{"payload":{"feedbackUrl":"https://github.com/orgs/community/discussions/53140","repo":{"id":118526177,"defaultBranch":"master","name":"BASeTris","ownerLogin":"BCProgramming","currentUserCanPush":false,"isFork":false,"isEmpty":false,"createdAt":"2018-01-22T22:52:51.000Z","ownerAvatar":"https://avatars.githubusercontent.com/u/718632?v=4","public":true,"private":false,"isOrgOwned":false},"refInfo":{"name":"","listCacheKey":"v0:1695378856.0","currentOid":""},"activityList":{"items":[{"before":"1a7a62d34b59df2301e7863266c64a6b6a22d479","after":"1fa13663db7303109810c5e0522e04b0dfe56d48","ref":"refs/heads/master","pushedAt":"2024-06-16T04:45:47.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BCProgramming","name":"Michael Burgwin","path":"/BCProgramming","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/718632?s=80&v=4"},"commit":{"message":"started migrating the GDI+ stuff to just draw using SkiaSharp and convert to a bitmap to paint. Some border implementation changes.","shortMessageHtmlLink":"started migrating the GDI+ stuff to just draw using SkiaSharp and con…"}},{"before":"65aea98b638e372b3cc20e5d1c93385fbd7d82f7","after":"1a7a62d34b59df2301e7863266c64a6b6a22d479","ref":"refs/heads/master","pushedAt":"2024-06-07T10:40:26.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BCProgramming","name":"Michael Burgwin","path":"/BCProgramming","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/718632?s=80&v=4"},"commit":{"message":"border implementation tweaks. bugfix for columns","shortMessageHtmlLink":"border implementation tweaks. bugfix for columns"}},{"before":"36db7acbdde5ae33af3da3292b93b1fc91952d20","after":"65aea98b638e372b3cc20e5d1c93385fbd7d82f7","ref":"refs/heads/master","pushedAt":"2024-06-06T10:00:44.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BCProgramming","name":"Michael Burgwin","path":"/BCProgramming","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/718632?s=80&v=4"},"commit":{"message":"theme tweaks, added border feature (unused at the moment). Some new fonts, though they didn't work well so might not stick around","shortMessageHtmlLink":"theme tweaks, added border feature (unused at the moment). Some new f…"}},{"before":"5f55c362927ed162a2f62133d40e6dbb71767679","after":"36db7acbdde5ae33af3da3292b93b1fc91952d20","ref":"refs/heads/master","pushedAt":"2024-05-24T21:50:46.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BCProgramming","name":"Michael Burgwin","path":"/BCProgramming","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/718632?s=80&v=4"},"commit":{"message":"implemented pixel GB Theme","shortMessageHtmlLink":"implemented pixel GB Theme"}},{"before":"25afc7d3b7960489d73130e40061d0312bb7770f","after":"5f55c362927ed162a2f62133d40e6dbb71767679","ref":"refs/heads/master","pushedAt":"2024-05-22T09:32:27.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BCProgramming","name":"Michael Burgwin","path":"/BCProgramming","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/718632?s=80&v=4"},"commit":{"message":"visual fixes. refactored some theming a bit.","shortMessageHtmlLink":"visual fixes. refactored some theming a bit."}},{"before":"679e95ec0de3b1531131a2233732f5c3057fa1f3","after":"25afc7d3b7960489d73130e40061d0312bb7770f","ref":"refs/heads/master","pushedAt":"2024-05-19T16:47:31.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BCProgramming","name":"Michael Burgwin","path":"/BCProgramming","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/718632?s=80&v=4"},"commit":{"message":"added a new Tetris DX Theme, as well as a bunch of refactoring to properly support it's needs.","shortMessageHtmlLink":"added a new Tetris DX Theme, as well as a bunch of refactoring to pro…"}},{"before":"77c8a708e832e458ca6b0f52a7fbab88ce30fbc3","after":"679e95ec0de3b1531131a2233732f5c3057fa1f3","ref":"refs/heads/master","pushedAt":"2024-05-14T03:16:20.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BCProgramming","name":"Michael Burgwin","path":"/BCProgramming","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/718632?s=80&v=4"},"commit":{"message":"fix issue reading files from inside zip archives","shortMessageHtmlLink":"fix issue reading files from inside zip archives"}},{"before":"0d190057bbb0ee8e5e5613c88a51f481059c1787","after":"77c8a708e832e458ca6b0f52a7fbab88ce30fbc3","ref":"refs/heads/master","pushedAt":"2024-04-23T03:07:33.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BCProgramming","name":"Michael Burgwin","path":"/BCProgramming","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/718632?s=80&v=4"},"commit":{"message":"support for the fixed block type o have connected images as well, and added assets for that for the SNES Tetris 2 theme","shortMessageHtmlLink":"support for the fixed block type o have connected images as well, and…"}},{"before":"707fba3d7d547a2c3cc1c1a48e9b9ef58573c909","after":"0d190057bbb0ee8e5e5613c88a51f481059c1787","ref":"refs/heads/master","pushedAt":"2024-04-20T21:34:00.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BCProgramming","name":"Michael Burgwin","path":"/BCProgramming","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/718632?s=80&v=4"},"commit":{"message":"rework connected image theme so not just the normal blocks can be connected. Also looks like I introduced a weird bug at some point where it only used one of the block colours in a nomino to decide the colour of them all, which was only manifesting in Tetris 2. Explains why I never saw it as I seldom use that. There's also still a weird stack overflow with the IsSupported checks for Tetris 2 which feels like it puts it back into WIP status","shortMessageHtmlLink":"rework connected image theme so not just the normal blocks can be con…"}},{"before":"04438c80fe383eaddf850f72a1e5eb6806d0bfe2","after":"707fba3d7d547a2c3cc1c1a48e9b9ef58573c909","ref":"refs/heads/master","pushedAt":"2024-03-31T00:10:33.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BCProgramming","name":"Michael Burgwin","path":"/BCProgramming","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/718632?s=80&v=4"},"commit":{"message":"fix GameWindow icon","shortMessageHtmlLink":"fix GameWindow icon"}},{"before":"ab9cb2c14fce2efea96081af9296e9ceba947da0","after":"04438c80fe383eaddf850f72a1e5eb6806d0bfe2","ref":"refs/heads/master","pushedAt":"2024-03-30T23:05:55.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BCProgramming","name":"Michael Burgwin","path":"/BCProgramming","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/718632?s=80&v=4"},"commit":{"message":"convert BASeTris to .NET 8, and upgrade OpenTK and SkiaSharp libraries. This (almost surely!) breaks the Installer builder and possibly my Continuous Integration.","shortMessageHtmlLink":"convert BASeTris to .NET 8, and upgrade OpenTK and SkiaSharp librarie…"}},{"before":"a91b89ddc40ea29e548a34112ac88be0c795c8a8","after":"ab9cb2c14fce2efea96081af9296e9ceba947da0","ref":"refs/heads/master","pushedAt":"2024-03-29T09:30:56.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BCProgramming","name":"Michael Burgwin","path":"/BCProgramming","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/718632?s=80&v=4"},"commit":{"message":"bake-in the XInput class, from the version matching the Nuget package against which BASeTris was coded. The refactored newer one seems to drop Vibration which seems weird to me, but the nuget package isn't compatible beyond Framework so this is prep work to move things forward","shortMessageHtmlLink":"bake-in the XInput class, from the version matching the Nuget package…"}},{"before":"4cba16b30414c54e989e77c4191b68cfbe35eb80","after":"a91b89ddc40ea29e548a34112ac88be0c795c8a8","ref":"refs/heads/master","pushedAt":"2024-03-11T08:00:12.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BCProgramming","name":"Michael Burgwin","path":"/BCProgramming","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/718632?s=80&v=4"},"commit":{"message":"add the XInput classes directly. a bit of additions for replays","shortMessageHtmlLink":"add the XInput classes directly. a bit of additions for replays"}},{"before":"d00597ae61f339b81e915ede7a40abfaa010cc5d","after":"4cba16b30414c54e989e77c4191b68cfbe35eb80","ref":"refs/heads/master","pushedAt":"2024-03-06T08:22:04.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BCProgramming","name":"Michael Burgwin","path":"/BCProgramming","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/718632?s=80&v=4"},"commit":{"message":"new NES Theme variations. removed some debugging stuff too.","shortMessageHtmlLink":"new NES Theme variations. removed some debugging stuff too."}},{"before":"7e614c84dac0e59ea30c19a3559de1f65a1c4687","after":"d00597ae61f339b81e915ede7a40abfaa010cc5d","ref":"refs/heads/master","pushedAt":"2024-02-16T23:20:59.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BCProgramming","name":"Michael Burgwin","path":"/BCProgramming","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/718632?s=80&v=4"},"commit":{"message":"added a TransitionState framework, and implemented a few basic ones- still needs work to properly work with the partitioned display styles, but works for transitioning between certain menus. Attempted a bit of adjustments for the mouse control in the menu states as well.","shortMessageHtmlLink":"added a TransitionState framework, and implemented a few basic ones- …"}},{"before":"af8d8135effb2406b2e9a5206149081a38eaf91c","after":"7e614c84dac0e59ea30c19a3559de1f65a1c4687","ref":"refs/heads/master","pushedAt":"2024-01-27T12:28:49.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BCProgramming","name":"Michael Burgwin","path":"/BCProgramming","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/718632?s=80&v=4"},"commit":{"message":"refactored ConnectedImageBlock handling to a more generic type class, and defined a currently unused new definition that should allow for CustomPixelTheme type implementations but supporting connected blocks, and being built out of image assets. Fixed the animation of the minos in the next queue being framerate dependent.","shortMessageHtmlLink":"refactored ConnectedImageBlock handling to a more generic type class,…"}},{"before":"8cd57f57f55fdd1de4d7de7baaa35811507fb9f9","after":"af8d8135effb2406b2e9a5206149081a38eaf91c","ref":"refs/heads/master","pushedAt":"2024-01-23T09:21:30.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BCProgramming","name":"Michael Burgwin","path":"/BCProgramming","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/718632?s=80&v=4"},"commit":{"message":"refactor the connected themes base classes a bit to try to allow a custompixeltheme implementation.","shortMessageHtmlLink":"refactor the connected themes base classes a bit to try to allow a cu…"}},{"before":"9588d7dde8b6798ce68db6a712809aaf025777b7","after":"8cd57f57f55fdd1de4d7de7baaa35811507fb9f9","ref":"refs/heads/master","pushedAt":"2024-01-21T07:10:07.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BCProgramming","name":"Michael Burgwin","path":"/BCProgramming","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/718632?s=80&v=4"},"commit":{"message":"refactor some of the theming- add new variety composite theme and a few versions of it","shortMessageHtmlLink":"refactor some of the theming- add new variety composite theme and a f…"}},{"before":"c6935879f3698b2cca57d89f57c454bd6b351d25","after":"9588d7dde8b6798ce68db6a712809aaf025777b7","ref":"refs/heads/master","pushedAt":"2024-01-16T09:29:45.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BCProgramming","name":"Michael Burgwin","path":"/BCProgramming","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/718632?s=80&v=4"},"commit":{"message":"change Tetris Attack to use the chooser randomizer. Add a new theme based on the theme from the Japan-Only Tetris 3 on SNES.","shortMessageHtmlLink":"change Tetris Attack to use the chooser randomizer. Add a new theme b…"}},{"before":"7f93c3074076f07d33c982ced3c6bb638540916a","after":"c6935879f3698b2cca57d89f57c454bd6b351d25","ref":"refs/heads/master","pushedAt":"2024-01-11T00:32:08.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BCProgramming","name":"Michael Burgwin","path":"/BCProgramming","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/718632?s=80&v=4"},"commit":{"message":"added some new sound files. Some early mouse support. and a few other changes and additions.","shortMessageHtmlLink":"added some new sound files. Some early mouse support. and a few other…"}},{"before":"83a466f1912a1efd31acdf3e697ea4ea0bb2d7f5","after":"7f93c3074076f07d33c982ced3c6bb638540916a","ref":"refs/heads/master","pushedAt":"2023-11-29T03:19:20.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BCProgramming","name":"Michael Burgwin","path":"/BCProgramming","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/718632?s=80&v=4"},"commit":{"message":"bunch of tweaks for framerate speed adjustments in backgrounds as well as a bit of refactoring to several interfaces","shortMessageHtmlLink":"bunch of tweaks for framerate speed adjustments in backgrounds as wel…"}},{"before":"142eb6834527f6c10462c5a5d4fc4141150762a7","after":"83a466f1912a1efd31acdf3e697ea4ea0bb2d7f5","ref":"refs/heads/master","pushedAt":"2023-10-03T07:50:33.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BCProgramming","name":"Michael Burgwin","path":"/BCProgramming","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/718632?s=80&v=4"},"commit":{"message":"Added State transitions, and a general transitstate. Currently used for Menus.","shortMessageHtmlLink":"Added State transitions, and a general transitstate. Currently used f…"}},{"before":"779430ac5a6b703ccdb2003d8f0ffdc9d7cd2aa4","after":null,"ref":"refs/heads/dependabot/nuget/SkiaSharp-2.88.6","pushedAt":"2023-09-22T10:34:16.000Z","pushType":"branch_deletion","commitsCount":0,"pusher":{"login":"dependabot[bot]","name":null,"path":"/apps/dependabot","primaryAvatarUrl":"https://avatars.githubusercontent.com/in/29110?s=80&v=4"}},{"before":"336a54f4dcae4f5a9ab63bb3b9d4d97de2e70b4c","after":"142eb6834527f6c10462c5a5d4fc4141150762a7","ref":"refs/heads/master","pushedAt":"2023-09-22T10:09:15.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BCProgramming","name":"Michael Burgwin","path":"/BCProgramming","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/718632?s=80&v=4"},"commit":{"message":"adjusted menu transitions and also added some mouse support to menus","shortMessageHtmlLink":"adjusted menu transitions and also added some mouse support to menus"}},{"before":null,"after":"779430ac5a6b703ccdb2003d8f0ffdc9d7cd2aa4","ref":"refs/heads/dependabot/nuget/SkiaSharp-2.88.6","pushedAt":"2023-09-21T17:29:13.000Z","pushType":"branch_creation","commitsCount":0,"pusher":{"login":"dependabot[bot]","name":null,"path":"/apps/dependabot","primaryAvatarUrl":"https://avatars.githubusercontent.com/in/29110?s=80&v=4"},"commit":{"message":"Bump SkiaSharp from 2.80.3 to 2.88.6\n\nBumps [SkiaSharp](https://github.com/mono/SkiaSharp) from 2.80.3 to 2.88.6.\n- [Release notes](https://github.com/mono/SkiaSharp/releases)\n- [Commits](https://github.com/mono/SkiaSharp/compare/v2.80.3...v2.88.6)\n\n---\nupdated-dependencies:\n- dependency-name: SkiaSharp\n dependency-type: direct:production\n...\n\nSigned-off-by: dependabot[bot] ","shortMessageHtmlLink":"Bump SkiaSharp from 2.80.3 to 2.88.6"}},{"before":"881988a8776ca0e0d51dd1b702be014edf1f505c","after":"336a54f4dcae4f5a9ab63bb3b9d4d97de2e70b4c","ref":"refs/heads/master","pushedAt":"2023-09-14T01:04:46.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BCProgramming","name":"Michael Burgwin","path":"/BCProgramming","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/718632?s=80&v=4"},"commit":{"message":"rewrite IsSupported implementation, as it is apparently messed up and likes to return false","shortMessageHtmlLink":"rewrite IsSupported implementation, as it is apparently messed up and…"}},{"before":"63fa7d1f0cce98f96cd61e1dc29ff18f983fed1f","after":"881988a8776ca0e0d51dd1b702be014edf1f505c","ref":"refs/heads/master","pushedAt":"2023-09-12T10:16:05.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BCProgramming","name":"Michael Burgwin","path":"/BCProgramming","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/718632?s=80&v=4"},"commit":{"message":"add some more game preparers; remove the N-Tris alternatives, moving the selection of block counts to a Game Preparer","shortMessageHtmlLink":"add some more game preparers; remove the N-Tris alternatives, moving …"}},{"before":"1e8c1baee769fa82cc68cad432beb35be51da3f9","after":"63fa7d1f0cce98f96cd61e1dc29ff18f983fed1f","ref":"refs/heads/master","pushedAt":"2023-09-03T03:18:46.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BCProgramming","name":"Michael Burgwin","path":"/BCProgramming","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/718632?s=80&v=4"},"commit":{"message":"fix capitalization/typo","shortMessageHtmlLink":"fix capitalization/typo"}},{"before":"b4a6daab403f48d7e92d8495b1d3c7e02b260263","after":"1e8c1baee769fa82cc68cad432beb35be51da3f9","ref":"refs/heads/master","pushedAt":"2023-09-02T23:27:50.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BCProgramming","name":"Michael Burgwin","path":"/BCProgramming","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/718632?s=80&v=4"},"commit":{"message":"add GamePreparer framework and interfaces. Fix music and sound options being flipped. add 'stick' to audiotheme and change random and nes themes to lack it","shortMessageHtmlLink":"add GamePreparer framework and interfaces. Fix music and sound option…"}},{"before":"f37c60d002524f3dde636f3bd2adf7b63866e97d","after":"b4a6daab403f48d7e92d8495b1d3c7e02b260263","ref":"refs/heads/master","pushedAt":"2023-08-23T04:39:48.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BCProgramming","name":"Michael Burgwin","path":"/BCProgramming","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/718632?s=80&v=4"},"commit":{"message":"fix up theme selection submenu, switch out the in-place option in the menu. not super sold on this, though it does have a preview. Could change it to be an in-place option, but on the separate menu to have a preview maybe. Also fixed an issue where it wasn't identifying the correct theme if it was the first index. Refactored some of the menu events to include the StateOwner.","shortMessageHtmlLink":"fix up theme selection submenu, switch out the in-place option in the…"}}],"hasNextPage":true,"hasPreviousPage":false,"activityType":"all","actor":null,"timePeriod":"all","sort":"DESC","perPage":30,"cursor":"djE6ks8AAAAEZnjN7QA","startCursor":null,"endCursor":null}},"title":"Activity · BCProgramming/BASeTris"}