Using (babylon-based) teleportation anchors (or hot-spots?) will allow a developer to define specific points where the user can land within the scene.
As opposed to the current teleportation, which allows the user to land anywhere a floor-mesh is defined, the anchors will limit the user to a specific area, which can be a major benefit in specific cases.
The text was updated successfully, but these errors were encountered:
Using (babylon-based) teleportation anchors (or hot-spots?) will allow a developer to define specific points where the user can land within the scene.
As opposed to the current teleportation, which allows the user to land anywhere a floor-mesh is defined, the anchors will limit the user to a specific area, which can be a major benefit in specific cases.
The text was updated successfully, but these errors were encountered: