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Draw to FBO with gl.viewport(1050, 0, 1050, 1400).
It gives me wrong result in FBO and correct result in canvas
Also it shows correct texture when I pass it by uniform
Draw to FBO with gl.viewport(1050, 0, 1050, 1400).


It gives me wrong result in FBO and correct result in canvas
Also it shows correct texture when I pass it by uniform