diff --git a/Content/Configuration/BlockGroupsConfig.ecf b/Content/Configuration/BlockGroupsConfig.ecf new file mode 100644 index 0000000..16c237e --- /dev/null +++ b/Content/Configuration/BlockGroupsConfig.ecf @@ -0,0 +1,143 @@ +# Define a custom Block Group string that should be applied to given blocks. That allows better +# balancing of block groups, for example turrets. +# Only works with blocks that have an index. +# The Blocks you define here will all respect the MaxCount given here but still respect +# their individual MaxCount limits set at the block itself (BlocksConfig.ecf). +# Make sure to show your changes to the user by adding for example +# BlockGroupMaxCount,Max in group,,,,,,,,,,,,,,,, +# SVWeapons,Total SV Weapons {0},,,,,,,,,,,,,,,, +# in your Localization.csv +# Apart from that nothing needs to be added to the BlocksConfig.ecf + +# { BlockGroup Name: SVWeapons +# MaxCount: 3 +# Blocks: "WeaponSV01,WeaponSV02,WeaponSV03" +# } + +# { BlockGroup Name: CVWeapons +# MaxCount: 8 +# Blocks: "WeaponCV01,WeaponCV02" +# } + +# SV ELEMENTAL GUNS ------------------------------- + +{ BlockGroup Name: ElementalGunSV_T1_Blocks + MaxCount: 8 + Blocks: "HWSAquaGunSVT1,HWSTerraGunSVT1,HWSPyroGunSVT1,HWSObsidianGunSVT1,HWSLuxGunSVT1,HWSNoxGunSVT1,HWSStrangeletGunSVT1" +} +{ BlockGroup Name: ElementalGunSV_T2_Blocks + MaxCount: 12 + Blocks: "HWSAquaGunSVT2,HWSTerraGunSVT2,HWSPyroGunSVT2,HWSObsidianGunSVT2,HWSLuxGunSVT2,HWSNoxGunSVT2,HWSStrangeletGunSVT2" +} +{ BlockGroup Name: ElementalGunSV_T3_Blocks + MaxCount: 10 + Blocks: "HWSAquaGunSVT3,HWSTerraGunSVT3,HWSPyroGunSVT3,HWSObsidianGunSVT3,HWSLuxGunSVT3,HWSNoxGunSVT3,HWSStrangeletGunSVT3" +} +{ BlockGroup Name: ElementalGunSV_T4_Blocks + MaxCount: 8 + Blocks: "HWSAquaGunSVT4,HWSTerraGunSVT4,HWSPyroGunSVT4,HWSObsidianGunSVT4,HWSLuxGunSVT4,HWSNoxGunSVT4,HWSStrangeletGunSVT4" +} + +# SV ELEMENTAL TURRETS ------------------- + +{ BlockGroup Name: ElementalTurretSV_T1_Blocks + MaxCount: 6 + Blocks: "HWSAquaTurretSVT1,HWSTerraTurretSVT1,HWSPyroTurretSVT1,HWSObsidianTurretSVT1,HWSLuxTurretSVT1,HWSNoxTurretSVT1,HWSStrangeletTurretSVT1" +} +{ BlockGroup Name: ElementalTurretSV_T2_Blocks + MaxCount: 10 + Blocks: "HWSAquaTurretSVT2,HWSTerraTurretSVT2,HWSPyroTurretSVT2,HWSObsidianTurretSVT2,HWSLuxTurretSVT2,HWSNoxTurretSVT2,HWSStrangeletTurretSVT2" +} + +#{ BlockGroup Name: Elemental_Gun_SV_Blocks +# MaxCount: 4 +# Blocks: "HWSAquaGunSVT1,HWSTerraGunSVT1,HWSPyroGunSVT1,HWSObsidianGunSVT1,HWSLuxGunSVT1,HWSNoxGunSVT1,HWSStrangeletGunSVT1,HWSAquaGunSVT2,HWSTerraGunSVT2,HWSPyroGunSVT2,HWSObsidianGunSVT2,HWSLuxGunSVT2,HWSNoxGunSVT2,HWSStrangeletGunSVT2,HWSAquaGunSVT3,HWSTerraGunSVT3,HWSPyroGunSVT3,HWSObsidianGunSVT3,HWSLuxGunSVT3,HWSNoxGunSVT3,HWSStrangeletGunSVT3,HWSAquaGunSVT4,HWSTerraGunSVT4,HWSPyroGunSVT4,HWSObsidianGunSVT4,HWSLuxGunSVT4,HWSNoxGunSVT4,HWSStrangeletGunSVT4" +#} + + +# HV ELEMENTAL GUNS ------------------------------- + +{ BlockGroup Name: ElementalGunHV_T1_Blocks + MaxCount: 8 + Blocks: "HWSAquaGunHVT1,HWSTerraGunHVT1,HWSPyroGunHVT1,HWSObsidianGunHVT1,HWSLuxGunHVT1,HWSNoxGunHVT1,HWSStrangeletGunHVT1" +} +{ BlockGroup Name: ElementalGunHV_T2_Blocks + MaxCount: 10 + Blocks: "HWSAquaGunHVT2,HWSTerraGunHVT2,HWSPyroGunHVT2,HWSObsidianGunHVT2,HWSLuxGunHVT2,HWSNoxGunHVT2,HWSStrangeletGunHVT2" +} + +# HV ELEMENTAL TURRETS ------------------- + +{ BlockGroup Name: ElementalTurretHV_T1_Blocks + MaxCount: 10 + Blocks: "HWSAquaTurretHVT1,HWSTerraTurretHVT1,HWSPyroTurretHVT1,HWSObsidianTurretHVT1,HWSLuxTurretHVT1,HWSNoxTurretHVT1,HWSStrangeletTurretHVT1" +} +{ BlockGroup Name: ElementalTurretHV_T2_Blocks + MaxCount: 14 + Blocks: "HWSAquaTurretHVT2,HWSTerraTurretHVT2,HWSPyroTurretHVT2,HWSObsidianTurretHVT2,HWSLuxTurretHVT2,HWSNoxTurretHVT2,HWSStrangeletTurretHVT2" +} +{ BlockGroup Name: ElementalTurretHV_T3_Blocks + MaxCount: 12 + Blocks: "HWSAquaTurretHVT3,HWSTerraTurretHVT3,HWSPyroTurretHVT3,HWSObsidianTurretHVT3,HWSLuxTurretHVT3,HWSNoxTurretHVT3,HWSStrangeletTurretHVT3" +} +{ BlockGroup Name: ElementalTurretHV_T4_Blocks + MaxCount: 10 + Blocks: "HWSAquaTurretHVT4,HWSTerraTurretHVT4,HWSPyroTurretHVT4,HWSObsidianTurretHVT4,HWSLuxTurretHVT4,HWSNoxTurretHVT4,HWSStrangeletTurretHVT4" +} + +# BA ELEMENTAL TURRETS ------------------- + +{ BlockGroup Name: ElementalTurretBA_T1_Blocks + MaxCount: 10 + Blocks: "HWSAquaTurretBAT1,HWSTerraTurretBAT1,HWSPyroTurretBAT1,HWSObsidianTurretBAT1,HWSLuxTurretBAT1,HWSNoxTurretBAT1,HWSStrangeletTurretBAT1" +} +{ BlockGroup Name: ElementalTurretBA_T2_Blocks + MaxCount: 12 + Blocks: "HWSAquaTurretBAT2,HWSTerraTurretBAT2,HWSPyroTurretBAT2,HWSObsidianTurretBAT2,HWSLuxTurretBAT2,HWSNoxTurretBAT2,HWSStrangeletTurretBAT2" +} +{ BlockGroup Name: ElementalTurretBA_T3_Blocks + MaxCount: 18 + Blocks: "HWSAquaTurretBAT3,HWSTerraTurretBAT3,HWSPyroTurretBAT3,HWSObsidianTurretBAT3,HWSLuxTurretBAT3,HWSNoxTurretBAT3,HWSStrangeletTurretBAT3" +} +{ BlockGroup Name: ElementalTurretBA_T4_Blocks + MaxCount: 14 + Blocks: "HWSAquaTurretBAT4,HWSTerraTurretBAT4,HWSPyroTurretBAT4,HWSObsidianTurretBAT4,HWSLuxTurretBAT4,HWSNoxTurretBAT4,HWSStrangeletTurretBAT4" +} +{ BlockGroup Name: ElementalTurretBA_T5_Blocks + MaxCount: 12 + Blocks: "HWSAquaTurretBAT5,HWSTerraTurretBAT5,HWSPyroTurretBAT5,HWSObsidianTurretBAT5,HWSLuxTurretBAT5,HWSNoxTurretBAT5,HWSStrangeletTurretBAT5" +} + +# CV ELEMENTAL GUNS ------------------------------- + +{ BlockGroup Name: ElementalGunCV_T1_Blocks + MaxCount: 8 + Blocks: "HWSAquaGunCVT1,HWSTerraGunCVT1,HWSPyroGunCVT1,HWSObsidianGunCVT1,HWSLuxGunCVT1,HWSNoxGunCVT1,HWSStrangeletGunCVT1" +} +{ BlockGroup Name: ElementalGunCV_T2_Blocks + MaxCount: 12 + Blocks: "HWSAquaGunCVT2,HWSTerraGunCVT2,HWSPyroGunCVT2,HWSObsidianGunCVT2,HWSLuxGunCVT2,HWSNoxGunCVT2,HWSStrangeletGunCVT2" +} +{ BlockGroup Name: ElementalGunCV_T3_Blocks + MaxCount: 8 + Blocks: "HWSAquaGunCVT3,HWSTerraGunCVT3,HWSPyroGunCVT3,HWSObsidianGunCVT3,HWSLuxGunCVT3,HWSNoxGunCVT3,HWSStrangeletGunCVT3" +} + +# CV ELEMENTAL TURRETS ------------------- + +{ BlockGroup Name: ElementalTurretCV_T1_Blocks + MaxCount: 10 + Blocks: "HWSAquaTurretCVT1,HWSTerraTurretCVT1,HWSPyroTurretCVT1,HWSObsidianTurretCVT1,HWSLuxTurretCVT1,HWSNoxTurretCVT1,HWSStrangeletTurretCVT1" +} +{ BlockGroup Name: ElementalTurretCV_T2_Blocks + MaxCount: 14 + Blocks: "HWSAquaTurretCVT2,HWSTerraTurretCVT2,HWSPyroTurretCVT2,HWSObsidianTurretCVT2,HWSLuxTurretCVT2,HWSNoxTurretCVT2,HWSStrangeletTurretCVT2" +} +{ BlockGroup Name: ElementalTurretCV_T3_Blocks + MaxCount: 12 + Blocks: "HWSAquaTurretCVT3,HWSTerraTurretCVT3,HWSPyroTurretCVT3,HWSObsidianTurretCVT3,HWSLuxTurretCVT3,HWSNoxTurretCVT3,HWSStrangeletTurretCVT3" +} +{ BlockGroup Name: ElementalTurretCV_T4_Blocks + MaxCount: 10 + Blocks: "HWSAquaTurretCVT4,HWSTerraTurretCVT4,HWSPyroTurretCVT4,HWSObsidianTurretCVT4,HWSLuxTurretCVT4,HWSNoxTurretCVT4,HWSStrangeletTurretCVT4" +} diff --git a/Content/Configuration/BlocksConfig.ecf b/Content/Configuration/BlocksConfig.ecf index e305358..2a8cf73 100644 --- a/Content/Configuration/BlocksConfig.ecf +++ b/Content/Configuration/BlocksConfig.ecf @@ -24,12 +24,12 @@ # 7 = Electric Explosion # 8 - 9 = Large Explosion Air # 10 = Electric Explosion -# - - # ==Properties== # CustomIcon: = Use with an existing Icon to show it ingame, f.ex. 'CustomIcon: DetectorSVT1' -# PickupTarget = defines blocks that will be placed in inventory after pickup +# PickupTarget = defines block, device OR item that will always (!) be placed in player inventory (count: 1) after picking up (deconstruct or retrieve) the block/device - both (!) for public or private structures! Does NOT work for 'child' groups, but only for parent; eg do not use on HullFullLargeBlocks but only on its parent HullLargeBlocks +# TemplateRoot: = Defines the crafting template; Usecase: Set for child-groups to allow using a particular crafting template when using UPGRADE functionality! Not required on parent (parent = always uses template name in templates.ecf!) +# UpgradeTo: , display: true = Sets the device/blockgroup to upgrade to (set visibility to true or false). Important: when upgrading a child-group, this child group needs to have a TemplateRoot set, otherwise the upgrade will be 'free'; note: UpgradeTo: can also use the value 'null', eg. set when this block ref's another block that upgrades to this block (avoid loop). +# DowngradeTo: = same as UpgradeTo but in the other direction. # Place: NoRotation = device cannot be rotated # RemoveOnSI: when structure collapses this block will be immediately removed # IsActivateable: block can be switched on/off @@ -57,7 +57,8 @@ # ExecuteOnActivate: YourDialogState # Adding a dialogue state from the dialogues.ecf will allow the block/device to activate that dialogue by facing the block and clicking F; Note: Does not require 'IsActivatable' or other properties; Note: If device already has 'IsActivatable' or other activatable-state/Access (F-button, like containers, levers etc) their Access-function will be executed primarily BUT the dialogue will be run (invisible) never the less! # ExecuteOnCollide: YourDialogState # Adding a dialogue state from the dialogues.ecf will allow the block/device to activate that dialogue by touching/pressing against that block. (similar to ExecuteOnActivate!) # DialogueSingleUserAccess: true # Only one player at a time can access the dialogue triggered by the device/blocks -# +# DialogueState: YourDialogState # Allows to specifying a hard coded target dialog. If this is present, this block can be placed by users on PLAYER owned bases and be also triggered using "F". +# OmitCone: true # default: false; True = hides the yellow dialogue cone (f.ex if the NPC only has a barking dialogue) # == Special: Skills == # Use "Player.Skills['skillname']" to set a skill entry in the dialogues.ecf. # The skill values can be used to modify properties of blocks and items: Damage, BlastDamage, BulletSpread, ReloadDelay, Recoil, RangeAU und RangeLY @@ -1866,7 +1867,7 @@ Category: Devices EnergyIn: 1, type: int, display: true, formatter: Watt CPUIn: 150, type: int, display: true - HitPoints: 100, type: int, display: true + HitPoints: 150, type: int, display: true FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel, HWSElementStrangeletRefined" FuelCapacity: 8500, type: int, display: true BlastParticleIndex: 8 @@ -1887,7 +1888,7 @@ # LootList: 23 # 20 slots Model: @models/Blocks/Mothership/FuelTankMSLargePrefab MarketPrice: 7530, display: true - HitPoints: 180, type: int, display: true + HitPoints: 260, type: int, display: true FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel, HWSElementStrangeletRefined" FuelCapacity: 20000, type: int, display: true AllowPlacingAt: "Base,MS", display: true @@ -2006,7 +2007,7 @@ StackSize: 200 BlockColor: "110,110,110" Category: Devices - HitPoints: 120, type: int, display: true + HitPoints: 180, type: int, display: true Mass: 810, type: float, display: true, formatter: Kilogram EnergyIn: 5, type: int, display: true, formatter: Watt CPUIn: 50, type: int, display: true @@ -2617,7 +2618,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_weapon_kinetic, display: true + Material: HWS_material_weapon_kinetic_large, display: true Shape: Turret Place: Free # If turret is retractable Model: @models/Blocks/Turrets/TurretMSMinigunRetractPrefab @@ -3285,7 +3286,7 @@ ShowUser: No } { Block Id: 321, Name: TurretMSDrillRetract, Ref: TurretDrillTemplate - Material: HWS_material_weapon_energy, display: false + Material: HWS_material_weapon_energy_large, display: false MarketPrice: 1, display: true Model: @models/Blocks/Turrets/TurretMSDrillRetractPrefab WeaponItem: TurretMSDrillWeapon @@ -3306,7 +3307,7 @@ CPUIn: 95000, type: int, display: true } { Block Id: 322, Name: TurretMSToolRetract, Ref: TurretDrillTemplate - Material: HWS_material_weapon_energy, display: false #TurretPlayer CV Tool + Material: HWS_material_weapon_energy_large, display: false #TurretPlayer CV Tool MarketPrice: 1, display: true Model: @models/Blocks/Turrets/TurretMSToolRetractPrefab WeaponItem: TurretMSToolWeapon @@ -3330,7 +3331,7 @@ EnergyInIdle: 250, type: int, display: true, formatter: Watt } { Block Id: 323, Name: TurretMSPulseLaserRetract, Ref: TurretTemplate - Material: HWS_material_weapon_energy, display: true #TurretPlayer CV Laser + Material: HWS_material_weapon_energy_large, display: true #TurretPlayer CV Laser MarketPrice: 1, display: true Model: @models/Blocks/Turrets/TurretMSPulseLaserRetractPrefab WeaponItem: TurretMSPulseLaserWeapon @@ -3354,7 +3355,7 @@ DamageMultiplier_Group: HWS_EWS_Vanilla_Turrets_BlastDamage } { Block Id: 324, Name: TurretMSPlasmaRetract, Ref: TurretTemplate #TurretPlayer CV Plasma - Material: HWS_material_weapon_energy, display: true + Material: HWS_material_weapon_energy_large, display: true MarketPrice: 1, display: true Model: @models/Blocks/Turrets/TurretMSPlasmaRetractPrefab WeaponItem: TurretMSPlasmaWeapon @@ -3883,7 +3884,7 @@ IndexName: Turret Group: cpgTurret CustomIcon: TurretGVMinigun - Material: HWS_material_weapon_kinetic, display: true + Material: HWS_material_weapon_kinetic_small, display: true MarketPrice: 2901, display: true Shape: Turret Place: Face @@ -3915,7 +3916,7 @@ DamageMultiplier_Group: HWS_EWS_Vanilla_Turrets_BlastDamage EnergyIn: 120, type: int, display: true, formatter: Watt CPUIn: 1600, type: int, display: true - HitPoints: 2000, type: int, display: true + HitPoints: 3800, type: int, display: true RotSpeed: 140, type: int, display: true Zoom: 5, type: float @@ -4341,7 +4342,7 @@ Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true AllowPlacingAt: "SS,GV", display: true - HitPoints: 100, type: int, display: false + HitPoints: 100, type: int, display: true Mass: 16, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter StackSize: 10000 @@ -4349,7 +4350,7 @@ Category: BuildingBlocks ChildBlocks: "HullFullSmall, HullThinSmall, HullExtendedSmall, HullExtendedSmall2, HullExtendedSmall3, HullExtendedSmall4, HullExtendedSmall5, HullExtendedSmall6" CPUIn: 1, type: int, display: true - ShieldCapacityBonus: 2, type: int, display: true + ShieldCapacityBonus: 3, type: int, display: true UnlockCost: 0 UnlockLevel: 1 @@ -4378,7 +4379,7 @@ UpgradeTo: HullArmoredFullSmall, display: true DowngradeTo: PlasticFullSmall CPUIn: 1, type: int, display: true - ShieldCapacityBonus: 2, type: int, display: true + ShieldCapacityBonus: 3, type: int, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" @@ -4411,7 +4412,7 @@ ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" UpgradeTo: HullCombatFullSmall, display: true CPUIn: 1, type: int, display: true - ShieldCapacityBonus: 4, type: int, display: true + ShieldCapacityBonus: 6, type: int, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" } @@ -4561,7 +4562,7 @@ Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true AllowPlacingAt: "SS,GV", display: true - HitPoints: 250, type: int, display: false + HitPoints: 250, type: int, display: true Mass: 32, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter StackSize: 10000 @@ -4569,7 +4570,7 @@ Category: BuildingBlocks ChildBlocks: "HullArmoredFullSmall, HullArmoredThinSmall, HullArmoredExtendedSmall, HullArmoredExtendedSmall2, HullArmoredExtendedSmall3, HullArmoredExtendedSmall4, HullArmoredExtendedSmall5, HullArmoredExtendedSmall6" CPUIn: 1, type: int, display: true - ShieldCapacityBonus: 4, type: int, display: true + ShieldCapacityBonus: 6, type: int, display: true UnlockCost: 0 UnlockLevel: 1 @@ -4758,6 +4759,7 @@ Category: BuildingBlocks ChildBlocks: "HullFullLarge, HullThinLarge, HullExtendedLarge, HullExtendedLarge2, HullExtendedLarge3, HullExtendedLarge4, HullExtendedLarge5, HullExtendedLarge6" CPUIn: 1, type: int, display: true + ShieldCapacityBonus: 10, type: int, display: true UnlockCost: 0 UnlockLevel: 1 @@ -4797,7 +4799,7 @@ UpgradeTo: HullArmoredThinLarge, display: true DowngradeTo: PlasticThinLarge Mass: 500, type: float, display: true, formatter: Kilogram - ShieldCapacityBonus: 6, type: int, display: true + ShieldCapacityBonus: 10, type: int, display: true } # Hardened Steel Block (large) - block group @@ -4820,6 +4822,7 @@ Category: BuildingBlocks ChildBlocks: "HullArmoredFullLarge, HullArmoredThinLarge, HullArmoredExtendedLarge, HullArmoredExtendedLarge2, HullArmoredExtendedLarge3, HullArmoredExtendedLarge4, HullArmoredExtendedLarge5, HullArmoredExtendedLarge6" CPUIn: 1, type: int, display: true + ShieldCapacityBonus: 20, type: int, display: true UnlockCost: 0 UnlockLevel: 1 @@ -4857,7 +4860,7 @@ ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium" UpgradeTo: HullCombatThinLarge, display: true Mass: 1225, type: float, display: true, formatter: Kilogram - ShieldCapacityBonus: 14, type: int, display: true + ShieldCapacityBonus: 20, type: int, display: true } # Alien Block in Creative Menu (radioactive) - returns non-radioactive AlienLargeBlocks @@ -4938,6 +4941,7 @@ Category: BuildingBlocks ChildBlocks: "HullCombatFullLarge, HullCombatThinLarge, HullCombatExtendedLarge, HullCombatExtendedLarge2, HullCombatExtendedLarge3, HullCombatExtendedLarge4, HullCombatExtendedLarge5, HullCombatExtendedLarge6" CPUIn: 1, type: int, display: true + ShieldCapacityBonus: 30, type: int, display: true UnlockCost: 0 UnlockLevel: 1 @@ -4972,7 +4976,7 @@ { Block Id: 413, Name: HullCombatThinLarge, Ref: HullCombatFullLarge MarketPrice: 1, display: true ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium" - ShieldCapacityBonus: 24, type: int, display: true + ShieldCapacityBonus: 30, type: int, display: true } { Block Id: 414, Name: DecalsControlBlock @@ -4998,6 +5002,7 @@ IsAccessible: true, type: bool IsActivateableInCP: true IsLockable: true + HitPoints: 50, type: int, display: true IsActivateable: true IsOxygenTight: false, display: true # HitPoints: 500, type: int, display: false @@ -5525,7 +5530,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_weapon_kinetic, display: true + Material: HWS_material_weapon_kinetic_small, display: true MarketPrice: 114645, display: true Shape: ModelEntity ShowBlockName: true @@ -5565,7 +5570,7 @@ EnergyIn: 120, type: int, display: true, formatter: Watt CPUIn: 2300, type: int, display: true - HitPoints: 1200, type: int, display: true + HitPoints: 1600, type: int, display: true # Damage: 160, display: true # AmmoCapacity: 20, display: true # AmmoType: RailgunBullet, display: true @@ -5584,7 +5589,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_weapon_kinetic, display: true + Material: HWS_material_weapon_kinetic_small, display: true MarketPrice: 2887, display: true Shape: ModelEntity ShowBlockName: true @@ -5623,7 +5628,7 @@ EnergyIn: 50, type: int, display: true, formatter: Watt CPUIn: 800, type: int, display: true - HitPoints: 650, type: int, display: true + HitPoints: 850, type: int, display: true # Damage: 7, display: true # AmmoCapacity: 300, display: true # AmmoType: 15mmBullet, display: true @@ -5640,7 +5645,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_weapon_energy, display: true + Material: HWS_material_weapon_energy_small, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: PulseLaserSSWeapon @@ -5682,7 +5687,7 @@ EnergyIn: 80, type: int, display: true, formatter: Watt CPUIn: 1800, type: int, display: true - HitPoints: 800, type: int, display: true + HitPoints: 1080, type: int, display: true # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -5700,7 +5705,7 @@ IndexName: WeaponShip Group: cpgWeapon MarketPrice: 166920, display: true - Material: HWS_material_weapon_energy, display: true + Material: HWS_material_weapon_energy_small, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: PlasmaCannonSSWeapon @@ -5744,7 +5749,7 @@ EnergyIn: 100, type: int, display: true, formatter: Watt CPUIn: 2000, type: int, display: true - HitPoints: 1000, type: int, display: true + HitPoints: 1350, type: int, display: true # Damage: 54, display: true # AmmoCapacity: 50, display: true # AmmoType: PlasmaCannonChargeSS, display: true @@ -5761,7 +5766,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_weapon_kinetic, display: true + Material: HWS_material_weapon_kinetic_small, display: true Shape: ModelEntity ShowBlockName: true MarketPrice: 13572, display: true @@ -5802,7 +5807,7 @@ EnergyIn: 40, type: int, display: true, formatter: Watt CPUIn: 1600, type: int, display: true - HitPoints: 650, type: int, display: true + HitPoints: 870, type: int, display: true # Damage: 211, display: true # AmmoCapacity: 15, display: true # AmmoType: FastRocket, display: true @@ -6995,7 +7000,7 @@ EnergyIn: 60, type: int, display: true, formatter: Watt CPUIn: 2000, type: int, display: true MaxCount: 4, type: int, display: true - HitPoints: 700, type: int, display: true + HitPoints: 945, type: int, display: true AllowPlacingAt: SS, display: true UnlockCost: 17, display: true @@ -7020,6 +7025,7 @@ DropMeshfile: Entities/Misc/BagSmallNewPrefab IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" + CropType: Vegetables, display: true # ModelOffset: "0,0.5,0" { Child PlantGrowing Next: AlienPepperStage2 @@ -7031,8 +7037,8 @@ SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true - CropType: Vegetables, display: true - CropYield: 2, display: true + # CropType: Vegetables, display: true + # CropYield: 2, display: true GrowthTimeInfo: 50, type: int, display: true, formatter: Minutes Mass: 1, type: float, display: true, formatter: Kilogram Info: bkiPlantSprout, display: true @@ -7054,7 +7060,7 @@ Class: TurretAuto Group: cpgAlien IndexName: Turret - Material: HWS_material_weapon_energy, display: true + Material: HWS_material_weapon_energy_large, display: true Shape: Turret TemplateRoot: TurretBaseCannon PickupTarget: TurretBaseCannon @@ -7079,7 +7085,7 @@ DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage - HitPoints: 5000, type: int, display: true + HitPoints: 12500, type: int, display: true RotSpeed: 120, type: int, display: true EnergyIn: 5, type: int, display: true, formatter: Watt CPUIn: 25000, type: int, display: true @@ -7097,7 +7103,7 @@ SizeInBlocks: "3,2,3", display: true BlockColor: "110,110,110" WeaponItem: TurretEnemyLaserWeapon - HitPoints: 4500, type: int, display: true + HitPoints: 9500, type: int, display: true RotSpeed: 150, type: int, display: true CPUIn: 22500, type: int, display: true AboveTerrainCheck: false @@ -8029,7 +8035,7 @@ AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" - HitPoints: 1200, type: int, display: true + HitPoints: 1750, type: int, display: true StackSize: 10000 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" Mass: 817, type: float, display: true, formatter: Kilogram @@ -8395,7 +8401,7 @@ Class: TurretAuto Group: cpgAlien IndexName: Turret - Material: HWS_material_weapon_energy, display: true + Material: HWS_material_weapon_energy_large, display: true Shape: Turret TemplateRoot: TurretBaseCannon PickupTarget: TurretBaseCannon @@ -8418,7 +8424,7 @@ BlastDamage: 300 DamageMultiplier_Group: HWS_EWS_Elemental_BlastDamage - HitPoints: 10000, type: int, display: true + HitPoints: 22500, type: int, display: true RotSpeed: 150, type: int, display: true EnergyIn: 5, type: int, display: true, formatter: Watt CPUIn: 50000, type: int, display: true @@ -8441,6 +8447,7 @@ TemplateRoot: SpotlightBlocks # ModelOffset: "0,0.5,0" StackSize: 200 + HitPoints: 60, type: int, display: true Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" AllowPlacingAt: "MS,SS,GV", display: true IsActivateable: true @@ -8702,7 +8709,7 @@ Class: TurretAuto Group: cpgAlien IndexName: Turret - Material: HWS_material_weapon_kinetic, display: true + Material: HWS_material_weapon_kinetic_large, display: true Shape: Turret Place: Free BlockColor: "110,110,110" @@ -8751,7 +8758,7 @@ Class: TurretAuto Group: cpgAlien IndexName: Turret - Material: HWS_material_weapon_kinetic, display: true + Material: HWS_material_weapon_kinetic_large, display: true Shape: Turret Place: Free BlockColor: "110,110,110" @@ -8797,7 +8804,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_weapon_kinetic, display: true + Material: HWS_material_weapon_kinetic_large, display: true Shape: Turret Place: Face BlockColor: "110,110,110" @@ -8850,7 +8857,7 @@ Class: TurretAuto Group: cpgAlien IndexName: Turret - Material: HWS_material_weapon_kinetic, display: true + Material: HWS_material_weapon_kinetic_large, display: true Shape: Turret Place: Free BlockColor: "110,110,110" @@ -9427,6 +9434,7 @@ Shape: ModelEntity Model: @models2/Entities/Farming/SpeedTrees/WheatStage1Prefab DropMeshfile: Entities/Misc/BagSmallNewPrefab + CropType: Grain, display: true { Child PlantGrowing Next: WheatStage2 GrowthRate: 20 @@ -9441,8 +9449,8 @@ SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true - CropType: Grain, display: true - CropYield: 6, display: true + # CropType: Grain, display: true + # CropYield: 6, display: true GrowthTimeInfo: 40, type: int, display: true, formatter: Minutes Mass: 1, type: float, display: true, formatter: Kilogram Info: bkiPlantSprout, display: true @@ -9530,6 +9538,7 @@ # Model: @models2/Entities/Farming/ModernFarm/TomatoStage1Prefab Model: @models2/Entities/Farming/SpeedTrees/TomatoPlantStage1Prefab DropMeshfile: Entities/Misc/BagSmallNewPrefab + CropType: Vegetables, display: true { Child PlantGrowing Next: TomatoStage2 GrowthRate: 26 @@ -9544,8 +9553,8 @@ SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true - CropType: Vegetables, display: true - CropYield: 4, display: true + # CropType: Vegetables, display: true + # CropYield: 4, display: true GrowthTimeInfo: 80, type: int, display: true, formatter: Minutes Mass: 1, type: float, display: true, formatter: Kilogram Info: bkiPlantSprout, display: true @@ -9632,6 +9641,7 @@ Model: @models2/Entities/Farming/SpeedTrees/PumpkinPlantStage1Prefab # Model: @models2/Entities/Farming/ModernFarm/PumpkinStage1Prefab DropMeshfile: Entities/Misc/BagSmallNewPrefab + CropType: Vegetables, display: true { Child PlantGrowing Next: PumpkinStage2 GrowthRate: 30 @@ -9650,8 +9660,8 @@ Info: bkiPlantSprout, display: true Category: Farming XpFactor: 1 - CropType: Vegetables, display: true - CropYield: 8, display: true + # CropType: Vegetables, display: true + # CropYield: 8, display: true GrowthTimeInfo: 145, type: int, display: true, formatter: Minutes PickupTarget: PumpkinStage1 # disassemble TemplateRoot: PumpkinStage2 # deconstruct - to avoid exploit @@ -9735,6 +9745,7 @@ Shape: ModelEntity Model: @models2/Entities/Farming/SpeedTrees/CornStage1Prefab DropMeshfile: Entities/Misc/BagSmallNewPrefab + CropType: Grain, display: true { Child PlantGrowing Next: CornStage2 GrowthRate: 30 @@ -9749,8 +9760,8 @@ SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true - CropType: Grain, display: true - CropYield: 12, display: true + # CropType: Grain, display: true + # CropYield: 12, display: true GrowthTimeInfo: 70, type: int, display: true, formatter: Minutes Mass: 1, type: float, display: true, formatter: Kilogram Info: bkiPlantSprout, display: true @@ -9964,6 +9975,7 @@ Shape: ModelEntity Model: @models2/Entities/Farming/Pearthing/PearthingStage1Prefab DropMeshfile: Entities/Misc/BagSmallNewPrefab + CropType: Fruit, display: true { Child PlantGrowing Next: PearthingStage2 GrowthRate: 30 @@ -9978,8 +9990,8 @@ SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true - CropType: Fruit, display: true - CropYield: 4, display: true + # CropType: Fruit, display: true + # CropYield: 4, display: true GrowthTimeInfo: 90, type: int, display: true, formatter: Minutes Mass: 1, type: float, display: true, formatter: Kilogram Info: bkiPlantSprout, display: true @@ -10519,7 +10531,7 @@ SizeInBlocksLocked: "Base,MS" ShowBlockName: true CropType: NaturalStimulant, display: true - CropYield: 2, display: true + # CropYield: 2, display: true GrowthTimeInfo: 33, type: int, display: true, formatter: Minutes Mass: 1, type: float, display: true, formatter: Kilogram Info: bkiAlienPlantSprout, display: true @@ -10575,6 +10587,7 @@ MarketPrice: 410, display: true AllowedInBlueprint: false, display: true IndexName: Plant + CropType: HerbalLeaves, display: true { Child PlantGrowing Next: DesertPlant20Stage2 GrowthRate: 20 @@ -10593,8 +10606,7 @@ SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true - CropType: HerbalLeaves, display: true - CropYield: 1, display: true + # CropYield: 1, display: true GrowthTimeInfo: 40, type: int, display: true, formatter: Minutes Mass: 1, type: float, display: true, formatter: Kilogram Info: bkiAlienPlantSprout, display: true @@ -10678,6 +10690,7 @@ MarketPrice: 295, display: true AllowedInBlueprint: false, display: true IndexName: Plant + CropType: PlantProtein, display: true { Child PlantGrowing Next: AlienPlantTube2Stage2 GrowthRate: 35 @@ -10696,8 +10709,7 @@ SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true - CropType: PlantProtein, display: true - CropYield: 5, display: true + # CropYield: 5, display: true GrowthTimeInfo: 90, type: int, display: true, formatter: Minutes Mass: 1, type: float, display: true, formatter: Kilogram Info: bkiAlienPlantSprout, display: true @@ -10747,7 +10759,7 @@ MarketPrice: 167320, display: true IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_weapon_kinetic, display: true + Material: HWS_material_weapon_kinetic_large, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: RocketLauncherMSWeapon @@ -10782,7 +10794,7 @@ EnergyIn: 8000, type: int, display: true, formatter: Watt CPUIn: 80000, type: int, display: true - HitPoints: 8000, type: int, display: true + HitPoints: 10000, type: int, display: true # Damage: 502, display: true # AmmoCapacity: 15, display: true # AmmoType: FastRocketMS, display: true @@ -10800,7 +10812,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_weapon_energy, display: true + Material: HWS_material_weapon_energy_large, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: PulseLaserMSWeapon @@ -10834,7 +10846,7 @@ EnergyIn: 9000, type: int, display: true, formatter: Watt CPUIn: 50000, type: int, display: true - HitPoints: 6000, type: int, display: true + HitPoints: 7500, type: int, display: true # Damage: 53, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeMSWeapon, display: true @@ -10851,7 +10863,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_weapon_kinetic, display: true + Material: HWS_material_weapon_kinetic_small, display: true Shape: Turret Place: Face # Model: @models/Blocks/Turrets/RealisticTurret/TurretGVMinigunPrefab @@ -10884,7 +10896,7 @@ DamageMultiplier_Group: HWS_EWS_Vanilla_Turrets_BlastDamage EnergyIn: 100, type: int, display: true, formatter: Watt CPUIn: 1600, type: int, display: true - HitPoints: 2700, type: int, display: true + HitPoints: 4050, type: int, display: true RotSpeed: 140, type: int, display: true Zoom: 5, type: float } @@ -10893,7 +10905,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_weapon_kinetic, display: true + Material: HWS_material_weapon_kinetic_small, display: true Shape: Turret Place: Face # Model: @models/Blocks/Turrets/RealisticTurret/TurretGVRocketPrefab @@ -10924,7 +10936,7 @@ DamageMultiplier_Group: HWS_EWS_Vanilla_Turrets_BlastDamage EnergyIn: 260, type: int, display: true, formatter: Watt CPUIn: 2500, type: int, display: true - HitPoints: 3500, type: int, display: true + HitPoints: 5250, type: int, display: true RotSpeed: 150, type: int, display: true Zoom: 5, type: float } @@ -10933,7 +10945,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_weapon_energy, display: true + Material: HWS_material_weapon_energy_small, display: true Shape: Turret Place: Face # Model: @models/Blocks/Turrets/RealisticTurret/TurretGVPlasmaPrefab @@ -10965,7 +10977,7 @@ DamageMultiplier_Group: HWS_EWS_Vanilla_Turrets_BlastDamage EnergyIn: 300, type: int, display: true, formatter: Watt CPUIn: 3000, type: int, display: true - HitPoints: 4000, type: int, display: true + HitPoints: 6000, type: int, display: true RotSpeed: 120, type: int, display: true Zoom: 5, type: float } @@ -11248,7 +11260,7 @@ LootList: 37 # still used? IndexName: WeaponShip Group: cpgHarvest - Material: HWS_material_weapon_kinetic, display: false + Material: HWS_material_weapon_kinetic_small, display: false MarketPrice: 4205, display: true Shape: ModelEntity ShowBlockName: true @@ -11270,7 +11282,7 @@ EnergyDynamicGroup: Drill EnergyIn: 200, type: int, display: true, formatter: Watt EnergyInIdle: 20, type: int, display: true, formatter: Watt - HitPoints: 850, type: int, display: true + HitPoints: 1250, type: int, display: true CPUIn: 1000, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -11486,7 +11498,7 @@ EnergyIn: 300, type: int, display: true, formatter: Watt CPUIn: 1200, type: int, display: true EnergyInIdle: 30, type: int, display: true, formatter: Watt - HitPoints: 600, type: int, display: true + HitPoints: 900, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" MaxCount: 6, type: int, display: true @@ -11503,7 +11515,7 @@ } { Block Id: 684, Name: TurretGVDrill, Ref: TurretDrillTemplate #TurretPlayer HV Drill MarketPrice: 1, display: true - Material: HWS_material_weapon_energy, display: false + Material: HWS_material_weapon_energy_small, display: false Model: @models/Blocks/Turrets/TurretGVDrillPrefab # Model: @models/Blocks/Turrets/TurretGVDrillPrefab # Mesh-Damage-1: Mesh/D0 @@ -11521,7 +11533,7 @@ CPUIn: 4000, type: int, display: true EnergyIn: 850, type: int, display: true, formatter: Watt EnergyInIdle: 85, type: int, display: true, formatter: Watt - HitPoints: 2000, type: int, display: true + HitPoints: 3000, type: int, display: true BlastParticleIndex: 10 BlastRadius: 2 BlastDamage: 15 @@ -11531,7 +11543,7 @@ { Block Id: 685, Name: TurretMSDrill, Ref: TurretDrillTemplate #TurretPlayer CV Drill MarketPrice: 1, display: true - Material: HWS_material_weapon_energy, display: false + Material: HWS_material_weapon_energy_large, display: false Model: @models/Blocks/Turrets/TurretMSDrillPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 @@ -11834,7 +11846,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_weapon_kinetic, display: true + Material: HWS_material_weapon_kinetic_large, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretMSFlakPrefab @@ -11877,7 +11889,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_weapon_energy, display: true + Material: HWS_material_weapon_energy_large, display: true Shape: Turret Place: Face # Model: @models/Blocks/Turrets/ModularTurret1/SingleGaussTurretBluePrefab @@ -11913,7 +11925,7 @@ EnergyIn: 1200, type: int, display: true, formatter: Watt CPUIn: 58500, type: int, display: true HitPoints: 24000, type: int, display: true - RotSpeed: 110, type: int, display: true + RotSpeed: 120, type: int, display: true Zoom: 5, type: float } # Plasma Turret @@ -11922,7 +11934,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_weapon_energy, display: true + Material: HWS_material_weapon_energy_large, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretMSPlasmaPrefab @@ -11956,7 +11968,7 @@ DamageMultiplier_Group: HWS_EWS_Vanilla_Turrets_BlastDamage CPUIn: 80000, type: int, display: true HitPoints: 18000, type: int, display: true - RotSpeed: 100, type: int, display: true + RotSpeed: 110, type: int, display: true Zoom: 5, type: float EnergyIn: 1800, type: int, display: true, formatter: Watt @@ -12312,9 +12324,9 @@ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" BlockColor: "110,110,110" Category: Devices - HitPoints: 750, type: int, display: true + HitPoints: 1000, type: int, display: true EnergyIn: 1250, type: int, display: true, formatter: Watt - CPUIn: 28500, type: int, display: true + CPUIn: 35000, type: int, display: true EnergyInIdle: 12, type: int, display: true, formatter: Watt EnergyDynamicGroup: Constructor BlastParticleIndex: 8 @@ -12374,7 +12386,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_weapon_kinetic, display: true + Material: HWS_material_weapon_kinetic_small, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretGVArtilleryPrefab @@ -12410,7 +12422,7 @@ DamageMultiplier_Group: HWS_EWS_Vanilla_Turrets_BlastDamage EnergyIn: 450, type: int, display: true, formatter: Watt CPUIn: 4500, type: int, display: true - HitPoints: 6000, type: int, display: true + HitPoints: 9000, type: int, display: true RotSpeed: 80, type: int, display: true Zoom: 5, type: float } @@ -12446,7 +12458,7 @@ StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" Category: Devices - HitPoints: 75, type: int, display: true + HitPoints: 100, type: int, display: true EnergyIn: 5, type: int, display: true, formatter: Watt CPUIn: 50, type: int, display: true O2Capacity: 1000, type: int, display: true @@ -14235,7 +14247,7 @@ # Parent properties TemplateRoot: WindowSmallBlocks - HitPoints: 25, type: int, display: true + HitPoints: 50, type: int, display: true AllowPlacingAt: "SS,GV", display: true Mass: 24, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter @@ -14268,7 +14280,7 @@ Volume: 0, type: float, display: false, formatter: Liter StackSize: 10000 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" - HitPoints: 25, type: int, display: true + HitPoints: 35, type: int, display: true } # obsolete but do not remove { Block Id: 838, Name: WalkwayBlocks @@ -14417,7 +14429,7 @@ IndexName: WeaponShip Group: cpgHarvest MarketPrice: 82862, display: true - Material: HWS_material_weapon_energy + Material: HWS_material_weapon_energy_small Shape: ModelEntity ShowBlockName: true CustomIcon: DrillAttachmentT2 @@ -14448,7 +14460,7 @@ EnergyIn: 400, type: int, display: true, formatter: Watt CPUIn: 1600, type: int, display: true EnergyInIdle: 40, type: int, display: true, formatter: Watt - HitPoints: 800, type: int, display: true + HitPoints: 1100, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" MaxCount: 6, type: int, display: true @@ -16069,9 +16081,9 @@ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" BlockColor: "110,110,110" Category: Devices - HitPoints: 600, type: int, display: true + HitPoints: 800, type: int, display: true EnergyIn: 850, type: int, display: true, formatter: Watt - CPUIn: 20500, type: int, display: true + CPUIn: 25000, type: int, display: true EnergyInIdle: 10, type: int, display: true, formatter: Watt EnergyDynamicGroup: Constructor BlastParticleIndex: 9 @@ -16364,7 +16376,7 @@ AllowPlacingAt: "SS,GV", display: true Mass: 62, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter - HitPoints: 150, type: int, display: true + HitPoints: 185, type: int, display: true } { Block Id: 975, Name: HangarDoor10x5 MarketPrice: 1, display: true @@ -16422,7 +16434,7 @@ Volume: 0, type: float, display: false, formatter: Liter StackSize: 10000 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" - HitPoints: 200, type: int, display: true + HitPoints: 250, type: int, display: true } { Block Id: 977, Name: Window_s1x1Thick, Ref: Window_v1x1Thick MarketPrice: 1, display: true @@ -16769,7 +16781,7 @@ Group: cpgHangarShutterDoor Material: hullarmored, display: true Shape: ModelEntity - Model: @models/Blocks/Mothership/ShutterDoor1x1Prefab + Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor1x1Prefab DropMeshfile: Entities/Misc/BagSmallNewPrefab Place: Free TemplateRoot: ShutterDoorLargeBlocks @@ -16797,7 +16809,7 @@ { Block Id: 1012, Name: ShutterDoor2x2, Ref: ShutterDoor1x1 MarketPrice: 1, display: true TemplateRoot: ShutterDoorLargeBlocks - Model: @models/Blocks/Mothership/ShutterDoor2x2Prefab + Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor2x2Prefab SizeInBlocks: "2,2,1", display: true # Volume: 0, type: float, display: false, formatter: Liter HitPoints: 480, type: int, display: true @@ -16807,7 +16819,7 @@ { Block Id: 1013, Name: ShutterDoor3x3, Ref: ShutterDoor1x1 MarketPrice: 1, display: true TemplateRoot: ShutterDoorLargeBlocks - Model: @models/Blocks/Mothership/ShutterDoor3x3Prefab + Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor3x3Prefab SizeInBlocks: "3,3,1", display: true # Volume: 0, type: float, display: false, formatter: Liter HitPoints: 1080, type: int, display: true @@ -16817,7 +16829,7 @@ { Block Id: 1014, Name: ShutterDoor4x4, Ref: ShutterDoor1x1 MarketPrice: 1, display: true TemplateRoot: ShutterDoorLargeBlocks - Model: @models/Blocks/Mothership/ShutterDoor4x4Prefab + Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor4x4Prefab SizeInBlocks: "4,4,1", display: true # Volume: 0, type: float, display: false, formatter: Liter HitPoints: 1910, type: int, display: true @@ -16829,7 +16841,7 @@ { Block Id: 1015, Name: ShutterDoor5x5, Ref: ShutterDoor1x1 MarketPrice: 1, display: true TemplateRoot: ShutterDoorLargeBlocks - Model: @models/Blocks/Mothership/ShutterDoor5x5Prefab + Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor5x5Prefab SizeInBlocks: "5,5,1", display: true # Volume: 0, type: float, display: false, formatter: Liter HitPoints: 2980, type: int, display: true @@ -16844,7 +16856,7 @@ Material: hullarmored, display: true Shape: Invisible MarketPrice: 2219, display: true - # Model: @models/Blocks/Mothership/ShutterDoor1x1Prefab + # Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor1x1Prefab DropMeshfile: Entities/Misc/BagSmallNewPrefab Place: Free Info: bkiBlockGroup, display: true @@ -17114,7 +17126,7 @@ Volume: 0, type: float, display: false, formatter: Liter CPUIn: 485, type: int, display: true Mass: 3570, type: float, display: true, formatter: Kilogram - HitPoints: 320, type: int, display: true + HitPoints: 450, type: int, display: true FuelCapacity: 40000, type: int, display: true BlastParticleIndex: 8 BlastRadius: 3 @@ -17132,7 +17144,7 @@ { Block Id: 1036, Name: ShutterDoor1x2, Ref: ShutterDoor1x1 MarketPrice: 1, display: true TemplateRoot: ShutterDoorLargeBlocks - Model: @models/Blocks/Mothership/ShutterDoor1x2Prefab + Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor1x2Prefab SizeInBlocks: "1,2,1", display: true HitPoints: 240, type: int, display: true Mass: 360, type: float, display: true, formatter: Kilogram @@ -17141,7 +17153,7 @@ { Block Id: 1037, Name: ShutterDoor2x3, Ref: ShutterDoor1x1 MarketPrice: 1, display: true TemplateRoot: ShutterDoorLargeBlocks - Model: @models/Blocks/Mothership/ShutterDoor2x3Prefab + Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor2x3Prefab SizeInBlocks: "2,3,1", display: true HitPoints: 720, type: int, display: true Mass: 640, type: float, display: true, formatter: Kilogram @@ -17309,7 +17321,57 @@ Model: @models2/Environment/Plants/SpeedTrees/ElderberryBushNoFruitPrefab } -# available free 1048 - 1051 +========================= AI drone for player block ============================ + +{ Block Id: 1048, Name: AIDroneBay + Class: AIDroneBay + IndexName: AIDroneBay + Group: cpgSolar + LootList: 66 + MarketPrice: 380, display: true + EssentialCategory: cpgGenerator + Material: metalhard + Shape: ModelEntity + ShowBlockName: true + Model: @models/Blocks/AIDrone/AIDroneBay2Prefab + Mesh-Damage-1: Mesh/D0 + Mesh-Damage-2: Mesh/D1 + Mesh-Damage-3: Mesh/D2 + Mesh-Damage-4: Mesh/D3 + DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! + Place: Free + StackSize: 500 + AllowPlacingAt: "Base,MS", display: true + MaxCount: 1, type: int, display: true + SizeInBlocks: "7,7,21", display: true + SizeInBlocksLocked: "Base,MS" + SymType: 4 + IsOxygenTight: false, display: false + Info: bkiSolarGenerator, display: true + Category: Devices + HitPoints: 1500, type: int, display: true + EnergyDynamicGroup: AIDroneBay + IsActivateable: true + + BlockColor: "110,110,110" + + EnergyOut: 5000, type: int, display: false, formatter: Watt # do not display for solar generator + Mass: 35000, type: float, display: true, formatter: Kilogram + Volume: 1500000, type: float, display: true, formatter: Liter + VolumeCapacity: 1500000, type: float, display: true, formatter: Liter + CPUIn: 15000, type: int, display: true + + IsActivateableInCP: true + IsLockable: true + + ADBDroneType: DroneSmallFast01Rocket + ADBMaxSpawner: 2 + ADBMaxActiveDrone: 2 + ADBMaxReserve: 13 + ADBActionRadius: 500 +} + +# available free 1049 - 1051 { Block Id: 1052, Name: UmbrellaTree MarketPrice: 1, display: true @@ -17617,7 +17679,7 @@ SizeInBlocksLocked: "Base,MS" Mass: 250, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter - HitPoints: 278, type: int, display: true + HitPoints: 300, type: int, display: true StackSize: 10000 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" TemplateRoot: TrussLargeBlocks @@ -17965,7 +18027,7 @@ } { Block Id: 1104, Name: TurretGVTool, Ref: TurretDrillTemplate MarketPrice: 1, display: true - Material: HWS_material_weapon_energy, display: false + Material: HWS_material_weapon_energy_small, display: false Model: @models/Blocks/Turrets/TurretGVToolPrefab # Model: @models/Blocks/Turrets/TurretGVToolPrefab # Mesh-Damage-1: Mesh/D0 @@ -17978,7 +18040,7 @@ SizeInBlocks: "3,1,3", display: true Info: bkiTurretTool, display: true ReturnFactor: 0.5, display: true - HitPoints: 2000, type: int, display: true + HitPoints: 3000, type: int, display: true EnergyIn: 750, type: int, display: true, formatter: Watt EnergyInIdle: 75, type: int, display: true, formatter: Watt Volume: 0, type: float, display: false, formatter: Liter @@ -17987,7 +18049,7 @@ } { Block Id: 1105, Name: TurretMSTool, Ref: TurretDrillTemplate MarketPrice: 1, display: true - Material: HWS_material_weapon_energy, display: false + Material: HWS_material_weapon_energy_large, display: false Model: @models/Blocks/Turrets/TurretMSToolPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 @@ -18477,7 +18539,7 @@ TemplateRoot: WindowLargeBlocks AllowPlacingAt: "Base,MS", display: true SizeInBlocksLocked: "Base,MS" - HitPoints: 250, type: int, display: true + HitPoints: 375, type: int, display: true Mass: 330, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter StackSize: 10000 @@ -18509,7 +18571,7 @@ TemplateRoot: WindowArmoredLargeBlocks AllowPlacingAt: "Base,MS", display: true - HitPoints: 1000, type: int, display: true + HitPoints: 1500, type: int, display: true Mass: 600, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter StackSize: 10000 @@ -18724,7 +18786,7 @@ IndexName: Door Material: hullcombat, display: true Shape: Invisible - # Model: @models/Blocks/Mothership/ShutterDoor1x1Prefab + # Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor1x1Prefab DropMeshfile: Entities/Misc/BagSmallNewPrefab Place: Free Info: bkiBlockGroup, display: true @@ -18751,7 +18813,7 @@ } { Block Id: 1137, Name: BlastShutterDoors1x1x1 MarketPrice: 1, display: true - Model: @models/Blocks/Mothership/BlastShutterDoors1x1x1Prefab + Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors1x1x1Prefab Class: Door IndexName: Door Group: cpgHangarShutterDoor @@ -18778,7 +18840,7 @@ } { Block Id: 1138, Name: BlastShutterDoors2x1x1, Ref: BlastShutterDoors1x1x1 MarketPrice: 1, display: true - Model: @models/Blocks/Mothership/BlastShutterDoors2x1x1Prefab + Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors2x1x1Prefab SizeInBlocks: "1,1,3", display: true Mass: 4250, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt @@ -18828,7 +18890,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_weapon_energy, display: true + Material: HWS_material_weapon_energy_large, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretMSPulseLaserPrefab @@ -18871,7 +18933,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_weapon_kinetic, display: true + Material: HWS_material_weapon_kinetic_large, display: true Shape: Turret Place: Face # Model: @models/Blocks/Turrets/ModularTurret1/SinglePlasmaTurretBluePrefab @@ -18916,7 +18978,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_weapon_kinetic, display: true + Material: HWS_material_weapon_kinetic_large, display: true Shape: Turret Place: Face # Model: @models/Blocks/Turrets/ModularTurret1/SingleMissileTurretBluePrefab @@ -18958,7 +19020,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_weapon_kinetic, display: true + Material: HWS_material_weapon_kinetic_large, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretMSCannonPrefab @@ -19000,7 +19062,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_weapon_kinetic, display: true + Material: HWS_material_weapon_kinetic_large, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretMSFlakPrefab @@ -19040,7 +19102,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_weapon_kinetic, display: true + Material: HWS_material_weapon_kinetic_large, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretMSMinigunPrefab @@ -19085,7 +19147,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_weapon_energy, display: true + Material: HWS_material_weapon_energy_large, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretMSPulseLaserPrefab @@ -19127,7 +19189,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_weapon_kinetic, display: true + Material: HWS_material_weapon_kinetic_large, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretMSArtilleryPrefab @@ -19288,6 +19350,7 @@ Shape: ModelEntity Model: @models2/Entities/Farming/SpeedTrees/ElderberryBushStage1Prefab DropMeshfile: Entities/Misc/BagSmallNewPrefab + CropType: Berries, display: true { Child PlantGrowing Next: ElderberryStage2 GrowthRate: 34 @@ -19302,8 +19365,7 @@ SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true - CropType: Berries, display: true - CropYield: 4, display: true + # CropYield: 4, display: true GrowthTimeInfo: 74, type: int, display: true, formatter: Minutes Mass: 1, type: float, display: true, formatter: Kilogram Info: bkiPlantSprout, display: true @@ -19373,6 +19435,7 @@ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 320" MarketPrice: 322, display: true + CropType: Fruit, display: true Model: @models2/Entities/Farming/SpeedTrees/AlienPalmTreeStage1Prefab Class: PlantGrowing AllowedInBlueprint: false, display: true @@ -19394,8 +19457,7 @@ SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true - CropType: Fruit, display: true - CropYield: 8, display: true + # CropYield: 8, display: true GrowthTimeInfo: 135, type: int, display: true, formatter: Minutes Mass: 1, type: float, display: true, formatter: Kilogram Info: bkiPlantSprout, display: true @@ -19471,6 +19533,7 @@ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 320" MarketPrice: 430, display: true + CropType: NaturalSweetener, display: true Model: @models2/Entities/Farming/Misc/AlienplantWormStage1Prefab Class: PlantGrowing AllowedInBlueprint: false, display: true @@ -19492,7 +19555,6 @@ SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true - CropType: NaturalSweetener, display: true CropYield: 2, display: true GrowthTimeInfo: 62, type: int, display: true, formatter: Minutes Mass: 1, type: float, display: true, formatter: Kilogram @@ -19561,6 +19623,7 @@ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 320" MarketPrice: 322, display: true + CropType: Vegetables, display: true # Model: @models2/Entities/Farming/Misc/BulbShroomYoungStage1Prefab Model: @models2/Entities/Farming/Misc/BulbShroomStage1Prefab Class: PlantGrowing @@ -19583,7 +19646,6 @@ SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true - CropType: Vegetables, display: true CropYield: 1, display: true GrowthTimeInfo: 31, type: int, display: true, formatter: Minutes Mass: 1, type: float, display: true, formatter: Kilogram @@ -20085,7 +20147,7 @@ { Block Id: 1236, Name: DrillAttachmentT2, Ref: DrillAttachment Model: @models/Blocks/WeaponsShip/DrillAttachmentT2RetractPrefab # Model: @models/Blocks/WeaponsShip/DrillAttachmentT2Prefab - Material: HWS_material_weapon_energy, display: false + Material: HWS_material_weapon_energy_small, display: false WeaponItem: DrillAttachmentT2Weapon Damage: 30, display: true MarketPrice: 68527, display: true @@ -20094,7 +20156,7 @@ Mass: 1400, type: float, display: true, formatter: Kilogram StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" - HitPoints: 800, type: int, display: true + HitPoints: 1200, type: int, display: true EnergyIn: 350, type: int, display: true, formatter: Watt EnergyInIdle: 35, type: int, display: true, formatter: Watt CPUIn: 1450, type: int, display: true @@ -20696,7 +20758,54 @@ # } } -# available free 1269 1270 1271 +{ +Block Id: 1269, Name: XenoLargeDestroyedBlocks + Material: alien + CustomIcon: AlienLargeBlocks + DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! + Texture: 36 + TextureTable: 3 # 3 = alien table + Shape: Invisible + PickupTarget: XenoSubstrate + Info: bkiXenoLargeDestroyedBlocks, display: true + AllowPlacingAt: "Base,MS", display: true + HitPoints: 1300, type: int, display: false + Mass: 1200, type: float, display: true, formatter: Kilogram + StackSize: 1000 + BlockSizeScale: 8 + Category: BuildingBlocks + HideShapesWindow: true + ChildBlocks: "XenoFullLargeDestroyed, XenoThinLargeDestroyed" + IsOxygenTight: false, display: true + + UnlockCost: 0 + UnlockLevel: 1 + TechTreeNames: "" +} +{ +Block Id: 1270, Name: XenoFullLargeDestroyed + DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! + Material: alien + Texture: 36 + TextureTable: 3 # 3 = alien table + Shape: New + Place: Free + Model: Cube + TemplateRoot: XenoLargeDestroyedBlocks + AllowPlacingAt: "Base,MS", display: true + HitPoints: 1300, type: int, display: true + Mass: 1200, type: float, display: true, formatter: Kilogram + Category: BuildingBlocks + ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed" + UpgradeTo: AlienFullLarge, display: true + IsOxygenTight: false, display: true +} +{ +Block Id: 1271, Name: XenoThinLargeDestroyed, Ref: XenoFullLargeDestroyed + HitPoints: 750, type: int, display: true + Mass: 650, type: float, display: true, formatter: Kilogram + ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed" + UpgradeTo: AlienThinLarge, display: true + IsOxygenTight: false, display: true +} + { Block Id: 1272, Name: LightLantern, Ref: LightMS01 MarketPrice: 1, display: true @@ -21241,7 +21350,7 @@ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" Mass: 2500, type: float, display: true, formatter: Kilogram EnergyIn: 6000, type: int, display: true, formatter: Watt - CPUIn: 25000, type: int, display: true + CPUIn: 75000, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter HitPoints: 350, type: int, display: true BlastParticleIndex: 10 @@ -21834,7 +21943,7 @@ SizeInBlocksLocked: "Base,MS" ShowBlockName: true CropType: Fiber, display: true - CropYield: 8, display: true + # CropYield: 8, display: true GrowthTimeInfo: 43, type: int, display: true, formatter: Minutes Mass: 1, type: float, display: true, formatter: Kilogram Info: bkiPlantSprout, display: true @@ -22144,7 +22253,7 @@ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" Mass: 3200, type: float, display: true, formatter: Kilogram EnergyIn: 12000, type: int, display: true, formatter: Watt - CPUIn: 50000, type: int, display: true + CPUIn: 60000, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter HitPoints: 350, type: int, display: true BlastParticleIndex: 10 @@ -22463,7 +22572,7 @@ MarketPrice: 5720, display: true Info: bkiBlockGroup, display: true AllowedInBlueprint: true, display: false - HitPoints: 3000, type: int, display: false + HitPoints: 3000, type: int, display: true Mass: 2600, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter BlockSizeScale: 8 @@ -22471,7 +22580,7 @@ ChildBlocks: "AlienFullLarge, AlienThinLarge, AlienExtendedLarge, AlienExtendedLarge2, AlienExtendedLarge3, AlienExtendedLarge4, AlienExtendedLarge5, AlienExtendedLarge6" Radiation: 9 CPUIn: 1, type: int, display: true - + UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" @@ -23135,6 +23244,44 @@ DropMeshfile: Entities/Misc/BagSmallNewPrefab ShowUser: No } +{ Block Id: 1449, Name: PlayerSpawnerPlateThinSVHV, Ref: PlayerSpawner + AllowPlacingAt: "SS,GV", display: true + SizeInBlocks: "2,3,2", display: true + Texture: 51 + BlockColor: "0,15,100" + Model: @models/Blocks/Misc/PlayerSpawnerPlateThinPrefab + IsTextureable: true # !!! + IsGPUInstance: false # !!! +} +{ Block Id: 1450, Name: StandingHishkal, Ref: NPCAlienTemplate + Group: cpgCrewStationAlien + CustomIcon: StandingHexapod #Icon required + # DialogueState: Barking_Military_Random_Init #create matching barking text + Class: NPCDialogue + AllowedInBlueprint: false, display: true + IsAccessible: true, type: bool + # CanPickup: true + Model: @models2/Entities/Decorations/DecoNPC/HishkalElderStandingIcePrefab +} + +{ Block Id: 1451, Name: ZiraxNPCBlocks #Icon required + Material: human + Class: NPCDialogue + Shape: Invisible + MarketPrice: 5850, display: true + DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! + # ModelOffset: "0,0.5,0" + Place: Free + AllowPlacingAt: "Base,MS", display: false + Info: bkiZiraxNPCBlocks, display: true + Mass: 80, type: float, display: true, formatter: Kilogram + Volume: 40, type: float, display: true, formatter: Liter + StackSize: 1000 + EnergyIn: 1, type: int, display: false, formatter: Watt + Category: Devices + HitPoints: 250, type: int, display: true + ChildBlocks: "ZiraxCommander, SecurityGuardZirax" +} # available free 1449 - 1452 @@ -23265,6 +23412,7 @@ } { Block Id: 1465, Name: AlienNPCBlocks MarketPrice: 57, display: true + Class: NPCDialogue Material: human, display: true Shape: Invisible # Model: @models2/Entities/Decorations/DecoNPC/ControlStationNPCPrefab @@ -23284,6 +23432,7 @@ { Block Id: 1466, Name: HumanNPCBlocks MarketPrice: 57, display: true Material: human, display: true + Class: NPCDialogue Shape: Invisible # Model: @models2/Entities/Decorations/DecoNPC/ConsoleSmallHumanPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab @@ -23298,7 +23447,7 @@ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" EnergyIn: 1, type: int, display: false, formatter: Watt Category: Devices - ChildBlocks: "ConsoleSmallHuman, StandingHuman, StandingHuman2, ControlStationHuman, ControlStationHuman2, ReceptionTableHuman, ScifiTableHuman, ScifiLargeSofaHuman, TacticalOfficer, CommandingOfficer, CommandingOfficer2, SecurityGuard, SecurityGuard2, OperatorPilot, EngineerMainStation, DancingHuman1, DancingHuman2, DancingHuman3" + ChildBlocks: "ConsoleSmallHuman, StandingHuman, StandingHuman2, ControlStationHuman, ControlStationHuman2, ReceptionTableHuman, ScifiTableHuman, ScifiLargeSofaHuman, TacticalOfficer, CommandingOfficer, CommandingOfficer2, SecurityGuard, SecurityGuard2, OperatorPilot, EngineerMainStation, DancingHuman1, DancingHuman2, DancingHuman3, CommandingOfficerMale" } { Block Id: 1467, Name: CommandingOfficer2, Ref: NPCHumanTemplate MarketPrice: 1, display: true @@ -23697,7 +23846,7 @@ EnergyIn: 10, type: int, display: true, formatter: Watt CPUIn: 2500, type: int, display: true BlockColor: "110,110,110" - HitPoints: 500, type: int, display: true + HitPoints: 300, type: int, display: true BlastParticleIndex: 10 BlastRadius: 2 @@ -23795,6 +23944,7 @@ Category: Devices HitPoints: 150, type: int, display: true EnergyDynamicGroup: SolarGenerator + IsActivateable: true BlockColor: "110,110,110" @@ -24073,7 +24223,7 @@ BlockColor: "102,0,0" WeaponItem: TurretEnemyRocketWeapon RotSpeed: 150, type: int, display: true - HitPoints: 5850, type: int, display: true + HitPoints: 12000, type: int, display: true CPUIn: 32500, type: int, display: true AboveTerrainCheck: false } @@ -24090,9 +24240,35 @@ WeaponItem: TurretEnemyArtilleryWeapon RotSpeed: 170, type: int, display: true CPUIn: 70000, type: int, display: true - HitPoints: 15800, type: int, display: true + HitPoints: 16500, type: int, display: true AboveTerrainCheck: false } +{ Block Id: 1519, Name: CommandingOfficerMale, Ref: NPCHumanTemplate + Class: NPCDialogue + CustomIcon: CommandingOfficer + Group: cpgCrewStationHuman + Info: bkiCommandingOfficer, display: true + IsAccessible: true, type: bool + # AllowedInBlueprint: false, display: true + # CanPickup: true + # HitPoints: 15, type: int, display: true + Model: @models2/Entities/Decorations/DecoNPC/CommandingOfficerMalePrefab + ShowUser: Yes +} +{ Block Id: 1520, Name: SecurityGuardZirax , Ref: NPCAlienTemplate #Icon required + Class: NPCDialogue + #DialogueState: Barking_Military_Random_Init + #OmitCone: true + Group: cpgCrewStationAlien + Info: bkiSecurityGuardAlien, display: true + IsAccessible: true, type: bool + # AllowedInBlueprint: false, display: true + # CanPickup: true + # HitPoints: 150, type: int, display: true + Model: @models2/Entities/Decorations/DecoNPC/SecurityGuardZiraxPrefab + EnergyIn: 0, type: int, display: true, formatter: Watt + ShowUser: Yes +} # available free 1519 - 1526 @@ -24108,7 +24284,7 @@ OnDeath: PlantDead } CropType: MushroomBrown, display: true - CropYield: 4, display: true + # CropYield: 4, display: true GrowthTimeInfo: 110, type: int, display: true, formatter: Minutes Info: bkiPlantSprout, display: true Category: Farming @@ -24174,7 +24350,7 @@ OnDeath: PlantDead } CropType: Spice, display: true - CropYield: 3, display: true + # CropYield: 3, display: true GrowthTimeInfo: 50, type: int, display: true, formatter: Minutes Info: bkiPlantSprout, display: true Category: Farming @@ -24399,7 +24575,7 @@ TemplateRoot: HeavyWindowBlocks AllowPlacingAt: "Base,MS", display: true - HitPoints: 1500, type: int, display: true + HitPoints: 1750, type: int, display: true Mass: 1880, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter StackSize: 10000 @@ -24435,7 +24611,7 @@ AllowPlacingAt: "Base,MS", display: false SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" - HitPoints: 1500, type: int, display: true + HitPoints: 1750, type: int, display: true Mass: 1880, type: float, display: true, formatter: Kilogram ShowUser: NoButCSV # inverted versions should not be display in H menu but should show up in EAH tool CPUIn: 1, type: int, display: true @@ -24506,6 +24682,59 @@ Model: @models2/Environment/Plants/FractalFlora/BrainFungusHarvestedPrefab } +# Destroyed Wood Blocks (large) - block group +{ Block Id: 1567, Name: WoodLargeDestroyedBlocks + CustomIcon: WoodBlocks + Material: woodblock + DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! + Texture: 70 + TextureTable: 1 # 1 = wood table + BlockColor: "187,135,90" + BlockSizeScale: 8 + Shape: Invisible + PickupTarget: WoodPlanks + Info: bkiWoodLargeDestroyedBlocks, display: true + AllowPlacingAt: Base, display: true + HitPoints: 100, type: int, display: false + Mass: 360, type: float, display: true, formatter: Kilogram + StackSize: 1000 + Category: BuildingBlocks + HideShapesWindow: true + ChildBlocks: "WoodFullLargeDestroyed, WoodThinLargeDestroyed" + IsOxygenTight: false, display: true + AllowedInBlueprint: false, display: true + + UnlockCost: 0 + UnlockLevel: 1 + TechTreeNames: "" +} +{ Block Id: 1568, Name: WoodFullLargeDestroyed + DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! + Material: woodblock + Texture: 70 + TextureTable: 1 # 1 = wood table + BlockColor: "187,135,90" + BlockSizeScale: 8 + Shape: New + Place: Free + Model: Cube + TemplateRoot: WoodLargeDestroyedBlocks + AllowPlacingAt: Base, display: true + HitPoints: 100, type: int, display: true + Mass: 360, type: float, display: true, formatter: Kilogram + Category: BuildingBlocks + ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed" + UpgradeTo: WoodFull, display: true + IsOxygenTight: false, display: true + AllowedInBlueprint: false, display: true +} +{ Block Id: 1569, Name: WoodThinLargeDestroyed, Ref: WoodFullLargeDestroyed + HitPoints: 75, type: int, display: true + Mass: 250, type: float, display: true, formatter: Kilogram + ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed" + UpgradeTo: WoodThin, display: true + IsOxygenTight: false, display: true +} # available free 1567 - 1569 { Block Id: 1570, Name: DimpleDomeHarvested, Ref: DimpleDome @@ -24727,7 +24956,7 @@ LootList: 37 # still used? IndexName: WeaponShip Group: cpgHarvest - Material: HWS_material_weapon_energy, display: false + Material: HWS_material_weapon_energy_large, display: false MarketPrice: 162586, display: true Shape: ModelEntity ShowBlockName: true @@ -24761,7 +24990,7 @@ EnergyInIdle: 120, type: int, display: true, formatter: Watt Mass: 14000, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter - HitPoints: 3000, type: int, display: true + HitPoints: 4000, type: int, display: true Damage: 30, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -25015,7 +25244,7 @@ StackSize: 10000 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" BlockSizeScale: 2 - ShieldCapacityBonus: 6, type: int, display: true + ShieldCapacityBonus: 7, type: int, display: true Category: BuildingBlocks ChildBlocks: "HullCombatFullSmall, HullCombatThinSmall, HullCombatExtendedSmall, HullCombatExtendedSmall2, HullCombatExtendedSmall3, HullCombatExtendedSmall4, HullCombatExtendedSmall5, HullCombatExtendedSmall6" CPUIn: 1, type: int, display: true @@ -25044,7 +25273,7 @@ BlockSizeScale: 2 ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" CPUIn: 1, type: int, display: true - ShieldCapacityBonus: 6, type: int, display: true + ShieldCapacityBonus: 7, type: int, display: true } { Block Id: 1596, Name: HullCombatThinSmall, Ref: HullCombatFullSmall @@ -25081,7 +25310,7 @@ SizeInBlocksLocked: "Base,MS" ShowBlockName: true CropType: NaturalStimulant, display: true - CropYield: 6, display: true + # CropYield: 6, display: true GrowthTimeInfo: 91, type: int, display: true, formatter: Minutes Mass: 1, type: float, display: true, formatter: Kilogram Info: bkiPlantSprout, display: true @@ -25181,7 +25410,7 @@ SizeInBlocksLocked: "Base,MS" ShowBlockName: true CropType: Buds, display: true - CropYield: 1, display: true + # CropYield: 1, display: true GrowthTimeInfo: 27, type: int, display: true, formatter: Minutes Mass: 1, type: float, display: true, formatter: Kilogram Info: bkiPlantSprout, display: true @@ -25503,7 +25732,7 @@ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" EnergyIn: 500, type: int, display: true, formatter: Watt - HitPoints: 350, type: int, display: true + HitPoints: 400, type: int, display: true CPUIn: 10000, type: int, display: true EnergyInIdle: 5, type: int, display: true, formatter: Watt @@ -25561,7 +25790,7 @@ IndexName: Turret Group: cpgTurret MarketPrice: 20855, display: true - Material: HWS_material_weapon_kinetic, display: true + Material: HWS_material_weapon_kinetic_large, display: true Shape: Invisible Place: Face # Model: @models/Blocks/Turrets/TurretMSMinigunPrefab @@ -25578,7 +25807,7 @@ IsOxygenTight: varies, display: true # not all child blocks are the same Mass: 12240, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter - CPUIn: 12500, type: int, display: true +# CPUIn: 12500, type: int, display: true UnlockCost: 20, display: true UnlockLevel: 7, display: true @@ -25589,7 +25818,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_weapon_kinetic, display: true + Material: HWS_material_weapon_kinetic_large, display: true MarketPrice: 195651, display: true Shape: Invisible Place: Face @@ -25618,7 +25847,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_weapon_energy, display: true + Material: HWS_material_weapon_energy_large, display: true MarketPrice: 17016, display: true Shape: Turret Place: Face @@ -25648,7 +25877,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_weapon_energy + Material: HWS_material_weapon_energy_large Shape: Invisible Place: Face # Model: @models/Blocks/Turrets/TurretMSArtilleryPrefab @@ -25665,7 +25894,7 @@ IsOxygenTight: varies, display: true # not all child blocks are the same Mass: 18100, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter - CPUIn: 80000, type: int, display: true +# CPUIn: 80000, type: int, display: true UnlockCost: 40, display: true UnlockLevel: 20, display: true @@ -25695,8 +25924,7 @@ IsOxygenTight: varies, display: true # not all child blocks are the same Mass: 79200, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter - CPUIn: 60000, type: int, display: true - + UnlockCost: 50, display: true UnlockLevel: 25, display: true TechTreeParent: TurretMSLaserBlocks @@ -25770,7 +25998,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_weapon_kinetic, display: true + Material: HWS_material_weapon_kinetic_large, display: true Shape: Invisible Place: Face # Model: @models/Blocks/Turrets/TurretMSMinigunPrefab @@ -25797,7 +26025,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_weapon_kinetic, display: true + Material: HWS_material_weapon_kinetic_large, display: true Shape: Invisible MarketPrice: 9887, display: true Place: Face @@ -25825,7 +26053,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_weapon_energy, display: true + Material: HWS_material_weapon_energy_large, display: true MarketPrice: 127388, display: true Shape: Invisible Place: Face @@ -25854,7 +26082,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_weapon_kinetic, display: true + Material: HWS_material_weapon_kinetic_large, display: true Shape: Invisible MarketPrice: 329513, display: true Place: Face @@ -25868,7 +26096,6 @@ Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" AllowPlacingAt: Base, display: true Volume: 0, type: float, display: false, formatter: Liter - CPUIn: 100000, type: int, display: true Mass: 79200, type: float, display: true, formatter: Kilogram Info: bkiBlockGroup, display: true IsOxygenTight: varies, display: true # not all child blocks are the same @@ -26021,7 +26248,7 @@ IndexName: Turret Group: cpgTurret MarketPrice: 2901, display: true - Material: HWS_material_weapon_kinetic, display: true + Material: HWS_material_weapon_kinetic_small, display: true Shape: Invisible Place: Face # Model: @models/Blocks/Turrets/TurretGVMinigunV2Prefab @@ -26049,7 +26276,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_weapon_kinetic, display: true + Material: HWS_material_weapon_kinetic_small, display: true Shape: Invisible Place: Face # Model: @models/Blocks/Turrets/TurretMSRocketPrefab @@ -26076,7 +26303,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_weapon_energy, display: true + Material: HWS_material_weapon_energy_small, display: true MarketPrice: 65890, display: true Shape: Invisible Place: Face @@ -26106,7 +26333,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_weapon_kinetic, display: true + Material: HWS_material_weapon_kinetic_small, display: true MarketPrice: 121126, display: true Shape: Invisible Place: Face @@ -26135,7 +26362,7 @@ Class: TurretManual IndexName: Turret Group: cpgTurret - Material: HWS_material_weapon_energy, display: false + Material: HWS_material_weapon_energy_small, display: false MarketPrice: 34926, display: true Shape: Invisible Place: Face @@ -26176,7 +26403,7 @@ Info: bkiTurretRetract, display: true Place: Free SizeInBlocks: "3,2,3", display: true - HitPoints: 3500, type: int, display: true + HitPoints: 5250, type: int, display: true Mass: 1750, type: float, display: true, formatter: Kilogram EnergyIn: 125, type: int, display: true, formatter: Watt CPUIn: 2000, type: int, display: true @@ -26195,7 +26422,7 @@ Info: bkiTurretRetract, display: true Place: Free SizeInBlocks: "3,2,3", display: true - HitPoints: 4500, type: int, display: true + HitPoints: 6750, type: int, display: true Mass: 2700, type: float, display: true, formatter: Kilogram EnergyIn: 320, type: int, display: true, formatter: Watt CPUIn: 3300, type: int, display: true @@ -26214,7 +26441,7 @@ Info: bkiTurretRetract, display: true Place: Free SizeInBlocks: "3,2,3", display: true - HitPoints: 5200, type: int, display: true + HitPoints: 7800, type: int, display: true Mass: 3120, type: float, display: true, formatter: Kilogram EnergyIn: 350, type: int, display: true, formatter: Watt CPUIn: 3800, type: int, display: true @@ -26233,7 +26460,7 @@ Info: bkiTurretRetract, display: true Place: Free SizeInBlocks: "5,4,5", display: true - HitPoints: 7800, type: int, display: true + HitPoints: 11700, type: int, display: true Mass: 5850, type: float, display: true, formatter: Kilogram EnergyIn: 600, type: int, display: true, formatter: Watt CPUIn: 5900, type: int, display: true @@ -26252,7 +26479,7 @@ # Info: bkiTurretRetract, display: true Place: Free SizeInBlocks: "3,2,3", display: true - HitPoints: 2500, type: int, display: true + HitPoints: 3750, type: int, display: true Mass: 3950, type: float, display: true, formatter: Kilogram EnergyIn: 1000, type: int, display: true, formatter: Watt EnergyInIdle: 100, type: int, display: true, formatter: Watt @@ -26272,7 +26499,7 @@ # Info: bkiTurretRetract, display: true Place: Free SizeInBlocks: "3,2,3", display: true - HitPoints: 2500, type: int, display: true + HitPoints: 3750, type: int, display: true Mass: 3750, type: float, display: true, formatter: Kilogram CPUIn: 5000, type: int, display: true ReturnFactor: 0.5, display: true @@ -26324,7 +26551,7 @@ IndexName: Turret Group: cpgTurret MarketPrice: 3032, display: true - Material: HWS_material_weapon_kinetic, display: true + Material: HWS_material_weapon_kinetic_large, display: true Shape: Invisible Place: Face # Model: @models/Blocks/Turrets/SentryGuns/SentryGunHumanPrefab @@ -26521,7 +26748,7 @@ SizeInBlocks: "3,2,3", display: true BlockColor: "255,247,0" WeaponItem: TurretEnemyEMPWeapon - HitPoints: 3500, type: int, display: true + HitPoints: 8500, type: int, display: true RotSpeed: 150, type: int, display: true CPUIn: 18400, type: int, display: true BlastRadius: 4 @@ -26577,7 +26804,7 @@ IsDuplicateable: false Category: Devices EnergyIn: 10, type: int, display: true, formatter: Watt - CPUIn: 2000, type: int, display: true + CPUIn: 2500, type: int, display: true HitPoints: 250, type: int, display: true BlastParticleIndex: 5 BlastRadius: 2 @@ -26710,7 +26937,7 @@ BlockColor: "62,30,10" Info: bkiContainerHarvest, display: true # adapt EnergyIn: 10, type: int, display: true, formatter: Watt - CPUIn: 2500, type: int, display: true + CPUIn: 4500, type: int, display: true AllowPlacingAt: "MS", display: true LootList: 48 @@ -26756,6 +26983,7 @@ Info: bkiContainerAmmo, display: true # adapt EnergyIn: 10, type: int, display: true, formatter: Watt AllowPlacingAt: "Base,MS", display: true + CPUIn: 3500, type: int, display: true BlastParticleIndex: 1 BlastRadius: 3 BlastDamage: 105 @@ -27082,7 +27310,7 @@ } { Block Id: 1707, Name: BoardingRamp1x2x3, Ref: RampTemplate MarketPrice: 1, display: true - Model: @models/Blocks/Mothership/BoardingRamp1x2x3Prefab + Model: @models/Blocks/Mothership/BoardingRamp/BoardingRamp1x2x3Prefab AllowPlacingAt: "Base,MS", display: true IsTextureable: true # !!! IsGPUInstance: false # !!! @@ -27096,7 +27324,7 @@ } { Block Id: 1708, Name: BoardingRamp2x2x3, Ref: RampTemplate MarketPrice: 1, display: true - Model: @models/Blocks/Mothership/BoardingRamp2x2x3Prefab + Model: @models/Blocks/Mothership/BoardingRamp/BoardingRamp2x2x3Prefab AllowPlacingAt: "Base,MS", display: true IsTextureable: true # !!! IsGPUInstance: false # !!! @@ -27111,7 +27339,7 @@ } { Block Id: 1709, Name: BoardingRamp3x2x3, Ref: RampTemplate MarketPrice: 1, display: true - Model: @models/Blocks/Mothership/BoardingRamp3x2x3Prefab + Model: @models/Blocks/Mothership/BoardingRamp/BoardingRamp3x2x3Prefab AllowPlacingAt: "Base,MS", display: true IsTextureable: true # !!! IsGPUInstance: false # !!! @@ -27127,7 +27355,7 @@ # height of 3 blocks is problematic to integrate into BA/CV { Block Id: 1710, Name: BoardingRamp3x3x5, Ref: RampTemplate MarketPrice: 1, display: true - Model: @models/Blocks/Mothership/BoardingRamp3x3x5Prefab + Model: @models/Blocks/Mothership/BoardingRamp/BoardingRamp3x3x5Prefab AllowPlacingAt: "Base,MS", display: true IsTextureable: true # !!! IsGPUInstance: false # !!! @@ -28784,7 +29012,7 @@ { Block Id: 1876, Name: DrillAttachmentLarge, Ref: DrillAttachment Model: @models/Blocks/WeaponsShip/DrillAttachmentLargePrefab - Material: HWS_material_weapon_kinetic, display: false + Material: HWS_material_weapon_kinetic_large, display: false MarketPrice: 7450, display: true IsRetractable: false, display: true WeaponItem: DrillAttachmentLargeWeapon @@ -28794,7 +29022,7 @@ Mass: 3200, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter EnergyIn: 800, type: int, display: true, formatter: Watt - HitPoints: 1600, type: int, display: true + HitPoints: 2400, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" @@ -28936,7 +29164,7 @@ { Block Id: 1894, Name: ShutterDoor1x3, Ref: ShutterDoor1x1 MarketPrice: 1, display: true TemplateRoot: ShutterDoorLargeBlocks - Model: @models/Blocks/Mothership/ShutterDoor1x3Prefab + Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor1x3Prefab SizeInBlocks: "1,3,1", display: true HitPoints: 360, type: int, display: true Mass: 510, type: float, display: true, formatter: Kilogram @@ -28944,7 +29172,7 @@ { Block Id: 1895, Name: ShutterDoor1x4, Ref: ShutterDoor1x1 MarketPrice: 1, display: true TemplateRoot: ShutterDoorLargeBlocks - Model: @models/Blocks/Mothership/ShutterDoor1x4Prefab + Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor1x4Prefab SizeInBlocks: "1,4,1", display: true HitPoints: 480, type: int, display: true Mass: 660, type: float, display: true, formatter: Kilogram @@ -28952,7 +29180,7 @@ { Block Id: 1896, Name: ShutterDoor4x3, Ref: ShutterDoor1x1 MarketPrice: 1, display: true TemplateRoot: ShutterDoorLargeBlocks - Model: @models/Blocks/Mothership/ShutterDoor4x3Prefab + Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor4x3Prefab SizeInBlocks: "4,3,1", display: true HitPoints: 1430, type: int, display: true Mass: 2330, type: float, display: true, formatter: Kilogram @@ -28960,7 +29188,7 @@ { Block Id: 1897, Name: ShutterDoor1x5, Ref: ShutterDoor1x1 MarketPrice: 1, display: true TemplateRoot: ShutterDoorLargeBlocks - Model: @models/Blocks/Mothership/ShutterDoor1x5Prefab + Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor1x5Prefab SizeInBlocks: "1,5,1", display: true HitPoints: 600, type: int, display: true Mass: 810, type: float, display: true, formatter: Kilogram @@ -28968,7 +29196,7 @@ { Block Id: 1898, Name: ShutterDoor5x3, Ref: ShutterDoor1x1 MarketPrice: 1, display: true TemplateRoot: ShutterDoorLargeBlocks - Model: @models/Blocks/Mothership/ShutterDoor5x3Prefab + Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor5x3Prefab SizeInBlocks: "5,3,1", display: true HitPoints: 1790, type: int, display: true Mass: 2680, type: float, display: true, formatter: Kilogram @@ -30500,8 +30728,8 @@ DropMeshfile: Entities/Misc/BagSmallNewPrefab Texture: 282 BlockColor: "0,64,220" - IsTextureable: false - IsColorable: false + IsTextureable: true + IsColorable: true Shape: Invisible Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true @@ -30528,8 +30756,8 @@ Material: HWS_material_aquablocklarge, display: true Texture: 282 BlockColor: "0,64,220" - IsTextureable: false - IsColorable: false + IsTextureable: true + IsColorable: true Shape: New Place: Free Model: Cube @@ -30605,7 +30833,7 @@ StackSize: 10000 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" CPUIn: 2, type: int, display: true - ShieldCapacityBonus: 8, type: int, display: true + ShieldCapacityBonus: 10, type: int, display: true BlockSizeScale: 2 Category: BuildingBlocks @@ -30631,7 +30859,7 @@ HitPoints: 450, type: int, display: true StackSize: 10000 CPUIn: 2, type: int, display: true - ShieldCapacityBonus: 8, type: int, display: true + ShieldCapacityBonus: 10, type: int, display: true Mass: 30, type: float, display: true, formatter: Kilogram BlockSizeScale: 2 @@ -30688,8 +30916,8 @@ DropMeshfile: Entities/Misc/BagSmallNewPrefab Texture: 282 BlockColor: "28,149,36" - IsTextureable: false - IsColorable: false + IsTextureable: true + IsColorable: true Shape: Invisible Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true @@ -30716,8 +30944,8 @@ Material: HWS_material_terrablocklarge, display: true Texture: 282 BlockColor: "28,149,36" - IsTextureable: false - IsColorable: false + IsTextureable: true + IsColorable: true Shape: New Place: Free Model: Cube @@ -30789,8 +31017,8 @@ AllowPlacingAt: "SS,GV", display: true Mass: 30, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter - HitPoints: 500, type: int, display: true - ShieldCapacityBonus: 8, type: int, display: true + HitPoints: 560, type: int, display: true + ShieldCapacityBonus: 10, type: int, display: true StackSize: 10000 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" CPUIn: 2, type: int, display: true @@ -30816,10 +31044,10 @@ Model: Cube TemplateRoot: HWSTerraBlocksSmall AllowPlacingAt: "SS,GV", display: true - HitPoints: 500, type: int, display: true + HitPoints: 560, type: int, display: true StackSize: 10000 CPUIn: 2, type: int, display: true - ShieldCapacityBonus: 8, type: int, display: true + ShieldCapacityBonus: 10, type: int, display: true Mass: 30, type: float, display: true, formatter: Kilogram BlockSizeScale: 2 @@ -30876,8 +31104,8 @@ DropMeshfile: Entities/Misc/BagSmallNewPrefab Texture: 282 BlockColor: "170,5,5" - IsTextureable: false - IsColorable: false + IsTextureable: true + IsColorable: true Shape: Invisible Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true @@ -30904,8 +31132,8 @@ Material: HWS_material_pyroblocklarge, display: true Texture: 282 BlockColor: "170,5,5" - IsTextureable: false - IsColorable: false + IsTextureable: true + IsColorable: true Shape: New Place: Free Model: Cube @@ -30981,7 +31209,7 @@ StackSize: 10000 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" CPUIn: 2, type: int, display: true - ShieldCapacityBonus: 8, type: int, display: true + ShieldCapacityBonus: 10, type: int, display: true BlockSizeScale: 2 Category: BuildingBlocks @@ -31007,7 +31235,7 @@ HitPoints: 450, type: int, display: true StackSize: 10000 CPUIn: 2, type: int, display: true - ShieldCapacityBonus: 8, type: int, display: true + ShieldCapacityBonus: 10, type: int, display: true Mass: 30, type: float, display: true, formatter: Kilogram BlockSizeScale: 2 @@ -31169,7 +31397,7 @@ StackSize: 10000 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" CPUIn: 2, type: int, display: true - ShieldCapacityBonus: 8, type: int, display: true + ShieldCapacityBonus: 10, type: int, display: true BlockSizeScale: 2 Category: BuildingBlocks @@ -31195,7 +31423,7 @@ HitPoints: 450, type: int, display: true StackSize: 10000 CPUIn: 2, type: int, display: true - ShieldCapacityBonus: 8, type: int, display: true + ShieldCapacityBonus: 10, type: int, display: true Mass: 30, type: float, display: true, formatter: Kilogram BlockSizeScale: 2 @@ -31357,7 +31585,7 @@ StackSize: 10000 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" CPUIn: 2, type: int, display: true - ShieldCapacityBonus: 8, type: int, display: true + ShieldCapacityBonus: 10, type: int, display: true BlockSizeScale: 2 Category: BuildingBlocks @@ -31383,7 +31611,7 @@ HitPoints: 450, type: int, display: true StackSize: 10000 CPUIn: 2, type: int, display: true - ShieldCapacityBonus: 8, type: int, display: true + ShieldCapacityBonus: 10, type: int, display: true Mass: 22.5, type: float, display: true, formatter: Kilogram BlockSizeScale: 2 @@ -31545,7 +31773,7 @@ StackSize: 10000 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" CPUIn: 2, type: int, display: true - ShieldCapacityBonus: 8, type: int, display: true + ShieldCapacityBonus: 10, type: int, display: true BlockSizeScale: 2 Category: BuildingBlocks @@ -31571,7 +31799,7 @@ HitPoints: 450, type: int, display: true StackSize: 10000 CPUIn: 2, type: int, display: true - ShieldCapacityBonus: 8, type: int, display: true + ShieldCapacityBonus: 10, type: int, display: true Mass: 30, type: float, display: true, formatter: Kilogram BlockSizeScale: 2 @@ -31733,7 +31961,7 @@ StackSize: 10000 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 4000" CPUIn: 3, type: int, display: true - ShieldCapacityBonus: 8, type: int, display: true + ShieldCapacityBonus: 10, type: int, display: true BlockSizeScale: 2 Category: BuildingBlocks @@ -31759,7 +31987,7 @@ HitPoints: 450, type: int, display: true StackSize: 10000 CPUIn: 3, type: int, display: true - ShieldCapacityBonus: 8, type: int, display: true + ShieldCapacityBonus: 10, type: int, display: true Mass: 45, type: float, display: true, formatter: Kilogram BlockSizeScale: 2 @@ -35957,7 +36185,7 @@ Mass: 10000, type: float, display: true, formatter: Kilogram EnergyIn: 10000, type: int, display: true, formatter: Watt CPUIn: 200000, type: int, display: true - HitPoints: 10000, type: int, display: true + HitPoints: 16000, type: int, display: true # Damage: 211, display: true # AmmoCapacity: 15, display: true # AmmoType: FastRocket, display: true @@ -36010,7 +36238,7 @@ Mass: 14000, type: float, display: true, formatter: Kilogram EnergyIn: 14000, type: int, display: true, formatter: Watt CPUIn: 135000, type: int, display: true - HitPoints: 14000, type: int, display: true + HitPoints: 14500, type: int, display: true # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -36063,7 +36291,7 @@ Mass: 20000, type: float, display: true, formatter: Kilogram EnergyIn: 20000, type: int, display: true, formatter: Watt CPUIn: 250000, type: int, display: true - HitPoints: 8000, type: int, display: true + HitPoints: 10000, type: int, display: true # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -36145,7 +36373,7 @@ Mass: 10000, type: float, display: true, formatter: Kilogram EnergyIn: 10000, type: int, display: true, formatter: Watt CPUIn: 200000, type: int, display: true - HitPoints: 12500, type: int, display: true + HitPoints: 20000, type: int, display: true # Damage: 211, display: true # AmmoCapacity: 15, display: true # AmmoType: FastRocket, display: true @@ -36198,7 +36426,7 @@ Mass: 14000, type: float, display: true, formatter: Kilogram EnergyIn: 14000, type: int, display: true, formatter: Watt CPUIn: 135000, type: int, display: true - HitPoints: 17500, type: int, display: true + HitPoints: 18125, type: int, display: true # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -36251,7 +36479,7 @@ Mass: 20000, type: float, display: true, formatter: Kilogram EnergyIn: 20000, type: int, display: true, formatter: Watt CPUIn: 250000, type: int, display: true - HitPoints: 10000, type: int, display: true + HitPoints: 12500, type: int, display: true # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -36333,7 +36561,7 @@ Mass: 10000, type: float, display: true, formatter: Kilogram EnergyIn: 7500, type: int, display: true, formatter: Watt CPUIn: 200000, type: int, display: true - HitPoints: 10000, type: int, display: true + HitPoints: 16000, type: int, display: true # Damage: 211, display: true # AmmoCapacity: 15, display: true # AmmoType: FastRocket, display: true @@ -36385,7 +36613,7 @@ Mass: 14000, type: float, display: true, formatter: Kilogram EnergyIn: 10500, type: int, display: true, formatter: Watt CPUIn: 135000, type: int, display: true - HitPoints: 14000, type: int, display: true + HitPoints: 14500, type: int, display: true # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -36438,7 +36666,7 @@ Mass: 20000, type: float, display: true, formatter: Kilogram EnergyIn: 15000, type: int, display: true, formatter: Watt CPUIn: 250000, type: int, display: true - HitPoints: 8000, type: int, display: true + HitPoints: 10000, type: int, display: true # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -36520,7 +36748,7 @@ Mass: 10000, type: float, display: true, formatter: Kilogram EnergyIn: 10000, type: int, display: true, formatter: Watt CPUIn: 200000, type: int, display: true - HitPoints: 10000, type: int, display: true + HitPoints: 16000, type: int, display: true # Damage: 211, display: true # AmmoCapacity: 15, display: true # AmmoType: FastRocket, display: true @@ -36572,7 +36800,7 @@ Mass: 14000, type: float, display: true, formatter: Kilogram EnergyIn: 14000, type: int, display: true, formatter: Watt CPUIn: 135000, type: int, display: true - HitPoints: 14000, type: int, display: true + HitPoints: 14500, type: int, display: true # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -36625,7 +36853,7 @@ Mass: 20000, type: float, display: true, formatter: Kilogram EnergyIn: 20000, type: int, display: true, formatter: Watt CPUIn: 250000, type: int, display: true - HitPoints: 8000, type: int, display: true + HitPoints: 10000, type: int, display: true # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -36707,7 +36935,7 @@ Mass: 7500, type: float, display: true, formatter: Kilogram EnergyIn: 10000, type: int, display: true, formatter: Watt CPUIn: 200000, type: int, display: true - HitPoints: 10000, type: int, display: true + HitPoints: 16000, type: int, display: true # Damage: 211, display: true # AmmoCapacity: 15, display: true # AmmoType: FastRocket, display: true @@ -36759,7 +36987,7 @@ Mass: 10500, type: float, display: true, formatter: Kilogram EnergyIn: 14000, type: int, display: true, formatter: Watt CPUIn: 135000, type: int, display: true - HitPoints: 14000, type: int, display: true + HitPoints: 14500, type: int, display: true # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -36812,7 +37040,7 @@ Mass: 15000, type: float, display: true, formatter: Kilogram EnergyIn: 20000, type: int, display: true, formatter: Watt CPUIn: 250000, type: int, display: true - HitPoints: 8000, type: int, display: true + HitPoints: 10000, type: int, display: true # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -36894,7 +37122,7 @@ Mass: 10000, type: float, display: true, formatter: Kilogram EnergyIn: 10000, type: int, display: true, formatter: Watt CPUIn: 200000, type: int, display: true - HitPoints: 10000, type: int, display: true + HitPoints: 16000, type: int, display: true # Damage: 211, display: true # AmmoCapacity: 15, display: true # AmmoType: FastRocket, display: true @@ -36946,7 +37174,7 @@ Mass: 14000, type: float, display: true, formatter: Kilogram EnergyIn: 14000, type: int, display: true, formatter: Watt CPUIn: 135000, type: int, display: true - HitPoints: 14000, type: int, display: true + HitPoints: 14500, type: int, display: true # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -36999,7 +37227,7 @@ Mass: 20000, type: float, display: true, formatter: Kilogram EnergyIn: 20000, type: int, display: true, formatter: Watt CPUIn: 250000, type: int, display: true - HitPoints: 8000, type: int, display: true + HitPoints: 10000, type: int, display: true # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -37081,7 +37309,7 @@ Mass: 15000, type: float, display: true, formatter: Kilogram EnergyIn: 15000, type: int, display: true, formatter: Watt CPUIn: 300000, type: int, display: true - HitPoints: 10000, type: int, display: true + HitPoints: 16000, type: int, display: true # Damage: 211, display: true # AmmoCapacity: 15, display: true # AmmoType: FastRocket, display: true @@ -37133,7 +37361,7 @@ Mass: 21000, type: float, display: true, formatter: Kilogram EnergyIn: 21000, type: int, display: true, formatter: Watt CPUIn: 202500, type: int, display: true - HitPoints: 14000, type: int, display: true + HitPoints: 14500, type: int, display: true # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -37186,7 +37414,7 @@ Mass: 30000, type: float, display: true, formatter: Kilogram EnergyIn: 30000, type: int, display: true, formatter: Watt CPUIn: 375000, type: int, display: true - HitPoints: 8000, type: int, display: true + HitPoints: 10000, type: int, display: true # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true @@ -37272,7 +37500,7 @@ CPUIn: 5100, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 3420, type: float, display: true, formatter: Kilogram - HitPoints: 7000, type: int, display: true + HitPoints: 8750, type: int, display: true RotSpeed: 100, type: int, display: true Zoom: 5, type: float } @@ -37319,8 +37547,8 @@ CPUIn: 3850, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 3000, type: float, display: true, formatter: Kilogram - HitPoints: 6300, type: int, display: true - RotSpeed: 120, type: int, display: true + HitPoints: 7850, type: int, display: true + RotSpeed: 125, type: int, display: true Zoom: 5, type: float } { Block Name: HWSAquaTurretHVT3 @@ -37364,7 +37592,7 @@ CPUIn: 4300, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 3120, type: float, display: true, formatter: Kilogram - HitPoints: 6000, type: int, display: true + HitPoints: 7500, type: int, display: true RotSpeed: 140, type: int, display: true Zoom: 5, type: float } @@ -37411,7 +37639,7 @@ CPUIn: 5800, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 4400, type: float, display: true, formatter: Kilogram - HitPoints: 8000, type: int, display: true + HitPoints: 10000, type: int, display: true RotSpeed: 85, type: int, display: true Zoom: 5, type: float } @@ -37487,7 +37715,7 @@ CPUIn: 5100, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 3420, type: float, display: true, formatter: Kilogram - HitPoints: 8750, type: int, display: true + HitPoints: 10950, type: int, display: true RotSpeed: 100, type: int, display: true Zoom: 5, type: float } @@ -37533,8 +37761,8 @@ CPUIn: 3850, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 3000, type: float, display: true, formatter: Kilogram - HitPoints: 7875, type: int, display: true - RotSpeed: 120, type: int, display: true + HitPoints: 9800, type: int, display: true + RotSpeed: 125, type: int, display: true Zoom: 5, type: float } { Block Name: HWSTerraTurretHVT3 @@ -37578,7 +37806,7 @@ CPUIn: 4300, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 3120, type: float, display: true, formatter: Kilogram - HitPoints: 7500, type: int, display: true + HitPoints: 9375, type: int, display: true RotSpeed: 140, type: int, display: true Zoom: 5, type: float } @@ -37625,7 +37853,7 @@ CPUIn: 5800, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 4400, type: float, display: true, formatter: Kilogram - HitPoints: 9750, type: int, display: true + HitPoints: 12500, type: int, display: true RotSpeed: 85, type: int, display: true Zoom: 5, type: float } @@ -37701,7 +37929,7 @@ CPUIn: 5100, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 3420, type: float, display: true, formatter: Kilogram - HitPoints: 7000, type: int, display: true + HitPoints: 8750, type: int, display: true RotSpeed: 100, type: int, display: true Zoom: 5, type: float } @@ -37747,8 +37975,8 @@ CPUIn: 3850, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 3000, type: float, display: true, formatter: Kilogram - HitPoints: 6300, type: int, display: true - RotSpeed: 120, type: int, display: true + HitPoints: 7850, type: int, display: true + RotSpeed: 125, type: int, display: true Zoom: 5, type: float } { Block Name: HWSPyroTurretHVT3 @@ -37792,7 +38020,7 @@ CPUIn: 4300, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 3120, type: float, display: true, formatter: Kilogram - HitPoints: 6000, type: int, display: true + HitPoints: 7500, type: int, display: true RotSpeed: 140, type: int, display: true Zoom: 5, type: float } @@ -37839,7 +38067,7 @@ CPUIn: 5800, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 4400, type: float, display: true, formatter: Kilogram - HitPoints: 8000, type: int, display: true + HitPoints: 10000, type: int, display: true RotSpeed: 85, type: int, display: true Zoom: 5, type: float } @@ -37915,7 +38143,7 @@ CPUIn: 5100, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 3420, type: float, display: true, formatter: Kilogram - HitPoints: 7000, type: int, display: true + HitPoints: 8750, type: int, display: true RotSpeed: 100, type: int, display: true Zoom: 5, type: float } @@ -37961,8 +38189,8 @@ CPUIn: 3850, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 3000, type: float, display: true, formatter: Kilogram - HitPoints: 6300, type: int, display: true - RotSpeed: 120, type: int, display: true + HitPoints: 7850, type: int, display: true + RotSpeed: 125, type: int, display: true Zoom: 5, type: float } { Block Name: HWSObsidianTurretHVT3 @@ -38006,7 +38234,7 @@ CPUIn: 4300, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 3120, type: float, display: true, formatter: Kilogram - HitPoints: 6000, type: int, display: true + HitPoints: 7500, type: int, display: true RotSpeed: 140, type: int, display: true Zoom: 5, type: float } @@ -38053,7 +38281,7 @@ CPUIn: 5800, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 4400, type: float, display: true, formatter: Kilogram - HitPoints: 8000, type: int, display: true + HitPoints: 10000, type: int, display: true RotSpeed: 85, type: int, display: true Zoom: 5, type: float } @@ -38129,7 +38357,7 @@ CPUIn: 5100, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 2565, type: float, display: true, formatter: Kilogram - HitPoints: 7000, type: int, display: true + HitPoints: 8750, type: int, display: true RotSpeed: 120, type: int, display: true Zoom: 5, type: float } @@ -38175,8 +38403,8 @@ CPUIn: 3850, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 2250, type: float, display: true, formatter: Kilogram - HitPoints: 6300, type: int, display: true - RotSpeed: 140, type: int, display: true + HitPoints: 7850, type: int, display: true + RotSpeed: 145, type: int, display: true Zoom: 5, type: float } { Block Name: HWSLuxTurretHVT3 @@ -38220,7 +38448,7 @@ CPUIn: 4300, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 2340, type: float, display: true, formatter: Kilogram - HitPoints: 6000, type: int, display: true + HitPoints: 7500, type: int, display: true RotSpeed: 160, type: int, display: true Zoom: 5, type: float } @@ -38267,7 +38495,7 @@ CPUIn: 5800, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 3300, type: float, display: true, formatter: Kilogram - HitPoints: 8000, type: int, display: true + HitPoints: 10000, type: int, display: true RotSpeed: 100, type: int, display: true Zoom: 5, type: float } @@ -38343,7 +38571,7 @@ CPUIn: 5100, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 3420, type: float, display: true, formatter: Kilogram - HitPoints: 7000, type: int, display: true + HitPoints: 8750, type: int, display: true RotSpeed: 80, type: int, display: true Zoom: 5, type: float } @@ -38389,8 +38617,8 @@ CPUIn: 3850, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 3000, type: float, display: true, formatter: Kilogram - HitPoints: 6300, type: int, display: true - RotSpeed: 100, type: int, display: true + HitPoints: 7850, type: int, display: true + RotSpeed: 105, type: int, display: true Zoom: 5, type: float } { Block Name: HWSNoxTurretHVT3 @@ -38434,7 +38662,7 @@ CPUIn: 4300, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 3120, type: float, display: true, formatter: Kilogram - HitPoints: 6000, type: int, display: true + HitPoints: 7500, type: int, display: true RotSpeed: 120, type: int, display: true Zoom: 5, type: float } @@ -38481,7 +38709,7 @@ CPUIn: 5800, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 4400, type: float, display: true, formatter: Kilogram - HitPoints: 8000, type: int, display: true + HitPoints: 10000, type: int, display: true RotSpeed: 65, type: int, display: true Zoom: 5, type: float } @@ -38557,7 +38785,7 @@ CPUIn: 7650, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 5130, type: float, display: true, formatter: Kilogram - HitPoints: 7000, type: int, display: true + HitPoints: 8750, type: int, display: true RotSpeed: 100, type: int, display: true Zoom: 5, type: float } @@ -38603,8 +38831,8 @@ CPUIn: 5775, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 4500, type: float, display: true, formatter: Kilogram - HitPoints: 6300, type: int, display: true - RotSpeed: 120, type: int, display: true + HitPoints: 7850, type: int, display: true + RotSpeed: 125, type: int, display: true Zoom: 5, type: float } { Block Name: HWSStrangeletTurretHVT3 @@ -38648,7 +38876,7 @@ CPUIn: 6450, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 4680, type: float, display: true, formatter: Kilogram - HitPoints: 6000, type: int, display: true + HitPoints: 7500, type: int, display: true RotSpeed: 140, type: int, display: true Zoom: 5, type: float } @@ -38695,7 +38923,7 @@ CPUIn: 8700, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 6600, type: float, display: true, formatter: Kilogram - HitPoints: 8000, type: int, display: true + HitPoints: 10000, type: int, display: true RotSpeed: 85, type: int, display: true Zoom: 5, type: float } @@ -38766,7 +38994,7 @@ BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - HitPoints: 8750, type: int, display: true + HitPoints: 11000, type: int, display: true RotSpeed: 120, type: int, display: true EnergyIn: 390, type: int, display: true, formatter: Watt CPUIn: 6375, type: int, display: true @@ -38813,7 +39041,7 @@ BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - HitPoints: 10940, type: int, display: true + HitPoints: 13670, type: int, display: true RotSpeed: 120, type: int, display: true EnergyIn: 390, type: int, display: true, formatter: Watt CPUIn: 6375, type: int, display: true @@ -38860,7 +39088,7 @@ BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - HitPoints: 8750, type: int, display: true + HitPoints: 11000, type: int, display: true RotSpeed: 120, type: int, display: true EnergyIn: 292, type: int, display: true, formatter: Watt CPUIn: 6375, type: int, display: true @@ -38907,7 +39135,7 @@ BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - HitPoints: 8750, type: int, display: true + HitPoints: 11000, type: int, display: true RotSpeed: 120, type: int, display: true EnergyIn: 390, type: int, display: true, formatter: Watt CPUIn: 6375, type: int, display: true @@ -38954,7 +39182,7 @@ BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - HitPoints: 8750, type: int, display: true + HitPoints: 11000, type: int, display: true RotSpeed: 120, type: int, display: true EnergyIn: 390, type: int, display: true, formatter: Watt CPUIn: 6375, type: int, display: true @@ -39001,7 +39229,7 @@ BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - HitPoints: 8750, type: int, display: true + HitPoints: 11000, type: int, display: true RotSpeed: 120, type: int, display: true EnergyIn: 390, type: int, display: true, formatter: Watt CPUIn: 6375, type: int, display: true @@ -39048,7 +39276,7 @@ BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - HitPoints: 8750, type: int, display: true + HitPoints: 11000, type: int, display: true RotSpeed: 120, type: int, display: true EnergyIn: 780, type: int, display: true, formatter: Watt CPUIn: 6375, type: int, display: true @@ -39137,7 +39365,7 @@ EnergyIn: 420, type: int, display: true, formatter: Watt CPUIn: 3050, type: int, display: true - HitPoints: 1650, type: int, display: true + HitPoints: 2050, type: int, display: true Mass: 1500, type: float, display: true, formatter: Kilogram # Damage: 211, display: true @@ -39193,7 +39421,7 @@ EnergyIn: 680, type: int, display: true, formatter: Watt CPUIn: 3450, type: int, display: true - HitPoints: 2200, type: int, display: true + HitPoints: 2750, type: int, display: true Mass: 1900, type: float, display: true, formatter: Kilogram # Damage: 33, display: true @@ -39278,7 +39506,7 @@ EnergyIn: 400, type: int, display: true, formatter: Watt CPUIn: 3050, type: int, display: true - HitPoints: 2060, type: int, display: true + HitPoints: 2560, type: int, display: true Mass: 1500, type: float, display: true, formatter: Kilogram # Damage: 211, display: true @@ -39334,7 +39562,7 @@ EnergyIn: 680, type: int, display: true, formatter: Watt CPUIn: 3450, type: int, display: true - HitPoints: 2450, type: int, display: true + HitPoints: 3430, type: int, display: true Mass: 2750, type: float, display: true, formatter: Kilogram # Damage: 33, display: true @@ -39419,7 +39647,7 @@ EnergyIn: 315, type: int, display: true, formatter: Watt CPUIn: 3050, type: int, display: true - HitPoints: 1650, type: int, display: true + HitPoints: 2050, type: int, display: true Mass: 1500, type: float, display: true, formatter: Kilogram # Damage: 211, display: true @@ -39475,7 +39703,7 @@ EnergyIn: 512, type: int, display: true, formatter: Watt CPUIn: 3450, type: int, display: true - HitPoints: 2200, type: int, display: true + HitPoints: 2750, type: int, display: true Mass: 1900, type: float, display: true, formatter: Kilogram # Damage: 33, display: true @@ -39560,7 +39788,7 @@ EnergyIn: 420, type: int, display: true, formatter: Watt CPUIn: 3050, type: int, display: true - HitPoints: 1650, type: int, display: true + HitPoints: 2050, type: int, display: true Mass: 1500, type: float, display: true, formatter: Kilogram # Damage: 211, display: true @@ -39616,7 +39844,7 @@ EnergyIn: 680, type: int, display: true, formatter: Watt CPUIn: 3450, type: int, display: true - HitPoints: 2200, type: int, display: true + HitPoints: 2750, type: int, display: true Mass: 1900, type: float, display: true, formatter: Kilogram # Damage: 33, display: true @@ -39701,7 +39929,7 @@ EnergyIn: 420, type: int, display: true, formatter: Watt CPUIn: 3050, type: int, display: true - HitPoints: 1650, type: int, display: true + HitPoints: 2050, type: int, display: true Mass: 1125, type: float, display: true, formatter: Kilogram # Damage: 211, display: true @@ -39756,7 +39984,7 @@ EnergyIn: 680, type: int, display: true, formatter: Watt CPUIn: 3450, type: int, display: true - HitPoints: 2200, type: int, display: true + HitPoints: 2750, type: int, display: true Mass: 1425, type: float, display: true, formatter: Kilogram # Damage: 33, display: true @@ -39841,7 +40069,7 @@ EnergyIn: 420, type: int, display: true, formatter: Watt CPUIn: 3050, type: int, display: true - HitPoints: 1650, type: int, display: true + HitPoints: 2050, type: int, display: true Mass: 1500, type: float, display: true, formatter: Kilogram # Damage: 211, display: true @@ -39896,7 +40124,7 @@ EnergyIn: 680, type: int, display: true, formatter: Watt CPUIn: 3450, type: int, display: true - HitPoints: 2200, type: int, display: true + HitPoints: 2750, type: int, display: true Mass: 1900, type: float, display: true, formatter: Kilogram # Damage: 33, display: true @@ -39981,7 +40209,7 @@ EnergyIn: 630, type: int, display: true, formatter: Watt CPUIn: 4575, type: int, display: true - HitPoints: 1650, type: int, display: true + HitPoints: 2050, type: int, display: true Mass: 2250, type: float, display: true, formatter: Kilogram # Damage: 211, display: true @@ -40036,7 +40264,7 @@ EnergyIn: 1024, type: int, display: true, formatter: Watt CPUIn: 5175, type: int, display: true - HitPoints: 2200, type: int, display: true + HitPoints: 2750, type: int, display: true Mass: 2850, type: float, display: true, formatter: Kilogram # Damage: 33, display: true @@ -40122,7 +40350,7 @@ CPUIn: 5700, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 3800, type: float, display: true, formatter: Kilogram - HitPoints: 5600, type: int, display: true + HitPoints: 7000, type: int, display: true RotSpeed: 30, type: int, display: true Zoom: 5, type: float } @@ -40166,7 +40394,7 @@ EnergyIn: 540, type: int, display: true, formatter: Watt CPUIn: 5300, type: int, display: true - HitPoints: 4800, type: int, display: true + HitPoints: 6000, type: int, display: true Mass: 3400, type: float, display: true, formatter: Kilogram RotSpeed: 60, type: int, display: true Zoom: 5, type: float @@ -40243,7 +40471,7 @@ CPUIn: 5700, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 3800, type: float, display: true, formatter: Kilogram - HitPoints: 6720, type: int, display: true + HitPoints: 8750, type: int, display: true RotSpeed: 30, type: int, display: true Zoom: 5, type: float } @@ -40287,7 +40515,7 @@ EnergyIn: 540, type: int, display: true, formatter: Watt CPUIn: 5300, type: int, display: true - HitPoints: 5760, type: int, display: true + HitPoints: 7500, type: int, display: true Mass: 3400, type: float, display: true, formatter: Kilogram RotSpeed: 60, type: int, display: true Zoom: 5, type: float @@ -40364,7 +40592,7 @@ CPUIn: 5700, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 3800, type: float, display: true, formatter: Kilogram - HitPoints: 5600, type: int, display: true + HitPoints: 7000, type: int, display: true RotSpeed: 30, type: int, display: true Zoom: 5, type: float } @@ -40408,7 +40636,7 @@ EnergyIn: 405, type: int, display: true, formatter: Watt CPUIn: 5300, type: int, display: true - HitPoints: 4800, type: int, display: true + HitPoints: 6000, type: int, display: true Mass: 3400, type: float, display: true, formatter: Kilogram RotSpeed: 60, type: int, display: true Zoom: 5, type: float @@ -40485,7 +40713,7 @@ CPUIn: 5700, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 3800, type: float, display: true, formatter: Kilogram - HitPoints: 5600, type: int, display: true + HitPoints: 7000, type: int, display: true RotSpeed: 30, type: int, display: true Zoom: 5, type: float } @@ -40529,7 +40757,7 @@ EnergyIn: 540, type: int, display: true, formatter: Watt CPUIn: 5300, type: int, display: true - HitPoints: 4800, type: int, display: true + HitPoints: 6000, type: int, display: true Mass: 3800, type: float, display: true, formatter: Kilogram RotSpeed: 60, type: int, display: true Zoom: 5, type: float @@ -40609,7 +40837,7 @@ CPUIn: 5700, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 2850, type: float, display: true, formatter: Kilogram - HitPoints: 5600, type: int, display: true + HitPoints: 7000, type: int, display: true RotSpeed: 35, type: int, display: true Zoom: 5, type: float } @@ -40653,7 +40881,7 @@ EnergyIn: 540, type: int, display: true, formatter: Watt CPUIn: 5300, type: int, display: true - HitPoints: 4800, type: int, display: true + HitPoints: 6000, type: int, display: true Mass: 2550, type: float, display: true, formatter: Kilogram RotSpeed: 70, type: int, display: true Zoom: 5, type: float @@ -40730,7 +40958,7 @@ CPUIn: 5700, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 3500, type: float, display: true, formatter: Kilogram - HitPoints: 5600, type: int, display: true + HitPoints: 7000, type: int, display: true RotSpeed: 25, type: int, display: true Zoom: 5, type: float } @@ -40774,7 +41002,7 @@ EnergyIn: 540, type: int, display: true, formatter: Watt CPUIn: 5300, type: int, display: true - HitPoints: 4800, type: int, display: true + HitPoints: 6000, type: int, display: true Mass: 3400, type: float, display: true, formatter: Kilogram RotSpeed: 50, type: int, display: true Zoom: 5, type: float @@ -40851,7 +41079,7 @@ CPUIn: 8550, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 5700, type: float, display: true, formatter: Kilogram - HitPoints: 5600, type: int, display: true + HitPoints: 7000, type: int, display: true RotSpeed: 30, type: int, display: true Zoom: 5, type: float } @@ -40895,7 +41123,7 @@ EnergyIn: 810, type: int, display: true, formatter: Watt CPUIn: 7950, type: int, display: true - HitPoints: 4800, type: int, display: true + HitPoints: 6000, type: int, display: true Mass: 5100, type: float, display: true, formatter: Kilogram RotSpeed: 60, type: int, display: true Zoom: 5, type: float @@ -40965,7 +41193,7 @@ BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - HitPoints: 7000, type: int, display: true + HitPoints: 8750, type: int, display: true RotSpeed: 40, type: int, display: true EnergyIn: 352, type: int, display: true, formatter: Watt CPUIn: 8550, type: int, display: true @@ -41012,7 +41240,7 @@ BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - HitPoints: 8400, type: int, display: true + HitPoints: 10950, type: int, display: true RotSpeed: 40, type: int, display: true EnergyIn: 352, type: int, display: true, formatter: Watt CPUIn: 8550, type: int, display: true @@ -41059,7 +41287,7 @@ BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - HitPoints: 7000, type: int, display: true + HitPoints: 8750, type: int, display: true RotSpeed: 40, type: int, display: true EnergyIn: 264, type: int, display: true, formatter: Watt CPUIn: 8550, type: int, display: true @@ -41106,7 +41334,7 @@ BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - HitPoints: 7000, type: int, display: true + HitPoints: 8750, type: int, display: true RotSpeed: 40, type: int, display: true EnergyIn: 352, type: int, display: true, formatter: Watt CPUIn: 8550, type: int, display: true @@ -41153,7 +41381,7 @@ BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - HitPoints: 7000, type: int, display: true + HitPoints: 8750, type: int, display: true RotSpeed: 45, type: int, display: true EnergyIn: 352, type: int, display: true, formatter: Watt CPUIn: 8550, type: int, display: true @@ -41200,7 +41428,7 @@ BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - HitPoints: 7000, type: int, display: true + HitPoints: 8750, type: int, display: true RotSpeed: 35, type: int, display: true EnergyIn: 352, type: int, display: true, formatter: Watt CPUIn: 8550, type: int, display: true @@ -41247,7 +41475,7 @@ BlastDamage: 60 DamageMultiplier_Group: HWS_EWS_Elemental_Weapons_BlastDamage - HitPoints: 7000, type: int, display: true + HitPoints: 8750, type: int, display: true RotSpeed: 40, type: int, display: true EnergyIn: 705, type: int, display: true, formatter: Watt CPUIn: 12825, type: int, display: true @@ -41338,7 +41566,7 @@ EnergyIn: 260, type: int, display: true, formatter: Watt CPUIn: 4200, type: int, display: true - HitPoints: 1550, type: int, display: true + HitPoints: 1950, type: int, display: true Mass: 1400, type: float, display: true, formatter: Kilogram # Damage: 211, display: true @@ -41392,7 +41620,7 @@ EnergyIn: 230, type: int, display: true, formatter: Watt CPUIn: 3500, type: int, display: true - HitPoints: 1400, type: int, display: true + HitPoints: 1750, type: int, display: true Mass: 1200, type: float, display: true, formatter: Kilogram # Damage: 33, display: true @@ -41445,7 +41673,7 @@ EnergyIn: 300, type: int, display: true, formatter: Watt CPUIn: 3800, type: int, display: true - HitPoints: 1450, type: int, display: true + HitPoints: 1800, type: int, display: true Mass: 1300, type: float, display: true, formatter: Kilogram # Damage: 33, display: true @@ -41500,7 +41728,7 @@ EnergyIn: 450, type: int, display: true, formatter: Watt CPUIn: 4600, type: int, display: true - HitPoints: 2050, type: int, display: true + HitPoints: 2450, type: int, display: true Mass: 1750, type: float, display: true, formatter: Kilogram # Damage: 33, display: true @@ -41585,7 +41813,7 @@ EnergyIn: 260, type: int, display: true, formatter: Watt CPUIn: 4200, type: int, display: true - HitPoints: 1940, type: int, display: true + HitPoints: 2430, type: int, display: true Mass: 1400, type: float, display: true, formatter: Kilogram # Damage: 211, display: true @@ -41640,7 +41868,7 @@ EnergyIn: 230, type: int, display: true, formatter: Watt CPUIn: 3500, type: int, display: true - HitPoints: 1750, type: int, display: true + HitPoints: 2180, type: int, display: true Mass: 1200, type: float, display: true, formatter: Kilogram # Damage: 33, display: true @@ -41694,7 +41922,7 @@ EnergyIn: 300, type: int, display: true, formatter: Watt CPUIn: 3800, type: int, display: true - HitPoints: 1810, type: int, display: true + HitPoints: 2250, type: int, display: true Mass: 1300, type: float, display: true, formatter: Kilogram # Damage: 33, display: true @@ -41750,7 +41978,7 @@ EnergyIn: 450, type: int, display: true, formatter: Watt CPUIn: 4600, type: int, display: true - HitPoints: 2560, type: int, display: true + HitPoints: 3060, type: int, display: true Mass: 1750, type: float, display: true, formatter: Kilogram # Damage: 33, display: true @@ -41835,7 +42063,7 @@ EnergyIn: 195, type: int, display: true, formatter: Watt CPUIn: 4200, type: int, display: true - HitPoints: 1550, type: int, display: true + HitPoints: 1950, type: int, display: true Mass: 1400, type: float, display: true, formatter: Kilogram # Damage: 211, display: true @@ -41889,7 +42117,7 @@ EnergyIn: 173, type: int, display: true, formatter: Watt CPUIn: 3500, type: int, display: true - HitPoints: 1400, type: int, display: true + HitPoints: 1750, type: int, display: true Mass: 1200, type: float, display: true, formatter: Kilogram # Damage: 33, display: true @@ -41942,7 +42170,7 @@ EnergyIn: 225, type: int, display: true, formatter: Watt CPUIn: 3800, type: int, display: true - HitPoints: 1450, type: int, display: true + HitPoints: 1800, type: int, display: true Mass: 1300, type: float, display: true, formatter: Kilogram # Damage: 33, display: true @@ -41997,7 +42225,7 @@ EnergyIn: 338, type: int, display: true, formatter: Watt CPUIn: 4600, type: int, display: true - HitPoints: 2050, type: int, display: true + HitPoints: 2450, type: int, display: true Mass: 1750, type: float, display: true, formatter: Kilogram # Damage: 33, display: true @@ -42082,7 +42310,7 @@ EnergyIn: 260, type: int, display: true, formatter: Watt CPUIn: 4200, type: int, display: true - HitPoints: 1550, type: int, display: true + HitPoints: 1950, type: int, display: true Mass: 1400, type: float, display: true, formatter: Kilogram # Damage: 211, display: true @@ -42136,7 +42364,7 @@ EnergyIn: 230, type: int, display: true, formatter: Watt CPUIn: 3500, type: int, display: true - HitPoints: 1400, type: int, display: true + HitPoints: 1750, type: int, display: true Mass: 1200, type: float, display: true, formatter: Kilogram # Damage: 33, display: true @@ -42189,7 +42417,7 @@ EnergyIn: 300, type: int, display: true, formatter: Watt CPUIn: 3800, type: int, display: true - HitPoints: 1450, type: int, display: true + HitPoints: 1800, type: int, display: true Mass: 1300, type: float, display: true, formatter: Kilogram # Damage: 33, display: true @@ -42244,7 +42472,7 @@ EnergyIn: 450, type: int, display: true, formatter: Watt CPUIn: 4600, type: int, display: true - HitPoints: 2050, type: int, display: true + HitPoints: 2450, type: int, display: true Mass: 1750, type: float, display: true, formatter: Kilogram # Damage: 33, display: true @@ -42329,7 +42557,7 @@ EnergyIn: 260, type: int, display: true, formatter: Watt CPUIn: 4200, type: int, display: true - HitPoints: 1550, type: int, display: true + HitPoints: 1950, type: int, display: true Mass: 1050, type: float, display: true, formatter: Kilogram # Damage: 211, display: true @@ -42383,7 +42611,7 @@ EnergyIn: 230, type: int, display: true, formatter: Watt CPUIn: 3500, type: int, display: true - HitPoints: 1400, type: int, display: true + HitPoints: 1750, type: int, display: true Mass: 900, type: float, display: true, formatter: Kilogram # Damage: 33, display: true @@ -42435,7 +42663,7 @@ EnergyIn: 300, type: int, display: true, formatter: Watt CPUIn: 3800, type: int, display: true - HitPoints: 1450, type: int, display: true + HitPoints: 1800, type: int, display: true Mass: 975, type: float, display: true, formatter: Kilogram # Damage: 33, display: true @@ -42489,7 +42717,7 @@ EnergyIn: 450, type: int, display: true, formatter: Watt CPUIn: 4600, type: int, display: true - HitPoints: 2050, type: int, display: true + HitPoints: 2450, type: int, display: true Mass: 1312, type: float, display: true, formatter: Kilogram # Damage: 33, display: true @@ -42574,7 +42802,7 @@ EnergyIn: 260, type: int, display: true, formatter: Watt CPUIn: 4200, type: int, display: true - HitPoints: 1550, type: int, display: true + HitPoints: 1950, type: int, display: true Mass: 1400, type: float, display: true, formatter: Kilogram # Damage: 211, display: true @@ -42628,7 +42856,7 @@ EnergyIn: 230, type: int, display: true, formatter: Watt CPUIn: 3500, type: int, display: true - HitPoints: 1400, type: int, display: true + HitPoints: 1750, type: int, display: true Mass: 1200, type: float, display: true, formatter: Kilogram # Damage: 33, display: true @@ -42681,7 +42909,7 @@ EnergyIn: 300, type: int, display: true, formatter: Watt CPUIn: 3800, type: int, display: true - HitPoints: 1450, type: int, display: true + HitPoints: 1800, type: int, display: true Mass: 1300, type: float, display: true, formatter: Kilogram # Damage: 33, display: true @@ -42736,7 +42964,7 @@ EnergyIn: 450, type: int, display: true, formatter: Watt CPUIn: 4600, type: int, display: true - HitPoints: 2050, type: int, display: true + HitPoints: 2450, type: int, display: true Mass: 1750, type: float, display: true, formatter: Kilogram # Damage: 33, display: true @@ -42821,7 +43049,7 @@ EnergyIn: 390, type: int, display: true, formatter: Watt CPUIn: 6300, type: int, display: true - HitPoints: 1550, type: int, display: true + HitPoints: 1950, type: int, display: true Mass: 2100, type: float, display: true, formatter: Kilogram # Damage: 211, display: true @@ -42875,7 +43103,7 @@ EnergyIn: 345, type: int, display: true, formatter: Watt CPUIn: 5250, type: int, display: true - HitPoints: 1400, type: int, display: true + HitPoints: 1750, type: int, display: true Mass: 1800, type: float, display: true, formatter: Kilogram # Damage: 33, display: true @@ -42928,7 +43156,7 @@ EnergyIn: 450, type: int, display: true, formatter: Watt CPUIn: 5700, type: int, display: true - HitPoints: 1450, type: int, display: true + HitPoints: 1800, type: int, display: true Mass: 1950, type: float, display: true, formatter: Kilogram # Damage: 33, display: true @@ -42983,7 +43211,7 @@ EnergyIn: 675, type: int, display: true, formatter: Watt CPUIn: 6900, type: int, display: true - HitPoints: 2050, type: int, display: true + HitPoints: 2450, type: int, display: true Mass: 2625, type: float, display: true, formatter: Kilogram # Damage: 33, display: true @@ -43063,7 +43291,7 @@ EnergyIn: 195, type: int, display: true, formatter: Watt CPUIn: 5250, type: int, display: true - HitPoints: 1950, type: int, display: true + HitPoints: 2300, type: int, display: true Mass: 1050, type: float, display: true, formatter: Kilogram MarketPrice: 250475.00, display: true @@ -43118,7 +43346,7 @@ EnergyIn: 195, type: int, display: true, formatter: Watt CPUIn: 5250, type: int, display: true - HitPoints: 2420, type: int, display: true + HitPoints: 3050, type: int, display: true Mass: 1050, type: float, display: true, formatter: Kilogram @@ -43172,7 +43400,7 @@ EnergyIn: 156, type: int, display: true, formatter: Watt CPUIn: 5250, type: int, display: true - HitPoints: 1950, type: int, display: true + HitPoints: 2300, type: int, display: true Mass: 1050, type: float, display: true, formatter: Kilogram @@ -43226,7 +43454,7 @@ EnergyIn: 195, type: int, display: true, formatter: Watt CPUIn: 5250, type: int, display: true - HitPoints: 1950, type: int, display: true + HitPoints: 2300, type: int, display: true Mass: 1050, type: float, display: true, formatter: Kilogram @@ -43280,7 +43508,7 @@ EnergyIn: 195, type: int, display: true, formatter: Watt CPUIn: 5250, type: int, display: true - HitPoints: 1950, type: int, display: true + HitPoints: 2300, type: int, display: true Mass: 787, type: float, display: true, formatter: Kilogram @@ -43334,7 +43562,7 @@ EnergyIn: 195, type: int, display: true, formatter: Watt CPUIn: 5250, type: int, display: true - HitPoints: 1950, type: int, display: true + HitPoints: 2300, type: int, display: true Mass: 1050, type: float, display: true, formatter: Kilogram @@ -43388,7 +43616,7 @@ EnergyIn: 485, type: int, display: true, formatter: Watt CPUIn: 7875, type: int, display: true - HitPoints: 1950, type: int, display: true + HitPoints: 2300, type: int, display: true Mass: 2100, type: float, display: true, formatter: Kilogram @@ -43403,7 +43631,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_weapon_energy, display: true + Material: HWS_material_weapon_energy_small, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: WeaponSVAntimatterCannonWeapon @@ -43441,7 +43669,7 @@ EnergyIn: 300, type: int, display: true, formatter: Watt CPUIn: 3500, type: int, display: true - HitPoints: 1000, type: int, display: true + HitPoints: 1500, type: int, display: true UnlockCost: 4500, display: true UnlockLevel: 25, display: true @@ -43457,7 +43685,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_weapon_kinetic, display: true + Material: HWS_material_weapon_kinetic_large, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: WeaponCVTorpedoLauncherWeapon @@ -43570,11 +43798,11 @@ EnergyIn: 3800, type: int, display: true, formatter: Watt CPUIn: 18750, type: int, display: true EnergyInIdle: 570, type: int, display: true, formatter: Watt - ShieldCapacity: 70000, type: int, display: true - ShieldRecharge: 1250, type: int, display: true # full in 5 sec + ShieldCapacity: 80000, type: int, display: true + ShieldRecharge: 1400, type: int, display: true # full in 5 sec ShieldCooldown: 10, type: int, display: true ShieldHitCooldown: 10, type: int, display: true - ShieldPerCrystal: 350, type: int, display: true # 500 Pentaxid in total + ShieldPerCrystal: 300, type: int, display: true # 500 Pentaxid in total ParticleName: @hws_blastparticles/HWSAquaShieldExplosionSmall BlastParticleIndex: 8 BlastRadius: 3 @@ -43627,11 +43855,11 @@ EnergyIn: 3800, type: int, display: true, formatter: Watt CPUIn: 18750, type: int, display: true EnergyInIdle: 570, type: int, display: true, formatter: Watt - ShieldCapacity: 70000, type: int, display: true - ShieldRecharge: 1250, type: int, display: true # full in 5 sec + ShieldCapacity: 80000, type: int, display: true + ShieldRecharge: 1400, type: int, display: true # full in 5 sec ShieldCooldown: 10, type: int, display: true ShieldHitCooldown: 10, type: int, display: true - ShieldPerCrystal: 350, type: int, display: true # 500 Pentaxid in total + ShieldPerCrystal: 300, type: int, display: true # 500 Pentaxid in total ParticleName: @hws_blastparticles/HWSTerraShieldExplosionSmall BlastParticleIndex: 8 BlastRadius: 3 @@ -43684,11 +43912,11 @@ EnergyIn: 2850, type: int, display: true, formatter: Watt CPUIn: 18750, type: int, display: true EnergyInIdle: 427, type: int, display: true, formatter: Watt - ShieldCapacity: 70000, type: int, display: true - ShieldRecharge: 1250, type: int, display: true # full in 5 sec + ShieldCapacity: 80000, type: int, display: true + ShieldRecharge: 1400, type: int, display: true # full in 5 sec ShieldCooldown: 10, type: int, display: true ShieldHitCooldown: 10, type: int, display: true - ShieldPerCrystal: 350, type: int, display: true # 500 Pentaxid in total + ShieldPerCrystal: 300, type: int, display: true # 500 Pentaxid in total ParticleName: @hws_blastparticles/HWSPyroShieldExplosionSmall BlastParticleIndex: 8 BlastRadius: 2 @@ -43741,11 +43969,11 @@ EnergyIn: 3800, type: int, display: true, formatter: Watt CPUIn: 18750, type: int, display: true EnergyInIdle: 570, type: int, display: true, formatter: Watt - ShieldCapacity: 70000, type: int, display: true - ShieldRecharge: 1250, type: int, display: true # full in 5 sec + ShieldCapacity: 80000, type: int, display: true + ShieldRecharge: 1400, type: int, display: true # full in 5 sec ShieldCooldown: 10, type: int, display: true ShieldHitCooldown: 10, type: int, display: true - ShieldPerCrystal: 350, type: int, display: true # 500 Pentaxid in total + ShieldPerCrystal: 300, type: int, display: true # 500 Pentaxid in total ParticleName: @hws_blastparticles/HWSObsidianShieldExplosionSmall BlastParticleIndex: 8 BlastRadius: 3 @@ -43798,11 +44026,11 @@ EnergyIn: 3800, type: int, display: true, formatter: Watt CPUIn: 18750, type: int, display: true EnergyInIdle: 570, type: int, display: true, formatter: Watt - ShieldCapacity: 70000, type: int, display: true - ShieldRecharge: 1250, type: int, display: true # full in 5 sec + ShieldCapacity: 80000, type: int, display: true + ShieldRecharge: 1400, type: int, display: true # full in 5 sec ShieldCooldown: 10, type: int, display: true ShieldHitCooldown: 10, type: int, display: true - ShieldPerCrystal: 350, type: int, display: true # 500 Pentaxid in total + ShieldPerCrystal: 300, type: int, display: true # 500 Pentaxid in total ParticleName: @hws_blastparticles/HWSLuxShieldExplosionSmall BlastParticleIndex: 8 BlastRadius: 3 @@ -43855,11 +44083,11 @@ EnergyIn: 3800, type: int, display: true, formatter: Watt CPUIn: 18750, type: int, display: true EnergyInIdle: 570, type: int, display: true, formatter: Watt - ShieldCapacity: 70000, type: int, display: true - ShieldRecharge: 1250, type: int, display: true # full in 5 sec + ShieldCapacity: 80000, type: int, display: true + ShieldRecharge: 1400, type: int, display: true # full in 5 sec ShieldCooldown: 10, type: int, display: true ShieldHitCooldown: 10, type: int, display: true - ShieldPerCrystal: 350, type: int, display: true # 500 Pentaxid in total + ShieldPerCrystal: 300, type: int, display: true # 500 Pentaxid in total ParticleName: @hws_blastparticles/HWSNoxShieldExplosionSmall BlastParticleIndex: 8 BlastRadius: 3 @@ -43912,11 +44140,11 @@ EnergyIn: 5700, type: int, display: true, formatter: Watt CPUIn: 28125, type: int, display: true EnergyInIdle: 855, type: int, display: true, formatter: Watt - ShieldCapacity: 70000, type: int, display: true - ShieldRecharge: 1250, type: int, display: true # full in 5 sec + ShieldCapacity: 80000, type: int, display: true + ShieldRecharge: 1400, type: int, display: true # full in 5 sec ShieldCooldown: 10, type: int, display: true ShieldHitCooldown: 10, type: int, display: true - ShieldPerCrystal: 350, type: int, display: true # 500 Pentaxid in total + ShieldPerCrystal: 300, type: int, display: true # 500 Pentaxid in total ParticleName: @hws_blastparticles/HWSStrangeletShieldExplosionSmall BlastParticleIndex: 8 BlastRadius: 3 @@ -43998,7 +44226,7 @@ ShieldRecharge: 1600, type: int, display: true # full in 5 sec ShieldCooldown: 15, type: int, display: true ShieldHitCooldown: 15, type: int, display: true - ShieldPerCrystal: 360, type: int, display: true # 500 Pentaxid in total + ShieldPerCrystal: 300, type: int, display: true # 500 Pentaxid in total ParticleName: @hws_blastparticles/HWSAquaShieldExplosionSmall BlastParticleIndex: 8 BlastRadius: 3 @@ -44055,7 +44283,7 @@ ShieldRecharge: 1600, type: int, display: true # full in 5 sec ShieldCooldown: 15, type: int, display: true ShieldHitCooldown: 15, type: int, display: true - ShieldPerCrystal: 360, type: int, display: true # 500 Pentaxid in total + ShieldPerCrystal: 300, type: int, display: true # 500 Pentaxid in total ParticleName: @hws_blastparticles/HWSTerraShieldExplosionSmall BlastParticleIndex: 8 BlastRadius: 3 @@ -44112,7 +44340,7 @@ ShieldRecharge: 1600, type: int, display: true # full in 5 sec ShieldCooldown: 15, type: int, display: true ShieldHitCooldown: 15, type: int, display: true - ShieldPerCrystal: 360, type: int, display: true # 500 Pentaxid in total + ShieldPerCrystal: 300, type: int, display: true # 500 Pentaxid in total ParticleName: @hws_blastparticles/HWSPyroShieldExplosionSmall BlastParticleIndex: 8 BlastRadius: 2 @@ -44169,7 +44397,7 @@ ShieldRecharge: 1600, type: int, display: true # full in 5 sec ShieldCooldown: 15, type: int, display: true ShieldHitCooldown: 15, type: int, display: true - ShieldPerCrystal: 360, type: int, display: true # 500 Pentaxid in total + ShieldPerCrystal: 300, type: int, display: true # 500 Pentaxid in total ParticleName: @hws_blastparticles/HWSObsidianShieldExplosionSmall BlastParticleIndex: 8 BlastRadius: 3 @@ -44226,7 +44454,7 @@ ShieldRecharge: 1600, type: int, display: true # full in 5 sec ShieldCooldown: 15, type: int, display: true ShieldHitCooldown: 15, type: int, display: true - ShieldPerCrystal: 360, type: int, display: true # 500 Pentaxid in total + ShieldPerCrystal: 300, type: int, display: true # 500 Pentaxid in total ParticleName: @hws_blastparticles/HWSLuxShieldExplosionSmall BlastParticleIndex: 8 BlastRadius: 3 @@ -44283,7 +44511,7 @@ ShieldRecharge: 1600, type: int, display: true # full in 5 sec ShieldCooldown: 15, type: int, display: true ShieldHitCooldown: 15, type: int, display: true - ShieldPerCrystal: 360, type: int, display: true # 500 Pentaxid in total + ShieldPerCrystal: 300, type: int, display: true # 500 Pentaxid in total ParticleName: @hws_blastparticles/HWSNoxShieldExplosionSmall BlastParticleIndex: 8 BlastRadius: 3 @@ -44340,7 +44568,7 @@ ShieldRecharge: 1600, type: int, display: true # full in 5 sec ShieldCooldown: 15, type: int, display: true ShieldHitCooldown: 15, type: int, display: true - ShieldPerCrystal: 360, type: int, display: true # 500 Pentaxid in total + ShieldPerCrystal: 300, type: int, display: true # 500 Pentaxid in total ParticleName: @hws_blastparticles/HWSStrangeletShieldExplosionSmall BlastParticleIndex: 8 BlastRadius: 3 @@ -45451,7 +45679,7 @@ IndexName: ShieldExtender DropMeshfile: Entities/Misc/BagSmallNewPrefab MarketPrice: 378240, display: true - ShieldCapacityBonus: 8500, type: int, display: true + ShieldCapacityBonus: 9500, type: int, display: true IsTextureable: true IsColorable: true Group: Custom @@ -45982,6 +46210,7 @@ { Block Name: HWSLogistics MarketPrice: 1, display: true Class: NPCDialogue +# OmitCone: false NPCModelRotation: false AllowedInBlueprint: false, display: true Group: HWS_CtrlGroup_Logistics @@ -46207,7 +46436,7 @@ # ================================================================================= { Block Name: BlastShutterDoors3x1x1, Ref: BlastShutterDoors1x1x1 MarketPrice: 1, display: true - Model: @models/Blocks/Mothership/BlastShutterDoors3x1x1Prefab + Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors3x1x1Prefab SizeInBlocks: "1,1,4", display: true Mass: 4500, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt @@ -46215,7 +46444,7 @@ } { Block Name: BlastShutterDoors4x1x1, Ref: BlastShutterDoors1x1x1 MarketPrice: 1, display: true - Model: @models/Blocks/Mothership/BlastShutterDoors4x1x1Prefab + Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors4x1x1Prefab SizeInBlocks: "1,1,5", display: true Mass: 4750, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt @@ -46223,7 +46452,7 @@ } { Block Name: BlastShutterDoors5x1x1, Ref: BlastShutterDoors1x1x1 MarketPrice: 1, display: true - Model: @models/Blocks/Mothership/BlastShutterDoors5x1x1Prefab + Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors5x1x1Prefab SizeInBlocks: "1,1,6", display: true Mass: 5000, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt @@ -46231,7 +46460,7 @@ } { Block Name: BlastShutterDoors6x1x1, Ref: BlastShutterDoors1x1x1 MarketPrice: 1, display: true - Model: @models/Blocks/Mothership/BlastShutterDoors6x1x1Prefab + Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors6x1x1Prefab SizeInBlocks: "1,1,7", display: true Mass: 5250, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt @@ -46239,7 +46468,7 @@ } { Block Name: BlastShutterDoors7x1x1, Ref: BlastShutterDoors1x1x1 MarketPrice: 1, display: true - Model: @models/Blocks/Mothership/BlastShutterDoors7x1x1Prefab + Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors7x1x1Prefab SizeInBlocks: "1,1,8", display: true Mass: 5500, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt @@ -46247,7 +46476,7 @@ } { Block Name: BlastShutterDoors8x1x1, Ref: BlastShutterDoors1x1x1 MarketPrice: 1, display: true - Model: @models/Blocks/Mothership/BlastShutterDoors8x1x1Prefab + Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors8x1x1Prefab SizeInBlocks: "1,1,9", display: true Mass: 5750, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt @@ -46255,7 +46484,7 @@ } { Block Name: BlastShutterDoors9x1x1, Ref: BlastShutterDoors1x1x1 MarketPrice: 1, display: true - Model: @models/Blocks/Mothership/BlastShutterDoors9x1x1Prefab + Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors9x1x1Prefab SizeInBlocks: "1,1,10", display: true Mass: 6000, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt @@ -46263,7 +46492,7 @@ } { Block Name: BlastShutterDoors10x1x1, Ref: BlastShutterDoors1x1x1 MarketPrice: 1, display: true - Model: @models/Blocks/Mothership/BlastShutterDoors10x1x1Prefab + Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors10x1x1Prefab SizeInBlocks: "1,1,11", display: true Mass: 6250, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt @@ -46271,7 +46500,7 @@ } { Block Name: BlastShutterDoors11x1x1, Ref: BlastShutterDoors1x1x1 MarketPrice: 1, display: true - Model: @models/Blocks/Mothership/BlastShutterDoors11x1x1Prefab + Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors11x1x1Prefab SizeInBlocks: "1,1,12", display: true Mass: 6500, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt @@ -46279,7 +46508,7 @@ } { Block Name: BlastShutterDoors12x1x1, Ref: BlastShutterDoors1x1x1 MarketPrice: 1, display: true - Model: @models/Blocks/Mothership/BlastShutterDoors12x1x1Prefab + Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors12x1x1Prefab SizeInBlocks: "1,1,13", display: true Mass: 6750, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt @@ -46287,7 +46516,7 @@ } { Block Name: BlastShutterDoors13x1x1, Ref: BlastShutterDoors1x1x1 MarketPrice: 1, display: true - Model: @models/Blocks/Mothership/BlastShutterDoors13x1x1Prefab + Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors13x1x1Prefab SizeInBlocks: "1,1,14", display: true Mass: 7000, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt @@ -46465,6 +46694,41 @@ ShowUser: No AllowedInBlueprint: false, display: true } +{ Block Name: PlayerRespawnSV + CustomIcon: EntitySpawnerPlateThin + Info: bkiNoInfo, display: true + Model: @models/Blocks/Misc/EntitySpawnerPlateThinPrefab + # Collide: "bullet,rocket,melee,sight" # for AI pathfinding: do not consider this block as collide with movements + DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! + IndexName: SpawnPoint + Group: cpgTransportation + Category: Devices + Material: wood + Shape: ModelEntity + MarketPrice: 700, display: true + ShowBlockName: true + Place: Free + AllowPlacingAt: "SS,GV", display: true + SizeInBlocks: "2,1,2", display: true + SizeInBlocksLocked: "Base" + Volume: 1, type: float, display: true, formatter: Liter + Mass: 1, type: float, display: true, formatter: Kilogram + # IsLockable: true + IsOxygenTight: false, display: true + StackSize: 1000 + BlockColor: "110,110,110" + + EnergyIn: 0, type: int, display: true, formatter: Watt + BlastParticleIndex: 0 + BlastRadius: 0 + BlastDamage: 0 + + #BuffNamesActivate: "Resurrected", display: Activates + #DebuffNamesActivate: "WellFed,Rested", display: Deactivates + + ShowUser: No + AllowedInBlueprint: false, display: true +} ===== Posters Deco ======== { Block Name: PosterARest Model: @models2/Entities/Decorations/Posters/aRestPosterPrefab @@ -46614,7 +46878,7 @@ AllowPlacingAt: "Base,MS", display: false SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" - HitPoints: 1500, type: int, display: true + HitPoints: 1750, type: int, display: true Mass: 1880, type: float, display: true, formatter: Kilogram # ShowUser: NoButCSV # inverted versions should not be display in H menu but should show up in EAH tool CPUIn: 1, type: int, display: true @@ -48645,7 +48909,7 @@ Category: Weapons/Items AllowedInBlueprint: true, display: true Info: bkiTurret, display: true - Material: HWS_material_weapon_energy, display: true + Material: HWS_material_weapon_energy_small, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretZiraxSpherical_LaserPrefab @@ -48676,7 +48940,7 @@ CPUIn: 4000, type: int, display: true Volume: 0, type: float, display: false, formatter: Liter Mass: 3000, type: float, display: true, formatter: Kilogram - HitPoints: 3500, type: int, display: true + HitPoints: 5250, type: int, display: true RotSpeed: 130, type: int, display: true Zoom: 5, type: float @@ -48754,7 +49018,7 @@ AllowedInBlueprint: true, display: true IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_weapon_kinetic + Material: HWS_material_weapon_kinetic_small Shape: ModelEntity ShowBlockName: true CustomIcon: ThrusterGVRoundArmored @@ -48770,7 +49034,7 @@ MaxCount: 1, type: int, display: true IsOxygenTight: false, display: true Category: Weapons/Items - HitPoints: 400, type: int, display: true + HitPoints: 540, type: int, display: true Mass: 4500, type: float, display: true, formatter: Kilogram EnergyIn: 250, type: int, display: true, formatter: Watt CPUIn: 10000, type: int, display: true @@ -48840,7 +49104,7 @@ Class: Weapon IndexName: WeaponShip Group: cpgWeapon - Material: HWS_material_weapon_kinetic + Material: HWS_material_weapon_kinetic_large MarketPrice: 170662, display: true Shape: ModelEntity ShowBlockName: true @@ -48876,7 +49140,7 @@ EnergyIn: 3000, type: int, display: true, formatter: Watt CPUIn: 40000, type: int, display: true - HitPoints: 3000, type: int, display: true + HitPoints: 4000, type: int, display: true UnlockCost: 20, display: true UnlockLevel: 15, display: true @@ -49031,6 +49295,205 @@ } +{ Block Name: RCSBlockSVEvent # low-performance 'broken' variant for special setups + IndexName: RCS + CustomIcon: RCSBlockSV + Group: cpgRCS + Material: metal + Shape: ModelEntity + ShowBlockName: true + MarketPrice: 805, display: true + Model: @models/Blocks/Mothership/RCS_BlockPrefab + Mesh-Damage-1: Mesh/D0 + Mesh-Damage-2: Mesh/D1 + Mesh-Damage-3: Mesh/D2 + Mesh-Damage-4: Mesh/D3 + DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! + Place: Free + AllowPlacingAt: "SS,GV", display: true + AllowedInBlueprint: false, display: true + TemplateRoot: PlasticSmallBlocks + PickupTarget: PlasticSmallBlocks + SizeInBlocks: "1,1,1", display: true + Mass: 256, type: float, display: true, formatter: Kilogram + Volume: 10, type: float, display: true, formatter: Liter + IsActivateable: true + IsOxygenTight: false, display: true + IsIgnoreLC: true + Info: bkiRCBlockSVEvent, display: true + # ModelOffset: "0,0.5,0" + StackSize: 1000 + BlockColor: "110,110,110" + Category: Devices + Torque: 17, type: int, display: true, formatter: NewtonMeter #RCSlight: 50 + EnergyDynamicGroup: RCS + EnergyIn: 50, type: int, display: true, formatter: Watt #original: 10; damaged = facto 5 + CPUIn: 450, type: int, display: true + BlastParticleIndex: 4 + BlastRadius: 1 + BlastDamage: 25 + + UpgradeTo: RCSBlockSV, display: true + + UnlockCost: 0 + UnlockLevel: 1 + TechTreeNames: "" +} +{ Block Name: ThrusterSVSmallEvent # low-performance 'broken' variant for special setups + Class: Thruster + CustomIcon: ThrusterSVSmall + IndexName: Thruster + Group: cpgThruster + MarketPrice: 685, display: true + AllowedInBlueprint: false, display: true + TemplateRoot: PlasticSmallBlocks + PickupTarget: PlasticSmallBlocks + EssentialCategory: cpgThruster + Place: Free + Material: metalhard + Shape: ModelEntity + ShowBlockName: true + # ModelOffset: "0,0.5,0" + ParticleOffset: "-1.3,0.5,0.5" + StackSize: 1000 + BlockColor: "110,110,110" + Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterSSDirectionalPrefab + # Mesh-Damage-1: Mesh/D0 + # Mesh-Damage-2: Mesh/D1 + # Mesh-Damage-3: Mesh/D2 + # Mesh-Damage-4: Mesh/D3 + DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! + IsTextureable: true # !!! + IsGPUInstance: false # !!! + Texture: 50 + AllowPlacingAt: "SS,GV", display: true + SizeInBlocks: "1,1,1", display: true + Volume: 31.25, type: float, display: true, formatter: Liter + Mass: 184, type: float, display: true, formatter: Kilogram + IsDuplicateable: false + IsActivateable: true + IsOxygenTight: true, display: true + IsIgnoreLC: true + Info: bkiThrusterSVSmallEvent, display: true + HitPoints: 75, type: int, display: true + ThrusterForce: 25, type: int, display: true, formatter: Newton #Default 75 + EnergyIn: 100, type: int, display: true, formatter: Watt #original: 20; damaged = facto 5 + EnergyDynamicGroup: Thruster + CPUIn: 56, type: int, display: true + Category: Devices + BlastParticleIndex: 4 + BlastRadius: 2 + BlastDamage: 50 + + UnlockCost: 0 + UnlockLevel: 1 + TechTreeNames: "" + + UpgradeTo: ThrusterSVDirectional, display: true + + Temperature: 203, display: true +} +{ Block Name: FuelTankSVSmallEvent # low-performance 'broken' variant for special setups + Model: @models/Blocks/Spaceship/FuelTankSVSmallPrefab + CustomIcon: FuelTankSVSmall + Class: FuelTank + IndexName: FuelTank + Group: cpgFuelTank + MarketPrice: 120, display: true + AllowedInBlueprint: false, display: true + TemplateRoot: PlasticSmallBlocks + PickupTarget: PlasticSmallBlocks + EssentialCategory: cpgFuelTank + # LootList: 26 # 10 slots + Material: metallight + Shape: ModelEntity + ShowBlockName: true + # Mesh-Damage-1: Mesh/D0 + # Mesh-Damage-2: Mesh/D1 + # Mesh-Damage-3: Mesh/D2 + # Mesh-Damage-4: Mesh/D3 + DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! + DropInventoryEntity: DropContainer + Place: Free + # IsActivateable: false # fuel tanks activate themselves if they contain fuel + IsActivateableInCP: true + IsLockable: true + IsOxygenTight: false, display: true + IsIgnoreLC: true + # IsClosedOnMoving: true + AllowPlacingAt: "SS,GV", display: true + SizeInBlocks: "1,1,1", display: true + Volume: 8, type: float, display: true, formatter: Liter + Mass: 42, type: float, display: true, formatter: Kilogram + Info: bkiFuelTankSVSmallEvent, display: true + StackSize: 2000 + BlockColor: "110,110,110" + EnergyIn: 1, type: int, display: true, formatter: Watt + CPUIn: 75, type: int, display: true + Category: Devices + FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel" + FuelCapacity: 100, type: int, display: true #Default: 300 + BlastParticleIndex: 10 + BlastRadius: 3 + BlastDamage: 150 + + Radiation: 0.5, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor + + UpgradeTo: FuelTankSVSmall, display: true + + UnlockCost: 0 + UnlockLevel: 1 + TechTreeNames: "" +} +{ Block Name: GeneratorSVSmallEvent # low-performance 'broken' variant for special setups to quickly overload + Model: @models/Blocks/Spaceship/GeneratorSVSmallPrefab + CustomIcon: GeneratorSVSmall + IndexName: Generator + Class: Generator + Group: cpgGenerator + MarketPrice: 400, display: true + AllowedInBlueprint: false, display: true + TemplateRoot: PlasticSmallBlocks + PickupTarget: PlasticSmallBlocks + EssentialCategory: cpgGenerator + LootList: 1 + Material: metalhard + Shape: ModelEntity + ShowBlockName: true + # Mesh-Damage-1: Mesh/D0 + # Mesh-Damage-2: Mesh/D1 + # Mesh-Damage-3: Mesh/D2 + # Mesh-Damage-4: Mesh/D3 + DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! + BlockColor: "110,110,110" + Place: Free + AllowPlacingAt: "SS,GV", display: true + SizeInBlocks: "1,1,1", display: true + Volume: 31.25, type: float, display: true, formatter: Liter + Mass: 148, type: float, display: true, formatter: Kilogram + Info: bkiGeneratorSVSmallEvent, display: true + # ModelOffset: "0,0.5,0" + StackSize: 1000 + IsOxygenTight: true, display: true + IsActivateable: true + IsIgnoreLC: true + HitPoints: 125, type: int, display: true + EnergyOut: 50, type: int, display: true, formatter: Watt #Original: 750 + CPUIn: 87, type: int, display: true + Category: Devices + BlastParticleIndex: 2 + BlastRadius: 3 + BlastDamage: 200 + + UnlockCost: 0 + UnlockLevel: 1 + TechTreeNames: "" + + UpgradeTo: GeneratorSVSmall, display: true + + Temperature: 50, display: true + Radiation: 1, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor +} { Block Name: TeleporterBAEvent Info: bkiTeleporterBAEvent, display: true Class: Teleporter @@ -49077,42 +49540,6 @@ ShowUser: No } -{ Block Name: PlayerRespawnSV - CustomIcon: EntitySpawnerPlateThin - Info: bkiNoInfo, display: true - Model: @models/Blocks/Misc/EntitySpawnerPlateThinPrefab - # Collide: "bullet,rocket,melee,sight" # for AI pathfinding: do not consider this block as collide with movements - DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! - IndexName: SpawnPoint - Group: cpgTransportation - Category: Devices - Material: wood - Shape: ModelEntity - MarketPrice: 700, display: true - ShowBlockName: true - Place: Free - AllowPlacingAt: "SS,GV", display: true - SizeInBlocks: "2,1,2", display: true - SizeInBlocksLocked: "Base" - Volume: 0, type: float, display: false, formatter: Liter - Mass: 1, type: float, display: true, formatter: Kilogram - # IsLockable: true - IsOxygenTight: false, display: true - StackSize: 200 - BlockColor: "110,110,110" - - EnergyIn: 0, type: int, display: true, formatter: Watt - BlastParticleIndex: 0 - BlastRadius: 0 - BlastDamage: 0 - - #BuffNamesActivate: "Resurrected", display: Activates - #DebuffNamesActivate: "WellFed,Rested", display: Deactivates - - ShowUser: No - AllowedInBlueprint: false, display: true -} - ## ============= Growable Crystals ======= { Block Name: CrystalsPyramidBlueStage1 @@ -49136,8 +49563,8 @@ SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true - CropType: Vegetables, display: true - CropYield: 2, display: true + # CropType: Vegetables, display: true + # CropYield: 2, display: true GrowthTimeInfo: 50, type: int, display: true, formatter: Minutes Mass: 1, type: float, display: true, formatter: Kilogram Info: bkiPlantSprout, display: true @@ -49256,8 +49683,8 @@ SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true - CropType: Vegetables, display: true - CropYield: 2, display: true + # CropType: Vegetables, display: true + # CropYield: 2, display: true GrowthTimeInfo: 50, type: int, display: true, formatter: Minutes Mass: 1, type: float, display: true, formatter: Kilogram Info: bkiPlantSprout, display: true @@ -49377,8 +49804,8 @@ SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true - CropType: Vegetables, display: true - CropYield: 2, display: true + # CropType: Vegetables, display: true + # CropYield: 2, display: true GrowthTimeInfo: 50, type: int, display: true, formatter: Minutes Mass: 1, type: float, display: true, formatter: Kilogram Info: bkiPlantSprout, display: true @@ -49848,6 +50275,516 @@ LootList: 55 Model: @models2/Entities/Decorations/TribalAssets/TribalBucketsPrefab } +# =========================================== +# SPECIAL 'Effect' Blocks +# =========================================== +# +# = Destroy per signal = +{ Block Name: WoodDestroyedRemoteEffectBlocks + Material: woodblock + CustomIcon: WoodBlocks #NEEDS an adapted Icon! + DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! + Texture: 70 + TextureTable: 1 # 2 = concrete table + BlockColor: "187,135,90" + Shape: Invisible + # Model: Cube + PickupTarget: WoodPlanks + Info: bkiWoodDestroyedRemoteEffectBlocks, display: true + AllowPlacingAt: Base, display: true + AllowedInBlueprint: false, display: true + HitPoints: 100, type: int, display: false + Mass: 300, type: float, display: true, formatter: Kilogram + Volume: 80, type: float, display: true, formatter: Liter + StackSize: 1000 + Category: BuildingBlocks + ChildBlocks: "WoodFullDestroyedRemoteEffect, WoodThinDestroyedRemoteEffect" + HideShapesWindow: true + IsOxygenTight: false, display: true + + UnlockCost: 0 + UnlockLevel: 1 + TechTreeNames: "" +} +{ Block Name: WoodFullDestroyedRemoteEffect + Material: woodblock + CustomIcon: WoodBlocks #NEEDS an adapted Icon! + DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! + Texture: 70 + TextureTable: 1 # 2 = concrete table + BlockColor: "187,135,90" + Shape: New + Place: Free + Model: Cube + AllowPlacingAt: Base, display: true + AllowedInBlueprint: false, display: true + HitPoints: 100, type: int, display: true + Mass: 300, type: float, display: true, formatter: Kilogram + # Category: BuildingBlocks + ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed" + TemplateRoot: WoodLargeDestroyedBlocks + + Class: Explosive + # Class: TrapDoorOneTime + Group: cpgSignal + Category: Devices + BlastParticleIndex: 13 + BlastRadius: 1, display: Radius + BlastDamage: 0 + IsActivateable: true + IsAccessible: true, type: bool + IsOxygenTight: false, display: true + UpgradeTo: WoodFull, display: true +} +{ Block Name: WoodThinDestroyedRemoteEffect, Ref: WoodFullDestroyedRemoteEffect + HitPoints: 50, type: int, display: true + Mass: 150, type: float, display: true, formatter: Kilogram + ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed" + IsOxygenTight: false, display: true + UpgradeTo: WoodThin, display: true +} +{ Block Name: WoodDestroyedOnTouchEffectBlocks + Material: woodblock + CustomIcon: WoodBlocks #NEEDS an adapted Icon! + DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! + Texture: 70 + TextureTable: 1 # 2 = concrete table + BlockColor: "187,135,90" + Shape: Invisible + # Model: Cube + PickupTarget: WoodPlanks + Info: bkiWoodDestroyedRemoteEffectBlocks, display: true + AllowPlacingAt: Base, display: true + AllowedInBlueprint: false, display: true + HitPoints: 100, type: int, display: false + Mass: 300, type: float, display: true, formatter: Kilogram + Volume: 80, type: float, display: true, formatter: Liter + StackSize: 1000 + Category: BuildingBlocks + ChildBlocks: "WoodFullDestroyedOnTouchEffectBlocks, WoodThinDestroyedOnTouchEffectBlocks" + HideShapesWindow: true + IsOxygenTight: false, display: true + + UnlockCost: 0 + UnlockLevel: 1 + TechTreeNames: "" +} +{ Block Name: WoodFullDestroyedOnTouchEffectBlocks + Material: woodblock + CustomIcon: WoodBlocks #NEEDS an adapted Icon! + DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! + Texture: 70 + TextureTable: 1 # 2 = concrete table + BlockColor: "187,135,90" + Shape: New + Place: Free + Model: Cube + AllowPlacingAt: Base, display: true + AllowedInBlueprint: false, display: true + HitPoints: 100, type: int, display: true + Mass: 300, type: float, display: true, formatter: Kilogram + # Category: BuildingBlocks + ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed" + TemplateRoot: WoodLargeDestroyedBlocks + UpgradeTo: WoodFull, display: true + #Class: Explosive + Class: TrapDoorOneTime + Group: cpgSignal + Category: Devices + BlastParticleIndex: 13 + BlastRadius: 1, display: Radius + BlastDamage: 0 + IsActivateable: true + IsAccessible: true, type: bool + IsOxygenTight: false, display: true +} +{ Block Name: WoodThinDestroyedOnTouchEffectBlocks, Ref: WoodFullDestroyedOnTouchEffectBlocks + HitPoints: 50, type: int, display: true + Mass: 150, type: float, display: true, formatter: Kilogram + ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed" + IsOxygenTight: false, display: true + UpgradeTo: WoodThin, display: true +} +{ Block Name: HullLargeDestroyedRemoteEffectBlocks + Material: hullarmored + CustomIcon: HullLargeDestroyedBlocks #NEEDS an adapted Icon! + DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! + Texture: 50 + BlockColor: "110,110,110" + Shape: Invisible + PickupTarget: SteelPlate + Info: bkiHullLargeDestroyedRemoteEffectBlocks, display: true + AllowPlacingAt: Base, display: true + AllowedInBlueprint: false, display: true + HitPoints: 250, type: int, display: false + Mass: 500, type: float, display: true, formatter: Kilogram + Volume: 80, type: float, display: true, formatter: Liter + StackSize: 1000 + Category: BuildingBlocks + ChildBlocks: "HullFullLargeDestroyedRemoteEffect, HullThinLargeDestroyedRemoteEffect" + HideShapesWindow: true + IsOxygenTight: false, display: true + + UnlockCost: 0 + UnlockLevel: 1 + TechTreeNames: "" +} +{ Block Name: HullFullLargeDestroyedRemoteEffect + Material: hullarmored + CustomIcon: HullLargeDestroyedBlocks #NEEDS an adapted Icon! + DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! + Texture: 50 + BlockColor: "110,110,110" + Shape: New + Place: Free + Model: Cube + AllowPlacingAt: Base, display: true + AllowedInBlueprint: false, display: true + HitPoints: 250, type: int, display: true + Mass: 500, type: float, display: true, formatter: Kilogram + ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed" + TemplateRoot: HullLargeDestroyedBlocks + + Class: Explosive + # Class: TrapDoorOneTime + Group: cpgSignal + Category: Devices + BlastParticleIndex: 13 + BlastRadius: 1, display: Radius + BlastDamage: 0 + IsActivateable: true + IsAccessible: true, type: bool + IsOxygenTight: false, display: true + UpgradeTo: HullFullLarge, display: true +} +{ Block Name: HullThinLargeDestroyedRemoteEffect, Ref: HullFullLargeDestroyedRemoteEffect + HitPoints: 125, type: int, display: true + Mass: 250, type: float, display: true, formatter: Kilogram + ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed" + IsOxygenTight: false, display: true + UpgradeTo: HullThinLarge, display: true +} +{ Block Name: HullLargeDestroyedOnTouchEffect + Material: hullarmored + CustomIcon: HullLargeDestroyedBlocks #NEEDS an adapted Icon! + DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! + Texture: 50 + BlockColor: "110,110,110" + Shape: Invisible + PickupTarget: SteelPlate + Info: bkiHullLargeDestroyedOnTouchEffect, display: true + AllowPlacingAt: Base, display: true + AllowedInBlueprint: false, display: true + HitPoints: 250, type: int, display: false + Mass: 500, type: float, display: true, formatter: Kilogram + Volume: 80, type: float, display: true, formatter: Liter + StackSize: 1000 + Category: BuildingBlocks + ChildBlocks: "HullFullLargeDestroyedOnTouchEffect, HullThinLargeDestroyedOnTouchEffect" + HideShapesWindow: true + IsOxygenTight: false, display: true + + UnlockCost: 0 + UnlockLevel: 1 + TechTreeNames: "" +} +{ Block Name: HullFullLargeDestroyedOnTouchEffect + Material: hullarmored + CustomIcon: HullLargeDestroyedBlocks #NEEDS an adapted Icon! + DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! + Texture: 50 + BlockColor: "110,110,110" + Shape: New + Place: Free + Model: Cube + AllowPlacingAt: Base, display: true + AllowedInBlueprint: false, display: true + HitPoints: 250, type: int, display: true + Mass: 500, type: float, display: true, formatter: Kilogram + ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed" + TemplateRoot: HullLargeDestroyedBlocks + UpgradeTo: HullFullLarge, display: true + + #Class: Explosive + Class: TrapDoorOneTime + Group: cpgSignal + Category: Devices + BlastParticleIndex: 13 + BlastRadius: 1, display: Radius + BlastDamage: 0 + IsActivateable: true + IsAccessible: true, type: bool + IsOxygenTight: false, display: true +} +{ Block Name: HullThinLargeDestroyedOnTouchEffect, Ref: HullFullLargeDestroyedOnTouchEffect + HitPoints: 125, type: int, display: true + Mass: 250, type: float, display: true, formatter: Kilogram + ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed" + IsOxygenTight: false, display: true + UpgradeTo: HullThinLarge, display: true +} +{ Block Name: XenoDestroyedRemoteEffectBlocks #Xeno Steel = AlienLargeBlocks = non-radioactive + Material: alien + CustomIcon: AlienLargeBlocks #NEEDS an adapted Icon! + DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! + Texture: 36 + TextureTable: 3 + # BlockColor: "110,110,110" + Shape: Invisible + PickupTarget: XenoSubstrate + Info: bkiXenoDestroyedRemoteEffectBlocks, display: true + AllowPlacingAt: Base, display: true + AllowedInBlueprint: false, display: true + HitPoints: 1300, type: int, display: false + Mass: 1300, type: float, display: true, formatter: Kilogram + Volume: 80, type: float, display: true, formatter: Liter + StackSize: 1000 + #BlockSizeScale: 8 + Category: BuildingBlocks + ChildBlocks: "XenoFullDestroyedRemoteEffect, XenoThinDestroyedRemoteEffect" + HideShapesWindow: true + IsOxygenTight: false, display: true + + UnlockCost: 0 + UnlockLevel: 1 + TechTreeNames: "" +} +{ Block Name: XenoFullDestroyedRemoteEffect + Material: alien + CustomIcon: AlienLargeBlocks #NEEDS an adapted Icon! + DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! + Texture: 36 + TextureTable: 3 + # BlockColor: "110,110,110" + Shape: New + Place: Free + Model: Cube + AllowPlacingAt: Base, display: true + AllowedInBlueprint: false, display: true + HitPoints: 1300, type: int, display: true + Mass: 1300, type: float, display: true, formatter: Kilogram + ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed" + TemplateRoot: XenoLargeDestroyedBlocks + UpgradeTo: AlienFullLarge, display: true + + Class: Explosive + # Class: TrapDoorOneTime + Group: cpgSignal + Category: Devices + BlastParticleIndex: 13 + BlastRadius: 1, display: Radius + BlastDamage: 0 + IsActivateable: true + IsAccessible: true, type: bool + IsOxygenTight: false, display: true +} +{ Block Name: XenoThinDestroyedRemoteEffect, Ref: XenoFullDestroyedRemoteEffect + ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed" + HitPoints: 750, type: int, display: true + Mass: 750, type: float, display: true, formatter: Kilogram + IsOxygenTight: false, display: true + UpgradeTo: AlienThinLarge, display: true +} +{ Block Name: XenoDestroyedOnTouchEffect #Xeno Steel = AlienLargeBlocks = non-radioactive + Material: alien + CustomIcon: AlienLargeBlocks #NEEDS an adapted Icon! + DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! + Texture: 36 + TextureTable: 3 + # BlockColor: "110,110,110" + Shape: Invisible + PickupTarget: XenoSubstrate + Info: bkiXenoDestroyedRemoteEffectBlocks, display: true + AllowPlacingAt: Base, display: true + AllowedInBlueprint: false, display: true + HitPoints: 1300, type: int, display: false + Mass: 1300, type: float, display: true, formatter: Kilogram + Volume: 80, type: float, display: true, formatter: Liter + StackSize: 1000 + #BlockSizeScale: 8 + Category: BuildingBlocks + ChildBlocks: "XenoFullDestroyedOnTouchEffect, XenoThinDestroyedOnTouchEffect" + HideShapesWindow: true + IsOxygenTight: false, display: true + + UnlockCost: 0 + UnlockLevel: 1 + TechTreeNames: "" +} +{ Block Name: XenoFullDestroyedOnTouchEffect + Material: alien + CustomIcon: AlienLargeBlocks #NEEDS an adapted Icon! + DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! + Texture: 36 + TextureTable: 3 + # BlockColor: "110,110,110" + Shape: New + Place: Free + Model: Cube + AllowPlacingAt: Base, display: true + AllowedInBlueprint: false, display: true + HitPoints: 1300, type: int, display: true + Mass: 1300, type: float, display: true, formatter: Kilogram + ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed" + TemplateRoot: XenoLargeDestroyedBlocks + UpgradeTo: AlienFullLarge, display: true + + #Class: Explosive + Class: TrapDoorOneTime + Group: cpgSignal + Category: Devices + BlastParticleIndex: 13 + BlastRadius: 1, display: Radius + BlastDamage: 0 + IsActivateable: true + IsAccessible: true, type: bool + IsOxygenTight: false, display: true +} +{ Block Name: XenoThinDestroyedOnTouchEffect, Ref: XenoFullDestroyedOnTouchEffect + ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed" + HitPoints: 750, type: int, display: true + Mass: 750, type: float, display: true, formatter: Kilogram + IsOxygenTight: false, display: true + UpgradeTo: AlienThinLarge, display: true +} +# === Explosive Blocks for small vessels + +{ Block Name: ExplosiveSmallBlocksSelf + Class: Explosive + Group: cpgSignal + CustomIcon: ExplosiveBlocks + DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! + Material: metallight + Texture: 46 + BlockColor: "102,0,0" + # Shape: Invisible # cannot set to invisible because id=1263 is used in several POIs + Shape: New + Model: Cube + Place: Free + PickupTarget: HullSmallBlocks + AllowPlacingAt: "SS,GV", display: true + AllowedInBlueprint: false, display: true + IsActivateable: true + IsAccessible: true, type: bool + IsOxygenTight: true, display: true + HitPoints: 50, type: int, display: false + # CPUIn: 10, type: int, display: true + Mass: 25, type: float, display: true, formatter: Kilogram + StackSize: 1000 + HideShapesWindow: true + Category: Devices + ChildBlocks: "ExplosiveSmallBlocksSelfFull, ExplosiveSmallBlocksSelfThin" + + BlastParticleIndex: 4 + BlastRadius: 1, display: Radius + BlastDamage: 500 +} +{ Block Name: ExplosiveSmallBlocksSelfFull + Class: Explosive + Group: cpgSignal + DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! + Material: metallight + Texture: 46 + BlockColor: "102,0,0" + Shape: New + Place: Free + Model: Cube + TemplateRoot: HullSmallBlocks + AllowPlacingAt: "SS,GV", display: true + AllowedInBlueprint: false, display: true + IsActivateable: true + IsAccessible: true, type: bool + IsOxygenTight: true, display: true + HitPoints: 50, type: int, display: false + # CPUIn: 10, type: int, display: true + Mass: 25, type: float, display: true, formatter: Kilogram + Category: Devices + ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" + + BlastParticleIndex: 4 + BlastRadius: 0, display: Radius + BlastDamage: 100 +} +{ Block Name: ExplosiveSmallBlocksSelfThin, Ref: ExplosiveSmallBlocksSelfFull + HitPoints: 25, type: int, display: true + Mass: 15, type: float, display: true, formatter: Kilogram + ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium" +} +{ Block Name: ExplosiveSmallBlocksRadius, Ref: ExplosiveSmallBlocksSelf + BlockColor: "255,0,0" + Mass: 15, type: float, display: true, formatter: Kilogram + PickupTarget: HullSmallBlocks + CustomIcon: ExplosiveBlocks2 + ChildBlocks: "ExplosiveSmallBlocksRadiusFull, ExplosiveSmallBlocksRadiusThin" + + BlastParticleIndex: 4 + BlastRadius: 3, display: Radius + BlastDamage: 1500 +} +{ Block Name: ExplosiveSmallBlocksRadiusFull + Class: Explosive + Group: cpgSignal + DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! + Material: metallight + Texture: 46 + BlockColor: "255,0,0" + Shape: New + Place: Free + Model: Cube + TemplateRoot: HullLargeBlocks + AllowPlacingAt: "SS,GV", display: true + AllowedInBlueprint: false, display: true + IsActivateable: true + IsAccessible: true, type: bool + IsOxygenTight: true, display: true + HitPoints: 50, type: int, display: false + # CPUIn: 10, type: int, display: true + Mass: 25, type: float, display: true, formatter: Kilogram + Category: Devices + ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" + + BlastParticleIndex: 4 + BlastRadius: 3, display: Radius + BlastDamage: 1500 + BlastShieldDamage: 500 +} +{ Block Name: ExplosiveSmallBlocksRadiusThin, Ref: ExplosiveSmallBlocksRadiusFull + Mass: 15, type: float, display: true, formatter: Kilogram + + ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium" +} +# === Special Dialogue Devices / Blocks +{ Block Name: ConsoleGIN + CustomIcon: ConsoleTrading + Class: NPCDialogue + DialogueState: GIN_Console_Initialize + NPCModelRotation: false + Group: cpgCrewStationAlien + Material: metallight + Shape: ModelEntity + Model: @models/Blocks/Mothership/TradingConsolePrefab + DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! + Place: Free + Info: bkiConsoleGIN, display: true + Category: Deco Blocks + AllowPlacingAt: "Base,MS", display: true + SizeInBlocks: "1,1,1", display: true + SizeInBlocksLocked: "Base,MS" + IsAccessible: true, type: bool + # IsLockable: true + IsOxygenTight: false, display: true + # TemplateRoot: ConsoleBlocks + Mass: 65, type: float, display: true, formatter: Kilogram + Volume: 12, type: float, display: true, formatter: Liter + # ModelOffset: "0,0.5,0" + EnergyIn: 1, type: int, display: true, formatter: Watt + # BlockColor: "0,64,255" + BlockColor: "0,255,255" + + BlastParticleIndex: 11 + BlastRadius: 1 + BlastDamage: 80 +} { Block Name: Alien_Dead_trunk_01 Material: wood Shape: Deco @@ -54125,7 +55062,7 @@ IndexName: WeaponShip Group: cpgHarvest MarketPrice: 82862, display: true - Material: HWS_material_weapon_energy + Material: HWS_material_weapon_energy_small Shape: ModelEntity ShowBlockName: true WeaponItem: HWSGarageSVDrillWeapon @@ -54155,7 +55092,7 @@ EnergyIn: 400, type: int, display: true, formatter: Watt CPUIn: 1600, type: int, display: true EnergyInIdle: 40, type: int, display: true, formatter: Watt - HitPoints: 800, type: int, display: true + HitPoints: 1400, type: int, display: true StackSize: 200 Mod.StackSize: "StackSize + Player.Skills['StackSize'] * 80" MaxCount: 8, type: int, display: true diff --git a/Content/Configuration/DamageMultiplierConfig.ecf b/Content/Configuration/DamageMultiplierConfig.ecf index 116eb12..595f619 100644 --- a/Content/Configuration/DamageMultiplierConfig.ecf +++ b/Content/Configuration/DamageMultiplierConfig.ecf @@ -73,9 +73,9 @@ } { DamageMultiplierGroup Name: HWS_Aqua_vs_Devices DamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - DamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + DamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small BlastDamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - BlastDamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + BlastDamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small } { DamageMultiplierGroup Name: HWS_Aqua_vs_Shield DamageMultiplier_1: 1, param1: shield @@ -152,9 +152,9 @@ } { DamageMultiplierGroup Name: HWS_Terra_vs_Devices DamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - DamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + DamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small BlastDamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - BlastDamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + BlastDamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small } { DamageMultiplierGroup Name: HWS_Terra_vs_Shield DamageMultiplier_1: 1, param1: shield @@ -232,9 +232,9 @@ } { DamageMultiplierGroup Name: HWS_Pyro_vs_Devices DamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - DamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + DamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small BlastDamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - BlastDamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + BlastDamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small } { DamageMultiplierGroup Name: HWS_Pyro_vs_Shield @@ -305,9 +305,9 @@ } { DamageMultiplierGroup Name: HWS_Obsidian_vs_Devices DamageMultiplier_1: 1.5, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - DamageMultiplier_2: 1.5, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + DamageMultiplier_2: 1.5, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small BlastDamageMultiplier_1: 1.5, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - BlastDamageMultiplier_2: 1.5, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + BlastDamageMultiplier_2: 1.5, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small } { DamageMultiplierGroup Name: HWS_Obsidian_vs_Shield DamageMultiplier_1: 1, param1: shield @@ -383,9 +383,9 @@ } { DamageMultiplierGroup Name: HWS_Lux_vs_Devices DamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - DamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + DamageMultiplier_2: 1, param1: |HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small BlastDamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - BlastDamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + BlastDamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small } { DamageMultiplierGroup Name: HWS_Lux_vs_Shield DamageMultiplier_1: 1, param1: shield @@ -465,9 +465,9 @@ } { DamageMultiplierGroup Name: HWS_Nox_vs_Devices DamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - DamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + DamageMultiplier_2: 1, param1: |HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small BlastDamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - BlastDamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + BlastDamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small } { DamageMultiplierGroup Name: HWS_Nox_vs_Shield DamageMultiplier_1: 1.5, param1: shield @@ -543,9 +543,9 @@ } { DamageMultiplierGroup Name: HWS_Strangelet_vs_Devices DamageMultiplier_1: 1.5, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - DamageMultiplier_2: 1.5, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + DamageMultiplier_2: 1.5, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small BlastDamageMultiplier_1: 1.5, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - BlastDamageMultiplier_2: 1.5, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + BlastDamageMultiplier_2: 1.5, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small } { DamageMultiplierGroup Name: HWS_Strangelet_vs_Shield DamageMultiplier_1: 1.5, param1: shield @@ -622,9 +622,9 @@ } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Devices DamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - DamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + DamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small BlastDamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - BlastDamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + BlastDamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Shield DamageMultiplier_1: 0.1, param1: shield @@ -701,9 +701,9 @@ } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Devices_LHW DamageMultiplier_1: 0.2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - DamageMultiplier_2: 0.2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + DamageMultiplier_2: 0.2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small BlastDamageMultiplier_1: 0.2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - BlastDamageMultiplier_2: 0.2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + BlastDamageMultiplier_2: 0.2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Shield_LHW DamageMultiplier_1: 0.01, param1: shield @@ -778,9 +778,9 @@ } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Devices_MHW DamageMultiplier_1: 0.3, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - DamageMultiplier_2: 0.3, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + DamageMultiplier_2: 0.3, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small BlastDamageMultiplier_1: 0.3, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - BlastDamageMultiplier_2: 0.3, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + BlastDamageMultiplier_2: 0.3, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Shield_MHW DamageMultiplier_1: 0.015, param1: shield @@ -855,9 +855,9 @@ } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Devices_HHW DamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - DamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + DamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small BlastDamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - BlastDamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + BlastDamageMultiplier_2: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Shield_HHW DamageMultiplier_1: 0.1, param1: shield @@ -931,9 +931,9 @@ } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Devices_LNPCW DamageMultiplier_1: 0.2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - DamageMultiplier_2: 0.2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + DamageMultiplier_2: 0.2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small BlastDamageMultiplier_1: 0.2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - BlastDamageMultiplier_2: 0.2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + BlastDamageMultiplier_2: 0.2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small } { DamageMultiplierGroup Name: HWS_Kinetic_vs_Shield_LNPCW DamageMultiplier_1: 0.01, param1: shield @@ -1008,9 +1008,9 @@ } { DamageMultiplierGroup Name: HWS_Energy_vs_Devices DamageMultiplier_1: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - DamageMultiplier_2: 2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + DamageMultiplier_2: 2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small BlastDamageMultiplier_1: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - BlastDamageMultiplier_2: 2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + BlastDamageMultiplier_2: 2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small } { DamageMultiplierGroup Name: HWS_Energy_vs_Shield DamageMultiplier_1: 2, param1: shield @@ -1087,9 +1087,9 @@ } { DamageMultiplierGroup Name: HWS_Energy_vs_Devices_LHW DamageMultiplier_1: 0.4, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - DamageMultiplier_2: 0.4, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + DamageMultiplier_2: 0.4, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small BlastDamageMultiplier_1: 0.4, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - BlastDamageMultiplier_2: 0.4, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + BlastDamageMultiplier_2: 0.4, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small } { DamageMultiplierGroup Name: HWS_Energy_vs_Shield_LHW DamageMultiplier_1: 0.4, param1: shield @@ -1164,9 +1164,9 @@ } { DamageMultiplierGroup Name: HWS_Energy_vs_Devices_MHW DamageMultiplier_1: 0.6, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - DamageMultiplier_2: 0.6, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + DamageMultiplier_2: 0.6, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small BlastDamageMultiplier_1: 0.6, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - BlastDamageMultiplier_2: 0.6, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + BlastDamageMultiplier_2: 0.6, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small } { DamageMultiplierGroup Name: HWS_Energy_vs_Shield_MHW DamageMultiplier_1: 0.6, param1: shield @@ -1241,9 +1241,9 @@ } { DamageMultiplierGroup Name: HWS_Energy_vs_Devices_HHW DamageMultiplier_1: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - DamageMultiplier_2: 2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + DamageMultiplier_2: 2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small BlastDamageMultiplier_1: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - BlastDamageMultiplier_2: 2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + BlastDamageMultiplier_2: 2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small } { DamageMultiplierGroup Name: HWS_Energy_vs_Shield_HHW DamageMultiplier_1: 2, param1: shield @@ -1317,9 +1317,9 @@ } { DamageMultiplierGroup Name: HWS_Energy_vs_Devices_LNPCW DamageMultiplier_1: 0.4, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - DamageMultiplier_2: 0.4, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + DamageMultiplier_2: 0.4, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small BlastDamageMultiplier_1: 0.4, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - BlastDamageMultiplier_2: 0.4, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + BlastDamageMultiplier_2: 0.4, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small } { DamageMultiplierGroup Name: HWS_Energy_vs_Shield_LNPCW DamageMultiplier_1: 0.4, param1: shield @@ -1335,7 +1335,7 @@ DamageMultiplier_4: 4, param1: concrete DamageMultiplier_5: 4, param1: alien DamageMultiplier_6: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy - DamageMultiplier_7: 4, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + DamageMultiplier_7: 4, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small DamageMultiplier_8: 1, param1: plants DamageMultiplier_9: 0, param1: dirt|stone|rock|wood|shield|HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc|HWS_material_aquaweaponsmall|HWS_material_terraweaponsmall|HWS_material_pyroweaponsmall|HWS_material_obsidianweaponsmall|HWS_material_luxweaponsmall|HWS_material_noxweaponsmall|HWS_material_strangeletweaponsmall|HWS_material_chaosweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponlarge|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponlarge|HWS_material_luxweaponlarge|HWS_material_noxweaponlarge|HWS_material_strangeletweaponlarge|HWS_material_chaosweaponlarge } @@ -1343,30 +1343,30 @@ # ------------------------------------------------------------------------- HWS EWS # ------------------------------------------------------------------------- HWS Elemental Multitool { DamageMultiplierGroup Name: HWS_Multitool_Elemental - DamageMultiplier_1: 3, param1: plants|alien|hull|hullarmored|hullcombat|concrete|wood|plastic|shield|HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge + DamageMultiplier_1: 3, param1: plants|alien|hull|hullarmored|hullcombat|concrete|wood|plastic|HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge DamageMultiplier_2: 3, param1: concrete DamageMultiplier_3: 3, param1: alien DamageMultiplier_4: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge - DamageMultiplier_5: 3, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy + DamageMultiplier_5: 3, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small DamageMultiplier_6: 2, param1: HWS_material_aquaweaponsmall|HWS_material_terraweaponsmall|HWS_material_pyroweaponsmall|HWS_material_obsidianweaponsmall|HWS_material_luxweaponsmall|HWS_material_noxweaponsmall|HWS_material_strangeletweaponsmall|HWS_material_chaosweaponsmall DamageMultiplier_7: 5, param1: HWS_material_aquaweaponlarge|HWS_material_terraweaponlarge|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponlarge|HWS_material_luxweaponlarge|HWS_material_noxweaponlarge|HWS_material_strangeletweaponlarge|HWS_material_chaosweaponlarge DamageMultiplier_8: 2, param1: HWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge| - DamageMultiplier_9: 0, param1: head|body|dirt|stone|rock|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|HWS_material_chaosnpc + DamageMultiplier_9: 0, param1: head|body|dirt|stone|rock|shield|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|HWS_material_chaosnpc } # ------------------------------------------------------------------------- HWS EWS # ------------------------------------------------------------------------- Vanilla Drill # NOTE: Multiplier do not work for voxel resources! { DamageMultiplierGroup Name: HWS_Drill_Vanilla DamageMultiplier_1: 0.257, param1: plants|woodblock|woodsoft|wood|woodhard - DamageMultiplier_2: 0, param1: body|head|concrete|hull|hullarmored|hullcombat|devcies_kinetic|HWS_material_devices_energy|shield|HWS_material_devices_kinetic|HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|alien|plasticHWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc - DamageMultiplier_3: 0, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge|HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge + DamageMultiplier_2: 0, param1: body|head|concrete|hull|hullarmored|hullcombat|plastic|devcies_kinetic|HWS_material_devices_energy|shield|HWS_material_devices_kinetic|HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|alien|plasticHWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + DamageMultiplier_3: 0, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge|HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge } { DamageMultiplierGroup Name: HWS_Drill_Element DamageMultiplier_1: 0.5, param1: plants|woodblock|woodsoft|wood|woodhard - DamageMultiplier_2: 0, param1: body|head|concrete|hull|hullarmored|hullcombat|devcies_kinetic|HWS_material_devices_energy|shield|HWS_material_devices_kinetic|HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|alien|plasticHWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc + DamageMultiplier_2: 0, param1: body|head|concrete|hull|hullarmored|hullcombat|plastic|devcies_kinetic|HWS_material_devices_energy|shield|HWS_material_devices_kinetic|HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|alien|plasticHWS_material_chaosblocksmall|HWS_material_chaosblocklarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge|HWS_material_chaosshieldsmall|HWS_material_chaosshieldlarge|HWS_material_chaosnpc DamageMultiplier_3: 200, param1: HWS_material_aqua_structure_resource|HWS_material_terra_structure_resource|HWS_material_pyro_structure_resource|HWS_material_obsidian_structure_resource|HWS_material_lux_structure_resource|HWS_material_nox_structure_resource|HWS_material_strangelet_structure_resource - DamageMultiplier_4: 0, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge|HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge + DamageMultiplier_4: 0, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge|HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge } # Define a group of groups. Cannot reference another group of groups! @@ -1434,7 +1434,7 @@ BlastDamageMultiplier_4: 2, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge BlastDamageMultiplier_5: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy BlastDamageMultiplier_6: 1, param1: HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge - BlastDamageMultiplier_7: 2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge + BlastDamageMultiplier_7: 2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge BlastDamageMultiplier_8: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall|HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge } @@ -1445,7 +1445,7 @@ BlastDamageMultiplier_4: 2, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge BlastDamageMultiplier_5: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy BlastDamageMultiplier_6: 0.5, param1: HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge - BlastDamageMultiplier_7: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge + BlastDamageMultiplier_7: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge BlastDamageMultiplier_8: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall|HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge } @@ -1457,7 +1457,7 @@ BlastDamageMultiplier_5: 4, param1: HWS_material_aquablocklarge|HWS_material_terrablocklarge|HWS_material_pyroblocklarge|HWS_material_obsidianblocklarge|HWS_material_luxblocklarge|HWS_material_noxblocklarge|HWS_material_strangeletblocklarge BlastDamageMultiplier_6: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy BlastDamageMultiplier_7: 1, param1: HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge - BlastDamageMultiplier_8: 2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge + BlastDamageMultiplier_8: 2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge BlastDamageMultiplier_9: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall|HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge } @@ -1469,7 +1469,7 @@ BlastDamageMultiplier_5: 1, param1: HWS_material_aquablocksmall|HWS_material_terrablocksmall|HWS_material_pyroblocksmall|HWS_material_obsidianblocksmall|HWS_material_luxblocksmall|HWS_material_noxblocksmall|HWS_material_strangeletblocksmall BlastDamageMultiplier_6: 2, param1: HWS_material_aquablocklarge|HWS_material_terrablocklarge|HWS_material_pyroblocklarge|HWS_material_obsidianblocklarge|HWS_material_luxblocklarge|HWS_material_noxblocklarge|HWS_material_strangeletblocklarge BlastDamageMultiplier_7: 0.5, param1: HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge - BlastDamageMultiplier_8: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge + BlastDamageMultiplier_8: 1, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge BlastDamageMultiplier_9: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall|HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge } @@ -1480,7 +1480,7 @@ BlastDamageMultiplier_4: 2, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge BlastDamageMultiplier_5: 1.5, param1: HWS_material_devices_kinetic|HWS_material_devices_energy BlastDamageMultiplier_6: 1.5, param1: HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge - BlastDamageMultiplier_7: 3, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge + BlastDamageMultiplier_7: 3, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge BlastDamageMultiplier_8: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall|HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge } @@ -1490,7 +1490,7 @@ BlastDamageMultiplier_3: 6, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic|HWS_material_aquablocklarge|HWS_material_terrablocklarge|HWS_material_pyroblocklarge|HWS_material_obsidianblocklarge|HWS_material_luxblocklarge|HWS_material_noxblocklarge|HWS_material_strangeletblocklarge BlastDamageMultiplier_4: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge BlastDamageMultiplier_5: 2, param1: HWS_material_aquablocksmall|HWS_material_terrablocksmall|HWS_material_pyroblocksmall|HWS_material_obsidianblocksmall|HWS_material_luxblocksmall|HWS_material_noxblocksmall|HWS_material_strangeletblocksmall - BlastDamageMultiplier_6: 2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge + BlastDamageMultiplier_6: 2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge BlastDamageMultiplier_7: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall|HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge } @@ -1500,7 +1500,7 @@ BlastDamageMultiplier_3: 6, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic BlastDamageMultiplier_4: 2, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge BlastDamageMultiplier_5: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge - BlastDamageMultiplier_6: 2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge + BlastDamageMultiplier_6: 2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge BlastDamageMultiplier_7: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall|HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge } @@ -1512,6 +1512,6 @@ BlastDamageMultiplier_5: 2, param1: HWS_material_aquablocksmall|HWS_material_terrablocksmall|HWS_material_pyroblocksmall|HWS_material_obsidianblocksmall|HWS_material_luxblocksmall|HWS_material_noxblocksmall|HWS_material_strangeletblocksmall BlastDamageMultiplier_6: 4, param1: HWS_material_aquablocklarge|HWS_material_terrablocklarge|HWS_material_pyroblocklarge|HWS_material_obsidianblocklarge|HWS_material_luxblocklarge|HWS_material_noxblocklarge|HWS_material_strangeletblocklarge BlastDamageMultiplier_7: 1, param1: HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_chaosdevicesmall|HWS_material_chaosdevicelarge - BlastDamageMultiplier_8: 2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_energy|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge + BlastDamageMultiplier_8: 2, param1: HWS_material_weapon_kinetic|HWS_material_weapon_kinetic_large|HWS_material_weapon_kinetic_small|HWS_material_weapon_energy|HWS_material_weapon_energy_large|HWS_material_weapon_energy_small|HWS_material_aquaweaponsmall|HWS_material_aquaweaponlarge|HWS_material_terraweaponsmall|HWS_material_terraweaponlarge|HWS_material_pyroweaponsmall|HWS_material_pyroweaponlarge|HWS_material_obsidianweaponsmall|HWS_material_obsidianweaponlarge|HWS_material_luxweaponsmall|HWS_material_luxweaponlarge|HWS_material_noxweaponsmall|HWS_material_noxweaponlarge|HWS_material_strangeletweaponsmall|HWS_material_strangeletweaponlarge BlastDamageMultiplier_9: 0.1, param1: HWS_material_chaosblocklarge|HWS_material_chaosblocksmall|HWS_material_chaosweaponsmall|HWS_material_chaosweaponlarge } \ No newline at end of file diff --git a/Content/Configuration/Factions.ecf b/Content/Configuration/Factions.ecf index 932afb5..3a6cc51 100644 --- a/Content/Configuration/Factions.ecf +++ b/Content/Configuration/Factions.ecf @@ -22,6 +22,7 @@ # HideAbbrev: true - Will hide the Abbrev of the faction in the HUD (Faction-tag) # Discovery: true - Factions can be discovered as soon as any of their POIs is discovered. To enable that a faction is 'discoverable', add 'Discovery: true' to the faction in Faction.ecf. Use console cmd 'faction discover ' to debug that. # AttackNPC: true - NPC factions will attack other NPC faction that have this enabled +# ForceAttack: "Talon" - Specify factions that this faction will attack; Can be set assymetrically; Will be overwritten in case 'AttackNPC' is set! # == Notes === # You cannot MIX settings for STATIC and DYNAMIC factions! # Some factions (Zirax, Talon, Alien, Polaris, Prey, Predator, Admin) are not available for customization as they are handled as internal faction references or fallbacks; see comments below! @@ -48,13 +49,16 @@ Reputation: true # Do not change. Hardcoded effect on Base Attacks. Change will lead to issues with related features! AttackNPC: true Discovery: true + ForceAttack: "UCH,GLaD,TheLegacy,Kriel,Pirates,Warlord" } { Faction Id: 3, Name: "Predator" Abbrev: Predator Color: "0.9, 0.75, 0" + Unfriendly: true HideAbbrev: true OmitMapLegend: true + ForceAttack: "Prey,Zirax,Xenu,Ghyst,Epsilon,Abyssal,Rados,Serdu,Talon,Polaris,UCH,GLaD,TheLegacy,Trader,Kriel,Pirates,Colonists,Tesch,Farr,Wastelanders,ARC,Warlord,Civilian" } { Faction Id: 4, Name: "Prey" @@ -79,6 +83,8 @@ ClaimTerritory: true Reputation: true # Do not change. Hardcoded effect on Base Attacks. Change will lead to issues with related features! Discovery: true + # AttackNPC: true + ForceAttack: "Predator,Zirax,Xenu,Ghyst,Epsilon,TheLegacy,Warlord" } { Faction Id: 7, Name: "Polaris" @@ -87,6 +93,7 @@ ClaimTerritory: true Reputation: true Discovery: true + ForceAttack: "TheLegacy,Pirates,Warlord" } { Faction Id: 8, Name: "Alien" @@ -115,6 +122,7 @@ Unfriendly: true AttackNPC: true Discovery: true + ForceAttack: "Zirax,Xenu,Ghyst,Epsilon,Abyssal,Rados,Serdu,Talon,Polaris,UCH,GLaD,Trader,Kriel,Pirates,Colonists,Tesch,Farr,Wastelanders,ARC,Warlord,Civilian" } { Faction Id: 11, Name: "UCH" #Main Story Faction @@ -122,6 +130,7 @@ Color: "0.2, 0.2, 0.9" Friendly: true Discovery: true + ForceAttack: "Zirax,Xenu,Ghyst,TheLegacy,Pirates,Warlord" } { Faction Id: 12, Name: "Progenitor" @@ -131,6 +140,7 @@ OmitMapLegend: true HideAbbrev: true Discovery: true + # ForceAttack: "TheLegacy" } { Faction Id: 13, Name: "Void" @@ -140,12 +150,14 @@ OmitMapLegend: true HideAbbrev: true Discovery: true + # ForceAttack: "TheLegacy" } { Faction Id: 14, Name: "GLaD" Abbrev: GLD Color: "0.2, 0.2, 0.9" Friendly: true Discovery: true + ForceAttack: "Zirax,Xenu,Ghyst,Epsilon,TheLegacy,Warlord" } { Faction Id: 15, Name: "Civilian" @@ -164,6 +176,7 @@ HideAbbrev: true AttackNPC: true #Discovery: true + ForceAttack: "Zirax,Xenu,Ghyst,Epsilon,Abyssal,Rados,Serdu,Talon,Polaris,UCH,GLaD,TheLegacy,Trader,Kriel,Pirates,Colonists,Tesch,Farr,Wastelanders,ARC,Warlord,Civilian" } #=========================== # CUSTOM DYNAMIC Factions @@ -175,7 +188,8 @@ ClaimTerritory: true Reputation: true Discovery: true - AttackNPC: true + # AttackNPC: true + ForceAttack: "Zirax,Xenu,Ghyst,Epsilon,Polaris,UCH,GLaD,TheLegacy,Trader,Kriel,Pirates,Colonists,Tesch,Farr,Wastelanders,ARC,Warlord" } { Faction Id: 18, Name: "Kriel" @@ -184,7 +198,8 @@ ClaimTerritory: true Reputation: true Discovery: true - AttackNPC: true + # AttackNPC: true + ForceAttack: "Zirax,Xenu,Ghyst,Epsilon,Abyssal,Serdu,Rados,TheLegacy,Pirates,Colonists,Farr,ARC,Warlord" } { Faction Id: 19, Name: "Trader" @@ -193,6 +208,7 @@ ClaimTerritory: true Reputation: true Discovery: true + ForceAttack: "TheLegacy,Pirates,Warlord" } { Faction Id: 20, Name: "Colonists" @@ -201,6 +217,7 @@ ClaimTerritory: true Reputation: true Discovery: true + ForceAttack: "TheLegacy,Pirates,Warlord" } { Faction Id: 21, Name: "Tesch" @@ -209,6 +226,7 @@ ClaimTerritory: true Reputation: true Discovery: true + ForceAttack: "TheLegacy,Pirates,ARC,Void,Warlord" } { Faction Id: 22, Name: "Farr" #Brotherhood of Farr Abbrev: BoF @@ -216,6 +234,7 @@ ClaimTerritory: true Reputation: true Discovery: true + ForceAttack: "TheLegacy,Kriel,Pirates,Warlord" # AttackNPC: true } { Faction Id: 23, Name: "Wastelanders" @@ -224,6 +243,7 @@ ClaimTerritory: true Reputation: true Discovery: true + ForceAttack: "Zirax,Xenu,Ghyst,Epsilon,Abyssal,Rados,Serdu,TheLegacy,Pirates,Warlord" # AttackNPC: true } { Faction Id: 24, Name: "ARC" @@ -232,6 +252,7 @@ ClaimTerritory: true Reputation: true Discovery: true + ForceAttack: "TheLegacy,Kriel,Pirates,Tesch,Warlord" # AttackNPC: true } #============================== @@ -245,6 +266,7 @@ ClaimTerritory: true Reputation: true Discovery: true + ForceAttack: "Predator,Prey,Talon,UCH,GLaD,TheLegacy,Kriel,Pirates,Warlord" } { Faction Id: 26, Name: "Rados" # Zirax Empire - Support Abbrev: Rad @@ -253,6 +275,7 @@ OmitMapLegend: true Reputation: true Discovery: true + ForceAttack: "TheLegacy,Kriel,Pirates,Warlord" } { Faction Id: 27, Name: "Epsilon" # Zirax Empire - Communication Abbrev: Eps @@ -261,6 +284,7 @@ ClaimTerritory: true Reputation: true Discovery: true + ForceAttack: "GLaD,TheLegacy,Kriel,Warlord" } { Faction Id: 28, Name: "Ghyst" # Zirax Empire - Recon Abbrev: Ghy @@ -269,6 +293,7 @@ ClaimTerritory: true Reputation: true Discovery: true + ForceAttack: "Predator,Talon,GLaD,TheLegacy,Kriel,Pirates,Warlord" } { Faction Id: 29, Name: "Serdu" # Zirax Empire - Religion Abbrev: Ser @@ -277,6 +302,7 @@ ClaimTerritory: true Reputation: true Discovery: true + ForceAttack: "TheLegacy,Kriel,Pirates,Warlord" } { Faction Id: 30, Name: "Abyssal" # Zirax Empire - Science Abbrev: Aby @@ -331,7 +357,7 @@ { Faction Id: 36, Name: "Dealer" Description: "[i][c][ffffff]Lore:[-][/c] After many years of battles against the Federation Clones, the EGS Cooperation and everyone trying to steal their land and wealth, many former Pirate Clones went into the exile to regroup, rethink and plan revenge. The [b][c][D60011]Outcast[-][/c][/b] people became a myth for some citizens. Rumors seem to be true though, that the Pirates will never be defeated and the revenge of the Outcast Clones will be the biggest threat the HWS Universe has ever experienced.[/i]" Abbrev: Dea - Color: "0.84, 0, 0.07" + Color: "0.77, 0.77, 0" ClaimTerritory: true Reputation: true } @@ -342,6 +368,7 @@ Unfriendly: true ClaimTerritory: true Discovery: true + AttackNPC: true } { Faction Id: 38, Name: "Terra" @@ -350,6 +377,7 @@ Unfriendly: true ClaimTerritory: true Discovery: true + AttackNPC: true } { Faction Id: 39, Name: "Pyro" @@ -358,38 +386,51 @@ Unfriendly: true ClaimTerritory: true Discovery: true + AttackNPC: true } { Faction Id: 40, Name: "Obsidian" Abbrev: Obsidian - Color: "0.05, 0.9, 0.9" + Color: "0.14, 0.9, 0.52" Unfriendly: true ClaimTerritory: true Discovery: true + AttackNPC: true } { Faction Id: 41, Name: "Lux" Abbrev: Lux - Color: "0.9, 0.9, 0.9" + Color: "0.9, 0.9, 0.8" Unfriendly: true ClaimTerritory: true Discovery: true + AttackNPC: true } { Faction Id: 42, Name: "Nox" Abbrev: Nox - Color: "0.1, 0.1, 0.1" + Color: "0.3, 0.1, 0.3" Unfriendly: true ClaimTerritory: true Discovery: true + AttackNPC: true } -{ Faction Id: 43, Name: "Chaos" - Abbrev: Chaos +{ Faction Id: 43, Name: "Strangelet" + Abbrev: Strangelet Color: "0.9, 0.1, 0.9" Unfriendly: true ClaimTerritory: true Discovery: true + AttackNPC: true +} + +{ Faction Id: 44, Name: "Chaos" + Abbrev: Chaos + Color: "0.95, 0.15, 0.6" + Unfriendly: true + ClaimTerritory: true + Discovery: true } # ------------------------------------------------------------------------------------------------------- HWS MP Faction diff --git a/Content/Configuration/ItemsConfig.ecf b/Content/Configuration/ItemsConfig.ecf index 09dadf7..4f48d67 100644 --- a/Content/Configuration/ItemsConfig.ecf +++ b/Content/Configuration/ItemsConfig.ecf @@ -1370,7 +1370,7 @@ ROF: 4.2, type: float, display: true, formatter: ROF Range: 250, display: false RangeSpace: 350, display: false - Damage: 920, display: true + Damage: 485, display: true EntityDamage: 450, display: true NoiseStrength: 180, display: false CameraShake: 4 @@ -1393,7 +1393,7 @@ TracerSpeed: 250 DamageMultiplier_Group: HWS_EWS_Energy_HHW - DamageMultiplier_2: 3.75, param1: shield, display: HWS_ItemInfo_BeamShieldDmgMultiplier + DamageMultiplier_2: 8, param1: shield Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" @@ -2270,7 +2270,7 @@ ROF: 3.1, type: float, display: true, formatter: ROF Range: 250, display: false RangeSpace: 400, display: false - Damage: 980, display: true + Damage: 550, display: true EntityDamage: 500, display: true NoiseStrength: 250, display: false CameraShake: 4 @@ -2293,7 +2293,7 @@ TracerSpeed: 250 DamageMultiplier_Group: HWS_EWS_Energy_HHW - DamageMultiplier_2: 3.75, param1: shield, display: HWS_ItemInfo_BeamShieldDmgMultiplier + DamageMultiplier_2: 8, param1: shield Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" # Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" @@ -3580,7 +3580,7 @@ Ballistic: false DamageMultiplier_Group: HWS_EWS_Energy_HHW - DamageMultiplier_2: 3.75, param1: shield, display: HWS_ItemInfo_BeamShieldDmgMultiplier # add for test to compensate not working multipliers foe BlastShieldDamage Blast damage 180 * 1.5 coz of it radius damage calc * 2 coz of shield multiplier = 540, Overal damage 308+308+540 = 1156 / 308 = 3.753 multiplier + DamageMultiplier_2: 3.75, param1: shield, display: HWS_ItemInfo_BeamShieldDmgMultiplierGun # add for test to compensate not working multipliers foe BlastShieldDamage Blast damage 180 * 1.5 coz of it radius damage calc * 2 coz of shield multiplier = 540, Overal damage 308+308+540 = 1156 / 308 = 3.753 multiplier Mod.Damage: "Damage + ((Damage / 40) * Player.Skills['Damage'])" Mod.BlastDamage: "BlastDamage + ((BlastDamage / 40) * Player.Skills['BlastDamage'])" @@ -4956,7 +4956,7 @@ ROF: 3.5, type: float, display: true, formatter: ROF Range: 500, display: false RangeSpace: 700, display: false - Damage: 1040, display: true + Damage: 560, display: true EntityDamage: 615, display: true AmmoCapacity: 50, display: true AutoReload: true @@ -4978,7 +4978,7 @@ TracerSpeed: 325 DamageMultiplier_Group: HWS_EWS_Energy - DamageMultiplier_2: 4, param1: shield + DamageMultiplier_2: 8, param1: shield RadialText: Anti Shield Mode # add text RadialDesc: Fires a beam of plasma at supersonic speeds dealing catastrophic damage to Shields @@ -5099,7 +5099,7 @@ ROF: 18.5, type: float, display: true, formatter: ROF Range: 700, display: false RangeSpace: 1050, display: false - Damage: 7650, display: true + Damage: 3510, display: true AmmoCapacity: 10, display: true AutoReload: true Automatic: true @@ -5120,7 +5120,7 @@ TracerSpeed: 1050 DamageMultiplier_Group: HWS_EWS_Energy - DamageMultiplier_2: 3.6, param1: shield + DamageMultiplier_2: 8.5, param1: shield RadialText: Anti Shield Mode # add text RadialDesc: Fires a beam of plasma at supersonic speeds dealing catastrophic damage to Shields @@ -6167,7 +6167,7 @@ Range: 540, display: true SpeedSpace: 600, display: true RangeSpace: 760, display: true - HomingSpeed: 0.3 + HomingSpeed: 0.4 Ballistic: false # Buff: "Stunned,DermalBurn,RadiationBurn,IncreaseRadiation" # Buff_chance: "0.2,0.5,0.2,0.3" @@ -6241,7 +6241,7 @@ NoiseStrength: 100, display: false BlastParticleIndex: 8 BlastRadius: 3, display: true - BlastDamage: 195, display: true + BlastDamage: 200, display: true BlastEntityDamage: 350, display: true Speed: 220, display: true Range: 420, display: true @@ -6362,7 +6362,7 @@ # Buff: "FractureOpen,DermalBurn,RadiationBurn,IncreaseRadiation" # Buff_chance: "0.1,0.7,0.2,0.3" - DamageMultiplier_Group: HWS_EWS_Kinetic + DamageMultiplier_Group: HWS_EWS_Energy } UnlockCost: 4500, display: true @@ -6386,10 +6386,10 @@ Category: Weapons/Items { Child 0 Class: Projectile - Damage: 4200, display: true + Damage: 4300, display: true BlastParticleIndex: 4 BlastRadius: 4, display: true - BlastDamage: 2540, display: true + BlastDamage: 2360, display: true BlastEntityDamage: 3810, display: true HomingSpeed: 0.9 Speed: 200, display: true @@ -6459,7 +6459,7 @@ Damage: 975, display: true BlastParticleIndex: 3 BlastRadius: 3, display: true - BlastDamage: 685, display: true + BlastDamage: 870, display: true BlastEntityDamage: 1028, display: true Speed: 600, display: true Range: 650, display: true @@ -6540,13 +6540,13 @@ Range: 540, display: true SpeedSpace: 500, display: true RangeSpace: 740, display: true - HomingSpeed: 0.15 + HomingSpeed: 0.3 Ballistic: false # Buff: "Stunned,DermalBurn,RadiationBurn,IncreaseRadiation" # Buff_chance: "0.2,0.4,0.1,0.2" DamageMultiplier_Group: HWS_EWS_Energy - DamageMultiplier_2: 4.3, param1: shield, display: HWS_ItemInfo_BeamShieldDmgMultiplier + DamageMultiplier_2: 4.3, param1: shield, display: HWS_ItemInfo_BeamShieldDmgMultiplierHV } UnlockLevel: 1 @@ -6572,8 +6572,8 @@ Damage: 315, display: true BlastParticleIndex: 3 BlastRadius: 4, display: true - BlastDamage: 195, display: true - BlastEntityDamage: 293, display: true + BlastDamage: 240, display: true + BlastEntityDamage: 360, display: true Speed: 640, display: true Range: 800, display: true SpeedSpace: 1050, display: true @@ -6616,7 +6616,7 @@ Range: 675, display: true SpeedSpace: 900, display: true RangeSpace: 1100, display: true - HomingSpeed: 0.3 + HomingSpeed: 0.6 Ballistic: false # Buff: "Stunned,DermalBurn,RadiationBurn,IncreaseRadiation" # Buff_chance: "0.3,0.5,0.2,0.3" @@ -6647,7 +6647,7 @@ Damage: 1600, display: true BlastParticleIndex: 4 BlastRadius: 4, display: true - BlastDamage: 1040, display: true + BlastDamage: 870, display: true BlastEntityDamage: 1870, display: true Speed: 190, display: true Range: 610, display: true @@ -6712,7 +6712,7 @@ Damage: 300, display: true BlastParticleIndex: 9 BlastRadius: 3, display: true - BlastDamage: 125, display: true + BlastDamage: 130, display: true BlastEntityDamage: 230, display: true Speed: 300, display: true Range: 480, display: true @@ -6736,8 +6736,8 @@ Damage: 265, display: true BlastParticleIndex: 3 BlastRadius: 4, display: true - BlastDamage: 165, display: true - BlastEntityDamage: 248, display: true + BlastDamage: 200, display: true + BlastEntityDamage: 30, display: true Speed: 700, display: true Range: 700, display: true SpeedSpace: 950, display: true @@ -6758,7 +6758,7 @@ Damage: 3500, display: true BlastParticleIndex: 4 BlastRadius: 4, display: true - BlastDamage: 2115, display: true + BlastDamage: 2030, display: true BlastEntityDamage: 3170, display: true HomingSpeed: 1.0 Speed: 350, display: true @@ -6800,7 +6800,7 @@ Damage: 1200, display: true BlastParticleIndex: 3 BlastRadius: 3, display: true - BlastDamage: 810, display: true + BlastDamage: 1040, display: true BlastEntityDamage: 1215, display: true Speed: 450, display: true Range: 750, display: true @@ -6829,11 +6829,11 @@ Range: 775, display: true SpeedSpace: 900, display: true RangeSpace: 1200, display: true - HomingSpeed: 0.4 + HomingSpeed: 0.8 Ballistic: false DamageMultiplier_Group: HWS_EWS_Energy - DamageMultiplier_2: 3.6, param1: shield, display: HWS_ItemInfo_BeamShieldDmgMultiplier + DamageMultiplier_2: 3.6, param1: shield, display: HWS_ItemInfo_BeamShieldDmgMultiplierBA } } { Item Id: 171, Name: PulseLaserChargeMSWeapon @@ -6904,7 +6904,7 @@ { Child 0 Damage: 275, display: true BlastRadius: 3, display: true - BlastDamage: 208, display: true + BlastDamage: 215, display: true BlastEntityDamage: 375, display: true Speed: 390, display: true Range: 485, display: true @@ -12295,6 +12295,43 @@ # TechTreeNames: Tools } +{ Item Id: 709, Name: SnapPointTool + CustomIcon: ColorTool + Meshfile: Entities/Items/Tools/ColorToolPrefab + PickupToToolbar: true + Material: metalweapon + HoldType: 14 + StackSize: 1 + Category: Weapons/Items + Mass: 2.1, type: float, display: true, formatter: Kilogram + Volume: 1, type: float, display: true, formatter: Liter + RadialMenu: true + { Child Alt0 + Class: BlueprintPart + Range: 100 + Mode: PlaceBPP + RadialText: "Place a part" + RadialDesc: "Focus a snap point and choose a part with left control. Use left shift and left mouse to toggle through snap points" + RadialIcon: Radial_Upgrade + } + { Child Alt1 + Class: BlueprintPart + Range: 100 + Mode: DeleteSnapPoint + RadialText: "Delete" + RadialDesc: "Delete the focused snap point" + RadialIcon: Radial_Remove + } + { Child Alt2 + Class: BlueprintPart + Range: 100 + Mode: SyncSnapPoints + RadialText: "Reload snap points" + RadialDesc: "Reloads all snap points from the used blueprint. Works only for one source blueprint" + RadialIcon: Radial_ChangeRotate + } +} + # HWS Event items. From 799 downwards { Item Id: 798, Name: HWSEventHalloweenPumpkinShell, Ref: ComponentsTemplate @@ -15182,6 +15219,19 @@ ROF: 1, type: float } } + +{ Item Id: 1321, Name: AIDroneBayWeapon + Info: bkiTutorialHUDViewPlayer, display: true + Meshfile: Entities/Misc/DummyPrefab + DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab + Material: metalweapon + HoldType: 0 + Canhold: false + StackSize: 10 + Category: Weapons/Items + Mass: 0.01, type: float, display: true, formatter: Kilogram + Volume: 0.01, type: float, display: true, formatter: Liter +} # ============================================================================= # ============================================================================= @@ -17097,7 +17147,7 @@ BulletSpread: 0.045, display: false Automatic: true Speed: 100 - Damage: 324, display: true + Damage: 320, display: true AmmoCapacity: 200, display: true AutoReload: true AmmoType: HWSAquaBAT4Ammo, display: true @@ -17132,7 +17182,7 @@ RangeSpace: 1400, display: true Automatic: true Speed: 900 - Damage: 5800, display: true + Damage: 5900, display: true BulletSpread: 0.03, display: false AmmoCapacity: 10, display: true AutoReload: true @@ -17256,7 +17306,7 @@ BulletSpread: 0.045, display: false Automatic: true Speed: 100 - Damage: 324, display: true + Damage: 320, display: true AmmoCapacity: 300, display: true AutoReload: true AmmoType: HWSTerraBAT4Ammo, display: true @@ -17292,7 +17342,7 @@ RangeSpace: 1400, display: true Automatic: true Speed: 900 - Damage: 5800, display: true + Damage: 5900, display: true BulletSpread: 0.03, display: false AmmoCapacity: 15, display: true AutoReload: true @@ -17416,7 +17466,7 @@ BulletSpread: 0.045, display: false Automatic: true Speed: 100 - Damage: 324, display: true + Damage: 320, display: true AmmoCapacity: 200, display: true AutoReload: true AmmoType: HWSPyroBAT4Ammo, display: true @@ -17451,7 +17501,7 @@ RangeSpace: 900, display: true Automatic: true Speed: 900 - Damage: 5800, display: true + Damage: 5900, display: true BulletSpread: 0.03, display: true AmmoCapacity: 10, display: true AutoReload: true @@ -17575,7 +17625,7 @@ BulletSpread: 0.045, display: false Automatic: true Speed: 100 - Damage: 324, display: true + Damage: 320, display: true AmmoCapacity: 200, display: true AutoReload: true AmmoType: HWSObsidianBAT4Ammo, display: true @@ -17610,7 +17660,7 @@ RangeSpace: 1400, display: true Automatic: true Speed: 900 - Damage: 5800, display: true + Damage: 5900, display: true BulletSpread: 0.03, display: true AmmoCapacity: 10, display: true AutoReload: true @@ -17734,7 +17784,7 @@ BulletSpread: 0.045, display: false Automatic: true Speed: 100 - Damage: 324, display: true + Damage: 320, display: true AmmoCapacity: 100, display: true AutoReload: true AmmoType: HWSLuxBAT4Ammo, display: true @@ -17769,7 +17819,7 @@ RangeSpace: 1750, display: true Automatic: true Speed: 1550 - Damage: 5800, display: true + Damage: 5900, display: true BulletSpread: 0.03, display: true AmmoCapacity: 5, display: true AutoReload: true @@ -17893,7 +17943,7 @@ BulletSpread: 0.045, display: false Automatic: true Speed: 100 - Damage: 324, display: true + Damage: 320, display: true AmmoCapacity: 200, display: true AutoReload: true AmmoType: HWSNoxBAT4Ammo, display: true @@ -17928,7 +17978,7 @@ RangeSpace: 700, display: true Automatic: true Speed: 450 - Damage: 5800, display: true + Damage: 5900, display: true BulletSpread: 0.03, display: true AmmoCapacity: 10, display: true AutoReload: true @@ -18052,7 +18102,7 @@ BulletSpread: 0.045, display: false Automatic: true Speed: 100 - Damage: 324, display: true + Damage: 320, display: true AmmoCapacity: 100, display: true AutoReload: true AmmoType: HWSStrangeletBAT4Ammo, display: true @@ -18088,7 +18138,7 @@ RangeSpace: 1400, display: true Automatic: true Speed: 900 - Damage: 5800, display: true + Damage: 5900, display: true BulletSpread: 0.033, display: true AmmoCapacity: 10, display: true AutoReload: true @@ -18201,7 +18251,7 @@ ROF: 0.24, type: float, display: true, formatter: ROF Range: 600, display: true RangeSpace: 1000, display: true - Damage: 288, display: true + Damage: 290, display: true Automatic: true AmmoCapacity: 200, display: true AmmoType: HWSAquaCVT3Ammo, display: true @@ -18242,7 +18292,7 @@ ROF: 4.875, type: float, display: true, formatter: ROF Range: 700, display: true RangeSpace: 1250, display: true - Damage: 5050, display: true + Damage: 5160, display: true BulletSpread: 0.035, display: true Automatic: true AmmoCapacity: 10, display: true @@ -18354,7 +18404,7 @@ ROF: 4.5, type: float, display: true, formatter: ROF Range: 700, display: true RangeSpace: 1250, display: true - Damage: 4200, display: true + Damage: 4300, display: true BulletSpread: 0.043, display: true Automatic: true AmmoCapacity: 10, display: true @@ -18463,7 +18513,7 @@ ROF: 0.32, type: float, display: true, formatter: ROF Range: 600, display: true RangeSpace: 1000, display: true - Damage: 288, display: true + Damage: 290, display: true Automatic: true AmmoCapacity: 300, display: true AmmoType: HWSTerraCVT3Ammo, display: true @@ -18504,7 +18554,7 @@ ROF: 6.5, type: float, display: true, formatter: ROF Range: 700, display: true RangeSpace: 1250, display: true - Damage: 5050, display: true + Damage: 5160, display: true BulletSpread: 0.035, display: true Automatic: true AmmoCapacity: 15, display: true @@ -18616,7 +18666,7 @@ ROF: 6, type: float, display: true, formatter: ROF Range: 700, display: true RangeSpace: 1250, display: true - Damage: 4200, display: true + Damage: 4300, display: true BulletSpread: 0.043, display: true Automatic: true AmmoCapacity: 15, display: true @@ -18725,7 +18775,7 @@ ROF: 0.32, type: float, display: true, formatter: ROF Range: 600, display: true RangeSpace: 1000, display: true - Damage: 288, display: true + Damage: 290, display: true Automatic: true AmmoCapacity: 200, display: true AmmoType: HWSPyroCVT3Ammo, display: true @@ -18766,7 +18816,7 @@ ROF: 6.5, type: float, display: true, formatter: ROF Range: 700, display: true RangeSpace: 1250, display: true - Damage: 5050, display: true + Damage: 5160, display: true BulletSpread: 0.035, display: true Automatic: true AmmoCapacity: 10, display: true @@ -18878,7 +18928,7 @@ ROF: 6, type: float, display: true, formatter: ROF Range: 700, display: true RangeSpace: 1250, display: true - Damage: 4200, display: true + Damage: 4300, display: true BulletSpread: 0.043, display: true Automatic: true AmmoCapacity: 10, display: true @@ -18987,7 +19037,7 @@ ROF: 0.32, type: float, display: true, formatter: ROF Range: 600, display: true RangeSpace: 1000, display: true - Damage: 288, display: true + Damage: 290, display: true Automatic: true AmmoCapacity: 200, display: true AmmoType: HWSObsidianCVT3Ammo, display: true @@ -19028,7 +19078,7 @@ ROF: 6.5, type: float, display: true, formatter: ROF Range: 700, display: true RangeSpace: 1250, display: true - Damage: 5050, display: true + Damage: 5160, display: true BulletSpread: 0.035, display: true Automatic: true AmmoCapacity: 10, display: true @@ -19140,7 +19190,7 @@ ROF: 6, type: float, display: true, formatter: ROF Range: 700, display: true RangeSpace: 1250, display: true - Damage: 4200, display: true + Damage: 4300, display: true BulletSpread: 0.043, display: true Automatic: true AmmoCapacity: 10, display: true @@ -19249,7 +19299,7 @@ ROF: 0.32, type: float, display: true, formatter: ROF Range: 750, display: true RangeSpace: 1250, display: true - Damage: 288, display: true + Damage: 290, display: true Automatic: true AmmoCapacity: 100, display: true AmmoType: HWSLuxCVT3Ammo, display: true @@ -19290,7 +19340,7 @@ ROF: 6.5, type: float, display: true, formatter: ROF Range: 875, display: true RangeSpace: 1550, display: true - Damage: 5050, display: true + Damage: 5160, display: true BulletSpread: 0.035, display: true Automatic: true AmmoCapacity: 5, display: true @@ -19402,7 +19452,7 @@ ROF: 6, type: float, display: true, formatter: ROF Range: 875, display: true RangeSpace: 1550, display: true - Damage: 4200, display: true + Damage: 4300, display: true BulletSpread: 0.043, display: true Automatic: true AmmoCapacity: 5, display: true @@ -19511,7 +19561,7 @@ ROF: 0.32, type: float, display: true, formatter: ROF Range: 300, display: true RangeSpace: 500, display: true - Damage: 288, display: true + Damage: 290, display: true Automatic: true AmmoCapacity: 200, display: true AmmoType: HWSNoxCVT3Ammo, display: true @@ -19552,7 +19602,7 @@ ROF: 6.5, type: float, display: true, formatter: ROF Range: 350, display: true RangeSpace: 625, display: true - Damage: 5050, display: true + Damage: 5160, display: true BulletSpread: 0.035, display: true Automatic: true AmmoCapacity: 10, display: true @@ -19664,7 +19714,7 @@ ROF: 6, type: float, display: true, formatter: ROF Range: 350, display: true RangeSpace: 625, display: true - Damage: 4200, display: true + Damage: 4300, display: true BulletSpread: 0.043, display: true Automatic: true AmmoCapacity: 10, display: true @@ -19773,7 +19823,7 @@ ROF: 0.32, type: float, display: true, formatter: ROF Range: 600, display: true RangeSpace: 1000, display: true - Damage: 288, display: true + Damage: 290, display: true Automatic: true AmmoCapacity: 200, display: true AmmoType: HWSStrangeletCVT3Ammo, display: true @@ -19814,7 +19864,7 @@ ROF: 6.5, type: float, display: true, formatter: ROF Range: 700, display: true RangeSpace: 1250, display: true - Damage: 5050, display: true + Damage: 5160, display: true BulletSpread: 0.0365, display: true Automatic: true AmmoCapacity: 10, display: true @@ -19926,7 +19976,7 @@ ROF: 6, type: float, display: true, formatter: ROF Range: 700, display: true RangeSpace: 1250, display: true - Damage: 4200, display: true + Damage: 4300, display: true BulletSpread: 0.044, display: true Automatic: true AmmoCapacity: 10, display: true @@ -20082,7 +20132,7 @@ ROF: 2.7, type: float, display: true, formatter: ROF Range: 550, display: true RangeSpace: 800, display: true - Damage: 824, display: true + Damage: 840, display: true BulletSpread: 0.045, display: true EntityDamage: 1100, display: true Automatic: true @@ -20152,7 +20202,7 @@ ROF: 3, type: float, display: true, formatter: ROF Range: 550, display: true RangeSpace: 800, display: true - Damage: 650, display: true + Damage: 680, display: true BulletSpread: 0.058, display: true EntityDamage: 950, display: true Automatic: true @@ -20300,7 +20350,7 @@ ROF: 3.6, type: float, display: true, formatter: ROF Range: 550, display: true RangeSpace: 800, display: true - Damage: 824, display: true + Damage: 840, display: true BulletSpread: 0.045, display: true EntityDamage: 1100, display: true Automatic: true @@ -20369,7 +20419,7 @@ ROF: 4, type: float, display: true, formatter: ROF Range: 550, display: true RangeSpace: 800, display: true - Damage: 650, display: true + Damage: 680, display: true BulletSpread: 0.058, display: true EntityDamage: 950, display: true Automatic: true @@ -20517,7 +20567,7 @@ ROF: 3.6, type: float, display: true, formatter: ROF Range: 550, display: true RangeSpace: 800, display: true - Damage: 824, display: true + Damage: 840, display: true BulletSpread: 0.045, display: true EntityDamage: 1100, display: true Automatic: true @@ -20586,7 +20636,7 @@ ROF: 4, type: float, display: true, formatter: ROF Range: 550, display: true RangeSpace: 800, display: true - Damage: 650, display: true + Damage: 680, display: true BulletSpread: 0.058, display: true EntityDamage: 950, display: true Automatic: true @@ -20734,7 +20784,7 @@ ROF: 3.6, type: float, display: true, formatter: ROF Range: 550, display: true RangeSpace: 800, display: true - Damage: 824, display: true + Damage: 840, display: true BulletSpread: 0.045, display: true EntityDamage: 1100, display: true Automatic: true @@ -20803,7 +20853,7 @@ ROF: 4, type: float, display: true, formatter: ROF Range: 550, display: true RangeSpace: 800, display: true - Damage: 650, display: true + Damage: 680, display: true BulletSpread: 0.058, display: true EntityDamage: 950, display: true Automatic: true @@ -20951,7 +21001,7 @@ ROF: 3.6, type: float, display: true, formatter: ROF Range: 687, display: true RangeSpace: 1000, display: true - Damage: 824, display: true + Damage: 840, display: true BulletSpread: 0.045, display: true EntityDamage: 1100, display: true Automatic: true @@ -21020,7 +21070,7 @@ ROF: 4, type: float, display: true, formatter: ROF Range: 687, display: true RangeSpace: 1000, display: true - Damage: 650, display: true + Damage: 680, display: true BulletSpread: 0.058, display: true EntityDamage: 950, display: true Automatic: true @@ -21168,7 +21218,7 @@ ROF: 3.6, type: float, display: true, formatter: ROF Range: 275, display: true RangeSpace: 400, display: true - Damage: 824, display: true + Damage: 840, display: true BulletSpread: 0.045, display: true EntityDamage: 1100, display: true Automatic: true @@ -21237,7 +21287,7 @@ ROF: 4, type: float, display: true, formatter: ROF Range: 275, display: true RangeSpace: 400, display: true - Damage: 650, display: true + Damage: 680, display: true BulletSpread: 0.058, display: true EntityDamage: 950, display: true Automatic: true @@ -21385,7 +21435,7 @@ ROF: 3.6, type: float, display: true, formatter: ROF Range: 550, display: true RangeSpace: 800, display: true - Damage: 824, display: true + Damage: 840, display: true BulletSpread: 0.048, display: true EntityDamage: 1100, display: true Automatic: true @@ -21455,7 +21505,7 @@ ROF: 4, type: float, display: true, formatter: ROF Range: 550, display: true RangeSpace: 800, display: true - Damage: 650, display: true + Damage: 680, display: true BulletSpread: 0.06, display: true EntityDamage: 950, display: true Automatic: true @@ -21685,7 +21735,7 @@ ROF: 4, type: float, display: true, formatter: ROF Range: 530, display: true RangeSpace: 800, display: true - Damage: 620, display: true + Damage: 650, display: true BulletSpread: 0.052, display: true EntityDamage: 1150, display: true Automatic: true @@ -21905,7 +21955,7 @@ ROF: 4, type: float, display: true, formatter: ROF Range: 530, display: true RangeSpace: 800, display: true - Damage: 620, display: true + Damage: 650, display: true BulletSpread: 0.052, display: true EntityDamage: 1150, display: true Automatic: true @@ -22124,7 +22174,7 @@ ROF: 4, type: float, display: true, formatter: ROF Range: 530, display: true RangeSpace: 800, display: true - Damage: 620, display: true + Damage: 650, display: true BulletSpread: 0.052, display: true EntityDamage: 1150, display: true Automatic: true @@ -22344,7 +22394,7 @@ ROF: 4, type: float, display: true, formatter: ROF Range: 530, display: true RangeSpace: 800, display: true - Damage: 620, display: true + Damage: 650, display: true BulletSpread: 0.052, display: true EntityDamage: 1150, display: true Automatic: true @@ -22565,7 +22615,7 @@ ROF: 4, type: float, display: true, formatter: ROF Range: 662, display: true RangeSpace: 1000, display: true - Damage: 620, display: true + Damage: 650, display: true BulletSpread: 0.052, display: true EntityDamage: 1150, display: true Automatic: true @@ -22785,7 +22835,7 @@ ROF: 4, type: float, display: true, formatter: ROF Range: 265, display: true RangeSpace: 400, display: true - Damage: 620, display: true + Damage: 650, display: true BulletSpread: 0.052, display: true EntityDamage: 1150, display: true Automatic: true @@ -23005,7 +23055,7 @@ ROF: 4, type: float, display: true, formatter: ROF Range: 530, display: true RangeSpace: 800, display: true - Damage: 620, display: true + Damage: 650, display: true BulletSpread: 0.053, display: true EntityDamage: 1150, display: true Automatic: true @@ -24093,8 +24143,8 @@ BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSAquaExplosionLarge BlastRadius: 4, display: true - BlastDamage: 1480, display: true - BlastEntityDamage: 2200, display: true + BlastDamage: 1560, display: true + BlastEntityDamage: 2340, display: true Speed: 325 Range: 650 SpeedSpace: 690 @@ -24123,8 +24173,8 @@ BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSAquaExplosionMedium BlastRadius: 3, display: true - BlastDamage: 1310, display: true - BlastEntityDamage: 1965, display: true + BlastDamage: 1340, display: true + BlastEntityDamage: 2010, display: true HomingSpeed: 3 Speed: 400 Range: 800 @@ -24188,8 +24238,8 @@ BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSTerraExplosionLarge BlastRadius: 4, display: true - BlastDamage: 1480, display: true - BlastEntityDamage: 2200, display: true + BlastDamage: 1560, display: true + BlastEntityDamage: 2340, display: true Speed: 325 Range: 650 SpeedSpace: 690 @@ -24218,8 +24268,8 @@ BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSTerraExplosionMedium BlastRadius: 3, display: true - BlastDamage: 1310, display: true - BlastEntityDamage: 1965, display: true + BlastDamage: 1340, display: true + BlastEntityDamage: 2010, display: true HomingSpeed: 3 Speed: 400 Range: 800 @@ -24283,8 +24333,8 @@ BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSPyroExplosionLarge BlastRadius: 4, display: true - BlastDamage: 2200, display: true - BlastEntityDamage: 3300, display: true + BlastDamage: 1950, display: true + BlastEntityDamage: 2930, display: true Speed: 325 Range: 650 SpeedSpace: 690 @@ -24313,8 +24363,8 @@ BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSPyroExplosionMedium BlastRadius: 3, display: true - BlastDamage: 1965, display: true - BlastEntityDamage: 2940, display: true + BlastDamage: 1680, display: true + BlastEntityDamage: 2520, display: true HomingSpeed: 3 Speed: 400 Range: 800 @@ -24378,8 +24428,8 @@ BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSObsidianExplosionLarge BlastRadius: 4, display: true - BlastDamage: 1480, display: true - BlastEntityDamage: 2200, display: true + BlastDamage: 1560, display: true + BlastEntityDamage: 2340, display: true Speed: 325 Range: 650 SpeedSpace: 690 @@ -24408,8 +24458,8 @@ BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSObsidianExplosionMedium BlastRadius: 3, display: true - BlastDamage: 1310, display: true - BlastEntityDamage: 1965, display: true + BlastDamage: 1340, display: true + BlastEntityDamage: 2010, display: true HomingSpeed: 3 Speed: 400 Range: 800 @@ -24473,8 +24523,8 @@ BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSLuxExplosionLarge BlastRadius: 4, display: true - BlastDamage: 1480, display: true - BlastEntityDamage: 2200, display: true + BlastDamage: 1560, display: true + BlastEntityDamage: 2340, display: true Speed: 400 Range: 800 SpeedSpace: 840 @@ -24503,8 +24553,8 @@ BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSLuxExplosionMedium BlastRadius: 3, display: true - BlastDamage: 1310, display: true - BlastEntityDamage: 1965, display: true + BlastDamage: 1340, display: true + BlastEntityDamage: 2010, display: true HomingSpeed: 3 Speed: 500 Range: 1000 @@ -24568,8 +24618,8 @@ BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSNoxExplosionLarge BlastRadius: 4, display: true - BlastDamage: 1480, display: true - BlastEntityDamage: 2200, display: true + BlastDamage: 1560, display: true + BlastEntityDamage: 2340, display: true Speed: 163 Range: 325 SpeedSpace: 400 @@ -24598,8 +24648,8 @@ BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSNoxExplosionMedium BlastRadius: 3, display: true - BlastDamage: 1310, display: true - BlastEntityDamage: 1965, display: true + BlastDamage: 1340, display: true + BlastEntityDamage: 2010, display: true HomingSpeed: 3 Speed: 200 Range: 400 @@ -24663,8 +24713,8 @@ BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSStrangeletExplosionLarge BlastRadius: 4, display: true - BlastDamage: 1480, display: true - BlastEntityDamage: 2200, display: true + BlastDamage: 1560, display: true + BlastEntityDamage: 2340, display: true Speed: 325 Range: 650 SpeedSpace: 690 @@ -24693,8 +24743,8 @@ BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSStrangeletExplosionMedium BlastRadius: 3, display: true - BlastDamage: 1310, display: true - BlastEntityDamage: 1965, display: true + BlastDamage: 1340, display: true + BlastEntityDamage: 2010, display: true HomingSpeed: 3 Speed: 400 Range: 800 @@ -24760,8 +24810,8 @@ BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSAquaExplosionMedium BlastRadius: 3, display: true - BlastDamage: 1100, display: true - BlastEntityDamage: 1650, display: true + BlastDamage: 1180, display: true + BlastEntityDamage: 1770, display: true Speed: 325, display: true Range: 650, display: true SpeedSpace: 720, display: true @@ -24829,8 +24879,8 @@ BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSTerraExplosionMedium BlastRadius: 3, display: true - BlastDamage: 1100, display: true - BlastEntityDamage: 1650, display: true + BlastDamage: 1180, display: true + BlastEntityDamage: 1770, display: true Speed: 325, display: true Range: 650, display: true SpeedSpace: 720, display: true @@ -24898,8 +24948,8 @@ BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSPyroExplosionMedium BlastRadius: 3, display: true - BlastDamage: 1650, display: true - BlastEntityDamage: 2475, display: true + BlastDamage: 1480, display: true + BlastEntityDamage: 2220, display: true Speed: 325, display: true Range: 650, display: true SpeedSpace: 720, display: true @@ -24967,8 +25017,8 @@ BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSObsidianExplosionMedium BlastRadius: 3, display: true - BlastDamage: 1100, display: true - BlastEntityDamage: 1650, display: true + BlastDamage: 1180, display: true + BlastEntityDamage: 1770, display: true Speed: 325, display: true Range: 650, display: true SpeedSpace: 720, display: true @@ -25036,8 +25086,8 @@ BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSLuxExplosionMedium BlastRadius: 3, display: true - BlastDamage: 1100, display: true - BlastEntityDamage: 1650, display: true + BlastDamage: 1180, display: true + BlastEntityDamage: 1770, display: true Speed: 400, display: true Range: 800, display: true SpeedSpace: 900, display: true @@ -25105,8 +25155,8 @@ BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSNoxExplosionMedium BlastRadius: 3, display: true - BlastDamage: 1100, display: true - BlastEntityDamage: 1650, display: true + BlastDamage: 1180, display: true + BlastEntityDamage: 1770, display: true Speed: 162, display: true Range: 325, display: true SpeedSpace: 360, display: true @@ -25174,8 +25224,8 @@ BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSStrangeletExplosionMedium BlastRadius: 3, display: true - BlastDamage: 1100, display: true - BlastEntityDamage: 1650, display: true + BlastDamage: 1180, display: true + BlastEntityDamage: 1770, display: true Speed: 325, display: true Range: 650, display: true SpeedSpace: 720, display: true @@ -25385,8 +25435,8 @@ BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSPyroExplosionMedium BlastRadius: 3, display: true - BlastDamage: 450, display: true - BlastEntityDamage: 765, display: true + BlastDamage: 380, display: true + BlastEntityDamage: 650, display: true Speed: 250, display: true Range: 500, display: true SpeedSpace: 420, display: true @@ -25737,7 +25787,7 @@ BlastParticleName: @hws_blastparticles/HWSAquaExplosionSmall BlastRadius: 3, display: true BlastDamage: 184, display: true - BlastEntityDamage: 315, display: true + BlastEntityDamage: 310, display: true Speed: 240, display: true Range: 480, display: true SpeedSpace: 400, display: true @@ -25813,7 +25863,7 @@ BlastParticleName: @hws_blastparticles/HWSTerraExplosionSmall BlastRadius: 3, display: true BlastDamage: 184, display: true - BlastEntityDamage: 315, display: true + BlastEntityDamage: 310, display: true Speed: 240, display: true Range: 480, display: true SpeedSpace: 400, display: true @@ -25882,8 +25932,8 @@ BlastParticleIndex: 0 BlastParticleName: @hws_blastparticles/HWSPyroExplosionSmall BlastRadius: 3, display: true - BlastDamage: 276, display: true - BlastEntityDamage: 470, display: true + BlastDamage: 230, display: true + BlastEntityDamage: 390, display: true Speed: 200, display: true Range: 480, display: true SpeedSpace: 400, display: true @@ -25953,7 +26003,7 @@ BlastParticleName: @hws_blastparticles/HWSObsidianExplosionSmall BlastRadius: 3, display: true BlastDamage: 184, display: true - BlastEntityDamage: 315, display: true + BlastEntityDamage: 310, display: true Speed: 200, display: true Range: 480, display: true SpeedSpace: 400, display: true @@ -26023,7 +26073,7 @@ BlastParticleName: @hws_blastparticles/HWSLuxExplosionSmall BlastRadius: 3, display: true BlastDamage: 184, display: true - BlastEntityDamage: 315, display: true + BlastEntityDamage: 310, display: true Speed: 380, display: true Range: 600, display: true SpeedSpace: 530, display: true @@ -26093,7 +26143,7 @@ BlastParticleName: @hws_blastparticles/HWSNoxExplosionSmall BlastRadius: 3, display: true BlastDamage: 184, display: true - BlastEntityDamage: 315, display: true + BlastEntityDamage: 310, display: true Speed: 120, display: true Range: 240, display: true SpeedSpace: 200, display: true @@ -26163,7 +26213,7 @@ BlastParticleName: @hws_blastparticles/HWSStrangeletExplosionSmall BlastRadius: 3, display: true BlastDamage: 184, display: true - BlastEntityDamage: 315, display: true + BlastEntityDamage: 310, display: true Speed: 200, display: true Range: 480, display: true SpeedSpace: 400, display: true diff --git a/Content/Configuration/MaterialConfig.ecf b/Content/Configuration/MaterialConfig.ecf index d621592..01e3100 100644 --- a/Content/Configuration/MaterialConfig.ecf +++ b/Content/Configuration/MaterialConfig.ecf @@ -490,6 +490,30 @@ ExplosionHardness: 1 HitPoints: 0, type: int, display: false } +{ Material Name: HWS_material_weapon_kinetic_large + damage_category: HWS_material_weapon_kinetic_large + surface_category: metal + particle_category: metal + particle_destroy_category: metal + stepsound: metal + stability_glue: 500 + Mass: 10, type: float, display: false, formatter: Kilogram + Hardness: 1, type: float, display: false, formatter: Hardness + ExplosionHardness: 1 + HitPoints: 0, type: int, display: false +} +{ Material Name: HWS_material_weapon_kinetic_small + damage_category: HWS_material_weapon_kinetic_small + surface_category: metal + particle_category: metal + particle_destroy_category: metal + stepsound: metal + stability_glue: 500 + Mass: 10, type: float, display: false, formatter: Kilogram + Hardness: 1, type: float, display: false, formatter: Hardness + ExplosionHardness: 1 + HitPoints: 0, type: int, display: false +} { Material Name: HWS_material_weapon_energy damage_category: HWS_material_weapon_energy surface_category: metal @@ -502,6 +526,30 @@ ExplosionHardness: 1 HitPoints: 0, type: int, display: false } +{ Material Name: HWS_material_weapon_energy_large + damage_category: HWS_material_weapon_energy_large + surface_category: metal + particle_category: metal + particle_destroy_category: metal + stepsound: metal + stability_glue: 500 + Mass: 10, type: float, display: false, formatter: Kilogram + Hardness: 1, type: float, display: false, formatter: Hardness + ExplosionHardness: 1 + HitPoints: 0, type: int, display: false +} +{ Material Name: HWS_material_weapon_energy_small + damage_category: HWS_material_weapon_energy_small + surface_category: metal + particle_category: metal + particle_destroy_category: metal + stepsound: metal + stability_glue: 500 + Mass: 10, type: float, display: false, formatter: Kilogram + Hardness: 1, type: float, display: false, formatter: Hardness + ExplosionHardness: 1 + HitPoints: 0, type: int, display: false +} # ---------------------------------------------------------------------------------------------------------------------- # -------------------------------------------------------------------------------------------- Elemental Block Materials # Small: HV / SV @@ -565,7 +613,7 @@ stability_glue: 100 Mass: 10, type: float, display: false, formatter: Kilogram Hardness: 1, type: float, display: false, formatter: Hardness - ExplosionHardness: 1 + ExplosionHardness: 1.25 HitPoints: 0, type: int, display: false } { Material Name: HWS_material_pyroblocklarge @@ -577,7 +625,7 @@ stability_glue: 100 Mass: 10, type: float, display: false, formatter: Kilogram Hardness: 1, type: float, display: false, formatter: Hardness - ExplosionHardness: 1 + ExplosionHardness: 1.25 HitPoints: 0, type: int, display: false } { Material Name: HWS_material_obsidianblocksmall @@ -764,7 +812,7 @@ stability_glue: 100 Mass: 10, type: float, display: false, formatter: Kilogram Hardness: 1, type: float, display: false, formatter: Hardness - ExplosionHardness: 1 + ExplosionHardness: 1.25 HitPoints: 0, type: int, display: false } { Material Name: HWS_material_pyrodevicelarge @@ -776,7 +824,7 @@ stability_glue: 100 Mass: 10, type: float, display: false, formatter: Kilogram Hardness: 1, type: float, display: false, formatter: Hardness - ExplosionHardness: 1 + ExplosionHardness: 1.25 HitPoints: 0, type: int, display: false } { Material Name: HWS_material_obsidiandevicesmall @@ -961,7 +1009,7 @@ stability_glue: 100 Mass: 10, type: float, display: false, formatter: Kilogram Hardness: 1, type: float, display: false, formatter: Hardness - ExplosionHardness: 1 + ExplosionHardness: 1.25 HitPoints: 0, type: int, display: false } { Material Name: HWS_material_pyroweaponlarge @@ -973,7 +1021,7 @@ stability_glue: 100 Mass: 10, type: float, display: false, formatter: Kilogram Hardness: 1, type: float, display: false, formatter: Hardness - ExplosionHardness: 1 + ExplosionHardness: 1.25 HitPoints: 0, type: int, display: false } { Material Name: HWS_material_obsidianweaponsmall @@ -1132,7 +1180,7 @@ stability_glue: 100 Mass: 10, type: float, display: false, formatter: Kilogram Hardness: 1, type: float, display: false, formatter: Hardness - ExplosionHardness: 1 + ExplosionHardness: 1.25 HitPoints: 0, type: int, display: false } { Material Name: HWS_material_obsidiannpc @@ -1243,7 +1291,7 @@ stability_glue: 100 Mass: 10, type: float, display: false, formatter: Kilogram Hardness: 1, type: float, display: false, formatter: Hardness - ExplosionHardness: 1 + ExplosionHardness: 1.25 HitPoints: 0, type: int, display: false } { Material Name: HWS_material_obsidianitem diff --git a/Content/Configuration/Templates.ecf b/Content/Configuration/Templates.ecf index 9d0f0b6..f771027 100644 --- a/Content/Configuration/Templates.ecf +++ b/Content/Configuration/Templates.ecf @@ -8144,7 +8144,7 @@ # ----------------------------------------------------------------------------------------- HWS Shield Capacity Extender # ------------------------------------------------------------------------------------------------------------------- BA { Template Name: HWSShieldCapacityExtenderBase - CraftTime: 400 + CraftTime: 300 OutputCount: 1 Target: "LargeC,AdvC" { Child Inputs @@ -8162,7 +8162,7 @@ } # ------------------------------------------------------------------------------------------------------------------- CV { Template Name: HWSShieldCapacityExtenderCV - CraftTime: 400 + CraftTime: 300 OutputCount: 1 Target: "LargeC,AdvC" { Child Inputs @@ -8180,73 +8180,73 @@ } # ------------------------------------------------------------------------------------------------------------------- HV { Template Name: HWSShieldCapacityExtenderHV - CraftTime: 400 + CraftTime: 100 OutputCount: 1 Target: "LargeC,AdvC" { Child Inputs - PlatinOunce: 5 + PlatinOunce: 3 AluminiumCoil: 5 - EnergyMatrix: 30 - Oscillator: 30 - CapacitorComponent: 15 - MechanicalComponents: 15 - FluxCoil: 30 - PowerCoil: 15 - SteelPlateArmored: 100 - PentaxidElement: 100 + EnergyMatrix: 10 + Oscillator: 10 + CapacitorComponent: 5 + MechanicalComponents: 5 + FluxCoil: 10 + PowerCoil: 5 + SteelPlateArmored: 35 + PentaxidElement: 70 } } # ------------------------------------------------------------------------------------------------------------------- SV { Template Name: HWSShieldCapacityExtenderSV - CraftTime: 400 + CraftTime: 100 OutputCount: 1 Target: "LargeC,AdvC" { Child Inputs - PlatinOunce: 5 + PlatinOunce: 3 AluminiumCoil: 5 - EnergyMatrix: 30 - Oscillator: 30 - CapacitorComponent: 15 - MechanicalComponents: 15 - FluxCoil: 30 - PowerCoil: 15 - SteelPlateArmored: 100 - PentaxidElement: 100 + EnergyMatrix: 10 + Oscillator: 10 + CapacitorComponent: 5 + MechanicalComponents: 5 + FluxCoil: 10 + PowerCoil: 5 + SteelPlateArmored: 30 + PentaxidElement: 80 } } # ----------------------------------------------------------------------------------------- HWS Shield Recharge Extender # ------------------------------------------------------------------------------------------------------------------- BA { Template Name: HWSShieldRechargeExtenderBase - CraftTime: 400 + CraftTime: 300 OutputCount: 1 Target: "LargeC,AdvC" { Child Inputs PlatinOunce: 10 AluminiumCoil: 10 EnergyMatrix: 30 - Oscillator: 30 - CapacitorComponent: 15 - MechanicalComponents: 15 - FluxCoil: 30 - PowerCoil: 15 + Oscillator: 20 + CapacitorComponent: 10 + MechanicalComponents: 10 + FluxCoil: 15 + PowerCoil: 30 SteelPlateArmored: 100 PentaxidElement: 200 } } # ------------------------------------------------------------------------------------------------------------------- CV { Template Name: HWSShieldRechargeExtenderCV - CraftTime: 400 + CraftTime: 300 OutputCount: 1 Target: "LargeC,AdvC" { Child Inputs PlatinOunce: 10 AluminiumCoil: 10 EnergyMatrix: 30 - Oscillator: 30 - CapacitorComponent: 15 - MechanicalComponents: 15 - FluxCoil: 30 - PowerCoil: 15 + Oscillator: 20 + CapacitorComponent: 10 + MechanicalComponents: 10 + FluxCoil: 15 + PowerCoil: 30 SteelPlateArmored: 100 PentaxidElement: 200 } @@ -8257,16 +8257,16 @@ OutputCount: 1 Target: "LargeC,AdvC" { Child Inputs - PlatinOunce: 5 + PlatinOunce: 3 AluminiumCoil: 5 - EnergyMatrix: 30 - Oscillator: 30 - CapacitorComponent: 15 - MechanicalComponents: 15 - FluxCoil: 30 - PowerCoil: 15 - SteelPlateArmored: 100 - PentaxidElement: 200 + EnergyMatrix: 10 + Oscillator: 6 + CapacitorComponent: 3 + MechanicalComponents: 4 + FluxCoil: 5 + PowerCoil: 10 + SteelPlateArmored: 40 + PentaxidElement: 80 } } # ------------------------------------------------------------------------------------------------------------------- SV @@ -8275,16 +8275,16 @@ OutputCount: 1 Target: "LargeC,AdvC" { Child Inputs - PlatinOunce: 5 + PlatinOunce: 3 AluminiumCoil: 5 - EnergyMatrix: 30 - Oscillator: 30 - CapacitorComponent: 15 - MechanicalComponents: 15 - FluxCoil: 30 - PowerCoil: 15 - SteelPlateArmored: 100 - PentaxidElement: 200 + EnergyMatrix: 10 + Oscillator: 6 + CapacitorComponent: 3 + MechanicalComponents: 4 + FluxCoil: 5 + PowerCoil: 10 + SteelPlateArmored: 40 + PentaxidElement: 80 } }