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[XR] Support right handed system in XR controller ray calculation #7967

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RaananW opened this issue Apr 2, 2020 · 0 comments
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[XR] Support right handed system in XR controller ray calculation #7967

RaananW opened this issue Apr 2, 2020 · 0 comments
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@RaananW
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RaananW commented Apr 2, 2020

At the moment we assume positive Z is forward in this function:

this._tmpVector.set(0, 0, 1);

We should change that according to the system used in the scene.

@RaananW RaananW added this to the 4.2 milestone Apr 2, 2020
@RaananW RaananW self-assigned this Apr 2, 2020
@RaananW RaananW closed this as completed Apr 5, 2020
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