlastRadius: 3
BlastDamage: 350
+ BulletSpread: 0.025, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 2500, type: int, display: true, formatter: Watt
- CPUIn: 58500, type: int, display: true
- Mass: 17500, type: float, display: true, formatter: Kilogram
- HitPoints: 38500, type: int, display: true
+ EnergyIn: 2850, type: int, display: true, formatter: Watt
+ CPUIn: 65000, type: int, display: true
+ Mass: 19250, type: float, display: true, formatter: Kilogram
+ HitPoints: 40000, type: int, display: true
RotSpeed: 140, type: int, display: true
Zoom: 5, type: float
@@ -33024,7 +33383,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_noxdevicelarge, display: true
+ Material: HWS_material_noxweaponlarge, display: true
Shape: Turret
Place: Face
PickupTarget: HWSNoxTurretBABlocks
@@ -33040,21 +33399,23 @@
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
- Info: bkiTurretRetractSpace, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "10,10,10"
IsTextureable: false
IsColorable: false
StackSize: 200
+ MaxCount: 14, type: int, display: true
BlastParticleIndex: 1
BlastRadius: 3
BlastDamage: 350
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 3000, type: int, display: true, formatter: Watt
- CPUIn: 67500, type: int, display: true
- Mass: 2000, type: float, display: true, formatter: Kilogram
- HitPoints: 40000, type: int, display: true
+ EnergyIn: 4000, type: int, display: true, formatter: Watt
+ CPUIn: 75000, type: int, display: true
+ Mass: 20000, type: float, display: true, formatter: Kilogram
+ HitPoints: 38000, type: int, display: true
RotSpeed: 160, type: int, display: true
Zoom: 5, type: float
@@ -33064,7 +33425,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_noxdevicelarge, display: true
+ Material: HWS_material_noxweaponlarge, display: true
Shape: Turret
Place: Face
PickupTarget: HWSNoxTurretBABlocks
@@ -33080,20 +33441,24 @@
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
- Info: bkiTurretRetractSpace, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "10,10,10"
IsTextureable: false
IsColorable: false
StackSize: 200
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 1
BlastRadius: 3
BlastDamage: 400
+ BulletSpread: 0.03, display: true
+ PenetrationDepth: 3, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 7500, type: int, display: true, formatter: Watt
+ EnergyIn: 5500, type: int, display: true, formatter: Watt
CPUIn: 125000, type: int, display: true
- Mass: 23250, type: float, display: true, formatter: Kilogram
+ Mass: 25000, type: float, display: true, formatter: Kilogram
HitPoints: 50000, type: int, display: true
RotSpeed: 80, type: int, display: true
@@ -33104,7 +33469,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_strangeletdevicelarge, display: true
+ Material: HWS_material_strangeletweaponlarge, display: true
MarketPrice: 800, display: true
Shape: Invisible
@@ -33115,7 +33480,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSStrangeletTurretBAT1, HWSStrangeletTurretBAT2, HWSStrangeletTurretBAT3, HWSStrangeletTurretBAT4, HWSStrangeletTurretBAT5"
- MaxCount: 21, type: int, display: true
+ MaxCount: 40, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -33136,7 +33501,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_strangeletdevicelarge, display: true
+ Material: HWS_material_strangeletweaponlarge, display: true
Shape: Turret
Place: Face
PickupTarget: HWSStrangeletTurretBABlocks
@@ -33152,21 +33517,23 @@
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
- Info: bkiTurretRetractSpace, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "171,32,161"
IsTextureable: false
IsColorable: false
StackSize: 200
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 350
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 4250, type: int, display: true, formatter: Watt
- CPUIn: 105000, type: int, display: true
- Mass: 26250, type: float, display: true, formatter: Kilogram
- HitPoints: 38500, type: int, display: true
+ EnergyIn: 4500, type: int, display: true, formatter: Watt
+ CPUIn: 123750, type: int, display: true
+ Mass: 30000, type: float, display: true, formatter: Kilogram
+ HitPoints: 40000, type: int, display: true
RotSpeed: 150, type: int, display: true
Zoom: 5, type: float
@@ -33176,7 +33543,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_strangeletdevicelarge, display: true
+ Material: HWS_material_strangeletweaponlarge, display: true
Shape: Turret
Place: Face
PickupTarget: HWSStrangeletTurretBABlocks
@@ -33192,20 +33559,22 @@
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
- Info: bkiTurretRetractSpace, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "171,32,161"
IsTextureable: false
IsColorable: false
StackSize: 200
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 1
BlastRadius: 3
BlastDamage: 350
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 5000, type: int, display: true, formatter: Watt
- CPUIn: 138000, type: int, display: true
- Mass: 30000, type: float, display: true, formatter: Kilogram
+ EnergyIn: 5100, type: int, display: true, formatter: Watt
+ CPUIn: 147750, type: int, display: true
+ Mass: 33000, type: float, display: true, formatter: Kilogram
HitPoints: 44000, type: int, display: true
RotSpeed: 125, type: int, display: true
@@ -33216,7 +33585,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_strangeletdevicelarge, display: true
+ Material: HWS_material_strangeletweaponlarge, display: true
Shape: Turret
Place: Face
PickupTarget: HWSStrangeletTurretBABlocks
@@ -33232,21 +33601,24 @@
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
- Info: bkiTurretRetractSpace, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "171,32,161"
IsTextureable: false
IsColorable: false
StackSize: 200
+ MaxCount: 18, type: int, display: true
BlastParticleIndex: 1
BlastRadius: 3
BlastDamage: 400
+ BulletSpread: 0.028, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 4250, type: int, display: true, formatter: Watt
- CPUIn: 82000, type: int, display: true
- Mass: 26250, type: float, display: true, formatter: Kilogram
- HitPoints: 38500, type: int, display: true
+ EnergyIn: 4275, type: int, display: true, formatter: Watt
+ CPUIn: 97500, type: int, display: true
+ Mass: 28875, type: float, display: true, formatter: Kilogram
+ HitPoints: 40000, type: int, display: true
RotSpeed: 160, type: int, display: true
Zoom: 5, type: float
@@ -33256,7 +33628,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_strangeletdevicelarge, display: true
+ Material: HWS_material_strangeletweaponlarge, display: true
Shape: Turret
Place: Face
PickupTarget: HWSStrangeletTurretBABlocks
@@ -33272,21 +33644,23 @@
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
- Info: bkiTurretRetractSpace, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "171,32,161"
IsTextureable: false
IsColorable: false
StackSize: 200
+ MaxCount: 14, type: int, display: true
BlastParticleIndex: 1
BlastRadius: 3
BlastDamage: 400
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 5000, type: int, display: true, formatter: Watt
- CPUIn: 94500, type: int, display: true
+ EnergyIn: 6000, type: int, display: true, formatter: Watt
+ CPUIn: 112500, type: int, display: true
Mass: 30000, type: float, display: true, formatter: Kilogram
- HitPoints: 40000, type: int, display: true
+ HitPoints: 38000, type: int, display: true
RotSpeed: 180, type: int, display: true
Zoom: 5, type: float
@@ -33296,7 +33670,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_strangeletdevicelarge, display: true
+ Material: HWS_material_strangeletweaponlarge, display: true
Shape: Turret
Place: Face
PickupTarget: HWSStrangeletTurretBABlocks
@@ -33312,20 +33686,24 @@
SizeInBlocksLocked: "Base,MS"
IsActivateable: true
IsActivateableInCP: true
- Info: bkiTurretRetractSpace, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "171,32,161"
IsTextureable: false
IsColorable: false
StackSize: 200
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 1
BlastRadius: 3
BlastDamage: 450
+ BulletSpread: 0.033, display: true
+ PenetrationDepth: 3, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 11250, type: int, display: true, formatter: Watt
- CPUIn: 175000, type: int, display: true
- Mass: 34850, type: float, display: true, formatter: Kilogram
+ EnergyIn: 8250, type: int, display: true, formatter: Watt
+ CPUIn: 187500, type: int, display: true
+ Mass: 37500, type: float, display: true, formatter: Kilogram
HitPoints: 50000, type: int, display: true
RotSpeed: 100, type: int, display: true
@@ -33364,11 +33742,12 @@
# ------------------------------------------------------------------------------------------------- Chaos Aqua Turret BA
{ Block Name: HWSAquaChaosTurretBA
MarketPrice: 1001900, display: true
- Info: bkiAlienBlock, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Class: TurretManual
Group: cpgAlien
IndexName: Turret
- Material: HWS_material_aquadevicelarge, display: true
+ Material: HWS_material_aquaweaponlarge, display: true
Shape: Turret
TemplateRoot: HWSChaosTurretBABlocks
PickupTarget: HWSChaosTurretBABlocks
@@ -33396,9 +33775,9 @@
HitPoints: 55000, type: int, display: true
RotSpeed: 160, type: int, display: true
- EnergyIn: 2000, type: int, display: true, formatter: Watt
- CPUIn: 125000, type: int, display: true
- Mass: 15000, type: float, display: true, formatter: Kilogram
+ EnergyIn: 2550, type: int, display: true, formatter: Watt
+ CPUIn: 123000, type: int, display: true
+ Mass: 16500, type: float, display: true, formatter: Kilogram
XpFactor: 2
Zoom: 5, type: float
@@ -33408,11 +33787,12 @@
# ------------------------------------------------------------------------------------------------ Chaos Terra Turret BA
{ Block Name: HWSTerraChaosTurretBA
MarketPrice: 1001900, display: true
- Info: bkiAlienBlock, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Class: TurretManual
Group: cpgAlien
IndexName: Turret
- Material: HWS_material_terradevicelarge, display: true
+ Material: HWS_material_terraweaponlarge, display: true
Shape: Turret
TemplateRoot: HWSChaosTurretBABlocks
PickupTarget: HWSChaosTurretBABlocks
@@ -33440,9 +33820,9 @@
HitPoints: 68750, type: int, display: true
RotSpeed: 160, type: int, display: true
- EnergyIn: 2000, type: int, display: true, formatter: Watt
- CPUIn: 125000, type: int, display: true
- Mass: 15000, type: float, display: true, formatter: Kilogram
+ EnergyIn: 2550, type: int, display: true, formatter: Watt
+ CPUIn: 123000, type: int, display: true
+ Mass: 16500, type: float, display: true, formatter: Kilogram
XpFactor: 2
Zoom: 5, type: float
@@ -33452,11 +33832,12 @@
# ------------------------------------------------------------------------------------------------- Chaos Pyro Turret BA
{ Block Name: HWSPyroChaosTurretBA
MarketPrice: 1001900, display: true
- Info: bkiAlienBlock, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Class: TurretManual
Group: cpgAlien
IndexName: Turret
- Material: HWS_material_pyrodevicelarge, display: true
+ Material: HWS_material_pyroweaponlarge, display: true
Shape: Turret
TemplateRoot: HWSChaosTurretBABlocks
PickupTarget: HWSChaosTurretBABlocks
@@ -33484,9 +33865,9 @@
HitPoints: 55000, type: int, display: true
RotSpeed: 160, type: int, display: true
- EnergyIn: 1250, type: int, display: true, formatter: Watt
- CPUIn: 125000, type: int, display: true
- Mass: 15000, type: float, display: true, formatter: Kilogram
+ EnergyIn: 1910, type: int, display: true, formatter: Watt
+ CPUIn: 123000, type: int, display: true
+ Mass: 16500, type: float, display: true, formatter: Kilogram
XpFactor: 2
Zoom: 5, type: float
@@ -33496,11 +33877,12 @@
# --------------------------------------------------------------------------------------------- Chaos Obsidian Turret BA
{ Block Name: HWSObsidianChaosTurretBA
MarketPrice: 1001900, display: true
- Info: bkiAlienBlock, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Class: TurretManual
Group: cpgAlien
IndexName: Turret
- Material: HWS_material_obsidiandevicelarge, display: true
+ Material: HWS_material_obsidianweaponlarge, display: true
Shape: Turret
TemplateRoot: HWSChaosTurretBABlocks
PickupTarget: HWSChaosTurretBABlocks
@@ -33528,9 +33910,9 @@
HitPoints: 55000, type: int, display: true
RotSpeed: 160, type: int, display: true
- EnergyIn: 2000, type: int, display: true, formatter: Watt
- CPUIn: 125000, type: int, display: true
- Mass: 15000, type: float, display: true, formatter: Kilogram
+ EnergyIn: 2550, type: int, display: true, formatter: Watt
+ CPUIn: 123000, type: int, display: true
+ Mass: 16500, type: float, display: true, formatter: Kilogram
XpFactor: 2
Zoom: 5, type: float
@@ -33540,11 +33922,12 @@
# -------------------------------------------------------------------------------------------------- Chaos Lux Turret BA
{ Block Name: HWSLuxChaosTurretBA
MarketPrice: 1001900, display: true
- Info: bkiAlienBlock, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Class: TurretManual
Group: cpgAlien
IndexName: Turret
- Material: HWS_material_luxdevicelarge, display: true
+ Material: HWS_material_luxweaponlarge, display: true
Shape: Turret
TemplateRoot: HWSChaosTurretBABlocks
PickupTarget: HWSChaosTurretBABlocks
@@ -33572,9 +33955,9 @@
HitPoints: 55000, type: int, display: true
RotSpeed: 160, type: int, display: true
- EnergyIn: 2000, type: int, display: true, formatter: Watt
- CPUIn: 125000, type: int, display: true
- Mass: 11250, type: float, display: true, formatter: Kilogram
+ EnergyIn: 2550, type: int, display: true, formatter: Watt
+ CPUIn: 123000, type: int, display: true
+ Mass: 12375, type: float, display: true, formatter: Kilogram
XpFactor: 2
Zoom: 5, type: float
@@ -33584,11 +33967,12 @@
# -------------------------------------------------------------------------------------------------- Chaos Nox Turret BA
{ Block Name: HWSNoxChaosTurretBA
MarketPrice: 1001900, display: true
- Info: bkiAlienBlock, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Class: TurretManual
Group: cpgAlien
IndexName: Turret
- Material: HWS_material_noxdevicelarge, display: true
+ Material: HWS_material_noxweaponlarge, display: true
Shape: Turret
TemplateRoot: HWSChaosTurretBABlocks
PickupTarget: HWSChaosTurretBABlocks
@@ -33616,9 +34000,9 @@
HitPoints: 55000, type: int, display: true
RotSpeed: 160, type: int, display: true
- EnergyIn: 2000, type: int, display: true, formatter: Watt
- CPUIn: 125000, type: int, display: true
- Mass: 15000, type: float, display: true, formatter: Kilogram
+ EnergyIn: 2550, type: int, display: true, formatter: Watt
+ CPUIn: 123000, type: int, display: true
+ Mass: 16500, type: float, display: true, formatter: Kilogram
XpFactor: 2
Zoom: 5, type: float
@@ -33628,11 +34012,12 @@
# ------------------------------------------------------------------------------------------- Chaos Strangelet Turret BA
{ Block Name: HWSStrangeletChaosTurretBA
MarketPrice: 1001900, display: true
- Info: bkiAlienBlock, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Class: TurretManual
Group: cpgAlien
IndexName: Turret
- Material: HWS_material_strangeletdevicelarge, display: true
+ Material: HWS_material_strangeletweaponlarge, display: true
Shape: Turret
TemplateRoot: HWSChaosTurretBABlocks
PickupTarget: HWSChaosTurretBABlocks
@@ -33660,9 +34045,9 @@
HitPoints: 55000, type: int, display: true
RotSpeed: 160, type: int, display: true
- EnergyIn: 7500, type: int, display: true, formatter: Watt
- CPUIn: 172500, type: int, display: true
- Mass: 37500, type: float, display: true, formatter: Kilogram
+ EnergyIn: 5100, type: int, display: true, formatter: Watt
+ CPUIn: 184500, type: int, display: true
+ Mass: 33000, type: float, display: true, formatter: Kilogram
XpFactor: 2
Zoom: 5, type: float
@@ -33681,7 +34066,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_aquadevicelarge, display: true
+ Material: HWS_material_aquaweaponlarge, display: true
MarketPrice: 600, display: true
Shape: Invisible
@@ -33692,7 +34077,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSAquaTurretCVT1, HWSAquaTurretCVT2, HWSAquaTurretCVT3, HWSAquaTurretCVT4"
- MaxCount: 21, type: int, display: true
+ MaxCount: 34, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -33715,8 +34100,8 @@
Group: cpgTurret
Category: Weapons/Items
AllowedInBlueprint: true, display: true
- Info: bkiTurret, display: true
- Material: HWS_material_aquadevicelarge, display: true
+ Info: bkiTurretSpace, display: true
+ Material: HWS_material_aquaweaponlarge, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretZiraxSpherical_RocketPrefab
@@ -33737,17 +34122,17 @@
#IsAccessible: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- #MaxCount: 3, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 200
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 6200, type: int, display: true, formatter: Watt
+ EnergyIn: 6500, type: int, display: true, formatter: Watt
CPUIn: 185000, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 23250, type: float, display: true, formatter: Kilogram
- HitPoints: 31000, type: int, display: true
+ Mass: 24750, type: float, display: true, formatter: Kilogram
+ HitPoints: 33000, type: int, display: true
RotSpeed: 140, type: int, display: true
Zoom: 5, type: float
}
@@ -33756,7 +34141,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_aquadevicelarge, display: true
+ Material: HWS_material_aquaweaponlarge, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretZiraxSpherical_LaserPrefab
@@ -33773,24 +34158,26 @@
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
- Info: bkiTurret, display: true
+ Info: bkiTurretSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,64,220"
IsTextureable: false
IsColorable: false
StackSize: 200
+ BulletSpread: 0.03, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 14, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 200
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 5000, type: int, display: true, formatter: Watt
- CPUIn: 110000, type: int, display: true
+ EnergyIn: 5400, type: int, display: true, formatter: Watt
+ CPUIn: 120000, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 18750, type: float, display: true, formatter: Kilogram
- HitPoints: 25000, type: int, display: true
+ Mass: 20250, type: float, display: true, formatter: Kilogram
+ HitPoints: 30000, type: int, display: true
RotSpeed: 180, type: int, display: true
Zoom: 5, type: float
}
@@ -33799,7 +34186,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_aquadevicelarge, display: true
+ Material: HWS_material_aquaweaponlarge, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretEnemyCyanPrefab
@@ -33816,24 +34203,25 @@
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
- Info: bkiTurret, display: true
+ Info: bkiTurretSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,64,220"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 250
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 6200, type: int, display: true, formatter: Watt
- CPUIn: 130000, type: int, display: true
+ EnergyIn: 7500, type: int, display: true, formatter: Watt
+ CPUIn: 140000, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 23250, type: float, display: true, formatter: Kilogram
- HitPoints: 31000, type: int, display: true
+ Mass: 22500, type: float, display: true, formatter: Kilogram
+ HitPoints: 28000, type: int, display: true
RotSpeed: 200, type: int, display: true
Zoom: 5, type: float
}
@@ -33842,7 +34230,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_aquadevicelarge, display: true
+ Material: HWS_material_aquaweaponlarge, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretZiraxSpherical_PlasmaPrefab
@@ -33859,24 +34247,27 @@
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
- Info: bkiTurret, display: true
+ Info: bkiTurretSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,64,220"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 250
+ BulletSpread: 0.035, display: true
+ PenetrationDepth: 2, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
EnergyIn: 10500, type: int, display: true, formatter: Watt
CPUIn: 235000, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 35000, type: float, display: true, formatter: Kilogram
- HitPoints: 35000, type: int, display: true
+ Mass: 28500, type: float, display: true, formatter: Kilogram
+ HitPoints: 38000, type: int, display: true
RotSpeed: 120, type: int, display: true
Zoom: 5, type: float
}
@@ -33885,7 +34276,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_terradevicelarge, display: true
+ Material: HWS_material_terraweaponlarge, display: true
MarketPrice: 600, display: true
Shape: Invisible
@@ -33896,7 +34287,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSTerraTurretCVT1, HWSTerraTurretCVT2, HWSTerraTurretCVT3, HWSTerraTurretCVT4"
- MaxCount: 21, type: int, display: true
+ MaxCount: 34, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -33919,8 +34310,8 @@
Group: cpgTurret
Category: Weapons/Items
AllowedInBlueprint: true, display: true
- Info: bkiTurret, display: true
- Material: HWS_material_terradevicelarge, display: true
+ Info: bkiTurretSpace, display: true
+ Material: HWS_material_terraweaponlarge, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretZiraxSpherical_RocketPrefab
@@ -33941,17 +34332,17 @@
#IsAccessible: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- #MaxCount: 3, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 200
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 6200, type: int, display: true, formatter: Watt
+ EnergyIn: 6500, type: int, display: true, formatter: Watt
CPUIn: 185000, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 23250, type: float, display: true, formatter: Kilogram
- HitPoints: 38750, type: int, display: true
+ Mass: 24750, type: float, display: true, formatter: Kilogram
+ HitPoints: 41250, type: int, display: true
RotSpeed: 140, type: int, display: true
Zoom: 5, type: float
}
@@ -33960,7 +34351,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_terradevicelarge, display: true
+ Material: HWS_material_terraweaponlarge, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretZiraxSpherical_LaserPrefab
@@ -33977,24 +34368,26 @@
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
- Info: bkiTurret, display: true
+ Info: bkiTurretSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "28,149,36"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 14, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 200
+ BulletSpread: 0.03, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 5000, type: int, display: true, formatter: Watt
- CPUIn: 110000, type: int, display: true
+ EnergyIn: 5400, type: int, display: true, formatter: Watt
+ CPUIn: 120000, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 18750, type: float, display: true, formatter: Kilogram
- HitPoints: 31250, type: int, display: true
+ Mass: 20250, type: float, display: true, formatter: Kilogram
+ HitPoints: 37500, type: int, display: true
RotSpeed: 180, type: int, display: true
Zoom: 5, type: float
}
@@ -34003,7 +34396,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_terradevicelarge, display: true
+ Material: HWS_material_terraweaponlarge, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretEnemyGreenPrefab
@@ -34020,24 +34413,25 @@
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
- Info: bkiTurret, display: true
+ Info: bkiTurretSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "28,149,36"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 250
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 6200, type: int, display: true, formatter: Watt
- CPUIn: 130000, type: int, display: true
+ EnergyIn: 7500, type: int, display: true, formatter: Watt
+ CPUIn: 140000, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 23250, type: float, display: true, formatter: Kilogram
- HitPoints: 38750, type: int, display: true
+ Mass: 22500, type: float, display: true, formatter: Kilogram
+ HitPoints: 35000, type: int, display: true
RotSpeed: 200, type: int, display: true
Zoom: 5, type: float
}
@@ -34046,7 +34440,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_terradevicelarge, display: true
+ Material: HWS_material_terraweaponlarge, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretZiraxSpherical_PlasmaPrefab
@@ -34063,23 +34457,26 @@
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
- Info: bkiTurret, display: true
+ Info: bkiTurretSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "28,149,36"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 250
+ BulletSpread: 0.035, display: true
+ PenetrationDepth: 2, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
EnergyIn: 10500, type: int, display: true, formatter: Watt
CPUIn: 235000, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 35000, type: float, display: true, formatter: Kilogram
+ Mass: 28500, type: float, display: true, formatter: Kilogram
HitPoints: 43750, type: int, display: true
RotSpeed: 120, type: int, display: true
Zoom: 5, type: float
@@ -34089,7 +34486,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_pyrodevicelarge, display: true
+ Material: HWS_material_pyroweaponlarge, display: true
MarketPrice: 600, display: true
Shape: Invisible
@@ -34100,7 +34497,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSPyroTurretCVT1, HWSPyroTurretCVT2, HWSPyroTurretCVT3, HWSPyroTurretCVT4"
- MaxCount: 21, type: int, display: true
+ MaxCount: 34, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -34123,8 +34520,8 @@
Group: cpgTurret
Category: Weapons/Items
AllowedInBlueprint: true, display: true
- Info: bkiTurret, display: true
- Material: HWS_material_pyrodevicelarge, display: true
+ Info: bkiTurretSpace, display: true
+ Material: HWS_material_pyroweaponlarge, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretZiraxSpherical_RocketPrefab
@@ -34145,17 +34542,17 @@
#IsAccessible: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- #MaxCount: 3, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 150
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 4650, type: int, display: true, formatter: Watt
+ EnergyIn: 4875, type: int, display: true, formatter: Watt
CPUIn: 185000, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 23250, type: float, display: true, formatter: Kilogram
- HitPoints: 31000, type: int, display: true
+ Mass: 24750, type: float, display: true, formatter: Kilogram
+ HitPoints: 33000, type: int, display: true
RotSpeed: 140, type: int, display: true
Zoom: 5, type: float
}
@@ -34164,7 +34561,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_pyrodevicelarge, display: true
+ Material: HWS_material_pyroweaponlarge, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretZiraxSpherical_LaserPrefab
@@ -34181,24 +34578,26 @@
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
- Info: bkiTurret, display: true
+ Info: bkiTurretSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "170,5,5"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 14, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 150
+ BulletSpread: 0.03, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 3750, type: int, display: true, formatter: Watt
- CPUIn: 110000, type: int, display: true
+ EnergyIn: 4050, type: int, display: true, formatter: Watt
+ CPUIn: 120000, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 18750, type: float, display: true, formatter: Kilogram
- HitPoints: 25000, type: int, display: true
+ Mass: 20500, type: float, display: true, formatter: Kilogram
+ HitPoints: 30000, type: int, display: true
RotSpeed: 180, type: int, display: true
Zoom: 5, type: float
}
@@ -34207,7 +34606,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_pyrodevicelarge, display: true
+ Material: HWS_material_pyroweaponlarge, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretEnemyOrangePrefab
@@ -34224,24 +34623,25 @@
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
- Info: bkiTurret, display: true
+ Info: bkiTurretSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "170,5,5"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 200
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 4650, type: int, display: true, formatter: Watt
- CPUIn: 130000, type: int, display: true
+ EnergyIn: 5626, type: int, display: true, formatter: Watt
+ CPUIn: 140000, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 23250, type: float, display: true, formatter: Kilogram
- HitPoints: 31000, type: int, display: true
+ Mass: 22500, type: float, display: true, formatter: Kilogram
+ HitPoints: 28000, type: int, display: true
RotSpeed: 200, type: int, display: true
Zoom: 5, type: float
}
@@ -34250,7 +34650,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_pyrodevicelarge, display: true
+ Material: HWS_material_pyroweaponlarge, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretZiraxSpherical_PlasmaPrefab
@@ -34267,24 +34667,27 @@
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
- Info: bkiTurret, display: true
+ Info: bkiTurretSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "170,5,5"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 200
+ BulletSpread: 0.035, display: true
+ PenetrationDepth: 2, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
EnergyIn: 7875, type: int, display: true, formatter: Watt
CPUIn: 235000, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 35000, type: float, display: true, formatter: Kilogram
- HitPoints: 35000, type: int, display: true
+ Mass: 28500, type: float, display: true, formatter: Kilogram
+ HitPoints: 38000, type: int, display: true
RotSpeed: 120, type: int, display: true
Zoom: 5, type: float
}
@@ -34293,7 +34696,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_obsidiandevicelarge, display: true
+ Material: HWS_material_obsidianweaponlarge, display: true
MarketPrice: 1800, display: true
Shape: Invisible
@@ -34304,7 +34707,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSObsidianTurretCVT1, HWSObsidianTurretCVT2, HWSObsidianTurretCVT3, HWSObsidianTurretCVT4"
- MaxCount: 21, type: int, display: true
+ MaxCount: 34, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -34327,8 +34730,8 @@
Group: cpgTurret
Category: Weapons/Items
AllowedInBlueprint: true, display: true
- Info: bkiTurret, display: true
- Material: HWS_material_obsidiandevicelarge, display: true
+ Info: bkiTurretSpace, display: true
+ Material: HWS_material_obsidianweaponlarge, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretZiraxSpherical_RocketPrefab
@@ -34349,17 +34752,17 @@
#IsAccessible: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- #MaxCount: 3, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 250
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 6200, type: int, display: true, formatter: Watt
+ EnergyIn: 6500, type: int, display: true, formatter: Watt
CPUIn: 185000, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 23250, type: float, display: true, formatter: Kilogram
- HitPoints: 31000, type: int, display: true
+ Mass: 24750, type: float, display: true, formatter: Kilogram
+ HitPoints: 33000, type: int, display: true
RotSpeed: 140, type: int, display: true
Zoom: 5, type: float
}
@@ -34368,7 +34771,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_obsidiandevicelarge, display: true
+ Material: HWS_material_obsidianweaponlarge, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretZiraxSpherical_LaserPrefab
@@ -34385,24 +34788,26 @@
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
- Info: bkiTurret, display: true
+ Info: bkiTurretSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,220,153"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 14, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 250
+ BulletSpread: 0.03, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 5000, type: int, display: true, formatter: Watt
- CPUIn: 110000, type: int, display: true
+ EnergyIn: 5400, type: int, display: true, formatter: Watt
+ CPUIn: 120000, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 18750, type: float, display: true, formatter: Kilogram
- HitPoints: 25000, type: int, display: true
+ Mass: 20250, type: float, display: true, formatter: Kilogram
+ HitPoints: 30000, type: int, display: true
RotSpeed: 180, type: int, display: true
Zoom: 5, type: float
}
@@ -34411,7 +34816,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_obsidiandevicelarge, display: true
+ Material: HWS_material_obsidianweaponlarge, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretEnemyBluePrefab
@@ -34428,24 +34833,25 @@
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
- Info: bkiTurret, display: true
+ Info: bkiTurretSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,220,153"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 300
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 6200, type: int, display: true, formatter: Watt
- CPUIn: 130000, type: int, display: true
+ EnergyIn: 7500, type: int, display: true, formatter: Watt
+ CPUIn: 140000, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 23250, type: float, display: true, formatter: Kilogram
- HitPoints: 31000, type: int, display: true
+ Mass: 22500, type: float, display: true, formatter: Kilogram
+ HitPoints: 28000, type: int, display: true
RotSpeed: 200, type: int, display: true
Zoom: 5, type: float
}
@@ -34454,7 +34860,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_obsidiandevicelarge, display: true
+ Material: HWS_material_obsidianweaponlarge, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretZiraxSpherical_PlasmaPrefab
@@ -34471,24 +34877,27 @@
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
- Info: bkiTurret, display: true
+ Info: bkiTurretSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,220,153"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 300
+ BulletSpread: 0.035, display: true
+ PenetrationDepth: 2, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
EnergyIn: 10500, type: int, display: true, formatter: Watt
CPUIn: 235000, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 35000, type: float, display: true, formatter: Kilogram
- HitPoints: 35000, type: int, display: true
+ Mass: 28500, type: float, display: true, formatter: Kilogram
+ HitPoints: 38000, type: int, display: true
RotSpeed: 120, type: int, display: true
Zoom: 5, type: float
}
@@ -34497,7 +34906,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_luxdevicelarge, display: true
+ Material: HWS_material_luxweaponlarge, display: true
MarketPrice: 840, display: true
Shape: Invisible
@@ -34508,7 +34917,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSLuxTurretCVT1, HWSLuxTurretCVT2, HWSLuxTurretCVT3, HWSLuxTurretCVT4"
- MaxCount: 21, type: int, display: true
+ MaxCount: 34, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -34531,8 +34940,8 @@
Group: cpgTurret
Category: Weapons/Items
AllowedInBlueprint: true, display: true
- Info: bkiTurret, display: true
- Material: HWS_material_luxdevicelarge, display: true
+ Info: bkiTurretSpace, display: true
+ Material: HWS_material_luxweaponlarge, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretZiraxSpherical_RocketPrefab
@@ -34552,18 +34961,19 @@
IsActivateableInCP: true
#IsAccessible: true
StackSize: 200
+ BulletSpread: 0.025, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- #MaxCount: 3, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 250
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 6200, type: int, display: true, formatter: Watt
+ EnergyIn: 6500, type: int, display: true, formatter: Watt
CPUIn: 185000, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 17500, type: float, display: true, formatter: Kilogram
- HitPoints: 31000, type: int, display: true
+ Mass: 18560, type: float, display: true, formatter: Kilogram
+ HitPoints: 33000, type: int, display: true
RotSpeed: 150, type: int, display: true
Zoom: 5, type: float
}
@@ -34572,7 +34982,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_luxdevicelarge, display: true
+ Material: HWS_material_luxweaponlarge, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretZiraxSpherical_LaserPrefab
@@ -34589,24 +34999,26 @@
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
- Info: bkiTurret, display: true
+ Info: bkiTurretSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "220,220,220"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 14, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 250
+ BulletSpread: 0.03, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 5000, type: int, display: true, formatter: Watt
- CPUIn: 110000, type: int, display: true
+ EnergyIn: 5400, type: int, display: true, formatter: Watt
+ CPUIn: 120000, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 14000, type: float, display: true, formatter: Kilogram
- HitPoints: 25000, type: int, display: true
+ Mass: 15185, type: float, display: true, formatter: Kilogram
+ HitPoints: 30000, type: int, display: true
RotSpeed: 190, type: int, display: true
Zoom: 5, type: float
}
@@ -34615,7 +35027,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_luxdevicelarge, display: true
+ Material: HWS_material_luxweaponlarge, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretEnemyYellowPrefab
@@ -34632,24 +35044,25 @@
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
- Info: bkiTurret, display: true
+ Info: bkiTurretSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "220,220,220"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 300
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 6200, type: int, display: true, formatter: Watt
- CPUIn: 130000, type: int, display: true
+ EnergyIn: 7500, type: int, display: true, formatter: Watt
+ CPUIn: 140000, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 17500, type: float, display: true, formatter: Kilogram
- HitPoints: 31000, type: int, display: true
+ Mass: 16875, type: float, display: true, formatter: Kilogram
+ HitPoints: 28000, type: int, display: true
RotSpeed: 220, type: int, display: true
Zoom: 5, type: float
}
@@ -34658,7 +35071,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_luxdevicelarge, display: true
+ Material: HWS_material_luxweaponlarge, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretZiraxSpherical_PlasmaPrefab
@@ -34675,24 +35088,27 @@
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
- Info: bkiTurret, display: true
+ Info: bkiTurretSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "220,220,220"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 300
+ BulletSpread: 0.035, display: true
+ PenetrationDepth: 2, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
EnergyIn: 10500, type: int, display: true, formatter: Watt
CPUIn: 235000, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 26250, type: float, display: true, formatter: Kilogram
- HitPoints: 35000, type: int, display: true
+ Mass: 21375, type: float, display: true, formatter: Kilogram
+ HitPoints: 38000, type: int, display: true
RotSpeed: 130, type: int, display: true
Zoom: 5, type: float
}
@@ -34701,7 +35117,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_noxdevicelarge, display: true
+ Material: HWS_material_noxweaponlarge, display: true
MarketPrice: 900, display: true
Shape: Invisible
@@ -34712,7 +35128,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSNoxTurretCVT1, HWSNoxTurretCVT2, HWSNoxTurretCVT3, HWSNoxTurretCVT4"
- MaxCount: 21, type: int, display: true
+ MaxCount: 34, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -34735,8 +35151,8 @@
Group: cpgTurret
Category: Weapons/Items
AllowedInBlueprint: true, display: true
- Info: bkiTurret, display: true
- Material: HWS_material_noxdevicelarge, display: true
+ Info: bkiTurretSpace, display: true
+ Material: HWS_material_noxweaponlarge, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretZiraxSpherical_RocketPrefab
@@ -34757,17 +35173,17 @@
#IsAccessible: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- #MaxCount: 3, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 250
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 6200, type: int, display: true, formatter: Watt
+ EnergyIn: 6500, type: int, display: true, formatter: Watt
CPUIn: 185000, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 23250, type: float, display: true, formatter: Kilogram
- HitPoints: 31000, type: int, display: true
+ Mass: 24750, type: float, display: true, formatter: Kilogram
+ HitPoints: 33000, type: int, display: true
RotSpeed: 120, type: int, display: true
Zoom: 5, type: float
}
@@ -34776,7 +35192,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_noxdevicelarge, display: true
+ Material: HWS_material_noxweaponlarge, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretZiraxSpherical_LaserPrefab
@@ -34793,24 +35209,26 @@
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
- Info: bkiTurret, display: true
+ Info: bkiTurretSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "10,10,10"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 14, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 250
+ BulletSpread: 0.03, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 5000, type: int, display: true, formatter: Watt
- CPUIn: 110000, type: int, display: true
+ EnergyIn: 5400, type: int, display: true, formatter: Watt
+ CPUIn: 120000, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 18750, type: float, display: true, formatter: Kilogram
- HitPoints: 25000, type: int, display: true
+ Mass: 20250, type: float, display: true, formatter: Kilogram
+ HitPoints: 30000, type: int, display: true
RotSpeed: 160, type: int, display: true
Zoom: 5, type: float
}
@@ -34819,7 +35237,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_noxdevicelarge, display: true
+ Material: HWS_material_noxweaponlarge, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretEnemyBlackPrefab
@@ -34836,24 +35254,25 @@
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
- Info: bkiTurret, display: true
+ Info: bkiTurretSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "10,10,10"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 300
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 6200, type: int, display: true, formatter: Watt
- CPUIn: 130000, type: int, display: true
+ EnergyIn: 7500, type: int, display: true, formatter: Watt
+ CPUIn: 140000, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 23250, type: float, display: true, formatter: Kilogram
- HitPoints: 31000, type: int, display: true
+ Mass: 22500, type: float, display: true, formatter: Kilogram
+ HitPoints: 28000, type: int, display: true
RotSpeed: 180, type: int, display: true
Zoom: 5, type: float
}
@@ -34862,7 +35281,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_noxdevicelarge, display: true
+ Material: HWS_material_noxweaponlarge, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretZiraxSpherical_PlasmaPrefab
@@ -34879,24 +35298,27 @@
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
- Info: bkiTurret, display: true
+ Info: bkiTurretSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "10,10,10"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 300
+ BulletSpread: 0.035, display: true
+ PenetrationDepth: 2, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
EnergyIn: 10500, type: int, display: true, formatter: Watt
CPUIn: 235000, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 35000, type: float, display: true, formatter: Kilogram
- HitPoints: 35000, type: int, display: true
+ Mass: 28500, type: float, display: true, formatter: Kilogram
+ HitPoints: 38000, type: int, display: true
RotSpeed: 100, type: int, display: true
Zoom: 5, type: float
}
@@ -34905,7 +35327,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_strangeletdevicelarge, display: true
+ Material: HWS_material_strangeletweaponlarge, display: true
MarketPrice: 800, display: true
Shape: Invisible
@@ -34916,7 +35338,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSStrangeletTurretCVT1, HWSStrangeletTurretCVT2, HWSStrangeletTurretCVT3, HWSStrangeletTurretCVT4"
- MaxCount: 21, type: int, display: true
+ MaxCount: 34, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -34939,8 +35361,8 @@
Group: cpgTurret
Category: Weapons/Items
AllowedInBlueprint: true, display: true
- Info: bkiTurret, display: true
- Material: HWS_material_strangeletdevicelarge, display: true
+ Info: bkiTurretSpace, display: true
+ Material: HWS_material_strangeletweaponlarge, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretZiraxSpherical_RocketPrefab
@@ -34961,17 +35383,17 @@
#IsAccessible: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- #MaxCount: 3, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 250
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 9300, type: int, display: true, formatter: Watt
+ EnergyIn: 9750, type: int, display: true, formatter: Watt
CPUIn: 277500, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 34800, type: float, display: true, formatter: Kilogram
- HitPoints: 31000, type: int, display: true
+ Mass: 37125, type: float, display: true, formatter: Kilogram
+ HitPoints: 33000, type: int, display: true
RotSpeed: 140, type: int, display: true
Zoom: 5, type: float
}
@@ -34980,7 +35402,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_strangeletdevicelarge, display: true
+ Material: HWS_material_strangeletweaponlarge, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretZiraxSpherical_LaserPrefab
@@ -34997,24 +35419,26 @@
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
- Info: bkiTurret, display: true
+ Info: bkiTurretSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "171,32,161"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 14, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 250
+ BulletSpread: 0.033, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 7500, type: int, display: true, formatter: Watt
- CPUIn: 165000, type: int, display: true
+ EnergyIn: 8100, type: int, display: true, formatter: Watt
+ CPUIn: 180000, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 28000, type: float, display: true, formatter: Kilogram
- HitPoints: 25000, type: int, display: true
+ Mass: 30375, type: float, display: true, formatter: Kilogram
+ HitPoints: 30000, type: int, display: true
RotSpeed: 180, type: int, display: true
Zoom: 5, type: float
}
@@ -35023,7 +35447,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_strangeletdevicelarge, display: true
+ Material: HWS_material_strangeletweaponlarge, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretEnemyPurplePrefab
@@ -35040,24 +35464,25 @@
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
- Info: bkiTurret, display: true
+ Info: bkiTurretSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "171,32,161"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 300
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 9300, type: int, display: true, formatter: Watt
- CPUIn: 195000, type: int, display: true
+ EnergyIn: 11250, type: int, display: true, formatter: Watt
+ CPUIn: 210000, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 34800, type: float, display: true, formatter: Kilogram
- HitPoints: 31000, type: int, display: true
+ Mass: 33750, type: float, display: true, formatter: Kilogram
+ HitPoints: 28000, type: int, display: true
RotSpeed: 200, type: int, display: true
Zoom: 5, type: float
}
@@ -35066,7 +35491,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_strangeletdevicelarge, display: true
+ Material: HWS_material_strangeletweaponlarge, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretZiraxSpherical_PlasmaPrefab
@@ -35083,24 +35508,27 @@
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
- Info: bkiTurret, display: true
+ Info: bkiTurretSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "171,32,161"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 300
+ BulletSpread: 0.0365, display: true
+ PenetrationDepth: 2, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
EnergyIn: 15750, type: int, display: true, formatter: Watt
CPUIn: 325000, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 52500, type: float, display: true, formatter: Kilogram
- HitPoints: 35000, type: int, display: true
+ Mass: 42750, type: float, display: true, formatter: Kilogram
+ HitPoints: 38000, type: int, display: true
RotSpeed: 120, type: int, display: true
Zoom: 5, type: float
}
@@ -35138,11 +35566,12 @@
# ------------------------------------------------------------------------------------------------- Chaos Aqua Turret CV
{ Block Name: HWSAquaChaosTurretCV
MarketPrice: 1001900, display: true
- Info: bkiAlienBlock, display: true
+ Info: bkiTurretSpace, display: true
+ AllowedInBlueprint: true, display: true
Class: TurretManual
Group: cpgAlien
IndexName: Turret
- Material: HWS_material_aquadevicelarge, display: true
+ Material: HWS_material_aquaweaponlarge, display: true
Shape: Turret
PickupTarget: HWSChaosTurretCVBlocks
TemplateRoot: HWSChaosTurretCVBlocks
@@ -35168,11 +35597,11 @@
BlastDamage: 250
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- HitPoints: 38750, type: int, display: true
+ HitPoints: 41250, type: int, display: true
RotSpeed: 160, type: int, display: true
- EnergyIn: 4650, type: int, display: true, formatter: Watt
+ EnergyIn: 4875, type: int, display: true, formatter: Watt
CPUIn: 231250, type: int, display: true
- Mass: 17400, type: float, display: true, formatter: Kilogram
+ Mass: 18560, type: float, display: true, formatter: Kilogram
XpFactor: 2
Zoom: 5, type: float
@@ -35182,11 +35611,12 @@
# ------------------------------------------------------------------------------------------------ Chaos Terra Turret CV
{ Block Name: HWSTerraChaosTurretCV
MarketPrice: 1001900, display: true
- Info: bkiAlienBlock, display: true
+ Info: bkiTurretSpace, display: true
+ AllowedInBlueprint: true, display: true
Class: TurretManual
Group: cpgAlien
IndexName: Turret
- Material: HWS_material_terradevicelarge, display: true
+ Material: HWS_material_terraweaponlarge, display: true
Shape: Turret
PickupTarget: HWSChaosTurretCVBlocks
TemplateRoot: HWSChaosTurretCVBlocks
@@ -35212,11 +35642,11 @@
BlastDamage: 250
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- HitPoints: 48000, type: int, display: true
+ HitPoints: 51500, type: int, display: true
RotSpeed: 160, type: int, display: true
- EnergyIn: 4650, type: int, display: true, formatter: Watt
+ EnergyIn: 4875, type: int, display: true, formatter: Watt
CPUIn: 231250, type: int, display: true
- Mass: 17400, type: float, display: true, formatter: Kilogram
+ Mass: 18560, type: float, display: true, formatter: Kilogram
XpFactor: 2
Zoom: 5, type: float
@@ -35226,11 +35656,12 @@
# ------------------------------------------------------------------------------------------------- Chaos Pyro Turret CV
{ Block Name: HWSPyroChaosTurretCV
MarketPrice: 1001900, display: true
- Info: bkiAlienBlock, display: true
+ Info: bkiTurretSpace, display: true
+ AllowedInBlueprint: true, display: true
Class: TurretManual
Group: cpgAlien
IndexName: Turret
- Material: HWS_material_pyrodevicelarge, display: true
+ Material: HWS_material_pyroweaponlarge, display: true
Shape: Turret
PickupTarget: HWSChaosTurretCVBlocks
TemplateRoot: HWSChaosTurretCVBlocks
@@ -35256,11 +35687,11 @@
BlastDamage: 250
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- HitPoints: 38750, type: int, display: true
+ HitPoints: 41250, type: int, display: true
RotSpeed: 160, type: int, display: true
- EnergyIn: 3500, type: int, display: true, formatter: Watt
+ EnergyIn: 3656, type: int, display: true, formatter: Watt
CPUIn: 231250, type: int, display: true
- Mass: 17400, type: float, display: true, formatter: Kilogram
+ Mass: 18560, type: float, display: true, formatter: Kilogram
XpFactor: 2
Zoom: 5, type: float
@@ -35270,11 +35701,12 @@
# --------------------------------------------------------------------------------------------- Chaos Obsidian Turret CV
{ Block Name: HWSObsidianChaosTurretCV
MarketPrice: 1001900, display: true
- Info: bkiAlienBlock, display: true
+ Info: bkiTurretSpace, display: true
+ AllowedInBlueprint: true, display: true
Class: TurretManual
Group: cpgAlien
IndexName: Turret
- Material: HWS_material_obsidiandevicelarge, display: true
+ Material: HWS_material_obsidianweaponlarge, display: true
Shape: Turret
PickupTarget: HWSChaosTurretCVBlocks
TemplateRoot: HWSChaosTurretCVBlocks
@@ -35300,11 +35732,11 @@
BlastDamage: 250
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- HitPoints: 38750, type: int, display: true
+ HitPoints: 41250, type: int, display: true
RotSpeed: 160, type: int, display: true
- EnergyIn: 4650, type: int, display: true, formatter: Watt
+ EnergyIn: 4875, type: int, display: true, formatter: Watt
CPUIn: 231250, type: int, display: true
- Mass: 17400, type: float, display: true, formatter: Kilogram
+ Mass: 18560, type: float, display: true, formatter: Kilogram
XpFactor: 2
Zoom: 5, type: float
@@ -35314,11 +35746,12 @@
# -------------------------------------------------------------------------------------------------- Chaos Lux Turret CV
{ Block Name: HWSLuxChaosTurretCV
MarketPrice: 1001900, display: true
- Info: bkiAlienBlock, display: true
+ Info: bkiTurretSpace, display: true
+ AllowedInBlueprint: true, display: true
Class: TurretManual
Group: cpgAlien
IndexName: Turret
- Material: HWS_material_luxdevicelarge, display: true
+ Material: HWS_material_luxweaponlarge, display: true
Shape: Turret
PickupTarget: HWSChaosTurretCVBlocks
TemplateRoot: HWSChaosTurretCVBlocks
@@ -35344,11 +35777,11 @@
BlastDamage: 250
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- HitPoints: 38750, type: int, display: true
- RotSpeed: 180, type: int, display: true
- EnergyIn: 4650, type: int, display: true, formatter: Watt
+ HitPoints: 41250, type: int, display: true
+ RotSpeed: 160, type: int, display: true
+ EnergyIn: 4875, type: int, display: true, formatter: Watt
CPUIn: 231250, type: int, display: true
- Mass: 13000, type: float, display: true, formatter: Kilogram
+ Mass: 13920, type: float, display: true, formatter: Kilogram
XpFactor: 2
Zoom: 5, type: float
@@ -35358,11 +35791,12 @@
# -------------------------------------------------------------------------------------------------- Chaos Nox Turret CV
{ Block Name: HWSNoxChaosTurretCV
MarketPrice: 1001900, display: true
- Info: bkiAlienBlock, display: true
+ Info: bkiTurretSpace, display: true
+ AllowedInBlueprint: true, display: true
Class: TurretManual
Group: cpgAlien
IndexName: Turret
- Material: HWS_material_noxdevicelarge, display: true
+ Material: HWS_material_noxweaponlarge, display: true
Shape: Turret
PickupTarget: HWSChaosTurretCVBlocks
TemplateRoot: HWSChaosTurretCVBlocks
@@ -35388,11 +35822,11 @@
BlastDamage: 250
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- HitPoints: 38750, type: int, display: true
- RotSpeed: 140, type: int, display: true
- EnergyIn: 4650, type: int, display: true, formatter: Watt
+ HitPoints: 41250, type: int, display: true
+ RotSpeed: 160, type: int, display: true
+ EnergyIn: 4875, type: int, display: true, formatter: Watt
CPUIn: 231250, type: int, display: true
- Mass: 17400, type: float, display: true, formatter: Kilogram
+ Mass: 18560, type: float, display: true, formatter: Kilogram
XpFactor: 2
Zoom: 5, type: float
@@ -35402,11 +35836,12 @@
# ------------------------------------------------------------------------------------------- Chaos Strangelet Turret CV
{ Block Name: HWSStrangeletChaosTurretCV
MarketPrice: 1001900, display: true
- Info: bkiAlienBlock, display: true
+ Info: bkiTurretSpace, display: true
+ AllowedInBlueprint: true, display: true
Class: TurretManual
Group: cpgAlien
IndexName: Turret
- Material: HWS_material_strangeletdevicelarge, display: true
+ Material: HWS_material_strangeletweaponlarge, display: true
Shape: Turret
PickupTarget: HWSChaosTurretCVBlocks
TemplateRoot: HWSChaosTurretCVBlocks
@@ -35432,11 +35867,11 @@
BlastDamage: 250
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- HitPoints: 38750, type: int, display: true
+ HitPoints: 41250, type: int, display: true
RotSpeed: 160, type: int, display: true
- EnergyIn: 11600, type: int, display: true, formatter: Watt
- CPUIn: 416250, type: int, display: true
- Mass: 43500, type: float, display: true, formatter: Kilogram
+ EnergyIn: 9750, type: int, display: true, formatter: Watt
+ CPUIn: 346850, type: int, display: true
+ Mass: 37125, type: float, display: true, formatter: Kilogram
XpFactor: 2
Zoom: 5, type: float
@@ -35451,7 +35886,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgTurret
- Material: HWS_material_aquadevicelarge, display: true
+ Material: HWS_material_aquaweaponlarge, display: true
MarketPrice: 450, display: true
Shape: Invisible
@@ -35462,7 +35897,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSAquaGunCVT1, HWSAquaGunCVT2, HWSAquaGunCVT3"
- MaxCount: 21, type: int, display: true
+ MaxCount: 20, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -35482,7 +35917,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_aquadevicelarge, display: true
+ Material: HWS_material_aquaweaponlarge, display: true
Shape: ModelEntity
ShowBlockName: true
MarketPrice: 2111, display: true
@@ -35504,14 +35939,15 @@
Place: WeaponDir
AllowPlacingAt: MS, display: true
SizeInBlocks: "5,10,1", display: true
- Info: bkiWeaponShip, display: true
+ Info: bkiWeaponShipSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,64,220"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 8, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 150
@@ -35534,7 +35970,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_aquadevicelarge, display: true
+ Material: HWS_material_aquaweaponlarge, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSAquaGunCVT2Weapon
@@ -35554,7 +35990,8 @@
Place: WeaponDir
AllowPlacingAt: MS, display: true
SizeInBlocks: "5,14,1", display: true
- Info: bkiWeaponShip, display: true
+ Info: bkiWeaponShipSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,64,220"
IsTextureable: false
@@ -35562,16 +35999,17 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 150
+ BulletSpread: 0.025, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
Volume: 0, type: float, display: false, formatter: Liter
Mass: 14000, type: float, display: true, formatter: Kilogram
EnergyIn: 14000, type: int, display: true, formatter: Watt
- CPUIn: 125000, type: int, display: true
+ CPUIn: 135000, type: int, display: true
HitPoints: 14000, type: int, display: true
# Damage: 33, display: true
# AmmoCapacity: 150, display: true
@@ -35584,7 +36022,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_aquadevicelarge, display: true
+ Material: HWS_material_aquaweaponlarge, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSAquaGunCVT3Weapon
@@ -35604,7 +36042,8 @@
Place: WeaponDir
AllowPlacingAt: MS, display: true
SizeInBlocks: "1,14,1", display: true
- Info: bkiWeaponShip, display: true
+ Info: bkiWeaponShipSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,64,220"
IsTextureable: false
@@ -35612,10 +36051,12 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 8, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 150
+ BulletSpread: 0.043, display: true
+ PenetrationDepth: 2, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
Volume: 0, type: float, display: false, formatter: Liter
@@ -35634,7 +36075,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgTurret
- Material: HWS_material_terradevicelarge, display: true
+ Material: HWS_material_terraweaponlarge, display: true
MarketPrice: 450, display: true
Shape: Invisible
Place: Free
@@ -35644,7 +36085,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSTerraGunCVT1, HWSTerraGunCVT2, HWSTerraGunCVT3"
- MaxCount: 21, type: int, display: true
+ MaxCount: 20, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -35664,7 +36105,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_terradevicelarge, display: true
+ Material: HWS_material_terraweaponlarge, display: true
Shape: ModelEntity
ShowBlockName: true
MarketPrice: 2111, display: true
@@ -35686,14 +36127,15 @@
Place: WeaponDir
AllowPlacingAt: MS, display: true
SizeInBlocks: "5,10,1", display: true
- Info: bkiWeaponShip, display: true
+ Info: bkiWeaponShipSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "28,149,36"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 8, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 150
@@ -35716,7 +36158,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_terradevicelarge, display: true
+ Material: HWS_material_terraweaponlarge, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSTerraGunCVT2Weapon
@@ -35736,7 +36178,8 @@
Place: WeaponDir
AllowPlacingAt: MS, display: true
SizeInBlocks: "5,14,1", display: true
- Info: bkiWeaponShip, display: true
+ Info: bkiWeaponShipSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "28,149,36"
IsTextureable: false
@@ -35744,16 +36187,17 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 150
+ BulletSpread: 0.025, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
Volume: 0, type: float, display: false, formatter: Liter
Mass: 14000, type: float, display: true, formatter: Kilogram
EnergyIn: 14000, type: int, display: true, formatter: Watt
- CPUIn: 125000, type: int, display: true
+ CPUIn: 135000, type: int, display: true
HitPoints: 17500, type: int, display: true
# Damage: 33, display: true
# AmmoCapacity: 150, display: true
@@ -35766,7 +36210,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_terradevicelarge, display: true
+ Material: HWS_material_terraweaponlarge, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSTerraGunCVT3Weapon
@@ -35786,7 +36230,8 @@
Place: WeaponDir
AllowPlacingAt: MS, display: true
SizeInBlocks: "1,5,1", display: true
- Info: bkiWeaponShip, display: true
+ Info: bkiWeaponShipSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "28,149,36"
IsTextureable: false
@@ -35794,10 +36239,12 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 8, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 150
+ BulletSpread: 0.043, display: true
+ PenetrationDepth: 2, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
Volume: 0, type: float, display: false, formatter: Liter
@@ -35816,7 +36263,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgTurret
- Material: HWS_material_pyrodevicelarge, display: true
+ Material: HWS_material_pyroweaponlarge, display: true
MarketPrice: 450, display: true
Shape: Invisible
Place: Free
@@ -35826,7 +36273,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSPyroGunCVT1, HWSPyroGunCVT2, HWSPyroGunCVT3"
- MaxCount: 21, type: int, display: true
+ MaxCount: 20, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -35846,7 +36293,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_pyrodevicelarge, display: true
+ Material: HWS_material_pyroweaponlarge, display: true
Shape: ModelEntity
ShowBlockName: true
MarketPrice: 2111, display: true
@@ -35868,14 +36315,15 @@
Place: WeaponDir
AllowPlacingAt: MS, display: true
SizeInBlocks: "5,10,1", display: true
- Info: bkiWeaponShip, display: true
+ Info: bkiWeaponShipSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "170,5,5"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 8, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 100
@@ -35897,7 +36345,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_pyrodevicelarge, display: true
+ Material: HWS_material_pyroweaponlarge, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSPyroGunCVT2Weapon
@@ -35917,7 +36365,8 @@
Place: WeaponDir
AllowPlacingAt: MS, display: true
SizeInBlocks: "5,14,1", display: true
- Info: bkiWeaponShip, display: true
+ Info: bkiWeaponShipSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "170,5,5"
IsTextureable: false
@@ -35925,16 +36374,17 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 100
+ BulletSpread: 0.025, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
Volume: 0, type: float, display: false, formatter: Liter
Mass: 14000, type: float, display: true, formatter: Kilogram
EnergyIn: 10500, type: int, display: true, formatter: Watt
- CPUIn: 125000, type: int, display: true
+ CPUIn: 135000, type: int, display: true
HitPoints: 14000, type: int, display: true
# Damage: 33, display: true
# AmmoCapacity: 150, display: true
@@ -35947,7 +36397,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_pyrodevicelarge, display: true
+ Material: HWS_material_pyroweaponlarge, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSPyroGunCVT3Weapon
@@ -35967,7 +36417,8 @@
Place: WeaponDir
AllowPlacingAt: MS, display: true
SizeInBlocks: "1,5,1", display: true
- Info: bkiWeaponShip, display: true
+ Info: bkiWeaponShipSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "170,5,5"
IsTextureable: false
@@ -35975,10 +36426,12 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 8, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 100
+ BulletSpread: 0.043, display: true
+ PenetrationDepth: 2, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
Volume: 0, type: float, display: false, formatter: Liter
@@ -35997,7 +36450,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgTurret
- Material: HWS_material_obsidiandevicelarge, display: true
+ Material: HWS_material_obsidianweaponlarge, display: true
MarketPrice: 1350, display: true
Shape: Invisible
Place: Free
@@ -36007,7 +36460,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSObsidianGunCVT1, HWSObsidianGunCVT2, HWSObsidianGunCVT3"
- MaxCount: 21, type: int, display: true
+ MaxCount: 20, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -36027,7 +36480,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_obsidiandevicelarge, display: true
+ Material: HWS_material_obsidianweaponlarge, display: true
Shape: ModelEntity
ShowBlockName: true
MarketPrice: 2111, display: true
@@ -36049,14 +36502,15 @@
Place: WeaponDir
AllowPlacingAt: MS, display: true
SizeInBlocks: "5,10,1", display: true
- Info: bkiWeaponShip, display: true
+ Info: bkiWeaponShipSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,220,153"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 8, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 200
@@ -36078,7 +36532,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_obsidiandevicelarge, display: true
+ Material: HWS_material_obsidianweaponlarge, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSObsidianGunCVT2Weapon
@@ -36098,7 +36552,8 @@
Place: WeaponDir
AllowPlacingAt: MS, display: true
SizeInBlocks: "5,14,1", display: true
- Info: bkiWeaponShip, display: true
+ Info: bkiWeaponShipSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,220,153"
IsTextureable: false
@@ -36106,16 +36561,17 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 200
+ BulletSpread: 0.025, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
Volume: 0, type: float, display: false, formatter: Liter
Mass: 14000, type: float, display: true, formatter: Kilogram
EnergyIn: 14000, type: int, display: true, formatter: Watt
- CPUIn: 125000, type: int, display: true
+ CPUIn: 135000, type: int, display: true
HitPoints: 14000, type: int, display: true
# Damage: 33, display: true
# AmmoCapacity: 150, display: true
@@ -36128,7 +36584,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_obsidiandevicelarge, display: true
+ Material: HWS_material_obsidianweaponlarge, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSObsidianGunCVT3Weapon
@@ -36148,7 +36604,8 @@
Place: WeaponDir
AllowPlacingAt: MS, display: true
SizeInBlocks: "1,5,1", display: true
- Info: bkiWeaponShip, display: true
+ Info: bkiWeaponShipSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,220,153"
IsTextureable: false
@@ -36156,10 +36613,12 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 8, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 200
+ BulletSpread: 0.043, display: true
+ PenetrationDepth: 2, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
Volume: 0, type: float, display: false, formatter: Liter
@@ -36178,7 +36637,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgTurret
- Material: HWS_material_luxdevicelarge, display: true
+ Material: HWS_material_luxweaponlarge, display: true
MarketPrice: 630, display: true
Shape: Invisible
Place: Free
@@ -36188,7 +36647,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSLuxGunCVT1, HWSLuxGunCVT2, HWSLuxGunCVT3"
- MaxCount: 21, type: int, display: true
+ MaxCount: 20, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -36208,7 +36667,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_luxdevicelarge, display: true
+ Material: HWS_material_luxweaponlarge, display: true
Shape: ModelEntity
ShowBlockName: true
MarketPrice: 2111, display: true
@@ -36230,14 +36689,15 @@
Place: WeaponDir
AllowPlacingAt: MS, display: true
SizeInBlocks: "5,10,1", display: true
- Info: bkiWeaponShip, display: true
+ Info: bkiWeaponShipSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "220,220,220"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 8, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 200
@@ -36259,7 +36719,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_luxdevicelarge, display: true
+ Material: HWS_material_luxweaponlarge, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSLuxGunCVT2Weapon
@@ -36279,7 +36739,8 @@
Place: WeaponDir
AllowPlacingAt: MS, display: true
SizeInBlocks: "5,14,1", display: true
- Info: bkiWeaponShip, display: true
+ Info: bkiWeaponShipSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "220,220,220"
IsTextureable: false
@@ -36287,16 +36748,17 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 200
+ BulletSpread: 0.025, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
Volume: 0, type: float, display: false, formatter: Liter
Mass: 10500, type: float, display: true, formatter: Kilogram
EnergyIn: 14000, type: int, display: true, formatter: Watt
- CPUIn: 125000, type: int, display: true
+ CPUIn: 135000, type: int, display: true
HitPoints: 14000, type: int, display: true
# Damage: 33, display: true
# AmmoCapacity: 150, display: true
@@ -36309,7 +36771,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_luxdevicelarge, display: true
+ Material: HWS_material_luxweaponlarge, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSLuxGunCVT3Weapon
@@ -36329,7 +36791,8 @@
Place: WeaponDir
AllowPlacingAt: MS, display: true
SizeInBlocks: "1,5,1", display: true
- Info: bkiWeaponShip, display: true
+ Info: bkiWeaponShipSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "220,220,220"
IsTextureable: false
@@ -36337,10 +36800,12 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 8, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 200
+ BulletSpread: 0.043, display: true
+ PenetrationDepth: 2, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
Volume: 0, type: float, display: false, formatter: Liter
@@ -36359,7 +36824,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgTurret
- Material: HWS_material_noxdevicelarge, display: true
+ Material: HWS_material_noxweaponlarge, display: true
MarketPrice: 675, display: true
Shape: Invisible
Place: Free
@@ -36369,7 +36834,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSNoxGunCVT1, HWSNoxGunCVT2, HWSNoxGunCVT3"
- MaxCount: 21, type: int, display: true
+ MaxCount: 20, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -36389,7 +36854,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_noxdevicelarge, display: true
+ Material: HWS_material_noxweaponlarge, display: true
Shape: ModelEntity
ShowBlockName: true
MarketPrice: 2111, display: true
@@ -36411,14 +36876,15 @@
Place: WeaponDir
AllowPlacingAt: MS, display: true
SizeInBlocks: "5,10,1", display: true
- Info: bkiWeaponShip, display: true
+ Info: bkiWeaponShipSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "10,10,10"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 8, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 200
@@ -36440,7 +36906,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_noxdevicelarge, display: true
+ Material: HWS_material_noxweaponlarge, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSNoxGunCVT2Weapon
@@ -36460,7 +36926,8 @@
Place: WeaponDir
AllowPlacingAt: MS, display: true
SizeInBlocks: "5,14,1", display: true
- Info: bkiWeaponShip, display: true
+ Info: bkiWeaponShipSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "10,10,10"
IsTextureable: false
@@ -36468,16 +36935,17 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 200
+ BulletSpread: 0.025, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
Volume: 0, type: float, display: false, formatter: Liter
Mass: 14000, type: float, display: true, formatter: Kilogram
EnergyIn: 14000, type: int, display: true, formatter: Watt
- CPUIn: 125000, type: int, display: true
+ CPUIn: 135000, type: int, display: true
HitPoints: 14000, type: int, display: true
# Damage: 33, display: true
# AmmoCapacity: 150, display: true
@@ -36490,7 +36958,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_noxdevicelarge, display: true
+ Material: HWS_material_noxweaponlarge, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSNoxGunCVT3Weapon
@@ -36510,7 +36978,8 @@
Place: WeaponDir
AllowPlacingAt: MS, display: true
SizeInBlocks: "1,5,1", display: true
- Info: bkiWeaponShip, display: true
+ Info: bkiWeaponShipSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "10,10,10"
IsTextureable: false
@@ -36518,10 +36987,12 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 8, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 200
+ BulletSpread: 0.043, display: true
+ PenetrationDepth: 2, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
Volume: 0, type: float, display: false, formatter: Liter
@@ -36540,7 +37011,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgTurret
- Material: HWS_material_strangeletdevicelarge, display: true
+ Material: HWS_material_strangeletweaponlarge, display: true
MarketPrice: 600, display: true
Shape: Invisible
Place: Free
@@ -36550,7 +37021,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSStrangeletGunCVT1, HWSStrangeletGunCVT2, HWSStrangeletGunCVT3"
- MaxCount: 21, type: int, display: true
+ MaxCount: 20, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -36570,7 +37041,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_strangeletdevicelarge, display: true
+ Material: HWS_material_strangeletweaponlarge, display: true
Shape: ModelEntity
ShowBlockName: true
MarketPrice: 2111, display: true
@@ -36592,14 +37063,15 @@
Place: WeaponDir
AllowPlacingAt: MS, display: true
SizeInBlocks: "5,10,1", display: true
- Info: bkiWeaponShip, display: true
+ Info: bkiWeaponShipSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "171,32,161"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 8, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 200
@@ -36621,7 +37093,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_strangeletdevicelarge, display: true
+ Material: HWS_material_strangeletweaponlarge, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSStrangeletGunCVT2Weapon
@@ -36641,7 +37113,8 @@
Place: WeaponDir
AllowPlacingAt: MS, display: true
SizeInBlocks: "5,14,1", display: true
- Info: bkiWeaponShip, display: true
+ Info: bkiWeaponShipSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "171,32,161"
IsTextureable: false
@@ -36649,16 +37122,17 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 200
+ BulletSpread: 0.028, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
Volume: 0, type: float, display: false, formatter: Liter
Mass: 21000, type: float, display: true, formatter: Kilogram
EnergyIn: 21000, type: int, display: true, formatter: Watt
- CPUIn: 187500, type: int, display: true
+ CPUIn: 202500, type: int, display: true
HitPoints: 14000, type: int, display: true
# Damage: 33, display: true
# AmmoCapacity: 150, display: true
@@ -36671,7 +37145,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_strangeletdevicelarge, display: true
+ Material: HWS_material_strangeletweaponlarge, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSStrangeletGunCVT3Weapon
@@ -36691,7 +37165,8 @@
Place: WeaponDir
AllowPlacingAt: MS, display: true
SizeInBlocks: "1,5,1", display: true
- Info: bkiWeaponShip, display: true
+ Info: bkiWeaponShipSpace, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "171,32,161"
IsTextureable: false
@@ -36699,10 +37174,12 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 8, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 200
+ BulletSpread: 0.044, display: true
+ PenetrationDepth: 2, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
Volume: 0, type: float, display: false, formatter: Liter
@@ -36728,7 +37205,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_aquadevicesmall, display: true
+ Material: HWS_material_aquaweaponsmall, display: true
MarketPrice: 300, display: true
Shape: Invisible
Place: Free
@@ -36738,7 +37215,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSAquaTurretHVT1, HWSAquaTurretHVT2, HWSAquaTurretHVT3, HWSAquaTurretHVT4"
- MaxCount: 16, type: int, display: true
+ MaxCount: 20, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -36762,7 +37239,7 @@
Category: Weapons/Items
AllowedInBlueprint: true, display: true
Info: bkiTurret, display: true
- Material: HWS_material_aquadevicesmall, display: true
+ Material: HWS_material_aquaweaponsmall, display: true
Shape: Turret
Place: Face
PickupTarget: HWSAquaTurretHVBlocks
@@ -36782,18 +37259,20 @@
IsActivateableInCP: true
#IsAccessible: true
StackSize: 200
+ Damage: 400, display: true
+ EntityDamage: 600, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- #MaxCount: 3, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 50
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 480, type: int, display: true, formatter: Watt
- CPUIn: 4800, type: int, display: true
+ EnergyIn: 520, type: int, display: true, formatter: Watt
+ CPUIn: 5100, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 3400, type: float, display: true, formatter: Kilogram
- HitPoints: 5600, type: int, display: true
+ Mass: 3420, type: float, display: true, formatter: Kilogram
+ HitPoints: 7000, type: int, display: true
RotSpeed: 100, type: int, display: true
Zoom: 5, type: float
}
@@ -36802,7 +37281,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_aquadevicesmall, display: true
+ Material: HWS_material_aquaweaponsmall, display: true
Shape: Turret
Place: Face
PickupTarget: HWSAquaTurretHVBlocks
@@ -36820,24 +37299,27 @@
IsActivateableInCP: true
IsLockable: true
Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,64,220"
IsTextureable: false
IsColorable: false
StackSize: 200
+ EntityDamage: 250, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 14, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 40
+ BulletSpread: 0.025, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
EnergyIn: 450, type: int, display: true, formatter: Watt
- CPUIn: 3500, type: int, display: true
+ CPUIn: 3850, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
Mass: 3000, type: float, display: true, formatter: Kilogram
- HitPoints: 5000, type: int, display: true
+ HitPoints: 6300, type: int, display: true
RotSpeed: 120, type: int, display: true
Zoom: 5, type: float
}
@@ -36846,7 +37328,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_aquadevicesmall, display: true
+ Material: HWS_material_aquaweaponsmall, display: true
Shape: Turret
Place: Face
PickupTarget: HWSAquaTurretHVBlocks
@@ -36864,23 +37346,25 @@
IsActivateableInCP: true
IsLockable: true
Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,64,220"
IsTextureable: false
IsColorable: false
StackSize: 200
+ EntityDamage: 150, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 45
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 525, type: int, display: true, formatter: Watt
- CPUIn: 5200, type: int, display: true
+ EnergyIn: 600, type: int, display: true, formatter: Watt
+ CPUIn: 4300, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 3500, type: float, display: true, formatter: Kilogram
- HitPoints: 5850, type: int, display: true
+ Mass: 3120, type: float, display: true, formatter: Kilogram
+ HitPoints: 6000, type: int, display: true
RotSpeed: 140, type: int, display: true
Zoom: 5, type: float
}
@@ -36889,7 +37373,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_aquadevicesmall, display: true
+ Material: HWS_material_aquaweaponsmall, display: true
Shape: Turret
Place: Face
PickupTarget: HWSAquaTurretHVBlocks
@@ -36906,24 +37390,28 @@
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
+ EntityDamage: 1100, display: true
Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,64,220"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 60
+ BulletSpread: 0.045, display: true
+ PenetrationDepth: 2, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 1050, type: int, display: true, formatter: Watt
- CPUIn: 5700, type: int, display: true
+ EnergyIn: 850, type: int, display: true, formatter: Watt
+ CPUIn: 5800, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 6000, type: float, display: true, formatter: Kilogram
- HitPoints: 6500, type: int, display: true
+ Mass: 4400, type: float, display: true, formatter: Kilogram
+ HitPoints: 8000, type: int, display: true
RotSpeed: 85, type: int, display: true
Zoom: 5, type: float
}
@@ -36932,7 +37420,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_terradevicesmall, display: true
+ Material: HWS_material_terraweaponsmall, display: true
MarketPrice: 300, display: true
Shape: Invisible
Place: Free
@@ -36942,7 +37430,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSTerraTurretHVT1, HWSTerraTurretHVT2, HWSTerraTurretHVT3, HWSTerraTurretHVT4"
- MaxCount: 16, type: int, display: true
+ MaxCount: 20, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -36966,7 +37454,7 @@
Category: Weapons/Items
AllowedInBlueprint: true, display: true
Info: bkiTurret, display: true
- Material: HWS_material_terradevicesmall, display: true
+ Material: HWS_material_terraweaponsmall, display: true
Shape: Turret
Place: Face
PickupTarget: HWSTerraTurretHVBlocks
@@ -36986,18 +37474,20 @@
IsActivateableInCP: true
#IsAccessible: true
StackSize: 200
+ Damage: 400, display: true
+ EntityDamage: 600, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- #MaxCount: 3, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 50
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 480, type: int, display: true, formatter: Watt
- CPUIn: 4800, type: int, display: true
+ EnergyIn: 520, type: int, display: true, formatter: Watt
+ CPUIn: 5100, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 3400, type: float, display: true, formatter: Kilogram
- HitPoints: 7000, type: int, display: true
+ Mass: 3420, type: float, display: true, formatter: Kilogram
+ HitPoints: 8750, type: int, display: true
RotSpeed: 100, type: int, display: true
Zoom: 5, type: float
}
@@ -37006,7 +37496,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_terradevicesmall, display: true
+ Material: HWS_material_terraweaponsmall, display: true
Shape: Turret
Place: Face
PickupTarget: HWSTerraTurretHVBlocks
@@ -37024,23 +37514,26 @@
IsActivateableInCP: true
IsLockable: true
Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "28,149,36"
IsTextureable: false
IsColorable: false
StackSize: 200
+ EntityDamage: 250, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 14, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 40
+ BulletSpread: 0.025, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
EnergyIn: 450, type: int, display: true, formatter: Watt
- CPUIn: 3500, type: int, display: true
+ CPUIn: 3850, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 3750, type: float, display: true, formatter: Kilogram
- HitPoints: 6250, type: int, display: true
+ Mass: 3000, type: float, display: true, formatter: Kilogram
+ HitPoints: 7875, type: int, display: true
RotSpeed: 120, type: int, display: true
Zoom: 5, type: float
}
@@ -37049,7 +37542,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_terradevicesmall, display: true
+ Material: HWS_material_terraweaponsmall, display: true
Shape: Turret
Place: Face
PickupTarget: HWSTerraTurretHVBlocks
@@ -37067,23 +37560,25 @@
IsActivateableInCP: true
IsLockable: true
Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "28,149,36"
IsTextureable: false
IsColorable: false
StackSize: 200
+ EntityDamage: 150, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 45
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 525, type: int, display: true, formatter: Watt
- CPUIn: 5200, type: int, display: true
+ EnergyIn: 600, type: int, display: true, formatter: Watt
+ CPUIn: 4300, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 3500, type: float, display: true, formatter: Kilogram
- HitPoints: 7300, type: int, display: true
+ Mass: 3120, type: float, display: true, formatter: Kilogram
+ HitPoints: 7500, type: int, display: true
RotSpeed: 140, type: int, display: true
Zoom: 5, type: float
}
@@ -37092,7 +37587,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_terradevicesmall, display: true
+ Material: HWS_material_terraweaponsmall, display: true
Shape: Turret
Place: Face
PickupTarget: HWSTerraTurretHVBlocks
@@ -37109,24 +37604,28 @@
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
+ EntityDamage: 1100, display: true
Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "28,149,36"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 60
+ BulletSpread: 0.045, display: true
+ PenetrationDepth: 2, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 1050, type: int, display: true, formatter: Watt
- CPUIn: 5700, type: int, display: true
+ EnergyIn: 850, type: int, display: true, formatter: Watt
+ CPUIn: 5800, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 6000, type: float, display: true, formatter: Kilogram
- HitPoints: 8125, type: int, display: true
+ Mass: 4400, type: float, display: true, formatter: Kilogram
+ HitPoints: 9750, type: int, display: true
RotSpeed: 85, type: int, display: true
Zoom: 5, type: float
}
@@ -37135,7 +37634,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_pyrodevicesmall, display: true
+ Material: HWS_material_pyroweaponsmall, display: true
MarketPrice: 300, display: true
Shape: Invisible
Place: Free
@@ -37145,7 +37644,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSPyroTurretHVT1, HWSPyroTurretHVT2, HWSPyroTurretHVT3, HWSPyroTurretHVT4"
- MaxCount: 16, type: int, display: true
+ MaxCount: 20, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -37169,7 +37668,7 @@
Category: Weapons/Items
AllowedInBlueprint: true, display: true
Info: bkiTurret, display: true
- Material: HWS_material_pyrodevicesmall, display: true
+ Material: HWS_material_pyroweaponsmall, display: true
Shape: Turret
Place: Face
PickupTarget: HWSPyroTurretHVBlocks
@@ -37189,18 +37688,20 @@
IsActivateableInCP: true
#IsAccessible: true
StackSize: 200
+ Damage: 400, display: true
+ EntityDamage: 600, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- #MaxCount: 3, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 2
BlastDamage: 50
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 360, type: int, display: true, formatter: Watt
- CPUIn: 4800, type: int, display: true
+ EnergyIn: 390, type: int, display: true, formatter: Watt
+ CPUIn: 5100, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 3400, type: float, display: true, formatter: Kilogram
- HitPoints: 5600, type: int, display: true
+ Mass: 3420, type: float, display: true, formatter: Kilogram
+ HitPoints: 7000, type: int, display: true
RotSpeed: 100, type: int, display: true
Zoom: 5, type: float
}
@@ -37209,7 +37710,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_pyrodevicesmall, display: true
+ Material: HWS_material_pyroweaponsmall, display: true
Shape: Turret
Place: Face
PickupTarget: HWSPyroTurretHVBlocks
@@ -37227,23 +37728,26 @@
IsActivateableInCP: true
IsLockable: true
Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "170,5,5"
IsTextureable: false
IsColorable: false
StackSize: 200
+ EntityDamage: 250, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 14, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 2
BlastDamage: 40
+ BulletSpread: 0.025, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
EnergyIn: 340, type: int, display: true, formatter: Watt
- CPUIn: 3500, type: int, display: true
+ CPUIn: 3850, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
Mass: 3000, type: float, display: true, formatter: Kilogram
- HitPoints: 5000, type: int, display: true
+ HitPoints: 6300, type: int, display: true
RotSpeed: 120, type: int, display: true
Zoom: 5, type: float
}
@@ -37252,7 +37756,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_pyrodevicesmall, display: true
+ Material: HWS_material_pyroweaponsmall, display: true
Shape: Turret
Place: Face
PickupTarget: HWSPyroTurretHVBlocks
@@ -37270,23 +37774,25 @@
IsActivateableInCP: true
IsLockable: true
Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "170,5,5"
IsTextureable: false
IsColorable: false
StackSize: 200
+ EntityDamage: 150, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 2
BlastDamage: 45
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 390, type: int, display: true, formatter: Watt
- CPUIn: 5200, type: int, display: true
+ EnergyIn: 450, type: int, display: true, formatter: Watt
+ CPUIn: 4300, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 3500, type: float, display: true, formatter: Kilogram
- HitPoints: 5850, type: int, display: true
+ Mass: 3120, type: float, display: true, formatter: Kilogram
+ HitPoints: 6000, type: int, display: true
RotSpeed: 140, type: int, display: true
Zoom: 5, type: float
}
@@ -37295,7 +37801,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_pyrodevicesmall, display: true
+ Material: HWS_material_pyroweaponsmall, display: true
Shape: Turret
Place: Face
PickupTarget: HWSPyroTurretHVBlocks
@@ -37312,24 +37818,28 @@
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
+ EntityDamage: 1100, display: true
Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "170,5,5"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 2
BlastDamage: 60
+ BulletSpread: 0.045, display: true
+ PenetrationDepth: 2, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 788, type: int, display: true, formatter: Watt
- CPUIn: 5700, type: int, display: true
+ EnergyIn: 640, type: int, display: true, formatter: Watt
+ CPUIn: 5800, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 6000, type: float, display: true, formatter: Kilogram
- HitPoints: 6500, type: int, display: true
+ Mass: 4400, type: float, display: true, formatter: Kilogram
+ HitPoints: 8000, type: int, display: true
RotSpeed: 85, type: int, display: true
Zoom: 5, type: float
}
@@ -37338,7 +37848,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_obsidiandevicesmall, display: true
+ Material: HWS_material_obsidianweaponsmall, display: true
MarketPrice: 900, display: true
Shape: Invisible
Place: Free
@@ -37348,7 +37858,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSObsidianTurretHVT1, HWSObsidianTurretHVT2, HWSObsidianTurretHVT3, HWSObsidianTurretHVT4"
- MaxCount: 16, type: int, display: true
+ MaxCount: 20, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -37372,7 +37882,7 @@
Category: Weapons/Items
AllowedInBlueprint: true, display: true
Info: bkiTurret, display: true
- Material: HWS_material_obsidiandevicesmall, display: true
+ Material: HWS_material_obsidianweaponsmall, display: true
Shape: Turret
Place: Face
PickupTarget: HWSObsidianTurretHVBlocks
@@ -37392,18 +37902,20 @@
IsActivateableInCP: true
#IsAccessible: true
StackSize: 200
+ Damage: 400, display: true
+ EntityDamage: 600, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- #MaxCount: 3, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 50
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 480, type: int, display: true, formatter: Watt
- CPUIn: 4800, type: int, display: true
+ EnergyIn: 520, type: int, display: true, formatter: Watt
+ CPUIn: 5100, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 3400, type: float, display: true, formatter: Kilogram
- HitPoints: 5600, type: int, display: true
+ Mass: 3420, type: float, display: true, formatter: Kilogram
+ HitPoints: 7000, type: int, display: true
RotSpeed: 100, type: int, display: true
Zoom: 5, type: float
}
@@ -37412,7 +37924,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_obsidiandevicesmall, display: true
+ Material: HWS_material_obsidianweaponsmall, display: true
Shape: Turret
Place: Face
PickupTarget: HWSObsidianTurretHVBlocks
@@ -37430,23 +37942,26 @@
IsActivateableInCP: true
IsLockable: true
Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,220,153"
IsTextureable: false
IsColorable: false
StackSize: 200
+ EntityDamage: 250, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 14, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 40
+ BulletSpread: 0.025, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
EnergyIn: 450, type: int, display: true, formatter: Watt
- CPUIn: 3500, type: int, display: true
- Volume: 0, type: float, display: false, formatter: Liter
+ CPUIn: 3850, type: int, display: true
+ Volume: 0, type: float, display: false, formatter: Liter
Mass: 3000, type: float, display: true, formatter: Kilogram
- HitPoints: 5000, type: int, display: true
+ HitPoints: 6300, type: int, display: true
RotSpeed: 120, type: int, display: true
Zoom: 5, type: float
}
@@ -37455,7 +37970,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_obsidiandevicesmall, display: true
+ Material: HWS_material_obsidianweaponsmall, display: true
Shape: Turret
Place: Face
PickupTarget: HWSObsidianTurretHVBlocks
@@ -37473,23 +37988,25 @@
IsActivateableInCP: true
IsLockable: true
Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,220,153"
IsTextureable: false
IsColorable: false
StackSize: 200
+ EntityDamage: 150, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 45
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 525, type: int, display: true, formatter: Watt
- CPUIn: 5200, type: int, display: true
+ EnergyIn: 600, type: int, display: true, formatter: Watt
+ CPUIn: 4300, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 3500, type: float, display: true, formatter: Kilogram
- HitPoints: 5850, type: int, display: true
+ Mass: 3120, type: float, display: true, formatter: Kilogram
+ HitPoints: 6000, type: int, display: true
RotSpeed: 140, type: int, display: true
Zoom: 5, type: float
}
@@ -37498,7 +38015,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_obsidiandevicesmall, display: true
+ Material: HWS_material_obsidianweaponsmall, display: true
Shape: Turret
Place: Face
PickupTarget: HWSObsidianTurretHVBlocks
@@ -37515,24 +38032,28 @@
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
+ EntityDamage: 1100, display: true
Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,220,153"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 60
+ BulletSpread: 0.045, display: true
+ PenetrationDepth: 2, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 1050, type: int, display: true, formatter: Watt
- CPUIn: 5700, type: int, display: true
+ EnergyIn: 850, type: int, display: true, formatter: Watt
+ CPUIn: 5800, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 6000, type: float, display: true, formatter: Kilogram
- HitPoints: 6500, type: int, display: true
+ Mass: 4400, type: float, display: true, formatter: Kilogram
+ HitPoints: 8000, type: int, display: true
RotSpeed: 85, type: int, display: true
Zoom: 5, type: float
}
@@ -37541,7 +38062,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_luxdevicesmall, display: true
+ Material: HWS_material_luxweaponsmall, display: true
MarketPrice: 420, display: true
Shape: Invisible
Place: Free
@@ -37551,7 +38072,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSLuxTurretHVT1, HWSLuxTurretHVT2, HWSLuxTurretHVT3, HWSLuxTurretHVT4"
- MaxCount: 16, type: int, display: true
+ MaxCount: 20, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -37575,7 +38096,7 @@
Category: Weapons/Items
AllowedInBlueprint: true, display: true
Info: bkiTurret, display: true
- Material: HWS_material_luxdevicesmall, display: true
+ Material: HWS_material_luxweaponsmall, display: true
Shape: Turret
Place: Face
PickupTarget: HWSLuxTurretHVBlocks
@@ -37595,18 +38116,20 @@
IsActivateableInCP: true
#IsAccessible: true
StackSize: 200
+ Damage: 400, display: true
+ EntityDamage: 600, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- #MaxCount: 3, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 50
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 480, type: int, display: true, formatter: Watt
- CPUIn: 4800, type: int, display: true
+ EnergyIn: 520, type: int, display: true, formatter: Watt
+ CPUIn: 5100, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 2550, type: float, display: true, formatter: Kilogram
- HitPoints: 5600, type: int, display: true
+ Mass: 2565, type: float, display: true, formatter: Kilogram
+ HitPoints: 7000, type: int, display: true
RotSpeed: 120, type: int, display: true
Zoom: 5, type: float
}
@@ -37615,7 +38138,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_luxdevicesmall, display: true
+ Material: HWS_material_luxweaponsmall, display: true
Shape: Turret
Place: Face
PickupTarget: HWSLuxTurretHVBlocks
@@ -37633,23 +38156,26 @@
IsActivateableInCP: true
IsLockable: true
Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "220,220,220"
IsTextureable: false
IsColorable: false
StackSize: 200
+ EntityDamage: 250, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 14, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 40
+ BulletSpread: 0.025, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
EnergyIn: 450, type: int, display: true, formatter: Watt
- CPUIn: 3500, type: int, display: true
+ CPUIn: 3850, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 2800, type: float, display: true, formatter: Kilogram
- HitPoints: 5000, type: int, display: true
+ Mass: 2250, type: float, display: true, formatter: Kilogram
+ HitPoints: 6300, type: int, display: true
RotSpeed: 140, type: int, display: true
Zoom: 5, type: float
}
@@ -37658,7 +38184,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_luxdevicesmall, display: true
+ Material: HWS_material_luxweaponsmall, display: true
Shape: Turret
Place: Face
PickupTarget: HWSLuxTurretHVBlocks
@@ -37676,23 +38202,25 @@
IsActivateableInCP: true
IsLockable: true
Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "220,220,220"
IsTextureable: false
IsColorable: false
StackSize: 200
+ EntityDamage: 150, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 45
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 525, type: int, display: true, formatter: Watt
- CPUIn: 5200, type: int, display: true
+ EnergyIn: 600, type: int, display: true, formatter: Watt
+ CPUIn: 4300, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 2625, type: float, display: true, formatter: Kilogram
- HitPoints: 5850, type: int, display: true
+ Mass: 2340, type: float, display: true, formatter: Kilogram
+ HitPoints: 6000, type: int, display: true
RotSpeed: 160, type: int, display: true
Zoom: 5, type: float
}
@@ -37701,7 +38229,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_luxdevicesmall, display: true
+ Material: HWS_material_luxweaponsmall, display: true
Shape: Turret
Place: Face
PickupTarget: HWSLuxTurretHVBlocks
@@ -37718,24 +38246,28 @@
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
+ EntityDamage: 1100, display: true
Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "220,220,220"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 60
+ BulletSpread: 0.045, display: true
+ PenetrationDepth: 2, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 1050, type: int, display: true, formatter: Watt
- CPUIn: 5700, type: int, display: true
+ EnergyIn: 850, type: int, display: true, formatter: Watt
+ CPUIn: 5800, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 4500, type: float, display: true, formatter: Kilogram
- HitPoints: 6500, type: int, display: true
+ Mass: 3300, type: float, display: true, formatter: Kilogram
+ HitPoints: 8000, type: int, display: true
RotSpeed: 100, type: int, display: true
Zoom: 5, type: float
}
@@ -37744,7 +38276,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_noxdevicesmall, display: true
+ Material: HWS_material_noxweaponsmall, display: true
MarketPrice: 450, display: true
Shape: Invisible
Place: Free
@@ -37754,7 +38286,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSNoxTurretHVT1, HWSNoxTurretHVT2, HWSNoxTurretHVT3, HWSNoxTurretHVT4"
- MaxCount: 16, type: int, display: true
+ MaxCount: 20, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -37778,7 +38310,7 @@
Category: Weapons/Items
AllowedInBlueprint: true, display: true
Info: bkiTurret, display: true
- Material: HWS_material_noxdevicesmall, display: true
+ Material: HWS_material_noxweaponsmall, display: true
Shape: Turret
Place: Face
PickupTarget: HWSNoxTurretHVBlocks
@@ -37798,18 +38330,20 @@
IsActivateableInCP: true
#IsAccessible: true
StackSize: 200
+ Damage: 400, display: true
+ EntityDamage: 600, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- #MaxCount: 3, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 50
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 480, type: int, display: true, formatter: Watt
- CPUIn: 4800, type: int, display: true
+ EnergyIn: 520, type: int, display: true, formatter: Watt
+ CPUIn: 5100, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 3400, type: float, display: true, formatter: Kilogram
- HitPoints: 5600, type: int, display: true
+ Mass: 3420, type: float, display: true, formatter: Kilogram
+ HitPoints: 7000, type: int, display: true
RotSpeed: 80, type: int, display: true
Zoom: 5, type: float
}
@@ -37818,7 +38352,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_noxdevicesmall, display: true
+ Material: HWS_material_noxweaponsmall, display: true
Shape: Turret
Place: Face
PickupTarget: HWSNoxTurretHVBlocks
@@ -37836,23 +38370,26 @@
IsActivateableInCP: true
IsLockable: true
Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "10,10,10"
IsTextureable: false
IsColorable: false
StackSize: 200
+ EntityDamage: 250, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 14, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 40
+ BulletSpread: 0.025, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
EnergyIn: 450, type: int, display: true, formatter: Watt
- CPUIn: 3500, type: int, display: true
+ CPUIn: 3850, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
Mass: 3000, type: float, display: true, formatter: Kilogram
- HitPoints: 5000, type: int, display: true
+ HitPoints: 6300, type: int, display: true
RotSpeed: 100, type: int, display: true
Zoom: 5, type: float
}
@@ -37861,7 +38398,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_noxdevicesmall, display: true
+ Material: HWS_material_noxweaponsmall, display: true
Shape: Turret
Place: Face
PickupTarget: HWSNoxTurretHVBlocks
@@ -37879,23 +38416,25 @@
IsActivateableInCP: true
IsLockable: true
Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "10,10,10"
IsTextureable: false
IsColorable: false
StackSize: 200
+ EntityDamage: 150, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 45
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 525, type: int, display: true, formatter: Watt
- CPUIn: 5200, type: int, display: true
+ EnergyIn: 600, type: int, display: true, formatter: Watt
+ CPUIn: 4300, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 3500, type: float, display: true, formatter: Kilogram
- HitPoints: 5850, type: int, display: true
+ Mass: 3120, type: float, display: true, formatter: Kilogram
+ HitPoints: 6000, type: int, display: true
RotSpeed: 120, type: int, display: true
Zoom: 5, type: float
}
@@ -37904,7 +38443,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_noxdevicesmall, display: true
+ Material: HWS_material_noxweaponsmall, display: true
Shape: Turret
Place: Face
PickupTarget: HWSNoxTurretHVBlocks
@@ -37921,24 +38460,28 @@
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
+ EntityDamage: 1100, display: true
Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "10,10,10"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 60
+ BulletSpread: 0.045, display: true
+ PenetrationDepth: 2, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 1050, type: int, display: true, formatter: Watt
- CPUIn: 5700, type: int, display: true
+ EnergyIn: 850, type: int, display: true, formatter: Watt
+ CPUIn: 5800, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 6000, type: float, display: true, formatter: Kilogram
- HitPoints: 6500, type: int, display: true
+ Mass: 4400, type: float, display: true, formatter: Kilogram
+ HitPoints: 8000, type: int, display: true
RotSpeed: 65, type: int, display: true
Zoom: 5, type: float
}
@@ -37947,7 +38490,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_strangeletdevicesmall, display: true
+ Material: HWS_material_strangeletweaponsmall, display: true
MarketPrice: 400, display: true
Shape: Invisible
Place: Free
@@ -37957,7 +38500,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSStrangeletTurretHVT1, HWSStrangeletTurretHVT2, HWSStrangeletTurretHVT3, HWSStrangeletTurretHVT4"
- MaxCount: 16, type: int, display: true
+ MaxCount: 20, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -37981,7 +38524,7 @@
Category: Weapons/Items
AllowedInBlueprint: true, display: true
Info: bkiTurret, display: true
- Material: HWS_material_strangeletdevicesmall, display: true
+ Material: HWS_material_strangeletweaponsmall, display: true
Shape: Turret
Place: Face
PickupTarget: HWSStrangeletTurretHVBlocks
@@ -38001,18 +38544,20 @@
IsActivateableInCP: true
#IsAccessible: true
StackSize: 200
+ Damage: 400, display: true
+ EntityDamage: 600, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- #MaxCount: 3, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 50
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 720, type: int, display: true, formatter: Watt
- CPUIn: 7200, type: int, display: true
+ EnergyIn: 780, type: int, display: true, formatter: Watt
+ CPUIn: 7650, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 5100, type: float, display: true, formatter: Kilogram
- HitPoints: 5600, type: int, display: true
+ Mass: 5130, type: float, display: true, formatter: Kilogram
+ HitPoints: 7000, type: int, display: true
RotSpeed: 100, type: int, display: true
Zoom: 5, type: float
}
@@ -38021,7 +38566,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_strangeletdevicesmall, display: true
+ Material: HWS_material_strangeletweaponsmall, display: true
Shape: Turret
Place: Face
PickupTarget: HWSStrangeletTurretHVBlocks
@@ -38039,23 +38584,26 @@
IsActivateableInCP: true
IsLockable: true
Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "171,32,161"
IsTextureable: false
IsColorable: false
StackSize: 200
+ EntityDamage: 250, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 14, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 40
+ BulletSpread: 0.028, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
EnergyIn: 675, type: int, display: true, formatter: Watt
- CPUIn: 5250, type: int, display: true
+ CPUIn: 5775, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
Mass: 4500, type: float, display: true, formatter: Kilogram
- HitPoints: 5000, type: int, display: true
+ HitPoints: 6300, type: int, display: true
RotSpeed: 120, type: int, display: true
Zoom: 5, type: float
}
@@ -38064,7 +38612,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_strangeletdevicesmall, display: true
+ Material: HWS_material_strangeletweaponsmall, display: true
Shape: Turret
Place: Face
PickupTarget: HWSStrangeletTurretHVBlocks
@@ -38082,23 +38630,25 @@
IsActivateableInCP: true
IsLockable: true
Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "171,32,161"
IsTextureable: false
IsColorable: false
StackSize: 200
+ EntityDamage: 150, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 45
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 787, type: int, display: true, formatter: Watt
- CPUIn: 7800, type: int, display: true
+ EnergyIn: 900, type: int, display: true, formatter: Watt
+ CPUIn: 6450, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 5250, type: float, display: true, formatter: Kilogram
- HitPoints: 5850, type: int, display: true
+ Mass: 4680, type: float, display: true, formatter: Kilogram
+ HitPoints: 6000, type: int, display: true
RotSpeed: 140, type: int, display: true
Zoom: 5, type: float
}
@@ -38107,7 +38657,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_strangeletdevicesmall, display: true
+ Material: HWS_material_strangeletweaponsmall, display: true
Shape: Turret
Place: Face
PickupTarget: HWSStrangeletTurretHVBlocks
@@ -38124,24 +38674,28 @@
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
+ EntityDamage: 1100, display: true
Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "171,32,161"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 60
+ BulletSpread: 0.048, display: true
+ PenetrationDepth: 2, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 1575, type: int, display: true, formatter: Watt
- CPUIn: 8550, type: int, display: true
+ EnergyIn: 1278, type: int, display: true, formatter: Watt
+ CPUIn: 8700, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 9000, type: float, display: true, formatter: Kilogram
- HitPoints: 6500, type: int, display: true
+ Mass: 6600, type: float, display: true, formatter: Kilogram
+ HitPoints: 8000, type: int, display: true
RotSpeed: 85, type: int, display: true
Zoom: 5, type: float
}
@@ -38179,11 +38733,12 @@
# ------------------------------------------------------------------------------------------------- Chaos Aqua Turret HV
{ Block Name: HWSAquaChaosTurretHV
MarketPrice: 500950.00, display: true
- Info: bkiAlienBlock, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Class: TurretManual
Group: cpgAlien
IndexName: Turret
- Material: HWS_material_aquadevicesmall, display: true
+ Material: HWS_material_aquaweaponsmall, display: true
Shape: Turret
TemplateRoot: HWSChaosTurretHVBlocks
PickupTarget: HWSChaosTurretHVBlocks
@@ -38200,6 +38755,8 @@
SizeInBlocksLocked: "Base,MS"
Volume: 0, type: float, display: false, formatter: Liter
StackSize: 200
+ Damage: 400, display: true
+ EntityDamage: 600, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
IsActivateable: true
IsActivateableInCP: true
@@ -38209,11 +38766,11 @@
BlastDamage: 60
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- HitPoints: 7000, type: int, display: true
+ HitPoints: 8750, type: int, display: true
RotSpeed: 120, type: int, display: true
- EnergyIn: 360, type: int, display: true, formatter: Watt
- CPUIn: 6000, type: int, display: true
- Mass: 2550, type: float, display: true, formatter: Kilogram
+ EnergyIn: 390, type: int, display: true, formatter: Watt
+ CPUIn: 6375, type: int, display: true
+ Mass: 2565, type: float, display: true, formatter: Kilogram
XpFactor: 2
Zoom: 5, type: float
@@ -38223,11 +38780,12 @@
# ------------------------------------------------------------------------------------------------ Chaos Terra Turret HV
{ Block Name: HWSTerraChaosTurretHV
MarketPrice: 500950.00, display: true
- Info: bkiAlienBlock, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Class: TurretManual
Group: cpgAlien
IndexName: Turret
- Material: HWS_material_terradevicesmall, display: true
+ Material: HWS_material_terraweaponsmall, display: true
Shape: Turret
TemplateRoot: HWSChaosTurretHVBlocks
PickupTarget: HWSChaosTurretHVBlocks
@@ -38244,6 +38802,8 @@
SizeInBlocksLocked: "Base,MS"
Volume: 0, type: float, display: false, formatter: Liter
StackSize: 200
+ Damage: 400, display: true
+ EntityDamage: 600, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
IsActivateable: true
IsActivateableInCP: true
@@ -38253,11 +38813,11 @@
BlastDamage: 60
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- HitPoints: 8750, type: int, display: true
+ HitPoints: 10940, type: int, display: true
RotSpeed: 120, type: int, display: true
- EnergyIn: 360, type: int, display: true, formatter: Watt
- CPUIn: 6000, type: int, display: true
- Mass: 2550, type: float, display: true, formatter: Kilogram
+ EnergyIn: 390, type: int, display: true, formatter: Watt
+ CPUIn: 6375, type: int, display: true
+ Mass: 2565, type: float, display: true, formatter: Kilogram
XpFactor: 2
Zoom: 5, type: float
@@ -38267,11 +38827,12 @@
# ------------------------------------------------------------------------------------------------- Chaos Pyro Turret HV
{ Block Name: HWSPyroChaosTurretHV
MarketPrice: 500950.00, display: true
- Info: bkiAlienBlock, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Class: TurretManual
Group: cpgAlien
IndexName: Turret
- Material: HWS_material_pyrodevicesmall, display: true
+ Material: HWS_material_pyroweaponsmall, display: true
Shape: Turret
TemplateRoot: HWSChaosTurretHVBlocks
PickupTarget: HWSChaosTurretHVBlocks
@@ -38288,6 +38849,8 @@
SizeInBlocksLocked: "Base,MS"
Volume: 0, type: float, display: false, formatter: Liter
StackSize: 200
+ Damage: 400, display: true
+ EntityDamage: 600, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
IsActivateable: true
IsActivateableInCP: true
@@ -38297,11 +38860,11 @@
BlastDamage: 60
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- HitPoints: 7000, type: int, display: true
+ HitPoints: 8750, type: int, display: true
RotSpeed: 120, type: int, display: true
- EnergyIn: 270, type: int, display: true, formatter: Watt
- CPUIn: 6000, type: int, display: true
- Mass: 2550, type: float, display: true, formatter: Kilogram
+ EnergyIn: 292, type: int, display: true, formatter: Watt
+ CPUIn: 6375, type: int, display: true
+ Mass: 2565, type: float, display: true, formatter: Kilogram
XpFactor: 2
Zoom: 5, type: float
@@ -38311,11 +38874,12 @@
# --------------------------------------------------------------------------------------------- Chaos Obsidian Turret HV
{ Block Name: HWSObsidianChaosTurretHV
MarketPrice: 500950.00, display: true
- Info: bkiAlienBlock, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Class: TurretManual
Group: cpgAlien
IndexName: Turret
- Material: HWS_material_obsidiandevicesmall, display: true
+ Material: HWS_material_obsidianweaponsmall, display: true
Shape: Turret
TemplateRoot: HWSChaosTurretHVBlocks
PickupTarget: HWSChaosTurretHVBlocks
@@ -38332,6 +38896,8 @@
SizeInBlocksLocked: "Base,MS"
Volume: 0, type: float, display: false, formatter: Liter
StackSize: 200
+ Damage: 400, display: true
+ EntityDamage: 600, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
IsActivateable: true
IsActivateableInCP: true
@@ -38341,11 +38907,11 @@
BlastDamage: 60
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- HitPoints: 7000, type: int, display: true
+ HitPoints: 8750, type: int, display: true
RotSpeed: 120, type: int, display: true
- EnergyIn: 360, type: int, display: true, formatter: Watt
- CPUIn: 6000, type: int, display: true
- Mass: 2550, type: float, display: true, formatter: Kilogram
+ EnergyIn: 390, type: int, display: true, formatter: Watt
+ CPUIn: 6375, type: int, display: true
+ Mass: 2565, type: float, display: true, formatter: Kilogram
XpFactor: 2
Zoom: 5, type: float
@@ -38355,11 +38921,12 @@
# -------------------------------------------------------------------------------------------------- Chaos Lux Turret HV
{ Block Name: HWSLuxChaosTurretHV
MarketPrice: 500950.00, display: true
- Info: bkiAlienBlock, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Class: TurretManual
Group: cpgAlien
IndexName: Turret
- Material: HWS_material_luxdevicesmall, display: true
+ Material: HWS_material_luxweaponsmall, display: true
Shape: Turret
TemplateRoot: HWSChaosTurretHVBlocks
PickupTarget: HWSChaosTurretHVBlocks
@@ -38376,6 +38943,8 @@
SizeInBlocksLocked: "Base,MS"
Volume: 0, type: float, display: false, formatter: Liter
StackSize: 200
+ Damage: 400, display: true
+ EntityDamage: 600, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
IsActivateable: true
IsActivateableInCP: true
@@ -38385,11 +38954,11 @@
BlastDamage: 60
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- HitPoints: 7000, type: int, display: true
+ HitPoints: 8750, type: int, display: true
RotSpeed: 120, type: int, display: true
- EnergyIn: 360, type: int, display: true, formatter: Watt
- CPUIn: 6000, type: int, display: true
- Mass: 1900, type: float, display: true, formatter: Kilogram
+ EnergyIn: 390, type: int, display: true, formatter: Watt
+ CPUIn: 6375, type: int, display: true
+ Mass: 1924, type: float, display: true, formatter: Kilogram
XpFactor: 2
Zoom: 5, type: float
@@ -38399,11 +38968,12 @@
# -------------------------------------------------------------------------------------------------- Chaos Nox Turret HV
{ Block Name: HWSNoxChaosTurretHV
MarketPrice: 500950.00, display: true
- Info: bkiAlienBlock, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Class: TurretManual
Group: cpgAlien
IndexName: Turret
- Material: HWS_material_noxdevicesmall, display: true
+ Material: HWS_material_noxweaponsmall, display: true
Shape: Turret
TemplateRoot: HWSChaosTurretHVBlocks
PickupTarget: HWSChaosTurretHVBlocks
@@ -38420,6 +38990,8 @@
SizeInBlocksLocked: "Base,MS"
Volume: 0, type: float, display: false, formatter: Liter
StackSize: 200
+ Damage: 400, display: true
+ EntityDamage: 600, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
IsActivateable: true
IsActivateableInCP: true
@@ -38429,11 +39001,11 @@
BlastDamage: 60
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- HitPoints: 7000, type: int, display: true
+ HitPoints: 8750, type: int, display: true
RotSpeed: 120, type: int, display: true
- EnergyIn: 360, type: int, display: true, formatter: Watt
- CPUIn: 6000, type: int, display: true
- Mass: 2550, type: float, display: true, formatter: Kilogram
+ EnergyIn: 390, type: int, display: true, formatter: Watt
+ CPUIn: 6375, type: int, display: true
+ Mass: 2565, type: float, display: true, formatter: Kilogram
XpFactor: 2
Zoom: 5, type: float
@@ -38443,11 +39015,12 @@
# ------------------------------------------------------------------------------------------- Chaos Strangelet Turret HV
{ Block Name: HWSStrangeletChaosTurretHV
MarketPrice: 500950.00, display: true
- Info: bkiAlienBlock, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Class: TurretManual
Group: cpgAlien
IndexName: Turret
- Material: HWS_material_strangeletdevicesmall, display: true
+ Material: HWS_material_strangeletweaponsmall, display: true
Shape: Turret
TemplateRoot: HWSChaosTurretHVBlocks
PickupTarget: HWSChaosTurretHVBlocks
@@ -38464,6 +39037,8 @@
SizeInBlocksLocked: "Base,MS"
Volume: 0, type: float, display: false, formatter: Liter
StackSize: 200
+ Damage: 400, display: true
+ EntityDamage: 600, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
IsActivateable: true
IsActivateableInCP: true
@@ -38473,11 +39048,11 @@
BlastDamage: 60
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- HitPoints: 7000, type: int, display: true
+ HitPoints: 8750, type: int, display: true
RotSpeed: 120, type: int, display: true
- EnergyIn: 900, type: int, display: true, formatter: Watt
- CPUIn: 10800, type: int, display: true
- Mass: 6375, type: float, display: true, formatter: Kilogram
+ EnergyIn: 780, type: int, display: true, formatter: Watt
+ CPUIn: 6375, type: int, display: true
+ Mass: 5130, type: float, display: true, formatter: Kilogram
XpFactor: 2
Zoom: 5, type: float
@@ -38491,7 +39066,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgTurret
- Material: HWS_material_aquadevicesmall, display: true
+ Material: HWS_material_aquaweaponsmall, display: true
MarketPrice: 150, display: true
Shape: Invisible
Place: Free
@@ -38521,7 +39096,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_aquadevicesmall, display: true
+ Material: HWS_material_aquaweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
MarketPrice: 2111, display: true
@@ -38544,23 +39119,27 @@
AllowPlacingAt: GV, display: true
SizeInBlocks: "1,6,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 1000, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,64,220"
IsTextureable: false
IsColorable: false
StackSize: 200
+ Damage: 400, display: true
+ EntityDamage: 600, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 8, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 40
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 500, type: int, display: true, formatter: Watt
- CPUIn: 3100, type: int, display: true
- HitPoints: 1200, type: int, display: true
+ EnergyIn: 420, type: int, display: true, formatter: Watt
+ CPUIn: 3050, type: int, display: true
+ HitPoints: 1650, type: int, display: true
+ Mass: 1500, type: float, display: true, formatter: Kilogram
+
# Damage: 211, display: true
# AmmoCapacity: 15, display: true
# AmmoType: FastRocket, display: true
@@ -38572,9 +39151,10 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_aquadevicesmall, display: true
+ Material: HWS_material_aquaweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
+ EntityDamage: 950, display: true
WeaponItem: HWSAquaGunHVT2Weapon
Model: @hws_blockmodels/HWSElementalGunHVT2
DropMeshfile: Entities/Misc/BagSmallNewPrefab
@@ -38594,8 +39174,8 @@
AllowPlacingAt: GV, display: true
SizeInBlocks: "1,5,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 2875, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,64,220"
IsTextureable: false
@@ -38603,15 +39183,19 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
+ BulletSpread: 0.058, display: true
+ PenetrationDepth: 2, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 1250, type: int, display: true, formatter: Watt
- CPUIn: 3750, type: int, display: true
- HitPoints: 1500, type: int, display: true
+ EnergyIn: 680, type: int, display: true, formatter: Watt
+ CPUIn: 3450, type: int, display: true
+ HitPoints: 2200, type: int, display: true
+ Mass: 1900, type: float, display: true, formatter: Kilogram
+
# Damage: 33, display: true
# AmmoCapacity: 150, display: true
# AmmoType: PulseLaserChargeSS, display: true
@@ -38623,7 +39207,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgTurret
- Material: HWS_material_terradevicesmall, display: true
+ Material: HWS_material_terraweaponsmall, display: true
MarketPrice: 150, display: true
Shape: Invisible
Place: Free
@@ -38653,7 +39237,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_terradevicesmall, display: true
+ Material: HWS_material_terraweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
MarketPrice: 2111, display: true
@@ -38676,23 +39260,27 @@
AllowPlacingAt: GV, display: true
SizeInBlocks: "1,6,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 1000, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "28,149,36"
IsTextureable: false
IsColorable: false
StackSize: 200
+ Damage: 420, display: true
+ EntityDamage: 600, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 8, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 40
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 500, type: int, display: true, formatter: Watt
- CPUIn: 3100, type: int, display: true
- HitPoints: 1500, type: int, display: true
+ EnergyIn: 400, type: int, display: true, formatter: Watt
+ CPUIn: 3050, type: int, display: true
+ HitPoints: 2060, type: int, display: true
+ Mass: 1500, type: float, display: true, formatter: Kilogram
+
# Damage: 211, display: true
# AmmoCapacity: 15, display: true
# AmmoType: FastRocket, display: true
@@ -38704,9 +39292,10 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_terradevicesmall, display: true
+ Material: HWS_material_terraweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
+ EntityDamage: 950, display: true
WeaponItem: HWSTerraGunHVT2Weapon
Model: @hws_blockmodels/HWSElementalGunHVT2
DropMeshfile: Entities/Misc/BagSmallNewPrefab
@@ -38726,8 +39315,8 @@
AllowPlacingAt: GV, display: true
SizeInBlocks: "1,5,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 2875, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "28,149,36"
IsTextureable: false
@@ -38735,15 +39324,19 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
+ BulletSpread: 0.058, display: true
+ PenetrationDepth: 2, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 1250, type: int, display: true, formatter: Watt
- CPUIn: 3750, type: int, display: true
- HitPoints: 1875, type: int, display: true
+ EnergyIn: 680, type: int, display: true, formatter: Watt
+ CPUIn: 3450, type: int, display: true
+ HitPoints: 2450, type: int, display: true
+ Mass: 2750, type: float, display: true, formatter: Kilogram
+
# Damage: 33, display: true
# AmmoCapacity: 150, display: true
# AmmoType: PulseLaserChargeSS, display: true
@@ -38755,7 +39348,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgTurret
- Material: HWS_material_pyrodevicesmall, display: true
+ Material: HWS_material_pyroweaponsmall, display: true
MarketPrice: 150, display: true
Shape: Invisible
Place: Free
@@ -38785,7 +39378,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_pyrodevicesmall, display: true
+ Material: HWS_material_pyroweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
MarketPrice: 2111, display: true
@@ -38808,23 +39401,27 @@
AllowPlacingAt: GV, display: true
SizeInBlocks: "1,6,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 1000, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "170,5,5"
IsTextureable: false
IsColorable: false
StackSize: 200
+ Damage: 400, display: true
+ EntityDamage: 600, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 8, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 40
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 375, type: int, display: true, formatter: Watt
- CPUIn: 3100, type: int, display: true
- HitPoints: 1200, type: int, display: true
+ EnergyIn: 315, type: int, display: true, formatter: Watt
+ CPUIn: 3050, type: int, display: true
+ HitPoints: 1650, type: int, display: true
+ Mass: 1500, type: float, display: true, formatter: Kilogram
+
# Damage: 211, display: true
# AmmoCapacity: 15, display: true
# AmmoType: FastRocket, display: true
@@ -38836,9 +39433,10 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_pyrodevicesmall, display: true
+ Material: HWS_material_pyroweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
+ EntityDamage: 950, display: true
WeaponItem: HWSPyroGunHVT2Weapon
Model: @hws_blockmodels/HWSElementalGunHVT2
DropMeshfile: Entities/Misc/BagSmallNewPrefab
@@ -38858,8 +39456,8 @@
AllowPlacingAt: GV, display: true
SizeInBlocks: "1,5,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 2875, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "170,5,5"
IsTextureable: false
@@ -38867,15 +39465,19 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
+ BulletSpread: 0.058, display: true
+ PenetrationDepth: 2, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 938, type: int, display: true, formatter: Watt
- CPUIn: 3750, type: int, display: true
- HitPoints: 1500, type: int, display: true
+ EnergyIn: 512, type: int, display: true, formatter: Watt
+ CPUIn: 3450, type: int, display: true
+ HitPoints: 2200, type: int, display: true
+ Mass: 1900, type: float, display: true, formatter: Kilogram
+
# Damage: 33, display: true
# AmmoCapacity: 150, display: true
# AmmoType: PulseLaserChargeSS, display: true
@@ -38887,7 +39489,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgTurret
- Material: HWS_material_obsidiandevicesmall, display: true
+ Material: HWS_material_obsidianweaponsmall, display: true
MarketPrice: 450, display: true
Shape: Invisible
Place: Free
@@ -38917,7 +39519,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_obsidiandevicesmall, display: true
+ Material: HWS_material_obsidianweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
MarketPrice: 2111, display: true
@@ -38940,23 +39542,27 @@
AllowPlacingAt: GV, display: true
SizeInBlocks: "1,6,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 1000, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,220,153"
IsTextureable: false
IsColorable: false
StackSize: 200
+ Damage: 400, display: true
+ EntityDamage: 600, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 8, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 40
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 500, type: int, display: true, formatter: Watt
- CPUIn: 3100, type: int, display: true
- HitPoints: 1200, type: int, display: true
+ EnergyIn: 420, type: int, display: true, formatter: Watt
+ CPUIn: 3050, type: int, display: true
+ HitPoints: 1650, type: int, display: true
+ Mass: 1500, type: float, display: true, formatter: Kilogram
+
# Damage: 211, display: true
# AmmoCapacity: 15, display: true
# AmmoType: FastRocket, display: true
@@ -38968,9 +39574,10 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_obsidiandevicesmall, display: true
+ Material: HWS_material_obsidianweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
+ EntityDamage: 950, display: true
WeaponItem: HWSObsidianGunHVT2Weapon
Model: @hws_blockmodels/HWSElementalGunHVT2
DropMeshfile: Entities/Misc/BagSmallNewPrefab
@@ -38990,8 +39597,8 @@
AllowPlacingAt: GV, display: true
SizeInBlocks: "1,5,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 2875, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,220,153"
IsTextureable: false
@@ -38999,15 +39606,19 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
+ BulletSpread: 0.058, display: true
+ PenetrationDepth: 2, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 1250, type: int, display: true, formatter: Watt
- CPUIn: 3750, type: int, display: true
- HitPoints: 1500, type: int, display: true
+ EnergyIn: 680, type: int, display: true, formatter: Watt
+ CPUIn: 3450, type: int, display: true
+ HitPoints: 2200, type: int, display: true
+ Mass: 1900, type: float, display: true, formatter: Kilogram
+
# Damage: 33, display: true
# AmmoCapacity: 150, display: true
# AmmoType: PulseLaserChargeSS, display: true
@@ -39019,7 +39630,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgTurret
- Material: HWS_material_luxdevicesmall, display: true
+ Material: HWS_material_luxweaponsmall, display: true
MarketPrice: 210, display: true
Shape: Invisible
Place: Free
@@ -39049,7 +39660,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_luxdevicesmall, display: true
+ Material: HWS_material_luxweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
MarketPrice: 2111, display: true
@@ -39072,23 +39683,27 @@
AllowPlacingAt: GV, display: true
SizeInBlocks: "1,6,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 750, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "220,220,220"
IsTextureable: false
IsColorable: false
StackSize: 200
+ Damage: 400, display: true
+ EntityDamage: 600, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 8, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 40
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 500, type: int, display: true, formatter: Watt
- CPUIn: 3100, type: int, display: true
- HitPoints: 1200, type: int, display: true
+ EnergyIn: 420, type: int, display: true, formatter: Watt
+ CPUIn: 3050, type: int, display: true
+ HitPoints: 1650, type: int, display: true
+ Mass: 1125, type: float, display: true, formatter: Kilogram
+
# Damage: 211, display: true
# AmmoCapacity: 15, display: true
# AmmoType: FastRocket, display: true
@@ -39100,9 +39715,10 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_luxdevicesmall, display: true
+ Material: HWS_material_luxweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
+ EntityDamage: 950, display: true
WeaponItem: HWSLuxGunHVT2Weapon
Model: @hws_blockmodels/HWSElementalGunHVT2
DropMeshfile: Entities/Misc/BagSmallNewPrefab
@@ -39121,8 +39737,8 @@
AllowPlacingAt: GV, display: true
SizeInBlocks: "1,5,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 2156, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "220,220,220"
IsTextureable: false
@@ -39130,15 +39746,19 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
+ BulletSpread: 0.058, display: true
+ PenetrationDepth: 2, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 1250, type: int, display: true, formatter: Watt
- CPUIn: 3750, type: int, display: true
- HitPoints: 1500, type: int, display: true
+ EnergyIn: 680, type: int, display: true, formatter: Watt
+ CPUIn: 3450, type: int, display: true
+ HitPoints: 2200, type: int, display: true
+ Mass: 1425, type: float, display: true, formatter: Kilogram
+
# Damage: 33, display: true
# AmmoCapacity: 150, display: true
# AmmoType: PulseLaserChargeSS, display: true
@@ -39150,7 +39770,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgTurret
- Material: HWS_material_noxdevicesmall, display: true
+ Material: HWS_material_noxweaponsmall, display: true
MarketPrice: 225, display: true
Shape: Invisible
Place: Free
@@ -39180,7 +39800,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_noxdevicesmall, display: true
+ Material: HWS_material_noxweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
MarketPrice: 2111, display: true
@@ -39203,23 +39823,27 @@
AllowPlacingAt: GV, display: true
SizeInBlocks: "1,6,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 1000, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "10,10,10"
IsTextureable: false
IsColorable: false
StackSize: 200
+ Damage: 400, display: true
+ EntityDamage: 600, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 8, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 40
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 500, type: int, display: true, formatter: Watt
- CPUIn: 3100, type: int, display: true
- HitPoints: 1200, type: int, display: true
+ EnergyIn: 420, type: int, display: true, formatter: Watt
+ CPUIn: 3050, type: int, display: true
+ HitPoints: 1650, type: int, display: true
+ Mass: 1500, type: float, display: true, formatter: Kilogram
+
# Damage: 211, display: true
# AmmoCapacity: 15, display: true
# AmmoType: FastRocket, display: true
@@ -39231,9 +39855,10 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_noxdevicesmall, display: true
+ Material: HWS_material_noxweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
+ EntityDamage: 950, display: true
WeaponItem: HWSNoxGunHVT2Weapon
Model: @hws_blockmodels/HWSElementalGunHVT2
DropMeshfile: Entities/Misc/BagSmallNewPrefab
@@ -39252,8 +39877,8 @@
AllowPlacingAt: GV, display: true
SizeInBlocks: "1,5,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 2875, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "10,10,10"
IsTextureable: false
@@ -39261,15 +39886,19 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
+ BulletSpread: 0.058, display: true
+ PenetrationDepth: 2, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 1250, type: int, display: true, formatter: Watt
- CPUIn: 3750, type: int, display: true
- HitPoints: 1500, type: int, display: true
+ EnergyIn: 680, type: int, display: true, formatter: Watt
+ CPUIn: 3450, type: int, display: true
+ HitPoints: 2200, type: int, display: true
+ Mass: 1900, type: float, display: true, formatter: Kilogram
+
# Damage: 33, display: true
# AmmoCapacity: 150, display: true
# AmmoType: PulseLaserChargeSS, display: true
@@ -39281,7 +39910,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgTurret
- Material: HWS_material_strangeletdevicesmall, display: true
+ Material: HWS_material_strangeletweaponsmall, display: true
MarketPrice: 200, display: true
Shape: Invisible
Place: Free
@@ -39311,7 +39940,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_strangeletdevicesmall, display: true
+ Material: HWS_material_strangeletweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
MarketPrice: 2111, display: true
@@ -39334,23 +39963,27 @@
AllowPlacingAt: GV, display: true
SizeInBlocks: "1,6,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 1500, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "171,32,161"
IsTextureable: false
IsColorable: false
StackSize: 200
+ Damage: 400, display: true
+ EntityDamage: 600, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 8, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 40
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 750, type: int, display: true, formatter: Watt
- CPUIn: 4650, type: int, display: true
- HitPoints: 1200, type: int, display: true
+ EnergyIn: 630, type: int, display: true, formatter: Watt
+ CPUIn: 4575, type: int, display: true
+ HitPoints: 1650, type: int, display: true
+ Mass: 2250, type: float, display: true, formatter: Kilogram
+
# Damage: 211, display: true
# AmmoCapacity: 15, display: true
# AmmoType: FastRocket, display: true
@@ -39362,9 +39995,10 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_strangeletdevicesmall, display: true
+ Material: HWS_material_strangeletweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
+ EntityDamage: 950, display: true
WeaponItem: HWSStrangeletGunHVT2Weapon
Model: @hws_blockmodels/HWSElementalGunHVT2
DropMeshfile: Entities/Misc/BagSmallNewPrefab
@@ -39383,8 +40017,8 @@
AllowPlacingAt: GV, display: true
SizeInBlocks: "1,5,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 4312, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "171,32,161"
IsTextureable: false
@@ -39392,15 +40026,19 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
+ BulletSpread: 0.06, display: true
+ PenetrationDepth: 2, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 1875, type: int, display: true, formatter: Watt
- CPUIn: 5625, type: int, display: true
- HitPoints: 1500, type: int, display: true
+ EnergyIn: 1024, type: int, display: true, formatter: Watt
+ CPUIn: 5175, type: int, display: true
+ HitPoints: 2200, type: int, display: true
+ Mass: 2850, type: float, display: true, formatter: Kilogram
+
# Damage: 33, display: true
# AmmoCapacity: 150, display: true
# AmmoType: PulseLaserChargeSS, display: true
@@ -39417,7 +40055,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_aquadevicesmall, display: true
+ Material: HWS_material_aquaweaponsmall, display: true
MarketPrice: 300, display: true
Shape: Invisible
Place: Free
@@ -39427,7 +40065,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSAquaTurretSVT1, HWSAquaTurretSVT2"
- MaxCount: 8, type: int, display: true
+ MaxCount: 10, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -39451,7 +40089,7 @@
Category: Weapons/Items
AllowedInBlueprint: true, display: true
Info: bkiTurret, display: true
- Material: HWS_material_aquadevicesmall, display: true
+ Material: HWS_material_aquaweaponsmall, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretZiraxSpherical_RocketPrefab
@@ -39471,19 +40109,21 @@
IsActivateableInCP: true
#IsAccessible: true
StackSize: 200
+ Damage: 450, display: true
+ EntityDamage: 675, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- #MaxCount: 3, type: int, display: true
+ MaxCount: 6, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 50
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 450, type: int, display: true, formatter: Watt
- CPUIn: 5500, type: int, display: true
+ EnergyIn: 470, type: int, display: true, formatter: Watt
+ CPUIn: 5700, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 3000, type: float, display: true, formatter: Kilogram
- HitPoints: 4200, type: int, display: true
- RotSpeed: 25, type: int, display: true
+ Mass: 3800, type: float, display: true, formatter: Kilogram
+ HitPoints: 5600, type: int, display: true
+ RotSpeed: 30, type: int, display: true
Zoom: 5, type: float
}
{ Block Name: HWSAquaTurretSVT2
@@ -39491,7 +40131,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_aquadevicesmall, display: true
+ Material: HWS_material_aquaweaponsmall, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretEnemyCyanPrefab
@@ -39506,27 +40146,29 @@
IsGPUInstance: false # !!!
SizeInBlocksLocked: "Base,MS"
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 3200, type: float, display: true, formatter: Kilogram
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,64,220"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 45
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
+ EntityDamage: 150, display: true
- EnergyIn: 500, type: int, display: true, formatter: Watt
- CPUIn: 6000, type: int, display: true
- HitPoints: 4350, type: int, display: true
- RotSpeed: 50, type: int, display: true
+ EnergyIn: 540, type: int, display: true, formatter: Watt
+ CPUIn: 5300, type: int, display: true
+ HitPoints: 4800, type: int, display: true
+ Mass: 3400, type: float, display: true, formatter: Kilogram
+ RotSpeed: 60, type: int, display: true
Zoom: 5, type: float
}
# ------------------------------------------------------------------------------------------------------ Terra Turret SV
@@ -39534,7 +40176,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_terradevicesmall, display: true
+ Material: HWS_material_terraweaponsmall, display: true
MarketPrice: 300, display: true
Shape: Invisible
Place: Free
@@ -39544,7 +40186,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSTerraTurretSVT1, HWSTerraTurretSVT2"
- MaxCount: 8, type: int, display: true
+ MaxCount: 10, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -39568,7 +40210,7 @@
Category: Weapons/Items
AllowedInBlueprint: true, display: true
Info: bkiTurret, display: true
- Material: HWS_material_terradevicesmall, display: true
+ Material: HWS_material_terraweaponsmall, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretZiraxSpherical_RocketPrefab
@@ -39588,19 +40230,21 @@
IsActivateableInCP: true
#IsAccessible: true
StackSize: 200
+ Damage: 450, display: true
+ EntityDamage: 675, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- #MaxCount: 3, type: int, display: true
+ MaxCount: 6, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 50
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 450, type: int, display: true, formatter: Watt
- CPUIn: 5500, type: int, display: true
+ EnergyIn: 470, type: int, display: true, formatter: Watt
+ CPUIn: 5700, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 3000, type: float, display: true, formatter: Kilogram
- HitPoints: 5250, type: int, display: true
- RotSpeed: 25, type: int, display: true
+ Mass: 3800, type: float, display: true, formatter: Kilogram
+ HitPoints: 6720, type: int, display: true
+ RotSpeed: 30, type: int, display: true
Zoom: 5, type: float
}
{ Block Name: HWSTerraTurretSVT2
@@ -39608,7 +40252,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_terradevicesmall, display: true
+ Material: HWS_material_terraweaponsmall, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretEnemyGreenPrefab
@@ -39623,27 +40267,29 @@
IsGPUInstance: false # !!!
SizeInBlocksLocked: "Base,MS"
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 3200, type: float, display: true, formatter: Kilogram
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "28,149,36"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 45
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
+ EntityDamage: 150, display: true
- EnergyIn: 500, type: int, display: true, formatter: Watt
- CPUIn: 6000, type: int, display: true
- HitPoints: 5400, type: int, display: true
- RotSpeed: 50, type: int, display: true
+ EnergyIn: 540, type: int, display: true, formatter: Watt
+ CPUIn: 5300, type: int, display: true
+ HitPoints: 5760, type: int, display: true
+ Mass: 3400, type: float, display: true, formatter: Kilogram
+ RotSpeed: 60, type: int, display: true
Zoom: 5, type: float
}
# ------------------------------------------------------------------------------------------------------- Pyro Turret SV
@@ -39651,7 +40297,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_pyrodevicesmall, display: true
+ Material: HWS_material_pyroweaponsmall, display: true
MarketPrice: 300, display: true
Shape: Invisible
Place: Free
@@ -39661,7 +40307,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSPyroTurretSVT1, HWSPyroTurretSVT2"
- MaxCount: 8, type: int, display: true
+ MaxCount: 10, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -39685,7 +40331,7 @@
Category: Weapons/Items
AllowedInBlueprint: true, display: true
Info: bkiTurret, display: true
- Material: HWS_material_pyrodevicesmall, display: true
+ Material: HWS_material_pyroweaponsmall, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretZiraxSpherical_RocketPrefab
@@ -39705,19 +40351,21 @@
IsActivateableInCP: true
#IsAccessible: true
StackSize: 200
+ Damage: 450, display: true
+ EntityDamage: 675, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- #MaxCount: 3, type: int, display: true
+ MaxCount: 6, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 2
BlastDamage: 50
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 337, type: int, display: true, formatter: Watt
- CPUIn: 5500, type: int, display: true
+ EnergyIn: 352, type: int, display: true, formatter: Watt
+ CPUIn: 5700, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 3000, type: float, display: true, formatter: Kilogram
- HitPoints: 4200, type: int, display: true
- RotSpeed: 25, type: int, display: true
+ Mass: 3800, type: float, display: true, formatter: Kilogram
+ HitPoints: 5600, type: int, display: true
+ RotSpeed: 30, type: int, display: true
Zoom: 5, type: float
}
{ Block Name: HWSPyroTurretSVT2
@@ -39725,7 +40373,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_pyrodevicesmall, display: true
+ Material: HWS_material_pyroweaponsmall, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretEnemyOrangePrefab
@@ -39740,27 +40388,29 @@
IsGPUInstance: false # !!!
SizeInBlocksLocked: "Base,MS"
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 3200, type: float, display: true, formatter: Kilogram
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "170,5,5"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 2
BlastDamage: 45
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
+ EntityDamage: 150, display: true
- EnergyIn: 375, type: int, display: true, formatter: Watt
- CPUIn: 6000, type: int, display: true
- HitPoints: 4350, type: int, display: true
- RotSpeed: 50, type: int, display: true
+ EnergyIn: 405, type: int, display: true, formatter: Watt
+ CPUIn: 5300, type: int, display: true
+ HitPoints: 4800, type: int, display: true
+ Mass: 3400, type: float, display: true, formatter: Kilogram
+ RotSpeed: 60, type: int, display: true
Zoom: 5, type: float
}
# --------------------------------------------------------------------------------------------------- Obsidian Turret SV
@@ -39768,7 +40418,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_obsidiandevicesmall, display: true
+ Material: HWS_material_obsidianweaponsmall, display: true
MarketPrice: 900, display: true
Shape: Invisible
Place: Free
@@ -39778,7 +40428,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSObsidianTurretSVT1, HWSObsidianTurretSVT2"
- MaxCount: 8, type: int, display: true
+ MaxCount: 10, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -39802,7 +40452,7 @@
Category: Weapons/Items
AllowedInBlueprint: true, display: true
Info: bkiTurret, display: true
- Material: HWS_material_obsidiandevicesmall, display: true
+ Material: HWS_material_obsidianweaponsmall, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretZiraxSpherical_RocketPrefab
@@ -39822,19 +40472,21 @@
IsActivateableInCP: true
#IsAccessible: true
StackSize: 200
+ Damage: 450, display: true
+ EntityDamage: 675, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- #MaxCount: 3, type: int, display: true
+ MaxCount: 6, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 50
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 450, type: int, display: true, formatter: Watt
- CPUIn: 5500, type: int, display: true
+ EnergyIn: 470, type: int, display: true, formatter: Watt
+ CPUIn: 5700, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 3000, type: float, display: true, formatter: Kilogram
- HitPoints: 4200, type: int, display: true
- RotSpeed: 25, type: int, display: true
+ Mass: 3800, type: float, display: true, formatter: Kilogram
+ HitPoints: 5600, type: int, display: true
+ RotSpeed: 30, type: int, display: true
Zoom: 5, type: float
}
{ Block Name: HWSObsidianTurretSVT2
@@ -39842,7 +40494,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_obsidiandevicesmall, display: true
+ Material: HWS_material_obsidianweaponsmall, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretEnemyBluePrefab
@@ -39857,27 +40509,29 @@
IsGPUInstance: false # !!!
SizeInBlocksLocked: "Base,MS"
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 3200, type: float, display: true, formatter: Kilogram
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,220,153"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 45
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
+ EntityDamage: 150, display: true
- EnergyIn: 500, type: int, display: true, formatter: Watt
- CPUIn: 6000, type: int, display: true
- HitPoints: 4350, type: int, display: true
- RotSpeed: 50, type: int, display: true
+ EnergyIn: 540, type: int, display: true, formatter: Watt
+ CPUIn: 5300, type: int, display: true
+ HitPoints: 4800, type: int, display: true
+ Mass: 3800, type: float, display: true, formatter: Kilogram
+ RotSpeed: 60, type: int, display: true
Zoom: 5, type: float
}
# -------------------------------------------------------------------------------------------------------- Lux Turret SV
@@ -39885,7 +40539,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_luxdevicesmall, display: true
+ Material: HWS_material_luxweaponsmall, display: true
MarketPrice: 420, display: true
Shape: Invisible
Place: Free
@@ -39895,7 +40549,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSLuxTurretSVT1, HWSLuxTurretSVT2"
- MaxCount: 8, type: int, display: true
+ MaxCount: 10, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -39919,7 +40573,7 @@
Category: Weapons/Items
AllowedInBlueprint: true, display: true
Info: bkiTurret, display: true
- Material: HWS_material_luxdevicesmall, display: true
+ Material: HWS_material_luxweaponsmall, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretZiraxSpherical_RocketPrefab
@@ -39939,19 +40593,24 @@
IsActivateableInCP: true
#IsAccessible: true
StackSize: 200
+ Damage: 450, display: true
+# For block info about damage and entity dmg should be TRUE!
+# In the items for ammo - dmg = true Entity = false!
+# Working only if you change FOR ALL the same blocks\ammo! Brain killer
+ EntityDamage: 675, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- #MaxCount: 3, type: int, display: true
+ MaxCount: 6, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 50
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 450, type: int, display: true, formatter: Watt
- CPUIn: 5500, type: int, display: true
+ EnergyIn: 470, type: int, display: true, formatter: Watt
+ CPUIn: 5700, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 2250, type: float, display: true, formatter: Kilogram
- HitPoints: 4200, type: int, display: true
- RotSpeed: 30, type: int, display: true
+ Mass: 2850, type: float, display: true, formatter: Kilogram
+ HitPoints: 5600, type: int, display: true
+ RotSpeed: 35, type: int, display: true
Zoom: 5, type: float
}
{ Block Name: HWSLuxTurretSVT2
@@ -39959,7 +40618,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_luxdevicesmall, display: true
+ Material: HWS_material_luxweaponsmall, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretEnemyYellowPrefab
@@ -39974,27 +40633,29 @@
IsGPUInstance: false # !!!
SizeInBlocksLocked: "Base,MS"
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 2400, type: float, display: true, formatter: Kilogram
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "220,220,220"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 45
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
+ EntityDamage: 150, display: true
- EnergyIn: 500, type: int, display: true, formatter: Watt
- CPUIn: 6000, type: int, display: true
- HitPoints: 4350, type: int, display: true
- RotSpeed: 60, type: int, display: true
+ EnergyIn: 540, type: int, display: true, formatter: Watt
+ CPUIn: 5300, type: int, display: true
+ HitPoints: 4800, type: int, display: true
+ Mass: 2550, type: float, display: true, formatter: Kilogram
+ RotSpeed: 70, type: int, display: true
Zoom: 5, type: float
}
# -------------------------------------------------------------------------------------------------------- Nox Turret SV
@@ -40002,7 +40663,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_noxdevicesmall, display: true
+ Material: HWS_material_noxweaponsmall, display: true
MarketPrice: 450, display: true
Shape: Invisible
Place: Free
@@ -40012,7 +40673,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSNoxTurretSVT1, HWSNoxTurretSVT2"
- MaxCount: 8, type: int, display: true
+ MaxCount: 10, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -40036,7 +40697,7 @@
Category: Weapons/Items
AllowedInBlueprint: true, display: true
Info: bkiTurret, display: true
- Material: HWS_material_noxdevicesmall, display: true
+ Material: HWS_material_noxweaponsmall, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretZiraxSpherical_RocketPrefab
@@ -40056,19 +40717,21 @@
IsActivateableInCP: true
#IsAccessible: true
StackSize: 200
+ Damage: 450, display: true
+ EntityDamage: 675, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- #MaxCount: 3, type: int, display: true
+ MaxCount: 6, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 50
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 450, type: int, display: true, formatter: Watt
- CPUIn: 5500, type: int, display: true
+ EnergyIn: 470, type: int, display: true, formatter: Watt
+ CPUIn: 5700, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 3000, type: float, display: true, formatter: Kilogram
- HitPoints: 4200, type: int, display: true
- RotSpeed: 20, type: int, display: true
+ Mass: 3500, type: float, display: true, formatter: Kilogram
+ HitPoints: 5600, type: int, display: true
+ RotSpeed: 25, type: int, display: true
Zoom: 5, type: float
}
{ Block Name: HWSNoxTurretSVT2
@@ -40076,7 +40739,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_noxdevicesmall, display: true
+ Material: HWS_material_noxweaponsmall, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretEnemyBlackPrefab
@@ -40091,27 +40754,29 @@
IsGPUInstance: false # !!!
SizeInBlocksLocked: "Base,MS"
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 3200, type: float, display: true, formatter: Kilogram
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "10,10,10"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 45
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
+ EntityDamage: 150, display: true
- EnergyIn: 500, type: int, display: true, formatter: Watt
- CPUIn: 6000, type: int, display: true
- HitPoints: 4350, type: int, display: true
- RotSpeed: 40, type: int, display: true
+ EnergyIn: 540, type: int, display: true, formatter: Watt
+ CPUIn: 5300, type: int, display: true
+ HitPoints: 4800, type: int, display: true
+ Mass: 3400, type: float, display: true, formatter: Kilogram
+ RotSpeed: 50, type: int, display: true
Zoom: 5, type: float
}
# ------------------------------------------------------------------------------------------------- Strangelet Turret SV
@@ -40119,7 +40784,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_strangeletdevicesmall, display: true
+ Material: HWS_material_strangeletweaponsmall, display: true
MarketPrice: 400, display: true
Shape: Invisible
Place: Free
@@ -40129,7 +40794,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSStrangeletTurretSVT1, HWSStrangeletTurretSVT2"
- MaxCount: 8, type: int, display: true
+ MaxCount: 10, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -40153,7 +40818,7 @@
Category: Weapons/Items
AllowedInBlueprint: true, display: true
Info: bkiTurret, display: true
- Material: HWS_material_strangeletdevicesmall, display: true
+ Material: HWS_material_strangeletweaponsmall, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretZiraxSpherical_RocketPrefab
@@ -40173,19 +40838,21 @@
IsActivateableInCP: true
#IsAccessible: true
StackSize: 200
+ Damage: 450, display: true
+ EntityDamage: 675, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- #MaxCount: 3, type: int, display: true
+ MaxCount: 6, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 50
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 675, type: int, display: true, formatter: Watt
- CPUIn: 8250, type: int, display: true
+ EnergyIn: 705, type: int, display: true, formatter: Watt
+ CPUIn: 8550, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 4500, type: float, display: true, formatter: Kilogram
- HitPoints: 4200, type: int, display: true
- RotSpeed: 25, type: int, display: true
+ Mass: 5700, type: float, display: true, formatter: Kilogram
+ HitPoints: 5600, type: int, display: true
+ RotSpeed: 30, type: int, display: true
Zoom: 5, type: float
}
{ Block Name: HWSStrangeletTurretSVT2
@@ -40193,7 +40860,7 @@
Class: TurretManual
IndexName: Turret
Group: cpgTurret
- Material: HWS_material_strangeletdevicesmall, display: true
+ Material: HWS_material_strangeletweaponsmall, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretEnemyPurplePrefab
@@ -40208,27 +40875,29 @@
IsGPUInstance: false # !!!
SizeInBlocksLocked: "Base,MS"
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 4800, type: float, display: true, formatter: Kilogram
IsActivateable: true
IsActivateableInCP: true
IsLockable: true
Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "171,32,161"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- # MaxCount: 4, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 11
BlastRadius: 3
BlastDamage: 45
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
+ EntityDamage: 150, display: true
- EnergyIn: 750, type: int, display: true, formatter: Watt
- CPUIn: 9000, type: int, display: true
- HitPoints: 4350, type: int, display: true
- RotSpeed: 50, type: int, display: true
+ EnergyIn: 810, type: int, display: true, formatter: Watt
+ CPUIn: 7950, type: int, display: true
+ HitPoints: 4800, type: int, display: true
+ Mass: 5100, type: float, display: true, formatter: Kilogram
+ RotSpeed: 60, type: int, display: true
Zoom: 5, type: float
}
# ----------------------------------------------------------------------------------------------------------------------
@@ -40263,11 +40932,12 @@
# ------------------------------------------------------------------------------------------------- Chaos Aqua Turret SV
{ Block Name: HWSAquaChaosTurretSV
MarketPrice: 500950.00, display: true
- Info: bkiAlienBlock, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Class: TurretManual
Group: cpgAlien
IndexName: Turret
- Material: HWS_material_aquadevicesmall, display: true
+ Material: HWS_material_aquaweaponsmall, display: true
Shape: Turret
TemplateRoot: HWSChaosTurretSVBlocks
PickupTarget: HWSChaosTurretSVBlocks
@@ -40284,6 +40954,8 @@
SizeInBlocksLocked: "Base,MS"
Volume: 0, type: float, display: false, formatter: Liter
StackSize: 200
+ Damage: 450, display: true
+ EntityDamage: 675, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
IsActivateable: true
IsActivateableInCP: true
@@ -40293,11 +40965,11 @@
BlastDamage: 60
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- HitPoints: 5250, type: int, display: true
- RotSpeed: 35, type: int, display: true
- EnergyIn: 337, type: int, display: true, formatter: Watt
- CPUIn: 8250, type: int, display: true
- Mass: 2250, type: float, display: true, formatter: Kilogram
+ HitPoints: 7000, type: int, display: true
+ RotSpeed: 40, type: int, display: true
+ EnergyIn: 352, type: int, display: true, formatter: Watt
+ CPUIn: 8550, type: int, display: true
+ Mass: 2850, type: float, display: true, formatter: Kilogram
XpFactor: 2
Zoom: 5, type: float
@@ -40307,11 +40979,12 @@
# ------------------------------------------------------------------------------------------------ Chaos Terra Turret SV
{ Block Name: HWSTerraChaosTurretSV
MarketPrice: 500950.00, display: true
- Info: bkiAlienBlock, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Class: TurretManual
Group: cpgAlien
IndexName: Turret
- Material: HWS_material_terradevicesmall, display: true
+ Material: HWS_material_terraweaponsmall, display: true
Shape: Turret
TemplateRoot: HWSChaosTurretSVBlocks
PickupTarget: HWSChaosTurretSVBlocks
@@ -40328,6 +41001,8 @@
SizeInBlocksLocked: "Base,MS"
Volume: 0, type: float, display: false, formatter: Liter
StackSize: 200
+ Damage: 450, display: true
+ EntityDamage: 675, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
IsActivateable: true
IsActivateableInCP: true
@@ -40337,11 +41012,11 @@
BlastDamage: 60
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- HitPoints: 6500, type: int, display: true
- RotSpeed: 35, type: int, display: true
- EnergyIn: 337, type: int, display: true, formatter: Watt
- CPUIn: 8250, type: int, display: true
- Mass: 2250, type: float, display: true, formatter: Kilogram
+ HitPoints: 8400, type: int, display: true
+ RotSpeed: 40, type: int, display: true
+ EnergyIn: 352, type: int, display: true, formatter: Watt
+ CPUIn: 8550, type: int, display: true
+ Mass: 2850, type: float, display: true, formatter: Kilogram
XpFactor: 2
Zoom: 5, type: float
@@ -40351,11 +41026,12 @@
# ------------------------------------------------------------------------------------------------- Chaos Pyro Turret SV
{ Block Name: HWSPyroChaosTurretSV
MarketPrice: 500950.00, display: true
- Info: bkiAlienBlock, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Class: TurretManual
Group: cpgAlien
IndexName: Turret
- Material: HWS_material_pyrodevicesmall, display: true
+ Material: HWS_material_pyroweaponsmall, display: true
Shape: Turret
TemplateRoot: HWSChaosTurretSVBlocks
PickupTarget: HWSChaosTurretSVBlocks
@@ -40372,6 +41048,8 @@
SizeInBlocksLocked: "Base,MS"
Volume: 0, type: float, display: false, formatter: Liter
StackSize: 200
+ Damage: 450, display: true
+ EntityDamage: 675, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
IsActivateable: true
IsActivateableInCP: true
@@ -40381,11 +41059,11 @@
BlastDamage: 60
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- HitPoints: 5250, type: int, display: true
- RotSpeed: 35, type: int, display: true
- EnergyIn: 250, type: int, display: true, formatter: Watt
- CPUIn: 8250, type: int, display: true
- Mass: 2250, type: float, display: true, formatter: Kilogram
+ HitPoints: 7000, type: int, display: true
+ RotSpeed: 40, type: int, display: true
+ EnergyIn: 264, type: int, display: true, formatter: Watt
+ CPUIn: 8550, type: int, display: true
+ Mass: 2850, type: float, display: true, formatter: Kilogram
XpFactor: 2
Zoom: 5, type: float
@@ -40395,11 +41073,12 @@
# --------------------------------------------------------------------------------------------- Chaos Obsidian Turret SV
{ Block Name: HWSObsidianChaosTurretSV
MarketPrice: 500950.00, display: true
- Info: bkiAlienBlock, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Class: TurretManual
Group: cpgAlien
IndexName: Turret
- Material: HWS_material_obsidiandevicesmall, display: true
+ Material: HWS_material_obsidianweaponsmall, display: true
Shape: Turret
TemplateRoot: HWSChaosTurretSVBlocks
PickupTarget: HWSChaosTurretSVBlocks
@@ -40416,6 +41095,8 @@
SizeInBlocksLocked: "Base,MS"
Volume: 0, type: float, display: false, formatter: Liter
StackSize: 200
+ Damage: 450, display: true
+ EntityDamage: 675, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
IsActivateable: true
IsActivateableInCP: true
@@ -40425,11 +41106,11 @@
BlastDamage: 60
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- HitPoints: 5250, type: int, display: true
- RotSpeed: 35, type: int, display: true
- EnergyIn: 337, type: int, display: true, formatter: Watt
- CPUIn: 8250, type: int, display: true
- Mass: 2250, type: float, display: true, formatter: Kilogram
+ HitPoints: 7000, type: int, display: true
+ RotSpeed: 40, type: int, display: true
+ EnergyIn: 352, type: int, display: true, formatter: Watt
+ CPUIn: 8550, type: int, display: true
+ Mass: 2850, type: float, display: true, formatter: Kilogram
XpFactor: 2
Zoom: 5, type: float
@@ -40439,11 +41120,12 @@
# -------------------------------------------------------------------------------------------------- Chaos Lux Turret SV
{ Block Name: HWSLuxChaosTurretSV
MarketPrice: 500950.00, display: true
- Info: bkiAlienBlock, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Class: TurretManual
Group: cpgAlien
IndexName: Turret
- Material: HWS_material_luxdevicesmall, display: true
+ Material: HWS_material_luxweaponsmall, display: true
Shape: Turret
TemplateRoot: HWSChaosTurretSVBlocks
PickupTarget: HWSChaosTurretSVBlocks
@@ -40460,6 +41142,8 @@
SizeInBlocksLocked: "Base,MS"
Volume: 0, type: float, display: false, formatter: Liter
StackSize: 200
+ Damage: 450, display: true
+ EntityDamage: 675, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
IsActivateable: true
IsActivateableInCP: true
@@ -40469,11 +41153,11 @@
BlastDamage: 60
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- HitPoints: 5250, type: int, display: true
- RotSpeed: 40, type: int, display: true
- EnergyIn: 337, type: int, display: true, formatter: Watt
- CPUIn: 8250, type: int, display: true
- Mass: 1600, type: float, display: true, formatter: Kilogram
+ HitPoints: 7000, type: int, display: true
+ RotSpeed: 45, type: int, display: true
+ EnergyIn: 352, type: int, display: true, formatter: Watt
+ CPUIn: 8550, type: int, display: true
+ Mass: 2138, type: float, display: true, formatter: Kilogram
XpFactor: 2
Zoom: 5, type: float
@@ -40483,11 +41167,12 @@
# -------------------------------------------------------------------------------------------------- Chaos Nox Turret SV
{ Block Name: HWSNoxChaosTurretSV
MarketPrice: 500950.00, display: true
- Info: bkiAlienBlock, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Class: TurretManual
Group: cpgAlien
IndexName: Turret
- Material: HWS_material_noxdevicesmall, display: true
+ Material: HWS_material_noxweaponsmall, display: true
Shape: Turret
TemplateRoot: HWSChaosTurretSVBlocks
PickupTarget: HWSChaosTurretSVBlocks
@@ -40504,6 +41189,8 @@
SizeInBlocksLocked: "Base,MS"
Volume: 0, type: float, display: false, formatter: Liter
StackSize: 200
+ Damage: 450, display: true
+ EntityDamage: 675, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
IsActivateable: true
IsActivateableInCP: true
@@ -40513,11 +41200,11 @@
BlastDamage: 60
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- HitPoints: 5250, type: int, display: true
- RotSpeed: 30, type: int, display: true
- EnergyIn: 337, type: int, display: true, formatter: Watt
- CPUIn: 8250, type: int, display: true
- Mass: 2250, type: float, display: true, formatter: Kilogram
+ HitPoints: 7000, type: int, display: true
+ RotSpeed: 35, type: int, display: true
+ EnergyIn: 352, type: int, display: true, formatter: Watt
+ CPUIn: 8550, type: int, display: true
+ Mass: 2850, type: float, display: true, formatter: Kilogram
XpFactor: 2
Zoom: 5, type: float
@@ -40527,11 +41214,12 @@
# ------------------------------------------------------------------------------------------- Chaos Strangelet Turret SV
{ Block Name: HWSStrangeletChaosTurretSV
MarketPrice: 500950.00, display: true
- Info: bkiAlienBlock, display: true
+ Info: bkiTurret, display: true
+ AllowedInBlueprint: true, display: true
Class: TurretManual
Group: cpgAlien
IndexName: Turret
- Material: HWS_material_strangeletdevicesmall, display: true
+ Material: HWS_material_strangeletweaponsmall, display: true
Shape: Turret
TemplateRoot: HWSChaosTurretSVBlocks
PickupTarget: HWSChaosTurretSVBlocks
@@ -40548,6 +41236,8 @@
SizeInBlocksLocked: "Base,MS"
Volume: 0, type: float, display: false, formatter: Liter
StackSize: 200
+ Damage: 450, display: true
+ EntityDamage: 675, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
IsActivateable: true
IsActivateableInCP: true
@@ -40557,11 +41247,11 @@
BlastDamage: 60
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- HitPoints: 5250, type: int, display: true
- RotSpeed: 35, type: int, display: true
- EnergyIn: 850, type: int, display: true, formatter: Watt
- CPUIn: 12500, type: int, display: true
- Mass: 5600, type: float, display: true, formatter: Kilogram
+ HitPoints: 7000, type: int, display: true
+ RotSpeed: 40, type: int, display: true
+ EnergyIn: 705, type: int, display: true, formatter: Watt
+ CPUIn: 12825, type: int, display: true
+ Mass: 7125, type: float, display: true, formatter: Kilogram
XpFactor: 2
Zoom: 5, type: float
@@ -40577,7 +41267,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgTurret
- Material: HWS_material_aquadevicesmall, display: true
+ Material: HWS_material_aquaweaponsmall, display: true
MarketPrice: 150, display: true
Shape: Invisible
Place: Free
@@ -40587,7 +41277,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSAquaGunSVT1, HWSAquaGunSVT2, HWSAquaGunSVT3, HWSAquaGunSVT4"
- MaxCount: 16, type: int, display: true
+ MaxCount: 20, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -40607,7 +41297,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_aquadevicesmall, display: true
+ Material: HWS_material_aquaweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
MarketPrice: 2111, display: true
@@ -40630,23 +41320,27 @@
AllowPlacingAt: SS, display: true
SizeInBlocks: "1,6,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 1000, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,64,220"
IsTextureable: false
IsColorable: false
StackSize: 200
+ Damage: 450, display: true
+ EntityDamage: 675, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 8, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
+
+ EnergyIn: 260, type: int, display: true, formatter: Watt
+ CPUIn: 4200, type: int, display: true
+ HitPoints: 1550, type: int, display: true
+ Mass: 1400, type: float, display: true, formatter: Kilogram
- EnergyIn: 200, type: int, display: true, formatter: Watt
- CPUIn: 4000, type: int, display: true
- HitPoints: 1000, type: int, display: true
# Damage: 211, display: true
# AmmoCapacity: 15, display: true
# AmmoType: FastRocket, display: true
@@ -40658,7 +41352,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_aquadevicesmall, display: true
+ Material: HWS_material_aquaweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSAquaGunSVT2Weapon
@@ -40679,8 +41373,8 @@
AllowPlacingAt: SS, display: true
SizeInBlocks: "1,4,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 1200, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,64,220"
IsTextureable: false
@@ -40688,15 +41382,19 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 40
+ BulletSpread: 0.02, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
+ EntityDamage: 110, display: true
- EnergyIn: 240, type: int, display: true, formatter: Watt
+ EnergyIn: 230, type: int, display: true, formatter: Watt
CPUIn: 3500, type: int, display: true
- HitPoints: 1200, type: int, display: true
+ HitPoints: 1400, type: int, display: true
+ Mass: 1200, type: float, display: true, formatter: Kilogram
+
# Damage: 33, display: true
# AmmoCapacity: 150, display: true
# AmmoType: PulseLaserChargeSS, display: true
@@ -40708,7 +41406,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_aquadevicesmall, display: true
+ Material: HWS_material_aquaweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSAquaGunSVT3Weapon
@@ -40729,8 +41427,8 @@
AllowPlacingAt: SS, display: true
SizeInBlocks: "1,6,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 1500, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,64,220"
IsTextureable: false
@@ -40738,15 +41436,18 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 45
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
+ EntityDamage: 120, display: true
EnergyIn: 300, type: int, display: true, formatter: Watt
- CPUIn: 4200, type: int, display: true
- HitPoints: 1500, type: int, display: true
+ CPUIn: 3800, type: int, display: true
+ HitPoints: 1450, type: int, display: true
+ Mass: 1300, type: float, display: true, formatter: Kilogram
+
# Damage: 33, display: true
# AmmoCapacity: 150, display: true
# AmmoType: PulseLaserChargeSS, display: true
@@ -40758,7 +41459,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_aquadevicesmall, display: true
+ Material: HWS_material_aquaweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSAquaGunSVT4Weapon
@@ -40779,8 +41480,8 @@
AllowPlacingAt: SS, display: true
SizeInBlocks: "1,3,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 2700, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,64,220"
IsTextureable: false
@@ -40788,15 +41489,20 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 8, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 60
+ BulletSpread: 0.052, display: true
+ PenetrationDepth: 2, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
+ EntityDamage: 800, display: true
+
+ EnergyIn: 450, type: int, display: true, formatter: Watt
+ CPUIn: 4600, type: int, display: true
+ HitPoints: 2050, type: int, display: true
+ Mass: 1750, type: float, display: true, formatter: Kilogram
- EnergyIn: 750, type: int, display: true, formatter: Watt
- CPUIn: 4500, type: int, display: true
- HitPoints: 1800, type: int, display: true
# Damage: 33, display: true
# AmmoCapacity: 150, display: true
# AmmoType: PulseLaserChargeSS, display: true
@@ -40808,7 +41514,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgTurret
- Material: HWS_material_terradevicesmall, display: true
+ Material: HWS_material_terraweaponsmall, display: true
MarketPrice: 150, display: true
Shape: Invisible
Place: Free
@@ -40818,7 +41524,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSTerraGunSVT1, HWSTerraGunSVT2, HWSTerraGunSVT3, HWSTerraGunSVT4"
- MaxCount: 18, type: int, display: true
+ MaxCount: 20, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -40838,7 +41544,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_terradevicesmall, display: true
+ Material: HWS_material_terraweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
MarketPrice: 2111, display: true
@@ -40861,23 +41567,27 @@
AllowPlacingAt: SS, display: true
SizeInBlocks: "1,6,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 1000, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "28,149,36"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 8, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
+ Damage: 450, display: true
+ EntityDamage: 675, display: true
+
+ EnergyIn: 260, type: int, display: true, formatter: Watt
+ CPUIn: 4200, type: int, display: true
+ HitPoints: 1940, type: int, display: true
+ Mass: 1400, type: float, display: true, formatter: Kilogram
- EnergyIn: 200, type: int, display: true, formatter: Watt
- CPUIn: 4000, type: int, display: true
- HitPoints: 1250, type: int, display: true
# Damage: 211, display: true
# AmmoCapacity: 15, display: true
# AmmoType: FastRocket, display: true
@@ -40889,7 +41599,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_terradevicesmall, display: true
+ Material: HWS_material_terraweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSTerraGunSVT2Weapon
@@ -40911,8 +41621,8 @@
AllowPlacingAt: SS, display: true
SizeInBlocks: "1,4,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 1200, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "28,149,36"
IsTextureable: false
@@ -40920,15 +41630,19 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 40
+ BulletSpread: 0.02, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
+ EntityDamage: 110, display: true
- EnergyIn: 240, type: int, display: true, formatter: Watt
+ EnergyIn: 230, type: int, display: true, formatter: Watt
CPUIn: 3500, type: int, display: true
- HitPoints: 1500, type: int, display: true
+ HitPoints: 1750, type: int, display: true
+ Mass: 1200, type: float, display: true, formatter: Kilogram
+
# Damage: 33, display: true
# AmmoCapacity: 150, display: true
# AmmoType: PulseLaserChargeSS, display: true
@@ -40940,7 +41654,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_terradevicesmall, display: true
+ Material: HWS_material_terraweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSTerraGunSVT3Weapon
@@ -40962,8 +41676,8 @@
AllowPlacingAt: SS, display: true
SizeInBlocks: "1,6,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 1500, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "28,149,36"
IsTextureable: false
@@ -40971,15 +41685,18 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 45
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
+ EntityDamage: 120, display: true
EnergyIn: 300, type: int, display: true, formatter: Watt
- CPUIn: 4200, type: int, display: true
- HitPoints: 1875, type: int, display: true
+ CPUIn: 3800, type: int, display: true
+ HitPoints: 1810, type: int, display: true
+ Mass: 1300, type: float, display: true, formatter: Kilogram
+
# Damage: 33, display: true
# AmmoCapacity: 150, display: true
# AmmoType: PulseLaserChargeSS, display: true
@@ -40991,7 +41708,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_terradevicesmall, display: true
+ Material: HWS_material_terraweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSTerraGunSVT4Weapon
@@ -41013,8 +41730,8 @@
AllowPlacingAt: SS, display: true
SizeInBlocks: "1,3,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 2700, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "28,149,36"
IsTextureable: false
@@ -41022,15 +41739,20 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 8, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 60
+ BulletSpread: 0.052, display: true
+ PenetrationDepth: 2, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
+ EntityDamage: 800, display: true
+
+ EnergyIn: 450, type: int, display: true, formatter: Watt
+ CPUIn: 4600, type: int, display: true
+ HitPoints: 2560, type: int, display: true
+ Mass: 1750, type: float, display: true, formatter: Kilogram
- EnergyIn: 750, type: int, display: true, formatter: Watt
- CPUIn: 4500, type: int, display: true
- HitPoints: 2250, type: int, display: true
# Damage: 33, display: true
# AmmoCapacity: 150, display: true
# AmmoType: PulseLaserChargeSS, display: true
@@ -41042,7 +41764,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgTurret
- Material: HWS_material_pyrodevicesmall, display: true
+ Material: HWS_material_pyroweaponsmall, display: true
MarketPrice: 150, display: true
Shape: Invisible
Place: Free
@@ -41052,7 +41774,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSPyroGunSVT1, HWSPyroGunSVT2, HWSPyroGunSVT3, HWSPyroGunSVT4"
- MaxCount: 18, type: int, display: true
+ MaxCount: 20, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -41072,7 +41794,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_pyrodevicesmall, display: true
+ Material: HWS_material_pyroweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
MarketPrice: 2111, display: true
@@ -41095,23 +41817,27 @@
AllowPlacingAt: SS, display: true
SizeInBlocks: "1,6,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 1000, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "170,5,5"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 8, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
+ Damage: 450, display: true
+ EntityDamage: 675, display: true
+
+ EnergyIn: 195, type: int, display: true, formatter: Watt
+ CPUIn: 4200, type: int, display: true
+ HitPoints: 1550, type: int, display: true
+ Mass: 1400, type: float, display: true, formatter: Kilogram
- EnergyIn: 150, type: int, display: true, formatter: Watt
- CPUIn: 4000, type: int, display: true
- HitPoints: 1000, type: int, display: true
# Damage: 211, display: true
# AmmoCapacity: 15, display: true
# AmmoType: FastRocket, display: true
@@ -41123,7 +41849,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_pyrodevicesmall, display: true
+ Material: HWS_material_pyroweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSPyroGunSVT2Weapon
@@ -41144,8 +41870,8 @@
AllowPlacingAt: SS, display: true
SizeInBlocks: "1,4,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 1200, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "170,5,5"
IsTextureable: false
@@ -41153,15 +41879,19 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 40
+ BulletSpread: 0.02, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
+ EntityDamage: 110, display: true
- EnergyIn: 180, type: int, display: true, formatter: Watt
+ EnergyIn: 173, type: int, display: true, formatter: Watt
CPUIn: 3500, type: int, display: true
- HitPoints: 1200, type: int, display: true
+ HitPoints: 1400, type: int, display: true
+ Mass: 1200, type: float, display: true, formatter: Kilogram
+
# Damage: 33, display: true
# AmmoCapacity: 150, display: true
# AmmoType: PulseLaserChargeSS, display: true
@@ -41173,7 +41903,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_pyrodevicesmall, display: true
+ Material: HWS_material_pyroweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSPyroGunSVT3Weapon
@@ -41194,8 +41924,8 @@
AllowPlacingAt: SS, display: true
SizeInBlocks: "1,6,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 1500, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "170,5,5"
IsTextureable: false
@@ -41203,15 +41933,18 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 45
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
+ EntityDamage: 120, display: true
EnergyIn: 225, type: int, display: true, formatter: Watt
- CPUIn: 4200, type: int, display: true
- HitPoints: 1500, type: int, display: true
+ CPUIn: 3800, type: int, display: true
+ HitPoints: 1450, type: int, display: true
+ Mass: 1300, type: float, display: true, formatter: Kilogram
+
# Damage: 33, display: true
# AmmoCapacity: 150, display: true
# AmmoType: PulseLaserChargeSS, display: true
@@ -41223,7 +41956,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_pyrodevicesmall, display: true
+ Material: HWS_material_pyroweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSPyroGunSVT4Weapon
@@ -41244,8 +41977,8 @@
AllowPlacingAt: SS, display: true
SizeInBlocks: "1,3,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 2700, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "170,5,5"
IsTextureable: false
@@ -41253,15 +41986,20 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 8, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 60
+ BulletSpread: 0.052, display: true
+ PenetrationDepth: 2, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
+ EntityDamage: 800, display: true
+
+ EnergyIn: 338, type: int, display: true, formatter: Watt
+ CPUIn: 4600, type: int, display: true
+ HitPoints: 2050, type: int, display: true
+ Mass: 1750, type: float, display: true, formatter: Kilogram
- EnergyIn: 562, type: int, display: true, formatter: Watt
- CPUIn: 4500, type: int, display: true
- HitPoints: 1800, type: int, display: true
# Damage: 33, display: true
# AmmoCapacity: 150, display: true
# AmmoType: PulseLaserChargeSS, display: true
@@ -41273,7 +42011,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgTurret
- Material: HWS_material_obsidiandevicesmall, display: true
+ Material: HWS_material_obsidianweaponsmall, display: true
MarketPrice: 450, display: true
Shape: Invisible
Place: Free
@@ -41283,7 +42021,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSObsidianGunSVT1, HWSObsidianGunSVT2, HWSObsidianGunSVT3, HWSObsidianGunSVT4"
- MaxCount: 18, type: int, display: true
+ MaxCount: 20, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -41303,7 +42041,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_obsidiandevicesmall, display: true
+ Material: HWS_material_obsidianweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
MarketPrice: 2111, display: true
@@ -41326,23 +42064,27 @@
AllowPlacingAt: SS, display: true
SizeInBlocks: "1,6,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 1000, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,220,153"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 8, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
+ Damage: 450, display: true
+ EntityDamage: 675, display: true
+
+ EnergyIn: 260, type: int, display: true, formatter: Watt
+ CPUIn: 4200, type: int, display: true
+ HitPoints: 1550, type: int, display: true
+ Mass: 1400, type: float, display: true, formatter: Kilogram
- EnergyIn: 200, type: int, display: true, formatter: Watt
- CPUIn: 4000, type: int, display: true
- HitPoints: 1000, type: int, display: true
# Damage: 211, display: true
# AmmoCapacity: 15, display: true
# AmmoType: FastRocket, display: true
@@ -41354,7 +42096,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_obsidiandevicesmall, display: true
+ Material: HWS_material_obsidianweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSObsidianGunSVT2Weapon
@@ -41375,8 +42117,8 @@
AllowPlacingAt: SS, display: true
SizeInBlocks: "1,4,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 1200, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,220,153"
IsTextureable: false
@@ -41384,15 +42126,19 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 40
+ BulletSpread: 0.02, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
+ EntityDamage: 110, display: true
- EnergyIn: 240, type: int, display: true, formatter: Watt
+ EnergyIn: 230, type: int, display: true, formatter: Watt
CPUIn: 3500, type: int, display: true
- HitPoints: 1200, type: int, display: true
+ HitPoints: 1400, type: int, display: true
+ Mass: 1200, type: float, display: true, formatter: Kilogram
+
# Damage: 33, display: true
# AmmoCapacity: 150, display: true
# AmmoType: PulseLaserChargeSS, display: true
@@ -41404,7 +42150,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_obsidiandevicesmall, display: true
+ Material: HWS_material_obsidianweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSObsidianGunSVT3Weapon
@@ -41425,8 +42171,8 @@
AllowPlacingAt: SS, display: true
SizeInBlocks: "1,6,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 1500, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,220,153"
IsTextureable: false
@@ -41434,15 +42180,18 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 45
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
+ EntityDamage: 120, display: true
EnergyIn: 300, type: int, display: true, formatter: Watt
- CPUIn: 4200, type: int, display: true
- HitPoints: 1500, type: int, display: true
+ CPUIn: 3800, type: int, display: true
+ HitPoints: 1450, type: int, display: true
+ Mass: 1300, type: float, display: true, formatter: Kilogram
+
# Damage: 33, display: true
# AmmoCapacity: 150, display: true
# AmmoType: PulseLaserChargeSS, display: true
@@ -41454,7 +42203,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_obsidiandevicesmall, display: true
+ Material: HWS_material_obsidianweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSObsidianGunSVT4Weapon
@@ -41475,8 +42224,8 @@
AllowPlacingAt: SS, display: true
SizeInBlocks: "1,3,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 2700, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,220,153"
IsTextureable: false
@@ -41484,15 +42233,20 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 8, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 60
+ BulletSpread: 0.052, display: true
+ PenetrationDepth: 2, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
+ EntityDamage: 800, display: true
+
+ EnergyIn: 450, type: int, display: true, formatter: Watt
+ CPUIn: 4600, type: int, display: true
+ HitPoints: 2050, type: int, display: true
+ Mass: 1750, type: float, display: true, formatter: Kilogram
- EnergyIn: 750, type: int, display: true, formatter: Watt
- CPUIn: 4500, type: int, display: true
- HitPoints: 1800, type: int, display: true
# Damage: 33, display: true
# AmmoCapacity: 150, display: true
# AmmoType: PulseLaserChargeSS, display: true
@@ -41504,7 +42258,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgTurret
- Material: HWS_material_luxdevicesmall, display: true
+ Material: HWS_material_luxweaponsmall, display: true
MarketPrice: 210, display: true
Shape: Invisible
Place: Free
@@ -41514,7 +42268,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSLuxGunSVT1, HWSLuxGunSVT2, HWSLuxGunSVT3, HWSLuxGunSVT4"
- MaxCount: 18, type: int, display: true
+ MaxCount: 20, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -41534,7 +42288,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_luxdevicesmall, display: true
+ Material: HWS_material_luxweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
MarketPrice: 2111, display: true
@@ -41557,23 +42311,27 @@
AllowPlacingAt: SS, display: true
SizeInBlocks: "1,6,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 750, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "220,220,220"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 8, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
+ Damage: 450, display: true
+ EntityDamage: 675, display: true
+
+ EnergyIn: 260, type: int, display: true, formatter: Watt
+ CPUIn: 4200, type: int, display: true
+ HitPoints: 1550, type: int, display: true
+ Mass: 1050, type: float, display: true, formatter: Kilogram
- EnergyIn: 200, type: int, display: true, formatter: Watt
- CPUIn: 4000, type: int, display: true
- HitPoints: 1000, type: int, display: true
# Damage: 211, display: true
# AmmoCapacity: 15, display: true
# AmmoType: FastRocket, display: true
@@ -41585,7 +42343,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_luxdevicesmall, display: true
+ Material: HWS_material_luxweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSLuxGunSVT2Weapon
@@ -41606,8 +42364,8 @@
AllowPlacingAt: SS, display: true
SizeInBlocks: "1,4,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 900, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "220,220,220"
IsTextureable: false
@@ -41615,15 +42373,19 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 40
+ BulletSpread: 0.02, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
+ EntityDamage: 110, display: true
- EnergyIn: 240, type: int, display: true, formatter: Watt
+ EnergyIn: 230, type: int, display: true, formatter: Watt
CPUIn: 3500, type: int, display: true
- HitPoints: 1200, type: int, display: true
+ HitPoints: 1400, type: int, display: true
+ Mass: 900, type: float, display: true, formatter: Kilogram
+
# Damage: 33, display: true
# AmmoCapacity: 150, display: true
# AmmoType: PulseLaserChargeSS, display: true
@@ -41635,7 +42397,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_luxdevicesmall, display: true
+ Material: HWS_material_luxweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSLuxGunSVT3Weapon
@@ -41655,8 +42417,8 @@
AllowPlacingAt: SS, display: true
SizeInBlocks: "1,6,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 1125, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "220,220,220"
IsTextureable: false
@@ -41664,15 +42426,18 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 45
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
+ EntityDamage: 120, display: true
EnergyIn: 300, type: int, display: true, formatter: Watt
- CPUIn: 4200, type: int, display: true
- HitPoints: 1500, type: int, display: true
+ CPUIn: 3800, type: int, display: true
+ HitPoints: 1450, type: int, display: true
+ Mass: 975, type: float, display: true, formatter: Kilogram
+
# Damage: 33, display: true
# AmmoCapacity: 150, display: true
# AmmoType: PulseLaserChargeSS, display: true
@@ -41684,7 +42449,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_luxdevicesmall, display: true
+ Material: HWS_material_luxweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSLuxGunSVT4Weapon
@@ -41704,8 +42469,8 @@
AllowPlacingAt: SS, display: true
SizeInBlocks: "1,3,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 2025, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "220,220,220"
IsTextureable: false
@@ -41713,15 +42478,20 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 8, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 60
+ BulletSpread: 0.052, display: true
+ PenetrationDepth: 2, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
+ EntityDamage: 800, display: true
+
+ EnergyIn: 450, type: int, display: true, formatter: Watt
+ CPUIn: 4600, type: int, display: true
+ HitPoints: 2050, type: int, display: true
+ Mass: 1312, type: float, display: true, formatter: Kilogram
- EnergyIn: 750, type: int, display: true, formatter: Watt
- CPUIn: 4500, type: int, display: true
- HitPoints: 1800, type: int, display: true
# Damage: 33, display: true
# AmmoCapacity: 150, display: true
# AmmoType: PulseLaserChargeSS, display: true
@@ -41733,7 +42503,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgTurret
- Material: HWS_material_noxdevicesmall, display: true
+ Material: HWS_material_noxweaponsmall, display: true
MarketPrice: 225, display: true
Shape: Invisible
Place: Free
@@ -41743,7 +42513,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSNoxGunSVT1, HWSNoxGunSVT2, HWSNoxGunSVT3, HWSNoxGunSVT4"
- MaxCount: 18, type: int, display: true
+ MaxCount: 20, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -41763,7 +42533,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_noxdevicesmall, display: true
+ Material: HWS_material_noxweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
MarketPrice: 2111, display: true
@@ -41786,23 +42556,27 @@
AllowPlacingAt: SS, display: true
SizeInBlocks: "1,6,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 1000, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "10,10,10"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 8, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
+ Damage: 450, display: true
+ EntityDamage: 675, display: true
+
+ EnergyIn: 260, type: int, display: true, formatter: Watt
+ CPUIn: 4200, type: int, display: true
+ HitPoints: 1550, type: int, display: true
+ Mass: 1400, type: float, display: true, formatter: Kilogram
- EnergyIn: 200, type: int, display: true, formatter: Watt
- CPUIn: 4000, type: int, display: true
- HitPoints: 1000, type: int, display: true
# Damage: 211, display: true
# AmmoCapacity: 15, display: true
# AmmoType: FastRocket, display: true
@@ -41814,7 +42588,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_noxdevicesmall, display: true
+ Material: HWS_material_noxweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSNoxGunSVT2Weapon
@@ -41835,8 +42609,8 @@
AllowPlacingAt: SS, display: true
SizeInBlocks: "1,4,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 1200, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "10,10,10"
IsTextureable: false
@@ -41844,15 +42618,19 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 40
+ BulletSpread: 0.02, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
+ EntityDamage: 110, display: true
- EnergyIn: 240, type: int, display: true, formatter: Watt
+ EnergyIn: 230, type: int, display: true, formatter: Watt
CPUIn: 3500, type: int, display: true
- HitPoints: 1200, type: int, display: true
+ HitPoints: 1400, type: int, display: true
+ Mass: 1200, type: float, display: true, formatter: Kilogram
+
# Damage: 33, display: true
# AmmoCapacity: 150, display: true
# AmmoType: PulseLaserChargeSS, display: true
@@ -41864,7 +42642,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_noxdevicesmall, display: true
+ Material: HWS_material_noxweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSNoxGunSVT3Weapon
@@ -41885,8 +42663,8 @@
AllowPlacingAt: SS, display: true
SizeInBlocks: "1,6,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 1500, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "10,10,10"
IsTextureable: false
@@ -41894,15 +42672,18 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 45
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
+ EntityDamage: 120, display: true
EnergyIn: 300, type: int, display: true, formatter: Watt
- CPUIn: 4200, type: int, display: true
- HitPoints: 1500, type: int, display: true
+ CPUIn: 3800, type: int, display: true
+ HitPoints: 1450, type: int, display: true
+ Mass: 1300, type: float, display: true, formatter: Kilogram
+
# Damage: 33, display: true
# AmmoCapacity: 150, display: true
# AmmoType: PulseLaserChargeSS, display: true
@@ -41914,7 +42695,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_noxdevicesmall, display: true
+ Material: HWS_material_noxweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSNoxGunSVT4Weapon
@@ -41935,8 +42716,8 @@
AllowPlacingAt: SS, display: true
SizeInBlocks: "1,3,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 2700, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "10,10,10"
IsTextureable: false
@@ -41944,15 +42725,20 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 8, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 60
+ BulletSpread: 0.052, display: true
+ PenetrationDepth: 2, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
+ EntityDamage: 800, display: true
+
+ EnergyIn: 450, type: int, display: true, formatter: Watt
+ CPUIn: 4600, type: int, display: true
+ HitPoints: 2050, type: int, display: true
+ Mass: 1750, type: float, display: true, formatter: Kilogram
- EnergyIn: 750, type: int, display: true, formatter: Watt
- CPUIn: 4500, type: int, display: true
- HitPoints: 1800, type: int, display: true
# Damage: 33, display: true
# AmmoCapacity: 150, display: true
# AmmoType: PulseLaserChargeSS, display: true
@@ -41964,7 +42750,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgTurret
- Material: HWS_material_strangeletdevicesmall, display: true
+ Material: HWS_material_strangeletweaponsmall, display: true
MarketPrice: 200, display: true
Shape: Invisible
Place: Free
@@ -41974,7 +42760,7 @@
IsColorable: false
Category: Weapons/Items
ChildBlocks: "HWSStrangeletGunSVT1, HWSStrangeletGunSVT2, HWSStrangeletGunSVT3, HWSStrangeletGunSVT4"
- MaxCount: 18, type: int, display: true
+ MaxCount: 20, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -41994,7 +42780,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_strangeletdevicesmall, display: true
+ Material: HWS_material_strangeletweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
MarketPrice: 2111, display: true
@@ -42017,23 +42803,27 @@
AllowPlacingAt: SS, display: true
SizeInBlocks: "1,6,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 1500, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "171,32,161"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 8, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 50
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
+ Damage: 450, display: true
+ EntityDamage: 675, display: true
+
+ EnergyIn: 390, type: int, display: true, formatter: Watt
+ CPUIn: 6300, type: int, display: true
+ HitPoints: 1550, type: int, display: true
+ Mass: 2100, type: float, display: true, formatter: Kilogram
- EnergyIn: 300, type: int, display: true, formatter: Watt
- CPUIn: 6000, type: int, display: true
- HitPoints: 1000, type: int, display: true
# Damage: 211, display: true
# AmmoCapacity: 15, display: true
# AmmoType: FastRocket, display: true
@@ -42045,7 +42835,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_strangeletdevicesmall, display: true
+ Material: HWS_material_strangeletweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSStrangeletGunSVT2Weapon
@@ -42066,24 +42856,28 @@
AllowPlacingAt: SS, display: true
SizeInBlocks: "1,4,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 1800, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "171,32,161"
IsTextureable: false
IsColorable: false
# ModelOffset: "0,0.5,0"
StackSize: 200
+ BulletSpread: 0.022, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 12, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 40
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
+ EntityDamage: 110, display: true
- EnergyIn: 360, type: int, display: true, formatter: Watt
+ EnergyIn: 345, type: int, display: true, formatter: Watt
CPUIn: 5250, type: int, display: true
- HitPoints: 1200, type: int, display: true
+ HitPoints: 1400, type: int, display: true
+ Mass: 1800, type: float, display: true, formatter: Kilogram
+
# Damage: 33, display: true
# AmmoCapacity: 150, display: true
# AmmoType: PulseLaserChargeSS, display: true
@@ -42095,7 +42889,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_strangeletdevicesmall, display: true
+ Material: HWS_material_strangeletweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSStrangeletGunSVT3Weapon
@@ -42116,8 +42910,8 @@
AllowPlacingAt: SS, display: true
SizeInBlocks: "1,6,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 2250, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "171,32,161"
IsTextureable: false
@@ -42125,15 +42919,18 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 10, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 45
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
+ EntityDamage: 120, display: true
EnergyIn: 450, type: int, display: true, formatter: Watt
- CPUIn: 6300, type: int, display: true
- HitPoints: 1500, type: int, display: true
+ CPUIn: 5700, type: int, display: true
+ HitPoints: 1450, type: int, display: true
+ Mass: 1950, type: float, display: true, formatter: Kilogram
+
# Damage: 33, display: true
# AmmoCapacity: 150, display: true
# AmmoType: PulseLaserChargeSS, display: true
@@ -42145,7 +42942,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_strangeletdevicesmall, display: true
+ Material: HWS_material_strangeletweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSStrangeletGunSVT4Weapon
@@ -42166,8 +42963,8 @@
AllowPlacingAt: SS, display: true
SizeInBlocks: "1,3,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 4050, type: float, display: true, formatter: Kilogram
Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "171,32,161"
IsTextureable: false
@@ -42175,15 +42972,20 @@
# ModelOffset: "0,0.5,0"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 8, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 60
+ BulletSpread: 0.053, display: true
+ PenetrationDepth: 2, display: true
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
+ EntityDamage: 800, display: true
+
+ EnergyIn: 675, type: int, display: true, formatter: Watt
+ CPUIn: 6900, type: int, display: true
+ HitPoints: 2050, type: int, display: true
+ Mass: 2625, type: float, display: true, formatter: Kilogram
- EnergyIn: 1125, type: int, display: true, formatter: Watt
- CPUIn: 6750, type: int, display: true
- HitPoints: 1800, type: int, display: true
# Damage: 33, display: true
# AmmoCapacity: 150, display: true
# AmmoType: PulseLaserChargeSS, display: true
@@ -42200,7 +43002,7 @@
DropMeshfile: Entities/Misc/BagSmallNewPrefab
Category: Weapons/Items
ChildBlocks: "HWSAquaChaosGunSV, HWSTerraChaosGunSV, HWSPyroChaosGunSV, HWSObsidianChaosGunSV, HWSLuxChaosGunSV, HWSNoxChaosGunSV, HWSStrangeletChaosGunSV"
- MaxCount: 4, type: int, display: true
+ MaxCount: 6, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -42221,7 +43023,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_aquadevicesmall, display: true
+ Material: HWS_material_aquaweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSAquaChaosGunSVWeapon
@@ -42245,23 +43047,25 @@
AllowPlacingAt: SS, display: true
SizeInBlocks: "3,4,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 750, type: float, display: true, formatter: Kilogram
- Info: bkiWeaponShipSpace, display: true
+ Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,64,220"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 6, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 60
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 150, type: int, display: true, formatter: Watt
- CPUIn: 5000, type: int, display: true
- HitPoints: 1250, type: int, display: true
+ EnergyIn: 195, type: int, display: true, formatter: Watt
+ CPUIn: 5250, type: int, display: true
+ HitPoints: 1950, type: int, display: true
+ Mass: 1050, type: float, display: true, formatter: Kilogram
+
MarketPrice: 250475.00, display: true
UpgradeTo: HWSTerraChaosGunSV, display: true
@@ -42273,7 +43077,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_terradevicesmall, display: true
+ Material: HWS_material_terraweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSTerraChaosGunSVWeapon
@@ -42298,23 +43102,25 @@
AllowPlacingAt: SS, display: true
SizeInBlocks: "3,4,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 750, type: float, display: true, formatter: Kilogram
- Info: bkiWeaponShipSpace, display: true
+ Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "28,149,36"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 6, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 60
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 150, type: int, display: true, formatter: Watt
- CPUIn: 5000, type: int, display: true
- HitPoints: 1550, type: int, display: true
+ EnergyIn: 195, type: int, display: true, formatter: Watt
+ CPUIn: 5250, type: int, display: true
+ HitPoints: 2420, type: int, display: true
+ Mass: 1050, type: float, display: true, formatter: Kilogram
+
UpgradeTo: HWSPyroChaosGunSV, display: true
DowngradeTo: null, display: false
@@ -42325,7 +43131,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_pyrodevicesmall, display: true
+ Material: HWS_material_pyroweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSPyroChaosGunSVWeapon
@@ -42350,23 +43156,25 @@
AllowPlacingAt: SS, display: true
SizeInBlocks: "3,4,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 750, type: float, display: true, formatter: Kilogram
- Info: bkiWeaponShipSpace, display: true
+ Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "170,5,5"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 6, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 60
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 150, type: int, display: true, formatter: Watt
- CPUIn: 5000, type: int, display: true
- HitPoints: 1250, type: int, display: true
+ EnergyIn: 156, type: int, display: true, formatter: Watt
+ CPUIn: 5250, type: int, display: true
+ HitPoints: 1950, type: int, display: true
+ Mass: 1050, type: float, display: true, formatter: Kilogram
+
UpgradeTo: HWSObsidianChaosGunSV, display: true
DowngradeTo: null, display: false
@@ -42377,7 +43185,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_obsidiandevicesmall, display: true
+ Material: HWS_material_obsidianweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSObsidianChaosGunSVWeapon
@@ -42402,23 +43210,25 @@
AllowPlacingAt: SS, display: true
SizeInBlocks: "3,4,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 750, type: float, display: true, formatter: Kilogram
- Info: bkiWeaponShipSpace, display: true
+ Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "0,220,153"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 6, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 60
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 150, type: int, display: true, formatter: Watt
- CPUIn: 5000, type: int, display: true
- HitPoints: 1250, type: int, display: true
+ EnergyIn: 195, type: int, display: true, formatter: Watt
+ CPUIn: 5250, type: int, display: true
+ HitPoints: 1950, type: int, display: true
+ Mass: 1050, type: float, display: true, formatter: Kilogram
+
UpgradeTo: HWSLuxChaosGunSV, display: true
DowngradeTo: null, display: false
@@ -42429,7 +43239,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_luxdevicesmall, display: true
+ Material: HWS_material_luxweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSLuxChaosGunSVWeapon
@@ -42454,23 +43264,25 @@
AllowPlacingAt: SS, display: true
SizeInBlocks: "3,4,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 560, type: float, display: true, formatter: Kilogram
- Info: bkiWeaponShipSpace, display: true
+ Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "220,220,220"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 6, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 60
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 150, type: int, display: true, formatter: Watt
- CPUIn: 5000, type: int, display: true
- HitPoints: 1250, type: int, display: true
+ EnergyIn: 195, type: int, display: true, formatter: Watt
+ CPUIn: 5250, type: int, display: true
+ HitPoints: 1950, type: int, display: true
+ Mass: 787, type: float, display: true, formatter: Kilogram
+
UpgradeTo: HWSNoxChaosGunSV, display: true
DowngradeTo: null, display: false
@@ -42481,7 +43293,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_noxdevicesmall, display: true
+ Material: HWS_material_noxweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSNoxChaosGunSVWeapon
@@ -42506,23 +43318,25 @@
AllowPlacingAt: SS, display: true
SizeInBlocks: "3,4,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 750, type: float, display: true, formatter: Kilogram
- Info: bkiWeaponShipSpace, display: true
+ Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "10,10,10"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 6, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 60
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 150, type: int, display: true, formatter: Watt
- CPUIn: 5000, type: int, display: true
- HitPoints: 1250, type: int, display: true
+ EnergyIn: 195, type: int, display: true, formatter: Watt
+ CPUIn: 5250, type: int, display: true
+ HitPoints: 1950, type: int, display: true
+ Mass: 1050, type: float, display: true, formatter: Kilogram
+
UpgradeTo: HWSStrangeletChaosGunSV, display: true
DowngradeTo: null, display: false
@@ -42533,7 +43347,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_strangeletdevicesmall, display: true
+ Material: HWS_material_strangeletweaponsmall, display: true
Shape: ModelEntity
ShowBlockName: true
WeaponItem: HWSStrangeletChaosGunSVWeapon
@@ -42558,78 +43372,166 @@
AllowPlacingAt: SS, display: true
SizeInBlocks: "3,4,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- Mass: 1875, type: float, display: true, formatter: Kilogram
- Info: bkiWeaponShipSpace, display: true
+ Info: bkiWeaponShip, display: true
+ AllowedInBlueprint: true, display: true
Category: Weapons/Items
BlockColor: "171,32,161"
IsTextureable: false
IsColorable: false
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 4, type: int, display: true
+ MaxCount: 6, type: int, display: true
BlastParticleIndex: 4
BlastRadius: 2
BlastDamage: 60
DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage
- EnergyIn: 450, type: int, display: true, formatter: Watt
- CPUIn: 12000, type: int, display: true
- HitPoints: 1250, type: int, display: true
+ EnergyIn: 485, type: int, display: true, formatter: Watt
+ CPUIn: 7875, type: int, display: true
+ HitPoints: 1950, type: int, display: true
+ Mass: 2100, type: float, display: true, formatter: Kilogram
+
UpgradeTo: HWSAquaChaosGunSV, display: true
DowngradeTo: null, display: false
}
-# ------------------------------------------------------------------------------------------------ HWS Elemental Devices
-# ----------------------------------------------------------------------------------------------- Aqua Shield Generators
-# # ShieldMultiplier Preparation of small and large differentiation for the future. For example special SV shields.
-# For now only large ShieldMultiplier is considered. 2021.
-{ Block Name: HWSChaosShieldGeneratorBlocksSmall
- Material: HWS_material_elements, display: true
- Shape: Invisible
- MarketPrice: 3090, display: true
- # Model: @models/Blocks/Misc/LeverPrefab
+
+# -------------------------------------------------------------------------------- HWS Custom Weapons
+# ------------------------------------------------------------------------------ SV Antimatter Cannon
+{ Block Name: WeaponSVAntimatterCannon
+ MarketPrice: 114686, display: true
+ Class: Weapon
+ IndexName: WeaponShip
+ Group: cpgWeapon
+ Material: HWS_material_weapon_energy, display: true
+ Shape: ModelEntity
+ ShowBlockName: true
+ WeaponItem: WeaponSVAntimatterCannonWeapon
+ CustomIcon: PulseLaserMSWeapon
+ Model: @models/Blocks/WeaponsShip/WeaponSSPlasmaRetractPrefab
+ # Model: @models/Blocks/WeaponsShip/WeaponSSMissilePrefab
+ # Mesh-Damage-1: Mesh/D0
+ # Mesh-Damage-2: Mesh/D1
+ # Mesh-Damage-3: Mesh/D2
+ # Mesh-Damage-4: Mesh/D3
DropMeshfile: Entities/Misc/BagSmallNewPrefab
- # ModelOffset: "0,0.5,0"
- Place: Free
- AllowPlacingAt: "SS,GV", display: false
- Info: bkiBlockGroup, display: true
- Mass: 0.4, type: float, display: true, formatter: Kilogram
+ IsTextureable: true # !!!
+ IsGPUInstance: false # !!!
+ Texture: 50
+ SoundOpen: UseActions/WeaponOpenClose
+ SoundClose: UseActions/WeaponOpenClose
+ IsOxygenTight: true, display: true
+ IsActivateable: true
+ IsRetractable: true, display: true
+ Place: WeaponDir
+ #Place: Face
+ AllowPlacingAt: SS, display: true
+ SizeInBlocks: "1,5,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
- EnergyIn: 1, type: int, display: false, formatter: Watt
- MaxCount: 1, type: int, display: true
+ Mass: 800, type: float, display: true, formatter: Kilogram
+ Info: bkiWeaponShipSpace, display: true
+ Category: Weapons/Items
+ BlockColor: "50,50,10"
StackSize: 200
+ MaxCount: 4, type: int, display: true
+ BlastParticleIndex: 4
+ BlastRadius: 3
+ BlastDamage: 53
+ DamageMultiplier_Group: HWS_EWS_Vanilla_BlastDamage
+
+ EnergyIn: 300, type: int, display: true, formatter: Watt
+ CPUIn: 3500, type: int, display: true
+ HitPoints: 1000, type: int, display: true
+
+ UnlockCost: 4500, display: true
+ UnlockLevel: 25, display: true
+ TechTreeParent: AmmoSVAntimatterCannon
+ TechTreeNames: AlienTechnology
+
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- Category: Devices
- ChildBlocks: "HWSAquaShieldGeneratorSmall, HWSTerraShieldGeneratorSmall, HWSPyroShieldGeneratorSmall, HWSObsidianShieldGeneratorSmall, HWSLuxShieldGeneratorSmall, HWSNoxShieldGeneratorSmall, HWSStrangeletShieldGeneratorSmall"
+}
- UnlockCost: 100, display: true
+# ------------------------------------------------------------------------------ CV Energy Railgun
+{ Block Name: WeaponCVTorpedoLauncher
+ MarketPrice: 226508, display: true
+ Class: Weapon
+ IndexName: WeaponShip
+ Group: cpgWeapon
+ Material: HWS_material_weapon_kinetic, display: true
+ Shape: ModelEntity
+ ShowBlockName: true
+ WeaponItem: WeaponCVTorpedoLauncherWeapon
+ CustomIcon: RailgunSSWeapon
+ Model: @models/Blocks/WeaponsShip/WeaponSSGaussRetractPrefab
+ # Model: @models/Blocks/WeaponsShip/WeaponMSPlasmaPrefab
+ DropMeshfile: Entities/Misc/BagSmallNewPrefab
+ IsOxygenTight: true, display: true
+ IsTextureable: true # !!!
+ IsGPUInstance: false # !!!
+ Texture: 50
+ SoundOpen: UseActions/WeaponOpenClose
+ SoundClose: UseActions/WeaponOpenClose
+ IsActivateable: true
+ IsRetractable: true, display: true
+ Place: WeaponDir
+ AllowPlacingAt: MS, display: true
+ SizeInBlocks: "1,6,1", display: true
+ SizeInBlocksLocked: "Base,MS"
+ Volume: 0, type: float, display: false, formatter: Liter
+ Mass: 50000, type: float, display: true, formatter: Kilogram
+ Info: "A heavy Laser Torpedo launcher used for launching L77 Torpedos at a target. WARNING: it is a prototype version thus very fragile.", display: true
+ Category: Weapons/Items
+ BlockColor: "110,110,110"
+ StackSize: 200
+ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
+ MaxCount: 1, type: int, display: true
+ BlastParticleIndex: 4
+ BlastRadius: 3
+ BlastDamage: 100
+ DamageMultiplier_Group: HWS_EWS_Vanilla_BlastDamage
+
+ EnergyIn: 10000, type: int, display: true, formatter: Watt
+ CPUIn: 100000, type: int, display: true
+ HitPoints: 6000, type: int, display: true
+ # Damage: 53, display: true
+ # AmmoCapacity: 150, display: true
+ # AmmoType: PulseLaserChargeMSWeapon, display: true
+ # ReloadDelay: 1, display: true
+ # ROF: 0.6, type: float, display: true, formatter: ROF
+
+ UnlockCost: 4500, display: true
UnlockLevel: 25, display: true
- TechTreeNames: ElementalBlocks
+ TechTreeParent: AmmoCVTorpedo
+ TechTreeNames: AlienTechnology
}
-{ Block Name: HWSChaosShieldGeneratorBlocksLarge
+
+
+# ------------------------------------------------------------------------------------------------ HWS Elemental Devices
+# ------------------------------------------------------------------------------------------- Chaos Shield Generators SV
+{ Block Name: HWSChaosShieldGeneratorBlocksSV
Material: HWS_material_elements, display: true
Shape: Invisible
- MarketPrice: 6180, display: true
+ MarketPrice: 3090, display: true
# Model: @models/Blocks/Misc/LeverPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab
# ModelOffset: "0,0.5,0"
Place: Free
- AllowPlacingAt: "Base,MS", display: false
+ AllowPlacingAt: "SS", display: false
Info: bkiBlockGroup, display: true
Mass: 0.4, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
EnergyIn: 1, type: int, display: false, formatter: Watt
+ MaxCount: 1, type: int, display: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 1, type: int, display: true
Category: Devices
- ChildBlocks: "HWSAquaShieldGeneratorLarge, HWSTerraShieldGeneratorLarge, HWSPyroShieldGeneratorLarge, HWSObsidianShieldGeneratorLarge, HWSLuxShieldGeneratorLarge, HWSNoxShieldGeneratorLarge, HWSStrangeletShieldGeneratorLarge"
+ ChildBlocks: "HWSAquaShieldGeneratorSV, HWSTerraShieldGeneratorSV, HWSPyroShieldGeneratorSV, HWSObsidianShieldGeneratorSV, HWSLuxShieldGeneratorSV, HWSNoxShieldGeneratorSV, HWSStrangeletShieldGeneratorSV"
UnlockCost: 100, display: true
UnlockLevel: 25, display: true
TechTreeNames: ElementalBlocks
}
-{ Block Name: HWSAquaShieldGeneratorSmall
+{ Block Name: HWSAquaShieldGeneratorSV
Class: ShieldGenerator
IndexName: ShieldGenerator
EnergyDynamicGroup: Shield
@@ -42653,7 +43555,7 @@
OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box
MaxCount: 1, type: int, display: true
ForceMaxCount: true
- AllowPlacingAt: "SS,GV", display: true
+ AllowPlacingAt: "SS", display: true
SizeInBlocks: "2,1,3", display: true
SizeInBlocksLocked: "Base,MS"
StackSize: 200
@@ -42663,16 +43565,16 @@
IsTextureable: false
IsColorable: false
HitPoints: 2000, type: int, display: true
- Mass: 1292, type: float, display: true, formatter: Kilogram
+ Mass: 2492, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
- EnergyIn: 6000, type: int, display: true, formatter: Watt
+ EnergyIn: 3800, type: int, display: true, formatter: Watt
CPUIn: 18750, type: int, display: true
- EnergyInIdle: 450, type: int, display: true, formatter: Watt
+ EnergyInIdle: 570, type: int, display: true, formatter: Watt
ShieldCapacity: 70000, type: int, display: true
- ShieldRecharge: 1400, type: int, display: true # full in 5 sec
+ ShieldRecharge: 1250, type: int, display: true # full in 5 sec
ShieldCooldown: 10, type: int, display: true
ShieldHitCooldown: 10, type: int, display: true
- ShieldPerCrystal: 250, type: int, display: true # 500 Pentaxid in total
+ ShieldPerCrystal: 350, type: int, display: true # 500 Pentaxid in total
ParticleName: @hws_blastparticles/HWSAquaShieldExplosionSmall
BlastParticleIndex: 8
BlastRadius: 3
@@ -42681,22 +43583,22 @@
Radiation: 7, display: RadiationLevel
- TemplateRoot: HWSChaosShieldGeneratorBlocksSmall
- PickupTarget: HWSChaosShieldGeneratorBlocksSmall
- UpgradeTo: HWSTerraShieldGeneratorSmall, display: true
+ TemplateRoot: HWSChaosShieldGeneratorBlocksSV
+ PickupTarget: HWSChaosShieldGeneratorBlocksSV
+ UpgradeTo: HWSTerraShieldGeneratorSV, display: true
DowngradeTo: null, display: false
}
-{ Block Name: HWSAquaShieldGeneratorLarge
+{ Block Name: HWSTerraShieldGeneratorSV
Class: ShieldGenerator
IndexName: ShieldGenerator
EnergyDynamicGroup: Shield
MarketPrice: 92476, display: true
Group: cpgEquipment
- Material: HWS_material_aquadevicelarge, display: true
- ShieldMultiplier: HWS_material_aquashieldlarge, display: false
+ Material: HWS_material_terradevicesmall, display: true
+ ShieldMultiplier: HWS_material_terrashieldsmall, display: false
Shape: ModelEntity
ShowBlockName: true
- Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab
+ Model: @models/Blocks/Misc/ShieldGeneratorSmallPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
@@ -42710,48 +43612,47 @@
OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box
MaxCount: 1, type: int, display: true
ForceMaxCount: true
- AllowPlacingAt: "Base,MS", display: true
- SizeInBlocks: "3,3,3", display: true
+ AllowPlacingAt: "SS", display: true
+ SizeInBlocks: "2,1,3", display: true
SizeInBlocksLocked: "Base,MS"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
Category: Devices
- BlockColor: "0,64,220"
+ BlockColor: "28,149,36"
IsTextureable: false
IsColorable: false
- HitPoints: 6000, type: int, display: true
- Mass: 12920, type: float, display: true, formatter: Kilogram
+ HitPoints: 3000, type: int, display: true
+ Mass: 2492, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
- EnergyIn: 67500, type: int, display: true, formatter: Watt
- CPUIn: 300000, type: int, display: true
- EnergyInIdle: 5000, type: int, display: true, formatter: Watt
- ShieldCapacity: 450000, type: int, display: true
- ShieldRecharge: 9000, type: int, display: true # full in 70 sec
- ShieldCooldown: 25, type: int, display: true
- ShieldHitCooldown: 25, type: int, display: true
- ShieldPerCrystal: 300, type: int, display: true
- ParticleName: @hws_blastparticles/HWSAquaShieldExplosionLarge
+ EnergyIn: 3800, type: int, display: true, formatter: Watt
+ CPUIn: 18750, type: int, display: true
+ EnergyInIdle: 570, type: int, display: true, formatter: Watt
+ ShieldCapacity: 70000, type: int, display: true
+ ShieldRecharge: 1250, type: int, display: true # full in 5 sec
+ ShieldCooldown: 10, type: int, display: true
+ ShieldHitCooldown: 10, type: int, display: true
+ ShieldPerCrystal: 350, type: int, display: true # 500 Pentaxid in total
+ ParticleName: @hws_blastparticles/HWSTerraShieldExplosionSmall
BlastParticleIndex: 8
BlastRadius: 3
- BlastDamage: 250
+ BlastDamage: 60
DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage
Radiation: 7, display: RadiationLevel
- TemplateRoot: HWSChaosShieldGeneratorBlocksLarge
- PickupTarget: HWSChaosShieldGeneratorBlocksLarge
- UpgradeTo: HWSTerraShieldGeneratorLarge, display: true
+ TemplateRoot: HWSChaosShieldGeneratorBlocksSV
+ PickupTarget: HWSChaosShieldGeneratorBlocksSV
+ UpgradeTo: HWSPyroShieldGeneratorSV, display: true
DowngradeTo: null, display: false
}
-# ---------------------------------------------------------------------------------------------- Terra Shield Generators
-{ Block Name: HWSTerraShieldGeneratorSmall
+{ Block Name: HWSPyroShieldGeneratorSV
Class: ShieldGenerator
IndexName: ShieldGenerator
EnergyDynamicGroup: Shield
MarketPrice: 92476, display: true
Group: cpgEquipment
- Material: HWS_material_terradevicesmall, display: true
- ShieldMultiplier: HWS_material_terrashieldsmall, display: false
+ Material: HWS_material_pyrodevicesmall, display: true
+ ShieldMultiplier: HWS_material_pyroshieldsmall, display: false
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Misc/ShieldGeneratorSmallPrefab
@@ -42768,50 +43669,50 @@
OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box
MaxCount: 1, type: int, display: true
ForceMaxCount: true
- AllowPlacingAt: "SS,GV", display: true
+ AllowPlacingAt: "SS", display: true
SizeInBlocks: "2,1,3", display: true
SizeInBlocksLocked: "Base,MS"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
Category: Devices
- BlockColor: "28,149,36"
+ BlockColor: "170,5,5"
IsTextureable: false
IsColorable: false
- HitPoints: 3000, type: int, display: true
- Mass: 1292, type: float, display: true, formatter: Kilogram
+ HitPoints: 2000, type: int, display: true
+ Mass: 2492, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
- EnergyIn: 6000, type: int, display: true, formatter: Watt
+ EnergyIn: 2850, type: int, display: true, formatter: Watt
CPUIn: 18750, type: int, display: true
- EnergyInIdle: 450, type: int, display: true, formatter: Watt
+ EnergyInIdle: 427, type: int, display: true, formatter: Watt
ShieldCapacity: 70000, type: int, display: true
- ShieldRecharge: 1400, type: int, display: true # full in 5 sec
+ ShieldRecharge: 1250, type: int, display: true # full in 5 sec
ShieldCooldown: 10, type: int, display: true
ShieldHitCooldown: 10, type: int, display: true
- ShieldPerCrystal: 250, type: int, display: true # 500 Pentaxid in total
- ParticleName: @hws_blastparticles/HWSTerraShieldExplosionSmall
+ ShieldPerCrystal: 350, type: int, display: true # 500 Pentaxid in total
+ ParticleName: @hws_blastparticles/HWSPyroShieldExplosionSmall
BlastParticleIndex: 8
- BlastRadius: 3
+ BlastRadius: 2
BlastDamage: 60
DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage
Radiation: 7, display: RadiationLevel
- TemplateRoot: HWSChaosShieldGeneratorBlocksSmall
- PickupTarget: HWSChaosShieldGeneratorBlocksSmall
- UpgradeTo: HWSPyroShieldGeneratorSmall, display: true
+ TemplateRoot: HWSChaosShieldGeneratorBlocksSV
+ PickupTarget: HWSChaosShieldGeneratorBlocksSV
+ UpgradeTo: HWSObsidianShieldGeneratorSV, display: true
DowngradeTo: null, display: false
}
-{ Block Name: HWSTerraShieldGeneratorLarge
+{ Block Name: HWSObsidianShieldGeneratorSV
Class: ShieldGenerator
IndexName: ShieldGenerator
EnergyDynamicGroup: Shield
MarketPrice: 92476, display: true
Group: cpgEquipment
- Material: HWS_material_terradevicelarge, display: true
- ShieldMultiplier: HWS_material_terrashieldlarge, display: false
+ Material: HWS_material_obsidiandevicesmall, display: true
+ ShieldMultiplier: HWS_material_obsidianshieldsmall, display: false
Shape: ModelEntity
ShowBlockName: true
- Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab
+ Model: @models/Blocks/Misc/ShieldGeneratorSmallPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
@@ -42825,48 +43726,47 @@
OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box
MaxCount: 1, type: int, display: true
ForceMaxCount: true
- AllowPlacingAt: "Base,MS", display: true
- SizeInBlocks: "3,3,3", display: true
+ AllowPlacingAt: "SS", display: true
+ SizeInBlocks: "2,1,3", display: true
SizeInBlocksLocked: "Base,MS"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
Category: Devices
- BlockColor: "28,149,36"
+ BlockColor: "0,220,153"
IsTextureable: false
IsColorable: false
- HitPoints: 8000, type: int, display: true
- Mass: 12920, type: float, display: true, formatter: Kilogram
+ HitPoints: 2000, type: int, display: true
+ Mass: 2492, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
- EnergyIn: 67500, type: int, display: true, formatter: Watt
- CPUIn: 300000, type: int, display: true
- EnergyInIdle: 5000, type: int, display: true, formatter: Watt
- ShieldCapacity: 450000, type: int, display: true
- ShieldRecharge: 9000, type: int, display: true # full in 70 sec
- ShieldCooldown: 25, type: int, display: true
- ShieldHitCooldown: 25, type: int, display: true
- ShieldPerCrystal: 300, type: int, display: true
- ParticleName: @hws_blastparticles/HWSTerraShieldExplosionLarge
+ EnergyIn: 3800, type: int, display: true, formatter: Watt
+ CPUIn: 18750, type: int, display: true
+ EnergyInIdle: 570, type: int, display: true, formatter: Watt
+ ShieldCapacity: 70000, type: int, display: true
+ ShieldRecharge: 1250, type: int, display: true # full in 5 sec
+ ShieldCooldown: 10, type: int, display: true
+ ShieldHitCooldown: 10, type: int, display: true
+ ShieldPerCrystal: 350, type: int, display: true # 500 Pentaxid in total
+ ParticleName: @hws_blastparticles/HWSObsidianShieldExplosionSmall
BlastParticleIndex: 8
BlastRadius: 3
- BlastDamage: 250
+ BlastDamage: 60
DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage
Radiation: 7, display: RadiationLevel
- TemplateRoot: HWSChaosShieldGeneratorBlocksLarge
- PickupTarget: HWSChaosShieldGeneratorBlocksLarge
- UpgradeTo: HWSPyroShieldGeneratorLarge, display: true
+ TemplateRoot: HWSChaosShieldGeneratorBlocksSV
+ PickupTarget: HWSChaosShieldGeneratorBlocksSV
+ UpgradeTo: HWSLuxShieldGeneratorSV, display: true
DowngradeTo: null, display: false
}
-# ----------------------------------------------------------------------------------------------- Pyro Shield Generators
-{ Block Name: HWSPyroShieldGeneratorSmall
+{ Block Name: HWSLuxShieldGeneratorSV
Class: ShieldGenerator
IndexName: ShieldGenerator
EnergyDynamicGroup: Shield
MarketPrice: 92476, display: true
Group: cpgEquipment
- Material: HWS_material_pyrodevicesmall, display: true
- ShieldMultiplier: HWS_material_pyroshieldsmall, display: false
+ Material: HWS_material_luxdevicesmall, display: true
+ ShieldMultiplier: HWS_material_luxshieldsmall, display: false
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Misc/ShieldGeneratorSmallPrefab
@@ -42883,50 +43783,50 @@
OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box
MaxCount: 1, type: int, display: true
ForceMaxCount: true
- AllowPlacingAt: "SS,GV", display: true
+ AllowPlacingAt: "SS", display: true
SizeInBlocks: "2,1,3", display: true
SizeInBlocksLocked: "Base,MS"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
Category: Devices
- BlockColor: "170,5,5"
+ BlockColor: "220,220,220"
IsTextureable: false
IsColorable: false
HitPoints: 2000, type: int, display: true
- Mass: 1292, type: float, display: true, formatter: Kilogram
+ Mass: 1869, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
- EnergyIn: 3000, type: int, display: true, formatter: Watt
+ EnergyIn: 3800, type: int, display: true, formatter: Watt
CPUIn: 18750, type: int, display: true
- EnergyInIdle: 225, type: int, display: true, formatter: Watt
+ EnergyInIdle: 570, type: int, display: true, formatter: Watt
ShieldCapacity: 70000, type: int, display: true
- ShieldRecharge: 1400, type: int, display: true # full in 5 sec
+ ShieldRecharge: 1250, type: int, display: true # full in 5 sec
ShieldCooldown: 10, type: int, display: true
ShieldHitCooldown: 10, type: int, display: true
- ShieldPerCrystal: 250, type: int, display: true # 500 Pentaxid in total
- ParticleName: @hws_blastparticles/HWSPyroShieldExplosionSmall
+ ShieldPerCrystal: 350, type: int, display: true # 500 Pentaxid in total
+ ParticleName: @hws_blastparticles/HWSLuxShieldExplosionSmall
BlastParticleIndex: 8
- BlastRadius: 2
+ BlastRadius: 3
BlastDamage: 60
DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage
Radiation: 7, display: RadiationLevel
- TemplateRoot: HWSChaosShieldGeneratorBlocksSmall
- PickupTarget: HWSChaosShieldGeneratorBlocksSmall
- UpgradeTo: HWSObsidianShieldGeneratorSmall, display: true
+ TemplateRoot: HWSChaosShieldGeneratorBlocksSV
+ PickupTarget: HWSChaosShieldGeneratorBlocksSV
+ UpgradeTo: HWSNoxShieldGeneratorSV, display: true
DowngradeTo: null, display: false
}
-{ Block Name: HWSPyroShieldGeneratorLarge
+{ Block Name: HWSNoxShieldGeneratorSV
Class: ShieldGenerator
IndexName: ShieldGenerator
EnergyDynamicGroup: Shield
MarketPrice: 92476, display: true
Group: cpgEquipment
- Material: HWS_material_pyrodevicelarge, display: true
- ShieldMultiplier: HWS_material_pyroshieldlarge, display: false
+ Material: HWS_material_noxdevicesmall, display: true
+ ShieldMultiplier: HWS_material_noxshieldsmall, display: false
Shape: ModelEntity
ShowBlockName: true
- Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab
+ Model: @models/Blocks/Misc/ShieldGeneratorSmallPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
@@ -42940,48 +43840,47 @@
OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box
MaxCount: 1, type: int, display: true
ForceMaxCount: true
- AllowPlacingAt: "Base,MS", display: true
- SizeInBlocks: "3,3,3", display: true
+ AllowPlacingAt: "SS", display: true
+ SizeInBlocks: "2,1,3", display: true
SizeInBlocksLocked: "Base,MS"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
Category: Devices
- BlockColor: "170,5,5"
+ BlockColor: "10,10,10"
IsTextureable: false
IsColorable: false
HitPoints: 2000, type: int, display: true
- Mass: 12920, type: float, display: true, formatter: Kilogram
+ Mass: 2492, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
- EnergyIn: 35000, type: int, display: true, formatter: Watt
- CPUIn: 300000, type: int, display: true
- EnergyInIdle: 2500, type: int, display: true, formatter: Watt
- ShieldCapacity: 450000, type: int, display: true
- ShieldRecharge: 9000, type: int, display: true # full in 70 sec
- ShieldCooldown: 25, type: int, display: true
- ShieldHitCooldown: 25, type: int, display: true
- ShieldPerCrystal: 300, type: int, display: true
- ParticleName: @hws_blastparticles/HWSPyroShieldExplosionLarge
+ EnergyIn: 3800, type: int, display: true, formatter: Watt
+ CPUIn: 18750, type: int, display: true
+ EnergyInIdle: 570, type: int, display: true, formatter: Watt
+ ShieldCapacity: 70000, type: int, display: true
+ ShieldRecharge: 1250, type: int, display: true # full in 5 sec
+ ShieldCooldown: 10, type: int, display: true
+ ShieldHitCooldown: 10, type: int, display: true
+ ShieldPerCrystal: 350, type: int, display: true # 500 Pentaxid in total
+ ParticleName: @hws_blastparticles/HWSNoxShieldExplosionSmall
BlastParticleIndex: 8
- BlastRadius: 2
- BlastDamage: 250
+ BlastRadius: 3
+ BlastDamage: 60
DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage
Radiation: 7, display: RadiationLevel
- TemplateRoot: HWSChaosShieldGeneratorBlocksLarge
- PickupTarget: HWSChaosShieldGeneratorBlocksLarge
- UpgradeTo: HWSObsidianShieldGeneratorLarge, display: true
+ TemplateRoot: HWSChaosShieldGeneratorBlocksSV
+ PickupTarget: HWSChaosShieldGeneratorBlocksSV
+ UpgradeTo: HWSStrangeletShieldGeneratorSV, display: true
DowngradeTo: null, display: false
}
-# ------------------------------------------------------------------------------------------- Obsidian Shield Generators
-{ Block Name: HWSObsidianShieldGeneratorSmall
+{ Block Name: HWSStrangeletShieldGeneratorSV
Class: ShieldGenerator
IndexName: ShieldGenerator
EnergyDynamicGroup: Shield
MarketPrice: 92476, display: true
Group: cpgEquipment
- Material: HWS_material_obsidiandevicesmall, display: true
- ShieldMultiplier: HWS_material_obsidianshieldsmall, display: false
+ Material: HWS_material_strangeletdevicesmall, display: true
+ ShieldMultiplier: HWS_material_strangeletshieldsmall, display: false
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Misc/ShieldGeneratorSmallPrefab
@@ -42998,27 +43897,27 @@
OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box
MaxCount: 1, type: int, display: true
ForceMaxCount: true
- AllowPlacingAt: "SS,GV", display: true
+ AllowPlacingAt: "SS", display: true
SizeInBlocks: "2,1,3", display: true
SizeInBlocksLocked: "Base,MS"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
Category: Devices
- BlockColor: "0,220,153"
+ BlockColor: "171,32,161"
IsTextureable: false
IsColorable: false
HitPoints: 2000, type: int, display: true
- Mass: 1292, type: float, display: true, formatter: Kilogram
+ Mass: 3738.0, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
- EnergyIn: 6000, type: int, display: true, formatter: Watt
- CPUIn: 18750, type: int, display: true
- EnergyInIdle: 450, type: int, display: true, formatter: Watt
+ EnergyIn: 5700, type: int, display: true, formatter: Watt
+ CPUIn: 28125, type: int, display: true
+ EnergyInIdle: 855, type: int, display: true, formatter: Watt
ShieldCapacity: 70000, type: int, display: true
- ShieldRecharge: 1400, type: int, display: true # full in 5 sec
+ ShieldRecharge: 1250, type: int, display: true # full in 5 sec
ShieldCooldown: 10, type: int, display: true
ShieldHitCooldown: 10, type: int, display: true
- ShieldPerCrystal: 250, type: int, display: true # 500 Pentaxid in total
- ParticleName: @hws_blastparticles/HWSObsidianShieldExplosionSmall
+ ShieldPerCrystal: 350, type: int, display: true # 500 Pentaxid in total
+ ParticleName: @hws_blastparticles/HWSStrangeletShieldExplosionSmall
BlastParticleIndex: 8
BlastRadius: 3
BlastDamage: 60
@@ -43026,22 +43925,47 @@
Radiation: 7, display: RadiationLevel
- TemplateRoot: HWSChaosShieldGeneratorBlocksSmall
- PickupTarget: HWSChaosShieldGeneratorBlocksSmall
- UpgradeTo: HWSLuxShieldGeneratorSmall, display: true
+ TemplateRoot: HWSChaosShieldGeneratorBlocksSV
+ PickupTarget: HWSChaosShieldGeneratorBlocksSV
+ UpgradeTo: HWSAquaShieldGeneratorSV, display: true
DowngradeTo: null, display: false
}
-{ Block Name: HWSObsidianShieldGeneratorLarge
+
+# ------------------------------------------------------------------------------------------- Chaos Shield Generators HV
+{ Block Name: HWSChaosShieldGeneratorBlocksHV
+ Material: HWS_material_elements, display: true
+ Shape: Invisible
+ MarketPrice: 3090, display: true
+ # Model: @models/Blocks/Misc/LeverPrefab
+ DropMeshfile: Entities/Misc/BagSmallNewPrefab
+ # ModelOffset: "0,0.5,0"
+ Place: Free
+ AllowPlacingAt: "GV", display: false
+ Info: bkiBlockGroup, display: true
+ Mass: 0.4, type: float, display: true, formatter: Kilogram
+ Volume: 0, type: float, display: false, formatter: Liter
+ EnergyIn: 1, type: int, display: false, formatter: Watt
+ MaxCount: 1, type: int, display: true
+ StackSize: 200
+ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
+ Category: Devices
+ ChildBlocks: "HWSAquaShieldGeneratorHV, HWSTerraShieldGeneratorHV, HWSPyroShieldGeneratorHV, HWSObsidianShieldGeneratorHV, HWSLuxShieldGeneratorHV, HWSNoxShieldGeneratorHV, HWSStrangeletShieldGeneratorHV"
+
+ UnlockCost: 100, display: true
+ UnlockLevel: 25, display: true
+ TechTreeNames: ElementalBlocks
+}
+{ Block Name: HWSAquaShieldGeneratorHV
Class: ShieldGenerator
IndexName: ShieldGenerator
EnergyDynamicGroup: Shield
MarketPrice: 92476, display: true
Group: cpgEquipment
- Material: HWS_material_obsidiandevicelarge, display: true
- ShieldMultiplier: HWS_material_obsidianshieldlarge, display: false
+ Material: HWS_material_aquadevicesmall, display: true
+ ShieldMultiplier: HWS_material_aquashieldsmall, display: false
Shape: ModelEntity
ShowBlockName: true
- Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab
+ Model: @models/Blocks/Misc/ShieldGeneratorSmallPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
@@ -43055,48 +43979,47 @@
OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box
MaxCount: 1, type: int, display: true
ForceMaxCount: true
- AllowPlacingAt: "Base,MS", display: true
- SizeInBlocks: "3,3,3", display: true
+ AllowPlacingAt: "GV", display: true
+ SizeInBlocks: "2,1,3", display: true
SizeInBlocksLocked: "Base,MS"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
Category: Devices
- BlockColor: "0,220,153"
+ BlockColor: "0,64,220"
IsTextureable: false
IsColorable: false
- HitPoints: 2000, type: int, display: true
- Mass: 12920, type: float, display: true, formatter: Kilogram
+ HitPoints: 2500, type: int, display: true
+ Mass: 2690, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
- EnergyIn: 67500, type: int, display: true, formatter: Watt
- CPUIn: 300000, type: int, display: true
- EnergyInIdle: 5000, type: int, display: true, formatter: Watt
- ShieldCapacity: 450000, type: int, display: true
- ShieldRecharge: 9000, type: int, display: true # full in 70 sec
- ShieldCooldown: 25, type: int, display: true
- ShieldHitCooldown: 25, type: int, display: true
- ShieldPerCrystal: 300, type: int, display: true
- ParticleName: @hws_blastparticles/HWSObsidianShieldExplosionLarge
+ EnergyIn: 5000, type: int, display: true, formatter: Watt
+ CPUIn: 19500, type: int, display: true
+ EnergyInIdle: 750, type: int, display: true, formatter: Watt
+ ShieldCapacity: 90000, type: int, display: true
+ ShieldRecharge: 1600, type: int, display: true # full in 5 sec
+ ShieldCooldown: 15, type: int, display: true
+ ShieldHitCooldown: 15, type: int, display: true
+ ShieldPerCrystal: 360, type: int, display: true # 500 Pentaxid in total
+ ParticleName: @hws_blastparticles/HWSAquaShieldExplosionSmall
BlastParticleIndex: 8
BlastRadius: 3
- BlastDamage: 250
+ BlastDamage: 60
DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage
Radiation: 7, display: RadiationLevel
- TemplateRoot: HWSChaosShieldGeneratorBlocksLarge
- PickupTarget: HWSChaosShieldGeneratorBlocksLarge
- UpgradeTo: HWSLuxShieldGeneratorLarge, display: true
+ TemplateRoot: HWSChaosShieldGeneratorBlocksHV
+ PickupTarget: HWSChaosShieldGeneratorBlocksHV
+ UpgradeTo: HWSTerraShieldGeneratorHV, display: true
DowngradeTo: null, display: false
}
-# ------------------------------------------------------------------------------------------------ Lux Shield Generators
-{ Block Name: HWSLuxShieldGeneratorSmall
+{ Block Name: HWSTerraShieldGeneratorHV
Class: ShieldGenerator
IndexName: ShieldGenerator
EnergyDynamicGroup: Shield
MarketPrice: 92476, display: true
Group: cpgEquipment
- Material: HWS_material_luxdevicesmall, display: true
- ShieldMultiplier: HWS_material_luxshieldsmall, display: false
+ Material: HWS_material_terradevicesmall, display: true
+ ShieldMultiplier: HWS_material_terrashieldsmall, display: false
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Misc/ShieldGeneratorSmallPrefab
@@ -43113,27 +44036,27 @@
OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box
MaxCount: 1, type: int, display: true
ForceMaxCount: true
- AllowPlacingAt: "SS,GV", display: true
+ AllowPlacingAt: "GV", display: true
SizeInBlocks: "2,1,3", display: true
SizeInBlocksLocked: "Base,MS"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
Category: Devices
- BlockColor: "220,220,220"
+ BlockColor: "28,149,36"
IsTextureable: false
IsColorable: false
- HitPoints: 2000, type: int, display: true
- Mass: 646.0, type: float, display: true, formatter: Kilogram
+ HitPoints: 3750, type: int, display: true
+ Mass: 2690, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
- EnergyIn: 6000, type: int, display: true, formatter: Watt
- CPUIn: 18750, type: int, display: true
- EnergyInIdle: 450, type: int, display: true, formatter: Watt
- ShieldCapacity: 70000, type: int, display: true
- ShieldRecharge: 1400, type: int, display: true # full in 5 sec
- ShieldCooldown: 10, type: int, display: true
- ShieldHitCooldown: 10, type: int, display: true
- ShieldPerCrystal: 250, type: int, display: true # 500 Pentaxid in total
- ParticleName: @hws_blastparticles/HWSLuxShieldExplosionSmall
+ EnergyIn: 5000, type: int, display: true, formatter: Watt
+ CPUIn: 19500, type: int, display: true
+ EnergyInIdle: 750, type: int, display: true, formatter: Watt
+ ShieldCapacity: 90000, type: int, display: true
+ ShieldRecharge: 1600, type: int, display: true # full in 5 sec
+ ShieldCooldown: 15, type: int, display: true
+ ShieldHitCooldown: 15, type: int, display: true
+ ShieldPerCrystal: 360, type: int, display: true # 500 Pentaxid in total
+ ParticleName: @hws_blastparticles/HWSTerraShieldExplosionSmall
BlastParticleIndex: 8
BlastRadius: 3
BlastDamage: 60
@@ -43141,22 +44064,22 @@
Radiation: 7, display: RadiationLevel
- TemplateRoot: HWSChaosShieldGeneratorBlocksSmall
- PickupTarget: HWSChaosShieldGeneratorBlocksSmall
- UpgradeTo: HWSNoxShieldGeneratorSmall, display: true
+ TemplateRoot: HWSChaosShieldGeneratorBlocksHV
+ PickupTarget: HWSChaosShieldGeneratorBlocksHV
+ UpgradeTo: HWSPyroShieldGeneratorHV, display: true
DowngradeTo: null, display: false
}
-{ Block Name: HWSLuxShieldGeneratorLarge
+{ Block Name: HWSPyroShieldGeneratorHV
Class: ShieldGenerator
IndexName: ShieldGenerator
EnergyDynamicGroup: Shield
MarketPrice: 92476, display: true
Group: cpgEquipment
- Material: HWS_material_luxdevicelarge, display: true
- ShieldMultiplier: HWS_material_luxshieldlarge, display: false
+ Material: HWS_material_pyrodevicesmall, display: true
+ ShieldMultiplier: HWS_material_pyroshieldsmall, display: false
Shape: ModelEntity
ShowBlockName: true
- Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab
+ Model: @models/Blocks/Misc/ShieldGeneratorSmallPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
@@ -43170,48 +44093,104 @@
OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box
MaxCount: 1, type: int, display: true
ForceMaxCount: true
- AllowPlacingAt: "Base,MS", display: true
- SizeInBlocks: "3,3,3", display: true
+ AllowPlacingAt: "GV", display: true
+ SizeInBlocks: "2,1,3", display: true
SizeInBlocksLocked: "Base,MS"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
Category: Devices
- BlockColor: "220,220,220"
+ BlockColor: "170,5,5"
IsTextureable: false
IsColorable: false
- HitPoints: 2000, type: int, display: true
- Mass: 6460.0, type: float, display: true, formatter: Kilogram
+ HitPoints: 2500, type: int, display: true
+ Mass: 2690, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
- EnergyIn: 67500, type: int, display: true, formatter: Watt
- CPUIn: 300000, type: int, display: true
- EnergyInIdle: 5000, type: int, display: true, formatter: Watt
- ShieldCapacity: 450000, type: int, display: true
- ShieldRecharge: 9000, type: int, display: true # full in 70 sec
- ShieldCooldown: 25, type: int, display: true
- ShieldHitCooldown: 25, type: int, display: true
- ShieldPerCrystal: 300, type: int, display: true
- ParticleName: @hws_blastparticles/HWSLuxShieldExplosionLarge
+ EnergyIn: 3750, type: int, display: true, formatter: Watt
+ CPUIn: 19500, type: int, display: true
+ EnergyInIdle: 562, type: int, display: true, formatter: Watt
+ ShieldCapacity: 90000, type: int, display: true
+ ShieldRecharge: 1600, type: int, display: true # full in 5 sec
+ ShieldCooldown: 15, type: int, display: true
+ ShieldHitCooldown: 15, type: int, display: true
+ ShieldPerCrystal: 360, type: int, display: true # 500 Pentaxid in total
+ ParticleName: @hws_blastparticles/HWSPyroShieldExplosionSmall
+ BlastParticleIndex: 8
+ BlastRadius: 2
+ BlastDamage: 60
+ DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage
+
+ Radiation: 7, display: RadiationLevel
+
+ TemplateRoot: HWSChaosShieldGeneratorBlocksHV
+ PickupTarget: HWSChaosShieldGeneratorBlocksHV
+ UpgradeTo: HWSObsidianShieldGeneratorHV, display: true
+ DowngradeTo: null, display: false
+}
+{ Block Name: HWSObsidianShieldGeneratorHV
+ Class: ShieldGenerator
+ IndexName: ShieldGenerator
+ EnergyDynamicGroup: Shield
+ MarketPrice: 92476, display: true
+ Group: cpgEquipment
+ Material: HWS_material_obsidiandevicesmall, display: true
+ ShieldMultiplier: HWS_material_obsidianshieldsmall, display: false
+ Shape: ModelEntity
+ ShowBlockName: true
+ Model: @models/Blocks/Misc/ShieldGeneratorSmallPrefab
+ Mesh-Damage-1: Mesh/D0
+ Mesh-Damage-2: Mesh/D1
+ Mesh-Damage-3: Mesh/D2
+ Mesh-Damage-4: Mesh/D3
+ DropMeshfile: Entities/Misc/BagSmallNewPrefab
+ Place: Free
+ IsActivateable: true
+ IsActivatedOnPlace: false
+ IsAccessible: true, type: bool
+ IsDuplicateable: false
+ OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box
+ MaxCount: 1, type: int, display: true
+ ForceMaxCount: true
+ AllowPlacingAt: "GV", display: true
+ SizeInBlocks: "2,1,3", display: true
+ SizeInBlocksLocked: "Base,MS"
+ StackSize: 200
+ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
+ Category: Devices
+ BlockColor: "0,220,153"
+ IsTextureable: false
+ IsColorable: false
+ HitPoints: 2500, type: int, display: true
+ Mass: 2690, type: float, display: true, formatter: Kilogram
+ Volume: 0, type: float, display: false, formatter: Liter
+ EnergyIn: 5000, type: int, display: true, formatter: Watt
+ CPUIn: 19500, type: int, display: true
+ EnergyInIdle: 750, type: int, display: true, formatter: Watt
+ ShieldCapacity: 90000, type: int, display: true
+ ShieldRecharge: 1600, type: int, display: true # full in 5 sec
+ ShieldCooldown: 15, type: int, display: true
+ ShieldHitCooldown: 15, type: int, display: true
+ ShieldPerCrystal: 360, type: int, display: true # 500 Pentaxid in total
+ ParticleName: @hws_blastparticles/HWSObsidianShieldExplosionSmall
BlastParticleIndex: 8
BlastRadius: 3
- BlastDamage: 250
+ BlastDamage: 60
DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage
Radiation: 7, display: RadiationLevel
- TemplateRoot: HWSChaosShieldGeneratorBlocksLarge
- PickupTarget: HWSChaosShieldGeneratorBlocksLarge
- UpgradeTo: HWSNoxShieldGeneratorLarge, display: true
+ TemplateRoot: HWSChaosShieldGeneratorBlocksHV
+ PickupTarget: HWSChaosShieldGeneratorBlocksHV
+ UpgradeTo: HWSLuxShieldGeneratorHV, display: true
DowngradeTo: null, display: false
}
-# ------------------------------------------------------------------------------------------------ Nox Shield Generators
-{ Block Name: HWSNoxShieldGeneratorSmall
+{ Block Name: HWSLuxShieldGeneratorHV
Class: ShieldGenerator
IndexName: ShieldGenerator
EnergyDynamicGroup: Shield
MarketPrice: 92476, display: true
Group: cpgEquipment
- Material: HWS_material_noxdevicesmall, display: true
- ShieldMultiplier: HWS_material_noxshieldsmall, display: false
+ Material: HWS_material_luxdevicesmall, display: true
+ ShieldMultiplier: HWS_material_luxshieldsmall, display: false
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Misc/ShieldGeneratorSmallPrefab
@@ -43228,27 +44207,27 @@
OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box
MaxCount: 1, type: int, display: true
ForceMaxCount: true
- AllowPlacingAt: "SS,GV", display: true
+ AllowPlacingAt: "GV", display: true
SizeInBlocks: "2,1,3", display: true
SizeInBlocksLocked: "Base,MS"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
Category: Devices
- BlockColor: "10,10,10"
+ BlockColor: "220,220,220"
IsTextureable: false
IsColorable: false
- HitPoints: 2000, type: int, display: true
- Mass: 1292, type: float, display: true, formatter: Kilogram
+ HitPoints: 2500, type: int, display: true
+ Mass: 2018.0, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
- EnergyIn: 6000, type: int, display: true, formatter: Watt
- CPUIn: 18750, type: int, display: true
- EnergyInIdle: 450, type: int, display: true, formatter: Watt
- ShieldCapacity: 70000, type: int, display: true
- ShieldRecharge: 1400, type: int, display: true # full in 5 sec
- ShieldCooldown: 10, type: int, display: true
- ShieldHitCooldown: 10, type: int, display: true
- ShieldPerCrystal: 250, type: int, display: true # 500 Pentaxid in total
- ParticleName: @hws_blastparticles/HWSNoxShieldExplosionSmall
+ EnergyIn: 5000, type: int, display: true, formatter: Watt
+ CPUIn: 19500, type: int, display: true
+ EnergyInIdle: 750, type: int, display: true, formatter: Watt
+ ShieldCapacity: 90000, type: int, display: true
+ ShieldRecharge: 1600, type: int, display: true # full in 5 sec
+ ShieldCooldown: 15, type: int, display: true
+ ShieldHitCooldown: 15, type: int, display: true
+ ShieldPerCrystal: 360, type: int, display: true # 500 Pentaxid in total
+ ParticleName: @hws_blastparticles/HWSLuxShieldExplosionSmall
BlastParticleIndex: 8
BlastRadius: 3
BlastDamage: 60
@@ -43256,22 +44235,22 @@
Radiation: 7, display: RadiationLevel
- TemplateRoot: HWSChaosShieldGeneratorBlocksSmall
- PickupTarget: HWSChaosShieldGeneratorBlocksSmall
- UpgradeTo: HWSStrangeletShieldGeneratorSmall, display: true
+ TemplateRoot: HWSChaosShieldGeneratorBlocksHV
+ PickupTarget: HWSChaosShieldGeneratorBlocksHV
+ UpgradeTo: HWSNoxShieldGeneratorHV, display: true
DowngradeTo: null, display: false
}
-{ Block Name: HWSNoxShieldGeneratorLarge
+{ Block Name: HWSNoxShieldGeneratorHV
Class: ShieldGenerator
IndexName: ShieldGenerator
EnergyDynamicGroup: Shield
MarketPrice: 92476, display: true
Group: cpgEquipment
- Material: HWS_material_noxdevicelarge, display: true
- ShieldMultiplier: HWS_material_noxshieldlarge, display: false
+ Material: HWS_material_noxdevicesmall, display: true
+ ShieldMultiplier: HWS_material_noxshieldsmall, display: false
Shape: ModelEntity
ShowBlockName: true
- Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab
+ Model: @models/Blocks/Misc/ShieldGeneratorSmallPrefab
Mesh-Damage-1: Mesh/D0
Mesh-Damage-2: Mesh/D1
Mesh-Damage-3: Mesh/D2
@@ -43285,8 +44264,8 @@
OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box
MaxCount: 1, type: int, display: true
ForceMaxCount: true
- AllowPlacingAt: "Base,MS", display: true
- SizeInBlocks: "3,3,3", display: true
+ AllowPlacingAt: "GV", display: true
+ SizeInBlocks: "2,1,3", display: true
SizeInBlocksLocked: "Base,MS"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -43294,32 +44273,31 @@
BlockColor: "10,10,10"
IsTextureable: false
IsColorable: false
- HitPoints: 2000, type: int, display: true
- Mass: 12920, type: float, display: true, formatter: Kilogram
+ HitPoints: 2500, type: int, display: true
+ Mass: 2690, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
- EnergyIn: 67500, type: int, display: true, formatter: Watt
- CPUIn: 300000, type: int, display: true
- EnergyInIdle: 5000, type: int, display: true, formatter: Watt
- ShieldCapacity: 450000, type: int, display: true
- ShieldRecharge: 9000, type: int, display: true # full in 70 sec
- ShieldCooldown: 25, type: int, display: true
- ShieldHitCooldown: 25, type: int, display: true
- ShieldPerCrystal: 300, type: int, display: true
- ParticleName: @hws_blastparticles/HWSNoxShieldExplosionLarge
+ EnergyIn: 5000, type: int, display: true, formatter: Watt
+ CPUIn: 19500, type: int, display: true
+ EnergyInIdle: 750, type: int, display: true, formatter: Watt
+ ShieldCapacity: 90000, type: int, display: true
+ ShieldRecharge: 1600, type: int, display: true # full in 5 sec
+ ShieldCooldown: 15, type: int, display: true
+ ShieldHitCooldown: 15, type: int, display: true
+ ShieldPerCrystal: 360, type: int, display: true # 500 Pentaxid in total
+ ParticleName: @hws_blastparticles/HWSNoxShieldExplosionSmall
BlastParticleIndex: 8
BlastRadius: 3
- BlastDamage: 250
+ BlastDamage: 60
DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage
Radiation: 7, display: RadiationLevel
- TemplateRoot: HWSChaosShieldGeneratorBlocksLarge
- PickupTarget: HWSChaosShieldGeneratorBlocksLarge
- UpgradeTo: HWSStrangeletShieldGeneratorLarge, display: true
+ TemplateRoot: HWSChaosShieldGeneratorBlocksHV
+ PickupTarget: HWSChaosShieldGeneratorBlocksHV
+ UpgradeTo: HWSStrangeletShieldGeneratorHV, display: true
DowngradeTo: null, display: false
}
-# ----------------------------------------------------------------------------------------- Strangelet Shield Generators
-{ Block Name: HWSStrangeletShieldGeneratorSmall
+{ Block Name: HWSStrangeletShieldGeneratorHV
Class: ShieldGenerator
IndexName: ShieldGenerator
EnergyDynamicGroup: Shield
@@ -43343,7 +44321,7 @@
OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box
MaxCount: 1, type: int, display: true
ForceMaxCount: true
- AllowPlacingAt: "SS,GV", display: true
+ AllowPlacingAt: "GV", display: true
SizeInBlocks: "2,1,3", display: true
SizeInBlocksLocked: "Base,MS"
StackSize: 200
@@ -43352,17 +44330,17 @@
BlockColor: "171,32,161"
IsTextureable: false
IsColorable: false
- HitPoints: 2000, type: int, display: true
- Mass: 1938.0, type: float, display: true, formatter: Kilogram
+ HitPoints: 2500, type: int, display: true
+ Mass: 4035, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
- EnergyIn: 9000, type: int, display: true, formatter: Watt
- CPUIn: 28000, type: int, display: true
- EnergyInIdle: 675, type: int, display: true, formatter: Watt
- ShieldCapacity: 70000, type: int, display: true
- ShieldRecharge: 1400, type: int, display: true # full in 5 sec
+ EnergyIn: 7500, type: int, display: true, formatter: Watt
+ CPUIn: 29250, type: int, display: true
+ EnergyInIdle: 1125, type: int, display: true, formatter: Watt
+ ShieldCapacity: 90000, type: int, display: true
+ ShieldRecharge: 1600, type: int, display: true # full in 5 sec
ShieldCooldown: 15, type: int, display: true
ShieldHitCooldown: 15, type: int, display: true
- ShieldPerCrystal: 225, type: int, display: true # 500 Pentaxid in total
+ ShieldPerCrystal: 360, type: int, display: true # 500 Pentaxid in total
ParticleName: @hws_blastparticles/HWSStrangeletShieldExplosionSmall
BlastParticleIndex: 8
BlastRadius: 3
@@ -43371,19 +44349,44 @@
Radiation: 7, display: RadiationLevel
- TemplateRoot: HWSChaosShieldGeneratorBlocksSmall
- PickupTarget: HWSChaosShieldGeneratorBlocksSmall
- UpgradeTo: HWSAquaShieldGeneratorSmall, display: true
+ TemplateRoot: HWSChaosShieldGeneratorBlocksHV
+ PickupTarget: HWSChaosShieldGeneratorBlocksHV
+ UpgradeTo: HWSAquaShieldGeneratorHV, display: true
DowngradeTo: null, display: false
}
-{ Block Name: HWSStrangeletShieldGeneratorLarge
+
+# ------------------------------------------------------------------------------------------- Chaos Shield Generators BA
+{ Block Name: HWSChaosShieldGeneratorBlocksBA
+ Material: HWS_material_elements, display: true
+ Shape: Invisible
+ MarketPrice: 6180, display: true
+ # Model: @models/Blocks/Misc/LeverPrefab
+ DropMeshfile: Entities/Misc/BagSmallNewPrefab
+ # ModelOffset: "0,0.5,0"
+ Place: Free
+ AllowPlacingAt: "Base", display: false
+ Info: bkiBlockGroup, display: true
+ Mass: 0.4, type: float, display: true, formatter: Kilogram
+ Volume: 0, type: float, display: false, formatter: Liter
+ EnergyIn: 1, type: int, display: false, formatter: Watt
+ StackSize: 200
+ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
+ MaxCount: 1, type: int, display: true
+ Category: Devices
+ ChildBlocks: "HWSAquaShieldGeneratorBA, HWSTerraShieldGeneratorBA, HWSPyroShieldGeneratorBA, HWSObsidianShieldGeneratorBA, HWSLuxShieldGeneratorBA, HWSNoxShieldGeneratorBA, HWSStrangeletShieldGeneratorBA"
+
+ UnlockCost: 100, display: true
+ UnlockLevel: 25, display: true
+ TechTreeNames: ElementalBlocks
+}
+{ Block Name: HWSAquaShieldGeneratorBA
Class: ShieldGenerator
IndexName: ShieldGenerator
EnergyDynamicGroup: Shield
MarketPrice: 92476, display: true
Group: cpgEquipment
- Material: HWS_material_strangeletdevicelarge, display: true
- ShieldMultiplier: HWS_material_strangeletshieldlarge, display: false
+ Material: HWS_material_aquadevicelarge, display: true
+ ShieldMultiplier: HWS_material_aquashieldlarge, display: false
Shape: ModelEntity
ShowBlockName: true
Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab
@@ -43400,27 +44403,27 @@
OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box
MaxCount: 1, type: int, display: true
ForceMaxCount: true
- AllowPlacingAt: "Base,MS", display: true
+ AllowPlacingAt: "Base", display: true
SizeInBlocks: "3,3,3", display: true
SizeInBlocksLocked: "Base,MS"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
Category: Devices
- BlockColor: "171,32,161"
+ BlockColor: "0,64,220"
IsTextureable: false
IsColorable: false
- HitPoints: 2000, type: int, display: true
- Mass: 19380.0, type: float, display: true, formatter: Kilogram
+ HitPoints: 8000, type: int, display: true
+ Mass: 108920, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
- EnergyIn: 100500, type: int, display: true, formatter: Watt
- CPUIn: 450000, type: int, display: true
- EnergyInIdle: 7500, type: int, display: true, formatter: Watt
- ShieldCapacity: 450000, type: int, display: true
- ShieldRecharge: 8500, type: int, display: true # full in 70 sec
+ EnergyIn: 81250, type: int, display: true, formatter: Watt
+ CPUIn: 325000, type: int, display: true
+ EnergyInIdle: 12000, type: int, display: true, formatter: Watt
+ ShieldCapacity: 650000, type: int, display: true
+ ShieldRecharge: 9300, type: int, display: true # full in 70 sec
ShieldCooldown: 30, type: int, display: true
ShieldHitCooldown: 30, type: int, display: true
- ShieldPerCrystal: 275, type: int, display: true
- ParticleName: @hws_blastparticles/HWSStrangeletShieldExplosionLarge
+ ShieldPerCrystal: 650, type: int, display: true
+ ParticleName: @hws_blastparticles/HWSAquaShieldExplosionLarge
BlastParticleIndex: 8
BlastRadius: 3
BlastDamage: 250
@@ -43428,130 +44431,898 @@
Radiation: 7, display: RadiationLevel
- TemplateRoot: HWSChaosShieldGeneratorBlocksLarge
- PickupTarget: HWSChaosShieldGeneratorBlocksLarge
- UpgradeTo: HWSAquaShieldGeneratorLarge, display: true
+ TemplateRoot: HWSChaosShieldGeneratorBlocksBA
+ PickupTarget: HWSChaosShieldGeneratorBlocksBA
+ UpgradeTo: HWSTerraShieldGeneratorBA, display: true
DowngradeTo: null, display: false
}
-# ----------------------------------------------------------------------------------------------------------------------
-# -------------------------------------------------------------------------------------------------- HWS Shield Extender
-{ Block Name: HWSShieldCapacityExtenderBase
- IndexName: ShieldExtender
- DropMeshfile: Entities/Misc/BagSmallNewPrefab
- MarketPrice: 453440, display: true
- ShieldCapacityBonus: 90000, type: int, display: true
- NPCModelRotation: false
- IsTextureable: true
- IsColorable: true
- Group: Custom
- Model: @hws_blockmodels/HWSShieldCapacityExtender
- ShowUser: Yes
+{ Block Name: HWSTerraShieldGeneratorBA
+ Class: ShieldGenerator
+ IndexName: ShieldGenerator
+ EnergyDynamicGroup: Shield
+ MarketPrice: 92476, display: true
+ Group: cpgEquipment
+ Material: HWS_material_terradevicelarge, display: true
+ ShieldMultiplier: HWS_material_terrashieldlarge, display: false
Shape: ModelEntity
- Material: HWS_material_devices_kinetic, display: true
ShowBlockName: true
+ Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab
+ Mesh-Damage-1: Mesh/D0
+ Mesh-Damage-2: Mesh/D1
+ Mesh-Damage-3: Mesh/D2
+ Mesh-Damage-4: Mesh/D3
+ DropMeshfile: Entities/Misc/BagSmallNewPrefab
Place: Free
- AllowedInBlueprint: true, display: true
+ IsActivateable: true
+ IsActivatedOnPlace: false
+ IsAccessible: true, type: bool
+ IsDuplicateable: false
+ OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box
+ MaxCount: 1, type: int, display: true
+ ForceMaxCount: true
AllowPlacingAt: "Base", display: true
- SizeInBlocks: "1,1,1", display: true
- #ModelOffset: "0,1,0"
+ SizeInBlocks: "3,3,3", display: true
SizeInBlocksLocked: "Base,MS"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- BlockColor: "110,110,110"
Category: Devices
- Mass: 2000.0, type: float, display: true, formatter: Kilogram
- EnergyIn: 2250, type: int, display: true, formatter: Watt
- EnergyInIdle: 90, type: int, display: true, formatter: Watt
- CPUIn: 18000, type: int, display: true
- HitPoints: 3000, type: int, display: true
+ BlockColor: "28,149,36"
+ IsTextureable: false
+ IsColorable: false
+ HitPoints: 12000, type: int, display: true
+ Mass: 108920, type: float, display: true, formatter: Kilogram
+ Volume: 0, type: float, display: false, formatter: Liter
+ EnergyIn: 81250, type: int, display: true, formatter: Watt
+ CPUIn: 325000, type: int, display: true
+ EnergyInIdle: 12000, type: int, display: true, formatter: Watt
+ ShieldCapacity: 650000, type: int, display: true
+ ShieldRecharge: 9300, type: int, display: true # full in 70 sec
+ ShieldCooldown: 30, type: int, display: true
+ ShieldHitCooldown: 30, type: int, display: true
+ ShieldPerCrystal: 650, type: int, display: true
+ ParticleName: @hws_blastparticles/HWSTerraShieldExplosionLarge
+ BlastParticleIndex: 8
BlastRadius: 3
- BlastDamage: 300
+ BlastDamage: 250
DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage
- MaxCount: 10, type: int, display: true
+ Radiation: 7, display: RadiationLevel
- UnlockCost: 50, display: true
- UnlockLevel: 20, display: true
- TechTreeParent: ShieldGeneratorBAT2
- TechTreeNames: Base
+ TemplateRoot: HWSChaosShieldGeneratorBlocksBA
+ PickupTarget: HWSChaosShieldGeneratorBlocksBA
+ UpgradeTo: HWSPyroShieldGeneratorBA, display: true
+ DowngradeTo: null, display: false
}
-{ Block Name: HWSShieldRechargeExtenderBase
- IndexName: ShieldExtender
- DropMeshfile: Entities/Misc/BagSmallNewPrefab
- MarketPrice: 453440, display: true
- ShieldRechargeBonus: 810, type: int, display: true
- NPCModelRotation: false
- IsTextureable: true
- IsColorable: true
- Group: Custom
- Model: @hws_blockmodels/HWSShieldRechargeExtender
- ShowUser: Yes
+{ Block Name: HWSPyroShieldGeneratorBA
+ Class: ShieldGenerator
+ IndexName: ShieldGenerator
+ EnergyDynamicGroup: Shield
+ MarketPrice: 92476, display: true
+ Group: cpgEquipment
+ Material: HWS_material_pyrodevicelarge, display: true
+ ShieldMultiplier: HWS_material_pyroshieldlarge, display: false
Shape: ModelEntity
- Material: HWS_material_devices_kinetic, display: true
ShowBlockName: true
+ Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab
+ Mesh-Damage-1: Mesh/D0
+ Mesh-Damage-2: Mesh/D1
+ Mesh-Damage-3: Mesh/D2
+ Mesh-Damage-4: Mesh/D3
+ DropMeshfile: Entities/Misc/BagSmallNewPrefab
Place: Free
- AllowedInBlueprint: true, display: true
+ IsActivateable: true
+ IsActivatedOnPlace: false
+ IsAccessible: true, type: bool
+ IsDuplicateable: false
+ OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box
+ MaxCount: 1, type: int, display: true
+ ForceMaxCount: true
AllowPlacingAt: "Base", display: true
- SizeInBlocks: "1,1,1", display: true
- #ModelOffset: "0,1,0"
+ SizeInBlocks: "3,3,3", display: true
SizeInBlocksLocked: "Base,MS"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- BlockColor: "110,110,110"
Category: Devices
- Mass: 3000.0, type: float, display: true, formatter: Kilogram
- CPUIn: 25000, type: int, display: true
- EnergyIn: 9000, type: int, display: true, formatter: Watt
- EnergyInIdle: 360, type: int, display: true, formatter: Watt
- HitPoints: 3000, type: int, display: true
+ BlockColor: "170,5,5"
+ IsTextureable: false
+ IsColorable: false
+ HitPoints: 8000, type: int, display: true
+ Mass: 108920, type: float, display: true, formatter: Kilogram
+ Volume: 0, type: float, display: false, formatter: Liter
+ EnergyIn: 60940, type: int, display: true, formatter: Watt
+ CPUIn: 325000, type: int, display: true
+ EnergyInIdle: 9000, type: int, display: true, formatter: Watt
+ ShieldCapacity: 650000, type: int, display: true
+ ShieldRecharge: 9300, type: int, display: true # full in 70 sec
+ ShieldCooldown: 30, type: int, display: true
+ ShieldHitCooldown: 30, type: int, display: true
+ ShieldPerCrystal: 650, type: int, display: true
+ ParticleName: @hws_blastparticles/HWSPyroShieldExplosionLarge
+ BlastParticleIndex: 8
BlastRadius: 2
- BlastDamage: 200
+ BlastDamage: 250
DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage
- MaxCount: 10, type: int, display: true
+ Radiation: 7, display: RadiationLevel
- UnlockCost: 100, display: true
- UnlockLevel: 25, display: true
- TechTreeParent: HWSShieldCapacityExtenderBase
- TechTreeNames: Base
+ TemplateRoot: HWSChaosShieldGeneratorBlocksBA
+ PickupTarget: HWSChaosShieldGeneratorBlocksBA
+ UpgradeTo: HWSObsidianShieldGeneratorBA, display: true
+ DowngradeTo: null, display: false
}
-{ Block Name: HWSShieldCapacityExtenderCV
- IndexName: ShieldExtender
- DropMeshfile: Entities/Misc/BagSmallNewPrefab
- MarketPrice: 453440, display: true
- ShieldCapacityBonus: 55000, type: int, display: true
- NPCModelRotation: false
- IsTextureable: true
- IsColorable: true
- Group: Custom
- Model: @hws_blockmodels/HWSShieldCapacityExtender
- ShowUser: Yes
+{ Block Name: HWSObsidianShieldGeneratorBA
+ Class: ShieldGenerator
+ IndexName: ShieldGenerator
+ EnergyDynamicGroup: Shield
+ MarketPrice: 92476, display: true
+ Group: cpgEquipment
+ Material: HWS_material_obsidiandevicelarge, display: true
+ ShieldMultiplier: HWS_material_obsidianshieldlarge, display: false
Shape: ModelEntity
- Material: HWS_material_devices_kinetic, display: true
ShowBlockName: true
+ Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab
+ Mesh-Damage-1: Mesh/D0
+ Mesh-Damage-2: Mesh/D1
+ Mesh-Damage-3: Mesh/D2
+ Mesh-Damage-4: Mesh/D3
+ DropMeshfile: Entities/Misc/BagSmallNewPrefab
Place: Free
- AllowedInBlueprint: true, display: true
- AllowPlacingAt: "MS", display: true
- SizeInBlocks: "1,1,1", display: true
- #ModelOffset: "0,1,0"
+ IsActivateable: true
+ IsActivatedOnPlace: false
+ IsAccessible: true, type: bool
+ IsDuplicateable: false
+ OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box
+ MaxCount: 1, type: int, display: true
+ ForceMaxCount: true
+ AllowPlacingAt: "Base", display: true
+ SizeInBlocks: "3,3,3", display: true
SizeInBlocksLocked: "Base,MS"
- OccupySizeInBlocks: true
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- BlockColor: "110,110,110"
Category: Devices
- Mass: 2000.0, type: float, display: true, formatter: Kilogram
- CPUIn: 40000, type: int, display: true
- EnergyIn: 1750, type: int, display: true, formatter: Watt
- EnergyInIdle: 70, type: int, display: true, formatter: Watt
- HitPoints: 2500, type: int, display: true
- BlastRadius: 3
- BlastDamage: 300
- DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage
-
- MaxCount: 10, type: int, display: true
-
- UnlockCost: 50, display: true
+ BlockColor: "0,220,153"
+ IsTextureable: false
+ IsColorable: false
+ HitPoints: 8000, type: int, display: true
+ Mass: 108920, type: float, display: true, formatter: Kilogram
+ Volume: 0, type: float, display: false, formatter: Liter
+ EnergyIn: 81250, type: int, display: true, formatter: Watt
+ CPUIn: 325000, type: int, display: true
+ EnergyInIdle: 12000, type: int, display: true, formatter: Watt
+ ShieldCapacity: 650000, type: int, display: true
+ ShieldRecharge: 9300, type: int, display: true # full in 70 sec
+ ShieldCooldown: 30, type: int, display: true
+ ShieldHitCooldown: 30, type: int, display: true
+ ShieldPerCrystal: 650, type: int, display: true
+ ParticleName: @hws_blastparticles/HWSObsidianShieldExplosionLarge
+ BlastParticleIndex: 8
+ BlastRadius: 3
+ BlastDamage: 250
+ DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage
+
+ Radiation: 7, display: RadiationLevel
+
+ TemplateRoot: HWSChaosShieldGeneratorBlocksBA
+ PickupTarget: HWSChaosShieldGeneratorBlocksBA
+ UpgradeTo: HWSLuxShieldGeneratorBA, display: true
+ DowngradeTo: null, display: false
+}
+{ Block Name: HWSLuxShieldGeneratorBA
+ Class: ShieldGenerator
+ IndexName: ShieldGenerator
+ EnergyDynamicGroup: Shield
+ MarketPrice: 92476, display: true
+ Group: cpgEquipment
+ Material: HWS_material_luxdevicelarge, display: true
+ ShieldMultiplier: HWS_material_luxshieldlarge, display: false
+ Shape: ModelEntity
+ ShowBlockName: true
+ Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab
+ Mesh-Damage-1: Mesh/D0
+ Mesh-Damage-2: Mesh/D1
+ Mesh-Damage-3: Mesh/D2
+ Mesh-Damage-4: Mesh/D3
+ DropMeshfile: Entities/Misc/BagSmallNewPrefab
+ Place: Free
+ IsActivateable: true
+ IsActivatedOnPlace: false
+ IsAccessible: true, type: bool
+ IsDuplicateable: false
+ OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box
+ MaxCount: 1, type: int, display: true
+ ForceMaxCount: true
+ AllowPlacingAt: "Base", display: true
+ SizeInBlocks: "3,3,3", display: true
+ SizeInBlocksLocked: "Base,MS"
+ StackSize: 200
+ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
+ Category: Devices
+ BlockColor: "220,220,220"
+ IsTextureable: false
+ IsColorable: false
+ HitPoints: 8000, type: int, display: true
+ Mass: 81690, type: float, display: true, formatter: Kilogram
+ Volume: 0, type: float, display: false, formatter: Liter
+ EnergyIn: 81250, type: int, display: true, formatter: Watt
+ CPUIn: 325000, type: int, display: true
+ EnergyInIdle: 12000, type: int, display: true, formatter: Watt
+ ShieldCapacity: 650000, type: int, display: true
+ ShieldRecharge: 9300, type: int, display: true # full in 70 sec
+ ShieldCooldown: 30, type: int, display: true
+ ShieldHitCooldown: 30, type: int, display: true
+ ShieldPerCrystal: 650, type: int, display: true
+ ParticleName: @hws_blastparticles/HWSLuxShieldExplosionLarge
+ BlastParticleIndex: 8
+ BlastRadius: 3
+ BlastDamage: 250
+ DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage
+
+ Radiation: 7, display: RadiationLevel
+
+ TemplateRoot: HWSChaosShieldGeneratorBlocksBA
+ PickupTarget: HWSChaosShieldGeneratorBlocksBA
+ UpgradeTo: HWSNoxShieldGeneratorBA, display: true
+ DowngradeTo: null, display: false
+}
+{ Block Name: HWSNoxShieldGeneratorBA
+ Class: ShieldGenerator
+ IndexName: ShieldGenerator
+ EnergyDynamicGroup: Shield
+ MarketPrice: 92476, display: true
+ Group: cpgEquipment
+ Material: HWS_material_noxdevicelarge, display: true
+ ShieldMultiplier: HWS_material_noxshieldlarge, display: false
+ Shape: ModelEntity
+ ShowBlockName: true
+ Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab
+ Mesh-Damage-1: Mesh/D0
+ Mesh-Damage-2: Mesh/D1
+ Mesh-Damage-3: Mesh/D2
+ Mesh-Damage-4: Mesh/D3
+ DropMeshfile: Entities/Misc/BagSmallNewPrefab
+ Place: Free
+ IsActivateable: true
+ IsActivatedOnPlace: false
+ IsAccessible: true, type: bool
+ IsDuplicateable: false
+ OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box
+ MaxCount: 1, type: int, display: true
+ ForceMaxCount: true
+ AllowPlacingAt: "Base", display: true
+ SizeInBlocks: "3,3,3", display: true
+ SizeInBlocksLocked: "Base,MS"
+ StackSize: 200
+ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
+ Category: Devices
+ BlockColor: "10,10,10"
+ IsTextureable: false
+ IsColorable: false
+ HitPoints: 2000, type: int, display: true
+ Mass: 108920, type: float, display: true, formatter: Kilogram
+ Volume: 0, type: float, display: false, formatter: Liter
+ EnergyIn: 81250, type: int, display: true, formatter: Watt
+ CPUIn: 325000, type: int, display: true
+ EnergyInIdle: 12000, type: int, display: true, formatter: Watt
+ ShieldCapacity: 650000, type: int, display: true
+ ShieldRecharge: 9300, type: int, display: true # full in 70 sec
+ ShieldCooldown: 30, type: int, display: true
+ ShieldHitCooldown: 30, type: int, display: true
+ ShieldPerCrystal: 650, type: int, display: true
+ ParticleName: @hws_blastparticles/HWSNoxShieldExplosionLarge
+ BlastParticleIndex: 8
+ BlastRadius: 3
+ BlastDamage: 250
+ DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage
+
+ Radiation: 7, display: RadiationLevel
+
+ TemplateRoot: HWSChaosShieldGeneratorBlocksBA
+ PickupTarget: HWSChaosShieldGeneratorBlocksBA
+ UpgradeTo: HWSStrangeletShieldGeneratorBA, display: true
+ DowngradeTo: null, display: false
+}
+{ Block Name: HWSStrangeletShieldGeneratorBA
+ Class: ShieldGenerator
+ IndexName: ShieldGenerator
+ EnergyDynamicGroup: Shield
+ MarketPrice: 92476, display: true
+ Group: cpgEquipment
+ Material: HWS_material_strangeletdevicelarge, display: true
+ ShieldMultiplier: HWS_material_strangeletshieldlarge, display: false
+ Shape: ModelEntity
+ ShowBlockName: true
+ Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab
+ Mesh-Damage-1: Mesh/D0
+ Mesh-Damage-2: Mesh/D1
+ Mesh-Damage-3: Mesh/D2
+ Mesh-Damage-4: Mesh/D3
+ DropMeshfile: Entities/Misc/BagSmallNewPrefab
+ Place: Free
+ IsActivateable: true
+ IsActivatedOnPlace: false
+ IsAccessible: true, type: bool
+ IsDuplicateable: false
+ OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box
+ MaxCount: 1, type: int, display: true
+ ForceMaxCount: true
+ AllowPlacingAt: "Base", display: true
+ SizeInBlocks: "3,3,3", display: true
+ SizeInBlocksLocked: "Base,MS"
+ StackSize: 200
+ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
+ Category: Devices
+ BlockColor: "171,32,161"
+ IsTextureable: false
+ IsColorable: false
+ HitPoints: 8000, type: int, display: true
+ Mass: 163380.0, type: float, display: true, formatter: Kilogram
+ Volume: 0, type: float, display: false, formatter: Liter
+ EnergyIn: 121875, type: int, display: true, formatter: Watt
+ CPUIn: 487500, type: int, display: true
+ EnergyInIdle: 18000, type: int, display: true, formatter: Watt
+ ShieldCapacity: 650000, type: int, display: true
+ ShieldRecharge: 9300, type: int, display: true # full in 70 sec
+ ShieldCooldown: 30, type: int, display: true
+ ShieldHitCooldown: 30, type: int, display: true
+ ShieldPerCrystal: 650, type: int, display: true
+ ParticleName: @hws_blastparticles/HWSStrangeletShieldExplosionLarge
+ BlastParticleIndex: 8
+ BlastRadius: 3
+ BlastDamage: 250
+ DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage
+
+ Radiation: 7, display: RadiationLevel
+
+ TemplateRoot: HWSChaosShieldGeneratorBlocksBA
+ PickupTarget: HWSChaosShieldGeneratorBlocksBA
+ UpgradeTo: HWSAquaShieldGeneratorBA, display: true
+ DowngradeTo: null, display: false
+}
+
+# ------------------------------------------------------------------------------------------- Chaos Shield Generators CV
+{ Block Name: HWSChaosShieldGeneratorBlocksCV
+ Material: HWS_material_elements, display: true
+ Shape: Invisible
+ MarketPrice: 6180, display: true
+ # Model: @models/Blocks/Misc/LeverPrefab
+ DropMeshfile: Entities/Misc/BagSmallNewPrefab
+ # ModelOffset: "0,0.5,0"
+ Place: Free
+ AllowPlacingAt: "MS", display: false
+ Info: bkiBlockGroup, display: true
+ Mass: 0.4, type: float, display: true, formatter: Kilogram
+ Volume: 0, type: float, display: false, formatter: Liter
+ EnergyIn: 1, type: int, display: false, formatter: Watt
+ StackSize: 200
+ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
+ MaxCount: 1, type: int, display: true
+ Category: Devices
+ ChildBlocks: "HWSAquaShieldGeneratorCV, HWSTerraShieldGeneratorCV, HWSPyroShieldGeneratorCV, HWSObsidianShieldGeneratorCV, HWSLuxShieldGeneratorCV, HWSNoxShieldGeneratorCV, HWSStrangeletShieldGeneratorCV"
+
+ UnlockCost: 100, display: true
+ UnlockLevel: 25, display: true
+ TechTreeNames: ElementalBlocks
+}
+{ Block Name: HWSAquaShieldGeneratorCV
+ Class: ShieldGenerator
+ IndexName: ShieldGenerator
+ EnergyDynamicGroup: Shield
+ MarketPrice: 92476, display: true
+ Group: cpgEquipment
+ Material: HWS_material_aquadevicelarge, display: true
+ ShieldMultiplier: HWS_material_aquashieldlarge, display: false
+ Shape: ModelEntity
+ ShowBlockName: true
+ Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab
+ Mesh-Damage-1: Mesh/D0
+ Mesh-Damage-2: Mesh/D1
+ Mesh-Damage-3: Mesh/D2
+ Mesh-Damage-4: Mesh/D3
+ DropMeshfile: Entities/Misc/BagSmallNewPrefab
+ Place: Free
+ IsActivateable: true
+ IsActivatedOnPlace: false
+ IsAccessible: true, type: bool
+ IsDuplicateable: false
+ OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box
+ MaxCount: 1, type: int, display: true
+ ForceMaxCount: true
+ AllowPlacingAt: "MS", display: true
+ SizeInBlocks: "3,3,3", display: true
+ SizeInBlocksLocked: "Base,MS"
+ StackSize: 200
+ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
+ Category: Devices
+ BlockColor: "0,64,220"
+ IsTextureable: false
+ IsColorable: false
+ HitPoints: 6000, type: int, display: true
+ Mass: 108920, type: float, display: true, formatter: Kilogram
+ Volume: 0, type: float, display: false, formatter: Liter
+ EnergyIn: 62500, type: int, display: true, formatter: Watt
+ CPUIn: 400000, type: int, display: true
+ EnergyInIdle: 9375, type: int, display: true, formatter: Watt
+ ShieldCapacity: 450000, type: int, display: true
+ ShieldRecharge: 7150, type: int, display: true # full in 70 sec
+ ShieldCooldown: 30, type: int, display: true
+ ShieldHitCooldown: 30, type: int, display: true
+ ShieldPerCrystal: 625, type: int, display: true
+ ParticleName: @hws_blastparticles/HWSAquaShieldExplosionLarge
+ BlastParticleIndex: 8
+ BlastRadius: 3
+ BlastDamage: 250
+ DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage
+
+ Radiation: 7, display: RadiationLevel
+
+ TemplateRoot: HWSChaosShieldGeneratorBlocksCV
+ PickupTarget: HWSChaosShieldGeneratorBlocksCV
+ UpgradeTo: HWSTerraShieldGeneratorCV, display: true
+ DowngradeTo: null, display: false
+}
+{ Block Name: HWSTerraShieldGeneratorCV
+ Class: ShieldGenerator
+ IndexName: ShieldGenerator
+ EnergyDynamicGroup: Shield
+ MarketPrice: 92476, display: true
+ Group: cpgEquipment
+ Material: HWS_material_terradevicelarge, display: true
+ ShieldMultiplier: HWS_material_terrashieldlarge, display: false
+ Shape: ModelEntity
+ ShowBlockName: true
+ Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab
+ Mesh-Damage-1: Mesh/D0
+ Mesh-Damage-2: Mesh/D1
+ Mesh-Damage-3: Mesh/D2
+ Mesh-Damage-4: Mesh/D3
+ DropMeshfile: Entities/Misc/BagSmallNewPrefab
+ Place: Free
+ IsActivateable: true
+ IsActivatedOnPlace: false
+ IsAccessible: true, type: bool
+ IsDuplicateable: false
+ OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box
+ MaxCount: 1, type: int, display: true
+ ForceMaxCount: true
+ AllowPlacingAt: "MS", display: true
+ SizeInBlocks: "3,3,3", display: true
+ SizeInBlocksLocked: "Base,MS"
+ StackSize: 200
+ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
+ Category: Devices
+ BlockColor: "28,149,36"
+ IsTextureable: false
+ IsColorable: false
+ HitPoints: 9000, type: int, display: true
+ Mass: 108920, type: float, display: true, formatter: Kilogram
+ Volume: 0, type: float, display: false, formatter: Liter
+ EnergyIn: 62500, type: int, display: true, formatter: Watt
+ CPUIn: 400000, type: int, display: true
+ EnergyInIdle: 9375, type: int, display: true, formatter: Watt
+ ShieldCapacity: 450000, type: int, display: true
+ ShieldRecharge: 7150, type: int, display: true # full in 70 sec
+ ShieldCooldown: 30, type: int, display: true
+ ShieldHitCooldown: 30, type: int, display: true
+ ShieldPerCrystal: 625, type: int, display: true
+ ParticleName: @hws_blastparticles/HWSTerraShieldExplosionLarge
+ BlastParticleIndex: 8
+ BlastRadius: 3
+ BlastDamage: 250
+ DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage
+
+ Radiation: 7, display: RadiationLevel
+
+ TemplateRoot: HWSChaosShieldGeneratorBlocksCV
+ PickupTarget: HWSChaosShieldGeneratorBlocksCV
+ UpgradeTo: HWSPyroShieldGeneratorCV, display: true
+ DowngradeTo: null, display: false
+}
+{ Block Name: HWSPyroShieldGeneratorCV
+ Class: ShieldGenerator
+ IndexName: ShieldGenerator
+ EnergyDynamicGroup: Shield
+ MarketPrice: 92476, display: true
+ Group: cpgEquipment
+ Material: HWS_material_pyrodevicelarge, display: true
+ ShieldMultiplier: HWS_material_pyroshieldlarge, display: false
+ Shape: ModelEntity
+ ShowBlockName: true
+ Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab
+ Mesh-Damage-1: Mesh/D0
+ Mesh-Damage-2: Mesh/D1
+ Mesh-Damage-3: Mesh/D2
+ Mesh-Damage-4: Mesh/D3
+ DropMeshfile: Entities/Misc/BagSmallNewPrefab
+ Place: Free
+ IsActivateable: true
+ IsActivatedOnPlace: false
+ IsAccessible: true, type: bool
+ IsDuplicateable: false
+ OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box
+ MaxCount: 1, type: int, display: true
+ ForceMaxCount: true
+ AllowPlacingAt: "MS", display: true
+ SizeInBlocks: "3,3,3", display: true
+ SizeInBlocksLocked: "Base,MS"
+ StackSize: 200
+ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
+ Category: Devices
+ BlockColor: "170,5,5"
+ IsTextureable: false
+ IsColorable: false
+ HitPoints: 6000, type: int, display: true
+ Mass: 108920, type: float, display: true, formatter: Kilogram
+ Volume: 0, type: float, display: false, formatter: Liter
+ EnergyIn: 46875, type: int, display: true, formatter: Watt
+ CPUIn: 400000, type: int, display: true
+ EnergyInIdle: 7031, type: int, display: true, formatter: Watt
+ ShieldCapacity: 450000, type: int, display: true
+ ShieldRecharge: 7150, type: int, display: true # full in 70 sec
+ ShieldCooldown: 30, type: int, display: true
+ ShieldHitCooldown: 30, type: int, display: true
+ ShieldPerCrystal: 625, type: int, display: true
+ ParticleName: @hws_blastparticles/HWSPyroShieldExplosionLarge
+ BlastParticleIndex: 8
+ BlastRadius: 2
+ BlastDamage: 250
+ DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage
+
+ Radiation: 7, display: RadiationLevel
+
+ TemplateRoot: HWSChaosShieldGeneratorBlocksCV
+ PickupTarget: HWSChaosShieldGeneratorBlocksCV
+ UpgradeTo: HWSObsidianShieldGeneratorCV, display: true
+ DowngradeTo: null, display: false
+}
+{ Block Name: HWSObsidianShieldGeneratorCV
+ Class: ShieldGenerator
+ IndexName: ShieldGenerator
+ EnergyDynamicGroup: Shield
+ MarketPrice: 92476, display: true
+ Group: cpgEquipment
+ Material: HWS_material_obsidiandevicelarge, display: true
+ ShieldMultiplier: HWS_material_obsidianshieldlarge, display: false
+ Shape: ModelEntity
+ ShowBlockName: true
+ Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab
+ Mesh-Damage-1: Mesh/D0
+ Mesh-Damage-2: Mesh/D1
+ Mesh-Damage-3: Mesh/D2
+ Mesh-Damage-4: Mesh/D3
+ DropMeshfile: Entities/Misc/BagSmallNewPrefab
+ Place: Free
+ IsActivateable: true
+ IsActivatedOnPlace: false
+ IsAccessible: true, type: bool
+ IsDuplicateable: false
+ OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box
+ MaxCount: 1, type: int, display: true
+ ForceMaxCount: true
+ AllowPlacingAt: "MS", display: true
+ SizeInBlocks: "3,3,3", display: true
+ SizeInBlocksLocked: "Base,MS"
+ StackSize: 200
+ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
+ Category: Devices
+ BlockColor: "0,220,153"
+ IsTextureable: false
+ IsColorable: false
+ HitPoints: 6000, type: int, display: true
+ Mass: 108920, type: float, display: true, formatter: Kilogram
+ Volume: 0, type: float, display: false, formatter: Liter
+ EnergyIn: 62500, type: int, display: true, formatter: Watt
+ CPUIn: 400000, type: int, display: true
+ EnergyInIdle: 9375, type: int, display: true, formatter: Watt
+ ShieldCapacity: 450000, type: int, display: true
+ ShieldRecharge: 7150, type: int, display: true # full in 70 sec
+ ShieldCooldown: 30, type: int, display: true
+ ShieldHitCooldown: 30, type: int, display: true
+ ShieldPerCrystal: 625, type: int, display: true
+ ParticleName: @hws_blastparticles/HWSObsidianShieldExplosionLarge
+ BlastParticleIndex: 8
+ BlastRadius: 3
+ BlastDamage: 250
+ DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage
+
+ Radiation: 7, display: RadiationLevel
+
+ TemplateRoot: HWSChaosShieldGeneratorBlocksCV
+ PickupTarget: HWSChaosShieldGeneratorBlocksCV
+ UpgradeTo: HWSLuxShieldGeneratorCV, display: true
+ DowngradeTo: null, display: false
+}
+{ Block Name: HWSLuxShieldGeneratorCV
+ Class: ShieldGenerator
+ IndexName: ShieldGenerator
+ EnergyDynamicGroup: Shield
+ MarketPrice: 92476, display: true
+ Group: cpgEquipment
+ Material: HWS_material_luxdevicelarge, display: true
+ ShieldMultiplier: HWS_material_luxshieldlarge, display: false
+ Shape: ModelEntity
+ ShowBlockName: true
+ Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab
+ Mesh-Damage-1: Mesh/D0
+ Mesh-Damage-2: Mesh/D1
+ Mesh-Damage-3: Mesh/D2
+ Mesh-Damage-4: Mesh/D3
+ DropMeshfile: Entities/Misc/BagSmallNewPrefab
+ Place: Free
+ IsActivateable: true
+ IsActivatedOnPlace: false
+ IsAccessible: true, type: bool
+ IsDuplicateable: false
+ OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box
+ MaxCount: 1, type: int, display: true
+ ForceMaxCount: true
+ AllowPlacingAt: "MS", display: true
+ SizeInBlocks: "3,3,3", display: true
+ SizeInBlocksLocked: "Base,MS"
+ StackSize: 200
+ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
+ Category: Devices
+ BlockColor: "220,220,220"
+ IsTextureable: false
+ IsColorable: false
+ HitPoints: 6000, type: int, display: true
+ Mass: 81690, type: float, display: true, formatter: Kilogram
+ Volume: 0, type: float, display: false, formatter: Liter
+ EnergyIn: 62500, type: int, display: true, formatter: Watt
+ CPUIn: 400000, type: int, display: true
+ EnergyInIdle: 9375, type: int, display: true, formatter: Watt
+ ShieldCapacity: 450000, type: int, display: true
+ ShieldRecharge: 7150, type: int, display: true # full in 70 sec
+ ShieldCooldown: 30, type: int, display: true
+ ShieldHitCooldown: 30, type: int, display: true
+ ShieldPerCrystal: 625, type: int, display: true
+ ParticleName: @hws_blastparticles/HWSLuxShieldExplosionLarge
+ BlastParticleIndex: 8
+ BlastRadius: 3
+ BlastDamage: 250
+ DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage
+
+ Radiation: 7, display: RadiationLevel
+
+ TemplateRoot: HWSChaosShieldGeneratorBlocksCV
+ PickupTarget: HWSChaosShieldGeneratorBlocksCV
+ UpgradeTo: HWSNoxShieldGeneratorCV, display: true
+ DowngradeTo: null, display: false
+}
+{ Block Name: HWSNoxShieldGeneratorCV
+ Class: ShieldGenerator
+ IndexName: ShieldGenerator
+ EnergyDynamicGroup: Shield
+ MarketPrice: 92476, display: true
+ Group: cpgEquipment
+ Material: HWS_material_noxdevicelarge, display: true
+ ShieldMultiplier: HWS_material_noxshieldlarge, display: false
+ Shape: ModelEntity
+ ShowBlockName: true
+ Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab
+ Mesh-Damage-1: Mesh/D0
+ Mesh-Damage-2: Mesh/D1
+ Mesh-Damage-3: Mesh/D2
+ Mesh-Damage-4: Mesh/D3
+ DropMeshfile: Entities/Misc/BagSmallNewPrefab
+ Place: Free
+ IsActivateable: true
+ IsActivatedOnPlace: false
+ IsAccessible: true, type: bool
+ IsDuplicateable: false
+ OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box
+ MaxCount: 1, type: int, display: true
+ ForceMaxCount: true
+ AllowPlacingAt: "MS", display: true
+ SizeInBlocks: "3,3,3", display: true
+ SizeInBlocksLocked: "Base,MS"
+ StackSize: 200
+ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
+ Category: Devices
+ BlockColor: "10,10,10"
+ IsTextureable: false
+ IsColorable: false
+ HitPoints: 6000, type: int, display: true
+ Mass: 108920, type: float, display: true, formatter: Kilogram
+ Volume: 0, type: float, display: false, formatter: Liter
+ EnergyIn: 62500, type: int, display: true, formatter: Watt
+ CPUIn: 400000, type: int, display: true
+ EnergyInIdle: 9375, type: int, display: true, formatter: Watt
+ ShieldCapacity: 450000, type: int, display: true
+ ShieldRecharge: 7150, type: int, display: true # full in 70 sec
+ ShieldCooldown: 30, type: int, display: true
+ ShieldHitCooldown: 30, type: int, display: true
+ ShieldPerCrystal: 625, type: int, display: true
+ ParticleName: @hws_blastparticles/HWSNoxShieldExplosionLarge
+ BlastParticleIndex: 8
+ BlastRadius: 3
+ BlastDamage: 250
+ DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage
+
+ Radiation: 7, display: RadiationLevel
+
+ TemplateRoot: HWSChaosShieldGeneratorBlocksCV
+ PickupTarget: HWSChaosShieldGeneratorBlocksCV
+ UpgradeTo: HWSStrangeletShieldGeneratorCV, display: true
+ DowngradeTo: null, display: false
+}
+{ Block Name: HWSStrangeletShieldGeneratorCV
+ Class: ShieldGenerator
+ IndexName: ShieldGenerator
+ EnergyDynamicGroup: Shield
+ MarketPrice: 92476, display: true
+ Group: cpgEquipment
+ Material: HWS_material_strangeletdevicelarge, display: true
+ ShieldMultiplier: HWS_material_strangeletshieldlarge, display: false
+ Shape: ModelEntity
+ ShowBlockName: true
+ Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab
+ Mesh-Damage-1: Mesh/D0
+ Mesh-Damage-2: Mesh/D1
+ Mesh-Damage-3: Mesh/D2
+ Mesh-Damage-4: Mesh/D3
+ DropMeshfile: Entities/Misc/BagSmallNewPrefab
+ Place: Free
+ IsActivateable: true
+ IsActivatedOnPlace: false
+ IsAccessible: true, type: bool
+ IsDuplicateable: false
+ OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box
+ MaxCount: 1, type: int, display: true
+ ForceMaxCount: true
+ AllowPlacingAt: "MS", display: true
+ SizeInBlocks: "3,3,3", display: true
+ SizeInBlocksLocked: "Base,MS"
+ StackSize: 200
+ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
+ Category: Devices
+ BlockColor: "171,32,161"
+ IsTextureable: false
+ IsColorable: false
+ HitPoints: 6000, type: int, display: true
+ Mass: 163380.0, type: float, display: true, formatter: Kilogram
+ Volume: 0, type: float, display: false, formatter: Liter
+ EnergyIn: 93750, type: int, display: true, formatter: Watt
+ CPUIn: 600000, type: int, display: true
+ EnergyInIdle: 14060, type: int, display: true, formatter: Watt
+ ShieldCapacity: 450000, type: int, display: true
+ ShieldRecharge: 5625, type: int, display: true # full in 70 sec
+ ShieldCooldown: 30, type: int, display: true
+ ShieldHitCooldown: 30, type: int, display: true
+ ShieldPerCrystal: 625, type: int, display: true
+ ParticleName: @hws_blastparticles/HWSStrangeletShieldExplosionLarge
+ BlastParticleIndex: 8
+ BlastRadius: 3
+ BlastDamage: 250
+ DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage
+
+ Radiation: 7, display: RadiationLevel
+
+ TemplateRoot: HWSChaosShieldGeneratorBlocksCV
+ PickupTarget: HWSChaosShieldGeneratorBlocksCV
+ UpgradeTo: HWSAquaShieldGeneratorCV, display: true
+ DowngradeTo: null, display: false
+}
+# ----------------------------------------------------------------------------------------------------------------------
+# -------------------------------------------------------------------------------------------------- HWS Shield Extender
+{ Block Name: HWSShieldCapacityExtenderBase
+ IndexName: ShieldExtender
+ DropMeshfile: Entities/Misc/BagSmallNewPrefab
+ MarketPrice: 453440, display: true
+ EnergyDynamicGroup: Shield
+ ForceMaxCount: true
+ ShieldCapacityBonus: 60000, type: int, display: true
+ IsTextureable: true
+ IsColorable: true
+ Group: Custom
+ Model: @hws_blockmodels/HWSShieldCapacityExtender
+ # Model: @models/Blocks/Misc/EntitySpawnerPlateThinPrefab
+ ShowUser: Yes
+ Shape: ModelEntity
+ Material: HWS_material_devices_kinetic, display: true
+ ShowBlockName: true
+ Place: Free
+ AllowedInBlueprint: true, display: true
+ AllowPlacingAt: "Base", display: true
+ SizeInBlocks: "1,1,1", display: true
+ #ModelOffset: "0,1,0"
+ SizeInBlocksLocked: "Base,MS"
+ StackSize: 200
+ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
+ BlockColor: "110,110,110"
+ Category: Devices
+ Mass: 12000, type: float, display: true, formatter: Kilogram
+ EnergyIn: 2250, type: int, display: true, formatter: Watt
+ EnergyInIdle: 450, type: int, display: true, formatter: Watt
+ CPUIn: 26000, type: int, display: true
+ HitPoints: 3000, type: int, display: true
+ BlastRadius: 3
+ BlastDamage: 300
+ DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage
+
+ MaxCount: 10, type: int, display: true
+
+ UnlockCost: 50, display: true
+ UnlockLevel: 20, display: true
+ TechTreeParent: ShieldGeneratorBAT2
+ TechTreeNames: Base
+}
+{ Block Name: HWSShieldRechargeExtenderBase
+ IndexName: ShieldExtender
+ DropMeshfile: Entities/Misc/BagSmallNewPrefab
+ MarketPrice: 453440, display: true
+ ShieldRechargeBonus: 900, type: int, display: true
+ EnergyDynamicGroup: Shield
+ IsTextureable: true
+ IsColorable: true
+ Group: Custom
+ Model: @hws_blockmodels/HWSShieldRechargeExtender
+ ShowUser: Yes
+ Shape: ModelEntity
+ Material: HWS_material_devices_kinetic, display: true
+ ShowBlockName: true
+ Place: Free
+ AllowedInBlueprint: true, display: true
+ AllowPlacingAt: "Base", display: true
+ SizeInBlocks: "1,1,1", display: true
+ #ModelOffset: "0,1,0"
+ SizeInBlocksLocked: "Base,MS"
+ StackSize: 200
+ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
+ BlockColor: "110,110,110"
+ Category: Devices
+ Mass: 15000, type: float, display: true, formatter: Kilogram
+ CPUIn: 32500, type: int, display: true
+ EnergyIn: 4500, type: int, display: true, formatter: Watt
+ EnergyInIdle: 225, type: int, display: true, formatter: Watt
+ HitPoints: 3000, type: int, display: true
+ BlastRadius: 2
+ BlastDamage: 200
+ DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage
+
+ MaxCount: 10, type: int, display: true
+
+ UnlockCost: 100, display: true
+ UnlockLevel: 25, display: true
+ TechTreeParent: HWSShieldCapacityExtenderBase
+ TechTreeNames: Base
+}
+{ Block Name: HWSShieldCapacityExtenderCV
+ IndexName: ShieldExtender
+ DropMeshfile: Entities/Misc/BagSmallNewPrefab
+ MarketPrice: 453440, display: true
+ ShieldCapacityBonus: 40000, type: int, display: true
+ NPCModelRotation: false
+ IsTextureable: true
+ IsColorable: true
+ Group: Custom
+ Model: @hws_blockmodels/HWSShieldCapacityExtender
+ ShowUser: Yes
+ Shape: ModelEntity
+ Material: HWS_material_devices_kinetic, display: true
+ ShowBlockName: true
+ Place: Free
+ AllowedInBlueprint: true, display: true
+ AllowPlacingAt: "MS", display: true
+ SizeInBlocks: "1,1,1", display: true
+ #ModelOffset: "0,1,0"
+ SizeInBlocksLocked: "Base,MS"
+ OccupySizeInBlocks: true
+ StackSize: 200
+ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
+ BlockColor: "110,110,110"
+ Category: Devices
+ Mass: 10000, type: float, display: true, formatter: Kilogram
+ CPUIn: 40000, type: int, display: true
+ EnergyIn: 1750, type: int, display: true, formatter: Watt
+ EnergyInIdle: 350, type: int, display: true, formatter: Watt
+ HitPoints: 2500, type: int, display: true
+ BlastRadius: 3
+ BlastDamage: 300
+ DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage
+
+ MaxCount: 10, type: int, display: true
+
+ UnlockCost: 50, display: true
UnlockLevel: 20, display: true
TechTreeParent: ShieldGeneratorCVT2
TechTreeNames: Capital Vessel
@@ -43560,7 +45331,7 @@
IndexName: ShieldExtender
DropMeshfile: Entities/Misc/BagSmallNewPrefab
MarketPrice: 453440, display: true
- ShieldRechargeBonus: 520, type: int, display: true
+ ShieldRechargeBonus: 600, type: int, display: true
NPCModelRotation: false
IsTextureable: true
IsColorable: true
@@ -43581,10 +45352,10 @@
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
BlockColor: "110,110,110"
Category: Devices
- Mass: 3000.0, type: float, display: true, formatter: Kilogram
- CPUIn: 56000, type: int, display: true
- EnergyIn: 7000, type: int, display: true, formatter: Watt
- EnergyInIdle: 280, type: int, display: true, formatter: Watt
+ Mass: 12500, type: float, display: true, formatter: Kilogram
+ CPUIn: 48000, type: int, display: true
+ EnergyIn: 3500, type: int, display: true, formatter: Watt
+ EnergyInIdle: 175, type: int, display: true, formatter: Watt
HitPoints: 2500, type: int, display: true
BlastRadius: 2
BlastDamage: 200
@@ -43601,7 +45372,7 @@
IndexName: ShieldExtender
DropMeshfile: Entities/Misc/BagSmallNewPrefab
MarketPrice: 378240, display: true
- ShieldCapacityBonus: 10000, type: int, display: true
+ ShieldCapacityBonus: 12000, type: int, display: true
NPCModelRotation: false
IsTextureable: true
IsColorable: true
@@ -43622,9 +45393,9 @@
BlockColor: "110,110,110"
Category: Devices
Mass: 120.0, type: float, display: true, formatter: Kilogram
- CPUIn: 2000, type: int, display: true
- EnergyIn: 200, type: int, display: true, formatter: Watt
- EnergyInIdle: 8, type: int, display: true, formatter: Watt
+ CPUIn: 1950, type: int, display: true
+ EnergyIn: 160, type: int, display: true, formatter: Watt
+ EnergyInIdle: 32, type: int, display: true, formatter: Watt
HitPoints: 1000, type: int, display: true
BlastRadius: 2
BlastDamage: 40
@@ -43641,7 +45412,7 @@
IndexName: ShieldExtender
DropMeshfile: Entities/Misc/BagSmallNewPrefab
MarketPrice: 448240, display: true
- ShieldRechargeBonus: 105, type: int, display: true
+ ShieldRechargeBonus: 156, type: int, display: true
IsTextureable: true
IsColorable: true
Group: Custom
@@ -43661,9 +45432,9 @@
BlockColor: "110,110,110"
Category: Devices
Mass: 120.0, type: float, display: true, formatter: Kilogram
- CPUIn: 2500, type: int, display: true
- EnergyIn: 800, type: int, display: true, formatter: Watt
- EnergyInIdle: 32, type: int, display: true, formatter: Watt
+ CPUIn: 2600, type: int, display: true
+ EnergyIn: 325, type: int, display: true, formatter: Watt
+ EnergyInIdle: 16, type: int, display: true, formatter: Watt
HitPoints: 1000, type: int, display: true
BlastRadius: 3
BlastDamage: 50
@@ -43680,7 +45451,7 @@
IndexName: ShieldExtender
DropMeshfile: Entities/Misc/BagSmallNewPrefab
MarketPrice: 378240, display: true
- ShieldCapacityBonus: 3000, type: int, display: true
+ ShieldCapacityBonus: 8500, type: int, display: true
IsTextureable: true
IsColorable: true
Group: Custom
@@ -43701,8 +45472,8 @@
Category: Devices
Mass: 100.0, type: float, display: true, formatter: Kilogram
CPUIn: 2500, type: int, display: true
- EnergyIn: 150, type: int, display: true, formatter: Watt
- EnergyInIdle: 6, type: int, display: true, formatter: Watt
+ EnergyIn: 125, type: int, display: true, formatter: Watt
+ EnergyInIdle: 25, type: int, display: true, formatter: Watt
HitPoints: 750, type: int, display: true
BlastRadius: 2
BlastDamage: 40
@@ -43719,7 +45490,7 @@
IndexName: ShieldExtender
DropMeshfile: Entities/Misc/BagSmallNewPrefab
MarketPrice: 448240, display: true
- ShieldRechargeBonus: 65, type: int, display: true
+ ShieldRechargeBonus: 120, type: int, display: true
IsTextureable: true
IsColorable: true
Group: Custom
@@ -43739,9 +45510,9 @@
BlockColor: "110,110,110"
Category: Devices
Mass: 100.0, type: float, display: true, formatter: Kilogram
- CPUIn: 3150, type: int, display: true
- EnergyIn: 600, type: int, display: true, formatter: Watt
- EnergyInIdle: 24, type: int, display: true, formatter: Watt
+ CPUIn: 3125, type: int, display: true
+ EnergyIn: 250, type: int, display: true, formatter: Watt
+ EnergyInIdle: 12, type: int, display: true, formatter: Watt
HitPoints: 750, type: int, display: true
BlastRadius: 3
BlastDamage: 50
@@ -44213,36 +45984,36 @@
Class: NPCDialogue
NPCModelRotation: false
AllowedInBlueprint: false, display: true
- Group: cpgLogistics
- LootList: 38 # grey: common
- Info: bkiAlienBlock, display: true
+ Group: HWS_CtrlGroup_Logistics
+ Info: HWS_BlockInfo_HWSLogistics, display: true
Material: HWS_material_devices_kinetic, display: true
BlockColor: "110,110,110"
Shape: ModelEntity
ShowBlockName: true
Model: @hws_blockmodels/HWSLogisticsPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab
- DropInventoryEntity: DropContainer<
+ DropInventoryEntity: DropContainer
Place: Free
- AllowPlacingAt: "Base,MS", display: true
- SizeInBlocks: "1,1,1", display: true
- SizeInBlocksLocked: "Base,MS"
+ AllowPlacingAt: "Base,MS,SS,GV", display: true
+ #SizeInBlocks: "1,1,1", display: true
+ SizeInBlocksLocked: "Base,MS,SS,GV"
Volume: 0, type: float, display: false, formatter: Liter
Mass: 250, type: float, display: true, formatter: Kilogram
- IsAccessible: false, type: bool
+ #IsActivateableInCP: true
+ #IsAccessible: true, type: bool
+ IsLockable: true
# ModelOffset: "0,0.5,0"
Category: Devices
StackSize: 200
HitPoints: 50, type: int, display: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- VolumeCapacity: 8000, type: float, display: true, formatter: Liter
CPUIn: 960, type: int, display: true
EnergyIn: 1, type: int, display: true, formatter: Watt
BlastParticleIndex: 11
BlastRadius: 2
BlastDamage: 10
DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage
-
+ DialogueState: Feature_Logistics_Init
}
{ Block Name: HWSTriggerPlateDialogue
DropMeshfile: Entities/Misc/BagSmallNewPrefab
@@ -44325,6 +46096,112 @@
Prob: 0.2
}
}
+{ Block Name: HWSElementAquaDustResource
+ MarketPrice: 1, display: true
+ Material: HWS_material_aqua_voxel_resource
+ Shape: Terrain
+ Mesh: terrain
+ AutoMinerFactor: 0
+ Texture: 112
+ ShowUser: No
+ Group: resource
+ { Child DropOnDestroy
+ Item: HWSElementAquaDust
+ Count: "1,7"
+ Prob: 0.3
+ }
+}
+{ Block Name: HWSElementTerraDustResource
+ MarketPrice: 1, display: true
+ Material: HWS_material_terra_voxel_resource
+ Shape: Terrain
+ Mesh: terrain
+ AutoMinerFactor: 0
+ Texture: 109
+ ShowUser: No
+ Group: resource
+ { Child DropOnDestroy
+ Item: HWSElementTerraDust
+ Count: "1,6"
+ Prob: 0.28
+ }
+}
+{ Block Name: HWSElementPyroDustResource
+ MarketPrice: 1, display: true
+ Material: HWS_material_pyro_voxel_resource
+ Shape: Terrain
+ Mesh: terrain
+ AutoMinerFactor: 0
+ Texture: 121
+ ShowUser: No
+ Group: resource
+ { Child DropOnDestroy
+ Item: HWSElementPyroDust
+ Count: "1,5"
+ Prob: 0.26
+ }
+}
+{ Block Name: HWSElementObsidianDustResource
+ MarketPrice: 1, display: true
+ Material: HWS_material_obsidian_voxel_resource
+ Shape: Terrain
+ Mesh: terrain
+ AutoMinerFactor: 0
+ Texture: 116
+ ShowUser: No
+ Group: resource
+ { Child DropOnDestroy
+ Item: HWSElementObsidianDust
+ Count: "1,4"
+ Prob: 0.24
+ }
+}
+{ Block Name: HWSElementLuxDustResource
+ MarketPrice: 1, display: true
+ Material: HWS_material_lux_voxel_resource
+ Shape: Terrain
+ Mesh: terrain
+ AutoMinerFactor: 0
+ Texture: 171
+ ShowUser: No
+ Group: resource
+ { Child DropOnDestroy
+ Item: HWSElementLuxDust
+ Count: "1,3"
+ Prob: 0.22
+ }
+}
+{ Block Name: HWSElementNoxDustResource
+ MarketPrice: 1, display: true
+ Material: HWS_material_nox_voxel_resource
+ Shape: Terrain
+ Mesh: terrain
+ AutoMinerFactor: 0
+ Texture: 219
+ ShowUser: No
+ Group: resource
+ { Child DropOnDestroy
+ Item: HWSElementNoxDust
+ Count: "1,2"
+ Prob: 0.20
+ }
+}
+{ Block Name: HWSElementStrangeletDustResource
+ MarketPrice: 1, display: true
+ Material: HWS_material_strangelet_voxel_resource
+ Shape: Terrain
+ Mesh: terrain
+ AutoMinerFactor: 0
+ Texture: "136,136,136,136,104,136"
+ ShowUser: No
+ Group: resource
+ { Child DropOnDestroy
+ Item: HWSElementStrangeletDust
+ Count: "1,1"
+ Prob: 0.18
+ }
+}
+
# =================================================================================
# ================================ Non-ID Blocks ==================================
# =================================================================================
@@ -44678,6 +46555,14 @@
Model: @models2/Entities/Decorations/Posters/ZiraxAlienWorldPosterPrefab
Info: bkiPosterZiraxAlienWorld, display: true
}
+{ Block Name: PosterCrystalMoon, Ref: PosterARest
+ Model: @models2/Entities/Decorations/Posters/CrystalMoonPosterPrefab
+ Info: bkiPosterZiraxAlienWorld, display: true
+}
+{ Block Name: PosterOffIntoTheUnknown, Ref: PosterARest
+ Model: @models2/Entities/Decorations/Posters/OffIntoTheUnknownPosterPrefab
+ Info: bkiPosterZiraxAlienWorld, display: true
+}
# === Heavy Windows with ornaments ===
{ Block Name: HeavyWindowDetailedBlocks
Material: hullcombat
@@ -46428,7 +48313,7 @@
SizeInBlocks: "1,1,1", display: true
EnergyIn: -5000, type: int, display: true, formatter: Watt
- CPUIn: -300000, type: int, display: true
+ CPUIn: -250000, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
Mass: 110, type: float, display: true, formatter: Kilogram
}
@@ -46462,7 +48347,7 @@
SizeInBlocks: "1,1,1", display: true
EnergyIn: -10000, type: int, display: true, formatter: Watt
- CPUIn: -1100000, type: int, display: true
+ CPUIn: -750000, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
Mass: 200, type: float, display: true, formatter: Kilogram
}
@@ -46533,7 +48418,7 @@
SizeInBlocks: "1,1,1", display: true
EnergyIn: -5000, type: int, display: true, formatter: Watt
- CPUIn: -750000, type: int, display: true
+ CPUIn: -250000, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
Mass: 100, type: float, display: true, formatter: Kilogram
}
@@ -46570,7 +48455,7 @@
EnergyIn: 1, type: int, display: true, formatter: Watt
Torque: 1250000, type: int, display: true, formatter: NewtonMeter
- CPUIn: -750000, type: int, display: true
+ CPUIn: -500000, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
Mass: 70, type: float, display: true, formatter: Kilogram
}
@@ -46606,7 +48491,7 @@
SizeInBlocks: "1,1,1", display: true
Torque: 1850, type: int, display: true, formatter: NewtonMeter
- CPUIn: -35000, type: int, display: true
+ CPUIn: -30000, type: int, display: true
Volume: 0, type: float, display: false, formatter: Liter
Mass: 80, type: float, display: true, formatter: Kilogram
}
@@ -46760,7 +48645,7 @@
Category: Weapons/Items
AllowedInBlueprint: true, display: true
Info: bkiTurret, display: true
- Material: HWS_material_devices_energy, display: true
+ Material: HWS_material_weapon_energy, display: true
Shape: Turret
Place: Face
Model: @models/Blocks/Turrets/TurretZiraxSpherical_LaserPrefab
@@ -46844,7 +48729,7 @@
BlastDamage: 300
# ---Changed blast damage to small blocks - for modified HWS ships what have CV blocks for SV
DamageMultiplier_Group: HWS_EWS_Elemental_Small_BlastDamage
-
+
ItemPerAU: PentaxidCrystal, display: true
CostPerAU: 2, display: true
CostPerLY: 2, display: true
@@ -46869,7 +48754,7 @@
AllowedInBlueprint: true, display: true
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_devices_kinetic
+ Material: HWS_material_weapon_kinetic
Shape: ModelEntity
ShowBlockName: true
CustomIcon: ThrusterGVRoundArmored
@@ -46955,7 +48840,7 @@
Class: Weapon
IndexName: WeaponShip
Group: cpgWeapon
- Material: HWS_material_devices_kinetic
+ Material: HWS_material_weapon_kinetic
MarketPrice: 170662, display: true
Shape: ModelEntity
ShowBlockName: true
@@ -46983,7 +48868,7 @@
BlockColor: "110,110,110"
StackSize: 200
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- MaxCount: 12, type: int, display: true
+ MaxCount: 6, type: int, display: true
BlastParticleIndex: 8
BlastRadius: 2
BlastDamage: 80
@@ -47233,7 +49118,7 @@
{ Block Name: CrystalsPyramidBlueStage1
Class: PlantGrowing
AllowedInBlueprint: false, display: true
- Marketprice: 76, display: true
+ MarketPrice: 76, display: true
IndexName: Plant
Material: plants
Shape: ModelEntity
@@ -47353,7 +49238,7 @@
{ Block Name: CrystalsPyramidOrangeStage1
Class: PlantGrowing
AllowedInBlueprint: false, display: true
- Marketprice: 76, display: true
+ MarketPrice: 76, display: true
IndexName: Plant
Material: plants
Shape: ModelEntity
@@ -47474,7 +49359,7 @@
{ Block Name: CrystalStraightStage1
Class: PlantGrowing
AllowedInBlueprint: false, display: true
- Marketprice: 76, display: true
+ MarketPrice: 76, display: true
IndexName: Plant
Material: plants
Shape: ModelEntity
@@ -47594,7 +49479,7 @@
# ============= Airthight Ramps (with Forcefields) =============
{ Block Name: Ramp1x1x1Airtight, Ref: RampTemplate
- Model: @models/Blocks/Mothership/Ramps/Ramps/Ramp1x1x1AirtightPrefab
+ Model: @models/Blocks/Mothership/Ramps/Ramp1x1x1AirtightPrefab
SizeInBlocks: "1,1,1", display: true
Volume: 0, type: float, display: false, formatter: Liter
IsOxygenTight: true, display: true
@@ -47604,7 +49489,7 @@
ParentBlocks: "RampSmallBlocks, RampLargeBlocks"
}
{ Block Name: Ramp3x1x1Airtight, Ref: RampTemplate
- Model: @models/Blocks/Mothership/Ramps/Ramps/Ramp3x1x1AirtightPrefab
+ Model: @models/Blocks/Mothership/Ramps/Ramp3x1x1AirtightPrefab
SizeInBlocks: "3,1,1", display: true
IsOxygenTight: true, display: true
# Volume: 0, type: float, display: false, formatter: Liter
@@ -47614,7 +49499,7 @@
ParentBlocks: "RampSmallBlocks, RampLargeBlocks"
}
{ Block Name: Ramp3x2x1Airtight, Ref: RampTemplate
- Model: @models/Blocks/Mothership/Ramps/Ramps/Ramp3x2x1AirtightPrefab
+ Model: @models/Blocks/Mothership/Ramps/Ramp3x2x1AirtightPrefab
SizeInBlocks: "3,2,1", display: true
IsOxygenTight: true, display: true
Volume: 0, type: float, display: false, formatter: Liter
@@ -47624,7 +49509,7 @@
ParentBlocks: "RampSmallBlocks, RampLargeBlocks"
}
{ Block Name: Ramp3x3x1Airtight, Ref: RampTemplate
- Model: @models/Blocks/Mothership/Ramps/Ramps/Ramp3x3x1AirtightPrefab
+ Model: @models/Blocks/Mothership/Ramps/Ramp3x3x1AirtightPrefab
SizeInBlocks: "3,3,1", display: true
IsOxygenTight: true, display: true
Volume: 0, type: float, display: false, formatter: Liter
@@ -47634,7 +49519,7 @@
ParentBlocks: "RampSmallBlocks, RampLargeBlocks"
}
{ Block Name: Ramp3x4x2Airtight, Ref: RampTemplate
- Model: @models/Blocks/Mothership/Ramps/Ramps/Ramp3x4x2AirtightPrefab
+ Model: @models/Blocks/Mothership/Ramps/Ramp3x4x2AirtightPrefab
SizeInBlocks: "3,4,2", display: true
IsOxygenTight: true, display: true
Volume: 0, type: float, display: false, formatter: Liter
@@ -47644,7 +49529,7 @@
ParentBlocks: "RampSmallBlocks, RampLargeBlocks"
}
{ Block Name: Ramp3x5x3Airtight, Ref: RampTemplate
- Model: @models/Blocks/Mothership/Ramps/Ramps/Ramp3x5x3AirtightPrefab
+ Model: @models/Blocks/Mothership/Ramps/Ramp3x5x3AirtightPrefab
SizeInBlocks: "3,5,3", display: true
IsOxygenTight: true, display: true
Volume: 0, type: float, display: false, formatter: Liter
@@ -47655,7 +49540,7 @@
}
{ Block Name: Ramp1x2x1Airtight, Ref: RampTemplate
- Model: @models/Blocks/Mothership/Ramps/Ramps/Ramp1x2x1AirtightPrefab
+ Model: @models/Blocks/Mothership/Ramps/Ramp1x2x1AirtightPrefab
SizeInBlocks: "1,2,1", display: true
IsOxygenTight: true, display: true
Volume: 0, type: float, display: false, formatter: Liter
@@ -47665,7 +49550,7 @@
ParentBlocks: "RampSmallBlocks, RampLargeBlocks"
}
{ Block Name: Ramp1x3x1Airtight, Ref: RampTemplate
- Model: @models/Blocks/Mothership/Ramps/Ramps/Ramp1x3x1AirtightPrefab
+ Model: @models/Blocks/Mothership/Ramps/Ramp1x3x1AirtightPrefab
SizeInBlocks: "1,3,1", display: true
IsOxygenTight: true, display: true
Volume: 0, type: float, display: false, formatter: Liter
@@ -47675,7 +49560,7 @@
ParentBlocks: "RampSmallBlocks, RampLargeBlocks"
}
{ Block Name: Ramp1x4x2Airtight, Ref: RampTemplate
- Model: @models/Blocks/Mothership/Ramps/Ramps/Ramp1x4x2AirtightPrefab
+ Model: @models/Blocks/Mothership/Ramps/Ramp1x4x2AirtightPrefab
SizeInBlocks: "1,4,2", display: true
IsOxygenTight: true, display: true
Volume: 0, type: float, display: false, formatter: Liter
@@ -47704,8 +49589,7 @@
#CPUIn: 1, type: int, display: true
#Mass: 1, type: float, display: true, formatter: Kilogram
#EnergyIn: 1, type: int, display: true, formatter: Watt
- ChildBlocks: "PLBLockerTriple, PLBScifiNightstand, PLBScifiStorage, PLBTank1, PLBTank2"
- #ChildBlocks: "ControlStation, TableTV, Bookshelf, KitchenCounter, Closet, ConsoleMS01, ConsoleSmallMS01, ConsoleLargeMS01, ConsoleLargeMS01a, ConsoleLargeMS02, ConsoleMapMS01, ScifiMediaCenter, ScifiComputerTable, LabTable1, LabTable2, LabTable3, LockerWShelves, OperationTableWDrawers, Props6BoxLarge1, Props6BoxLarge2, Props6BoxMedium1, Level5FreezerOpened, Tank1, Tank2, Level4Prop2, Level4Prop3, Level4Prop4, TribalBarrels, TribalBox, , TribalBoat, TribalBaskets, TribalBookcase1, TribalBookcase2, TribalBuckets, TribalCabinet1, TribalCabinet2, TribalCauldron, TribalCauldron2, TribalTub, TribalDryFish, TribalLoom, TribalOven, TribalHearth, TribalSacks"
+ ChildBlocks: "PLBLockerTriple, PLBScifiNightstand, PLBScifiStorage, PLBTank1, PLBTank2, PLBContainerMS01Large, PLBScifiContainer1Large, PLBScifiContainer2Large, PLBScifiContainerPowerLarge, PLBCargoContainerSmall, PLBCargoContainerMedium, PLBContainerMS02Large, PLBContainerMS03Large, PLBContainerMS04Large, PLBContainerMS05Large, PLBCargoPalette01, PLBCargoPalette02, PLBCargoPalette03, PLBCargoPalette04"
ShowBlockName: true
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -47773,6 +49657,81 @@
LootList: 60
Model: @models2/Entities/Decorations/LaboratoryPack/Tank2Prefab
}
+# == PLB Containers
+{ Block Name: PLBContainerMS01Large, Ref: PLBLockerTriple
+ CustomIcon: ContainerMS01Large
+ LootList: 60
+ Model: @models/Blocks/Mothership/CargoBoxPrefab
+}
+
+{ Block Name: PLBScifiContainer1Large, Ref: PLBLockerTriple
+ CustomIcon: ScifiContainer1Large
+ LootList: 60
+ Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiContainer1Prefab
+}
+
+{ Block Name: PLBScifiContainer2Large, Ref: PLBLockerTriple
+ CustomIcon: ScifiContainer2Large
+ LootList: 60
+ Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiContainer2Prefab
+}
+
+{ Block Name: PLBScifiContainerPowerLarge, Ref: PLBLockerTriple
+ CustomIcon: ScifiContainerPowerLarge
+ LootList: 60
+ Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiContainerPowerPrefab
+}
+{ Block Name: PLBCargoContainerSmall, Ref: PLBLockerTriple
+ CustomIcon: CargoContainerSmall
+ LootList: 60
+ Model: @models/Blocks/Mothership/CargoContainerSmallPrefab
+}
+{ Block Name: PLBCargoContainerMedium, Ref: PLBLockerTriple
+ CustomIcon: CargoContainerMedium
+ LootList: 60
+ Model: @models/Blocks/Mothership/CargoContainerMediumPrefab
+}
+{ Block Name: PLBContainerMS02Large, Ref: PLBLockerTriple
+ CustomIcon: ContainerMS02Large
+ LootList: 60
+ Model: @models/Blocks/Mothership/ContainerMS02LargePrefab
+}
+{ Block Name: PLBContainerMS03Large, Ref: PLBLockerTriple
+ CustomIcon: ContainerMS03Large
+ LootList: 60
+ Model: @models/Blocks/Mothership/ContainerMS03LargePrefab
+}
+{ Block Name: PLBContainerMS04Large, Ref: PLBLockerTriple
+ CustomIcon: ContainerMS04Large
+ LootList: 60
+ Model: @models/Blocks/Mothership/ContainerMS04LargePrefab
+}
+{ Block Name: PLBContainerMS05Large, Ref: PLBLockerTriple
+ CustomIcon: ContainerMS05Large
+ LootList: 60
+ Model: @models/Blocks/Mothership/ContainerMS05LargePrefab
+}
+{ Block Name: PLBCargoPalette01, Ref: PLBLockerTriple
+ CustomIcon: CargoPalette01
+ LootList: 60
+ Model: @models/Blocks/Mothership/CargoPalette01Prefab
+}
+{ Block Name: PLBCargoPalette02, Ref: PLBLockerTriple
+ CustomIcon: CargoPalette02
+ LootList: 60
+ Model: @models/Blocks/Mothership/CargoPalette02Prefab
+}
+{ Block Name: PLBCargoPalette03, Ref: PLBLockerTriple
+ CustomIcon: CargoPalette03
+ LootList: 60
+ Model: @models/Blocks/Mothership/CargoPalette03Prefab
+}
+{ Block Name: PLBCargoPalette04, Ref: PLBLockerTriple
+ CustomIcon: CargoPalette04
+ LootList: 60
+ Model: @models/Blocks/Mothership/CargoPalette04Prefab
+}
+
{ Block Name: PersonalLootBlocksTribal
CustomIcon: TribalBox
AllowedInBlueprint: false, display: true
@@ -47811,7 +49770,7 @@
Place: Free
Shape: ModelEntity
PickupTarget: WoodLogs
- TemplateRoot: PersonalLootBlocksTribal
+ TemplateRoot: DecoTribalBlocks
Model: @models2/Entities/Decorations/TribalAssets/TribalBoxPrefab
# ModelOffset: "0,0.5,0" #
# Mesh-Damage-1: Mesh/D0
@@ -47890,7 +49849,7 @@
Model: @models2/Entities/Decorations/TribalAssets/TribalBucketsPrefab
}
{ Block Name: Alien_Dead_trunk_01
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -47899,15 +49858,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Dead_trunk_01
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 82, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "2, 4"
Prob: 1
}
}
{ Block Name: Alien_Dead_trunk_02
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -47916,15 +49875,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Dead_trunk_02
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 88, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "3, 4"
Prob: 1
}
}
{ Block Name: Alien_Fern1
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -47933,15 +49892,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Fern1
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 37, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 2"
Prob: 1
}
}
{ Block Name: Alien_Flower1
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -47950,15 +49909,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Flower1
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 4, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Flower2
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -47967,15 +49926,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Flower2
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 11, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Flower3
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -47984,15 +49943,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Flower3
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 21, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Ground_Cover1
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48001,15 +49960,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Ground_Cover1
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 5, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Ground_Cover2
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48018,15 +49977,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Ground_Cover2
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 11, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Liana1
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48035,15 +49994,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Liana1
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 143, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "4, 7"
Prob: 1
}
}
{ Block Name: Alien_Liana2
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48052,15 +50011,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Liana2
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 143, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "4, 7"
Prob: 1
}
}
{ Block Name: Alien_Liana3
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48069,15 +50028,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Liana3
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 143, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "4, 7"
Prob: 1
}
}
{ Block Name: Alien_Mushroom_Big1
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48086,15 +50045,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Mushroom_Big1
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 16, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Mushroom_Big2
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48103,15 +50062,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Mushroom_Big2
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 16, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Mushroom_Big3
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48120,15 +50079,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Mushroom_Big3
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 16, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Mushroom_Big4
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48137,15 +50096,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Mushroom_Big4
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 17, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Mushroom_Big5
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48154,15 +50113,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Mushroom_Big5
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 9, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Nephente1
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48171,15 +50130,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Nephente1
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 19, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Nephente2
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48188,32 +50147,33 @@
Model: @models2/EnvironmentNew/Alien/Alien_Nephente2
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 16, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Plant_01_1
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
+ Collide: "bullet,rocket,melee,sight"
Model: @models2/EnvironmentNew/Alien/Alien_Plant_01_1
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 58, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "2, 3"
Prob: 1
}
}
{ Block Name: Alien_Plant_01_2
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48221,16 +50181,17 @@
BigDecorationRadius: 10
Model: @models2/EnvironmentNew/Alien/Alien_Plant_01_2
DecoParticle: chinesebanyan
+ Collide: "bullet,rocket,melee,sight"
ShowUser: No
-
+ HitPoints: 63, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "2, 3"
Prob: 1
}
}
{ Block Name: Alien_Plant_02_1
- Material: woodhard
+ Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48239,15 +50200,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Plant_02_1
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 49, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "1, 2"
Prob: 1
}
}
{ Block Name: Alien_Plant_02_2
- Material: woodhard
+ Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48256,15 +50217,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Plant_02_2
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 38, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "1, 2"
Prob: 1
}
}
{ Block Name: Alien_Plant_03_1
- Material: woodhard
+ Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48273,15 +50234,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Plant_03_1
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 71, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "2, 4"
Prob: 1
}
}
{ Block Name: Alien_Plant_03_2
- Material: woodhard
+ Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48290,15 +50251,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Plant_03_2
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 66, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "2, 3"
Prob: 1
}
}
{ Block Name: Alien_Plant_03_3
- Material: woodhard
+ Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48307,15 +50268,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Plant_03_3
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 56, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "2, 3"
Prob: 1
}
}
{ Block Name: Alien_Plant_04
- Material: woodhard
+ Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48324,15 +50285,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Plant_04
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 63, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "2, 3"
Prob: 1
}
}
{ Block Name: Alien_Plant_5_1
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48341,15 +50302,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Plant_5_1
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 60, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "2, 3"
Prob: 1
}
}
{ Block Name: Alien_Plant_5_2
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48358,15 +50319,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Plant_5_2
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 57, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "2, 3"
Prob: 1
}
}
{ Block Name: Alien_Plant_06_1
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48375,15 +50336,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Plant_06_1
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 94, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "3, 5"
Prob: 1
}
}
{ Block Name: Alien_Plant_06_2
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48392,15 +50353,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Plant_06_2
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 93, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "3, 5"
Prob: 1
}
}
{ Block Name: Alien_Plant_07
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48409,15 +50370,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Plant_07
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 27, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Plant_8_1
- Material: woodhard
+ Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48426,15 +50387,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Plant_8_1
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 64, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "2, 3"
Prob: 1
}
}
{ Block Name: Alien_Plant_8_2
- Material: woodhard
+ Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48443,15 +50404,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Plant_8_2
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 65, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "2, 3"
Prob: 1
}
}
{ Block Name: Alien_Plant_8_3
- Material: woodhard
+ Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48460,15 +50421,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Plant_8_3
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 45, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "1, 2"
Prob: 1
}
}
{ Block Name: Alien_Plant_8_4
- Material: woodhard
+ Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48477,15 +50438,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Plant_8_4
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 87, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "2, 4"
Prob: 1
}
}
{ Block Name: Alien_Plant_9
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48494,15 +50455,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Plant_9
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 23, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Plant_10_1
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48511,15 +50472,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Plant_10_1
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 36, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 2"
Prob: 1
}
}
{ Block Name: Alien_Plant_10_2
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48528,15 +50489,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Plant_10_2
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 21, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Plant_11_1
- Material: woodhard
+ Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48545,15 +50506,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Plant_11_1
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 52, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "1, 3"
Prob: 1
}
}
{ Block Name: Alien_Plant_11_2
- Material: woodhard
+ Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48562,15 +50523,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Plant_11_2
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 72, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "2, 4"
Prob: 1
}
}
{ Block Name: Alien_Plant_12
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48579,15 +50540,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Plant_12
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 149, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "4, 7"
Prob: 1
}
}
{ Block Name: Alien_Plant_13A
- Material: woodhard
+ Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48596,15 +50557,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Plant_13A
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 66, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "2, 3"
Prob: 1
}
}
{ Block Name: Alien_Plant_13B
- Material: woodhard
+ Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48613,15 +50574,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Plant_13B
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 40, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "1, 2"
Prob: 1
}
}
{ Block Name: Alien_Plant_14
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48630,15 +50591,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Plant_14
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 33, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 2"
Prob: 1
}
}
{ Block Name: Alien_Plant_15A
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48647,7 +50608,7 @@
Model: @models2/EnvironmentNew/Alien/Alien_Plant_15A
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 191, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
Count: "5, 12"
@@ -48655,7 +50616,7 @@
}
}
{ Block Name: Alien_Plant_15B
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48664,15 +50625,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Plant_15B
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 131, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "4, 7"
Prob: 1
}
}
{ Block Name: Alien_Plant_15C
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48681,15 +50642,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Plant_15C
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 186, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "5, 9"
Prob: 1
}
}
{ Block Name: Alien_Plant_16
- Material: woodhard
+ Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48698,15 +50659,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Plant_16
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 48, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "1, 2"
Prob: 1
}
}
{ Block Name: Alien_Roots Cover
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48715,15 +50676,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Roots Cover
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 18, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Roots_01
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48732,15 +50693,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Roots_01
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 67, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "2, 3"
Prob: 1
}
}
{ Block Name: Alien_Shroom_plant1_1
- Material: woodhard
+ Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48749,15 +50710,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Shroom_plant1_1
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 55, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "2, 3"
Prob: 1
}
}
{ Block Name: Alien_Shroom_plant1_2
- Material: woodhard
+ Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48766,15 +50727,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Shroom_plant1_2
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 55, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "2, 3"
Prob: 1
}
}
{ Block Name: Alien_Shroom_plant1_3
- Material: woodhard
+ Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48783,15 +50744,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Shroom_plant1_3
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 23, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Shroom_plant2_1
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48800,15 +50761,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Shroom_plant2_1
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 13, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Shroom_plant2_2
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48817,15 +50778,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Shroom_plant2_2
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 13, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Shroom_plant2_3
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48834,15 +50795,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Shroom_plant2_3
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 10, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: Alien_Shroom_plant2_4
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48851,10 +50812,10 @@
Model: @models2/EnvironmentNew/Alien/Alien_Shroom_plant2_4
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 11, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
@@ -48868,15 +50829,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_ShroomTree_01_1
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 257, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "7, 13"
Prob: 1
}
}
{ Block Name: Alien_ShroomTree_01_2
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48885,15 +50846,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_ShroomTree_01_2
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 136, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "4, 7"
Prob: 1
}
}
{ Block Name: Alien_ShroomTree_01_3
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48902,15 +50863,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_ShroomTree_01_3
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 110, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "3, 5"
Prob: 1
}
}
{ Block Name: Alien_Shroomtree_02_1
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48919,15 +50880,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Shroomtree_02_1
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 87, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "2, 4"
Prob: 1
}
}
{ Block Name: Alien_Shroomtree_02_2
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48936,15 +50897,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Shroomtree_02_2
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 73, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "2, 4"
Prob: 1
}
}
{ Block Name: Alien_Tree_01_1
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48953,15 +50914,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Tree_01_1
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 177, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "5, 9"
Prob: 1
}
}
{ Block Name: Alien_Tree_01_2
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48970,15 +50931,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Tree_01_2
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 119, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "3, 6"
Prob: 1
}
}
{ Block Name: Alien_Tree_02_1
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -48987,15 +50948,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Tree_02_1
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 163, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "5, 8"
Prob: 1
}
}
{ Block Name: Alien_Tree_03_1
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49004,15 +50965,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Tree_03_1
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 111, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "3, 6"
Prob: 1
}
}
{ Block Name: Alien_Tree_03_2
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49021,10 +50982,10 @@
Model: @models2/EnvironmentNew/Alien/Alien_Tree_03_2
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 111, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "3, 6"
Prob: 1
}
}
@@ -49038,10 +50999,10 @@
Model: @models2/EnvironmentNew/Alien/Alien_Tree_04_1
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 211, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "6, 11"
Prob: 1
}
}
@@ -49055,10 +51016,10 @@
Model: @models2/EnvironmentNew/Alien/Alien_Tree_04_2
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 224, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "6, 11"
Prob: 1
}
}
@@ -49072,10 +51033,10 @@
Model: @models2/EnvironmentNew/Alien/Alien_Tree_04_3
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 222, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "6, 11"
Prob: 1
}
}
@@ -49089,10 +51050,10 @@
Model: @models2/EnvironmentNew/Alien/Alien_Tree_05_1
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 400, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "11, 20"
Prob: 1
}
}
@@ -49106,15 +51067,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Tree_05_2
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 394, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "11, 20"
Prob: 1
}
}
{ Block Name: Alien_Tree_06_1
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49123,15 +51084,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Tree_06_1
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 142, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "4, 7"
Prob: 1
}
}
{ Block Name: Alien_Tree_06_2
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49140,15 +51101,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Tree_06_2
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 140, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "4, 7"
Prob: 1
}
}
{ Block Name: Alien_Tree_06_3
- Material: woodhard
+ Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49157,10 +51118,10 @@
Model: @models2/EnvironmentNew/Alien/Alien_Tree_06_3
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 69, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "2, 3"
Prob: 1
}
}
@@ -49174,15 +51135,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Tree_07
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 531, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "15, 27"
Prob: 1
}
}
{ Block Name: Alien_Tree_08
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49191,15 +51152,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Tree_08
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 95, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "3, 5"
Prob: 1
}
}
{ Block Name: Alien_Tree_09_1
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49208,15 +51169,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Tree_09_1
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 124, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "4, 6"
Prob: 1
}
}
{ Block Name: Alien_Tree_09_2
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49225,15 +51186,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Tree_09_2
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 124, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "4, 6"
Prob: 1
}
}
{ Block Name: Alien_Tree_Small_07_1
- Material: woodhard
+ Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49242,15 +51203,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Tree_Small_07_1
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 86, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "2, 4"
Prob: 1
}
}
{ Block Name: Alien_Tree_Small_07_2
- Material: woodhard
+ Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49259,15 +51220,15 @@
Model: @models2/EnvironmentNew/Alien/Alien_Tree_Small_07_2
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 60, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "2, 3"
Prob: 1
}
}
{ Block Name: _Redwood_Sierra_Seedling
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49276,15 +51237,15 @@
Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Redwood_Sierra_Seedling
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 11, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Redwood_Sierra_Sapling
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49293,10 +51254,10 @@
Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Redwood_Sierra_Sapling
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 32, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 2"
Prob: 1
}
}
@@ -49310,10 +51271,10 @@
Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Redwood_Sierra_Hero_Forest
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 329, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "9, 16"
Prob: 1
}
}
@@ -49327,10 +51288,10 @@
Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Redwood_Sierra_Hero_Field
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 319, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "9, 16"
Prob: 1
}
}
@@ -49344,10 +51305,10 @@
Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Redwood_Sierra_Desktop_Forest
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 322, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "9, 16"
Prob: 1
}
}
@@ -49361,15 +51322,15 @@
Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Redwood_Sierra_Desktop_Field
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 317, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "9, 16"
Prob: 1
}
}
{ Block Name: _Moss_Club_Desktop_Fall
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49378,15 +51339,15 @@
Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Moss_Club_Desktop_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 46, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 2"
Prob: 1
}
}
{ Block Name: _Fern_Rock_Hero_2_Fall
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49395,15 +51356,15 @@
Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Fern_Rock_Hero_2_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 18, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Fern_Rock_Desktop_2_Spring
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49412,15 +51373,15 @@
Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Fern_Rock_Desktop_2_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 16, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Fern_Rock_Desktop_2_Fall
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49429,15 +51390,15 @@
Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Fern_Rock_Desktop_2_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 16, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Fern_Rock_Desktop_1_Spring
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49446,15 +51407,15 @@
Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Fern_Rock_Desktop_1_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 16, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Fern_Rock_Desktop_1_Fall
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49463,15 +51424,15 @@
Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Fern_Rock_Desktop_1_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 16, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Fern_Cinnamon_Hero_1_Spring
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49480,15 +51441,15 @@
Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Fern_Cinnamon_Hero_1_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 22, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Fern_Cinnamon_Hero_1_Fall
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49497,15 +51458,15 @@
Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Fern_Cinnamon_Hero_1_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 22, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Palmetto_Sabal_Desktop_Spring
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49514,15 +51475,15 @@
Model: @models2/EnvironmentNew/Speedtree/Tropical/_Palmetto_Sabal_Desktop_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 112, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "3, 6"
Prob: 1
}
}
{ Block Name: _Palmetto_Sabal_Desktop_Fall
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49531,15 +51492,15 @@
Model: @models2/EnvironmentNew/Speedtree/Tropical/_Palmetto_Sabal_Desktop_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 111, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "3, 6"
Prob: 1
}
}
{ Block Name: _Palm_Coconut_Hero_1_Spring
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49548,15 +51509,15 @@
Model: @models2/EnvironmentNew/Speedtree/Tropical/_Palm_Coconut_Hero_1_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 121, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "3, 6"
Prob: 1
}
}
{ Block Name: _Palm_Coconut_Hero_1_Fall
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49565,15 +51526,15 @@
Model: @models2/EnvironmentNew/Speedtree/Tropical/_Palm_Coconut_Hero_1_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 121, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "3, 6"
Prob: 1
}
}
{ Block Name: _Palm_Coconut_Desktop_Sapling_Spring
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49582,15 +51543,15 @@
Model: @models2/EnvironmentNew/Speedtree/Tropical/_Palm_Coconut_Desktop_Sapling_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 20, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Palm_Coconut_Desktop_Sapling_Fall
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49599,15 +51560,15 @@
Model: @models2/EnvironmentNew/Speedtree/Tropical/_Palm_Coconut_Desktop_Sapling_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 19, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Palm_Coconut_Desktop_2_Spring
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49616,15 +51577,15 @@
Model: @models2/EnvironmentNew/Speedtree/Tropical/_Palm_Coconut_Desktop_2_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 149, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "4, 7"
Prob: 1
}
}
{ Block Name: _Palm_Coconut_Desktop_2_Fall
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49633,15 +51594,15 @@
Model: @models2/EnvironmentNew/Speedtree/Tropical/_Palm_Coconut_Desktop_2_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 149, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "4, 7"
Prob: 1
}
}
{ Block Name: _Dracaena_Sapling_Desktop_Fall
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49650,15 +51611,15 @@
Model: @models2/EnvironmentNew/Speedtree/Tropical/_Dracaena_Sapling_Desktop_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 22, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Almond_Tropical_Sapling_Spring
- Material: woodhard
+ Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49667,15 +51628,15 @@
Model: @models2/EnvironmentNew/Speedtree/Tropical/_Almond_Tropical_Sapling_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 63, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "2, 3"
Prob: 1
}
}
{ Block Name: _Almond_Tropical_Sapling_Fall
- Material: woodhard
+ Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49684,15 +51645,15 @@
Model: @models2/EnvironmentNew/Speedtree/Tropical/_Almond_Tropical_Sapling_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 63, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "2, 3"
Prob: 1
}
}
{ Block Name: _Almond_Tropical_Desktop_2_Forest_Spring
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49701,15 +51662,15 @@
Model: @models2/EnvironmentNew/Speedtree/Tropical/_Almond_Tropical_Desktop_2_Forest_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 158, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "5, 8"
Prob: 1
}
}
{ Block Name: _Almond_Tropical_Desktop_2_Forest_Fall
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49718,15 +51679,15 @@
Model: @models2/EnvironmentNew/Speedtree/Tropical/_Almond_Tropical_Desktop_2_Forest_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 153, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "4, 8"
Prob: 1
}
}
{ Block Name: _Acacia_Sapling_Spring
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49735,15 +51696,15 @@
Model: @models2/EnvironmentNew/Speedtree/Tropical/_Acacia_Sapling_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 24, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Acacia_Sapling_Fall
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49752,15 +51713,15 @@
Model: @models2/EnvironmentNew/Speedtree/Tropical/_Acacia_Sapling_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 24, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Vine_Balloon_Desktop_Spring
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49769,15 +51730,15 @@
Model: @models2/EnvironmentNew/Speedtree/Temperate/_Vine_Balloon_Desktop_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 12, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Vine_Balloon_Desktop_Fall
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49786,15 +51747,15 @@
Model: @models2/EnvironmentNew/Speedtree/Temperate/_Vine_Balloon_Desktop_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 12, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Vine_Balloon_Desktop_2_Spring
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49803,15 +51764,15 @@
Model: @models2/EnvironmentNew/Speedtree/Temperate/_Vine_Balloon_Desktop_2_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 14, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Vine_Balloon_Desktop_2_Fall
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49820,10 +51781,10 @@
Model: @models2/EnvironmentNew/Speedtree/Temperate/_Vine_Balloon_Desktop_2_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 14, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
@@ -49837,10 +51798,10 @@
Model: @models2/EnvironmentNew/Speedtree/Temperate/_Sycamore_American_Hero_Forest_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 253, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "7, 13"
Prob: 1
}
}
@@ -49854,15 +51815,15 @@
Model: @models2/EnvironmentNew/Speedtree/Temperate/_Sycamore_American_Hero_Forest_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 253, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "7, 13"
Prob: 1
}
}
{ Block Name: _SweetGum_Sapling_Desktop_Spring
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49871,10 +51832,10 @@
Model: @models2/EnvironmentNew/Speedtree/Temperate/_SweetGum_Sapling_Desktop_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 26, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
@@ -49888,15 +51849,15 @@
Model: @models2/EnvironmentNew/Speedtree/Temperate/_SweetGum_Sapling_Desktop_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 26, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Pine_Eastern_White_Desktop_Forest_Spring
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49905,15 +51866,15 @@
Model: @models2/EnvironmentNew/Speedtree/Temperate/_Pine_Eastern_White_Desktop_Forest_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 252, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "7, 13"
Prob: 1
}
}
{ Block Name: _Pine_Eastern_White_Desktop_Forest_Fall
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49922,15 +51883,15 @@
Model: @models2/EnvironmentNew/Speedtree/Temperate/_Pine_Eastern_White_Desktop_Forest_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 252, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "7, 13"
Prob: 1
}
}
{ Block Name: _Oak_Willow_Seedling_Desktop_Spring
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49939,15 +51900,15 @@
Model: @models2/EnvironmentNew/Speedtree/Temperate/_Oak_Willow_Seedling_Desktop_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 7, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Oak_Willow_Seedling_Desktop_Fall
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49956,15 +51917,15 @@
Model: @models2/EnvironmentNew/Speedtree/Temperate/_Oak_Willow_Seedling_Desktop_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 6, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Oak_Willow_Sapling_Spring
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49973,15 +51934,15 @@
Model: @models2/EnvironmentNew/Speedtree/Temperate/_Oak_Willow_Sapling_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 32, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 2"
Prob: 1
}
}
{ Block Name: _Oak_Willow_Sapling_Fall
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -49990,15 +51951,15 @@
Model: @models2/EnvironmentNew/Speedtree/Temperate/_Oak_Willow_Sapling_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 32, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 2"
Prob: 1
}
}
{ Block Name: _Maple_Red_Hero_Field_Spring
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50007,15 +51968,15 @@
Model: @models2/EnvironmentNew/Speedtree/Temperate/_Maple_Red_Hero_Field_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 144, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "4, 7"
Prob: 1
}
}
{ Block Name: _Maple_Red_Hero_Field_Fall
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50024,15 +51985,15 @@
Model: @models2/EnvironmentNew/Speedtree/Temperate/_Maple_Red_Hero_Field_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 144, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "4, 7"
Prob: 1
}
}
{ Block Name: _Hickory_Pignut_Undergrowth_1_Hero
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50041,15 +52002,15 @@
Model: @models2/EnvironmentNew/Speedtree/Temperate/_Hickory_Pignut_Undergrowth_1_Hero
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 8, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Hickory_Pignut_Sapling_Spring
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50058,15 +52019,15 @@
Model: @models2/EnvironmentNew/Speedtree/Temperate/_Hickory_Pignut_Sapling_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 30, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Hickory_Pignut_Sapling_Fall
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50075,15 +52036,15 @@
Model: @models2/EnvironmentNew/Speedtree/Temperate/_Hickory_Pignut_Sapling_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 30, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Sycamore_American_Sapling_3_Spring
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50092,15 +52053,15 @@
Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Sapling_3_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 141, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "4, 7"
Prob: 1
}
}
{ Block Name: _Sycamore_American_Sapling_3_Fall
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50109,15 +52070,15 @@
Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Sapling_3_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 141, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "4, 7"
Prob: 1
}
}
{ Block Name: _Sycamore_American_Sapling_2_Spring
- Material: woodhard
+ Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50126,15 +52087,15 @@
Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Sapling_2_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 81, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "2, 4"
Prob: 1
}
}
{ Block Name: _Sycamore_American_Sapling_2_Fall
- Material: woodhard
+ Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50143,15 +52104,15 @@
Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Sapling_2_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 81, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "2, 4"
Prob: 1
}
}
{ Block Name: _Sycamore_American_Sapling_1_Spring
- Material: woodhard
+ Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50160,15 +52121,15 @@
Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Sapling_1_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 78, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "2, 4"
Prob: 1
}
}
{ Block Name: _Sycamore_American_Sapling_1_Fall
- Material: woodhard
+ Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50177,10 +52138,10 @@
Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Sapling_1_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 78, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "2, 4"
Prob: 1
}
}
@@ -50194,10 +52155,10 @@
Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Desktop_Forest_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 273, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "8, 14"
Prob: 1
}
}
@@ -50211,10 +52172,10 @@
Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Desktop_Forest_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 273, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "8, 14"
Prob: 1
}
}
@@ -50228,10 +52189,10 @@
Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Desktop_Field_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 273, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "8, 14"
Prob: 1
}
}
@@ -50245,15 +52206,15 @@
Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Desktop_Field_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 273, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "8, 14"
Prob: 1
}
}
{ Block Name: _Oak_White_Sapling_Spring
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50262,15 +52223,15 @@
Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Sapling_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 31, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 2"
Prob: 1
}
}
{ Block Name: _Oak_White_Sapling_Fall
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50279,10 +52240,10 @@
Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Sapling_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 31, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 2"
Prob: 1
}
}
@@ -50296,10 +52257,10 @@
Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Forest_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 245, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "7, 12"
Prob: 1
}
}
@@ -50313,10 +52274,10 @@
Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Forest_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 245, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "7, 12"
Prob: 1
}
}
@@ -50330,10 +52291,10 @@
Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Field_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 231, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "7, 12"
Prob: 1
}
}
@@ -50347,10 +52308,10 @@
Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Field_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 226, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "6, 11"
Prob: 1
}
}
@@ -50364,10 +52325,10 @@
Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Field_3_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 239, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "7, 12"
Prob: 1
}
}
@@ -50381,10 +52342,10 @@
Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Field_3_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 240, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "7, 12"
Prob: 1
}
}
@@ -50398,10 +52359,10 @@
Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Field_2_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 231, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "7, 12"
Prob: 1
}
}
@@ -50415,15 +52376,15 @@
Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Field_2_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 231, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "7, 12"
Prob: 1
}
}
{ Block Name: _Oak_White_Desktop_Field_1_Spring
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50432,15 +52393,15 @@
Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Field_1_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 154, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "4, 8"
Prob: 1
}
}
{ Block Name: _Oak_White_Desktop_Field_1_Fall
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50449,15 +52410,15 @@
Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Field_1_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 154, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "4, 8"
Prob: 1
}
}
{ Block Name: _Shagbark_Hickory_Seedling_Spring
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50466,15 +52427,15 @@
Model: @models2/EnvironmentNew/Speedtree/Hickory/_Shagbark_Hickory_Seedling_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 12, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Shagbark_Hickory_Seedling_Fall
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50483,15 +52444,15 @@
Model: @models2/EnvironmentNew/Speedtree/Hickory/_Shagbark_Hickory_Seedling_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 12, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Shagbark_Hickory_Sapling_Spring
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50500,15 +52461,15 @@
Model: @models2/EnvironmentNew/Speedtree/Hickory/_Shagbark_Hickory_Sapling_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 24, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Shagbark_Hickory_Sapling_Fall
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50517,15 +52478,15 @@
Model: @models2/EnvironmentNew/Speedtree/Hickory/_Shagbark_Hickory_Sapling_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 24, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Shagbark_Hickory_Desktop_2_Forest_Spring
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50534,15 +52495,15 @@
Model: @models2/EnvironmentNew/Speedtree/Hickory/_Shagbark_Hickory_Desktop_2_Forest_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 138, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "4, 7"
Prob: 1
}
}
{ Block Name: _Shagbark_Hickory_Desktop_2_Forest_Fall
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50551,10 +52512,10 @@
Model: @models2/EnvironmentNew/Speedtree/Hickory/_Shagbark_Hickory_Desktop_2_Forest_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 138, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "4, 7"
Prob: 1
}
}
@@ -50568,10 +52529,10 @@
Model: @models2/EnvironmentNew/Speedtree/Hickory/_Shagbark_Hickory_Desktop_1_Field_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 251, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "7, 13"
Prob: 1
}
}
@@ -50585,15 +52546,15 @@
Model: @models2/EnvironmentNew/Speedtree/Hickory/_Shagbark_Hickory_Desktop_1_Field_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 251, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "7, 13"
Prob: 1
}
}
{ Block Name: _Birch_River_Desktop_2_Forest_Spring
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50602,15 +52563,15 @@
Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_River_Desktop_2_Forest_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 134, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "4, 7"
Prob: 1
}
}
{ Block Name: _Birch_River_Desktop_2_Forest_Fall
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50619,15 +52580,15 @@
Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_River_Desktop_2_Forest_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 134, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "4, 7"
Prob: 1
}
}
{ Block Name: _Birch_Paper_Sapling_Spring'
- Material: woodhard
+ Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50636,15 +52597,15 @@
Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_Paper_Sapling_Spring'
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 67, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "2, 3"
Prob: 1
}
}
{ Block Name: _Birch_Paper_Sapling_Small_Spring
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50653,15 +52614,15 @@
Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_Paper_Sapling_Small_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 14, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Birch_Paper_Sapling_Small_Fall
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50670,15 +52631,15 @@
Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_Paper_Sapling_Small_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 14, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Birch_Paper_Sapling_Fall
- Material: woodhard
+ Material: woodsoft
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50687,15 +52648,15 @@
Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_Paper_Sapling_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 67, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "2, 3"
Prob: 1
}
}
{ Block Name: _Birch_Paper_Desktop_Forest_Spring
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50704,15 +52665,15 @@
Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_Paper_Desktop_Forest_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 203, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "6, 10"
Prob: 1
}
}
{ Block Name: _Birch_Paper_Desktop_Forest_Fall
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50721,15 +52682,15 @@
Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_Paper_Desktop_Forest_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 203, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "6, 10"
Prob: 1
}
}
{ Block Name: _Birch_Paper_Desktop_Field_Spring
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50738,15 +52699,15 @@
Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_Paper_Desktop_Field_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 208, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "6, 10"
Prob: 1
}
}
{ Block Name: _Birch_Paper_Desktop_Field_Fall
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50755,15 +52716,15 @@
Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_Paper_Desktop_Field_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 208, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "6, 10"
Prob: 1
}
}
{ Block Name: _Spruce_Norway_Desktop_1_Field_Fall
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50772,15 +52733,15 @@
Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Desktop_1_Field_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 211, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "6, 10"
Prob: 1
}
}
{ Block Name: _Spruce_Norway_Desktop_1_Field_Spring
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50789,15 +52750,15 @@
Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Desktop_1_Field_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 211, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "6, 10"
Prob: 1
}
}
{ Block Name: _Spruce_Norway_Desktop_1_Forest_Fall
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50806,15 +52767,15 @@
Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Desktop_1_Forest_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 202, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "6, 10"
Prob: 1
}
}
{ Block Name: _Spruce_Norway_Desktop_1_Forest_Spring
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50823,15 +52784,15 @@
Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Desktop_1_Forest_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 202, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "6, 10"
Prob: 1
}
}
{ Block Name: _Spruce_Norway_Desktop_2_Forest_Fall
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50840,15 +52801,15 @@
Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Desktop_2_Forest_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 210, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "6, 10"
Prob: 1
}
}
{ Block Name: _Spruce_Norway_Desktop_2_Forest_Spring
- Material: woodhard
+ Material: wood
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50857,15 +52818,15 @@
Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Desktop_2_Forest_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 210, type: int, display: false
{ Child DropOnDestroy
Item: WoodLogs
- Count: "5, 12"
+ Count: "6, 10"
Prob: 1
}
}
{ Block Name: _Spruce_Norway_Sapling_Fall
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50874,15 +52835,15 @@
Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Sapling_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 28, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Spruce_Norway_Sapling_Spring
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50891,15 +52852,15 @@
Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Sapling_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 28, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Spruce_Norway_Seedling_Fall
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50908,15 +52869,15 @@
Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Seedling_Fall
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 14, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: _Spruce_Norway_Seedling_Spring
- Material: woodhard
+ Material: plants
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
@@ -50925,1166 +52886,2177 @@
Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Seedling_Spring
DecoParticle: chinesebanyan
ShowUser: No
-
+ HitPoints: 14, type: int, display: false
{ Child DropOnDestroy
- Item: WoodLogs
- Count: "5, 12"
+ Item: Fiber
+ Count: "1, 1"
Prob: 1
}
}
{ Block Name: Rock_small_2_4
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 11, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_small_2_4
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "2,2"
Prob: 1
}
}
{ Block Name: Rock_small_2_3
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 15, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_small_2_3
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "2,3"
Prob: 1
}
}
{ Block Name: Rock_small_2_2
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 13, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_small_2_2
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "2,3"
Prob: 1
}
}
{ Block Name: Rock_small_2_1
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 18, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_small_2_1
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "3,4"
Prob: 1
}
}
{ Block Name: Rock_small_1_5
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 2, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_small_1_5
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "1,1"
Prob: 1
}
}
{ Block Name: Rock_small_1_4
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 6, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_small_1_4
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "1,1"
Prob: 1
}
}
{ Block Name: Rock_small_1_3
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 5, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_small_1_3
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "1,1"
Prob: 1
}
}
{ Block Name: Rock_small_1_2
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 8, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_small_1_2
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "1,2"
Prob: 1
}
}
{ Block Name: Rock_small_1_1
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 15, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_small_1_1
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "2,3"
Prob: 1
}
}
{ Block Name: Rock_Group_22_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 193, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_22_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "29,39"
Prob: 1
}
}
{ Block Name: Rock_Group_21_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 260, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_21_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "39,52"
Prob: 1
}
}
{ Block Name: Rock_Group_20_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 163, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_20_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "24,33"
Prob: 1
}
}
{ Block Name: Rock_Group_19_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 215, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_19_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "32,43"
Prob: 1
}
}
{ Block Name: Rock_Group_18_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 180, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_18_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "27,36"
Prob: 1
}
}
{ Block Name: Rock_Group_17_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 98, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_17_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "15,20"
Prob: 1
}
}
{ Block Name: Rock_Group_16_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 101, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_16_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "15,20"
Prob: 1
}
}
{ Block Name: Rock_Group_15_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 138, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_15_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "21,28"
Prob: 1
}
}
{ Block Name: Rock_Group_14_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 266, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_14_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "40,53"
Prob: 1
}
}
{ Block Name: Rock_Group_13_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 196, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_13_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "29,39"
Prob: 1
}
}
{ Block Name: Rock_Group_12_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 162, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_12_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "24,32"
Prob: 1
}
}
{ Block Name: Rock_Group_11_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 361, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_11_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "54,72"
Prob: 1
}
}
{ Block Name: Rock_Group_10_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 247, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_10_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "37,49"
Prob: 1
}
}
{ Block Name: Rock_Group_09_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 281, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_09_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "42,56"
Prob: 1
}
}
{ Block Name: Rock_Group_08_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 268, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_08_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "40,54"
Prob: 1
}
}
{ Block Name: Rock_Group_07_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 257, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_07_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "39,51"
Prob: 1
}
}
{ Block Name: Rock_Group_06_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 331, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_06_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "50,66"
Prob: 1
}
}
{ Block Name: Rock_Group_05_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 235, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_05_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "35,47"
Prob: 1
}
}
{ Block Name: Rock_Group_04_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 118, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_04_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "18,24"
Prob: 1
}
}
{ Block Name: Rock_Group_03_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 132, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_03_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "20,26"
Prob: 1
}
}
{ Block Name: Rock_Group_02_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 120, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_02_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "18,24"
Prob: 1
}
}
{ Block Name: Rock_Group_01_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 95, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_Group_01_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "14,19"
Prob: 1
}
}
{ Block Name: Rock_16_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 33, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_16_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "5,7"
Prob: 1
}
}
{ Block Name: Rock_15_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 45, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_15_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "7,9"
Prob: 1
}
}
{ Block Name: Rock_14_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 36, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_14_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "5,7"
Prob: 1
}
}
{ Block Name: Rock_13_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 56, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_13_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "8,11"
Prob: 1
}
}
{ Block Name: Rock_12_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 50, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_12_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "7,10"
Prob: 1
}
}
{ Block Name: Rock_11_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 58, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_11_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "9,12"
Prob: 1
}
}
{ Block Name: Rock_10_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 47, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_10_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "7,9"
Prob: 1
}
}
{ Block Name: Rock_09_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 27, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_09_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "4,5"
Prob: 1
}
}
{ Block Name: Rock_08_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 25, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_08_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "4,5"
Prob: 1
}
}
{ Block Name: Rock_07_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 44, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_07_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "7,9"
Prob: 1
}
}
{ Block Name: Rock_06_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 45, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_06_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "7,9"
Prob: 1
}
}
{ Block Name: Rock_05_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 46, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_05_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "7,9"
Prob: 1
}
}
{ Block Name: Rock_04_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 51, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_04_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "8,10"
Prob: 1
}
}
{ Block Name: Rock_03_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 38, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_03_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "6,8"
Prob: 1
}
}
{ Block Name: Rock_02_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 41, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_02_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "6,8"
Prob: 1
}
}
{ Block Name: Rock_01_LoDed
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 48, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/Rock_01_LoDed
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "7,10"
Prob: 1
}
}
{ Block Name: P_Stone_Group_3
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 113, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/P_Stone_Group_3
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "17,23"
Prob: 1
}
}
{ Block Name: P_Stone_Group_2
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 106, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/P_Stone_Group_2
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "16,21"
Prob: 1
}
}
{ Block Name: P_Stone_Group_1
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 62, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/P_Stone_Group_1
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "9,12"
Prob: 1
}
}
{ Block Name: P_Stone_4
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 23, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/P_Stone_4
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "3,5"
Prob: 1
}
}
{ Block Name: P_Stone_3
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 17, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/P_Stone_3
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "3,3"
Prob: 1
}
}
{ Block Name: P_Stone_2
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 36, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/P_Stone_2
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "5,7"
Prob: 1
}
}
{ Block Name: P_Stone_1
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 33, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/P_Stone_1
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "5,7"
Prob: 1
}
}
{ Block Name: P_Soil_Cliff_5
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 349, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/P_Soil_Cliff_5
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "52,70"
Prob: 1
}
}
{ Block Name: P_Soil_Cliff_4
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 381, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/P_Soil_Cliff_4
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "57,76"
Prob: 1
}
}
{ Block Name: P_Soil_Cliff_3
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 398, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/P_Soil_Cliff_3
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "60,80"
Prob: 1
}
}
{ Block Name: P_Soil_Cliff_2
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 523, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/P_Soil_Cliff_2
{ Child DropOnDestroy_1
Item: CrushedStone
- Count: "200,750"
+ Count: "78,105"
Prob: 1
}
}
{ Block Name: P_Soil_Cliff_1
- Material: rockhard
+ Material: rock
Shape: Deco
IsTerrainDecoration: true
IsDeco: true
IsPlant: true
BigDecorationRadius: 10
ShowUser: No
+ HitPoints: 414, type: int, display: false
Model: @models2/EnvironmentNew/Rocks/P_Soil_Cliff_1
{ Child DropOnDestroy_1
- Item: CrushedStone
- Count: "200,750"
+ Item: CrushedStone
+ Count: "62,83"
+ Prob: 1
+ }
+}
+{ Block Name: P_Rock_4
+ Material: rock
+ Shape: Deco
+ IsTerrainDecoration: true
+ IsDeco: true
+ IsPlant: true
+ BigDecorationRadius: 10
+ ShowUser: No
+ HitPoints: 572, type: int, display: false
+ Model: @models2/EnvironmentNew/Rocks/P_Rock_4
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "86,114"
+ Prob: 1
+ }
+}
+{ Block Name: P_Rock_3
+ Material: rock
+ Shape: Deco
+ IsTerrainDecoration: true
+ IsDeco: true
+ IsPlant: true
+ BigDecorationRadius: 10
+ ShowUser: No
+ HitPoints: 222, type: int, display: false
+ Model: @models2/EnvironmentNew/Rocks/P_Rock_3
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "33,44"
+ Prob: 1
+ }
+}
+{ Block Name: P_Rock_2
+ Material: rock
+ Shape: Deco
+ IsTerrainDecoration: true
+ IsDeco: true
+ IsPlant: true
+ BigDecorationRadius: 10
+ ShowUser: No
+ HitPoints: 642, type: int, display: false
+ Model: @models2/EnvironmentNew/Rocks/P_Rock_2
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "96,128"
+ Prob: 1
+ }
+}
+{ Block Name: P_Rock_1
+ Material: rock
+ Shape: Deco
+ IsTerrainDecoration: true
+ IsDeco: true
+ IsPlant: true
+ BigDecorationRadius: 10
+ ShowUser: No
+ Model: @models2/EnvironmentNew/Rocks/P_Rock_1
+ HitPoints: 298, type: int, display: false
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "45,60"
+ Prob: 1
+ }
+}
+{ Block Name: P_Pebble_Group_4
+ Material: rock
+ Shape: Deco
+ IsTerrainDecoration: true
+ IsDeco: true
+ IsPlant: true
+ BigDecorationRadius: 10
+ ShowUser: No
+ HitPoints: 24, type: int, display: false
+ Model: @models2/EnvironmentNew/Rocks/P_Pebble_Group_4
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "4,5"
+ Prob: 1
+ }
+}
+{ Block Name: P_Pebble_Group_3
+ Material: rock
+ Shape: Deco
+ IsTerrainDecoration: true
+ IsDeco: true
+ IsPlant: true
+ BigDecorationRadius: 10
+ ShowUser: No
+ HitPoints: 10, type: int, display: false
+ Model: @models2/EnvironmentNew/Rocks/P_Pebble_Group_3
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "2,2"
+ Prob: 1
+ }
+}
+{ Block Name: P_Pebble_Group_2
+ Material: rock
+ Shape: Deco
+ IsTerrainDecoration: true
+ IsDeco: true
+ IsPlant: true
+ BigDecorationRadius: 10
+ ShowUser: No
+ HitPoints: 10, type: int, display: false
+ Model: @models2/EnvironmentNew/Rocks/P_Pebble_Group_2
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "2,2"
+ Prob: 1
+ }
+}
+{ Block Name: P_Pebble_Group_1
+ Material: rock
+ Shape: Deco
+ IsTerrainDecoration: true
+ IsDeco: true
+ IsPlant: true
+ BigDecorationRadius: 10
+ ShowUser: No
+ HitPoints: 31, type: int, display: false
+ Model: @models2/EnvironmentNew/Rocks/P_Pebble_Group_1
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "5,6"
+ Prob: 1
+ }
+}
+{ Block Name: P_Pebble_4
+ Material: rock
+ Shape: Deco
+ IsTerrainDecoration: true
+ IsDeco: true
+ IsPlant: true
+ BigDecorationRadius: 10
+ ShowUser: No
+ HitPoints: 2, type: int, display: false
+ Model: @models2/EnvironmentNew/Rocks/P_Pebble_4
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "1,1"
+ Prob: 1
+ }
+}
+{ Block Name: P_Pebble_3
+ Material: rock
+ Shape: Deco
+ IsTerrainDecoration: true
+ IsDeco: true
+ IsPlant: true
+ BigDecorationRadius: 10
+ ShowUser: No
+ Model: @models2/EnvironmentNew/Rocks/P_Pebble_3
+ HitPoints: 1, type: int, display: false
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "1,1"
+ Prob: 1
+ }
+}
+{ Block Name: P_Pebble_2
+ Material: rock
+ Shape: Deco
+ IsTerrainDecoration: true
+ IsDeco: true
+ IsPlant: true
+ BigDecorationRadius: 10
+ ShowUser: No
+ Model: @models2/EnvironmentNew/Rocks/P_Pebble_2
+ HitPoints: 2, type: int, display: false
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "1,1"
+ Prob: 1
+ }
+}
+{ Block Name: P_Pebble_1
+ Material: rock
+ Shape: Deco
+ IsTerrainDecoration: true
+ IsDeco: true
+ IsPlant: true
+ BigDecorationRadius: 10
+ ShowUser: No
+ HitPoints: 2, type: int, display: false
+ Model: @models2/EnvironmentNew/Rocks/P_Pebble_1
+ { Child DropOnDestroy_1
+ Item: CrushedStone
+ Count: "1,1"
+ Prob: 1
+ }
+}
+
+# ------------------------------------------------------------------------------------------- Special HWS Garage Devices
+{ Block Name: HWSGarageFurnace
+ CustomIcon: Furnace
+ Class: Furnace
+ IndexName: Constructor
+ Group: cpgConstructor
+ Material: HWS_material_devices_kinetic, display: true
+ MarketPrice: 100000000, display: true
+ Shape: ModelEntity
+ Model: @models/Blocks/Mothership/FurnacePrefab
+ Mesh-Damage-1: Mesh/D0
+ Mesh-Damage-2: Mesh/D1
+ Mesh-Damage-3: Mesh/D2
+ Mesh-Damage-4: Mesh/D3
+ DropMeshfile: Entities/Misc/BagSmallNewPrefab
+ DropInventoryEntity: DropContainer
+ Place: Free
+ Info: HWS_BlockInfo_ElementalFurnace, display: true
+ AllowPlacingAt: "Base,MS,SS,GV", display: true
+ SizeInBlocks: "3,3,3", display: true
+ IsActivateable: true
+ IsActivateableInCP: true
+ IsLockable: true
+ IsOxygenTight: false, display: true
+ # ModelOffset: "0,0.5,0"
+ SymType: 4
+ StackSize: 200
+ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
+ BlockColor: "110,110,110"
+ Category: Devices
+ Mass: 15000, type: float, display: true, formatter: Kilogram
+ Volume: 0, type: float, display: false, formatter: Liter
+ EnergyIn: 1500, type: int, display: true, formatter: Watt
+ CPUIn: 10000, type: int, display: true
+ EnergyInIdle: 25, type: int, display: true, formatter: Watt
+ EnergyDynamicGroup: Constructor
+ HitPoints: 1000, type: int, display: true
+
+ BlastParticleIndex: 1
+ BlastRadius: 3
+ BlastDamage: 150
+ DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage
+
+ TechTreeNames: Hidden
+
+ Temperature: 125, display: true
+}
+
+{ Block Name: HWSGarageConstructor
+ Class: ConstructorRecursive
+ IndexName: Constructor
+ Group: cpgConstructor
+ MarketPrice: 100000000, display: true
+ Material: HWS_material_devices_kinetic, display: true
+ Shape: ModelEntity
+ ShowBlockName: true
+ Model: @models/Blocks/Mothership/ConstructorT2Prefab
+ Mesh-Damage-1: Mesh/D0
+ Mesh-Damage-2: Mesh/D1
+ Mesh-Damage-3: Mesh/D2
+ Mesh-Damage-4: Mesh/D3
+ DropMeshfile: Entities/Misc/BagSmallNewPrefab
+ DropInventoryEntity: DropContainer
+ Place: Free
+ AllowPlacingAt: "Base,MS,SS,GV", display: true
+ SizeInBlocks: "2,2,2", display: true
+ Volume: 0, type: float, display: false, formatter: Liter
+ Mass: 7000, type: float, display: true, formatter: Kilogram
+ IsActivateable: true
+ IsActivateableInCP: true
+ IsLockable: true
+ IsOxygenTight: false, display: true
+ Info: HWS_BlockInfo_ElementalConstructor, display: true
+ # ModelOffset: "0,0.5,0"
+ StackSize: 200
+ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
+ BlockColor: "110,110,110"
+ Category: Devices
+ HitPoints: 400, type: int, display: true
+ EnergyIn: 750, type: int, display: true, formatter: Watt
+ CPUIn: 20000, type: int, display: true
+ EnergyInIdle: 2, type: int, display: true, formatter: Watt
+ EnergyDynamicGroup: Constructor
+ BlastParticleIndex: 8
+ BlastRadius: 3
+ BlastDamage: 80
+ DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage
+
+ TechTreeNames: Hidden
+}
+{ Block Name: HWSGarageSVDrill
+ IndexName: WeaponShip
+ Group: cpgHarvest
+ MarketPrice: 82862, display: true
+ Material: HWS_material_weapon_energy
+ Shape: ModelEntity
+ ShowBlockName: true
+ WeaponItem: HWSGarageSVDrillWeapon
+ Model: @models/Blocks/WeaponsShip/DrillAttachmentT2RetractPrefab
+ # Model: @models/Blocks/WeaponsShip/DrillAttachmentPrefab
+ # Mesh-Damage-1: Mesh/D0
+ # Mesh-Damage-2: Mesh/D1
+ # Mesh-Damage-3: Mesh/D2
+ # Mesh-Damage-4: Mesh/D3
+ DropMeshfile: Entities/Misc/BagSmallNewPrefab
+ IsTextureable: true # !!!
+ IsGPUInstance: false # !!!
+ Texture: 50
+ SoundOpen: UseActions/WeaponOpenClose
+ SoundClose: UseActions/WeaponOpenClose
+ IsActivateable: true
+ IsRetractable: true, display: true
+ BlockColor: "110,110,110"
+ Place: WeaponDir
+ SizeInBlocks: "1,6,1", display: true
+ AllowPlacingAt: "SS", display: true
+ Volume: 0, type: float, display: false, formatter: Liter
+ Mass: 1600, type: float, display: true, formatter: Kilogram
+ Info: bkiDrill, display: true
+ Category: Weapons/Items
+ EnergyDynamicGroup: Drill
+ EnergyIn: 400, type: int, display: true, formatter: Watt
+ CPUIn: 1600, type: int, display: true
+ EnergyInIdle: 40, type: int, display: true, formatter: Watt
+ HitPoints: 800, type: int, display: true
+ StackSize: 200
+ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
+ MaxCount: 8, type: int, display: true
+ BlastParticleIndex: 8
+ BlastRadius: 2
+ BlastDamage: 30
+ DamageMultiplier_Group: HWS_EWS_Vanilla_BlastDamage
+
+ UnlockCost: 25, display: true
+ UnlockLevel: 25, display: true
+ TechTreeParent: ContainerHarvestControllerSmall
+ TechTreeNames: Small Vessel
+}
+{ Block Name: HWSGarageCVDrill
+ IndexName: WeaponShip
+ Group: cpgHarvest
+ MarketPrice: 82862, display: true
+ Material: HWS_material_devices_kinetic
+ Shape: ModelEntity
+ ShowBlockName: true
+ WeaponItem: HWSGarageCVDrillWeapon
+ Model: @models/Blocks/WeaponsShip/DrillAttachmentT2RetractPrefab
+ # Model: @models/Blocks/WeaponsShip/DrillAttachmentPrefab
+ # Mesh-Damage-1: Mesh/D0
+ # Mesh-Damage-2: Mesh/D1
+ # Mesh-Damage-3: Mesh/D2
+ # Mesh-Damage-4: Mesh/D3
+ DropMeshfile: Entities/Misc/BagSmallNewPrefab
+ IsTextureable: true # !!!
+ IsGPUInstance: false # !!!
+ Texture: 50
+ SoundOpen: UseActions/WeaponOpenClose
+ SoundClose: UseActions/WeaponOpenClose
+ IsActivateable: true
+ IsRetractable: true, display: true
+ BlockColor: "110,110,110"
+ Place: WeaponDir
+ SizeInBlocks: "1,6,1", display: true
+ AllowPlacingAt: "MS", display: true
+ Volume: 0, type: float, display: false, formatter: Liter
+ Mass: 1600, type: float, display: true, formatter: Kilogram
+ Info: bkiDrill, display: true
+ Category: Weapons/Items
+ EnergyDynamicGroup: Drill
+ EnergyIn: 400, type: int, display: true, formatter: Watt
+ CPUIn: 1600, type: int, display: true
+ EnergyInIdle: 40, type: int, display: true, formatter: Watt
+ HitPoints: 800, type: int, display: true
+ StackSize: 200
+ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
+ MaxCount: 8, type: int, display: true
+ BlastParticleIndex: 8
+ BlastRadius: 2
+ BlastDamage: 30
+ DamageMultiplier_Group: HWS_EWS_Vanilla_BlastDamage
+
+ UnlockCost: 25, display: true
+ UnlockLevel: 25, display: true
+ TechTreeParent: ContainerHarvestControllerSmall
+ TechTreeNames: Small Vessel
+}
+
+{ Block Name: HWSGarageCVDrillTurret
+ CustomIcon: TurretMSDrill
+ AllowedInBlueprint: true, display: true
+ Class: TurretManual
+ IndexName: Turret
+ Group: HWS_CtrlGroup_DrillTurret
+ Material: HWS_material_devices_kinetic
+ Shape: Turret
+ Place: Face
+ # Model: @models/Blocks/Turrets/TurretMSMinigunPrefab
+ Model: @models/Blocks/Turrets/TurretMSDrillPrefab
+ # Model: @models/Blocks/Turrets/TurretMSArtilleryPrefab
+ DropMeshfile: Entities/Misc/BagSmallPrefab
+ SoundOnEnter: UseActions/DOOROpen02
+ SoundRotate: Weapons/Turret/TurretRotateNormal
+ AllowPlacingAt: "Base,MS", display: true
+ SizeInBlocks: "3,1,3", display: true
+ # SizeInBlocks: "5,2,5", display: true
+ SizeInBlocksLocked: "Base,MS"
+ WeaponItem: HWSGarageCVDrillTurretWeapon
+ IsActivateable: true
+ IsActivateableInCP: true
+ IsLockable: true
+ Info: HWS_BlockInfo_HWSGarageCVDrillTurret, display: true
+ Category: Weapons/Items
+ BlockColor: "110,110,110"
+ StackSize: 500
+ MaxCount: 10, type: int, display: true
+ BlastParticleIndex: 11
+ BlastRadius: 3
+ BlastDamage: 80
+ DamageMultiplier_Group: HWS_EWS_Vanilla_BlastDamage
+
+ EnergyDynamicGroup: DrillTurret
+ EnergyIn: 250, type: int, display: true, formatter: Watt
+ EnergyInIdle: 50, type: int, display: true, formatter: Watt
+ CPUIn: 25000, type: int, display: true
+ Mass: 24600, type: float, display: true, formatter: Kilogram
+ HitPoints: 3500, type: int, display: true
+ MarketPrice: 25000, display: true
+ Volume: 5760, type: float, display: true, formatter: Liter
+ RepairToTemplate: false, display: true
+
+ # Torque: -150000, type: int, display: true, formatter: NewtonMeter
+ # ThrusterForce: -192100, type: int, display: true, formatter: Newton
+
+ RotSpeed: 100, type: int, display: true
+ Zoom: 3, type: float
+
+ UnlockCost: -1
+ UnlockLevel: 1
+ TechTreeParent: ""
+ TechTreeNames: "Hidden"
+}
+
+# ------------------------------------------------------------------------------------------------ HWS Element Asteroids for automated turrets
+{ Block Name: HWSAsteroidAqua
+ IndexName: WarpDrive
+ # Material: rockhard
+ Material: HWS_material_aqua_structure_resource
+ Info: HWS_BlockInfo_Asteroids, display: true
+ # Material: edenice
+ Shape: ModelEntity
+ # IsTerrainDecoration: true
+ IsDeco: true
+ Model: @hws_blockmodels/HWSAsteroids/HWSAsteroidAqua
+ DropMeshfile: Entities/Misc/BagSmallPrefab
+ Place: Free
+ IsAccessible: false, type: bool
+ AllowPlacingAt: "Base,MS", display: true
+ # TemplateRoot:
+ # TemplateRoot: ConcreteBlocks
+ # PickupTarget: ConcreteBlocks
+ # SizeInBlocks: "2,1,2"
+ SizeInBlocks: "1,1,1", display: true
+ #SizeInBlocksLocked: "Base,MS"
+ #OccupySizeInBlocks: true
+ Voxelize: false
+ BlockColor: "180,180,180"
+ ShowUser: Yes
+ Volume: 1, type: float, display: true, formatter: Liter
+ Mass: 1, type: float, display: true, formatter: Kilogram
+ HitPoints: 10000, type: int, display: true
+ { Child DropOnDestroy_1
+ Item: HWSElementAquaDust
+ Count: "100,200"
+ Prob: 1
+ }
+}
+{ Block Name: HWSAsteroidAquaXL
+ IndexName: WarpDrive
+ # Material: rockhard
+ Material: HWS_material_aqua_structure_resource
+ Info: HWS_BlockInfo_Asteroids, display: true
+ # Material: edenice
+ Shape: ModelEntity
+ # IsTerrainDecoration: true
+ IsDeco: true
+ Model: @hws_blockmodels/HWSAsteroids/HWSAsteroidAquaXL
+ DropMeshfile: Entities/Misc/BagSmallPrefab
+ Place: Free
+ IsAccessible: false, type: bool
+ AllowPlacingAt: "Base,MS", display: true
+ # TemplateRoot:
+ # TemplateRoot: ConcreteBlocks
+ # PickupTarget: ConcreteBlocks
+ # SizeInBlocks: "2,1,2"
+ SizeInBlocks: "2,2,2", display: true
+ #SizeInBlocksLocked: "Base,MS"
+ #OccupySizeInBlocks: true
+ Voxelize: false
+ BlockColor: "180,180,180"
+ ShowUser: Yes
+ Volume: 1, type: float, display: true, formatter: Liter
+ Mass: 1, type: float, display: true, formatter: Kilogram
+ HitPoints: 20000, type: int, display: true
+ { Child DropOnDestroy_1
+ Item: HWSElementAquaDust
+ Count: "200,400"
Prob: 1
}
}
-{ Block Name: P_Rock_4
- Material: rockhard
- Shape: Deco
- IsTerrainDecoration: true
+
+{ Block Name: HWSAsteroidTerra
+ IndexName: WarpDrive
+ # Material: rockhard
+ Material: HWS_material_terra_structure_resource
+ Info: HWS_BlockInfo_Asteroids, display: true
+ # Material: edenice
+ Shape: ModelEntity
+ # IsTerrainDecoration: true
IsDeco: true
- IsPlant: true
- BigDecorationRadius: 10
- ShowUser: No
- Model: @models2/EnvironmentNew/Rocks/P_Rock_4
+ Model: @hws_blockmodels/HWSAsteroids/HWSAsteroidTerra
+ DropMeshfile: Entities/Misc/BagSmallPrefab
+ Place: Free
+ IsAccessible: false, type: bool
+ AllowPlacingAt: "Base,MS", display: true
+ # TemplateRoot:
+ # TemplateRoot: ConcreteBlocks
+ # PickupTarget: ConcreteBlocks
+ # SizeInBlocks: "2,1,2"
+ SizeInBlocks: "1,1,1", display: true
+ #SizeInBlocksLocked: "Base,MS"
+ #OccupySizeInBlocks: true
+ Voxelize: false
+ BlockColor: "180,180,180"
+ ShowUser: Yes
+ Volume: 1, type: float, display: true, formatter: Liter
+ Mass: 1, type: float, display: true, formatter: Kilogram
+ HitPoints: 10000, type: int, display: true
{ Child DropOnDestroy_1
- Item: CrushedStone
- Count: "200,750"
+ Item: HWSElementTerraDust
+ Count: "100,200"
Prob: 1
}
}
-{ Block Name: P_Rock_3
- Material: rockhard
- Shape: Deco
- IsTerrainDecoration: true
+{ Block Name: HWSAsteroidTerraXL
+ IndexName: WarpDrive
+ # Material: rockhard
+ Material: HWS_material_terra_structure_resource
+ Info: HWS_BlockInfo_Asteroids, display: true
+ # Material: edenice
+ Shape: ModelEntity
+ # IsTerrainDecoration: true
IsDeco: true
- IsPlant: true
- BigDecorationRadius: 10
- ShowUser: No
- Model: @models2/EnvironmentNew/Rocks/P_Rock_3
+ Model: @hws_blockmodels/HWSAsteroids/HWSAsteroidTerraXL
+ DropMeshfile: Entities/Misc/BagSmallPrefab
+ Place: Free
+ IsAccessible: false, type: bool
+ AllowPlacingAt: "Base,MS", display: true
+ # TemplateRoot:
+ # TemplateRoot: ConcreteBlocks
+ # PickupTarget: ConcreteBlocks
+ # SizeInBlocks: "2,1,2"
+ SizeInBlocks: "2,2,2", display: true
+ #SizeInBlocksLocked: "Base,MS"
+ #OccupySizeInBlocks: true
+ Voxelize: false
+ BlockColor: "180,180,180"
+ ShowUser: Yes
+ Volume: 1, type: float, display: true, formatter: Liter
+ Mass: 1, type: float, display: true, formatter: Kilogram
+ HitPoints: 20000, type: int, display: true
{ Child DropOnDestroy_1
- Item: CrushedStone
- Count: "200,750"
+ Item: HWSElementTerraDust
+ Count: "200,400"
Prob: 1
}
}
-{ Block Name: P_Rock_2
- Material: rockhard
- Shape: Deco
- IsTerrainDecoration: true
+
+{ Block Name: HWSAsteroidPyro
+ IndexName: WarpDrive
+ # Material: rockhard
+ Material: HWS_material_pyro_structure_resource
+ Info: HWS_BlockInfo_Asteroids, display: true
+ # Material: edenice
+ Shape: ModelEntity
+ # IsTerrainDecoration: true
IsDeco: true
- IsPlant: true
- BigDecorationRadius: 10
- ShowUser: No
- Model: @models2/EnvironmentNew/Rocks/P_Rock_2
+ Model: @hws_blockmodels/HWSAsteroids/HWSAsteroidPyro
+ DropMeshfile: Entities/Misc/BagSmallPrefab
+ Place: Free
+ IsAccessible: false, type: bool
+ AllowPlacingAt: "Base,MS", display: true
+ # TemplateRoot:
+ # TemplateRoot: ConcreteBlocks
+ # PickupTarget: ConcreteBlocks
+ # SizeInBlocks: "2,1,2"
+ SizeInBlocks: "1,1,1", display: true
+ #SizeInBlocksLocked: "Base,MS"
+ #OccupySizeInBlocks: true
+ Voxelize: false
+ BlockColor: "180,180,180"
+ ShowUser: Yes
+ Volume: 1, type: float, display: true, formatter: Liter
+ Mass: 1, type: float, display: true, formatter: Kilogram
+ HitPoints: 10000, type: int, display: true
{ Child DropOnDestroy_1
- Item: CrushedStone
- Count: "200,750"
+ Item: HWSElementPyroDust
+ Count: "100,200"
Prob: 1
}
}
-{ Block Name: P_Rock_1
- Material: rockhard
- Shape: Deco
- IsTerrainDecoration: true
+{ Block Name: HWSAsteroidPyroXL
+ IndexName: WarpDrive
+ # Material: rockhard
+ Material: HWS_material_pyro_structure_resource
+ Info: HWS_BlockInfo_Asteroids, display: true
+ # Material: edenice
+ Shape: ModelEntity
+ # IsTerrainDecoration: true
IsDeco: true
- IsPlant: true
- BigDecorationRadius: 10
- ShowUser: No
- Model: @models2/EnvironmentNew/Rocks/P_Rock_1
+ Model: @hws_blockmodels/HWSAsteroids/HWSAsteroidPyroXL
+ DropMeshfile: Entities/Misc/BagSmallPrefab
+ Place: Free
+ IsAccessible: false, type: bool
+ AllowPlacingAt: "Base,MS", display: true
+ # TemplateRoot:
+ # TemplateRoot: ConcreteBlocks
+ # PickupTarget: ConcreteBlocks
+ # SizeInBlocks: "2,1,2"
+ SizeInBlocks: "2,2,2", display: true
+ #SizeInBlocksLocked: "Base,MS"
+ #OccupySizeInBlocks: true
+ Voxelize: false
+ BlockColor: "180,180,180"
+ ShowUser: Yes
+ Volume: 1, type: float, display: true, formatter: Liter
+ Mass: 1, type: float, display: true, formatter: Kilogram
+ HitPoints: 20000, type: int, display: true
{ Child DropOnDestroy_1
- Item: CrushedStone
- Count: "200,750"
+ Item: HWSElementPyroDust
+ Count: "200,400"
Prob: 1
}
}
-{ Block Name: P_Pebble_Group_4
- Material: rockhard
- Shape: Deco
- IsTerrainDecoration: true
+
+{ Block Name: HWSAsteroidObsidian
+ IndexName: WarpDrive
+ # Material: rockhard
+ Material: HWS_material_obsidian_structure_resource
+ Info: HWS_BlockInfo_Asteroids, display: true
+ # Material: edenice
+ Shape: ModelEntity
+ # IsTerrainDecoration: true
IsDeco: true
- IsPlant: true
- BigDecorationRadius: 10
- ShowUser: No
- Model: @models2/EnvironmentNew/Rocks/P_Pebble_Group_4
+ Model: @hws_blockmodels/HWSAsteroids/HWSAsteroidObsidian
+ DropMeshfile: Entities/Misc/BagSmallPrefab
+ Place: Free
+ IsAccessible: false, type: bool
+ AllowPlacingAt: "Base,MS", display: true
+ # TemplateRoot:
+ # TemplateRoot: ConcreteBlocks
+ # PickupTarget: ConcreteBlocks
+ # SizeInBlocks: "2,1,2"
+ SizeInBlocks: "1,1,1", display: true
+ #SizeInBlocksLocked: "Base,MS"
+ #OccupySizeInBlocks: true
+ Voxelize: false
+ BlockColor: "180,180,180"
+ ShowUser: Yes
+ Volume: 1, type: float, display: true, formatter: Liter
+ Mass: 1, type: float, display: true, formatter: Kilogram
+ HitPoints: 10000, type: int, display: true
{ Child DropOnDestroy_1
- Item: CrushedStone
- Count: "200,750"
+ Item: HWSElementObsidianDust
+ Count: "100,200"
Prob: 1
}
}
-{ Block Name: P_Pebble_Group_3
- Material: rockhard
- Shape: Deco
- IsTerrainDecoration: true
+{ Block Name: HWSAsteroidObsidianXL
+ IndexName: WarpDrive
+ # Material: rockhard
+ Material: HWS_material_obsidian_structure_resource
+ Info: HWS_BlockInfo_Asteroids, display: true
+ # Material: edenice
+ Shape: ModelEntity
+ # IsTerrainDecoration: true
IsDeco: true
- IsPlant: true
- BigDecorationRadius: 10
- ShowUser: No
- Model: @models2/EnvironmentNew/Rocks/P_Pebble_Group_3
+ Model: @hws_blockmodels/HWSAsteroids/HWSAsteroidObsidianXL
+ DropMeshfile: Entities/Misc/BagSmallPrefab
+ Place: Free
+ IsAccessible: false, type: bool
+ AllowPlacingAt: "Base,MS", display: true
+ # TemplateRoot:
+ # TemplateRoot: ConcreteBlocks
+ # PickupTarget: ConcreteBlocks
+ # SizeInBlocks: "2,1,2"
+ SizeInBlocks: "2,2,2", display: true
+ #SizeInBlocksLocked: "Base,MS"
+ #OccupySizeInBlocks: true
+ Voxelize: false
+ BlockColor: "180,180,180"
+ ShowUser: Yes
+ Volume: 1, type: float, display: true, formatter: Liter
+ Mass: 1, type: float, display: true, formatter: Kilogram
+ HitPoints: 20000, type: int, display: true
{ Child DropOnDestroy_1
- Item: CrushedStone
- Count: "200,750"
+ Item: HWSElementObsidianDust
+ Count: "200,400"
Prob: 1
}
}
-{ Block Name: P_Pebble_Group_2
- Material: rockhard
- Shape: Deco
- IsTerrainDecoration: true
+
+{ Block Name: HWSAsteroidLux
+ IndexName: WarpDrive
+ # Material: rockhard
+ Material: HWS_material_lux_structure_resource
+ Info: HWS_BlockInfo_Asteroids, display: true
+ # Material: edenice
+ Shape: ModelEntity
+ # IsTerrainDecoration: true
IsDeco: true
- IsPlant: true
- BigDecorationRadius: 10
- ShowUser: No
- Model: @models2/EnvironmentNew/Rocks/P_Pebble_Group_2
+ Model: @hws_blockmodels/HWSAsteroids/HWSAsteroidLux
+ DropMeshfile: Entities/Misc/BagSmallPrefab
+ Place: Free
+ IsAccessible: false, type: bool
+ AllowPlacingAt: "Base,MS", display: true
+ # TemplateRoot:
+ # TemplateRoot: ConcreteBlocks
+ # PickupTarget: ConcreteBlocks
+ # SizeInBlocks: "2,1,2"
+ SizeInBlocks: "1,1,1", display: true
+ #SizeInBlocksLocked: "Base,MS"
+ #OccupySizeInBlocks: true
+ Voxelize: false
+ BlockColor: "180,180,180"
+ ShowUser: Yes
+ Volume: 1, type: float, display: true, formatter: Liter
+ Mass: 1, type: float, display: true, formatter: Kilogram
+ HitPoints: 10000, type: int, display: true
{ Child DropOnDestroy_1
- Item: CrushedStone
- Count: "200,750"
+ Item: HWSElementLuxDust
+ Count: "100,200"
Prob: 1
}
}
-{ Block Name: P_Pebble_Group_1
- Material: rockhard
- Shape: Deco
- IsTerrainDecoration: true
+{ Block Name: HWSAsteroidLuxXL
+ IndexName: WarpDrive
+ # Material: rockhard
+ Material: HWS_material_lux_structure_resource
+ Info: HWS_BlockInfo_Asteroids, display: true
+ # Material: edenice
+ Shape: ModelEntity
+ # IsTerrainDecoration: true
IsDeco: true
- IsPlant: true
- BigDecorationRadius: 10
- ShowUser: No
- Model: @models2/EnvironmentNew/Rocks/P_Pebble_Group_1
+ Model: @hws_blockmodels/HWSAsteroids/HWSAsteroidLuxXL
+ DropMeshfile: Entities/Misc/BagSmallPrefab
+ Place: Free
+ IsAccessible: false, type: bool
+ AllowPlacingAt: "Base,MS", display: true
+ # TemplateRoot:
+ # TemplateRoot: ConcreteBlocks
+ # PickupTarget: ConcreteBlocks
+ # SizeInBlocks: "2,1,2"
+ SizeInBlocks: "2,2,2", display: true
+ #SizeInBlocksLocked: "Base,MS"
+ #OccupySizeInBlocks: true
+ Voxelize: false
+ BlockColor: "180,180,180"
+ ShowUser: Yes
+ Volume: 1, type: float, display: true, formatter: Liter
+ Mass: 1, type: float, display: true, formatter: Kilogram
+ HitPoints: 20000, type: int, display: true
{ Child DropOnDestroy_1
- Item: CrushedStone
- Count: "200,750"
+ Item: HWSElementLuxDust
+ Count: "200,400"
Prob: 1
}
}
-{ Block Name: P_Pebble_4
- Material: rockhard
- Shape: Deco
- IsTerrainDecoration: true
+
+{ Block Name: HWSAsteroidNox
+ IndexName: WarpDrive
+ # Material: rockhard
+ Material: HWS_material_nox_structure_resource
+ Info: HWS_BlockInfo_Asteroids, display: true
+ # Material: edenice
+ Shape: ModelEntity
+ # IsTerrainDecoration: true
IsDeco: true
- IsPlant: true
- BigDecorationRadius: 10
- ShowUser: No
- Model: @models2/EnvironmentNew/Rocks/P_Pebble_4
+ Model: @hws_blockmodels/HWSAsteroids/HWSAsteroidNox
+ DropMeshfile: Entities/Misc/BagSmallPrefab
+ Place: Free
+ IsAccessible: false, type: bool
+ AllowPlacingAt: "Base,MS", display: true
+ # TemplateRoot:
+ # TemplateRoot: ConcreteBlocks
+ # PickupTarget: ConcreteBlocks
+ # SizeInBlocks: "2,1,2"
+ SizeInBlocks: "1,1,1", display: true
+ #SizeInBlocksLocked: "Base,MS"
+ #OccupySizeInBlocks: true
+ Voxelize: false
+ BlockColor: "180,180,180"
+ ShowUser: Yes
+ Volume: 1, type: float, display: true, formatter: Liter
+ Mass: 1, type: float, display: true, formatter: Kilogram
+ HitPoints: 10000, type: int, display: true
{ Child DropOnDestroy_1
- Item: CrushedStone
- Count: "200,750"
+ Item: HWSElementNoxDust
+ Count: "100,200"
Prob: 1
}
}
-{ Block Name: P_Pebble_3
- Material: rockhard
- Shape: Deco
- IsTerrainDecoration: true
+{ Block Name: HWSAsteroidNoxXL
+ IndexName: WarpDrive
+ # Material: rockhard
+ Material: HWS_material_nox_structure_resource
+ Info: HWS_BlockInfo_Asteroids, display: true
+ # Material: edenice
+ Shape: ModelEntity
+ # IsTerrainDecoration: true
IsDeco: true
- IsPlant: true
- BigDecorationRadius: 10
- ShowUser: No
- Model: @models2/EnvironmentNew/Rocks/P_Pebble_3
+ Model: @hws_blockmodels/HWSAsteroids/HWSAsteroidNoxXL
+ DropMeshfile: Entities/Misc/BagSmallPrefab
+ Place: Free
+ IsAccessible: false, type: bool
+ AllowPlacingAt: "Base,MS", display: true
+ # TemplateRoot:
+ # TemplateRoot: ConcreteBlocks
+ # PickupTarget: ConcreteBlocks
+ # SizeInBlocks: "2,1,2"
+ SizeInBlocks: "2,2,2", display: true
+ #SizeInBlocksLocked: "Base,MS"
+ #OccupySizeInBlocks: true
+ Voxelize: false
+ BlockColor: "180,180,180"
+ ShowUser: Yes
+ Volume: 1, type: float, display: true, formatter: Liter
+ Mass: 1, type: float, display: true, formatter: Kilogram
+ HitPoints: 20000, type: int, display: true
{ Child DropOnDestroy_1
- Item: CrushedStone
- Count: "200,750"
+ Item: HWSElementNoxDust
+ Count: "200,400"
Prob: 1
}
}
-{ Block Name: P_Pebble_2
- Material: rockhard
- Shape: Deco
- IsTerrainDecoration: true
+
+{ Block Name: HWSAsteroidStrangelet
+ IndexName: WarpDrive
+ # Material: rockhard
+ Material: HWS_material_strangelet_structure_resource
+ Info: HWS_BlockInfo_Asteroids, display: true
+ # Material: edenice
+ Shape: ModelEntity
+ # IsTerrainDecoration: true
IsDeco: true
- IsPlant: true
- BigDecorationRadius: 10
- ShowUser: No
- Model: @models2/EnvironmentNew/Rocks/P_Pebble_2
+ Model: @hws_blockmodels/HWSAsteroids/HWSAsteroidStrangelet
+ DropMeshfile: Entities/Misc/BagSmallPrefab
+ Place: Free
+ IsAccessible: false, type: bool
+ AllowPlacingAt: "Base,MS", display: true
+ # TemplateRoot:
+ # TemplateRoot: ConcreteBlocks
+ # PickupTarget: ConcreteBlocks
+ # SizeInBlocks: "2,1,2"
+ SizeInBlocks: "1,1,1", display: true
+ #SizeInBlocksLocked: "Base,MS"
+ #OccupySizeInBlocks: true
+ Voxelize: false
+ BlockColor: "180,180,180"
+ ShowUser: Yes
+ Volume: 1, type: float, display: true, formatter: Liter
+ Mass: 1, type: float, display: true, formatter: Kilogram
+ HitPoints: 10000, type: int, display: true
{ Child DropOnDestroy_1
- Item: CrushedStone
- Count: "200,750"
+ Item: HWSElementStrangeletDust
+ Count: "100,200"
Prob: 1
}
}
-{ Block Name: P_Pebble_1
- Material: rockhard
- Shape: Deco
- IsTerrainDecoration: true
+{ Block Name: HWSAsteroidStrangeletXL
+ IndexName: WarpDrive
+ # Material: rockhard
+ Material: HWS_material_strangelet_structure_resource
+ Info: HWS_BlockInfo_Asteroids, display: true
+ # Material: edenice
+ Shape: ModelEntity
+ # IsTerrainDecoration: true
IsDeco: true
- IsPlant: true
- BigDecorationRadius: 10
- ShowUser: No
- Model: @models2/EnvironmentNew/Rocks/P_Pebble_1
+ Model: @hws_blockmodels/HWSAsteroids/HWSAsteroidStrangeletXL
+ DropMeshfile: Entities/Misc/BagSmallPrefab
+ Place: Free
+ IsAccessible: false, type: bool
+ AllowPlacingAt: "Base,MS", display: true
+ # TemplateRoot:
+ # TemplateRoot: ConcreteBlocks
+ # PickupTarget: ConcreteBlocks
+ # SizeInBlocks: "2,1,2"
+ SizeInBlocks: "2,2,2", display: true
+ #SizeInBlocksLocked: "Base,MS"
+ #OccupySizeInBlocks: true
+ Voxelize: false
+ BlockColor: "180,180,180"
+ ShowUser: Yes
+ Volume: 1, type: float, display: true, formatter: Liter
+ Mass: 1, type: float, display: true, formatter: Kilogram
+ HitPoints: 20000, type: int, display: true
{ Child DropOnDestroy_1
- Item: CrushedStone
- Count: "200,750"
+ Item: HWSElementStrangeletDust
+ Count: "200,400"
Prob: 1
}
}
-
-{ Block Name: HWSElementalFurnace
- CustomIcon: Furnace
- Class: Furnace
- IndexName: Constructor
- Group: cpgConstructor
- Material: HWS_material_devices_kinetic, display: true
- MarketPrice: 100000000, display: true
+# ------------------------------------------------------------------------------------------------ HWS Element Asteroids devices to make it work. We fake an invisible core, fuel tank and generator, so turrets can shoot at the "poi"
+{ Block Name: HWSAsteroidCoreInvisible
+ AllowedInBlueprint: false, display: true
+ Class: Core
+ Group: cpgCore
+ EssentialCategory: cpgCore
+ IsKeepContainers: true
+ IndexName: Core
+ Info: HWSCoreNPCInvisibleinfo, display: true
+ Material: HWS_material_strangelet_structure_resource
Shape: ModelEntity
- Model: @models/Blocks/Mothership/FurnacePrefab
- Mesh-Damage-1: Mesh/D0
- Mesh-Damage-2: Mesh/D1
- Mesh-Damage-3: Mesh/D2
- Mesh-Damage-4: Mesh/D3
- DropMeshfile: Entities/Misc/BagSmallNewPrefab
- DropInventoryEntity: DropContainer
+ Model: @models/Blocks/Misc/EntitySpawnerPlateThinPrefab
+ Collide: "bullet,rocket,melee,sight" # for AI pathfinding: do not consider this block as collide with movements
+ DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
Place: Free
- Info: HWS_ElementalFurnace_Info, display: true
+ BlockColor: "102,0,0"
AllowPlacingAt: "Base,MS,SS,GV", display: true
- SizeInBlocks: "3,3,3", display: true
IsActivateable: true
- IsActivateableInCP: true
- IsLockable: true
- IsOxygenTight: false, display: true
- # ModelOffset: "0,0.5,0"
- SymType: 4
- StackSize: 200
- Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
- BlockColor: "110,110,110"
+ IsDuplicateable: false
+ IsUsingCPUSystem: false
+ MaxCount: 1, type: int, display: true
+ ForceMaxCount: true
+ IsOxygenTight: true, display: true
+ ConsumeFuelO2: false
+ TemplateRoot: Core
+ PickupTarget: Core
Category: Devices
- Mass: 15000, type: float, display: true, formatter: Kilogram
- Volume: 0, type: float, display: false, formatter: Liter
- EnergyIn: 1500, type: int, display: true, formatter: Watt
- CPUIn: 10000, type: int, display: true
- EnergyInIdle: 25, type: int, display: true, formatter: Watt
- EnergyDynamicGroup: Constructor
- HitPoints: 1000, type: int, display: true
-
- BlastParticleIndex: 1
- BlastRadius: 3
- BlastDamage: 150
- DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage
+ BlastParticleIndex: 4
+ BlastRadius: 1
+ BlastDamage: 300
+ # ModelOffset: "0,0.5,0"
+ EnergyIn: 1, type: int, display: true, formatter: Watt
+ #CPUOut: 7500, type: int, display: true
+ HitPoints: 5000, type: int, display: true
+ Mass: 313, type: float, display: true, formatter: Kilogram
+ Volume: 800000, type: float, display: true, formatter: Liter
+ StackSize: 1000
+ XpFactor: 20
+ AllowWander: true
+ TurretTargetIgnore: true
+}
- TechTreeNames: Hidden
+{ Block Name: HWSAsteroidGeneratorInvisible
+ IndexName: Generator
+ Class: Generator
+ Group: cpgGenerator
+ MarketPrice: 3600, display: true
+ EssentialCategory: cpgGenerator
+ Material: HWS_material_strangelet_structure_resource
+ Shape: ModelEntity
+ ShowBlockName: true
+ Model: @models/Blocks/Misc/EntitySpawnerPlateThinPrefab
+ Collide: "bullet,rocket,melee,sight"
+ DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
+ StackSize: 1000
+ EnergyOut: 2500, type: int, display: true, formatter: Watt
+ CPUIn: 312, type: int, display: true
+ Place: Free
+ AllowPlacingAt: "Base,MS", display: true
+ SizeInBlocks: "1,1,1", display: true
+ SizeInBlocksLocked: "Base,MS"
+ Volume: 800000, type: float, display: true, formatter: Liter
+ Mass: 1480, type: float, display: true, formatter: Kilogram
+ TemplateRoot: GeneratorBA
+ PickupTarget: GeneratorBA
+ AllowedInBlueprint: false, display: true
- Temperature: 125, display: true
+ BlockColor: "110,110,110"
+ # ModelOffset: "0,0.5,0"
+ SymType: 4
+ IsOxygenTight: false, display: true
+ IsIgnoreLC: true
+ Info: HWSGeneratorInvisibleinfo, display: true
+ Category: Devices
+ HitPoints: 5000, type: int, display: true
+ IsActivateable: true
+ TurretTargetIgnore: true
}
-{ Block Name: HWSElementalConstructor
- Class: ConstructorRecursive
- IndexName: Constructor
- Group: cpgConstructor
- MarketPrice: 100000000, display: true
- Material: HWS_material_devices_kinetic, display: true
+{ Block Name: HWSAsteroidFuelTankInvisible
+ Class: FuelTank
+ IndexName: FuelTank
+ Group: cpgFuelTank
+ EssentialCategory: cpgFuelTank
+ MarketPrice: 850, display: true
+ # LootList: 22 # 10 slots
+ Material: HWS_material_strangelet_structure_resource
Shape: ModelEntity
ShowBlockName: true
- Model: @models/Blocks/Mothership/ConstructorT2Prefab
- Mesh-Damage-1: Mesh/D0
- Mesh-Damage-2: Mesh/D1
- Mesh-Damage-3: Mesh/D2
- Mesh-Damage-4: Mesh/D3
- DropMeshfile: Entities/Misc/BagSmallNewPrefab
+ Model: @models/Blocks/Misc/EntitySpawnerPlateThinPrefab
+ Collide: "bullet,rocket,melee,sight"
+ AllowedInBlueprint: false, display: true
+ TemplateRoot: FuelTankMSSmall
+ PickupTarget: FuelTankMSSmall
+ DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
DropInventoryEntity: DropContainer
Place: Free
- AllowPlacingAt: "Base,MS,SS,GV", display: true
- SizeInBlocks: "2,2,2", display: true
- Volume: 0, type: float, display: false, formatter: Liter
- Mass: 7000, type: float, display: true, formatter: Kilogram
- IsActivateable: true
+ # IsActivateable: false --- fuel tanks activate themselves if they contain fuel
IsActivateableInCP: true
IsLockable: true
IsOxygenTight: false, display: true
- Info: HWS_ElementalConstructor_Info, display: true
- # ModelOffset: "0,0.5,0"
- StackSize: 200
- Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
+ IsIgnoreLC: true
+ # IsClosedOnMoving: true
+ StackSize: 500
BlockColor: "110,110,110"
+ AllowPlacingAt: "Base,MS", display: true
+ SizeInBlocks: "1,1,1", display: true
+ SizeInBlocksLocked: "Base,MS"
+ Mass: 1386, type: float, display: true, formatter: Kilogram # should be dynamic
+ Volume: 800000, type: float, display: true, formatter: Liter
+ Info: HWSFuelTankInvisibleinfo, display: true
+ Category: Devices
+ EnergyIn: 1, type: int, display: true, formatter: Watt
+ CPUIn: 300, type: int, display: true
+ HitPoints: 5000, type: int, display: true
+ FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel"
+ FuelCapacity: 1200, type: int, display: true
+ TurretTargetIgnore: true
+}
+
+# ===========================================
+# SPECIAL Destroyed Concrete 'Effect' Block that can be destroyed by signal and On-touch.
+# ===========================================
+#
+# = Destroy per signal =
+{ Block Name: ConcreteDestroyedRemoteEffectBlocks
+ Material: concrete
+ CustomIcon: ConcreteDestroyedBlocks #NEEDS an adapted Icon!
+ DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
+ Texture: 92
+ TextureTable: 2 # 2 = concrete table
+ BlockColor: "170,170,170"
+ Shape: Invisible
+ # Model: Cube
+ TemplateRoot: ConcreteDestroyedBlocks
+ Info: bkiConcreteDestroyedRemoteEffectBlocks, display: true
+ AllowPlacingAt: Base, display: true
+ HitPoints: 400, type: int, display: false
+ Mass: 300, type: float, display: true, formatter: Kilogram
+ Volume: 80, type: float, display: true, formatter: Liter
+ StackSize: 1000
+ Category: BuildingBlocks
+ ChildBlocks: "ConcreteFullDestroyedRemoteEffect, ConcreteThinDestroyedRemoteEffect"
+ HideShapesWindow: true
+ IsOxygenTight: false, display: true
+
+ UnlockCost: 0
+ UnlockLevel: 1
+ TechTreeNames: ""
+}
+{ Block Name: ConcreteFullDestroyedRemoteEffect
+ Material: concrete
+ CustomIcon: ConcreteDestroyedBlocks #NEEDS an adapted Icon!
+ DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
+ Texture: 92
+ TextureTable: 2 # 2 = concrete table
+ BlockColor: "170,170,170"
+ Shape: New
+ Place: Free
+ Model: Cube
+ TemplateRoot: ConcreteDestroyedBlocks
+ AllowPlacingAt: Base, display: true
+ HitPoints: 400, type: int, display: true
+ Mass: 300, type: float, display: true, formatter: Kilogram
+ # Category: BuildingBlocks
+ ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed"
+
+ Class: Explosive
+ # Class: TrapDoorOneTime
+ Group: cpgSignal
Category: Devices
+ BlastParticleIndex: 13
+ BlastRadius: 1, display: Radius
+ BlastDamage: 1
+ IsActivateable: true
+ IsAccessible: true, type: bool
+
+ # UpgradeTo: ConcreteFull, display: true
+ IsOxygenTight: false, display: true
+}
+{ Block Name: ConcreteThinDestroyedRemoteEffect, Ref: ConcreteFullDestroyedRemoteEffect
+ HitPoints: 200, type: int, display: true
+ Mass: 150, type: float, display: true, formatter: Kilogram
+ ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed"
+ # UpgradeTo: ConcreteThin, display: true
+ IsOxygenTight: false, display: true
+}
+#
+# = Destroy on touch =
+#
+{ Block Name: ConcreteDestroyedOnTouchEffectBlocks
+ Material: concrete
+ CustomIcon: ConcreteDestroyedBlocks #NEEDS an adapted Icon!
+ DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
+ Texture: 92
+ TextureTable: 2 # 2 = concrete table
+ BlockColor: "170,170,170"
+ Shape: Invisible
+ # Model: Cube
+ TemplateRoot: ConcreteDestroyedBlocks
+ Info: bkiConcreteDestroyedOnTouchEffectBlocks, display: true
+ AllowPlacingAt: Base, display: true
+ HitPoints: 400, type: int, display: false
+ Mass: 300, type: float, display: true, formatter: Kilogram
+ Volume: 80, type: float, display: true, formatter: Liter
+ StackSize: 1000
+ Category: BuildingBlocks
+ ChildBlocks: "ConcreteFullDestroyedOnTouchEffect, ConcreteThinDestroyedOnTouchEffect"
+ HideShapesWindow: true
+ IsOxygenTight: false, display: true
+
+ UnlockCost: 0
+ UnlockLevel: 1
+ TechTreeNames: ""
+}
+{ Block Name: ConcreteFullDestroyedOnTouchEffect
+ Material: concrete
+ CustomIcon: ConcreteDestroyedBlocks #NEEDS an adapted Icon!
+ DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
+ Texture: 92
+ TextureTable: 2 # 2 = concrete table
+ BlockColor: "170,170,170"
+ Shape: New
+ Place: Free
+ Model: Cube
+ TemplateRoot: ConcreteDestroyedBlocks
+ AllowPlacingAt: Base, display: true
HitPoints: 400, type: int, display: true
- EnergyIn: 750, type: int, display: true, formatter: Watt
- CPUIn: 20000, type: int, display: true
- EnergyInIdle: 2, type: int, display: true, formatter: Watt
- EnergyDynamicGroup: Constructor
- BlastParticleIndex: 8
- BlastRadius: 3
- BlastDamage: 80
- DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage
+ Mass: 300, type: float, display: true, formatter: Kilogram
+ # Category: BuildingBlocks
+ ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed"
- TechTreeNames: Hidden
+ # Class: Explosive
+ Class: TrapDoorOneTime
+ Group: cpgSignal
+ Category: Devices
+ BlastParticleIndex: 13
+ BlastRadius: 1, display: Radius
+ BlastDamage: 1
+ IsActivateable: true
+ IsAccessible: true, type: bool
+
+ # UpgradeTo: ConcreteFull, display: true
+ IsOxygenTight: false, display: true
+}
+{ Block Name: ConcreteThinDestroyedOnTouchEffect, Ref: ConcreteFullDestroyedOnTouchEffect
+ HitPoints: 200, type: int, display: true
+ Mass: 150, type: float, display: true, formatter: Kilogram
+ ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed"
+ # UpgradeTo: ConcreteThin, display: true
+ IsOxygenTight: false, display: true
+}
+
+# === Special Dialogue Devices / Blocks
+
+{ Block Name: PDAdialogueDevices
+ CustomIcon: PDAsingle
+ AllowedInBlueprint: false, display: true
+ Group: cpgLCD
+ StackSize: 4000
+ Material: HWS_material_devices_kinetic
+ Shape: Invisible
+ # Model: @models/Blocks/Misc/CoreBlockV2EnemyPrefab
+ DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document!
+ # ModelOffset: "0,0.5,0"
+ Place: Free
+ AllowPlacingAt: "Base,MS", display: false
+ #VolumeCapacity: 8000, type: float, display: true, formatter: Liter
+ #CPUIn: 1, type: int, display: true
+ #Mass: 1, type: float, display: true, formatter: Kilogram
+ #EnergyIn: 1, type: int, display: true, formatter: Watt
+ ChildBlocks: "PDAsingle, PDAsingleLeft, PDAsingleTilted"
+ ShowBlockName: true
+}
+{ Block Name: PDAsingle
+ # CustomIcon: PDA
+ Material: HWS_material_devices_kinetic
+ Class: NPCDialogue
+ Category: Devices
+ Info: bkiPDAsingle, display: true
+ IndexName: LCD
+ Group: cpgLCD
+ Shape: ModelEntity
+ Model: @models/Blocks/Misc/PDAsinglePrefab
+ DropMeshfile: Entities/Misc/PDADropPrefab
+ Place: Free
+ NPCModelRotation: false
+ #BlockColor: "110,110,110"
+ AllowPlacingAt: "Base,MS,SS,GV", display: true
+ IsAccessible: true, type: bool
+ #IsActivateableInCP: true
+ #IsLockable: true
+ IsOxygenTight: false, display: true
+ # CanPickup: true
+ #IsActivateable: true
+ #EnergyIn: 1, type: int, display: true, formatter: Watt
+ # ModelOffset: "0,0.5,0"
+ SizeInBlocks: "1,1,1", display: true
+ SizeInBlocksLocked: "Base,MS"
+ TemplateRoot: LCDScreenBlocks
+ PickupTarget: PlasticMaterial
+ RepairToTemplate: false
+ AllowedInBlueprint: false, display: true
+ Volume: 1, type: float, display: true, formatter: Liter
+ Mass: 1, type: float, display: true, formatter: Kilogram
+ HitPoints: 2, type: int, display: true
+ EnergyIn: 0, type: int, display: true, formatter: Watt
+}
+{ Block Name: PDAsingleLeft, Ref: PDAsingle
+ CustomIcon: PDAsingle
+ Model: @models/Blocks/Misc/PDAsingleLeftPrefab
+ DropMeshfile: Entities/Misc/PDADropPrefab
+}
+{ Block Name: PDAsingleTilted, Ref: PDAsingle
+ CustomIcon: PDAsingle
+ Model: @models/Blocks/Misc/PDAsingleTiltedPrefab
+ DropMeshfile: Entities/Misc/PDADropPrefab
}
\ No newline at end of file
diff --git a/Content/Configuration/DamageMultiplierConfig.ecf b/Content/Configuration/DamageMultiplierConfig.ecf
index 2f2aecc..116eb12 100644
--- a/Content/Configuration/DamageMultiplierConfig.ecf
+++ b/Content/Configuration/DamageMultiplierConfig.ecf
@@ -9,35 +9,51 @@
# ------------------------------------------------------------------------- HWS Aqua vs Elements
{ DamageMultiplierGroup Name: HWS_Aqua_vs_Pyro
DamageMultiplier_1: 2, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc
+ DamageMultiplier_2: 2, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge
BlastDamageMultiplier_1: 2, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc
+ BlastDamageMultiplier_2: 2, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Aqua_vs_Aqua
DamageMultiplier_1: 1, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc
+ DamageMultiplier_2: 1, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge
BlastDamageMultiplier_1: 1, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc
+ BlastDamageMultiplier_2: 1, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Aqua_vs_Terra
DamageMultiplier_1: 0.1, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Aqua_vs_Obsidian
DamageMultiplier_1: 0.1, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Aqua_vs_Lux
DamageMultiplier_1: 0.1, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Aqua_vs_Nox
DamageMultiplier_1: 0.1, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Aqua_vs_Strangelet
DamageMultiplier_1: 0.1, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Aqua_vs_Chaos
DamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
}
# ------------------------------------------------------------------------- HWS Aqua vs Vanilla
@@ -51,12 +67,15 @@
}
{ DamageMultiplierGroup Name: HWS_Aqua_vs_Npc
DamageMultiplier_1: 1, param1: body
- DamageMultiplier_2: 2, param1: head
- BlastDamageMultiplier_1: 1, param1: head|body
+ DamageMultiplier_2: 2.5, param1: head
+ BlastDamageMultiplier_1: 1, param1: body
+ BlastDamageMultiplier_2: 1.5, param1: head
}
{ DamageMultiplierGroup Name: HWS_Aqua_vs_Devices
DamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ DamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy
BlastDamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ BlastDamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy
}
{ DamageMultiplierGroup Name: HWS_Aqua_vs_Shield
DamageMultiplier_1: 1, param1: shield
@@ -67,35 +86,51 @@
# ------------------------------------------------------------------------- HWS Terra vs Elements
{ DamageMultiplierGroup Name: HWS_Terra_vs_Aqua
DamageMultiplier_1: 2, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc
+ DamageMultiplier_2: 2, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge
BlastDamageMultiplier_1: 2, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc
+ BlastDamageMultiplier_2: 2, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Terra_vs_Pyro
DamageMultiplier_1: 0.1, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Terra_vs_Terra
DamageMultiplier_1: 1, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc
+ DamageMultiplier_2: 1, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge
BlastDamageMultiplier_1: 1, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc
+ BlastDamageMultiplier_2: 1, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Terra_vs_Obsidian
DamageMultiplier_1: 0.1, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Terra_vs_Lux
DamageMultiplier_1: 0.1, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Terra_vs_Nox
DamageMultiplier_1: 0.1, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Terra_vs_Strangelet
DamageMultiplier_1: 0.1, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Terra_vs_Chaos
DamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
}
# ------------------------------------------------------------------------- HWS Terra vs Vanilla
@@ -111,12 +146,15 @@
}
{ DamageMultiplierGroup Name: HWS_Terra_vs_Npc
DamageMultiplier_1: 1, param1: body
- DamageMultiplier_2: 2, param1: head
- BlastDamageMultiplier_1: 1, param1: head|body
+ DamageMultiplier_2: 2.5, param1: head
+ BlastDamageMultiplier_1: 1, param1: body
+ BlastDamageMultiplier_2: 1.5, param1: head
}
{ DamageMultiplierGroup Name: HWS_Terra_vs_Devices
DamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ DamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy
BlastDamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ BlastDamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy
}
{ DamageMultiplierGroup Name: HWS_Terra_vs_Shield
DamageMultiplier_1: 1, param1: shield
@@ -128,35 +166,51 @@
# ------------------------------------------------------------------------- HWS Pyro vs Elements
{ DamageMultiplierGroup Name: HWS_Pyro_vs_Terra
DamageMultiplier_1: 2, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc
+ DamageMultiplier_2: 2, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge
BlastDamageMultiplier_1: 2, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc
+ BlastDamageMultiplier_2: 2, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Pyro_vs_Pyro
DamageMultiplier_1: 1, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc
+ DamageMultiplier_2: 1, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge
BlastDamageMultiplier_1: 1, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc
+ BlastDamageMultiplier_2: 1, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Pyro_vs_Aqua
DamageMultiplier_1: 0.1, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Pyro_vs_Obsidian
DamageMultiplier_1: 0.1, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Pyro_vs_Lux
DamageMultiplier_1: 0.1, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Pyro_vs_Nox
DamageMultiplier_1: 0.1, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Pyro_vs_Strangelet
DamageMultiplier_1: 0.1, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Pyro_vs_Chaos
DamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
}
# ------------------------------------------------------------------------- HWS Pyro vs Vanilla
@@ -172,12 +226,16 @@
}
{ DamageMultiplierGroup Name: HWS_Pyro_vs_Npc
DamageMultiplier_1: 1, param1: body
- DamageMultiplier_2: 2, param1: head
- BlastDamageMultiplier_1: 1, param1: head|body
+ DamageMultiplier_2: 2.5, param1: head
+ BlastDamageMultiplier_1: 1, param1: body
+ BlastDamageMultiplier_2: 1.5, param1: head
}
{ DamageMultiplierGroup Name: HWS_Pyro_vs_Devices
DamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ DamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy
BlastDamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ BlastDamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy
+
}
{ DamageMultiplierGroup Name: HWS_Pyro_vs_Shield
DamageMultiplier_1: 1, param1: shield
@@ -188,12 +246,16 @@
# ------------------------------------------------------------------------- HWS Obsidian EWS
# ------------------------------------------------------------------------- HWS Obsidian vs Elements
{ DamageMultiplierGroup Name: HWS_Obsidian_Meta
- DamageMultiplier_1: 2, param1: HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge
- BlastDamageMultiplier_1: 2, param1: HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge
+ DamageMultiplier_1: 1.5, param1: HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge
+ DamageMultiplier_2: 1.5, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge
+ BlastDamageMultiplier_1: 1.5, param1: HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge
+ BlastDamageMultiplier_2: 1.5, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Obsidian_vs_Lux
- DamageMultiplier_1: 2, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc
- BlastDamageMultiplier_1: 2, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc
+ DamageMultiplier_1: 2, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge
+ DamageMultiplier_2: 2, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge
+ BlastDamageMultiplier_1: 2, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge
+ BlastDamageMultiplier_2: 2, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Obsidian_vs_Pyro
DamageMultiplier_1: 0.1, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc
@@ -221,7 +283,9 @@
}
{ DamageMultiplierGroup Name: HWS_Obsidian_vs_Chaos
DamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
}
# ------------------------------------------------------------------------- HWS Obsidian vs Vanilla
@@ -235,12 +299,15 @@
}
{ DamageMultiplierGroup Name: HWS_Obsidian_vs_Npc
DamageMultiplier_1: 1, param1: body
- DamageMultiplier_2: 2, param1: head
- BlastDamageMultiplier_1: 1, param1: head|body
+ DamageMultiplier_2: 2.5, param1: head
+ BlastDamageMultiplier_1: 1, param1: body
+ BlastDamageMultiplier_2: 1.5, param1: head
}
{ DamageMultiplierGroup Name: HWS_Obsidian_vs_Devices
- DamageMultiplier_1: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
- BlastDamageMultiplier_1: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ DamageMultiplier_1: 1.5, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ DamageMultiplier_2: 1.5, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy
+ BlastDamageMultiplier_1: 1.5, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ BlastDamageMultiplier_2: 1.5, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy
}
{ DamageMultiplierGroup Name: HWS_Obsidian_vs_Shield
DamageMultiplier_1: 1, param1: shield
@@ -252,35 +319,51 @@
# ------------------------------------------------------------------------- HWS Lux vs Elements
{ DamageMultiplierGroup Name: HWS_Lux_vs_Pyro
DamageMultiplier_1: 0.1, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Lux_vs_Aqua
DamageMultiplier_1: 0.1, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Lux_vs_Terra
DamageMultiplier_1: 0.1, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Lux_vs_Obsidian
DamageMultiplier_1: 0.1, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Lux_vs_Lux
DamageMultiplier_1: 1, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc
+ DamageMultiplier_2: 1, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge
BlastDamageMultiplier_1: 1, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc
+ BlastDamageMultiplier_2: 1, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Lux_vs_Nox
DamageMultiplier_1: 2, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc
+ DamageMultiplier_2: 2, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge
BlastDamageMultiplier_1: 2, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc
+ BlastDamageMultiplier_2: 2, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Lux_vs_Strangelet
DamageMultiplier_1: 0.1, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Lux_vs_Chaos
DamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
}
# ------------------------------------------------------------------------- HWS Lux vs Vanilla
@@ -294,12 +377,15 @@
}
{ DamageMultiplierGroup Name: HWS_Lux_vs_Npc
DamageMultiplier_1: 1, param1: body
- DamageMultiplier_2: 2, param1: head
- BlastDamageMultiplier_1: 1, param1: head|body
+ DamageMultiplier_2: 2.5, param1: head
+ BlastDamageMultiplier_1: 1, param1: body
+ BlastDamageMultiplier_2: 1.5, param1: head
}
{ DamageMultiplierGroup Name: HWS_Lux_vs_Devices
DamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ DamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy
BlastDamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ BlastDamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy
}
{ DamageMultiplierGroup Name: HWS_Lux_vs_Shield
DamageMultiplier_1: 1, param1: shield
@@ -310,40 +396,56 @@
# ------------------------------------------------------------------------- HWS Nox EWS
# ------------------------------------------------------------------------- HWS Nox vs Elements
{ DamageMultiplierGroup Name: HWS_Nox_Meta
- DamageMultiplier_1: 2, param1: HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge
- BlastDamageMultiplier_1: 2, param1: HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge
+ DamageMultiplier_1: 1.5, param1: HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge
+ BlastDamageMultiplier_1: 1.5, param1: HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge
}
{ DamageMultiplierGroup Name: HWS_Nox_vs_Pyro
DamageMultiplier_1: 0.1, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyronpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyronpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Nox_vs_Aqua
DamageMultiplier_1: 0.1, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquanpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquanpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Nox_vs_Terra
DamageMultiplier_1: 0.1, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terranpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terranpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Nox_vs_Obsidian
- DamageMultiplier_1: 2, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidiannpc
- BlastDamageMultiplier_1: 2, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidiannpc
+ DamageMultiplier_1: 2, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidiannpc|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge
+ DamageMultiplier_2: 2, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge
+ BlastDamageMultiplier_1: 2, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidiannpc|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge
+ BlastDamageMultiplier_2: 2, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Nox_vs_Lux
DamageMultiplier_1: 0.1, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxnpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxnpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Nox_vs_Nox
DamageMultiplier_1: 1, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxnpc
+ DamageMultiplier_2: 1, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge
BlastDamageMultiplier_1: 1, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxnpc
+ BlastDamageMultiplier_2: 1, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Nox_vs_Strangelet
DamageMultiplier_1: 0.1, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletnpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletnpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Nox_vs_Chaos
DamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ DamageMultiplier_2: 0.1, param1: HWS_material__chaosweaponsmall|HWS_material__chaosweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material__chaosweaponsmall|HWS_material__chaosweaponlarge
}
# ------------------------------------------------------------------------- HWS Nox vs Vanilla
@@ -357,75 +459,97 @@
}
{ DamageMultiplierGroup Name: HWS_Nox_vs_Npc
DamageMultiplier_1: 1, param1: body
- DamageMultiplier_2: 2, param1: head
- BlastDamageMultiplier_1: 1, param1: head|body
+ DamageMultiplier_2: 2.5, param1: head
+ BlastDamageMultiplier_1: 1, param1: body
+ BlastDamageMultiplier_2: 1.5, param1: head
}
{ DamageMultiplierGroup Name: HWS_Nox_vs_Devices
DamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ DamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy
BlastDamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ BlastDamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy
}
{ DamageMultiplierGroup Name: HWS_Nox_vs_Shield
- DamageMultiplier_1: 2, param1: shield
- BlastDamageMultiplier_1: 2, param1: shield
+ DamageMultiplier_1: 1.5, param1: shield
+ BlastDamageMultiplier_1: 1.5, param1: shield
}
# ------------------------------------------------------------------------- HWS Strangelet EWS
# ------------------------------------------------------------------------- HWS Strangelet vs Elements
{ DamageMultiplierGroup Name: HWS_Strangelet_vs_Pyro
- DamageMultiplier_1: 2, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc
- BlastDamageMultiplier_1: 2, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc
+ DamageMultiplier_1: 1.5, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc
+ DamageMultiplier_2: 1.5, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge
+ BlastDamageMultiplier_1: 1.5, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc
+ BlastDamageMultiplier_2: 1.5, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Strangelet_vs_Aqua
- DamageMultiplier_1: 2, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc
- BlastDamageMultiplier_1: 2, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc
+ DamageMultiplier_1: 1.5, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc
+ DamageMultiplier_2: 1.5, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge
+ BlastDamageMultiplier_1: 1.5, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc
+ BlastDamageMultiplier_2: 1.5, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Strangelet_vs_Terra
- DamageMultiplier_1: 2, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc
- BlastDamageMultiplier_1: 2, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc
+ DamageMultiplier_1: 1.5, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc
+ DamageMultiplier_2: 1.5, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge
+ BlastDamageMultiplier_1: 1.5, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc
+ BlastDamageMultiplier_2: 1.5, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Strangelet_vs_Obsidian
- DamageMultiplier_1: 2, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc
- BlastDamageMultiplier_1: 2, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc
+ DamageMultiplier_1: 1.5, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc
+ DamageMultiplier_2: 1.5, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge
+ BlastDamageMultiplier_1: 1.5, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc
+ BlastDamageMultiplier_2: 1.5, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Strangelet_vs_Lux
- DamageMultiplier_1: 2, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc
- BlastDamageMultiplier_1: 2, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc
+ DamageMultiplier_1: 1.5, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc
+ DamageMultiplier_2: 1.5, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge
+ BlastDamageMultiplier_1: 1.5, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc
+ BlastDamageMultiplier_2: 1.5, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Strangelet_vs_Nox
- DamageMultiplier_1: 2, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc
- BlastDamageMultiplier_1: 2, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc
+ DamageMultiplier_1: 1.5, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc
+ DamageMultiplier_2: 1.5, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge
+ BlastDamageMultiplier_1: 1.5, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc
+ BlastDamageMultiplier_2: 1.5, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Strangelet_vs_Strangelet
- DamageMultiplier_1: 2, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc
- BlastDamageMultiplier_1: 2, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc
+ DamageMultiplier_1: 1.5, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc
+ DamageMultiplier_2: 1.5, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
+ BlastDamageMultiplier_1: 1.5, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc
+ BlastDamageMultiplier_2: 1.5, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Strangelet_vs_Chaos
DamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
}
# ------------------------------------------------------------------------- HWS Strangelet vs Vanilla
{ DamageMultiplierGroup Name: HWS_Strangelet_vs_Blocks
- DamageMultiplier_1: 2, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
- BlastDamageMultiplier_1: 2, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
+ DamageMultiplier_1: 1.5, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
+ BlastDamageMultiplier_1: 1.5, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
}
{ DamageMultiplierGroup Name: HWS_Strangelet_vs_Terrain
DamageMultiplier_1: 0, param1: dirt|stone|rock
BlastDamageMultiplier_1: 0, param1: dirt|stone|rock
}
{ DamageMultiplierGroup Name: HWS_Strangelet_vs_Npc
- DamageMultiplier_1: 1, param1: body
- DamageMultiplier_2: 2, param1: head
- BlastDamageMultiplier_1: 2, param1: head|body
+ DamageMultiplier_1: 1.5, param1: body
+ DamageMultiplier_2: 3.75, param1: head
+ BlastDamageMultiplier_1: 1.5, param1: body
+ BlastDamageMultiplier_2: 2.5, param1: head
}
{ DamageMultiplierGroup Name: HWS_Strangelet_vs_Devices
- DamageMultiplier_1: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
- BlastDamageMultiplier_1: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ DamageMultiplier_1: 1.5, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ DamageMultiplier_2: 1.5, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy
+ BlastDamageMultiplier_1: 1.5, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ BlastDamageMultiplier_2: 1.5, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy
}
{ DamageMultiplierGroup Name: HWS_Strangelet_vs_Shield
- DamageMultiplier_1: 2, param1: shield
- BlastDamageMultiplier_1: 2, param1: shield
+ DamageMultiplier_1: 1.5, param1: shield
+ BlastDamageMultiplier_1: 1.5, param1: shield
}
@@ -434,35 +558,51 @@
# ------------------------------------------------------------------------- HWS Kinetic vs Elements
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Pyro
DamageMultiplier_1: 0.1, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Aqua
DamageMultiplier_1: 0.1, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Terra
DamageMultiplier_1: 0.1, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Obsidian
DamageMultiplier_1: 0.1, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Lux
DamageMultiplier_1: 0.1, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Nox
DamageMultiplier_1: 0.1, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Strangelet
DamageMultiplier_1: 0.1, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Chaos
DamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
}
# ------------------------------------------------------------------------- HWS Kinetic vs Vanilla
@@ -476,12 +616,15 @@
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Npc
DamageMultiplier_1: 2, param1: body
- DamageMultiplier_2: 4, param1: head
- BlastDamageMultiplier_1: 2, param1: body|head
+ DamageMultiplier_2: 5, param1: head
+ BlastDamageMultiplier_1: 2, param1: body
+ BlastDamageMultiplier_2: 3, param1: head
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Devices
DamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ DamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy
BlastDamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ BlastDamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Shield
DamageMultiplier_1: 0.1, param1: shield
@@ -494,35 +637,51 @@
# ------------------------------------------------------------------------- HWS Kinetic Light Hand Weapons vs Elements
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Pyro_LHW
DamageMultiplier_1: 0.01, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc
+ DamageMultiplier_2: 0.01, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge
BlastDamageMultiplier_1: 0.01, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc
+ BlastDamageMultiplier_2: 0.01, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Aqua_LHW
DamageMultiplier_1: 0.01, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc
+ DamageMultiplier_2: 0.01, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge
BlastDamageMultiplier_1: 0.01, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc
+ BlastDamageMultiplier_2: 0.01, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Terra_LHW
DamageMultiplier_1: 0.01, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc
+ DamageMultiplier_2: 0.01, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge
BlastDamageMultiplier_1: 0.01, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc
+ BlastDamageMultiplier_2: 0.01, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Obsidian_LHW
DamageMultiplier_1: 0.01, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc
+ DamageMultiplier_2: 0.01, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge
BlastDamageMultiplier_1: 0.01, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc
+ BlastDamageMultiplier_2: 0.01, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Lux_LHW
DamageMultiplier_1: 0.01, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc
+ DamageMultiplier_2: 0.01, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge
BlastDamageMultiplier_1: 0.01, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc
+ BlastDamageMultiplier_2: 0.01, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Nox_LHW
DamageMultiplier_1: 0.01, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc
+ DamageMultiplier_2: 0.01, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge
BlastDamageMultiplier_1: 0.01, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc
+ BlastDamageMultiplier_2: 0.01, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Strangelet_LHW
DamageMultiplier_1: 0.01, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc
+ DamageMultiplier_2: 0.01, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
BlastDamageMultiplier_1: 0.01, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc
+ BlastDamageMultiplier_2: 0.01, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Chaos_LHW
DamageMultiplier_1: 0.01, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ DamageMultiplier_2: 0.01, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
BlastDamageMultiplier_1: 0.01, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ BlastDamageMultiplier_2: 0.01, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
}
# ------------------------------------------------------------------------- HWS Kinetic Light Hand weapons vs Vanilla (vodka is power)
@@ -536,12 +695,15 @@
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Npc_LHW
DamageMultiplier_1: 2, param1: body
- DamageMultiplier_2: 4, param1: head
- BlastDamageMultiplier_1: 2, param1: body|head
+ DamageMultiplier_2: 5, param1: head
+ BlastDamageMultiplier_1: 2, param1: body
+ BlastDamageMultiplier_2: 3, param1: head
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Devices_LHW
DamageMultiplier_1: 0.2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ DamageMultiplier_2: 0.2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy
BlastDamageMultiplier_1: 0.2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ BlastDamageMultiplier_2: 0.2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Shield_LHW
DamageMultiplier_1: 0.01, param1: shield
@@ -552,35 +714,51 @@
# ------------------------------------------------------------------------- HWS Kinetic Medium Hand Weapons vs Elements
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Pyro_MHW
DamageMultiplier_1: 0.05, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc
+ DamageMultiplier_2: 0.05, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge
BlastDamageMultiplier_1: 0.05, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc
+ BlastDamageMultiplier_2: 0.05, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Aqua_MHW
DamageMultiplier_1: 0.05, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc
+ DamageMultiplier_2: 0.05, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge
BlastDamageMultiplier_1: 0.05, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc
+ BlastDamageMultiplier_2: 0.05, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Terra_MHW
DamageMultiplier_1: 0.05, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc
+ DamageMultiplier_2: 0.05, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge
BlastDamageMultiplier_1: 0.05, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc
+ BlastDamageMultiplier_2: 0.05, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Obsidian_MHW
DamageMultiplier_1: 0.05, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc
+ DamageMultiplier_2: 0.05, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge
BlastDamageMultiplier_1: 0.05, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc
+ BlastDamageMultiplier_2: 0.05, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Lux_MHW
DamageMultiplier_1: 0.05, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc
+ DamageMultiplier_2: 0.05, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge
BlastDamageMultiplier_1: 0.05, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc
+ BlastDamageMultiplier_2: 0.05, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Nox_MHW
DamageMultiplier_1: 0.05, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc
+ DamageMultiplier_2: 0.05, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge
BlastDamageMultiplier_1: 0.05, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc
+ BlastDamageMultiplier_2: 0.05, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Strangelet_MHW
DamageMultiplier_1: 0.05, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc
+ DamageMultiplier_2: 0.05, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
BlastDamageMultiplier_1: 0.05, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc
+ BlastDamageMultiplier_2: 0.05, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Chaos_MHW
DamageMultiplier_1: 0.05, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ DamageMultiplier_2: 0.05, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
BlastDamageMultiplier_1: 0.05, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ BlastDamageMultiplier_2: 0.05, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
}
# ------------------------------------------------------------------------- HWS Kinetic Medium Hand weapons vs Vanilla (wiskey is power)
@@ -594,12 +772,15 @@
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Npc_MHW
DamageMultiplier_1: 2, param1: body
- DamageMultiplier_2: 4, param1: head
- BlastDamageMultiplier_1: 2, param1: body|head
+ DamageMultiplier_2: 5, param1: head
+ BlastDamageMultiplier_1: 2, param1: body
+ BlastDamageMultiplier_2: 3, param1: head
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Devices_MHW
DamageMultiplier_1: 0.3, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ DamageMultiplier_2: 0.3, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy
BlastDamageMultiplier_1: 0.3, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ BlastDamageMultiplier_2: 0.3, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Shield_MHW
DamageMultiplier_1: 0.015, param1: shield
@@ -610,35 +791,51 @@
# ------------------------------------------------------------------------- HWS Kinetic Heavy Hand Weapons vs Elements
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Pyro_HHW
DamageMultiplier_1: 0.1, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Aqua_HHW
DamageMultiplier_1: 0.1, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Terra_HHW
DamageMultiplier_1: 0.1, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Obsidian_HHW
DamageMultiplier_1: 0.1, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Lux_HHW
DamageMultiplier_1: 0.1, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Nox_HHW
DamageMultiplier_1: 0.1, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Strangelet_HHW
DamageMultiplier_1: 0.1, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Chaos_HHW
DamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
}
# ------------------------------------------------------------------------- HWS Kinetic Heavy Hand weapons vs Vanilla (vodka is power)
@@ -652,52 +849,146 @@
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Npc_HHW
DamageMultiplier_1: 2, param1: body
- DamageMultiplier_2: 4, param1: head
+ DamageMultiplier_2: 5, param1: head
BlastDamageMultiplier_1: 2, param1: body
BlastDamageMultiplier_2: 3, param1: head
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Devices_HHW
DamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ DamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy
BlastDamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ BlastDamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy
}
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Shield_HHW
DamageMultiplier_1: 0.1, param1: shield
BlastDamageMultiplier_1: 0.1, param1: shield
}
+# ------------------------------------------------------------------------- HWS Kinetic Light NPC Weapons vs Elements
+{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Pyro_LNPCW
+ DamageMultiplier_1: 0.01, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc
+ DamageMultiplier_2: 0.01, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge
+ BlastDamageMultiplier_1: 0.01, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc
+ BlastDamageMultiplier_2: 0.01, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge
+}
+{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Aqua_LNPCW
+ DamageMultiplier_1: 0.01, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc
+ DamageMultiplier_2: 0.01, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge
+ BlastDamageMultiplier_1: 0.01, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc
+ BlastDamageMultiplier_2: 0.01, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge
+}
+{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Terra_LNPCW
+ DamageMultiplier_1: 0.01, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc
+ DamageMultiplier_2: 0.01, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge
+ BlastDamageMultiplier_1: 0.01, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc
+ BlastDamageMultiplier_2: 0.01, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge
+}
+{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Obsidian_LNPCW
+ DamageMultiplier_1: 0.01, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc
+ DamageMultiplier_2: 0.01, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge
+ BlastDamageMultiplier_1: 0.01, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc
+ BlastDamageMultiplier_2: 0.01, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge
+}
+{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Lux_LNPCW
+ DamageMultiplier_1: 0.01, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc
+ DamageMultiplier_2: 0.01, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge
+ BlastDamageMultiplier_1: 0.01, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc
+ BlastDamageMultiplier_2: 0.01, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge
+}
+{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Nox_LNPCW
+ DamageMultiplier_1: 0.01, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc
+ DamageMultiplier_2: 0.01, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge
+ BlastDamageMultiplier_1: 0.01, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc
+ BlastDamageMultiplier_2: 0.01, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge
+}
+{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Strangelet_LNPCW
+ DamageMultiplier_1: 0.01, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc
+ DamageMultiplier_2: 0.01, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
+ BlastDamageMultiplier_1: 0.01, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc
+ BlastDamageMultiplier_2: 0.01, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
+}
+{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Chaos_LNPCW
+ DamageMultiplier_1: 0.01, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ DamageMultiplier_2: 0.01, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
+ BlastDamageMultiplier_1: 0.01, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ BlastDamageMultiplier_2: 0.01, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
+}
+
+# ------------------------------------------------------------------------- HWS Kinetic Light NPC weapons vs Vanilla
+{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Blocks_LNPCW
+ DamageMultiplier_1: 0.1, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
+ BlastDamageMultiplier_1: 0.1, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
+}
+{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Terrain_LNPCW
+ DamageMultiplier_1: 0, param1: dirt|stone|rock
+ BlastDamageMultiplier_1: 0, param1: dirt|stone|rock
+}
+{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Npc_LNPCW
+ DamageMultiplier_1: 2, param1: body
+ DamageMultiplier_2: 2.5, param1: head
+ BlastDamageMultiplier_1: 2, param1: body
+ BlastDamageMultiplier_2: 2.5, param1: head
+}
+{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Devices_LNPCW
+ DamageMultiplier_1: 0.2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ DamageMultiplier_2: 0.2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy
+ BlastDamageMultiplier_1: 0.2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ BlastDamageMultiplier_2: 0.2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy
+}
+{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Shield_LNPCW
+ DamageMultiplier_1: 0.01, param1: shield
+ BlastDamageMultiplier_1: 0.01, param1: shield
+}
+
# ------------------------------------------------------------------------- HWS Energy EWS
# ------------------------------------------------------------------------- HWS Energy vs Elements
{ DamageMultiplierGroup Name: HWS_Energy_vs_Pyro
DamageMultiplier_1: 0.1, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Aqua
DamageMultiplier_1: 0.1, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Terra
DamageMultiplier_1: 0.1, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Obsidian
DamageMultiplier_1: 0.1, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Lux
DamageMultiplier_1: 0.1, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Nox
DamageMultiplier_1: 0.1, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Strangelet
DamageMultiplier_1: 0.1, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Chaos
DamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
}
# ------------------------------------------------------------------------- HWS Energy vs Vanilla
@@ -711,12 +1002,15 @@
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Npc
DamageMultiplier_1: 1, param1: body
- DamageMultiplier_2: 2, param1: head
- BlastDamageMultiplier_1: 1, param1: head|body
+ DamageMultiplier_2: 2.5, param1: head
+ BlastDamageMultiplier_1: 1, param1: body
+ BlastDamageMultiplier_2: 1.5, param1: head
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Devices
DamageMultiplier_1: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ DamageMultiplier_2: 2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy
BlastDamageMultiplier_1: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ BlastDamageMultiplier_2: 2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Shield
DamageMultiplier_1: 2, param1: shield
@@ -729,35 +1023,51 @@
# ------------------------------------------------------------------------- HWS Energy Light Hand Weapons vs Elements
{ DamageMultiplierGroup Name: HWS_Energy_vs_Pyro_LHW
DamageMultiplier_1: 0.01, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc
+ DamageMultiplier_2: 0.01, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge
BlastDamageMultiplier_1: 0.01, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc
+ BlastDamageMultiplier_2: 0.01, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Aqua_LHW
DamageMultiplier_1: 0.01, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc
+ DamageMultiplier_2: 0.01, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge
BlastDamageMultiplier_1: 0.01, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc
+ BlastDamageMultiplier_2: 0.01, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Terra_LHW
DamageMultiplier_1: 0.01, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc
+ DamageMultiplier_2: 0.01, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge
BlastDamageMultiplier_1: 0.01, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc
+ BlastDamageMultiplier_2: 0.01, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Obsidian_LHW
DamageMultiplier_1: 0.01, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc
+ DamageMultiplier_2: 0.01, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge
BlastDamageMultiplier_1: 0.01, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc
+ BlastDamageMultiplier_2: 0.01, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Lux_LHW
DamageMultiplier_1: 0.01, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc
+ DamageMultiplier_2: 0.01, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge
BlastDamageMultiplier_1: 0.01, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc
+ BlastDamageMultiplier_2: 0.01, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Nox_LHW
DamageMultiplier_1: 0.01, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc
+ DamageMultiplier_2: 0.01, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge
BlastDamageMultiplier_1: 0.01, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc
+ BlastDamageMultiplier_2: 0.01, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Strangelet_LHW
DamageMultiplier_1: 0.01, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc
+ DamageMultiplier_2: 0.01, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
BlastDamageMultiplier_1: 0.01, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc
+ BlastDamageMultiplier_2: 0.01, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Chaos_LHW
DamageMultiplier_1: 0.01, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ DamageMultiplier_2: 0.01, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
BlastDamageMultiplier_1: 0.01, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ BlastDamageMultiplier_2: 0.01, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
}
# ------------------------------------------------------------------------- HWS Energy Light Hand Weapons vs Vanilla
@@ -771,12 +1081,15 @@
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Npc_LHW
DamageMultiplier_1: 1, param1: body
- DamageMultiplier_2: 2, param1: head
- BlastDamageMultiplier_1: 1, param1: head|body
+ DamageMultiplier_2: 2.5, param1: head
+ BlastDamageMultiplier_1: 1, param1: body
+ BlastDamageMultiplier_2: 1.5, param1: head
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Devices_LHW
DamageMultiplier_1: 0.4, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ DamageMultiplier_2: 0.4, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy
BlastDamageMultiplier_1: 0.4, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ BlastDamageMultiplier_2: 0.4, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Shield_LHW
DamageMultiplier_1: 0.4, param1: shield
@@ -787,35 +1100,51 @@
# ------------------------------------------------------------------------- HWS Energy Medium Hand Weapons vs Elements
{ DamageMultiplierGroup Name: HWS_Energy_vs_Pyro_MHW
DamageMultiplier_1: 0.05, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc
+ DamageMultiplier_2: 0.05, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge
BlastDamageMultiplier_1: 0.05, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc
+ BlastDamageMultiplier_2: 0.05, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Aqua_MHW
DamageMultiplier_1: 0.05, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc
+ DamageMultiplier_2: 0.05, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge
BlastDamageMultiplier_1: 0.05, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc
+ BlastDamageMultiplier_2: 0.05, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Terra_MHW
DamageMultiplier_1: 0.05, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc
+ DamageMultiplier_2: 0.05, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge
BlastDamageMultiplier_1: 0.05, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc
+ BlastDamageMultiplier_2: 0.05, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Obsidian_MHW
DamageMultiplier_1: 0.05, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc
+ DamageMultiplier_2: 0.05, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge
BlastDamageMultiplier_1: 0.05, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc
+ BlastDamageMultiplier_2: 0.05, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Lux_MHW
DamageMultiplier_1: 0.05, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc
+ DamageMultiplier_2: 0.05, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge
BlastDamageMultiplier_1: 0.05, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc
+ BlastDamageMultiplier_2: 0.05, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Nox_MHW
DamageMultiplier_1: 0.05, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc
+ DamageMultiplier_2: 0.05, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge
BlastDamageMultiplier_1: 0.05, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc
+ BlastDamageMultiplier_2: 0.05, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Strangelet_MHW
DamageMultiplier_1: 0.05, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc
+ DamageMultiplier_2: 0.05, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
BlastDamageMultiplier_1: 0.05, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc
+ BlastDamageMultiplier_2: 0.05, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Chaos_MHW
DamageMultiplier_1: 0.05, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ DamageMultiplier_2: 0.05, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
BlastDamageMultiplier_1: 0.05, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ BlastDamageMultiplier_2: 0.05, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
}
# ------------------------------------------------------------------------- HWS Energy Medium Hand Weapons vs Vanilla
@@ -829,12 +1158,15 @@
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Npc_MHW
DamageMultiplier_1: 1, param1: body
- DamageMultiplier_2: 2, param1: head
- BlastDamageMultiplier_1: 1, param1: head|body
+ DamageMultiplier_2: 2.5, param1: head
+ BlastDamageMultiplier_1: 1, param1: body
+ BlastDamageMultiplier_2: 1.5, param1: head
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Devices_MHW
DamageMultiplier_1: 0.6, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ DamageMultiplier_2: 0.6, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy
BlastDamageMultiplier_1: 0.6, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ BlastDamageMultiplier_2: 0.6, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Shield_MHW
DamageMultiplier_1: 0.6, param1: shield
@@ -842,39 +1174,54 @@
}
-
# ------------------------------------------------------------------------- HWS Energy Heavy Hand Weapons vs Elements
{ DamageMultiplierGroup Name: HWS_Energy_vs_Pyro_HHW
DamageMultiplier_1: 0.1, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Aqua_HHW
DamageMultiplier_1: 0.1, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Terra_HHW
DamageMultiplier_1: 0.1, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Obsidian_HHW
DamageMultiplier_1: 0.1, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Lux_HHW
DamageMultiplier_1: 0.1, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Nox_HHW
DamageMultiplier_1: 0.1, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Strangelet_HHW
DamageMultiplier_1: 0.1, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Chaos_HHW
DamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ DamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
BlastDamageMultiplier_1: 0.1, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ BlastDamageMultiplier_2: 0.1, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
}
# ------------------------------------------------------------------------- HWS Energy Heavy Hand Weapons vs Vanilla
@@ -888,38 +1235,138 @@
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Npc_HHW
DamageMultiplier_1: 1, param1: body
- DamageMultiplier_2: 2, param1: head
+ DamageMultiplier_2: 2.5, param1: head
BlastDamageMultiplier_1: 1, param1: body
BlastDamageMultiplier_2: 1.5, param1: head
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Devices_HHW
DamageMultiplier_1: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ DamageMultiplier_2: 2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy
BlastDamageMultiplier_1: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ BlastDamageMultiplier_2: 2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy
}
{ DamageMultiplierGroup Name: HWS_Energy_vs_Shield_HHW
DamageMultiplier_1: 2, param1: shield
BlastDamageMultiplier_1: 2, param1: shield
}
+# ------------------------------------------------------------------------- HWS Energy Light NPC Weapons vs Elements
+{ DamageMultiplierGroup Name: HWS_Energy_vs_Pyro_LNPCW
+ DamageMultiplier_1: 0.01, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc
+ DamageMultiplier_2: 0.01, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge
+ BlastDamageMultiplier_1: 0.01, param1: HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_pyronpc
+ BlastDamageMultiplier_2: 0.01, param1: HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge
+}
+{ DamageMultiplierGroup Name: HWS_Energy_vs_Aqua_LNPCW
+ DamageMultiplier_1: 0.01, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc
+ DamageMultiplier_2: 0.01, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge
+ BlastDamageMultiplier_1: 0.01, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_aquanpc
+ BlastDamageMultiplier_2: 0.01, param1: HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge
+}
+{ DamageMultiplierGroup Name: HWS_Energy_vs_Terra_LNPCW
+ DamageMultiplier_1: 0.01, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc
+ DamageMultiplier_2: 0.01, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge
+ BlastDamageMultiplier_1: 0.01, param1: HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_terranpc
+ BlastDamageMultiplier_2: 0.01, param1: HWS_material_terraweaponsmall|HWS_material_terraweaponlarge
+}
+{ DamageMultiplierGroup Name: HWS_Energy_vs_Obsidian_LNPCW
+ DamageMultiplier_1: 0.01, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc
+ DamageMultiplier_2: 0.01, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge
+ BlastDamageMultiplier_1: 0.01, param1: HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_obsidiannpc
+ BlastDamageMultiplier_2: 0.01, param1: HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge
+}
+{ DamageMultiplierGroup Name: HWS_Energy_vs_Lux_LNPCW
+ DamageMultiplier_1: 0.01, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc
+ DamageMultiplier_2: 0.01, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge
+ BlastDamageMultiplier_1: 0.01, param1: HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_luxnpc
+ BlastDamageMultiplier_2: 0.01, param1: HWS_material_luxweaponsmall|HWS_material_luxweaponlarge
+}
+{ DamageMultiplierGroup Name: HWS_Energy_vs_Nox_LNPCW
+ DamageMultiplier_1: 0.01, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc
+ DamageMultiplier_2: 0.01, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge
+ BlastDamageMultiplier_1: 0.01, param1: HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_noxnpc
+ BlastDamageMultiplier_2: 0.01, param1: HWS_material_noxweaponsmall|HWS_material_noxweaponlarge
+}
+{ DamageMultiplierGroup Name: HWS_Energy_vs_Strangelet_LNPCW
+ DamageMultiplier_1: 0.01, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc
+ DamageMultiplier_2: 0.01, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
+ BlastDamageMultiplier_1: 0.01, param1: HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_strangeletnpc
+ BlastDamageMultiplier_2: 0.01, param1: HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
+}
+{ DamageMultiplierGroup Name: HWS_Energy_vs_Chaos_LNPCW
+ DamageMultiplier_1: 0.01, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ DamageMultiplier_2: 0.01, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
+ BlastDamageMultiplier_1: 0.01, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ BlastDamageMultiplier_2: 0.01, param1: HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
+}
+
+# ------------------------------------------------------------------------- HWS Energy Light NPC Weapons vs Vanilla
+{ DamageMultiplierGroup Name: HWS_Energy_vs_Blocks_LNPCW
+ DamageMultiplier_1: 0.01, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
+ BlastDamageMultiplier_1: 0.01, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
+}
+{ DamageMultiplierGroup Name: HWS_Energy_vs_Terrain_LNPCW
+ DamageMultiplier_1: 0, param1: dirt|stone|rock
+ BlastDamageMultiplier_1: 0, param1: dirt|stone|rock
+}
+{ DamageMultiplierGroup Name: HWS_Energy_vs_Npc_LNPCW
+ DamageMultiplier_1: 1, param1: body
+ DamageMultiplier_2: 1.25, param1: head
+ BlastDamageMultiplier_1: 1, param1: body
+ BlastDamageMultiplier_2: 1.25, param1: head
+}
+{ DamageMultiplierGroup Name: HWS_Energy_vs_Devices_LNPCW
+ DamageMultiplier_1: 0.4, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ DamageMultiplier_2: 0.4, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy
+ BlastDamageMultiplier_1: 0.4, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ BlastDamageMultiplier_2: 0.4, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy
+}
+{ DamageMultiplierGroup Name: HWS_Energy_vs_Shield_LNPCW
+ DamageMultiplier_1: 0.4, param1: shield
+ BlastDamageMultiplier_1: 0.4, param1: shield
+}
+
# ------------------------------------------------------------------------- HWS EWS
# ------------------------------------------------------------------------- Vanilla Multitool
{ DamageMultiplierGroup Name: HWS_Multitool_Vanilla
- DamageMultiplier_1: 2, param1: head|body|alien|HWS_material_devices_kinetic|HWS_material_devices_energy|hull|hullarmored|hullcombat|concrete|plastic
- DamageMultiplier_2: 1, param1: plants
- DamageMultiplier_3: 0, param1: dirt|stone|rock|wood|shield|HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ DamageMultiplier_1: 3, param1: head|body|alien|hull|hullarmored|hullcombat|concrete|plastic # not need to remove hullcombat etc from here next mult overwrite it will remove it later
+ DamageMultiplier_2: 4, param1: hullarmored
+ DamageMultiplier_3: 5, param1: hullcombat
+ DamageMultiplier_4: 4, param1: concrete
+ DamageMultiplier_5: 4, param1: alien
+ DamageMultiplier_6: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ DamageMultiplier_7: 4, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy
+ DamageMultiplier_8: 1, param1: plants
+ DamageMultiplier_9: 0, param1: dirt|stone|rock|wood|shield|HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc|HWS_material_aquaweaponsmall|HWS_material_terraweaponsmall|HWS_material_pyroweaponsmall|HWS_material_obsidianweaponsmall|HWS_material_luxweaponsmall|HWS_material_noxweaponsmall|HWS_material_strangeletweaponsmall|HWS_material_chaosweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponlarge|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponlarge|HWS_material_luxweaponlarge|HWS_material_noxweaponlarge|HWS_material_strangeletweaponlarge|HWS_material_chaosweaponlarge
}
# ------------------------------------------------------------------------- HWS EWS
# ------------------------------------------------------------------------- HWS Elemental Multitool
{ DamageMultiplierGroup Name: HWS_Multitool_Elemental
- DamageMultiplier_1: 2, param1: plants|alien|HWS_material_devices_kinetic|HWS_material_devices_energy|hull|hullarmored|hullcombat|concrete|wood|plastic|shield|HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge
- DamageMultiplier_2: 0, param1: head|body|dirt|stone|rock|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpcHWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ DamageMultiplier_1: 3, param1: plants|alien|hull|hullarmored|hullcombat|concrete|wood|plastic|shield|HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge
+ DamageMultiplier_2: 3, param1: concrete
+ DamageMultiplier_3: 3, param1: alien
+ DamageMultiplier_4: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge
+ DamageMultiplier_5: 3, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy
+ DamageMultiplier_6: 2, param1: HWS_material_aquaweaponsmall|HWS_material_terraweaponsmall|HWS_material_pyroweaponsmall|HWS_material_obsidianweaponsmall|HWS_material_luxweaponsmall|HWS_material_noxweaponsmall|HWS_material_strangeletweaponsmall|HWS_material_chaosweaponsmall
+ DamageMultiplier_7: 5, param1: HWS_material_aquaweaponlarge|HWS_material_terraweaponlarge|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponlarge|HWS_material_luxweaponlarge|HWS_material_noxweaponlarge|HWS_material_strangeletweaponlarge|HWS_material_chaosweaponlarge
+ DamageMultiplier_8: 2, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|
+ DamageMultiplier_9: 0, param1: head|body|dirt|stone|rock|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|HWS_material_chaosnpc
}
# ------------------------------------------------------------------------- HWS EWS
# ------------------------------------------------------------------------- Vanilla Drill
+# NOTE: Multiplier do not work for voxel resources!
{ DamageMultiplierGroup Name: HWS_Drill_Vanilla
DamageMultiplier_1: 0.257, param1: plants|woodblock|woodsoft|wood|woodhard
DamageMultiplier_2: 0, param1: body|head|concrete|hull|hullarmored|hullcombat|devcies_kinetic|HWS_material_devices_energy|shield|HWS_material_devices_kinetic|HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|alien|plasticHWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ DamageMultiplier_3: 0, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge|HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
+}
+
+{ DamageMultiplierGroup Name: HWS_Drill_Element
+ DamageMultiplier_1: 0.5, param1: plants|woodblock|woodsoft|wood|woodhard
+ DamageMultiplier_2: 0, param1: body|head|concrete|hull|hullarmored|hullcombat|devcies_kinetic|HWS_material_devices_energy|shield|HWS_material_devices_kinetic|HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|alien|plasticHWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc
+ DamageMultiplier_3: 200, param1: HWS_material_aqua_structure_resource|HWS_material_terra_structure_resource|HWS_material_pyro_structure_resource|HWS_material_obsidian_structure_resource|HWS_material_lux_structure_resource|HWS_material_nox_structure_resource|HWS_material_strangelet_structure_resource
+ DamageMultiplier_4: 0, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge|HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
}
# Define a group of groups. Cannot reference another group of groups!
@@ -963,6 +1410,9 @@
{ DamageMultiplierGroup Name: HWS_EWS_Kinetic_HHW
Collection: "HWS_Kinetic_vs_Pyro_HHW,HWS_Kinetic_vs_Aqua_HHW,HWS_Kinetic_vs_Terra_HHW,HWS_Kinetic_vs_Obsidian_HHW,HWS_Kinetic_vs_Lux_HHW,HWS_Kinetic_vs_Nox_HHW,HWS_Kinetic_vs_Strangelet_HHW,HWS_Kinetic_vs_Blocks_HHW,HWS_Kinetic_vs_Terrain_HHW,HWS_Kinetic_vs_Npc_HHW,HWS_Kinetic_vs_Devices_HHW,HWS_Kinetic_vs_Shield_HHW,HWS_Kinetic_vs_Chaos_HHW"
}
+{ DamageMultiplierGroup Name: HWS_EWS_Kinetic_LNPCW
+ Collection: "HWS_Kinetic_vs_Pyro_LNPCW,HNS_Kinetic_vs_Aqua_LNPCW,HWS_Kinetic_vs_Terra_LNPCW,HWS_Kinetic_vs_Obsidian_LNPCW,HWS_Kinetic_vs_Lux_LNPCW,HWS_Kinetic_vs_Nox_LNPCW,HWS_Kinetic_vs_Strangelet_LNPCW,HWS_Kinetic_vs_Blocks_LNPCW,HWS_Kinetic_vs_Terrain_LNPCW,HWS_Kinetic_vs_Npc_LNPCW,HWS_Kinetic_vs_Devices_LNPCW,HWS_Kinetic_vs_Shield_LNPCW,HWS_Kinetic_vs_Chaos_LNPCW"
+}
{ DamageMultiplierGroup Name: HWS_EWS_Energy_LHW
Collection: "HWS_Energy_vs_Pyro_LHW,HWS_Energy_vs_Aqua_LHW,HWS_Energy_vs_TerraLHW,HWS_Energy_vs_ObsidianLHW,HWS_Energy_vs_Lux_LHW,HWS_Energy_vs_Nox_LHW,HWS_Energy_vs_Strangelet_LHW,HWS_Energy_vs_Blocks_LHW,HWS_Energy_vs_Terrain_LHW,HWS_Energy_vs_Npc_LHW,HWS_Energy_vs_Devices_LHW,HWS_Energy_vs_Shield_LHW,HWS_Energy_vs_Chaos_LHW"
}
@@ -972,113 +1422,96 @@
{ DamageMultiplierGroup Name: HWS_EWS_Energy_HHW
Collection: "HWS_Energy_vs_Pyro_HHW,HWS_Energy_vs_Aqua_HHW,HWS_Energy_vs_TerraHHW,HWS_Energy_vs_ObsidianHHW,HWS_Energy_vs_Lux_HHW,HWS_Energy_vs_Nox_HHW,HWS_Energy_vs_Strangelet_HHW,HWS_Energy_vs_Blocks_HHW,HWS_Energy_vs_Terrain_HHW,HWS_Energy_vs_Npc_HHW,HWS_Energy_vs_Devices_HHW,HWS_Energy_vs_Shield_HHW,HWS_Energy_vs_Chaos_HHW"
}
+{ DamageMultiplierGroup Name: HWS_EWS_Energy_LNPCW
+ Collection: "HWS_Energy_vs_Pyro_LNPCW,HWS_Energy_vs_Aqua_LNPCW,HWS_Energy_vs_TerraLNPCW,HWS_Energy_vs_ObsidianLNPCW,HWS_Energy_vs_Lux_LNPCW,HWS_Energy_vs_Nox_LNPCW,HWS_Energy_vs_Strangelet_LNPCW,HWS_Energy_vs_Blocks_LNPCW,HWS_Energy_vs_Terrain_LNPCW,HWS_Energy_vs_Npc_LNPCW,HWS_Energy_vs_Devices_LNPCW,HWS_Energy_vs_Shield_LNPCW,HWS_Energy_vs_Chaos_LNPCW"
+}
# Damage group for blast damage from destruction of devices for all materials
-{ DamageMultiplierGroup Name: HWS_EWS_Vanilla_BlastDamage
+{ DamageMultiplierGroup Name: HWS_EWS_Vanilla_BlastDamage # vanilla guns
BlastDamageMultiplier_1: 2, param1: plants|dirt|stone|rock
BlastDamageMultiplier_2: 10, param1: head|body|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|HWS_material_chaosnpc
- BlastDamageMultiplier_3: 7, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
- BlastDamageMultiplier_4: 3, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge
+ BlastDamageMultiplier_3: 6, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
+ BlastDamageMultiplier_4: 2, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge
BlastDamageMultiplier_5: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
BlastDamageMultiplier_6: 1, param1: HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge
- BlastDamageMultiplier_7: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall
+ BlastDamageMultiplier_7: 2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
+ BlastDamageMultiplier_8: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall|HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
}
-{ DamageMultiplierGroup Name: HWS_EWS_Elemental_BlastDamage
+{ DamageMultiplierGroup Name: HWS_EWS_Elemental_BlastDamage # default for most devices
BlastDamageMultiplier_1: 2, param1: plants|dirt|stone|rock
BlastDamageMultiplier_2: 10, param1: head|body|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|HWS_material_chaosnpc
- BlastDamageMultiplier_3: 7, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
- BlastDamageMultiplier_4: 3, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge
+ BlastDamageMultiplier_3: 6, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
+ BlastDamageMultiplier_4: 2, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge
BlastDamageMultiplier_5: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
BlastDamageMultiplier_6: 0.5, param1: HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge
- BlastDamageMultiplier_7: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall
+ BlastDamageMultiplier_7: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
+ BlastDamageMultiplier_8: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall|HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
}
-{ DamageMultiplierGroup Name: HWS_EWS_Elemental_Weapons_BlastDamage
+{ DamageMultiplierGroup Name: HWS_EWS_Elemental_Weapons_BlastDamage # Elemental guns turrets
BlastDamageMultiplier_1: 2, param1: plants|dirt|stone|rock
BlastDamageMultiplier_2: 10, param1: head|body|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|HWS_material_chaosnpc
- BlastDamageMultiplier_3: 7, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
- BlastDamageMultiplier_4: 3, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge
- BlastDamageMultiplier_5: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
- BlastDamageMultiplier_6: 1, param1: HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge
- BlastDamageMultiplier_7: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall
+ BlastDamageMultiplier_3: 6, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
+ BlastDamageMultiplier_4: 2, param1: HWS_material_aquablocksmall|HWS_material_terrablocksmall|HWS_material_pyroblocksmall|HWS_material_obsidianblocksmall|HWS_material_luxblocksmall|HWS_material_noxblocksmall|HWS_material_strangeletblocksmall
+ BlastDamageMultiplier_5: 4, param1: HWS_material_aquablocklarge|HWS_material_terrablocklarge|HWS_material_pyroblocklarge|HWS_material_obsidianblocklarge|HWS_material_luxblocklarge|HWS_material_noxblocklarge|HWS_material_strangeletblocklarge
+ BlastDamageMultiplier_6: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ BlastDamageMultiplier_7: 1, param1: HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge
+ BlastDamageMultiplier_8: 2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
+ BlastDamageMultiplier_9: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall|HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
}
-{ DamageMultiplierGroup Name: HWS_EWS_Elemental_Small_BlastDamage
+{ DamageMultiplierGroup Name: HWS_EWS_Elemental_Small_BlastDamage # For large device what can placed on small grid - Garage ships
BlastDamageMultiplier_1: 2, param1: plants|dirt|stone|rock
BlastDamageMultiplier_2: 10, param1: head|body|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|HWS_material_chaosnpc
- BlastDamageMultiplier_3: 7, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
+ BlastDamageMultiplier_3: 6, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
BlastDamageMultiplier_4: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
BlastDamageMultiplier_5: 1, param1: HWS_material_aquablocksmall|HWS_material_terrablocksmall|HWS_material_pyroblocksmall|HWS_material_obsidianblocksmall|HWS_material_luxblocksmall|HWS_material_noxblocksmall|HWS_material_strangeletblocksmall
- BlastDamageMultiplier_6: 3, param1: HWS_material_aquablocklarge|HWS_material_terrablocklarge|HWS_material_pyroblocklarge|HWS_material_obsidianblocklarge|HWS_material_luxblocklarge|HWS_material_noxblocklarge|HWS_material_strangeletblocklarge
+ BlastDamageMultiplier_6: 2, param1: HWS_material_aquablocklarge|HWS_material_terrablocklarge|HWS_material_pyroblocklarge|HWS_material_obsidianblocklarge|HWS_material_luxblocklarge|HWS_material_noxblocklarge|HWS_material_strangeletblocklarge
BlastDamageMultiplier_7: 0.5, param1: HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge
- BlastDamageMultiplier_8: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall
+ BlastDamageMultiplier_8: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
+ BlastDamageMultiplier_9: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall|HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
}
-{ DamageMultiplierGroup Name: HWS_EWS_Vanilla_Turrets_BlastDamage
+{ DamageMultiplierGroup Name: HWS_EWS_Vanilla_Turrets_BlastDamage # vanilla turrets
BlastDamageMultiplier_1: 2, param1: plants|dirt|stone|rock
BlastDamageMultiplier_2: 10, param1: head|body|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|HWS_material_chaosnpc
- BlastDamageMultiplier_3: 7, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
- BlastDamageMultiplier_4: 3, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge
- BlastDamageMultiplier_5: 3, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
+ BlastDamageMultiplier_3: 6, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
+ BlastDamageMultiplier_4: 2, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge
+ BlastDamageMultiplier_5: 1.5, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
BlastDamageMultiplier_6: 1.5, param1: HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge
- BlastDamageMultiplier_7: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall
+ BlastDamageMultiplier_7: 3, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
+ BlastDamageMultiplier_8: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall|HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
}
{ DamageMultiplierGroup Name: HWS_EWS_Vanilla_LargeThruster_BlastDamage
BlastDamageMultiplier_1: 2, param1: plants|dirt|stone|rock
BlastDamageMultiplier_2: 10, param1: head|body|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|HWS_material_chaosnpc
- BlastDamageMultiplier_3: 7, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic|HWS_material_aquablocklarge|HWS_material_terrablocklarge|HWS_material_pyroblocklarge|HWS_material_obsidianblocklarge|HWS_material_luxblocklarge|HWS_material_noxblocklarge|HWS_material_strangeletblocklarge
+ BlastDamageMultiplier_3: 6, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic|HWS_material_aquablocklarge|HWS_material_terrablocklarge|HWS_material_pyroblocklarge|HWS_material_obsidianblocklarge|HWS_material_luxblocklarge|HWS_material_noxblocklarge|HWS_material_strangeletblocklarge
BlastDamageMultiplier_4: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge
BlastDamageMultiplier_5: 2, param1: HWS_material_aquablocksmall|HWS_material_terrablocksmall|HWS_material_pyroblocksmall|HWS_material_obsidianblocksmall|HWS_material_luxblocksmall|HWS_material_noxblocksmall|HWS_material_strangeletblocksmall
- BlastDamageMultiplier_6: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall
+ BlastDamageMultiplier_6: 2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
+ BlastDamageMultiplier_7: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall|HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
}
{ DamageMultiplierGroup Name: HWS_EWS_Vanilla_Thruster_BlastDamage
BlastDamageMultiplier_1: 2, param1: plants|dirt|stone|rock
BlastDamageMultiplier_2: 10, param1: head|body|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|HWS_material_chaosnpc
- BlastDamageMultiplier_3: 7, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic|HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge
- BlastDamageMultiplier_4: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge
- BlastDamageMultiplier_5: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall
+ BlastDamageMultiplier_3: 6, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
+ BlastDamageMultiplier_4: 2, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge
+ BlastDamageMultiplier_5: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge
+ BlastDamageMultiplier_6: 2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
+ BlastDamageMultiplier_7: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall|HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
}
-{ DamageMultiplierGroup Name: HWS_EWS_Vanilla_Extender_BlastDamage
- BlastDamageMultiplier_1: 2, param1: plants|dirt|stone|rock
- BlastDamageMultiplier_2: 10, param1: head|body|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|HWS_material_chaosnpc
- BlastDamageMultlplier_3: 8, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic|HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge
- BlastDamageMultiplier_4: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge
- BlastDamageMultiplier_5: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall
-}
-
-
-{ DamageMultiplierGroup Name: HWS_EWS_Vanilla_Container_BlastDamage
- BlastDamageMultiplier_1: 2, param1: plants|dirt|stone|rock
- BlastDamageMultiplier_2: 10, param1: head|body|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|HWS_material_chaosnpc
- BlastDamageMultiplier_3: 7, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
- BlastDamageMultiplier_4: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
- BlastDamageMultiplier_5: 1.5, param1: HWS_material_aquablocksmall|HWS_material_terrablocksmall|HWS_material_pyroblocksmall|HWS_material_obsidianblocksmall|HWS_material_luxblocksmall|HWS_material_noxblocksmall|HWS_material_strangeletblocksmall
- BlastDamageMultiplier_6: 3, param1: HWS_material_aquablocklarge|HWS_material_terrablocklarge|HWS_material_pyroblocklarge|HWS_material_obsidianblocklarge|HWS_material_luxblocklarge|HWS_material_noxblocklarge|HWS_material_strangeletblocklarge
- BlastDamageMultiplier_7: 1, param1: HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge
- BlastDamageMultiplier_8: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall
-}
-
-{ DamageMultiplierGroup Name: HWS_EWS_Vanilla_ContainerSmall_BlastDamage
+{ DamageMultiplierGroup Name: HWS_EWS_Vanilla_AmmoContainer_BlastDamage
BlastDamageMultiplier_1: 2, param1: plants|dirt|stone|rock
BlastDamageMultiplier_2: 15, param1: head|body|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|HWS_material_chaosnpc
- BlastDamageMultiplier_3: 7, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
- BlastDamageMultiplier_4: 3, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge
- BlastDamageMultiplier_5: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
- BlastDamageMultiplier_6: 1, param1: HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge
- BlastDamageMultiplier_7: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall
-}
-
-{ DamageMultiplierGroup Name: HWS_EWS_Vanilla_ContainerLegacy_BlastDamage
- BlastDamageMultiplier_1: 2, param1: plants|dirt|stone|rock
- BlastDamageMultiplier_2: 10, param1: head|body|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|HWS_material_chaosnpc
- BlastDamageMultiplier_3: 10, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
+ BlastDamageMultiplier_3: 8, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
BlastDamageMultiplier_4: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
- BlastDamageMultiplier_5: 1.5, param1: HWS_material_aquablocksmall|HWS_material_terrablocksmall|HWS_material_pyroblocksmall|HWS_material_obsidianblocksmall|HWS_material_luxblocksmall|HWS_material_noxblocksmall|HWS_material_strangeletblocksmall
+ BlastDamageMultiplier_5: 2, param1: HWS_material_aquablocksmall|HWS_material_terrablocksmall|HWS_material_pyroblocksmall|HWS_material_obsidianblocksmall|HWS_material_luxblocksmall|HWS_material_noxblocksmall|HWS_material_strangeletblocksmall
BlastDamageMultiplier_6: 4, param1: HWS_material_aquablocklarge|HWS_material_terrablocklarge|HWS_material_pyroblocklarge|HWS_material_obsidianblocklarge|HWS_material_luxblocklarge|HWS_material_noxblocklarge|HWS_material_strangeletblocklarge
BlastDamageMultiplier_7: 1, param1: HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge
- BlastDamageMultiplier_8: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall
-}
+ BlastDamageMultiplier_8: 2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge
+ BlastDamageMultiplier_9: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall|HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge
+}
\ No newline at end of file
diff --git a/Content/Configuration/EClassConfig.ecf b/Content/Configuration/EClassConfig.ecf
index 712d859..8981b10 100644
--- a/Content/Configuration/EClassConfig.ecf
+++ b/Content/Configuration/EClassConfig.ecf
@@ -184,7 +184,7 @@
# Damage: 1000 # Does not work with shields
BlastParticleIndex: 9
BlastRadius: 2
- BlastDamage: 5000
+ BlastDamage: 1850
DamageMultiplier_Group: HWS_EWS_Kinetic
AllowUserInstantiate: false
@@ -1241,7 +1241,7 @@
ModelType: ChunkClusterBase, param1: AsteroidVoxel03Carbon, param2: 2
MapIcon: map_CarbonResource
}
-/* Old Voxel Asteroid Field */
+# Old Voxel Asteroid Field
{ Entity Name: asteroidfield20Size10Ast_V1
EntityType: AstVoxel
ModelType: ChunkClusterBase, param1: asteroidfield20Size10Ast_V1, param2: 2
@@ -1652,8 +1652,8 @@
{ Entity Name: GlidingOverseer
EntityType: Animal
Faction: Prey
- /* Mesh: Enemies/Drones/DroneV2Prefab */
- /* MeshDead: Enemies/Drones/DroneV2DestroyedPrefab */
+ # Mesh: Enemies/Drones/DroneV2Prefab
+ # MeshDead: Enemies/Drones/DroneV2DestroyedPrefab
Mesh: Enemies/Drones/GlidingOverseerPrefab
MeshDead: Enemies/Drones/GlidingOverseerDeadPrefab
PoolCount: 10
@@ -1674,27 +1674,27 @@
FadingEnabled: true
- /* General properties */
- /* HandItem: rocketlauncherDroneSmall */
- /* ItemsOnEnterGame: rocketlauncherDroneSmall */
+ # General properties
+ # HandItem: rocketlauncherDroneSmall
+ # ItemsOnEnterGame: rocketlauncherDroneSmall
IsEnemy: true
MaxHealth: 950
# XpFactor: 1.5
XpFactor: 7.2
- SpawnYAdd: 250 /* drones shall always spawn 15meters above ground */
+ SpawnYAdd: 250 # drones shall always spawn 15meters above ground
ParticleOnDeath:
# TimeStayAfterDeath: 150
TimeStayAfterDeath: 300
LootListOnDeath: 151
- /* Sound Setting */
- SfxRandomTime: 50.0 /* It will play the roam every [X/2, X] seconds */
+ # Sound Setting
+ SfxRandomTime: 50.0 # It will play the roam every [X/2, X] seconds
SfxRandom: Enemies/Drone/LizardCreature01_cry
# SfxRandom: Enemies/Drone/ROBOTICMechMovement01
- SfxAlertTime: 25.0 /* It will play the roam every [X/2, X] seconds*/
+ SfxAlertTime: 25.0 # It will play the roam every [X/2, X] seconds
SfxAlert: Enemies/Otyugh/LizardCreature01_cry
SfxHurt: Enemies/Otyugh/LizardCreature01_start
SfxDeath: Enemies/Otyugh/LizardCreature04
@@ -2415,7 +2415,7 @@
AllowUserInstantiate: false
PoolCount: 10
- { Child TargetSensor
+ { Child TargetSensor
AttackableTypes: "Player,PlayerBike,HV,Animal,Civilian,Cyborg,NPCFighter,Trader"
}
}
@@ -2890,7 +2890,7 @@
# General entity properties
ViewAngle: 120
- MaxHealth: 7000
+ MaxHealth: 6000
XpFactor: 20
HandItem: MeleeArmoredGolem
ItemsOnEnterGame: AssaultMechWeapon
@@ -7102,10 +7102,10 @@
RotateToGround: true
RotateSpeedMovement: 360
- /* Determines particle effect */
+ # Determines particle effect
SurfaceCategory: human
- /* Sound settings */
+ # Sound settings
SfxRandomTime: 50.0
SfxRandom: Enemies/Ripperdog/Ripperdog_SfxRandom
@@ -7123,69 +7123,69 @@
AllowInSpawners: true
FadingEnabled: false
- /* AI Properties */
+ # AI Properties
{ Child MainBehavior
- BehaviorName: Behaviors/HiLevelTrees/MainAnimal
- Slot1: "SlotLifeCycle, Behaviors/Activities/RandomWalk"
- Slot2: "SlotLowAlert, Behaviors/Activities/RandomWalk"
- Slot3: "SlotAlertedNoTarget, Behaviors/Activities/RandomWalk"
- Slot4: "SlotSearchTarget, Behaviors/Activities/SearchTarget"
- Slot5: "SlotAttackTarget, Behaviors/Activities/AnimalAttack"
+ BehaviorName: Behaviors/HiLevelTrees/MainAnimal
+ Slot1: "SlotLifeCycle, Behaviors/Activities/RandomWalk"
+ Slot2: "SlotLowAlert, Behaviors/Activities/RandomWalk"
+ Slot3: "SlotAlertedNoTarget, Behaviors/Activities/RandomWalk"
+ Slot4: "SlotSearchTarget, Behaviors/Activities/SearchTarget"
+ Slot5: "SlotAttackTarget, Behaviors/Activities/AnimalAttack"
}
{ Child Hints
- AttackMaxCount: 3
- AttackRandomDirection: 100
+ AttackMaxCount: 3
+ AttackRandomDirection: 100
}
{ Child VariableOverride
SpeedCalm: 0.12
SpeedAlerted: 0.6
SpeedAttack: 3
- SpeedFlee: 2.8
- MeleeAttackDistance: 2.2 # the animal will attack from this distance, so small value for small animal, bigger for bigger animals, that would clip otherwise
- MinimalDistanceToTarget: 1.3 # if the animal is closer then this, it will go a bit further, essentially the player is too close for the attack
+ SpeedFlee: 2.8
+ MeleeAttackDistance: 2.2 # the animal will attack from this distance, so small value for small animal, bigger for bigger animals, that would clip otherwise
+ MinimalDistanceToTarget: 1.3 # if the animal is closer then this, it will go a bit further, essentially the player is too close for the attack
}
- { Child VisionSensor
- VisibleDistance: 50
- ViewAngle: 210
+ { Child VisionSensor
+ VisibleDistance: 50
+ ViewAngle: 210
}
- { Child TargetSensor
+ { Child TargetSensor
AttackableTypes: "Player,PlayerBike"
}
- { Child AlertSensor
- AlertLevel1: 15, param1: 0
- AlertLevel2: 50, param1: 2
- AlertLevel3: 80, param1: 20
- AlertLevelDrop:10 /* slow alert drop */
- AlertAddFromVisionMinNoMovement:0 /* no alert when not moving */
- AlertAddFromVisionMovement:200
- AlertVisionMaxSpeed:2
- AlertAddFromAutoAlert:30
- MinDistanceToAutoAlert:20
- NoiseMaxDistance:50
- NoiseAlertMultiplier:0.3
+ { Child AlertSensor
+ AlertLevel1: 15, param1: 0
+ AlertLevel2: 50, param1: 2
+ AlertLevel3: 80, param1: 20
+ AlertLevelDrop:10 # slow alert drop
+ AlertAddFromVisionMinNoMovement:0 # no alert when not moving
+ AlertAddFromVisionMovement:200
+ AlertVisionMaxSpeed:2
+ AlertAddFromAutoAlert:30
+ MinDistanceToAutoAlert:20
+ NoiseMaxDistance:50
+ NoiseAlertMultiplier:0.3
}
- { Child FearSensor /* fear sensor params */
- MaxFear: 40 /* maximal fear of the animal*/
+ { Child FearSensor # fear sensor params
+ MaxFear: 40 # maximal fear of the animal
- FearDrop: 20 /* how much fear will drop per frame */
- FearDropPerFriend: 10 /* fear drop per frame for each group member around */
- FearDropMaxFromFriends: 50
- MaxFriendDistance: 10 /* if the group member is further, it will not help in decreasing fear */
+ FearDrop: 20 # how much fear will drop per frame
+ FearDropPerFriend: 10 # fear drop per frame for each group member around
+ FearDropMaxFromFriends: 50
+ MaxFriendDistance: 10 # if the group member is further, it will not help in decreasing fear
- MinDistanceToFearAnEnemy: 0 /* if closer, the agent will get feat from beign near to enemy, at max
-distance, he will get 0, at 0 distance, he will get the FearFromEnemy value per second (linear) */
- FearFromEnemy: 0
- FearFromFriendDeath: 30
- FearFromDamageMultiplier: 0.3 /* damage to fear conversion */
- FearFromNoiseMaxDistance: 30 /* max distance to convert noise to fear */
- FearFromNoiseMultiplier: 0.2 /* noise to fear conversion multiplier */
- FearPropagationDamageMultiplier: 0.5 /* fear from damage propagation to group members */
+ MinDistanceToFearAnEnemy: 0 # if closer, the agent will get feat from beign near to enemy, at max
+distance, he will get 0, at 0 distance, he will get the FearFromEnemy value per second (linear)
+ FearFromEnemy: 0
+ FearFromFriendDeath: 30
+ FearFromDamageMultiplier: 0.3 # damage to fear conversion
+ FearFromNoiseMaxDistance: 30 # max distance to convert noise to fear
+ FearFromNoiseMultiplier: 0.2 # noise to fear conversion multiplier
+ FearPropagationDamageMultiplier: 0.5 # fear from damage propagation to group members
}
}
@@ -10248,83 +10248,48 @@ distance, he will get 0, at 0 distance, he will get the FearFromEnemy value per
VisibleDistance: 150
}
}
-# ======
-{ Entity Name: FastTransport
- EntityType: EnemyDrone
- Faction: Zirax
- Mesh: Enemies/Drones/DroneTroopTransportAnimatedPrefab
- MeshDead: Enemies/Drones/DroneTroopTransportDestroyedPrefab
- PoolCount: 10
+{ Entity Name: HWSSkeleton, Ref: TalonGuardianOld
+ Mesh: @hws_eclassmodels/HWSSkeleton
+ MeshDead: @hws_eclassmodels/HWSSkeletonDead
SurfaceCategory: metal
- ModelType: Custom
- Prefab: Drone
- Class: MeshDrone
- Parent: Drones
- AvatarController: Custom
- DroneType: BomberDrone
- ViewAngle: 360
- ViewRange: 1000
-
- # AI properties
- AITarget-1: DroneDetection, param1: "BA", param2: EntityShipSV
-
- # General properties
- HandItem: RocketLauncherSSHomingWeapon
- ItemsOnEnterGame: RocketLauncherSSHomingWeapon
- IsEnemy: true
- MaxHealth: 6000
- # XpFactor: 1.5
- XpFactor: 10.0
-
- SpawnYAdd: 40 # drones shall always spawn 15meters above ground
-
- ParticleOnDeath: drone_explosion02
- # TimeStayAfterDeath: 150
- TimeStayAfterDeath: 120
- LootListOnDeath: 16
-
- # Sound Setting
- SfxRandomTime: 50.0 # It will play the roam every [X/2, X] seconds
- SfxRandom: Enemies/Drone/DroneLarge_SfxRandom
+ Faction: Chaos
+ MaxHealth: 8000
- SfxAlertTime: 25.0 # It will play the roam every [X/2, X] seconds
- SfxAlert: Enemies/Drone/DroneLarge_SfxRandom
- SfxHurt: Enemies/Drone/DroneLarge_SfxHurt
- SfxDeath: Enemies/Drone/DroneLarge_SfxDeath
- # MapIcon: map_EnemyEntityDot
- MapIcon: map_SS
+ AITask-1: ApproachAttack
+ AITask-2: ApproachSpot
+ AITask-3: ReturnHome
+ AITask-4: ""
- AllowUserInstantiate: true
-}
+ ItemsOnEnterGame: "HWSSkeletonWeapon"
-{ Entity Name: test
- Prefab: @hws_eclassmodels/HWSNebulaMix
- Class: Generic
+ FadingEnabled: false # otherwise problems when switching to dead model
+ UpdateClusterInfo: true # If this entity can move on cluster other than terrain
AllowUserInstantiate: true
- Parent: Others
- MaxHealth: 100
- ShowInDistance: true
- Lod0Distance: 20000
+ AllowInSpawners: true
}
-{ Entity Name: HWSSkeleton, Ref: TalonGuardianOld
- Mesh: @hws_eclassmodels/HWSSkeleton
- MeshDead: @hws_eclassmodels/HWSSkeletonDead
+{ Entity Name: HWSSkeletonBoss, Ref: TalonGuardianOld
+ Mesh: @hws_eclassmodels/HWSSkeletonBoss
+ MeshDead: @hws_eclassmodels/HWSSkeletonDeadBoss
+ SurfaceCategory: stone
Faction: Chaos
- MaxHealth: 8000
+ MaxHealth: 16000
-
- AllowInSpawners: true
AITask-1: ApproachAttack
AITask-2: ApproachSpot
AITask-3: ReturnHome
AITask-4: ""
- ItemsOnEnterGame: "HWSSkeletonWeapon"
+ ItemsOnEnterGame: "HWSSkeletonBossWeapon"
+
+ FadingEnabled: false # otherwise problems when switching to dead model
+ UpdateClusterInfo: true # If this entity can move on cluster other than terrain
+ AllowUserInstantiate: true
+ AllowInSpawners: true
}
# ----------------------------------------------------------------------------------------------------------------------
@@ -11299,6 +11264,7 @@ distance, he will get 0, at 0 distance, he will get the FearFromEnemy value per
NoiseAlertMultiplier: 0.3
}
}
+
# --------------------------------------------------------------------------------------- HWS Strangelet Elemental Melee
{ Entity Name: HWSStrangeletElementalMelee, Ref: AlienTemplate
Mesh: @hws_eclassmodels/HWSStrangeletElementalMelee
@@ -11345,6 +11311,90 @@ distance, he will get 0, at 0 distance, he will get the FearFromEnemy value per
FadingEnabled: false # disabled otherwise problems with switching to DeadMesh
}
+# --------------------------------------------------------------------------------------- HWS Space Pirate Range
+{ Entity Name: HWSSpacePirate, Ref: AlienTemplateBAI
+ Mesh: @hws_eclassmodels/HWSSpacePirate
+ MeshDead: @hws_eclassmodels/HWSStrangeletElementalDead
+ Prefab: AlienHumanoid
+ HeadTransform: Head
+
+ Material: HWS_material_strangeletnpc
+ SurfaceCategory: human
+
+ Faction: Chaos
+ MaxHealth: 8000
+ XpFactor: 3.12
+
+ RightHandJointName: "WeaponNode"
+ ItemsOnEnterGame: "HWSStrangeletElementalWeapon"
+
+ RotateToGround: false
+ RotateSpeedMovement: 180
+ ViewAngle: 180
+ RotateSpeed: 100
+ MotionAnimationSpeedMultiplier: 5.0
+
+ # Sound settings
+ SfxRandomTime: 50.0
+ SfxRandom: Enemies/Zirax/Zirax_SfxRandom
+ SfxAlertTime: 25.0
+ SfxAlert: Enemies/Zirax/Zirax_SfxRandom
+ SfxHurt: Enemies/Zirax/Zirax_SfxHurt
+ SfxDeath: Enemies/Zirax/Zirax_SfxDeath
+
+ LootListOnDeath: 100
+ FadingEnabled: false # disabled otherwise problems with switching to DeadMesh
+
+ UpdateClusterInfo: true
+ AllowUserInstantiate: true
+ AllowInSpawners: true
+
+ # AI Properties
+ { Child MainBehavior
+ BehaviorName: Behaviors/HiLevelTrees/ZiraxTroopCommands
+ }
+
+ { Child VariableOverride
+ SpeedCalm: 1.5
+ SpeedAlerted: 2.0
+ SpeedAttack: 10.0
+ }
+
+ { Child Hints
+ AttackApproachTarget: 0
+ AttackOptimalDistance: 120
+ SearchAdvanceTime: 1.0
+ SearchWaitTime: 0
+ SearchRandomDistanceMult: 0.3
+ FireWeaponBlendInTime: 0.3
+ FireWeaponDurationMultiplier: 0.3
+ }
+
+ { Child VisionSensor
+ VisibleDistance: 120
+ ViewAngle: 180
+ VisibleTypes: "Player,HV,SV,CV,PlayerBike"
+ }
+
+ { Child TargetSensor
+ AttackableTypes: "Player,HV,SV,CV,PlayerBike"
+ }
+
+ { Child AlertSensor
+ AlertLevel1: 10, param1: 0
+ AlertLevel2: 40, param1: 2
+ AlertLevel3: 60, param1: 50
+ AlertLevelDrop: 10 # slow alert drop
+ AlertAddFromVisionMinNoMovement: 120 # no alert when not moving
+ AlertAddFromVisionMovement: 200
+ AlertVisionMaxSpeed: 2
+ AlertAddFromAutoAlert: 30
+ MinDistanceToAutoAlert: 120
+ NoiseMaxDistance: 120
+ NoiseAlertMultiplier: 0.3
+ }
+}
+
# ===============================
# DRONES - NEW (v1.x)
# ===============================
@@ -11747,3 +11797,66 @@ distance, he will get 0, at 0 distance, he will get the FearFromEnemy value per
AllowUserInstantiate: true
}
+
+
+# ======
+{ Entity Name: FastTransport
+ EntityType: EnemyDrone
+ Faction: Zirax
+ Mesh: Enemies/Drones/DroneTroopTransportAnimatedPrefab
+ MeshDead: Enemies/Drones/DroneTroopTransportDestroyedPrefab
+ PoolCount: 10
+
+ SurfaceCategory: metal
+ ModelType: Custom
+ Prefab: Drone
+ Class: MeshDrone
+ Parent: Drones
+ AvatarController: Custom
+
+ DroneType: BomberDrone
+ ViewAngle: 360
+ ViewRange: 1000
+
+ # AI properties
+ AITarget-1: DroneDetection, param1: "BA", param2: EntityShipSV
+
+ # General properties
+ HandItem: RocketLauncherSSHomingWeapon
+ ItemsOnEnterGame: RocketLauncherSSHomingWeapon
+ IsEnemy: true
+ MaxHealth: 6000
+ # XpFactor: 1.5
+ XpFactor: 10.0
+
+ SpawnYAdd: 40 # drones shall always spawn 15meters above ground
+
+ ParticleOnDeath: drone_explosion02
+ # TimeStayAfterDeath: 150
+ TimeStayAfterDeath: 120
+ LootListOnDeath: 16
+
+ # Sound Setting
+ SfxRandomTime: 50.0 # It will play the roam every [X/2, X] seconds
+ SfxRandom: Enemies/Drone/DroneLarge_SfxRandom
+
+ SfxAlertTime: 25.0 # It will play the roam every [X/2, X] seconds
+ SfxAlert: Enemies/Drone/DroneLarge_SfxRandom
+ SfxHurt: Enemies/Drone/DroneLarge_SfxHurt
+ SfxDeath: Enemies/Drone/DroneLarge_SfxDeath
+
+ # MapIcon: map_EnemyEntityDot
+ MapIcon: map_SS
+
+ AllowUserInstantiate: true
+}
+
+{ Entity Name: test
+ Prefab: @hws_eclassmodels/HWSNebulaMix
+ Class: Generic
+ AllowUserInstantiate: true
+ Parent: Others
+ MaxHealth: 100
+ ShowInDistance: true
+ Lod0Distance: 20000
+}
diff --git a/Content/Configuration/ItemsConfig.ecf b/Content/Configuration/ItemsConfig.ecf
index 86cc119..09dadf7 100644
--- a/Content/Configuration/ItemsConfig.ecf
+++ b/Content/Configuration/ItemsConfig.ecf
@@ -160,11 +160,12 @@
DamageMultiplier_Group: HWS_EWS_Kinetic_LHW
- Mod.Damage: "Damage + Player.Skills['Damage']"
- Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/1000)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/100)"
+ # --> Damage / 25(XY) = 20%(X) You can use formula: 100 / X(%) * 10(player max skill) = XY to find the value
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
{ Child 1
Class: Zoom
@@ -216,11 +217,11 @@
DamageMultiplier_Group: HWS_EWS_Kinetic_LHW
- Mod.Damage: "Damage + Player.Skills['Damage']"
- # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/500)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/100)"
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
{ Child 1
Class: Zoom
@@ -275,11 +276,11 @@
DamageMultiplier_Group: HWS_EWS_Kinetic_MHW
- Mod.Damage: "Damage + Player.Skills['Damage']"
- # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/500)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/90)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/50)"
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
RadialText: Stabilizer - ON # add text
RadialDesc: Compensators reduce the strain on the wielder for easy handling but less damage output # add text
@@ -386,11 +387,11 @@
DamageMultiplier_Group: HWS_EWS_Kinetic_LHW
- Mod.Damage: "Damage + Player.Skills['Damage']"
- # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/500)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/70)"
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
{ Child 1
Class: Zoom
@@ -447,11 +448,11 @@
DamageMultiplier_Group: HWS_EWS_Kinetic_LHW
- Mod.Damage: "Damage + Player.Skills['Damage']"
- # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/50)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/80)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/50)"
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
{ Child 1
Class: Zoom
@@ -592,11 +593,11 @@
DamageMultiplier_Group: HWS_EWS_Kinetic_LHW
- Mod.Damage: "Damage + Player.Skills['Damage']"
- # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/500)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/110)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/50)"
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
{ Child 1
@@ -645,9 +646,12 @@
SfxReload: Weapons/Player/Reload/RifleReloadSlow
# SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01
PfxMuzzle: SniperMuzzleFire
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/500)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay'])"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/70)"
+
+ # Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
{ Child 1
Class: Zoom
@@ -683,7 +687,7 @@
CameraShake: 0
IgnoreAtmo: true
Automatic: true
- Damage: 120
+ Damage: 125
# Recoil: 0.2, display: true
Radius: 3
ReturnFactor: 0.3, display: true
@@ -700,7 +704,9 @@
# ParticleTransform: "" # do NOT show a particle effect
DamageMultiplier_Group: HWS_Multitool_Vanilla
-
+ # You can overwrite the damage multiplier from the groups even if that material already used or add new material JUST look the last number _X in the group and use next one here
+ # DamageMultiplier_9: 10, param1: HWS_material_devices_kinetic
+
RadialText: rdlDisassemble
RadialDesc: rdlDisassembleTxt
RadialIcon: Radial_Disassemble
@@ -714,7 +720,7 @@
CameraShake: 0
IgnoreAtmo: true
ROF: 0.1, type: float
- RepairPoints: 50 # TODO: test this
+ RepairPoints: 35 # TODO: test this
Automatic: true
AmmoCapacity: 250
AmmoType: MultiCharge
@@ -907,7 +913,7 @@
CameraShake: 0
IgnoreAtmo: true
Automatic: true
- Damage: 120
+ Damage: 100
Radius: 3
Demolish: True
ReturnFactor: 0.3
@@ -1122,11 +1128,11 @@
DamageMultiplier_Group: HWS_EWS_Energy_LHW
- Mod.Damage: "Damage + Player.Skills['Damage']"
- # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/500)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/70)"
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
{ Child 1
Class: Zoom
@@ -1200,11 +1206,11 @@
DamageMultiplier_Group: HWS_EWS_Kinetic_LHW
- # Mod.Damage: "Damage + Player.Skills['Damage']"
- # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/300)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/70)"
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
{ Child 1
Class: Zoom
@@ -1264,11 +1270,11 @@
DamageMultiplier_Group: HWS_EWS_Energy_LHW
- Mod.Damage: "Damage + Player.Skills['Damage']"
- # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/300)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/100)"
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
# { Child 0
@@ -1354,17 +1360,18 @@
SfxReload: Weapons/Player/Reload/HeavyWeaponReloadNormal
PfxMuzzle: PlasmaMuzzleFlashPrefab
- RadialText: Splash Mode # add text
+ RadialText: Splash Mode # add text
RadialDesc: Good for taking out groups of entities with few shots
RadialIcon: Radial_Defence
}
{ Child 1
Class: Ranged
AllowRemote: false
- ROF: 5, type: float, display: true, formatter: ROF
+ ROF: 4.2, type: float, display: true, formatter: ROF
Range: 250, display: false
RangeSpace: 350, display: false
- Damage: 635, display: true
+ Damage: 920, display: true
+ EntityDamage: 450, display: true
NoiseStrength: 180, display: false
CameraShake: 4
Automatic: false
@@ -1386,14 +1393,15 @@
TracerSpeed: 250
DamageMultiplier_Group: HWS_EWS_Energy_HHW
+ DamageMultiplier_2: 3.75, param1: shield, display: HWS_ItemInfo_BeamShieldDmgMultiplier
- Mod.Damage: "Damage + Player.Skills['Damage']"
- Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/300)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/70)"
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
- RadialText: Anti Shield Mode # add text
+ RadialText: Anti Shield Mode # add text
RadialDesc: At the cost of Rate of Fire your plasma shots become Ultra Effective against Shields in a single Beam
RadialIcon: Radial_Upgrade
}
@@ -1444,11 +1452,11 @@
DamageMultiplier_Group: HWS_EWS_Kinetic_MHW
- Mod.Damage: "Damage + Player.Skills['Damage']"
- # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/100)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/90)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/100)"
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
{ Child 1
Class: Zoom
@@ -1704,11 +1712,11 @@
DamageMultiplier_Group: HWS_EWS_Kinetic_LHW
- Mod.Damage: "Damage + Player.Skills['Damage']"
- # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/300)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/100)"
+ Mod.Damage: "Damage + ((Damage / 25) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 25) * Player.Skills['BlastDamage'])"
+ Mod.BulletSpread: "BulletSpread - ((BulletSpread / 33) * Player.Skills['BulletSpread'])"
+ Mod.ReloadDelay: "ReloadDelay - ((ReloadDelay / 10) * Player.Skills['ReloadDelay'])"
+ Mod.Recoil: "Recoil - ((Recoil / 20) * Player.Skills['Recoil'])"
}
{ Child 1
Class: Zoom
@@ -1725,6 +1733,7 @@
# not used anymore > instead: TextureColorTool
{ Item Id: 21, Name: ColorTool
+ ShowUser: No
Meshfile: Entities/Items/Tools/ColorToolPrefab
MarketPrice: 1, display: true
PickupToToolbar: true
@@ -1768,6 +1777,7 @@
# not used anymore > instead: TextureColorTool
{ Item Id: 22, Name: TextureTool
+ ShowUser: No
Meshfile: Entities/Items/Tools/TextureToolV2Prefab
MarketPrice: 1, display: true
PickupToToolbar: true
@@ -1902,11 +1912,11 @@
DamageMultiplier_Group: HWS_EWS_Kinetic_LHW
- Mod.Damage: "Damage + Player.Skills['Damage']"
- # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/500)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/115)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/130)"
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
{ Child 1
Class: Zoom
@@ -1958,11 +1968,11 @@
DamageMultiplier_Group: HWS_EWS_Kinetic_MHW
- Mod.Damage: "Damage + Player.Skills['Damage']"
- # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/105)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/90)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/130)"
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
{ Child 1
Class: Zoom
@@ -2036,11 +2046,11 @@
DamageMultiplier_Group: HWS_EWS_Energy_MHW
- Mod.Damage: "Damage + Player.Skills['Damage']"
- # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/300)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/100)"
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
RadialText: Stabilizer - ON # add text
RadialDesc: Compensators reduce the strain on the wielder for easy handling but less damage output # add text
@@ -2130,11 +2140,11 @@
DamageMultiplier_Group: HWS_EWS_Kinetic_LHW
- Mod.Damage: "Damage + Player.Skills['Damage']"
- # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/250)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/140)"
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
{ Child 1
Class: Zoom
@@ -2191,11 +2201,11 @@
DamageMultiplier_Group: HWS_EWS_Energy_LHW
- Mod.Damage: "Damage + Player.Skills['Damage']"
- # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/300)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/105)"
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
{ Child 1
Class: Zoom
@@ -2243,7 +2253,7 @@
RadialMenu: true
{ Child 0
AllowAt: "UnderWater, Planet, Space"
- ROF: 0.8, type: float, display: true, formatter: ROF
+ ROF: 1.0, type: float, display: true, formatter: ROF
Automatic: true, display: true
AmmoCapacity: 10, display: true
Recoil: 1.5, display: true
@@ -2257,13 +2267,14 @@
{ Child 1
Class: Ranged
AllowRemote: false
- ROF: 2.4, type: float, display: true, formatter: ROF
+ ROF: 3.1, type: float, display: true, formatter: ROF
Range: 250, display: false
RangeSpace: 400, display: false
- Damage: 790, display: true
+ Damage: 980, display: true
+ EntityDamage: 500, display: true
NoiseStrength: 250, display: false
CameraShake: 4
- ShieldDamagePenFac: 0.25, display: true
+ ShieldDamagePenFac: 0.1, display: true
Automatic: false
BulletSpread: 0.1, display: true
Recoil: 0.5, display: true
@@ -2282,14 +2293,15 @@
TracerSpeed: 250
DamageMultiplier_Group: HWS_EWS_Energy_HHW
+ DamageMultiplier_2: 3.75, param1: shield, display: HWS_ItemInfo_BeamShieldDmgMultiplier
- Mod.Damage: "Damage + Player.Skills['Damage']"
- Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/300)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/100)"
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
- RadialText: Anti Shield Mode # add text
+ RadialText: Anti Shield Mode # add text
RadialDesc: At the cost of Rate of Fire your plasma shots become Ultra Effective against Shields in a single Beam
RadialIcon: Radial_Upgrade
}
@@ -2333,11 +2345,11 @@
DamageMultiplier_Group: HWS_EWS_Kinetic_LHW
- Mod.Damage: "Damage + Player.Skills['Damage']"
- # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/360)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/140)"
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
{ Child 1
Class: Zoom
@@ -2362,7 +2374,7 @@
{ Child 0 # "Retrieve Blocks" (= get complete blocks in own structure, do "Salvage" in others)
Range: 8
ReturnFactor: 0.6, display: true
-
+ Damage: 250
DamageMultiplier_Group: HWS_Multitool_Vanilla
}
{ Child 1 # "Repair"
@@ -2380,7 +2392,7 @@
Range: 8
}
{ Child 5 # "Salvage" (get components from a block)
- Damage: 110
+ Damage: 200
ReturnFactor: 0.6
Range: 8
@@ -2411,9 +2423,9 @@
{ Child 0
Class: PlaceExplosives
AllowRemote: false
- BlastRadius: 3
- Damage: 1000, display: true
- BlastDamage: 500
+ BlastRadius: 2, display: true
+ Damage: 1850, display: false
+ BlastDamage: 1850, display: true
ROF: 1, type: float
Range: 2
NoiseStrength: 100, display: false
@@ -2449,11 +2461,11 @@
AmmoType: SlowRocketHoming, display: true
ReloadDelay: 5.6, display: true
- Mod.Damage: "Damage + Player.Skills['Damage']"
- Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/300)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/100)"
+ # Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
{ Child 1
Class: Zoom
@@ -2495,11 +2507,11 @@
AmmoCapacity: 6, display: true
AmmoType: SlowRocketHoming, display: true
- Mod.Damage: "Damage + Player.Skills['Damage']"
- # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/200)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/10)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/100)"
+ # Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
{ Child 1
Class: Zoom
@@ -2545,11 +2557,11 @@
DamageMultiplier_Group: HWS_EWS_Energy_LHW
- Mod.Damage: "Damage + Player.Skills['Damage']"
- # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/100)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/100)"
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
{ Child 1
Class: Zoom
@@ -2596,11 +2608,11 @@
DamageMultiplier_Group: HWS_EWS_Kinetic_LHW
- Mod.Damage: "Damage + Player.Skills['Damage']"
- # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/350)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/100)"
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
{ Child 1
Class: Zoom
@@ -2641,11 +2653,11 @@
DamageMultiplier_Group: HWS_EWS_Kinetic_LHW
- Mod.Damage: "Damage + Player.Skills['Damage']"
- # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/200)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/130)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/120)"
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
{ Child 1
Class: Zoom
@@ -2704,11 +2716,11 @@
DamageMultiplier_Group: HWS_EWS_Kinetic_LHW
- Mod.Damage: "Damage + Player.Skills['Damage']"
- # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/260)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/100)"
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
{ Child 1
Class: Zoom
@@ -2764,7 +2776,7 @@
CameraShake: 0
IgnoreAtmo: true
Automatic: true
- Damage: 18, display: true
+ Damage: 20, display: true
# Recoil: 0.2, display: true
# Stamina: -7, display: false
AmmoCapacity: 25, display: false # no need to display since unlimited ammo
@@ -2788,7 +2800,7 @@
}
{ Child 1 # Resource mining, stone removal, wood cutter
Class: Driller
- DrillMode: 3
+ DrillMode: 3
DecoMode: true
InfoPopup: true
TerrainMode: true
@@ -2861,7 +2873,7 @@
CameraShake: 0
IgnoreAtmo: true
Automatic: true
- Damage: 25
+ Damage: 50
# Stamina: -7
Radius: 3
Demolish: True
@@ -3011,7 +3023,7 @@
Automatic: true
Damage: 10, display: true
Radius: 3
- AmmoCapacity: 30, display: true
+ AmmoCapacity: 40, display: true
AmmoType: FlameThrowerCanister, display: true
UseSingleMagazine: true
ReloadDelay: 3.3, display: true
@@ -3065,7 +3077,7 @@
#CustomIcon: StarterTool
Category: Weapons/Items
Info: "Some kind of plasma cannon of alien origin. It fires electro-magnetically guided balls of exotic plasma at a target.", display: true
- Mass: 45, type: float, display: true, formatter: Kilogram
+ Mass: 47, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
#just for display - BlastRadius and BlastDamage is controlled by "SciFiCannonPlasmaCharge"
Damage: 1500, display: true
@@ -3079,7 +3091,8 @@
Class: LauncherSS
AllowRemote: false
ROF: 1, type: float, display: true, formatter: ROF
- Range: 450, display: false
+ Range: 430, display: false
+ RangeSpace: 530, display: false
NoiseStrength: 100, display: false
CameraShake: 1
Recoil: 0, display: true
@@ -3092,11 +3105,11 @@
SfxReload: Weapons/Player/Reload/HeavyWeaponReloadNormal
PfxMuzzle: SniperMuzzleLaserRed
- Mod.Damage: "Damage + Player.Skills['Damage']"
- # Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/300)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/100)"
+ # Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
UnlockCost: 0
@@ -3121,7 +3134,7 @@
{ Child 0
Class: LauncherSS
IsShootThroughCrosshair: false
- ROF: 20, type: float, display: true, formatter: ROF
+ ROF: 23, type: float, display: true, formatter: ROF
Range: 620, display: true
RangeSpace: 950, display: true
AmmoCapacity: 1, display: true
@@ -3149,17 +3162,18 @@
HoldType: 0
StackSize: 1000
Canhold: false
- Mass: 500, type: float, display: true, formatter: Kilogram
+ Mass: 1380, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
Info: "A high-impact torpedo. Designed to be launched while dive-bombing a ground target. Bombs inherit the speed of the vehicle that launched them and safely disarm if they exceed their target distance.", display: true
Category: Weapons/Items
{ Child 0
Class: Projectile
- Damage: 3000
+ Damage: 2850, display: true
NoiseStrength: 1000, display: false
- BlastParticleIndex: 3
+ BlastParticleIndex: 8
BlastRadius: 4, display: true
- BlastDamage: 3850, display: true
+ BlastDamage: 3530, display: true
+ BlastEntityDamage: 6350, display: true
Speed: 10, display: true
Range: 620, display: true
SpeedSpace: 20, display: true
@@ -3387,6 +3401,8 @@
Damage: 17777
Range: 14, display: false
Radius: 5, display: false
+
+ DamageMultiplier_Group: HWS_Drill_Element
}
UnlockCost: 0
UnlockLevel: 20
@@ -3417,7 +3433,8 @@
Damage: 210, display: true
BlastParticleIndex: 3
BlastRadius: 3, display: true
- BlastDamage: 236, display: true
+ BlastDamage: 200, display: true
+ BlastEntityDamage: 400, display: true
Speed: 60
SpeedSpace: 80
Range: 253
@@ -3426,8 +3443,11 @@
DamageMultiplier_Group: HWS_EWS_Kinetic_HHW
- Mod.Damage: "Damage + Player.Skills['Damage']"
- Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
@@ -3539,10 +3559,19 @@
MarketPrice: 533, display: true
{ Child 0
Class: Projectile
- Damage: 425, display: true
+ Damage: 308, display: true
BlastParticleIndex: 3
BlastRadius: 3, display: true
- BlastDamage: 182, display: true
+ BlastDamage: 180, display: true
+ BlastEntityDamage: 360, display: true
+
+# - review back to normal dmg and bdmg (with out recalculate) and add this BshieldDMG to compensate damage to shield
+# - Overal blast damage from 3 blocks = 210x1.5 (140+105+70) = 315 x2 (multiplier) = 630
+# - Count only 3 blocks for damage (in real blst damage cover 8 blocks with damage 105 and 15 blocks with damage 70)
+# - Full blast damage to shield should be (if it will works as block Bdmg) - 2030 (x2 mult) = 4060
+# - But for now 630 dmg to shield is good enought (coz kinetic do not deal blastdamage also)
+
+ # BlastShieldDamage: 720
Speed: 95
SpeedSpace: 145
Range: 350
@@ -3551,6 +3580,13 @@
Ballistic: false
DamageMultiplier_Group: HWS_EWS_Energy_HHW
+ DamageMultiplier_2: 3.75, param1: shield, display: HWS_ItemInfo_BeamShieldDmgMultiplier # add for test to compensate not working multipliers foe BlastShieldDamage Blast damage 180 * 1.5 coz of it radius damage calc * 2 coz of shield multiplier = 540, Overal damage 308+308+540 = 1156 / 308 = 3.753 multiplier
+
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
UnlockLevel: 1
@@ -3567,7 +3603,8 @@
Damage: 180
BlastParticleIndex: 3
BlastRadius: 3, display: true
- BlastDamage: 160, display: true
+ BlastDamage: 140, display: true
+ BlastEntityDamage: 280, display: true
Speed: 85
SpeedSpace: 130
HomingSpeed: 4
@@ -3576,6 +3613,13 @@
Ballistic: false
DamageMultiplier_Group: HWS_EWS_Kinetic_HHW
+
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
+
}
UnlockLevel: 1
@@ -3598,17 +3642,28 @@
MarketPrice: 587, display: true
{ Child 0
Class: Projectile
- Damage: 1250, display: true
+ Damage: 615, display: true
BlastParticleIndex: 3
BlastRadius: 3, display: true
- BlastDamage: 380, display: true
+ BlastDamage: 270, display: true
+ BlastEntityDamage: 540, display: true
+ # BlastShieldDamage: 1080, display: true
Speed: 90
- Range: 450
+ SpeedSpace: 140
+ Range: 430
+ RangeSpace: 530
NoiseStrength: 80, display: false
Ballistic: false
HomingSpeed: 2, display: true
DamageMultiplier_Group: HWS_EWS_Energy_HHW
+ DamageMultiplier_2: 3.4, param1: shield
+
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
UnlockLevel: 1
@@ -3757,8 +3812,8 @@
MarketPrice: 2170, display: true
{ Child 0 # "Retrieve Blocks" (= get complete blocks in own structure, do "Salvage" in others)
Range: 10
- ReturnFactor: 0.75, display: true
- AmmoType: AmmoInfinite, display: true
+ ReturnFactor: 0.75, display: true
+ AmmoType: AmmoInfinite, display: true
AmmoUnlimited: true, display: false
ReloadDelay: 2.0, display: false
AmmoCapacity: 7, display: false
@@ -3769,7 +3824,7 @@
{ Child 1 # "Repair"
Range: 10
RepairPoints: 100
- AmmoType: AmmoInfinite, display: true
+ AmmoType: AmmoInfinite, display: true
AmmoUnlimited: true, display: false
}
{ Child 2 # "Exchange and Rotate"
@@ -3787,10 +3842,10 @@
AmmoUnlimited: true, display: false
}
{ Child 5 # "Salvage" (get components from a block)
- Damage: 500
- ReturnFactor: 0.75
+ Damage: 400
+ ReturnFactor: 0.75
Range: 10
- AmmoType: AmmoInfinite, display: true
+ AmmoType: AmmoInfinite, display: true
AmmoUnlimited: true, display: false
DamageMultiplier_Group: HWS_Multitool_Elemental
@@ -4209,7 +4264,7 @@
Category: Weapons/Items
{ Child 0
Class: LauncherSS
- ROF: 0.5, type: float, display: true, formatter: ROF
+ ROF: 0.65, type: float, display: true, formatter: ROF
Range: 550, display: true
RangeSpace: 750, display: true
AmmoCapacity: 50, display: false # no need to display since unlimited ammo
@@ -4242,7 +4297,7 @@
Class: LauncherSS
IsShootThroughCrosshair: false
AllowAt: "Space"
- ROF: 10, type: float, display: true, formatter: ROF
+ ROF: 17, type: float, display: true, formatter: ROF
Range: 577, display: true
Speed: 10, display: true
SpeedSpace: 15, display: true
@@ -4272,17 +4327,18 @@
StackSize: 1000
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 400"
Canhold: false
- Mass: 500, type: float, display: true, formatter: Kilogram
+ Mass: 7850, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
Info: "A high-impact laser guided torpedo. Laser Bombs inherit the speed of the vehicle that launched them and safely disarm if they exceed their target distance.", display: true
Category: Weapons/Items
{ Child 0
Class: Projectile
- Damage: 7000, display: true
+ Damage: 6300, display: true
NoiseStrength: 1000, display: false
- BlastParticleIndex: 3
+ BlastParticleIndex: 8
BlastRadius: 5, display: true
- BlastDamage: 9750, display: true
+ BlastDamage: 6980, display: true
+ BlastEntityDamage: 10470, display: true
Speed: 10, display: true
Range: 570, display: true
SpeedSpace: 15, display: true
@@ -4313,18 +4369,19 @@
{ Child 0
Class: Ranged
IsShootThroughCrosshair: true
- ROF: 0.4, type: float, display: true, formatter: ROF
+ ROF: 0.5, type: float, display: true, formatter: ROF
Range: 340, display: true
RangeSpace: 530, display: true
Automatic: true
BulletSpread: 0.15, display: false
- Damage: 30, display: true
+ Damage: 25, display: true
+ EntityDamage: 80, display: true
AmmoCapacity: 300, display: true
AmmoType: 15mmBullet, display: true
NoiseStrength: 100, display: false
AutoReload: true
CheckObstructed: true
- ReloadDelay: 2, display: true # adapt sound
+ ReloadDelay: 3, display: true # adapt sound
SfxBegin: Weapons/Enemies/Drones/minigunLowPitch_start
SfxLoop: Weapons/Enemies/Drones/minigunLowPitch_loop
SfxStop: Weapons/Enemies/Drones/minigunLowPitch_end
@@ -4354,7 +4411,7 @@
Category: Weapons/Items
{ Child 0
Class: LauncherSS
- ROF: 1, type: float, display: true, formatter: ROF
+ ROF: 1.35, type: float, display: true, formatter: ROF
Range: 540, display: true
RangeSpace: 760, display: true
AmmoCapacity: 50, display: true
@@ -4363,7 +4420,7 @@
NoiseStrength: 100, display: false
AutoReload: true
CheckObstructed: true
- ReloadDelay: 3, display: true
+ ReloadDelay: 4, display: true
SfxBegin: Weapons/SS/LaserSS/weapon_blaster_002
# SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
SfxNoAmmo: Weapons/Misc/weapon_outofammo_005
@@ -4387,10 +4444,11 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 0.35, type: float, display: true, formatter: ROF
+ ROF: 0.6, type: float, display: true, formatter: ROF
Range: 510, display: true
RangeSpace: 730, display: true
- Damage: 225, display: true
+ Damage: 105, display: true
+ EntityDamage: 200, display: true
Automatic: true
AmmoCapacity: 200, display: true
AmmoType: PulseLaserChargeSS, display: true
@@ -4405,7 +4463,7 @@
Tracer: Weapons/Projectiles/TracerLaserShotBlueSV
TracerPerBullet: 1
- TracerSpeed: 600
+ TracerSpeed: 850
DamageMultiplier_Group: HWS_EWS_Energy
@@ -4432,7 +4490,7 @@
{ Child 0
Class: LauncherSS
AllowAt: Space
- ROF: 6.5, type: float, display: true, formatter: ROF
+ ROF: 9.2, type: float, display: true, formatter: ROF
Range: 700, display: true
RangeSpace: 1100, display: true
AmmoCapacity: 5, display: true
@@ -4440,7 +4498,7 @@
NoiseStrength: 200, display: false
CameraShake: 4
AutoReload: true
- ReloadDelay: 13, display: true # adapt sound
+ ReloadDelay: 15, display: true # adapt sound
SfxBegin: Weapons/MS/Turret/Cannon_2
SfxNoAmmo: Weapons/Misc/weapon_outofammo_001
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -4491,7 +4549,7 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 0.8, type: float, display: true, formatter: ROF
+ ROF: 1.25, type: float, display: true, formatter: ROF
Range: 800, display: true
RangeSpace: 1300, display: true
AmmoCapacity: 100, display: true
@@ -4522,7 +4580,7 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 3.8, type: float, display: true, formatter: ROF
+ ROF: 5.4, type: float, display: true, formatter: ROF
Range: 750, display: true
RangeSpace: 1300, display: true
AmmoCapacity: 15, display: true
@@ -4530,7 +4588,7 @@
NoiseStrength: 150, display: false
CameraShake: 3
AutoReload: true
- ReloadDelay: 7, display: true
+ ReloadDelay: 8.5, display: true
SfxBegin: Weapons/Turret/missle_fire
# SfxBegin: Weapons/LauncherWeapons/weapon_missile_005
# SfxBegin: Weapons/Planet/TurretPS01/Cannon_2
@@ -4554,7 +4612,7 @@
Category: Weapons/Items
{ Child 0
Class: LauncherSS
- ROF: 3, type: float, display: true, formatter: ROF
+ ROF: 3.5, type: float, display: true, formatter: ROF
Range: 420, display: true
RangeSpace: 630, display: true
Automatic: true
@@ -4563,7 +4621,7 @@
NoiseStrength: 100, display: false
AutoReload: true
CheckObstructed: true
- ReloadDelay: 6, display: true # adapt sound
+ ReloadDelay: 5, display: true # adapt sound
SfxBegin: Weapons/LauncherWeapons/weapon_missile_006
SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -4584,7 +4642,7 @@
Category: Weapons/Items
{ Child 0
Class: LauncherSS
- ROF: 1.5, type: float, display: true, formatter: ROF
+ ROF: 2, type: float, display: true, formatter: ROF
Range: 525, display: true
RangeSpace: 800, display: true
Automatic: true
@@ -4617,18 +4675,19 @@
Class: Ranged
IsShootThroughCrosshair: true
AllowAt: "Space,Planet"
- ROF: 0.5, type: float, display: true, formatter: ROF
+ ROF: 0.55, type: float, display: true, formatter: ROF
Range: 400, display: true
RangeSpace: 700, display: true
Automatic: true
BulletSpread: 0.08, display: false
- Damage: 50, display: true
+ Damage: 35, display: true
+ EntityDamage: 105, display: true
AmmoCapacity: 500, display: true
AmmoType: 15mmBullet, display: true
NoiseStrength: 120, display: false
CameraShake: 1
AutoReload: true
- ReloadDelay: 2, display: true # adapt sound
+ ReloadDelay: 3, display: true # adapt sound
SfxBegin: Weapons/Player/Minigun/minigun_start
SfxLoop: Weapons/Player/Minigun/minigun_loop
SfxStop: Weapons/Player/Minigun/minigun_end
@@ -4656,7 +4715,7 @@
{ Child 0
Class: LauncherSS
AllowAt: Space
- ROF: 4, type: float, display: true, formatter: ROF
+ ROF: 5.5, type: float, display: true, formatter: ROF
Damage: 5000, display: true
Range: 650, display: true
RangeSpace: 1100, display: true
@@ -4718,17 +4777,17 @@
{ Child 0
Class: Ranged
AllowAt: Space
- ROF: 0.6, type: float, display: true, formatter: ROF
+ ROF: 1, type: float, display: true, formatter: ROF
Range: 650, display: true
RangeSpace: 1000, display: true
- Damage: 750, display: true
+ Damage: 500, display: true
Automatic: true
AmmoCapacity: 150, display: true
AmmoType: PulseLaserChargeMSWeapon, display: true
NoiseStrength: 100, display: false
AutoReload: true
CheckObstructed: true
- ReloadDelay: 2, display: true # adapt sound
+ ReloadDelay: 3, display: true # adapt sound
SfxBegin: Weapons/EnergyWeapons/weapon_laser_003
# SfxBegin: Weapons/SS/LaserSS/weapon_laser_001
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
@@ -4737,7 +4796,7 @@
Tracer: Weapons/Projectiles/TracerLaserShotBlueCV
TracerPerBullet: 1
- TracerSpeed: 600
+ TracerSpeed: 1000
DamageMultiplier_Group: HWS_EWS_Energy
}
@@ -4802,18 +4861,19 @@
{ Child 0
Class: Ranged
IsShootThroughCrosshair: true
- ROF: 0.5, type: float, display: true, formatter: ROF
+ ROF: 0.6, type: float, display: true, formatter: ROF
Range: 340, display: true
RangeSpace: 530, display: true
Automatic: true
BulletSpread: 0.05, display: false
Damage: 30, display: true
+ EntityDamage: 85, display: true
AmmoCapacity: 300, display: true
AutoReload: true
AmmoType: 15mmBullet, display: true
NoiseStrength: 120, display: false
CameraShake: 1
- ReloadDelay: 2.0, display: true # adapt sound
+ ReloadDelay: 2.5, display: true # adapt sound
SfxBegin: Weapons/Player/Minigun/minigun_start
SfxLoop: Weapons/Player/Minigun/minigun_loop
SfxStop: Weapons/Player/Minigun/minigun_end
@@ -4840,7 +4900,7 @@
Category: Weapons/Items
{ Child 0
Class: LauncherSS
- ROF: 1.5, type: float, display: true, formatter: ROF
+ ROF: 2.5, type: float, display: true, formatter: ROF
Range: 485, display: true
RangeSpace: 670, display: true
AmmoCapacity: 15, display: true
@@ -4870,16 +4930,16 @@
RadialMenu: true
{ Child 0
Class: LauncherSS
- ROF: 0.85, type: float, display: true, formatter: ROF
+ ROF: 1.5, type: float, display: true, formatter: ROF
Automatic: true
Range: 540, display: true
- RangeSpace: 750, display: true
+ RangeSpace: 740, display: true
AmmoCapacity: 50, display: true
AutoReload: true
AmmoType: TurretGVPlasmaCharge, display: true
NoiseStrength: 120, display: false
CameraShake: 2
- ReloadDelay: 10, display: true
+ ReloadDelay: 8, display: true
SfxBegin: Weapons/SS/LaserSS/weapon_blaster_004
# SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
@@ -4893,17 +4953,18 @@
{ Child 1
Class: Ranged
AllowAt: "Space,Planet"
- ROF: 8.5, type: float, display: true, formatter: ROF
+ ROF: 3.5, type: float, display: true, formatter: ROF
Range: 500, display: false
RangeSpace: 700, display: false
- Damage: 9500, display: true
+ Damage: 1040, display: true
+ EntityDamage: 615, display: true
AmmoCapacity: 50, display: true
AutoReload: true
Automatic: true
AmmoType: TurretGVPlasmaCharge, display: true
NoiseStrength: 160, display: false
CameraShake: 8
- ReloadDelay: 10, display: true
+ ReloadDelay: 8, display: true
# Buff: "DermalBurn,IncreaseRadiation,RadiationBurn"
# Buff_chance: "1,0.75,0.5"
SfxBegin: Weapons/SS/LaserSS/weapon_blaster_003
@@ -4917,6 +4978,7 @@
TracerSpeed: 325
DamageMultiplier_Group: HWS_EWS_Energy
+ DamageMultiplier_2: 4, param1: shield
RadialText: Anti Shield Mode # add text
RadialDesc: Fires a beam of plasma at supersonic speeds dealing catastrophic damage to Shields
@@ -4939,12 +5001,13 @@
Class: Ranged
IsShootThroughCrosshair: true
AllowAt: "Space,Planet"
- ROF: 1.2, type: float, display: true, formatter: ROF
+ ROF: 1.5, type: float, display: true, formatter: ROF
Range: 550, display: true
RangeSpace: 1000, display: true
Automatic: false
BulletSpread: 0.045, display: false
- Damage: 190, display: true
+ Damage: 160, display: true
+ EntityDamage: 540, display: true
AmmoCapacity: 300, display: true
AutoReload: true
AmmoType: 30mmBullet, display: true
@@ -4956,6 +5019,7 @@
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: turretMuzzleFire
TracerPerBullet: 1
+ PenetrationDepth: 1, display: true
Tracer: Weapons/Projectiles/TracerOrange1
DamageMultiplier_Group: HWS_EWS_Kinetic
@@ -4976,7 +5040,7 @@
{ Child 0
Class: LauncherSS
AllowAt: Space
- ROF: 8, type: float, display: true, formatter: ROF
+ ROF: 10, type: float, display: true, formatter: ROF
Automatic: true
Range: 675, display: true
RangeSpace: 1100, display: true
@@ -4985,7 +5049,7 @@
AmmoType: TurretMSPlasmaCharge, display: true
NoiseStrength: 120, display: false
CameraShake: 4
- ReloadDelay: 10, display: true
+ ReloadDelay: 11, display: true
SfxBegin: Weapons/SS/LaserSS/weapon_blaster_001
# SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
@@ -5009,7 +5073,7 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 7, type: float, display: true, formatter: ROF
+ ROF: 8.75, type: float, display: true, formatter: ROF
Range: 775, display: true
RangeSpace: 1200, display: true
AmmoCapacity: 10, display: true
@@ -5017,7 +5081,7 @@
AmmoType: TurretBAPlasmaCharge, display: true
NoiseStrength: 120, display: false
CameraShake: 4
- ReloadDelay: 9, display: true
+ ReloadDelay: 10, display: true
SfxBegin: Weapons/Player/Sniper/Resistance-SniperRifle-01-Single_Shot-03
# SfxBegin: Weapons/SS/LaserSS/weapon_blaster_003
# SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
@@ -5032,11 +5096,11 @@
{ Child 1
Class: Ranged
AllowAt: "Space,Planet"
- ROF: 15, type: float, display: true, formatter: ROF
+ ROF: 18.5, type: float, display: true, formatter: ROF
Range: 700, display: false
- RangeSpace: 1000, display: false
- Damage: 22500, display: true
- AmmoCapacity: 8, display: true
+ RangeSpace: 1050, display: false
+ Damage: 7650, display: true
+ AmmoCapacity: 10, display: true
AutoReload: true
Automatic: true
AmmoType: TurretBAPlasmaCharge, display: true
@@ -5053,9 +5117,10 @@
Tracer: Weapons/Projectiles/TracerLaserShotBlueCV
TracerPerBullet: 1
- TracerSpeed: 325
+ TracerSpeed: 1050
DamageMultiplier_Group: HWS_EWS_Energy
+ DamageMultiplier_2: 3.6, param1: shield
RadialText: Anti Shield Mode # add text
RadialDesc: Fires a beam of plasma at supersonic speeds dealing catastrophic damage to Shields
@@ -5076,7 +5141,7 @@
Category: Weapons/Items
{ Child 0
Class: LauncherSS
- ROF: 5, type: float, display: true, formatter: ROF
+ ROF: 6.75, type: float, display: true, formatter: ROF
Range: 610, display: true
RangeSpace: 900, display: true
AmmoCapacity: 5, display: true
@@ -5084,7 +5149,7 @@
NoiseStrength: 200, display: false
CameraShake: 4
AutoReload: true
- ReloadDelay: 11, display: true # adapt sound
+ ReloadDelay: 10, display: true # adapt sound
SfxBegin: Weapons/MS/Turret/Cannon_2
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -5143,25 +5208,26 @@
Class: Ranged
IsShootThroughCrosshair: true
AllowAt: "Space,Planet"
- ROF: 1.3, type: float, display: true, formatter: ROF
+ ROF: 1.6, type: float, display: true, formatter: ROF
Range: 450, display: true
RangeSpace: 900, display: true
BulletSpread: 0.045, display: false
Automatic: true
- Damage: 160, display: true
- AmmoCapacity: 100, display: true
+ Damage: 140, display: true
+ EntityDamage: 470, display: true
+ AmmoCapacity: 300, display: true
AutoReload: true
AmmoType: 30mmBullet, display: true
NoiseStrength: 120, display: false
CameraShake: 2
- ReloadDelay: 3, display: true # adapt sound
+ ReloadDelay: 3.5, display: true # adapt sound
SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: turretMuzzleFire
TracerPerBullet: 1
Tracer: Weapons/Projectiles/TracerOrange1
-
+ PenetrationDepth: 1, display: true
DamageMultiplier_Group: HWS_EWS_Kinetic
}
}
@@ -5180,7 +5246,7 @@
{ Child 0
Class: LauncherSS
AllowAt: Space
- ROF: 0.7, type: float, display: true, formatter: ROF
+ ROF: 1.1, type: float, display: true, formatter: ROF
Range: 625, display: true
RangeSpace: 1000, display: true
AmmoCapacity: 150, display: true
@@ -5214,7 +5280,7 @@
Class: LauncherSS
AllowAt: "Space,Planet"
Automatic: true
- ROF: 0.65, type: float, display: true, formatter: ROF
+ ROF: 1, type: float, display: true, formatter: ROF
Range: 725, display: true
RangeSpace: 1100, display: true
AmmoCapacity: 150, display: true
@@ -5222,7 +5288,7 @@
NoiseStrength: 100, display: false
CameraShake: 2
AutoReload: true
- ReloadDelay: 2.5, display: true # adapt sound
+ ReloadDelay: 2.8, display: true # adapt sound
SfxBegin: Weapons/Turret/laser_turret_fire2
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_003
# SfxBegin: Weapons/SS/LaserSS/weapon_laser_001
@@ -5246,7 +5312,7 @@
{ Child 0
Class: LauncherSS
AllowAt: Space
- ROF: 0.9, type: float, display: true, formatter: ROF
+ ROF: 1.4, type: float, display: true, formatter: ROF
Range: 700, display: true
RangeSpace: 1200, display: true
AmmoCapacity: 100, display: true
@@ -5254,7 +5320,7 @@
NoiseStrength: 150, display: false
CameraShake: 2
AutoReload: true
- ReloadDelay: 8, display: true
+ ReloadDelay: 6.5, display: true
SfxBegin: Weapons/Player/Misc/Single/cannon
# SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_001
@@ -5277,7 +5343,7 @@
{ Child 0
Class: LauncherSS
AllowAt: Space
- ROF: 4, type: float, display: true, formatter: ROF
+ ROF: 6, type: float, display: true, formatter: ROF
Range: 650, display: true
RangeSpace: 1200, display: true
AmmoCapacity: 15, display: true
@@ -5310,17 +5376,18 @@
Class: Ranged
IsShootThroughCrosshair: true
AllowAt: "Space,Planet"
- ROF: 0.4, type: float, display: true, formatter: ROF
+ ROF: 0.5, type: float, display: true, formatter: ROF
Range: 500, display: true
RangeSpace: 800, display: true
Automatic: true
- Damage: 60, display: true
+ Damage: 40, display: true
+ EntityDamage: 120, display: true
AmmoCapacity: 500, display: true
AmmoType: 15mmBullet, display: true
NoiseStrength: 120, display: false
CameraShake: 1
AutoReload: true
- ReloadDelay: 2, display: true # adapt sound
+ ReloadDelay: 2.5, display: true # adapt sound
SfxBegin: Weapons/Player/Minigun/minigun_start
SfxLoop: Weapons/Player/Minigun/minigun_loop
SfxStop: Weapons/Player/Minigun/minigun_end
@@ -5348,7 +5415,7 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 6, type: float, display: true, formatter: ROF
+ ROF: 8.3, type: float, display: true, formatter: ROF
Range: 800, display: true
RangeSpace: 1250, display: true
AmmoCapacity: 5, display: true
@@ -5356,7 +5423,7 @@
NoiseStrength: 200, display: false
CameraShake: 4
AutoReload: true
- ReloadDelay: 11, display: true # adapt sound
+ ReloadDelay: 13, display: true # adapt sound
SfxBegin: Weapons/MS/Turret/Cannon_2
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_001
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -5378,7 +5445,7 @@
Category: Weapons/Items
{ Child 0
Class: LauncherSS
- ROF: 2, type: float, display: true, formatter: ROF
+ ROF: 3, type: float, display: true, formatter: ROF
Range: 480, display: true
RangeSpace: 670, display: true
Automatic: true
@@ -5603,9 +5670,9 @@
Range: 70
IgnoreAtmo: true
Automatic: true
- Damage: 100, display: true
+ Damage: 200, display: true
Radius: 3
- ReturnFactor: 0.5, display: true
+ ReturnFactor: 0.5, display: true
AmmoCapacity: 0, display: false # no need to display since unlimited ammo
AmmoType: AmmoInfinite, display: true
AmmoUnlimited: true
@@ -5633,7 +5700,7 @@
Range: 50
IgnoreAtmo: true
ROF: 0.5, type: float
- RepairPoints: 150
+ RepairPoints: 750
Automatic: true
BulletsPerShot: 3
BulletSpread: 1
@@ -5664,13 +5731,13 @@
IgnoreAtmo: true
ROF: 0.5, type: float, display: false, formatter: ROF
Automatic: true
- Damage: 100, display: true
+ Damage: 160, display: true
Radius: 3
BulletsPerShot: 3
BulletSpread: 1
RaySpread: 1, display: true
Demolish: True
- ReturnFactor: 0.5, display: true
+ ReturnFactor: 0.5, display: true
AmmoCapacity: 0, display: false # no need to display since unlimited ammo
AmmoType: AmmoInfinite, display: true
AmmoUnlimited: true
@@ -5709,14 +5776,14 @@
Range: 120
IgnoreAtmo: true
Automatic: true
- Damage: 200, display: true
+ Damage: 500, display: true
Radius: 3
- ReturnFactor: 0.5, display: true
+ ReturnFactor: 0.5, display: true # not working
AmmoCapacity: 0, display: false # no need to display since unlimited ammo
AmmoType: AmmoInfinite, display: true
AmmoUnlimited: true
BulletsPerShot: 3
- BulletSpread: 0.5
+ BulletSpread: 1
RaySpread: 1, display: true
NoiseStrength: 30, display: false
CameraShake: 0
@@ -5739,7 +5806,7 @@
Range: 120, display: true
IgnoreAtmo: true
ROF: 0.5, type: float
- RepairPoints: 500
+ RepairPoints: 2000
Automatic: true
AmmoCapacity: 0, display: false # no need to display since unlimited ammo
AmmoType: AmmoInfinite, display: true
@@ -5767,13 +5834,13 @@
IgnoreAtmo: true
ROF: 0.5, type: float, display: false, formatter: ROF
Automatic: true
- Damage: 600, display: true
+ Damage: 400, display: true
BulletsPerShot: 3
BulletSpread: 1
RaySpread: 1, display: true
Radius: 3
Demolish: True
- ReturnFactor: 0.5, display: true
+ ReturnFactor: 0.5, display: true
AmmoCapacity: 0, display: false # no need to display since unlimited ammo
AmmoType: AmmoInfinite, display: true
AmmoUnlimited: true
@@ -6048,7 +6115,7 @@
# { Item Id: 144, Name: BombLauncherSSWeapon
# Meshfile: Entities/Enemies/Drones/Weapons/BombLauncherDronePrefab
- Material: HWS_material_weapon_kinetic, display: true
+# Material: HWS_material_weapon_kinetic, display: true
# HoldType: 0
# StackSize: 1
# Category: Weapons/Items
@@ -6089,21 +6156,24 @@
Category: Weapons/Items
{ Child 0
Class: Projectile
- Damage: 710, display: true
+ Damage: 280, display: true
NoiseStrength: 100, display: false
BlastParticleIndex: 3
BlastRadius: 3, display: true
- BlastDamage: 215, display: true
+ BlastDamage: 160, display: true
+ BlastEntityDamage: 290, display: true
+ # BlastShieldDamage: 640, display: true
Speed: 430, display: true
Range: 540, display: true
SpeedSpace: 600, display: true
RangeSpace: 760, display: true
- HomingSpeed: 0.2
+ HomingSpeed: 0.3
Ballistic: false
# Buff: "Stunned,DermalBurn,RadiationBurn,IncreaseRadiation"
# Buff_chance: "0.2,0.5,0.2,0.3"
DamageMultiplier_Group: HWS_EWS_Energy
+ DamageMultiplier_2: 4.3, param1: shield # Info is show that weapon have 645 shield blast damage and have 280 damage. Shield multiplier x2 = 280*2+645 = 1205 or 1204 real so the multiplier 4.3 give close correct value
}
Mod.Damage: "Damage + Player.Skills['Damage']"
@@ -6132,9 +6202,10 @@
{ Child 0
Class: Projectile
Damage: 385, display: true
- BlastParticleIndex: 3
+ BlastParticleIndex: 5
BlastRadius: 2, display: true
- BlastDamage: 180, display: true
+ BlastDamage: 153, display: true
+ BlastEntityDamage: 275, display: true
NoiseStrength: 100, display: false
# Buff: "FractureOpen,BrokenLeg,OpenWound,Mutilation"
# Buff_chance: "0.3,0.5,0.7,0.2"
@@ -6168,9 +6239,10 @@
Class: Projectile
Damage: 360, display: true
NoiseStrength: 100, display: false
- BlastParticleIndex: 3
- BlastRadius: 4, display: true
- BlastDamage: 215, display: true
+ BlastParticleIndex: 8
+ BlastRadius: 3, display: true
+ BlastDamage: 195, display: true
+ BlastEntityDamage: 350, display: true
Speed: 220, display: true
Range: 420, display: true
SpeedSpace: 320, display: true
@@ -6270,17 +6342,18 @@
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 400"
Canhold: false
ShowUser: Yes
- Mass: 35, type: float, display: true, formatter: Kilogram
+ Mass: 43, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
Info: bkiAmmoExplosive, display: true
Category: Weapons/Items
{ Child 0
Class: Projectile
- Damage: 520, display: true
- BlastParticleIndex: 3
+ Damage: 485, display: true
+ BlastParticleIndex: 14
BlastRadius: 1, display: true
- BlastDamage: 200, display: true
- Speed: 200, display: true
+ BlastDamage: 170, display: true
+ BlastEntityDamage: 305, display: true
+ Speed: 210, display: true
Range: 500
SpeedSpace: 380, display: true
RangeSpace: 850
@@ -6316,7 +6389,8 @@
Damage: 4200, display: true
BlastParticleIndex: 4
BlastRadius: 4, display: true
- BlastDamage: 3900, display: true
+ BlastDamage: 2540, display: true
+ BlastEntityDamage: 3810, display: true
HomingSpeed: 0.9
Speed: 200, display: true
Range: 800, display: true
@@ -6350,7 +6424,7 @@
MarketPrice: 106, display: true
{ Child 0
Class: Projectile
- Damage: 700, display: true
+ Damage: 470, display: true
BlastParticleIndex: 0
Speed: 940, display: true
Range: 625, display: true
@@ -6385,7 +6459,8 @@
Damage: 975, display: true
BlastParticleIndex: 3
BlastRadius: 3, display: true
- BlastDamage: 1050, display: true
+ BlastDamage: 685, display: true
+ BlastEntityDamage: 1028, display: true
Speed: 600, display: true
Range: 650, display: true
SpeedSpace: 720, display: true
@@ -6455,20 +6530,23 @@
MarketPrice: 192, display: true
{ Child 0
Class: Projectile
- Damage: 830, display: true
+ Damage: 320, display: true
BlastParticleIndex: 7
BlastRadius: 3, display: true
- BlastDamage: 260, display: true
+ BlastDamage: 195, display: true
+ BlastEntityDamage: 351, display: true
+ # BlastShieldDamage: 780, display: true
Speed: 420, display: true
- Range: 530, display: true
+ Range: 540, display: true
SpeedSpace: 500, display: true
- RangeSpace: 600, display: true
- HomingSpeed: 0.1
+ RangeSpace: 740, display: true
+ HomingSpeed: 0.15
Ballistic: false
# Buff: "Stunned,DermalBurn,RadiationBurn,IncreaseRadiation"
# Buff_chance: "0.2,0.4,0.1,0.2"
DamageMultiplier_Group: HWS_EWS_Energy
+ DamageMultiplier_2: 4.3, param1: shield, display: HWS_ItemInfo_BeamShieldDmgMultiplier
}
UnlockLevel: 1
@@ -6491,10 +6569,11 @@
MarketPrice: 176, display: true
{ Child 0
Class: Projectile
- Damage: 320, display: true
+ Damage: 315, display: true
BlastParticleIndex: 3
BlastRadius: 4, display: true
- BlastDamage: 315, display: true
+ BlastDamage: 195, display: true
+ BlastEntityDamage: 293, display: true
Speed: 640, display: true
Range: 800, display: true
SpeedSpace: 1050, display: true
@@ -6527,10 +6606,12 @@
MarketPrice: 258, display: true
{ Child 0
Class: Projectile
- Damage: 7800, display: true
+ Damage: 2150, display: true
BlastParticleIndex: 7
BlastRadius: 3, display: true
- BlastDamage: 2000, display: true
+ BlastDamage: 1150, display: true
+ BlastEntityDamage: 1725, display: true
+ # BlastShieldDamage: 4600
Speed: 500, display: true
Range: 675, display: true
SpeedSpace: 900, display: true
@@ -6541,6 +6622,7 @@
# Buff_chance: "0.3,0.5,0.2,0.3"
DamageMultiplier_Group: HWS_EWS_Energy
+ DamageMultiplier_2: 3.6, param1: shield
}
UnlockLevel: 1
@@ -6563,9 +6645,10 @@
{ Child 0
Class: Projectile
Damage: 1600, display: true
- BlastParticleIndex: 3
+ BlastParticleIndex: 4
BlastRadius: 4, display: true
- BlastDamage: 1300, display: true
+ BlastDamage: 1040, display: true
+ BlastEntityDamage: 1870, display: true
Speed: 190, display: true
Range: 610, display: true
SpeedSpace: 300, display: true
@@ -6627,13 +6710,14 @@
MarketPrice: 454, display: true
{ Child 0
Damage: 300, display: true
- BlastParticleIndex: 8
+ BlastParticleIndex: 9
BlastRadius: 3, display: true
- BlastDamage: 145, display: true
+ BlastDamage: 125, display: true
+ BlastEntityDamage: 230, display: true
Speed: 300, display: true
Range: 480, display: true
SpeedSpace: 600, display: true
- RangeSpace: 400, display: true
+ RangeSpace: 670, display: true
HomingSpeed: 3.7
Ballistic: false
@@ -6649,10 +6733,11 @@
Mass: 88.5, type: float, display: true, formatter: Kilogram
MarketPrice: 149, display: true
{ Child 0
- Damage: 250, display: true
+ Damage: 265, display: true
BlastParticleIndex: 3
BlastRadius: 4, display: true
- BlastDamage: 240, display: true
+ BlastDamage: 165, display: true
+ BlastEntityDamage: 248, display: true
Speed: 700, display: true
Range: 700, display: true
SpeedSpace: 950, display: true
@@ -6671,9 +6756,10 @@
MarketPrice: 3136, display: true
{ Child 0
Damage: 3500, display: true
- BlastParticleIndex: 3
+ BlastParticleIndex: 4
BlastRadius: 4, display: true
- BlastDamage: 3250, display: true
+ BlastDamage: 2115, display: true
+ BlastEntityDamage: 3170, display: true
HomingSpeed: 1.0
Speed: 350, display: true
Range: 700, display: true
@@ -6691,7 +6777,8 @@
Volume: 0, type: float, display: false, formatter: Liter
MarketPrice: 89, display: true
{ Child 0
- Damage: 840, display: true
+ Class: Projectile
+ Damage: 530, display: true
Range: 725, display: true
RangeSpace: 1100, display: true
Speed: 1080, display: true
@@ -6713,7 +6800,8 @@
Damage: 1200, display: true
BlastParticleIndex: 3
BlastRadius: 3, display: true
- BlastDamage: 1250, display: true
+ BlastDamage: 810, display: true
+ BlastEntityDamage: 1215, display: true
Speed: 450, display: true
Range: 750, display: true
SpeedSpace: 780, display: true
@@ -6731,10 +6819,12 @@
Volume: 0, type: float, display: false, formatter: Liter
MarketPrice: 468, display: true
{ Child 0
- Damage: 9350, display: true
+ Damage: 2480, display: true
BlastParticleIndex: 3
BlastRadius: 3, display: true
- BlastDamage: 2400, display: true
+ BlastDamage: 1350, display: true
+ BlastEntityDamage: 2025, display: true
+ # BlastShieldDamage: 5400
Speed: 500, display: true
Range: 775, display: true
SpeedSpace: 900, display: true
@@ -6743,6 +6833,7 @@
Ballistic: false
DamageMultiplier_Group: HWS_EWS_Energy
+ DamageMultiplier_2: 3.6, param1: shield, display: HWS_ItemInfo_BeamShieldDmgMultiplier
}
}
{ Item Id: 171, Name: PulseLaserChargeMSWeapon
@@ -6811,9 +6902,10 @@
Volume: 0, type: float, display: false, formatter: Liter
MarketPrice: 703, display: true
{ Child 0
- Damage: 270, display: true
+ Damage: 275, display: true
BlastRadius: 3, display: true
- BlastDamage: 260, display: true
+ BlastDamage: 208, display: true
+ BlastEntityDamage: 375, display: true
Speed: 390, display: true
Range: 485, display: true
SpeedSpace: 530, display: true
@@ -6990,7 +7082,7 @@
Category: Weapons/Items
{ Child 0
Class: Projectile
- Damage: 450, display: true
+ Damage: 130, display: true
BlastParticleIndex: 0
# BlastRadius: 3
# BlastDamage: 200
@@ -7213,7 +7305,7 @@
Info: A steel plate with a foamsteel core that provides improved impact resistance and durability., display: true
}
{ Item Id: 218, Name: EnergyCell, Ref: ComponentsTemplate
- FuelValue: 60, type: int, display: true, formatter: WattHour
+ FuelValue: 50, type: int, display: true, formatter: WattHour
MarketPrice: 875, display: true
ShowUser: Yes
Info: bkiEnergyCell, display: true
@@ -7398,7 +7490,7 @@
# ID 239 is hard coded
# Implement that EnergyCellLarge can only be placed into FuelcellMS
{ Item Id: 239, Name: EnergyCellLarge, Ref: ComponentsTemplate
- FuelValue: 300, type: int, display: true, formatter: WattHour
+ FuelValue: 250, type: int, display: true, formatter: WattHour
ShowUser: Yes
MarketPrice: 4375, display: true
Info: bkiEnergyCell, display: true
@@ -7413,7 +7505,7 @@
}
{ Item Id: 240, Name: EnergyCellHydrogen, Ref: ComponentsTemplate
- FuelValue: 200, type: int, display: true, formatter: WattHour
+ FuelValue: 100, type: int, display: true, formatter: WattHour
MarketPrice: 3623, display: true
Info: A hydrogen fuel cell used in a fusion reactor to initiate and sustain a fusion reaction., display: true
ShowUser: Yes
@@ -8296,7 +8388,7 @@
{ Item Id: 325, Name: FusionCell, Ref: ComponentsTemplate
Mass: 75, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
- FuelValue: 650, type: int, display: true, formatter: WattHour
+ FuelValue: 500, type: int, display: true, formatter: WattHour
MarketPrice: 7276, display: true
ShowUser: Yes
Info: bkiFusionCell, display: true
@@ -8431,7 +8523,7 @@
Category: Weapons/Items
{ Child 0
Class: LauncherSS
- ROF: 0.6, type: float, display: true, formatter: ROF
+ ROF: 0.75, type: float, display: true, formatter: ROF
Range: 500, display: false
RangeSpace: 850, display: false
AmmoCapacity: 10, display: true
@@ -8440,7 +8532,7 @@
NoiseStrength: 100, display: false
AutoReload: true
CheckObstructed: true
- ReloadDelay: 4.5, display: true
+ ReloadDelay: 5, display: true
# SfxBegin: Enemies/Spiders/Spiders_SfxAttack
# SfxBegin: Weapons/Enemies/Zirax/EMP_StartWave_02
SfxBegin: Enemies/RockGolem/MONSTERGrowlDeep08aShort
@@ -9896,7 +9988,7 @@
Class: Melee
ROF: 3, type: float
Range: 5
- Damage: 75
+ Damage: 120
SfxBegin: Enemies/Spinosaurus/HybridGrowl
Buff: OpenWound
Buff_chance: 0.15
@@ -10075,7 +10167,7 @@
Class: Melee
ROF: 0, type: float
Range: 2.5
- Damage: 35
+ Damage: 20
Sphere: 0.05
SfxBegin: Enemies/Spiders/Spiders_SfxAttack
Buff: "PoisonBit,Stunned"
@@ -10091,7 +10183,7 @@
Class: Melee
ROF: 0, type: float
Range: 3.5
- Damage: 105
+ Damage: 65
SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3
Buff: "PoisonBit,Stunned"
Buff_chance: "0.08,0.02"
@@ -10106,7 +10198,7 @@
Class: Melee
ROF: 0, type: float
Range: 3.5
- Damage: 120
+ Damage: 95
SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3
Buff: "PoisonBit,Stunned"
Buff_chance: "0.1,0.04"
@@ -10121,7 +10213,7 @@
Class: Melee
ROF: 0, type: float
Range: 3.0
- Damage: 50
+ Damage: 60
SfxBegin: Enemies/Raptor/Raptor_SfxAttack
Buff: "OpenWound,FractureOpen"
Buff_chance: "0.3,0.02"
@@ -10133,7 +10225,7 @@
Class: Melee
ROF: 2, type: float
Range: 3.5
- Damage: 130
+ Damage: 120
SfxBegin: Enemies/Hexapod/Hexapod_SfxAttack
Buff: "DermalParasite,EndoParasite,Stunned"
Buff_chance: "0.3,0.10,0.2"
@@ -10146,7 +10238,7 @@
Class: Melee
ROF: 2, type: float
Range: 5.5
- Damage: 190
+ Damage: 180
SfxBegin: Enemies/Overseer/Overseer_SfxAttack
Buff: "IncreaseRadiation,EndoParasite,AlienParasite"
Buff_chance: "0.3,0.15,0.2"
@@ -10159,7 +10251,7 @@
Class: Melee
ROF: 0, type: float
Range: 3.5
- Damage: 140
+ Damage: 110
SfxBegin: Enemies/Oviraptor/Oviraptor_SfxAttack
Buff: OpenWound
Buff_chance: 0.3
@@ -10171,7 +10263,7 @@
Class: Melee
ROF: 2, type: float
Range: 6.5
- Damage: 140
+ Damage: 100
SfxBegin: Enemies/Parasaur/Parasaur_SfxAttack
Buff: OpenWound
Buff_chance: 0.1
@@ -10184,7 +10276,7 @@
Class: Melee
ROF: 2, type: float
Range: 3.5
- Damage: 75
+ Damage: 55
SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3
Buff: "PoisonBit,OpenWound,DermalParasite"
Buff_chance: "0.2,0.15,0.02"
@@ -10200,7 +10292,7 @@
Class: Melee
ROF: 0, type: float
Range: 2.5
- Damage: 10
+ Damage: 15
Sphere: 0.05
SfxBegin: Enemies/Spiders/Spiders_SfxAttack
Buff: "PoisonBit,Stunned"
@@ -10216,7 +10308,7 @@
Class: Melee
ROF: 2, type: float
Range: 2.5
- Damage: 170
+ Damage: 150
SfxBegin: Enemies/Hexapod/Hexapod_SfxAttack
Buff: "DermalParasite,EndoParasite,AlienParasite"
Buff_chance: "0.3,0.15,0.05"
@@ -10230,7 +10322,7 @@
Class: Melee
ROF: 0, type: float
Range: 3.0
- Damage: 130
+ Damage: 120
SfxBegin: Enemies/Raptor/Raptor_SfxAttack
Buff: "OpenWound,FractureOpen"
Buff_chance: "0.2,0.02"
@@ -10302,7 +10394,7 @@
Class: Melee
ROF: 0, type: float
Range: 2.3
- Damage: 50
+ Damage: 60
SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3
Buff: "Stunned,FractureOpen"
Buff_chance: "0.4,0.15"
@@ -10315,7 +10407,7 @@
Class: Melee
ROF: 0, type: float
Range: 2
- Damage: 5
+ Damage: 8
Sphere: 0.05
SfxBegin: Enemies/Spiders/Spiders_SfxAttack
# Buff: "PoisonBit,Stunned"
@@ -10331,7 +10423,7 @@
Class: Melee
ROF: 0, type: float
Range: 2
- Damage: 60
+ Damage: 40
SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3
Buff: "PoisonBit,Stunned"
Buff_chance: "0.08,0.02"
@@ -10344,7 +10436,7 @@
Class: Melee
ROF: 0, type: float
Range: 2
- Damage: 30
+ Damage: 20
SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3
Buff: "PoisonBit,Stunned"
# Buff_chance: "0.08,0.02"
@@ -10357,7 +10449,7 @@
Class: Melee
ROF: 0, type: float
Range: 2
- Damage: 60
+ Damage: 45
SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3
Buff: "PoisonBit,Stunned"
Buff_chance: "0.1,0.04"
@@ -10372,7 +10464,7 @@
Class: Melee
ROF: 0, type: float
Range: 2
- Damage: 30
+ Damage: 25
SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3
Buff: "PoisonBit,Stunned"
# Buff_chance: "0.1,0.04"
@@ -10435,7 +10527,7 @@
ROF: 0.2, type: float
Range: 300 # Drone will attack from: Range*WeaponRangeFactor
Automatic: true
- Damage: 12
+ Damage: 15
AmmoCapacity: 200
NoiseStrength: 150, display: false
AmmoUnlimited: true
@@ -10461,7 +10553,7 @@
MarketPrice: 1, display: true
{ Child 0
Class: Ranged
- Damage: 18
+ Damage: 20
}
}
{ Item Id: 552, Name: rocketlauncherDroneSmall
@@ -10496,11 +10588,12 @@
ShowUser: No
{ Child 0
Class: Projectile
- Damage: 150, display: true
+ Damage: 126, display: true
BlastParticleIndex: 3
BlastRadius: 3, display: true
- BlastDamage: 300, display: true
- HomingSpeed: 1
+ BlastDamage: 112, display: true
+ BlastEntityDamage: 168, display: true
+ HomingSpeed: 0.2
Speed: 30
Range: 360
Ballistic: false
@@ -10525,7 +10618,7 @@
MarketPrice: 1, display: true
{ Child 0
Class: Ranged
- Damage: 24
+ Damage: 25
PfxMuzzle: MuzzleFlashDoubleLarge
}
}
@@ -10550,7 +10643,10 @@
Range: 700
Buff: "BrokenLeg,DermalBurn,RadiationBurn"
Buff_chance: "0.1,0.5,0.2"
- Ballistic: False
+ Ballistic: False
+
+ DamageMultiplier_Group: HWS_EWS_Energy
+
}
}
{ Item Id: 558, Name: pulseLaserDrone, Ref: rocketlauncherDroneSmall
@@ -10571,7 +10667,7 @@
# Meshfile: Entities/Items/Weapons/Projectiles/LaserShot02
{ Child 0
Class: Projectile
- Damage: 60, display: true
+ Damage: 85, display: true
BlastParticleIndex: 0
BlastRadius: 0
BlastDamage: 0
@@ -10596,7 +10692,7 @@
ROF: 1, type: float
Range: 300 # Drone will attack from: Range*WeaponRangeFactor
Automatic: false
- Damage: 60
+ Damage: 50
AmmoCapacity: 200
NoiseStrength: 150, display: false
AmmoUnlimited: true
@@ -10605,7 +10701,7 @@
Buff: "OpenWound"
Buff_chance: "0.05"
# SfxBegin: Weapons/Player/Misc/Single/Cannon_2_short
- SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle
+ SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle
# SfxLoop: Misc/MuteSound
# SfxStop: Misc/MuteSound
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
@@ -10624,10 +10720,10 @@
Class: Ranged
ROF: 0.6, type: float
Automatic: false
- Damage: 150
+ Damage: 110
AmmoType: 30mmBulet, display: true
# SfxBegin: Weapons/Player/Misc/Single/Cannon_2_short
- SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle
+ SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle
# SfxLoop: Misc/MuteSound
# SfxStop: Misc/MuteSound
PfxMuzzle: MuzzleFlashDoubleLarge
@@ -10735,7 +10831,7 @@
Range: 80, display: false
IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible
Automatic: true
- Damage: 8
+ Damage: 10
AmmoCapacity: 200
AmmoUnlimited: true
AmmoType: 8.3mmBullet, display: true
@@ -10755,7 +10851,7 @@
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 2
- DamageMultiplier_Group: HWS_EWS_Kinetic_LHW
+ DamageMultiplier_Group: HWS_EWS_Kinetic_LNPCW
}
}
{ Item Id: 568, Name: ZiraxMinigunWeapon
@@ -10773,7 +10869,7 @@
Range: 100, display: false
IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible
Automatic: true
- Damage: 22, display: true
+ Damage: 26, display: true
AmmoCapacity: 250, display: true
AmmoUnlimited: true
AmmoType: 8.3mmBullet, display: true
@@ -10796,7 +10892,7 @@
TracerPerBullet: 1
# MaxFireAngle: 20 #(default is 5)
- DamageMultiplier_Group: HWS_EWS_Kinetic_LHW
+ DamageMultiplier_Group: HWS_EWS_Kinetic_LNPCW
}
}
{ Item Id: 569, Name: ZiraxLaserWeapon, Ref: ZiraxMinigunWeapon
@@ -10807,8 +10903,8 @@
{ Child 0
Class: Ranged
ROF: 0.8, type: float, display: true, formatter: ROF
- Range: 120, display: false
- Damage: 90, display: true
+ Range: 110, display: false
+ Damage: 83, display: true
IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible
Automatic: true
SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge
@@ -10824,7 +10920,7 @@
TracerSpeed: 200
# MaxFireAngle: 20 #(default is 5)
- DamageMultiplier_Group: HWS_EWS_Energy_LHW
+ DamageMultiplier_Group: HWS_EWS_Energy_LNPCW
}
}
@@ -10847,7 +10943,7 @@
Range: 260, display: false
RangeSpace: 300, display: false
Automatic: true
- Damage: 40, display: true
+ Damage: 70, display: true
AmmoCapacity: 250, display: true
AutoReload: true
Buff: "OpenWound"
@@ -10891,10 +10987,10 @@
Range: 275, display: false
RangeSpace: 300, display: false
Automatic: false
- Damage: 33, display: true
+ Damage: 42, display: true
AmmoCapacity: 100, display: true
# AmmoUnlimited: true
- AmmoType: 30mmBullet, display: true
+ AmmoType: PulseLaserChargeRifle, display: true
ReloadDelay: 0.8, display: true
Buff: "DermalBurn"
Buff_chance: 0.05
@@ -10909,7 +11005,7 @@
Tracer: Weapons/Projectiles/TracerLaserShotRed
TracerPerBullet: 1
- DamageMultiplier_Group: HWS_EWS_Kinetic_LHW
+ DamageMultiplier_Group: HWS_EWS_Energy_LNPCW
}
}
# Alien Sentry Gun
@@ -10949,7 +11045,7 @@
Tracer: Weapons/Projectiles/TracerLaserShotRed
TracerPerBullet: 1
- DamageMultiplier_Group: HWS_EWS_Kinetic_LHW
+ DamageMultiplier_Group: HWS_EWS_Kinetic_LNPCW
}
}
{ Item Id: 573, Name: minigunDroneAttackBase, Ref: minigunDroneSmall
@@ -10957,7 +11053,7 @@
MarketPrice: 1, display: true
{ Child 0
ROF: 0.1, type: float
- Damage: 16
+ Damage: 20
}
}
{ Item Id: 574, Name: ZiraxShotgunWeapon
@@ -10972,13 +11068,13 @@
{ Child 0
Class: Ranged
ROF: 1.5, type: float, display: true, formatter: ROF
- Range: 60, display: false
+ Range: 50, display: false
IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible
Automatic: false
BulletsPerShot: 8
- BulletSpread: 0
- RaySpread: 1.5, display: true
- Damage: 35, display: true
+ BulletSpread: 0.12
+ RaySpread: 0.65, display: true
+ Damage: 18, display: true
Buff: "OpenWound,Mutilation"
Buff_chance: "0.15,0.05"
AmmoCapacity: 15, display: true
@@ -10992,7 +11088,7 @@
ParticleTransform: # Particle1 contains the destroy blocks effect
# MaxFireAngle: 20 #(default is 5)
- DamageMultiplier_Group: HWS_EWS_Kinetic_LHW
+ DamageMultiplier_Group: HWS_EWS_Kinetic_LNPCW
}
}
{ Item Id: 575, Name: ZiraxRocketWeapon
@@ -11016,7 +11112,7 @@
AmmoCapacity: 4, display: true
AmmoUnlimited: true
AmmoType: rocketDrone, display: true
- BulletSpread: 0.2, display: true
+ BulletSpread: 0.25, display: true
ReloadDelay: 3.9, display: true
SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
@@ -11062,7 +11158,7 @@
ShowUser: No
{ Child 0
Class: Projectile
- Damage: 98
+ Damage: 90
BlastParticleIndex: 0
BlastRadius: 0
BlastDamage: 0
@@ -11073,7 +11169,7 @@
Buff: Stunned
Buff_chance: 0.9
- DamageMultiplier_Group: HWS_EWS_Kinetic_LHW
+ DamageMultiplier_Group: HWS_EWS_Kinetic_LNPCW
}
}
{ Item Id: 578, Name: TraderWeapon, Ref: ZiraxLaserWeapon
@@ -11104,7 +11200,7 @@
ROF: 0.8, type: float, display: true, formatter: ROF
Range: 100, display: true
IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible
- Damage: 91, display: true
+ Damage: 95, display: true
Automatic: false
SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge
SfxLoop: Weapons/Enemies/Zirax/mute # define new Zirax and not extend from MinigunZirax
@@ -11129,7 +11225,7 @@
ROF: 0, type: float
Range: 35, display: true
IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible
- Damage: 52, display: true
+ Damage: 50, display: true
AmmoCapacity: 250, display: true
AmmoUnlimited: true
AmmoType: SlimeAlienBug, display: true
@@ -11150,7 +11246,7 @@
ShowUser: No
{ Child 0
Class: Projectile
- Damage: 84
+ Damage: 80
BlastParticleIndex: 0
BlastRadius: 1
BlastDamage: 15
@@ -11161,7 +11257,7 @@
Buff: "DermalBurn,Stunned,IncreaseRadiation"
Buff_chance: "0.8,0.015,0.005"
- DamageMultiplier_Group: HWS_EWS_Kinetic_LHW
+ DamageMultiplier_Group: HWS_EWS_Kinetic_LNPCW
}
}
{ Item Id: 582, Name: MechanoidWeapon, Ref: ZiraxMinigunWeapon
@@ -11172,10 +11268,11 @@
ROF: 1.0, type: float, display: true, formatter: ROF
Range: 90, display: false
IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible
- Damage: 63, display: true
+ Damage: 103, display: true
Automatic: false
Buff: "DermalBurn"
Buff_chance: 0.03
+ BulletSpread: 0.82, display: true
SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge
SfxLoop: Weapons/Enemies/Zirax/mute # define new Zirax and not extend from MinigunZirax
SfxStop: Weapons/Enemies/Zirax/mute
@@ -11183,6 +11280,9 @@
Tracer: Weapons/Projectiles/TracerLaserShotRedZirax
TracerPerBullet: 1
TracerSpeed: 90
+
+ DamageMultiplier_Group: HWS_EWS_Energy_LNPCW
+
# MaxFireAngle: 30 # need a big value (default is 5) as the mechs have the weapon far from the center
}
}
@@ -11197,11 +11297,11 @@
Mass: 12, type: float, display: false, formatter: Kilogram
{ Child 0
Class: Ranged
- ROF: 0.1, type: float
+ ROF: 0.15, type: float
Range: 300, display: false
IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible
Automatic: true
- Damage: 70, display: true
+ Damage: 50, display: true
AmmoCapacity: 250, display: true
AmmoUnlimited: true
AmmoType: 15mmBullet, display: true
@@ -11223,7 +11323,7 @@
TracerPerBullet: 1
# MaxFireAngle: 30 # need a big value (default is 5) as the mechs have the weapon far from the center > CHECK
- DamageMultiplier_Group: HWS_EWS_Kinetic_LHW
+ DamageMultiplier_Group: HWS_EWS_Kinetic_LNPCW
}
}
@@ -11293,8 +11393,8 @@
Mass: 12, type: float, display: false, formatter: Kilogram
{ Child 0
ROF: 2, type: float
- Range: 120, display: false
- Damage: 95, display: true
+ Range: 130, display: false
+ Damage: 115, display: true
Automatic: false
Buff: "OpenWound"
Buff_chance: 0.07
@@ -11304,7 +11404,7 @@
SfxStop: Weapons/Enemies/Zirax/mute
ParticleTransform: # Particle1 contains the destroy blocks effect
TracerPerBullet: 1
- BulletSpread: 0.05, display: true
+ BulletSpread: 0.13, display: true
TracerSpeed: 200
# MaxFireAngle: 20 #(default is 5)
}
@@ -11359,7 +11459,7 @@
Meshfile: Entities/Enemies/Drones/Weapons/minigunDronePrefab
MarketPrice: 1, display: true
{ Child 0
- Damage: 12
+ Damage: 15
Range: 400 # Drone will attack from: Range*WeaponRangeFactor
DamageMultiplier_Group: HWS_EWS_Kinetic
@@ -11386,10 +11486,10 @@
ShowUser: No
{ Child 0
Class: Projectile
- Damage: 70, display: true
+ Damage: 160, display: true
BlastParticleIndex: 3
BlastRadius: 3, display: true
- BlastDamage: 300, display: true
+ BlastDamage: 180, display: true
Buff: "BrokenLeg,FractureClosed,Mutilation"
Buff_chance: "0.1,0.05,0.05"
Speed: 35
@@ -11456,7 +11556,7 @@
Range: 75, display: true
IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible
Automatic: false
- Damage: 48, display: true
+ Damage: 40, display: true
AmmoCapacity: 20, display: true
AmmoUnlimited: true
AmmoType: CrossbowBolt, display: true
@@ -11466,7 +11566,7 @@
PfxMuzzle: MuzzleCrossbowSmoke
# MaxFireAngle: 20 #(default is 5)
- DamageMultiplier_Group: HWS_EWS_Kinetic_LHW
+ DamageMultiplier_Group: HWS_EWS_Kinetic_LNPCW
}
}
{ Item Id: 596, Name: CrossbowBolt
@@ -11489,7 +11589,7 @@
Buff: "OpenWound,PoisonBit"
Buff_chance: "0.1,0.25"
- DamageMultiplier_Group: HWS_EWS_Kinetic_LHW
+ DamageMultiplier_Group: HWS_EWS_Kinetic_LNPCW
}
}
{ Item Id: 597, Name: TalonShamaneDrainPower
@@ -11568,7 +11668,7 @@
Category: Weapons/Items
Info: bkiPlayerArmor, display: true
- Durability: 500, display: true
+ Durability: 500, display: false
DegradationFac: 0.15, type: float, display: false # do not display anymore
Oxygen: 375, type: int, display: true # OxygenConsumptionPerMinute = 12.5f; => consume 500 units of oxygen in 40 min
Armor: 150, type: int, display: true
@@ -11608,7 +11708,7 @@
Category: Weapons/Items
Info: bkiPlayerArmor, display: true
- Durability: 750, display: true
+ Durability: 750, display: false
DegradationFac: 0.125, type: float, display: false # do not display anymore
Oxygen: 550, type: int, display: true
Armor: 225, type: int, display: true
@@ -11645,7 +11745,7 @@
Category: Weapons/Items
Info: bkiPlayerArmor, display: true
- Durability: 1000, display: true
+ Durability: 1000, display: false
DegradationFac: 0.1, type: float, display: false # do not display anymore
Oxygen: 725, type: int, display: true
Armor: 300, type: int, display: true
@@ -11676,7 +11776,7 @@
Volume: 0, type: float, display: false, formatter: Liter
VolumeCapacity: 40, type: float, display: true, formatter: Liter
- Durability: 625, display: true
+ Durability: 625, display: false
DegradationFac: 0.125, type: float, display: false # do not display anymore
Oxygen: 475, type: int, display: true # OxygenConsumptionPerMinute = 12.5f; => consume 500 units of oxygen in 40 min
Armor: 225, type: int, display: true
@@ -11706,7 +11806,7 @@
Info: Medium Armor reinforced with enhanced elements with increased protection and durability., display: true
VolumeCapacity: 50, type: float, display: true, formatter: Liter
- Durability: 940, display: true
+ Durability: 940, display: false
DegradationFac: 0.1, type: float, display: false # do not display anymore
Oxygen: 600, type: int, display: true
Armor: 375, type: int, display: true
@@ -11742,7 +11842,7 @@
VolumeCapacity: 60, type: float, display: true, formatter: Liter
Info: Heavy Armor reinforced with enhanced elements with increased protection and durability., display: true
- Durability: 1350, display: true
+ Durability: 1350, display: false
DegradationFac: 0.075, type: float, display: false # do not display anymore
Oxygen: 1000, type: int, display: true
Armor: 750, type: int, display: true
@@ -12152,7 +12252,7 @@
{ Item Id: 707, Name: SurvivalConstructor
Meshfile: @models/Blocks/Terrain/ConstructorSurvivalPrefab
MarketPrice: 1, display: true
- DropMeshfile: @hws_blockmodels/HWSBall
+ DropMeshfile: Entities/Misc/BagSmallNewPrefab
PickupToToolbar: true
Material: metalitem, display: false
Canhold: false
@@ -12229,7 +12329,7 @@
VolumeCapacity: 70, type: float, display: true, formatter: Liter
Info: bkiHWSEventHalloweenArmor, display: true
- Durability: 2000, display: true
+ Durability: 2000, display: false
Oxygen: 1000, type: int, display: true
Armor: 1000, type: int, display: true
Heat: 500, type: int, display: true
@@ -12326,7 +12426,7 @@
Tracer: Weapons/Projectiles/TracerLaserShotRed
TracerPerBullet: 1
- DamageMultiplier_Group: HWS_EWS_Kinetic_LHW
+ DamageMultiplier_Group: HWS_EWS_Energy_LHW
}
{ Child 1
Class: Zoom
@@ -12365,7 +12465,7 @@
Automatic: false
BulletSpread: 0.2, display: true
Recoil: 0.8, display: true
- Damage: 90, display: true
+ Damage: 45, display: true
AmmoCapacity: 1, display: true
AmmoType: CrossbowBoltPlayer, display: true
ReloadDelay: 2.5, display: true
@@ -12375,9 +12475,8 @@
TracerPerBullet: 1
# MaxFireAngle: 20 #(default is 5)
- DamageMultiplier_1: 1.5, param1: head, display: DmgMultiplierHead
- DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
- DamageMultiplier_3: 0, param1: shield
+ DamageMultiplier_Group: HWS_EWS_Kinetic_LHW
+
}
{ Child 1
Class: Zoom
@@ -12479,6 +12578,12 @@
# Buff: "DermalBurn"
# Buff_chance: "0.01"
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
+
DamageMultiplier_Group: HWS_EWS_Energy_LHW
}
{ Child 1
@@ -12547,6 +12652,12 @@
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 5
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
+
DamageMultiplier_Group: HWS_EWS_Kinetic_LHW
}
{ Child 1
@@ -12601,6 +12712,12 @@
Tracer: Weapons/Projectiles/TracerLaserShotRed
TracerPerBullet: 1
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
+
DamageMultiplier_Group: HWS_EWS_Energy_LHW
}
{ Child 1
@@ -12665,10 +12782,11 @@
ShowUser: No
{ Child 0
Class: Projectile
- Damage: 100, display: true
+ Damage: 145, display: true
BlastParticleIndex: 3
BlastRadius: 3, display: true
- BlastDamage: 450, display: true
+ BlastDamage: 165, display: true
+ BlastEntityDamage: 248, display: true
Speed: 30
Range: 360
Ballistic: false
@@ -12709,10 +12827,10 @@
ShowUser: No
{ Child 0
Class: Projectile
- Damage: 250, display: true
+ Damage: 240, display: true
BlastParticleIndex: 3
BlastRadius: 3, display: true
- BlastDamage: 500, display: true
+ BlastDamage: 200, display: true
Speed: 165
Range: 635
SpeedSpace: 210
@@ -12754,10 +12872,10 @@
ShowUser: No
{ Child 0
Class: Projectile
- Damage: 2800, display: true
+ Damage: 1800, display: true
BlastParticleIndex: 3
BlastRadius: 4, display: true
- BlastDamage: 3000, display: true
+ BlastDamage: 1500, display: true
Speed: 165
Range: 635
SpeedSpace: 210
@@ -12800,10 +12918,10 @@
ShowUser: No
{ Child 0
Class: Projectile
- Damage: 60, display: true
+ Damage: 30, display: true
BlastParticleIndex: 12
BlastRadius: 2, display: true
- BlastDamage: 800, display: true
+ BlastDamage: 180, display: true
Speed: 200
Range: 800
Ballistic: false
@@ -12844,10 +12962,10 @@
ShowUser: No
{ Child 0
Class: Projectile
- Damage: 60, display: true
+ Damage: 50, display: true
BlastParticleIndex: 12
BlastRadius: 2, display: true
- BlastDamage: 800, display: true
+ BlastDamage: 200, display: true
Speed: 200
Range: 800
Ballistic: false
@@ -12886,10 +13004,10 @@
ShowUser: No
{ Child 0
Class: Projectile
- Damage: 60, display: true
+ Damage: 50, display: true
BlastParticleIndex: 12
BlastRadius: 2, display: true
- BlastDamage: 800, display: true
+ BlastDamage: 200, display: true
Speed: 200
Range: 800
Ballistic: false
@@ -12929,10 +13047,10 @@
ShowUser: No
{ Child 0
Class: Projectile
- Damage: 75, display: true
+ Damage: 125, display: true
BlastParticleIndex: 3
BlastRadius: 3, display: true
- BlastDamage: 500, display: true
+ BlastDamage: 450, display: true
Speed: 70
Range: 700
Ballistic: false
@@ -12972,10 +13090,10 @@
ShowUser: No
{ Child 0
Class: Projectile
- Damage: 10000, display: true
+ Damage: 850, display: true
BlastParticleIndex: 3
BlastRadius: 4, display: true
- BlastDamage: 10000, display: true
+ BlastDamage: 800, display: true
Speed: 165
Range: 635
SpeedSpace: 210
@@ -13018,10 +13136,10 @@
ShowUser: No
{ Child 0
Class: Projectile
- Damage: 100, display: true
+ Damage: 90, display: true
BlastParticleIndex: 3
BlastRadius: 3, display: true
- BlastDamage: 500, display: true
+ BlastDamage: 415, display: true
Speed: 30
Range: 360
Ballistic: true
@@ -13043,7 +13161,7 @@
ROF: 0.75, type: float
Range: 300 # Drone will attack from: Range*WeaponRangeFactor
Automatic: true
- Damage: 45
+ Damage: 25
AmmoCapacity: 200
AmmoUnlimited: true
IgnoreAtmo: true
@@ -13147,10 +13265,10 @@
ShowUser: No
{ Child 0
Class: Projectile
- Damage: 250, display: true
+ Damage: 205, display: true
BlastParticleIndex: 3
BlastRadius: 3, display: true
- BlastDamage: 500, display: true
+ BlastDamage: 415, display: true
Speed: 165
Range: 635
SpeedSpace: 210
@@ -13197,7 +13315,7 @@
ShowUser: No
{ Child 0
Class: Projectile
- Damage: 1555 , display: true
+ Damage: 135 , display: true
BlastParticleIndex: 3
BlastRadius: 0
BlastDamage: 0
@@ -13250,7 +13368,7 @@
ShowUser: No
{ Child 0
Class: Projectile
- Damage: 2000, display: true # new: because we removed explosion
+ Damage: 260, display: true # new: because we removed explosion
BlastParticleIndex: 0
# BlastRadius: 3
# BlastDamage: 200
@@ -14296,8 +14414,29 @@
{ Item Id: 1022, Name: FishMeat, Ref: TradingGoodsTemplate
CustomIcon: Meat
ShowUser: Yes
- MarketPrice: 15, display: true
+ MarketPrice: 30, display: true
+}
+{ Item Id: 1023, Name: ChitinScale, Ref: TradingGoodsTemplate
+ CustomIcon: AlienParts03
+ ShowUser: Yes
+ MarketPrice: 350, display: true
+}
+{ Item Id: 1024, Name: AlienCrabMeat, Ref: TradingGoodsTemplate
+ CustomIcon: Meat
+ ShowUser: Yes
+ MarketPrice: 35, display: true
+}
+{ Item Id: 1025, Name: AlienSting, Ref: TradingGoodsTemplate
+ CustomIcon: AlienThorn
+ ShowUser: Yes
+ MarketPrice: 25, display: true
+}
+{ Item Id: 1026, Name: RaptorMeat, Ref: TradingGoodsTemplate
+ CustomIcon: Meat
+ ShowUser: Yes
+ MarketPrice: 50, display: true
}
+
# == Reports Common
{ Item Id: 1049, Name: ReportsTemplate
Meshfile: Entities/Misc/DummyPrefab
@@ -15064,17 +15203,17 @@
{ Child 0
Class: LauncherSS
AllowAt: Space
- ROF: 0.3, type: float, display: true, formatter: ROF
- IsShootThroughCrosshair: false
+ ROF: 0.4, type: float, display: true, formatter: ROF
+ IsShootThroughCrosshair: false
Range: 450, display: false
RangeSpace: 800, display: false
- AmmoCapacity: 10, display: true
+ AmmoCapacity: 16, display: true
AmmoType: LightRocketCV, display: true
Automatic: true
NoiseStrength: 200, display: false
AutoReload: true
CheckObstructed: true
- ReloadDelay: 10, display: true
+ ReloadDelay: 16.5, display: true
# SfxBegin: Weapons/LauncherWeapons/weapon_missile_006
# SfxBegin: Weapons/Turret/missle_fire
SfxBegin: Weapons/LauncherWeapons/weapon_missile_005
@@ -15117,6 +15256,12 @@
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Reload/HeavyWeaponReloadNormal
PfxMuzzle: fire_muzzle_pistol
+
+ # Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
{ Child 1
Class: Zoom
@@ -15137,7 +15282,7 @@
Mass: 0.17, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
Category: Food
- Info: HWS_Info_ValentinesRecipe, display: true
+ Info: HWS_ItemInfo_ValentinesRecipe, display: true
MarketPrice: 70001, display: true
ShowUser: Yes
}
@@ -15181,10 +15326,11 @@
Category: Weapons/Items
{ Child 0
Class: Projectile
- Damage: 25
+ Damage: 50
BlastParticleIndex: 3
BlastRadius: 3, display: true
- BlastDamage: 118, display: true
+ BlastDamage: 110, display: true
+ BlastEntityDamage: 385, display: true
Speed: 36
Range: 45
SpeedSpace: 43
@@ -15192,6 +15338,13 @@
Ballistic: true
DamageMultiplier_Group: HWS_EWS_Kinetic_LHW
+
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
+
}
UnlockLevel: 1
@@ -15215,16 +15368,17 @@
Category: Weapons/Items
{ Child 0
Class: Projectile
- Damage: 350, display: true
+ Damage: 345, display: true
NoiseStrength: 100, display: false
- BlastParticleIndex: 8
+ BlastParticleIndex: 5
BlastRadius: 2, display: true
- BlastDamage: 525, display: true
+ BlastDamage: 315, display: true
+ BlastEntityDamage: 470, display: true
Speed: 200, display: true
- Range: 295, display: true
- SpeedSpace: 480, display: true
+ Range: 450, display: true
+ SpeedSpace: 460, display: true
RangeSpace: 800, display: true
- Ballistic: true
+ Ballistic: false
DamageMultiplier_Group: HWS_EWS_Kinetic
}
@@ -15364,33 +15518,76 @@
# Info: bkiWeaponHandheld, display: true
Mass: 10, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
- Durability: 100, display: false
+ Durability: 200, display: false
DegradationProb: 1, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot
+ RadialMenu: true
{ Child 0
+ RadialText: Elemental Projectle
+ RadialDesc: Elemental particle clot - explodes on contact with the surface # add text
+ RadialIcon: Radial_Upgrade
Class: LauncherSS
AllowRemote: false
- ROF: 0.5, type: float, display: true, formatter: ROF
+ ROF: 0.75, type: float, display: true, formatter: ROF
Range: 520, display: true
RangeSpace: 600, display: true
NoiseStrength: 190, display: false
Recoil: 0.25, display: true
CameraShake: 3
Automatic: true
- AmmoCapacity: 10, display: true
+ AmmoCapacity: 20, display: true
AmmoType: HWSAquaGunAmmo, display: true
- ReloadDelay: 2.5, display: true
+ ReloadDelay: 3.75, display: true
#SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Reload/RifleReloadSlow
# SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01
#PfxMuzzle: SniperMuzzleFire
- Mod.Damage: "Damage + Player.Skills['Damage']"
- Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/500)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/70)"
+ # Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
+ }
+ { Child 1 # Beam Mode
+ Class: Ranged
+ # DegradationProb: 0.01, type: float, display: true
+ ROF: 0.225, type: float, display: true, formatter: ROF
+ Range: 250, display: false
+ RangeSpace: 500, display: true
+ IgnoreAtmo: true
+ NoiseStrength: 100, display: false
+ Recoil: 0.15, display: true
+ Damage: 170, display: true
+ EntityDamage: 420, display: true
+ BulletSpread: 0.1, display: false
+ AmmoCapacity: 20, display: true
+ AmmoType: HWSAquaGunAmmo, display: true
+ Automatic: true
+ ReloadDelay: 3.75, display: true
+ # Buff: "RadiationBurn,DermalBurn"
+ # Buff_chance: "0.02,0.08"
+ #SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow
+ SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
+ SfxReload: Weapons/Player/Reload/RifleReloadSlow
+ # SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01
+ # PfxMuzzle: SniperMuzzleLaserRed
+
+ Tracer: @hws_projectiles/HWSAquaBeamSmall
+ TracerIsBeam: true
+ TracerPerBullet: 1
+ TracerSpeed: 600
+ DamageMultiplier_Group: HWS_EWS_Aqua
+ RadialText: Focused BEAM
+ RadialDesc: Elemental particles collected into focused beam # add text
+ RadialIcon: Radial_Downgrade
+
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
}
{ Item Id: 1701, Name: HWSTerraGun # T1
@@ -15405,10 +15602,14 @@
# Info: bkiWeaponHandheld, display: true
Mass: 10, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
- Durability: 100, display: false
+ Durability: 200, display: false
DegradationProb: 1, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot
+ RadialMenu: true
{ Child 0
+ RadialText: Elemental Projectle
+ RadialDesc: Elemental particle clot - explodes on contact with the surface # add text
+ RadialIcon: Radial_Upgrade
Class: LauncherSS
AllowRemote: false
ROF: 1, type: float, display: true, formatter: ROF
@@ -15418,7 +15619,7 @@
Recoil: 0.25, display: true
CameraShake: 3
Automatic: true
- AmmoCapacity: 15, display: true
+ AmmoCapacity: 30, display: true
AmmoType: HWSTerraGunAmmo, display: true
ReloadDelay: 5, display: true
# SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow
@@ -15427,11 +15628,50 @@
# SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01
# PfxMuzzle: SniperMuzzleFire
- Mod.Damage: "Damage + Player.Skills['Damage']"
- Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/500)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/70)"
+ # Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
+ }
+ { Child 1 # Beam Mode
+ Class: Ranged
+ # DegradationProb: 0.01, type: float, display: true
+ ROF: 0.3, type: float, display: true, formatter: ROF
+ Range: 250, display: false
+ RangeSpace: 500, display: true
+ IgnoreAtmo: true
+ NoiseStrength: 100, display: false
+ Recoil: 0.15, display: true
+ Damage: 170, display: true
+ EntityDamage: 420, display: true
+ BulletSpread: 0.1, display: false
+ AmmoCapacity: 30, display: true
+ AmmoType: HWSTerraGunAmmo, display: true
+ Automatic: true
+ ReloadDelay: 5, display: true
+ # Buff: "RadiationBurn,DermalBurn"
+ # Buff_chance: "0.02,0.08"
+ #SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow
+ SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
+ SfxReload: Weapons/Player/Reload/RifleReloadSlow
+ # SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01
+ # PfxMuzzle: SniperMuzzleLaserRed
+
+ Tracer: @hws_projectiles/HWSTerraBeam
+ TracerIsBeam: true
+ TracerPerBullet: 1
+ TracerSpeed: 600
+ DamageMultiplier_Group: HWS_EWS_Terra
+ RadialText: Focused BEAM
+ RadialDesc: Elemental particles collected into focused beam # add text
+ RadialIcon: Radial_Downgrade
+
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
}
{ Item Id: 1702, Name: HWSPyroGun # T1
@@ -15446,10 +15686,14 @@
# Info: bkiWeaponHandheld, display: true
Mass: 10, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
- Durability: 100, display: false
+ Durability: 200, display: false
DegradationProb: 1, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot
+ RadialMenu: true
{ Child 0
+ RadialText: Elemental Projectle
+ RadialDesc: Elemental particle clot - explodes on contact with the surface # add text
+ RadialIcon: Radial_Upgrade
Class: LauncherSS
AllowRemote: false
ROF: 1, type: float, display: true, formatter: ROF
@@ -15459,7 +15703,7 @@
Recoil: 0.25, display: true
CameraShake: 3
Automatic: true
- AmmoCapacity: 10, display: true
+ AmmoCapacity: 20, display: true
AmmoType: HWSPyroGunAmmo, display: true
ReloadDelay: 5, display: true
# SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow
@@ -15468,11 +15712,50 @@
# SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01
# PfxMuzzle: SniperMuzzleFire
- Mod.Damage: "Damage + Player.Skills['Damage']"
- Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/500)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/70)"
+ # Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
+ }
+ { Child 1 # Beam Mode
+ Class: Ranged
+ # DegradationProb: 0.01, type: float, display: true
+ ROF: 0.3, type: float, display: true, formatter: ROF
+ Range: 250, display: false
+ RangeSpace: 500, display: true
+ IgnoreAtmo: true
+ NoiseStrength: 100, display: false
+ Recoil: 0.15, display: true
+ Damage: 180, display: true
+ EntityDamage: 450, display: true
+ BulletSpread: 0.1, display: false
+ AmmoCapacity: 20, display: true
+ AmmoType: HWSPyroGunAmmo, display: true
+ Automatic: true
+ ReloadDelay: 5, display: true
+ # Buff: "RadiationBurn,DermalBurn"
+ # Buff_chance: "0.02,0.08"
+ #SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow
+ SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
+ SfxReload: Weapons/Player/Reload/RifleReloadSlow
+ # SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01
+ # PfxMuzzle: SniperMuzzleLaserRed
+
+ Tracer: @hws_projectiles/HWSPyroBeam
+ TracerIsBeam: true
+ TracerPerBullet: 1
+ TracerSpeed: 600
+ DamageMultiplier_Group: HWS_EWS_Pyro
+ RadialText: Focused BEAM
+ RadialDesc: Elemental particles collected into focused beam # add text
+ RadialIcon: Radial_Downgrade
+
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
}
{ Item Id: 1703, Name: HWSObsidianGun # T1
@@ -15487,10 +15770,14 @@
# Info: bkiWeaponHandheld, display: true
Mass: 10, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
- Durability: 100, display: false
+ Durability: 200, display: false
DegradationProb: 1, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot
+ RadialMenu: true
{ Child 0
+ RadialText: Elemental Projectle
+ RadialDesc: Elemental particle clot - explodes on contact with the surface # add text
+ RadialIcon: Radial_Upgrade
Class: LauncherSS
AllowRemote: false
ROF: 1, type: float, display: true, formatter: ROF
@@ -15500,20 +15787,59 @@
Recoil: 0.25, display: true
CameraShake: 3
Automatic: true
- AmmoCapacity: 10, display: true
+ AmmoCapacity: 20, display: true
AmmoType: HWSObsidianGunAmmo, display: true
- ReloadDelay: 7.50, display: true
+ ReloadDelay: 7.5, display: true
# SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Reload/RifleReloadSlow
# SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01
# PfxMuzzle: SniperMuzzleFire
- Mod.Damage: "Damage + Player.Skills['Damage']"
- Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/500)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/70)"
+ # Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
+ }
+ { Child 1 # Beam Mode
+ Class: Ranged
+ # DegradationProb: 0.01, type: float, display: true
+ ROF: 0.3, type: float, display: true, formatter: ROF
+ Range: 250, display: false
+ RangeSpace: 500, display: true
+ IgnoreAtmo: true
+ NoiseStrength: 100, display: false
+ Recoil: 0.15, display: true
+ Damage: 170, display: true
+ EntityDamage: 420, display: true
+ BulletSpread: 0.1, display: false
+ AmmoCapacity: 20, display: true
+ AmmoType: HWSObsidianGunAmmo, display: true
+ Automatic: true
+ ReloadDelay: 7.5, display: true
+ # Buff: "RadiationBurn,DermalBurn"
+ # Buff_chance: "0.02,0.08"
+ #SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow
+ SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
+ SfxReload: Weapons/Player/Reload/RifleReloadSlow
+ # SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01
+ # PfxMuzzle: SniperMuzzleLaserRed
+
+ Tracer: @hws_projectiles/HWSObsidianBeam
+ TracerIsBeam: true
+ TracerPerBullet: 1
+ TracerSpeed: 600
+ DamageMultiplier_Group: HWS_EWS_Obsidian
+ RadialText: Focused BEAM
+ RadialDesc: Elemental particles collected into focused beam # add text
+ RadialIcon: Radial_Downgrade
+
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
}
{ Item Id: 1704, Name: HWSLuxGun # T1
@@ -15528,10 +15854,14 @@
# Info: bkiWeaponHandheld, display: true
Mass: 5, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
- Durability: 100, display: false
+ Durability: 200, display: false
DegradationProb: 1, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot
+ RadialMenu: true
{ Child 0
+ RadialText: Elemental Projectle
+ RadialDesc: Elemental particle clot - explodes on contact with the surface # add text
+ RadialIcon: Radial_Upgrade
Class: LauncherSS
AllowRemote: false
ROF: 1, type: float, display: true, formatter: ROF
@@ -15541,7 +15871,7 @@
Recoil: 0.25, display: true
CameraShake: 3
Automatic: true
- AmmoCapacity: 5, display: true
+ AmmoCapacity: 10, display: true
AmmoType: HWSLuxGunAmmo, display: true
ReloadDelay: 5, display: true
# SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow
@@ -15550,11 +15880,50 @@
# SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01
# PfxMuzzle: SniperMuzzleFire
- Mod.Damage: "Damage + Player.Skills['Damage']"
- Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/500)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/70)"
+ # Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
+ }
+ { Child 1 # Beam Mode
+ Class: Ranged
+ # DegradationProb: 0.01, type: float, display: true
+ ROF: 0.3, type: float, display: true, formatter: ROF
+ Range: 310, display: false
+ RangeSpace: 625, display: true
+ IgnoreAtmo: true
+ NoiseStrength: 100, display: false
+ Recoil: 0.15, display: true
+ Damage: 170, display: true
+ EntityDamage: 420, display: true
+ BulletSpread: 0.1, display: false
+ AmmoCapacity: 10, display: true
+ AmmoType: HWSLuxGunAmmo, display: true
+ Automatic: true
+ ReloadDelay: 5, display: true
+ # Buff: "RadiationBurn,DermalBurn"
+ # Buff_chance: "0.02,0.08"
+ #SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow
+ SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
+ SfxReload: Weapons/Player/Reload/RifleReloadSlow
+ # SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01
+ # PfxMuzzle: SniperMuzzleLaserRed
+
+ Tracer: @hws_projectiles/HWSLuxBeamSmall
+ TracerIsBeam: true
+ TracerPerBullet: 1
+ TracerSpeed: 600
+ DamageMultiplier_Group: HWS_EWS_Lux
+ RadialText: Focused BEAM
+ RadialDesc: Elemental particles collected into focused beam # add text
+ RadialIcon: Radial_Downgrade
+
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
}
{ Item Id: 1705, Name: HWSNoxGun # T1
@@ -15569,10 +15938,14 @@
# Info: bkiWeaponHandheld, display: true
Mass: 10, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
- Durability: 100, display: false
+ Durability: 200, display: false
DegradationProb: 1, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot
+ RadialMenu: true
{ Child 0
+ RadialText: Elemental Projectle
+ RadialDesc: Elemental particle clot - explodes on contact with the surface # add text
+ RadialIcon: Radial_Upgrade
Class: LauncherSS
AllowRemote: false
ROF: 1, type: float, display: true, formatter: ROF
@@ -15582,7 +15955,7 @@
Recoil: 0.25, display: true
CameraShake: 3
Automatic: true
- AmmoCapacity: 10, display: true
+ AmmoCapacity: 20, display: true
AmmoType: HWSNoxGunAmmo, display: true
ReloadDelay: 5, display: true
# SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow
@@ -15591,11 +15964,50 @@
# SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01
# PfxMuzzle: SniperMuzzleFire
- Mod.Damage: "Damage + Player.Skills['Damage']"
- Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/500)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/70)"
+ # Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
+ }
+ { Child 1 # Beam Mode
+ Class: Ranged
+ # DegradationProb: 0.01, type: float, display: true
+ ROF: 0.3, type: float, display: true, formatter: ROF
+ Range: 125, display: false
+ RangeSpace: 250, display: true
+ IgnoreAtmo: true
+ NoiseStrength: 100, display: false
+ Recoil: 0.15, display: true
+ Damage: 170, display: true
+ EntityDamage: 420, display: true
+ BulletSpread: 0.1, display: false
+ AmmoCapacity: 20, display: true
+ AmmoType: HWSNoxGunAmmo, display: true
+ Automatic: true
+ ReloadDelay: 5, display: true
+ # Buff: "RadiationBurn,DermalBurn"
+ # Buff_chance: "0.02,0.08"
+ #SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow
+ SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
+ SfxReload: Weapons/Player/Reload/RifleReloadSlow
+ # SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01
+ # PfxMuzzle: SniperMuzzleLaserRed
+
+ Tracer: @hws_projectiles/HWSNoxBeam
+ TracerIsBeam: true
+ TracerPerBullet: 1
+ TracerSpeed: 600
+ DamageMultiplier_Group: HWS_EWS_Nox
+ RadialText: Focused BEAM
+ RadialDesc: Elemental particles collected into focused beam # add text
+ RadialIcon: Radial_Downgrade
+
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
}
{ Item Id: 1706, Name: HWSStrangeletGun # T1
@@ -15610,10 +16022,14 @@
# Info: bkiWeaponHandheld, display: true
Mass: 15, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
- Durability: 100, display: false
+ Durability: 200, display: false
DegradationProb: 1, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot
+ RadialMenu: true
{ Child 0
+ RadialText: Elemental Projectle
+ RadialDesc: Elemental particle clot - explodes on contact with the surface # add text
+ RadialIcon: Radial_Upgrade
Class: LauncherSS
AllowRemote: false
ROF: 1, type: float, display: true, formatter: ROF
@@ -15623,7 +16039,7 @@
Recoil: 0.25, display: true
CameraShake: 3
Automatic: true
- AmmoCapacity: 10, display: true
+ AmmoCapacity: 20, display: true
AmmoType: HWSStrangeletGunAmmo, display: true
ReloadDelay: 5, display: true
# SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow
@@ -15632,11 +16048,50 @@
# SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01
# PfxMuzzle: SniperMuzzleFire
- Mod.Damage: "Damage + Player.Skills['Damage']"
- Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/500)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/70)"
+ # Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
+ }
+ { Child 1 # Beam Mode
+ Class: Ranged
+ # DegradationProb: 0.01, type: float, display: true
+ ROF: 0.3, type: float, display: true, formatter: ROF
+ Range: 250, display: false
+ RangeSpace: 500, display: true
+ IgnoreAtmo: true
+ NoiseStrength: 100, display: false
+ Recoil: 0.15, display: true
+ Damage: 170, display: true
+ EntityDamage: 420, display: true
+ BulletSpread: 0.1, display: false
+ AmmoCapacity: 20, display: true
+ AmmoType: HWSStrangeletGunAmmo, display: true
+ Automatic: true
+ ReloadDelay: 5, display: true
+ # Buff: "RadiationBurn,DermalBurn"
+ # Buff_chance: "0.02,0.08"
+ #SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow
+ SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
+ SfxReload: Weapons/Player/Reload/RifleReloadSlow
+ # SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01
+ # PfxMuzzle: SniperMuzzleLaserRed
+
+ Tracer: @hws_projectiles/HWSStrangeletBeam
+ TracerIsBeam: true
+ TracerPerBullet: 1
+ TracerSpeed: 600
+ DamageMultiplier_Group: HWS_EWS_Strangelet
+ RadialText: Focused BEAM
+ RadialDesc: Elemental particles collected into focused beam # add text
+ RadialIcon: Radial_Downgrade
+
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
}
@@ -15651,12 +16106,14 @@
Mass: 10, type: float, display: true, formatter: Kilogram
{ Child 0
Class: Projectile
- Damage: 850, display: true
+ Damage: 400, display: true
+ EntityDamage: 850, display: true
NoiseStrength: 100, display: false
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSAquaExplosionSmall
BlastRadius: 2, display: true
- BlastDamage: 500, display: true
+ BlastDamage: 250, display: true
+ BlastEntityDamage: 750, display: true
HomingSpeed: 1.0
Speed: 100, display: true
Range: 520, display: true
@@ -15667,6 +16124,12 @@
Buff_chance: "1.0"
DamageMultiplier_Group: HWS_EWS_Aqua
+
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
}
@@ -15680,13 +16143,15 @@
Category: Weapons/Items
{ Child 0
Class: Projectile
- Damage: 850, display: true
+ Damage: 400, display: true
+ EntityDamage: 850, display: true
NoiseStrength: 100, display: false
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSTerraExplosionSmall
HomingSpeed: 1.0
BlastRadius: 2, display: true
- BlastDamage: 500, display: true
+ BlastDamage: 250, display: true
+ BlastEntityDamage: 750, display: true
Speed: 100, display: true
Range: 520, display: true
SpeedSpace: 200, display: true
@@ -15696,6 +16161,12 @@
Buff_chance: "1.0,0.9"
DamageMultiplier_Group: HWS_EWS_Terra
+
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
}
@@ -15709,12 +16180,14 @@
Category: Weapons/Items
{ Child 0
Class: Projectile
- Damage: 850, display: true
+ Damage: 400, display: true
+ EntityDamage: 850, display: true
NoiseStrength: 100, display: false
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSPyroExplosionSmall
BlastRadius: 3, display: true
- BlastDamage: 750, display: true
+ BlastDamage: 375, display: true
+ BlastEntityDamage: 1125, display: true
HomingSpeed: 1.0
Speed: 100, display: true
Range: 520, display: true
@@ -15725,6 +16198,12 @@
Buff_chance: "1.0"
DamageMultiplier_Group: HWS_EWS_Pyro
+
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
}
@@ -15738,12 +16217,14 @@
Category: Weapons/Items
{ Child 0
Class: Projectile
- Damage: 850, display: true
+ Damage: 400, display: true
+ EntityDamage: 850, display: true
NoiseStrength: 100, display: false
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSObsidianExplosionSmall
BlastRadius: 2, display: true
- BlastDamage: 500, display: true
+ BlastDamage: 250, display: true
+ BlastEntityDamage: 750, display: true
HomingSpeed: 1.0
Speed: 100, display: true
Range: 520, display: true
@@ -15754,6 +16235,12 @@
Buff_chance: "1.0"
DamageMultiplier_Group: HWS_EWS_Obsidian
+
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
}
@@ -15767,12 +16254,14 @@
Category: Weapons/Items
{ Child 0
Class: Projectile
- Damage: 850, display: true
+ Damage: 400, display: true
+ EntityDamage: 850, display: true
NoiseStrength: 100, display: false
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSLuxExplosionSmall
BlastRadius: 2, display: true
- BlastDamage: 500, display: true
+ BlastDamage: 250, display: true
+ BlastEntityDamage: 750, display: true
HomingSpeed: 1.0
Speed: 160, display: true
Range: 650, display: true
@@ -15783,6 +16272,12 @@
Buff_chance: "1.0"
DamageMultiplier_Group: HWS_EWS_Lux
+
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
}
@@ -15796,12 +16291,14 @@
Category: Weapons/Items
{ Child 0
Class: Projectile
- Damage: 850, display: true
+ Damage: 400, display: true
+ EntityDamage: 850, display: true
NoiseStrength: 100, display: false
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSNoxExplosionSmall
BlastRadius: 2, display: true
- BlastDamage: 500, display: true
+ BlastDamage: 250, display: true
+ BlastEntityDamage: 750, display: true
HomingSpeed: 1.0
Speed: 100, display: true
Range: 260, display: true
@@ -15812,6 +16309,12 @@
Buff_chance: "1.0"
DamageMultiplier_Group: HWS_EWS_Nox
+
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
}
@@ -15825,12 +16328,14 @@
Category: Weapons/Items
{ Child 0
Class: Projectile
- Damage: 850, display: true
+ Damage: 400, display: true
+ EntityDamage: 850, display: true
NoiseStrength: 100, display: false
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSStrangeletExplosionSmall
BlastRadius: 2, display: true
- BlastDamage: 500, display: true
+ BlastDamage: 250, display: true
+ BlastEntityDamage: 750, display: true
HomingSpeed: 1.0
Speed: 100, display: true
Range: 520, display: true
@@ -15841,12 +16346,18 @@
Buff_chance: "1.0"
DamageMultiplier_Group: HWS_EWS_Strangelet
+
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
}
# ----------------------------------------------------------------------------------------------------------------------
# --------------------------------------------------------------------------------------------------- HWS Entity Weapons
-{ Item Id: 1999, Name: HWSSkeletonWeapon, Ref: MeleeTemplate
+{ Item Id: 1998, Name: HWSSkeletonBossWeapon, Ref: MeleeTemplate
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
HoldType: 20
@@ -15855,7 +16366,23 @@
Class: Melee
ROF: 2.2, type: float
Range: 7.5
- Damage: 100
+ Damage: 240
+ SfxBegin: Enemies/ArmoredGolem/ArmoredGolem_SfxAttack
+ Buff: "OpenWound,FractureClosed,FractureOpen,Mutilation,Stunned"
+ Buff_chance: "0.3,0.15,0.1,0.01,1.00"
+ }
+}
+
+{ Item Id: 1999, Name: HWSSkeletonWeapon, Ref: MeleeTemplate
+ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
+
+ HoldType: 20
+ MarketPrice: 1, display: true
+ { Child 0
+ Class: Melee
+ ROF: 2.2, type: float
+ Range: 2.5
+ Damage: 60
SfxBegin: Enemies/ArmoredGolem/ArmoredGolem_SfxAttack
Buff: "OpenWound,FractureClosed,FractureOpen,Mutilation,Stunned"
Buff_chance: "0.3,0.15,0.1,0.01,0.25"
@@ -15897,7 +16424,7 @@
Class: Melee
ROF: 2.2, type: float
Range: 2
- Damage: 10
+ Damage: 150
SfxBegin: Enemies/ArmoredGolem/ArmoredGolem_SfxAttack
Buff: "OpenWound,FractureClosed,FractureOpen,Mutilation,Stunned"
Buff_chance: "0.3,0.15,0.1,0.01,0.25"
@@ -15940,7 +16467,7 @@
Class: Melee
ROF: 2.2, type: float
Range: 7
- Damage: 100
+ Damage: 150
SfxBegin: Enemies/ArmoredGolem/ArmoredGolem_SfxAttack
Buff: "OpenWound,FractureClosed,FractureOpen,Mutilation,Stunned"
Buff_chance: "0.3,0.15,0.1,0.01,0.25"
@@ -15983,7 +16510,7 @@
Class: Melee
ROF: 2.2, type: float
Range: 7
- Damage: 100
+ Damage: 150
SfxBegin: Enemies/ArmoredGolem/ArmoredGolem_SfxAttack
Buff: "OpenWound,FractureClosed,FractureOpen,Mutilation,Stunned"
Buff_chance: "0.3,0.15,0.1,0.01,0.25"
@@ -16026,7 +16553,7 @@
Class: Melee
ROF: 2.2, type: float
Range: 7
- Damage: 100
+ Damage: 150
SfxBegin: Enemies/ArmoredGolem/ArmoredGolem_SfxAttack
Buff: "OpenWound,FractureClosed,FractureOpen,Mutilation,Stunned"
Buff_chance: "0.3,0.15,0.1,0.01,0.25"
@@ -16069,7 +16596,7 @@
Class: Melee
ROF: 2.2, type: float
Range: 7
- Damage: 100
+ Damage: 150
SfxBegin: Enemies/ArmoredGolem/ArmoredGolem_SfxAttack
Buff: "OpenWound,FractureClosed,FractureOpen,Mutilation,Stunned"
Buff_chance: "0.3,0.15,0.1,0.01,0.25"
@@ -16112,7 +16639,7 @@
Class: Melee
ROF: 2.2, type: float
Range: 3.50
- Damage: 100
+ Damage: 150
SfxBegin: Enemies/ArmoredGolem/ArmoredGolem_SfxAttack
Buff: "OpenWound,FractureClosed,FractureOpen,Mutilation,Stunned"
Buff_chance: "0.3,0.15,0.1,0.01,0.25"
@@ -16155,7 +16682,7 @@
Class: Melee
ROF: 2.2, type: float
Range: 7
- Damage: 100
+ Damage: 150
SfxBegin: Enemies/ArmoredGolem/ArmoredGolem_SfxAttack
Buff: "OpenWound,FractureClosed,FractureOpen,Mutilation,Stunned"
Buff_chance: "0.3,0.15,0.1,0.01,0.25"
@@ -16175,7 +16702,7 @@
Category: Weapons/Items
{ Child 0
Class: Projectile
- Damage: 100, display: true
+ Damage: 120, display: true
NoiseStrength: 100, display: false
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSAquaExplosionSmall
@@ -16208,7 +16735,7 @@
Category: Weapons/Items
{ Child 0
Class: Projectile
- Damage: 100, display: true
+ Damage: 120, display: true
NoiseStrength: 100, display: false
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSTerraExplosionSmall
@@ -16241,7 +16768,7 @@
Category: Weapons/Items
{ Child 0
Class: Projectile
- Damage: 100, display: true
+ Damage: 120, display: true
NoiseStrength: 100, display: false
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSPyroExplosionSmall
@@ -16274,7 +16801,7 @@
Category: Weapons/Items
{ Child 0
Class: Projectile
- Damage: 100, display: true
+ Damage: 120, display: true
NoiseStrength: 100, display: false
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSObsidianExplosionSmall
@@ -16307,7 +16834,7 @@
Category: Weapons/Items
{ Child 0
Class: Projectile
- Damage: 100, display: true
+ Damage: 120, display: true
NoiseStrength: 100, display: false
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSLuxExplosionSmall
@@ -16340,7 +16867,7 @@
Category: Weapons/Items
{ Child 0
Class: Projectile
- Damage: 100, display: true
+ Damage: 120, display: true
NoiseStrength: 100, display: false
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSNoxExplosionSmall
@@ -16373,7 +16900,7 @@
Category: Weapons/Items
{ Child 0
Class: Projectile
- Damage: 100, display: true
+ Damage: 120, display: true
NoiseStrength: 100, display: false
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSStrangeletExplosionSmall
@@ -16477,7 +17004,7 @@
{ Child 0
Class: LauncherSS # Projectile Splash
AllowAt: "Space,Planet"
- ROF: 2.625, type: float, display: true, formatter: ROF
+ ROF: 3.75, type: float, display: true, formatter: ROF
Range: 650, display: false
RangeSpace: 1150, display: false
AmmoCapacity: 10, display: true
@@ -16485,7 +17012,7 @@
NoiseStrength: 500, display: false
CameraShake: 4
AutoReload: true
- ReloadDelay: 4.875, display: true # adapt sound
+ ReloadDelay: 5.25, display: true # adapt sound
# SfxBegin: Weapons/MS/Turret/Cannon_2
SfxNoAmmo: Weapons/Misc/weapon_outofammo_001
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -16502,7 +17029,7 @@
{ Child 0
Class: LauncherSS # Projectile Splash
AllowAt: "Space,Planet"
- ROF: 3, type: float, display: true, formatter: ROF
+ ROF: 4.125, type: float, display: true, formatter: ROF
Range: 800, display: false
RangeSpace: 1350, display: false
AmmoCapacity: 10, display: true
@@ -16510,7 +17037,7 @@
NoiseStrength: 500, display: false
CameraShake: 4
AutoReload: true
- ReloadDelay: 5.25, display: true # adapt sound
+ ReloadDelay: 5.625, display: true # adapt sound
# SfxBegin: Weapons/MS/Turret/Cannon_2
SfxNoAmmo: Weapons/Misc/weapon_outofammo_001
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -16528,10 +17055,10 @@
Class: Ranged # Projectile Hitscan
IsShootThroughCrosshair: true
AllowAt: "Space,Planet"
- ROF: 1.1, type: float, display: true, formatter: ROF
+ ROF: 1.5, type: float, display: true, formatter: ROF
Range: 850, display: true
RangeSpace: 1350, display: true
- BulletSpread: 0.045, display: false
+ BulletSpread: 0.025, display: false
Automatic: true
Speed: 850
Damage: 1600, display: true
@@ -16540,13 +17067,14 @@
AmmoType: HWSAquaBAT3Ammo, display: true
NoiseStrength: 120, display: false
CameraShake: 2
- ReloadDelay: 3, display: true # adapt sound
+ ReloadDelay: 3.375, display: true # adapt sound
# SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: MuzzleFlashLightningLarge
TracerPerBullet: 1
+ TracerSpeed: 1250
Tracer: @hws_projectiles/HWSAquaProjectileSmall
DamageMultiplier_Group: HWS_EWS_Aqua
@@ -16563,19 +17091,19 @@
Class: Ranged # Projectile Hitscan
IsShootThroughCrosshair: true
AllowAt: "Space,Planet"
- ROF: 0.15, type: float, display: true, formatter: ROF
+ ROF: 0.225, type: float, display: true, formatter: ROF
Range: 750, display: true
RangeSpace: 1150, display: true
BulletSpread: 0.045, display: false
Automatic: true
Speed: 100
- Damage: 360, display: true
+ Damage: 324, display: true
AmmoCapacity: 200, display: true
AutoReload: true
AmmoType: HWSAquaBAT4Ammo, display: true
NoiseStrength: 120, display: false
CameraShake: 2
- ReloadDelay: 4.5, display: true # adapt sound
+ ReloadDelay: 4.875, display: true # adapt sound
# SfxBegin: Weapons/Turret/laser_turret_fire2
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -16599,13 +17127,13 @@
Class: Ranged # Projectile Hitscan
IsShootThroughCrosshair: true
AllowAt: "Space,Planet"
- ROF: 3.375, type: float, display: true, formatter: ROF
+ ROF: 4.5, type: float, display: true, formatter: ROF
Range: 900, display: true
RangeSpace: 1400, display: true
- BulletSpread: 0.045, display: false
Automatic: true
Speed: 900
- Damage: 4750, display: true
+ Damage: 5800, display: true
+ BulletSpread: 0.03, display: false
AmmoCapacity: 10, display: true
AutoReload: true
AmmoType: HWSAquaBAT5Ammo, display: true
@@ -16617,8 +17145,9 @@
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: MuzzleFlashLightningLarge
- PenetrationDepth: 4, display: true
+ PenetrationDepth: 3, display: true
TracerPerBullet: 1
+ TracerSpeed: 1300
Tracer: @hws_projectiles/HWSAquaProjectileSmall
DamageMultiplier_Group: HWS_EWS_Aqua
@@ -16635,7 +17164,7 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 3.5, type: float, display: true, formatter: ROF
+ ROF: 5, type: float, display: true, formatter: ROF
Range: 650, display: false
RangeSpace: 1150, display: false
AmmoCapacity: 15, display: true
@@ -16643,7 +17172,7 @@
NoiseStrength: 500, display: false
CameraShake: 4
AutoReload: true
- ReloadDelay: 6.5, display: true # adapt sound
+ ReloadDelay: 7, display: true # adapt sound
# SfxBegin: Weapons/MS/Turret/Cannon_2
SfxNoAmmo: Weapons/Misc/weapon_outofammo_001
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -16660,7 +17189,7 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 4, type: float, display: true, formatter: ROF
+ ROF: 5.5, type: float, display: true, formatter: ROF
Range: 800, display: false
RangeSpace: 1350, display: false
AmmoCapacity: 15, display: true
@@ -16668,7 +17197,7 @@
NoiseStrength: 500, display: false
CameraShake: 4
AutoReload: true
- ReloadDelay: 7, display: true # adapt sound
+ ReloadDelay: 7.5, display: true # adapt sound
# SfxBegin: Weapons/MS/Turret/Cannon_2
SfxNoAmmo: Weapons/Misc/weapon_outofammo_001
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -16686,10 +17215,10 @@
Class: Ranged
IsShootThroughCrosshair: true
AllowAt: "Space,Planet"
- ROF: 1.4, type: float, display: true, formatter: ROF
+ ROF: 2, type: float, display: true, formatter: ROF
Range: 850, display: true
RangeSpace: 1350, display: true
- BulletSpread: 0.045, display: false
+ BulletSpread: 0.025, display: false
Automatic: true
Speed: 850
Damage: 1600, display: true
@@ -16698,12 +17227,13 @@
AmmoType: HWSTerraBAT3Ammo, display: true
NoiseStrength: 120, display: false
CameraShake: 2
- ReloadDelay: 4, display: true # adapt sound
+ ReloadDelay: 4.5, display: true # adapt sound
# SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: MuzzleFlashLightningLarge
TracerPerBullet: 1
+ TracerSpeed: 1250
Tracer: @hws_projectiles/HWSTerraProjectileSmall
DamageMultiplier_Group: HWS_EWS_Terra
@@ -16720,19 +17250,19 @@
Class: Ranged # Projectile Hitscan
IsShootThroughCrosshair: true
AllowAt: "Space,Planet"
- ROF: 0.2, type: float, display: true, formatter: ROF
+ ROF: 0.3, type: float, display: true, formatter: ROF
Range: 750, display: true
RangeSpace: 1150, display: true
BulletSpread: 0.045, display: false
Automatic: true
Speed: 100
- Damage: 360, display: true
+ Damage: 324, display: true
AmmoCapacity: 300, display: true
AutoReload: true
AmmoType: HWSTerraBAT4Ammo, display: true
NoiseStrength: 120, display: false
CameraShake: 2
- ReloadDelay: 6, display: true # adapt sound
+ ReloadDelay: 6.5, display: true # adapt sound
# SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -16757,13 +17287,13 @@
Class: Ranged # Projectile Hitscan
IsShootThroughCrosshair: true
AllowAt: "Space,Planet"
- ROF: 4.5, type: float, display: true, formatter: ROF
+ ROF: 6, type: float, display: true, formatter: ROF
Range: 900, display: true
RangeSpace: 1400, display: true
- BulletSpread: 0.045, display: false
Automatic: true
Speed: 900
- Damage: 4750, display: true
+ Damage: 5800, display: true
+ BulletSpread: 0.03, display: false
AmmoCapacity: 15, display: true
AutoReload: true
AmmoType: HWSTerraBAT5Ammo, display: true
@@ -16775,8 +17305,9 @@
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: MuzzleFlashLightningLarge
- PenetrationDepth: 4, display: true
+ PenetrationDepth: 3, display: true
TracerPerBullet: 1
+ TracerSpeed: 1300
Tracer: @hws_projectiles/HWSTerraProjectileSmall
DamageMultiplier_Group: HWS_EWS_Terra
@@ -16793,7 +17324,7 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 3.5, type: float, display: true, formatter: ROF
+ ROF: 5, type: float, display: true, formatter: ROF
Range: 650, display: false
RangeSpace: 1150, display: false
AmmoCapacity: 10, display: true
@@ -16801,7 +17332,7 @@
NoiseStrength: 500, display: false
CameraShake: 4
AutoReload: true
- ReloadDelay: 6.5, display: true # adapt sound
+ ReloadDelay: 7, display: true # adapt sound
# SfxBegin: Weapons/MS/Turret/Cannon_2
SfxNoAmmo: Weapons/Misc/weapon_outofammo_001
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -16818,7 +17349,7 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 4, type: float, display: true, formatter: ROF
+ ROF: 5.5, type: float, display: true, formatter: ROF
Range: 800, display: false
RangeSpace: 1350, display: false
AmmoCapacity: 10, display: true
@@ -16826,7 +17357,7 @@
NoiseStrength: 500, display: false
CameraShake: 4
AutoReload: true
- ReloadDelay: 7, display: true # adapt sound
+ ReloadDelay: 7.5, display: true # adapt sound
# SfxBegin: Weapons/MS/Turret/Cannon_2
SfxNoAmmo: Weapons/Misc/weapon_outofammo_001
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -16844,10 +17375,10 @@
Class: Ranged
IsShootThroughCrosshair: true
AllowAt: "Space,Planet"
- ROF: 1.4, type: float, display: true, formatter: ROF
+ ROF: 2, type: float, display: true, formatter: ROF
Range: 850, display: true
RangeSpace: 1350, display: true
- BulletSpread: 0.045, display: false
+ BulletSpread: 0.025, display: false
Automatic: true
Speed: 850
Damage: 1600, display: true
@@ -16856,12 +17387,13 @@
AmmoType: HWSPyroBAT3Ammo, display: true
NoiseStrength: 120, display: false
CameraShake: 2
- ReloadDelay: 4, display: true # adapt sound
+ ReloadDelay: 4.5, display: true # adapt sound
# SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: MuzzleFlashLightningLarge
TracerPerBullet: 1
+ TracerSpeed: 1250
Tracer: @hws_projectiles/HWSPyroProjectileSmall
DamageMultiplier_Group: HWS_EWS_Pyro
@@ -16878,19 +17410,19 @@
Class: Ranged # Projectile Hitscan
IsShootThroughCrosshair: true
AllowAt: "Space,Planet"
- ROF: 0.2, type: float, display: true, formatter: ROF
+ ROF: 0.3, type: float, display: true, formatter: ROF
Range: 750, display: true
RangeSpace: 1150, display: true
BulletSpread: 0.045, display: false
Automatic: true
Speed: 100
- Damage: 360, display: true
+ Damage: 324, display: true
AmmoCapacity: 200, display: true
AutoReload: true
AmmoType: HWSPyroBAT4Ammo, display: true
NoiseStrength: 120, display: false
CameraShake: 2
- ReloadDelay: 6, display: true # adapt sound
+ ReloadDelay: 6.5, display: true # adapt sound
# SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -16914,13 +17446,13 @@
Class: Ranged # Projectile Hitscan
IsShootThroughCrosshair: true
AllowAt: "Space,Planet"
- ROF: 4.5, type: float, display: true, formatter: ROF
+ ROF: 6, type: float, display: true, formatter: ROF
Range: 450, display: true
RangeSpace: 900, display: true
- BulletSpread: 0.045, display: false
Automatic: true
Speed: 900
- Damage: 4750, display: true
+ Damage: 5800, display: true
+ BulletSpread: 0.03, display: true
AmmoCapacity: 10, display: true
AutoReload: true
AmmoType: HWSPyroBAT5Ammo, display: true
@@ -16932,8 +17464,9 @@
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: MuzzleFlashLightningLarge
- PenetrationDepth: 4, display: true
+ PenetrationDepth: 3, display: true
TracerPerBullet: 1
+ TracerSpeed: 1300
Tracer: @hws_projectiles/HWSPyroProjectileSmall
DamageMultiplier_Group: HWS_EWS_Pyro
@@ -16950,7 +17483,7 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 3.5, type: float, display: true, formatter: ROF
+ ROF: 5, type: float, display: true, formatter: ROF
Range: 650, display: false
RangeSpace: 1150, display: false
AmmoCapacity: 10, display: true
@@ -16958,7 +17491,7 @@
NoiseStrength: 500, display: false
CameraShake: 4
AutoReload: true
- ReloadDelay: 9.75, display: true # adapt sound
+ ReloadDelay: 10.5, display: true # adapt sound
# SfxBegin: Weapons/MS/Turret/Cannon_2
SfxNoAmmo: Weapons/Misc/weapon_outofammo_001
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -16975,7 +17508,7 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 4, type: float, display: true, formatter: ROF
+ ROF: 5.5, type: float, display: true, formatter: ROF
Range: 800, display: false
RangeSpace: 1350, display: false
AmmoCapacity: 10, display: true
@@ -16983,7 +17516,7 @@
NoiseStrength: 500, display: false
CameraShake: 4
AutoReload: true
- ReloadDelay: 10.5, display: true # adapt sound
+ ReloadDelay: 11.25, display: true # adapt sound
# SfxBegin: Weapons/MS/Turret/Cannon_2
SfxNoAmmo: Weapons/Misc/weapon_outofammo_001
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -17001,10 +17534,10 @@
Class: Ranged
IsShootThroughCrosshair: true
AllowAt: "Space,Planet"
- ROF: 1.4, type: float, display: true, formatter: ROF
+ ROF: 2, type: float, display: true, formatter: ROF
Range: 850, display: true
RangeSpace: 1350, display: true
- BulletSpread: 0.045, display: false
+ BulletSpread: 0.025, display: false
Automatic: true
Speed: 850
Damage: 1600, display: true
@@ -17013,12 +17546,13 @@
AmmoType: HWSObsidianBAT3Ammo, display: true
NoiseStrength: 120, display: false
CameraShake: 2
- ReloadDelay: 6, display: true # adapt sound
+ ReloadDelay: 6.75, display: true # adapt sound
# SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: MuzzleFlashLightningLarge
TracerPerBullet: 1
+ TracerSpeed: 1250
Tracer: @hws_projectiles/HWSObsidianProjectileSmall
DamageMultiplier_Group: HWS_EWS_Obsidian
@@ -17035,19 +17569,19 @@
Class: Ranged # Projectile Hitscan
IsShootThroughCrosshair: true
AllowAt: "Space,Planet"
- ROF: 0.2, type: float, display: true, formatter: ROF
+ ROF: 0.3, type: float, display: true, formatter: ROF
Range: 750, display: true
RangeSpace: 1150, display: true
BulletSpread: 0.045, display: false
Automatic: true
Speed: 100
- Damage: 360, display: true
+ Damage: 324, display: true
AmmoCapacity: 200, display: true
AutoReload: true
AmmoType: HWSObsidianBAT4Ammo, display: true
NoiseStrength: 120, display: false
CameraShake: 2
- ReloadDelay: 9, display: true # adapt sound
+ ReloadDelay: 9.75, display: true # adapt sound
# SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -17071,13 +17605,13 @@
Class: Ranged # Projectile Hitscan
IsShootThroughCrosshair: true
AllowAt: "Space,Planet"
- ROF: 4.5, type: float, display: true, formatter: ROF
+ ROF: 6, type: float, display: true, formatter: ROF
Range: 900, display: true
RangeSpace: 1400, display: true
- BulletSpread: 0.045, display: false
Automatic: true
Speed: 900
- Damage: 4750, display: true
+ Damage: 5800, display: true
+ BulletSpread: 0.03, display: true
AmmoCapacity: 10, display: true
AutoReload: true
AmmoType: HWSObsidianBAT5Ammo, display: true
@@ -17089,8 +17623,9 @@
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: MuzzleFlashLightningLarge
- PenetrationDepth: 4, display: true
+ PenetrationDepth: 3, display: true
TracerPerBullet: 1
+ TracerSpeed: 1300
Tracer: @hws_projectiles/HWSObsidianProjectileSmall
DamageMultiplier_Group: HWS_EWS_Obsidian
@@ -17107,15 +17642,15 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 3.5, type: float, display: true, formatter: ROF
+ ROF: 5, type: float, display: true, formatter: ROF
Range: 800, display: false
- RangeSpace: 1300, display: false
+ RangeSpace: 1400, display: false
AmmoCapacity: 5, display: true
AmmoType: HWSLuxBAT1Ammo, display: true
NoiseStrength: 500, display: false
CameraShake: 4
AutoReload: true
- ReloadDelay: 6.5, display: true # adapt sound
+ ReloadDelay: 7, display: true # adapt sound
# SfxBegin: Weapons/MS/Turret/Cannon_2
SfxNoAmmo: Weapons/Misc/weapon_outofammo_001
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -17132,15 +17667,15 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 4, type: float, display: true, formatter: ROF
- Range: 950, display: false
- RangeSpace: 1500, display: false
+ ROF: 5.5, type: float, display: true, formatter: ROF
+ Range: 1000, display: false
+ RangeSpace: 1650, display: false
AmmoCapacity: 5, display: true
AmmoType: HWSLuxBAT2Ammo, display: true
NoiseStrength: 500, display: false
CameraShake: 4
AutoReload: true
- ReloadDelay: 7, display: true # adapt sound
+ ReloadDelay: 7.5, display: true # adapt sound
# SfxBegin: Weapons/MS/Turret/Cannon_2
SfxNoAmmo: Weapons/Misc/weapon_outofammo_001
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -17158,24 +17693,25 @@
Class: Ranged
IsShootThroughCrosshair: true
AllowAt: "Space,Planet"
- ROF: 1.4, type: float, display: true, formatter: ROF
+ ROF: 2, type: float, display: true, formatter: ROF
Range: 1000, display: true
RangeSpace: 1500, display: true
- BulletSpread: 0.045, display: false
+ BulletSpread: 0.025, display: false
Automatic: true
- Speed: 1000
- Damage: 1600, display: true
+ Speed: 1050
+ Damage: 1650, display: true
AmmoCapacity: 25, display: true
AutoReload: true
AmmoType: HWSLuxBAT3Ammo, display: true
NoiseStrength: 120, display: false
CameraShake: 2
- ReloadDelay: 4, display: true # adapt sound
+ ReloadDelay: 4.5, display: true # adapt sound
# SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: MuzzleFlashLightningLarge
TracerPerBullet: 1
+ TracerSpeed: 1350
Tracer: @hws_projectiles/HWSLuxProjectileSmall
DamageMultiplier_Group: HWS_EWS_Lux
@@ -17192,19 +17728,19 @@
Class: Ranged # Projectile Hitscan
IsShootThroughCrosshair: true
AllowAt: "Space,Planet"
- ROF: 0.2, type: float, display: true, formatter: ROF
- Range: 900, display: true
- RangeSpace: 1300, display: true
+ ROF: 0.3, type: float, display: true, formatter: ROF
+ Range: 930, display: true
+ RangeSpace: 1430, display: true
BulletSpread: 0.045, display: false
Automatic: true
Speed: 100
- Damage: 360, display: true
+ Damage: 324, display: true
AmmoCapacity: 100, display: true
AutoReload: true
AmmoType: HWSLuxBAT4Ammo, display: true
NoiseStrength: 120, display: false
CameraShake: 2
- ReloadDelay: 6, display: true # adapt sound
+ ReloadDelay: 6.5, display: true # adapt sound
# SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -17228,13 +17764,13 @@
Class: Ranged # Projectile Hitscan
IsShootThroughCrosshair: true
AllowAt: "Space,Planet"
- ROF: 4.5, type: float, display: true, formatter: ROF
- Range: 1050, display: true
- RangeSpace: 1550, display: true
- BulletSpread: 0.045, display: false
+ ROF: 6, type: float, display: true, formatter: ROF
+ Range: 1125, display: true
+ RangeSpace: 1750, display: true
Automatic: true
Speed: 1550
- Damage: 4750, display: true
+ Damage: 5800, display: true
+ BulletSpread: 0.03, display: true
AmmoCapacity: 5, display: true
AutoReload: true
AmmoType: HWSLuxBAT5Ammo, display: true
@@ -17246,8 +17782,9 @@
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: MuzzleFlashLightningLarge
- PenetrationDepth: 4, display: true
+ PenetrationDepth: 3, display: true
TracerPerBullet: 1
+ TracerSpeed: 1400
Tracer: @hws_projectiles/HWSLuxProjectileSmall
DamageMultiplier_Group: HWS_EWS_Lux
@@ -17264,7 +17801,7 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 3.5, type: float, display: true, formatter: ROF
+ ROF: 5, type: float, display: true, formatter: ROF
Range: 325, display: false
RangeSpace: 575, display: false
AmmoCapacity: 10, display: true
@@ -17272,7 +17809,7 @@
NoiseStrength: 500, display: false
CameraShake: 4
AutoReload: true
- ReloadDelay: 6.5, display: true # adapt sound
+ ReloadDelay: 7, display: true # adapt sound
# SfxBegin: Weapons/MS/Turret/Cannon_2
SfxNoAmmo: Weapons/Misc/weapon_outofammo_001
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -17289,7 +17826,7 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 4, type: float, display: true, formatter: ROF
+ ROF: 5.5, type: float, display: true, formatter: ROF
Range: 400, display: false
RangeSpace: 675, display: false
AmmoCapacity: 10, display: true
@@ -17297,7 +17834,7 @@
NoiseStrength: 500, display: false
CameraShake: 4
AutoReload: true
- ReloadDelay: 7, display: true # adapt sound
+ ReloadDelay: 7.5, display: true # adapt sound
# SfxBegin: Weapons/MS/Turret/Cannon_2
SfxNoAmmo: Weapons/Misc/weapon_outofammo_001
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -17315,10 +17852,10 @@
Class: Ranged
IsShootThroughCrosshair: true
AllowAt: "Space,Planet"
- ROF: 1.4, type: float, display: true, formatter: ROF
+ ROF: 2, type: float, display: true, formatter: ROF
Range: 425, display: true
RangeSpace: 675, display: true
- BulletSpread: 0.045, display: false
+ BulletSpread: 0.025, display: false
Automatic: true
Speed: 425
Damage: 1600, display: true
@@ -17327,12 +17864,13 @@
AmmoType: HWSNoxBAT3Ammo, display: true
NoiseStrength: 120, display: false
CameraShake: 2
- ReloadDelay: 4, display: true # adapt sound
+ ReloadDelay: 4.5, display: true # adapt sound
# SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: MuzzleFlashLightningLarge
TracerPerBullet: 1
+ TracerSpeed: 1150
Tracer: @hws_projectiles/HWSNoxProjectileSmall
DamageMultiplier_Group: HWS_EWS_Nox
@@ -17349,19 +17887,19 @@
Class: Ranged # Projectile Hitscan
IsShootThroughCrosshair: true
AllowAt: "Space,Planet"
- ROF: 0.2, type: float, display: true, formatter: ROF
+ ROF: 0.3, type: float, display: true, formatter: ROF
Range: 375, display: true
RangeSpace: 575, display: true
BulletSpread: 0.045, display: false
Automatic: true
Speed: 100
- Damage: 360, display: true
+ Damage: 324, display: true
AmmoCapacity: 200, display: true
AutoReload: true
AmmoType: HWSNoxBAT4Ammo, display: true
NoiseStrength: 120, display: false
CameraShake: 2
- ReloadDelay: 6, display: true # adapt sound
+ ReloadDelay: 6.5, display: true # adapt sound
# SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -17385,13 +17923,13 @@
Class: Ranged # Projectile Hitscan
IsShootThroughCrosshair: true
AllowAt: "Space,Planet"
- ROF: 4.5, type: float, display: true, formatter: ROF
+ ROF: 6, type: float, display: true, formatter: ROF
Range: 450, display: true
RangeSpace: 700, display: true
- BulletSpread: 0.045, display: false
Automatic: true
Speed: 450
- Damage: 4750, display: true
+ Damage: 5800, display: true
+ BulletSpread: 0.03, display: true
AmmoCapacity: 10, display: true
AutoReload: true
AmmoType: HWSNoxBAT5Ammo, display: true
@@ -17403,8 +17941,9 @@
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: MuzzleFlashLightningLarge
- PenetrationDepth: 4, display: true
+ PenetrationDepth: 3, display: true
TracerPerBullet: 1
+ TracerSpeed: 1200
Tracer: @hws_projectiles/HWSNoxProjectileSmall
DamageMultiplier_Group: HWS_EWS_Nox
@@ -17421,7 +17960,7 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 3.5, type: float, display: true, formatter: ROF
+ ROF: 5, type: float, display: true, formatter: ROF
Range: 650, display: false
RangeSpace: 1150, display: false
AmmoCapacity: 10, display: true
@@ -17429,7 +17968,7 @@
NoiseStrength: 500, display: false
CameraShake: 4
AutoReload: true
- ReloadDelay: 6.5, display: true # adapt sound
+ ReloadDelay: 7, display: true # adapt sound
# SfxBegin: Weapons/MS/Turret/Cannon_2
SfxNoAmmo: Weapons/Misc/weapon_outofammo_001
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -17446,7 +17985,7 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 4, type: float, display: true, formatter: ROF
+ ROF: 5.5, type: float, display: true, formatter: ROF
Range: 800, display: false
RangeSpace: 1350, display: false
AmmoCapacity: 20, display: true
@@ -17454,7 +17993,7 @@
NoiseStrength: 500, display: false
CameraShake: 4
AutoReload: true
- ReloadDelay: 7, display: true # adapt sound
+ ReloadDelay: 7.5, display: true # adapt sound
# SfxBegin: Weapons/MS/Turret/Cannon_2
SfxNoAmmo: Weapons/Misc/weapon_outofammo_001
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -17472,10 +18011,10 @@
Class: Ranged
IsShootThroughCrosshair: true
AllowAt: "Space,Planet"
- ROF: 1.4, type: float, display: true, formatter: ROF
+ ROF: 2, type: float, display: true, formatter: ROF
Range: 850, display: true
RangeSpace: 1350, display: true
- BulletSpread: 0.045, display: false
+ BulletSpread: 0.028, display: false
Automatic: true
Speed: 850
Damage: 1600, display: true
@@ -17484,12 +18023,13 @@
AmmoType: HWSStrangeletBAT3Ammo, display: true
NoiseStrength: 120, display: false
CameraShake: 2
- ReloadDelay: 4, display: true # adapt sound
+ ReloadDelay: 4.5, display: true # adapt sound
# SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: MuzzleFlashLightningLarge
TracerPerBullet: 1
+ TracerSpeed: 1250
Tracer: @hws_projectiles/HWSStrangeletProjectileSmall
DamageMultiplier_Group: HWS_EWS_Strangelet
@@ -17506,19 +18046,19 @@
Class: Ranged # Projectile Hitscan
IsShootThroughCrosshair: true
AllowAt: "Space,Planet"
- ROF: 0.2, type: float, display: true, formatter: ROF
+ ROF: 0.3, type: float, display: true, formatter: ROF
Range: 750, display: true
RangeSpace: 1150, display: true
BulletSpread: 0.045, display: false
Automatic: true
Speed: 100
- Damage: 360, display: true
+ Damage: 324, display: true
AmmoCapacity: 100, display: true
AutoReload: true
AmmoType: HWSStrangeletBAT4Ammo, display: true
NoiseStrength: 120, display: false
CameraShake: 2
- ReloadDelay: 6, display: true # adapt sound
+ ReloadDelay: 6.5, display: true # adapt sound
# SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -17543,13 +18083,13 @@
Class: Ranged # Projectile Hitscan
IsShootThroughCrosshair: true
AllowAt: "Space,Planet"
- ROF: 4.5, type: float, display: true, formatter: ROF
+ ROF: 6, type: float, display: true, formatter: ROF
Range: 900, display: true
RangeSpace: 1400, display: true
- BulletSpread: 0.045, display: false
Automatic: true
Speed: 900
- Damage: 4750, display: true
+ Damage: 5800, display: true
+ BulletSpread: 0.033, display: true
AmmoCapacity: 10, display: true
AutoReload: true
AmmoType: HWSStrangeletBAT5Ammo, display: true
@@ -17561,8 +18101,9 @@
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: MuzzleFlashLightningLarge
- PenetrationDepth: 4, display: true
+ PenetrationDepth: 3, display: true
TracerPerBullet: 1
+ TracerSpeed: 1300
Tracer: @hws_projectiles/HWSStrangeletProjectileSmall
DamageMultiplier_Group: HWS_EWS_Strangelet
@@ -17590,7 +18131,7 @@
{ Child 0
Class: LauncherSS
AllowAt: Space
- ROF: 3.375, type: float, display: true, formatter: ROF
+ ROF: 4.5, type: float, display: true, formatter: ROF
Range: 650, display: true
RangeSpace: 1200, display: true
Automatic: true
@@ -17616,16 +18157,17 @@
{ Child 0
Class: Ranged
AllowAt: Space
- ROF: 1.125, type: float, display: true, formatter: ROF
+ ROF: 1.575, type: float, display: true, formatter: ROF
Range: 650, display: true
RangeSpace: 1200, display: true
Damage: 1400, display: true
+ BulletSpread: 0.03, display: true
Automatic: true
AmmoCapacity: 50, display: true
AmmoType: HWSAquaCVT2Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 3, display: true # adapt sound
+ ReloadDelay: 3.75, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -17633,7 +18175,7 @@
Tracer: @hws_projectiles/HWSAquaProjectileSmall
TracerPerBullet: 1
- TracerSpeed: 650
+ TracerSpeed: 1100
DamageMultiplier_Group: HWS_EWS_Aqua
@@ -17656,16 +18198,16 @@
{ Child 0
Class: Ranged
AllowAt: Space
- ROF: 0.15, type: float, display: true, formatter: ROF
+ ROF: 0.24, type: float, display: true, formatter: ROF
Range: 600, display: true
RangeSpace: 1000, display: true
- Damage: 330, display: true
+ Damage: 288, display: true
Automatic: true
AmmoCapacity: 200, display: true
AmmoType: HWSAquaCVT3Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 4.875, display: true # adapt sound
+ ReloadDelay: 5.25, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -17697,10 +18239,11 @@
{ Child 0
Class: Ranged
AllowAt: Space
- ROF: 3.75, type: float, display: true, formatter: ROF
+ ROF: 4.875, type: float, display: true, formatter: ROF
Range: 700, display: true
RangeSpace: 1250, display: true
- Damage: 4200, display: true
+ Damage: 5050, display: true
+ BulletSpread: 0.035, display: true
Automatic: true
AmmoCapacity: 10, display: true
AmmoType: HWSAquaCVT4Ammo, display: true
@@ -17715,7 +18258,7 @@
Tracer: @hws_projectiles/HWSAquaProjectileSmall
PenetrationDepth: 2, display: true
TracerPerBullet: 1
- TracerSpeed: 1000
+ TracerSpeed: 1150
DamageMultiplier_Group: HWS_EWS_Aqua
@@ -17739,7 +18282,7 @@
Class: LauncherSS
CheckObstructed: true
AllowAt: Space
- ROF: 3, type: float, display: true, formatter: ROF
+ ROF: 4.125, type: float, display: true, formatter: ROF
Range: 650, display: true
RangeSpace: 1200, display: true
Automatic: true
@@ -17747,7 +18290,7 @@
AmmoType: HWSAquaCVT1Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 4.875, display: true # adapt sound
+ ReloadDelay: 5.25, display: true # adapt sound
# SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -17766,16 +18309,17 @@
{ Child 0
Class: Ranged
AllowAt: Space
- ROF: 0.94, type: float, display: true, formatter: ROF
+ ROF: 1.31, type: float, display: true, formatter: ROF
Range: 650, display: true
RangeSpace: 1200, display: true
- Damage: 750, display: true
+ Damage: 730, display: true
+ BulletSpread: 0.025, display: true
Automatic: true
AmmoCapacity: 50, display: true
AmmoType: HWSAquaCVT2Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 2.625, display: true # adapt sound
+ ReloadDelay: 3, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -17783,7 +18327,7 @@
Tracer: @hws_projectiles/HWSAquaProjectileSmall
TracerPerBullet: 1
- TracerSpeed: 650
+ TracerSpeed: 1100
DamageMultiplier_Group: HWS_EWS_Aqua
@@ -17807,10 +18351,11 @@
{ Child 0
Class: Ranged
AllowAt: Space
- ROF: 3.375, type: float, display: true, formatter: ROF
+ ROF: 4.5, type: float, display: true, formatter: ROF
Range: 700, display: true
RangeSpace: 1250, display: true
- Damage: 4500, display: true
+ Damage: 4200, display: true
+ BulletSpread: 0.043, display: true
Automatic: true
AmmoCapacity: 10, display: true
AmmoType: HWSAquaCVT4Ammo, display: true
@@ -17823,9 +18368,9 @@
PfxMuzzle: MuzzleFlashLightningLarge
Tracer: @hws_projectiles/HWSAquaProjectileSmall
- PenetrationDepth: 3, display: true
+ PenetrationDepth: 2, display: true
TracerPerBullet: 1
- TracerSpeed: 1000
+ TracerSpeed: 1150
DamageMultiplier_Group: HWS_EWS_Aqua
@@ -17848,7 +18393,7 @@
{ Child 0
Class: LauncherSS
AllowAt: Space
- ROF: 4.5, type: float, display: true, formatter: ROF
+ ROF: 6, type: float, display: true, formatter: ROF
Range: 650, display: true
RangeSpace: 1200, display: true
Automatic: true
@@ -17874,16 +18419,17 @@
{ Child 0
Class: Ranged
AllowAt: Space
- ROF: 1.5, type: float, display: true, formatter: ROF
+ ROF: 2.1, type: float, display: true, formatter: ROF
Range: 650, display: true
RangeSpace: 1200, display: true
Damage: 1400, display: true
+ BulletSpread: 0.03, display: true
Automatic: true
AmmoCapacity: 75, display: true
AmmoType: HWSTerraCVT2Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 4, display: true # adapt sound
+ ReloadDelay: 5, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -17891,7 +18437,7 @@
Tracer: @hws_projectiles/HWSTerraProjectileSmall
TracerPerBullet: 1
- TracerSpeed: 650
+ TracerSpeed: 1100
DamageMultiplier_Group: HWS_EWS_Terra
@@ -17914,16 +18460,16 @@
{ Child 0
Class: Ranged
AllowAt: Space
- ROF: 0.2, type: float, display: true, formatter: ROF
+ ROF: 0.32, type: float, display: true, formatter: ROF
Range: 600, display: true
RangeSpace: 1000, display: true
- Damage: 330, display: true
+ Damage: 288, display: true
Automatic: true
AmmoCapacity: 300, display: true
AmmoType: HWSTerraCVT3Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 6.5, display: true # adapt sound
+ ReloadDelay: 7, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -17955,10 +18501,11 @@
{ Child 0
Class: Ranged
AllowAt: Space
- ROF: 5, type: float, display: true, formatter: ROF
+ ROF: 6.5, type: float, display: true, formatter: ROF
Range: 700, display: true
RangeSpace: 1250, display: true
- Damage: 4200, display: true
+ Damage: 5050, display: true
+ BulletSpread: 0.035, display: true
Automatic: true
AmmoCapacity: 15, display: true
AmmoType: HWSTerraCVT4Ammo, display: true
@@ -17973,7 +18520,7 @@
Tracer: @hws_projectiles/HWSTerraProjectileSmall
PenetrationDepth: 2, display: true
TracerPerBullet: 1
- TracerSpeed: 1000
+ TracerSpeed: 1150
DamageMultiplier_Group: HWS_EWS_Terra
@@ -17997,7 +18544,7 @@
Class: LauncherSS
CheckObstructed: true
AllowAt: Space
- ROF: 4, type: float, display: true, formatter: ROF
+ ROF: 5.5, type: float, display: true, formatter: ROF
Range: 650, display: true
RangeSpace: 1200, display: true
Automatic: true
@@ -18005,7 +18552,7 @@
AmmoType: HWSTerraCVT1Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 6.5, display: true # adapt sound
+ ReloadDelay: 7, display: true # adapt sound
# SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -18024,16 +18571,17 @@
{ Child 0
Class: Ranged
AllowAt: Space
- ROF: 1.25, type: float, display: true, formatter: ROF
+ ROF: 1.75, type: float, display: true, formatter: ROF
Range: 650, display: true
RangeSpace: 1200, display: true
- Damage: 750, display: true
+ Damage: 730, display: true
+ BulletSpread: 0.025, display: true
Automatic: true
AmmoCapacity: 75, display: true
AmmoType: HWSTerraCVT2Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 3.5, display: true # adapt sound
+ ReloadDelay: 4, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -18041,7 +18589,7 @@
Tracer: @hws_projectiles/HWSTerraProjectileSmall
TracerPerBullet: 1
- TracerSpeed: 650
+ TracerSpeed: 1100
DamageMultiplier_Group: HWS_EWS_Terra
@@ -18065,10 +18613,11 @@
{ Child 0
Class: Ranged
AllowAt: Space
- ROF: 4.5, type: float, display: true, formatter: ROF
+ ROF: 6, type: float, display: true, formatter: ROF
Range: 700, display: true
RangeSpace: 1250, display: true
- Damage: 4500, display: true
+ Damage: 4200, display: true
+ BulletSpread: 0.043, display: true
Automatic: true
AmmoCapacity: 15, display: true
AmmoType: HWSTerraCVT4Ammo, display: true
@@ -18081,9 +18630,9 @@
PfxMuzzle: MuzzleFlashLightningLarge
Tracer: @hws_projectiles/HWSTerraProjectileSmall
- PenetrationDepth: 3, display: true
+ PenetrationDepth: 2, display: true
TracerPerBullet: 1
- TracerSpeed: 1000
+ TracerSpeed: 1150
DamageMultiplier_Group: HWS_EWS_Terra
@@ -18106,7 +18655,7 @@
{ Child 0
Class: LauncherSS
AllowAt: Space
- ROF: 4.5, type: float, display: true, formatter: ROF
+ ROF: 6, type: float, display: true, formatter: ROF
Range: 650, display: true
RangeSpace: 1200, display: true
Automatic: true
@@ -18132,16 +18681,17 @@
{ Child 0
Class: Ranged
AllowAt: Space
- ROF: 1.5, type: float, display: true, formatter: ROF
+ ROF: 2.1, type: float, display: true, formatter: ROF
Range: 650, display: true
RangeSpace: 1200, display: true
Damage: 1400, display: true
+ BulletSpread: 0.03, display: true
Automatic: true
AmmoCapacity: 50, display: true
AmmoType: HWSPyroCVT2Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 4, display: true # adapt sound
+ ReloadDelay: 5, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -18149,7 +18699,7 @@
Tracer: @hws_projectiles/HWSPyroProjectileSmall
TracerPerBullet: 1
- TracerSpeed: 650
+ TracerSpeed: 1100
DamageMultiplier_Group: HWS_EWS_Pyro
@@ -18172,16 +18722,16 @@
{ Child 0
Class: Ranged
AllowAt: Space
- ROF: 0.2, type: float, display: true, formatter: ROF
+ ROF: 0.32, type: float, display: true, formatter: ROF
Range: 600, display: true
RangeSpace: 1000, display: true
- Damage: 330, display: true
+ Damage: 288, display: true
Automatic: true
AmmoCapacity: 200, display: true
AmmoType: HWSPyroCVT3Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 6.5, display: true # adapt sound
+ ReloadDelay: 7, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -18213,10 +18763,11 @@
{ Child 0
Class: Ranged
AllowAt: Space
- ROF: 5, type: float, display: true, formatter: ROF
+ ROF: 6.5, type: float, display: true, formatter: ROF
Range: 700, display: true
RangeSpace: 1250, display: true
- Damage: 4200, display: true
+ Damage: 5050, display: true
+ BulletSpread: 0.035, display: true
Automatic: true
AmmoCapacity: 10, display: true
AmmoType: HWSPyroCVT4Ammo, display: true
@@ -18231,7 +18782,7 @@
Tracer: @hws_projectiles/HWSPyroProjectileSmall
PenetrationDepth: 2, display: true
TracerPerBullet: 1
- TracerSpeed: 1000
+ TracerSpeed: 1150
DamageMultiplier_Group: HWS_EWS_Pyro
@@ -18255,7 +18806,7 @@
Class: LauncherSS
CheckObstructed: true
AllowAt: Space
- ROF: 4, type: float, display: true, formatter: ROF
+ ROF: 5.5, type: float, display: true, formatter: ROF
Range: 650, display: true
RangeSpace: 1200, display: true
Automatic: true
@@ -18263,7 +18814,7 @@
AmmoType: HWSPyroCVT1Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 6.5, display: true # adapt sound
+ ReloadDelay: 7, display: true # adapt sound
# SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -18282,16 +18833,17 @@
{ Child 0
Class: Ranged
AllowAt: Space
- ROF: 1.25, type: float, display: true, formatter: ROF
+ ROF: 1.75, type: float, display: true, formatter: ROF
Range: 650, display: true
RangeSpace: 1200, display: true
- Damage: 750, display: true
+ Damage: 730, display: true
+ BulletSpread: 0.025, display: true
Automatic: true
AmmoCapacity: 50, display: true
AmmoType: HWSPyroCVT2Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 3.5, display: true # adapt sound
+ ReloadDelay: 4, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -18299,7 +18851,7 @@
Tracer: @hws_projectiles/HWSPyroProjectileSmall
TracerPerBullet: 1
- TracerSpeed: 650
+ TracerSpeed: 1100
DamageMultiplier_Group: HWS_EWS_Pyro
@@ -18323,10 +18875,11 @@
{ Child 0
Class: Ranged
AllowAt: Space
- ROF: 4.5, type: float, display: true, formatter: ROF
+ ROF: 6, type: float, display: true, formatter: ROF
Range: 700, display: true
RangeSpace: 1250, display: true
- Damage: 4500, display: true
+ Damage: 4200, display: true
+ BulletSpread: 0.043, display: true
Automatic: true
AmmoCapacity: 10, display: true
AmmoType: HWSPyroCVT4Ammo, display: true
@@ -18339,9 +18892,9 @@
PfxMuzzle: MuzzleFlashLightningLarge
Tracer: @hws_projectiles/HWSPyroProjectileSmall
- PenetrationDepth: 3, display: true
+ PenetrationDepth: 2, display: true
TracerPerBullet: 1
- TracerSpeed: 1000
+ TracerSpeed: 1150
DamageMultiplier_Group: HWS_EWS_Pyro
@@ -18364,7 +18917,7 @@
{ Child 0
Class: LauncherSS
AllowAt: Space
- ROF: 4.5, type: float, display: true, formatter: ROF
+ ROF: 6, type: float, display: true, formatter: ROF
Range: 650, display: true
RangeSpace: 1200, display: true
Automatic: true
@@ -18390,16 +18943,17 @@
{ Child 0
Class: Ranged
AllowAt: Space
- ROF: 1.5, type: float, display: true, formatter: ROF
+ ROF: 2.1, type: float, display: true, formatter: ROF
Range: 650, display: true
RangeSpace: 1200, display: true
- Damage: 1600, display: true
+ Damage: 1400, display: true
+ BulletSpread: 0.03, display: true
Automatic: true
AmmoCapacity: 50, display: true
AmmoType: HWSObsidianCVT2Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 6, display: true # adapt sound
+ ReloadDelay: 7.5, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -18407,7 +18961,7 @@
Tracer: @hws_projectiles/HWSObsidianProjectileSmall
TracerPerBullet: 1
- TracerSpeed: 650
+ TracerSpeed: 1100
DamageMultiplier_Group: HWS_EWS_Obsidian
@@ -18430,16 +18984,16 @@
{ Child 0
Class: Ranged
AllowAt: Space
- ROF: 0.2, type: float, display: true, formatter: ROF
+ ROF: 0.32, type: float, display: true, formatter: ROF
Range: 600, display: true
RangeSpace: 1000, display: true
- Damage: 330, display: true
+ Damage: 288, display: true
Automatic: true
AmmoCapacity: 200, display: true
AmmoType: HWSObsidianCVT3Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 9.75, display: true # adapt sound
+ ReloadDelay: 10.5, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -18471,10 +19025,11 @@
{ Child 0
Class: Ranged
AllowAt: Space
- ROF: 5, type: float, display: true, formatter: ROF
+ ROF: 6.5, type: float, display: true, formatter: ROF
Range: 700, display: true
RangeSpace: 1250, display: true
- Damage: 4200, display: true
+ Damage: 5050, display: true
+ BulletSpread: 0.035, display: true
Automatic: true
AmmoCapacity: 10, display: true
AmmoType: HWSObsidianCVT4Ammo, display: true
@@ -18489,7 +19044,7 @@
Tracer: @hws_projectiles/HWSObsidianProjectileSmall
PenetrationDepth: 2, display: true
TracerPerBullet: 1
- TracerSpeed: 1000
+ TracerSpeed: 1150
DamageMultiplier_Group: HWS_EWS_Obsidian
@@ -18513,7 +19068,7 @@
Class: LauncherSS
CheckObstructed: true
AllowAt: Space
- ROF: 4, type: float, display: true, formatter: ROF
+ ROF: 5.5, type: float, display: true, formatter: ROF
Range: 650, display: true
RangeSpace: 1200, display: true
Automatic: true
@@ -18521,7 +19076,7 @@
AmmoType: HWSObsidianCVT1Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 9.75, display: true # adapt sound
+ ReloadDelay: 10.5, display: true # adapt sound
# SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -18540,16 +19095,17 @@
{ Child 0
Class: Ranged
AllowAt: Space
- ROF: 1.25, type: float, display: true, formatter: ROF
+ ROF: 1.75, type: float, display: true, formatter: ROF
Range: 650, display: true
RangeSpace: 1200, display: true
- Damage: 750, display: true
+ Damage: 730, display: true
+ BulletSpread: 0.025, display: true
Automatic: true
AmmoCapacity: 50, display: true
AmmoType: HWSObsidianCVT2Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 5.25, display: true # adapt sound
+ ReloadDelay: 6, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -18557,7 +19113,7 @@
Tracer: @hws_projectiles/HWSObsidianProjectileSmall
TracerPerBullet: 1
- TracerSpeed: 650
+ TracerSpeed: 1100
DamageMultiplier_Group: HWS_EWS_Obsidian
@@ -18581,10 +19137,11 @@
{ Child 0
Class: Ranged
AllowAt: Space
- ROF: 4.5, type: float, display: true, formatter: ROF
+ ROF: 6, type: float, display: true, formatter: ROF
Range: 700, display: true
RangeSpace: 1250, display: true
- Damage: 4500, display: true
+ Damage: 4200, display: true
+ BulletSpread: 0.043, display: true
Automatic: true
AmmoCapacity: 10, display: true
AmmoType: HWSObsidianCVT4Ammo, display: true
@@ -18597,9 +19154,9 @@
PfxMuzzle: MuzzleFlashLightningLarge
Tracer: @hws_projectiles/HWSObsidianProjectileSmall
- PenetrationDepth: 3, display: true
+ PenetrationDepth: 2, display: true
TracerPerBullet: 1
- TracerSpeed: 1000
+ TracerSpeed: 1150
DamageMultiplier_Group: HWS_EWS_Obsidian
@@ -18622,9 +19179,9 @@
{ Child 0
Class: LauncherSS
AllowAt: Space
- ROF: 4.5, type: float, display: true, formatter: ROF
- Range: 750, display: true
- RangeSpace: 1350, display: true
+ ROF: 6, type: float, display: true, formatter: ROF
+ Range: 800, display: true
+ RangeSpace: 1500, display: true
Automatic: true
AmmoCapacity: 5, display: true
AmmoType: HWSLuxCVT1Ammo, display: true
@@ -18648,16 +19205,17 @@
{ Child 0
Class: Ranged
AllowAt: Space
- ROF: 1.5, type: float, display: true, formatter: ROF
- Range: 750, display: true
+ ROF: 2.1, type: float, display: true, formatter: ROF
+ Range: 800, display: true
RangeSpace: 1350, display: true
- Damage: 1400, display: true
+ Damage: 1500, display: true
+ BulletSpread: 0.03, display: true
Automatic: true
AmmoCapacity: 25, display: true
AmmoType: HWSLuxCVT2Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 4, display: true # adapt sound
+ ReloadDelay: 5, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -18665,7 +19223,7 @@
Tracer: @hws_projectiles/HWSLuxProjectileSmall
TracerPerBullet: 1
- TracerSpeed: 750
+ TracerSpeed: 1250
DamageMultiplier_Group: HWS_EWS_Lux
@@ -18688,16 +19246,16 @@
{ Child 0
Class: Ranged
AllowAt: Space
- ROF: 0.2, type: float, display: true, formatter: ROF
- Range: 690, display: true
- RangeSpace: 1150, display: true
- Damage: 330, display: true
+ ROF: 0.32, type: float, display: true, formatter: ROF
+ Range: 750, display: true
+ RangeSpace: 1250, display: true
+ Damage: 288, display: true
Automatic: true
AmmoCapacity: 100, display: true
AmmoType: HWSLuxCVT3Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 6.5, display: true # adapt sound
+ ReloadDelay: 7, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -18729,10 +19287,11 @@
{ Child 0
Class: Ranged
AllowAt: Space
- ROF: 5, type: float, display: true, formatter: ROF
- Range: 800, display: true
- RangeSpace: 1400, display: true
- Damage: 4200, display: true
+ ROF: 6.5, type: float, display: true, formatter: ROF
+ Range: 875, display: true
+ RangeSpace: 1550, display: true
+ Damage: 5050, display: true
+ BulletSpread: 0.035, display: true
Automatic: true
AmmoCapacity: 5, display: true
AmmoType: HWSLuxCVT4Ammo, display: true
@@ -18747,7 +19306,7 @@
Tracer: @hws_projectiles/HWSLuxProjectileSmall
PenetrationDepth: 2, display: true
TracerPerBullet: 1
- TracerSpeed: 1000
+ TracerSpeed: 1250
DamageMultiplier_Group: HWS_EWS_Lux
@@ -18771,15 +19330,15 @@
Class: LauncherSS
CheckObstructed: true
AllowAt: Space
- ROF: 4, type: float, display: true, formatter: ROF
- Range: 750, display: true
- RangeSpace: 1350, display: true
+ ROF: 5.5, type: float, display: true, formatter: ROF
+ Range: 800, display: true
+ RangeSpace: 1500, display: true
Automatic: true
AmmoCapacity: 5, display: true
AmmoType: HWSLuxCVT1Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 6.5, display: true # adapt sound
+ ReloadDelay: 7, display: true # adapt sound
# SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -18798,16 +19357,17 @@
{ Child 0
Class: Ranged
AllowAt: Space
- ROF: 1.25, type: float, display: true, formatter: ROF
- Range: 750, display: true
- RangeSpace: 1350, display: true
- Damage: 750, display: true
+ ROF: 1.75, type: float, display: true, formatter: ROF
+ Range: 800, display: true
+ RangeSpace: 1500, display: true
+ Damage: 730, display: true
+ BulletSpread: 0.025, display: true
Automatic: true
AmmoCapacity: 25, display: true
AmmoType: HWSLuxCVT2Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 3.5, display: true # adapt sound
+ ReloadDelay: 4, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -18815,7 +19375,7 @@
Tracer: @hws_projectiles/HWSLuxProjectileSmall
TracerPerBullet: 1
- TracerSpeed: 750
+ TracerSpeed: 1250
DamageMultiplier_Group: HWS_EWS_Lux
@@ -18839,10 +19399,11 @@
{ Child 0
Class: Ranged
AllowAt: Space
- ROF: 4.5, type: float, display: true, formatter: ROF
- Range: 800, display: true
- RangeSpace: 1400, display: true
- Damage: 4500, display: true
+ ROF: 6, type: float, display: true, formatter: ROF
+ Range: 875, display: true
+ RangeSpace: 1550, display: true
+ Damage: 4200, display: true
+ BulletSpread: 0.043, display: true
Automatic: true
AmmoCapacity: 5, display: true
AmmoType: HWSLuxCVT4Ammo, display: true
@@ -18855,9 +19416,9 @@
PfxMuzzle: MuzzleFlashLightningLarge
Tracer: @hws_projectiles/HWSLuxProjectileSmall
- PenetrationDepth: 3, display: true
+ PenetrationDepth: 2, display: true
TracerPerBullet: 1
- TracerSpeed: 1000
+ TracerSpeed: 1250
DamageMultiplier_Group: HWS_EWS_Lux
@@ -18880,7 +19441,7 @@
{ Child 0
Class: LauncherSS
AllowAt: Space
- ROF: 4.5, type: float, display: true, formatter: ROF
+ ROF: 6, type: float, display: true, formatter: ROF
Range: 325, display: true
RangeSpace: 600, display: true
Automatic: true
@@ -18906,16 +19467,17 @@
{ Child 0
Class: Ranged
AllowAt: Space
- ROF: 1.5, type: float, display: true, formatter: ROF
+ ROF: 2.1, type: float, display: true, formatter: ROF
Range: 325, display: true
RangeSpace: 600, display: true
Damage: 1400, display: true
+ BulletSpread: 0.03, display: true
Automatic: true
AmmoCapacity: 50, display: true
AmmoType: HWSNoxCVT2Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 4, display: true # adapt sound
+ ReloadDelay: 5, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -18923,7 +19485,7 @@
Tracer: @hws_projectiles/HWSNoxProjectileSmall
TracerPerBullet: 1
- TracerSpeed: 325
+ TracerSpeed: 1000
DamageMultiplier_Group: HWS_EWS_Nox
@@ -18946,16 +19508,16 @@
{ Child 0
Class: Ranged
AllowAt: Space
- ROF: 0.2, type: float, display: true, formatter: ROF
+ ROF: 0.32, type: float, display: true, formatter: ROF
Range: 300, display: true
RangeSpace: 500, display: true
- Damage: 330, display: true
+ Damage: 288, display: true
Automatic: true
AmmoCapacity: 200, display: true
AmmoType: HWSNoxCVT3Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 6.5, display: true # adapt sound
+ ReloadDelay: 7, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -18987,10 +19549,11 @@
{ Child 0
Class: Ranged
AllowAt: Space
- ROF: 5, type: float, display: true, formatter: ROF
+ ROF: 6.5, type: float, display: true, formatter: ROF
Range: 350, display: true
RangeSpace: 625, display: true
- Damage: 4200, display: true
+ Damage: 5050, display: true
+ BulletSpread: 0.035, display: true
Automatic: true
AmmoCapacity: 10, display: true
AmmoType: HWSNoxCVT4Ammo, display: true
@@ -19005,7 +19568,7 @@
Tracer: @hws_projectiles/HWSNoxProjectileSmall
PenetrationDepth: 2, display: true
TracerPerBullet: 1
- TracerSpeed: 1000
+ TracerSpeed: 1050
DamageMultiplier_Group: HWS_EWS_Nox
@@ -19029,7 +19592,7 @@
Class: LauncherSS
CheckObstructed: true
AllowAt: Space
- ROF: 4, type: float, display: true, formatter: ROF
+ ROF: 5.5, type: float, display: true, formatter: ROF
Range: 325, display: true
RangeSpace: 600, display: true
Automatic: true
@@ -19037,7 +19600,7 @@
AmmoType: HWSNoxCVT1Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 6.5, display: true # adapt sound
+ ReloadDelay: 10, display: true # adapt sound
# SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -19056,16 +19619,17 @@
{ Child 0
Class: Ranged
AllowAt: Space
- ROF: 1.25, type: float, display: true, formatter: ROF
+ ROF: 1.75, type: float, display: true, formatter: ROF
Range: 325, display: true
RangeSpace: 600, display: true
- Damage: 750, display: true
+ Damage: 730, display: true
+ BulletSpread: 0.025, display: true
Automatic: true
AmmoCapacity: 50, display: true
AmmoType: HWSNoxCVT2Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 3.5, display: true # adapt sound
+ ReloadDelay: 4, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -19073,7 +19637,7 @@
Tracer: @hws_projectiles/HWSNoxProjectileSmall
TracerPerBullet: 1
- TracerSpeed: 350
+ TracerSpeed: 1000
DamageMultiplier_Group: HWS_EWS_Nox
@@ -19097,10 +19661,11 @@
{ Child 0
Class: Ranged
AllowAt: Space
- ROF: 4.5, type: float, display: true, formatter: ROF
+ ROF: 6, type: float, display: true, formatter: ROF
Range: 350, display: true
RangeSpace: 625, display: true
- Damage: 4500, display: true
+ Damage: 4200, display: true
+ BulletSpread: 0.043, display: true
Automatic: true
AmmoCapacity: 10, display: true
AmmoType: HWSNoxCVT4Ammo, display: true
@@ -19113,9 +19678,9 @@
PfxMuzzle: MuzzleFlashLightningLarge
Tracer: @hws_projectiles/HWSNoxProjectileSmall
- PenetrationDepth: 3, display: true
+ PenetrationDepth: 2, display: true
TracerPerBullet: 1
- TracerSpeed: 1000
+ TracerSpeed: 1050
DamageMultiplier_Group: HWS_EWS_Nox
@@ -19138,7 +19703,7 @@
{ Child 0
Class: LauncherSS
AllowAt: Space
- ROF: 4.5, type: float, display: true, formatter: ROF
+ ROF: 6, type: float, display: true, formatter: ROF
Range: 650, display: true
RangeSpace: 1200, display: true
Automatic: true
@@ -19164,16 +19729,17 @@
{ Child 0
Class: Ranged
AllowAt: Space
- ROF: 1.5, type: float, display: true, formatter: ROF
+ ROF: 2.1, type: float, display: true, formatter: ROF
Range: 650, display: true
RangeSpace: 1200, display: true
Damage: 1400, display: true
+ BulletSpread: 0.033, display: true
Automatic: true
AmmoCapacity: 50, display: true
AmmoType: HWSStrangeletCVT2Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 4, display: true # adapt sound
+ ReloadDelay: 5, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -19181,7 +19747,7 @@
Tracer: @hws_projectiles/HWSStrangeletProjectileSmall
TracerPerBullet: 1
- TracerSpeed: 650
+ TracerSpeed: 1100
DamageMultiplier_Group: HWS_EWS_Strangelet
@@ -19204,16 +19770,16 @@
{ Child 0
Class: Ranged
AllowAt: Space
- ROF: 0.2, type: float, display: true, formatter: ROF
+ ROF: 0.32, type: float, display: true, formatter: ROF
Range: 600, display: true
RangeSpace: 1000, display: true
- Damage: 330, display: true
+ Damage: 288, display: true
Automatic: true
AmmoCapacity: 200, display: true
AmmoType: HWSStrangeletCVT3Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 6.5, display: true # adapt sound
+ ReloadDelay: 7, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -19245,10 +19811,11 @@
{ Child 0
Class: Ranged
AllowAt: Space
- ROF: 5, type: float, display: true, formatter: ROF
+ ROF: 6.5, type: float, display: true, formatter: ROF
Range: 700, display: true
RangeSpace: 1250, display: true
- Damage: 4200, display: true
+ Damage: 5050, display: true
+ BulletSpread: 0.0365, display: true
Automatic: true
AmmoCapacity: 10, display: true
AmmoType: HWSStrangeletCVT4Ammo, display: true
@@ -19263,7 +19830,7 @@
Tracer: @hws_projectiles/HWSStrangeletProjectileSmall
PenetrationDepth: 2, display: true
TracerPerBullet: 1
- TracerSpeed: 1000
+ TracerSpeed: 1150
DamageMultiplier_Group: HWS_EWS_Strangelet
@@ -19287,7 +19854,7 @@
Class: LauncherSS
CheckObstructed: true
AllowAt: Space
- ROF: 4, type: float, display: true, formatter: ROF
+ ROF: 5.5, type: float, display: true, formatter: ROF
Range: 650, display: true
RangeSpace: 1200, display: true
Automatic: true
@@ -19295,7 +19862,7 @@
AmmoType: HWSStrangeletCVT1Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 6.5, display: true # adapt sound
+ ReloadDelay: 7, display: true # adapt sound
# SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -19314,16 +19881,17 @@
{ Child 0
Class: Ranged
AllowAt: Space
- ROF: 1.25, type: float, display: true, formatter: ROF
+ ROF: 1.75, type: float, display: true, formatter: ROF
Range: 650, display: true
RangeSpace: 1200, display: true
- Damage: 750, display: true
+ Damage: 730, display: true
+ BulletSpread: 0.028, display: true
Automatic: true
AmmoCapacity: 50, display: true
AmmoType: HWSStrangeletCVT2Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 3.5, display: true # adapt sound
+ ReloadDelay: 4, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -19331,7 +19899,7 @@
Tracer: @hws_projectiles/HWSStrangeletProjectileSmall
TracerPerBullet: 1
- TracerSpeed: 650
+ TracerSpeed: 1100
DamageMultiplier_Group: HWS_EWS_Strangelet
@@ -19355,10 +19923,11 @@
{ Child 0
Class: Ranged
AllowAt: Space
- ROF: 4.5, type: float, display: true, formatter: ROF
+ ROF: 6, type: float, display: true, formatter: ROF
Range: 700, display: true
RangeSpace: 1250, display: true
- Damage: 4500, display: true
+ Damage: 4200, display: true
+ BulletSpread: 0.044, display: true
Automatic: true
AmmoCapacity: 10, display: true
AmmoType: HWSStrangeletCVT4Ammo, display: true
@@ -19371,9 +19940,9 @@
PfxMuzzle: MuzzleFlashLightningLarge
Tracer: @hws_projectiles/HWSStrangeletProjectileSmall
- PenetrationDepth: 3, display: true
+ PenetrationDepth: 2, display: true
TracerPerBullet: 1
- TracerSpeed: 1000
+ TracerSpeed: 1150
DamageMultiplier_Group: HWS_EWS_Strangelet
@@ -19405,7 +19974,7 @@
Category: Weapons/Items
{ Child 0
Class: LauncherSS
- ROF: 1.875, type: float, display: true, formatter: ROF
+ ROF: 2.25, type: float, display: true, formatter: ROF
Range: 500, display: true
RangeSpace: 700, display: true
Automatic: true
@@ -19430,16 +19999,18 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 0.375, type: float, display: true, formatter: ROF
+ ROF: 0.45, type: float, display: true, formatter: ROF
Range: 500, display: true
RangeSpace: 700, display: true
- Damage: 150, display: true
+ Damage: 154, display: true
+ EntityDamage: 250, display: true
+ BulletSpread: 0.025, display: true
Automatic: true
AmmoCapacity: 50, display: true
AmmoType: HWSAquaHVT2Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 2.25, display: true # adapt sound
+ ReloadDelay: 3, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -19447,7 +20018,7 @@
Tracer: @hws_projectiles/HWSAquaProjectileSmall
TracerPerBullet: 1
- TracerSpeed: 500
+ TracerSpeed: 850
DamageMultiplier_Group: HWS_EWS_Aqua
@@ -19468,10 +20039,11 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 0.15, type: float, display: true, formatter: ROF
+ ROF: 0.188, type: float, display: true, formatter: ROF
Range: 460, display: true
RangeSpace: 650, display: true
- Damage: 90, display: true
+ Damage: 84, display: true
+ EntityDamage: 150, display: true
Automatic: true
AmmoCapacity: 200, display: true
AmmoType: HWSAquaHVT3Ammo, display: true
@@ -19507,10 +20079,12 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 2.25, type: float, display: true, formatter: ROF
+ ROF: 2.7, type: float, display: true, formatter: ROF
Range: 550, display: true
RangeSpace: 800, display: true
- Damage: 435, display: true
+ Damage: 824, display: true
+ BulletSpread: 0.045, display: true
+ EntityDamage: 1100, display: true
Automatic: true
AmmoCapacity: 10, display: true
AmmoType: HWSAquaHVT4Ammo, display: true
@@ -19548,7 +20122,7 @@
{ Child 0
Class: LauncherSS
CheckObstructed: true
- ROF: 1.875, type: float, display: true, formatter: ROF
+ ROF: 2.4, type: float, display: true, formatter: ROF
Range: 500, display: true
RangeSpace: 700, display: true
Automatic: true
@@ -19575,10 +20149,12 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 2.625, type: float, display: true, formatter: ROF
+ ROF: 3, type: float, display: true, formatter: ROF
Range: 550, display: true
RangeSpace: 800, display: true
- Damage: 450, display: true
+ Damage: 650, display: true
+ BulletSpread: 0.058, display: true
+ EntityDamage: 950, display: true
Automatic: true
AmmoCapacity: 10, display: true
AmmoType: HWSAquaHVT4Ammo, display: true
@@ -19591,7 +20167,7 @@
PfxMuzzle: MuzzleFlashLightningLarge
Tracer: @hws_projectiles/HWSAquaProjectileSmall
- PenetrationDepth: 3, display: true
+ PenetrationDepth: 2, display: true
TracerPerBullet: 1
TracerSpeed: 800
@@ -19615,7 +20191,7 @@
Category: Weapons/Items
{ Child 0
Class: LauncherSS
- ROF: 2.5, type: float, display: true, formatter: ROF
+ ROF: 3, type: float, display: true, formatter: ROF
Range: 500, display: true
RangeSpace: 700, display: true
Automatic: true
@@ -19640,16 +20216,18 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 0.5, type: float, display: true, formatter: ROF
+ ROF: 0.6, type: float, display: true, formatter: ROF
Range: 500, display: true
RangeSpace: 700, display: true
- Damage: 150, display: true
+ Damage: 154, display: true
+ EntityDamage: 250, display: true
+ BulletSpread: 0.025, display: true
Automatic: true
AmmoCapacity: 75, display: true
AmmoType: HWSTerraHVT2Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 3, display: true # adapt sound
+ ReloadDelay: 4, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -19657,7 +20235,7 @@
Tracer: @hws_projectiles/HWSTerraProjectileSmall
TracerPerBullet: 1
- TracerSpeed: 500
+ TracerSpeed: 850
DamageMultiplier_Group: HWS_EWS_Terra
@@ -19679,10 +20257,11 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 0.2, type: float, display: true, formatter: ROF
+ ROF: 0.25, type: float, display: true, formatter: ROF
Range: 460, display: true
RangeSpace: 650, display: true
- Damage: 90, display: true
+ Damage: 84, display: true
+ EntityDamage: 150, display: true
Automatic: true
AmmoCapacity: 300, display: true
AmmoType: HWSTerraHVT3Ammo, display: true
@@ -19718,10 +20297,12 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 3, type: float, display: true, formatter: ROF
+ ROF: 3.6, type: float, display: true, formatter: ROF
Range: 550, display: true
RangeSpace: 800, display: true
- Damage: 435, display: true
+ Damage: 824, display: true
+ BulletSpread: 0.045, display: true
+ EntityDamage: 1100, display: true
Automatic: true
AmmoCapacity: 15, display: true
AmmoType: HWSTerraHVT4Ammo, display: true
@@ -19759,7 +20340,7 @@
{ Child 0
Class: LauncherSS
CheckObstructed: true
- ROF: 2.5, type: float, display: true, formatter: ROF
+ ROF: 3.2, type: float, display: true, formatter: ROF
Range: 500, display: true
RangeSpace: 700, display: true
Automatic: true
@@ -19785,10 +20366,12 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 3.5, type: float, display: true, formatter: ROF
+ ROF: 4, type: float, display: true, formatter: ROF
Range: 550, display: true
RangeSpace: 800, display: true
- Damage: 350, display: true
+ Damage: 650, display: true
+ BulletSpread: 0.058, display: true
+ EntityDamage: 950, display: true
Automatic: true
AmmoCapacity: 10, display: true
AmmoType: HWSTerraHVT4Ammo, display: true
@@ -19801,7 +20384,7 @@
PfxMuzzle: MuzzleFlashLightningLarge
Tracer: @hws_projectiles/HWSTerraProjectileSmall
- PenetrationDepth: 3, display: true
+ PenetrationDepth: 2, display: true
TracerPerBullet: 1
TracerSpeed: 800
@@ -19825,7 +20408,7 @@
Category: Weapons/Items
{ Child 0
Class: LauncherSS
- ROF: 2.5, type: float, display: true, formatter: ROF
+ ROF: 3, type: float, display: true, formatter: ROF
Range: 500, display: true
RangeSpace: 700, display: true
Automatic: true
@@ -19850,16 +20433,18 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 0.5, type: float, display: true, formatter: ROF
+ ROF: 0.6, type: float, display: true, formatter: ROF
Range: 500, display: true
RangeSpace: 700, display: true
- Damage: 150, display: true
+ Damage: 154, display: true
+ EntityDamage: 250, display: true
+ BulletSpread: 0.025, display: true
Automatic: true
AmmoCapacity: 50, display: true
AmmoType: HWSPyroHVT2Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 3, display: true # adapt sound
+ ReloadDelay: 4, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -19867,7 +20452,7 @@
Tracer: @hws_projectiles/HWSPyroProjectileSmall
TracerPerBullet: 1
- TracerSpeed: 500
+ TracerSpeed: 850
DamageMultiplier_Group: HWS_EWS_Pyro
@@ -19889,10 +20474,11 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 0.2, type: float, display: true, formatter: ROF
+ ROF: 0.25, type: float, display: true, formatter: ROF
Range: 460, display: true
RangeSpace: 650, display: true
- Damage: 90, display: true
+ Damage: 84, display: true
+ EntityDamage: 150, display: true
Automatic: true
AmmoCapacity: 200, display: true
AmmoType: HWSPyroHVT3Ammo, display: true
@@ -19928,10 +20514,12 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 3, type: float, display: true, formatter: ROF
+ ROF: 3.6, type: float, display: true, formatter: ROF
Range: 550, display: true
RangeSpace: 800, display: true
- Damage: 435, display: true
+ Damage: 824, display: true
+ BulletSpread: 0.045, display: true
+ EntityDamage: 1100, display: true
Automatic: true
AmmoCapacity: 10, display: true
AmmoType: HWSPyroHVT4Ammo, display: true
@@ -19969,7 +20557,7 @@
{ Child 0
Class: LauncherSS
CheckObstructed: true
- ROF: 2.5, type: float, display: true, formatter: ROF
+ ROF: 3.2, type: float, display: true, formatter: ROF
Range: 500, display: true
RangeSpace: 700, display: true
Automatic: true
@@ -19995,10 +20583,12 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 3.5, type: float, display: true, formatter: ROF
+ ROF: 4, type: float, display: true, formatter: ROF
Range: 550, display: true
RangeSpace: 800, display: true
- Damage: 450, display: true
+ Damage: 650, display: true
+ BulletSpread: 0.058, display: true
+ EntityDamage: 950, display: true
Automatic: true
AmmoCapacity: 10, display: true
AmmoType: HWSPyroHVT4Ammo, display: true
@@ -20011,7 +20601,7 @@
PfxMuzzle: MuzzleFlashLightningLarge
Tracer: @hws_projectiles/HWSPyroProjectileSmall
- PenetrationDepth: 3, display: true
+ PenetrationDepth: 2, display: true
TracerPerBullet: 1
TracerSpeed: 800
@@ -20035,7 +20625,7 @@
Category: Weapons/Items
{ Child 0
Class: LauncherSS
- ROF: 2.5, type: float, display: true, formatter: ROF
+ ROF: 3, type: float, display: true, formatter: ROF
Range: 500, display: true
RangeSpace: 700, display: true
Automatic: true
@@ -20060,16 +20650,18 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 0.5, type: float, display: true, formatter: ROF
+ ROF: 0.6, type: float, display: true, formatter: ROF
Range: 500, display: true
RangeSpace: 700, display: true
- Damage: 150, display: true
+ Damage: 154, display: true
+ EntityDamage: 250, display: true
+ BulletSpread: 0.025, display: true
Automatic: true
AmmoCapacity: 50, display: true
AmmoType: HWSObsidianHVT2Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 4.5, display: true # adapt sound
+ ReloadDelay: 6, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -20077,7 +20669,7 @@
Tracer: @hws_projectiles/HWSObsidianProjectileSmall
TracerPerBullet: 1
- TracerSpeed: 500
+ TracerSpeed: 850
DamageMultiplier_Group: HWS_EWS_Obsidian
@@ -20099,10 +20691,11 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 0.2, type: float, display: true, formatter: ROF
+ ROF: 0.25, type: float, display: true, formatter: ROF
Range: 460, display: true
RangeSpace: 650, display: true
- Damage: 90, display: true
+ Damage: 84, display: true
+ EntityDamage: 150, display: true
Automatic: true
AmmoCapacity: 200, display: true
AmmoType: HWSObsidianHVT3Ammo, display: true
@@ -20138,10 +20731,12 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 3, type: float, display: true, formatter: ROF
+ ROF: 3.6, type: float, display: true, formatter: ROF
Range: 550, display: true
RangeSpace: 800, display: true
- Damage: 435, display: true
+ Damage: 824, display: true
+ BulletSpread: 0.045, display: true
+ EntityDamage: 1100, display: true
Automatic: true
AmmoCapacity: 10, display: true
AmmoType: HWSObsidianHVT4Ammo, display: true
@@ -20179,7 +20774,7 @@
{ Child 0
Class: LauncherSS
CheckObstructed: true
- ROF: 2.5, type: float, display: true, formatter: ROF
+ ROF: 3.2, type: float, display: true, formatter: ROF
Range: 500, display: true
RangeSpace: 700, display: true
Automatic: true
@@ -20205,10 +20800,12 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 3.5, type: float, display: true, formatter: ROF
+ ROF: 4, type: float, display: true, formatter: ROF
Range: 550, display: true
RangeSpace: 800, display: true
- Damage: 450, display: true
+ Damage: 650, display: true
+ BulletSpread: 0.058, display: true
+ EntityDamage: 950, display: true
Automatic: true
AmmoCapacity: 10, display: true
AmmoType: HWSObsidianHVT4Ammo, display: true
@@ -20221,7 +20818,7 @@
PfxMuzzle: MuzzleFlashLightningLarge
Tracer: @hws_projectiles/HWSObsidianProjectileSmall
- PenetrationDepth: 3, display: true
+ PenetrationDepth: 2, display: true
TracerPerBullet: 1
TracerSpeed: 800
@@ -20245,9 +20842,9 @@
Category: Weapons/Items
{ Child 0
Class: LauncherSS
- ROF: 2.5, type: float, display: true, formatter: ROF
- Range: 600, display: true
- RangeSpace: 800, display: true
+ ROF: 3, type: float, display: true, formatter: ROF
+ Range: 625, display: true
+ RangeSpace: 875, display: true
Automatic: true
AmmoCapacity: 5, display: true
AmmoType: HWSLuxHVT1Ammo, display: true
@@ -20270,16 +20867,18 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 0.5, type: float, display: true, formatter: ROF
- Range: 600, display: true
- RangeSpace: 800, display: true
- Damage: 150, display: true
+ ROF: 0.6, type: float, display: true, formatter: ROF
+ Range: 625, display: true
+ RangeSpace: 875, display: true
+ Damage: 154, display: true
+ EntityDamage: 250, display: true
+ BulletSpread: 0.025, display: true
Automatic: true
AmmoCapacity: 25, display: true
AmmoType: HWSLuxHVT2Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 3, display: true # adapt sound
+ ReloadDelay: 4, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -20287,7 +20886,7 @@
Tracer: @hws_projectiles/HWSLuxProjectileSmall
TracerPerBullet: 1
- TracerSpeed: 600
+ TracerSpeed: 950
DamageMultiplier_Group: HWS_EWS_Lux
@@ -20309,10 +20908,11 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 0.2, type: float, display: true, formatter: ROF
- Range: 560, display: true
- RangeSpace: 750, display: true
- Damage: 90, display: true
+ ROF: 0.25, type: float, display: true, formatter: ROF
+ Range: 575, display: true
+ RangeSpace: 810, display: true
+ Damage: 84, display: true
+ EntityDamage: 150, display: true
Automatic: true
AmmoCapacity: 100, display: true
AmmoType: HWSLuxHVT3Ammo, display: true
@@ -20348,10 +20948,12 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 3, type: float, display: true, formatter: ROF
- Range: 650, display: true
- RangeSpace: 900, display: true
- Damage: 435, display: true
+ ROF: 3.6, type: float, display: true, formatter: ROF
+ Range: 687, display: true
+ RangeSpace: 1000, display: true
+ Damage: 824, display: true
+ BulletSpread: 0.045, display: true
+ EntityDamage: 1100, display: true
Automatic: true
AmmoCapacity: 5, display: true
AmmoType: HWSLuxHVT4Ammo, display: true
@@ -20389,9 +20991,9 @@
{ Child 0
Class: LauncherSS
CheckObstructed: true
- ROF: 2.5, type: float, display: true, formatter: ROF
- Range: 600, display: true
- RangeSpace: 800, display: true
+ ROF: 3.2, type: float, display: true, formatter: ROF
+ Range: 625, display: true
+ RangeSpace: 875, display: true
Automatic: true
AmmoCapacity: 5, display: true
AmmoType: HWSLuxHVT1Ammo, display: true
@@ -20415,10 +21017,12 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 3.5, type: float, display: true, formatter: ROF
- Range: 650, display: true
- RangeSpace: 900, display: true
- Damage: 450, display: true
+ ROF: 4, type: float, display: true, formatter: ROF
+ Range: 687, display: true
+ RangeSpace: 1000, display: true
+ Damage: 650, display: true
+ BulletSpread: 0.058, display: true
+ EntityDamage: 950, display: true
Automatic: true
AmmoCapacity: 5, display: true
AmmoType: HWSLuxHVT4Ammo, display: true
@@ -20431,7 +21035,7 @@
PfxMuzzle: MuzzleFlashLightningLarge
Tracer: @hws_projectiles/HWSLuxProjectileSmall
- PenetrationDepth: 3, display: true
+ PenetrationDepth: 2, display: true
TracerPerBullet: 1
TracerSpeed: 900
@@ -20455,7 +21059,7 @@
Category: Weapons/Items
{ Child 0
Class: LauncherSS
- ROF: 2.5, type: float, display: true, formatter: ROF
+ ROF: 3, type: float, display: true, formatter: ROF
Range: 250, display: true
RangeSpace: 350, display: true
Automatic: true
@@ -20480,16 +21084,18 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 0.5, type: float, display: true, formatter: ROF
+ ROF: 0.6, type: float, display: true, formatter: ROF
Range: 250, display: true
RangeSpace: 350, display: true
- Damage: 150, display: true
+ Damage: 154, display: true
+ EntityDamage: 250, display: true
+ BulletSpread: 0.025, display: true
Automatic: true
AmmoCapacity: 50, display: true
AmmoType: HWSNoxHVT2Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 3, display: true # adapt sound
+ ReloadDelay: 4, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -20497,7 +21103,7 @@
Tracer: @hws_projectiles/HWSNoxProjectileSmall
TracerPerBullet: 1
- TracerSpeed: 300
+ TracerSpeed: 750
DamageMultiplier_Group: HWS_EWS_Nox
@@ -20519,10 +21125,11 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 0.2, type: float, display: true, formatter: ROF
+ ROF: 0.25, type: float, display: true, formatter: ROF
Range: 230, display: true
RangeSpace: 325, display: true
- Damage: 90, display: true
+ Damage: 84, display: true
+ EntityDamage: 150, display: true
Automatic: true
AmmoCapacity: 200, display: true
AmmoType: HWSNoxHVT3Ammo, display: true
@@ -20558,10 +21165,12 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 3, type: float, display: true, formatter: ROF
+ ROF: 3.6, type: float, display: true, formatter: ROF
Range: 275, display: true
RangeSpace: 400, display: true
- Damage: 435, display: true
+ Damage: 824, display: true
+ BulletSpread: 0.045, display: true
+ EntityDamage: 1100, display: true
Automatic: true
AmmoCapacity: 10, display: true
AmmoType: HWSNoxHVT4Ammo, display: true
@@ -20599,7 +21208,7 @@
{ Child 0
Class: LauncherSS
CheckObstructed: true
- ROF: 2.5, type: float, display: true, formatter: ROF
+ ROF: 3.2, type: float, display: true, formatter: ROF
Range: 250, display: true
RangeSpace: 350, display: true
Automatic: true
@@ -20625,10 +21234,12 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 3.5, type: float, display: true, formatter: ROF
+ ROF: 4, type: float, display: true, formatter: ROF
Range: 275, display: true
RangeSpace: 400, display: true
- Damage: 450, display: true
+ Damage: 650, display: true
+ BulletSpread: 0.058, display: true
+ EntityDamage: 950, display: true
Automatic: true
AmmoCapacity: 10, display: true
AmmoType: HWSNoxHVT4Ammo, display: true
@@ -20641,7 +21252,7 @@
PfxMuzzle: MuzzleFlashLightningLarge
Tracer: @hws_projectiles/HWSNoxProjectileSmall
- PenetrationDepth: 3, display: true
+ PenetrationDepth: 2, display: true
TracerPerBullet: 1
TracerSpeed: 400
@@ -20665,7 +21276,7 @@
Category: Weapons/Items
{ Child 0
Class: LauncherSS
- ROF: 2.5, type: float, display: true, formatter: ROF
+ ROF: 3, type: float, display: true, formatter: ROF
Range: 500, display: true
RangeSpace: 700, display: true
Automatic: true
@@ -20690,16 +21301,18 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 0.5, type: float, display: true, formatter: ROF
+ ROF: 0.6, type: float, display: true, formatter: ROF
Range: 500, display: true
RangeSpace: 700, display: true
- Damage: 150, display: true
+ Damage: 154, display: true
+ EntityDamage: 250, display: true
+ BulletSpread: 0.028, display: true
Automatic: true
AmmoCapacity: 50, display: true
AmmoType: HWSStrangeletHVT2Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 3, display: true # adapt sound
+ ReloadDelay: 4, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -20707,7 +21320,7 @@
Tracer: @hws_projectiles/HWSStrangeletProjectileSmall
TracerPerBullet: 1
- TracerSpeed: 500
+ TracerSpeed: 850
DamageMultiplier_Group: HWS_EWS_Strangelet
@@ -20729,10 +21342,11 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 0.2, type: float, display: true, formatter: ROF
+ ROF: 0.25, type: float, display: true, formatter: ROF
Range: 460, display: true
RangeSpace: 650, display: true
- Damage: 90, display: true
+ Damage: 84, display: true
+ EntityDamage: 150, display: true
Automatic: true
AmmoCapacity: 200, display: true
AmmoType: HWSStrangeletHVT3Ammo, display: true
@@ -20768,10 +21382,12 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 3, type: float, display: true, formatter: ROF
+ ROF: 3.6, type: float, display: true, formatter: ROF
Range: 550, display: true
RangeSpace: 800, display: true
- Damage: 435, display: true
+ Damage: 824, display: true
+ BulletSpread: 0.048, display: true
+ EntityDamage: 1100, display: true
Automatic: true
AmmoCapacity: 10, display: true
AmmoType: HWSStrangeletHVT4Ammo, display: true
@@ -20810,7 +21426,7 @@
{ Child 0
Class: LauncherSS
CheckObstructed: true
- ROF: 2.5, type: float, display: true, formatter: ROF
+ ROF: 3.2, type: float, display: true, formatter: ROF
Range: 500, display: true
RangeSpace: 700, display: true
Automatic: true
@@ -20836,10 +21452,12 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 3.5, type: float, display: true, formatter: ROF
+ ROF: 4, type: float, display: true, formatter: ROF
Range: 550, display: true
RangeSpace: 800, display: true
- Damage: 450, display: true
+ Damage: 650, display: true
+ BulletSpread: 0.06, display: true
+ EntityDamage: 950, display: true
Automatic: true
AmmoCapacity: 10, display: true
AmmoType: HWSStrangeletHVT4Ammo, display: true
@@ -20852,7 +21470,7 @@
PfxMuzzle: MuzzleFlashLightningLarge
Tracer: @hws_projectiles/HWSStrangeletProjectileSmall
- PenetrationDepth: 3, display: true
+ PenetrationDepth: 2, display: true
TracerPerBullet: 1
TracerSpeed: 800
@@ -20887,7 +21505,7 @@
Category: Weapons/Items
{ Child 0
Class: LauncherSS
- ROF: 2.25, type: float, display: true, formatter: ROF
+ ROF: 2.4, type: float, display: true, formatter: ROF
Range: 480, display: true
RangeSpace: 670, display: true
Automatic: true
@@ -20895,7 +21513,7 @@
AmmoType: HWSAquaSVT1Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 3.375, display: true # adapt sound
+ ReloadDelay: 4.5, display: true # adapt sound
# SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -20916,13 +21534,14 @@
ROF: 0.225, type: float, display: true, formatter: ROF
Range: 450, display: true
RangeSpace: 600, display: true
- Damage: 100, display: true
+ Damage: 80, display: true
+ EntityDamage: 150, display: true
Automatic: true
AmmoCapacity: 100, display: true
AmmoType: HWSAquaSVT2Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 3, display: true # adapt sound
+ ReloadDelay: 3.75, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -20955,7 +21574,7 @@
{ Child 0
Class: LauncherSS
CheckObstructed: true
- ROF: 2.25, type: float, display: true, formatter: ROF
+ ROF: 2.625, type: float, display: true, formatter: ROF
Range: 480, display: true
RangeSpace: 670, display: true
Automatic: true
@@ -20963,7 +21582,7 @@
AmmoType: HWSAquaSVT1Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 3, display: true
+ ReloadDelay: 4.125, display: true
# SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -20981,17 +21600,18 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 0.375, type: float, display: true, formatter: ROF
+ ROF: 0.45, type: float, display: true, formatter: ROF
Range: 480, display: true
RangeSpace: 670, display: true
- Damage: 70, display: true
+ Damage: 62, display: true
+ EntityDamage: 110, display: true
+ BulletSpread: 0.02, display: true
Automatic: true
- BulletSpread: 0, display: true
AmmoCapacity: 50, display: true
AmmoType: HWSAquaSVT2Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 1.875, display: true # adapt sound
+ ReloadDelay: 2.625, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -20999,7 +21619,7 @@
Tracer: @hws_projectiles/HWSAquaProjectileTiny
TracerPerBullet: 1
- TracerSpeed: 600
+ TracerSpeed: 800
DamageMultiplier_Group: HWS_EWS_Aqua
@@ -21020,16 +21640,17 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 0.15, type: float, display: true, formatter: ROF
+ ROF: 0.18, type: float, display: true, formatter: ROF
Range: 450, display: true
RangeSpace: 600, display: true
- Damage: 70, display: true
+ Damage: 64, display: true
+ EntityDamage: 120, display: true
Automatic: true
AmmoCapacity: 100, display: true
AmmoType: HWSAquaSVT3Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 2.25, display: true # adapt sound
+ ReloadDelay: 3.375, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -21061,16 +21682,18 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 2.625, type: float, display: true, formatter: ROF
+ ROF: 4, type: float, display: true, formatter: ROF
Range: 530, display: true
RangeSpace: 800, display: true
- Damage: 415, display: true
+ Damage: 620, display: true
+ BulletSpread: 0.052, display: true
+ EntityDamage: 1150, display: true
Automatic: true
AmmoCapacity: 10, display: true
AmmoType: HWSAquaSVT4Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 4.5, display: true # adapt sound
+ ReloadDelay: 5.4, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -21079,7 +21702,7 @@
Tracer: @hws_projectiles/HWSAquaProjectileMedium
PenetrationDepth: 2, display: true
TracerPerBullet: 1
- TracerSpeed: 800
+ TracerSpeed: 850
DamageMultiplier_Group: HWS_EWS_Aqua
@@ -21102,7 +21725,7 @@
Category: Weapons/Items
{ Child 0
Class: LauncherSS
- ROF: 3, type: float, display: true, formatter: ROF
+ ROF: 3.2, type: float, display: true, formatter: ROF
Range: 480, display: true
RangeSpace: 670, display: true
Automatic: true
@@ -21110,7 +21733,7 @@
AmmoType: HWSTerraSVT1Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 4.5, display: true # adapt sound
+ ReloadDelay: 6, display: true # adapt sound
# SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -21130,13 +21753,14 @@
ROF: 0.3, type: float, display: true, formatter: ROF
Range: 450, display: true
RangeSpace: 600, display: true
- Damage: 100, display: true
+ Damage: 80, display: true
+ EntityDamage: 150, display: true
Automatic: true
AmmoCapacity: 150, display: true
AmmoType: HWSTerraSVT3Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 4, display: true # adapt sound
+ ReloadDelay: 5, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -21168,7 +21792,7 @@
{ Child 0
Class: LauncherSS
CheckObstructed: true
- ROF: 3, type: float, display: true, formatter: ROF
+ ROF: 3.5, type: float, display: true, formatter: ROF
Range: 480, display: true
RangeSpace: 670, display: true
Automatic: true
@@ -21176,7 +21800,7 @@
AmmoType: HWSTerraSVT1Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 4, display: true # adapt sound
+ ReloadDelay: 5.5, display: true # adapt sound
# SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -21194,16 +21818,18 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 0.5, type: float, display: true, formatter: ROF
+ ROF: 0.6, type: float, display: true, formatter: ROF
Range: 480, display: true
RangeSpace: 670, display: true
- Damage: 70, display: true
+ Damage: 62, display: true
+ EntityDamage: 110, display: true
+ BulletSpread: 0.02, display: true
Automatic: true
AmmoCapacity: 75, display: true
AmmoType: HWSTerraSVT2Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 2.5, display: true # adapt sound
+ ReloadDelay: 3.5, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -21211,7 +21837,7 @@
Tracer: @hws_projectiles/HWSTerraProjectileTiny
TracerPerBullet: 1
- TracerSpeed: 600
+ TracerSpeed: 800
DamageMultiplier_Group: HWS_EWS_Terra
@@ -21234,16 +21860,17 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 0.2, type: float, display: true, formatter: ROF
+ ROF: 0.24, type: float, display: true, formatter: ROF
Range: 450, display: true
RangeSpace: 600, display: true
- Damage: 70, display: true
+ Damage: 64, display: true
+ EntityDamage: 120, display: true
Automatic: true
AmmoCapacity: 150, display: true
AmmoType: HWSTerraSVT3Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 3.5, display: true # adapt sound
+ ReloadDelay: 4.5, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -21275,16 +21902,18 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 3.5, type: float, display: true, formatter: ROF
+ ROF: 4, type: float, display: true, formatter: ROF
Range: 530, display: true
RangeSpace: 800, display: true
- Damage: 415, display: true
+ Damage: 620, display: true
+ BulletSpread: 0.052, display: true
+ EntityDamage: 1150, display: true
Automatic: true
AmmoCapacity: 15, display: true
AmmoType: HWSTerraSVT4Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 8, display: true # adapt sound
+ ReloadDelay: 7.2, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -21293,7 +21922,7 @@
Tracer: @hws_projectiles/HWSTerraProjectileMedium
PenetrationDepth: 2, display: true
TracerPerBullet: 1
- TracerSpeed: 800
+ TracerSpeed: 850
DamageMultiplier_Group: HWS_EWS_Terra
@@ -21316,7 +21945,7 @@
Category: Weapons/Items
{ Child 0
Class: LauncherSS
- ROF: 3, type: float, display: true, formatter: ROF
+ ROF: 3.2, type: float, display: true, formatter: ROF
Range: 480, display: true
RangeSpace: 670, display: true
Automatic: true
@@ -21324,7 +21953,7 @@
AmmoType: HWSPyroSVT1Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 4.5, display: true # adapt sound
+ ReloadDelay: 6, display: true # adapt sound
# SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -21344,13 +21973,14 @@
ROF: 0.3, type: float, display: true, formatter: ROF
Range: 450, display: true
RangeSpace: 600, display: true
- Damage: 100, display: true
+ Damage: 80, display: true
+ EntityDamage: 150, display: true
Automatic: true
AmmoCapacity: 100, display: true
AmmoType: HWSPyroSVT3Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 4, display: true # adapt sound
+ ReloadDelay: 5, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -21382,7 +22012,7 @@
{ Child 0
Class: LauncherSS
CheckObstructed: true
- ROF: 3, type: float, display: true, formatter: ROF
+ ROF: 3.5, type: float, display: true, formatter: ROF
Range: 480, display: true
RangeSpace: 670, display: true
Automatic: true
@@ -21390,7 +22020,7 @@
AmmoType: HWSPyroSVT1Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 4, display: true # adapt sound
+ ReloadDelay: 5.5, display: true # adapt sound
# SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -21408,16 +22038,18 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 0.5, type: float, display: true, formatter: ROF
+ ROF: 0.6, type: float, display: true, formatter: ROF
Range: 480, display: true
RangeSpace: 670, display: true
- Damage: 70, display: true
+ Damage: 62, display: true
+ EntityDamage: 110, display: true
+ BulletSpread: 0.02, display: true
Automatic: true
AmmoCapacity: 50, display: true
AmmoType: HWSPyroSVT2Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 2.5, display: true # adapt sound
+ ReloadDelay: 3.5, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -21425,7 +22057,7 @@
Tracer: @hws_projectiles/HWSPyroProjectileTiny
TracerPerBullet: 1
- TracerSpeed: 600
+ TracerSpeed: 800
DamageMultiplier_Group: HWS_EWS_Pyro
@@ -21448,16 +22080,17 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 0.2, type: float, display: true, formatter: ROF
+ ROF: 0.24, type: float, display: true, formatter: ROF
Range: 450, display: true
RangeSpace: 600, display: true
- Damage: 70, display: true
+ Damage: 64, display: true
+ EntityDamage: 120, display: true
Automatic: true
AmmoCapacity: 100, display: true
AmmoType: HWSPyroSVT3Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 3.5, display: true # adapt sound
+ ReloadDelay: 4.5, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -21488,16 +22121,18 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 3.5, type: float, display: true, formatter: ROF
+ ROF: 4, type: float, display: true, formatter: ROF
Range: 530, display: true
RangeSpace: 800, display: true
- Damage: 415, display: true
+ Damage: 620, display: true
+ BulletSpread: 0.052, display: true
+ EntityDamage: 1150, display: true
Automatic: true
AmmoCapacity: 10, display: true
AmmoType: HWSPyroSVT4Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 8, display: true # adapt sound
+ ReloadDelay: 7.2, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -21506,7 +22141,7 @@
Tracer: @hws_projectiles/HWSPyroProjectileMedium
PenetrationDepth: 2, display: true
TracerPerBullet: 1
- TracerSpeed: 800
+ TracerSpeed: 850
DamageMultiplier_Group: HWS_EWS_Pyro
@@ -21529,7 +22164,7 @@
Category: Weapons/Items
{ Child 0
Class: LauncherSS
- ROF: 3, type: float, display: true, formatter: ROF
+ ROF: 3.2, type: float, display: true, formatter: ROF
Range: 480, display: true
RangeSpace: 670, display: true
Automatic: true
@@ -21537,7 +22172,7 @@
AmmoType: HWSObsidianSVT1Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 6.75, display: true # adapt sound
+ ReloadDelay: 9, display: true # adapt sound
# SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -21557,13 +22192,14 @@
ROF: 0.3, type: float, display: true, formatter: ROF
Range: 450, display: true
RangeSpace: 600, display: true
- Damage: 100, display: true
+ Damage: 80, display: true
+ EntityDamage: 150, display: true
Automatic: true
AmmoCapacity: 100, display: true
AmmoType: HWSObsidianSVT3Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 6, display: true # adapt sound
+ ReloadDelay: 7.5, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -21596,7 +22232,7 @@
{ Child 0
Class: LauncherSS
CheckObstructed: true
- ROF: 3, type: float, display: true, formatter: ROF
+ ROF: 3.5, type: float, display: true, formatter: ROF
Range: 480, display: true
RangeSpace: 670, display: true
Automatic: true
@@ -21604,7 +22240,7 @@
AmmoType: HWSObsidianSVT1Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 6, display: true # adapt sound
+ ReloadDelay: 8.25, display: true # adapt sound
# SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -21622,16 +22258,18 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 0.5, type: float, display: true, formatter: ROF
+ ROF: 0.6, type: float, display: true, formatter: ROF
Range: 480, display: true
RangeSpace: 670, display: true
- Damage: 70, display: true
+ Damage: 62, display: true
+ EntityDamage: 110, display: true
+ BulletSpread: 0.02, display: true
Automatic: true
AmmoCapacity: 50, display: true
AmmoType: HWSObsidianSVT2Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 3.75, display: true # adapt sound
+ ReloadDelay: 5.25, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -21639,7 +22277,7 @@
Tracer: @hws_projectiles/HWSObsidianProjectileTiny
TracerPerBullet: 1
- TracerSpeed: 600
+ TracerSpeed: 800
DamageMultiplier_Group: HWS_EWS_Obsidian
@@ -21662,16 +22300,17 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 0.2, type: float, display: true, formatter: ROF
+ ROF: 0.24, type: float, display: true, formatter: ROF
Range: 450, display: true
RangeSpace: 600, display: true
- Damage: 70, display: true
+ Damage: 64, display: true
+ EntityDamage: 120, display: true
Automatic: true
AmmoCapacity: 100, display: true
AmmoType: HWSObsidianSVT3Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 5.25, display: true # adapt sound
+ ReloadDelay: 6.75, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -21702,16 +22341,18 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 3.5, type: float, display: true, formatter: ROF
+ ROF: 4, type: float, display: true, formatter: ROF
Range: 530, display: true
RangeSpace: 800, display: true
- Damage: 415, display: true
+ Damage: 620, display: true
+ BulletSpread: 0.052, display: true
+ EntityDamage: 1150, display: true
Automatic: true
AmmoCapacity: 10, display: true
AmmoType: HWSObsidianSVT4Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 12, display: true # adapt sound
+ ReloadDelay: 10.8, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -21720,7 +22361,7 @@
Tracer: @hws_projectiles/HWSObsidianProjectileMedium
PenetrationDepth: 2, display: true
TracerPerBullet: 1
- TracerSpeed: 800
+ TracerSpeed: 850
DamageMultiplier_Group: HWS_EWS_Obsidian
@@ -21743,15 +22384,15 @@
Category: Weapons/Items
{ Child 0
Class: LauncherSS
- ROF: 3, type: float, display: true, formatter: ROF
- Range: 580, display: true
- RangeSpace: 770, display: true
+ ROF: 3.2, type: float, display: true, formatter: ROF
+ Range: 600, display: true
+ RangeSpace: 837, display: true
Automatic: true
AmmoCapacity: 5, display: true
AmmoType: HWSLuxSVT1Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 4.5, display: true # adapt sound
+ ReloadDelay: 6, display: true # adapt sound
# SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -21770,15 +22411,16 @@
{ Child 0
Class: Ranged
ROF: 0.3, type: float, display: true, formatter: ROF
- Range: 550, display: true
- RangeSpace: 700, display: true
- Damage: 100, display: true
+ Range: 563, display: true
+ RangeSpace: 750, display: true
+ Damage: 80, display: true
+ EntityDamage: 150, display: true
Automatic: true
AmmoCapacity: 50, display: true
AmmoType: HWSLuxSVT3Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 4, display: true # adapt sound
+ ReloadDelay: 5, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -21811,15 +22453,15 @@
{ Child 0
Class: LauncherSS
CheckObstructed: true
- ROF: 3, type: float, display: true, formatter: ROF
- Range: 580, display: true
- RangeSpace: 770, display: true
+ ROF: 3.5, type: float, display: true, formatter: ROF
+ Range: 600, display: true
+ RangeSpace: 837, display: true
Automatic: true
AmmoCapacity: 5, display: true
AmmoType: HWSLuxSVT1Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 4, display: true # adapt sound
+ ReloadDelay: 5.5, display: true # adapt sound
# SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -21837,16 +22479,18 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 0.5, type: float, display: true, formatter: ROF
- Range: 580, display: true
- RangeSpace: 770, display: true
- Damage: 70, display: true
+ ROF: 0.6, type: float, display: true, formatter: ROF
+ Range: 600, display: true
+ RangeSpace: 837, display: true
+ Damage: 62, display: true
+ EntityDamage: 110, display: true
+ BulletSpread: 0.02, display: true
Automatic: true
AmmoCapacity: 25, display: true
AmmoType: HWSLuxSVT2Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 2.5, display: true # adapt sound
+ ReloadDelay: 3.5, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -21854,7 +22498,7 @@
Tracer: @hws_projectiles/HWSLuxProjectileTiny
TracerPerBullet: 1
- TracerSpeed: 600
+ TracerSpeed: 700
DamageMultiplier_Group: HWS_EWS_Lux
@@ -21877,16 +22521,17 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 0.2, type: float, display: true, formatter: ROF
- Range: 550, display: true
- RangeSpace: 700, display: true
- Damage: 70, display: true
+ ROF: 0.24, type: float, display: true, formatter: ROF
+ Range: 563, display: true
+ RangeSpace: 750, display: true
+ Damage: 64, display: true
+ EntityDamage: 120, display: true
Automatic: true
AmmoCapacity: 50, display: true
AmmoType: HWSLuxSVT3Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 3.5, display: true # adapt sound
+ ReloadDelay: 4.5, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -21917,16 +22562,18 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 3.5, type: float, display: true, formatter: ROF
- Range: 630, display: true
- RangeSpace: 900, display: true
- Damage: 415, display: true
+ ROF: 4, type: float, display: true, formatter: ROF
+ Range: 662, display: true
+ RangeSpace: 1000, display: true
+ Damage: 620, display: true
+ BulletSpread: 0.052, display: true
+ EntityDamage: 1150, display: true
Automatic: true
AmmoCapacity: 5, display: true
AmmoType: HWSLuxSVT4Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 8, display: true # adapt sound
+ ReloadDelay: 7.2, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -21935,7 +22582,7 @@
Tracer: @hws_projectiles/HWSLuxProjectileMedium
PenetrationDepth: 2, display: true
TracerPerBullet: 1
- TracerSpeed: 600
+ TracerSpeed: 950
DamageMultiplier_Group: HWS_EWS_Lux
@@ -21958,7 +22605,7 @@
Category: Weapons/Items
{ Child 0
Class: LauncherSS
- ROF: 3, type: float, display: true, formatter: ROF
+ ROF: 3.2, type: float, display: true, formatter: ROF
Range: 240, display: true
RangeSpace: 335, display: true
Automatic: true
@@ -21966,7 +22613,7 @@
AmmoType: HWSNoxSVT1Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 4.5, display: true # adapt sound
+ ReloadDelay: 6, display: true # adapt sound
# SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -21986,13 +22633,14 @@
ROF: 0.3, type: float, display: true, formatter: ROF
Range: 225, display: true
RangeSpace: 300, display: true
- Damage: 100, display: true
+ Damage: 80, display: true
+ EntityDamage: 150, display: true
Automatic: true
AmmoCapacity: 100, display: true
AmmoType: HWSNoxSVT3Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 4, display: true # adapt sound
+ ReloadDelay: 5, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -22025,7 +22673,7 @@
{ Child 0
Class: LauncherSS
CheckObstructed: true
- ROF: 3, type: float, display: true, formatter: ROF
+ ROF: 3.5, type: float, display: true, formatter: ROF
Range: 240, display: true
RangeSpace: 335, display: true
Automatic: true
@@ -22033,7 +22681,7 @@
AmmoType: HWSNoxSVT1Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 4, display: true # adapt sound
+ ReloadDelay: 5.5, display: true # adapt sound
# SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -22051,16 +22699,18 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 0.5, type: float, display: true, formatter: ROF
+ ROF: 0.6, type: float, display: true, formatter: ROF
Range: 240, display: true
RangeSpace: 335, display: true
- Damage: 70, display: true
+ Damage: 62, display: true
+ EntityDamage: 110, display: true
+ BulletSpread: 0.02, display: true
Automatic: true
AmmoCapacity: 50, display: true
AmmoType: HWSNoxSVT2Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 2.5, display: true # adapt sound
+ ReloadDelay: 3.5, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -22091,16 +22741,17 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 0.2, type: float, display: true, formatter: ROF
+ ROF: 0.24, type: float, display: true, formatter: ROF
Range: 225, display: true
RangeSpace: 300, display: true
- Damage: 70, display: true
+ Damage: 64, display: true
+ EntityDamage: 120, display: true
Automatic: true
AmmoCapacity: 100, display: true
AmmoType: HWSNoxSVT3Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 3.5, display: true # adapt sound
+ ReloadDelay: 4.5, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -22131,16 +22782,18 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 3.5, type: float, display: true, formatter: ROF
+ ROF: 4, type: float, display: true, formatter: ROF
Range: 265, display: true
RangeSpace: 400, display: true
- Damage: 415, display: true
+ Damage: 620, display: true
+ BulletSpread: 0.052, display: true
+ EntityDamage: 1150, display: true
Automatic: true
AmmoCapacity: 10, display: true
AmmoType: HWSNoxSVT4Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 8, display: true # adapt sound
+ ReloadDelay: 7.2, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -22149,7 +22802,7 @@
Tracer: @hws_projectiles/HWSNoxProjectileMedium
PenetrationDepth: 2, display: true
TracerPerBullet: 1
- TracerSpeed: 400
+ TracerSpeed: 750
DamageMultiplier_Group: HWS_EWS_Nox
@@ -22172,7 +22825,7 @@
Category: Weapons/Items
{ Child 0
Class: LauncherSS
- ROF: 3, type: float, display: true, formatter: ROF
+ ROF: 3.2, type: float, display: true, formatter: ROF
Range: 480, display: true
RangeSpace: 670, display: true
Automatic: true
@@ -22180,7 +22833,7 @@
AmmoType: HWSStrangeletSVT1Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 4.5, display: true # adapt sound
+ ReloadDelay: 6, display: true # adapt sound
# SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -22200,13 +22853,14 @@
ROF: 0.3, type: float, display: true, formatter: ROF
Range: 450, display: true
RangeSpace: 600, display: true
- Damage: 100, display: true
+ Damage: 80, display: true
+ EntityDamage: 150, display: true
Automatic: true
AmmoCapacity: 100, display: true
AmmoType: HWSStrangeletSVT3Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 4, display: true # adapt sound
+ ReloadDelay: 5, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -22239,7 +22893,7 @@
{ Child 0
Class: LauncherSS
CheckObstructed: true
- ROF: 3, type: float, display: true, formatter: ROF
+ ROF: 3.5, type: float, display: true, formatter: ROF
Range: 480, display: true
RangeSpace: 670, display: true
Automatic: true
@@ -22247,7 +22901,7 @@
AmmoType: HWSStrangeletSVT1Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 4, display: true # adapt sound
+ ReloadDelay: 5.5, display: true # adapt sound
# SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -22265,16 +22919,18 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 0.5, type: float, display: true, formatter: ROF
+ ROF: 0.6, type: float, display: true, formatter: ROF
Range: 480, display: true
RangeSpace: 670, display: true
- Damage: 70, display: true
+ Damage: 62, display: true
+ EntityDamage: 110, display: true
+ BulletSpread: 0.022, display: true
Automatic: true
AmmoCapacity: 50, display: true
AmmoType: HWSStrangeletSVT2Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 2.5, display: true # adapt sound
+ ReloadDelay: 3.5, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -22282,7 +22938,7 @@
Tracer: @hws_projectiles/HWSStrangeletProjectileTiny
TracerPerBullet: 1
- TracerSpeed: 600
+ TracerSpeed: 800
DamageMultiplier_Group: HWS_EWS_Strangelet
@@ -22305,16 +22961,17 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 0.2, type: float, display: true, formatter: ROF
+ ROF: 0.24, type: float, display: true, formatter: ROF
Range: 450, display: true
RangeSpace: 600, display: true
- Damage: 70, display: true
+ Damage: 64, display: true
+ EntityDamage: 120, display: true
Automatic: true
AmmoCapacity: 100, display: true
AmmoType: HWSStrangeletSVT3Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 3.5, display: true # adapt sound
+ ReloadDelay: 4.5, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -22345,16 +23002,18 @@
Category: Weapons/Items
{ Child 0
Class: Ranged
- ROF: 3.5, type: float, display: true, formatter: ROF
+ ROF: 4, type: float, display: true, formatter: ROF
Range: 530, display: true
RangeSpace: 800, display: true
- Damage: 415, display: true
+ Damage: 620, display: true
+ BulletSpread: 0.053, display: true
+ EntityDamage: 1150, display: true
Automatic: true
AmmoCapacity: 10, display: true
AmmoType: HWSStrangeletSVT4Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 8, display: true # adapt sound
+ ReloadDelay: 7.2, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -22363,7 +23022,7 @@
Tracer: @hws_projectiles/HWSStrangeletProjectileMedium
PenetrationDepth: 2, display: true
TracerPerBullet: 1
- TracerSpeed: 800
+ TracerSpeed: 850
DamageMultiplier_Group: HWS_EWS_Strangelet
@@ -22387,14 +23046,14 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 2.25, type: float, display: true, formatter: ROF
+ ROF: 3.1, type: float, display: true, formatter: ROF
Range: 800, display: true
RangeSpace: 1350, display: true
AmmoCapacity: 25, display: false # no need to display since unlimited ammo
# AmmoUnlimited: true
AmmoType: HWSAquaBAT2Ammo, display: true
NoiseStrength: 100, display: false
- ReloadDelay: 4.2, display: true
+ ReloadDelay: 4.21, display: true
# SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -22412,14 +23071,14 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 3, type: float, display: true, formatter: ROF
+ ROF: 4.125, type: float, display: true, formatter: ROF
Range: 800, display: true
RangeSpace: 1350, display: true
AmmoCapacity: 35, display: false # no need to display since unlimited ammo
# AmmoUnlimited: true
AmmoType: HWSTerraBAT2Ammo, display: true
NoiseStrength: 100, display: false
- ReloadDelay: 6, display: true
+ ReloadDelay: 5.6, display: true
# SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -22437,14 +23096,14 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 3, type: float, display: true, formatter: ROF
+ ROF: 4.125, type: float, display: true, formatter: ROF
Range: 800, display: true
RangeSpace: 1350, display: true
AmmoCapacity: 25, display: false # no need to display since unlimited ammo
# AmmoUnlimited: true
AmmoType: HWSPyroBAT2Ammo, display: true
NoiseStrength: 100, display: false
- ReloadDelay: 6, display: true
+ ReloadDelay: 5.6, display: true
# SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -22462,14 +23121,14 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 3, type: float, display: true, formatter: ROF
+ ROF: 4.125, type: float, display: true, formatter: ROF
Range: 800, display: true
RangeSpace: 1350, display: true
AmmoCapacity: 25, display: false # no need to display since unlimited ammo
# AmmoUnlimited: true
AmmoType: HWSObsidianBAT2Ammo, display: true
NoiseStrength: 100, display: false
- ReloadDelay: 9, display: true
+ ReloadDelay: 8.4, display: true
# SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -22487,14 +23146,14 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 3, type: float, display: true, formatter: ROF
+ ROF: 4.125, type: float, display: true, formatter: ROF
Range: 800, display: true
RangeSpace: 1350, display: true
AmmoCapacity: 12, display: false # no need to display since unlimited ammo
# AmmoUnlimited: true
AmmoType: HWSLuxBAT2Ammo, display: true
NoiseStrength: 100, display: false
- ReloadDelay: 6, display: true
+ ReloadDelay: 5.6, display: true
# SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -22512,14 +23171,14 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 3, type: float, display: true, formatter: ROF
+ ROF: 4.125, type: float, display: true, formatter: ROF
Range: 400, display: true
RangeSpace: 675, display: true
AmmoCapacity: 25, display: false # no need to display since unlimited ammo
# AmmoUnlimited: true
AmmoType: HWSNoxBAT2Ammo, display: true
NoiseStrength: 100, display: false
- ReloadDelay: 6, display: true
+ ReloadDelay: 5.6, display: true
# SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -22537,14 +23196,14 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 3, type: float, display: true, formatter: ROF
+ ROF: 4.125, type: float, display: true, formatter: ROF
Range: 800, display: true
RangeSpace: 1350, display: true
AmmoCapacity: 25, display: false # no need to display since unlimited ammo
# AmmoUnlimited: true
AmmoType: HWSStrangeletBAT2Ammo, display: true
NoiseStrength: 100, display: false
- ReloadDelay: 6, display: true
+ ReloadDelay: 5.6, display: true
# SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -22564,7 +23223,7 @@
{ Child 0
Class: LauncherSS
AllowAt: Space
- ROF: 2.5, type: float, display: true, formatter: ROF
+ ROF: 3.375, type: float, display: true, formatter: ROF
Range: 650, display: true
RangeSpace: 1200, display: true
AmmoCapacity: 15, display: false # no need to display since unlimited ammo
@@ -22589,7 +23248,7 @@
{ Child 0
Class: LauncherSS
AllowAt: Space
- ROF: 3.5, type: float, display: true, formatter: ROF
+ ROF: 4.5, type: float, display: true, formatter: ROF
Range: 650, display: true
RangeSpace: 1200, display: true
AmmoCapacity: 20, display: false # no need to display since unlimited ammo
@@ -22614,7 +23273,7 @@
{ Child 0
Class: LauncherSS
AllowAt: Space
- ROF: 3.5, type: float, display: true, formatter: ROF
+ ROF: 4.5, type: float, display: true, formatter: ROF
Range: 650, display: true
RangeSpace: 1200, display: true
AmmoCapacity: 15, display: false # no need to display since unlimited ammo
@@ -22639,7 +23298,7 @@
{ Child 0
Class: LauncherSS
AllowAt: Space
- ROF: 3.5, type: float, display: true, formatter: ROF
+ ROF: 4.5, type: float, display: true, formatter: ROF
Range: 650, display: true
RangeSpace: 1200, display: true
AmmoCapacity: 15, display: false # no need to display since unlimited ammo
@@ -22664,9 +23323,9 @@
{ Child 0
Class: LauncherSS
AllowAt: Space
- ROF: 3.5, type: float, display: true, formatter: ROF
- Range: 750, display: true
- RangeSpace: 1350, display: true
+ ROF: 4.5, type: float, display: true, formatter: ROF
+ Range: 800, display: true
+ RangeSpace: 1500, display: true
AmmoCapacity: 10, display: false # no need to display since unlimited ammo
# AmmoUnlimited: true
AmmoType: HWSLuxCVT1Ammo, display: true
@@ -22689,7 +23348,7 @@
{ Child 0
Class: LauncherSS
AllowAt: Space
- ROF: 3.5, type: float, display: true, formatter: ROF
+ ROF: 4.5, type: float, display: true, formatter: ROF
Range: 390, display: true
RangeSpace: 750, display: true
AmmoCapacity: 15, display: false # no need to display since unlimited ammo
@@ -22714,7 +23373,7 @@
{ Child 0
Class: LauncherSS
AllowAt: Space
- ROF: 3.5, type: float, display: true, formatter: ROF
+ ROF: 4.5, type: float, display: true, formatter: ROF
Range: 650, display: true
RangeSpace: 1200, display: true
AmmoCapacity: 15, display: false # no need to display since unlimited ammo
@@ -22741,7 +23400,7 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 1.4, type: float, display: true, formatter: ROF
+ ROF: 1.7, type: float, display: true, formatter: ROF
Range: 500, display: true
RangeSpace: 700, display: true
AmmoCapacity: 15, display: false # no need to display since unlimited ammo
@@ -22766,14 +23425,14 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 2, type: float, display: true, formatter: ROF
+ ROF: 2.25, type: float, display: true, formatter: ROF
Range: 500, display: true
RangeSpace: 700, display: true
AmmoCapacity: 20, display: false # no need to display since unlimited ammo
# AmmoUnlimited: true
AmmoType: HWSTerraHVT1Ammo, display: true
NoiseStrength: 100, display: false
- ReloadDelay: 4.5, display: true
+ ReloadDelay: 5, display: true
# SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -22791,14 +23450,14 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 2, type: float, display: true, formatter: ROF
+ ROF: 2.25, type: float, display: true, formatter: ROF
Range: 500, display: true
RangeSpace: 700, display: true
AmmoCapacity: 15, display: false # no need to display since unlimited ammo
# AmmoUnlimited: true
AmmoType: HWSPyroHVT1Ammo, display: true
NoiseStrength: 100, display: false
- ReloadDelay: 4.5, display: true
+ ReloadDelay: 5, display: true
# SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -22816,7 +23475,7 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 2, type: float, display: true, formatter: ROF
+ ROF: 2.25, type: float, display: true, formatter: ROF
Range: 500, display: true
RangeSpace: 700, display: true
AmmoCapacity: 15, display: false # no need to display since unlimited ammo
@@ -22841,9 +23500,9 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 2, type: float, display: true, formatter: ROF
- Range: 600, display: true
- RangeSpace: 800, display: true
+ ROF: 2.25, type: float, display: true, formatter: ROF
+ Range: 625, display: true
+ RangeSpace: 875, display: true
AmmoCapacity: 10, display: false # no need to display since unlimited ammo
# AmmoUnlimited: true
AmmoType: HWSLuxHVT1Ammo, display: true
@@ -22866,7 +23525,7 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 2, type: float, display: true, formatter: ROF
+ ROF: 2.25, type: float, display: true, formatter: ROF
Range: 250, display: true
RangeSpace: 350, display: true
AmmoCapacity: 15, display: false # no need to display since unlimited ammo
@@ -22891,7 +23550,7 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 2, type: float, display: true, formatter: ROF
+ ROF: 2.25, type: float, display: true, formatter: ROF
Range: 500, display: true
RangeSpace: 700, display: true
AmmoCapacity: 15, display: false # no need to display since unlimited ammo
@@ -22918,14 +23577,14 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 1.7, type: float, display: true, formatter: ROF
+ ROF: 1.8, type: float, display: true, formatter: ROF
Range: 480, display: true
RangeSpace: 670, display: true
AmmoCapacity: 15, display: false # no need to display since unlimited ammo
# AmmoUnlimited: true
AmmoType: HWSAquaSVT1Ammo, display: true
NoiseStrength: 100, display: false
- ReloadDelay: 2.5, display: true
+ ReloadDelay: 3.375, display: true
# SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -22943,14 +23602,14 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 2.5, type: float, display: true, formatter: ROF
+ ROF: 2.4, type: float, display: true, formatter: ROF
Range: 480, display: true
RangeSpace: 670, display: true
AmmoCapacity: 15, display: false # no need to display since unlimited ammo
# AmmoUnlimited: true
AmmoType: HWSTerraSVT1Ammo, display: true
NoiseStrength: 100, display: false
- ReloadDelay: 3.375, display: true
+ ReloadDelay: 4.5, display: true
# SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -22968,14 +23627,14 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 2.5, type: float, display: true, formatter: ROF
+ ROF: 2.4, type: float, display: true, formatter: ROF
Range: 480, display: true
RangeSpace: 670, display: true
AmmoCapacity: 15, display: false # no need to display since unlimited ammo
# AmmoUnlimited: true
AmmoType: HWSPyroSVT1Ammo, display: true
NoiseStrength: 100, display: false
- ReloadDelay: 3.375, display: true
+ ReloadDelay: 4.5, display: true
# SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -22993,14 +23652,14 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 2.5, type: float, display: true, formatter: ROF
+ ROF: 2.4, type: float, display: true, formatter: ROF
Range: 480, display: true
RangeSpace: 670, display: true
AmmoCapacity: 15, display: false # no need to display since unlimited ammo
# AmmoUnlimited: true
AmmoType: HWSObsidianSVT1Ammo, display: true
NoiseStrength: 100, display: false
- ReloadDelay: 5, display: true
+ ReloadDelay: 6.75, display: true
# SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -23018,14 +23677,14 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 2.5, type: float, display: true, formatter: ROF
- Range: 580, display: true
- RangeSpace: 770, display: true
+ ROF: 2.4, type: float, display: true, formatter: ROF
+ Range: 600, display: true
+ RangeSpace: 837, display: true
AmmoCapacity: 10, display: false # no need to display since unlimited ammo
# AmmoUnlimited: true
AmmoType: HWSLuxSVT1Ammo, display: true
NoiseStrength: 100, display: false
- ReloadDelay: 3.375, display: true
+ ReloadDelay: 4.5, display: true
# SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -23043,14 +23702,14 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 2.5, type: float, display: true, formatter: ROF
+ ROF: 2.4, type: float, display: true, formatter: ROF
Range: 240, display: true
RangeSpace: 335, display: true
AmmoCapacity: 15, display: false # no need to display since unlimited ammo
# AmmoUnlimited: true
AmmoType: HWSNoxSVT1Ammo, display: true
NoiseStrength: 100, display: false
- ReloadDelay: 3.375, display: true
+ ReloadDelay: 4.5, display: true
# SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -23068,14 +23727,14 @@
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
- ROF: 2.5, type: float, display: true, formatter: ROF
+ ROF: 2.4, type: float, display: true, formatter: ROF
Range: 480, display: true
RangeSpace: 670, display: true
AmmoCapacity: 15, display: false # no need to display since unlimited ammo
# AmmoUnlimited: true
AmmoType: HWSStrangeletSVT1Ammo, display: true
NoiseStrength: 100, display: false
- ReloadDelay: 3.375, display: true
+ ReloadDelay: 4.5, display: true
# SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -23096,7 +23755,7 @@
{ Child 0
Class: LauncherSS
CheckObstructed: true
- ROF: 1.7, type: float, display: true, formatter: ROF
+ ROF: 2, type: float, display: true, formatter: ROF
Range: 480, display: true
RangeSpace: 670, display: true
Automatic: true
@@ -23105,7 +23764,7 @@
AmmoType: HWSAquaSVT1Ammo, display: true
NoiseStrength: 100, display: false
AutoReload: true
- ReloadDelay: 2.25, display: true
+ ReloadDelay: 3, display: true
# SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -23124,14 +23783,14 @@
{ Child 0
Class: LauncherSS
CheckObstructed: true
- ROF: 2.5, type: float, display: true, formatter: ROF
+ ROF: 2.625, type: float, display: true, formatter: ROF
Range: 480, display: true
RangeSpace: 670, display: true
AmmoCapacity: 20, display: false # no need to display since unlimited ammo
# AmmoUnlimited: true
AmmoType: HWSTerraSVT1Ammo, display: true
NoiseStrength: 100, display: false
- ReloadDelay: 3, display: true
+ ReloadDelay: 4.125, display: true
# SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -23150,14 +23809,14 @@
{ Child 0
Class: LauncherSS
CheckObstructed: true
- ROF: 2.5, type: float, display: true, formatter: ROF
+ ROF: 2.625, type: float, display: true, formatter: ROF
Range: 480, display: true
RangeSpace: 670, display: true
AmmoCapacity: 15, display: false # no need to display since unlimited ammo
# AmmoUnlimited: true
AmmoType: HWSPyroSVT1Ammo, display: true
NoiseStrength: 100, display: false
- ReloadDelay: 3, display: true
+ ReloadDelay: 4.125, display: true
# SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -23176,14 +23835,14 @@
{ Child 0
Class: LauncherSS
CheckObstructed: true
- ROF: 2.5, type: float, display: true, formatter: ROF
+ ROF: 2.625, type: float, display: true, formatter: ROF
Range: 480, display: true
RangeSpace: 670, display: true
AmmoCapacity: 15, display: false # no need to display since unlimited ammo
# AmmoUnlimited: true
AmmoType: HWSObsidianSVT1Ammo, display: true
NoiseStrength: 100, display: false
- ReloadDelay: 4.5, display: true
+ ReloadDelay: 6.18, display: true
# SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -23202,14 +23861,14 @@
{ Child 0
Class: LauncherSS
CheckObstructed: true
- ROF: 2.5, type: float, display: true, formatter: ROF
+ ROF: 2.625, type: float, display: true, formatter: ROF
Range: 580, display: true
RangeSpace: 770, display: true
AmmoCapacity: 10, display: false # no need to display since unlimited ammo
# AmmoUnlimited: true
AmmoType: HWSLuxSVT1Ammo, display: true
NoiseStrength: 100, display: false
- ReloadDelay: 3, display: true
+ ReloadDelay: 4.125, display: true
# SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
@@ -23228,47 +23887,192 @@
{ Child 0
Class: LauncherSS
CheckObstructed: true
- ROF: 2.5, type: float, display: true, formatter: ROF
+ ROF: 2.625, type: float, display: true, formatter: ROF
Range: 240, display: true
RangeSpace: 335, display: true
AmmoCapacity: 15, display: false # no need to display since unlimited ammo
# AmmoUnlimited: true
AmmoType: HWSNoxSVT1Ammo, display: true
NoiseStrength: 100, display: false
- ReloadDelay: 3, display: true
+ ReloadDelay: 4.125, display: true
+ # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
+ SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
+ SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
+ PfxMuzzle: MuzzleFlashLightningLarge
+ }
+}
+# ----------------------------------------------------------------------------------------------------------- Strangelet
+{ Item Id: 3202, Name: HWSStrangeletChaosGunSVWeapon, Ref: HWSElementalWeaponTemplate
+ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
+
+ CustomIcon: HWSStrangeletChaosGunSV
+ MarketPrice: 1, display: true
+ DropMeshfile: Entities/Misc/BagSmallNewPrefab
+ ShowUser: NoButCSV # reported by HWS
+ Category: Weapons/Items
+ { Child 0
+ Class: LauncherSS
+ CheckObstructed: true
+ ROF: 2.625, type: float, display: true, formatter: ROF
+ Range: 480, display: true
+ RangeSpace: 670, display: true
+ AmmoCapacity: 15, display: false # no need to display since unlimited ammo
+ # AmmoUnlimited: true
+ AmmoType: HWSStrangeletSVT1Ammo, display: true
+ NoiseStrength: 100, display: false
+ ReloadDelay: 4.125, display: true
# SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: MuzzleFlashLightningLarge
}
}
-# ----------------------------------------------------------------------------------------------------------- Strangelet
-{ Item Id: 3202, Name: HWSStrangeletChaosGunSVWeapon, Ref: HWSElementalWeaponTemplate
- Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
-
- CustomIcon: HWSStrangeletChaosGunSV
+
+
+# ----------------------------------------------------------------------------------------------------------------------
+# -------------------------------------------------------------------------------------------- Elemental SV Drill
+# -----------------------------------------------------------------------------------------------------------------
+
+{ Item Id: 3203, Name: HWSGarageSVDrillWeapon, Ref: DrillAttachmentWeapon
+ Meshfile: Entities/Misc/DummyPrefab
+ MarketPrice: 1, display: true
+ DropMeshfile: Entities/Misc/BagSmallNewPrefab
+ ShowUser: NoButCSV # reported by HWSButCSV # reported by HWS
+ Canhold: false
+ Material: HWS_material_weapon_kinetic, display: true
+ HoldType: 0
+ StackSize: 1000
+
+ Mass: 400, type: float, display: false, formatter: Kilogram
+ Category: Weapons/Items
+ { Child 0
+ Class: Driller
+ DrillMode: 1
+ DecoMode: true
+ InfoPopup: true
+ TerrainMode: true
+ HarvestSupport: true
+ # AllowAt: "Planet"
+ ForceMuzzleAiming: true
+ ROF: 0.5, type: float
+ Damage: 3000, display: true
+ Radius: 5
+ Range: 30, display: false
+ NoiseStrength: 30, display: false
+ CameraShake: 0
+ IgnoreAtmo: true
+ Automatic: true
+ AmmoCapacity: 0, display: false # no need to display since unlimited ammo
+ AmmoType: AmmoInfinite, display: true
+ AmmoUnlimited: true
+ ReloadDelay: 2.5, display: false # no need to display since unlimited ammo
+ Bullet_use_per_shot: 1.0
+ Particles: diggerplasma # particle effect shown at impact
+ ParticleTransform: Muzzle/Particle1 # particle effect shown at muzzle
+ SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
+ SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
+ SfxStop: Weapons/Player/Drill/Mute
+ SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
+
+ DamageMultiplier_Group: HWS_Drill_Element
+ }
+}
+{ Item Id: 3204, Name: HWSGarageCVDrillWeapon
+ Meshfile: Entities/Misc/DummyPrefab
MarketPrice: 1, display: true
DropMeshfile: Entities/Misc/BagSmallNewPrefab
- ShowUser: NoButCSV # reported by HWS
+ ShowUser: No
+ Canhold: false
+ Material: HWS_material_weapon_kinetic, display: true
+ HoldType: 0
+ StackSize: 1000
+ Mass: 3650, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
- Class: LauncherSS
- CheckObstructed: true
- ROF: 2.5, type: float, display: true, formatter: ROF
- Range: 480, display: true
- RangeSpace: 670, display: true
- AmmoCapacity: 15, display: false # no need to display since unlimited ammo
- # AmmoUnlimited: true
- AmmoType: HWSStrangeletSVT1Ammo, display: true
- NoiseStrength: 100, display: false
- ReloadDelay: 3, display: true
- # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
- SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
- SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
- PfxMuzzle: MuzzleFlashLightningLarge
+ Class: Driller
+ DrillMode: 1
+ DecoMode: true
+ InfoPopup: true
+ TerrainMode: true
+ HarvestSupport: true
+ AllowAt: "Space"
+ ForceMuzzleAiming: true
+ ROF: 0.5, type: float
+ Damage: 4000, display: true
+ Radius: 3
+ Range: 120, display: false
+ IgnoreAtmo: true
+ Automatic: true
+ AmmoCapacity: 0, display: true
+ AmmoType: AmmoInfinite, display: true
+ NoiseStrength: 30, display: false
+ CameraShake: 0
+ AmmoUnlimited: true
+ ReloadDelay: 3.8, display: false # no need to display reload time
+ Particles: diggerplasma # particle effect shown at impact
+ ParticleTransform: Muzzle/Particle1 # particle effect shown at muzzle
+ SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
+ SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
+ # SfxBegin: Weapons/Player/Drill/weapon_flame_005_start
+ # SfxLoop: Weapons/Player/Drill/weapon_flame_005_loop
+ SfxStop: Weapons/Player/Drill/Mute
+
+ DamageMultiplier_Group: HWS_Drill_Element
}
}
+{ Item Id: 3205, Name: HWSGarageCVDrillTurretWeapon
+ Meshfile: Entities/Misc/DummyPrefab
+ DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
+ ShowUser: NoButCSV # reported by HWS
+ Canhold: false
+ Material: metalweapon
+ HoldType: 0
+ StackSize: 500
+ Mass: 9270, type: float, display: false, formatter: Kilogram
+ Category: Weapons/Items
+ RadialMenu: true
+ { Child 0
+ # Class: Driller
+ Class: Ranged
+ DrillMode: 1
+ DecoMode: true
+ TerrainMode: true
+ AllowAt: "Space"
+ HarvestSupport: true
+ # Demolish: true
+ IsShootThroughCrosshair: true
+ InfoPopup: true
+ # ForceMuzzleAiming: true
+ ROF: 0.5, type: float
+ Damage: 5, display: true
+ Radius: 0
+ Range: 700, display: true
+ IgnoreAtmo: true
+ Automatic: true
+ NoiseStrength: 30, display: false
+ CameraShake: 0
+ AmmoCapacity: 0, display: false
+ AmmoType: AmmoInfinite, display: true
+ AmmoUnlimited: true
+ ReloadDelay: 3, display: false
+ Particles:
+ ParticleTransform:
+ SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
+ SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
+ SfxStop: Weapons/Player/Drill/Mute
+
+ TracerPerBullet: 1
+ Tracer: @hws_projectiles/HWSGarageCVDrillTurretBeam
+ TracerIsBeam: true
+
+ DamageMultiplier_Group: HWS_Drill_Element
+
+ RadialText: Automatic
+ RadialDesc: Automatic mining mode
+ RadialIcon: Radial_Repair
+ }
+}
# ----------------------------------------------------------------------------------------------------------------------
# -------------------------------------------------------------------------------------------- Elemental BA Ammo Section
# ----------------------------------------------------------------------------------------------------------------- Aqua
@@ -23285,11 +24089,12 @@
Category: Weapons/Items
{ Child 0
Class: Projectile # Projectile Splash
- Damage: 2160
+ Damage: 2160, display: true
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSAquaExplosionLarge
BlastRadius: 4, display: true
- BlastDamage: 2250, display: true
+ BlastDamage: 1480, display: true
+ BlastEntityDamage: 2200, display: true
Speed: 325
Range: 650
SpeedSpace: 690
@@ -23314,11 +24119,12 @@
Category: Weapons/Items
{ Child 0
Class: Projectile # Projectile Splash
- Damage: 1800
+ Damage: 1800, display: true
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSAquaExplosionMedium
BlastRadius: 3, display: true
- BlastDamage: 1875, display: true
+ BlastDamage: 1310, display: true
+ BlastEntityDamage: 1965, display: true
HomingSpeed: 3
Speed: 400
Range: 800
@@ -23361,7 +24167,7 @@
Info: bkiAmmo, display: true
Material: HWS_material_aquaitem, display: true
Category: Weapons/Items
- Mass: 2405, type: float, display: true, formatter: Kilogram
+ Mass: 1745, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
}
# ---------------------------------------------------------------------------------------------------------------- Terra
@@ -23378,11 +24184,12 @@
Category: Weapons/Items
{ Child 0
Class: Projectile
- Damage: 2160
+ Damage: 2160, display: true
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSTerraExplosionLarge
BlastRadius: 4, display: true
- BlastDamage: 2250, display: true
+ BlastDamage: 1480, display: true
+ BlastEntityDamage: 2200, display: true
Speed: 325
Range: 650
SpeedSpace: 690
@@ -23407,11 +24214,12 @@
Category: Weapons/Items
{ Child 0
Class: Projectile
- Damage: 1800
+ Damage: 1800, display: true
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSTerraExplosionMedium
BlastRadius: 3, display: true
- BlastDamage: 1875, display: true
+ BlastDamage: 1310, display: true
+ BlastEntityDamage: 1965, display: true
HomingSpeed: 3
Speed: 400
Range: 800
@@ -23454,7 +24262,7 @@
Info: bkiAmmo, display: true
Material: HWS_material_terraitem, display: true
Category: Weapons/Items
- Mass: 2405, type: float, display: true, formatter: Kilogram
+ Mass: 1745, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
}
# ----------------------------------------------------------------------------------------------------------------- Pyro
@@ -23471,11 +24279,12 @@
Category: Weapons/Items
{ Child 0
Class: Projectile
- Damage: 2160
+ Damage: 2160, display: true
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSPyroExplosionLarge
BlastRadius: 4, display: true
- BlastDamage: 2812, display: true
+ BlastDamage: 2200, display: true
+ BlastEntityDamage: 3300, display: true
Speed: 325
Range: 650
SpeedSpace: 690
@@ -23500,11 +24309,12 @@
Category: Weapons/Items
{ Child 0
Class: Projectile
- Damage: 1800
+ Damage: 1800, display: true
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSPyroExplosionMedium
BlastRadius: 3, display: true
- BlastDamage: 2343, display: true
+ BlastDamage: 1965, display: true
+ BlastEntityDamage: 2940, display: true
HomingSpeed: 3
Speed: 400
Range: 800
@@ -23547,7 +24357,7 @@
Info: bkiAmmo, display: true
Material: HWS_material_pyroitem, display: true
Category: Weapons/Items
- Mass: 2405, type: float, display: true, formatter: Kilogram
+ Mass: 1745, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
}
# ------------------------------------------------------------------------------------------------------------- Obsidian
@@ -23564,11 +24374,12 @@
Category: Weapons/Items
{ Child 0
Class: Projectile
- Damage: 2160
+ Damage: 2160, display: true
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSObsidianExplosionLarge
BlastRadius: 4, display: true
- BlastDamage: 2250, display: true
+ BlastDamage: 1480, display: true
+ BlastEntityDamage: 2200, display: true
Speed: 325
Range: 650
SpeedSpace: 690
@@ -23593,11 +24404,12 @@
Category: Weapons/Items
{ Child 0
Class: Projectile
- Damage: 1800
+ Damage: 1800, display: true
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSObsidianExplosionMedium
BlastRadius: 3, display: true
- BlastDamage: 1875, display: true
+ BlastDamage: 1310, display: true
+ BlastEntityDamage: 1965, display: true
HomingSpeed: 3
Speed: 400
Range: 800
@@ -23640,7 +24452,7 @@
Info: bkiAmmo, display: true
Material: HWS_material_obsidianitem, display: true
Category: Weapons/Items
- Mass: 2405, type: float, display: true, formatter: Kilogram
+ Mass: 1745, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
}
# ------------------------------------------------------------------------------------------------------------------ Lux
@@ -23657,15 +24469,16 @@
Category: Weapons/Items
{ Child 0
Class: Projectile
- Damage: 2160
+ Damage: 2160, display: true
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSLuxExplosionLarge
BlastRadius: 4, display: true
- BlastDamage: 2250, display: true
- Speed: 560
+ BlastDamage: 1480, display: true
+ BlastEntityDamage: 2200, display: true
+ Speed: 400
Range: 800
- SpeedSpace: 1040
- RangeSpace: 1300
+ SpeedSpace: 840
+ RangeSpace: 1400
Ballistic: false
Buff: "FractureOpen,BrokenLeg,Mutilation,Stunned"
Buff_chance: "0.3,0.3,0.3,0.5"
@@ -23686,16 +24499,17 @@
Category: Weapons/Items
{ Child 0
Class: Projectile
- Damage: 1800
+ Damage: 1800, display: true
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSLuxExplosionMedium
BlastRadius: 3, display: true
- BlastDamage: 1875, display: true
+ BlastDamage: 1310, display: true
+ BlastEntityDamage: 1965, display: true
HomingSpeed: 3
- Speed: 665
- Range: 950
- SpeedSpace: 1200
- RangeSpace: 1500
+ Speed: 500
+ Range: 1000
+ SpeedSpace: 990
+ RangeSpace: 1650
Ballistic: false
Buff: "FractureOpen,BrokenLeg,Mutilation,Stunned"
Buff_chance: "0.3,0.3,0.3,0.5"
@@ -23733,7 +24547,7 @@
Info: bkiAmmo, display: true
Material: HWS_material_luxitem, display: true
Category: Weapons/Items
- Mass: 1804, type: float, display: true, formatter: Kilogram
+ Mass: 1310, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
}
# ------------------------------------------------------------------------------------------------------------------ Nox
@@ -23750,15 +24564,16 @@
Category: Weapons/Items
{ Child 0
Class: Projectile
- Damage: 2160
+ Damage: 2160, display: true
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSNoxExplosionLarge
BlastRadius: 4, display: true
- BlastDamage: 2250, display: true
- Speed: 195
+ BlastDamage: 1480, display: true
+ BlastEntityDamage: 2200, display: true
+ Speed: 163
Range: 325
SpeedSpace: 400
- RangeSpace: 575
+ RangeSpace: 345
Ballistic: false
Buff: "FractureOpen,BrokenLeg,Mutilation,Stunned"
Buff_chance: "0.3,0.3,0.3,0.5"
@@ -23779,15 +24594,16 @@
Category: Weapons/Items
{ Child 0
Class: Projectile
- Damage: 1800
+ Damage: 1800, display: true
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSNoxExplosionMedium
BlastRadius: 3, display: true
- BlastDamage: 1875, display: true
+ BlastDamage: 1310, display: true
+ BlastEntityDamage: 1965, display: true
HomingSpeed: 3
- Speed: 240
+ Speed: 200
Range: 400
- SpeedSpace: 472
+ SpeedSpace: 405
RangeSpace: 675
Ballistic: false
Buff: "FractureOpen,BrokenLeg,Mutilation,Stunned"
@@ -23826,7 +24642,7 @@
Info: bkiAmmo, display: true
Material: HWS_material_noxitem, display: true
Category: Weapons/Items
- Mass: 2405, type: float, display: true, formatter: Kilogram
+ Mass: 1745, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
}
# ----------------------------------------------------------------------------------------------------------- Strangelet
@@ -23843,11 +24659,12 @@
Category: Weapons/Items
{ Child 0
Class: Projectile
- Damage: 2160
+ Damage: 2160, display: true
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSStrangeletExplosionLarge
BlastRadius: 4, display: true
- BlastDamage: 2250, display: true
+ BlastDamage: 1480, display: true
+ BlastEntityDamage: 2200, display: true
Speed: 325
Range: 650
SpeedSpace: 690
@@ -23872,11 +24689,12 @@
Category: Weapons/Items
{ Child 0
Class: Projectile
- Damage: 1800
+ Damage: 1800, display: true
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSStrangeletExplosionMedium
BlastRadius: 3, display: true
- BlastDamage: 1875, display: true
+ BlastDamage: 1310, display: true
+ BlastEntityDamage: 1965, display: true
HomingSpeed: 3
Speed: 400
Range: 800
@@ -23919,7 +24737,7 @@
Info: bkiAmmo, display: true
Material: HWS_material_strangeletitem, display: true
Category: Weapons/Items
- Mass: 3608, type: float, display: true, formatter: Kilogram
+ Mass: 2620, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
}
# -------------------------------------------------------------------------------------------- Elemental CV Ammo Section
@@ -23942,7 +24760,8 @@
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSAquaExplosionMedium
BlastRadius: 3, display: true
- BlastDamage: 1575, display: true
+ BlastDamage: 1100, display: true
+ BlastEntityDamage: 1650, display: true
Speed: 325, display: true
Range: 650, display: true
SpeedSpace: 720, display: true
@@ -23985,7 +24804,7 @@
DropMeshfile: Entities/Misc/BagSmallNewPrefab
MarketPrice: 250, display: true
AllowPlacingAt: MS, display: false
- Mass: 2185, type: float, display: true, formatter: Kilogram
+ Mass: 1630, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
Info: bkiAmmo, display: true
Material: HWS_material_aquaitem, display: true
@@ -24010,7 +24829,8 @@
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSTerraExplosionMedium
BlastRadius: 3, display: true
- BlastDamage: 1575, display: true
+ BlastDamage: 1100, display: true
+ BlastEntityDamage: 1650, display: true
Speed: 325, display: true
Range: 650, display: true
SpeedSpace: 720, display: true
@@ -24053,7 +24873,7 @@
DropMeshfile: Entities/Misc/BagSmallNewPrefab
MarketPrice: 250, display: true
AllowPlacingAt: MS, display: false
- Mass: 2185, type: float, display: true, formatter: Kilogram
+ Mass: 1630, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
Info: bkiAmmo, display: true
Material: HWS_material_terraitem, display: true
@@ -24078,7 +24898,8 @@
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSPyroExplosionMedium
BlastRadius: 3, display: true
- BlastDamage: 1960, display: true
+ BlastDamage: 1650, display: true
+ BlastEntityDamage: 2475, display: true
Speed: 325, display: true
Range: 650, display: true
SpeedSpace: 720, display: true
@@ -24121,7 +24942,7 @@
DropMeshfile: Entities/Misc/BagSmallNewPrefab
MarketPrice: 250, display: true
AllowPlacingAt: MS, display: false
- Mass: 2185, type: float, display: true, formatter: Kilogram
+ Mass: 1630, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
Info: bkiAmmo, display: true
Material: HWS_material_pyroitem, display: true
@@ -24146,7 +24967,8 @@
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSObsidianExplosionMedium
BlastRadius: 3, display: true
- BlastDamage: 1575, display: true
+ BlastDamage: 1100, display: true
+ BlastEntityDamage: 1650, display: true
Speed: 325, display: true
Range: 650, display: true
SpeedSpace: 720, display: true
@@ -24189,7 +25011,7 @@
DropMeshfile: Entities/Misc/BagSmallNewPrefab
MarketPrice: 150, display: true
AllowPlacingAt: MS, display: false
- Mass: 2185, type: float, display: true, formatter: Kilogram
+ Mass: 1630, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
Info: bkiAmmo, display: true
Material: HWS_material_obsidianitem, display: true
@@ -24214,11 +25036,12 @@
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSLuxExplosionMedium
BlastRadius: 3, display: true
- BlastDamage: 1575, display: true
- Speed: 450, display: true
- Range: 750, display: true
- SpeedSpace: 945, display: true
- RangeSpace: 1350, display: true
+ BlastDamage: 1100, display: true
+ BlastEntityDamage: 1650, display: true
+ Speed: 400, display: true
+ Range: 800, display: true
+ SpeedSpace: 900, display: true
+ RangeSpace: 1500, display: true
Ballistic: false
HomingSpeed: 3
# Buff: "FractureOpen,OpenWound,BrokenLeg"
@@ -24257,7 +25080,7 @@
DropMeshfile: Entities/Misc/BagSmallNewPrefab
MarketPrice: 350, display: true
AllowPlacingAt: MS, display: false
- Mass: 1640, type: float, display: true, formatter: Kilogram
+ Mass: 1223, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
Info: bkiAmmo, display: true
Material: HWS_material_luxitem, display: true
@@ -24282,7 +25105,8 @@
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSNoxExplosionMedium
BlastRadius: 3, display: true
- BlastDamage: 1575, display: true
+ BlastDamage: 1100, display: true
+ BlastEntityDamage: 1650, display: true
Speed: 162, display: true
Range: 325, display: true
SpeedSpace: 360, display: true
@@ -24325,7 +25149,7 @@
DropMeshfile: Entities/Misc/BagSmallNewPrefab
MarketPrice: 375, display: true
AllowPlacingAt: MS, display: false
- Mass: 2185, type: float, display: true, formatter: Kilogram
+ Mass: 1630, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
Info: bkiAmmo, display: true
Material: HWS_material_noxitem, display: true
@@ -24350,7 +25174,8 @@
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSStrangeletExplosionMedium
BlastRadius: 3, display: true
- BlastDamage: 1575, display: true
+ BlastDamage: 1100, display: true
+ BlastEntityDamage: 1650, display: true
Speed: 325, display: true
Range: 650, display: true
SpeedSpace: 720, display: true
@@ -24393,7 +25218,7 @@
DropMeshfile: Entities/Misc/BagSmallNewPrefab
MarketPrice: 300, display: true
AllowPlacingAt: MS, display: false
- Mass: 3281, type: float, display: true, formatter: Kilogram
+ Mass: 2445, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
Info: bkiAmmo, display: true
Material: HWS_material_strangeletitem, display: true
@@ -24415,11 +25240,13 @@
{ Child 0
Class: Projectile
Damage: 400, display: true
+ EntityDamage: 600, display: false
NoiseStrength: 100, display: false
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSAquaExplosionMedium
BlastRadius: 3, display: true
- BlastDamage: 360, display: true
+ BlastDamage: 300, display: true
+ BlastEntityDamage: 510, display: true
Speed: 250, display: true
Range: 500, display: true
SpeedSpace: 420, display: true
@@ -24462,7 +25289,7 @@
DropMeshfile: Entities/Misc/BagSmallNewPrefab
MarketPrice: 250, display: true
AllowPlacingAt: GV, display: false
- Mass: 108, type: float, display: true, formatter: Kilogram
+ Mass: 76, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
Info: bkiAmmo, display: true
Material: HWS_material_aquaitem, display: true
@@ -24483,11 +25310,13 @@
{ Child 0
Class: Projectile
Damage: 400, display: true
+ EntityDamage: 600, display: false
NoiseStrength: 100, display: false
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSTerraExplosionMedium
BlastRadius: 3, display: true
- BlastDamage: 360, display: true
+ BlastDamage: 300, display: true
+ BlastEntityDamage: 510, display: true
Speed: 250, display: true
Range: 500, display: true
SpeedSpace: 420, display: true
@@ -24530,7 +25359,7 @@
DropMeshfile: Entities/Misc/BagSmallNewPrefab
MarketPrice: 250, display: true
AllowPlacingAt: GV, display: false
- Mass: 108, type: float, display: true, formatter: Kilogram
+ Mass: 76, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
Info: bkiAmmo, display: true
Material: HWS_material_terraitem, display: true
@@ -24551,11 +25380,13 @@
{ Child 0
Class: Projectile
Damage: 400, display: true
+ EntityDamage: 600, display: false
NoiseStrength: 100, display: false
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSPyroExplosionMedium
BlastRadius: 3, display: true
- BlastDamage: 540, display: true
+ BlastDamage: 450, display: true
+ BlastEntityDamage: 765, display: true
Speed: 250, display: true
Range: 500, display: true
SpeedSpace: 420, display: true
@@ -24598,7 +25429,7 @@
DropMeshfile: Entities/Misc/BagSmallNewPrefab
MarketPrice: 250, display: true
AllowPlacingAt: GV, display: false
- Mass: 108, type: float, display: true, formatter: Kilogram
+ Mass: 76, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
Info: bkiAmmo, display: true
Material: HWS_material_pyroitem, display: true
@@ -24619,11 +25450,13 @@
{ Child 0
Class: Projectile
Damage: 400, display: true
+ EntityDamage: 600, display: false
NoiseStrength: 100, display: false
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSObsidianExplosionMedium
BlastRadius: 3, display: true
- BlastDamage: 360, display: true
+ BlastDamage: 300, display: true
+ BlastEntityDamage: 510, display: true
Speed: 250, display: true
Range: 500, display: true
SpeedSpace: 420, display: true
@@ -24666,7 +25499,7 @@
DropMeshfile: Entities/Misc/BagSmallNewPrefab
MarketPrice: 150, display: true
AllowPlacingAt: GV, display: false
- Mass: 108, type: float, display: true, formatter: Kilogram
+ Mass: 76, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
Info: bkiAmmo, display: true
Material: HWS_material_obsidianitem, display: true
@@ -24687,15 +25520,17 @@
{ Child 0
Class: Projectile
Damage: 400, display: true
+ EntityDamage: 600, display: false
NoiseStrength: 100, display: false
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSLuxExplosionMedium
BlastRadius: 3, display: true
- BlastDamage: 360, display: true
- Speed: 300, display: true
- Range: 600, display: true
- SpeedSpace: 480, display: true
- RangeSpace: 800, display: true
+ BlastDamage: 300, display: true
+ BlastEntityDamage: 510, display: true
+ Speed: 312, display: true
+ Range: 625, display: true
+ SpeedSpace: 525, display: true
+ RangeSpace: 875, display: true
Ballistic: false
HomingSpeed: 3.5
# Buff: "FractureOpen,OpenWound,BrokenLeg"
@@ -24734,7 +25569,7 @@
DropMeshfile: Entities/Misc/BagSmallNewPrefab
MarketPrice: 350, display: true
AllowPlacingAt: GV, display: false
- Mass: 81, type: float, display: true, formatter: Kilogram
+ Mass: 57, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
Info: bkiAmmo, display: true
Material: HWS_material_luxitem, display: true
@@ -24755,11 +25590,13 @@
{ Child 0
Class: Projectile
Damage: 400, display: true
+ EntityDamage: 600, display: false
NoiseStrength: 100, display: false
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSNoxExplosionMedium
BlastRadius: 3, display: true
- BlastDamage: 360, display: true
+ BlastDamage: 300, display: true
+ BlastEntityDamage: 510, display: true
Speed: 125, display: true
Range: 250, display: true
SpeedSpace: 210, display: true
@@ -24802,7 +25639,7 @@
DropMeshfile: Entities/Misc/BagSmallNewPrefab
MarketPrice: 375, display: true
AllowPlacingAt: GV, display: false
- Mass: 108, type: float, display: true, formatter: Kilogram
+ Mass: 76, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
Info: bkiAmmo, display: true
Material: HWS_material_noxitem, display: true
@@ -24823,11 +25660,13 @@
{ Child 0
Class: Projectile
Damage: 400, display: true
+ EntityDamage: 600, display: false
NoiseStrength: 100, display: false
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSStrangeletExplosionMedium
BlastRadius: 3, display: true
- BlastDamage: 360, display: true
+ BlastDamage: 300, display: true
+ BlastEntityDamage: 510, display: true
Speed: 250, display: true
Range: 500, display: true
SpeedSpace: 420, display: true
@@ -24870,7 +25709,7 @@
DropMeshfile: Entities/Misc/BagSmallNewPrefab
MarketPrice: 300, display: true
AllowPlacingAt: GV, display: false
- Mass: 162, type: float, display: true, formatter: Kilogram
+ Mass: 114, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
Info: bkiAmmo, display: true
Material: HWS_material_strangeletitem, display: true
@@ -24892,11 +25731,13 @@
{ Child 0
Class: Projectile
Damage: 450, display: true
+ EntityDamage: 675, display: false
NoiseStrength: 100, display: false
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSAquaExplosionSmall
BlastRadius: 3, display: true
- BlastDamage: 215, display: true
+ BlastDamage: 184, display: true
+ BlastEntityDamage: 315, display: true
Speed: 240, display: true
Range: 480, display: true
SpeedSpace: 400, display: true
@@ -24907,8 +25748,13 @@
# Buff_chance: "0.2,0.7,0.4"
DamageMultiplier_Group: HWS_EWS_Aqua
+ # BlastShieldDamage: 1000 # - Multipliers for damage what include part of the blastdamage to apply more damage to shields - test data
+ # DamageMultiplier_3: 2.8, param1: HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge
+ # DamageMultiplier_4: 1.4, param1: HWS_material_aquashieldsmall|HWS_material_aquashieldlarge
+ # DamageMultiplier_5: 0.14, param1: HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge
+ # DamageMultiplier_6: 1.4, param1: shield
- }
+ }
}
{ Item Id: 3592, Name: HWSAquaSVT2Ammo, Ref: HWSElementalAmmoTemplate
ShowUser: Yes
@@ -24940,7 +25786,7 @@
DropMeshfile: Entities/Misc/BagSmallNewPrefab
MarketPrice: 250, display: true
AllowPlacingAt: SS, display: false
- Mass: 94.5, type: float, display: true, formatter: Kilogram
+ Mass: 68, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
Info: bkiAmmo, display: true
Material: HWS_material_aquaitem, display: true
@@ -24961,11 +25807,13 @@
{ Child 0
Class: Projectile
Damage: 450, display: true
+ EntityDamage: 675, display: false
NoiseStrength: 100, display: false
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSTerraExplosionSmall
BlastRadius: 3, display: true
- BlastDamage: 215, display: true
+ BlastDamage: 184, display: true
+ BlastEntityDamage: 315, display: true
Speed: 240, display: true
Range: 480, display: true
SpeedSpace: 400, display: true
@@ -25008,7 +25856,7 @@
DropMeshfile: Entities/Misc/BagSmallNewPrefab
MarketPrice: 250, display: true
AllowPlacingAt: SS, display: false
- Mass: 94.5, type: float, display: true, formatter: Kilogram
+ Mass: 68, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
Info: bkiAmmo, display: true
Material: HWS_material_terraitem, display: true
@@ -25029,11 +25877,13 @@
{ Child 0
Class: Projectile
Damage: 450, display: true
+ EntityDamage: 675, display: false
NoiseStrength: 100, display: false
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSPyroExplosionSmall
BlastRadius: 3, display: true
- BlastDamage: 320, display: true
+ BlastDamage: 276, display: true
+ BlastEntityDamage: 470, display: true
Speed: 200, display: true
Range: 480, display: true
SpeedSpace: 400, display: true
@@ -25076,7 +25926,7 @@
DropMeshfile: Entities/Misc/BagSmallNewPrefab
MarketPrice: 250, display: true
AllowPlacingAt: SS, display: false
- Mass: 94.5, type: float, display: true, formatter: Kilogram
+ Mass: 68, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
Info: bkiAmmo, display: true
Material: HWS_material_pyroitem, display: true
@@ -25097,11 +25947,13 @@
{ Child 0
Class: Projectile
Damage: 450, display: true
+ EntityDamage: 675, display: false
NoiseStrength: 100, display: false
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSObsidianExplosionSmall
BlastRadius: 3, display: true
- BlastDamage: 215, display: true
+ BlastDamage: 184, display: true
+ BlastEntityDamage: 315, display: true
Speed: 200, display: true
Range: 480, display: true
SpeedSpace: 400, display: true
@@ -25144,7 +25996,7 @@
DropMeshfile: Entities/Misc/BagSmallNewPrefab
MarketPrice: 150, display: true
AllowPlacingAt: SS, display: false
- Mass: 94.5, type: float, display: true, formatter: Kilogram
+ Mass: 68, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
Info: bkiAmmo, display: true
Material: HWS_material_obsidianitem, display: true
@@ -25164,16 +26016,18 @@
Category: Weapons/Items
{ Child 0
Class: Projectile
- Damage: 350, display: true
+ Damage: 450, display: true
+ EntityDamage: 675, display: false
NoiseStrength: 100, display: false
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSLuxExplosionSmall
BlastRadius: 3, display: true
- BlastDamage: 215, display: true
+ BlastDamage: 184, display: true
+ BlastEntityDamage: 315, display: true
Speed: 380, display: true
- Range: 580, display: true
+ Range: 600, display: true
SpeedSpace: 530, display: true
- RangeSpace: 770, display: true
+ RangeSpace: 837, display: true
Ballistic: false
HomingSpeed: 4
# Buff: "FractureOpen,OpenWound,BrokenLeg"
@@ -25212,7 +26066,7 @@
DropMeshfile: Entities/Misc/BagSmallNewPrefab
MarketPrice: 350, display: true
AllowPlacingAt: SS, display: false
- Mass: 70.8, type: float, display: true, formatter: Kilogram
+ Mass: 51, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
Info: bkiAmmo, display: true
Material: HWS_material_luxitem, display: true
@@ -25233,11 +26087,13 @@
{ Child 0
Class: Projectile
Damage: 450, display: true
+ EntityDamage: 675, display: false
NoiseStrength: 100, display: false
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSNoxExplosionSmall
BlastRadius: 3, display: true
- BlastDamage: 215, display: true
+ BlastDamage: 184, display: true
+ BlastEntityDamage: 315, display: true
Speed: 120, display: true
Range: 240, display: true
SpeedSpace: 200, display: true
@@ -25280,7 +26136,7 @@
DropMeshfile: Entities/Misc/BagSmallNewPrefab
MarketPrice: 375, display: true
AllowPlacingAt: SS, display: false
- Mass: 94.5, type: float, display: true, formatter: Kilogram
+ Mass: 68, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
Info: bkiAmmo, display: true
Material: HWS_material_noxitem, display: true
@@ -25301,11 +26157,13 @@
{ Child 0
Class: Projectile
Damage: 450, display: true
+ EntityDamage: 675, display: false
NoiseStrength: 100, display: false
BlastParticleIndex: 0
BlastParticleName: @hws_blastparticles/HWSStrangeletExplosionSmall
BlastRadius: 3, display: true
- BlastDamage: 215, display: true
+ BlastDamage: 184, display: true
+ BlastEntityDamage: 315, display: true
Speed: 200, display: true
Range: 480, display: true
SpeedSpace: 400, display: true
@@ -25348,7 +26206,7 @@
DropMeshfile: Entities/Misc/BagSmallNewPrefab
MarketPrice: 300, display: true
AllowPlacingAt: SS, display: false
- Mass: 141.75, type: float, display: true, formatter: Kilogram
+ Mass: 102, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
Info: bkiAmmo, display: true
Material: HWS_material_strangeletitem, display: true
@@ -26566,7 +27424,6 @@
Mass: 10, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
StackSize: 400
- Info: HWS_ItemInfo_HWSElementFluidAquaTemplate, display: true
Category: Components
ShowUser: No
MarketPrice: 100, display: true
@@ -26753,30 +27610,7 @@
CustomIcon: Satellite
ShowUser: Yes
}
-{ Item Id: 3954, Name: EGSWebRouterCharge, Ref: HWSElementTemplate
- Info: HWS_ItemInfo_EGSWebRouterCharge, display: true
- Mass: 10, type: float, display: true, formatter: ton
- Volume: 0, type: float, display: false, formatter: Liter
- MarketPrice: 99, display: true
- CustomIcon: EGSWebRouterCharge
- ShowUser: Yes
-}
-{ Item Id: 3955, Name: EGSWebPremium, Ref: HWSElementTemplate
- Info: HWS_ItemInfo_EGSWebPremium, display: true
- Mass: 10, type: float, display: true, formatter: ton
- Volume: 0, type: float, display: false, formatter: Liter
- MarketPrice: 99, display: true
- CustomIcon: EGSWebPremium
- ShowUser: Yes
-}
-{ Item Id: 3956, Name: ItemInvestmentTicket, Ref: OreTemplate
- Info: HWS_ItemInfo_II_Ticket, display: true
- Mass: 10, type: float, display: true, formatter: ton
- Volume: 0, type: float, display: false, formatter: Liter
- MarketPrice: 99, display: true
- CustomIcon: II_ticket
- ShowUser: Yes
-}
+
# ------------------------------------------------------------------------------------------------------- HWS+ Resources
{ Item Id: 3935, Name: HWSTungstenOre, Ref: OreTemplate
Meshfile: Entities/Items/Ores/NeodymiumOrePrefab
@@ -26966,6 +27800,173 @@
MarketPrice: 7000000000, display: true
Info: HWS_ItemInfo_HWSElementNoxEssence, display: true
}
+# -------------------------------------------------------------------------------------------------------------- EGS Web
+{ Item Id: 3954, Name: EGSWebRouterCharge, Ref: HWSElementTemplate
+ Info: HWS_ItemInfo_EGSWebRouterCharge, display: true
+ Mass: 10, type: float, display: true, formatter: ton
+ Volume: 0, type: float, display: false, formatter: Liter
+ MarketPrice: 99, display: true
+ CustomIcon: EGSWebRouterCharge
+ ShowUser: Yes
+}
+{ Item Id: 3955, Name: EGSWebPremium, Ref: HWSElementTemplate
+ Info: HWS_ItemInfo_EGSWebPremium, display: true
+ Mass: 10, type: float, display: true, formatter: ton
+ Volume: 0, type: float, display: false, formatter: Liter
+ MarketPrice: 99, display: true
+ CustomIcon: EGSWebPremium
+ ShowUser: Yes
+}
+{ Item Id: 3956, Name: ItemInvestmentTicket, Ref: OreTemplate
+ Info: HWS_ItemInfo_II_Ticket, display: true
+ Mass: 10, type: float, display: true, formatter: ton
+ Volume: 0, type: float, display: false, formatter: Liter
+ MarketPrice: 99, display: true
+ CustomIcon: II_ticket
+ ShowUser: Yes
+}
+# -------------------------------------------------------------------------------------------------------- HWS Elemental Dust Resource
+{ Item Id: 3957, Name: HWSElementAquaDust, Ref: HWSElementTemplate
+ Info: HWS_ItemInfo_HWSElementAquaDust, display: true
+ Mass: 10, type: float, display: true, formatter: Kilogram
+ Volume: 0, type: float, display: false, formatter: Liter
+ MarketPrice: 50, display: true
+ ShowUser: Yes
+}
+{ Item Id: 3958, Name: HWSElementTerraDust, Ref: HWSElementTemplate
+ Info: HWS_ItemInfo_HWSElementTerraDust, display: true
+ Mass: 10, type: float, display: true, formatter: Kilogram
+ Volume: 0, type: float, display: false, formatter: Liter
+ MarketPrice: 50, display: true
+ ShowUser: Yes
+}
+{ Item Id: 3959, Name: HWSElementPyroDust, Ref: HWSElementTemplate
+ Info: HWS_ItemInfo_HWSElementPyroDust, display: true
+ Mass: 10, type: float, display: true, formatter: Kilogram
+ Volume: 0, type: float, display: false, formatter: Liter
+ MarketPrice: 50, display: true
+ ShowUser: Yes
+}
+{ Item Id: 3960, Name: HWSElementObsidianDust, Ref: HWSElementTemplate
+ Info: HWS_ItemInfo_HWSElementObsidianDust, display: true
+ Mass: 10, type: float, display: true, formatter: Kilogram
+ Volume: 0, type: float, display: false, formatter: Liter
+ MarketPrice: 50, display: true
+ ShowUser: Yes
+}
+{ Item Id: 3961, Name: HWSElementLuxDust, Ref: HWSElementTemplate
+ Info: HWS_ItemInfo_HWSElementLuxDust, display: true
+ Mass: 10, type: float, display: true, formatter: Kilogram
+ Volume: 0, type: float, display: false, formatter: Liter
+ MarketPrice: 50, display: true
+ ShowUser: Yes
+}
+{ Item Id: 3962, Name: HWSElementNoxDust, Ref: HWSElementTemplate
+ Info: HWS_ItemInfo_HWSElementNoxDust, display: true
+ Mass: 10, type: float, display: true, formatter: Kilogram
+ Volume: 0, type: float, display: false, formatter: Liter
+ MarketPrice: 50, display: true
+ ShowUser: YesR
+}
+{ Item Id: 3963, Name: HWSElementStrangeletDust, Ref: HWSElementTemplate
+ Info: HWS_ItemInfo_HWSElementStrangeletDust, display: true
+ Mass: 10, type: float, display: true, formatter: Kilogram
+ Volume: 0, type: float, display: false, formatter: Liter
+ MarketPrice: 50, display: true
+ ShowUser: Yes
+}
+{ Item Id: 3964, Name: HWSElementObsidianCrystal, Ref: HWSElementTemplate
+ Info: HWS_ItemInfo_HWSElementObsidianCrystal, display: true
+ Mass: 10, type: float, display: true, formatter: Kilogram
+ Volume: 0, type: float, display: false, formatter: Liter
+ MarketPrice: 50, display: true
+ ShowUser: Yes
+}
+# -------------------------------------------------------------------------------------------------------- HWS Player Hand Shield
+# Not possible until few improvements are being done...
+
+# { Item Id: 4084, Name: HWSPlayerHandShield
+# Meshfile: @hws_itemmodels/HWSPlayerHandShield
+# DropMeshfile: Entities/Misc/BagSmallNewPrefab
+# PickupToToolbar: true
+# Material: HWS_material_weapon_kinetic, display: true
+# MarketPrice: 6498, display: true
+# HoldType: 20
+# StackSize: 1
+# Category: Weapons/Items
+# # Info: bkiWeaponHandheld, display: true
+# Mass: 13.2, type: float, display: true, formatter: Kilogram
+# Volume: 0, type: float, display: false, formatter: Liter
+# #just for display - BlastRadius and BlastDamage is controlled by "SlowRocket"
+#
+# Durability: 50000, display: false
+# DegradationProb: 1, type: float, display: false
+# SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot
+# { Child 0
+# Class: LauncherSS
+# AllowRemote: false
+# ROF: 1, type: float, display: true, formatter: ROF
+# Range: 0, display: false
+# RangeSpace: 0, display: false
+# NoiseStrength: 100, display: false
+# Recoil: 0, display: true
+# CameraShake: 0
+# AmmoCapacity: 100, display: true
+# AmmoType: HWSPlayerHandShieldCharge, display: true
+# ReloadDelay: 1.0, display: true
+# SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow
+# SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
+# SfxReload: Weapons/Player/Reload/RifleReloadSlow
+# # SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01
+# PfxMuzzle: SniperMuzzleFire
+# }
+# # { Child 1
+# # Class: Zoom
+# # ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew03
+# # ZoomOut: 90
+# # ZoomIn: 40
+# # RedDot: true
+# # }
+#
+# UnlockCost: 12, display: true
+# UnlockLevel: 10, display: true
+# TechTreeParent: GrenadeLauncher
+# TechTreeNames: Weapons
+# }
+#
+# { Item Id: 4085, Name: HWSPlayerHandShieldCharge
+# Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 400"
+#
+# Meshfile: @hws_itemmodels/HWSPlayerHandShieldCharge
+# DropMeshfile: Entities/Misc/BagSmallNewPrefab
+# Material: HWS_material_weapon_kinetic, display: true
+# MarketPrice: 399, display: true
+# HoldType: 0
+# Canhold: false
+# Info: bkiAmmoExplosive, display: true
+# Category: Weapons/Items
+# StackSize: 1000
+# Mass: 1.8, type: float, display: true, formatter: Kilogram
+# Volume: 0, type: float, display: false, formatter: Liter
+# { Child 0
+# Class: Projectile
+# Damage: 0, display: true
+# BlastParticleIndex: 3
+# BlastRadius: 0, display: true
+# BlastDamage: 0, display: true
+# BlastEntityDamage: 0, display: true
+# Speed: 0
+# SpeedSpace: 0
+# Range: 100
+# RangeSpace: 100
+# Ballistic: false
+#
+# DamageMultiplier_Group: HWS_EWS_Kinetic_HHW
+# }
+# UnlockLevel: 1
+# TechTreeNames: Hidden
+# }
+
# -------------------------------------------------------------------------------------------------------- HWS DNA
{ Item Id: 4086, Name: HWSAllOriginXP
Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80"
@@ -27090,11 +28091,11 @@
# SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01
PfxMuzzle: SniperMuzzleFire
- Mod.Damage: "Damage + Player.Skills['Damage']"
- Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/500)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/70)"
+ # Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
TechTreeNames: ""
@@ -27134,11 +28135,11 @@
# SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01
PfxMuzzle: SniperMuzzleFire
- Mod.Damage: "Damage + Player.Skills['Damage']"
- Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/500)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/70)"
+ # Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
TechTreeNames: ""
@@ -27178,11 +28179,11 @@
# SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01
PfxMuzzle: SniperMuzzleFire
- Mod.Damage: "Damage + Player.Skills['Damage']"
- Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/500)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/70)"
+ # Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
TechTreeNames: ""
@@ -27222,11 +28223,11 @@
# SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01
PfxMuzzle: SniperMuzzleFire
- Mod.Damage: "Damage + Player.Skills['Damage']"
- Mod.BlastDamage: "BlastDamage + Player.Skills['BlastDamage']"
- Mod.BulletSpread: "Math.Max(0.01, BulletSpread - Player.Skills['BulletSpread']/500)"
- Mod.ReloadDelay: "Math.Max(0.01, ReloadDelay - Player.Skills['ReloadDelay']/100)"
- Mod.Recoil: "Math.Max(0.01, Recoil - Player.Skills['Recoil']/70)"
+ # Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
}
TechTreeNames: ""
@@ -27247,10 +28248,12 @@
Volume: 0, type: float, display: false, formatter: Liter
{ Child 0
Class: Projectile
- Damage: 375
+ Damage: 210
+ EntityDamage: 305, display: true
BlastParticleIndex: 3
BlastRadius: 3, display: true
- BlastDamage: 250, display: true
+ BlastDamage: 150, display: true
+ BlastEntityDamage: 350, display: true
Speed: 65
SpeedSpace: 100
Range: 400
@@ -27260,6 +28263,12 @@
DamageMultiplier_Group: HWS_EWS_Strangelet
+ Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])"
+ Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])"
+ # Mod.BulletSpread: "Math.Max(0.005, BulletSpread - ((BulletSpread / 50) * Player.Skills['BulletSpread']))"
+ # Mod.ReloadDelay: "Math.Max(1, ReloadDelay - ((ReloadDelay / 25) * Player.Skills['ReloadDelay']))"
+ # Mod.Recoil: "Math.Max(0.01, Recoil - ((Recoil / 40) * Player.Skills['Recoil']))"
+
}
UnlockLevel: 1
diff --git a/Content/Configuration/MaterialConfig.ecf b/Content/Configuration/MaterialConfig.ecf
index 8d44b91..d621592 100644
--- a/Content/Configuration/MaterialConfig.ecf
+++ b/Content/Configuration/MaterialConfig.ecf
@@ -899,6 +899,204 @@
ExplosionHardness: 1
HitPoints: 0, type: int, display: false
}
+# ------------------------------------------------------------------------------------------- Elemental Weapon Materials
+# Small: HV / SV
+# Large: CV / BA
+# Materials for Elemental weapons blocks (Turret\Guns) for the future balance what will have difference between devices and weapons
+# March 2023 - will be used for multitool balance
+{ Material Name: HWS_material_aquaweaponsmall
+ damage_category: HWS_material_aquaweaponsmall
+ surface_category: water
+ particle_category: water
+ particle_destroy_category: water
+ stepsound: water
+ stability_glue: 100
+ Mass: 10, type: float, display: false, formatter: Kilogram
+ Hardness: 1, type: float, display: false, formatter: Hardness
+ ExplosionHardness: 1
+ HitPoints: 0, type: int, display: false
+}
+{ Material Name: HWS_material_aquaweaponlarge
+ damage_category: HWS_material_aquaweaponlarge
+ surface_category: water
+ particle_category: water
+ particle_destroy_category: water
+ stepsound: water
+ stability_glue: 100
+ Mass: 10, type: float, display: false, formatter: Kilogram
+ Hardness: 1, type: float, display: false, formatter: Hardness
+ ExplosionHardness: 1
+ HitPoints: 0, type: int, display: false
+}
+{ Material Name: HWS_material_terraweaponsmall
+ damage_category: HWS_material_terraweaponsmall
+ surface_category: stone
+ particle_category: stone
+ particle_destroy_category: wood
+ stepsound: stone
+ stability_glue: 100
+ Mass: 10, type: float, display: false, formatter: Kilogram
+ Hardness: 1, type: float, display: false, formatter: Hardness
+ ExplosionHardness: 1
+ HitPoints: 0, type: int, display: false
+}
+{ Material Name: HWS_material_terraweaponlarge
+ damage_category: HWS_material_terraweaponlarge
+ surface_category: stone
+ particle_category: stone
+ particle_destroy_category: wood
+ stepsound: stone
+ stability_glue: 100
+ Mass: 10, type: float, display: false, formatter: Kilogram
+ Hardness: 1, type: float, display: false, formatter: Hardness
+ ExplosionHardness: 1
+ HitPoints: 0, type: int, display: false
+}
+{ Material Name: HWS_material_pyroweaponsmall
+ damage_category: HWS_material_pyroweaponsmall
+ surface_category: water
+ particle_category: water
+ particle_destroy_category: wood
+ stepsound: water
+ stability_glue: 100
+ Mass: 10, type: float, display: false, formatter: Kilogram
+ Hardness: 1, type: float, display: false, formatter: Hardness
+ ExplosionHardness: 1
+ HitPoints: 0, type: int, display: false
+}
+{ Material Name: HWS_material_pyroweaponlarge
+ damage_category: HWS_material_pyroweaponlarge
+ surface_category: water
+ particle_category: water
+ particle_destroy_category: wood
+ stepsound: water
+ stability_glue: 100
+ Mass: 10, type: float, display: false, formatter: Kilogram
+ Hardness: 1, type: float, display: false, formatter: Hardness
+ ExplosionHardness: 1
+ HitPoints: 0, type: int, display: false
+}
+{ Material Name: HWS_material_obsidianweaponsmall
+ damage_category: HWS_material_obsidianweaponsmall
+ surface_category: metal
+ particle_category: metal
+ particle_destroy_category: wood
+ stepsound: metal
+ stability_glue: 100
+ Mass: 10, type: float, display: false, formatter: Kilogram
+ Hardness: 1, type: float, display: false, formatter: Hardness
+ ExplosionHardness: 1
+ HitPoints: 0, type: int, display: false
+}
+{ Material Name: HWS_material_obsidianweaponlarge
+ damage_category: HWS_material_obsidianweaponlarge
+ surface_category: metal
+ particle_category: metal
+ particle_destroy_category: wood
+ stepsound: metal
+ stability_glue: 100
+ Mass: 10, type: float, display: false, formatter: Kilogram
+ Hardness: 1, type: float, display: false, formatter: Hardness
+ ExplosionHardness: 1
+ HitPoints: 0, type: int, display: false
+}
+{ Material Name: HWS_material_luxweaponsmall
+ damage_category: HWS_material_luxweaponsmall
+ surface_category: dirt
+ particle_category: dirt
+ particle_destroy_category: wood
+ stepsound: plants
+ stability_glue: 100
+ Mass: 10, type: float, display: false, formatter: Kilogram
+ Hardness: 1, type: float, display: false, formatter: Hardness
+ ExplosionHardness: 1
+ HitPoints: 0, type: int, display: false
+}
+{ Material Name: HWS_material_luxweaponlarge
+ damage_category: HWS_material_luxweaponlarge
+ surface_category: dirt
+ particle_category: dirt
+ particle_destroy_category: wood
+ stepsound: plants
+ stability_glue: 100
+ Mass: 10, type: float, display: false, formatter: Kilogram
+ Hardness: 1, type: float, display: false, formatter: Hardness
+ ExplosionHardness: 1
+ HitPoints: 0, type: int, display: false
+}
+{ Material Name: HWS_material_noxweaponsmall
+ damage_category: HWS_material_noxweaponsmall
+ surface_category: alien
+ particle_category: dirt
+ particle_destroy_category: wood
+ stepsound: grass
+ stability_glue: 100
+ Mass: 10, type: float, display: false, formatter: Kilogram
+ Hardness: 1, type: float, display: false, formatter: Hardness
+ ExplosionHardness: 1
+ HitPoints: 0, type: int, display: false
+}
+{ Material Name: HWS_material_noxweaponlarge
+ damage_category: HWS_material_noxweaponlarge
+ surface_category: alien
+ particle_category: dirt
+ particle_destroy_category: wood
+ stepsound: grass
+ stability_glue: 100
+ Mass: 10, type: float, display: false, formatter: Kilogram
+ Hardness: 1, type: float, display: false, formatter: Hardness
+ ExplosionHardness: 1
+ HitPoints: 0, type: int, display: false
+}
+{ Material Name: HWS_material_strangeletweaponsmall
+ damage_category: HWS_material_strangeletweaponsmall
+ surface_category: human
+ particle_category: alien
+ particle_destroy_category: wood
+ stepsound: plants
+ stability_glue: 100
+ Mass: 10, type: float, display: false, formatter: Kilogram
+ Hardness: 1, type: float, display: false, formatter: Hardness
+ ExplosionHardness: 1
+ HitPoints: 0, type: int, display: false
+}
+{ Material Name: HWS_material_strangeletweaponlarge
+ damage_category: HWS_material_strangeletweaponlarge
+ surface_category: human
+ particle_category: alien
+ particle_destroy_category: wood
+ stepsound: plants
+ stability_glue: 100
+ Mass: 10, type: float, display: false, formatter: Kilogram
+ Hardness: 1, type: float, display: false, formatter: Hardness
+ ExplosionHardness: 1
+ HitPoints: 0, type: int, display: false
+}
+{ Material Name: HWS_material_chaosweaponsmall
+ damage_category: HWS_material_chaosweaponsmall
+ surface_category: human
+ particle_category: alien
+ particle_destroy_category: wood
+ stepsound: plants
+ stability_glue: 100
+ Mass: 10, type: float, display: false, formatter: Kilogram
+ Hardness: 1, type: float, display: false, formatter: Hardness
+ ExplosionHardness: 1
+ HitPoints: 0, type: int, display: false
+}
+{ Material Name: HWS_material_chaosweaponlarge
+ damage_category: HWS_material_chaosweaponlarge
+ surface_category: human
+ particle_category: alien
+ particle_destroy_category: wood
+ stepsound: plants
+ stability_glue: 100
+ Mass: 10, type: float, display: false, formatter: Kilogram
+ Hardness: 1, type: float, display: false, formatter: Hardness
+ ExplosionHardness: 1
+ HitPoints: 0, type: int, display: false
+}
+# XXXXXXXXXXXX End of elemental weapon material
# ----------------------------------------------------------------------------------------------------------------------
# ---------------------------------------------------------------------------------------------- Elemental NPC Materials
{ Material Name: HWS_material_aquanpc
@@ -1108,3 +1306,191 @@
ExplosionHardness: 1
HitPoints: 0, type: int, display: false
}
+# ----------------------------------------------------------------------------------------------------------------------
+# -------------------------------------------------------------------------------------------- Elemental Resource Material
+# Special drills needed to get Elemental Dust from Voxel Asteroids efficiently
+# Damage Multiplier do not work on them, thus splitted to Voxel and Structure resource
+{ Material Name: HWS_material_aqua_voxel_resource
+ damage_category: HWS_material_aqua_voxel_resource
+ surface_category: stone
+ particle_category: stone
+ particle_destroy_category: stone
+ stepsound: stone
+ fertile_level: 1
+ stability_glue: 120
+ Mass: 12, type: float, display: true, formatter: Kilogram
+ Hardness: 1, type: float, display: false, formatter: Hardness
+ ExplosionHardness: 1
+ HitPoints: 10000, type: int, display: true
+}
+{ Material Name: HWS_material_terra_voxel_resource
+ damage_category: HWS_material_terra_voxel_resource
+ surface_category: stone
+ particle_category: stone
+ particle_destroy_category: stone
+ stepsound: stone
+ fertile_level: 1
+ stability_glue: 120
+ Mass: 12, type: float, display: true, formatter: Kilogram
+ Hardness: 1, type: float, display: false, formatter: Hardness
+ ExplosionHardness: 1
+ HitPoints: 10000, type: int, display: true
+}
+{ Material Name: HWS_material_pyro_voxel_resource
+ damage_category: HWS_material_pyro_voxel_resource
+ surface_category: stone
+ particle_category: stone
+ particle_destroy_category: stone
+ stepsound: stone
+ fertile_level: 1
+ stability_glue: 120
+ Mass: 12, type: float, display: true, formatter: Kilogram
+ Hardness: 1, type: float, display: false, formatter: Hardness
+ ExplosionHardness: 1
+ HitPoints: 10000, type: int, display: true
+}
+{ Material Name: HWS_material_obsidian_voxel_resource
+ damage_category: HWS_material_obsidian_voxel_resource
+ surface_category: stone
+ particle_category: stone
+ particle_destroy_category: stone
+ stepsound: stone
+ fertile_level: 1
+ stability_glue: 120
+ Mass: 12, type: float, display: true, formatter: Kilogram
+ Hardness: 1, type: float, display: false, formatter: Hardness
+ ExplosionHardness: 1
+ HitPoints: 13000, type: int, display: true
+}
+{ Material Name: HWS_material_lux_voxel_resource
+ damage_category: HWS_material_lux_voxel_resource
+ surface_category: stone
+ particle_category: stone
+ particle_destroy_category: stone
+ stepsound: stone
+ fertile_level: 1
+ stability_glue: 120
+ Mass: 12, type: float, display: true, formatter: Kilogram
+ Hardness: 1, type: float, display: false, formatter: Hardness
+ ExplosionHardness: 1
+ HitPoints: 12000, type: int, display: true
+}
+{ Material Name: HWS_material_nox_voxel_resource
+ damage_category: HWS_material_nox_voxel_resource
+ surface_category: stone
+ particle_category: stone
+ particle_destroy_category: stone
+ stepsound: stone
+ fertile_level: 1
+ stability_glue: 120
+ Mass: 12, type: float, display: true, formatter: Kilogram
+ Hardness: 1, type: float, display: false, formatter: Hardness
+ ExplosionHardness: 1
+ HitPoints: 14000, type: int, display: true
+}
+{ Material Name: HWS_material_strangelet_voxel_resource
+ damage_category: HWS_material_strangelet_voxel_resource
+ surface_category: stone
+ particle_category: stone
+ particle_destroy_category: stone
+ stepsound: stone
+ fertile_level: 1
+ stability_glue: 120
+ Mass: 12, type: float, display: true, formatter: Kilogram
+ Hardness: 1, type: float, display: false, formatter: Hardness
+ ExplosionHardness: 1
+ HitPoints: 15000, type: int, display: true
+}
+
+# Special drill turrets needed to get Elemental Dust from Structure Asteroids
+{ Material Name: HWS_material_aqua_structure_resource
+ damage_category: HWS_material_aqua_structure_resource
+ surface_category: stone
+ particle_category: stone
+ particle_destroy_category: stone
+ stepsound: stone
+ fertile_level: 1
+ stability_glue: 120
+ Mass: 12, type: float, display: true, formatter: Kilogram
+ Hardness: 10000, type: float, display: false, formatter: Hardness
+ ExplosionHardness: 10000
+ HitPoints: 0, type: int, display: true
+}
+{ Material Name: HWS_material_terra_structure_resource
+ damage_category: HWS_material_terra_structure_resource
+ surface_category: stone
+ particle_category: stone
+ particle_destroy_category: stone
+ stepsound: stone
+ fertile_level: 1
+ stability_glue: 120
+ Mass: 12, type: float, display: true, formatter: Kilogram
+ Hardness: 10000, type: float, display: false, formatter: Hardness
+ ExplosionHardness: 10000
+ HitPoints: 0, type: int, display: true
+}
+{ Material Name: HWS_material_pyro_structure_resource
+ damage_category: HWS_material_pyro_structure_resource
+ surface_category: stone
+ particle_category: stone
+ particle_destroy_category: stone
+ stepsound: stone
+ fertile_level: 1
+ stability_glue: 120
+ Mass: 12, type: float, display: true, formatter: Kilogram
+ Hardness: 10000, type: float, display: false, formatter: Hardness
+ ExplosionHardness: 10000
+ HitPoints: 0, type: int, display: true
+}
+{ Material Name: HWS_material_obsidian_structure_resource
+ damage_category: HWS_material_obsidian_structure_resource
+ surface_category: stone
+ particle_category: stone
+ particle_destroy_category: stone
+ stepsound: stone
+ fertile_level: 1
+ stability_glue: 120
+ Mass: 12, type: float, display: true, formatter: Kilogram
+ Hardness: 10000, type: float, display: false, formatter: Hardness
+ ExplosionHardness: 10000
+ HitPoints: 0, type: int, display: true
+}
+{ Material Name: HWS_material_lux_structure_resource
+ damage_category: HWS_material_lux_structure_resource
+ surface_category: stone
+ particle_category: stone
+ particle_destroy_category: stone
+ stepsound: stone
+ fertile_level: 1
+ stability_glue: 120
+ Mass: 12, type: float, display: true, formatter: Kilogram
+ Hardness: 10000, type: float, display: false, formatter: Hardness
+ ExplosionHardness: 10000
+ HitPoints: 0, type: int, display: true
+}
+{ Material Name: HWS_material_nox_structure_resource
+ damage_category: HWS_material_nox_structure_resource
+ surface_category: stone
+ particle_category: stone
+ particle_destroy_category: stone
+ stepsound: stone
+ fertile_level: 1
+ stability_glue: 120
+ Mass: 12, type: float, display: true, formatter: Kilogram
+ Hardness: 10000, type: float, display: false, formatter: Hardness
+ ExplosionHardness: 10000
+ HitPoints: 0, type: int, display: true
+}
+{ Material Name: HWS_material_strangelet_structure_resource
+ damage_category: HWS_material_strangelet_structure_resource
+ surface_category: stone
+ particle_category: stone
+ particle_destroy_category: stone
+ stepsound: stone
+ fertile_level: 1
+ stability_glue: 120
+ Mass: 12, type: float, display: true, formatter: Kilogram
+ Hardness: 10000, type: float, display: false, formatter: Hardness
+ ExplosionHardness: 10000
+ HitPoints: 0, type: int, display: true
+}
\ No newline at end of file
diff --git a/Content/Configuration/Templates.ecf b/Content/Configuration/Templates.ecf
index defc14b..9d0f0b6 100644
--- a/Content/Configuration/Templates.ecf
+++ b/Content/Configuration/Templates.ecf
@@ -5837,131 +5837,147 @@
# ----------------------------------------------------------------------------------------------------------------------
# ---------------------------------------------------------------------------------------------------------------- HWS +
# --------------------------------------------------------------------------------------------------------- HWS Elements
-{ Template Name: HWSElementAquaFluid
+{ Template Name: HWSElementAquaGas
CraftTime: 1
BaseItem: true
- Target: ""
+ Target: "BaseC,LargeC,AdvC"
{ Child Inputs
+ HWSElementAquaDust: 3
}
}
-{ Template Name: HWSElementAquaGas
+{ Template Name: HWSElementAquaFluid
CraftTime: 1
BaseItem: true
- Target: ""
+ Target: "BaseC,LargeC,AdvC"
{ Child Inputs
+ HWSElementAquaDust: 6
}
}
{ Template Name: HWSElementAquaSolid
CraftTime: 1
BaseItem: true
- Target: ""
+ Target: "BaseC,LargeC,AdvC"
{ Child Inputs
+ HWSElementAquaDust: 12
}
}
-{ Template Name: HWSElementPyroFluid
+{ Template Name: HWSElementTerraGas
CraftTime: 1
BaseItem: true
- Target: ""
+ Target: "BaseC,LargeC,AdvC"
{ Child Inputs
+ HWSElementTerraDust: 3
}
}
-{ Template Name: HWSElementPyroGas
+{ Template Name: HWSElementTerraFluid
CraftTime: 1
BaseItem: true
- Target: ""
+ Target: "BaseC,LargeC,AdvC"
{ Child Inputs
+ HWSElementTerraDust: 6
}
}
-{ Template Name: HWSElementPyroSolid
+{ Template Name: HWSElementTerraSolid
CraftTime: 1
BaseItem: true
- Target: ""
+ Target: "BaseC,LargeC,AdvC"
{ Child Inputs
+ HWSElementTerraDust: 12
}
}
-{ Template Name: HWSElementTerraFluid
+{ Template Name: HWSElementPyroGas
CraftTime: 1
BaseItem: true
- Target: ""
+ Target: "BaseC,LargeC,AdvC"
{ Child Inputs
+ HWSElementPyroDust: 3
}
}
-{ Template Name: HWSElementTerraGas
+{ Template Name: HWSElementPyroFluid
CraftTime: 1
BaseItem: true
- Target: ""
+ Target: "BaseC,LargeC,AdvC"
{ Child Inputs
+ HWSElementPyroDust: 6
}
}
-{ Template Name: HWSElementTerraSolid
+{ Template Name: HWSElementPyroSolid
CraftTime: 1
BaseItem: true
- Target: ""
+ Target: "BaseC,LargeC,AdvC"
{ Child Inputs
+ HWSElementPyroDust: 12
}
}
-{ Template Name: HWSElementLuxFluid
+{ Template Name: HWSElementLuxGas
CraftTime: 1
BaseItem: true
- Target: ""
+ Target: "BaseC,LargeC,AdvC"
{ Child Inputs
+ HWSElementLuxDust: 3
}
}
-{ Template Name: HWSElementLuxGas
+{ Template Name: HWSElementLuxFluid
CraftTime: 1
BaseItem: true
- Target: ""
+ Target: "BaseC,LargeC,AdvC"
{ Child Inputs
+ HWSElementLuxDust: 6
}
}
{ Template Name: HWSElementLuxSolid
CraftTime: 1
BaseItem: true
- Target: ""
+ Target: "BaseC,LargeC,AdvC"
{ Child Inputs
+ HWSElementLuxDust: 12
}
}
-{ Template Name: HWSElementNoxFluid
+{ Template Name: HWSElementNoxGas
CraftTime: 1
BaseItem: true
- Target: ""
+ Target: "BaseC,LargeC,AdvC"
{ Child Inputs
+ HWSElementNoxDust: 3
}
}
-{ Template Name: HWSElementNoxGas
+{ Template Name: HWSElementNoxFluid
CraftTime: 1
BaseItem: true
- Target: ""
+ Target: "BaseC,LargeC,AdvC"
{ Child Inputs
+ HWSElementNoxDust: 6
}
}
{ Template Name: HWSElementNoxSolid
CraftTime: 1
BaseItem: true
- Target: ""
+ Target: "BaseC,LargeC,AdvC"
{ Child Inputs
+ HWSElementNoxDust: 12
}
}
{ Template Name: HWSElementStrangelet
CraftTime: 1
BaseItem: true
- Target: ""
+ Target: "BaseC,LargeC,AdvC"
{ Child Inputs
+ HWSElementStrangeletDust: 100
}
}
@@ -6009,6 +6025,16 @@
}
}
+{ Template Name: HWSElementObsidianCrystal
+ CraftTime: 30
+ OutputCount: 1
+ BaseItem: true
+ Target: "LargeC, AdvC"
+ { Child Inputs
+ HWSElementObsidianDust: 50
+ }
+}
+
{ Template Name: HWSElementLuxCrystal
CraftTime: 30
OutputCount: 1
@@ -8054,7 +8080,22 @@
}
# -------------------------------------------------------------------------------------------- HWS Chaos Shieldgenerator
# ---------------------------------------------------------------------------------------------------------------- Small
-{ Template Name: HWSChaosShieldGeneratorBlocksSmall
+{ Template Name: HWSChaosShieldGeneratorBlocksSV
+ CraftTime: 40
+ OutputCount: 1
+ Target: "LargeC,AdvC"
+ { Child Inputs
+ HWSTantal: 2
+ HWSTungstenIngot: 2
+ HWSElementAquaCrystal: 2
+ HWSElementTerraCrystal: 2
+ HWSElementPyroCrystal: 2
+ HWSElementLuxCrystal: 2
+ HWSElementNoxCrystal: 2
+ HWSElementStrangeletRefined: 2
+ }
+}
+{ Template Name: HWSChaosShieldGeneratorBlocksHV
CraftTime: 40
OutputCount: 1
Target: "LargeC,AdvC"
@@ -8070,7 +8111,22 @@
}
}
# ---------------------------------------------------------------------------------------------------------------- Large
-{ Template Name: HWSChaosShieldGeneratorBlocksLarge
+{ Template Name: HWSChaosShieldGeneratorBlocksBA
+ CraftTime: 40
+ OutputCount: 1
+ Target: "LargeC,AdvC"
+ { Child Inputs
+ HWSTantal: 4
+ HWSTungstenIngot: 4
+ HWSElementAquaCrystal: 4
+ HWSElementTerraCrystal: 4
+ HWSElementPyroCrystal: 4
+ HWSElementLuxCrystal: 4
+ HWSElementNoxCrystal: 4
+ HWSElementStrangeletRefined: 4
+ }
+}
+{ Template Name: HWSChaosShieldGeneratorBlocksCV
CraftTime: 40
OutputCount: 1
Target: "LargeC,AdvC"
@@ -8247,3 +8303,13 @@
GlassPlate: 2
}
}
+# ------------------------------------------------------------------------------------------------------ HWS Deconstruct System
+{ Template Name: HWSElementAquaEssence
+ DeconOverride: Continue
+ CraftTime: 30
+ OutputCount: 1
+ Target: "LargeC, AdvC"
+ { Child Inputs
+ HWSElementAquaCrystal: 50
+ }
+}
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSAquaShieldGeneratorBA.png b/SharedData/Content/Bundles/ItemIcons/HWSAquaShieldGeneratorBA.png
new file mode 100644
index 0000000..d120011
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSAquaShieldGeneratorBA.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSAquaShieldGeneratorCV.png b/SharedData/Content/Bundles/ItemIcons/HWSAquaShieldGeneratorCV.png
new file mode 100644
index 0000000..d120011
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSAquaShieldGeneratorCV.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSAquaShieldGeneratorHV.png b/SharedData/Content/Bundles/ItemIcons/HWSAquaShieldGeneratorHV.png
new file mode 100644
index 0000000..e73230b
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSAquaShieldGeneratorHV.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSAquaShieldGeneratorSV.png b/SharedData/Content/Bundles/ItemIcons/HWSAquaShieldGeneratorSV.png
new file mode 100644
index 0000000..e73230b
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSAquaShieldGeneratorSV.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSChaosShieldGeneratorBlocksBA.png b/SharedData/Content/Bundles/ItemIcons/HWSChaosShieldGeneratorBlocksBA.png
new file mode 100644
index 0000000..9ee64c6
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSChaosShieldGeneratorBlocksBA.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSChaosShieldGeneratorBlocksCV.png b/SharedData/Content/Bundles/ItemIcons/HWSChaosShieldGeneratorBlocksCV.png
new file mode 100644
index 0000000..9ee64c6
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSChaosShieldGeneratorBlocksCV.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSChaosShieldGeneratorBlocksHV.png b/SharedData/Content/Bundles/ItemIcons/HWSChaosShieldGeneratorBlocksHV.png
new file mode 100644
index 0000000..60cc3cb
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSChaosShieldGeneratorBlocksHV.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSChaosShieldGeneratorBlocksSV.png b/SharedData/Content/Bundles/ItemIcons/HWSChaosShieldGeneratorBlocksSV.png
new file mode 100644
index 0000000..60cc3cb
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSChaosShieldGeneratorBlocksSV.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSElementAquaDust.png b/SharedData/Content/Bundles/ItemIcons/HWSElementAquaDust.png
new file mode 100644
index 0000000..0d9d1d7
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSElementAquaDust.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSElementLuxDust.png b/SharedData/Content/Bundles/ItemIcons/HWSElementLuxDust.png
new file mode 100644
index 0000000..e5f2df9
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSElementLuxDust.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSElementNoxDust.png b/SharedData/Content/Bundles/ItemIcons/HWSElementNoxDust.png
new file mode 100644
index 0000000..45161c4
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSElementNoxDust.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSElementObsidianDust.png b/SharedData/Content/Bundles/ItemIcons/HWSElementObsidianDust.png
new file mode 100644
index 0000000..5b0e46d
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSElementObsidianDust.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSElementPyroDust.png b/SharedData/Content/Bundles/ItemIcons/HWSElementPyroDust.png
new file mode 100644
index 0000000..146b33d
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSElementPyroDust.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSElementStrangeletDust.png b/SharedData/Content/Bundles/ItemIcons/HWSElementStrangeletDust.png
new file mode 100644
index 0000000..72ace68
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSElementStrangeletDust.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSElementTerraDust.png b/SharedData/Content/Bundles/ItemIcons/HWSElementTerraDust.png
new file mode 100644
index 0000000..0550ad3
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSElementTerraDust.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSElementalSpice.png b/SharedData/Content/Bundles/ItemIcons/HWSElementalSpice.png
index e0f8bfb..40d8626 100644
Binary files a/SharedData/Content/Bundles/ItemIcons/HWSElementalSpice.png and b/SharedData/Content/Bundles/ItemIcons/HWSElementalSpice.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSElementalWater.png b/SharedData/Content/Bundles/ItemIcons/HWSElementalWater.png
index 73c9af8..b125ec5 100644
Binary files a/SharedData/Content/Bundles/ItemIcons/HWSElementalWater.png and b/SharedData/Content/Bundles/ItemIcons/HWSElementalWater.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSLuxShieldGeneratorBA.png b/SharedData/Content/Bundles/ItemIcons/HWSLuxShieldGeneratorBA.png
new file mode 100644
index 0000000..a593dd5
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSLuxShieldGeneratorBA.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSLuxShieldGeneratorCV.png b/SharedData/Content/Bundles/ItemIcons/HWSLuxShieldGeneratorCV.png
new file mode 100644
index 0000000..a593dd5
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSLuxShieldGeneratorCV.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSLuxShieldGeneratorHV.png b/SharedData/Content/Bundles/ItemIcons/HWSLuxShieldGeneratorHV.png
new file mode 100644
index 0000000..bb3af7a
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSLuxShieldGeneratorHV.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSLuxShieldGeneratorSV.png b/SharedData/Content/Bundles/ItemIcons/HWSLuxShieldGeneratorSV.png
new file mode 100644
index 0000000..bb3af7a
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSLuxShieldGeneratorSV.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSNoxShieldGeneratorBA.png b/SharedData/Content/Bundles/ItemIcons/HWSNoxShieldGeneratorBA.png
new file mode 100644
index 0000000..ba10a77
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSNoxShieldGeneratorBA.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSNoxShieldGeneratorCV.png b/SharedData/Content/Bundles/ItemIcons/HWSNoxShieldGeneratorCV.png
new file mode 100644
index 0000000..ba10a77
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSNoxShieldGeneratorCV.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSNoxShieldGeneratorHV.png b/SharedData/Content/Bundles/ItemIcons/HWSNoxShieldGeneratorHV.png
new file mode 100644
index 0000000..a195552
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSNoxShieldGeneratorHV.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSNoxShieldGeneratorSV.png b/SharedData/Content/Bundles/ItemIcons/HWSNoxShieldGeneratorSV.png
new file mode 100644
index 0000000..a195552
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSNoxShieldGeneratorSV.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSObsidianShieldGeneratorBA.png b/SharedData/Content/Bundles/ItemIcons/HWSObsidianShieldGeneratorBA.png
new file mode 100644
index 0000000..a5261b6
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSObsidianShieldGeneratorBA.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSObsidianShieldGeneratorCV.png b/SharedData/Content/Bundles/ItemIcons/HWSObsidianShieldGeneratorCV.png
new file mode 100644
index 0000000..a5261b6
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSObsidianShieldGeneratorCV.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSObsidianShieldGeneratorHV.png b/SharedData/Content/Bundles/ItemIcons/HWSObsidianShieldGeneratorHV.png
new file mode 100644
index 0000000..049ea4e
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSObsidianShieldGeneratorHV.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSObsidianShieldGeneratorSV.png b/SharedData/Content/Bundles/ItemIcons/HWSObsidianShieldGeneratorSV.png
new file mode 100644
index 0000000..049ea4e
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSObsidianShieldGeneratorSV.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSPyroShieldGeneratorBA.png b/SharedData/Content/Bundles/ItemIcons/HWSPyroShieldGeneratorBA.png
new file mode 100644
index 0000000..0a29c2c
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSPyroShieldGeneratorBA.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSPyroShieldGeneratorCV.png b/SharedData/Content/Bundles/ItemIcons/HWSPyroShieldGeneratorCV.png
new file mode 100644
index 0000000..0a29c2c
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSPyroShieldGeneratorCV.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSPyroShieldGeneratorHV.png b/SharedData/Content/Bundles/ItemIcons/HWSPyroShieldGeneratorHV.png
new file mode 100644
index 0000000..f43193f
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSPyroShieldGeneratorHV.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSPyroShieldGeneratorSV.png b/SharedData/Content/Bundles/ItemIcons/HWSPyroShieldGeneratorSV.png
new file mode 100644
index 0000000..f43193f
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSPyroShieldGeneratorSV.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSStrangeletShieldGeneratorBA.png b/SharedData/Content/Bundles/ItemIcons/HWSStrangeletShieldGeneratorBA.png
new file mode 100644
index 0000000..81415ec
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSStrangeletShieldGeneratorBA.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSStrangeletShieldGeneratorCV.png b/SharedData/Content/Bundles/ItemIcons/HWSStrangeletShieldGeneratorCV.png
new file mode 100644
index 0000000..81415ec
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSStrangeletShieldGeneratorCV.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSStrangeletShieldGeneratorHV.png b/SharedData/Content/Bundles/ItemIcons/HWSStrangeletShieldGeneratorHV.png
new file mode 100644
index 0000000..c83269c
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSStrangeletShieldGeneratorHV.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSStrangeletShieldGeneratorSV.png b/SharedData/Content/Bundles/ItemIcons/HWSStrangeletShieldGeneratorSV.png
new file mode 100644
index 0000000..c83269c
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSStrangeletShieldGeneratorSV.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSTerraShieldGeneratorBA.png b/SharedData/Content/Bundles/ItemIcons/HWSTerraShieldGeneratorBA.png
new file mode 100644
index 0000000..52ad385
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSTerraShieldGeneratorBA.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSTerraShieldGeneratorCV.png b/SharedData/Content/Bundles/ItemIcons/HWSTerraShieldGeneratorCV.png
new file mode 100644
index 0000000..52ad385
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSTerraShieldGeneratorCV.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSTerraShieldGeneratorHV.png b/SharedData/Content/Bundles/ItemIcons/HWSTerraShieldGeneratorHV.png
new file mode 100644
index 0000000..b782579
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSTerraShieldGeneratorHV.png differ
diff --git a/SharedData/Content/Bundles/ItemIcons/HWSTerraShieldGeneratorSV.png b/SharedData/Content/Bundles/ItemIcons/HWSTerraShieldGeneratorSV.png
new file mode 100644
index 0000000..b782579
Binary files /dev/null and b/SharedData/Content/Bundles/ItemIcons/HWSTerraShieldGeneratorSV.png differ
diff --git a/SharedData/Content/Bundles/hws_blockmodels b/SharedData/Content/Bundles/hws_blockmodels
index 35fee8f..dc67f94 100644
Binary files a/SharedData/Content/Bundles/hws_blockmodels and b/SharedData/Content/Bundles/hws_blockmodels differ
diff --git a/SharedData/Content/Bundles/hws_blockmodels.manifest b/SharedData/Content/Bundles/hws_blockmodels.manifest
index c852727..f4d9273 100644
--- a/SharedData/Content/Bundles/hws_blockmodels.manifest
+++ b/SharedData/Content/Bundles/hws_blockmodels.manifest
@@ -1,12 +1,12 @@
ManifestFileVersion: 0
-CRC: 1496817807
+CRC: 1992346080
Hashes:
AssetFileHash:
serializedVersion: 2
- Hash: 45e9b1def31dac36e8f474f2029bff1d
+ Hash: 52293f3a4b34a09b1f6e9f2ed64f1831
TypeTreeHash:
serializedVersion: 2
- Hash: 2f28ddfa985a19849f1513963c9c2708
+ Hash: 5ebed0f97fd10eb9f48be0c824ccea38
HashAppended: 0
ClassTypes:
- Class: 1
@@ -51,13 +51,15 @@ ClassTypes:
Script: {instanceID: 0}
- Class: 135
Script: {instanceID: 0}
+- Class: 136
+ Script: {instanceID: 0}
- Class: 137
Script: {instanceID: 0}
- Class: 198
Script: {instanceID: 0}
- Class: 199
Script: {instanceID: 0}
-- Class: 328
+- Class: 205
Script: {instanceID: 0}
- Class: 329
Script: {instanceID: 0}
@@ -91,12 +93,15 @@ Assets:
- Assets/hws_blockmodels/HWSDecoBlockComputer/scene.Meshes/pCube239_mini_computer_0.asset
- Assets/hws_blockmodels/HWSLift/HWSLift1BDown.anim
- Assets/hws_blockmodels/HWSLift/HWSLift3BDown.anim
+- Assets/hws_blockmodels/HWSAsteroids/Cloud.mat
- Assets/hws_blockmodels/Texture/Windturbine.png
- Assets/hws_blockmodels/HWSBlockFirework/Import/HWSBlockFireworkBlocks.Materials/WoodBox.asset
- Assets/hws_blockmodels/HWSLootBox3/LootBox3Close.anim
- Assets/hws_blockmodels/HWSElementalGuns/HWSElementalGunCVT2.prefab
+- Assets/hws_blockmodels/HWSLogistics/HWSLogistics.Textures/Materials/Terminal.mat
- Assets/hws_blockmodels/HWSDecoBlockComputer/scene.Meshes/pCube237_mini_computer_0.asset
- Assets/hws_blockmodels/HWSBlockFirework/Import/HWSBlockFireworkBlocks.Materials/Material.asset
+- Assets/hws_blockmodels/HWSAsteroids/HWSAsteroidObsidianXL.prefab
- Assets/hws_blockmodels/HWSBlockElementalStone/Import/HWSBlockElementalStone.prefab
- Assets/hws_blockmodels/HWSElementalGuns/HWSElementalGunHVT1.prefab
- Assets/hws_blockmodels/HWSBlockFirework/HWSBlockFireworkComet2.prefab
@@ -104,6 +109,7 @@ Assets:
- Assets/hws_blockmodels/HWSLogistics/HWSLogistics.Materials/UserTerminal_Display_Placeable_0.asset
- Assets/hws_blockmodels/HWSLogistics/HWSLogistics.Textures/0001-0300.mp4.png
- Assets/hws_blockmodels/HWSBlockFirework/Import/HWSBlockFireworkBlocks.Materials/Material.001.asset
+- Assets/hws_blockmodels/HWSAsteroids/HWSAsteroidTerra.prefab
- Assets/hws_blockmodels/HWSDecoBlockComputer/scene.Meshes/pPipe13_mini_computer_0.asset
- Assets/hws_blockmodels/HWSLift/HWSLiftNew.prefab
- Assets/hws_blockmodels/HWSButton/Chasis.mat
@@ -147,24 +153,28 @@ Assets:
- Assets/hws_blockmodels/HWSBlockElementalStone/HWSBlockElementalStone.prefab
- Assets/hws_blockmodels/HWSLift/HWSLift2B.prefab
- Assets/hws_blockmodels/HWSDecoBlockComputer/scene.Meshes/pCube248_mini_computer_0.asset
+- Assets/hws_blockmodels/HWSAsteroids/HWSAsteroidPyroXL.prefab
- Assets/hws_blockmodels/HWSLogistics/HWSLogistics.Textures/TerminalVideo.mp4
- Assets/hws_blockmodels/HWSLootBox3/LootBox3Open.anim
- Assets/hws_blockmodels/EmpShader-BlockColored-HWS.shader
+- Assets/hws_blockmodels/HWSAsteroids/HWSAsteroidObsidian.prefab
- Assets/hws_blockmodels/HWSBlockFirework/Import/HWSBlockFireworkBlocks.Materials/Material.002.asset
- Assets/hws_blockmodels/HWSDecoBlockComputer/scene.Meshes/pCylinder35_mini_computer_0.asset
- Assets/hws_blockmodels/HWSElementalGuns/HWSElementalGunCVT3.prefab
- Assets/hws_blockmodels/HWSLogistics/HWSLogistics.prefab
- Assets/hws_blockmodels/HWSWarpDriveT3/Texture2D/WarpDrive.png
- Assets/hws_blockmodels/HWSBlockSpikesTrap/Textures/OPM0041_4K_Normal.png
-- Assets/hws_blockmodels/HWSLootBox3/HWSLootBox3.prefab
+- Assets/hws_blockmodels/HWSAsteroids/HWSAsteroidStrangelet.prefab
- Assets/hws_blockmodels/HWSBlockSpikesTrap/Textures/OPM0041_4K_Roughness.png
- Assets/hws_blockmodels/HWSShieldExtender/ShieldExtender.anim
- Assets/hws_blockmodels/HWSWarpDriveT3/Texture2D/WarpDrive_o.png
- Assets/hws_blockmodels/HWSLift/HWSLift5B.prefab
+- Assets/hws_blockmodels/HWSAsteroids/HWSAsteroidTerraXL.prefab
- Assets/hws_blockmodels/HWSChaosElements/HWSChaosLux.prefab
- Assets/hws_blockmodels/HWSWarpDriveT3/Texture2D/TechStuff.mat
- Assets/hws_blockmodels/HWSBlockSpikesTrap/Textures/OPM0041_4K_BaseColor.png
- Assets/hws_blockmodels/HWSDecoBlockComputer/scene.Meshes/pCube244_mini_computer_0.asset
+- Assets/hws_blockmodels/HWSLootBox3/HWSLootBox3.prefab
- Assets/hws_blockmodels/HWSDecoBlockComputer/textures/mini_computer_normal.png
- Assets/hws_blockmodels/HWSBlockFirework/Import/HWSBlockFireworkBlocks.prefab
- Assets/hws_blockmodels/HWSBlockFirework/Import/HWSBlockFireworkBlocks.Meshes/Cube.005.asset
@@ -172,11 +182,13 @@ Assets:
- Assets/hws_blockmodels/HWSBlockElementalStone/Import/HWSBlockElementalStone.Meshes/Cone.004.asset
- Assets/hws_blockmodels/HWSLift/HWSLift_New/HWSLift_New_AlbedoTransparency.png
- Assets/hws_blockmodels/HWSWarpDriveT3/Texture2D/WarpDrive_e.png
+- Assets/hws_blockmodels/HWSAsteroids/HWSAsteroidLux.prefab
- Assets/hws_blockmodels/HWSDecoBlockComputer/textures/mini_computer_metallicRoughness.png
- Assets/hws_blockmodels/HWSDecoBlockComputer/scene.prefab
- Assets/hws_blockmodels/HWSBlockFirework/Import/HWSBlockFireworkBlocks.Meshes/Cube.asset
- Assets/hws_blockmodels/HWSToxicCrate/untitled.Textures/lambert1_baseColor.jpg
- Assets/hws_blockmodels/HWSWarpDriveT3/Texture2D/WarpDrive_m.png
+- Assets/hws_blockmodels/HWSAsteroids/HWSAsteroidNoxXL.prefab
- Assets/hws_blockmodels/HWSDecoBlockComputer/scene.Meshes/pCube236_mini_computer_0.asset
- Assets/hws_blockmodels/HWSWarpDriveT3/Mesh/WarpDrive_D0.obj
- Assets/hws_blockmodels/HWSBlockFirework/Import/HWSBlockFireworkBlocks.Materials/Material.005.asset
@@ -204,10 +216,13 @@ Assets:
- Assets/hws_blockmodels/HWSWarpDriveT3/Mesh/WarpDrive_D2.obj
- Assets/hws_blockmodels/HWSBlockElementalStone/Import/HWSBlockElementalStone.Materials/Fire.asset
- Assets/hws_blockmodels/HWSBlockElementalStone/Import/HWSBlockElementalStone.Meshes/Cone.003.asset
+- Assets/hws_blockmodels/HWSAsteroids/HWSAsteroidNox.prefab
- Assets/hws_blockmodels/HWSLift/HWSLift_New/HWSLift_New_MetallicSmoothness.png
- Assets/hws_blockmodels/HWSShieldExtender/Textures/shield_generator.png
- Assets/hws_blockmodels/HWSLift/HWSLift_New/HWSLift_New.mat
+- Assets/hws_blockmodels/HWSAsteroids/HWSAsteroidAqua.prefab
- Assets/hws_blockmodels/HWSToxicCrate/untitled.Textures/lambert1_metallicRoughness.png
+- Assets/hws_blockmodels/HWSAsteroids/HWSAsteroidAquaXL.prefab
- Assets/hws_blockmodels/HWSLogistics/HWSLogistics.Textures/TerminalVideo.renderTexture
- Assets/hws_blockmodels/HWSBlockFirework/Import/HWSBlockFireworkBlocks.Meshes/Cube.001.asset
- Assets/hws_blockmodels/HWSBlockFirework/HWSBlockFireworkViolet.prefab
@@ -225,8 +240,8 @@ Assets:
- Assets/hws_blockmodels/HWSLootBox/Close.anim
- Assets/hws_blockmodels/HWSLift/HWSLift_New/HWSLift_New.fbx
- Assets/hws_blockmodels/HWSDecoBlockComputer/scene.Meshes/pCube243_mini_computer_0.asset
-- Assets/hws_blockmodels/HWSLogistics/HWSLogistics.Materials/Placeable.asset
- Assets/hws_blockmodels/HWSDecoBlockComputer/scene.Meshes/pCube245_mini_computer_0.asset
+- Assets/hws_blockmodels/HWSLogistics/HWSLogistics.Materials/Placeable.asset
- Assets/hws_blockmodels/HWSDecoBlockComputer/scene.Meshes/pPipe15_mini_computer_0.asset
- Assets/hws_blockmodels/HWSBlockSpikesTrap/Materials/Spikes.mat
- Assets/hws_blockmodels/HWSBlockElementalStone/Import/HWSBlockElementalStone.Materials/Earth.asset
@@ -254,8 +269,9 @@ Assets:
- Assets/hws_blockmodels/HWSBlockFirework/Import/HWSBlockFireworkBlocks.Meshes/Cube.003.asset
- Assets/hws_blockmodels/HWSLogistics/HWSLogistics.Textures/Terminal.png
- Assets/hws_blockmodels/HWSBlockFirework/Import/HWSBlockFireworkBlocks.Textures/FireworkBox.jpg
-- Assets/hws_blockmodels/HWSBlockFirework/Import/HWSBlockFireworkBlocks.Materials/Material.006.asset
+- Assets/hws_blockmodels/HWSAsteroids/HWSAsteroidPyro.prefab
- Assets/hws_blockmodels/HWSLift/HWSLift4BDown.anim
+- Assets/hws_blockmodels/HWSBlockFirework/Import/HWSBlockFireworkBlocks.Materials/Material.006.asset
- Assets/hws_blockmodels/HWSDecoBlockComputer/scene.Meshes/pCube235_mini_computer_0.asset
- Assets/hws_blockmodels/HWSToxicCrate/untitled.Materials/lambert1.asset
- Assets/hws_blockmodels/HWSLogistics/HWSLogistics.Materials/Material.001.asset
@@ -270,8 +286,10 @@ Assets:
- Assets/hws_blockmodels/HWSDecoBlockComputer/scene.Meshes/pCube223_mini_computer_0.asset
- Assets/hws_blockmodels/HWSLift/Textures/tech_pedestal_COL.png
- Assets/hws_blockmodels/HWSLift/HWSLift.fbx
+- Assets/hws_blockmodels/HWSAsteroids/HWSAsteroidLuxXL.prefab
- Assets/hws_blockmodels/HWSBlockFirework/HWSBlockFireworkGold.prefab
- Assets/hws_blockmodels/HWSLift/Textures/tech_pedestal_METALLIC.png
+- Assets/hws_blockmodels/HWSAsteroids/HWSAsteroidStrangeletXL.prefab
- Assets/hws_blockmodels/HWSWarpDriveT3/HWSWarpDriveT3.prefab
- Assets/hws_blockmodels/HWSBall.prefab
- Assets/hws_blockmodels/HWSLift/HWSLift_New/HWSLiftUp.anim
@@ -280,5 +298,4 @@ Assets:
- Assets/hws_blockmodels/HWSLift/HWSLift5BUp.anim
- Assets/hws_blockmodels/HWSBlockFirework/HWSBlockFireworkMine2.prefab
- Assets/hws_blockmodels/HWSBlockFirework/Import/HWSBlockFireworkBlocks.Meshes/Cube.010.asset
-Dependencies:
-- E:/Games/Steam/steamapps/common/Unity/BlockModelsAndSuitPropsModding/Bundles/hwsre_blockmodels
+Dependencies: []
diff --git a/SharedData/Content/Bundles/hws_eclassmodels b/SharedData/Content/Bundles/hws_eclassmodels
deleted file mode 100644
index 123bc0f..0000000
Binary files a/SharedData/Content/Bundles/hws_eclassmodels and /dev/null differ
diff --git a/SharedData/Content/Bundles/hws_eclassmodels.manifest b/SharedData/Content/Bundles/hws_eclassmodels.manifest
deleted file mode 100644
index 84a3538..0000000
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-- Assets/hws_eclassmodels/HWSElementalController.controller
-- Assets/hws_eclassmodels/HWSSkeleton/material/skeleton_MAT.mat
-- Assets/hws_eclassmodels/HWSElementals/HWSPyroElemental.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSObsidianElementalMeleeDead.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSAquaElementalMeleeDead_dedi.prefab
-- Assets/hws_eclassmodels/HWSSkeleton/animation/skeleton@Attack1h1.FBX
-- Assets/hws_eclassmodels/Drones/EGWTestDronePrefab_1.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSLuxElementalDead.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSStrangeletElementalMelee.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSObsidianElementalDead_dedi.prefab
-- Assets/hws_eclassmodels/LandPredatorPrefab.prefab
-- Assets/hws_eclassmodels/HWSSkeleton/animation/skeleton@Walk 1.FBX
-- Assets/hws_eclassmodels/HWSElementals/HWSNoxElemental.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSStrangeletElementalMelee_dedi.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSPyroElementalDead_dedi.prefab
-- Assets/hws_eclassmodels/HWSSkeleton/mesh/SKELETON.FBX
-- Assets/hws_eclassmodels/HWSSkeleton/material/Shield_MAT.mat
-- Assets/hws_eclassmodels/HWSElementals/HWSPyroElemental_dedi.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSLuxElementalMelee_dedi.prefab
-- Assets/hws_eclassmodels/HWSSkeleton/animation/SkeletonAC.controller
-- Assets/hws_eclassmodels/HWSSkeleton/material/Sword_MAT.mat
-- Assets/hws_eclassmodels/HWSElementals/HWSObsidianElementalMeleeDead_dedi.prefab
-- Assets/hws_eclassmodels/Textures/lines_mirrored.png
-- Assets/hws_eclassmodels/Textures/HWSNebula.png
-- Assets/hws_eclassmodels/HWSNebulaWhite.prefab
-- Assets/hws_eclassmodels/HWSSkeleton/prefab/HWSSkeleton.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSTerraElemental.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSLuxElementalMeleeDead_dedi.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSPyroElementalMelee.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSTerraElementalMeleeDead_dedi.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSLuxElementalMelee.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSTerraElementalDead.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSTerraElementalMelee_dedi.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSObsidianElementalDead.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSAquaElementalMeleeDead.prefab
-- Assets/hws_eclassmodels/HWSSkeleton/mesh/SHIELD.FBX
-- Assets/hws_eclassmodels/HWSElementals/HWSLuxElemental_dedi.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSStrangeletElemental.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSStrangeletElementalMeleeDead.prefab
-- Assets/hws_eclassmodels/HWSSkeleton/animation/skeleton@Hit1.FBX
-- Assets/hws_eclassmodels/HWSElementals/HWSNoxElementalMelee_dedi.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSObsidianElementalMelee.prefab
-- Assets/hws_eclassmodels/HWSNebulaMix.prefab
-- Assets/hws_eclassmodels/HWSSkeleton/Textures/Shield.png
-- Assets/hws_eclassmodels/HWSSkeleton/animation/Materials/Material #34.mat
-- Assets/hws_eclassmodels/Drones/HWSDrone.prefab
-- Assets/hws_eclassmodels/PEntityAlienLarge.prefab
-- Assets/hws_eclassmodels/HWSSkeleton/animation/SkeletonDead.controller
-- Assets/hws_eclassmodels/HWSSkeleton/mesh/SWORD.FBX
-- Assets/hws_eclassmodels/HWSElementals/HWSLuxElementalDead_dedi.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSStrangeletElementalDead_dedi.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSNoxElementalDead.prefab
-- Assets/hws_eclassmodels/HWSSkeleton/Textures/Skull.png
-- Assets/hws_eclassmodels/HWSElementals/HWSNoxElementalMeleeDead.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSStrangeletElementalMeleeDead_dedi.prefab
-- Assets/hws_eclassmodels/HWSSkeleton/animation/Materials/Material #35.mat
-- Assets/hws_eclassmodels/LandPredatorController 1.controller
-- Assets/hws_eclassmodels/Textures/Nebula-2.png
-- Assets/hws_eclassmodels/Textures/HWSNebulaCloud.mat
-- Assets/hws_eclassmodels/HWSSkeleton/mesh/Materials/skull.mat
-- Assets/hws_eclassmodels/HWSElementals/HWSNoxElementalMelee.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSObsidianElemental_dedi.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSNoxElementalMeleeDead_dedi.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSStrangeletElemental_dedi.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSAquaElemental_dedi.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSTerraElementalMeleeDead.prefab
-- Assets/hws_eclassmodels/Textures/HWSNebula1.mat
-- Assets/hws_eclassmodels/HWSElementals/HWSNoxElementalDead_dedi.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSStrangeletElementalDead.prefab
-- Assets/hws_eclassmodels/HWSSkeleton/Textures/Sword.png
-- Assets/hws_eclassmodels/HWSElementals/HWSObsidianElemental.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSTerraElemental_dedi.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSPyroElementalMeleeDead.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSPyroElementalMeleeDead_dedi.prefab
-- Assets/hws_eclassmodels/HWSNebulaGreen.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSAquaElementalDead_dedi.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSTerraElementalMelee.prefab
-- Assets/hws_eclassmodels/ZiraxMaleBAIController.controller
-- Assets/hws_eclassmodels/Textures/perlin_mirrored.png
-- Assets/hws_eclassmodels/HWSSkeleton/mesh/Materials/Sword.mat
-- Assets/hws_eclassmodels/HWSElementals/HWSLuxElemental.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSTerraElementalDead_dedi.prefab
-- Assets/hws_eclassmodels/LandPredatorController.controller
-- Assets/hws_eclassmodels/HWSElementals/HWSLuxElementalMeleeDead.prefab
-- Assets/hws_eclassmodels/HWSSkeleton/animation/skeleton@Idle1.FBX
-- Assets/hws_eclassmodels/HWSElementalControllerMelee.controller
-- Assets/hws_eclassmodels/HWSElementals/HWSAquaElementalMelee.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSNoxElemental_dedi.prefab
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-- Assets/hws_eclassmodels/HWSElementals/HWSPyroElementalDead.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSPyroElementalMelee_dedi.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSObsidianElementalMelee_dedi.prefab
-- Assets/hws_eclassmodels/HWSSkeleton/animation/skeleton@Fall1.FBX
-- Assets/hws_eclassmodels/HWSElementals/HWSAquaElemental.prefab
-- Assets/hws_eclassmodels/HWSSkeleton/prefab/HWSSkeletonDead.prefab
-- Assets/hws_eclassmodels/HWSSkeleton/mesh/Materials/MODULAR_ARMOR_01.mat
-- Assets/hws_eclassmodels/Textures/Nebula-1.png
-- Assets/hws_eclassmodels/HWSSkeleton/animation/Materials/Material #20.mat
-- Assets/hws_eclassmodels/HWSElementals/HWSAquaElementalDead.prefab
-- Assets/hws_eclassmodels/HWSElementals/HWSAquaElementalMelee_dedi.prefab
-- Assets/hws_eclassmodels/Textures/HWSNebula2.mat
-Dependencies:
-- E:/Games/Steam/steamapps/common/Empyrion - Galactic Survival/BlockModelsAndSuitPropsModding/Bundles/hws_decalmodels
diff --git a/SharedData/Content/Bundles/hws_headdecorations b/SharedData/Content/Bundles/hws_headdecorations
new file mode 100644
index 0000000..0d96b11
Binary files /dev/null and b/SharedData/Content/Bundles/hws_headdecorations differ
diff --git a/SharedData/Content/Bundles/hws_headdecorations.manifest b/SharedData/Content/Bundles/hws_headdecorations.manifest
new file mode 100644
index 0000000..e6242e0
--- /dev/null
+++ b/SharedData/Content/Bundles/hws_headdecorations.manifest
@@ -0,0 +1,160 @@
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+- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame12_Normal.png
+- Assets/hws_headdecorations/HWSRipGameHelmet/HWSHelmetRipGame1.prefab
+- Assets/hws_headdecorations/HWSNecklaceElementalPower/Import/HWSNecklaceElementalPower.Materials/Darkness.asset
+- Assets/hws_headdecorations/HWSRipGameHelmet/Materials/HelmetFront 12.mat
+- Assets/hws_headdecorations/SnowmanHead/FBX/SnowmanHat_n.tga
+- Assets/hws_headdecorations/HWSRipGameHelmet/HWSHelmetRipGame3.prefab
+- Assets/hws_headdecorations/HWSValentinesDayGlasses/HWSValentinesDayGlasses.Meshes/Cube.003.asset
+- Assets/hws_headdecorations/HWSValentinesDayGlasses/HWSValentinesDayGlasses.Meshes/mesh_id31.001.asset
+- Assets/hws_headdecorations/HWSNecklaceElementalPower/Import/HWSNecklaceElementalPower.Materials/Earth.asset
+- Assets/hws_headdecorations/HWSHalloweenHelmet/scene.Textures/Mat.1_metallicRoughness.metallicRoughness.asset
+- Assets/hws_headdecorations/HWSHelmetPatron/Import/HWSHelmetPatron.Materials/Material.asset
+- Assets/hws_headdecorations/HWSRipGameHelmet/HWSHelmetRipGame7.prefab
+- Assets/hws_headdecorations/HWSHalloweenHelmet/scene.Textures/Mat.1_metallicRoughness.occlusion.asset
+- Assets/hws_headdecorations/HWSValentinesDayGlasses/HWSValentinesDayGlasses.Materials/49.asset
+- Assets/hws_headdecorations/HWSNecklaceElementalPower/HWSNecklaceElementalPower.prefab
+- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame16.png
+- Assets/hws_headdecorations/HWSHalloweenHelmet/textures/Mat.1_metallicRoughness.png
+- Assets/hws_headdecorations/HWSRipGameHelmet/HWSHelmetRipGame4.prefab
+- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame3_Normal.png
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+- Assets/hws_headdecorations/HWSRipGameHelmet/Materials/HelmetFront 15.mat
+- Assets/hws_headdecorations/HWSHalloweenHelmet/HWSHalloweenHelmet.prefab
+- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame4.png
+- Assets/hws_headdecorations/SnowmanHead/FBX/SnowmanHat.tga
+- Assets/hws_headdecorations/HWSNecklaceElementalPower/Import/HWSNecklaceElementalPower.Meshes/Cone.002.asset
+- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame4_Normal.png
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+- Assets/hws_headdecorations/HWSNecklaceElementalPower/Import/HWSNecklaceElementalPower.Textures/Light.png
+- Assets/hws_headdecorations/HWSRipGameHelmet/Materials/HelmetFront 4.mat
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+- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame14_Normal.png
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+- Assets/hws_headdecorations/HWSNecklaceElementalPower/Import/HWSNecklaceElementalPower.prefab
+- Assets/hws_headdecorations/HWSRipGameHelmet/Materials/HelmetFront 6.mat
+- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame8.png
+- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame16_Normal.png
+- Assets/hws_headdecorations/HWSNecklaceElementalPower/Import/HWSNecklaceElementalPower.Materials/Fire.asset
+- Assets/hws_headdecorations/HWSRipGameHelmet/Materials/HelmetFront 14.mat
+- Assets/hws_headdecorations/HWSHalloweenHelmet/textures/Mat.1_baseColor.jpeg
+- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame11_Normal.png
+- Assets/hws_headdecorations/HWSNecklaceElementalPower/Import/HWSNecklaceElementalPower.Materials/Water.asset
+- Assets/hws_headdecorations/HWSRipGameHelmet/Materials/HelmetFront 9.mat
+- Assets/hws_headdecorations/HWSNecklaceElementalPower/Import/HWSNecklaceElementalPower.Textures/Fire.png
+- Assets/hws_headdecorations/SnowmanHead/FBX/SnowmanHat_o.tga
+- Assets/hws_headdecorations/HWSRipGameHelmet/Materials/HelmetFront 2.mat
+- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame10.png
+- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame15.png
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+- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame13.png
+- Assets/hws_headdecorations/HWSRipGameHelmet/Materials/HelmetFrame.mat
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+- Assets/hws_headdecorations/SnowmanHead/Materials/SnowmanHat_MAT.mat
+- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame13_Normal.png
+- Assets/hws_headdecorations/HWSRipGameHelmet/HWSHelmetRipGame12.prefab
+- Assets/hws_headdecorations/HWSRipGameHelmet/HWSHelmetRipGame14.prefab
+- Assets/hws_headdecorations/HWSRipGameHelmet/Materials/HelmetFront 10.mat
+- Assets/hws_headdecorations/HWSRipGameHelmet/Materials/HelmetFront 11.mat
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+- Assets/hws_headdecorations/HWSHelmetPatron/Import/HWSHelmetPatron.Materials/73.asset
+- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame12.png
+- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame2.png
+- Assets/hws_headdecorations/HWSValentinesDayGlasses/HWSValentinesDayGlasses.Meshes/Cube.001.asset
+- Assets/hws_headdecorations/HWSHelmetPatron/Import/HWSHelmetPatron.Textures/favicon.png
+- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame7_Normal.png
+- Assets/hws_headdecorations/HWSRipGameHelmet/HWSHelmetRipGameFBX.fbx
+- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame11.png
+- Assets/hws_headdecorations/HWSRipGameHelmet/HWSHelmetRipGame6.prefab
+- Assets/hws_headdecorations/HWSHelmetPatron/Import/HWSHelmetPatron.Textures/Image_4.png
+- Assets/hws_headdecorations/HWSRipGameHelmet/HWSHelmetRipGame1b.prefab
+- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame.png
+- Assets/hws_headdecorations/HWSRipGameHelmet/Materials/HelmetFront 16.mat
+- Assets/hws_headdecorations/HWSNecklaceElementalPower/Import/HWSNecklaceElementalPower.Meshes/Cone.001.asset
+- Assets/hws_headdecorations/HWSNecklaceElementalPower/Import/HWSNecklaceElementalPower.Meshes/Cone.004.asset
+- Assets/hws_headdecorations/HWSHalloweenHelmet/scene.Materials/Mat.1.asset
+- Assets/hws_headdecorations/HWSRipGameHelmet/HWSHelmetRipGame9.prefab
+- Assets/hws_headdecorations/HWSRipGameHelmet/HWSHelmetRipGame13.prefab
+- Assets/hws_headdecorations/HWSHelmetPatron/Import/HWSHelmetPatron.Textures/Visier.png
+- Assets/hws_headdecorations/HWSHelmetPatron/Import/HWSHelmetPatron.Materials/Patreon
+ Logo.asset
+- Assets/hws_headdecorations/HWSHalloweenHelmet/textures/Mat.1_emissive.jpeg
+- Assets/hws_headdecorations/HWSRipGameHelmet/HWSHelmetRipGame8.prefab
+- Assets/hws_headdecorations/HWSHelmetPatron/HWSHelmetPatron.prefab
+- Assets/hws_headdecorations/SnowmanHead/SnowmanHead2.prefab
+- Assets/hws_headdecorations/HWSRipGameHelmet/Materials/HelmetFront 3.mat
+- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame5.png
+- Assets/hws_headdecorations/HWSHelmetPatron/Import/HWSHelmetPatron.prefab
+- Assets/hws_headdecorations/HWSHalloweenHelmet/scene.Meshes/Pumpkin_Mat.1_0.asset
+- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame7.png
+- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame2_Normal.png
+- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame1_Normal.png
+- Assets/hws_headdecorations/HWSValentinesDayGlasses/HWSValentinesDayGlasses.Meshes/Cube.002.asset
+- Assets/hws_headdecorations/HWSRipGameHelmet/HWSHelmetRipGame2.prefab
+- Assets/hws_headdecorations/HWSRipGameHelmet/HWSHelmetRipGame15.prefab
+- Assets/hws_headdecorations/HWSRipGameHelmet/Textures/HWSRipGame6.png
+- Assets/hws_headdecorations/HWSRipGameHelmet/HWSHelmetRipGame10.prefab
+- Assets/hws_headdecorations/HWSRipGameHelmet/HWSHelmetRipGame11.prefab
+Dependencies: []
diff --git a/SharedData/Content/Bundles/hws_itemmodels b/SharedData/Content/Bundles/hws_itemmodels
index 7e436c4..8062a4e 100644
Binary files a/SharedData/Content/Bundles/hws_itemmodels and b/SharedData/Content/Bundles/hws_itemmodels differ
diff --git a/SharedData/Content/Bundles/hws_itemmodels.manifest b/SharedData/Content/Bundles/hws_itemmodels.manifest
index 925904e..748b9bc 100644
--- a/SharedData/Content/Bundles/hws_itemmodels.manifest
+++ b/SharedData/Content/Bundles/hws_itemmodels.manifest
@@ -1,12 +1,12 @@
ManifestFileVersion: 0
-CRC: 3434587269
+CRC: 3129278123
Hashes:
AssetFileHash:
serializedVersion: 2
- Hash: 67bc8c5a775cb6f2ae0d59d4dd15c346
+ Hash: 99023ac5f94c5dd1e4909f7d68d03faf
TypeTreeHash:
serializedVersion: 2
- Hash: 9203a98c4a3dca5f67928e72fff8f95d
+ Hash: 511a8b4986e8f2771279d1086b0ca4e0
HashAppended: 0
ClassTypes:
- Class: 1
@@ -25,6 +25,10 @@ ClassTypes:
Script: {instanceID: 0}
- Class: 48
Script: {instanceID: 0}
+- Class: 74
+ Script: {instanceID: 0}
+- Class: 111
+ Script: {instanceID: 0}
SerializeReferenceClassIdentifiers: []
Assets:
- Assets/hws_itemmodels/HWSOriginGunFighter/scene.prefab
@@ -41,6 +45,7 @@ Assets:
- Assets/hws_itemmodels/HWSOriginGunFighter/textures/initialShadingGroup_normal.png
- Assets/hws_itemmodels/HWSOriginGunEngineer/scene.Textures/initialShadingGroup_metallicRoughness.metallicRoughness.asset
- Assets/hws_itemmodels/HWSOriginGunEngineer/scene.prefab
+- Assets/hws_itemmodels/HWSShrapnell.Textures/lowpolycolors.png
- Assets/hws_itemmodels/HWSOriginGunExplorer/scene.Materials/initialShadingGroup.asset
- Assets/hws_itemmodels/HWSElementalGuns/HWSNoxGun.prefab
- Assets/hws_itemmodels/HWSElementalGuns/HWSObsidianGun.prefab
@@ -51,12 +56,14 @@ Assets:
- Assets/hws_itemmodels/HWSOriginGunFighter/scene.Textures/initialShadingGroup_metallicRoughness.occlusion.asset
- Assets/hws_itemmodels/HWSOriginGunExplorer/textures/initialShadingGroup_baseColor.jpeg
- Assets/hws_itemmodels/HWSDealerOriginGun.prefab
+- Assets/hws_itemmodels/HWSShrapnell.Meshes/Cube.001.asset
- Assets/hws_itemmodels/HWSOriginGunDealer/textures/initialShadingGroup_metallicRoughness.png
- Assets/hws_itemmodels/HWSOriginGunEngineer/textures/initialShadingGroup_normal.png
- Assets/hws_itemmodels/HWSOriginGunExplorer/scene.prefab
- Assets/hws_itemmodels/HWSOriginGunExplorer/textures/initialShadingGroup_normal.png
- Assets/hws_itemmodels/HWSElementalGuns/HWSPyroGun.prefab
- Assets/hws_itemmodels/HWSElementalGuns/HWSStrangeletGun.prefab
+- Assets/hws_itemmodels/HWSShrapnell.prefab
- Assets/hws_itemmodels/HWSFighterOriginGun.prefab
- Assets/hws_itemmodels/HWSEngineerOriginGun.prefab
- Assets/hws_itemmodels/HWSOriginGunFighter/textures/initialShadingGroup_emissive.jpeg
@@ -64,6 +71,7 @@ Assets:
- Assets/hws_itemmodels/HWSOriginGunEngineer/textures/initialShadingGroup_metallicRoughness.png
- Assets/hws_itemmodels/HWSOriginGunFighter/scene.Textures/initialShadingGroup_metallicRoughness.metallicRoughness.asset
- Assets/hws_itemmodels/HWSOriginGunExplorer/textures/initialShadingGroup_emissive.jpeg
+- Assets/hws_itemmodels/HWSShrapnell.Meshes/Cube.asset
- Assets/hws_itemmodels/HWSOriginGunEngineer/scene.Materials/initialShadingGroup.asset
- Assets/hws_itemmodels/HWSOriginGunExplorer/scene.Meshes/defaultMaterial.asset
- Assets/hws_itemmodels/HWSOriginGunDealer/scene.Textures/initialShadingGroup_metallicRoughness.metallicRoughness.asset
@@ -72,6 +80,7 @@ Assets:
- Assets/hws_itemmodels/HWSOriginGunExplorer/textures/initialShadingGroup_metallicRoughness.png
- Assets/hws_itemmodels/HWSOriginGunDealer/scene.prefab
- Assets/hws_itemmodels/HWSOriginGunEngineer/scene.Meshes/defaultMaterial.asset
+- Assets/hws_itemmodels/HWSShrapnell.Materials/Material.asset
- Assets/hws_itemmodels/HWSOriginGunEngineer/scene.Textures/initialShadingGroup_metallicRoughness.occlusion.asset
- Assets/hws_itemmodels/HWSOriginGunDealer/scene.Meshes/defaultMaterial.asset
Dependencies: []
diff --git a/SharedData/Content/Bundles/hws_projectiles b/SharedData/Content/Bundles/hws_projectiles
index 287c79d..bee9059 100644
Binary files a/SharedData/Content/Bundles/hws_projectiles and b/SharedData/Content/Bundles/hws_projectiles differ
diff --git a/SharedData/Content/Bundles/hws_projectiles.manifest b/SharedData/Content/Bundles/hws_projectiles.manifest
index 9c78ef6..576e166 100644
--- a/SharedData/Content/Bundles/hws_projectiles.manifest
+++ b/SharedData/Content/Bundles/hws_projectiles.manifest
@@ -1,12 +1,12 @@
ManifestFileVersion: 0
-CRC: 1820441434
+CRC: 970420532
Hashes:
AssetFileHash:
serializedVersion: 2
- Hash: 905c1c9094155c980242242fc48fce81
+ Hash: 065f0e1976d04a5c0ddc0aebf2108690
TypeTreeHash:
serializedVersion: 2
- Hash: 61af05b9d9b99498efa7aa0e7e17dc09
+ Hash: 101b820435596b64555bfe3f9c09f8ae
HashAppended: 0
ClassTypes:
- Class: 1
@@ -57,6 +57,7 @@ Assets:
- Assets/hws_projectiles/laser_impulse_001.psd
- Assets/hws_projectiles/Additive.shader
- Assets/hws_projectiles/HWSLuxBeam.prefab
+- Assets/hws_projectiles/HWSQuadBeamBackup.prefab
- Assets/hws_projectiles/HWSNoxBeamSmall.prefab
- Assets/hws_projectiles/HWSPyroProjectileTiny.prefab
- Assets/hws_projectiles/HWSAquaBeamSmall.prefab
@@ -74,16 +75,17 @@ Assets:
- Assets/hws_projectiles/HWSStrangeletBeamTiny.prefab
- Assets/hws_projectiles/HWSObsidianProjectileSmall.prefab
- Assets/hws_projectiles/HWSPyroBeamSmall.prefab
-- Assets/hws_projectiles/test.prefab
- Assets/hws_projectiles/HWSLuxProjectileLarge.prefab
-- Assets/hws_projectiles/HWSProjectileAllOriginGun.prefab
- Assets/hws_projectiles/HWSLuxProjectileSmall.prefab
+- Assets/hws_projectiles/HWSProjectileAllOriginGun.prefab
+- Assets/hws_projectiles/test.prefab
- Assets/hws_projectiles/HWSObsidianBeamLarge.prefab
- Assets/hws_projectiles/HWSStrangeletBeam.prefab
-- Assets/hws_projectiles/HWSTerraBeam.prefab
+- Assets/hws_projectiles/HWSGarageCVDrillTurretBeam.prefab
- Assets/hws_projectiles/HWSTerraProjectileTiny.prefab
- Assets/hws_projectiles/HWSTerraProjectileLarge.prefab
- Assets/hws_projectiles/HWSStrangeletProjectileMedium.prefab
+- Assets/hws_projectiles/HWSTerraBeam.prefab
- Assets/hws_projectiles/HWSObsidianProjectileLarge.prefab
- Assets/hws_projectiles/HWSObsidianBeam.prefab
- Assets/hws_projectiles/HWSAquaProjectileTiny.prefab
@@ -104,8 +106,8 @@ Assets:
- Assets/hws_projectiles/HWSPyroProjectileLarge.prefab
- Assets/hws_projectiles/HWSAquaBeamLarge.prefab
- Assets/hws_projectiles/HWSStrangeletProjectileSmall.prefab
-- Assets/hws_projectiles/HWSPyroBeam.prefab
- Assets/hws_projectiles/HWSNoxProjectileSmall.prefab
+- Assets/hws_projectiles/HWSPyroBeam.prefab
- Assets/hws_projectiles/HWSObsidianProjectileTiny.prefab
- Assets/hws_projectiles/HWSLuxProjectileTiny.prefab
- Assets/hws_projectiles/HWSPyroProjectileMedium.prefab
diff --git a/SharedData/Content/Extras/LoadingScreenshots/LoadingScreenConfig.yaml b/SharedData/Content/Extras/LoadingScreenshots/LoadingScreenConfig.yaml
index cc93442..74204de 100644
--- a/SharedData/Content/Extras/LoadingScreenshots/LoadingScreenConfig.yaml
+++ b/SharedData/Content/Extras/LoadingScreenshots/LoadingScreenConfig.yaml
@@ -10,15 +10,13 @@ Title: HWS+ | The Era of the Elements
# If commented out, only the title will be displayed
# max. 17 lines default format
Body: |
- Release Candidate Notes | December 2022
- • The HWS+ universe is now revealed. Only Chaos System needs expansion
- • Apartments can now be bought on HQ planets and sector
- • Big HWS+ Config rework.
- • T.E.A.M. rebalanced
- • TSCG temporary deactivated for reworking the expansion
- • Finally proper expansion system with exponentiel more different planets
- • Allow more player in Stargate Missions
- • Many polishes, fixes, balancing along the way
+ HWS+ Changelog | 11.05.2022
+ • Added custom Voxel and POI Asteroids
+ • Added Voxel drills and auto-POI-Asteroid drill turrets
+ • A lot of Config rebalances
+ • Added secondary fire more to Origin guns
+ • Added Group limits for weapons
+ • More I forgot...
Learn more about HWS at https://guide.hws.global
Become a HWS Patron with unique convenience benefits at https://patreon.com/hws
diff --git a/SharedData/Content/Prefabs/HWS-Elemental-Effectiveness.png b/SharedData/Content/Prefabs/HWS-Elemental-Effectiveness.png
index db9ca96..5451f06 100644
Binary files a/SharedData/Content/Prefabs/HWS-Elemental-Effectiveness.png and b/SharedData/Content/Prefabs/HWS-Elemental-Effectiveness.png differ