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fix survival tool couldn't drill
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B-iggy committed Jun 8, 2022
1 parent 1aeb195 commit ee6b3a6
Showing 1 changed file with 36 additions and 36 deletions.
72 changes: 36 additions & 36 deletions Content/Configuration/DamageMultiplierConfig.ecf
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}

# ------------------------------------------------------------------------- HWS Terra vs Vanilla
{ DamageMultiplierGroup Name: HWS_ Terra_vs_Blocks
{ DamageMultiplierGroup Name: HWS_Terra_vs_Blocks
DamageMultiplier_1: 1, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
BlastDamageMultiplier_1: 1, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
}
{ DamageMultiplierGroup Name: HWS_ Terra_vs_Terrain
{ DamageMultiplierGroup Name: HWS_Terra_vs_Terrain
DamageMultiplier_1: 0, param1: dirt
DamageMultiplier_2: 1, param1: stone|rock
BlastDamageMultiplier_1: 0, param1: dirt
BlastDamageMultiplier_2: 1, param1: stone|rock
}
{ DamageMultiplierGroup Name: HWS_ Terra_vs_Npc
{ DamageMultiplierGroup Name: HWS_Terra_vs_Npc
DamageMultiplier_1: 1, param1: head|body
BlastDamageMultiplier_1: 1, param1: head|body
}
{ DamageMultiplierGroup Name: HWS_ Terra_vs_Devices
{ DamageMultiplierGroup Name: HWS_Terra_vs_Devices
DamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
BlastDamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
}
{ DamageMultiplierGroup Name: HWS_ Terra_vs_Shield
{ DamageMultiplierGroup Name: HWS_Terra_vs_Shield
DamageMultiplier_1: 1, param1: shield
BlastDamageMultiplier_1: 1, param1: shield
}
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}

# ------------------------------------------------------------------------- HWS Pyro vs Vanilla
{ DamageMultiplierGroup Name: HWS_ Pyro_vs_Blocks
{ DamageMultiplierGroup Name: HWS_Pyro_vs_Blocks
DamageMultiplier_1: 1, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
BlastDamageMultiplier_1: 1, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
}
{ DamageMultiplierGroup Name: HWS_ Pyro_vs_Terrain
{ DamageMultiplierGroup Name: HWS_Pyro_vs_Terrain
DamageMultiplier_1: 0, param1: dirt
DamageMultiplier_2: 2, param1: stone|rock
BlastDamageMultiplier_1: 0, param1: dirt
BlastDamageMultiplier_2: 2, param1: stone|rock
}
{ DamageMultiplierGroup Name: HWS_ Pyro_vs_Npc
{ DamageMultiplierGroup Name: HWS_Pyro_vs_Npc
DamageMultiplier_1: 1, param1: head|body
BlastDamageMultiplier_1: 1, param1: head|body
}
{ DamageMultiplierGroup Name: HWS_ Pyro_vs_Devices
{ DamageMultiplierGroup Name: HWS_Pyro_vs_Devices
DamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
BlastDamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
}
{ DamageMultiplierGroup Name: HWS_ Pyro_vs_Shield
{ DamageMultiplierGroup Name: HWS_Pyro_vs_Shield
DamageMultiplier_1: 1, param1: shield
BlastDamageMultiplier_1: 1, param1: shield
}
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}

# ------------------------------------------------------------------------- HWS Obsidian vs Vanilla
{ DamageMultiplierGroup Name: HWS_ Obsidian_vs_Blocks
{ DamageMultiplierGroup Name: HWS_Obsidian_vs_Blocks
DamageMultiplier_1: 1, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
BlastDamageMultiplier_1: 1, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
}
{ DamageMultiplierGroup Name: HWS_ Obsidian_vs_Terrain
{ DamageMultiplierGroup Name: HWS_Obsidian_vs_Terrain
DamageMultiplier_1: 0, param1: dirt|stone|rock
BlastDamageMultiplier_1: 0, param1: dirt|stone|rock
}
{ DamageMultiplierGroup Name: HWS_ Obsidian_vs_Npc
{ DamageMultiplierGroup Name: HWS_Obsidian_vs_Npc
DamageMultiplier_1: 1, param1: head|body
BlastDamageMultiplier_1: 1, param1: head|body
}
{ DamageMultiplierGroup Name: HWS_ Obsidian_vs_Devices
{ DamageMultiplierGroup Name: HWS_Obsidian_vs_Devices
DamageMultiplier_1: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
BlastDamageMultiplier_1: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
}
{ DamageMultiplierGroup Name: HWS_ Obsidian_vs_Shield
{ DamageMultiplierGroup Name: HWS_Obsidian_vs_Shield
DamageMultiplier_1: 1, param1: shield
BlastDamageMultiplier_1: 1, param1: shield
}
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}

# ------------------------------------------------------------------------- HWS Lux vs Vanilla
{ DamageMultiplierGroup Name: HWS_ Lux_vs_Blocks
{ DamageMultiplierGroup Name: HWS_Lux_vs_Blocks
DamageMultiplier_1: 1, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
BlastDamageMultiplier_1: 1, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
}
{ DamageMultiplierGroup Name: HWS_ Lux_vs_Terrain
{ DamageMultiplierGroup Name: HWS_Lux_vs_Terrain
DamageMultiplier_1: 0, param1: dirt|stone|rock
BlastDamageMultiplier_1: 0, param1: dirt|stone|rock
}
{ DamageMultiplierGroup Name: HWS_ Lux_vs_Npc
{ DamageMultiplierGroup Name: HWS_Lux_vs_Npc
DamageMultiplier_1: 1, param1: head|body
BlastDamageMultiplier_1: 1, param1: head|body
}
{ DamageMultiplierGroup Name: HWS_ Lux_vs_Devices
{ DamageMultiplierGroup Name: HWS_Lux_vs_Devices
DamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
BlastDamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
}
{ DamageMultiplierGroup Name: HWS_ Lux_vs_Shield
{ DamageMultiplierGroup Name: HWS_Lux_vs_Shield
DamageMultiplier_1: 1, param1: shield
BlastDamageMultiplier_1: 1, param1: shield
}
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}

# ------------------------------------------------------------------------- HWS Nox vs Vanilla
{ DamageMultiplierGroup Name: HWS_ Nox_vs_Blocks
{ DamageMultiplierGroup Name: HWS_Nox_vs_Blocks
DamageMultiplier_1: 1, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
BlastDamageMultiplier_1: 1, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
}
{ DamageMultiplierGroup Name: HWS_ Nox_vs_Terrain
{ DamageMultiplierGroup Name: HWS_Nox_vs_Terrain
DamageMultiplier_1: 0, param1: dirt|stone|rock
BlastDamageMultiplier_1: 0, param1: dirt|stone|rock
}
{ DamageMultiplierGroup Name: HWS_ Nox_vs_Npc
{ DamageMultiplierGroup Name: HWS_Nox_vs_Npc
DamageMultiplier_1: 1, param1: head|body
BlastDamageMultiplier_1: 1, param1: head|body
}
{ DamageMultiplierGroup Name: HWS_ Nox_vs_Devices
{ DamageMultiplierGroup Name: HWS_Nox_vs_Devices
DamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
BlastDamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
}
{ DamageMultiplierGroup Name: HWS_ Nox_vs_Shield
{ DamageMultiplierGroup Name: HWS_Nox_vs_Shield
DamageMultiplier_1: 2, param1: shield
BlastDamageMultiplier_1: 2, param1: shield
}
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}

# ------------------------------------------------------------------------- HWS Strangelet vs Vanilla
{ DamageMultiplierGroup Name: HWS_ Strangelet_vs_Blocks
{ DamageMultiplierGroup Name: HWS_Strangelet_vs_Blocks
DamageMultiplier_1: 2, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
BlastDamageMultiplier_1: 2, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
}
{ DamageMultiplierGroup Name: HWS_ Strangelet_vs_Terrain
{ DamageMultiplierGroup Name: HWS_Strangelet_vs_Terrain
DamageMultiplier_1: 0, param1: dirt|stone|rock
BlastDamageMultiplier_1: 0, param1: dirt|stone|rock
}
{ DamageMultiplierGroup Name: HWS_ Strangelet_vs_Npc
{ DamageMultiplierGroup Name: HWS_Strangelet_vs_Npc
DamageMultiplier_1: 2, param1: head|body
BlastDamageMultiplier_1: 2, param1: head|body
}
{ DamageMultiplierGroup Name: HWS_ Strangelet_vs_Devices
{ DamageMultiplierGroup Name: HWS_Strangelet_vs_Devices
DamageMultiplier_1: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
BlastDamageMultiplier_1: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
}
{ DamageMultiplierGroup Name: HWS_ Strangelet_vs_Shield
{ DamageMultiplierGroup Name: HWS_Strangelet_vs_Shield
DamageMultiplier_1: 2, param1: shield
BlastDamageMultiplier_1: 2, param1: shield
}
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}

# ------------------------------------------------------------------------- HWS Kinetic vs Vanilla
{ DamageMultiplierGroup Name: HWS_ Kinetic_vs_Blocks
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Blocks
DamageMultiplier_1: 2, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
BlastDamageMultiplier_1: 2, param1: alien|hull|hullarmored|hullcombat|concrete|wood|plastic
}
{ DamageMultiplierGroup Name: HWS_ Kinetic_vs_Terrain
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Terrain
DamageMultiplier_1: 0, param1: dirt|stone|rock
BlastDamageMultiplier_1: 0, param1: dirt|stone|rock
}
{ DamageMultiplierGroup Name: HWS_ Kinetic_vs_Npc
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Npc
DamageMultiplier_1: 2, param1: head|body
BlastDamageMultiplier_1: 2, param1: head|body
}
{ DamageMultiplierGroup Name: HWS_ Kinetic_vs_Devices
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Devices
DamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
BlastDamageMultiplier_1: 1, param1: HWS_material_devices_kinetic|HWS_material_devices_energy
}
{ DamageMultiplierGroup Name: HWS_ Kinetic_vs_Shield
{ DamageMultiplierGroup Name: HWS_Kinetic_vs_Shield
DamageMultiplier_1: 0.1, param1: shield
BlastDamageMultiplier_1: 0.1, param1: shield
}
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# ------------------------------------------------------------------------- Survival Tool
{ DamageMultiplierGroup Name: HWS_Survival_Vanilla
DamageMultiplier_1: 1, param1: body|head
DamageMultiplier_2: 0, param1: dirt|stone|rock|plants
DamageMultiplier_2: 1, param1: dirt|stone|rock|plants
DamageMultiplier_3: 2, param1: HWS_material_devices_kinetic|HWS_material_devices_energy|shield
DamageMultiplier_4: 0.1, param1: HWS_material_aquablocksmall|HWS_material_aquablocklarge|HWS_material_aquadevicesmall|HWS_material_aquadevicelarge|HWS_material_aquashieldsmall|HWS_material_aquashieldlarge|HWS_material_terrablocksmall|HWS_material_terrablocklarge|HWS_material_terradevicesmall|HWS_material_terradevicelarge|HWS_material_terrashieldsmall|HWS_material_terrashieldlarge|HWS_material_pyroblocksmall|HWS_material_pyroblocklarge|HWS_material_pyrodevicesmall|HWS_material_pyrodevicelarge|HWS_material_pyroshieldsmall|HWS_material_pyroshieldlarge|HWS_material_obsidianblocksmall|HWS_material_obsidianblocklarge|HWS_material_obsidiandevicesmall|HWS_material_obsidiandevicelarge|HWS_material_obsidianshieldsmall|HWS_material_obsidianshieldlarge|HWS_material_luxblocksmall|HWS_material_luxblocklarge|HWS_material_luxdevicesmall|HWS_material_luxdevicelarge|HWS_material_luxshieldsmall|HWS_material_luxshieldlarge|HWS_material_noxblocksmall|HWS_material_noxblocklarge|HWS_material_noxdevicesmall|HWS_material_noxdevicelarge|HWS_material_noxshieldsmall|HWS_material_noxshieldlarge|HWS_material_strangeletblocksmall|HWS_material_strangeletblocklarge|HWS_material_strangeletdevicesmall|HWS_material_strangeletdevicelarge|HWS_material_strangeletshieldsmall|HWS_material_strangeletshieldlarge|HWS_material_aquanpc|HWS_material_terranpc|HWS_material_pyronpc|HWS_material_obsidiannpc|HWS_material_luxnpc|HWS_material_noxnpc|HWS_material_strangeletnpc|alien|hull|hullarmored|hullcombat|concrete|wood|plastic
}
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