diff --git a/CHANGELOG.md b/CHANGELOG.md index cc2158da..fe0afe9d 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,54 @@ # Changelog +## [[v0.7] - TBD](https://github.com/BC46/freelancer-hd-edition/releases/tag/0.7) + +### Visual +- Made sure that solars use the same Kusari textures as the Kusari ships +- Added new HD asteroid textures that look more like the ones from vanilla Freelancer +- Restored the original overlay color for Utility ships +- Added overhauled HD vanilla planet textures +- Added a Deband shader to prevent banding; makes gradients appear smoother +- Made trade lane lights easier to see by increasing the size and making the green lights blink +- Smoothened edges of the weapon beam effects +- Added a new faction flag rift image for Rheinland and Kusari which is now used for news stories about conflicts between Rheinland and Kusari + +### Features +- [Installer updates](https://github.com/oliverpechey/Freelancer-hd-edition-install-script/releases/tag/0.7) +- Allow the fixed NPC paths in Multiplayer to be used together with the option that removes the level requirements for ships and equipment +- Updated the [MultiIntro plugin](https://github.com/BC46/MultiIntro-Updated) to v0.2 + - Built using a different compiler to prevent false positives from antivirus software + - Allows for ini-based configuration +- Added [FL Save Convert](https://github.com/dmutlu/fl_convert), a tool that fixes save files suffering from incompatibilities related to starting story missions between versions 1.0 and 1.1 of Freelancer + +### Fixes +- Fixed a voice line cutoff when an order member says "All set sir" during the Mission 13 Toledo landing pad scene +- Reduced the height of the lamp light texture in the planet New Berlin bar to prevent Blix's artifact effect from being hidden during the story cutscene +- Fixed an issue that caused the custom explosion effects to cut off in some cases +- Prevented the Rheinland Battleship near Holman Outpost from Mission 7 to be visible when not flying to the waypoint quick enough +- No longer show blank ship control names in the options menu if the "English Text Fixes" option has been disabled +- Fixed a bug that caused Q's Men ships to attack the player after the race from Mission 6 was over +- Fixed an issue where a regular explosion effect would be shown instead of a Nomad explosion effect in some cases +- Added missing lights to trade lanes in some Border Worlds systems +- Fixed a visible cutoff of the Liberty Cruiser main gun effect +- Moved certain HUD maneauverboxes which are used by some bases up slightly to remove a pixel-line +- Fixed bugged space backdrops seen in the Helgoland and Aomori bars +- Perfectly centered the dealer window animations +- Changed the faction of Patrol Zeta 1 from Mission 2 to Navy to be consistent with the voice lines +- Gave the Navy fighters from Mission 3 a helmet in the comm window since they communicate in space +- Gave the Norfolk announcer from Mission 5 the correct Bretonia outfit and added a neuralnet accessory to his second comm +- Gave the Cali base announcer from Mission 7 an Outcast accessory +- Removed Juni's helmet from comm messages during Mission 4 where she was not in space + +### Misc +- Modified the Tekagi Transport loadout from Mission 8 such that it is consistent with what is being said in the voice lines +- Ensure the playerer ship is not invulnerable to the gas pocket field from Mission 7 +- Show the custom version number on the main menu too if the "English Text Fixes" option has been disabled +- Allow Freelancer to use up to 4 GB of virtual memory instead of 2 GB +- Show hidden infocards for Juneau and Ithaca +- Updated the Zone plugin to v1.20 to allow capitalized entered and leaving zone messages + + + ## [[v0.6] - 2022-08-27](https://github.com/BC46/freelancer-hd-edition/releases/tag/0.6) ### Visual