I sort of disagree with the "not a bug". As I see it it is: collision testing works, until it does not.....
I will be doing a workaround to my toolchain for creating the index buffers, this might be a little bit messy as am working with .glb to .glb translation.
With a fast search I did not find a convertToIndexedMesh call in Babylonjs. (please correct me if I just missed it).
See - https://forum.babylonjs.com/t/collision-problem-bug-with-gltf-mesh-without-indexes/14914
Playground to reproduce:
https://www.babylonjs-playground.com/#SYQW69#505
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