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ChangeLog
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BZFlag Release Notes
====================
BZFlag 2.4.27
-------------
* Improved joystick support - Joshua Bodine
* Cleaned up and updated the Xcode project file - Joshua Bodine
* Fixed yet another SDL2 window management regression on macOS - Joshua Bodine
* Remove non-SDL2 platform code and add SDL2 controller rumble support
- Scott Wichser
* Fix authentication when behind CGNAT (requires updated client and server)
- Tim Riker, Scott Wichser
* Fix libcurl deprecation warnings - Alfredo Tupone
* Fix c-ares deprecation warnings - Alfredo Tupone
* Add Dockerfile for bzfs container - Vladimir Jimenez, Scott Wichser
* Fix various memory leaks, crashes, buffer overflows, divide by zero errors
- Alfredo Tupone
* Fix skewed textures that occurred when the window size changed
- Scott Wichser
* Add support for pasting text into text inputs - Scott Wichser
* Kick all replay viewers when an incompatible replay is loaded - Scott Wichser
BZFlag 2.4.26 "Tanksgiving" (2022-11-20)
-----------------------------------------
* Fix incorrect rotation math for API custom zones
- Alfredo Tupone, Vladimir Jimenez
* Do not block on TCP recv - Alfredo Tupone
* Fix select() block timeout, reducing CPU usage - DeathByDenim
* Fix rendering regression that displayed skewed textures
- Alfredo Tupone, Agatha
* Fix positional audio direction when in observer mode - Scott Wichser
* Fix audio pops - Scott Wichser
* Fix Machine Gun firing continuously when mouse wheel is bound to fire
- Scott Wichser
BZFlag 2.4.24 "Thank you for your input" (2022-03-08)
------------------------------------------------------
* Don't crash when removing the BZFS Cron server-side player - Scott Wichser
* Announce who adjusted the countdown with /modcount - Vladimir Jimenez
* Add support for Apple silicon builds - René Schwaiger, Joshua Bodine
* Work around an SDL 2.0.20 event handling regression - Alfredo Tupone
* Do not explicitly link to X11 when using SDL - Alfredo Tupone
BZFlag 2.4.22 "Eyes are windows to your SDL" (2021-02-27)
----------------------------------------------------------
* Fix many issues with SDL 2 window management - Joshua Bodine, Scott Wichser
* The playHistoryTracker plugin now tracks kills correctly - Scott Wichser
* Local shotID was not being set in bz_eShotFiredEvent - Agatha
* Send active autopilot statuses to a joining player - Scott Wichser
* Fix solo bots being kicked when rejoining to a server - Scott Wichser
* Fix the backspace key not working on the bzadmin Curses menu - Scott Wichser
BZFlag 2.4.20 "Do You See What I See?" (2020-04-24)
----------------------------------------------------
* Reorganization of the menus to improve usability - Scott Wichser
* Add bz_isWithinWorldBoundaries to API - Vladimir Jimenez
* Use teleporter names in /saveworld .obj exports - Vladimir Jimenez
* Add bz_getSpawnPointWithin to API - Vladimir Jimenez
* Fix NetHandler compiler errors on Alpine Linux - Jim Melton
* Significantly improve platform-dependent header imports - Jim Melton
* Only perform texture conversion to internal format once
- Alfredo Tupone, Scott Wichser
* Removal of never used logic for expiring builds - Zehra
* Radar size and console height are controlled with BZDB variables - The Noah
* Add bz_getNearestFlagSafetyZone to the API - Vladimir Jimenez
* Don't allow hunt to be used when not connected to a server - Zehra
* Improve vsync settings with SDL2 - Joshua Bodine
* Ignore the -NSDocumentRevisionsDebugMode YES option in Xcode - Joshua Bodine
* Add Slovak translation - Jose Riha, Scott Wichser
* Use a greyscale color scale based on relative height when colored radar shots
are disabled - Alfredo Tupone
* Sort locally discovered servers to the top of the server list - Scott Wichser
* Add the Open Free For All mode to the Start Server menu - Scott Wichser
* Remove ineffective performance tests and just default to "modern" settings
- Scott Wichser
* Change default settings to better suit first time players - Scott Wichser
* Standardize the rabbit game mode name to "Rabbit Chase" - Scott Wichser
* Do not scale NPOT textures when OpenGL supports them - Alfredo Tupone
* Generate mipmaps with OpenGL 1.4 extension - Alfredo Tupone
* Fixed SDL 1.2 builds on macOS - Joshua Bodine
* Force zbuffer for Experimental quality - Alfredo Tupone
* Use GLEW to detect GL_EXT_texture_edge_clamp - Alfredo Tupone
* Add support for storing arbitrary data in API player records - Jeff Myers
* Fix API string utility functions sometimes losing values - Vladimir Jimenez
* Add new bz_ePlayerDeathFinalizedEvent API event - Vladimir Jimenez
* Display Time-per-Frame with 2 decimal digits and averaged over time
- Alfredo Tupone
* Output correct error when loading a nonexistent bzfs plugin
- Vladimir Jimenez
* Remove obsolete bzfs option from Start Server menu on Windows - Scott Wichser
BZFlag 2.4.18 "Do You Hear What I Hear?" (2018-10-18)
------------------------------------------------------
* Fix DirectSound initialization order so that sound on Windows works again
- Scott Wichser
BZFlag 2.4.16 "Reduce, Reuse, Replay" (2018-09-23)
---------------------------------------------------
* Send MsgFlagGrab before API event is called - Jeff Myers, Vladimir Jimenez
* Correctly unmuted when paused and killed by server - Alfredo Tupone
* Format codebase to allman style - Jeff Myers, Scott Wichser
* Use GLEW for obtaining OpenGL entry points and checking for extensions
- Alfredo Tupone
* Revert a80ab87 (truncation warning fix) as that generated broken replay file
headers. Detect and work around that bad header.
- Joshua Bodine, Vladimir Jimenez, Scott Wichser
* Use pkg-config, if available, to detect ncurses
- Scott Wichser, Joshua Bodine, Alfredo Tupone
BZFlag 2.4.14 "Hello Motto" (2018-05-02)
-----------------------------------------
* Add new bz_eAllowServerShotFiredEvent to the API - Vladimir Jimenez
* Fix antialiasing when starting the client windowed - Joshua Bodine
* Update the Windows icon file to include larger icons - Scott Wichser
* Treat the number pad keys uniquely for key mapping with SDL2 - Scott Wichser
* Better cpu selection for x86_64 - Alfredo Tupone
* Fix build with enable-profile - Alfredo Tupone
* Add safety check when getting flags (bzfs) - Alfredo Tupone
* Add min/../max to drawTime - Alfredo Tupone
* Fix the -configdir option for the client - Scott Wichser
* Upgrade Windows projects to Visual Studio 2017 - Scott Wichser, Jeff Myers
* Improve support for custom BZDB vars in plug-ins - Vladimir Jimenez
* Fix truncation warnings - Jeff Makey, Alfredo Tupone
* Add new bz_ePermissionModificationEvent to the API - Vladimir Jimenez
* Introduce new 'showMotto' permission - Vladimir Jimenez
* Fix gcc warnings and code formatting - Jeff Myers, Scott Wichser
* Remove old BitmapFont renderer - Scott Wichser
* Add new bz_eServerShotFiredEvent to the API - Vladimir Jimenez
* Revamp the world weapon API entirely - Vladimir Jimenez
* Add PLAYER-MOTTO output to logDetail plugin - Scott Wichser
* Display remaining ban time when a banned player connects - Vladimir Jimenez
* Punitive messages no longer display admin callsigns - Vladimir Jimenez
* Slash commands in the API now know destination channel - Jeff Myers
* Allow building with lcc compiler on e2k-alt-linux - Joshua Bodine
* Fix ability to bind a key with a modifier through menu - Joshua Bodine
* Disallow -helpmsg from world files - Vladimir Jimenez
BZFlag 2.4.12 "Silence is Golden" (2017-10-29)
-----------------------------------------------
* Allow API to trigger CTF capture event - Vladimir Jimenez
* Allow setting default values for BZDB from API - Vladimir Jimenez
* Add bzu_getTeamFromFlag() convenience function - Vladimir Jimenez
* Add new functions to the bz_APIStringList - Vladimir Jimenez
* Add string utility functions to the API and TextUtils - Vladimir Jimenez
* Fixed an issue with ASCII characters from modified non-ASCII keys in SDL 2
- Joshua Bodine
* Fixed compilation on macOS when using autotools/gcc - Mike Miller
* Don't send client queries on behalf of players - Vladimir Jimenez
* Removed pollSet as a default perm in bzfs - Vladimir Jimenez
* Player records canSpawn value no longer always returns true - Vladimir Jimenez
* bz_addURLJob() now supports setting HTTP headers - Vladimir Jimenez
* Made multisampling work on all platforms with SDL 1.2/2 - Joshua Bodine
* Add bz_eMuteEvent and bz_eUnmuteEvent to the API - Vladimir Jimenez
* Add configure --disable-server option - Jeff Makey
* Add bz_isPlayerAutoPilot() to the API - Vladimir Jimenez
* Add bz_eAutoPilotEvent to the API - Vladimir Jimenez
* Add bz_getServerOwner() API function - Vladimir Jimenez
* The _maxFlagGrabs BZDB setting is no longer a random number - Vladimir Jimenez
* Add API access for the handicap system - Jeff Myers, Vladimir Jimenez
* Remove Xcode references to deployment targets except for main project
- Joshua Bodine
* Allow silencing unregistered players in the client - Scott Wichser
* Fix the /silence and /unsilence client commands - Scott Wichser
BZFlag 2.4.10 "This is How We Roll" (2017-03-12)
-------------------------------------------------
* Fix high DPI handling on Windows (again) - Scott Wichser
* Custom slash commands respect double quotes when tokenizing - Vladimir Jimenez
* Make /help page names case-insensitive - Vladimir Jimenez
* Extend bz_ePlayerDieEventData to v2 to hold flag held when killed - Jeff Myers
* Add bzfs API hooks for polls and allow custom poll types - Vladimir Jimenez
* Reduce DNS cache time of list server hostname - Scott Wichser
* Fix bz_addURLJob() to correctly handle default NULL handler - Vladimir Jimenez
* TextUtils::url_encode and TextUtils::url_decode now use cURL's functions; this
change fixes a crash bug with bz_urlEncode() - Vladimir Jimenez
* Add bz_reloadBadwords() to API - Vladimir Jimenez
* Add ability to reload badwords list with '/reload badwords' - Vladimir Jimenez
* Source code now dual licensed under the MPL 2.0 or LGPL 2.1 - Tim Riker
* Added an option to invert one or both joystick axes - Joshua Bodine
* Multisampling support under SDL 2 on macOS - Joshua Bodine
BZFlag 2.4.8 "Sixteen" (2016-10-10)
------------------------------------
* Add Russian transliteration - Ruslan Hihin, Aleksandr Lahin
* Fix a regression in 2.4.6 where the client would not reduce CPU usage when
minimized on Windows - Scott Wichser
* On autotools platforms, try to use SDL2, then SDL1, and then fall back to
native platform code. Allow specifying an SDL version as well.
- Scott Wichser
* Prevent some more bzfs options from being specified in a world file
- Scott Wichser
* Cleaned up some GCC6 warnings - Scott Wichser
* Spawn all players on base when a timed game starts - Konstantinos Kanavouras
* Add indicator for -noTeamKill servers on server list - Konstantinos Kanavouras
* Send a notification to admins when a BZDB variable is reset
- Konstantinos Kanavouras
* Increase the range of the volume slider - Konstantinos Kanavouras
BZFlag 2.4.6 "Eight, Our Codebase is Overweight" (2016-06-26)
--------------------------------------------------------------
* regFlag plugin now uses bz_eAllowFlagGrab event - Scott Wichser
* RogueGenocide plugin defaults to ignoring rogue self-kills - Scott Wichser
* Standardize and update the documentation for bundled plugins - Scott Wichser
* Add bz_getRandomPoint to API - Vladimir Jimenez
* Correctly handle the keypad keys with SDL2 - Jeff Makey, Scott Wichser
* Implement SOURCE_DATE_EPOCH spec in our autoconf system to work towards
reproducible builds - Scott Wichser, Jeff Makey
* Include a timestamp in the /savemsgs output filename - Scott Wichser
* Added -t option to /savemsgs to add timestamps to messages - Scott Wichser
* Added a GUI option to show timestamps on the messages - Scott Wichser
* For SDL2, restore the original gamma on exit and reapply desired gamma on
window recreation - Scott Wichser
* Use SDL2 on Windows for the window/display management - Scott Wichser
* Remove hiddenAdmin plugin - Vladimir Jimenez
* Add a cycleRadar and cyclePanel key binding command - Joshua Bodine
BZFlag 2.4.4 "Be My Valentank" (2016-02-14)
--------------------------------------------
* Correctly exit the game when closing from the Windows 10 taskbar
- Scott Wichser
* Update the player status when a gameover event occurs - Scott Wichser
* Fix fullscreen window toggling on Mac OS X - Joshua Bodine
* Fix crash on exit with Windows bzfs - Scott Wichser
* Fix crash on exit with Mac OS X bzfs - Joshua Bodine
* Fix buffer overrun that caused a crash on exit and other strange behavior on
Windows and Linux - Scott Wichser
* On Windows, reload textures after initializing the context - Scott Wichser
* Add a menu to edit server list quick filters - Scott Wichser
* Tell Windows that we are DPI aware - Scott Wichser
* Time functions in the bzfs API use doubles instead of int - Vladimir Jimenez
* Fix issue on Windows that allowed mouse to get stuck off-screen when switching
to windowed mode - Scott Wichser
* Replace NaN with zero in nboUnpackFloat() - Jeff Makey
* Add a bz_ChatEventData_V2 that contains message type - Konstantinos Kanavouras
* Show recipient/sender for private action messages in BZAadmin
- Konstantinos Kanavouras
* Server list filter: remove "cached" boolean filter, rename "flags" to "ffa",
"teams" to "ctf", and add "offa" - Scott Wichser
* Add server list filter help pages - Scott Wichser
* Add config option to control shot brightness - Konstantinos Kanavouras
* Don't show a running countdown to a player who joins a paused game
- Konstantinos Kanavouras
* Allow RGB values in ANSI color codes to allow custom colors
- Konstantinos Kanavouras
* Vastly improved support for changing tank and radar colors
- Konstantinos Kanavouras
* Fix rendering of TK warning symbol - Joshua Bodine
* Remove third-party libraries from our source tree - Scott Wichser
* Fix search field losing focus while loading server list - Joshua Bodine
* Do not count observers when sorting the server list - Scott Wichser
* Randomize the order of servers with identical player counts - Scott Wichser
* Mouse grab/confine fixes - Joshua Bodine, Scott Wichser
* Improvements to flagStay and rabidRabbit plugin - Vladimir Jimenez
* Joystick hat fixes - Konstantinos Kanavouras
* Update shot stats live - Konstantinos Kanavouras
* Track shot stats for all flag types, even custom flags
- Konstantinos Kanavouras
* Filter messages before MsgEnter - Jeff Myers
* Require a player have spawned to be added to rejoin wait list - Jeff Makey
* Validate the player ID in MsgPlayerUpdate and MsgPlayerUpdateShort
- Scott Wichser
* Fix usage of privateMessage permission - Konstantinos Kanavouras
* Properly prevent multiple MsgEnter messages - Jeff Myers
* Refactor and extend the shot API - Jeff Myers
* Autokick on unknown packet type - Vladimir Jimenez
* Block whitespace-only message and kick for garbage characters - Scott Wichser
* Validate teleporter index in client and server - Scott Wichser
* Limit half-joined player connection duration - Scott Wichser
* Add various checks for invalid player actions - Jeff Makey
* Show coordinates of target tank instead of observer camera location
- Jeff Makey
* Allow shot API event to cancel broadcasting shot to other clients - Jeff Myers
* Store a list of how many times each player was killed by other players and
expose it to the API - Jeff Myers
* Allow plugins delay adding players to allow for remote data lookups
- Jeff Myers
* Add API event triggered when authentication is complete - Jeff Myers
* Added bz_GetPlayerMottoData_V2 - Jeff Myers
* Relicense the SAMPLE_PLUGIN to BSD 2 clause license - Jeff Myers, Tim Riker
* Update joystick axis list when changing joystick device
- Konstantinos Kanavouras
* List server communication now uses HTTPS - Scott Wichser
* Added bz_setPlayerSpawnAtBase and bz_getPlayerSpawnAtBase API functions
- Vladimir Jimenez
* Added configure --enable-custom-plugins and --enable-custom-plugins-file
options - Jeff Makey
* Introduce bz_AllowSpawnData_V2 - Vladimir Jimenez
* Added bz_setPlayerSpawnable and bz_isPlayerSpawnable API functions
- Vladimir Jimenez
* Removed GLEW as a dependency - Joshua Bodine, Scott Wichser
* Made text at top of HUD use sans-serif font and removed serif font
- Joshua Bodine
* Player scores are now factors in auto team assignment - Joshua Bodine
* New font rendering tool and new font textures up to 64pt - Joshua Bodine
* Added bz_getPlayerBySlotOrCallsign API function - Vladimir Jimenez
* Have custom permissions show in /showperms and /groupperms - Vladimir Jimenez
* Start adding unit tests with CppUTest - Scott Wichser
* CIDR ban support - Scott Wichser
* Radar size and panel size are now set individually - Joshua Bodine
* Added bz_incrementTeamLosses and bz_incrementTeamWins API functions
- Vladimir Jimenez
* Vertical sync support under SDL - Joshua Bodine, Jeff Makey
* SDL 2 support - Alfredo Tupone, Joshua Bodine
* Do not flash GAME OVER for observers - Jeff Makey
* Validate the teleporter indexes in MsgTeleport - Scott Wichser
* Correctly validate an offered admin password - Jeff Makey
* Added "showAdmin" permission - Vladimir Jimenez
* Added countdown pause/resume API events - Vladimir Jimenez
* Added bz_getCountdownRemaining API function - Vladimir Jimenez
* Added bz_getPausedTime API function - Vladimir Jimenez
* Added bz_isCountDownPaused API function - Vladimir Jimenez
* Added bz_getIdleTime API function - Vladimir Jimenez
* Added bz_getPlayerFlagID API function - Vladimir Jimenez
* Added bz_isAutoTeamEnabled API function - Vladimir Jimenez
* Added bz_cancelCountdown API function - Vladimir Jimenez
* Added bz_pollActive API function - Vladimir Jimenez
* Added bz_CustomZoneObject API class - Vladimir Jimenez
* Added CustomZoneSample plugin - Vladimir Jimenez
* Added permission for /listplugins - Vladimir Jimenez
* Allow API to overload built-in slash commands - Vladimir Jimenez
* Added "report" permission - Vladimir Jimenez
* Added bz_eGameResumeEvent and bz_eGamePauseEvent to the API
- Vladimir Jimenez
* Don't allow muted players with ADMINMESSAGESEND to send PMs to hidden admins
- Konstantinos Kanavouras, Vladimir Jimenez
* Add [Reverse Score] scoreboard sort option - Konstantinos Kanavouras
* Track number of self-kills on the scoreboard - Konstantinos Kanavouras
* Added menu option to pause chat window scrolling - Konstantinos Kanavouras
* Added "noteam" option for "/flag reset" command - Konstantinos Kanavouras
* Added option to bz_resetFlags to skip team flags - Konstantinos Kanavouras
* Implemented "/poll kill" command - Konstantinos Kanavouras
* Added "/countdown cancel" command - Konstantinos Kanavouras
* Added serverSidePlayerSample plugin - Jeff Myers
* Fix fancy radar tank when zoomed - Kyle Mills
* Added /handicap command - Frank Thilo
* Reverted to traditional handicap calculation - Frank Thilo
* Add bzfscron plugin to execute commands on time intervals
- Daniel Remenak, Scott Wichser
* Server-side players can send slash commands - Scott Wichser
* Added server side shot tracking - Jeff Myers
* Added clientQuery permission - Konstantinos Kanavouras
* Added superUser plugin - Jeff Myers
* Added bz_getPlayerCount API function - Jeff Myers
* Added bz_incrementPlayerWins API function - Jeff Myers
* Added bz_incrementPlayerLosses API function - Jeff Myers
* Added bz_incrementPlayerTKs API function - Jeff Myers
* Make players respawn on bases after countdown ends - Lee Marshall
* Countdown now resets player scores as well as team scores - Lee Marshall
* Fully integrated Xcode project file - Joshua Bodine
BZFlag 2.4.2 "Doomsday Edition" (2012-07-28)
---------------------------------------------
* Added UPnP option to configure server networking - Alfredo Tupone
* Added an option to have both leading and lagging radar shot lines
- David Anderson
* Prevent prohibited solo bots from joining, rather than kick afterward
- Scott Wichser, Jeff Makey
* Add thiefControl plugin which prevents stealing flags from teammates
- Bernt Hansen, Scott Wichser
* Preserve shot-limited flag behavior on final shot - David Anderson
* Remove the -zoom command line option from bzflag - Jeff Makey
* Provide observer team chat in OpenFFA mode - David Anderson
* Add fairCTF plugin - Chris Wible
* Allow plugins to specify a color when firing world weapons - Chris Wible
* Add option for chat on the left and radar on the right - Kyle Mills
* Add autoFlagReset plugin - Chris Wible
* Allow joystick hats as input on Evdev, SDL, and Windows platforms
- Kyle Mills and Jeffery Myers
* Added Fastmap Plugin - Jeffery Myers
BZFlag 2.4.0 "Wake the Dead" (2011-07-03)
------------------------------------------
* Shot messages are synchronized with position - Alfredo Tupone
* Added /playerlist for everyone - Thomas Stauer
* Added message type for properly handling /me actions - Scott Wichser
* Added BZDB option to hide flags on radar server side - David Anderson
* Removed /setpass /register /identify - David Anderson
* Handicap is computed on the server - Alfredo Tupone, Bernt Hansen
* Allow plugins to register custom flag types - Daniel Remenak
* Forced *image.bzflag.org for image downloads until user sets
otherwise - David Anderson
* Accepted patch from McSpider, added OpenFFA - David Anderson
* Removed -requireUDP, now it is always required - David Anderson
* Accepted patch from McSpider, removed client option to turn off fog
- David Anderson
* Accepted patch from McSpider, added -noTeamKills option - David Anderson
* Removed -3Dfx, -no3Dfx. Moved -geometry -> -window <geometry-spec>
- David Anderson
* Add ricochet on a per object basis for .bzw files - trepan, David Anderson
* serverControl plugin- Add option to ignore observers for server shutdowns
- Bernt Hansen
* serverControl plugin- Only report ban file access errors once - Bernt Hansen
* serverControl plugin- Limit filesystem checks to once every 3 seconds
- Bernt Hansen
* LogDetail plugin-Add SERVER-MAPNAME with the public server description
- Bernt Hansen
* The bzfs -time command line option allows end time - Scott Wichser, Ian Agar
* screenshots now compressed asynchronously - Daniel Remenak, randomparticle
* Add /serverdebug command and plugin API - Bernt Hansen
* Add bzfs -utc command line option to log timestamps using universal time
- Bernt Hansen
* Fix buffer overrun when using -ts micros on Linux - trepan, Bernt Hansen
* Only players with POLL permission are eligible to vote - Bernt Hansen
* Only allow a single end shot credit for holding the shield flag
- Bernt Hansen
* Do not inform hunters of stealthy prey - Ian Agar
* All scores are controlled completely by the server - Daniel Remenak
* Relabel player "email" string as "motto" - Jeff Makey
* Require TALK privilege for player motto to be broadcast - Jeff Makey
* Always require valid authentication for registered names
- Jeff Myers, Scott Wichser
* Move flag identification server side - Alfredo Tupone, Jeff Myers,
Frank Evers, Scott Wichser
* GM sanity checks - Alfredo Tupone
* Added the -publickey requirement for publicly listed servers (and renamed
the bzfs -public option to -publictitle) - trepan, Jeff Myers
BZFlag 2.0.16 "No Foolin'" (2010-04-01)
----------------------------------------
* Fix command line options in Windows launcher - Scott Wichser
* Fix regression in protocol handling by server - Jeff Makey, Scott Wichser
* Add bullet tails as seen out the viewport - trepan
* Add observer mouse controls for roaming and tracking modes - trepan
* Add the /forceradar client-side command for observers - trepan
* Minor cleanup of source and build system - Jeff Makey
* Explicitly link to the dl library when needed - Jeff Makey
* Remove unused dependency on Xi library - Jeff Makey
* Clarify copyright assignment terms for developers - Jeff Myers
* Allow only one Enter message per player instance - Jeff Makey
* Add TimeLimit plugin - Steven Mertens
* Remove broken vocaliser and obsolete torBlock plugins - Jeff Myers
BZFlag 2.0.14 "This isn't the release you are looking for." (2010-02-15)
-------------------------------------------------------------------------
* Add Options -> Display -> AntiFlicker option - trepan
* Add Options -> Input -> Confine Mouse (MotionBox) - trepan
* Adjust advanced ground rendering for texture flicker - trepan
* Change the default stencil bitplanes to 1 to fix stencil shadows and various
other stencil features - trepan
* Backport fix for /idbanlist and /hostbanlist crashes - trepan
* Add support for gcc-4.4 and libtool-2.2 - Jeff Makey
* Update to Microsoft Visual C++ 9 from 8.0 - Jeff Myers
* Update to directInput 8 from 7 - Jeff Myers
* Fix player ghosting failure - Steven Mertens
* Provide API support for using bz_moveFlag on team flags - Scott Wichser
* Add pushstats plugin for future statistics gathering system - Jeff Myers
* Increase restrictions on incompletely joined players - Jeff Myers, Scott W.
* Announce saved file name in recordmatch plugin - Jeff Makey
* Fix buffer overflow in menu subsystem - Jeff Myers
* Fully support glob-style wildcards in hostbans and make name comparisons
case insensitive - Bryan Jennings
* Properly limit maximum message size in /showgroup command - Jeff Makey
* Reset team scores in case of a capture during a countdown - Jeff Makey
* Block spoofed /me messages - Scott Wichser
* Keep flags within the world boundary - Jeff Makey
* Add the "roamView" BZDB variable - trepan
* Change fonts to DejaVu - Jeff Myers, Tim Riker
* Source cleanup - Tim Riker
BZFlag 2.0.12 "The release without a name." (2008-06-25)
---------------------------------------------------------
* Fix build with -ffast-math avoiding use of isnan for fog - Alfredo Tupone
* libGLEW requirement controlled by --with-glew - Alfredo Tupone
* Actually build with SDL_Image, if required - Alfredo Tupone
* Remove extra dir separator from cache entries - Jeff Myers
* Configurable "defaultFOV" (60 deg) for widescreen users - Jeff Myers
* Adjust shown coordinate for observers - Jeff Myers
* Use the foghack only if the config says - Jeff Myers
* Queue spawns after flag captures - l4m3rthanyou, pacman97
* Fix kill callback when is coming from server - Jeff Myers
* Fix intermix of chat messages and api callback - Jeff Myers
* Various permission fixes - Jeff Myers
* Plugins path fixed - Jeff Makey
* Kerberos and thread removed (never used) - Alfredo Tupone
* Event log fixed - Jeff Myers
* Workaround to a driver bug - Jeff Myers
* Correctly interface with c-ares 1.5.1 and lower - Alfredo Tupone
* Not showing a "new rabbit" message when player ID == NoPlayer - Scott Wichser
* gcc-4.3 fixes - Tim Riker, Alfredo Tupone
* MacOSX: Consistent search of resource files - Sean Morrison
* MacOSX: update the project to XCode 2.4.1 - Sean Morrison
* Added _countdownResumeDelay to control resume delay. - Thomas Stauer
* Slot numbers on scoreboard now appear regardless of hideAdmin - Joshua Bodine
BZFlag 2.0.10 "Never Say Never" (2007-11-16)
---------------------------------------------
* Fix for memory leaks - Bernt Hansen
* Word filtering is case insensitive - Joshua Bodine
* Added a work around for buggy DRI open source ATI drivers and the
narrow flag - Jeff Myers
* Add /modcount command - Joshua Bodine, Anonymous
* Fix bug where users get locked into autopilot mode - Joshua Bodine
* Fix bug where poll results would not be announced - Joshua Bodine
* Fix antikill notice bug - Joshua Bodine
* Add -adminlagannounce and -lagannounce - Thomas Stauer
* Check for talk permission for part/quit messages - uso
* First map no longer ignored in Start Server menu - Ravu al Hemio
* Implemented Confine Mouse for Windows platforms - Daniel Remenak
* Implemented fullscreen->windowed mode toggle on Windows - Daniel Remenak
* Add the rabidRabbit plugin - LouMan
* Add packet loss kick and related admin commands - Thomas Stauer
* Reclaim lost memory from sound sample - Tupone Alfredo
* Fixed bashism on debian rules - Ryan Kavanagh
* Add the rabbitTimer plugin - L4m3r
* Fix some segfaults when re-joining - Tupone Alfredo
* Compliance with gcc-4.2 - Tupone Alfredo
* Fix the build system to be more distro friendly - Tupone Alfredo
* Plugins get flag resets/spawns/grab/drop/transfer - Jeff Myers, Bernt Hansen
* Fix compiler problem with gcc-4 - Tupone Alfredo
* Fixed high fps problem - Frank Thilo
* Added more info for observers - Jeff Myers, Frank Thilo
* torBlock plugin added - Jeff Myers, Scott Wichser
* Optionally use mesh position and height for radar - Thomas Stauer
* Add the regFlag plugin - Bernt Hansen
* Fix memory leak from cURL - Scott Wichser
* Add the Phoenix plugin - Jeff Myers
* Add favorite server - Frank Thilo
* SDL sound rate fix - Alfredo Tupone
* add bzID and server status to logDetail plugin - Bernt Hansen
* Add -tkannounce to announce tk on admin channel - Bernt Hansen
* Add the serverControl plugin - Bernt Hansen
* Add keepaway plugin - LouMan
* API calls to reset bzdb - Jeff Myers
* API call to get the player pause state. - Jeff Myers
* API calls to reload bans, and other files - Jeff Myers
* API event for shot ends - Jeff Myers
* API command to move a flag - Jeff Myers
* add API exposure for lag, jitter, and packetloss - Jeff Myers
* Add koth plugin - LouMan
* Add timedctf plugin - LouMan
* Add teamflagreset plugin - LouMan
* Add wwzones plugin - LouMan
* flagStay plugin added - Jeff Myers
* Give everyone notice of pause messages - Jeff Myers
* Fix for /silence command - Skeeve
* Fix mousebox edge positioning - Mark Thomas
* Fixed on spanish localization - xukosky@yahoo.es
* Instructions to fix sound on ALSA added - Tupone Alfredo
* Change filename format for easier location of matches - uso
* Adding jitter kick and related admin commands - Thomas Stauer
* Global banlist reload with local banlist - uso
* Fix to spawned and lag attributes in bz_updatePlayerData - Matthew Marshall
* Ability to change the killer in a PlayerDieEvent - Matthew Marshall
* Added shotID to bz_PlayerDieEventData - Matthew Marshall
* Expose the countdown and game time stuff to the api - Jeff Myers
* Backport the record stop function from 2.1 - Jeff Myers
* Backported WW GMs from 2.1 - Matthew Marshall
* Converts box & pyramids to mesh if required - Anonymous
* Allows leading face specification (x+,x-,y+,y-,z+,z-) - Anonymous
* Authorization is invariant to case - Anonymous
BZFlag 2.0.8 "Oops, Happy Mother's Day" (2006-05-13)
-----------------------------------------------------
* Add a plugin to record matches - Jeff Myers.
* Add an option to send out a UDP heartbeat message for observers behind flakey
routers - Jeff Myers
* Replaced admin message sound - Sean Morrison
* Client and server now close http connections correctly - Daniel Remenak
* Fixed crash when rogue autopilot picks up a team flag - Daniel Remenak
* Fixed spawnpoint selection regression - Sean Morrison
BZFlag 2.0.6 "Good enough for now" (2006-04-09)
------------------------------------------------
* game variables no longer accept invalid values. - Jeff Myers
* Special Effects use tank (was team) color - Karsten Behrmann, Jeff Myers
* /reset uses the values from the config and the map as default - Jeff Myers
* Screenshots now remember where they left off - Jeff Myers, Thomas Sowell
* Have windows dump std::error out to a file - Jeff Myers
* Various API enhancements - Jeff Myers and others ( from patches )
* Not applauding when capturing his own flag - Alfredo Tupone
* Fixing crash on invalid captured flag - Alfredo Tupone
* Fixed bots on a public server - Alfredo Tupone
* Don't send admin the server password when wrong - Alfredo Tupone
* Client config file can be saved on request - Alfredo Tupone
* Allow for longer help files (50 lines) - Angelina Carlton
* Allow selective /reload of databases - Bernt Hansen
* Fix wrong kick if pausing having V and moving - Julio Jimenez
* Prevent long distance tank warping through walls - Sean Morrison
* Display paused state when screen capturing while playing - Sean Morrison
* Added new logDetail plugin - Bernt Hansen
* Fixed issue with denial-of-service message attacks - Sean Morrison
* Support for -window on Mac command line executions - Sean Morrison
* Show slot numbers in lagstats (if admin) - Mark Thomas, Mike Weisenborn
* FPS limit energy saver option for laptops - Karsten Behrmann, Sean Morrison
* Send admin channel warning if /password fails - Garrett Padera, Jeff Myers
* Known players not authenticated are detected - Tupone Alfredo
* Added /checkip command - Frank Thilo
* "Enable Local Shot/Spawn Effects" affects "Driving with" - Daniel Remenak
* Show shot reload indicators when driving with a tank - Daniel Remenak
* Fix misc/bzfquery.pl to handle MsgGameTime - Tegan, Mark Thomas
* Simple server list searching - Daniel Remenak
* Added GUI option for email display length - Mark Thomas
BZFlag 2.0.4 "Shiny" (2005-09-30)
----------------------------------
* Fixed server join bug when cached worlds disappear - Sean Morrison
* Prevent phantom zoned players from pausing - Sean Morrison
* Implemented multiple player hunt - Mark Thomas
* Directional keys pressing works, even in joy/mouse mode - Tupone Alfredo
* Jitter compensation removed. Too bad behaviour on ME players - Tupone Alfredo
* Put spawn params in BZDB to let server owners mod them as needed - Jeff Myers
* Fixed ban admin bug - Julio Jimenez
* Added /sendhelp command - Mike Weisenborn, Mark Thomas
* /ban /hostban take time keywords (short ...) too - Jeff Myers, Alfredo Tupone
* Inertia style indication is no longer used - Alfredo Tupone
* No more restriction on M (Momentum) flag - Alfredo Tupone
* Fixing authentication when changing callsign/password - Alfredo Tupone
* Fixing authentication when joining from command-line - Alfredo Tupone
* Executing abbreviated server command '*' terminated - Alfredo Tupone
* Getting one-line-help on server command '?' terminated - Alfredo Tupone
* Fixing bzflag use of system-wide regex (--without-regex) - Alfredo Tupone
* Adding destination info to chat message log - Alfredo Tupone
* Adding syntax check to duration parameter of ban cmds - Alfredo Tupone
* Hud outlines go transparent with the hud panel - Jeff Myers, Daniel Mulford
* Better progress info when downloading textures - Garrett Padera, Jeff Myers
* Add Quake3 BSP import to modeltool - Jeff Myers
* Exit BZFS if -g is used with -mts or -mps - Joshua Rogers
* Experimental server colorizing in server list - Frank Thilo
* Added sort options to "/replay list" and "/record list" - Mark Thomas
* Map mismatch fixed - Alfredo Tupone
* Quick server command key works better - Alfredo Tupone
* Default server side plugins added to windows build - Jeff Myers
* Include web token verification script - Garrett Padera
* Fix texture cache on windows. - Jeff Myers
* Disallow + or @ as first char of callsign (bzfs) - Mark Thomas
* Wait for reverse DNS and authentication to enter game - Alfredo Tupone
* Antiban works even on IP number - Alfredo Tupone
* Sort lagstat to have non-observer at the bottom - Thomas Stauer
* Authentication credential are requested asap - Alfredo Tupone
* Allow the use of game device sliders as axes on Windows - Daniel Remenak
* Directional force feedback support - Daniel Remenak
* New icon and menu arrow - Harry Keller, Jeff Myers
* Special effects for many events - Jeff Myers, Daniel Remenak
* Server-side plugin API and plugins - Jeff Myers
* Join menu displays team icon - Daniel Remenak, Harry Keller
* Implemented "-advertise" option for bzfs - Mark Thomas
* The url now does not contain the password (sent with POST) - Tupone Alfredo
* Fixing Tiny tank shooting from the world edge - Tupone Alfredo
* Fixing client requesting lan server on some systems - Tupone Alfredo
* Observer are no more hunted - Tupone Alfredo
* Added 'Always Show Team Scores' option (GUI Options Menu) - Mark Thomas
* Added beautify scores - Julio Jimenez
* Added scoreboard sort option - Mark Thomas, Karsten Behrmann
* Shots fired over the boundary wall end at the wall - Daniel Remenak
* Increase range of radar size setting in GUI Option menu - Mark Thomas
* Fixed Menu rendering when radar size is great - Sean Morrison, Mark Thomas
* Fixed Linux name resolution (server list) problem - Sean Morrison
* Fixed Jitter problem on Windows, clock was wrong - Alfredo Tupone
* Windows platform can switch from SDL to native - Alfredo Tupone
* Instruction for X-build from linux to windows - Alfredo Tupone
* bzflag is much less blocking with libcurl - Alfredo Tupone
* Using c-ares instead of adns for DNS resolving - Alfredo Tupone
* Added CTF capture event trigger for world weapons - Jeff Myers, Nathan Goings
* FlipZ on meshpyrs behaves as expected (like pyramids) - Daniel Remenak
* Fixed /set and /reset command case bug - Daniel Remenak
* Fixed crash on /ban without -banfile - Daniel Remenak
* Shot reload timer on the HUD - Daniel Remenak
* Added timestamp to bzfs DEBUG output, and new CL option (-ts) - Mark Thomas
* Players without TALK can send to the Admin group - Sean Morrison
* Fixed bzfs crash because poll kick/ban - Julio Jimenez
* Allow additional group modify permission lines - Frank Evers
* bzfs creates default groups before parsing groupdb file - Frank Evers
* +ALL and -ALL adds/removes all perms from a group in groupdb - Frank Evers
* Support for +,- and ! operators in bzfs' groupdb file - Frank Evers
BZFlag 2.0.2 "Queen of Maybe" (2005-03-18)
-------------------------------------------
* Added TALK, MUTE, UNMUTE permissions - Angelina Carlton
* Added /mute, /unmute commands - Angelina Carlton
* Automatic team try to fix bad player behaviour - Alfredo Tupone
* bzadmin does not require opengl headers - Alfredo Tupone
* bzfs handle both -mp specification - Alfredo Tupone
* bzfs correctly handles ban time - Alfredo Tupone, Julio Jimenez
* bzfs no more put jittered players as Not Responding - Alfredo Tupone
* bzfs stop shot from dead player - Alfredo Tupone
* Roaming switching between player goes even on Dead Player - Alfredo Tupone
* Fixed bzfs crash associated to "Error adding player" - Alfredo Tupone
* bzflag count a single -1 score for a tk (like server does) - Alfredo Tupone
* Fixes on hostban handling - Alfredo Tupone
* Fixed force feedback on Windows - Scott Wichser
* New Kick/Ban options using slot numbers (rendered in client) - Julio Jimenez
* Added EndShot cheat detection - Julio Jimenez
* Avoid spawning on top of tanks with SR or BU - Daniel Remenak
* Add fine-grained permissions control of polling - Daniel Remenak
* Fixed loading of colormapped PNGs - Daniel Remenak
* Add SPAWN permission, remove -requireidentify - Steve Krenzel, Tim Riker
* A /say command for server messages - Julio Jimenez, Frank Evers
* Rejoin permission for avoiding _rejoinTime limit - Frank Evers, Julio Jimenez
* A player will auto ghost if they use global authentication - Steve Krenzel
* Server announces who started a countdown - Angelina Carlton
* Fixed server start menu for windows - Daniel Remenak
* Message spam checking bug fixed - Alfredo Tupone
* Fixed no flag on building - Alfredo Tupone
* Fixed MsgQueryPlayer eventually sending AddPlayer to all - Alfredo Tupone
* Removing kicking player for missing packet - Alfredo Tupone
* Player is unpaused when coming alive - Alfredo Tupone
* Observer of winner not updating the flag fixed - Alfredo Tupone
* Fixed 2 flag per team selecting ctf on world & CommandLine - Alfredo Tupone
* Fixed lag warning counted twice - Alfredo Tupone
* Allow user to select which physical joystick axes to use - Daniel Remenak
* Fix a number of server crash bugs - Daniel Remenak
* ctf make restarting on base even when dead - Anonymous
* Fixed weirdness on Console Panel when disabling chat display - Alfredo Tupone
* Fixed a segfault with SDL and no audio - Alfredo Tupone
* bzadmin wipes argv to hide possible password - Tim Riker
* Lagstats and Playerlist no longer filtered - Steve Krenzel
* print errors in red - Frank Thilo
* simple scroll indicator for control panel - Frank Thilo
* antiban perm actually counters a server ban now - Steve Krenzel
BZFlag 2.0.0 "Falcor's Despair" (2005-01-17)
---------------------------------------------
* Added a .desktop file - David Trowbridge
* Tool for converting obj to bzw - Jeff Myers
* Addition of converted ProFont font - Andrew Keyser
* Added a file syntax section to bzw.5 - Fred Cods
* Added a bzw.5 manpage to document world file format - Sean Morrison
* Added /quit command - Angelina Carlton
* Display player addr on join to admins - Sean Morrison
* Make -debug a public client option - Frank Thilo
* Communicate autopilot state, display in scoreboard - Frank Thilo
* Observer counts and match times added to game queries - David Vuorio
* Central authentication - Tim Riker
* Avoid transfer flag cheat - Alfredo Tupone
* Cheat client flag obfuscation and hiding - Alfredo Tupone
* Added strong authentication via Kerberos - Alfredo Tupone
* BZFlag renders frames and accepts commands during joining - Alfredo Tupone
* Lag is computed only after entering game - Alfredo Tupone
* CTF world used for FFA make bases into boxes - Alfredo Tupone
* Allow elevated bases even without -fb - Alfredo Tupone
* Added optional duration option to /countdown - Sean Morrison
* Added shot mismatch cheat auto-kicking - Julio Jimenez
* Improved double-jump response - Anonymous
* Added physics drivers - Anonymous
* Unlimited altimeter height - Steve Krenzel
* Added /uptime command to print elapsed running time - Angelina Carlton
* Countdown command now shows players 10 sec countdown - Angelina Carlton
* Added a flapping sound for the wings flag - Sean Morrison
* Adding ability to load world from url (http, ftp, file) - Alfredo Tupone
* Reduce network load by buffering UDP packet (no delay) - Alfredo Tupone
* Allow server to control lat and long (-synclocation) - Daniel Remenak
* Added tank spawn expansion effect - Anonymous
* Added tank squishiness - Anonymous, Dave Brosius
* Added animated effects for T, N, TH, O, and CL flags - Anonymous
* BZAdmin now tells more specific reasons why it could not connect - Ian Agar
* MOTD from the master server - Jeff Myers, Daniel Remenak, Frank Thilo
* Add generic URL retrieval class - Jeff Myers, Alfredo Tupone
* Windows Multimedia and DirectInput joystick support - Daniel Remenak
* bzfs can now announce to multiple public list servers - Sean Morrison
* Global public server bans - Jeff M., Alfredo T., Daniel R., Sean M., Bryan J.
* Linux event device joystick and force feedback support - Micah Dowty
* Inform banned users of reason, originator, and source on login - Jeff Myers
* Added the SHORTBAN bzfs privilege - Anonymous, Daniel Leeds
* Added /date and /time to request server date and time - Ian Agar
* Added arc, cone, and sphere map objects - Anonymous
* Added user specified dynamic colors - Anonymous
* Added user specified texture matrices - Anonymous
* Improved BSP splitting algorithm - Anonymous
* Added /part command for disconnecting from server - Angelina Carlton
* Show status while trying to connect & download world - Daniel Remenak
* Update old configs to avoid broken keybindings - Daniel Remenak
* Config files are stored per-version, using older when needed - Jeff Myers
* Faster tank and shot collision detection using an octree - Anonymous
* Better linewrapping for control panel - Daniel Remenak
* Configurable font size for control panel and scoreboard - Daniel Remenak
* Textures are now reloaded on a mode change for optimal quality - Jeff Myers
* Automatic team joins changed to encourage team-play - Alfredo Tupone
* Fixed dropping flag while jumping from high places - Alfredo Tupone
* Lag stats are now sorted by lag value - Alfredo Tupone
* OpenGL context reloading bug fixed on SDL - Alfredo Tupone
* Roaming switch between player is now consistent - Alfredo Tupone
* Compensating jitter in Dead reckoning - Alfredo Tupone
* Ping packet loss are like high lag for warn/kick - Alfredo Tupone
* ColorBlindness now disable hunt flashing on radar - Alfredo Tupone
* SDL is made default platform, static and shared linkage - Alfredo Tupone
* Fixed bug where players get stuck on flipped pyramids - Alfredo Tupone
* Compressed map data going over the network and into caches - Anonymous
* Options to disable certain /poll's entirely on a server - Simon Richard Grint
* Lighting menu option now has "None / Fast / Best" - Anonymous
* Dev-C++ project files - Ian Agar, Daniel Remenak, Jeff Myers
* Shot accuracy statistics dialog - Daniel Remenak
* Faster zbuffer graphics using octree and dynamic occluders - Anonymous
* Faster startup times by making the SceneDatabase on the fly - Anonymous
* Autocompletion for commands & callsigns (ala bzadmin) - Ian Agar, Frank Thilo
* /clientquery can now be requested on single individuals - Ian Agar
* Added support for irc-like /me actions and /msg messages - Sean Morrison
* Seer flag now can see Invisible Bullets - Anonymous
* Added admin message sounds - Cameron Mandrake, Sean Morrison
* Better shot reflections for non-square pyramids - Anonymous
* Fixed collision detection impalement problem - Anonymous
* anti perm for pollkick, pollban, kick, ban, deregister - Sean Morrison
* antipoll bzfs anti perm to protect against poll kick/bans - Andrew Heyn
* Server Start Menu now selects Rabbit Chase styles - Ian Agar
* Tabbed Message Panel - Scott Wichser, Sean Morrison, Alfredo Tupone
* Fonts settable via BZDB - Daniel Remenak
* New font management system and fonts - Daniel Remenak, Jeff Myers
* Reduce network utilization (tolerance) - Alfredo Tupone, Sean Morrison
* WorldWeapons and EntryZones are saved client-side - Anonymous
* Improved client map saves using map 'options' - Anonymous
* Autopilot is now capable of playing CTF - Ian Agar
* bzadmin can now send and receive team and admin messages - Lars Luthman
* Added waterLevel (water-like feature for maps) - Anonymous
* Added _noShadows (to disable shadows on a server) - Anonymous
* bzadmin's curses menu will now update automagically - Lars Luthman
* Added message filter editor for bzadmin using menu or cmds - Lars Luthman
* Added team flag safety zones - Anonymous
* Added MsgScoreOver and MsgTimeUpdate to BZAdmin - Ian Agar
* Have BZAdmin allow whitespace in callsign and host - Ian Agar
* Prevent message flooding/spamming - Ian Agar
* Consolidated polling system bzfs options (-poll) - Ian Agar, Sean Morrison
* Improved server pause cheat detection and reporting - Ian Agar, Sean Morrison
* Changed the way Roaming keys drives the Observer - Alfredo Tupone
* Fixing cross-correlation between driving keys - Alfredo Tupone
* Added configuration of driving keys - Alfredo Tupone
* Server is now valgrind-happy - Alfredo Tupone, Daniel Remenak, Sean Morrison
* Limit quick rejoins - Anonymous
* Added 'options' section to world maps - Anonymous
* Added the '-set <name> <value>' option to bzfs - Anonymous
* Throw away bad or early links in world files - Tim Riker
* Added Record/Replay feature - Anonymous
* Added Random teleporter destinations - Anonymous
* Poll to reset flags and Poll-cheating prevention - Ian Agar
* Flag and Tank Entry Zones - Dave Brosius
* Spawn improvements - Dave Brosius, Daniel Remenak
* Added MAC's Agility (aka Dodge) flag - Sean Morrison
* QuickTurn flag symbol changed from A to QT - Sean Morrison
* Added MAC's handicap game style - Sean Morrison
* Added ReverseControls bad flag - Sean Morrison
* Added Wings good flag - Dave Brosius
* Added BZDB variables to allow for more realistic friction - Nils McCarthy
* Added ForwardOnly and ReverseOnly bad flags - Sean Morrison
* No Jumping and Trigger Happy flags - Nils McCarthy
* server option to disallow autopilot - Nils McCarthy
* SDL interface to audio/video/input - Tupone Alfredo
* /clientquery (was CLIENTQUERY) moved to server - Daniel Remenak
* "Leave Game" menu item to leave a game without quitting - Daniel Remenak
* Allow user to force input device to that of their choosing - Daniel Remenak
* Tanks can drive over bumps - Dave Brosius
* Remove Building scene nodes laying on the ground (or lower) - Dave Brosius
* Rip out ref counted texture system, TM controls this now - Dave Brosius
* Added Admin Message Queue - Michael Hoffman
BZFlag 1.10.8 "lightning strikes back - list server returns" (2004-10-05)
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* New list server URL
* Added admin message sounds - Cameron Mandrake, Sean Morrison
* Throw away bad or early links in world files - Tim Riker
BZFlag 1.10.6 "the little hop" (2004-05-14)
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* Fixed the little hop on spawn at some sites - Alfredo Tupone
* Fixed issue of players add/removing others from groups - Alfredo Tupone
* Fixed false positive filter matches involving apostrophes - Sean Morrison
* Curing ghost/duplicated/ungettable flag - Alfredo Tupone
* Fixed 0 height flag, no more flags inside buildings - Alfredo Tupone
* Observers see Masquerade tank with their true color - Alfredo Tupone
* Password file now supports callsigns with non alphanumerics - Alfredo Tupone
* Support for building BZAdmin with PDCurses on Windows - Daniel Remenak
* Correctly read PNG textures with multiple IDAT chunks - Daniel Remenak
* Add aggressive filtering support for all platforms - Sean Morrison
* bans based on hostmask (/hostban, ...) when adns is available - Nils McCarthy
* Fixed bug that allowed empty callsigns - Frank Thilo
* server option to disallow autopilot - Nils McCarthy
* Bots drive around corners faster - Frank Thilo
* Bots aim better, try to evade shots - Frank Thilo
BZFlag 1.10.4 "not a smurf" (2004-01-24)
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* Allow user to define quickMessages via the menu system - Frank Thilo
* Defaults vars are written to config but commented out - Dave Brosius
* Added -show and -hide options to bzadmin for messages - Lars Luthman
* Added support for more message types to bzadmin - Ian Agar, Lars Luthman
* Added menu w/ BZDB editor and playerlist to bzadmin curses UI - Lars Luthman
* can freeze tod in client, if allowed, via -time hh:mm:ss - Tupone Alfredo
* Allow variable number team flags per team with +f bzfs option - Dave Brosius
* Added private and team chat sounds - Sean Morrison
* Specify a world file on the Start Server menu gui - Sean Morrison
* Server sends warning to privmsg sender to an invalid target - Lars Luthman
* bots now fully handle collision check - Tupone Alfredo
* -filterCallsigns filters email too now - Lars Luthman
* allow multiple team flags per team thru -c 5 - Dave Brosius
* -maxidle handles idle / paused players the same - Frank Thilo
* Added optional density to generated maps - Sean Morrison, Frank Thilo
* Add pause time to /idlestats - Sean Morrison
* Notify players when reassigned to a different team on join - Sean Morrison
* Allow multiple bases per team - Dave Brosius
* Use cyan for observer messages in old console color mode - Frank Thilo
* Config file based auto-identify - Tupone Alfredo, Sean Morrison, Frank Thilo
* List Server checks ip of requesting server - Tupone Alfredo
* AutoPilot does not base path on stealth echo anymore - Dave Brosius
* Alt-Tab & resolution changes does not mess up the screen - Tupone Alfredo
* No shooting allowed if OO flag is lost in a building - Tupone Alfredo
* Killed player stop drifting & clean dirty tank pieces - Tupone Alfredo
* Rabbit score changed and values displayed on HUD - Tupone Alfredo
* Sound samples are resampled since bzflag doesn't - Tupone Alfredo
* Unclean client disconnects are recognized earlier - Tupone Alfredo
* Async communication between bzfs and list server - Tupone Alfredo
* Added bzfs -rabbit option selection algorithm support - Nils McCarthy
* Added the REQUIREIDENTIFY permission - Nils McCarthy
* Added bzfs option to deny clients that do not identify - Nils McCarthy
* Color carried team flags according to their team - Sean Morrison
* Start of better spawn positions based on tanks - Dave Brosius
* PNG image writing for screenshots - Daniel Remenak
* Texture Manager only loads textures when needed - Jeff Myers
* Renamed and reorganized texture resources - Jeff Myers
* BZDB alternate image dir added - Jeff Myers
* Improved transparent proxy support - Alfredo Tupone, Sean Morrison
* Ground Texture Repeat added to BZDB, default increased to 0.1 - Jeff Myers
* Added ability to have and use per-team colored textures - Jeff Myers
* Added support for colored and zoned ground textures - Jeff Myers
* Hunter tanks try to use "hunter" texture if found - Jeff Myers
* Hunter tanks are colored orange color if not using a texture - Jeff Myers
* Menu uses its own image for the arrow, menu_arrow.png - Jeff Myers
* Rename team based datafiles to have the team in the name - Jeff Myers
* Map objects search for colored textures and use them if found - Jeff Myers
* Bases search for colored team textures and use them if found - Jeff Myers
* Added object-specified texture support for tanks & maps - Jeff Myers
* Menu Arrow supports animations - Jeff Myers
* Base wall and top textures - Jeff Myers
* Hunter name used for kill, lock, and info messages - Jeff Myers
* Increase resolution of textures to look better - Jeff Myers
* Add experimental quality setting for enhanced effects - Jeff Myers
* Turn off tank LOD, and ground grid for experimental quality - Jeff Myers
* Add sides to the body of the hightank model - Jeff Myers
* Improve flag texture for high and experimental quality levels - Jeff Myers
* Increase moon segments for exp. quality - Jeff Myers
* Replace flag texture with one from pyBZFlag - Jeff Myers
* Added ability to set flagpole width for exp. quality level - Jeff Myers
* Don't do teleporter fog when roaming as an observer - Jeff Myers
* Pull many world textures from pyBZFlag - Jeff Myers
BZFlag 1.10.2 (2003-12-23)
--------------------------
* improved transparent proxy support for server - Frank Thilo, Alfredo Tupone
* Stop infinite spawn loop with complex worlds containing big pyramids
* Misc Swear processing fixes - Sean Morrison
* Allow banfile to be empty or not exist
* Don't let zoned tanks flatten Burrowed tanks
* Don't spawn in multiple locations based on multiple r-clicks
* Don't get speed kicked ejecting from buildings due to expansion
* Fix game style menu position
* Take flipz collisions in account for pyramids
* Fix Respawning after non-shot kills (Geno, Self Destruct, etc)
* More caching of BZBD vars - Frank Thilo
* ServerList uses strict http/1.1 - Frank Thilo