PS4API server to handle client request for read/write to game memory
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README.md

PS4API Server

This project allows you to control PS4 game memory for reading/writing calls. with this project you can make RTE/RTM tools

Installation

use CTurt's PS4 SDK from xvortex's repository. then follow the instructions on how to add the sdk path to your environment.

Usage

char sendCommand(char command, void* args);

commands:

* 'a' attach to game process ( eboot.bin ) and the process will continued.
* 'c' continue the process.
* 'd' detach the process.
* 's' suspend the process.
* 'u' resume the process.
* 'k' kill the process (seems not works)
* 'n' send notification with text.
* 'r' read memory.
* 'w' write memory.

args:

* 'a'(void);
* 'c'(void);
* 'd'(void);
* 's'(void);
* 'u'(void);
* 'k'(void);
* 'n'(char text[]);
* 'r'(unsigned int length, unsigned long int address);
* 'w'(unsigned int length, unsigned long int address, char data[]);    

Contributing

  1. Fork it!
  2. Create your feature branch: git checkout -b my-new-feature
  3. Commit your changes: git commit -am 'Add some feature'
  4. Push to the branch: git push origin my-new-feature
  5. Submit a pull request :D

Credits

CTurt -> the SDK. Specter -> exploit implementation. IDC, xvortex, 2much4u, who else I missed (message me for the Credits)