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Draw to FBO with particular viewport #127

@Reon90

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@Reon90

Draw to FBO with gl.viewport(1050, 0, 1050, 1400).
It gives me wrong result in FBO and correct result in canvas
Screenshot 2019-12-16 at 16 23 48
Also it shows correct texture when I pass it by uniform
Screenshot 2019-12-16 at 16 24 16

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