diff --git a/packages/Lautaro/standing_reclined_fizzlers/info.txt b/packages/Lautaro/standing_reclined_fizzlers/info.txt index 621ab36c7a..76bd926374 100644 --- a/packages/Lautaro/standing_reclined_fizzlers/info.txt +++ b/packages/Lautaro/standing_reclined_fizzlers/info.txt @@ -12,6 +12,109 @@ "Styles" { "BEE2_CLEAN" "standing_fizzler" + "BEE2_OVERGROWN" + { + "Folder" "standing_fizzler" + "Palette" + { + "0" + { + "Icon" "palette/lautaro/standing_fizzler/over.png" + "BEE2" "standing_fizzler/over.png" + } + // Model just swaps textures via VPK. + } + } + "BEE2_PORTAL_1" + { + "Folder" "standing_fizzler" + "Palette" + { + "0" + { + "Icon" "palette/lautaro/standing_fizzler/p1.png" + "BEE2" "standing_fizzler/p1.png" + + //"Model" "bee2/p1/lautaro/standing_fizzler_x1.3ds" + } + //"1" + // { + // "Model" "bee2/p1/lautaro/standing_fizzler_x2.3ds" + // } + //"2" + // { + // "Model" "bee2/p1/lautaro/standing_fizzler_x3.3ds" + // } + //"3" + // { + // "Model" "bee2/p1/lautaro/standing_fizzler_x4.3ds" + // } + //"4" + // { + // "Model" "bee2/p1/lautaro/standing_fizzler_x5.3ds" + // } + } + } + "BEE2_1950s" + { + "Folder" "standing_fizzler" + "Palette" + { + "0" + { + "Icon" "palette/lautaro/standing_fizzler/retro.png" + "BEE2" "standing_fizzler/retro.png" + + //"Model" "bee2/retro/lautaro/standing_fizzler_x1.3ds" + } + //"1" + // { + // "Model" "bee2/retro/lautaro/standing_fizzler_x2.3ds" + // } + //"2" + // { + // "Model" "bee2/retro/lautaro/standing_fizzler_x3.3ds" + // } + //"3" + // { + // "Model" "bee2/retro/lautaro/standing_fizzler_x4.3ds" + // } + //"4" + // { + // "Model" "bee2/retro/lautaro/standing_fizzler_x5.3ds" + // } + } + } + "BEE2_BTS" + { + "Folder" "standing_fizzler" + "Palette" + { + "0" + { + "Icon" "palette/lautaro/standing_fizzler/bts.png" + "BEE2" "standing_fizzler/bts.png" + + //"Model" "bee2/bts/lautaro/standing_fizzler_x1.3ds" + } + //"1" + // { + // "Model" "bee2/bts/lautaro/standing_fizzler_x2.3ds" + // } + //"2" + // { + // "Model" "bee2/bts/lautaro/standing_fizzler_x3.3ds" + // } + //"3" + // { + // "Model" "bee2/bts/lautaro/standing_fizzler_x4.3ds" + // } + //"4" + // { + // "Model" "bee2/bts/lautaro/standing_fizzler_x5.3ds" + // } + } + } } } } @@ -29,88 +132,104 @@ "Folder" "reclined_fizzler" "Palette" { - "all" - { - "Icon" "palette/lautaro/reclined_fizzler/over/reclined_fizzler.png" - "BEE2" "reclined_fizzler/over/reclined_fizzler.png" - } "0" { - "Model" "bee2/over/lautaro/reclined_fizzler_x1.3ds" - "Icon" "palette/lautaro/reclined_fizzler/over/reclined_fizzler_x1.png" - "BEE2" "reclined_fizzler/over/reclined_fizzler_x1.png" + "Icon" "palette/lautaro/reclined_fizzler/over.png" + "BEE2" "reclined_fizzler/over.png" } - "1" - { - "Model" "bee2/over/lautaro/reclined_fizzler_x2.3ds" - "Icon" "palette/lautaro/reclined_fizzler/over/reclined_fizzler_x2.png" - "BEE2" "reclined_fizzler/over/reclined_fizzler_x2.png" - } - "2" - { - "Model" "bee2/over/lautaro/reclined_fizzler_x3.3ds" - "Icon" "palette/lautaro/reclined_fizzler/over/reclined_fizzler_x3.png" - "BEE2" "reclined_fizzler/over/reclined_fizzler_x3.png" - } - "3" - { - "Model" "bee2/over/lautaro/reclined_fizzler_x4.3ds" - "Icon" "palette/lautaro/reclined_fizzler/over/reclined_fizzler_x4.png" - "BEE2" "reclined_fizzler/over/reclined_fizzler_x4.png" - } - "4" + // Model just swaps textures via VPK. + } + } + "BEE2_PORTAL_1" + { + "Folder" "reclined_fizzler" + "Palette" + { + "0" { - "Model" "bee2/over/lautaro/reclined_fizzler_x5.3ds" - "Icon" "palette/lautaro/reclined_fizzler/over/reclined_fizzler_x5.png" - "BEE2" "reclined_fizzler/over/standing_fizzler_x5.png" + "Icon" "palette/lautaro/reclined_fizzler/p1.png" + "BEE2" "reclined_fizzler/p1.png" + + // "Model" "bee2/p1/lautaro/reclined_fizzler_x1.3ds" } + // "1" + // { + // "Model" "bee2/p1/lautaro/reclined_fizzler_x2.3ds" + // } + // "2" + // { + // "Model" "bee2/p1/lautaro/reclined_fizzler_x3.3ds" + // } + //"3" + // { + // "Model" "bee2/p1/lautaro/reclined_fizzler_x4.3ds" + // } + //"4" + // { + // "Model" "bee2/p1/lautaro/reclined_fizzler_x5.3ds" + // } } - } - "BEE2_PORTAL_1" "reclined_fizzler_p1" + } "BEE2_1950s" { "Folder" "reclined_fizzler" "Palette" { - "all" + "0" { - "Icon" "palette/lautaro/reclined_fizzler/retro/reclined_fizzler.png" - "BEE2" "reclined_fizzler/retro/reclined_fizzler.png" + "Icon" "palette/lautaro/reclined_fizzler/retro.png" + "BEE2" "reclined_fizzler/retro.png" + + // "Model" "bee2/retro/lautaro/reclined_fizzler_x1.3ds" } + //"1" + // { + // "Model" "bee2/retro/lautaro/reclined_fizzler_x2.3ds" + // } + //"2" + // { + // "Model" "bee2/retro/lautaro/reclined_fizzler_x3.3ds" + // } + //"3" + // { + // "Model" "bee2/retro/lautaro/reclined_fizzler_x4.3ds" + // } + //"4" + // { + // "Model" "bee2/retro/lautaro/reclined_fizzler_x5.3ds" + // } + } + } + "BEE2_BTS" + { + "Folder" "reclined_fizzler" + "Palette" + { "0" { - "Model" "bee2/retro/lautaro/reclined_fizzler_x1.3ds" - "Icon" "palette/lautaro/reclined_fizzler/retro/reclined_fizzler_x1.png" - "BEE2" "reclined_fizzler/retro/reclined_fizzler_x1.png" + "Icon" "palette/lautaro/reclined_fizzler/bts.png" + "BEE2" "reclined_fizzler/bts.png" + + "Model" "bee2/bts/lautaro/reclined_fizzler_x1.3ds" } "1" { - "Model" "bee2/retro/lautaro/reclined_fizzler_x2.3ds" - "Icon" "palette/lautaro/reclined_fizzler/retro/reclined_fizzler_x2.png" - "BEE2" "reclined_fizzler/retro/reclined_fizzler_x2.png" + "Model" "bee2/bts/lautaro/reclined_fizzler_x2.3ds" } "2" { - "Model" "bee2/retro/lautaro/reclined_fizzler_x3.3ds" - "Icon" "palette/lautaro/reclined_fizzler/retro/reclined_fizzler_x3.png" - "BEE2" "reclined_fizzler/retro/reclined_fizzler_x3.png" + "Model" "bee2/bts/lautaro/reclined_fizzler_x3.3ds" } "3" { - "Model" "bee2/retro/lautaro/reclined_fizzler_x4.3ds" - "Icon" "palette/lautaro/reclined_fizzler/retro/reclined_fizzler_x4.png" - "BEE2" "reclined_fizzler/retro/reclined_fizzler_x4.png" + "Model" "bee2/bts/lautaro/reclined_fizzler_x4.3ds" } "4" { - "Model" "bee2/retro/lautaro/reclined_fizzler_x5.3ds" - "Icon" "palette/lautaro/reclined_fizzler/retro/reclined_fizzler_x5.png" - "BEE2" "reclined_fizzler/retro/reclined_fizzler_x5.png" + "Model" "bee2/bts/lautaro/reclined_fizzler_x5.3ds" } } } - "BEE2_1980s" "reclined_fizzler_80s" - "BEE2_BTS" "reclined_fizzler_bts" } } } diff --git a/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler/editoritems.txt b/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler/editoritems.txt index 8afe86fd93..7b7552b3da 100644 --- a/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler/editoritems.txt +++ b/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler/editoritems.txt @@ -6,15 +6,15 @@ "SubTypeProperty" "CubeType" "SubType" { - "Name" "Reclined Fizzler x1" + "Name" "Reclined Fizzler" "Model" { "ModelName" "bee2/clean/reclined_fizzler_x1.3ds" } "Palette" { - "Tooltip" "RECLINED FIZZLER X1" - "Image" "palette/lautaro/reclined_fizzler/clean/reclined_fizzler_x1.png" + "Tooltip" "RECLINED FIZZLER" + "Image" "palette/lautaro/reclined_fizzler/clean.vtf" } "Sounds" { @@ -26,16 +26,11 @@ } "SubType" { - "Name" "Reclined Fizzler x2" + "Name" "Reclined Fizzler" "Model" { "ModelName" "bee2/clean/reclined_fizzler_x2.3ds" } - "Palette" - { - "Tooltip" "RECLINED FIZZLER X2" - "Image" "palette/lautaro/Reclined_fizzler/clean/reclined_fizzler_x2.png" - } "Sounds" { "SOUND_CREATED" "P2Editor.PlaceOther" @@ -46,16 +41,11 @@ } "SubType" { - "Name" "Reclined Fizzler x3" + "Name" "Reclined Fizzler" "Model" { "ModelName" "bee2/clean/reclined_fizzler_x3.3ds" } - "Palette" - { - "Tooltip" "RECLINED FIZZLER X3" - "Image" "palette/lautaro/Reclined_fizzler/clean/reclined_fizzler_x3.png" - } "Sounds" { "SOUND_CREATED" "P2Editor.PlaceOther" @@ -66,16 +56,11 @@ } "SubType" { - "Name" "Reclined Fizzler x4" + "Name" "Reclined Fizzler" "Model" { "ModelName" "bee2/clean/reclined_fizzler_x4.3ds" } - "Palette" - { - "Tooltip" "RECLINED FIZZLER X4" - "Image" "palette/lautaro/Reclined_fizzler/clean/reclined_fizzler_x4.png" - } "Sounds" { "SOUND_CREATED" "P2Editor.PlaceOther" @@ -86,16 +71,11 @@ } "SubType" { - "Name" "Reclined Fizzler x5" + "Name" "Reclined Fizzler" "Model" { "ModelName" "bee2/clean/reclined_fizzler_x5.3ds" } - "Palette" - { - "Tooltip" "RECLINED FIZZLER X5" - "Image" "palette/lautaro/Reclined_fizzler/clean/reclined_fizzler_x5.png" - } "Sounds" { "SOUND_CREATED" "P2Editor.PlaceOther" diff --git a/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler/properties.txt b/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler/properties.txt index 69383ebe4c..5445f0ec28 100644 --- a/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler/properties.txt +++ b/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler/properties.txt @@ -6,22 +6,15 @@ { "" "A fizzler that is placed flat on top of the surface you placed it on. This allows fizzlers to be used in placed without needing regular walls." "" "" - "" "* To produce other types of fizzlers, connect this item to another fizzler" + "" "* To produce other types of fizzlers, connect this to a copy of the relevant fizzler." "" "* It can be resized to cover up to 5 tiles by using the Cube Type property." "" "* If any of the pillars are inside of a block, that part of the pillar will not be generated." "" "* For more knowledge and tips for this item, click on __More Info>>__ at the lower right corner of this window." } "infoURL" "https://github.com/BEEmod/BEE2-items/wiki/Reclined-Fizzler" "Ent_Count" "See original fizzler" - "all_icon" "palette/lautaro/reclined_fizzler/clean/reclined_fizzler.png" - "all_name" "RECLINED FIZZLER" "Icon" { - "all" "reclined_fizzler/clean/reclined_fizzler.png" - "0" "reclined_fizzler/clean/reclined_fizzler_x1.png" - "1" "reclined_fizzler/clean/reclined_fizzler_x2.png" - "2" "reclined_fizzler/clean/reclined_fizzler_x3.png" - "3" "reclined_fizzler/clean/reclined_fizzler_x4.png" - "4" "reclined_fizzler/clean/reclined_fizzler_x5.png" + "0" "reclined_fizzler/clean.png" } } diff --git a/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_50s/editoritems.txt b/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_50s/editoritems.txt deleted file mode 100644 index 04903e643b..0000000000 --- a/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_50s/editoritems.txt +++ /dev/null @@ -1,285 +0,0 @@ - "Item" - { - "Type" "ITEM_LAUTARO_Reclined_FIZZLER" - "ItemClass" "ItemButtonFloor" - "Editor" - { - "SubTypeProperty" "ButtonType" - "SubType" - { - "Name" "Reclined Fizzler x1" - "Model" - { - "ModelName" "bee2_lautaro_reclined_fizzler_x1.3ds" - } - "Palette" - { - "Tooltip" "RECLINED FIZZLER X1" - "Image" "palette/lautaro/reclined_fizzler/50s/reclined_fizzler_x1.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "SubType" - { - "Name" "Reclined Fizzler x2" - "Model" - { - "ModelName" "bee2_lautaro_reclined_fizzler_x2.3ds" - } - "Palette" - { - "Tooltip" "RECLINED FIZZLER X2" - "Image" "palette/lautaro/Reclined_fizzler/50s/reclined_fizzler_x2.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "SubType" - { - "Name" "Reclined Fizzler x3" - "Model" - { - "ModelName" "bee2_lautaro_reclined_fizzler_x3.3ds" - } - "Palette" - { - "Tooltip" "RECLINED FIZZLER X3" - "Image" "palette/lautaro/Reclined_fizzler/50s/reclined_fizzler_x3.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "SubType" - { - "Name" "Reclined Fizzler x2" - "Model" - { - "ModelName" "bee2_lautaro_reclined_fizzler_x2.3ds" - } - "Palette" - { - "Tooltip" "RECLINED FIZZLER X2" - "Image" "palette/lautaro/Reclined_fizzler/50s/reclined_fizzler_x2.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "SubType" - { - "Name" "Reclined Fizzler x3" - "Model" - { - "ModelName" "bee2_lautaro_reclined_fizzler_x3.3ds" - } - "Palette" - { - "Tooltip" "RECLINED FIZZLER X3" - "Image" "palette/lautaro/Reclined_fizzler/50s/reclined_fizzler_x3.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "SubType" - { - "Name" "Reclined Fizzler x4" - "Model" - { - "ModelName" "bee2_lautaro_reclined_fizzler_x4.3ds" - } - "Palette" - { - "Tooltip" "RECLINED FIZZLER X4" - "Image" "palette/lautaro/Reclined_fizzler/50s/reclined_fizzler_x4.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "SubType" - { - "Name" "Reclined Fizzler x5" - "Model" - { - "ModelName" "bee2_lautaro_reclined_fizzler_x5.3ds" - } - "Palette" - { - "Tooltip" "RECLINED FIZZLER X5" - "Image" "palette/lautaro/Reclined_fizzler/50s/reclined_fizzler_x5.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "MovementHandle" "HANDLE_4_DIRECTIONS" - } - "Properties" - { - "ButtonType" - { - "DefaultValue" "0" - "Index" "0" - } - "ConnectionCount" - { - "DefaultValue" "0" - "Index" "1" - } - "StartEnabled" - { - "DefaultValue" "1" - "Index" "2" - } - } - "Exporting" - { - "Instances" - { - "0" - { - "Name" "instances/BEE2/50s/items/lautaro/Reclined_fizzler.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "1" - { - "Name" "instances/BEE2/50s/items/lautaro/Reclined_fizzler.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "2" - { - "Name" "instances/BEE2/50s/items/lautaro/Reclined_fizzler_double.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "3" - { - "Name" "instances/BEE2/50s/items/lautaro/Reclined_fizzler_double.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "4" - { - "Name" "instances/BEE2/50s/items/lautaro/Reclined_fizzler_triple.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "5" - { - "Name" "instances/BEE2/50s/items/lautaro/Reclined_fizzler_triple.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - } - "TargetName" "rfiz" - "Inputs" - { - "CONNECTION_STANDARD" - { - "Activate" "instance:counter;Add" - "Deactivate" "instance:counter;Subtract" - } - } - "ConnectionPoints" - { - "Point" - { - "Dir" "1 0 0" - "Pos" "-1 3 0" - "SignageOffset" "-2 2 0" - "Priority" "0" - } - "Point" - { - "Dir" "1 0 0" - "Pos" "-1 4 0" - "SignageOffset" "-2 5 0" - "Priority" "0" - } - "Point" - { - "Dir" "-1 0 0" - "Pos" "8 3 0" - "SignageOffset" "9 2 0" - "Priority" "0" - } - "Point" - { - "Dir" "-1 0 0" - "Pos" "8 4 0" - "SignageOffset" "9 5 0" - "Priority" "0" - } - "Point" - { - "Dir" "0 1 0" - "Pos" "3 -1 0" - "SignageOffset" "2 -2 0" - "Priority" "0" - } - "Point" - { - "Dir" "0 1 0" - "Pos" "4 -1 0" - "SignageOffset" "5 -2 0" - "Priority" "0" - } - "Point" - { - "Dir" "0 -1 0" - "Pos" "3 8 0" - "SignageOffset" "2 9 0" - "Priority" "0" - } - "Point" - { - "Dir" "0 -1 0" - "Pos" "4 8 0" - "SignageOffset" "5 9 0" - "Priority" "0" - } - } - "Offset" "64 64 64" - } - } \ No newline at end of file diff --git a/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_50s/properties.txt b/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_50s/properties.txt deleted file mode 100644 index 21e3e9d4bb..0000000000 --- a/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_50s/properties.txt +++ /dev/null @@ -1,27 +0,0 @@ -"Properties" -{ -"Authors" "Lautaro" -"Tags" "Portal 2; Lautaro; Custom; Fizzlers" -"Description" - { - "" "A fizzler that is placed flat on top of the surface you placed it on. This allows fizzlers to be used in placed without needing regular walls." - "" "" - "" "* To produce other types of fizzlers, connect this item to another fizzler" - "" "* It can be resized to cover up to 5 tiles by using the Cube Type property." - "" "* If any of the pillars are inside of a block, that part of the pillar will not be generated." - "" "* For more knowledge and tips for this item, click on __More Info>>__ at the lower right corner of this window." - } -"infoURL" "https://github.com/BEEmod/BEE2-items/wiki/Reclined-Fizzler" -"Ent_Count" "4 per row" -"all_icon" "palette/lautaro/reclined_fizzler/retro/reclined_fizzler.png" -"all_name" "RECLINED FIZZLER (X1 X2 X3)" -"Icon" -{ -"all" "reclined_fizzler/retro/reclined_fizzler.png" -"0" "reclined_fizzler/retro/reclined_fizzler_x1.png" -"1" "reclined_fizzler/retro/reclined_fizzler_x2.png" -"2" "reclined_fizzler/retro/reclined_fizzler_x3.png" -"3" "reclined_fizzler/retro/reclined_fizzler_x4.png" -"4" "reclined_fizzler/retro/reclined_fizzler_x5.png" -} -} \ No newline at end of file diff --git a/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_50s/vbsp_config.cfg b/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_50s/vbsp_config.cfg deleted file mode 100644 index cfb623a617..0000000000 --- a/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_50s/vbsp_config.cfg +++ /dev/null @@ -1,622 +0,0 @@ -"Conditions" - { - "Condition" - { - "instance" "" - "Result" - { - "Pack" "CLEAN_OVER_RESCALED_FIZZLER" - "Has" "Fizzler" - } - - "Condition" - { - "instance" "" - "Result" - { - "AlterTexture" - { - "Pos" "0 128 0" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 0 -1" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -128 0" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 0 -1" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -64 64" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 -1 0" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 64 64" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 1 0" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 128 64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 -128 64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 128 64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 -128 64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - } - - "Condition" - { - "BlockType" // If there is a block at the Right side of the Reclined Fizzler, do not generate a gridded surface. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "AlterTexture" - { - "Pos" "0 64 -64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the Left side of the Reclined Fizzler, do not generate a gridded surface. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "AlterTexture" - { - "Pos" "0 -64 -64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - } - } - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:top_right" // Right Pillar. - } - } - } - "Condition" - { - "BlockType" // If the lower portion of the pillar is inside a block, don't add the "left" visgroup brush. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "BlockType" // If the lower portion of the pillar is inside a block, don't add the "left" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:right" // Right Angled Pillar. - } - } - } - "Condition" - { - "BlockType" // If the pillar is inside into a block, don't add the "top_right" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:top_left" // Left Pillar. - } - } - } - "Condition" - { - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:left" // Left Angled Pillar. - } - } - } - } - - "Condition" - { - "instance" "" - "Result" - { - "AlterTexture" - { - "Pos" "0 64 -64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -64 64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 -128 64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 -128 64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 128 -64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 128 -64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -128 0" - "Dir" "0 0 -1" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 256 0" - "Dir" "0 0 -1" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 192 64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 192 -64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 256 64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 256 64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - } - - "Condition" - { - "BlockType" // If there is a block at the Left side of the X2 Reclined Fizzler, do not generate a gridded surface. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "AlterTexture" - { - "Pos" "0 -64 -64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the Right side of the X2 Reclined Fizzler, do not generate a gridded surface. - { - "Offset" "0 2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "AlterTexture" - { - "Pos" "0 192 -64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - } - } - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:top_right_double" // Right Pillar. - } - } - } - "Condition" - { - "BlockType" // If the lower portion of the pillar is inside a block, don't add the "left" visgroup brush. - { - "Offset" "0 2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "BlockType" // If the lower portion of the pillar is inside a block, don't add the "left" visgroup brush. - { - "Offset" "0 2 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:right_double" // Right Angled Pillar. - } - } - } - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:top_left" // Left Pillar. - } - } - } - "Condition" - { - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:left" // Left Angled Pillar. - } - } - } - "Condition" - { - "BlockType" // If there is a block pressent at the Right side of the X2 Reclined Fizzler, don't add a Thin 1/4 block surface on that side. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:right_surface" // Thin 1/4 block surface - Right side. - } - } - } - } - - "Condition" - { - "instance" "" - "Result" - { - "AlterTexture" - { - "Pos" "0 64 -64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -64 -64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 -128 -64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 -128 -64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 128 -64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 128 -64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -192 -64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 192 -64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 192 64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -192 64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 256 64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 256 64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 -256 64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 -256 64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 256 0" - "Dir" "0 0 -1" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -256 0" - "Dir" "0 0 -1" - "tex" "<4x4>" - } - } - - "Condition" - { - "BlockType" // If there is a block at the Right side of the X3 Reclined Fizzler, do not generate a gridded surface. - { - "Offset" "0 2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "AlterTexture" - { - "Pos" "0 192 -64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the Right side of the X3 Reclined Fizzler, do not generate a gridded surface. - { - "Offset" "0 -2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "AlterTexture" - { - "Pos" "0 -192 -64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - } - } - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:top_right_double" // Right Pillar. - } - } - } - "Condition" - { - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 2 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:right_double" // Right Angled Pillar. - } - } - } - "Condition" - { - "BlockType" // If the pillar is inside into a block, don't add the "top_right" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:top_left_double" // Left Pillar. - } - } - } - "Condition" - { - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 -2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 -2 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:left_double" // Left Angled Pillar. - } - } - } - "Condition" - { - "BlockType" // If there is a block pressent at the Right side of the X2 Reclined Fizzler, don't add a Thin 1/4 block surface on that side. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:right_surface" // Thin 1/4 block surface - Right side. - } - } - } - "Condition" - { - "BlockType" // If there is a block pressent at the Left side of the X2 Reclined Fizzler, don't add a Thin 1/4 block surface on that side. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:left_surface" // Thin 1/4 block surface - Left side. - } - } - } - } // We need a fourth bracker to separate each instance from another so conditions do not get messed up. Conditions placed after this will run on everything from above... - - "Condition" - { - "InstVar" "connectioncount = 0" - "InstVar" "$start_enabled = 1" - "Result" - { - "suffix" "static" - } - } - } - } \ No newline at end of file diff --git a/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_80s/editoritems.txt b/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_80s/editoritems.txt deleted file mode 100644 index 06a1c1cde2..0000000000 --- a/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_80s/editoritems.txt +++ /dev/null @@ -1,265 +0,0 @@ - "Item" - { - "Type" "ITEM_LAUTARO_Reclined_FIZZLER" - "ItemClass" "ItemButtonFloor" - "Editor" - { - "SubTypeProperty" "ButtonType" - "SubType" - { - "Name" "Reclined Fizzler x1" - "Model" - { - "ModelName" "bee2_lautaro_reclined_fizzler_x1.3ds" - } - "Palette" - { - "Tooltip" "RECLINED FIZZLER X1" - "Image" "palette/lautaro/reclined_fizzler/80s/reclined_fizzler_x1.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "SubType" - { - "Name" "Reclined Fizzler x2" - "Model" - { - "ModelName" "bee2_lautaro_reclined_fizzler_x2.3ds" - } - "Palette" - { - "Tooltip" "RECLINED FIZZLER X2" - "Image" "palette/lautaro/Reclined_fizzler/80s/reclined_fizzler_x2.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "SubType" - { - "Name" "Reclined Fizzler x3" - "Model" - { - "ModelName" "bee2_lautaro_reclined_fizzler_x3.3ds" - } - "Palette" - { - "Tooltip" "RECLINED FIZZLER X3" - "Image" "palette/lautaro/Reclined_fizzler/80s/reclined_fizzler_x3.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "SubType" - { - "Name" "Reclined Fizzler x3" - "Model" - { - "ModelName" "bee2_lautaro_reclined_fizzler_x3.3ds" - } - "Palette" - { - "Tooltip" "RECLINED FIZZLER X3" - "Image" "palette/lautaro/Reclined_fizzler/50s/reclined_fizzler_x3.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "SubType" - { - "Name" "Reclined Fizzler x4" - "Model" - { - "ModelName" "bee2_lautaro_reclined_fizzler_x4.3ds" - } - "Palette" - { - "Tooltip" "RECLINED FIZZLER X4" - "Image" "palette/lautaro/Reclined_fizzler/50s/reclined_fizzler_x4.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "SubType" - { - "Name" "Reclined Fizzler x5" - "Model" - { - "ModelName" "bee2_lautaro_reclined_fizzler_x5.3ds" - } - "Palette" - { - "Tooltip" "RECLINED FIZZLER X5" - "Image" "palette/lautaro/Reclined_fizzler/50s/reclined_fizzler_x5.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "MovementHandle" "HANDLE_4_DIRECTIONS" - } - "Properties" - { - "ButtonType" - { - "DefaultValue" "0" - "Index" "0" - } - "ConnectionCount" - { - "DefaultValue" "0" - "Index" "1" - } - "StartEnabled" - { - "DefaultValue" "1" - "Index" "2" - } - } - "Exporting" - { - "Instances" - { - "0" - { - "Name" "instances/BEE2/80s/items/lautaro/Reclined_fizzler.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "1" - { - "Name" "instances/BEE2/80s/items/lautaro/Reclined_fizzler.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "2" - { - "Name" "instances/BEE2/80s/items/lautaro/Reclined_fizzler_double.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "3" - { - "Name" "instances/BEE2/80s/items/lautaro/Reclined_fizzler_double.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "4" - { - "Name" "instances/BEE2/80s/items/lautaro/Reclined_fizzler_triple.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "5" - { - "Name" "instances/BEE2/80s/items/lautaro/Reclined_fizzler_triple.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - } - "TargetName" "rfiz" - "Inputs" - { - "CONNECTION_STANDARD" - { - "Activate" "instance:counter;Add" - "Deactivate" "instance:counter;Subtract" - } - } - "ConnectionPoints" - { - "Point" - { - "Dir" "1 0 0" - "Pos" "-1 3 0" - "SignageOffset" "-2 2 0" - "Priority" "0" - } - "Point" - { - "Dir" "1 0 0" - "Pos" "-1 4 0" - "SignageOffset" "-2 5 0" - "Priority" "0" - } - "Point" - { - "Dir" "-1 0 0" - "Pos" "8 3 0" - "SignageOffset" "9 2 0" - "Priority" "0" - } - "Point" - { - "Dir" "-1 0 0" - "Pos" "8 4 0" - "SignageOffset" "9 5 0" - "Priority" "0" - } - "Point" - { - "Dir" "0 1 0" - "Pos" "3 -1 0" - "SignageOffset" "2 -2 0" - "Priority" "0" - } - "Point" - { - "Dir" "0 1 0" - "Pos" "4 -1 0" - "SignageOffset" "5 -2 0" - "Priority" "0" - } - "Point" - { - "Dir" "0 -1 0" - "Pos" "3 8 0" - "SignageOffset" "2 9 0" - "Priority" "0" - } - "Point" - { - "Dir" "0 -1 0" - "Pos" "4 8 0" - "SignageOffset" "5 9 0" - "Priority" "0" - } - } - "Offset" "64 64 64" - } - } \ No newline at end of file diff --git a/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_80s/properties.txt b/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_80s/properties.txt deleted file mode 100644 index 21e3e9d4bb..0000000000 --- a/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_80s/properties.txt +++ /dev/null @@ -1,27 +0,0 @@ -"Properties" -{ -"Authors" "Lautaro" -"Tags" "Portal 2; Lautaro; Custom; Fizzlers" -"Description" - { - "" "A fizzler that is placed flat on top of the surface you placed it on. This allows fizzlers to be used in placed without needing regular walls." - "" "" - "" "* To produce other types of fizzlers, connect this item to another fizzler" - "" "* It can be resized to cover up to 5 tiles by using the Cube Type property." - "" "* If any of the pillars are inside of a block, that part of the pillar will not be generated." - "" "* For more knowledge and tips for this item, click on __More Info>>__ at the lower right corner of this window." - } -"infoURL" "https://github.com/BEEmod/BEE2-items/wiki/Reclined-Fizzler" -"Ent_Count" "4 per row" -"all_icon" "palette/lautaro/reclined_fizzler/retro/reclined_fizzler.png" -"all_name" "RECLINED FIZZLER (X1 X2 X3)" -"Icon" -{ -"all" "reclined_fizzler/retro/reclined_fizzler.png" -"0" "reclined_fizzler/retro/reclined_fizzler_x1.png" -"1" "reclined_fizzler/retro/reclined_fizzler_x2.png" -"2" "reclined_fizzler/retro/reclined_fizzler_x3.png" -"3" "reclined_fizzler/retro/reclined_fizzler_x4.png" -"4" "reclined_fizzler/retro/reclined_fizzler_x5.png" -} -} \ No newline at end of file diff --git a/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_80s/vbsp_config.cfg b/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_80s/vbsp_config.cfg deleted file mode 100644 index cfb623a617..0000000000 --- a/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_80s/vbsp_config.cfg +++ /dev/null @@ -1,622 +0,0 @@ -"Conditions" - { - "Condition" - { - "instance" "" - "Result" - { - "Pack" "CLEAN_OVER_RESCALED_FIZZLER" - "Has" "Fizzler" - } - - "Condition" - { - "instance" "" - "Result" - { - "AlterTexture" - { - "Pos" "0 128 0" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 0 -1" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -128 0" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 0 -1" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -64 64" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 -1 0" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 64 64" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 1 0" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 128 64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 -128 64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 128 64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 -128 64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - } - - "Condition" - { - "BlockType" // If there is a block at the Right side of the Reclined Fizzler, do not generate a gridded surface. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "AlterTexture" - { - "Pos" "0 64 -64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the Left side of the Reclined Fizzler, do not generate a gridded surface. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "AlterTexture" - { - "Pos" "0 -64 -64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - } - } - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:top_right" // Right Pillar. - } - } - } - "Condition" - { - "BlockType" // If the lower portion of the pillar is inside a block, don't add the "left" visgroup brush. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "BlockType" // If the lower portion of the pillar is inside a block, don't add the "left" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:right" // Right Angled Pillar. - } - } - } - "Condition" - { - "BlockType" // If the pillar is inside into a block, don't add the "top_right" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:top_left" // Left Pillar. - } - } - } - "Condition" - { - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:left" // Left Angled Pillar. - } - } - } - } - - "Condition" - { - "instance" "" - "Result" - { - "AlterTexture" - { - "Pos" "0 64 -64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -64 64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 -128 64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 -128 64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 128 -64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 128 -64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -128 0" - "Dir" "0 0 -1" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 256 0" - "Dir" "0 0 -1" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 192 64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 192 -64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 256 64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 256 64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - } - - "Condition" - { - "BlockType" // If there is a block at the Left side of the X2 Reclined Fizzler, do not generate a gridded surface. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "AlterTexture" - { - "Pos" "0 -64 -64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the Right side of the X2 Reclined Fizzler, do not generate a gridded surface. - { - "Offset" "0 2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "AlterTexture" - { - "Pos" "0 192 -64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - } - } - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:top_right_double" // Right Pillar. - } - } - } - "Condition" - { - "BlockType" // If the lower portion of the pillar is inside a block, don't add the "left" visgroup brush. - { - "Offset" "0 2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "BlockType" // If the lower portion of the pillar is inside a block, don't add the "left" visgroup brush. - { - "Offset" "0 2 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:right_double" // Right Angled Pillar. - } - } - } - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:top_left" // Left Pillar. - } - } - } - "Condition" - { - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:left" // Left Angled Pillar. - } - } - } - "Condition" - { - "BlockType" // If there is a block pressent at the Right side of the X2 Reclined Fizzler, don't add a Thin 1/4 block surface on that side. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:right_surface" // Thin 1/4 block surface - Right side. - } - } - } - } - - "Condition" - { - "instance" "" - "Result" - { - "AlterTexture" - { - "Pos" "0 64 -64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -64 -64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 -128 -64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 -128 -64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 128 -64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 128 -64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -192 -64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 192 -64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 192 64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -192 64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 256 64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 256 64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 -256 64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 -256 64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 256 0" - "Dir" "0 0 -1" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -256 0" - "Dir" "0 0 -1" - "tex" "<4x4>" - } - } - - "Condition" - { - "BlockType" // If there is a block at the Right side of the X3 Reclined Fizzler, do not generate a gridded surface. - { - "Offset" "0 2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "AlterTexture" - { - "Pos" "0 192 -64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the Right side of the X3 Reclined Fizzler, do not generate a gridded surface. - { - "Offset" "0 -2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "AlterTexture" - { - "Pos" "0 -192 -64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - } - } - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:top_right_double" // Right Pillar. - } - } - } - "Condition" - { - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 2 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:right_double" // Right Angled Pillar. - } - } - } - "Condition" - { - "BlockType" // If the pillar is inside into a block, don't add the "top_right" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:top_left_double" // Left Pillar. - } - } - } - "Condition" - { - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 -2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 -2 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:left_double" // Left Angled Pillar. - } - } - } - "Condition" - { - "BlockType" // If there is a block pressent at the Right side of the X2 Reclined Fizzler, don't add a Thin 1/4 block surface on that side. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:right_surface" // Thin 1/4 block surface - Right side. - } - } - } - "Condition" - { - "BlockType" // If there is a block pressent at the Left side of the X2 Reclined Fizzler, don't add a Thin 1/4 block surface on that side. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:left_surface" // Thin 1/4 block surface - Left side. - } - } - } - } // We need a fourth bracker to separate each instance from another so conditions do not get messed up. Conditions placed after this will run on everything from above... - - "Condition" - { - "InstVar" "connectioncount = 0" - "InstVar" "$start_enabled = 1" - "Result" - { - "suffix" "static" - } - } - } - } \ No newline at end of file diff --git a/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_bts/editoritems.txt b/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_bts/editoritems.txt deleted file mode 100644 index a48a6d6f02..0000000000 --- a/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_bts/editoritems.txt +++ /dev/null @@ -1,245 +0,0 @@ - "Item" - { - "Type" "ITEM_LAUTARO_Reclined_FIZZLER" - "ItemClass" "ItemButtonFloor" - "Editor" - { - "SubTypeProperty" "ButtonType" - "SubType" - { - "Name" "Reclined Fizzler x1" - "Model" - { - "ModelName" "bee2/clean/reclined_fizzler_x1.3ds" - } - "Palette" - { - "Tooltip" "RECLINED FIZZLER X1" - "Image" "palette/lautaro/reclined_fizzler/bts/reclined_fizzler_x1.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "SubType" - { - "Name" "Reclined Fizzler x2" - "Model" - { - "ModelName" "bee2/clean/reclined_fizzler_x2.3ds" - } - "Palette" - { - "Tooltip" "RECLINED FIZZLER X2" - "Image" "palette/lautaro/Reclined_fizzler/bts/reclined_fizzler_x2.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "SubType" - { - "Name" "Reclined Fizzler x3" - "Model" - { - "ModelName" "bee2/clean/reclined_fizzler_x3.3ds" - } - "Palette" - { - "Tooltip" "RECLINED FIZZLER X3" - "Image" "palette/lautaro/Reclined_fizzler/bts/reclined_fizzler_x3.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "SubType" - { - "Name" "Reclined Fizzler x4" - "Model" - { - "ModelName" "bee2_lautaro_reclined_fizzler_x4.3ds" - } - "Palette" - { - "Tooltip" "RECLINED FIZZLER X4" - "Image" "palette/lautaro/Reclined_fizzler/bts/reclined_fizzler_x4.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "SubType" - { - "Name" "Reclined Fizzler x5" - "Model" - { - "ModelName" "bee2_lautaro_reclined_fizzler_x5.3ds" - } - "Palette" - { - "Tooltip" "RECLINED FIZZLER X5" - "Image" "palette/lautaro/Reclined_fizzler/bts/reclined_fizzler_x5.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "MovementHandle" "HANDLE_4_DIRECTIONS" - } - "Properties" - { - "ButtonType" - { - "DefaultValue" "0" - "Index" "0" - } - "ConnectionCount" - { - "DefaultValue" "0" - "Index" "1" - } - "StartEnabled" - { - "DefaultValue" "1" - "Index" "2" - } - } - "Exporting" - { - "Instances" - { - "0" - { - "Name" "instances/BEE2/bts/items/lautaro/Reclined_fizzler.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "1" - { - "Name" "instances/BEE2/bts/items/lautaro/Reclined_fizzler.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "2" - { - "Name" "instances/BEE2/bts/items/lautaro/Reclined_fizzler_double.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "3" - { - "Name" "instances/BEE2/bts/items/lautaro/Reclined_fizzler_double.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "4" - { - "Name" "instances/BEE2/bts/items/lautaro/Reclined_fizzler_triple.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "5" - { - "Name" "instances/BEE2/bts/items/lautaro/Reclined_fizzler_triple.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - } - "TargetName" "rfiz" - "Inputs" - { - "CONNECTION_STANDARD" - { - "Activate" "instance:counter;Add" - "Deactivate" "instance:counter;Subtract" - } - } - "ConnectionPoints" - { - "Point" - { - "Dir" "1 0 0" - "Pos" "-1 3 0" - "SignageOffset" "-2 2 0" - "Priority" "0" - } - "Point" - { - "Dir" "1 0 0" - "Pos" "-1 4 0" - "SignageOffset" "-2 5 0" - "Priority" "0" - } - "Point" - { - "Dir" "-1 0 0" - "Pos" "8 3 0" - "SignageOffset" "9 2 0" - "Priority" "0" - } - "Point" - { - "Dir" "-1 0 0" - "Pos" "8 4 0" - "SignageOffset" "9 5 0" - "Priority" "0" - } - "Point" - { - "Dir" "0 1 0" - "Pos" "3 -1 0" - "SignageOffset" "2 -2 0" - "Priority" "0" - } - "Point" - { - "Dir" "0 1 0" - "Pos" "4 -1 0" - "SignageOffset" "5 -2 0" - "Priority" "0" - } - "Point" - { - "Dir" "0 -1 0" - "Pos" "3 8 0" - "SignageOffset" "2 9 0" - "Priority" "0" - } - "Point" - { - "Dir" "0 -1 0" - "Pos" "4 8 0" - "SignageOffset" "5 9 0" - "Priority" "0" - } - } - "Offset" "64 64 64" - } - } \ No newline at end of file diff --git a/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_bts/properties.txt b/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_bts/properties.txt deleted file mode 100644 index a19e32c80c..0000000000 --- a/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_bts/properties.txt +++ /dev/null @@ -1,27 +0,0 @@ -"Properties" -{ -"Authors" "Lautaro" -"Tags" "Portal 2; Lautaro; Custom; Fizzlers" -"Description" - { - "" "A fizzler that is placed flat on top of the surface you placed it on. This allows fizzlers to be used in placed without needing regular walls." - "" "" - "" "* To produce other types of fizzlers, connect this item to another fizzler" - "" "* It can be resized to cover up to 5 tiles by using the Cube Type property." - "" "* If any of the pillars are inside of a block, that part of the pillar will not be generated." - "" "* For more knowledge and tips for this item, click on __More Info>>__ at the lower right corner of this window." - } -"infoURL" "https://github.com/BEEmod/BEE2-items/wiki/Reclined-Fizzler" -"Ent_Count" "4 per row" -"all_icon" "palette/lautaro/reclined_fizzler/bts/reclined_fizzler.png" -"all_name" "RECLINED FIZZLER (X1 X2 X3)" -"Icon" -{ -"all" "reclined_fizzler/bts/reclined_fizzler.png" -"0" "reclined_fizzler/bts/reclined_fizzler_x1.png" -"1" "reclined_fizzler/bts/reclined_fizzler_x2.png" -"2" "reclined_fizzler/bts/reclined_fizzler_x3.png" -"3" "reclined_fizzler/bts/reclined_fizzler_x4.png" -"4" "reclined_fizzler/bts/reclined_fizzler_x5.png" -} -} \ No newline at end of file diff --git a/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_bts/vbsp_config.cfg b/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_bts/vbsp_config.cfg deleted file mode 100644 index d5c37fe3aa..0000000000 --- a/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_bts/vbsp_config.cfg +++ /dev/null @@ -1,828 +0,0 @@ -"Conditions" - { - "Condition" - { - "instance" "" - "Result" - { - "Pack" "CLEAN_OVER_RESCALED_FIZZLER" - "Has" "Fizzler" - } - - "Condition" - { - "instance" "" - "Result" - { - "AlterTexture" - { - "Pos" "0 128 0" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 0 -1" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -128 0" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 0 -1" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -64 64" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 -1 0" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 64 64" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 1 0" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 128 64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 -128 64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 128 64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 -128 64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - } - - "Condition" - { - "BlockType" // If there is a block at the Right side of the Reclined Fizzler, do not generate a gridded surface. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "AlterTexture" - { - "Pos" "0 64 -64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the Left side of the Reclined Fizzler, do not generate a gridded surface. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "AlterTexture" - { - "Pos" "0 -64 -64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the top of the Reclined Fizzler, add the overlay. - { - "Offset" "1 0 1" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateOverlay" - { - "ID" "LAUTARO_STANDING_FIZZLER_BTS_OVERLAY:reclined_fizz_low_surface" - "Face_Pos" "64 0 64" - "Normal" "-1 0 0" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the low part of the Reclined Fizzler, add the overlay. - { - "Offset" "-1 0 1" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateOverlay" - { - "ID" "LAUTARO_STANDING_FIZZLER_BTS_OVERLAY:reclined_fizz_top_surface" - "Face_Pos" "-64 0 64" - "Normal" "1 0 0" - } - } - } - "Condition" - { - "BlockType" - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_CLEAN_OVER:top_right" // Right Pillar. - } - } - } - "Condition" - { - "BlockType" // If the lower portion of the pillar is inside a block, don't add the "left" visgroup brush. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "BlockType" // If the lower portion of the pillar is inside a block, don't add the "left" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_CLEAN_OVER:right" // Right Angled Pillar. - } - } - } - "Condition" - { - "BlockType" - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_CLEAN_OVER:top_left" // Left Pillar. - } - } - } - "Condition" - { - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_CLEAN_OVER:left" // Left Angled Pillar. - } - } - } - } - - "Condition" - { - "instance" "" - "Result" - { - "AlterTexture" - { - "Pos" "0 64 -64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -64 64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 -128 64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 -128 64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 128 -64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 128 -64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -128 0" - "Dir" "0 0 -1" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 256 0" - "Dir" "0 0 -1" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 192 64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 192 -64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 256 64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 256 64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - } - - "Condition" - { - "BlockType" // If there is a block at the Left side of the X2 Reclined Fizzler, do not generate a gridded surface. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "AlterTexture" - { - "Pos" "0 -64 -64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the Right side of the X2 Reclined Fizzler, do not generate a gridded surface. - { - "Offset" "0 2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "AlterTexture" - { - "Pos" "0 192 -64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the top of the Reclined Fizzler, add the overlay. - { - "Offset" "-1 0 1" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateOverlay" - { - "ID" "LAUTARO_STANDING_FIZZLER_BTS_OVERLAY:reclined_fizz_top_surface" - "Face_Pos" "-64 0 64" - "Normal" "-1 0 0" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the low part of the Reclined Fizzler, add the overlay. - { - "Offset" "1 0 1" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateOverlay" - { - "ID" "LAUTARO_STANDING_FIZZLER_BTS_OVERLAY:reclined_fizz_low_surface" - "Face_Pos" "64 0 64" - "Normal" "1 0 0" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the low part of the Reclined Fizzler, add the overlay. - { - "Offset" "-1 1 1" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateOverlay" - { - "ID" "LAUTARO_STANDING_FIZZLER_BTS_OVERLAY:reclined_fizz_top_surface_right" - "Face_Pos" "-64 128 64" - "Normal" "-1 0 0" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the low part of the Reclined Fizzler, add the overlay. - { - "Offset" "1 1 1" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateOverlay" - { - "ID" "LAUTARO_STANDING_FIZZLER_BTS_OVERLAY:reclined_fizz_low_surface_right" - "Face_Pos" "64 128 64" - "Normal" "1 0 0" - } - } - } - "Condition" - { - "BlockType" - { - "Offset" "0 2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_CLEAN_OVER:top_right_double" // Right Pillar. - } - } - } - "Condition" - { - "BlockType" // If the lower portion of the pillar is inside a block, don't add the "left" visgroup brush. - { - "Offset" "0 2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "BlockType" // If the lower portion of the pillar is inside a block, don't add the "left" visgroup brush. - { - "Offset" "0 2 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_CLEAN_OVER:right_double" // Right Angled Pillar. - } - } - } - "Condition" - { - "BlockType" - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_CLEAN_OVER:top_left" // Left Pillar. - } - } - } - "Condition" - { - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_CLEAN_OVER:left" // Left Angled Pillar. - } - } - } - "Condition" - { - "BlockType" // If there is a block pressent at the Right side of the X2 Reclined Fizzler, don't add a Thin 1/4 block surface on that side. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_CLEAN_OVER:right_surface" // Thin 1/4 block surface - Right side. - } - } - } - } - - "Condition" - { - "instance" "" - "Result" - { - "AlterTexture" - { - "Pos" "0 64 -64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -64 -64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 -128 -64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 -128 -64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 128 -64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 128 -64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -192 -64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 192 -64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 192 64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -192 64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 256 64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 256 64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 -256 64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 -256 64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 256 0" - "Dir" "0 0 -1" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -256 0" - "Dir" "0 0 -1" - "tex" "<4x4>" - } - } - - "Condition" - { - "BlockType" // If there is a block at the Right side of the X3 Reclined Fizzler, do not generate a gridded surface. - { - "Offset" "0 2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "AlterTexture" - { - "Pos" "0 192 -64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the Left side of the X3 Reclined Fizzler, do not generate a gridded surface. - { - "Offset" "0 -2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "AlterTexture" - { - "Pos" "0 -192 -64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - } - } - - "Condition" - { - "BlockType" // If there is a block at the top of the Reclined Fizzler, add the overlay. - { - "Offset" "-1 0 1" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateOverlay" - { - "ID" "LAUTARO_STANDING_FIZZLER_BTS_OVERLAY:reclined_fizz_top_surface" - "Face_Pos" "-64 0 64" - "Normal" "-1 0 0" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the low part of the Reclined Fizzler, add the overlay. - { - "Offset" "1 0 1" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateOverlay" - { - "ID" "LAUTARO_STANDING_FIZZLER_BTS_OVERLAY:reclined_fizz_low_surface" - "Face_Pos" "64 0 64" - "Normal" "1 0 0" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the low part of the Reclined Fizzler, add the overlay. - { - "Offset" "-1 1 1" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateOverlay" - { - "ID" "LAUTARO_STANDING_FIZZLER_BTS_OVERLAY:reclined_fizz_top_surface_right" - "Face_Pos" "-64 128 64" - "Normal" "-1 0 0" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the low part of the Reclined Fizzler, add the overlay. - { - "Offset" "1 1 1" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateOverlay" - { - "ID" "LAUTARO_STANDING_FIZZLER_BTS_OVERLAY:reclined_fizz_low_surface_right" - "Face_Pos" "64 128 64" - "Normal" "1 0 0" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the low part of the Reclined Fizzler, add the overlay. - { - "Offset" "-1 -1 1" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateOverlay" - { - "ID" "LAUTARO_STANDING_FIZZLER_BTS_OVERLAY:reclined_fizz_top_surface_left" - "Face_Pos" "-64 -192 64" - "Normal" "1 0 0" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the low part of the Reclined Fizzler, add the overlay. - { - "Offset" "1 -1 1" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateOverlay" - { - "ID" "LAUTARO_STANDING_FIZZLER_BTS_OVERLAY:reclined_fizz_low_surface_left" - "Face_Pos" "64 -192 64" - "Normal" "1 0 0" - } - } - } - "Condition" - { - "BlockType" - { - "Offset" "0 2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_CLEAN_OVER:top_right_double" // Right Pillar. - } - } - } - "Condition" - { - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 2 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_CLEAN_OVER:right_double" // Right Angled Pillar. - } - } - } - "Condition" - { - "BlockType" - { - "Offset" "0 -2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_CLEAN_OVER:top_left_double" // Left Pillar. - } - } - } - "Condition" - { - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 -2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 -2 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_CLEAN_OVER:left_double" // Left Angled Pillar. - } - } - } - "Condition" - { - "BlockType" // If there is a block pressent at the Right side of the X2 Reclined Fizzler, don't add a Thin 1/4 block surface on that side. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_CLEAN_OVER:right_surface" // Thin 1/4 block surface - Right side. - } - } - } - "Condition" - { - "BlockType" // If there is a block pressent at the Left side of the X2 Reclined Fizzler, don't add a Thin 1/4 block surface on that side. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_CLEAN_OVER:left_surface" // Thin 1/4 block surface - Left side. - } - } - } - } // We need a fourth bracker to separate each instance from another so conditions do not get messed up. Conditions placed after this will run on everything from above... - - "Condition" - { - "InstVar" "connectioncount = 0" - "InstVar" "$start_enabled = 1" - "Result" - { - "suffix" "static" - } - } - } - } - \ No newline at end of file diff --git a/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_over/editoritems.txt b/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_over/editoritems.txt deleted file mode 100644 index 2c3a2f9724..0000000000 --- a/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_over/editoritems.txt +++ /dev/null @@ -1,245 +0,0 @@ - "Item" - { - "Type" "ITEM_LAUTARO_Reclined_FIZZLER" - "ItemClass" "ItemButtonFloor" - "Editor" - { - "SubTypeProperty" "ButtonType" - "SubType" - { - "Name" "Reclined Fizzler x1" - "Model" - { - "ModelName" "bee2_lautaro_reclined_fizzler_over_x1.3ds" - } - "Palette" - { - "Tooltip" "RECLINED FIZZLER X1" - "Image" "palette/lautaro/reclined_fizzler/over/reclined_fizzler_x1.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "SubType" - { - "Name" "Reclined Fizzler x2" - "Model" - { - "ModelName" "bee2_lautaro_reclined_fizzler_over_x2.3ds" - } - "Palette" - { - "Tooltip" "RECLINED FIZZLER X2" - "Image" "palette/lautaro/Reclined_fizzler/over/reclined_fizzler_x2.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "SubType" - { - "Name" "Reclined Fizzler x3" - "Model" - { - "ModelName" "bee2_lautaro_reclined_fizzler_over_x3.3ds" - } - "Palette" - { - "Tooltip" "RECLINED FIZZLER X3" - "Image" "palette/lautaro/Reclined_fizzler/over/reclined_fizzler_x3.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "SubType" - { - "Name" "Reclined Fizzler x4" - "Model" - { - "ModelName" "bee2_lautaro_reclined_fizzler_x4.3ds" - } - "Palette" - { - "Tooltip" "RECLINED FIZZLER X4" - "Image" "palette/lautaro/Reclined_fizzler/bts/reclined_fizzler_x4.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "SubType" - { - "Name" "Reclined Fizzler x5" - "Model" - { - "ModelName" "bee2_lautaro_reclined_fizzler_x5.3ds" - } - "Palette" - { - "Tooltip" "RECLINED FIZZLER X5" - "Image" "palette/lautaro/Reclined_fizzler/bts/reclined_fizzler_x5.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "MovementHandle" "HANDLE_4_DIRECTIONS" - } - "Properties" - { - "ButtonType" - { - "DefaultValue" "0" - "Index" "0" - } - "ConnectionCount" - { - "DefaultValue" "0" - "Index" "1" - } - "StartEnabled" - { - "DefaultValue" "1" - "Index" "2" - } - } - "Exporting" - { - "Instances" - { - "0" - { - "Name" "instances/BEE2/over/items/lautaro/Reclined_fizzler.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "1" - { - "Name" "instances/BEE2/over/items/lautaro/Reclined_fizzler.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "2" - { - "Name" "instances/BEE2/over/items/lautaro/Reclined_fizzler_double.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "3" - { - "Name" "instances/BEE2/over/items/lautaro/Reclined_fizzler_double.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "4" - { - "Name" "instances/BEE2/over/items/lautaro/Reclined_fizzler_triple.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "5" - { - "Name" "instances/BEE2/over/items/lautaro/Reclined_fizzler_triple.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - } - "TargetName" "rfiz" - "Inputs" - { - "CONNECTION_STANDARD" - { - "Activate" "instance:counter;Add" - "Deactivate" "instance:counter;Subtract" - } - } - "ConnectionPoints" - { - "Point" - { - "Dir" "1 0 0" - "Pos" "-1 3 0" - "SignageOffset" "-2 2 0" - "Priority" "0" - } - "Point" - { - "Dir" "1 0 0" - "Pos" "-1 4 0" - "SignageOffset" "-2 5 0" - "Priority" "0" - } - "Point" - { - "Dir" "-1 0 0" - "Pos" "8 3 0" - "SignageOffset" "9 2 0" - "Priority" "0" - } - "Point" - { - "Dir" "-1 0 0" - "Pos" "8 4 0" - "SignageOffset" "9 5 0" - "Priority" "0" - } - "Point" - { - "Dir" "0 1 0" - "Pos" "3 -1 0" - "SignageOffset" "2 -2 0" - "Priority" "0" - } - "Point" - { - "Dir" "0 1 0" - "Pos" "4 -1 0" - "SignageOffset" "5 -2 0" - "Priority" "0" - } - "Point" - { - "Dir" "0 -1 0" - "Pos" "3 8 0" - "SignageOffset" "2 9 0" - "Priority" "0" - } - "Point" - { - "Dir" "0 -1 0" - "Pos" "4 8 0" - "SignageOffset" "5 9 0" - "Priority" "0" - } - } - "Offset" "64 64 64" - } - } \ No newline at end of file diff --git a/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_over/properties.txt b/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_over/properties.txt deleted file mode 100644 index 74e061b386..0000000000 --- a/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_over/properties.txt +++ /dev/null @@ -1,27 +0,0 @@ -"Properties" -{ -"Authors" "Lautaro" -"Tags" "Portal 2; Lautaro; Custom; Fizzlers" -"Description" - { - "" "A fizzler that is placed flat on top of the surface you placed it on. This allows fizzlers to be used in placed without needing regular walls." - "" "" - "" "* To produce other types of fizzlers, connect this item to another fizzler" - "" "* It can be resized to cover up to 5 tiles by using the Cube Type property." - "" "* If any of the pillars are inside of a block, that part of the pillar will not be generated." - "" "* For more knowledge and tips for this item, click on __More Info>>__ at the lower right corner of this window." - } -"infoURL" "https://github.com/BEEmod/BEE2-items/wiki/Reclined-Fizzler" -"Ent_Count" "4 per row" -"all_icon" "palette/lautaro/reclined_fizzler/over/reclined_fizzler.png" -"all_name" "RECLINED FIZZLER (X1 X2 X3)" -"Icon" -{ -"all" "reclined_fizzler/over/reclined_fizzler.png" -"0" "reclined_fizzler/over/reclined_fizzler_x1.png" -"1" "reclined_fizzler/over/reclined_fizzler_x2.png" -"2" "reclined_fizzler/over/reclined_fizzler_x3.png" -"3" "reclined_fizzler/over/reclined_fizzler_x4.png" -"4" "reclined_fizzler/over/reclined_fizzler_x5.png" -} -} \ No newline at end of file diff --git a/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_over/vbsp_config.cfg b/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_over/vbsp_config.cfg deleted file mode 100644 index 4e0fa359dc..0000000000 --- a/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_over/vbsp_config.cfg +++ /dev/null @@ -1,712 +0,0 @@ -"Conditions" - { - "Condition" - { - "instance" "" - "Result" - { - "Pack" "CLEAN_OVER_RESCALED_FIZZLER" - "Has" "Fizzler" - } - - "Condition" - { - "instance" "" - "Result" - { - "AlterTexture" - { - "Pos" "0 128 0" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 0 -1" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -128 0" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 0 -1" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -64 64" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 -1 0" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 64 64" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 1 0" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 128 64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 -128 64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 128 64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 -128 64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - } - - "Condition" - { - "BlockType" // If there is a block at the Right side of the Reclined Fizzler, do not generate a gridded surface. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "AlterTexture" - { - "Pos" "0 64 -64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the Left side of the Reclined Fizzler, do not generate a gridded surface. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "AlterTexture" - { - "Pos" "0 -64 -64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the side of the Reclined Fizzler, add a black frame texture inside that fizzler´s frame. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_CLEAN_OVER:black_frame_right" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the side of the Reclined Fizzler, add a black frame texture inside that fizzler´s frame. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_CLEAN_OVER:black_frame_left" - } - } - } - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_CLEAN_OVER:top_right" // Right Pillar. - } - } - } - "Condition" - { - "BlockType" // If the lower portion of the pillar is inside a block, don't add the "left" visgroup brush. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "BlockType" // If the lower portion of the pillar is inside a block, don't add the "left" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_CLEAN_OVER:right" // Right Angled Pillar. - } - } - } - "Condition" - { - "BlockType" // If the pillar is inside into a block, don't add the "top_right" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_CLEAN_OVER:top_left" // Left Pillar. - } - } - } - "Condition" - { - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_CLEAN_OVER:left" // Left Angled Pillar. - } - } - } - } - - "Condition" - { - "instance" "" - "Result" - { - "AlterTexture" - { - "Pos" "0 64 -64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -64 64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 -128 64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 -128 64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 128 -64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 128 -64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -128 0" - "Dir" "0 0 -1" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 256 0" - "Dir" "0 0 -1" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 192 64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 192 -64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 256 64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 256 64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - } - - "Condition" - { - "BlockType" // If there is a block at the Left side of the Reclined Fizzler, do not generate a gridded surface. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "AlterTexture" - { - "Pos" "0 -64 -64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the Right side of the Reclined Fizzler, do not generate a gridded surface. - { - "Offset" "0 2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "AlterTexture" - { - "Pos" "0 192 -64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the side of the Reclined Fizzler, add a black frame texture inside that fizzler´s frame. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_CLEAN_OVER:black_frame_left" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the side of the Reclined Fizzler, add a black frame texture inside that fizzler´s frame. - { - "Offset" "0 2 1" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_CLEAN_OVER:black_frame_right_double" - } - } - } - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_CLEAN_OVER:top_right_double" // Right Pillar. - } - } - } - "Condition" - { - "BlockType" // If the lower portion of the pillar is inside a block, don't add the "left" visgroup brush. - { - "Offset" "0 2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "BlockType" // If the lower portion of the pillar is inside a block, don't add the "left" visgroup brush. - { - "Offset" "0 2 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_CLEAN_OVER:right_double" // Right Angled Pillar. - } - } - } - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_CLEAN_OVER:top_left" // Left Pillar. - } - } - } - "Condition" - { - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_CLEAN_OVER:left" // Left Angled Pillar. - } - } - } - "Condition" - { - "BlockType" // If there is a block pressent at the Right side of the X2 Reclined Fizzler, don't add a Thin 1/4 block surface on that side. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_CLEAN_OVER:right_surface" // Thin 1/4 block surface - Right side. - } - } - } - } - - "Condition" - { - "instance" "" - "Result" - { - "AlterTexture" - { - "Pos" "0 64 -64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -64 -64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 -128 -64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 -128 -64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 128 -64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 128 -64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -192 -64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 192 -64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 192 64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -192 64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 256 64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 256 64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 -256 64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 -256 64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 256 0" - "Dir" "0 0 -1" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -256 0" - "Dir" "0 0 -1" - "tex" "<4x4>" - } - } - - "Condition" - { - "BlockType" // If there is a block at the Right side of the X3 Reclined Fizzler, do not generate a gridded surface. - { - "Offset" "0 2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "AlterTexture" - { - "Pos" "0 192 -64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the Right side of the X3 Reclined Fizzler, do not generate a gridded surface. - { - "Offset" "0 -2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "AlterTexture" - { - "Pos" "0 -192 -64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the side of the Reclined Fizzler, add a black frame texture inside that fizzler´s frame. - { - "Offset" "0 2 1" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_CLEAN_OVER:black_frame_right_double" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the side of the Reclined Fizzler, add a black frame texture inside that fizzler´s frame. - { - "Offset" "0 -2 1" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_CLEAN_OVER:black_frame_left_double" - } - } - } - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_CLEAN_OVER:top_right_double" // Right Pillar. - } - } - } - "Condition" - { - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 2 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_CLEAN_OVER:right_double" // Right Angled Pillar. - } - } - } - "Condition" - { - "BlockType" // If the pillar is inside into a block, don't add the "top_right" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_CLEAN_OVER:top_left_double" // Left Pillar. - } - } - } - "Condition" - { - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 -2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 -2 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_CLEAN_OVER:left_double" // Left Angled Pillar. - } - } - } - "Condition" - { - "BlockType" // If there is a block pressent at the Right side of the X2 Reclined Fizzler, don't add a Thin 1/4 block surface on that side. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_CLEAN_OVER:right_surface" // Thin 1/4 block surface - Right side. - } - } - } - "Condition" - { - "BlockType" // If there is a block pressent at the Left side of the X2 Reclined Fizzler, don't add a Thin 1/4 block surface on that side. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_CLEAN_OVER:left_surface" // Thin 1/4 block surface - Left side. - } - } - } - } // We need a fourth bracker to separate each instance from another so conditions do not get messed up. Conditions placed after this will run on everything from above... - - "Condition" - { - "InstVar" "connectioncount = 0" - "InstVar" "$start_enabled = 1" - "Result" - { - "suffix" "static" - } - } - } - } \ No newline at end of file diff --git a/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_p1/editoritems.txt b/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_p1/editoritems.txt deleted file mode 100644 index d7c9ff081b..0000000000 --- a/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_p1/editoritems.txt +++ /dev/null @@ -1,245 +0,0 @@ - "Item" - { - "Type" "ITEM_LAUTARO_Reclined_FIZZLER" - "ItemClass" "ItemButtonFloor" - "Editor" - { - "SubTypeProperty" "ButtonType" - "SubType" - { - "Name" "Reclined Fizzler x1" - "Model" - { - "ModelName" "bee2_lautaro_reclined_fizzler_x1.3ds" - } - "Palette" - { - "Tooltip" "RECLINED FIZZLER X1" - "Image" "palette/lautaro/reclined_fizzler/p1/reclined_fizzler_x1.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "SubType" - { - "Name" "Reclined Fizzler x2" - "Model" - { - "ModelName" "bee2_lautaro_reclined_fizzler_x2.3ds" - } - "Palette" - { - "Tooltip" "RECLINED FIZZLER X2" - "Image" "palette/lautaro/Reclined_fizzler/p1/reclined_fizzler_x2.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "SubType" - { - "Name" "Reclined Fizzler x3" - "Model" - { - "ModelName" "bee2_lautaro_reclined_fizzler_x3.3ds" - } - "Palette" - { - "Tooltip" "RECLINED FIZZLER X3" - "Image" "palette/lautaro/Reclined_fizzler/p1/reclined_fizzler_x3.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "SubType" - { - "Name" "Reclined Fizzler x4" - "Model" - { - "ModelName" "bee2_lautaro_reclined_fizzler_x4.3ds" - } - "Palette" - { - "Tooltip" "RECLINED FIZZLER X4" - "Image" "palette/lautaro/Reclined_fizzler/p1/reclined_fizzler_x4.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "SubType" - { - "Name" "Reclined Fizzler x5" - "Model" - { - "ModelName" "bee2_lautaro_reclined_fizzler_x5.3ds" - } - "Palette" - { - "Tooltip" "RECLINED FIZZLER X5" - "Image" "palette/lautaro/Reclined_fizzler/p1/reclined_fizzler_x5.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "MovementHandle" "HANDLE_4_DIRECTIONS" - } - "Properties" - { - "ButtonType" - { - "DefaultValue" "0" - "Index" "0" - } - "ConnectionCount" - { - "DefaultValue" "0" - "Index" "1" - } - "StartEnabled" - { - "DefaultValue" "1" - "Index" "2" - } - } - "Exporting" - { - "Instances" - { - "0" - { - "Name" "instances/BEE2/p1/items/lautaro/Reclined_fizzler.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "1" - { - "Name" "instances/BEE2/p1/items/lautaro/Reclined_fizzler.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "2" - { - "Name" "instances/BEE2/p1/items/lautaro/Reclined_fizzler_double.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "3" - { - "Name" "instances/BEE2/p1/items/lautaro/Reclined_fizzler_double.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "4" - { - "Name" "instances/BEE2/p1/items/lautaro/Reclined_fizzler_triple.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "5" - { - "Name" "instances/BEE2/p1/items/lautaro/Reclined_fizzler_triple.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - } - "TargetName" "rfiz" - "Inputs" - { - "CONNECTION_STANDARD" - { - "Activate" "instance:counter;Add" - "Deactivate" "instance:counter;Subtract" - } - } - "ConnectionPoints" - { - "Point" - { - "Dir" "1 0 0" - "Pos" "-1 3 0" - "SignageOffset" "-2 2 0" - "Priority" "0" - } - "Point" - { - "Dir" "1 0 0" - "Pos" "-1 4 0" - "SignageOffset" "-2 5 0" - "Priority" "0" - } - "Point" - { - "Dir" "-1 0 0" - "Pos" "8 3 0" - "SignageOffset" "9 2 0" - "Priority" "0" - } - "Point" - { - "Dir" "-1 0 0" - "Pos" "8 4 0" - "SignageOffset" "9 5 0" - "Priority" "0" - } - "Point" - { - "Dir" "0 1 0" - "Pos" "3 -1 0" - "SignageOffset" "2 -2 0" - "Priority" "0" - } - "Point" - { - "Dir" "0 1 0" - "Pos" "4 -1 0" - "SignageOffset" "5 -2 0" - "Priority" "0" - } - "Point" - { - "Dir" "0 -1 0" - "Pos" "3 8 0" - "SignageOffset" "2 9 0" - "Priority" "0" - } - "Point" - { - "Dir" "0 -1 0" - "Pos" "4 8 0" - "SignageOffset" "5 9 0" - "Priority" "0" - } - } - "Offset" "64 64 64" - } - } \ No newline at end of file diff --git a/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_p1/properties.txt b/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_p1/properties.txt deleted file mode 100644 index 0b3bb756de..0000000000 --- a/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_p1/properties.txt +++ /dev/null @@ -1,27 +0,0 @@ -"Properties" -{ -"Authors" "Lautaro" -"Tags" "Portal 2; Lautaro; Custom; Fizzlers" -"Description" - { - "" "A fizzler that is placed flat on top of the surface you placed it on. This allows fizzlers to be used in placed without needing regular walls." - "" "" - "" "* To produce other types of fizzlers, connect this item to another fizzler" - "" "* It can be resized to cover up to 5 tiles by using the Cube Type property." - "" "* If any of the pillars are inside of a block, that part of the pillar will not be generated." - "" "* For more knowledge and tips for this item, click on __More Info>>__ at the lower right corner of this window." - } -"infoURL" "https://github.com/BEEmod/BEE2-items/wiki/Reclined-Fizzler" -"Ent_Count" "4 per row" -"all_icon" "palette/lautaro/reclined_fizzler/p1/reclined_fizzler.png" -"all_name" "RECLINED FIZZLER (X1 X2 X3)" -"Icon" -{ -"all" "reclined_fizzler/p1/reclined_fizzler.png" -"0" "reclined_fizzler/p1/reclined_fizzler_x1.png" -"1" "reclined_fizzler/p1/reclined_fizzler_x2.png" -"2" "reclined_fizzler/p1/reclined_fizzler_x3.png" -"3" "reclined_fizzler/p1/reclined_fizzler_x4.png" -"4" "reclined_fizzler/p1/reclined_fizzler_x5.png" -} -} \ No newline at end of file diff --git a/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_p1/vbsp_config.cfg b/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_p1/vbsp_config.cfg deleted file mode 100644 index cfb623a617..0000000000 --- a/packages/Lautaro/standing_reclined_fizzlers/items/reclined_fizzler_p1/vbsp_config.cfg +++ /dev/null @@ -1,622 +0,0 @@ -"Conditions" - { - "Condition" - { - "instance" "" - "Result" - { - "Pack" "CLEAN_OVER_RESCALED_FIZZLER" - "Has" "Fizzler" - } - - "Condition" - { - "instance" "" - "Result" - { - "AlterTexture" - { - "Pos" "0 128 0" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 0 -1" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -128 0" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 0 -1" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -64 64" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 -1 0" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 64 64" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 1 0" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 128 64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 -128 64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 128 64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 -128 64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - } - - "Condition" - { - "BlockType" // If there is a block at the Right side of the Reclined Fizzler, do not generate a gridded surface. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "AlterTexture" - { - "Pos" "0 64 -64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the Left side of the Reclined Fizzler, do not generate a gridded surface. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "AlterTexture" - { - "Pos" "0 -64 -64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - } - } - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:top_right" // Right Pillar. - } - } - } - "Condition" - { - "BlockType" // If the lower portion of the pillar is inside a block, don't add the "left" visgroup brush. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "BlockType" // If the lower portion of the pillar is inside a block, don't add the "left" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:right" // Right Angled Pillar. - } - } - } - "Condition" - { - "BlockType" // If the pillar is inside into a block, don't add the "top_right" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:top_left" // Left Pillar. - } - } - } - "Condition" - { - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:left" // Left Angled Pillar. - } - } - } - } - - "Condition" - { - "instance" "" - "Result" - { - "AlterTexture" - { - "Pos" "0 64 -64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -64 64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 -128 64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 -128 64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 128 -64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 128 -64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -128 0" - "Dir" "0 0 -1" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 256 0" - "Dir" "0 0 -1" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 192 64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 192 -64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 256 64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 256 64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - } - - "Condition" - { - "BlockType" // If there is a block at the Left side of the X2 Reclined Fizzler, do not generate a gridded surface. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "AlterTexture" - { - "Pos" "0 -64 -64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the Right side of the X2 Reclined Fizzler, do not generate a gridded surface. - { - "Offset" "0 2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "AlterTexture" - { - "Pos" "0 192 -64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - } - } - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:top_right_double" // Right Pillar. - } - } - } - "Condition" - { - "BlockType" // If the lower portion of the pillar is inside a block, don't add the "left" visgroup brush. - { - "Offset" "0 2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "BlockType" // If the lower portion of the pillar is inside a block, don't add the "left" visgroup brush. - { - "Offset" "0 2 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:right_double" // Right Angled Pillar. - } - } - } - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:top_left" // Left Pillar. - } - } - } - "Condition" - { - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:left" // Left Angled Pillar. - } - } - } - "Condition" - { - "BlockType" // If there is a block pressent at the Right side of the X2 Reclined Fizzler, don't add a Thin 1/4 block surface on that side. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:right_surface" // Thin 1/4 block surface - Right side. - } - } - } - } - - "Condition" - { - "instance" "" - "Result" - { - "AlterTexture" - { - "Pos" "0 64 -64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -64 -64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 -128 -64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 -128 -64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 128 -64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 128 -64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -192 -64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 192 -64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 192 64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -192 64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 256 64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 256 64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "64 -256 64" - "Dir" "1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-64 -256 64" - "Dir" "-1 0 0" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 256 0" - "Dir" "0 0 -1" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -256 0" - "Dir" "0 0 -1" - "tex" "<4x4>" - } - } - - "Condition" - { - "BlockType" // If there is a block at the Right side of the X3 Reclined Fizzler, do not generate a gridded surface. - { - "Offset" "0 2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "AlterTexture" - { - "Pos" "0 192 -64" - "Dir" "0 -1 0" - "tex" "<4x4>" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the Right side of the X3 Reclined Fizzler, do not generate a gridded surface. - { - "Offset" "0 -2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "AlterTexture" - { - "Pos" "0 -192 -64" - "Dir" "0 1 0" - "tex" "<4x4>" - } - } - } - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:top_right_double" // Right Pillar. - } - } - } - "Condition" - { - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 2 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:right_double" // Right Angled Pillar. - } - } - } - "Condition" - { - "BlockType" // If the pillar is inside into a block, don't add the "top_right" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:top_left_double" // Left Pillar. - } - } - } - "Condition" - { - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 -2 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "BlockType" // If the lower portion of the pillar is inside into a block, don't add the "right" visgroup brush. - { - "Offset" "0 -2 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:left_double" // Left Angled Pillar. - } - } - } - "Condition" - { - "BlockType" // If there is a block pressent at the Right side of the X2 Reclined Fizzler, don't add a Thin 1/4 block surface on that side. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:right_surface" // Thin 1/4 block surface - Right side. - } - } - } - "Condition" - { - "BlockType" // If there is a block pressent at the Left side of the X2 Reclined Fizzler, don't add a Thin 1/4 block surface on that side. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_RECLINED_WALL_PILLAR_P1_RETRO:left_surface" // Thin 1/4 block surface - Left side. - } - } - } - } // We need a fourth bracker to separate each instance from another so conditions do not get messed up. Conditions placed after this will run on everything from above... - - "Condition" - { - "InstVar" "connectioncount = 0" - "InstVar" "$start_enabled = 1" - "Result" - { - "suffix" "static" - } - } - } - } \ No newline at end of file diff --git a/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler/editoritems.txt b/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler/editoritems.txt index 560f34b1a3..d5423ab396 100644 --- a/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler/editoritems.txt +++ b/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler/editoritems.txt @@ -6,7 +6,7 @@ "SubTypeProperty" "CubeType" "SubType" { - "Name" "Standing Fizzler x1" + "Name" "Standing Fizzler" "Model" { "ModelName" "bee2/clean/standing_fizzler_x1.3ds" @@ -14,7 +14,7 @@ "Palette" { "Tooltip" "STANDING FIZZLER" - "Image" "palette/lautaro/standing_fizzler/clean/standing_fizzler.png" + "Image" "palette/lautaro/standing_fizzler/clean.vtf" } "Sounds" { @@ -26,7 +26,7 @@ } "SubType" { - "Name" "Standing Fizzler x2" + "Name" "Standing Fizzler" "Model" { "ModelName" "bee2/clean/standing_fizzler_x2.3ds" @@ -41,7 +41,7 @@ } "SubType" { - "Name" "Standing Fizzler x3" + "Name" "Standing Fizzler" "Model" { "ModelName" "bee2/clean/standing_fizzler_x3.3ds" @@ -56,7 +56,7 @@ } "SubType" { - "Name" "Standing Fizzler x4" + "Name" "Standing Fizzler" "Model" { "ModelName" "bee2/clean/standing_fizzler_x4.3ds" @@ -71,7 +71,7 @@ } "SubType" { - "Name" "Standing Fizzler x5" + "Name" "Standing Fizzler" "Model" { "ModelName" "bee2/clean/standing_fizzler_x5.3ds" @@ -121,6 +121,7 @@ { "BEE2" { + // ReshapeFizzler converts these. "Force" "input output" } } diff --git a/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler/properties.txt b/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler/properties.txt index b869c0365d..98b54342a8 100644 --- a/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler/properties.txt +++ b/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler/properties.txt @@ -1,27 +1,23 @@ "Properties" -{ -"Authors" "Lautaro" -"Tags" "Portal 2; Lautaro; Custom; Fizzlers" -"Description" -{ -"" "It is a Fizzler in standing position which is supported by 4x1x1 sized blocks. Requires no walls surrounding it, and functions the same as a normal fizzler." -"" "" -"" "* It can be placed in 8 different positions like a light strip." -"" "* It can be resized up to 3 levels by using their ButtonType property." -"" "* Each pillar will match the colour of the surface it is mounted on." -"" "* If any of the pillars are inside of a block, that pillar will not be generated to avoid texture overlaps." -"" "* For more knowledge and tips for this item, click on __More Info>>__ at the lower right corner of this window." -} -"infoURL" "https://github.com/BEEmod/BEE2-items/wiki/Standing-Fizzler" -"Ent_Count" "4 per level" -"all_icon" "palette/lautaro/standing_fizzler/clean/standing_fizzler.png" -"all_name" "STANDING FIZZLER (X1 X2 X3)" -"Icon" -{ -"all" "standing_fizzler/clean/standing_fizzler.png" -"0" "standing_fizzler/clean/standing_fizzler_x1.png" -"1" "standing_fizzler/clean/standing_fizzler_x2.png" -"2" "standing_fizzler/clean/standing_fizzler_x3.png" -} -} + { + "Authors" "Lautaro" + "Tags" "Portal 2; Lautaro; Custom; Fizzlers" + "Description" + { + "" "It is a Fizzler in standing position which is supported by 4x1x1 sized blocks. Requires no walls surrounding it, and functions the same as a normal fizzler." + "" "" + "" "* It can be placed in 8 different positions like a light strip." + "" "* To produce other types of fizzlers, connect this to a copy of the relevant fizzler." + "" "* It can be resized up to 5 levels by using the Cube Type property." + "" "* Each pillar will match the colour of the surface it is mounted on." + "" "* If any of the pillars are inside of a block, that pillar will not be generated to avoid texture overlaps." + "" "* For more knowledge and tips for this item, click on __More Info>>__ at the lower right corner of this window." + } + "infoURL" "https://github.com/BEEmod/BEE2-items/wiki/Standing-Fizzler" + "Ent_Count" "See original fizzler" + "Icon" + { + "0" "standing_fizzler/clean.png" + } + } diff --git a/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_50s/editoritems.txt b/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_50s/editoritems.txt deleted file mode 100644 index 0ee6212937..0000000000 --- a/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_50s/editoritems.txt +++ /dev/null @@ -1,213 +0,0 @@ - "Item" - { - "Type" "ITEM_LAUTARO_STANDING_FIZZLER" - "ItemClass" "ItemButtonFloor" - "Editor" - { - "SubTypeProperty" "ButtonType" - "SubType" - { - "Name" "Standing Fizzler x1" - "Model" - { - "ModelName" "bee2_lautaro_retro_standing_fizzler_x1.3ds" - } - "Palette" - { - "Tooltip" "STANDING FIZZLER X1" - "Image" "palette/lautaro/standing_fizzler/retro/standing_fizzler_x1.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "SubType" - { - "Name" "Standing Fizzler x2" - "Model" - { - "ModelName" "bee2_lautaro_retro_standing_fizzler_x2.3ds" - } - "Palette" - { - "Tooltip" "STANDING FIZZLER X2" - "Image" "palette/lautaro/standing_fizzler/retro/standing_fizzler_x2.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "SubType" - { - "Name" "Standing Fizzler x3" - "Model" - { - "ModelName" "bee2_lautaro_retro_standing_fizzler_x3.3ds" - } - "Palette" - { - "Tooltip" "STANDING FIZZLER X3" - "Image" "palette/lautaro/standing_fizzler/retro/standing_fizzler_x3.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "MovementHandle" "HANDLE_8_POSITIONS" - } - "Properties" - { - "ButtonType" - { - "DefaultValue" "0" - "Index" "0" - } - "ConnectionCount" - { - "DefaultValue" "0" - "Index" "1" - } - "StartEnabled" - { - "DefaultValue" "1" - "Index" "2" - } - } - "Exporting" - { - "Instances" - { - "0" - { - "Name" "instances/BEE2/50s/items/lautaro/standing_fizzler.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "1" - { - "Name" "instances/BEE2/50s/items/lautaro/standing_fizzler.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "2" - { - "Name" "instances/BEE2/50s/items/lautaro/standing_fizzler_double.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "3" - { - "Name" "instances/BEE2/50s/items/lautaro/standing_fizzler_double.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "4" - { - "Name" "instances/BEE2/50s/items/lautaro/standing_fizzler_triple.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "5" - { - "Name" "instances/BEE2/50s/items/lautaro/standing_fizzler_triple.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - } - "TargetName" "rfiz" - "Inputs" - { - "CONNECTION_STANDARD" - { - "Activate" "instance:counter;Add" - "Deactivate" "instance:counter;Subtract" - } - } - "ConnectionPoints" - { - "Point" - { - "Dir" "1 0 0" - "Pos" "2 6 0" - "SignageOffset" "1 7 0" - "Priority" "2" - "GroupID" "3" - } - "Point" - { - "Dir" "1 0 0" - "Pos" "0 4 0" - "SignageOffset" "-1 5 0" - "Priority" "2" - "GroupID" "3" - } - "Point" - { - "Dir" "1 0 0" - "Pos" "0 2 0" - "SignageOffset" "-1 3 0" - "Priority" "2" - "GroupID" "3" - } - "Point" - { - "Dir" "1 0 0" - "Pos" "2 0 0" - "SignageOffset" "1 1 0" - "Priority" "2" - "GroupID" "3" - } - "Point" - { - "Dir" "-1 0 0" - "Pos" "4 6 0" - "SignageOffset" "5 7 0" - "Priority" "2" - "GroupID" "3" - } - "Point" - { - "Dir" "-1 0 0" - "Pos" "4 4 0" - "SignageOffset" "5 5 0" - "Priority" "2" - "GroupID" "3" - } - "Point" - { - "Dir" "-1 0 0" - "Pos" "4 2 0" - "SignageOffset" "5 3 0" - "Priority" "2" - "GroupID" "3" - } - "Point" - { - "Dir" "-1 0 0" - "Pos" "4 0 0" - "SignageOffset" "5 1 0" - "Priority" "2" - "GroupID" "3" - } - } - "Offset" "64 64 64" - } - } \ No newline at end of file diff --git a/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_50s/properties.txt b/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_50s/properties.txt deleted file mode 100644 index 2ae21a3739..0000000000 --- a/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_50s/properties.txt +++ /dev/null @@ -1,27 +0,0 @@ -"Properties" -{ -"Authors" "Lautaro" -"Tags" "Portal 2; Lautaro; Custom; Fizzlers" -"Description" -{ -"" "It is a Fizzler in standing position which is supported by 4x1x1 sized blocks. Requires no walls surrounding it, and functions the same as a normal fizzler." -"" "" -"" "* It can be placed in 8 different positions like a light strip." -"" "* It can be resized up to 3 levels by using their ButtonType property." -"" "* Each pillar will match the colour of the surface it is mounted on." -"" "* If any of the pillars are inside of a block, that pillar will not be generated to avoid texture overlaps." -"" "* For more knowledge and tips for this item, click on __More Info>>__ at the lower right corner of this window." -} -"infoURL" "https://github.com/BEEmod/BEE2-items/wiki/Standing-Fizzler" -"Ent_Count" "4 per level" -"all_icon" "palette/lautaro/standing_fizzler/retro/standing_fizzler.png" -"all_name" "STANDING FIZZLER (X1 X2 X3)" -"Icon" -{ -"all" "standing_fizzler/retro/standing_fizzler.png" -"0" "standing_fizzler/retro/standing_fizzler_x1.png" -"1" "standing_fizzler/retro/standing_fizzler_x2.png" -"2" "standing_fizzler/retro/standing_fizzler_x3.png" -} -} - diff --git a/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_50s/vbsp_config.cfg b/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_50s/vbsp_config.cfg deleted file mode 100644 index 45fa62241e..0000000000 --- a/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_50s/vbsp_config.cfg +++ /dev/null @@ -1,1110 +0,0 @@ -"Conditions" - { - "Condition" - { - "instance" "" - "Result" - { - "AlterTexture" - { - "Pos" "0 -64 64" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 -1 0" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "1" // When gridPos is turned on ("1"), the position will be snapped so it aligns with the 128 brushes. - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 64 64" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 1 0" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "1" // When gridPos is turned on ("1"), the position will be snapped so it aligns with the 128 brushes. - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 128 0" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 0 -1" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "1" // When gridPos is turned on ("1"), the position will be snapped so it aligns with the 128 brushes. - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -128 0" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 0 -1" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "1" // When gridPos is turned on ("1"), the position will be snapped so it aligns with the 128 brushes. - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 128 128" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 0 1" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "1" // When gridPos is turned on ("1"), the position will be snapped so it aligns with the 128 brushes. - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -128 128" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 0 1" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "1" // When gridPos is turned on ("1"), the position will be snapped so it aligns with the 128 brushes. - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-16 128 64" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "-1 0 0" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-16 -128 64" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "-1 0 0" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "tex" "<4x4>" - } - } - - "Condition" - { - "BlockType" // This goes for the Right side: If the pillar is within a block, don't generate a gridded surface for the lower part of the pillar. - { - "Offset" "0 1 1" - "Type" "VOID AIR PIT GOO" - } - "posIsSolid" // There must not be "voxel" present to allow a gridded surface on the "Lower Left" side. - { - "Pos" "-16 128 64" // This is that "voxel". - "Dir" "-1 0 0" - "gridPos" "0" // Only at the specific position. - "Type" "None" - } - "Result" - { - "AlterTexture" - { - "Pos" "0 64 -64" // This grids the Low Left Boxel where the lower left pillar would be attached. - "Dir" "0 -1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" // This grids the Lower Opposite-Left side only if its at the specific position. - { - "Pos" "-16 128 -64" - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - } - } - "Condition" - { - "BlockType" // This goes for the Right side: If the pillar is within a block, don't generate a gridded surface for the lower part of the pillar. - { - "Offset" "0 -1 1" - "Type" "VOID AIR PIT GOO" - } - "posIsSolid" // There must not be "voxel" present to allow a gridded surface on the "Lower Right" side. - { - "Pos" "-16 -128 64" // This is that "voxel". - "Dir" "-1 0 0" - "gridPos" "0" // Only at the specific position. - "Type" "None" - } - "Result" - { - "AlterTexture" - { - "Pos" "0 -64 -64" // This grids the Low Right Boxel where the lower Right pillar would be attached. - "Dir" "0 1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-16 -128 -64" // This grids the Lower Opposite-Right side only if its at the specific position. - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - } - } - - "Condition" - { - "instance" "" - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos_lower" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the Left side. If the pillar is within a block, don't add the "neg" and "neg_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg" // Left. - } - } - } - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Left side. If the lower portion of the pillar is inside into a block, don't add the "neg_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Left side. If "neg" visgroup brush is grabbing an opposite surface at its specific position, don´t add "neg_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg_lower" // Left. - } - } - } - } - - "Condition" - { - "instance" "" - "Result" - { - "AlterTexture" // This will gridd the right side from the 2nd rezided fizzler. - { - "Pos" "0 -64 192" - "Dir" "0 -1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the left side from the 2nd rezided fizzler. - { - "Pos" "0 64 192" - "Dir" "0 1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the right-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 -128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - } - - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the Left side. If the pillar is within a block, don't add the "neg" and "neg_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg" // Left. - } - } - } - "Condition" // DOUBLE - { - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos_double" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos_double_lower" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the Left side. If the pillar is within a block, don't add the "neg" and "neg_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg_double" // Left. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 -128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Left side. If the lower portion of the pillar is inside into a block, don't add the "neg_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Left side. If "neg" visgroup brush is grabbing an opposite surface at its specific position, don´t add "neg_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg_double_lower" // Left. - } - } - } - "Condition" - { - "posIsSolid" - { - "Pos" "-16 128 192" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "Any" - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "-1 1 2" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos_lower" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos_lower" // Right. - } - } - } - "Condition" - { - "posIsSolid" - { - "Pos" "-16 -128 192" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "Any" - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg_lower" // Left. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg_lower" // Left. - } - } - } - } - - "Condition" - { - "instance" "" - "Result" - { - "AlterTexture" // This will gridd the right side from the 2nd rezided fizzler. - { - "Pos" "0 -64 192" - "Dir" "0 -1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the left side from the 2nd rezided fizzler. - { - "Pos" "0 64 192" - "Dir" "0 1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the right-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 -128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the right side from the 3rd rezided fizzler. - { - "Pos" "0 -64 320" - "Dir" "0 -1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the left side from the 3rd rezided fizzler. - { - "Pos" "0 64 320" - "Dir" "0 1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the right-opposite side from the 3rd rezised fizzler if its at the specific position. - { - "Pos" "-16 -128 320" - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the left-opposite side from the 3rd rezised fizzler if its at the specific position. - { - "Pos" "-16 128 320" - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - } - - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the Left side. If the pillar is within a block, don't add the "neg" and "neg_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg" // Left. - } - } - } - "Condition" // DOUBLE. - { - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos_double" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the Left side. If the pillar is within a block, don't add the "neg" and "neg_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg_double" // Left. - } - } - } - "Condition" // TRIPLE. - { - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 3" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos_triple" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 3" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 128 320" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos_triple_lower" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the Left side. If the pillar is within a block, don't add the "neg" and "neg_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 3" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg_triple" // Left. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 3" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 -128 320" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 -128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Left side. If the lower portion of the pillar is inside into a block, don't add the "neg_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Left side. If "neg" visgroup brush is grabbing an opposite surface at its specific position, don´t add "neg_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg_triple_lower" // Left. - } - } - } - "Condition" - { - "posIsSolid" - { - "Pos" "-16 128 192" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "Any" - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos_lower" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos_lower" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg_lower" // Left. - } - } - } - "Condition" - { - "posIsSolid" - { - "Pos" "-16 -128 192" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "Any" - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg_lower" // Left. - } - } - } - "Condition" - { - "posIsSolid" - { - "Pos" "-16 128 320" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "Any" - } - "posIsSolid" - { - "Pos" "-16 128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos_double_lower" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 3" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos_double_lower" // Right. - } - } - } - "Condition" - { - "posIsSolid" - { - "Pos" "-16 -128 320" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "Any" - } - "posIsSolid" - { - "Pos" "-16 -128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg_double_lower" // Left. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 3" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg_double_lower" // Left. - } - } - } - } // We need a fourth bracker to separate each instance from another so conditions do not get messed up. Conditions placed after this will run on everything from above... - - "Condition" - { - "Instvar" "connectioncount = 0" - "Result" - { - "suffix" "static" // This will be added automatically to the end of the editoritem´s instance name. - } - } - } - } \ No newline at end of file diff --git a/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_80s/editoritems.txt b/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_80s/editoritems.txt deleted file mode 100644 index 6371563302..0000000000 --- a/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_80s/editoritems.txt +++ /dev/null @@ -1,213 +0,0 @@ - "Item" - { - "Type" "ITEM_LAUTARO_STANDING_FIZZLER" - "ItemClass" "ItemButtonFloor" - "Editor" - { - "SubTypeProperty" "ButtonType" - "SubType" - { - "Name" "Standing Fizzler x1" - "Model" - { - "ModelName" "bee2_lautaro_retro_standing_fizzler_x1.3ds" - } - "Palette" - { - "Tooltip" "STANDING FIZZLER X1" - "Image" "palette/lautaro/standing_fizzler/retro/standing_fizzler_x1.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "SubType" - { - "Name" "Standing Fizzler x2" - "Model" - { - "ModelName" "bee2_lautaro_retro_standing_fizzler_x2.3ds" - } - "Palette" - { - "Tooltip" "STANDING FIZZLER X2" - "Image" "palette/lautaro/standing_fizzler/retro/standing_fizzler_x2.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "SubType" - { - "Name" "Standing Fizzler x3" - "Model" - { - "ModelName" "bee2_lautaro_retro_standing_fizzler_x3.3ds" - } - "Palette" - { - "Tooltip" "STANDING FIZZLER X3" - "Image" "palette/lautaro/standing_fizzler/retro/standing_fizzler_x3.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "MovementHandle" "HANDLE_8_POSITIONS" - } - "Properties" - { - "ButtonType" - { - "DefaultValue" "0" - "Index" "0" - } - "ConnectionCount" - { - "DefaultValue" "0" - "Index" "1" - } - "StartEnabled" - { - "DefaultValue" "1" - "Index" "2" - } - } - "Exporting" - { - "Instances" - { - "0" - { - "Name" "instances/BEE2/80s/items/lautaro/standing_fizzler.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "1" - { - "Name" "instances/BEE2/80s/items/lautaro/standing_fizzler.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "2" - { - "Name" "instances/BEE2/80s/items/lautaro/standing_fizzler_double.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "3" - { - "Name" "instances/BEE2/80s/items/lautaro/standing_fizzler_double.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "4" - { - "Name" "instances/BEE2/80s/items/lautaro/standing_fizzler_triple.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "5" - { - "Name" "instances/BEE2/80s/items/lautaro/standing_fizzler_triple.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - } - "TargetName" "rfiz" - "Inputs" - { - "CONNECTION_STANDARD" - { - "Activate" "instance:counter;Add" - "Deactivate" "instance:counter;Subtract" - } - } - "ConnectionPoints" - { - "Point" - { - "Dir" "1 0 0" - "Pos" "2 6 0" - "SignageOffset" "1 7 0" - "Priority" "2" - "GroupID" "3" - } - "Point" - { - "Dir" "1 0 0" - "Pos" "0 4 0" - "SignageOffset" "-1 5 0" - "Priority" "2" - "GroupID" "3" - } - "Point" - { - "Dir" "1 0 0" - "Pos" "0 2 0" - "SignageOffset" "-1 3 0" - "Priority" "2" - "GroupID" "3" - } - "Point" - { - "Dir" "1 0 0" - "Pos" "2 0 0" - "SignageOffset" "1 1 0" - "Priority" "2" - "GroupID" "3" - } - "Point" - { - "Dir" "-1 0 0" - "Pos" "4 6 0" - "SignageOffset" "5 7 0" - "Priority" "2" - "GroupID" "3" - } - "Point" - { - "Dir" "-1 0 0" - "Pos" "4 4 0" - "SignageOffset" "5 5 0" - "Priority" "2" - "GroupID" "3" - } - "Point" - { - "Dir" "-1 0 0" - "Pos" "4 2 0" - "SignageOffset" "5 3 0" - "Priority" "2" - "GroupID" "3" - } - "Point" - { - "Dir" "-1 0 0" - "Pos" "4 0 0" - "SignageOffset" "5 1 0" - "Priority" "2" - "GroupID" "3" - } - } - "Offset" "64 64 64" - } - } \ No newline at end of file diff --git a/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_80s/properties.txt b/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_80s/properties.txt deleted file mode 100644 index 2ae21a3739..0000000000 --- a/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_80s/properties.txt +++ /dev/null @@ -1,27 +0,0 @@ -"Properties" -{ -"Authors" "Lautaro" -"Tags" "Portal 2; Lautaro; Custom; Fizzlers" -"Description" -{ -"" "It is a Fizzler in standing position which is supported by 4x1x1 sized blocks. Requires no walls surrounding it, and functions the same as a normal fizzler." -"" "" -"" "* It can be placed in 8 different positions like a light strip." -"" "* It can be resized up to 3 levels by using their ButtonType property." -"" "* Each pillar will match the colour of the surface it is mounted on." -"" "* If any of the pillars are inside of a block, that pillar will not be generated to avoid texture overlaps." -"" "* For more knowledge and tips for this item, click on __More Info>>__ at the lower right corner of this window." -} -"infoURL" "https://github.com/BEEmod/BEE2-items/wiki/Standing-Fizzler" -"Ent_Count" "4 per level" -"all_icon" "palette/lautaro/standing_fizzler/retro/standing_fizzler.png" -"all_name" "STANDING FIZZLER (X1 X2 X3)" -"Icon" -{ -"all" "standing_fizzler/retro/standing_fizzler.png" -"0" "standing_fizzler/retro/standing_fizzler_x1.png" -"1" "standing_fizzler/retro/standing_fizzler_x2.png" -"2" "standing_fizzler/retro/standing_fizzler_x3.png" -} -} - diff --git a/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_80s/vbsp_config.cfg b/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_80s/vbsp_config.cfg deleted file mode 100644 index 45fa62241e..0000000000 --- a/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_80s/vbsp_config.cfg +++ /dev/null @@ -1,1110 +0,0 @@ -"Conditions" - { - "Condition" - { - "instance" "" - "Result" - { - "AlterTexture" - { - "Pos" "0 -64 64" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 -1 0" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "1" // When gridPos is turned on ("1"), the position will be snapped so it aligns with the 128 brushes. - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 64 64" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 1 0" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "1" // When gridPos is turned on ("1"), the position will be snapped so it aligns with the 128 brushes. - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 128 0" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 0 -1" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "1" // When gridPos is turned on ("1"), the position will be snapped so it aligns with the 128 brushes. - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -128 0" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 0 -1" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "1" // When gridPos is turned on ("1"), the position will be snapped so it aligns with the 128 brushes. - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 128 128" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 0 1" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "1" // When gridPos is turned on ("1"), the position will be snapped so it aligns with the 128 brushes. - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -128 128" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 0 1" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "1" // When gridPos is turned on ("1"), the position will be snapped so it aligns with the 128 brushes. - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-16 128 64" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "-1 0 0" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-16 -128 64" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "-1 0 0" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "tex" "<4x4>" - } - } - - "Condition" - { - "BlockType" // This goes for the Right side: If the pillar is within a block, don't generate a gridded surface for the lower part of the pillar. - { - "Offset" "0 1 1" - "Type" "VOID AIR PIT GOO" - } - "posIsSolid" // There must not be "voxel" present to allow a gridded surface on the "Lower Left" side. - { - "Pos" "-16 128 64" // This is that "voxel". - "Dir" "-1 0 0" - "gridPos" "0" // Only at the specific position. - "Type" "None" - } - "Result" - { - "AlterTexture" - { - "Pos" "0 64 -64" // This grids the Low Left Boxel where the lower left pillar would be attached. - "Dir" "0 -1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" // This grids the Lower Opposite-Left side only if its at the specific position. - { - "Pos" "-16 128 -64" - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - } - } - "Condition" - { - "BlockType" // This goes for the Right side: If the pillar is within a block, don't generate a gridded surface for the lower part of the pillar. - { - "Offset" "0 -1 1" - "Type" "VOID AIR PIT GOO" - } - "posIsSolid" // There must not be "voxel" present to allow a gridded surface on the "Lower Right" side. - { - "Pos" "-16 -128 64" // This is that "voxel". - "Dir" "-1 0 0" - "gridPos" "0" // Only at the specific position. - "Type" "None" - } - "Result" - { - "AlterTexture" - { - "Pos" "0 -64 -64" // This grids the Low Right Boxel where the lower Right pillar would be attached. - "Dir" "0 1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-16 -128 -64" // This grids the Lower Opposite-Right side only if its at the specific position. - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - } - } - - "Condition" - { - "instance" "" - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos_lower" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the Left side. If the pillar is within a block, don't add the "neg" and "neg_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg" // Left. - } - } - } - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Left side. If the lower portion of the pillar is inside into a block, don't add the "neg_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Left side. If "neg" visgroup brush is grabbing an opposite surface at its specific position, don´t add "neg_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg_lower" // Left. - } - } - } - } - - "Condition" - { - "instance" "" - "Result" - { - "AlterTexture" // This will gridd the right side from the 2nd rezided fizzler. - { - "Pos" "0 -64 192" - "Dir" "0 -1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the left side from the 2nd rezided fizzler. - { - "Pos" "0 64 192" - "Dir" "0 1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the right-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 -128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - } - - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the Left side. If the pillar is within a block, don't add the "neg" and "neg_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg" // Left. - } - } - } - "Condition" // DOUBLE - { - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos_double" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos_double_lower" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the Left side. If the pillar is within a block, don't add the "neg" and "neg_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg_double" // Left. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 -128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Left side. If the lower portion of the pillar is inside into a block, don't add the "neg_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Left side. If "neg" visgroup brush is grabbing an opposite surface at its specific position, don´t add "neg_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg_double_lower" // Left. - } - } - } - "Condition" - { - "posIsSolid" - { - "Pos" "-16 128 192" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "Any" - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "-1 1 2" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos_lower" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos_lower" // Right. - } - } - } - "Condition" - { - "posIsSolid" - { - "Pos" "-16 -128 192" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "Any" - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg_lower" // Left. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg_lower" // Left. - } - } - } - } - - "Condition" - { - "instance" "" - "Result" - { - "AlterTexture" // This will gridd the right side from the 2nd rezided fizzler. - { - "Pos" "0 -64 192" - "Dir" "0 -1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the left side from the 2nd rezided fizzler. - { - "Pos" "0 64 192" - "Dir" "0 1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the right-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 -128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the right side from the 3rd rezided fizzler. - { - "Pos" "0 -64 320" - "Dir" "0 -1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the left side from the 3rd rezided fizzler. - { - "Pos" "0 64 320" - "Dir" "0 1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the right-opposite side from the 3rd rezised fizzler if its at the specific position. - { - "Pos" "-16 -128 320" - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the left-opposite side from the 3rd rezised fizzler if its at the specific position. - { - "Pos" "-16 128 320" - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - } - - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the Left side. If the pillar is within a block, don't add the "neg" and "neg_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg" // Left. - } - } - } - "Condition" // DOUBLE. - { - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos_double" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the Left side. If the pillar is within a block, don't add the "neg" and "neg_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg_double" // Left. - } - } - } - "Condition" // TRIPLE. - { - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 3" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos_triple" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 3" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 128 320" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos_triple_lower" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the Left side. If the pillar is within a block, don't add the "neg" and "neg_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 3" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg_triple" // Left. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 3" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 -128 320" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 -128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Left side. If the lower portion of the pillar is inside into a block, don't add the "neg_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Left side. If "neg" visgroup brush is grabbing an opposite surface at its specific position, don´t add "neg_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg_triple_lower" // Left. - } - } - } - "Condition" - { - "posIsSolid" - { - "Pos" "-16 128 192" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "Any" - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos_lower" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos_lower" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg_lower" // Left. - } - } - } - "Condition" - { - "posIsSolid" - { - "Pos" "-16 -128 192" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "Any" - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg_lower" // Left. - } - } - } - "Condition" - { - "posIsSolid" - { - "Pos" "-16 128 320" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "Any" - } - "posIsSolid" - { - "Pos" "-16 128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos_double_lower" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 3" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos_double_lower" // Right. - } - } - } - "Condition" - { - "posIsSolid" - { - "Pos" "-16 -128 320" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "Any" - } - "posIsSolid" - { - "Pos" "-16 -128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg_double_lower" // Left. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 3" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg_double_lower" // Left. - } - } - } - } // We need a fourth bracker to separate each instance from another so conditions do not get messed up. Conditions placed after this will run on everything from above... - - "Condition" - { - "Instvar" "connectioncount = 0" - "Result" - { - "suffix" "static" // This will be added automatically to the end of the editoritem´s instance name. - } - } - } - } \ No newline at end of file diff --git a/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_bts/editoritems.txt b/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_bts/editoritems.txt deleted file mode 100644 index 31dc8ddf76..0000000000 --- a/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_bts/editoritems.txt +++ /dev/null @@ -1,213 +0,0 @@ - "Item" - { - "Type" "ITEM_LAUTARO_STANDING_FIZZLER" - "ItemClass" "ItemButtonFloor" - "Editor" - { - "SubTypeProperty" "ButtonType" - "SubType" - { - "Name" "Standing Fizzler x1" - "Model" - { - "ModelName" "bee2_lautaro_standing_fizzler_bts_x1.3ds" - } - "Palette" - { - "Tooltip" "STANDING FIZZLER X1" - "Image" "palette/lautaro/standing_fizzler/bts/standing_fizzler_x1.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "SubType" - { - "Name" "Standing Fizzler x2" - "Model" - { - "ModelName" "bee2_lautaro_standing_fizzler_bts_x2.3ds" - } - "Palette" - { - "Tooltip" "STANDING FIZZLER X2" - "Image" "palette/lautaro/standing_fizzler/bts/standing_fizzler_x2.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "SubType" - { - "Name" "Standing Fizzler x3" - "Model" - { - "ModelName" "bee2_lautaro_standing_fizzler_bts_x3.3ds" - } - "Palette" - { - "Tooltip" "STANDING FIZZLER X3" - "Image" "palette/lautaro/standing_fizzler/bts/standing_fizzler_x3.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "MovementHandle" "HANDLE_8_POSITIONS" - } - "Properties" - { - "ButtonType" - { - "DefaultValue" "0" - "Index" "0" - } - "ConnectionCount" - { - "DefaultValue" "0" - "Index" "1" - } - "StartEnabled" - { - "DefaultValue" "1" - "Index" "2" - } - } - "Exporting" - { - "Instances" - { - "0" - { - "Name" "instances/BEE2/bts/items/lautaro/standing_fizzler.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "1" - { - "Name" "instances/BEE2/bts/items/lautaro/standing_fizzler.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "2" - { - "Name" "instances/BEE2/bts/items/lautaro/standing_fizzler_double.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "3" - { - "Name" "instances/BEE2/bts/items/lautaro/standing_fizzler_double.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "4" - { - "Name" "instances/BEE2/bts/items/lautaro/standing_fizzler_triple.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "5" - { - "Name" "instances/BEE2/bts/items/lautaro/standing_fizzler_triple.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - } - "TargetName" "rfiz" - "Inputs" - { - "CONNECTION_STANDARD" - { - "Activate" "instance:counter;Add" - "Deactivate" "instance:counter;Subtract" - } - } - "ConnectionPoints" - { - "Point" - { - "Dir" "1 0 0" - "Pos" "2 6 0" - "SignageOffset" "1 7 0" - "Priority" "2" - "GroupID" "3" - } - "Point" - { - "Dir" "1 0 0" - "Pos" "0 4 0" - "SignageOffset" "-1 5 0" - "Priority" "2" - "GroupID" "3" - } - "Point" - { - "Dir" "1 0 0" - "Pos" "0 2 0" - "SignageOffset" "-1 3 0" - "Priority" "2" - "GroupID" "3" - } - "Point" - { - "Dir" "1 0 0" - "Pos" "2 0 0" - "SignageOffset" "1 1 0" - "Priority" "2" - "GroupID" "3" - } - "Point" - { - "Dir" "-1 0 0" - "Pos" "4 6 0" - "SignageOffset" "5 7 0" - "Priority" "2" - "GroupID" "3" - } - "Point" - { - "Dir" "-1 0 0" - "Pos" "4 4 0" - "SignageOffset" "5 5 0" - "Priority" "2" - "GroupID" "3" - } - "Point" - { - "Dir" "-1 0 0" - "Pos" "4 2 0" - "SignageOffset" "5 3 0" - "Priority" "2" - "GroupID" "3" - } - "Point" - { - "Dir" "-1 0 0" - "Pos" "4 0 0" - "SignageOffset" "5 1 0" - "Priority" "2" - "GroupID" "3" - } - } - "Offset" "64 64 64" - } - } \ No newline at end of file diff --git a/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_bts/properties.txt b/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_bts/properties.txt deleted file mode 100644 index 73e5541b36..0000000000 --- a/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_bts/properties.txt +++ /dev/null @@ -1,27 +0,0 @@ -"Properties" -{ -"Authors" "Lautaro" -"Tags" "Portal 2; Lautaro; Custom; Fizzlers" -"Description" -{ -"" "It is a Fizzler in standing position which is supported by 4x1x1 sized blocks. Requires no walls surrounding it, and functions the same as a normal fizzler." -"" "" -"" "* It can be placed in 8 different positions like a light strip." -"" "* It can be resized up to 3 levels by using their ButtonType property." -"" "* Each pillar will match the colour of the surface it is mounted on." -"" "* If any of the pillars are inside of a block, that pillar will not be generated to avoid texture overlaps." -"" "* For more knowledge and tips for this item, click on __More Info>>__ at the lower right corner of this window." -} -"infoURL" "https://github.com/BEEmod/BEE2-items/wiki/Standing-Fizzler" -"Ent_Count" "4 per level" -"all_icon" "palette/lautaro/standing_fizzler/bts/standing_fizzler.png" -"all_name" "STANDING FIZZLER (X1 X2 X3)" -"Icon" -{ -"all" "standing_fizzler/bts/standing_fizzler.png" -"0" "standing_fizzler/bts/standing_fizzler_x1.png" -"1" "standing_fizzler/bts/standing_fizzler_x2.png" -"2" "standing_fizzler/bts/standing_fizzler_x3.png" -} -} - diff --git a/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_bts/vbsp_config.cfg b/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_bts/vbsp_config.cfg deleted file mode 100644 index 3801f8deea..0000000000 --- a/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_bts/vbsp_config.cfg +++ /dev/null @@ -1,1179 +0,0 @@ -"Conditions" // For more information about configuration files and all their conditions, please visit: https://github.com/BEEmod/BEE2-items/wiki/vbsp_config.cfg-(Configuration-File) - { - // Standing Fizzler - "Condition" - { - "instance" "" - "Result" - { - "AlterTexture" - { - "Pos" "0 -64 64" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 -1 0" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "1" // When gridPos is turned on ("1"), the position will be snapped so it aligns with the 128 brushes. - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 64 64" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 1 0" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "1" // When gridPos is turned on ("1"), the position will be snapped so it aligns with the 128 brushes. - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 128 0" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 0 -1" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "1" // When gridPos is turned on ("1"), the position will be snapped so it aligns with the 128 brushes. - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -128 0" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 0 -1" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "1" // When gridPos is turned on ("1"), the position will be snapped so it aligns with the 128 brushes. - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 128 128" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 0 1" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "1" // When gridPos is turned on ("1"), the position will be snapped so it aligns with the 128 brushes. - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -128 128" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 0 1" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "1" // When gridPos is turned on ("1"), the position will be snapped so it aligns with the 128 brushes. - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-16 128 64" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "-1 0 0" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-16 -128 64" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "-1 0 0" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "tex" "<4x4>" - } - } - - "Result" - { - "Pack" "CLEAN_OVER_RESCALED_FIZZLER" - "Has" "Fizzler" - } - - "Result" - { - "TemplateOverlay" - { - "ID" "LAUTARO_STANDING_FIZZLER_BTS_OVERLAY:low_surface" - } - } - - "Condition" - { - "BlockType" // This goes for the Right side: If the pillar is within a block, don't generate a gridded surface for the lower part of the pillar. - { - "Offset" "0 1 1" - "Type" "VOID AIR PIT GOO" - } - "posIsSolid" // There must not be "voxel" present to allow a gridded surface on the "Lower Left" side. - { - "Pos" "-16 128 64" // This is that "voxel". - "Dir" "-1 0 0" - "gridPos" "0" // Only at the specific position. - "Type" "None" - } - "Result" - { - "AlterTexture" - { - "Pos" "0 64 -64" // This grids the Low Left Boxel where the lower left pillar would be attached. - "Dir" "0 -1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" // This grids the Lower Opposite-Left side only if its at the specific position. - { - "Pos" "-16 128 -64" - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - } - } - "Condition" - { - "BlockType" // This goes for the Right side: If the pillar is within a block, don't generate a gridded surface for the lower part of the pillar. - { - "Offset" "0 -1 1" - "Type" "VOID AIR PIT GOO" - } - "posIsSolid" // There must not be "voxel" present to allow a gridded surface on the "Lower Right" side. - { - "Pos" "-16 -128 64" // This is that "voxel". - "Dir" "-1 0 0" - "gridPos" "0" // Only at the specific position. - "Type" "None" - } - "Result" - { - "AlterTexture" - { - "Pos" "0 -64 -64" // This grids the Low Right Boxel where the lower Right pillar would be attached. - "Dir" "0 1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-16 -128 -64" // This grids the Lower Opposite-Right side only if its at the specific position. - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - } - } - - "Condition" - { - "BlockType" // If there is a block at the top of the Standing Fizzler, add the overlay. - { - "Offset" "0 0 2" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateOverlay" - { - "ID" "LAUTARO_STANDING_FIZZLER_BTS_OVERLAY:top_surface" - "Face_Pos" "0 0 64" - "Normal" "0 0 -1" - } - } - } - - "Condition" - { - "instance" "" - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_BTS:pos" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_BTS:pos_lower" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the Left side. If the pillar is within a block, don't add the "neg" and "neg_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_BTS:neg" // Left. - } - } - } - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Left side. If the lower portion of the pillar is inside into a block, don't add the "neg_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Left side. If "neg" visgroup brush is grabbing an opposite surface at its specific position, don´t add "neg_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_BTS:neg_lower" // Left. - } - } - } - } - - "Condition" - { - "instance" "" - "Result" - { - "AlterTexture" // This will gridd the right side from the 2nd rezided fizzler. - { - "Pos" "0 -64 192" - "Dir" "0 -1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the left side from the 2nd rezided fizzler. - { - "Pos" "0 64 192" - "Dir" "0 1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the right-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 -128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - } - - "Condition" - { - "BlockType" // If there is a block at the top of the Standing Fizzler, add the overlay. - { - "Offset" "0 0 3" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateOverlay" - { - "ID" "LAUTARO_STANDING_FIZZLER_BTS_OVERLAY:top_surface_double" - "Face_Pos" "0 0 192" - "Normal" "0 0 -2" - } - } - } - - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_BTS:pos" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the Left side. If the pillar is within a block, don't add the "neg" and "neg_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_BTS:neg" // Left. - } - } - } - "Condition" // DOUBLE - { - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_BTS:pos_double" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_BTS:pos_double_lower" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the Left side. If the pillar is within a block, don't add the "neg" and "neg_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_BTS:neg_double" // Left. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 -128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Left side. If the lower portion of the pillar is inside into a block, don't add the "neg_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Left side. If "neg" visgroup brush is grabbing an opposite surface at its specific position, don´t add "neg_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_BTS:neg_double_lower" // Left. - } - } - } - "Condition" - { - "posIsSolid" - { - "Pos" "-16 128 192" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "Any" - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "-1 1 2" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_BTS:pos_lower" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_BTS:pos_lower" // Right. - } - } - } - "Condition" - { - "posIsSolid" - { - "Pos" "-16 -128 192" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "Any" - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_BTS:neg_lower" // Left. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_BTS:neg_lower" // Left. - } - } - } - } - - "Condition" - { - "instance" "" - "Result" - { - "AlterTexture" // This will gridd the right side from the 2nd rezided fizzler. - { - "Pos" "0 -64 192" - "Dir" "0 -1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the left side from the 2nd rezided fizzler. - { - "Pos" "0 64 192" - "Dir" "0 1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the right-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 -128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the right side from the 3rd rezided fizzler. - { - "Pos" "0 -64 320" - "Dir" "0 -1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the left side from the 3rd rezided fizzler. - { - "Pos" "0 64 320" - "Dir" "0 1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the right-opposite side from the 3rd rezised fizzler if its at the specific position. - { - "Pos" "-16 -128 320" - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the left-opposite side from the 3rd rezised fizzler if its at the specific position. - { - "Pos" "-16 128 320" - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - } - - "Condition" - { - "BlockType" // If there is a block at the top of the Standing Fizzler, add the overlay. - { - "Offset" "0 0 4" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateOverlay" - { - "ID" "LAUTARO_STANDING_FIZZLER_BTS_OVERLAY:top_surface_triple" - "Face_Pos" "0 0 320" - "Normal" "0 0 -3" - } - } - } - - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_BTS:pos" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the Left side. If the pillar is within a block, don't add the "neg" and "neg_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_BTS:neg" // Left. - } - } - } - "Condition" // DOUBLE. - { - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_BTS:pos_double" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the Left side. If the pillar is within a block, don't add the "neg" and "neg_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_BTS:neg_double" // Left. - } - } - } - "Condition" // TRIPLE. - { - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 3" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_BTS:pos_triple" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 3" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 128 320" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_BTS:pos_triple_lower" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the Left side. If the pillar is within a block, don't add the "neg" and "neg_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 3" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_BTS:neg_triple" // Left. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 3" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 -128 320" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 -128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Left side. If the lower portion of the pillar is inside into a block, don't add the "neg_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Left side. If "neg" visgroup brush is grabbing an opposite surface at its specific position, don´t add "neg_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_BTS:neg_triple_lower" // Left. - } - } - } - "Condition" - { - "posIsSolid" - { - "Pos" "-16 128 192" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "Any" - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_BTS:pos_lower" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_BTS:pos_lower" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_BTS:neg_lower" // Left. - } - } - } - "Condition" - { - "posIsSolid" - { - "Pos" "-16 -128 192" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "Any" - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_BTS:neg_lower" // Left. - } - } - } - "Condition" - { - "posIsSolid" - { - "Pos" "-16 128 320" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "Any" - } - "posIsSolid" - { - "Pos" "-16 128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_BTS:pos_double_lower" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 3" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_BTS:pos_double_lower" // Right. - } - } - } - "Condition" - { - "posIsSolid" - { - "Pos" "-16 -128 320" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "Any" - } - "posIsSolid" - { - "Pos" "-16 -128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_BTS:neg_double_lower" // Left. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 3" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_BTS:neg_double_lower" // Left. - } - } - } - } // We need a fourth bracker to separate each instance from another so conditions do not get messed up. Conditions placed after this will run on everything from above... - - "Condition" - { - "Instvar" "connectioncount = 0" - "Result" - { - "suffix" "static" // This will be added automatically to the end of the editoritem´s instance name. - } - } - } - } \ No newline at end of file diff --git a/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_over/editoritems.txt b/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_over/editoritems.txt deleted file mode 100644 index 5cdea833fb..0000000000 --- a/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_over/editoritems.txt +++ /dev/null @@ -1,213 +0,0 @@ - "Item" - { - "Type" "ITEM_LAUTARO_STANDING_FIZZLER" - "ItemClass" "ItemButtonFloor" - "Editor" - { - "SubTypeProperty" "ButtonType" - "SubType" - { - "Name" "Standing Fizzler x1" - "Model" - { - "ModelName" "bee2_lautaro_standing_fizzler_over_x1.3ds" - } - "Palette" - { - "Tooltip" "STANDING FIZZLER X1" - "Image" "palette/lautaro/standing_fizzler/over/standing_fizzler_x1.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "SubType" - { - "Name" "Standing Fizzler x2" - "Model" - { - "ModelName" "bee2_lautaro_standing_fizzler_over_x2.3ds" - } - "Palette" - { - "Tooltip" "STANDING FIZZLER X2" - "Image" "palette/lautaro/standing_fizzler/over/standing_fizzler_x2.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "SubType" - { - "Name" "Standing Fizzler x3" - "Model" - { - "ModelName" "bee2_lautaro_standing_fizzler_over_x3.3ds" - } - "Palette" - { - "Tooltip" "STANDING FIZZLER X3" - "Image" "palette/lautaro/standing_fizzler/over/standing_fizzler_x3.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "MovementHandle" "HANDLE_8_POSITIONS" - } - "Properties" - { - "ButtonType" - { - "DefaultValue" "0" - "Index" "0" - } - "ConnectionCount" - { - "DefaultValue" "0" - "Index" "1" - } - "StartEnabled" - { - "DefaultValue" "1" - "Index" "2" - } - } - "Exporting" - { - "Instances" - { - "0" - { - "Name" "instances/BEE2/over/items/lautaro/standing_fizzler.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "1" - { - "Name" "instances/BEE2/over/items/lautaro/standing_fizzler.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "2" - { - "Name" "instances/BEE2/over/items/lautaro/standing_fizzler_double.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "3" - { - "Name" "instances/BEE2/over/items/lautaro/standing_fizzler_double.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "4" - { - "Name" "instances/BEE2/over/items/lautaro/standing_fizzler_triple.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "5" - { - "Name" "instances/BEE2/over/items/lautaro/standing_fizzler_triple.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - } - "TargetName" "rfiz" - "Inputs" - { - "CONNECTION_STANDARD" - { - "Activate" "instance:counter;Add" - "Deactivate" "instance:counter;Subtract" - } - } - "ConnectionPoints" - { - "Point" - { - "Dir" "1 0 0" - "Pos" "2 6 0" - "SignageOffset" "1 7 0" - "Priority" "2" - "GroupID" "3" - } - "Point" - { - "Dir" "1 0 0" - "Pos" "0 4 0" - "SignageOffset" "-1 5 0" - "Priority" "2" - "GroupID" "3" - } - "Point" - { - "Dir" "1 0 0" - "Pos" "0 2 0" - "SignageOffset" "-1 3 0" - "Priority" "2" - "GroupID" "3" - } - "Point" - { - "Dir" "1 0 0" - "Pos" "2 0 0" - "SignageOffset" "1 1 0" - "Priority" "2" - "GroupID" "3" - } - "Point" - { - "Dir" "-1 0 0" - "Pos" "4 6 0" - "SignageOffset" "5 7 0" - "Priority" "2" - "GroupID" "3" - } - "Point" - { - "Dir" "-1 0 0" - "Pos" "4 4 0" - "SignageOffset" "5 5 0" - "Priority" "2" - "GroupID" "3" - } - "Point" - { - "Dir" "-1 0 0" - "Pos" "4 2 0" - "SignageOffset" "5 3 0" - "Priority" "2" - "GroupID" "3" - } - "Point" - { - "Dir" "-1 0 0" - "Pos" "4 0 0" - "SignageOffset" "5 1 0" - "Priority" "2" - "GroupID" "3" - } - } - "Offset" "64 64 64" - } - } \ No newline at end of file diff --git a/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_over/properties.txt b/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_over/properties.txt deleted file mode 100644 index 2933c7c582..0000000000 --- a/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_over/properties.txt +++ /dev/null @@ -1,27 +0,0 @@ -"Properties" -{ -"Authors" "Lautaro" -"Tags" "Portal 2; Lautaro; Custom; Fizzlers" -"Description" -{ -"" "It is a Fizzler in standing position which is supported by 4x1x1 sized blocks. Requires no walls surrounding it, and functions the same as a normal fizzler." -"" "" -"" "* It can be placed in 8 different positions like a light strip." -"" "* It can be resized up to 3 levels by using their ButtonType property." -"" "* Each pillar will match the colour of the surface it is mounted on." -"" "* If any of the pillars are inside of a block, that pillar will not be generated to avoid texture overlaps." -"" "* For more knowledge and tips for this item, click on __More Info>>__ at the lower right corner of this window." -} -"infoURL" "https://github.com/BEEmod/BEE2-items/wiki/Standing-Fizzler" -"Ent_Count" "4 per level" -"all_icon" "palette/lautaro/standing_fizzler/over/standing_fizzler.png" -"all_name" "STANDING FIZZLER (X1 X2 X3)" -"Icon" -{ -"all" "standing_fizzler/over/standing_fizzler.png" -"0" "standing_fizzler/over/standing_fizzler_x1.png" -"1" "standing_fizzler/over/standing_fizzler_x2.png" -"2" "standing_fizzler/over/standing_fizzler_x3.png" -} -} - diff --git a/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_over/vbsp_config.cfg b/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_over/vbsp_config.cfg deleted file mode 100644 index 79b7c84191..0000000000 --- a/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_over/vbsp_config.cfg +++ /dev/null @@ -1,1237 +0,0 @@ -"Conditions" - { - "Condition" - { - "instance" "" - "Result" - { - "AlterTexture" - { - "Pos" "0 -64 64" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 -1 0" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "1" // When gridPos is turned on ("1"), the position will be snapped so it aligns with the 128 brushes. - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 64 64" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 1 0" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "1" // When gridPos is turned on ("1"), the position will be snapped so it aligns with the 128 brushes. - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 128 0" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 0 -1" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "1" // When gridPos is turned on ("1"), the position will be snapped so it aligns with the 128 brushes. - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -128 0" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 0 -1" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "1" // When gridPos is turned on ("1"), the position will be snapped so it aligns with the 128 brushes. - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 128 128" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 0 1" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "1" // When gridPos is turned on ("1"), the position will be snapped so it aligns with the 128 brushes. - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -128 128" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 0 1" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "1" // When gridPos is turned on ("1"), the position will be snapped so it aligns with the 128 brushes. - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-16 128 64" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "-1 0 0" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-16 -128 64" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "-1 0 0" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "tex" "<4x4>" - } - } - - "Result" - { - "Pack" "CLEAN_OVER_RESCALED_FIZZLER" - "Has" "Fizzler" - } - - "Condition" - { - "BlockType" // This goes for the Right side: If the pillar is within a block, don't generate a gridded surface for the lower part of the pillar. - { - "Offset" "0 1 1" - "Type" "VOID AIR PIT GOO" - } - "posIsSolid" // There must not be "voxel" present to allow a gridded surface on the "Lower Left" side. - { - "Pos" "-16 128 64" // This is that "voxel". - "Dir" "-1 0 0" - "gridPos" "0" // Only at the specific position. - "Type" "None" - } - "Result" - { - "AlterTexture" - { - "Pos" "0 64 -64" // This grids the Low Left Boxel where the lower left pillar would be attached. - "Dir" "0 -1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" // This grids the Lower Opposite-Left side only if its at the specific position. - { - "Pos" "-16 128 -64" - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - } - } - "Condition" - { - "BlockType" // This goes for the Right side: If the pillar is within a block, don't generate a gridded surface for the lower part of the pillar. - { - "Offset" "0 -1 1" - "Type" "VOID AIR PIT GOO" - } - "posIsSolid" // There must not be "voxel" present to allow a gridded surface on the "Lower Right" side. - { - "Pos" "-16 -128 64" // This is that "voxel". - "Dir" "-1 0 0" - "gridPos" "0" // Only at the specific position. - "Type" "None" - } - "Result" - { - "AlterTexture" - { - "Pos" "0 -64 -64" // This grids the Low Right Boxel where the lower Right pillar would be attached. - "Dir" "0 1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-16 -128 -64" // This grids the Lower Opposite-Right side only if its at the specific position. - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - } - } - - "Condition" - { - "instance" "" - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:pos" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:pos_lower" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the Left side. If the pillar is within a block, don't add the "neg" and "neg_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:neg" // Left. - } - } - } - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Left side. If the lower portion of the pillar is inside into a block, don't add the "neg_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Left side. If "neg" visgroup brush is grabbing an opposite surface at its specific position, don´t add "neg_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:neg_lower" // Left. - } - } - } - } - - "Condition" - { - "instance" "" - "Result" - { - "AlterTexture" // This will gridd the right side from the 2nd rezided fizzler. - { - "Pos" "0 -64 192" - "Dir" "0 -1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the left side from the 2nd rezided fizzler. - { - "Pos" "0 64 192" - "Dir" "0 1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the right-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 -128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - } - - "Condition" - { - "BlockType" // If there is a block at the side of the Standing Fizzler, add a black frame texture inside that fizzler´s frame. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:black_frame_right_double" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the side of the Standing Fizzler, add a black frame texture inside that fizzler´s frame. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:black_frame_left_double" - } - } - } - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:pos" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the Left side. If the pillar is within a block, don't add the "neg" and "neg_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:neg" // Left. - } - } - } - "Condition" // DOUBLE - { - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:pos_double" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:pos_double_lower" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the Left side. If the pillar is within a block, don't add the "neg" and "neg_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:neg_double" // Left. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 -128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Left side. If the lower portion of the pillar is inside into a block, don't add the "neg_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Left side. If "neg" visgroup brush is grabbing an opposite surface at its specific position, don´t add "neg_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:neg_double_lower" // Left. - } - } - } - "Condition" - { - "posIsSolid" - { - "Pos" "-16 128 192" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "Any" - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "-1 1 2" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:pos_lower" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:pos_lower" // Right. - } - } - } - "Condition" - { - "posIsSolid" - { - "Pos" "-16 -128 192" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "Any" - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:neg_lower" // Left. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:neg_lower" // Left. - } - } - } - } - - "Condition" - { - "instance" "" - "Result" - { - "AlterTexture" // This will gridd the right side from the 2nd rezided fizzler. - { - "Pos" "0 -64 192" - "Dir" "0 -1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the left side from the 2nd rezided fizzler. - { - "Pos" "0 64 192" - "Dir" "0 1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the right-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 -128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the right side from the 3rd rezided fizzler. - { - "Pos" "0 -64 320" - "Dir" "0 -1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the left side from the 3rd rezided fizzler. - { - "Pos" "0 64 320" - "Dir" "0 1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the right-opposite side from the 3rd rezised fizzler if its at the specific position. - { - "Pos" "-16 -128 320" - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the left-opposite side from the 3rd rezised fizzler if its at the specific position. - { - "Pos" "-16 128 320" - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - } - - "Condition" - { - "BlockType" // If there is a block at the side of the Standing Fizzler, add a black frame texture inside that fizzler´s frame. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:black_frame_right_double" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the side of the Standing Fizzler, add a black frame texture inside that fizzler´s frame. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:black_frame_left_double" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the side of the Standing Fizzler, add a black frame texture inside that fizzler´s frame. - { - "Offset" "0 1 3" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:black_frame_right_triple" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the side of the Standing Fizzler, add a black frame texture inside that fizzler´s frame. - { - "Offset" "0 -1 3" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:black_frame_left_triple" - } - } - } - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:pos" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the Left side. If the pillar is within a block, don't add the "neg" and "neg_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:neg" // Left. - } - } - } - "Condition" // DOUBLE. - { - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:pos_double" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the Left side. If the pillar is within a block, don't add the "neg" and "neg_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:neg_double" // Left. - } - } - } - "Condition" // TRIPLE. - { - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 3" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:pos_triple" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 3" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 128 320" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:pos_triple_lower" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the Left side. If the pillar is within a block, don't add the "neg" and "neg_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 3" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:neg_triple" // Left. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 3" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 -128 320" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 -128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Left side. If the lower portion of the pillar is inside into a block, don't add the "neg_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Left side. If "neg" visgroup brush is grabbing an opposite surface at its specific position, don´t add "neg_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:neg_triple_lower" // Left. - } - } - } - "Condition" - { - "posIsSolid" - { - "Pos" "-16 128 192" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "Any" - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:pos_lower" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:pos_lower" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:neg_lower" // Left. - } - } - } - "Condition" - { - "posIsSolid" - { - "Pos" "-16 -128 192" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "Any" - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:neg_lower" // Left. - } - } - } - "Condition" - { - "posIsSolid" - { - "Pos" "-16 128 320" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "Any" - } - "posIsSolid" - { - "Pos" "-16 128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:pos_double_lower" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 3" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:pos_double_lower" // Right. - } - } - } - "Condition" - { - "posIsSolid" - { - "Pos" "-16 -128 320" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "Any" - } - "posIsSolid" - { - "Pos" "-16 -128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:neg_double_lower" // Left. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 3" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:neg_double_lower" // Left. - } - } - } - } // We need a fourth bracker to separate each instance from another so conditions do not get messed up. Conditions placed after this will run on everything from above... - - "Condition" - { - "BlockType" // If there is a block at the side of the Standing Fizzler, add a black frame texture inside that fizzler´s frame. - { - "Offset" "0 1 1" - "Type" "SOLID EMBED" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:black_frame_right" - } - } - } - "Condition" - { - "BlockType" // If there is a block at the side of the Standing Fizzler, add a black frame texture inside that fizzler´s frame. - { - "Offset" "0 -1 1" - "Type" "SOLID EMBED" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_CLEAN_OVER:black_frame_left" - } - } - } - - "Condition" - { - "Instvar" "connectioncount = 0" - "Result" - { - "suffix" "static" // This will be added automatically to the end of the editoritem´s instance name. - } - } - } - } \ No newline at end of file diff --git a/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_p1/editoritems.txt b/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_p1/editoritems.txt deleted file mode 100644 index 6fb3a9de56..0000000000 --- a/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_p1/editoritems.txt +++ /dev/null @@ -1,213 +0,0 @@ - "Item" - { - "Type" "ITEM_LAUTARO_STANDING_FIZZLER" - "ItemClass" "ItemButtonFloor" - "Editor" - { - "SubTypeProperty" "ButtonType" - "SubType" - { - "Name" "Standing Fizzler x1" - "Model" - { - "ModelName" "bee2_lautaro_p1_standing_fizzler_x1.3ds" - } - "Palette" - { - "Tooltip" "STANDING FIZZLER X1" - "Image" "palette/lautaro/standing_fizzler/p1/standing_fizzler_x1.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "SubType" - { - "Name" "Standing Fizzler x2" - "Model" - { - "ModelName" "bee2_lautaro_p1_standing_fizzler_x2.3ds" - } - "Palette" - { - "Tooltip" "STANDING FIZZLER X2" - "Image" "palette/lautaro/standing_fizzler/p1/standing_fizzler_x2.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "SubType" - { - "Name" "Standing Fizzler x3" - "Model" - { - "ModelName" "bee2_lautaro_p1_standing_fizzler_x3.3ds" - } - "Palette" - { - "Tooltip" "STANDING FIZZLER X3" - "Image" "palette/lautaro/standing_fizzler/p1/standing_fizzler_x3.png" - } - "Sounds" - { - "SOUND_CREATED" "P2Editor.PlaceOther" - "SOUND_EDITING_ACTIVATE" "P2Editor.ExpandOther" - "SOUND_EDITING_DEACTIVATE" "P2Editor.CollapseOther" - "SOUND_DELETED" "P2Editor.RemoveOther" - } - } - "MovementHandle" "HANDLE_8_POSITIONS" - } - "Properties" - { - "ButtonType" - { - "DefaultValue" "0" - "Index" "0" - } - "ConnectionCount" - { - "DefaultValue" "0" - "Index" "1" - } - "StartEnabled" - { - "DefaultValue" "1" - "Index" "2" - } - } - "Exporting" - { - "Instances" - { - "0" - { - "Name" "instances/BEE2/p1/items/lautaro/standing_fizzler.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "1" - { - "Name" "instances/BEE2/p1/items/lautaro/standing_fizzler.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "2" - { - "Name" "instances/BEE2/p1/items/lautaro/standing_fizzler_double.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "3" - { - "Name" "instances/BEE2/p1/items/lautaro/standing_fizzler_double.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "4" - { - "Name" "instances/BEE2/p1/items/lautaro/standing_fizzler_triple.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - "5" - { - "Name" "instances/BEE2/p1/items/lautaro/standing_fizzler_triple.vmf" // We don´t use the word "dynamic" or "static" at the end of the instance name from the code, since the "suffix" fron the config file will add it to the end. - "EntityCount" "3" - "BrushCount" "41" - "BrushSideCount" "286" - } - } - "TargetName" "rfiz" - "Inputs" - { - "CONNECTION_STANDARD" - { - "Activate" "instance:counter;Add" - "Deactivate" "instance:counter;Subtract" - } - } - "ConnectionPoints" - { - "Point" - { - "Dir" "1 0 0" - "Pos" "2 6 0" - "SignageOffset" "1 7 0" - "Priority" "2" - "GroupID" "3" - } - "Point" - { - "Dir" "1 0 0" - "Pos" "0 4 0" - "SignageOffset" "-1 5 0" - "Priority" "2" - "GroupID" "3" - } - "Point" - { - "Dir" "1 0 0" - "Pos" "0 2 0" - "SignageOffset" "-1 3 0" - "Priority" "2" - "GroupID" "3" - } - "Point" - { - "Dir" "1 0 0" - "Pos" "2 0 0" - "SignageOffset" "1 1 0" - "Priority" "2" - "GroupID" "3" - } - "Point" - { - "Dir" "-1 0 0" - "Pos" "4 6 0" - "SignageOffset" "5 7 0" - "Priority" "2" - "GroupID" "3" - } - "Point" - { - "Dir" "-1 0 0" - "Pos" "4 4 0" - "SignageOffset" "5 5 0" - "Priority" "2" - "GroupID" "3" - } - "Point" - { - "Dir" "-1 0 0" - "Pos" "4 2 0" - "SignageOffset" "5 3 0" - "Priority" "2" - "GroupID" "3" - } - "Point" - { - "Dir" "-1 0 0" - "Pos" "4 0 0" - "SignageOffset" "5 1 0" - "Priority" "2" - "GroupID" "3" - } - } - "Offset" "64 64 64" - } - } \ No newline at end of file diff --git a/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_p1/properties.txt b/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_p1/properties.txt deleted file mode 100644 index e370cbc96f..0000000000 --- a/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_p1/properties.txt +++ /dev/null @@ -1,27 +0,0 @@ -"Properties" -{ -"Authors" "Lautaro" -"Tags" "Portal 2; Lautaro; Custom; Fizzlers" -"Description" -{ -"" "It is a Fizzler in standing position which is supported by 4x1x1 sized blocks. Requires no walls surrounding it, and functions the same as a normal fizzler." -"" "" -"" "* It can be placed in 8 different positions like a light strip." -"" "* It can be resized up to 3 levels by using their ButtonType property." -"" "* Each pillar will match the colour of the surface it is mounted on." -"" "* If any of the pillars are inside of a block, that pillar will not be generated to avoid texture overlaps." -"" "* For more knowledge and tips for this item, click on __More Info>>__ at the lower right corner of this window." -} -"infoURL" "https://github.com/BEEmod/BEE2-items/wiki/Standing-Fizzler" -"Ent_Count" "4 per level" -"all_icon" "palette/lautaro/standing_fizzler/p1/standing_fizzler.png" -"all_name" "STANDING FIZZLER (X1 X2 X3)" -"Icon" -{ -"all" "standing_fizzler/p1/standing_fizzler.png" -"0" "standing_fizzler/p1/standing_fizzler_x1.png" -"1" "standing_fizzler/p1/standing_fizzler_x2.png" -"2" "standing_fizzler/p1/standing_fizzler_x3.png" -} -} - diff --git a/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_p1/vbsp_config.cfg b/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_p1/vbsp_config.cfg deleted file mode 100644 index 37bf8bcc57..0000000000 --- a/packages/Lautaro/standing_reclined_fizzlers/items/standing_fizzler_p1/vbsp_config.cfg +++ /dev/null @@ -1,1110 +0,0 @@ -"Conditions" - { - "Condition" - { - "instance" "" - "Result" - { - "AlterTexture" - { - "Pos" "0 -64 64" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 -1 0" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "1" // When gridPos is turned on ("1"), the position will be snapped so it aligns with the 128 brushes. - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 64 64" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 1 0" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "1" // When gridPos is turned on ("1"), the position will be snapped so it aligns with the 128 brushes. - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 128 0" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 0 -1" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "1" // When gridPos is turned on ("1"), the position will be snapped so it aligns with the 128 brushes. - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -128 0" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 0 -1" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "1" // When gridPos is turned on ("1"), the position will be snapped so it aligns with the 128 brushes. - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 128 128" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 0 1" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "1" // When gridPos is turned on ("1"), the position will be snapped so it aligns with the 128 brushes. - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "0 -128 128" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "0 0 1" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "1" // When gridPos is turned on ("1"), the position will be snapped so it aligns with the 128 brushes. - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-16 128 64" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "-1 0 0" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-16 -128 64" // Pos is the position of the brush, where 0 0 0 is the floor-position of the brush. "0 <- The X Axys 0 0" (Positive value makes the X Axys go ahead). // "0 0 <- The Y Axys 0 (Negative value makes the Y axys go to the right side) // "0 0 0 <- The Z Axys (Negative value makes the axys go down). - "Dir" "-1 0 0" // Dir is the normal the face is pointing. // "0 0 -1" is 'up' (The surface´s face where the placed item). - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "tex" "<4x4>" - } - } - - "Condition" - { - "BlockType" // This goes for the Right side: If the pillar is within a block, don't generate a gridded surface for the lower part of the pillar. - { - "Offset" "0 1 1" - "Type" "VOID AIR PIT GOO" - } - "posIsSolid" // There must not be "voxel" present to allow a gridded surface on the "Lower Left" side. - { - "Pos" "-16 128 64" // This is that "voxel". - "Dir" "-1 0 0" - "gridPos" "0" // Only at the specific position. - "Type" "None" - } - "Result" - { - "AlterTexture" - { - "Pos" "0 64 -64" // This grids the Low Left Boxel where the lower left pillar would be attached. - "Dir" "0 -1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" // This grids the Lower Opposite-Left side only if its at the specific position. - { - "Pos" "-16 128 -64" - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - } - } - "Condition" - { - "BlockType" // This goes for the Right side: If the pillar is within a block, don't generate a gridded surface for the lower part of the pillar. - { - "Offset" "0 -1 1" - "Type" "VOID AIR PIT GOO" - } - "posIsSolid" // There must not be "voxel" present to allow a gridded surface on the "Lower Right" side. - { - "Pos" "-16 -128 64" // This is that "voxel". - "Dir" "-1 0 0" - "gridPos" "0" // Only at the specific position. - "Type" "None" - } - "Result" - { - "AlterTexture" - { - "Pos" "0 -64 -64" // This grids the Low Right Boxel where the lower Right pillar would be attached. - "Dir" "0 1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" - { - "Pos" "-16 -128 -64" // This grids the Lower Opposite-Right side only if its at the specific position. - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - } - } - - "Condition" - { - "instance" "" - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos_lower" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the Left side. If the pillar is within a block, don't add the "neg" and "neg_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg" // Left. - } - } - } - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Left side. If the lower portion of the pillar is inside into a block, don't add the "neg_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Left side. If "neg" visgroup brush is grabbing an opposite surface at its specific position, don´t add "neg_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg_lower" // Left. - } - } - } - } - - "Condition" - { - "instance" "" - "Result" - { - "AlterTexture" // This will gridd the right side from the 2nd rezided fizzler. - { - "Pos" "0 -64 192" - "Dir" "0 -1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the left side from the 2nd rezided fizzler. - { - "Pos" "0 64 192" - "Dir" "0 1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the right-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 -128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - } - - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the Left side. If the pillar is within a block, don't add the "neg" and "neg_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg" // Left. - } - } - } - "Condition" // DOUBLE - { - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos_double" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos_double_lower" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the Left side. If the pillar is within a block, don't add the "neg" and "neg_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg_double" // Left. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 -128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Left side. If the lower portion of the pillar is inside into a block, don't add the "neg_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Left side. If "neg" visgroup brush is grabbing an opposite surface at its specific position, don´t add "neg_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg_double_lower" // Left. - } - } - } - "Condition" - { - "posIsSolid" - { - "Pos" "-16 128 192" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "Any" - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "-1 1 2" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos_lower" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos_lower" // Right. - } - } - } - "Condition" - { - "posIsSolid" - { - "Pos" "-16 -128 192" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "Any" - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg_lower" // Left. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg_lower" // Left. - } - } - } - } - - "Condition" - { - "instance" "" - "Result" - { - "AlterTexture" // This will gridd the right side from the 2nd rezided fizzler. - { - "Pos" "0 -64 192" - "Dir" "0 -1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the left side from the 2nd rezided fizzler. - { - "Pos" "0 64 192" - "Dir" "0 1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the right-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 -128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the right side from the 3rd rezided fizzler. - { - "Pos" "0 -64 320" - "Dir" "0 -1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the left side from the 3rd rezided fizzler. - { - "Pos" "0 64 320" - "Dir" "0 1 0" - "gridPos" "1" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the right-opposite side from the 3rd rezised fizzler if its at the specific position. - { - "Pos" "-16 -128 320" - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - "AlterTexture" // This will gridd the left-opposite side from the 3rd rezised fizzler if its at the specific position. - { - "Pos" "-16 128 320" - "Dir" "-1 0 0" - "gridPos" "0" - "tex" "<4x4>" - } - } - - "Condition" - { - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the Left side. If the pillar is within a block, don't add the "neg" and "neg_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg" // Left. - } - } - } - "Condition" // DOUBLE. - { - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos_double" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the Left side. If the pillar is within a block, don't add the "neg" and "neg_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg_double" // Left. - } - } - } - "Condition" // TRIPLE. - { - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 3" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos_triple" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 3" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 128 320" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos_triple_lower" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the Left side. If the pillar is within a block, don't add the "neg" and "neg_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 3" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg_triple" // Left. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 3" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 -128 320" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" // This will gridd the left-opposite side from the 2rd rezised fizzler if its at the specific position. - { - "Pos" "-16 -128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Left side. If the lower portion of the pillar is inside into a block, don't add the "neg_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Left side. If "neg" visgroup brush is grabbing an opposite surface at its specific position, don´t add "neg_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg_triple_lower" // Left. - } - } - } - "Condition" - { - "posIsSolid" - { - "Pos" "-16 128 192" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "Any" - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos_lower" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos_lower" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg_lower" // Left. - } - } - } - "Condition" - { - "posIsSolid" - { - "Pos" "-16 -128 192" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "Any" - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg_lower" // Left. - } - } - } - "Condition" - { - "posIsSolid" - { - "Pos" "-16 128 320" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "Any" - } - "posIsSolid" - { - "Pos" "-16 128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos_double_lower" // Right. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 3" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:pos_double_lower" // Right. - } - } - } - "Condition" - { - "posIsSolid" - { - "Pos" "-16 -128 320" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "Any" - } - "posIsSolid" - { - "Pos" "-16 -128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg_double_lower" // Left. - } - } - } - "Condition" - { - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 3" // X, Y, and Z Axis order. - "Type" "SOLID EMBED" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 192" - "Dir" "-1 0 0" - "gridPos" "0" - "Type" "None" - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 2" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the Right side. If the pillar is within a block, don't add the "pos" and "pos_lower" visgroup brushes, also don´t generate a 4x4 gridded surface on the embeded wall where the lower part of the pillar would be attached. - { - "Offset" "0 -1 1" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "BlockType" // This goes for the lower Right side. If the lower portion of the pillar is inside a block, don't add the "pos_lower" visgroup brush. - { - "Offset" "0 -1 0" // X, Y, and Z Axis order. - "Type" "VOID AIR PIT GOO" // The exeption´s list where the visgroup brush must be generated (See https://github.com/BEEmod/BEE2-items/wiki/vbsp_config_conditions#blocktype). - } - "posIsSolid" - { - "Pos" "-16 -128 64" // This goes for the lower Right side. If "pos" visgroup brush is grabbing an opposite surface at its specific position, don´t add "pos_lower" visgroup brush. - "Dir" "-1 0 0" - "gridPos" "0" // When gridPos is turned off ("0"), the desired effects will only occur if the surface is exactly at the specified position via the item´s gyzmo. - "Type" "None" - } - "Result" - { - "TemplateBrush" - { - "ID" "LAUTARO_STANDING_WALL_PILLAR_P1_RETRO:neg_double_lower" // Left. - } - } - } - } // We need a fourth bracker to separate each instance from another so conditions do not get messed up. Conditions placed after this will run on everything from above... - - "Condition" - { - "Instvar" "connectioncount = 0" - "Result" - { - "suffix" "static" // This will be added automatically to the end of the editoritem´s instance name. - } - } - } - } \ No newline at end of file diff --git a/packages/Lautaro/standing_reclined_fizzlers/resources/BEE2/items/reclined_fizzler/50s/reclined_fizzler_x1.png b/packages/Lautaro/standing_reclined_fizzlers/resources/BEE2/items/reclined_fizzler/50s/reclined_fizzler_x1.png deleted file mode 100644 index 7c26cff1ed..0000000000 Binary files a/packages/Lautaro/standing_reclined_fizzlers/resources/BEE2/items/reclined_fizzler/50s/reclined_fizzler_x1.png and /dev/null differ diff --git a/packages/Lautaro/standing_reclined_fizzlers/resources/BEE2/items/reclined_fizzler/50s/reclined_fizzler_x2.png b/packages/Lautaro/standing_reclined_fizzlers/resources/BEE2/items/reclined_fizzler/50s/reclined_fizzler_x2.png deleted file mode 100644 index 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a/packages/Lautaro/standing_reclined_fizzlers/resources/materials/models/props_map_editor/palette/lautaro/standing_fizzler/retro/standing_fizzler_x2.vtf b/packages/Lautaro/standing_reclined_fizzlers/resources/materials/models/props_map_editor/palette/lautaro/standing_fizzler/retro/standing_fizzler_x2.vtf deleted file mode 100644 index ad25064c6a..0000000000 Binary files a/packages/Lautaro/standing_reclined_fizzlers/resources/materials/models/props_map_editor/palette/lautaro/standing_fizzler/retro/standing_fizzler_x2.vtf and /dev/null differ diff --git a/packages/Lautaro/standing_reclined_fizzlers/resources/materials/models/props_map_editor/palette/lautaro/standing_fizzler/retro/standing_fizzler_x3.vtf b/packages/Lautaro/standing_reclined_fizzlers/resources/materials/models/props_map_editor/palette/lautaro/standing_fizzler/retro/standing_fizzler_x3.vtf deleted file mode 100644 index e7e60aa671..0000000000 Binary files a/packages/Lautaro/standing_reclined_fizzlers/resources/materials/models/props_map_editor/palette/lautaro/standing_fizzler/retro/standing_fizzler_x3.vtf and /dev/null differ diff --git a/packages/blocks/resources/materials/BEE2/antigel/base.vmt b/packages/blocks/resources/materials/BEE2/antigel/base.vmt new file mode 100644 index 0000000000..d7b40c5da8 --- /dev/null +++ b/packages/blocks/resources/materials/BEE2/antigel/base.vmt @@ -0,0 +1,20 @@ +LightMappedGeneric + { + $envmap "BEE2/antigel/cube" + // $envmaptint "[0.01 0.015 0.02]" + // $envmaptint "[0.04 0.06 0.08]" + $envmaptint "[0.06 0.08 0.09]" + $envmapcontrast 0.9 + $envmapsaturation .6 + $envmaplightscale 1.2 + %nopaint 1 + + // We can't pack sounds, this is at least interesting. + $surfaceprop plastic_barrel + + $bumpmap "BEE2/antigel/random_noise" + $ssbump 1 + $forcebump 1 + $nodiffusebumplighting 1 + $bumptransform "center .5 .5 scale 2.7 1.3 rotate 24 translate 0 0" + } diff --git a/packages/blocks/resources/materials/BEE2/antigel/cube.vtf b/packages/blocks/resources/materials/BEE2/antigel/cube.vtf new file mode 100644 index 0000000000..62a86d31bc Binary files /dev/null and b/packages/blocks/resources/materials/BEE2/antigel/cube.vtf differ diff --git a/packages/blocks/resources/materials/BEE2/antigel/random_noise.vtf b/packages/blocks/resources/materials/BEE2/antigel/random_noise.vtf new file mode 100644 index 0000000000..7130c06a34 Binary files /dev/null and b/packages/blocks/resources/materials/BEE2/antigel/random_noise.vtf differ diff --git a/packages/cube_color/info.txt b/packages/cube_color/info.txt index 337f3553e0..72a07e3adb 100644 --- a/packages/cube_color/info.txt +++ b/packages/cube_color/info.txt @@ -73,233 +73,3 @@ "Tooltip" "The color to use for each timer option in the coloriser item." } } - -"PackList" - { - "ID" "BEE2_COLOR_CUBE_STANDARD_CLEAN" - "Config" - { - "" "models/BEE2/cube_color/clean_standard.mdl" - "" "materials/BEE2/models/cube_color/tint.vmt" - - "" "materials/BEE2/models/cube_color/clean_cube/stan_off.vmt" - "" "materials/BEE2/models/cube_color/clean_cube/stan_off_bounce.vmt" - "" "materials/BEE2/models/cube_color/clean_cube/stan_off_speed.vmt" - "" "materials/BEE2/models/cube_color/clean_cube/stan_on.vmt" - "" "materials/BEE2/models/cube_color/clean_cube/stan_on_bounce.vmt" - "" "materials/BEE2/models/cube_color/clean_cube/stan_on_speed.vmt" - - "" "materials/BEE2/models/cube_color/clean_cube/comp_off.vmt" - "" "materials/BEE2/models/cube_color/clean_cube/comp_on.vmt" - "" "materials/BEE2/models/cube_color/clean_cube/comp_bounce.vmt" - "" "materials/BEE2/models/cube_color/clean_cube/comp_speed.vmt" - } - } - -"PackList" - { - "ID" "BEE2_COLOR_CUBE_REFLECT_CLEAN" - "Config" - { - "" "models/BEE2/cube_color/clean_reflect.mdl" - "" "materials/BEE2/models/cube_color/reflect_clean/shell.vtf" - - "" "materials/BEE2/models/cube_color/reflect_clean/frame.vmt" - "" "materials/BEE2/models/cube_color/reflect_clean/frame_bounce.vmt" - "" "materials/BEE2/models/cube_color/reflect_clean/frame_speed.vmt" - - "" "materials/BEE2/models/cube_color/tint_noglow.vmt" - "" "materials/BEE2/models/cube_color/tint_noglow_bounce.vmt" - "" "materials/BEE2/models/cube_color/tint_noglow_speed.vmt" - } - } - -"PackList" - { - "ID" "BEE2_COLOR_CUBE_SPHERE_CLEAN" - "Config" - { - "" "models/BEE2/cube_color/clean_sphere.mdl" - "" "materials/BEE2/models/cube_color/tint.vmt" - - "" "materials/BEE2/models/cube_color/clean_ball/ball_off.vmt" - "" "materials/BEE2/models/cube_color/clean_ball/ball_on.vmt" - "" "materials/BEE2/models/cube_color/clean_ball/ball_bounce.vmt" - "" "materials/BEE2/models/cube_color/clean_ball/ball_speed.vmt" - } - } - -// Old Aperture -"PackList" - { - "ID" "BEE2_COLOR_CUBE_RETRO_TINT" - "Config" - { - // Needed to create a tintable stripe around the dropper, so you can see - // what cubes are being dropped. - "" "models/BEE2/props_underground/dropper_color_stripe.mdl" - "" "materials/BEE2/models/props_underground/plasticwall001d.vmt" - } - } - -"PackList" - { - "ID" "BEE2_COLOR_CUBE_STANDARD_RETRO" - "Config" - { - "" "models/BEE2/cube_color/retro_standard.mdl" - "" "materials/BEE2/models/cube_color/retro/cube_standard.vtf" - - "" "materials/BEE2/models/cube_color/retro/standard.vmt" - "" "materials/BEE2/models/cube_color/retro/standard_bounce.vmt" - "" "materials/BEE2/models/cube_color/retro/standard_speed.vmt" - - "" "materials/BEE2/models/cube_color/tint_noglow.vmt" - "" "materials/BEE2/models/cube_color/tint_noglow_bounce.vmt" - "" "materials/BEE2/models/cube_color/tint_noglow_speed.vmt" - } - } - -"PackList" - { - "ID" "BEE2_COLOR_CUBE_COMPANION_RETRO" - "Config" - { - "" "models/BEE2/cube_color/retro_companion.mdl" - "" "materials/BEE2/models/cube_color/retro/cube_companion.vtf" - - "" "materials/BEE2/models/cube_color/retro/companion.vmt" - "" "materials/BEE2/models/cube_color/retro/companion_bounce.vmt" - "" "materials/BEE2/models/cube_color/retro/companion_speed.vmt" - - "" "materials/BEE2/models/cube_color/tint_noglow.vmt" - "" "materials/BEE2/models/cube_color/tint_noglow_bounce.vmt" - "" "materials/BEE2/models/cube_color/tint_noglow_speed.vmt" - } - } - - -// Rusty Clean -"PackList" - { - "ID" "BEE2_COLOR_CUBE_STANDARD_RUSTY" - "Config" - { - "" "models/BEE2/cube_color/rusty_standard.mdl" - "" "materials/BEE2/models/cube_color/tint.vmt" - - "" "materials/BEE2/models/cube_color/rusty_cube/stan_off.vmt" - "" "materials/BEE2/models/cube_color/rusty_cube/stan_off_bounce.vmt" - "" "materials/BEE2/models/cube_color/rusty_cube/stan_off_speed.vmt" - "" "materials/BEE2/models/cube_color/rusty_cube/stan_on.vmt" - "" "materials/BEE2/models/cube_color/rusty_cube/stan_on_bounce.vmt" - "" "materials/BEE2/models/cube_color/rusty_cube/stan_on_speed.vmt" - - "" "materials/BEE2/models/cube_color/rusty_cube/comp_off.vmt" - "" "materials/BEE2/models/cube_color/rusty_cube/comp_on.vmt" - "" "materials/BEE2/models/cube_color/rusty_cube/comp_bounce.vmt" - "" "materials/BEE2/models/cube_color/rusty_cube/comp_speed.vmt" - - // Overgrown Companion Cube textures, also needed... - // Also in 50s styles. - "" "materials/BEE2/models/props_ingame/metal_box_rusty/comp_rusty.vtf" - "" "materials/BEE2/models/props_ingame/metal_box_rusty/comp_rusty_on.vtf" - } - } - -"PackList" - { - "ID" "BEE2_COLOR_CUBE_REFLECT_RUSTY" - "Config" - { - "" "models/BEE2/cube_color/rusty_reflect.mdl" - "" "materials/BEE2/models/cube_color/reflect_rusty/shell.vtf" - - "" "materials/BEE2/models/cube_color/reflect_rusty/frame.vmt" - "" "materials/BEE2/models/cube_color/reflect_rusty/frame_bounce.vmt" - "" "materials/BEE2/models/cube_color/reflect_rusty/frame_speed.vmt" - - "" "materials/BEE2/models/cube_color/tint_noglow.vmt" - "" "materials/BEE2/models/cube_color/tint_noglow_bounce.vmt" - "" "materials/BEE2/models/cube_color/tint_noglow_speed.vmt" - } - } - -"PackList" - { - "ID" "BEE2_COLOR_CUBE_SPHERE_RUSTY" - "Config" - { - "" "models/BEE2/cube_color/rusty_sphere.mdl" - "" "materials/BEE2/models/cube_color/tint.vmt" - - "" "materials/BEE2/models/cube_color/rusty_ball/ball_off.vmt" - "" "materials/BEE2/models/cube_color/rusty_ball/ball_on.vmt" - "" "materials/BEE2/models/cube_color/rusty_ball/ball_bounce.vmt" - "" "materials/BEE2/models/cube_color/rusty_ball/ball_speed.vmt" - } - } - -// Portal 1 style -"PackList" - { - "ID" "BEE2_COLOR_CUBE_STANDARD_P1" - "Config" - { - "" "models/BEE2/cube_color/p1_standard.mdl" - - "" "materials/BEE2/models/props_ingame/p1_metal_box/metal_box.vtf" - "" "materials/BEE2/models/props_ingame/p1_metal_box/metal_box_comp.vtf" - "" "materials/BEE2/models/props_ingame/p1_metal_box/metal_box_exponent.vtf" - "" "materials/BEE2/models/props_ingame/p1_metal_box/box_paint_blue.vtf" - "" "materials/BEE2/models/props_ingame/p1_metal_box/box_paint_orange.vtf" - - "" "materials/BEE2/models/cube_color/tint_noglow.vmt" - "" "materials/BEE2/models/cube_color/tint_noglow_bounce.vmt" - "" "materials/BEE2/models/cube_color/tint_noglow_speed.vmt" - - "" "materials/BEE2/models/cube_color/p1_cube/metal_box.vmt" - "" "materials/BEE2/models/cube_color/p1_cube/metal_box_bounce.vmt" - "" "materials/BEE2/models/cube_color/p1_cube/metal_box_speed.vmt" - - "" "materials/BEE2/models/cube_color/p1_cube/metal_box_comp.vmt" - "" "materials/BEE2/models/cube_color/p1_cube/metal_box_comp_bounce.vmt" - "" "materials/BEE2/models/cube_color/p1_cube/metal_box_comp_speed.vmt" - } - } - -"PackList" - { - "ID" "BEE2_COLOR_CUBE_SPHERE_P1" - "Config" - { - "" "models/BEE2/cube_color/p1_ball.mdl" - - "" "materials/BEE2/models/cube_color/p1_ball/sphere.vtf" - "" "materials/BEE2/models/cube_color/p1_ball/sphere.vmt" - "" "materials/BEE2/models/cube_color/p1_ball/sphere_bounce.vmt" - "" "materials/BEE2/models/cube_color/p1_ball/sphere_speed.vmt" - } - } - - -"PackList" - { - "ID" "BEE2_COLOR_HMW_LASER_CUBE" - "Config" - { - "" "models/BEE2/cube_color/hmw_laser_cube.mdl" - - "" "materials/BEE2/models/props_p1/hmw_laser_cube/laser_cube_core.vmt" - "" "materials/BEE2/models/props_p1/hmw_laser_cube/laser_cube_core_bounce.vmt" - "" "materials/BEE2/models/props_p1/hmw_laser_cube/laser_cube_core_speed.vmt" - "" "materials/BEE2/models/props_p1/hmw_laser_cube/laser_cube_illum.vtf" - "" "materials/BEE2/models/props_p1/hmw_laser_cube/laser_cube_n.vtf" - - "" "materials/BEE2/models/cube_color/hmw_laser_cube/laser_cube_tint.vtf" - "" "materials/BEE2/models/cube_color/hmw_laser_cube/laser_cube_tint.vmt" - "" "materials/BEE2/models/cube_color/hmw_laser_cube/laser_cube_tint_bounce.vmt" - "" "materials/BEE2/models/cube_color/hmw_laser_cube/laser_cube_tint_speed.vmt" - "" "materials/BEE2/models/cube_color/hmw_laser_cube/laser_cube_tint_glass.vmt" - } - } diff --git a/packages/styles/overgrown/items/cube/vbsp_config.cfg b/packages/styles/overgrown/items/cube/vbsp_config.cfg index cac3c990be..121a1167e9 100644 --- a/packages/styles/overgrown/items/cube/vbsp_config.cfg +++ b/packages/styles/overgrown/items/cube/vbsp_config.cfg @@ -23,11 +23,8 @@ "ItemID" "" "Offset" "20" - "Model" "models/bee2/props_ingame/metal_box_rusty.mdl" - "Pack" "PACK_RUSTY_CUBE" - + "Model" "models/bee2/props_ingame/metal_box_rusty.mdl" "ModelColor" "models/BEE2/cube_color/rusty_standard.mdl" - "PackColor" "BEE2_COLOR_CUBE_STANDARD_RUSTY" } "Cube" { @@ -39,10 +36,7 @@ "Offset" "20" "Model" "models/bee2/props_ingame/metal_box_rusty.mdl" - "Pack" "PACK_RUSTY_CUBE" - "ModelColor" "models/BEE2/cube_color/rusty_standard.mdl" - "PackColor" "BEE2_COLOR_CUBE_STANDARD_RUSTY" } "Cube" { @@ -53,10 +47,7 @@ "Offset" "20" "Model" "models/bee2/props_ingame/reflection_cube_rusty.mdl" - "Pack" "PACK_RUSTY_REFLECT" - "ModelColor" "models/BEE2/cube_color/rusty_reflect.mdl" - "PackColor" "BEE2_COLOR_CUBE_REFLECT_RUSTY" } "Cube" { @@ -67,10 +58,7 @@ "Offset" "20" "Model" "models/bee2/props_overgrown/rusty_ball.mdl" - "Pack" "PACK_RUSTY_BALL" - "ModelColor" "models/BEE2/cube_color/rusty_sphere.mdl" - "PackColor" "BEE2_COLOR_CUBE_SPHERE_RUSTY" } "Cube" { diff --git a/packages/vactubes/items/factory/editoritems.txt b/packages/vactubes/items/factory/editoritems.txt index e62099542f..7190f8f338 100644 --- a/packages/vactubes/items/factory/editoritems.txt +++ b/packages/vactubes/items/factory/editoritems.txt @@ -7,16 +7,11 @@ "SubTypeProperty" "ButtonType" "SubType" { - "Name" "Vactube - Small Corners" + "Name" "Vactube" "Model" { "ModelName" "bee2_vactube_grid_1x1.mdl" } - "Palette" - { - "Tooltip" "VACTUBE (SMALL)" - "Image" "palette/bts/BEE2/resize_vactube_1.png" - } "Sounds" { "SOUND_CREATED" "P2Editor.PlaceOther" @@ -27,16 +22,11 @@ } "SubType" { - "Name" "Vactube - Medium Corners" + "Name" "Vactube" "Model" { "ModelName" "bee2_vactube_grid_2x2.mdl" } - "Palette" - { - "Tooltip" "VACTUBE (MEDIUM)" - "Image" "palette/bts/BEE2/resize_vactube_2.png" - } "Sounds" { "SOUND_CREATED" "P2Editor.PlaceOther" @@ -47,15 +37,15 @@ } "SubType" { - "Name" "Vactube - Large Corners" + "Name" "Vactube" "Model" { "ModelName" "bee2_vactube_grid_3x3.mdl" } "Palette" { - "Tooltip" "VACTUBE (LARGE)" - "Image" "palette/bts/BEE2/resize_vactube_3.png" + "Tooltip" "VACTUBE" + "Image" "palette/bts/BEE2/vactube.png" } "Sounds" { @@ -148,4 +138,4 @@ } } } - } \ No newline at end of file + } diff --git a/packages/vactubes/items/factory/properties.txt b/packages/vactubes/items/factory/properties.txt index 7705140a79..acf4af7386 100644 --- a/packages/vactubes/items/factory/properties.txt +++ b/packages/vactubes/items/factory/properties.txt @@ -2,14 +2,8 @@ { "Authors" "Rantis, TeamSpen210" "Tags" "BEE 2; Custom; Vactubes" - "all_icon" "palette/bts/BEE2/resize_vactubes.vtf" - "all_name" "RESIZABLE VACTUBES" "Icon" { - "all" "bts/BEE2/resize_vactubes.png" - - "0" "bts/BEE2/resize_vactube_1.png" - "1" "bts/BEE2/resize_vactube_2.png" - "2" "bts/BEE2/resize_vactube_3.png" + "2" "bts/BEE2/vactube.png" } } diff --git a/packages/vactubes/items/retro/editoritems.txt b/packages/vactubes/items/retro/editoritems.txt index 8748cb3e02..334458a02f 100644 --- a/packages/vactubes/items/retro/editoritems.txt +++ b/packages/vactubes/items/retro/editoritems.txt @@ -7,16 +7,11 @@ "SubTypeProperty" "ButtonType" "SubType" { - "Name" "Vactube - Small Corners" + "Name" "Vactube" "Model" { "ModelName" "bee2_vactube_grid_1x1.mdl" } - "Palette" - { - "Tooltip" "VACTUBE (SMALL)" - "Image" "palette/bts/BEE2/resize_vactube_1.png" - } "Sounds" { "SOUND_CREATED" "P2Editor.PlaceOther" @@ -27,16 +22,11 @@ } "SubType" { - "Name" "Vactube - Medium Corners" + "Name" "Vactube" "Model" { "ModelName" "bee2_vactube_grid_2x2.mdl" } - "Palette" - { - "Tooltip" "VACTUBE (MEDIUM)" - "Image" "palette/bts/BEE2/resize_vactube_2.png" - } "Sounds" { "SOUND_CREATED" "P2Editor.PlaceOther" @@ -47,15 +37,15 @@ } "SubType" { - "Name" "Vactube - Large Corners" + "Name" "Vactube" "Model" { "ModelName" "bee2_vactube_grid_3x3.mdl" } "Palette" { - "Tooltip" "VACTUBE (LARGE)" - "Image" "palette/bts/BEE2/resize_vactube_3.png" + "Tooltip" "VACTUBE" + "Image" "palette/bts/BEE2/resize_vactubes.png" } "Sounds" { @@ -148,4 +138,4 @@ } } } - } \ No newline at end of file + } diff --git a/packages/vactubes/items/retro/properties.txt b/packages/vactubes/items/retro/properties.txt index da3d3a64e6..acf4af7386 100644 --- a/packages/vactubes/items/retro/properties.txt +++ b/packages/vactubes/items/retro/properties.txt @@ -2,14 +2,8 @@ { "Authors" "Rantis, TeamSpen210" "Tags" "BEE 2; Custom; Vactubes" - "all_icon" "palette/bts/BEE2/resize_vactubes.vtf" - "all_name" "RESIZABLE VACTUBES" "Icon" { - "all" "bts/BEE2/resize_vactubes.png" - - "0" "bts/BEE2/resize_vactube_1.png" - "1" "bts/BEE2/resize_vactube_2.png" - "2" "bts/BEE2/resize_vactube_3.png" + "2" "bts/BEE2/vactube.png" } - } \ No newline at end of file + } diff --git a/packages/vactubes/resources/BEE2/items/bts/bee2/resize_vactube_1.png b/packages/vactubes/resources/BEE2/items/bts/bee2/resize_vactube_1.png deleted file mode 100644 index 6d7126035d..0000000000 Binary files a/packages/vactubes/resources/BEE2/items/bts/bee2/resize_vactube_1.png and /dev/null differ diff --git a/packages/vactubes/resources/BEE2/items/bts/bee2/resize_vactube_2.png b/packages/vactubes/resources/BEE2/items/bts/bee2/resize_vactube_2.png deleted file mode 100644 index f1ed8ce5f6..0000000000 Binary files a/packages/vactubes/resources/BEE2/items/bts/bee2/resize_vactube_2.png and /dev/null differ diff --git a/packages/vactubes/resources/BEE2/items/bts/bee2/resize_vactube_3.png b/packages/vactubes/resources/BEE2/items/bts/bee2/resize_vactube_3.png deleted file mode 100644 index 97674fc3b8..0000000000 Binary files a/packages/vactubes/resources/BEE2/items/bts/bee2/resize_vactube_3.png and /dev/null differ diff --git a/packages/vactubes/resources/BEE2/items/bts/bee2/resize_vactubes.png b/packages/vactubes/resources/BEE2/items/bts/bee2/vactube.png similarity index 100% rename from packages/vactubes/resources/BEE2/items/bts/bee2/resize_vactubes.png rename to packages/vactubes/resources/BEE2/items/bts/bee2/vactube.png diff --git a/packages/vactubes/resources/materials/models/props_map_editor/palette/bts/BEE2/resize_vactube_1.vtf b/packages/vactubes/resources/materials/models/props_map_editor/palette/bts/BEE2/resize_vactube_1.vtf deleted file mode 100644 index de6b944716..0000000000 Binary files a/packages/vactubes/resources/materials/models/props_map_editor/palette/bts/BEE2/resize_vactube_1.vtf and /dev/null differ diff --git a/packages/vactubes/resources/materials/models/props_map_editor/palette/bts/BEE2/resize_vactube_2.vtf b/packages/vactubes/resources/materials/models/props_map_editor/palette/bts/BEE2/resize_vactube_2.vtf deleted file mode 100644 index 62f9f8cfb1..0000000000 Binary files a/packages/vactubes/resources/materials/models/props_map_editor/palette/bts/BEE2/resize_vactube_2.vtf and /dev/null differ diff --git a/packages/vactubes/resources/materials/models/props_map_editor/palette/bts/BEE2/resize_vactube_3.vtf b/packages/vactubes/resources/materials/models/props_map_editor/palette/bts/BEE2/resize_vactube_3.vtf deleted file mode 100644 index a3fb9f9b35..0000000000 Binary files a/packages/vactubes/resources/materials/models/props_map_editor/palette/bts/BEE2/resize_vactube_3.vtf and /dev/null differ diff --git a/packages/vactubes/resources/materials/models/props_map_editor/palette/bts/BEE2/resize_vactubes.vtf b/packages/vactubes/resources/materials/models/props_map_editor/palette/bts/BEE2/vactube.vtf similarity index 100% rename from packages/vactubes/resources/materials/models/props_map_editor/palette/bts/BEE2/resize_vactubes.vtf rename to packages/vactubes/resources/materials/models/props_map_editor/palette/bts/BEE2/vactube.vtf diff --git a/packages/valve/test_elements/items/cube/vbsp_config.cfg b/packages/valve/test_elements/items/cube/vbsp_config.cfg index 4a50a174c9..1a0535cf03 100644 --- a/packages/valve/test_elements/items/cube/vbsp_config.cfg +++ b/packages/valve/test_elements/items/cube/vbsp_config.cfg @@ -23,7 +23,6 @@ "CubeType" "WEIGHTED" "ItemID" "" "ModelColor" "models/BEE2/cube_color/clean_standard.mdl" - "PackColor" "BEE2_COLOR_CUBE_STANDARD_CLEAN" "Offset" "20" // Distance from origin to the bottom of the model/floor. } "Cube" @@ -33,7 +32,6 @@ "CubeType" "COMPANION" "ItemID" "" "ModelColor" "models/BEE2/cube_color/clean_standard.mdl" - "PackColor" "BEE2_COLOR_CUBE_STANDARD_CLEAN" "Offset" "20" } "Cube" @@ -43,7 +41,6 @@ "CubeType" "REFLECTION" "ItemID" "" "ModelColor" "models/BEE2/cube_color/clean_reflect.mdl" - "PackColor" "BEE2_COLOR_CUBE_REFLECT_CLEAN" "Offset" "20" } "Cube" @@ -53,7 +50,6 @@ "CubeType" "SPHERE" "ItemID" "" "ModelColor" "models/BEE2/cube_color/clean_sphere.mdl" - "PackColor" "BEE2_COLOR_CUBE_SPHERE_CLEAN" "Offset" "20" } "Cube"