Skip to content
dynamic link library to create RTMs tools for PS4
Branch: master
Clone or download
Latest commit e884c9b Feb 19, 2018
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
Demo init Feb 18, 2018
PS4Lib init Feb 18, 2018
PS4Lib.sln init Feb 18, 2018
README.md Create README.md Feb 18, 2018

README.md

PS4Lib

dynamic link library to create RTMs for PS4

Usage

You need PS4API.bin server payload in order to use this library.

A Brief Examples:

Instantiate the PS4API object:

PS4API PS4 = new PS4API();

Connect to target:

PS4.ConnectTarget("192.168.0.0");

Disconnect from target:

PS4.DisconnectTarget();

Attach to game process:

PS4.AttachProcess();

Detach Process:

PS4.DetachProcess();

Notify:

PS4.Notify(222, "Hello World!");

Write to memory:

PS4.SetMemory(0x0000000000000000, new byte[]{0x00,0x00});

Read from memory:

byte[] buffer = PS4.GetBytes(0x0000000000000000, 8);

GUI:

..

You can’t perform that action at this time.