This mod improves the speed of all three varieties of Sandskiffs in Borderlands 2. Sandskiffs were already quite good, but this makes traversing the wastes of the sands a bit speedier. In addition to a general speed improvement, this doubles the afterburner capacity and considerably shortens its recharge time.
FromDarkHell's "More Vehicles" mod (CarReplacements.txt) can be used
to spawn the Sandskiff in any map with a vehicle station, if you're
interested in making more use of this fine, fine vehicle.
Note that while I set various afterburner variables in this file, I don't think they actually do much of anything. I'd love for someone to figure out how exactly to tweak afterburner speeds on this thing, because it seems relatively anemic, actually.
This mod must be imported into BLCMM using File -> Import single mod.
Choose the file Speedier Sandskiffs.blcm and have at it!
(This section is only relevant for someone looking to edit the mod in the same way I do, or just someone curious about my mod construction techniques. If you're just looking to run the mod, see the "Usage" section above. The mod can, of course, be edited directly in BLCMM as well, once it's been imported.)
This mod is generated using a Python script named generate-mod.py. The
script makes use of modprocessor.py from the parent directory. You'll need
to copy (or symlink, if you're on Mac or Linux) modprocessor.py into this
directory in order to run the script.
The generate-mod.py script itself is licensed under the
3-clause BSD license.
This mod itself is licensed under Public Domain / CC0 1.0 Universal.
Thanks to soze's "Faster Runner" mod, which simplified the attribute hunt for this mod considerably.
v1.1.0, July 27, 2018:
- Converted to BLCM format (BLCMM is now required; FilterTool is not supported)
v1.0.0, May 30, 2018:
- Initial public release