diff --git a/Content/Configuration/ItemsConfig.ecf b/Content/Configuration/ItemsConfig.ecf index dcfc72b..a2da17c 100644 --- a/Content/Configuration/ItemsConfig.ecf +++ b/Content/Configuration/ItemsConfig.ecf @@ -1243,7 +1243,7 @@ Recoil: 0.3, display: true IgnoreAtmo: true, display: true Automatic: true, display: true - Damage: 95, display: true + Damage: 108, display: true AmmoCapacity: 25, display: true AmmoType: PulseLaserChargeRifle, display: true ReloadDelay: 3.0, display: true @@ -2625,7 +2625,7 @@ # Meshfile: Entities/Items/Weapons/PulseRifle/PulseRifleEpicPrefab PickupToToolbar: true MarketPrice: 250001, display: true - Material: HWS_material_weapon_energy, display: true + Material: HWS_material_weapon_kinetic, display: true HoldType: 15 StackSize: 1 Category: Weapons/Items @@ -2645,7 +2645,7 @@ BulletSpread: 0.09, display: false Recoil: 0.192, display: true Automatic: true, display: true - Damage: 90, display: true + Damage: 72, display: true NoiseStrength: 120, display: false AmmoCapacity: 50, display: true AmmoType: PulseLaserChargeRifle, display: true @@ -10728,7 +10728,7 @@ Range: 100, display: false IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible Automatic: true - Damage: 26, display: true + Damage: 20, display: true AmmoCapacity: 250, display: true AmmoUnlimited: true AmmoType: 8.3mmBullet, display: true @@ -10930,10 +10930,10 @@ Range: 60, display: false IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible Automatic: false - BulletsPerShot: 7 + BulletsPerShot: 8 BulletSpread: 0 - RaySpread: 1.6, display: true - Damage: 42, display: true + RaySpread: 1.5, display: true + Damage: 35, display: true Buff: "OpenWound,Mutilation" Buff_chance: "0.15,0.05" AmmoCapacity: 15, display: true @@ -11523,10 +11523,10 @@ Category: Weapons/Items Info: bkiPlayerArmor, display: true - Durability: 400, display: true - DegradationFac: 0.2, type: float, display: false # do not display anymore + Durability: 500, display: true + DegradationFac: 0.15, type: float, display: false # do not display anymore Oxygen: 375, type: int, display: true # OxygenConsumptionPerMinute = 12.5f; => consume 500 units of oxygen in 40 min - Armor: 100, type: int, display: true + Armor: 175, type: int, display: true Heat: 10, type: int, display: true Cold: 10, type: int, display: true Radiation: 2, type: int, display: true @@ -11554,7 +11554,7 @@ Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab Material: HWS_material_devices_kinetic, display: false - Mass: 48, type: float, display: false, formatter: Kilogram + Mass: 45, type: float, display: false, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter VolumeCapacity: 20, type: float, display: true, formatter: Liter HoldType: 0 @@ -11563,10 +11563,10 @@ Category: Weapons/Items Info: bkiPlayerArmor, display: true - Durability: 600, display: true - DegradationFac: 0.2, type: float, display: false # do not display anymore + Durability: 750, display: true + DegradationFac: 0.125, type: float, display: false # do not display anymore Oxygen: 550, type: int, display: true - Armor: 150, type: int, display: true + Armor: 260, type: int, display: true Heat: 20, type: int, display: true Cold: 20, type: int, display: true Radiation: 4, type: int, display: true @@ -11591,7 +11591,7 @@ Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab Material: HWS_material_devices_kinetic, display: false - Mass: 88, type: float, display: false, formatter: Kilogram + Mass: 90, type: float, display: false, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter VolumeCapacity: 30, type: float, display: true, formatter: Liter HoldType: 0 @@ -11600,10 +11600,10 @@ Category: Weapons/Items Info: bkiPlayerArmor, display: true - Durability: 800, display: true - DegradationFac: 0.2, type: float, display: false # do not display anymore + Durability: 1000, display: true + DegradationFac: 0.1, type: float, display: false # do not display anymore Oxygen: 725, type: int, display: true - Armor: 200, type: int, display: true + Armor: 350, type: int, display: true Heat: 30, type: int, display: true Cold: 30, type: int, display: true Radiation: 6, type: int, display: true @@ -11627,14 +11627,14 @@ RecipeName: LightArmorEpic MarketPrice: 333000, display: true Info: Light Armor reinforced with enhanced elements with increased protection and durability., display: true - Mass: 37, type: float, display: false, formatter: Kilogram + Mass: 37.5, type: float, display: false, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter VolumeCapacity: 40, type: float, display: true, formatter: Liter - Durability: 500, display: true - DegradationFac: 0.1, type: float, display: false # do not display anymore + Durability: 625, display: true + DegradationFac: 0.125, type: float, display: false # do not display anymore Oxygen: 475, type: int, display: true # OxygenConsumptionPerMinute = 12.5f; => consume 500 units of oxygen in 40 min - Armor: 150, type: int, display: true + Armor: 265, type: int, display: true Heat: 20, type: int, display: true Cold: 20, type: int, display: true Radiation: 6, type: int, display: true @@ -11661,23 +11661,24 @@ Info: Medium Armor reinforced with enhanced elements with increased protection and durability., display: true VolumeCapacity: 50, type: float, display: true, formatter: Liter - Durability: 750, display: true + Durability: 940, display: true + DegradationFac: 0.1, type: float, display: false # do not display anymore Oxygen: 600, type: int, display: true - Armor: 250, type: int, display: true + Armor: 435, type: int, display: true Heat: 90, type: int, display: true Cold: 100, type: int, display: true Radiation: 7, type: int, display: true FallDamageFac: 0.3, type: float, display: true - PowerFac: 0.3, type: float, display: true # better: 0.085 - SpeedFac: 0.5, type: float, display: true # better: 0.085 - JumpFac: 1.5, type: float, display: true + PowerFac: 0.47, type: float, display: true # better: 0.085 + SpeedFac: 0.68, type: float, display: true # better: 0.085 + JumpFac: 1.4, type: float, display: true JetpackFac: 1.8, type: float, display: true FoodFac: 0.5, type: float, display: true StaminaFac: 0.7, type: float, display: true NrSlots: 3, type: int, display: true - Mass: 79, type: float, display: false, formatter: Kilogram + Mass: 68, type: float, display: false, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter IsEquippableWithoutLocker: true @@ -11696,9 +11697,10 @@ VolumeCapacity: 60, type: float, display: true, formatter: Liter Info: Heavy Armor reinforced with enhanced elements with increased protection and durability., display: true - Durability: 1000, display: true + Durability: 1350, display: true + DegradationFac: 0.075, type: float, display: false # do not display anymore Oxygen: 1000, type: int, display: true - Armor: 500, type: int, display: true + Armor: 875, type: int, display: true Heat: 150, type: int, display: true Cold: 250, type: int, display: true Radiation: 15, type: int, display: true @@ -11711,7 +11713,7 @@ StaminaFac: 1.1, type: float, display: true NrSlots: 4, type: int, display: true - Mass: 112, type: float, display: false, formatter: Kilogram + Mass: 135, type: float, display: false, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter IsEquippableWithoutLocker: true @@ -11741,16 +11743,16 @@ } { Item Id: 621, Name: ArmorBoost, Ref: ArmorBoostTemplate MarketPrice: 5000, display: true - Armor: 50, type: int, display: true + Armor: 75, type: int, display: true Heat: -3, type: int, display: true Cold: -2, type: int, display: true Radiation: 1, type: int, display: true - PowerFac: -0.04, type: float, display: true - SpeedFac: -0.06, type: float, display: true - StaminaFac: 0.2, type: float, display: true - JetpackFac: 0.2, type: float, display: true - JumpFac: -0.04, type: float, display: true - FoodFac: 0.26, type: float, display: true + PowerFac: -0.03, type: float, display: true + SpeedFac: -0.045, type: float, display: true + StaminaFac: 0.15, type: float, display: true + JetpackFac: 0.15, type: float, display: true + JumpFac: -0.03, type: float, display: true + FoodFac: 0.3, type: float, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 5.5, type: float, display: true, formatter: Kilogram @@ -11766,7 +11768,7 @@ } { Item Id: 623, Name: MultiBoost, Ref: ArmorBoostTemplate MarketPrice: 5000, display: true - Armor: 15, type: int, display: true + Armor: 25, type: int, display: true Oxygen: 25, type: int, display: true Radiation: 1, type: int, display: true Heat: 6, type: int, display: true @@ -11785,7 +11787,7 @@ } { Item Id: 624, Name: OxygenBoost, Ref: ArmorBoostTemplate MarketPrice: 5000, display: true - Armor: -10, type: int, display: true + Armor: -8, type: int, display: true Oxygen: 150, type: int, display: true PowerFac: -0.03, type: float, display: true SpeedFac: -0.03, type: float, display: true @@ -11805,7 +11807,7 @@ } { Item Id: 626, Name: MobilityBoost, Ref: ArmorBoostTemplate MarketPrice: 5000, display: true - Armor: -25, type: int, display: true + Armor: -20, type: int, display: true PowerFac: 0.15, type: float, display: true SpeedFac: 0.15, type: float, display: true StaminaFac: -0.2, type: float, display: true @@ -11829,7 +11831,7 @@ } { Item Id: 628, Name: EVABoost, Ref: ArmorBoostTemplate MarketPrice: 2932, display: true - Armor: -80, type: int, display: true + Armor: -65, type: int, display: true Heat: -15, type: int, display: true Cold: 190, type: int, display: true JetpackFac: 0.1, type: float, display: true @@ -11855,11 +11857,11 @@ # Epic Armor Booster { Item Id: 650, Name: ArmorBoostEpic, Ref: ArmorBoost MarketPrice: 100000.00, display: true - Armor: 100, type: int, display: true + Armor: 150, type: int, display: true Heat: -6, type: int, display: true Cold: -6, type: int, display: true Radiation: 2, type: int, display: true - SpeedFac: -0.1, type: float, display: true + SpeedFac: -0.075, type: float, display: true ShowUser: Yes } @@ -11871,7 +11873,7 @@ } { Item Id: 652, Name: MultiBoostEpic, Ref: MultiBoost MarketPrice: 100000.00, display: true - Armor: 25, type: int, display: true + Armor: 40, type: int, display: true Oxygen: 50, type: int, display: true Radiation: 3, type: int, display: true Heat: 10, type: int, display: true @@ -11922,7 +11924,7 @@ } { Item Id: 657, Name: EVABoostEpic, Ref: EVABoost MarketPrice: 100000.00, display: true - Armor: -40, type: int, display: true + Armor: -35, type: int, display: true Cold: 300, type: int, display: true ShowUser: No @@ -12411,7 +12413,7 @@ BulletSpread: 0.12, display: true Recoil: 0.25, display: true IgnoreAtmo: true, display: true - Damage: 57, display: true + Damage: 60, display: true NoiseStrength: 50, display: false CameraShake: 1 AmmoCapacity: 32, display: true @@ -12481,9 +12483,9 @@ NoiseStrength: 100, display: false CameraShake: 1 Automatic: true, display: true - BulletSpread: 0.3, display: true + BulletSpread: 0.32, display: true Recoil: 0.7, display: true - Damage: 38, display: true + Damage: 30, display: true AmmoCapacity: 32, display: true AmmoType: 50Caliber, display: true ReloadDelay: 1.8, display: true @@ -12533,7 +12535,7 @@ BulletSpread: 0.25, display: true Recoil: 0.55, display: true IgnoreAtmo: true, display: true - Damage: 48, display: true + Damage: 38, display: true NoiseStrength: 50, display: false CameraShake: 1 AmmoCapacity: 42, display: true @@ -12550,7 +12552,7 @@ Tracer: Weapons/Projectiles/TracerLaserShotRed TracerPerBullet: 1 - DamageMultiplier_Group: HWS_EWS_Kinetic_LHW + DamageMultiplier_Group: HWS_EWS_Energy_LHW } { Child 1 Class: Zoom @@ -15593,7 +15595,7 @@ Mass: 10, type: float, display: true, formatter: Kilogram { Child 0 Class: Projectile - Damage: 1000, display: true + Damage: 850, display: true NoiseStrength: 100, display: false BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSAquaExplosionSmall @@ -15622,7 +15624,7 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 1000, display: true + Damage: 850, display: true NoiseStrength: 100, display: false BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSTerraExplosionSmall @@ -15651,7 +15653,7 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 1000, display: true + Damage: 850, display: true NoiseStrength: 100, display: false BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSPyroExplosionSmall @@ -15680,7 +15682,7 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 1000, display: true + Damage: 850, display: true NoiseStrength: 100, display: false BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSObsidianExplosionSmall @@ -15709,7 +15711,7 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 1000, display: true + Damage: 850, display: true NoiseStrength: 100, display: false BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSLuxExplosionSmall @@ -15738,7 +15740,7 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 1000, display: true + Damage: 850, display: true NoiseStrength: 100, display: false BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSNoxExplosionSmall @@ -15767,7 +15769,7 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 1000, display: true + Damage: 850, display: true NoiseStrength: 100, display: false BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSStrangeletExplosionSmall @@ -27017,7 +27019,7 @@ Class: LauncherSS AllowRemote: false ROF: 1, type: float, display: true, formatter: ROF - Damage: 500, display: true + Damage: 375, display: true Range: 500, display: true RangeSpace: 1000, display: true NoiseStrength: 190, display: false @@ -27061,7 +27063,7 @@ Class: LauncherSS AllowRemote: false ROF: 1, type: float, display: true, formatter: ROF - Damage: 500, display: true + Damage: 375, display: true Range: 500, display: true RangeSpace: 1000, display: true NoiseStrength: 190, display: false @@ -27105,7 +27107,7 @@ Class: LauncherSS AllowRemote: false ROF: 0.9, type: float, display: true, formatter: ROF - Damage: 500, display: true + Damage: 375, display: true Range: 500, display: true RangeSpace: 1000, display: true NoiseStrength: 190, display: false @@ -27149,7 +27151,7 @@ Class: LauncherSS AllowRemote: false ROF: 0.5, type: float, display: true, formatter: ROF - Damage: 500, display: true + Damage: 375, display: true Range: 500, display: true RangeSpace: 1000, display: true NoiseStrength: 190, display: false @@ -27189,10 +27191,10 @@ Volume: 0, type: float, display: false, formatter: Liter { Child 0 Class: Projectile - Damage: 500 + Damage: 375 BlastParticleIndex: 3 BlastRadius: 3, display: true - BlastDamage: 300, display: true + BlastDamage: 250, display: true Speed: 50 Range: 500 RangeSpace: 1000