Aesthetic Engine 2
AE2 is simultaneously a web browser, a generative data sculpture, and a shape-shifting painting. Created as an attempt of exposing the complexity of scaffolding supporting the user-facing elements of the World Wide Web, it serves no purpose.
Browsing is guided – at startup, one of two predefined websites is loaded. When a user decides to go to the next page (by pressing Space or Enter), she is taken to a webpage whose URL was chosen at random from all of the URLs scraped from the current webpage. That way, she is slowly “crawling the web”. There is no going back.
Download a released build or build your own – see instructions below.
Inside the app, use Space or Enter to move to the next web page. Click and drag to look around, WASD to move.
Hint – On Mac OS, you can generate desktop wallpapers by making the app fullscreen and then using the standard screenshot shortcut
Cmd + Shift + 3 to save a snapshot of the entire screen to your desktop as an image.
Building and playing around
This will install the node dependencies for the project, along with grunt and bower and will also run
To get an interactive development environment run:
In another terminal window, launch the electron app:
You can edit any of the ClojureScript source files and the changes should show
up in the electron app without the need to re-launch. If you feel like experimenting,
src/bru_9/scenes/main.cljs should be your point of entry.
Node dependencies are in
package.json file. Bower dependencies are in
bower.json file. Clojure/ClojureScript dependencies are in
Creating a build for release
To create a Windows build from a non-Windows platform, please install
OS X, an easy option is using homebrew.
On Windows before doing a production build, please edit the
scripts/build-windows-exe.nsi file. The file is the script for creating the
NSIS based setup file.
On Mac OSX, please edit the variables for the plist in
release-mac task in
are able to create a directory which has OS executables (.app, .exe etc) running
from any platform.
If NSIS is available on the path, a further setup executable will be created for Windows. Further, if the release command is run from a OS X machine, a DMG file will be created.
To create the release on OS X:
grunt cljsbuild-prod grunt prepare-release grunt release-mac --force
This will create the directories in the
Note: you will need to be on OSX to create a DMG file and on Windows to create the setup .exe file.
Copyright © 2016 BRUTALISM
Distributed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license. See LICENSE for details.