This project allows you to control PS4 game memory for reading/writing calls. with this project you can make RTE/RTM tools
use CTurt's PS4 SDK from xvortex's repository. then follow the instructions on how to add the sdk path to your environment.
char sendCommand(char command, void* args);
* 'a' attach to game process ( eboot.bin ) and the process will continued. * 'c' continue the process. * 'd' detach the process. * 's' suspend the process. * 'u' resume the process. * 'k' kill the process (seems not works) * 'n' send notification with text. * 'r' read memory. * 'w' write memory.
* 'a'(void); * 'c'(void); * 'd'(void); * 's'(void); * 'u'(void); * 'k'(void); * 'n'(char text); * 'r'(unsigned int length, unsigned long int address); * 'w'(unsigned int length, unsigned long int address, char data);
- Fork it!
- Create your feature branch:
git checkout -b my-new-feature
- Commit your changes:
git commit -am 'Add some feature'
- Push to the branch:
git push origin my-new-feature
- Submit a pull request :D
CTurt -> the SDK. Specter -> exploit implementation. IDC, xvortex, 2much4u, who else I missed (message me for the Credits)