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Shadow generator: Fix flash at start when using filtering methods making use of preprocesses #9078

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merged 1 commit into from Oct 4, 2020
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4 changes: 3 additions & 1 deletion src/Engines/Extensions/engine.renderTarget.ts
Expand Up @@ -100,6 +100,8 @@ ThinEngine.prototype.createRenderTargetTexture = function(this: ThinEngine, size

this._bindTextureDirectly(target, null);

const currentFrameBuffer = this._currentFramebuffer;

// Create the framebuffer
const framebuffer = gl.createFramebuffer();
this._bindUnboundFramebuffer(framebuffer);
Expand All @@ -110,7 +112,7 @@ ThinEngine.prototype.createRenderTargetTexture = function(this: ThinEngine, size
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture._webGLTexture, 0);
}

this._bindUnboundFramebuffer(null);
this._bindUnboundFramebuffer(currentFrameBuffer);

texture._framebuffer = framebuffer;
texture.baseWidth = width;
Expand Down