readme.md

Blender to Babylon.js exporter

The Blender export plugin supports the following features:

For a discussion of Tower of Babel exporter, along with the difference this exporter, see ToB readme.

  • Cameras
  • Name
  • Position
  • Target
  • Fov
  • Clip start
  • Clip end
  • Check collisions
  • Gravity
  • Ellipsoid
  • Actions exported as AnimationRanges
  • 3D Camera Rigs
  • All kind of Babylon.js cameras can be chosen from a custom dropdown list
  • Lights
  • Type (Point, directional (Sun), Spot, Hemispheric)
  • Name
  • Position
  • Direction
  • Spot size
  • Spot blend
  • Energy
  • Diffuse color
  • Specular color
  • Include only meshes in same Blender layer
  • Shadow maps, all types (For directional lights)
  • Actions exported as AnimationRanges
  • Materials
  • Name
  • Name space
  • Ambient color
  • Diffuse color
  • Specular color
  • Specular hardness
  • Emissive color
  • Alpha
  • Backface culling
  • Diffuse texture
  • Ambient texture
  • Opacity texture
  • Reflection texture
  • Emissive texture
  • Bump texture
  • Procedural Texture Baking
  • Cycles Render Baking
  • Check Ready Only Once
  • Maximum Simultaneous Lights
  • Multi-materials
  • Name
  • Child materials
  • 32 bit vertex limit for multi-materials
  • Textures
  • Name
  • Associated file
  • Level
  • Use alpha
  • uOffset / voffset
  • uScale / uScale
  • uAng / vAng / Wang
  • WrapU / WrapV
  • Coordinates index
  • Texture in-lining to .babylon file
  • Meshes
  • Name
  • Geometry (Positions & normals)
  • Position
  • Rotation
  • Scaling
  • FreezeWorldMatrix
  • Texture coordinates (2 channels)
  • Vertex colors
  • Visibility
  • Load disabled
  • Check collisions
  • Billboard
  • Receive and cast shadows
  • Bones (armatures) and bones' actions
    • Variable Max Bone Influencers / vertex
  • Actions exported as AnimationRanges