This is documentation for Danmokou, a Unity-based 2D bullet hell engine.
If you're not sure what's going on, head on over to the What Is Danmokou? page, or check out the interactive demo.
The setup guide is here and the first tutorial is here.
(Screenshot from Spirits in Memetic Paradise)
If you have any comments, you can email me at
firstname.lastname@example.org or you can message me on Discord. My username is
The source code for the engine is licensed under MIT and can be found here: https://github.com/Bagoum/danmokou
Most of the documentation is autogenerated from the source code, so this documentation is licensed under MIT. See the License tab for a copy.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.